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149 Commits
foundryvtt
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foundryvtt
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BIN
icons/faune/Escargot.webp
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After Width: | Height: | Size: 8.2 KiB |
BIN
icons/faune/andurak.webp
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icons/faune/barbon.webp
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icons/faune/brocart.webp
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icons/faune/cancre.webp
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icons/faune/cancrelas.webp
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icons/faune/cerf.webp
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icons/faune/chamois.webp
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icons/faune/chevre.webp
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icons/faune/colimace.webp
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icons/faune/coquillage-pointe.webp
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icons/faune/coquille.webp
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icons/faune/crabe.webp
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icons/faune/fretin.webp
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icons/faune/lapin.webp
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icons/faune/oie.webp
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icons/faune/oiseau.webp
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icons/faune/ours.webp
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icons/faune/padongre.webp
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icons/faune/poisson.webp
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icons/faune/raton-laveur.webp
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icons/faune/rongeur.webp
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icons/faune/sanglier.webp
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icons/faune/saumon.webp
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icons/faune/singe-vert.webp
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icons/faune/soldieze.webp
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icons/faune/ver.webp
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icons/faune/wolf-head.webp
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icons/items/services.webp
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@@ -20,12 +20,14 @@
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|||||||
"TypeMonnaie": "Monnaie",
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"TypeMonnaie": "Monnaie",
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||||||
"TypeHerbe": "Herbe ou plante",
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"TypeHerbe": "Herbe ou plante",
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"TypeIngredient": "Ingrédient",
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"TypeIngredient": "Ingrédient",
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||||||
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"TypeFaune": "Faune",
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||||||
"TypeLivre": "Livre",
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"TypeLivre": "Livre",
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||||||
"TypePotion": "Potion",
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"TypePotion": "Potion",
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||||||
"TypeArme": "Arme",
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"TypeArme": "Arme",
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||||||
"TypeArmure": "Armure",
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"TypeArmure": "Armure",
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||||||
"TypeConteneur": "Conteneur",
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"TypeConteneur": "Conteneur",
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||||||
"TypeNourritureboisson": "Nourriture & boisson",
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"TypeNourritureboisson": "Nourriture & boisson",
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||||||
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"TypeService": "Services/Boutique",
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||||||
"TypeChant": "Chant",
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"TypeChant": "Chant",
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||||||
"TypeDanse": "Danse",
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"TypeDanse": "Danse",
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||||||
"TypeMusique": "Musique",
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"TypeMusique": "Musique",
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||||||
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|||||||
@@ -27,15 +27,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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|||||||
if (!this.options.editable) return;
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if (!this.options.editable) return;
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||||||
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||||||
// On competence change
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// On competence change
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||||||
html.find('.creature-carac').change(async event => {
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this.html.find('.creature-carac').change(async event => {
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||||||
let compName = event.currentTarget.attributes.compname.value;
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let compName = event.currentTarget.attributes.compname.value;
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||||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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||||||
});
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});
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||||||
html.find('.creature-niveau').change(async event => {
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this.html.find('.creature-niveau').change(async event => {
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||||||
let compName = event.currentTarget.attributes.compname.value;
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let compName = event.currentTarget.attributes.compname.value;
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||||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
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this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
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||||||
});
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});
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||||||
html.find('.creature-dommages').change(async event => {
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this.html.find('.creature-dommages').change(async event => {
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||||||
let compName = event.currentTarget.attributes.compname.value;
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let compName = event.currentTarget.attributes.compname.value;
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||||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
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this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||||
});
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});
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||||||
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|||||||
@@ -23,15 +23,15 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
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|||||||
if (!this.options.editable) return;
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if (!this.options.editable) return;
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||||||
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||||||
// On competence change
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// On competence change
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||||||
html.find('.creature-carac').change(async event => {
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this.html.find('.creature-carac').change(async event => {
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||||||
let compName = event.currentTarget.attributes.compname.value;
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let compName = event.currentTarget.attributes.compname.value;
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||||||
this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
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this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
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||||||
} );
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} );
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||||||
html.find('.creature-niveau').change(async event => {
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this.html.find('.creature-niveau').change(async event => {
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||||||
let compName = event.currentTarget.attributes.compname.value;
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let compName = event.currentTarget.attributes.compname.value;
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||||||
this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
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this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
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||||||
} );
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} );
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||||||
html.find('.creature-dommages').change(async event => {
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this.html.find('.creature-dommages').change(async event => {
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let compName = event.currentTarget.attributes.compname.value;
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let compName = event.currentTarget.attributes.compname.value;
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||||||
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
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this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
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||||||
} );
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} );
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||||||
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@@ -8,9 +8,10 @@ import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDCarac } from "./rdd-carac.js";
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||||||
import { DialogSplitItem } from "./dialog-split-item.js";
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import { DialogSplitItem } from "./dialog-split-item.js";
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||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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||||||
import { DialogRepos } from "./dialog-repos.js";
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||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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||||||
import { STATUSES } from "./settings/status-effects.js";
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import { STATUSES } from "./settings/status-effects.js";
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||||||
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import { Monnaie } from "./item-monnaie.js";
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||||||
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import { MAINS_DIRECTRICES } from "./actor.js";
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||||||
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||||||
/* -------------------------------------------- */
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/* -------------------------------------------- */
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||||||
/**
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/**
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||||||
@@ -25,7 +26,7 @@ export class RdDActorSheet extends ActorSheet {
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|||||||
return mergeObject(super.defaultOptions, {
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return mergeObject(super.defaultOptions, {
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||||||
classes: ["rdd", "sheet", "actor"],
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classes: ["rdd", "sheet", "actor"],
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||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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width: 640,
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width: 550,
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||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
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showCompNiveauBase: false,
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showCompNiveauBase: false,
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||||||
@@ -36,6 +37,7 @@ export class RdDActorSheet extends ActorSheet {
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|||||||
/* -------------------------------------------- */
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/* -------------------------------------------- */
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async getData() {
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async getData() {
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this.timerRecherche = undefined;
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this.timerRecherche = undefined;
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this.actor.computeEtatGeneral();
|
||||||
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let formData = {
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let formData = {
|
||||||
title: this.title,
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title: this.title,
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||||||
@@ -50,12 +52,14 @@ export class RdDActorSheet extends ActorSheet {
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limited: this.actor.limited,
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limited: this.actor.limited,
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options: this.options,
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options: this.options,
|
||||||
owner: this.actor.isOwner,
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owner: this.actor.isOwner,
|
||||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
|
||||||
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
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biographie: await TextEditor.enrichHTML(this.object.system.biographie, { async: true }),
|
||||||
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
|
||||||
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
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notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, { async: true }),
|
||||||
calc: {
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calc: {
|
||||||
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fortune: Monnaie.getFortuneSolsDeniers(this.actor),
|
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encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
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encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
|
||||||
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surenc: this.actor.computeMalusSurEncombrement(),
|
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prixTotalEquipement: this.actor.computePrixTotalEquipement(),
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prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
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surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
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resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||||
@@ -63,22 +67,23 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
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surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
||||||
},
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},
|
||||||
}
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}
|
||||||
formData.options.isGM = game.user.isGM;
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formData.options.isGM = game.user.isGM;
|
||||||
|
|
||||||
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
|
|
||||||
if (formData.type == 'personnage') {
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if (formData.type == 'personnage') {
|
||||||
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formData.options.mainsDirectrices = MAINS_DIRECTRICES;
|
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formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
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formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
|
||||||
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
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formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
|
||||||
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences);
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formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
|
||||||
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
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formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
|
||||||
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|
||||||
formData.competences.forEach(item => {
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formData.competences.forEach(item => {
|
||||||
item.system.isVisible = this.options.recherche
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item.system.isVisible = this.options.recherche
|
||||||
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
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? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
|
||||||
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
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: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
|
||||||
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
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RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
|
||||||
});
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});
|
||||||
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|
||||||
@@ -117,76 +122,26 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
return formData;
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return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetenceAffichable(competence) {
|
|
||||||
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async _onDropActor(event, dragData) {
|
|
||||||
const dropActor = fromUuidSync(dragData.uuid);
|
|
||||||
this.actor.addSubActeur(dropActor);
|
|
||||||
super._onDropActor(event, dragData);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async _onDropItem(event, dragData) {
|
|
||||||
const destItemId = $(event.target)?.closest('.item').attr('data-item-id')
|
|
||||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur)
|
|
||||||
const callSuper = await this.actor.processDropItem(dropParams)
|
|
||||||
if (callSuper) {
|
|
||||||
await super._onDropItem(event, dragData)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async createItem(name, type) {
|
|
||||||
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async createEmptyTache() {
|
|
||||||
await this.createItem('Nouvelle tache', 'tache');
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */ /** @override */
|
/* -------------------------------------------- */ /** @override */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
|
||||||
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
html.find('.item-split').click(async event => {
|
this.html.find('.item-split').click(async event => {
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||||
RdDSheetUtility.splitItem(item, this.actor);
|
RdDSheetUtility.splitItem(item, this.actor);
|
||||||
});
|
});
|
||||||
html.find('.item-edit').click(async event => {
|
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true))
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor)
|
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||||
item.sheet.render(true)
|
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||||
})
|
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
|
||||||
html.find('.display-label a').click(async event => {
|
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
this.html.find('.subacteur-delete').click(async event => {
|
||||||
item.sheet.render(true);
|
|
||||||
});
|
|
||||||
html.find('.item-delete').click(async event => {
|
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
|
||||||
const item = this.actor.getObjet(li.data("item-id"));
|
|
||||||
RdDUtility.confirmerSuppressionItem(this, item, li);
|
|
||||||
});
|
|
||||||
html.find('.item-vendre').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
item?.proposerVente();
|
|
||||||
});
|
|
||||||
html.find('.item-montrer').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
item?.postItem();
|
|
||||||
});
|
|
||||||
html.find('.item-action').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor)
|
|
||||||
this.actor.actionItem(item);
|
|
||||||
});
|
|
||||||
html.find('.subacteur-delete').click(async event => {
|
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
const li = RdDSheetUtility.getEventElement(event);
|
||||||
const actorId = li.data("actor-id");
|
const actorId = li.data("actor-id");
|
||||||
if (actorId) {
|
if (actorId) {
|
||||||
@@ -194,54 +149,54 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
|
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
html.find('.experiencelog-delete').click(async event => {
|
this.html.find('.experiencelog-delete').click(async event => {
|
||||||
const li = $(event.currentTarget)?.parents(".experiencelog");
|
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||||
const key = Number(li.data("key") ?? -1);
|
const key = Number(li.data("key") ?? -1);
|
||||||
await this.actor.deleteExperienceLog(key, 1);
|
await this.actor.deleteExperienceLog(key, 1);
|
||||||
});
|
});
|
||||||
html.find('.experiencelog-delete-previous').click(async event => {
|
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||||
const li = $(event.currentTarget)?.parents(".experiencelog");
|
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||||
const key = Number(li.data("key") ?? -1);
|
const key = Number(li.data("key") ?? -1);
|
||||||
await this.actor.deleteExperienceLog(0, key + 1);
|
await this.actor.deleteExperienceLog(0, key + 1);
|
||||||
});
|
});
|
||||||
html.find('.encaisser-direct').click(async event => {
|
this.html.find('.encaisser-direct').click(async event => {
|
||||||
this.actor.encaisser();
|
this.actor.encaisser();
|
||||||
})
|
})
|
||||||
html.find('.sheet-possession-attack').click(async event => {
|
this.html.find('.sheet-possession-attack').click(async event => {
|
||||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||||
this.actor.conjurerPossession(poss)
|
this.actor.conjurerPossession(poss)
|
||||||
})
|
})
|
||||||
html.find('.remise-a-neuf').click(async event => {
|
this.html.find('.remise-a-neuf').click(async event => {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
this.actor.remiseANeuf();
|
this.actor.remiseANeuf();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
html.find('.creer-tache').click(async event => {
|
this.html.find('.creer-tache').click(async event => {
|
||||||
this.createEmptyTache();
|
this.createEmptyTache();
|
||||||
});
|
});
|
||||||
html.find('.creer-un-objet').click(async event => {
|
this.html.find('.creer-un-objet').click(async event => {
|
||||||
RdDUtility.selectObjetType(this);
|
RdDUtility.selectObjetType(this);
|
||||||
});
|
});
|
||||||
html.find('.creer-une-oeuvre').click(async event => {
|
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||||
RdDUtility.selectTypeOeuvre(this);
|
RdDUtility.selectTypeOeuvre(this);
|
||||||
});
|
});
|
||||||
html.find('.nettoyer-conteneurs').click(async event => {
|
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||||
this.actor.nettoyerConteneurs();
|
this.actor.nettoyerConteneurs();
|
||||||
});
|
});
|
||||||
|
|
||||||
// Blessure control
|
// Blessure control
|
||||||
html.find('.blessure-control').click(async event => {
|
this.html.find('.blessure-control').click(async event => {
|
||||||
const tr = $(event.currentTarget).parents(".item");
|
const tr = this.html.find(event.currentTarget).parents(".item");
|
||||||
let btype = tr.data("blessure-type");
|
let btype = tr.data("blessure-type");
|
||||||
let index = tr.data('blessure-index');
|
let index = tr.data('blessure-index');
|
||||||
let active = $(event.currentTarget).data('blessure-active');
|
let active = this.html.find(event.currentTarget).data('blessure-active');
|
||||||
//console.log(btype, index, active);
|
//console.log(btype, index, active);
|
||||||
await this.actor.manageBlessureFromSheet(btype, index, active);
|
await this.actor.manageBlessureFromSheet(btype, index, active);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Blessure data
|
// Blessure data
|
||||||
html.find('.blessure-soins').change(async event => {
|
this.html.find('.blessure-soins').change(async event => {
|
||||||
const tr = $(event.currentTarget).parents(".item");
|
const tr = this.html.find(event.currentTarget).parents(".item");
|
||||||
let btype = tr.data('blessure-type');
|
let btype = tr.data('blessure-type');
|
||||||
let index = tr.data('blessure-index');
|
let index = tr.data('blessure-index');
|
||||||
let psoins = tr.find('.blessure-premiers_soins').val();
|
let psoins = tr.find('.blessure-premiers_soins').val();
|
||||||
@@ -255,57 +210,57 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Equip Inventory Item
|
// Equip Inventory Item
|
||||||
html.find('.item-equip').click(async event => {
|
this.html.find('.item-equip').click(async event => {
|
||||||
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
|
|
||||||
// Roll Carac
|
// Roll Carac
|
||||||
html.find('.carac-label a').click(async event => {
|
this.html.find('.carac-label a').click(async event => {
|
||||||
let caracName = event.currentTarget.attributes.name.value;
|
let caracName = event.currentTarget.attributes.name.value;
|
||||||
this.actor.rollCarac(caracName.toLowerCase());
|
this.actor.rollCarac(caracName.toLowerCase());
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.chance-actuelle').click(async event => {
|
this.html.find('.chance-actuelle').click(async event => {
|
||||||
this.actor.rollCarac('chance-actuelle');
|
this.actor.rollCarac('chance-actuelle');
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.chance-appel').click(async event => {
|
this.html.find('.chance-appel').click(async event => {
|
||||||
this.actor.rollAppelChance();
|
this.actor.rollAppelChance();
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('#jet-astrologie').click(async event => {
|
this.html.find('[name="jet-astrologie"]').click(async event => {
|
||||||
this.actor.astrologieNombresAstraux();
|
this.actor.astrologieNombresAstraux();
|
||||||
});
|
});
|
||||||
|
|
||||||
// Roll Skill
|
// Roll Skill
|
||||||
html.find('a.competence-label').click(async event => {
|
this.html.find('a.competence-label').click(async event => {
|
||||||
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.tache-label a').click(async event => {
|
this.html.find('.tache-label a').click(async event => {
|
||||||
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.meditation-label a').click(async event => {
|
this.html.find('.meditation-label a').click(async event => {
|
||||||
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.chant-label a').click(async event => {
|
this.html.find('.chant-label a').click(async event => {
|
||||||
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.danse-label a').click(async event => {
|
this.html.find('.danse-label a').click(async event => {
|
||||||
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.musique-label a').click(async event => {
|
this.html.find('.musique-label a').click(async event => {
|
||||||
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.oeuvre-label a').click(async event => {
|
this.html.find('.oeuvre-label a').click(async event => {
|
||||||
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.jeu-label a').click(async event => {
|
this.html.find('.jeu-label a').click(async event => {
|
||||||
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.recettecuisine-label a').click(async event => {
|
this.html.find('.recettecuisine-label a').click(async event => {
|
||||||
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.subacteur-label a').click(async event => {
|
this.html.find('.subacteur-label a').click(async event => {
|
||||||
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||||
let actor = game.actors.get(actorId);
|
let actor = game.actors.get(actorId);
|
||||||
if (actor) {
|
if (actor) {
|
||||||
@@ -314,25 +269,25 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// Boutons spéciaux MJs
|
// Boutons spéciaux MJs
|
||||||
html.find('.forcer-tmr-aleatoire').click(async event => {
|
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||||
this.actor.reinsertionAleatoire("Action MJ");
|
this.actor.reinsertionAleatoire("Action MJ");
|
||||||
});
|
});
|
||||||
html.find('.afficher-tmr').click(async event => {
|
this.html.find('.afficher-tmr').click(async event => {
|
||||||
this.actor.changeTMRVisible();
|
this.actor.changeTMRVisible();
|
||||||
});
|
});
|
||||||
|
|
||||||
// Points de reve actuel
|
// Points de reve actuel
|
||||||
html.find('.ptreve-actuel a').click(async event => {
|
this.html.find('.ptreve-actuel a').click(async event => {
|
||||||
this.actor.rollCarac('reve-actuel');
|
this.actor.rollCarac('reve-actuel');
|
||||||
});
|
});
|
||||||
|
|
||||||
// Roll Weapon1
|
// Roll Weapon1
|
||||||
html.find('.arme-label a').click(async event => {
|
this.html.find('.arme-label a').click(async event => {
|
||||||
let arme = this._getEventArmeCombat(event);
|
let arme = this._getEventArmeCombat(event);
|
||||||
this.actor.rollArme(duplicate(arme));
|
this.actor.rollArme(duplicate(arme));
|
||||||
});
|
});
|
||||||
// Initiative pour l'arme
|
// Initiative pour l'arme
|
||||||
html.find('.arme-initiative a').click(async event => {
|
this.html.find('.arme-initiative a').click(async event => {
|
||||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||||
if (combatant) {
|
if (combatant) {
|
||||||
let action = this._getEventArmeCombat(event);
|
let action = this._getEventArmeCombat(event);
|
||||||
@@ -342,88 +297,88 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
// Display TMR, visualisation
|
// Display TMR, visualisation
|
||||||
html.find('.visu-tmr').click(async event => {
|
this.html.find('.visu-tmr').click(async event => {
|
||||||
this.actor.displayTMR("visu");
|
this.actor.displayTMR("visu");
|
||||||
});
|
});
|
||||||
|
|
||||||
// Display TMR, normal
|
// Display TMR, normal
|
||||||
html.find('.monte-tmr').click(async event => {
|
this.html.find('.monte-tmr').click(async event => {
|
||||||
this.actor.displayTMR("normal");
|
this.actor.displayTMR("normal");
|
||||||
});
|
});
|
||||||
|
|
||||||
// Display TMR, fast
|
// Display TMR, fast
|
||||||
html.find('.monte-tmr-rapide').click(async event => {
|
this.html.find('.monte-tmr-rapide').click(async event => {
|
||||||
this.actor.displayTMR("rapide");
|
this.actor.displayTMR("rapide");
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.repos').click(async event => {
|
this.html.find('.repos').click(async event => {
|
||||||
await DialogRepos.create(this.actor);
|
await this.actor.repos();
|
||||||
});
|
});
|
||||||
html.find('.delete-active-effect').click(async event => {
|
this.html.find('.delete-active-effect').click(async event => {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
let effect = $(event.currentTarget).parents(".active-effect").data('effect');
|
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||||
this.actor.removeEffect(effect);
|
this.actor.removeEffect(effect);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
html.find('.enlever-tous-effets').click(async event => {
|
this.html.find('.enlever-tous-effets').click(async event => {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
await this.actor.removeEffects();
|
await this.actor.removeEffects();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
html.find('.conteneur-name a').click(async event => {
|
this.html.find('.conteneur-name a').click(async event => {
|
||||||
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||||
this.render(true);
|
this.render(true);
|
||||||
});
|
});
|
||||||
html.find('.carac-xp-augmenter').click(async event => {
|
this.html.find('.carac-xp-augmenter').click(async event => {
|
||||||
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||||
this.actor.updateCaracXPAuto(caracName);
|
this.actor.updateCaracXPAuto(caracName);
|
||||||
});
|
});
|
||||||
html.find('.competence-xp-augmenter').click(async event => {
|
this.html.find('.competence-xp-augmenter').click(async event => {
|
||||||
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
html.find('.competence-stress-augmenter').click(async event => {
|
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||||
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||||
});
|
});
|
||||||
|
|
||||||
if (this.options.vueDetaillee) {
|
if (this.options.vueDetaillee) {
|
||||||
// On carac change
|
// On carac change
|
||||||
html.find('.carac-value').change(async event => {
|
this.html.find('.carac-value').change(async event => {
|
||||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
html.find('input.carac-xp').change(async event => {
|
this.html.find('input.carac-xp').change(async event => {
|
||||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
// On competence change
|
// On competence change
|
||||||
html.find('.competence-value').change(async event => {
|
this.html.find('.competence-value').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
//console.log("Competence changed :", compName);
|
//console.log("Competence changed :", compName);
|
||||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
// On competence xp change
|
// On competence xp change
|
||||||
html.find('input.competence-xp').change(async event => {
|
this.html.find('input.competence-xp').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
// On competence xp change
|
// On competence xp change
|
||||||
html.find('input.competence-xp-sort').change(async event => {
|
this.html.find('input.competence-xp-sort').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
// On competence archetype change
|
// On competence archetype change
|
||||||
html.find('.competence-archetype').change(async event => {
|
this.html.find('.competence-archetype').change(async event => {
|
||||||
let compName = event.currentTarget.attributes.compname.value;
|
let compName = event.currentTarget.attributes.compname.value;
|
||||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
html.find('.show-hide-competences').click(async event => {
|
this.html.find('.show-hide-competences').click(async event => {
|
||||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||||
this.render(true);
|
this.render(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.recherche')
|
this.html.find('.recherche')
|
||||||
.each((index, field) => {
|
.each((index, field) => {
|
||||||
if (this.options.recherche) {
|
if (this.options.recherche) {
|
||||||
field.focus();
|
field.focus();
|
||||||
@@ -432,7 +387,7 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
})
|
})
|
||||||
.keyup(async event => {
|
.keyup(async event => {
|
||||||
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
|
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
|
||||||
if (this.options.recherche?.text != nouvelleRecherche?.text){
|
if (this.options.recherche?.text != nouvelleRecherche?.text) {
|
||||||
this.options.recherche = nouvelleRecherche;
|
this.options.recherche = nouvelleRecherche;
|
||||||
if (this.timerRecherche) {
|
if (this.timerRecherche) {
|
||||||
clearTimeout(this.timerRecherche);
|
clearTimeout(this.timerRecherche);
|
||||||
@@ -446,94 +401,127 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
.change(async event =>
|
.change(async event =>
|
||||||
this.options.recherche = this._optionRecherche(event.currentTarget)
|
this.options.recherche = this._optionRecherche(event.currentTarget)
|
||||||
);
|
);
|
||||||
html.find('.vue-detaillee').click(async event => {
|
this.html.find('.vue-detaillee').click(async event => {
|
||||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||||
this.render(true);
|
this.render(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
// On pts de reve change
|
// On pts de reve change
|
||||||
html.find('.pointsreve-value').change(async event => {
|
this.html.find('.pointsreve-value').change(async event => {
|
||||||
let reveValue = event.currentTarget.value;
|
let reveValue = event.currentTarget.value;
|
||||||
this.actor.update({ "system.reve.reve.value": reveValue });
|
this.actor.update({ "system.reve.reve.value": reveValue });
|
||||||
});
|
});
|
||||||
|
|
||||||
// On seuil de reve change
|
// On seuil de reve change
|
||||||
html.find('.seuil-reve-value').change(async event => {
|
this.html.find('.seuil-reve-value').change(async event => {
|
||||||
console.log("seuil-reve-value", event.currentTarget)
|
console.log("seuil-reve-value", event.currentTarget)
|
||||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('#attribut-protection-edit').change(async event => {
|
this.html.find('#attribut-protection-edit').change(async event => {
|
||||||
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
|
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
|
||||||
// On stress change
|
// On stress change
|
||||||
html.find('.compteur-edit').change(async event => {
|
this.html.find('.compteur-edit').change(async event => {
|
||||||
let fieldName = event.currentTarget.attributes.name.value;
|
let fieldName = event.currentTarget.attributes.name.value;
|
||||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('#ethylisme').change(async event => {
|
this.html.find('#ethylisme').change(async event => {
|
||||||
this.actor.setEthylisme(parseInt(event.target.value));
|
this.actor.setEthylisme(parseInt(event.target.value));
|
||||||
});
|
});
|
||||||
html.find('.stress-test').click(async event => {
|
this.html.find('.stress-test').click(async event => {
|
||||||
this.actor.transformerStress();
|
this.actor.transformerStress();
|
||||||
});
|
});
|
||||||
html.find('.moral-malheureux').click(async event => {
|
this.html.find('.moral-malheureux').click(async event => {
|
||||||
this.actor.jetDeMoral('malheureuse');
|
this.actor.jetDeMoral('malheureuse');
|
||||||
});
|
});
|
||||||
html.find('.moral-neutre').click(async event => {
|
this.html.find('.moral-neutre').click(async event => {
|
||||||
this.actor.jetDeMoral('neutre');
|
this.actor.jetDeMoral('neutre');
|
||||||
});
|
});
|
||||||
html.find('.moral-heureux').click(async event => {
|
this.html.find('.moral-heureux').click(async event => {
|
||||||
this.actor.jetDeMoral('heureuse');
|
this.actor.jetDeMoral('heureuse');
|
||||||
});
|
});
|
||||||
html.find('.ethylisme-test').click(async event => {
|
this.html.find('.ethylisme-test').click(async event => {
|
||||||
this.actor.jetEthylisme();
|
this.actor.jetEthylisme();
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.jet-vie').click(async event => {
|
this.html.find('.jet-vie').click(async event => {
|
||||||
this.actor.jetVie();
|
this.actor.jetVie();
|
||||||
});
|
});
|
||||||
html.find('.jet-endurance').click(async event => {
|
this.html.find('.jet-endurance').click(async event => {
|
||||||
this.actor.jetEndurance();
|
this.actor.jetEndurance();
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.monnaie-plus').click(async event => {
|
this.html.find('.monnaie-plus').click(async event => {
|
||||||
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
|
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
|
||||||
});
|
});
|
||||||
html.find('.monnaie-moins').click(async event => {
|
this.html.find('.monnaie-moins').click(async event => {
|
||||||
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
|
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.vie-plus').click(async event => {
|
this.html.find('.vie-plus').click(async event => {
|
||||||
this.actor.santeIncDec("vie", 1);
|
this.actor.santeIncDec("vie", 1);
|
||||||
});
|
});
|
||||||
html.find('.vie-moins').click(async event => {
|
this.html.find('.vie-moins').click(async event => {
|
||||||
this.actor.santeIncDec("vie", -1);
|
this.actor.santeIncDec("vie", -1);
|
||||||
});
|
});
|
||||||
html.find('.endurance-plus').click(async event => {
|
this.html.find('.endurance-plus').click(async event => {
|
||||||
this.actor.santeIncDec("endurance", 1);
|
this.actor.santeIncDec("endurance", 1);
|
||||||
});
|
});
|
||||||
html.find('.endurance-moins').click(async event => {
|
this.html.find('.endurance-moins').click(async event => {
|
||||||
this.actor.santeIncDec("endurance", -1);
|
this.actor.santeIncDec("endurance", -1);
|
||||||
});
|
});
|
||||||
html.find('.ptreve-actuel-plus').click(async event => {
|
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||||
this.actor.reveActuelIncDec(1);
|
this.actor.reveActuelIncDec(1);
|
||||||
});
|
});
|
||||||
html.find('.ptreve-actuel-moins').click(async event => {
|
this.html.find('.ptreve-actuel-moins').click(async event => {
|
||||||
this.actor.reveActuelIncDec(-1);
|
this.actor.reveActuelIncDec(-1);
|
||||||
});
|
});
|
||||||
html.find('.fatigue-plus').click(async event => {
|
this.html.find('.fatigue-plus').click(async event => {
|
||||||
this.actor.santeIncDec("fatigue", 1);
|
this.actor.santeIncDec("fatigue", 1);
|
||||||
});
|
});
|
||||||
html.find('.fatigue-moins').click(async event => {
|
this.html.find('.fatigue-moins').click(async event => {
|
||||||
this.actor.santeIncDec("fatigue", -1);
|
this.actor.santeIncDec("fatigue", -1);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
isCompetenceAffichable(competence) {
|
||||||
|
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async _onDropActor(event, dragData) {
|
||||||
|
const dropActor = fromUuidSync(dragData.uuid);
|
||||||
|
this.actor.addSubActeur(dropActor);
|
||||||
|
super._onDropActor(event, dragData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async _onDropItem(event, dragData) {
|
||||||
|
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
|
||||||
|
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
|
||||||
|
if (dropParams) {
|
||||||
|
const callSuper = await this.actor.processDropItem(dropParams)
|
||||||
|
if (callSuper) {
|
||||||
|
await super._onDropItem(event, dragData)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async createItem(name, type) {
|
||||||
|
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async createEmptyTache() {
|
||||||
|
await this.createItem('Nouvelle tache', 'tache');
|
||||||
|
}
|
||||||
|
|
||||||
_optionRecherche(target) {
|
_optionRecherche(target) {
|
||||||
if (!target.value?.length){
|
if (!target.value?.length) {
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
return {
|
return {
|
||||||
@@ -544,7 +532,7 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
_getEventArmeCombat(event) {
|
_getEventArmeCombat(event) {
|
||||||
const li = $(event.currentTarget)?.parents(".item");
|
const li = this.html.find(event.currentTarget)?.parents(".item");
|
||||||
let armeName = li.data("arme-name");
|
let armeName = li.data("arme-name");
|
||||||
let compName = li.data('competence-name');
|
let compName = li.data('competence-name');
|
||||||
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
||||||
@@ -562,8 +550,8 @@ export class RdDActorSheet extends ActorSheet {
|
|||||||
const sheetTabs = this.element.find(".sheet-tabs");
|
const sheetTabs = this.element.find(".sheet-tabs");
|
||||||
const sheetBody = this.element.find(".sheet-body");
|
const sheetBody = this.element.find(".sheet-body");
|
||||||
let bodyHeight = position.height - sheetHeader[0].clientHeight;
|
let bodyHeight = position.height - sheetHeader[0].clientHeight;
|
||||||
if (sheetTabs.length>0) {
|
if (sheetTabs.length > 0) {
|
||||||
bodyHeight -= sheetTabs[0].clientHeight;
|
bodyHeight -= sheetTabs[0].clientHeight;
|
||||||
}
|
}
|
||||||
sheetBody.css("height", bodyHeight);
|
sheetBody.css("height", bodyHeight);
|
||||||
return position;
|
return position;
|
||||||
|
|||||||
@@ -18,5 +18,22 @@ export class RdDActorVehiculeSheet extends RdDActorSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('.resistance-moins').click(async event => {
|
||||||
|
this.actor.vehicleIncDec("resistance", -1);
|
||||||
|
});
|
||||||
|
this.html.find('.resistance-plus').click(async event => {
|
||||||
|
this.actor.vehicleIncDec("resistance", 1);
|
||||||
|
});
|
||||||
|
this.html.find('.structure-moins').click(async event => {
|
||||||
|
this.actor.vehicleIncDec("structure", -1);
|
||||||
|
});
|
||||||
|
this.html.find('.structure-plus').click(async event => {
|
||||||
|
this.actor.vehicleIncDec("structure", 1);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
784
module/actor.js
@@ -16,13 +16,15 @@ export class DialogChronologie extends Dialog {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
static async create() {
|
static async create() {
|
||||||
|
const dateRdD = game.system.rdd.calendrier.getCalendrier();
|
||||||
const dialogData = {
|
const dialogData = {
|
||||||
auteur: game.user.name,
|
auteur: game.user.name,
|
||||||
isGM: game.user.isGM,
|
isGM: game.user.isGM,
|
||||||
information: "",
|
information: "",
|
||||||
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
||||||
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
||||||
dateRdD: game.system.rdd.calendrier.getCalendrier(),
|
dateRdD: dateRdD,
|
||||||
|
jourRdD: dateRdD.jour +1,
|
||||||
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
|
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
|
||||||
dateReel: DialogChronologie.getCurrentDateTime()
|
dateReel: DialogChronologie.getCurrentDateTime()
|
||||||
};
|
};
|
||||||
@@ -60,6 +62,7 @@ export class DialogChronologie extends Dialog {
|
|||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
}
|
}
|
||||||
|
|
||||||
async ajouter() {
|
async ajouter() {
|
||||||
@@ -72,11 +75,11 @@ export class DialogChronologie extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async forceValidation() {
|
async forceValidation() {
|
||||||
await $("form.rdddialogchrono :input").change();
|
await this.html.find("form.rdddialogchrono :input").change();
|
||||||
}
|
}
|
||||||
|
|
||||||
findJournal() {
|
findJournal() {
|
||||||
const journalId = $("form.rdddialogchrono :input[name='journalId']").val();
|
const journalId = this.html.find("form.rdddialogchrono :input[name='journalId']").val();
|
||||||
const journalEntry = game.journal.get(journalId);
|
const journalEntry = game.journal.get(journalId);
|
||||||
return { journalId, journalEntry };
|
return { journalId, journalEntry };
|
||||||
}
|
}
|
||||||
@@ -87,15 +90,15 @@ export class DialogChronologie extends Dialog {
|
|||||||
|
|
||||||
extractJournalParameters() {
|
extractJournalParameters() {
|
||||||
return {
|
return {
|
||||||
auteur: $("form.rdddialogchrono :input[name='auteur']").val(),
|
auteur: this.html.find("form.rdddialogchrono :input[name='auteur']").val(),
|
||||||
information: $("form.rdddialogchrono :input[name='information']").val(),
|
information: this.html.find("form.rdddialogchrono :input[name='information']").val(),
|
||||||
dateRdD: {
|
dateRdD: {
|
||||||
jour: $("form.rdddialogchrono :input[name='dateRdD.jour']").val(),
|
jour: this.html.find("form.rdddialogchrono :input[name='jourRdD']").val(),
|
||||||
moisRdD: $("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
|
moisRdD: this.html.find("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
|
||||||
annee: $("form.rdddialogchrono :input[name='dateRdD.annee']").val()
|
annee: this.html.find("form.rdddialogchrono :input[name='dateRdD.annee']").val()
|
||||||
},
|
},
|
||||||
heureRdD: $("form.rdddialogchrono :input[name='heureRdD']").val(),
|
heureRdD: this.html.find("form.rdddialogchrono :input[name='heureRdD']").val(),
|
||||||
dateReel: $("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -35,16 +35,16 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
super(conf, options);
|
super(conf, options);
|
||||||
this.dialogData = dialogData;
|
this.dialogData = dialogData;
|
||||||
}
|
}
|
||||||
|
|
||||||
async _onCreerSigneActeurs() {
|
async _onCreerSigneActeurs() {
|
||||||
await $("[name='signe.system.ephemere']").change();
|
await this.html.find("[name='signe.system.ephemere']").change();
|
||||||
await $(".signe-xp-sort").change();
|
await this.html.find(".signe-xp-sort").change();
|
||||||
this.validerSigne();
|
this.validerSigne();
|
||||||
this.dialogData.actors.filter(it => it.selected)
|
this.dialogData.actors.filter(it => it.selected)
|
||||||
.map(it => game.actors.get(it.id))
|
.map(it => game.actors.get(it.id))
|
||||||
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
|
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
|
||||||
}
|
}
|
||||||
|
|
||||||
async _createSigneForActor(actor, signe) {
|
async _createSigneForActor(actor, signe) {
|
||||||
actor.createEmbeddedDocuments("Item", [signe]);
|
actor.createEmbeddedDocuments("Item", [signe]);
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
@@ -57,19 +57,20 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
validerSigne() {
|
validerSigne() {
|
||||||
this.dialogData.signe.name = $("[name='signe.name']").val();
|
this.dialogData.signe.name = this.html.find("[name='signe.name']").val();
|
||||||
this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val();
|
this.dialogData.signe.system.valeur.norm = this.html.find("[name='signe.system.valeur.norm']").val();
|
||||||
this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val();
|
this.dialogData.signe.system.valeur.sign = this.html.find("[name='signe.system.valeur.sign']").val();
|
||||||
this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val();
|
this.dialogData.signe.system.valeur.part = this.html.find("[name='signe.system.valeur.part']").val();
|
||||||
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
|
this.dialogData.signe.system.difficulte = this.html.find("[name='signe.system.difficulte']").val();
|
||||||
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
|
this.dialogData.signe.system.ephemere = this.html.find("[name='signe.system.ephemere']").prop("checked");
|
||||||
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
|
this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val();
|
||||||
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
|
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
this.setEphemere(this.dialogData.signe.system.ephemere);
|
this.setEphemere(this.dialogData.signe.system.ephemere);
|
||||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||||
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
|
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
|
||||||
@@ -81,27 +82,27 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
async setSigneAleatoire() {
|
async setSigneAleatoire() {
|
||||||
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
|
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
|
||||||
|
|
||||||
$("[name='signe.name']").val(newSigne.name);
|
this.html.find("[name='signe.name']").val(newSigne.name);
|
||||||
$("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
|
this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
|
||||||
$("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
|
this.html.find("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
|
||||||
$("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
|
this.html.find("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
|
||||||
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
|
this.html.find("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
|
||||||
$("[name='signe.system.duree']").val(newSigne.system.duree);
|
this.html.find("[name='signe.system.duree']").val(newSigne.system.duree);
|
||||||
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
|
this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
|
||||||
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
|
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
|
||||||
this.dialogData.tmrs.forEach(t => {
|
this.dialogData.tmrs.forEach(t => {
|
||||||
$(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
|
this.html.find(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
|
||||||
})
|
})
|
||||||
this.setEphemere(newSigne.system.ephemere);
|
this.setEphemere(newSigne.system.ephemere);
|
||||||
}
|
}
|
||||||
|
|
||||||
async setEphemere(ephemere) {
|
async setEphemere(ephemere) {
|
||||||
this.dialogData.signe.system.ephemere = ephemere;
|
this.dialogData.signe.system.ephemere = ephemere;
|
||||||
HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere);
|
HtmlUtility._showControlWhen(this.html.find(".signe-system-duree"), ephemere);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onSelectActor(event) {
|
async onSelectActor(event) {
|
||||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
const actorId = this.html.find(event.currentTarget)?.data("actor-id");
|
||||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||||
if (actor) {
|
if (actor) {
|
||||||
actor.selected = event.currentTarget.checked;
|
actor.selected = event.currentTarget.checked;
|
||||||
@@ -109,7 +110,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
onSelectTmr(event) {
|
onSelectTmr(event) {
|
||||||
const tmrName = $(event.currentTarget)?.data("tmr-name");
|
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
|
||||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||||
if (onTmr){
|
if (onTmr){
|
||||||
onTmr.selected = event.currentTarget.checked;
|
onTmr.selected = event.currentTarget.checked;
|
||||||
|
|||||||
@@ -13,18 +13,12 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
||||||
|
|
||||||
let conf = {
|
const html = await renderTemplate(dialogConfig.html, potionData);
|
||||||
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
|
||||||
content: await renderTemplate(dialogConfig.html, potionData),
|
|
||||||
default: potionData.buttonName,
|
|
||||||
};
|
|
||||||
|
|
||||||
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
||||||
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
|
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
|
||||||
|
|
||||||
const dialog = new DialogFabriquerPotion(actor, potionData, conf, options);
|
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
|
||||||
dialog.render(true);
|
|
||||||
return dialog;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -40,10 +34,15 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(actor, potionData, conf, options) {
|
constructor(actor, potionData, html, options) {
|
||||||
conf.buttons = {
|
const conf = {
|
||||||
[potionData.buttonName]: {
|
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
||||||
label: potionData.buttonName, callback: it => this.onFabriquer(it)
|
content: html,
|
||||||
|
default: 'fabriquer',
|
||||||
|
buttons: {
|
||||||
|
'fabriquer': {
|
||||||
|
label: potionData.buttonName, callback: it => this.onFabriquer(html)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -53,6 +52,24 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
this.potionData = potionData;
|
this.potionData = potionData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.html.find("[name='nbBrins']").change(event => {
|
||||||
|
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
|
||||||
|
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
|
||||||
|
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async onFabriquer(html) {
|
||||||
|
await this.html.find("[name='nbBrins']").change();
|
||||||
|
this.actor.fabriquerPotion(this.potionData);
|
||||||
|
this.close();
|
||||||
|
}
|
||||||
|
|
||||||
static nombreBrinsMinimum(herbeData) {
|
static nombreBrinsMinimum(herbeData) {
|
||||||
switch (herbeData.system.categorie ?? '') {
|
switch (herbeData.system.categorie ?? '') {
|
||||||
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
|
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
|
||||||
@@ -68,22 +85,4 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
html.find("#nbBrins").change(event => {
|
|
||||||
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
|
|
||||||
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
|
|
||||||
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async onFabriquer(it) {
|
|
||||||
await $("#nbBrins").change();
|
|
||||||
this.actor.fabriquerPotion(this.potionData);
|
|
||||||
this.close();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,15 +1,13 @@
|
|||||||
|
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
|
||||||
export class DialogItemAchat extends Dialog {
|
export class DialogItemAchat extends Dialog {
|
||||||
|
|
||||||
static venteData(button) {
|
static preparerAchat(chatButton) {
|
||||||
const vendeurId = button.attributes['data-vendeurId']?.value;
|
const vendeurId = chatButton.attributes['data-vendeurId']?.value;
|
||||||
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
|
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
|
||||||
const acheteur = RdDUtility.getSelectedActor();
|
const acheteur = RdDUtility.getSelectedActor();
|
||||||
const json = button.attributes['data-jsondata']?.value;
|
const json = chatButton.attributes['data-jsondata']?.value;
|
||||||
if (!acheteur && !vendeur) {
|
if (!acheteur && !vendeur) {
|
||||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
||||||
return undefined;
|
return undefined;
|
||||||
@@ -19,61 +17,82 @@ export class DialogItemAchat extends Dialog {
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
const prixLot = Monnaie.arrondiDeniers(button.attributes['data-prixLot']?.value ?? 0);
|
|
||||||
return {
|
return {
|
||||||
item: json ? JSON.parse(json) : undefined,
|
item: (json ? JSON.parse(json) : undefined),
|
||||||
actingUserId: game.user.id,
|
vendeur,
|
||||||
vendeurId: vendeurId,
|
acheteur,
|
||||||
vendeur: vendeur,
|
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
||||||
acheteur: acheteur,
|
tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
|
||||||
tailleLot: parseInt(button.attributes['data-tailleLot']?.value ?? 1),
|
prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
|
||||||
quantiteIllimite: button.attributes['data-quantiteIllimite']?.value == 'true',
|
quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
|
||||||
quantiteNbLots: parseInt(button.attributes['data-quantiteNbLots']?.value),
|
chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
|
||||||
choix: {
|
|
||||||
nombreLots: 1,
|
|
||||||
seForcer: false,
|
|
||||||
supprimerSiZero: true
|
|
||||||
},
|
|
||||||
prixLot: prixLot,
|
|
||||||
prixTotal: prixLot,
|
|
||||||
isVente: prixLot > 0,
|
|
||||||
chatMessageIdVente: RdDUtility.findChatMessageId(button)
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
static async onAcheter(venteData) {
|
|
||||||
|
static async onAcheter({ item, vendeur, acheteur, service, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
|
||||||
|
const venteData = {
|
||||||
|
item,
|
||||||
|
actingUserId: game.user.id,
|
||||||
|
vendeurId: vendeur?.id,
|
||||||
|
vendeur,
|
||||||
|
acheteur,
|
||||||
|
service,
|
||||||
|
tailleLot,
|
||||||
|
quantiteIllimite,
|
||||||
|
quantiteNbLots: nbLots,
|
||||||
|
choix: { seForcer: false, supprimerSiZero: true },
|
||||||
|
prixLot,
|
||||||
|
isVente: prixLot > 0,
|
||||||
|
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
||||||
|
chatMessageIdVente
|
||||||
|
};
|
||||||
|
|
||||||
|
DialogItemAchat.changeNombreLots(venteData, 1);
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
||||||
const dialog = new DialogItemAchat(html, venteData);
|
new DialogItemAchat(html, venteData).render(true);
|
||||||
dialog.render(true);
|
}
|
||||||
|
|
||||||
|
static changeNombreLots(venteData, nombreLots) {
|
||||||
|
venteData.choix.nombreLots = nombreLots;
|
||||||
|
venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2);
|
||||||
|
if (venteData.isConsommable) {
|
||||||
|
const doses = nombreLots * venteData.tailleLot;
|
||||||
|
venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2);
|
||||||
|
venteData.totalDesaltere = venteData.item.system.boisson
|
||||||
|
? Misc.keepDecimals(doses * (venteData.item.system.desaltere ?? 0), 2)
|
||||||
|
: 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(html, venteData) {
|
constructor(html, venteData) {
|
||||||
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage();
|
|
||||||
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||||
|
|
||||||
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
|
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
|
||||||
const buttons = {};
|
const buttons = {};
|
||||||
if (isConsommable) {
|
if (venteData.isConsommable) {
|
||||||
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
|
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
|
||||||
}
|
}
|
||||||
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
|
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
|
||||||
buttons["decliner"] = { label: "Décliner", callback: it => { } };
|
buttons["decliner"] = { label: "Décliner", callback: it => { } };
|
||||||
|
const acheteur = venteData.acheteur?.name ?? 'Un acheteur';
|
||||||
|
const vendeur = (venteData.service ?? venteData.vendeur)?.name ?? 'Un vendeur';
|
||||||
let conf = {
|
let conf = {
|
||||||
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat,
|
title: `${acheteur} - ${actionAchat} à ${vendeur}`,
|
||||||
content: html,
|
content: html,
|
||||||
default: actionAchat,
|
default: actionAchat,
|
||||||
buttons: buttons
|
buttons: buttons
|
||||||
};
|
};
|
||||||
|
|
||||||
super(conf, options);
|
super(conf, options);
|
||||||
|
|
||||||
this.venteData = venteData;
|
this.venteData = venteData;
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAchat() {
|
async onAchat() {
|
||||||
await $(".nombreLots").change();
|
await this.html.find(".nombreLots").change();
|
||||||
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
|
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
|
||||||
userId: game.user.id,
|
userId: game.user.id,
|
||||||
|
serviceId: this.venteData.service?.id,
|
||||||
vendeurId: this.venteData.vendeur?.id,
|
vendeurId: this.venteData.vendeur?.id,
|
||||||
acheteurId: this.venteData.acheteur?.id,
|
acheteurId: this.venteData.acheteur?.id,
|
||||||
prixTotal: this.venteData.prixTotal,
|
prixTotal: this.venteData.prixTotal,
|
||||||
@@ -91,9 +110,9 @@ export class DialogItemAchat extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
|
this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
|
||||||
html.find(".se-forcer").change(event => this.setSeForcer(event));
|
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
|
||||||
}
|
}
|
||||||
|
|
||||||
setSeForcer(event) {
|
setSeForcer(event) {
|
||||||
@@ -101,13 +120,21 @@ export class DialogItemAchat extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
setNombreLots(nombreLots) {
|
setNombreLots(nombreLots) {
|
||||||
if (nombreLots > this.venteData.quantiteNbLots) {
|
|
||||||
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
|
if (!this.venteData.quantiteIllimite) {
|
||||||
|
if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
|
||||||
|
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
|
||||||
|
}
|
||||||
|
nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
||||||
}
|
}
|
||||||
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
|
||||||
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
|
DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
|
||||||
$(".nombreLots").val(this.venteData.choix.nombreLots);
|
|
||||||
$(".prixTotal").text(this.venteData.prixTotal);
|
this.html.find(".nombreLots").val(nombreLots);
|
||||||
|
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
||||||
|
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
||||||
|
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -2,13 +2,13 @@ import { Misc } from "./misc.js";
|
|||||||
|
|
||||||
export class DialogConsommer extends Dialog {
|
export class DialogConsommer extends Dialog {
|
||||||
|
|
||||||
static async create(actor, item, onActionItem = async ()=>{}) {
|
static async create(actor, item, onActionItem = async () => { }) {
|
||||||
const consommerData = DialogConsommer.prepareData(actor, item);
|
const consommerData = DialogConsommer.prepareData(actor, item);
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData);
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData);
|
||||||
return new DialogConsommer(actor, item, consommerData, html, onActionItem)
|
return new DialogConsommer(actor, item, consommerData, html, onActionItem)
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
|
constructor(actor, item, consommerData, html, onActionItem = async () => { }) {
|
||||||
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
|
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
|
||||||
let conf = {
|
let conf = {
|
||||||
title: consommerData.title,
|
title: consommerData.title,
|
||||||
@@ -17,8 +17,9 @@ export class DialogConsommer extends Dialog {
|
|||||||
buttons: {
|
buttons: {
|
||||||
[consommerData.buttonName]: {
|
[consommerData.buttonName]: {
|
||||||
label: consommerData.buttonName, callback: async it => {
|
label: consommerData.buttonName, callback: async it => {
|
||||||
await this.onConsommer(it);
|
await this.onConsommer();
|
||||||
await onActionItem();}
|
await onActionItem();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -30,17 +31,23 @@ export class DialogConsommer extends Dialog {
|
|||||||
this.consommerData = consommerData;
|
this.consommerData = consommerData;
|
||||||
}
|
}
|
||||||
|
|
||||||
async onConsommer(event) {
|
activateListeners(html) {
|
||||||
await $(".se-forcer").change();
|
super.activateListeners(html);
|
||||||
await $(".consommer-doses").change();
|
this.html = html;
|
||||||
|
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
|
||||||
|
this.html.find(".consommer-doses").change(event => this.selectDoses(event));
|
||||||
|
}
|
||||||
|
|
||||||
|
async onConsommer() {
|
||||||
|
await this.html.find(".se-forcer").change();
|
||||||
|
await this.html.find(".consommer-doses").change();
|
||||||
await this.actor.consommer(this.item, this.consommerData.choix);
|
await this.actor.consommer(this.item, this.consommerData.choix);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareData(actor, item) {
|
static prepareData(actor, item) {
|
||||||
item = duplicate(item);
|
|
||||||
let consommerData = {
|
let consommerData = {
|
||||||
item: item,
|
item: duplicate(item),
|
||||||
cuisine: actor.getCompetence('cuisine'),
|
cuisine: actor.getCompetence('cuisine'),
|
||||||
choix: {
|
choix: {
|
||||||
doses: 1,
|
doses: 1,
|
||||||
@@ -48,33 +55,47 @@ export class DialogConsommer extends Dialog {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
|
case 'herbe': case 'faune':
|
||||||
|
consommerData.title = 'Manger une portion crue: ';
|
||||||
|
consommerData.buttonName = "Manger";
|
||||||
|
break;
|
||||||
case 'nourritureboisson':
|
case 'nourritureboisson':
|
||||||
consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`;
|
consommerData.title = item.system.boisson ? 'Boire une dose: ' : 'Manger une portion: ';
|
||||||
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
|
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
|
||||||
break;
|
break;
|
||||||
case 'potion':
|
case 'potion':
|
||||||
consommerData.title = `${item.name}: boire la potion`;
|
consommerData.title = 'Boire la potion: ';
|
||||||
consommerData.buttonName = "Boire";
|
consommerData.buttonName = "Boire";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
DialogConsommer.calculDoses(consommerData, consommerData.choix.doses)
|
consommerData.title += item.name;
|
||||||
|
DialogConsommer.calculDoses(consommerData, item)
|
||||||
return consommerData;
|
return consommerData;
|
||||||
}
|
}
|
||||||
|
|
||||||
static calculDoses(consommer) {
|
static calculDoses(consommer, item) {
|
||||||
const doses = consommer.choix.doses;
|
const doses = consommer.choix.doses;
|
||||||
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
|
switch (item.type) {
|
||||||
consommer.totalDesaltere = consommer.item.system.boisson
|
case 'herbe': case 'faune':
|
||||||
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
|
consommer.totalSust = doses;
|
||||||
: 0;
|
consommer.totalDesaltere = 0;
|
||||||
}
|
consommer.choix.sust = 1;
|
||||||
|
consommer.choix.quantite = 0;
|
||||||
|
consommer.choix.encombrement = Misc.keepDecimals(consommer.item.system.encombrement / item.system.sust, 2);
|
||||||
/* -------------------------------------------- */
|
return;
|
||||||
activateListeners(html) {
|
case 'nourritureboisson':
|
||||||
super.activateListeners(html);
|
consommer.choix.sust = consommer.item.system.sust;
|
||||||
html.find(".se-forcer").change(event => this.setSeForcer(event));
|
consommer.choix.quantite = doses;
|
||||||
html.find(".consommer-doses").change(event => this.selectDoses(event));
|
consommer.choix.encombrement = 0
|
||||||
|
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
|
||||||
|
consommer.totalDesaltere = consommer.item.system.boisson
|
||||||
|
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
|
||||||
|
: 0;
|
||||||
|
break;
|
||||||
|
case 'potion':
|
||||||
|
consommer.totalSust = 0
|
||||||
|
consommer.totalDesaltere = 0
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -84,8 +105,8 @@ export class DialogConsommer extends Dialog {
|
|||||||
|
|
||||||
selectDoses(event) {
|
selectDoses(event) {
|
||||||
this.consommerData.choix.doses = Number(event.currentTarget.value);
|
this.consommerData.choix.doses = Number(event.currentTarget.value);
|
||||||
DialogConsommer.calculDoses(this.consommerData);
|
DialogConsommer.calculDoses(this.consommerData, this.item);
|
||||||
$(".total-sust").text(this.consommerData.totalSust);
|
this.html.find(".total-sust").text(this.consommerData.totalSust);
|
||||||
$(".total-desaltere").text(this.consommerData.totalDesaltere);
|
this.html.find(".total-desaltere").text(this.consommerData.totalDesaltere);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,23 +1,25 @@
|
|||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "./html-utility.js";
|
||||||
import { Misc } from "./misc.js";
|
|
||||||
|
|
||||||
export class DialogItemVente extends Dialog {
|
export class DialogItemVente extends Dialog {
|
||||||
|
|
||||||
static async display(item, callback) {
|
static async display({ item, callback, service = undefined, quantiteMax = undefined }) {
|
||||||
const quantite = item.isConteneur() ? 1 : item.system.quantite;
|
const quantite = quantiteMax ?? item.getQuantite();
|
||||||
|
const isOwned = item.isOwned;
|
||||||
|
// const isOwned = item.isOwned || service?.actor;
|
||||||
const venteData = {
|
const venteData = {
|
||||||
item: item,
|
item: item,
|
||||||
alias: item.actor?.name ?? game.user.name,
|
alias: item.actor?.name ?? service?.name ?? game.user.name,
|
||||||
vendeurId: item.actor?.id,
|
serviceId: service?.id,
|
||||||
|
vendeurId: item.actor?.id ?? service?.actor?.id,
|
||||||
prixOrigine: item.system.cout,
|
prixOrigine: item.system.cout,
|
||||||
prixUnitaire: item.system.cout,
|
prixUnitaire: item.system.cout,
|
||||||
prixLot: item.system.cout,
|
prixLot: item.system.cout,
|
||||||
tailleLot: 1,
|
tailleLot: 1,
|
||||||
quantiteNbLots: quantite,
|
quantiteNbLots: quantite,
|
||||||
quantiteMaxLots: quantite,
|
quantiteMaxLots: quantite,
|
||||||
quantiteMax: quantite ,
|
quantiteMax: quantite,
|
||||||
quantiteIllimite: !item.isOwned,
|
quantiteIllimite: service? service.system.illimite : !isOwned,
|
||||||
isOwned: item.isOwned,
|
isOwned: isOwned,
|
||||||
};
|
};
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
||||||
return new DialogItemVente(venteData, html, callback).render(true);
|
return new DialogItemVente(venteData, html, callback).render(true);
|
||||||
@@ -38,26 +40,26 @@ export class DialogItemVente extends Dialog {
|
|||||||
this.venteData = venteData;
|
this.venteData = venteData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||||
|
|
||||||
|
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
||||||
|
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||||
|
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
||||||
|
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
||||||
|
}
|
||||||
|
|
||||||
async onProposer(it) {
|
async onProposer(it) {
|
||||||
await $(".tailleLot").change();
|
await this.html.find(".tailleLot").change();
|
||||||
await $(".quantiteNbLots").change();
|
await this.html.find(".quantiteNbLots").change();
|
||||||
await $(".quantiteIllimite").change();
|
await this.html.find(".quantiteIllimite").change();
|
||||||
await $(".prixLot").change();
|
await this.html.find(".prixLot").change();
|
||||||
this.callback(this.venteData);
|
this.callback(this.venteData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
|
||||||
|
|
||||||
html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
|
||||||
html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
|
||||||
html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
|
||||||
html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
|
||||||
}
|
|
||||||
|
|
||||||
setPrixLot(prixLot) {
|
setPrixLot(prixLot) {
|
||||||
this.venteData.prixLot = prixLot;
|
this.venteData.prixLot = prixLot;
|
||||||
}
|
}
|
||||||
@@ -66,16 +68,14 @@ export class DialogItemVente extends Dialog {
|
|||||||
// recalculer le prix du lot
|
// recalculer le prix du lot
|
||||||
if (tailleLot != this.venteData.tailleLot) {
|
if (tailleLot != this.venteData.tailleLot) {
|
||||||
this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
|
this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
|
||||||
$(".prixLot").val(this.venteData.prixLot);
|
this.html.find(".prixLot").val(this.venteData.prixLot);
|
||||||
}
|
}
|
||||||
this.venteData.tailleLot = tailleLot;
|
this.venteData.tailleLot = tailleLot;
|
||||||
if (this.venteData.isOwned) {
|
// recalculer le nombre de lots max
|
||||||
// recalculer le nombre de lots max
|
this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
||||||
this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
|
||||||
this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
|
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||||
$(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
|
||||||
$(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
setNbLots(nbLots) {
|
setNbLots(nbLots) {
|
||||||
@@ -83,12 +83,12 @@ export class DialogItemVente extends Dialog {
|
|||||||
nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
|
nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
|
||||||
}
|
}
|
||||||
this.venteData.quantiteNbLots = nbLots;
|
this.venteData.quantiteNbLots = nbLots;
|
||||||
$(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||||
}
|
}
|
||||||
|
|
||||||
setQuantiteIllimite(checked) {
|
setQuantiteIllimite(checked) {
|
||||||
this.venteData.quantiteIllimite = checked;
|
this.venteData.quantiteIllimite = checked;
|
||||||
$(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
||||||
HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
import { Misc } from "./misc.js";
|
|
||||||
|
|
||||||
export class DialogRepos extends Dialog {
|
export class DialogRepos extends Dialog {
|
||||||
|
|
||||||
@@ -9,7 +8,7 @@ export class DialogRepos extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor(html, actor) {
|
constructor(html, actor) {
|
||||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 400, 'z-index': 99999 };
|
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||||
let conf = {
|
let conf = {
|
||||||
title: "Se reposer",
|
title: "Se reposer",
|
||||||
content: html,
|
content: html,
|
||||||
@@ -21,13 +20,18 @@ export class DialogRepos extends Dialog {
|
|||||||
super(conf, options);
|
super(conf, options);
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
}
|
}
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
async repos() {
|
async repos() {
|
||||||
await $("[name='nb-heures']").change();
|
await this.html.find("[name='nb-heures']").change();
|
||||||
await $("[name='nb-jours']").change();
|
await this.html.find("[name='nb-jours']").change();
|
||||||
const selection = await $("[name='repos']:checked").val();
|
const selection = await this.html.find("[name='repos']:checked").val();
|
||||||
const nbHeures = Number.parseInt(await $("[name='nb-heures']").val());
|
const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
|
||||||
const nbJours = Number.parseInt(await $("[name='nb-jours']").val());
|
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
|
||||||
switch (selection) {
|
switch (selection) {
|
||||||
case "sieste": {
|
case "sieste": {
|
||||||
await this.actor.dormir(nbHeures);
|
await this.actor.dormir(nbHeures);
|
||||||
@@ -35,7 +39,7 @@ export class DialogRepos extends Dialog {
|
|||||||
}
|
}
|
||||||
case "nuit": {
|
case "nuit": {
|
||||||
let heuresDormies = await this.actor.dormir(nbHeures);
|
let heuresDormies = await this.actor.dormir(nbHeures);
|
||||||
if (heuresDormies == nbHeures){
|
if (heuresDormies == nbHeures) {
|
||||||
await this.actor.dormirChateauDormant();
|
await this.actor.dormirChateauDormant();
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@@ -49,8 +53,4 @@ export class DialogRepos extends Dialog {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
37
module/dialog-select-target.js
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
|
||||||
|
export class DialogSelectTarget extends Dialog {
|
||||||
|
constructor(html, onSelectTarget, targets) {
|
||||||
|
const options = {
|
||||||
|
classes: ["rdd-dialog-select-target"],
|
||||||
|
width: 'fit-content',
|
||||||
|
height: 'fit-content',
|
||||||
|
'max-height': 600,
|
||||||
|
'z-index': 99999
|
||||||
|
};
|
||||||
|
const conf = {
|
||||||
|
title: "Choisir une cible",
|
||||||
|
content: html,
|
||||||
|
buttons: {}
|
||||||
|
};
|
||||||
|
super(conf, options);
|
||||||
|
this.onSelectTarget = onSelectTarget;
|
||||||
|
this.targets = targets;
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.html.find("li.select-target").click((event) => {
|
||||||
|
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
targetSelected(tokenId) {
|
||||||
|
const target = this.targets.find(it => it.id == tokenId);
|
||||||
|
this.close();
|
||||||
|
if (target) {
|
||||||
|
this.onSelectTarget(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,40 +12,34 @@ export class DialogSplitItem extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor(item, splitData, html, callback) {
|
constructor(item, splitData, html, callback) {
|
||||||
let options = { classes: ["dialogsplit"], width: 300, height: 160, 'z-index': 99999 };
|
let options = { classes: ["dialogsplit"], width: 300, height: 'fit-content', 'z-index': 99999 };
|
||||||
|
|
||||||
let conf = {
|
let conf = {
|
||||||
title: "Séparer en deux",
|
title: "Séparer en deux",
|
||||||
content: html,
|
content: html,
|
||||||
default: "separer",
|
default: "separer",
|
||||||
buttons: {
|
buttons: {
|
||||||
"separer": {
|
"separer": { label: "Séparer", callback: it => this.onSplit() }
|
||||||
label: "Séparer", callback: it => {
|
|
||||||
this.onSplit();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
super(conf, options);
|
super(conf, options);
|
||||||
|
|
||||||
this.callback = callback;
|
this.callback = callback;
|
||||||
this.item = item;
|
this.item = item;
|
||||||
this.splitData = splitData;
|
this.splitData = splitData;
|
||||||
}
|
}
|
||||||
|
|
||||||
async onSplit(){
|
|
||||||
await $(".choix-quantite").change();
|
|
||||||
this.callback(this.item, this.splitData.choix.quantite);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
html.find(".choix-quantite").change(event => {
|
this.html.find(".choix-quantite").change(event => {
|
||||||
this.splitData.choix.quantite = Number(event.currentTarget.value);
|
this.splitData.choix.quantite = Number(event.currentTarget.value);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async onSplit() {
|
||||||
|
await this.html.find(".choix-quantite").change();
|
||||||
|
this.callback(this.item, this.splitData.choix.quantite);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -37,24 +37,24 @@ export class DialogStress extends Dialog {
|
|||||||
this.dialogData = dialogData;
|
this.dialogData = dialogData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
||||||
|
}
|
||||||
|
|
||||||
async onStress() {
|
async onStress() {
|
||||||
const motif = $("form.rdddialogstress input[name='motif']").val();
|
const motif = this.html.find("form.rdddialogstress input[name='motif']").val();
|
||||||
const stress = Number($("form.rdddialogstress input[name='stress']").val());
|
const stress = Number(this.html.find("form.rdddialogstress input[name='stress']").val());
|
||||||
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
|
const compteur = (this.html.find("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
|
||||||
|
|
||||||
this.dialogData.actors.filter(it => it.selected)
|
this.dialogData.actors.filter(it => it.selected)
|
||||||
.map(it => game.actors.get(it.id))
|
.map(it => game.actors.get(it.id))
|
||||||
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
|
||||||
}
|
|
||||||
|
|
||||||
async onSelectActor(event) {
|
async onSelectActor(event) {
|
||||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
const actorId = this.html.find(event.currentTarget)?.data("actor-id");
|
||||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||||
if (actor) {
|
if (actor) {
|
||||||
actor.selected = event.currentTarget.checked;
|
actor.selected = event.currentTarget.checked;
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
let dialogOptions = {
|
let dialogOptions = {
|
||||||
classes: ["rdddialog"],
|
classes: ["rdd-roll-dialog"],
|
||||||
width: 350,
|
width: 350,
|
||||||
height: 290
|
height: 290
|
||||||
}
|
}
|
||||||
@@ -55,11 +55,12 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
html.find('input.encaissement-roll-result').keyup(async event => {
|
this.html = html;
|
||||||
|
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||||
this.forceDiceResult.total = event.currentTarget.value;
|
this.forceDiceResult.total = event.currentTarget.value;
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
$('label.encaissement-total').text(this.encaissement.total);
|
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||||
$('label.encaissement-blessure').text(this.encaissement.blessures)
|
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
223
module/environnement.js
Normal file
@@ -0,0 +1,223 @@
|
|||||||
|
import { SYSTEM_RDD } from "./constants.js";
|
||||||
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { Misc } from "./misc.js";
|
||||||
|
import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
|
||||||
|
|
||||||
|
const RARETES = [
|
||||||
|
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
|
||||||
|
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
|
||||||
|
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
|
||||||
|
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
|
||||||
|
const DEFAULT_RARETE = 1;
|
||||||
|
|
||||||
|
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
|
||||||
|
const MILIEUX = [
|
||||||
|
"Collines",
|
||||||
|
"Cours d'eau",
|
||||||
|
"Déserts",
|
||||||
|
"Forêts",
|
||||||
|
"Marais",
|
||||||
|
"Maritimes",
|
||||||
|
"Montagnes",
|
||||||
|
"Plaines",
|
||||||
|
"Sous-sols"
|
||||||
|
]
|
||||||
|
const ITEM_ENVIRONNEMENT_TYPES = [
|
||||||
|
'herbe', 'ingredient', 'faune'
|
||||||
|
]
|
||||||
|
|
||||||
|
export class Environnement {
|
||||||
|
|
||||||
|
static init() {
|
||||||
|
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
|
||||||
|
name: "Liste des milieux proposés",
|
||||||
|
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
|
||||||
|
scope: "world",
|
||||||
|
config: true,
|
||||||
|
default: MILIEUX.reduce(Misc.joining(',')),
|
||||||
|
type: String
|
||||||
|
});
|
||||||
|
game.system.rdd.environnement = new Environnement();
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getRarete(name = undefined) {
|
||||||
|
return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
|
||||||
|
}
|
||||||
|
|
||||||
|
static getFrequenceRarete(rarete, field = undefined) {
|
||||||
|
const selected = this.getRarete(rarete);
|
||||||
|
return selected[field];
|
||||||
|
}
|
||||||
|
|
||||||
|
async milieux() {
|
||||||
|
return Object.values(await this.mapMilieux());
|
||||||
|
}
|
||||||
|
|
||||||
|
async mapMilieux() {
|
||||||
|
const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
|
||||||
|
return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
|
||||||
|
}
|
||||||
|
|
||||||
|
static listMilieux(items) {
|
||||||
|
return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
|
||||||
|
}
|
||||||
|
|
||||||
|
async autresMilieux(item) {
|
||||||
|
const mapMilieux = await this.mapMilieux();
|
||||||
|
const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
|
||||||
|
return Object.keys(mapMilieux)
|
||||||
|
.filter(it => !milieuxExistants.includes(it))
|
||||||
|
.map(it => mapMilieux[it]);
|
||||||
|
}
|
||||||
|
|
||||||
|
static $itemToMilieux(item) {
|
||||||
|
return item.system.environnement.map(env => env.milieu);
|
||||||
|
}
|
||||||
|
|
||||||
|
getMilieuxSettings() {
|
||||||
|
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
|
||||||
|
}
|
||||||
|
|
||||||
|
async findEnvironnementsLike(search) {
|
||||||
|
const milieux = await this.mapMilieux();
|
||||||
|
const searchLower = Grammar.toLowerCaseNoAccent(search);
|
||||||
|
const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
|
||||||
|
if (keys.length > 1) {
|
||||||
|
const milieuExact = milieux[searchLower];
|
||||||
|
if (milieuExact) {
|
||||||
|
return [milieuExact];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return keys.map(k => milieux[k]);
|
||||||
|
}
|
||||||
|
|
||||||
|
async searchToChatMessage(milieux, typeName) {
|
||||||
|
const table = await this.buildEnvironnementTable(milieux);
|
||||||
|
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
async getRandom(milieux, typeName) {
|
||||||
|
const table = await this.buildEnvironnementTable(milieux);
|
||||||
|
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
|
||||||
|
}
|
||||||
|
|
||||||
|
async buildEnvironnementTable(milieux) {
|
||||||
|
const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
|
||||||
|
const itemRareteEnMilieu = item => {
|
||||||
|
const raretes = filterMilieux(item);
|
||||||
|
const frequenceMax = Math.max(raretes.map(env => env.frequence));
|
||||||
|
return raretes.find(env => env.frequence == frequenceMax);
|
||||||
|
}
|
||||||
|
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
|
||||||
|
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
|
||||||
|
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async getElements(itemFrequence, filter) {
|
||||||
|
return await this.table.getContent(itemFrequence, filter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export class EnvironmentSheetHelper {
|
||||||
|
|
||||||
|
static defaultOptions(defaultOptions) {
|
||||||
|
return mergeObject(defaultOptions, {
|
||||||
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static setPosition(sheet, superPosition) {
|
||||||
|
const position = superPosition;
|
||||||
|
const sheetHeader = sheet.element.find(".sheet-header");
|
||||||
|
const sheetBody = sheet.element.find(".sheet-body");
|
||||||
|
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async getData(sheet, formData) {
|
||||||
|
return mergeObject(formData, {
|
||||||
|
milieux: await game.system.rdd.environnement.autresMilieux(sheet.item)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static activateListeners(sheet) {
|
||||||
|
if (!sheet.options.editable) return;
|
||||||
|
|
||||||
|
sheet.html.find("input.input-selection-milieu").keypress(event => {
|
||||||
|
if (event.keyCode == '13') {
|
||||||
|
EnvironmentSheetHelper.onAddMilieu(sheet, event);
|
||||||
|
}
|
||||||
|
event.stopPropagation();
|
||||||
|
})
|
||||||
|
sheet.html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
|
||||||
|
sheet.html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
|
||||||
|
sheet.html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
|
||||||
|
updated => EnvironmentSheetHelper.$changeRarete(sheet, event, updated)));
|
||||||
|
sheet.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
|
||||||
|
updated => EnvironmentSheetHelper.$changeFrequence(sheet, event, updated)));
|
||||||
|
}
|
||||||
|
|
||||||
|
static $changeFrequence(sheet, event, updated) {
|
||||||
|
updated.frequence = Number(sheet.html.find(event.currentTarget).val());
|
||||||
|
}
|
||||||
|
|
||||||
|
static $changeRarete(sheet, event, updated) {
|
||||||
|
const name = sheet.html.find(event.currentTarget).val();
|
||||||
|
const rarete = Environnement.getRarete(name);
|
||||||
|
updated.rarete = rarete.name;
|
||||||
|
updated.frequence = rarete.frequence;
|
||||||
|
// updated.frequence = Math.min(
|
||||||
|
// Math.max(rarete.min, updated.frequence ?? rarete.frequence),
|
||||||
|
// rarete.max);
|
||||||
|
}
|
||||||
|
|
||||||
|
static async onAddMilieu(sheet, event) {
|
||||||
|
const milieu = sheet.html.find('input.input-selection-milieu').val();
|
||||||
|
if (!milieu) {
|
||||||
|
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const list = sheet.item.system.environnement;
|
||||||
|
const exists = list.find(it => it.milieu == milieu);
|
||||||
|
if (exists) {
|
||||||
|
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const rarete = Environnement.getRarete();
|
||||||
|
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
|
||||||
|
await sheet.item.update({ 'system.environnement': newList })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async onDeleteMilieu(sheet, event) {
|
||||||
|
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
|
||||||
|
if (milieu != undefined) {
|
||||||
|
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
|
||||||
|
.sort(Misc.ascending(it => it.milieu));
|
||||||
|
await sheet.item.update({ 'system.environnement': newList });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static async onChange(sheet, event, doMutation) {
|
||||||
|
const list = sheet.item.system.environnement;
|
||||||
|
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
|
||||||
|
const updated = list.find(it => it.milieu == milieu);
|
||||||
|
if (updated) {
|
||||||
|
doMutation(updated);
|
||||||
|
const newList = [...list.filter(it => it.milieu != milieu), updated]
|
||||||
|
.sort(Misc.ascending(it => it.milieu));
|
||||||
|
await sheet.item.update({ 'system.environnement': newList });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static $getEventMilieu(sheet, event) {
|
||||||
|
return sheet.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,10 +1,10 @@
|
|||||||
export class HtmlUtility{
|
export class HtmlUtility{
|
||||||
static _showControlWhen(control, condition) {
|
static _showControlWhen(jQuerySelector, condition) {
|
||||||
if (condition) {
|
if (condition) {
|
||||||
control.show();
|
jQuerySelector.show();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
control.hide();
|
jQuerySelector.hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -28,7 +28,7 @@ export class RdDItemArme extends Item {
|
|||||||
switch (arme ? arme.type : '') {
|
switch (arme ? arme.type : '') {
|
||||||
case 'arme': return arme;
|
case 'arme': return arme;
|
||||||
case 'competencecreature':
|
case 'competencecreature':
|
||||||
return RdDItemCompetenceCreature.toActionArme(arme);
|
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
||||||
}
|
}
|
||||||
return RdDItemArme.mainsNues();
|
return RdDItemArme.mainsNues();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,18 +8,18 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
|
|||||||
const niveau_max = xp_par_niveau.length - 10;
|
const niveau_max = xp_par_niveau.length - 10;
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const limitesArchetypes = [
|
const limitesArchetypes = [
|
||||||
{ "niveau": 0, "nombreMax": 100, "nombre": 0 },
|
{ "niveau": 0, "nombreMax": 100, "reste": 100 },
|
||||||
{ "niveau": 1, "nombreMax": 10, "nombre": 0 },
|
{ "niveau": 1, "nombreMax": 10, "reste": 10 },
|
||||||
{ "niveau": 2, "nombreMax": 9, "nombre": 0 },
|
{ "niveau": 2, "nombreMax": 9, "reste": 9 },
|
||||||
{ "niveau": 3, "nombreMax": 8, "nombre": 0 },
|
{ "niveau": 3, "nombreMax": 8, "reste": 8 },
|
||||||
{ "niveau": 4, "nombreMax": 7, "nombre": 0 },
|
{ "niveau": 4, "nombreMax": 7, "reste": 7 },
|
||||||
{ "niveau": 5, "nombreMax": 6, "nombre": 0 },
|
{ "niveau": 5, "nombreMax": 6, "reste": 6 },
|
||||||
{ "niveau": 6, "nombreMax": 5, "nombre": 0 },
|
{ "niveau": 6, "nombreMax": 5, "reste": 5 },
|
||||||
{ "niveau": 7, "nombreMax": 4, "nombre": 0 },
|
{ "niveau": 7, "nombreMax": 4, "reste": 4 },
|
||||||
{ "niveau": 8, "nombreMax": 3, "nombre": 0 },
|
{ "niveau": 8, "nombreMax": 3, "reste": 3 },
|
||||||
{ "niveau": 9, "nombreMax": 2, "nombre": 0 },
|
{ "niveau": 9, "nombreMax": 2, "reste": 2 },
|
||||||
{ "niveau": 10, "nombreMax": 1, "nombre": 0 },
|
{ "niveau": 10, "nombreMax": 1, "reste": 1 },
|
||||||
{ "niveau": 11, "nombreMax": 1, "nombre": 0 }
|
{ "niveau": 11, "nombreMax": 1, "reste": 1 }
|
||||||
];
|
];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -34,13 +34,6 @@ const categorieCompetences = {
|
|||||||
"lancer": { base: -8, label: "Lancer" }
|
"lancer": { base: -8, label: "Lancer" }
|
||||||
}
|
}
|
||||||
|
|
||||||
const compendiumCompetences = {
|
|
||||||
"personnage": "foundryvtt-reve-de-dragon.competences",
|
|
||||||
"creature": "foundryvtt-reve-de-dragon.competences-creatures",
|
|
||||||
"entite": "foundryvtt-reve-de-dragon.competences-entites"
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
function _buildCumulXP() {
|
function _buildCumulXP() {
|
||||||
let cumulXP = { "-11": 0 };
|
let cumulXP = { "-11": 0 };
|
||||||
let cumul = 0;
|
let cumul = 0;
|
||||||
@@ -55,12 +48,6 @@ function _buildCumulXP() {
|
|||||||
const competence_xp_cumul = _buildCumulXP();
|
const competence_xp_cumul = _buildCumulXP();
|
||||||
|
|
||||||
export class RdDItemCompetence extends Item {
|
export class RdDItemCompetence extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static actorCompendium(actorType = undefined) {
|
|
||||||
return compendiumCompetences[actorType ?? 'personnage'];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieCompetences() {
|
static getCategorieCompetences() {
|
||||||
return categorieCompetences;
|
return categorieCompetences;
|
||||||
@@ -280,18 +267,47 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static computeResumeArchetype(competences) {
|
static computeResumeArchetype(competences) {
|
||||||
const archetype = RdDItemCompetence.getLimitesArchetypes();
|
const computed = duplicate(limitesArchetypes);
|
||||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||||
.forEach(niveau => {
|
.filter(n => n > 0)
|
||||||
archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
|
.forEach(n => {
|
||||||
archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;
|
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
|
||||||
|
computed[n].reste = computed[n].reste - 1;
|
||||||
});
|
});
|
||||||
return archetype;
|
return computed.filter(it => it.reste > 0 && it.niveau > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getLimitesArchetypes() {
|
static triVisible(competences) {
|
||||||
return duplicate(limitesArchetypes);
|
return competences.filter(it => it.system.isVisible)
|
||||||
|
.sort((a, b) => RdDItemCompetence.compare(a, b))
|
||||||
|
}
|
||||||
|
|
||||||
|
static $positionTri(comp) {
|
||||||
|
if (comp.name.startsWith("Survie")) {
|
||||||
|
if (comp.name.includes("Cité")) return 0;
|
||||||
|
if (comp.name.includes("Extérieur")) return 1;
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
if (comp.system.categorie.startsWith("melee")) {
|
||||||
|
if (comp.name.includes("Corps")) return 0;
|
||||||
|
if (comp.name.includes("Dague")) return 1;
|
||||||
|
if (comp.name.includes("Esquive")) return 2;
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
if (comp.system.categorie.startsWith("draconic")) {
|
||||||
|
if (comp.name.includes("Oniros")) return 0;
|
||||||
|
if (comp.name.includes("Hypnos")) return 1;
|
||||||
|
if (comp.name.includes("Narcos")) return 2;
|
||||||
|
if (comp.name.includes("Thanatos")) return 3;
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static compare(a, b) {
|
||||||
|
const diff = RdDItemCompetence.$positionTri(a) - RdDItemCompetence.$positionTri(b);
|
||||||
|
return diff ? diff : a.name.localeCompare(b.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
import { Misc } from "./misc.js";
|
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -12,12 +12,12 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
rollData.competence.system.categorie = "creature"
|
rollData.competence.system.categorie = "creature"
|
||||||
rollData.selectedCarac = rollData.carac.carac_creature
|
rollData.selectedCarac = rollData.carac.carac_creature
|
||||||
if (rollData.competence.system.iscombat) {
|
if (rollData.competence.system.iscombat) {
|
||||||
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
|
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static toActionArme(competencecreature) {
|
static armeNaturelle(competencecreature) {
|
||||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
||||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
||||||
|
|||||||
60
module/item-conteneur-sheet.js
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
|
||||||
|
export class RdDConteneurItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() { return "conteneur" };
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData();
|
||||||
|
if (this.actor) {
|
||||||
|
this.prepareConteneurData(formData);
|
||||||
|
}
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('.conteneur-name a').click(async event => {
|
||||||
|
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||||
|
this.render(true);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
prepareConteneurData(formData) {
|
||||||
|
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
|
||||||
|
|
||||||
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||||
|
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||||
|
}
|
||||||
|
|
||||||
|
async _onDragStart(event) {
|
||||||
|
console.log("_onDragStart", event);
|
||||||
|
if (event.target.classList.contains("entity-link")) return;
|
||||||
|
|
||||||
|
const itemId = event.srcElement?.attributes["data-item-id"].value;
|
||||||
|
const item = this.actor.items.get(itemId);
|
||||||
|
// Create drag data
|
||||||
|
const dragData = {
|
||||||
|
actorId: this.actor.id,
|
||||||
|
type: "Item",
|
||||||
|
data: item.system
|
||||||
|
};
|
||||||
|
|
||||||
|
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||||
|
}
|
||||||
|
|
||||||
|
async _onDropItem(event, dragData) {
|
||||||
|
if (this.actor) {
|
||||||
|
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor, dragData, this.objetVersConteneur);
|
||||||
|
await this.actor.processDropItem(dropParams);
|
||||||
|
await this.render(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
67
module/item-faune-sheet.js
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
import { EnvironmentSheetHelper } from "./environnement.js";
|
||||||
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
|
||||||
|
export class RdDFauneItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() { return "faune" };
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
|
||||||
|
}
|
||||||
|
|
||||||
|
setPosition(options = {}) {
|
||||||
|
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData();
|
||||||
|
return await EnvironmentSheetHelper.getData(this, formData);
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
EnvironmentSheetHelper.activateListeners(this);
|
||||||
|
|
||||||
|
html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
|
||||||
|
html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
|
||||||
|
html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
|
||||||
|
}
|
||||||
|
|
||||||
|
async _onDropActor(event, dragData) {
|
||||||
|
console.log('faune:dropActor', event, dragData)
|
||||||
|
const linkedActor = fromUuidSync(dragData.uuid);
|
||||||
|
if (linkedActor?.pack) {
|
||||||
|
this.item.update({
|
||||||
|
'system.actor.pack': linkedActor.pack,
|
||||||
|
'system.actor.id': linkedActor._id,
|
||||||
|
'system.actor.name': linkedActor.name
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
|
||||||
|
<br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
async onDeleteLinkedActor() {
|
||||||
|
this.item.update({
|
||||||
|
'system.actor.pack': '',
|
||||||
|
'system.actor.id': '',
|
||||||
|
'system.actor.name': ''
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async preparerNourriture(event) {
|
||||||
|
if (this.actor) {
|
||||||
|
await this.actor.preparerNourriture(this.item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
async mangerNourriture(event) {
|
||||||
|
if (this.actor) {
|
||||||
|
await this.actor.mangerNourriture(this.item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
25
module/item-herbe-sheet.js
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
import { EnvironmentSheetHelper } from "./environnement.js";
|
||||||
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
|
||||||
|
export class RdDHerbeItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() { return "herbe" };
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
|
||||||
|
}
|
||||||
|
|
||||||
|
setPosition(options = {}) {
|
||||||
|
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData();
|
||||||
|
return await EnvironmentSheetHelper.getData(this, formData);
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
EnvironmentSheetHelper.activateListeners(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
25
module/item-ingredient-sheet.js
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
import { EnvironmentSheetHelper } from "./environnement.js";
|
||||||
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
|
||||||
|
export class RdDIngredientItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() { return "ingredient" };
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
|
||||||
|
}
|
||||||
|
|
||||||
|
setPosition(options = {}) {
|
||||||
|
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData();
|
||||||
|
return await EnvironmentSheetHelper.getData(this, formData);
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
EnvironmentSheetHelper.activateListeners(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,27 +2,28 @@ import { Misc } from "./misc.js";
|
|||||||
import { LOG_HEAD } from "./constants.js";
|
import { LOG_HEAD } from "./constants.js";
|
||||||
|
|
||||||
const MONNAIE_ETAIN = {
|
const MONNAIE_ETAIN = {
|
||||||
name: "Etain (1 denier)", type: 'monnaie',
|
name: "Denier (étain)", type: 'monnaie',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||||
system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
|
system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
|
||||||
};
|
};
|
||||||
const MONNAIE_BRONZE = {
|
const MONNAIE_BRONZE = {
|
||||||
name: "Bronze (10 deniers)", type: 'monnaie',
|
name: "Sou (bronze)", type: 'monnaie',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
|
||||||
system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
|
system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
|
||||||
};
|
};
|
||||||
const MONNAIE_ARGENT = {
|
const MONNAIE_ARGENT = {
|
||||||
name: "Argent (1 sol)", type: 'monnaie',
|
name: "Sol (argent)", type: 'monnaie',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
|
||||||
system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
|
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
|
||||||
};
|
};
|
||||||
const MONNAIE_OR = {
|
const MONNAIE_OR = {
|
||||||
name: "Or (10 sols)", type: 'monnaie',
|
name: "Dreagon (or)", type: 'monnaie',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
|
||||||
system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
|
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
|
||||||
};
|
};
|
||||||
|
|
||||||
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
|
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
|
||||||
|
const VALEUR_DENIERS = sols => Math.max(Math.floor((sols ?? 0) * 100), 0);
|
||||||
|
|
||||||
export class Monnaie {
|
export class Monnaie {
|
||||||
|
|
||||||
@@ -32,7 +33,7 @@ export class Monnaie {
|
|||||||
|
|
||||||
static monnaiesManquantes(actor) {
|
static monnaiesManquantes(actor) {
|
||||||
const disponibles = actor.itemTypes['monnaie'];
|
const disponibles = actor.itemTypes['monnaie'];
|
||||||
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
|
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
|
||||||
if (manquantes.length > 0) {
|
if (manquantes.length > 0) {
|
||||||
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
|
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
|
||||||
}
|
}
|
||||||
@@ -40,15 +41,11 @@ export class Monnaie {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static deValeur(monnaie, valeur) {
|
static deValeur(monnaie, valeur) {
|
||||||
return valeur == monnaie.system.valeur_deniers
|
return VALEUR_DENIERS(valeur) == VALEUR_DENIERS(monnaie.system.cout)
|
||||||
}
|
}
|
||||||
|
|
||||||
static arrondiDeniers(sols) {
|
static triValeurEntiere() {
|
||||||
return Number(sols).toFixed(2);
|
return Misc.ascending(item => VALEUR_DENIERS(item.system.cout))
|
||||||
}
|
|
||||||
|
|
||||||
static triValeurDenier() {
|
|
||||||
return Misc.ascending(item => item.system.valeur_deniers)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static async creerMonnaiesStandard(actor) {
|
static async creerMonnaiesStandard(actor) {
|
||||||
@@ -65,29 +62,57 @@ export class Monnaie {
|
|||||||
return deniers;
|
return deniers;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async optimiser(actor, fortune) {
|
static getFortune(actor) {
|
||||||
let reste = fortune;
|
if (actor) {
|
||||||
|
Monnaie.validerMonnaies(actor);
|
||||||
|
return actor.itemTypes['monnaie']
|
||||||
|
.map(m => Number(m.system.cout) * Number(m.system.quantite))
|
||||||
|
.reduce(Misc.sum(), 0);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static getFortuneSolsDeniers(actor) {
|
||||||
|
const fortune = Monnaie.getFortune(actor);
|
||||||
|
return {
|
||||||
|
sols: Math.floor(fortune),
|
||||||
|
deniers: Math.round(100 * (fortune - Math.floor(fortune)))
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static async optimiserFortune(actor, fortune) {
|
||||||
|
let resteEnDeniers = Math.round(fortune * 100);
|
||||||
let monnaies = actor.itemTypes['monnaie'];
|
let monnaies = actor.itemTypes['monnaie'];
|
||||||
let updates = [];
|
let updates = [];
|
||||||
let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers);
|
Monnaie.validerMonnaies(actor);
|
||||||
for (let valeur of [1000, 100, 10, 1]) {
|
|
||||||
const itemPiece = parValeur[valeur];
|
let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
|
||||||
|
for (let valeurDeniers of [1000, 100, 10, 1]) {
|
||||||
|
const itemPiece = parValeur[valeurDeniers];
|
||||||
if (itemPiece) {
|
if (itemPiece) {
|
||||||
const quantite = Math.floor(reste / valeur);
|
const quantite = Math.floor(resteEnDeniers / valeurDeniers);
|
||||||
if (quantite != itemPiece.system.quantite) {
|
if (quantite != itemPiece.system.quantite) {
|
||||||
updates.push({ _id: parValeur[valeur].id, 'system.quantite': quantite });
|
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
|
||||||
}
|
}
|
||||||
reste -= quantite*valeur;
|
resteEnDeniers -= quantite * valeurDeniers;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
console.log('Monnaie.optimiser', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', reste);
|
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
|
||||||
if (updates.length > 0) {
|
if (updates.length > 0) {
|
||||||
await actor.updateEmbeddedDocuments('Item', updates);
|
await actor.updateEmbeddedDocuments('Item', updates);
|
||||||
}
|
}
|
||||||
if (reste > 0){
|
if (resteEnDeniers > 0) {
|
||||||
// créer le reste en deniers fortune en deniers
|
// créer le reste en deniers fortune en deniers
|
||||||
await Monnaie.creerMonnaiesDeniers(actor, reste);
|
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static validerMonnaies(actor) {
|
||||||
|
actor.itemTypes['monnaie'].filter(it => VALEUR_DENIERS(it.system.cout) == 0)
|
||||||
|
.map(it => `La monnaie ${it.name} de l'acteur ${actor.name} a une valeur de 0!`)
|
||||||
|
.forEach(message => {
|
||||||
|
ui.notifications.warn(message);
|
||||||
|
console.warn(message);
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,29 +1,16 @@
|
|||||||
import { RdDRencontre } from "./item-rencontre.js";
|
import { RdDRencontre } from "./item-rencontre.js";
|
||||||
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
|
||||||
/**
|
export class RdDRencontreItemSheet extends RdDItemSheet {
|
||||||
* Item sheet pour configurer les rencontres
|
|
||||||
* @extends {ItemSheet}
|
static get ITEM_TYPE() { return "rencontre" };
|
||||||
*/
|
|
||||||
export class RdDRencontreItemSheet extends ItemSheet {
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: ["rdd", "sheet", "item"],
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html",
|
|
||||||
width: 500,
|
|
||||||
height: 500,
|
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_getHeaderButtons() {
|
|
||||||
let buttons = super._getHeaderButtons();
|
|
||||||
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
|
|
||||||
return buttons;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** @override */
|
/** @override */
|
||||||
setPosition(options = {}) {
|
setPosition(options = {}) {
|
||||||
@@ -34,18 +21,10 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
|||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
const formData = duplicate(this.item);
|
const formData = await super.getData();
|
||||||
mergeObject(formData, {
|
mergeObject(formData, {
|
||||||
title: formData.name,
|
|
||||||
isGM: game.user.isGM,
|
|
||||||
owner: this.actor?.isOwner,
|
|
||||||
isOwned: this.actor ? true : false,
|
|
||||||
actorId: this.actor?.id,
|
|
||||||
editable: this.isEditable,
|
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
|
||||||
effets: {
|
effets: {
|
||||||
succes: {
|
succes: {
|
||||||
liste: RdDRencontre.getEffetsSucces(),
|
liste: RdDRencontre.getEffetsSucces(),
|
||||||
@@ -65,15 +44,15 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
|||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
html.find("a.effet-add").click(event => this.onAddEffet(event));
|
this.html.find("a.effet-add").click(event => this.onAddEffet(event));
|
||||||
html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
|
this.html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAddEffet(event) {
|
async onAddEffet(event) {
|
||||||
const resultat = $(event.currentTarget)?.data("effet-resultat");
|
const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
|
||||||
const keyEffets = `system.${resultat}.effets`;
|
const keyEffets = `system.${resultat}.effets`;
|
||||||
|
|
||||||
const code = $(event.currentTarget)?.data("effet-code");
|
const code = this.html.find(event.currentTarget)?.data("effet-code");
|
||||||
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
||||||
liste.push(code);
|
liste.push(code);
|
||||||
|
|
||||||
@@ -81,10 +60,10 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async onDeleteEffet(event) {
|
async onDeleteEffet(event) {
|
||||||
const resultat = $(event.currentTarget)?.data("effet-resultat");
|
const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
|
||||||
const keyEffets = `system.${resultat}.effets`;
|
const keyEffets = `system.${resultat}.effets`;
|
||||||
|
|
||||||
const pos = $(event.currentTarget)?.data("effet-pos");
|
const pos = this.html.find(event.currentTarget)?.data("effet-pos");
|
||||||
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
||||||
liste.splice(pos, 1);
|
liste.splice(pos, 1);
|
||||||
|
|
||||||
@@ -96,13 +75,4 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
|||||||
updates[key] = liste;
|
updates[key] = liste;
|
||||||
this.item.update(updates);
|
this.item.update(updates);
|
||||||
}
|
}
|
||||||
|
|
||||||
get template() {
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
return `systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html`;
|
|
||||||
}
|
|
||||||
|
|
||||||
get title() {
|
|
||||||
return `Rencontre: ${this.object.name}`;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
81
module/item-service-sheet.js
Normal file
@@ -0,0 +1,81 @@
|
|||||||
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
|
import { Misc } from "./misc.js";
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
|
import { DialogItemAchat } from "./dialog-item-achat.js";
|
||||||
|
import { RdDItem } from "./item.js";
|
||||||
|
import { RdDItemService } from "./item-service.js";
|
||||||
|
|
||||||
|
export class RdDServiceItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() { return "service" };
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData();
|
||||||
|
formData.disabled = formData.isGM || formData.isOwned ? '' : 'disabled';
|
||||||
|
return formData;
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
this.html.find('a.rdd-world-content-link').click(async event => {
|
||||||
|
const itemRef = this.getItemRef(event);
|
||||||
|
game.items.get(itemRef.id)?.sheet.render(true)
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('a.sub-item-acheter').click(async event => {
|
||||||
|
const subItem = this.item.findRefItem(this.getItemRef(event));
|
||||||
|
await this.item.acheter(RdDUtility.getSelectedActor(), subItem);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
|
this.html.find('a.sub-item-vendre').click(async event => {
|
||||||
|
const subItem = this.item.findRefItem(this.getItemRef(event));
|
||||||
|
await this.item.vendre(subItem);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('a.sub-item-delete').click(async event => {
|
||||||
|
await this.item.removeRefItem(this.getItemRef(event));
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('a.sub-item-quantite-moins').click(async event => await this.item.increaseRefItemQuantite(this.getItemRef(event), -1))
|
||||||
|
this.html.find('a.sub-item-quantite-plus').click(async event => await this.item.increaseRefItemQuantite(this.getItemRef(event), 1))
|
||||||
|
this.html.find('input.sub-item-quantite').change(async event => {
|
||||||
|
const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
|
||||||
|
await this.item.updateRefItem(this.getItemRef(event), it => it.system.quantite = newQuantite);
|
||||||
|
})
|
||||||
|
this.html.find('input.sub-item-cout').change(async event => {
|
||||||
|
const newCout = Math.max(0, Number(this.html.find(event.currentTarget).val()));
|
||||||
|
await this.item.updateRefItem(this.getItemRef(event), it => it.system.cout = newCout);
|
||||||
|
})
|
||||||
|
this.html.find('a.sub-item-info-add').click(__ =>
|
||||||
|
ui.notifications.info(`Utiliser le glisser-déposer pour ajouter des objets depuis un compendium ou les objets du monde`)
|
||||||
|
);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
async _onDropItem(event, dragData) {
|
||||||
|
let linkedItem = fromUuidSync(dragData.uuid);
|
||||||
|
const existing = this.item.system.items.find(it => it.pack == linkedItem.pack && it.id == linkedItem.id && it.type == linkedItem.type);
|
||||||
|
if (existing) {
|
||||||
|
ui.notifications.warn(`${this.item.name} contient déjà un ${existing.name}`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (linkedItem.pack) {
|
||||||
|
linkedItem = await SystemCompendiums.loadDocument(linkedItem);
|
||||||
|
}
|
||||||
|
if (linkedItem.isInventaire()) {
|
||||||
|
await this.item.addRefItem(RdDItemService.createSubItem(linkedItem));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ui.notifications.warn(`${this.item.name} ne peut pas proposer à la vente de ${Misc.typeName('Item', linkedItem.type)}: ${linkedItem.name}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
getItemRef(event) {
|
||||||
|
const itemRow = this.html.find(event.currentTarget)?.parents('.item.service-item');
|
||||||
|
return { id: itemRow?.data("item-id"), pack: itemRow?.data("pack") ?? undefined }
|
||||||
|
}
|
||||||
|
}
|
||||||
140
module/item-service.js
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
import { DialogItemAchat } from "./dialog-item-achat.js";
|
||||||
|
import { RdDItem } from "./item.js";
|
||||||
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
|
export class RdDItemService extends RdDItem {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/items/services.webp";
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @override*/
|
||||||
|
getUserLevel(user) {
|
||||||
|
const level = super.getUserLevel(user);
|
||||||
|
if (level == CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
|
||||||
|
// si quelqu'un a accès au lien d'un service, il peut le voir
|
||||||
|
return CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED;
|
||||||
|
}
|
||||||
|
return level;
|
||||||
|
}
|
||||||
|
|
||||||
|
isService() { return true; }
|
||||||
|
getChatItemTemplate() { return 'systems/foundryvtt-reve-de-dragon/templates/post-item-service.html'; }
|
||||||
|
getProprietes() { return []; }
|
||||||
|
|
||||||
|
getServiceItem(itemRef) {
|
||||||
|
if (this.isService()) {
|
||||||
|
return this.system.items.find(it => it.id == itemRef.id && it.pack == itemRef.pack);
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
getQuantiteDisponible(itemRef, max) {
|
||||||
|
if (this.system.illimite) {
|
||||||
|
return max;
|
||||||
|
}
|
||||||
|
const subItem = this.getServiceItem(itemRef);
|
||||||
|
return subItem?.system.quantite ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
async venteRefItem(ref, quantite, cout) {
|
||||||
|
if (this.actor) {
|
||||||
|
await this.actor.ajouterSols(cout);
|
||||||
|
}
|
||||||
|
await this.increaseRefItemQuantite(ref, -quantite);
|
||||||
|
}
|
||||||
|
|
||||||
|
async vendre(subItem) {
|
||||||
|
const item = await RdDItem.getCorrespondingItem(subItem);
|
||||||
|
const quantiteMax = this.system.illimite ? undefined : subItem.system.quantite;
|
||||||
|
await item.proposerVente({ service: this, quantiteMax });
|
||||||
|
}
|
||||||
|
|
||||||
|
async acheter(acheteur, subItem) {
|
||||||
|
if (!acheteur) {
|
||||||
|
ui.notifications.warn(`Pas d'acheteur sélectionné`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const nbLots = this.system.illimite ? 1 : subItem.system.quantite;
|
||||||
|
if (nbLots <= 0) {
|
||||||
|
ui.notifications.warn(`${this.name} n'a plus de ${subItem.name} en vente`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
await DialogItemAchat.onAcheter({
|
||||||
|
item: await RdDItem.getCorrespondingItem(subItem),
|
||||||
|
acheteur,
|
||||||
|
service: this,
|
||||||
|
quantiteIllimite: this.system.illimite,
|
||||||
|
nbLots,
|
||||||
|
tailleLot: 1,
|
||||||
|
prixLot: subItem.system.cout
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static createSubItem(linkedItem) {
|
||||||
|
return {
|
||||||
|
id: linkedItem.id,
|
||||||
|
pack: linkedItem.pack,
|
||||||
|
name: linkedItem.name,
|
||||||
|
img: linkedItem.img,
|
||||||
|
system: {
|
||||||
|
quantite: 1,
|
||||||
|
cout: linkedItem.system.cout ?? 0
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
static matchRefItem({ id, pack }) {
|
||||||
|
return it => it.id == id && (pack ? (it.pack == pack) : (!it.pack));
|
||||||
|
}
|
||||||
|
|
||||||
|
findRefItem(ref) {
|
||||||
|
return this.system.items.find(RdDItemService.matchRefItem(ref));
|
||||||
|
}
|
||||||
|
|
||||||
|
async increaseRefItemQuantite(ref, quantite) {
|
||||||
|
await this.updateRefItem(ref,
|
||||||
|
it => it.system.quantite = Math.max(0, it.system.quantite + quantite)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateRefItem(ref, update = it => { }) {
|
||||||
|
await this.updateRefItems(RdDItemService.matchRefItem(ref), update);
|
||||||
|
}
|
||||||
|
|
||||||
|
async addRefItem(newItem) {
|
||||||
|
if (!newItem.id) {
|
||||||
|
ui.notifications.warn(`${newItem?.name ?? '??'} n'a pas d'identifiant`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (this.system.items.find(RdDItemService.matchRefItem(newItem))) {
|
||||||
|
ui.notifications.warn(`${newItem?.name ?? newItem.id} est déjà présent ici`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
await this.setRefItems([...this.system.items, newItem]);
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeRefItem(ref) {
|
||||||
|
await this.removeRefItems(RdDItemService.matchRefItem(ref));
|
||||||
|
}
|
||||||
|
|
||||||
|
async removeRefItems(matcher = it => false) {
|
||||||
|
await this.setRefItems(this.system.items.filter(it => !matcher(it)));
|
||||||
|
}
|
||||||
|
|
||||||
|
async updateRefItems(matcher = it => false, update = it => { }) {
|
||||||
|
const updatedList = this.system.items.map(it => {
|
||||||
|
if (matcher(it)) {
|
||||||
|
update(it);
|
||||||
|
}
|
||||||
|
return it;
|
||||||
|
});
|
||||||
|
await this.setRefItems(updatedList);
|
||||||
|
}
|
||||||
|
|
||||||
|
async setRefItems(newItems) {
|
||||||
|
await this.update({ 'system.items': newItems.sort(Misc.ascending(it => it.type + ':' + it.name)) });
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -8,30 +8,55 @@ import { HtmlUtility } from "./html-utility.js";
|
|||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
import { SYSTEM_RDD } from "./constants.js";
|
import { SYSTEM_RDD } from "./constants.js";
|
||||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||||
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet with some very simple modifications
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
* @extends {ItemSheet}
|
|
||||||
*/
|
*/
|
||||||
export class RdDItemSheet extends ItemSheet {
|
export class RdDItemSheet extends ItemSheet {
|
||||||
|
|
||||||
|
static get ITEM_TYPE() {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
static defaultTemplate(type) {
|
||||||
|
return type ?
|
||||||
|
`systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` :
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/item-sheet.html";
|
||||||
|
}
|
||||||
|
|
||||||
|
static register(sheetClass) {
|
||||||
|
Items.registerSheet(SYSTEM_RDD, sheetClass, {
|
||||||
|
label: Misc.typeName('Item', sheetClass.ITEM_TYPE),
|
||||||
|
types: [sheetClass.ITEM_TYPE],
|
||||||
|
makeDefault: true
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return mergeObject(super.defaultOptions, {
|
||||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
classes: [SYSTEM_RDD, "sheet", "item"],
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html",
|
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
||||||
width: 550,
|
width: 550,
|
||||||
height: 550
|
height: 550
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
get template() {
|
||||||
|
return RdDItemSheet.defaultTemplate(this.item.type);
|
||||||
|
}
|
||||||
|
|
||||||
|
get title() {
|
||||||
|
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_getHeaderButtons() {
|
_getHeaderButtons() {
|
||||||
let buttons = super._getHeaderButtons();
|
let buttons = super._getHeaderButtons();
|
||||||
// Add "Post to chat" button
|
if (this.item.isInventaire() && this.item.isVideOuNonConteneur()) {
|
||||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
|
||||||
if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) {
|
|
||||||
buttons.unshift({
|
buttons.unshift({
|
||||||
class: "vendre",
|
class: "vendre",
|
||||||
icon: "fas fa-comments-dollar",
|
icon: "fas fa-comments-dollar",
|
||||||
@@ -68,46 +93,42 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
system: this.item.system,
|
system: this.item.system,
|
||||||
isGM: game.user.isGM,
|
isGM: game.user.isGM,
|
||||||
actorId: this.actor?.id,
|
actorId: this.actor?.id,
|
||||||
|
isOwned: this.actor ? true : false,
|
||||||
owner: this.item.isOwner,
|
owner: this.item.isOwner,
|
||||||
editable: this.isEditable,
|
editable: this.isEditable,
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
isSoins: false,
|
isSoins: false,
|
||||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
|
||||||
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
|
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
||||||
|
isComestible: this.item.isComestible()
|
||||||
}
|
|
||||||
if (this.actor) {
|
|
||||||
formData.isOwned = true;
|
|
||||||
if (this.item.type == 'conteneur') {
|
|
||||||
this.prepareConteneurData(formData);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
|
||||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||||
formData.competences = await RdDUtility.loadItems(it => it.isCompetencePersonnage(), RdDItemCompetence.actorCompendium(this.actor?.type))
|
formData.competences = competences;
|
||||||
}
|
}
|
||||||
if (this.item.type == 'arme') {
|
if (this.item.type == 'arme') {
|
||||||
formData.competences = await RdDUtility.loadItems(it => RdDItemCompetence.isCompetenceArme(it), RdDItemCompetence.actorCompendium(this.actor?.type))
|
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
|
||||||
}
|
}
|
||||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||||
formData.competences = await RdDUtility.loadItems(it => RdDItemCompetence.isDraconic(it), RdDItemCompetence.actorCompendium(this.actor?.type))
|
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||||
}
|
}
|
||||||
if (this.item.type == 'recettecuisine') {
|
if (this.item.type == 'recettecuisine') {
|
||||||
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
|
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
|
||||||
}
|
}
|
||||||
if (this.item.type == 'extraitpoetique') {
|
if (this.item.type == 'extraitpoetique') {
|
||||||
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, {async: true})
|
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
|
||||||
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, {async: true})
|
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
|
||||||
}
|
}
|
||||||
if (this.item.type == 'recettealchimique') {
|
if (this.item.type == 'recettealchimique') {
|
||||||
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
||||||
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
|
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
|
||||||
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
|
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
|
||||||
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
|
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
|
||||||
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
|
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
|
||||||
}
|
}
|
||||||
if (this.item.type == 'gemme') {
|
if (this.item.type == 'gemme') {
|
||||||
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
||||||
@@ -132,106 +153,72 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
prepareConteneurData(formData) {
|
|
||||||
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
|
|
||||||
|
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
|
||||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** @override */
|
/** @override */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
|
||||||
if (this.item.type == 'conteneur') {
|
HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
|
||||||
this.form.ondragstart = (event) => this._onDragStart(event);
|
HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
|
||||||
this.form.ondrop = (event) => this._onDrop(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
let itemSheetDialog = this;
|
|
||||||
|
|
||||||
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
|
|
||||||
HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique());
|
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
// Select competence categorie
|
this.form.ondragstart = (event) => this._onDragStart(event);
|
||||||
html.find(".categorie").change(event => this._onSelectCategorie(event));
|
this.form.ondrop = (event) => this._onDrop(event);
|
||||||
|
|
||||||
html.find('.sheet-competence-xp').change((event) => {
|
// Select competence categorie
|
||||||
|
this.html.find(".categorie").change(event => this._onSelectCategorie(event));
|
||||||
|
|
||||||
|
this.html.find('.sheet-competence-xp').change((event) => {
|
||||||
if (this.item.isCompetencePersonnage()) {
|
if (this.item.isCompetencePersonnage()) {
|
||||||
RdDUtility.checkThanatosXP(this.item.name);
|
RdDUtility.checkThanatosXP(this.item.name);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
this.html.find(".item-cout input[name='system.cout']").change(event => {
|
||||||
|
if (this.item.isMonnaie()) {
|
||||||
|
const value = event.currentTarget.value;
|
||||||
|
if (Number(value) == 0) {
|
||||||
|
ui.notifications.error(`${this.actor?.name ?? 'Monnaie'}: La monnaie ${this.item.name} a maintenant une valeur de 0, et ne peut plus être utilisée pour payer!`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
html.find('.enchanteDate').change((event) => {
|
this.html.find('.enchanteDate').change((event) => {
|
||||||
let jour = Number($('#jourMois').val());
|
let jour = Number(this.html.find('[name="splitDate.day"]').val());
|
||||||
let mois = $('#nomMois').val();
|
let mois = this.html.find('[name="splitDate.month"]').val();
|
||||||
this.dateUpdated = game.system.rdd.calendrier.getIndexFromDate(jour, mois);
|
this.dateUpdated = game.system.rdd.calendrier.getIndexFromDate(jour, mois);
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.creer-tache-livre').click((event) => {
|
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
|
||||||
let actor = game.actors.get(actorId);
|
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
||||||
actor.creerTacheDepuisLivre(this.item);
|
|
||||||
});
|
|
||||||
html.find('.consommer-potion').click((event) => {
|
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
||||||
let actor = game.actors.get(actorId);
|
|
||||||
actor.consommerPotion(this.item);
|
|
||||||
});
|
|
||||||
html.find('.creer-potion-base').click((event) => {
|
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
|
||||||
let actor = game.actors.get(actorId);
|
|
||||||
actor.dialogFabriquerPotion(this.item);
|
|
||||||
});
|
|
||||||
|
|
||||||
html.find('.alchimie-tache a').click((event) => {
|
this.html.find('.alchimie-tache a').click((event) => {
|
||||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
let actor = this._getEventActor(event);
|
||||||
let recetteId = event.currentTarget.attributes['data-recette-id'].value;
|
|
||||||
let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
|
|
||||||
let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
|
|
||||||
let actor = game.actors.get(actorId);
|
|
||||||
if (actor) {
|
if (actor) {
|
||||||
|
let recetteId = event.currentTarget.attributes['data-recette-id'].value;
|
||||||
|
let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
|
||||||
|
let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
|
||||||
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
|
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
|
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('.item-split').click(async event => {
|
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
||||||
await RdDSheetUtility.splitItem(item, this.actor, async () => itemSheetDialog.render(true));
|
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||||
});
|
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||||
html.find('.item-edit').click(async event => {
|
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
|
||||||
item.sheet.render(true);
|
}
|
||||||
});
|
|
||||||
html.find('.item-delete').click(async event => {
|
_getEventActor(event) {
|
||||||
const li = RdDSheetUtility.getEventElement(event);
|
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||||
const item = this.actor.getObjet(li.data("item-id"));
|
let actor = game.actors.get(actorId);
|
||||||
RdDUtility.confirmerSuppressionItem(this, item, li);
|
return actor;
|
||||||
});
|
|
||||||
html.find('.item-vendre').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
item?.proposerVente();
|
|
||||||
});
|
|
||||||
html.find('.item-montrer').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
item?.postItem();
|
|
||||||
});
|
|
||||||
html.find('.item-action').click(async event => {
|
|
||||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
|
||||||
this.actor.actionItem(item, async () => itemSheetDialog.render(true));
|
|
||||||
});
|
|
||||||
html.find('.conteneur-name a').click(async event => {
|
|
||||||
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
|
||||||
this.render(true);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -241,70 +228,56 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
if (this.item.isCompetence()) {
|
if (this.item.isCompetence()) {
|
||||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
||||||
this.item.system.base = level;
|
this.item.system.base = level;
|
||||||
$("#base").val(level);
|
this.html.find('[name="system.base"]').val(level);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
get template() {
|
|
||||||
let type = this.item.type
|
|
||||||
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
_updateObject(event, formData) {
|
_updateObject(event, formData) {
|
||||||
// Données de bonus de cases ?
|
if (this.item.type == 'sort') {
|
||||||
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
// Données de bonus de cases ?
|
||||||
|
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
||||||
|
}
|
||||||
|
|
||||||
return this.item.update(formData);
|
return this.item.update(formData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
async _onDragStart(event) {
|
async _onDragStart(event) {
|
||||||
console.log("_onDragStart", event);
|
|
||||||
if (event.target.classList.contains("entity-link")) return;
|
|
||||||
|
|
||||||
const itemId = event.srcElement?.attributes["data-item-id"].value;
|
|
||||||
const item = this.actor.items.get(itemId);
|
|
||||||
// Create drag data
|
|
||||||
const dragData = {
|
|
||||||
actorId: this.actor.id,
|
|
||||||
type: "Item",
|
|
||||||
data: item.system
|
|
||||||
};
|
|
||||||
|
|
||||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async _onDrop(event) {
|
async _onDrop(event) {
|
||||||
// Try to extract the dragData
|
// Try to extract the dragData
|
||||||
let dragData;
|
let dragData = RdDItemSheet.$extractDragData(event);
|
||||||
try {
|
if (!dragData) return false;
|
||||||
dragData = JSON.parse(event.dataTransfer.getData('text/plain'));
|
|
||||||
} catch (err) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
|
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
|
||||||
if (allowed === false) return;
|
if (allowed === false) return false;
|
||||||
|
|
||||||
// Handle different dragData types
|
// Handle different dragData types
|
||||||
switch (dragData.type) {
|
switch (dragData.type) {
|
||||||
case "Item":
|
case "Item":
|
||||||
return this._onDropItem(event, dragData);
|
return this._onDropItem(event, dragData);
|
||||||
|
case "Actor":
|
||||||
|
return this._onDropActor(event, dragData);
|
||||||
}
|
}
|
||||||
return super._onDrop(event);
|
return super._onDrop(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static $extractDragData(event) {
|
||||||
async _onDropItem(event, dragData) {
|
try {
|
||||||
if (this.actor) {
|
const eventData = event?.dataTransfer?.getData('text/plain');
|
||||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur);
|
if (eventData) {
|
||||||
await this.actor.processDropItem(dropParams);
|
return JSON.parse(eventData);
|
||||||
await this.render(true);
|
}
|
||||||
}
|
} catch (err) { }
|
||||||
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async _onDropItem(event, dragData) {
|
||||||
|
}
|
||||||
|
|
||||||
|
async _onDropActor(event, dragData) {
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,29 +1,14 @@
|
|||||||
import { SYSTEM_RDD } from "./constants.js";
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
|
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Item sheet pour signes draconiques
|
* Item sheet pour signes draconiques
|
||||||
* @extends {ItemSheet}
|
* @extends {RdDItemSheet}
|
||||||
*/
|
*/
|
||||||
export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
export class RdDSigneDraconiqueItemSheet extends RdDItemSheet {
|
||||||
|
|
||||||
/** @override */
|
static get ITEM_TYPE() { return "signedraconique" }
|
||||||
static get defaultOptions() {
|
|
||||||
return mergeObject(super.defaultOptions, {
|
|
||||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html",
|
|
||||||
width: 550,
|
|
||||||
height: 550
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_getHeaderButtons() {
|
|
||||||
let buttons = super._getHeaderButtons();
|
|
||||||
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
|
|
||||||
return buttons;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** @override */
|
/** @override */
|
||||||
@@ -38,18 +23,9 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
const formData = duplicate(this.item);
|
const formData = await super.getData();
|
||||||
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
|
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
|
||||||
mergeObject(formData, {
|
formData.tmrs = this.tmrs;
|
||||||
tmrs: this.tmrs,
|
|
||||||
title: formData.name,
|
|
||||||
isGM: game.user.isGM,
|
|
||||||
owner: this.actor?.isOwner,
|
|
||||||
isOwned: this.actor ? true : false,
|
|
||||||
actorId: this.actor?.id,
|
|
||||||
editable: this.isEditable,
|
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
|
||||||
});
|
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,12 +37,13 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
|||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||||
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
|
html.find("input.select-tmr").change(event => this.onSelectTmr(event));
|
||||||
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
|
html.find(".signe-xp-sort").change(event => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
|
||||||
}
|
}
|
||||||
|
|
||||||
async setSigneAleatoire() {
|
async setSigneAleatoire() {
|
||||||
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
|
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
|
||||||
|
newSigne.name = this.item.name;
|
||||||
this.item.update(newSigne);
|
this.item.update(newSigne);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,12 +65,4 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
|||||||
await this.item.update({ 'system.valeur': newValeur });
|
await this.item.update({ 'system.valeur': newValeur });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
get template() {
|
|
||||||
return `systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html`;
|
|
||||||
}
|
|
||||||
|
|
||||||
get title() {
|
|
||||||
return `Signe draconique: ${this.object.name}`;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
379
module/item.js
@@ -1,15 +1,18 @@
|
|||||||
import { DialogItemVente } from "./dialog-item-vente.js";
|
import { DialogItemVente } from "./dialog-item-vente.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { Misc } from "./misc.js";
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
|
|
||||||
const typesObjetsEquipement = [
|
const typesObjetsInventaire = [
|
||||||
"arme",
|
"arme",
|
||||||
"armure",
|
"armure",
|
||||||
"conteneur",
|
"conteneur",
|
||||||
"gemme",
|
"gemme",
|
||||||
"herbe",
|
"herbe",
|
||||||
"ingredient",
|
"ingredient",
|
||||||
|
"faune",
|
||||||
"livre",
|
"livre",
|
||||||
"monnaie",
|
"monnaie",
|
||||||
"munition",
|
"munition",
|
||||||
@@ -35,6 +38,7 @@ export const defaultItemImg = {
|
|||||||
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
|
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
|
||||||
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||||
herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
|
herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
|
||||||
|
faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
|
||||||
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
|
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
|
||||||
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
|
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
|
||||||
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
|
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
|
||||||
@@ -54,39 +58,100 @@ export const defaultItemImg = {
|
|||||||
poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
|
poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
|
||||||
oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
|
oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
|
||||||
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
|
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
|
||||||
|
service: "systems/foundryvtt-reve-de-dragon/icons/items/services.webp",
|
||||||
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
|
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
|
||||||
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
|
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
|
||||||
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||||
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
||||||
|
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItem extends Item {
|
export class RdDItem extends Item {
|
||||||
|
|
||||||
constructor(itemData, context) {
|
static getDefaultImg(itemType) {
|
||||||
if (!itemData.img) {
|
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||||
itemData.img = defaultItemImg[itemData.type];
|
|
||||||
}
|
|
||||||
super(itemData, context);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTypesObjetsEquipement() {
|
static isFieldInventaireModifiable(type, field) {
|
||||||
return typesObjetsEquipement
|
switch (field) {
|
||||||
|
case 'quantite':
|
||||||
|
if (['conteneur'].includes(type)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 'cout':
|
||||||
|
if (['monnaie'].includes(type)) {
|
||||||
|
return game.user.isGM;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static async getCorrespondingItem(itemRef) {
|
||||||
|
if (itemRef.pack) {
|
||||||
|
return await SystemCompendiums.loadDocument(itemRef)
|
||||||
|
}
|
||||||
|
return game.items.get(itemRef.id ?? itemRef._id);
|
||||||
|
}
|
||||||
|
|
||||||
|
static getItemTypesInventaire() {
|
||||||
|
return typesObjetsInventaire
|
||||||
}
|
}
|
||||||
|
|
||||||
static getTypesOeuvres() {
|
static getTypesOeuvres() {
|
||||||
return typesObjetsOeuvres
|
return typesObjetsOeuvres
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePersonnage() {
|
constructor(docData, context = {}) {
|
||||||
return this.type == 'competence'
|
if (!context.rdd?.ready) {
|
||||||
|
mergeObject(context, { rdd: { ready: true } });
|
||||||
|
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
|
||||||
|
if (ItemConstructor) {
|
||||||
|
if (!docData.img) {
|
||||||
|
docData.img = ItemConstructor.defaultIcon;
|
||||||
|
}
|
||||||
|
return new ItemConstructor(docData, context);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!docData.img) {
|
||||||
|
docData.img = RdDItem.getDefaultImg(docData.type);
|
||||||
|
}
|
||||||
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
getUniteQuantite() {
|
||||||
|
switch (this.type) {
|
||||||
|
case "monnaie": return "(Pièces)"
|
||||||
|
case "herbe":
|
||||||
|
switch (this.system.categorie) {
|
||||||
|
case 'Alchimie': case 'Repos': case 'Soin':
|
||||||
|
return "(Brins)"
|
||||||
|
case 'Cuisine': return '';
|
||||||
|
}
|
||||||
|
return '';
|
||||||
|
case "ingredient": return "(Pépins ou Brins)"
|
||||||
|
}
|
||||||
|
return '';
|
||||||
|
}
|
||||||
|
|
||||||
|
isCompetencePersonnage() { return this.type == 'competence' }
|
||||||
|
isCompetenceCreature() { return this.type == 'competencecreature' }
|
||||||
|
isConteneur() { return this.type == 'conteneur'; }
|
||||||
|
isMonnaie() { return this.type == 'monnaie'; }
|
||||||
|
isNourritureBoisson() { return this.type == 'nourritureboisson'; }
|
||||||
|
isService() { return this.type == 'service'; }
|
||||||
isCompetence() {
|
isCompetence() {
|
||||||
return typesObjetsCompetence.includes(this.type)
|
return typesObjetsCompetence.includes(this.type)
|
||||||
}
|
}
|
||||||
isEquipement() {
|
isInventaire() {
|
||||||
return typesObjetsEquipement.includes(this.type)
|
return typesObjetsInventaire.includes(this.type);
|
||||||
}
|
}
|
||||||
isOeuvre() {
|
isOeuvre() {
|
||||||
return typesObjetsOeuvres.includes(this.type)
|
return typesObjetsOeuvres.includes(this.type)
|
||||||
@@ -100,12 +165,10 @@ export class RdDItem extends Item {
|
|||||||
isConnaissance() {
|
isConnaissance() {
|
||||||
return typesObjetsConnaissance.includes(this.type)
|
return typesObjetsConnaissance.includes(this.type)
|
||||||
}
|
}
|
||||||
isConteneur() {
|
|
||||||
return this.type == 'conteneur';
|
|
||||||
}
|
|
||||||
|
|
||||||
getItemGroup() {
|
getItemGroup() {
|
||||||
if (this.isEquipement()) return "equipement";
|
if (this.isInventaire()) return "equipement";
|
||||||
if (this.isOeuvre()) return "oeuvre";
|
if (this.isOeuvre()) return "oeuvre";
|
||||||
if (this.isDraconique()) return "draconique";
|
if (this.isDraconique()) return "draconique";
|
||||||
if (this.isConnaissance()) return "connaissance";
|
if (this.isConnaissance()) return "connaissance";
|
||||||
@@ -126,9 +189,21 @@ export class RdDItem extends Item {
|
|||||||
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0;
|
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
isAlcool() {
|
isComestible() {
|
||||||
return this.type == 'nourritureboisson' && this.system.boisson && this.system.alcoolise;
|
switch (this.type) {
|
||||||
|
case 'nourritureboisson': return 'pret';
|
||||||
|
case 'herbe':
|
||||||
|
return this.system.categorie == 'Cuisine' && this.system.sust > 0 ? 'brut' : '';
|
||||||
|
case 'faune':
|
||||||
|
return this.system.sust > 0 ? 'brut' : '';
|
||||||
|
}
|
||||||
|
return '';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
isAlcool() {
|
||||||
|
return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise;
|
||||||
|
}
|
||||||
|
|
||||||
isHerbeAPotion() {
|
isHerbeAPotion() {
|
||||||
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos');
|
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos');
|
||||||
}
|
}
|
||||||
@@ -144,34 +219,43 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getQuantite() {
|
getQuantite() {
|
||||||
return Math.round(this.isConteneur() ? 1 : (this.system.quantite ?? 0))
|
return Math.round(this.system.quantite ?? 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
getEncTotal() {
|
getEncTotal() {
|
||||||
return this.getEnc() * this.getQuantite();
|
return this.getEnc() * this.getQuantite();
|
||||||
}
|
}
|
||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'herbe':
|
case 'herbe':
|
||||||
return encBrin;
|
return this.getEncHerbe();
|
||||||
case 'gemme':
|
case 'gemme':
|
||||||
return encPepin * this.system.taille;
|
return encPepin * this.system.taille;
|
||||||
}
|
}
|
||||||
return Math.max(this.system.encombrement ?? 0, 0);
|
return Math.max(this.system.encombrement ?? 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
prixTotalDeniers() {
|
getEncHerbe() {
|
||||||
return this.getQuantite() * this.valeurDeniers()
|
switch (this.system.categorie) {
|
||||||
|
case 'Repos': case 'Soin': case 'Alchimie':
|
||||||
|
return encBrin;
|
||||||
|
}
|
||||||
|
return this.system.encombrement;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
valeurDeniers() {
|
valeurTotale() {
|
||||||
return Math.max(Math.round(this.system.cout ? (this.system.cout * 100) : (this.system.valeur_deniers ?? 0)), 0)
|
return this.getQuantite() * this.valeur()
|
||||||
|
}
|
||||||
|
|
||||||
|
valeur() {
|
||||||
|
return this.system.cout ?? 0
|
||||||
}
|
}
|
||||||
|
|
||||||
prepareDerivedData() {
|
prepareDerivedData() {
|
||||||
super.prepareDerivedData();
|
super.prepareDerivedData();
|
||||||
if (this.isEquipement()) {
|
if (this.isInventaire()) {
|
||||||
this.system.encTotal = this.getEncTotal();
|
this.system.encTotal = this.getEncTotal();
|
||||||
if (this.isPotion()) {
|
if (this.isPotion()) {
|
||||||
this.prepareDataPotion()
|
this.prepareDataPotion()
|
||||||
@@ -192,19 +276,43 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getActionPrincipale(options = { warnIfNot: true }) {
|
getActionPrincipale(options = { warnIfNot: true }) {
|
||||||
const warn = options.warnIfNot;
|
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
|
||||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
|
||||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
|
||||||
case 'conteneur': return 'Ouvrir';
|
case 'conteneur': return 'Ouvrir';
|
||||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
}
|
||||||
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
|
if (this.actor?.isPersonnage()) {
|
||||||
|
const warn = options.warnIfNot;
|
||||||
|
if (this.isComestible() == 'brut') {
|
||||||
|
return 'Utiliser';
|
||||||
|
}
|
||||||
|
switch (this.type) {
|
||||||
|
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||||
|
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||||
|
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||||
|
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||||
|
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
_actionOrWarnQuantiteZero(actionName, warn){
|
/* -------------------------------------------- */
|
||||||
|
async actionPrincipale(actor, onActionItem = async () => { }) {
|
||||||
|
if (!this.getActionPrincipale()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (await actor.actionNourritureboisson(this, onActionItem)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (this.type) {
|
||||||
|
case 'potion': return await actor.consommerPotion(this, onActionItem);
|
||||||
|
case 'livre': return await actor.actionLire(this);
|
||||||
|
case 'conteneur': return await this.sheet.render(true);
|
||||||
|
case 'herbe': return await actor.actionHerbe(this);
|
||||||
|
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_actionOrWarnQuantiteZero(actionName, warn) {
|
||||||
if ((this.system.quantite ?? 0) <= 0) {
|
if ((this.system.quantite ?? 0) <= 0) {
|
||||||
if (warn) {
|
if (warn) {
|
||||||
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
|
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
|
||||||
@@ -221,6 +329,42 @@ export class RdDItem extends Item {
|
|||||||
await this.quantiteIncDec(-nombre, options);
|
await this.quantiteIncDec(-nombre, options);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async onCreateDecoupeComestible(actor) {
|
||||||
|
if (actor && this.isComestible() == 'brut' && this.system.sust != 1) {
|
||||||
|
if (this.system.sust < 1) {
|
||||||
|
await actor.updateEmbeddedDocuments('Item', [{
|
||||||
|
_id: this.id,
|
||||||
|
'system.sust': 0
|
||||||
|
}])
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const sust = Math.floor(this.system.sust);
|
||||||
|
await actor.updateEmbeddedDocuments('Item', [{
|
||||||
|
_id: this.id,
|
||||||
|
'system.quantite': this.system.quantite * sust,
|
||||||
|
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
|
||||||
|
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
|
||||||
|
'system.sust': 1
|
||||||
|
}])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async empiler(item) {
|
||||||
|
if (this.isComestible() == 'brut') {
|
||||||
|
const sust = this.system.sust + item.system.sust;
|
||||||
|
const encombrement = this.system.encombrement + item.system.encombrement;
|
||||||
|
await this.update({
|
||||||
|
"system.sust": sust,
|
||||||
|
"system.encombrement": encombrement
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
await this.quantiteIncDec(item.system.quantite);
|
||||||
|
}
|
||||||
|
await item.delete();
|
||||||
|
}
|
||||||
|
|
||||||
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
|
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
|
||||||
const quantite = Number(this.system.quantite ?? -1);
|
const quantite = Number(this.system.quantite ?? -1);
|
||||||
if (quantite >= 0) {
|
if (quantite >= 0) {
|
||||||
@@ -244,14 +388,13 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
|
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
|
||||||
isEquipementEmpilable(other) {
|
isInventaireEmpilable(other) {
|
||||||
if (!other || !this.isEquipement()) {
|
if (!other || !this.isInventaire()) {
|
||||||
return [false, undefined];
|
return [false, undefined];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.system.quantite == undefined) {
|
if (this.system.quantite == undefined) {
|
||||||
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
|
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
|
||||||
}
|
}
|
||||||
else if (this.type != other.type) {
|
else if (this.type != other.type) {
|
||||||
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`];
|
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`];
|
||||||
}
|
}
|
||||||
@@ -259,8 +402,13 @@ export class RdDItem extends Item {
|
|||||||
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
|
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const differences = Object.entries(this.system)
|
const excludedProperties = ['quantite', 'cout', 'encTotal'];
|
||||||
.filter(([key, value]) => !['quantite', 'cout', 'encTotal'].includes(key) && value != other.system[key]);
|
if (this.isComestible()) {
|
||||||
|
excludedProperties.push('sust', 'encombrement');
|
||||||
|
}
|
||||||
|
let differences = Object.entries(this.system)
|
||||||
|
.filter(([key, value]) => !excludedProperties.includes(key))
|
||||||
|
.filter(([key, value]) => value != other.system[key])
|
||||||
if (differences.length > 0) {
|
if (differences.length > 0) {
|
||||||
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
|
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
|
||||||
for (const [key, value] of differences) {
|
for (const [key, value] of differences) {
|
||||||
@@ -272,31 +420,38 @@ export class RdDItem extends Item {
|
|||||||
return [true, undefined];
|
return [true, undefined];
|
||||||
}
|
}
|
||||||
|
|
||||||
async proposerVente() {
|
async proposerVente({ service = undefined, quantiteMax = undefined }) {
|
||||||
console.log(this);
|
console.log(this);
|
||||||
if (this.isConteneurNonVide()) {
|
if (this.isConteneurNonVide()) {
|
||||||
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await DialogItemVente.display(this, async (vente) => {
|
await DialogItemVente.display({
|
||||||
vente["properties"] = this.getProprietes();
|
item: this,
|
||||||
if (vente.isOwned) {
|
service,
|
||||||
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
|
quantiteMax,
|
||||||
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
|
callback: async (vente) => {
|
||||||
return;
|
vente["properties"] = this.getProprietes();
|
||||||
|
if (vente.isOwned) {
|
||||||
|
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
|
||||||
|
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
vente.jsondata = JSON.stringify(vente.item);
|
||||||
|
|
||||||
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||||
|
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
||||||
}
|
}
|
||||||
vente.jsondata = JSON.stringify(vente.item);
|
|
||||||
|
|
||||||
console.log(vente);
|
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
|
||||||
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getProprietes() {
|
getProprietes() {
|
||||||
return this[`_${this.type}ChatData`]();
|
if (this[`_${this.type}ChatData`]) {
|
||||||
|
return this[`_${this.type}ChatData`]().filter(it => it != undefined);
|
||||||
|
}
|
||||||
|
return [];
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -314,35 +469,44 @@ export class RdDItem extends Item {
|
|||||||
payload: chatData,
|
payload: chatData,
|
||||||
});
|
});
|
||||||
|
|
||||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-item.html', chatData).then(html => {
|
renderTemplate(this.getChatItemTemplate(), chatData).then(html => {
|
||||||
let chatOptions = RdDUtility.chatDataSetup(html, modeOverride);
|
let chatOptions = RdDUtility.chatDataSetup(html, modeOverride);
|
||||||
ChatMessage.create(chatOptions)
|
ChatMessage.create(chatOptions)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
static propertyIfDefined(name, val, condition = (it) => true) {
|
getChatItemTemplate() {
|
||||||
return condition ? [`<b>${name}</b>: ${val}`] : [];
|
switch (this.type) {
|
||||||
|
case 'service': return 'systems/foundryvtt-reve-de-dragon/templates/post-item-service.html';
|
||||||
|
}
|
||||||
|
return 'systems/foundryvtt-reve-de-dragon/templates/post-item.html';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static propertyIfDefined(name, val, condition = true) {
|
||||||
|
return condition ? `<b>${name}</b>: ${val}` : undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
_inventaireTemplateChatData() {
|
||||||
|
return [
|
||||||
|
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite != 0),
|
||||||
|
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement)
|
||||||
|
// cout et quantité masqués
|
||||||
|
]
|
||||||
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_objetChatData() {
|
_objetChatData() {
|
||||||
return [].concat(
|
return this._inventaireTemplateChatData()
|
||||||
RdDItem.propertyIfDefined('Résistance', this.system.resistance, this.system.resistance),
|
|
||||||
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
|
|
||||||
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_nourritureboissonChatData() {
|
_nourritureboissonChatData() {
|
||||||
return [].concat(
|
return [
|
||||||
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0),
|
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0),
|
||||||
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson),
|
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson),
|
||||||
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise),
|
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise),
|
||||||
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0),
|
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0),
|
||||||
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
|
...this._inventaireTemplateChatData()
|
||||||
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
|
]
|
||||||
);
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_armeChatData() {
|
_armeChatData() {
|
||||||
@@ -351,21 +515,19 @@ export class RdDItem extends Item {
|
|||||||
`<b>Dommages</b>: ${this.system.dommages}`,
|
`<b>Dommages</b>: ${this.system.dommages}`,
|
||||||
`<b>Force minimum</b>: ${this.system.force}`,
|
`<b>Force minimum</b>: ${this.system.force}`,
|
||||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_conteneurChatData() {
|
_conteneurChatData() {
|
||||||
return [
|
return [
|
||||||
`<b>Capacité</b>: ${this.system.capacite} Enc.`,
|
`<b>Capacité</b>: ${this.system.capacite} Enc.`,
|
||||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_munitionChatData() {
|
_munitionChatData() {
|
||||||
return [
|
return this._inventaireTemplateChatData()
|
||||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_armureChatData() {
|
_armureChatData() {
|
||||||
@@ -373,7 +535,7 @@ export class RdDItem extends Item {
|
|||||||
`<b>Protection</b>: ${this.system.protection}`,
|
`<b>Protection</b>: ${this.system.protection}`,
|
||||||
`<b>Détérioration</b>: ${this.system.deterioration}`,
|
`<b>Détérioration</b>: ${this.system.deterioration}`,
|
||||||
`<b>Malus armure</b>: ${this.system.malus}`,
|
`<b>Malus armure</b>: ${this.system.malus}`,
|
||||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -407,16 +569,24 @@ export class RdDItem extends Item {
|
|||||||
_herbeChatData() {
|
_herbeChatData() {
|
||||||
return [
|
return [
|
||||||
`<b>Milieu</b>: ${this.system.milieu}`,
|
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
|
||||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||||
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_ingredientChatData() {
|
_ingredientChatData() {
|
||||||
return [
|
return [
|
||||||
`<b>Milieu</b>: ${this.system.milieu}`,
|
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
|
||||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||||
|
...this._inventaireTemplateChatData()
|
||||||
|
]
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
_fauneChatData() {
|
||||||
|
return [
|
||||||
|
`<b>Sustentation</b>: ${this.system.sust}`,
|
||||||
|
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||||
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -426,12 +596,9 @@ export class RdDItem extends Item {
|
|||||||
`<b>Compétence</b>: ${this.system.competence}`,
|
`<b>Compétence</b>: ${this.system.competence}`,
|
||||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||||
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
||||||
`<b>Difficulté</b>: ${this.system.difficulte}`
|
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||||
].concat([
|
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||||
this.system.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${this.system.points_de_tache}`
|
|
||||||
]).concat([
|
|
||||||
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
||||||
);
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_livreChatData() {
|
_livreChatData() {
|
||||||
@@ -439,8 +606,8 @@ export class RdDItem extends Item {
|
|||||||
`<b>Compétence</b>: ${this.system.competence}`,
|
`<b>Compétence</b>: ${this.system.competence}`,
|
||||||
`<b>Auteur</b>: ${this.system.auteur}`,
|
`<b>Auteur</b>: ${this.system.auteur}`,
|
||||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||||
`<b>Points de Tâche</b>: ${this.system.points_de_tache}`,
|
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -448,32 +615,44 @@ export class RdDItem extends Item {
|
|||||||
return [
|
return [
|
||||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
`<b>Rareté</b>: ${this.system.rarete}`,
|
||||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||||
`<b>Encombrement</b>: ${this.system.encombrement}`,
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_queueChatData() {
|
_queueChatData() {
|
||||||
|
function label(categorie) {
|
||||||
|
switch (categorie) {
|
||||||
|
case 'ideefixe': return 'Idée fixe';
|
||||||
|
case 'lancinant': return 'Désir lancinant';
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
return [
|
return [
|
||||||
`<b>Refoulement</b>: ${this.system.refoulement}`
|
`<b>Refoulement</b>: ${this.system.refoulement}`,
|
||||||
|
`<b>Catégorie</b>: ${label(this.system.categorie)}`,
|
||||||
|
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_ombreChatData() {
|
_ombreChatData() {
|
||||||
return [
|
return this._queueChatData()
|
||||||
`<b>Refoulement</b>: ${this.system.refoulement}`
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_souffleChatData() {
|
_souffleChatData() {
|
||||||
return [];
|
return [
|
||||||
|
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
|
||||||
|
];
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_teteChatData() {
|
_teteChatData() {
|
||||||
return [];
|
return [
|
||||||
|
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
|
||||||
|
];
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_tarotChatData() {
|
_tarotChatData() {
|
||||||
return [
|
return [
|
||||||
|
RdDItem.propertyIfDefined('Carte', RdDUtility.linkCompendium(this.pack, this.id, this.name), this.pack),
|
||||||
`<b>Concept</b>: ${this.system.concept}`,
|
`<b>Concept</b>: ${this.system.concept}`,
|
||||||
`<b>Aspect</b>: ${this.system.aspect}`,
|
`<b>Aspect</b>: ${this.system.aspect}`,
|
||||||
]
|
]
|
||||||
@@ -487,10 +666,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_monnaieChatData() {
|
_monnaieChatData() {
|
||||||
return [
|
return this._inventaireTemplateChatData()
|
||||||
`<b>Valeur en Deniers</b>: ${this.system.valeur_deniers}`,
|
|
||||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_meditationChatData() {
|
_meditationChatData() {
|
||||||
@@ -514,9 +690,9 @@ export class RdDItem extends Item {
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
return [
|
return [
|
||||||
`<b>Force</b>: ${this.system.force}`,
|
`<b>Force</b>: ${this.system.formule}`,
|
||||||
`<b>Refoulement</b>: ${this.system.refoulement}`,
|
`<b>Refoulement</b>: ${this.system.refoulement}`,
|
||||||
`<b>Présent de cités</b>: ${this.system.presentCite}`,
|
RdDItem.propertyIfDefined('<b>Présent de cités</b>', '', this.system.presentCite),
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -531,15 +707,12 @@ export class RdDItem extends Item {
|
|||||||
if (!this.system.identifie) {
|
if (!this.system.identifie) {
|
||||||
return [`<b>Inconnue</b>`]
|
return [`<b>Inconnue</b>`]
|
||||||
}
|
}
|
||||||
let properties = [
|
return [
|
||||||
`<b>Malignité</b>: ${this.system.malignite}`,
|
`<b>Malignité</b>: ${this.system.malignite}`,
|
||||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||||
`<b>Dommages</b>: ${this.system.dommages}`
|
`<b>Dommages</b>: ${this.system.dommages}`,
|
||||||
]
|
RdDItem.propertyIfDefined('<b>Remedes</b>', this.system.remedes, this.system.remedesconnus),
|
||||||
if (this.system.remedesconnus) {
|
]
|
||||||
properties.push(`<b>Remedes</b>: ${this.system.remedes}`)
|
|
||||||
}
|
|
||||||
return properties;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -554,9 +727,7 @@ export class RdDItem extends Item {
|
|||||||
`<b>Taille</b>: ${this.system.taille}`,
|
`<b>Taille</b>: ${this.system.taille}`,
|
||||||
`<b>Inertie</b>: ${this.system.inertie}`,
|
`<b>Inertie</b>: ${this.system.inertie}`,
|
||||||
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`,
|
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`,
|
||||||
`<b>Prix</b>: ${this.system.cout}`,
|
...this._inventaireTemplateChatData()
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
|
import { Environnement } from "./environnement.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
|
||||||
|
|
||||||
class Migration {
|
class Migration {
|
||||||
get code() { return "sample"; }
|
get code() { return "sample"; }
|
||||||
@@ -29,6 +29,39 @@ class Migration {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _1_5_34_migrationPngWebp {
|
||||||
|
get code() { return "migrationPngWebp"; }
|
||||||
|
get version() { return "1.5.34"; }
|
||||||
|
async migrate() {
|
||||||
|
|
||||||
|
const regexOldPngJpg = /(systems\/foundryvtt-reve-de-dragon\/icons\/.*)\.(png|jpg)/;
|
||||||
|
const replaceWithWebp = '$1.webp';
|
||||||
|
function convertImgToWebp(img) {
|
||||||
|
return img.replace(regexOldPngJpg, replaceWithWebp);
|
||||||
|
}
|
||||||
|
function prepareDocumentsImgUpdate(documents) {
|
||||||
|
return documents.filter(it => it.img && it.img.match(regexOldPngJpg))
|
||||||
|
.map(it => {
|
||||||
|
return { _id: it.id, img: convertImgToWebp(it.img) }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const itemsUpdates = prepareDocumentsImgUpdate(game.items);
|
||||||
|
const actorsUpdates = prepareDocumentsImgUpdate(game.actors);
|
||||||
|
//Migrate system png to webp
|
||||||
|
await Item.updateDocuments(itemsUpdates);
|
||||||
|
await Actor.updateDocuments(actorsUpdates);
|
||||||
|
game.actors.forEach(actor => {
|
||||||
|
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
|
||||||
|
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
|
||||||
|
}
|
||||||
|
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
|
||||||
|
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||||
get code() { return "creation-item-sort-reserve"; }
|
get code() { return "creation-item-sort-reserve"; }
|
||||||
get version() { return "10.0.16"; }
|
get version() { return "10.0.16"; }
|
||||||
@@ -180,14 +213,132 @@ class _10_2_5_ArmesTirLancer extends Migration {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
|
||||||
|
get code() { return "desir-lancinat-idee-fixe"; }
|
||||||
|
get version() { return "10.2.10"; }
|
||||||
|
|
||||||
|
migrateQueue(it) {
|
||||||
|
let categorie = undefined
|
||||||
|
let name = it.name
|
||||||
|
if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
|
||||||
|
categorie = 'lancinant';
|
||||||
|
name = it.name.replace('Désir lancinant : ', '');
|
||||||
|
|
||||||
|
}
|
||||||
|
if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
|
||||||
|
categorie = 'ideefixe';
|
||||||
|
name = it.name.replace('Idée fixe : ', '')
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
_id: it.id, name: name,
|
||||||
|
'system.ideefixe': undefined,
|
||||||
|
'system.lancinant': undefined,
|
||||||
|
'system.categorie': categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => ['queue', 'ombre'].includes(it.type))
|
||||||
|
.map(it => this.migrateQueue(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_3_0_Inventaire extends Migration {
|
||||||
|
get code() { return "migration-equipement-inventaire"; }
|
||||||
|
get version() { return "10.3.0"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => {
|
||||||
|
return this._updatesMonnaies(items)
|
||||||
|
.concat(this._updatesNonEquipe(items))
|
||||||
|
.concat(this._updatesObjets(items))
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
_updatesNonEquipe(items) {
|
||||||
|
return items
|
||||||
|
.filter(it => ['munition'].includes(it.type))
|
||||||
|
.map(it => { return { _id: it.id, 'system.equipe': undefined } });
|
||||||
|
}
|
||||||
|
_updatesObjets(items) {
|
||||||
|
return items
|
||||||
|
.filter(it => ['objet'].includes(it.type))
|
||||||
|
.map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
|
||||||
|
}
|
||||||
|
_updatesMonnaies(items) {
|
||||||
|
return items
|
||||||
|
.filter(it => ['monnaie'].includes(it.type) && it.system.valeur_deniers != undefined)
|
||||||
|
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_3_0_FrequenceEnvironnement extends Migration {
|
||||||
|
get code() { return "migration-frequence-resources"; }
|
||||||
|
get version() { return "10.3.0"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
|
||||||
|
.map(it => this._updatesFrequences(it)));
|
||||||
|
}
|
||||||
|
|
||||||
|
_updatesFrequences(it) {
|
||||||
|
return {
|
||||||
|
_id: it.id,
|
||||||
|
'system.rarete': undefined,
|
||||||
|
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_3_17_Monnaies extends Migration {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
this.mapValeur = {
|
||||||
|
"Etain (1 denier)": { name: 'Denier (étain)', system: { cout: 0.01 } },
|
||||||
|
"Bronze (10 deniers)": { name: "Sou (bronze)", system: { cout: 0.1 } },
|
||||||
|
"Argent (1 sol)": { name: "Sol (argent)", system: { cout: 1 } },
|
||||||
|
"Or (10 sols)": { name: "Dragon (or)", system: { cout: 10 } }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
get code() { return "migration-monnaies"; }
|
||||||
|
get version() { return "10.3.17"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => this._updatesMonnaies(items));
|
||||||
|
}
|
||||||
|
|
||||||
|
_updatesMonnaies(items) {
|
||||||
|
return items
|
||||||
|
.filter(it => 'monnaie' == it.type)
|
||||||
|
.filter(it => this.mapValeur[it.name] != undefined)
|
||||||
|
.map(it => {
|
||||||
|
const correction = this.mapValeur[it.name];
|
||||||
|
return {
|
||||||
|
_id: it.id,
|
||||||
|
'name': correction.name,
|
||||||
|
'system.cout': correction.system.cout,
|
||||||
|
'system.valeur_deniers': undefined
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
|
new _1_5_34_migrationPngWebp(),
|
||||||
new _10_0_16_MigrationSortsReserve(),
|
new _10_0_16_MigrationSortsReserve(),
|
||||||
new _10_0_17_MigrationCompetenceCreature(),
|
new _10_0_17_MigrationCompetenceCreature(),
|
||||||
new _10_0_21_VehiculeStructureResistanceMax(),
|
new _10_0_21_VehiculeStructureResistanceMax(),
|
||||||
new _10_0_33_MigrationNomsDraconic(),
|
new _10_0_33_MigrationNomsDraconic(),
|
||||||
new _10_2_5_ArmesTirLancer(),
|
new _10_2_5_ArmesTirLancer(),
|
||||||
|
new _10_2_10_DesirLancinant_IdeeFixe(),
|
||||||
|
new _10_3_0_Inventaire(),
|
||||||
|
new _10_3_0_FrequenceEnvironnement(),
|
||||||
|
new _10_3_17_Monnaies()
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -202,11 +353,9 @@ export class Migrations {
|
|||||||
}
|
}
|
||||||
|
|
||||||
migrate() {
|
migrate() {
|
||||||
const currentVersion = game.settings.get(
|
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||||
SYSTEM_RDD,
|
|
||||||
"systemMigrationVersion"
|
|
||||||
);
|
|
||||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||||
|
//if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||||
if (migrations.length > 0) {
|
if (migrations.length > 0) {
|
||||||
migrations.sort((a, b) =>
|
migrations.sort((a, b) =>
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static sum() {
|
static sum() {
|
||||||
return (a, b) => a + b;
|
return (a, b) => Number(a) + Number(b);
|
||||||
}
|
}
|
||||||
|
|
||||||
static ascending(orderFunction = x => x) {
|
static ascending(orderFunction = x => x) {
|
||||||
@@ -41,6 +41,11 @@ export class Misc {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static typeName(type, subType) {
|
||||||
|
return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
|
||||||
|
: '';
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
|
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
|
||||||
* @param {*} value value to convert to an integer using parseInt
|
* @param {*} value value to convert to an integer using parseInt
|
||||||
@@ -68,6 +73,19 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static indexLowercase(list) {
|
||||||
|
const obj = {};
|
||||||
|
const addToObj = (map, val) => {
|
||||||
|
const key = Grammar.toLowerCaseNoAccent(val);
|
||||||
|
if (key && !map[key]) map[key] = val
|
||||||
|
}
|
||||||
|
list.forEach(it => addToObj(obj, it))
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
static concat(lists) {
|
||||||
|
return lists.reduce((a, b) => a.concat(b), []);
|
||||||
|
}
|
||||||
|
|
||||||
static classify(items, classifier = it => it.type) {
|
static classify(items, classifier = it => it.type) {
|
||||||
let itemsBy = {}
|
let itemsBy = {}
|
||||||
Misc.classifyInto(itemsBy, items, classifier)
|
Misc.classifyInto(itemsBy, items, classifier)
|
||||||
@@ -102,7 +120,11 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static join(params, separator = '') {
|
static join(params, separator = '') {
|
||||||
return params?.reduce((a, b) => a + separator + b) ?? '';
|
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||||
|
}
|
||||||
|
|
||||||
|
static joining(separator = '') {
|
||||||
|
return (a, b) => a + separator + b;
|
||||||
}
|
}
|
||||||
|
|
||||||
static connectedGMOrUser(ownerId = undefined) {
|
static connectedGMOrUser(ownerId = undefined) {
|
||||||
@@ -112,13 +134,20 @@ export class Misc {
|
|||||||
return Misc.firstConnectedGM()?.id ?? game.user.id;
|
return Misc.firstConnectedGM()?.id ?? game.user.id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static isRollModeHiddenToPlayer() {
|
||||||
|
switch (game.settings.get("core", "rollMode")) {
|
||||||
|
case CONST.DICE_ROLL_MODES.BLIND:
|
||||||
|
case CONST.DICE_ROLL_MODES.SELF: return true;
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
static getActiveUser(id) {
|
static getActiveUser(id) {
|
||||||
return game.users.find(u => u.id == id && u.active);
|
return game.users.find(u => u.id == id && u.active);
|
||||||
}
|
}
|
||||||
|
|
||||||
static firstConnectedGM() {
|
static firstConnectedGM() {
|
||||||
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static isOwnerPlayer(actor, user=undefined) {
|
static isOwnerPlayer(actor, user=undefined) {
|
||||||
|
|||||||
@@ -1,44 +0,0 @@
|
|||||||
Le courant du Fleuve
|
|
||||||
Te domine et te Porte
|
|
||||||
Avant que tu te moeuves
|
|
||||||
Combat le, ou il t'emporte
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
A vous qui faites ripaille
|
|
||||||
sourds aux damnés de la faim
|
|
||||||
à vous qui livrez
|
|
||||||
une inégale bataille
|
|
||||||
à ceux qui vous tendent la main
|
|
||||||
|
|
||||||
Ils sont tout près ! - Tenons fermée
|
|
||||||
<br>Cette salle, où nous les narguons.
|
|
||||||
<br>Quel bruit dehors ! Hideuse armée
|
|
||||||
<br>De vampires et de dragons !
|
|
||||||
<br>La poutre du toit descellée
|
|
||||||
<br>Ploie ainsi qu'une herbe mouillée,
|
|
||||||
<br>Et la vieille porte rouillée
|
|
||||||
<br>Tremble, à déraciner ses gonds !`),
|
|
||||||
|
|
||||||
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Le monde est un rêve de Dragons. Nous
|
|
||||||
ne savons pas qui sont les Dragons ni à quoi
|
|
||||||
ils ressemblent, en dépit de l’antique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
|
|
||||||
feu et flammes.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Car parmi les humains, autre nom lui est donné,
|
|
||||||
Nom sinistre parmi tous, nom funèbre, c'est la mort!
|
|
||||||
Un ami disparu... Thanatos est passé...
|
|
||||||
|
|
||||||
|
|
||||||
Messieurs, ne crachez pas de jurons ni d'ordure
|
|
||||||
Au visage fardé de cette pauvre impure
|
|
||||||
Que déesse Famine a par un soir d'hiver,
|
|
||||||
Contrainte à relever ses jupons en plein air.
|
|
||||||
|
|
||||||
@@ -15,13 +15,19 @@
|
|||||||
|
|
||||||
// Common conf
|
// Common conf
|
||||||
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
|
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
|
||||||
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 }
|
let dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 }
|
||||||
super(dialogConf, dialogOptions)
|
super(dialogConf, dialogOptions)
|
||||||
|
|
||||||
this.calendrier = calendrier;
|
this.calendrier = calendrier;
|
||||||
this.updateData( calendrierData );
|
this.updateData( calendrierData );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async resetNombreAstraux() {
|
async resetNombreAstraux() {
|
||||||
game.system.rdd.calendrier.resetNombreAstral();
|
game.system.rdd.calendrier.resetNombreAstral();
|
||||||
@@ -39,15 +45,4 @@
|
|||||||
this.calendrierData = duplicate(calendrierData);
|
this.calendrierData = duplicate(calendrierData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
let astrologieData = this.astrologieData;
|
|
||||||
|
|
||||||
$(function () {
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ export class RdDAstrologieJoueur extends Dialog {
|
|||||||
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
|
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
|
||||||
}
|
}
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
|
||||||
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
|
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 500, 'z-index': 99999 };
|
||||||
if (dialogConfig.options) {
|
if (dialogConfig.options) {
|
||||||
mergeObject(options, dialogConfig.options, { overwrite: true });
|
mergeObject(options, dialogConfig.options, { overwrite: true });
|
||||||
}
|
}
|
||||||
@@ -29,21 +29,35 @@ export class RdDAstrologieJoueur extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor, dialogData) {
|
constructor(html, actor, dialogData) {
|
||||||
|
const dialogConf = {
|
||||||
let myButtons = {
|
title: "Nombres Astraux",
|
||||||
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
|
content: html,
|
||||||
|
default: "saveButton",
|
||||||
|
buttons: {
|
||||||
|
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
const dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 };
|
||||||
// Get all n
|
|
||||||
// Common conf
|
|
||||||
let dialogConf = { content: html, title: "Nombres Astraux", buttons: myButtons, default: "saveButton" };
|
|
||||||
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 };
|
|
||||||
super(dialogConf, dialogOptions);
|
super(dialogConf, dialogOptions);
|
||||||
|
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.dataNombreAstral = duplicate(dialogData);
|
this.dataNombreAstral = duplicate(dialogData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
|
||||||
|
this.html.find(function () {
|
||||||
|
this.html.find("[name='diffConditions']").val(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('[name="jet-astrologie"]').click((event) => {
|
||||||
|
this.requestJetAstrologie();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static organizeNombres(actor) {
|
static organizeNombres(actor) {
|
||||||
let itemNombres = actor.listItemsData('nombreastral');
|
let itemNombres = actor.listItemsData('nombreastral');
|
||||||
@@ -68,8 +82,8 @@ export class RdDAstrologieJoueur extends Dialog {
|
|||||||
carac_vue: this.actor.system.carac['vue'].value,
|
carac_vue: this.actor.system.carac['vue'].value,
|
||||||
etat: this.dataNombreAstral.etat,
|
etat: this.dataNombreAstral.etat,
|
||||||
astrologie: this.dataNombreAstral.astrologie,
|
astrologie: this.dataNombreAstral.astrologie,
|
||||||
conditions: $("#diffConditions").val(),
|
conditions: this.html.find('[name="diffConditions"]').val(),
|
||||||
date: $("#joursAstrologie").val(),
|
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||||
userId: game.user.id
|
userId: game.user.id
|
||||||
}
|
}
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
@@ -87,17 +101,4 @@ export class RdDAstrologieJoueur extends Dialog {
|
|||||||
quitDialog() {
|
quitDialog() {
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
$(function () {
|
|
||||||
$("#diffConditions").val(0);
|
|
||||||
});
|
|
||||||
|
|
||||||
html.find('#jet-astrologie').click((event) => {
|
|
||||||
this.requestJetAstrologie();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,47 +12,41 @@ export class RdDCalendrierEditeur extends Dialog {
|
|||||||
content: html,
|
content: html,
|
||||||
title: "Editeur de date/heure",
|
title: "Editeur de date/heure",
|
||||||
buttons: {
|
buttons: {
|
||||||
save: { label: "Enregistrer", callback: html => this.fillData() }
|
save: { label: "Enregistrer", callback: html => this.fillData() }
|
||||||
},
|
},
|
||||||
default: "save"
|
default: "save"
|
||||||
};
|
};
|
||||||
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
||||||
super(dialogConf, dialogOptions)
|
super(dialogConf, dialogOptions)
|
||||||
|
|
||||||
this.calendrier = calendrier;
|
this.calendrier = calendrier;
|
||||||
this.calendrierData = calendrierData;
|
this.calendrierData = calendrierData;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
activateListeners(html) {
|
||||||
fillData( ) {
|
super.activateListeners(html);
|
||||||
this.calendrierData.moisKey = $("#nomMois").val();
|
this.html = html;
|
||||||
this.calendrierData.heureKey = $("#nomHeure").val();
|
this.html.find("input[name='nomMois']").val(this.calendrierData.moisKey);
|
||||||
this.calendrierData.jourMois = $("#jourMois").val();
|
this.html.find("select[name='nomHeure']").val(this.calendrierData.heureKey);
|
||||||
this.calendrierData.minutesRelative = $("#minutesRelative").val();
|
this.html.find("select[name='jourMois']").val(this.calendrierData.jourMois);
|
||||||
|
this.html.find("select[name='minutesRelative']").val(this.calendrierData.minutesRelative);
|
||||||
console.log("UPDATE ", this.calendrierData);
|
this.html.find("select[name='annee']").val(this.calendrierData.annee);
|
||||||
this.calendrier.saveEditeur( this.calendrierData )
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
updateData( calendrierData ) {
|
fillData() {
|
||||||
|
this.calendrierData.annee = this.html.find("input[name='annee']").val();
|
||||||
|
this.calendrierData.moisKey = this.html.find("select[name='nomMois']").val();
|
||||||
|
this.calendrierData.heureKey = this.html.find("select[name='nomHeure']").val();
|
||||||
|
this.calendrierData.jourMois = this.html.find("select[name='jourMois']").val();
|
||||||
|
this.calendrierData.minutesRelative = this.html.find("select[name='minutesRelative']").val();
|
||||||
|
|
||||||
|
this.calendrier.saveEditeur(this.calendrierData)
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
updateData(calendrierData) {
|
||||||
this.calendrierData = duplicate(calendrierData);
|
this.calendrierData = duplicate(calendrierData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
let calendrierData = this.calendrierData;
|
|
||||||
|
|
||||||
$(function () {
|
|
||||||
console.log(calendrierData);
|
|
||||||
$("#nomMois").val(calendrierData.moisKey);
|
|
||||||
$("#nomHeure").val(calendrierData.heureKey);
|
|
||||||
$("#jourMois").val(calendrierData.jourMois);
|
|
||||||
$("#minutesRelative").val(calendrierData.minutesRelative);
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,6 +43,14 @@ const MAX_NOMBRE_ASTRAL = 12;
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDCalendrier extends Application {
|
export class RdDCalendrier extends Application {
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return mergeObject(super.defaultOptions, {
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
|
||||||
|
popOut: false,
|
||||||
|
resizable: false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
static createCalendrierPos() {
|
static createCalendrierPos() {
|
||||||
return { top: 200, left: 200 };
|
return { top: 200, left: 200 };
|
||||||
}
|
}
|
||||||
@@ -116,25 +124,108 @@ export class RdDCalendrier extends Application {
|
|||||||
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
|
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
|
||||||
|
|
||||||
this.listeNombreAstral = this.getListeNombreAstral();
|
this.listeNombreAstral = this.getListeNombreAstral();
|
||||||
this.rebuildListeNombreAstral(false); // Ensure always up-to-date
|
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
|
||||||
}
|
}
|
||||||
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
|
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/** @override */
|
||||||
|
async activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
|
||||||
|
this.updateDisplay();
|
||||||
|
|
||||||
|
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||||
|
|
||||||
|
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||||
|
|
||||||
|
this.html.find('.calendar-btn-edit').click(ev => {
|
||||||
|
ev.preventDefault();
|
||||||
|
this.showCalendarEditor();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('.astrologie-btn-edit').click(ev => {
|
||||||
|
ev.preventDefault();
|
||||||
|
this.showAstrologieEditor();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find('#calendar-move-handle').mousedown(ev => {
|
||||||
|
ev.preventDefault();
|
||||||
|
ev = ev || window.event;
|
||||||
|
let isRightMB = false;
|
||||||
|
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
||||||
|
isRightMB = ev.which == 3;
|
||||||
|
} else if ("button" in ev) { // IE, Opera
|
||||||
|
isRightMB = ev.button == 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isRightMB) {
|
||||||
|
dragElement(document.getElementById("calendar-time-container"));
|
||||||
|
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
|
||||||
|
|
||||||
|
function dragElement(elmnt) {
|
||||||
|
elmnt.onmousedown = dragMouseDown;
|
||||||
|
function dragMouseDown(e) {
|
||||||
|
e = e || window.event;
|
||||||
|
e.preventDefault();
|
||||||
|
pos3 = e.clientX;
|
||||||
|
pos4 = e.clientY;
|
||||||
|
|
||||||
|
document.onmouseup = closeDragElement;
|
||||||
|
document.onmousemove = elementDrag;
|
||||||
|
}
|
||||||
|
|
||||||
|
function elementDrag(e) {
|
||||||
|
e = e || window.event;
|
||||||
|
e.preventDefault();
|
||||||
|
// calculate the new cursor position:
|
||||||
|
pos1 = pos3 - e.clientX;
|
||||||
|
pos2 = pos4 - e.clientY;
|
||||||
|
pos3 = e.clientX;
|
||||||
|
pos4 = e.clientY;
|
||||||
|
// set the element's new position:
|
||||||
|
elmnt.style.bottom = undefined
|
||||||
|
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
|
||||||
|
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
|
||||||
|
}
|
||||||
|
|
||||||
|
function closeDragElement() {
|
||||||
|
// stop moving when mouse button is released:
|
||||||
|
elmnt.onmousedown = undefined;
|
||||||
|
document.onmouseup = undefined;
|
||||||
|
document.onmousemove = undefined;
|
||||||
|
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
|
||||||
|
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
|
||||||
|
xPos = xPos < 0 ? 0 : xPos;
|
||||||
|
yPos = yPos < 0 ? 0 : yPos;
|
||||||
|
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
|
||||||
|
elmnt.style.top = (yPos) + "px";
|
||||||
|
elmnt.style.left = (xPos) + "px";
|
||||||
|
}
|
||||||
|
game.system.rdd.calendrier.calendrierPos.top = yPos;
|
||||||
|
game.system.rdd.calendrier.calendrierPos.left = xPos;
|
||||||
|
if (game.user.isGM) {
|
||||||
|
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (isRightMB) {
|
||||||
|
game.system.rdd.calendrier.calendrierPos.top = 200;
|
||||||
|
game.system.rdd.calendrier.calendrierPos.left = 200;
|
||||||
|
if (game.user.isGM) {
|
||||||
|
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||||
|
}
|
||||||
|
this.setPos(game.system.rdd.calendrier.calendrierPos);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getListeNombreAstral() {
|
getListeNombreAstral() {
|
||||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static get defaultOptions() {
|
|
||||||
return mergeObject(super.defaultOptions, {
|
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
|
|
||||||
popOut: false,
|
|
||||||
resizable: false
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getDateFromIndex(index) {
|
getDateFromIndex(index) {
|
||||||
const dateRdD = this.getCalendrier(index);
|
const dateRdD = this.getCalendrier(index);
|
||||||
@@ -210,12 +301,13 @@ export class RdDCalendrier extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getNombreAstral(indexDate) {
|
getNombreAstral(indexDate) {
|
||||||
let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
|
const listNombreAstral = this.getListeNombreAstral();
|
||||||
|
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||||
return astralData?.nombreAstral;
|
return astralData?.nombreAstral;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rebuildListeNombreAstral(showDice = SHOW_DICE) {
|
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
let jourCourant = this.getCurrentDayIndex();
|
let jourCourant = this.getCurrentDayIndex();
|
||||||
let newList = [];
|
let newList = [];
|
||||||
@@ -228,9 +320,8 @@ export class RdDCalendrier extends Application {
|
|||||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//console.log("SAVE list", newList, jourCourant);
|
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||||
this.listeNombreAstral = newList;
|
this.listeNombreAstral = newList;
|
||||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -323,6 +414,7 @@ export class RdDCalendrier extends Application {
|
|||||||
formData.moisKey = mois.key;
|
formData.moisKey = mois.key;
|
||||||
formData.jourMois = this.calendrier.jour + 1;
|
formData.jourMois = this.calendrier.jour + 1;
|
||||||
formData.nomMois = mois.label; // heures et mois nommés identiques
|
formData.nomMois = mois.label; // heures et mois nommés identiques
|
||||||
|
formData.annee = this.calendrier.annee;
|
||||||
formData.iconMois = dossierIconesHeures + mois.icon;
|
formData.iconMois = dossierIconesHeures + mois.icon;
|
||||||
formData.nomHeure = heure.label;
|
formData.nomHeure = heure.label;
|
||||||
formData.iconHeure = dossierIconesHeures + heure.icon;
|
formData.iconHeure = dossierIconesHeures + heure.icon;
|
||||||
@@ -471,7 +563,7 @@ export class RdDCalendrier extends Application {
|
|||||||
updateDisplay() {
|
updateDisplay() {
|
||||||
let calendrier = this.fillCalendrierData();
|
let calendrier = this.fillCalendrierData();
|
||||||
// Rebuild text du calendrier
|
// Rebuild text du calendrier
|
||||||
let dateHTML = `Jour ${calendrier.jourMois} de ${calendrier.nomMois} (${calendrier.nomSaison})`
|
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
|
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
|
||||||
}
|
}
|
||||||
@@ -494,6 +586,7 @@ export class RdDCalendrier extends Application {
|
|||||||
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
|
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
|
||||||
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
|
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
|
||||||
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
|
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
|
||||||
|
this.calendrier.annee = Number(calendrierData.annee);
|
||||||
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
|
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
|
||||||
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
|
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
|
||||||
|
|
||||||
@@ -553,97 +646,4 @@ export class RdDCalendrier extends Application {
|
|||||||
astrologieEditeur.updateData(calendrierData);
|
astrologieEditeur.updateData(calendrierData);
|
||||||
astrologieEditeur.render(true);
|
astrologieEditeur.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** @override */
|
|
||||||
async activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
this.updateDisplay();
|
|
||||||
|
|
||||||
html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
|
||||||
|
|
||||||
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
|
||||||
|
|
||||||
html.find('.calendar-btn-edit').click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
this.showCalendarEditor();
|
|
||||||
});
|
|
||||||
|
|
||||||
html.find('.astrologie-btn-edit').click(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
this.showAstrologieEditor();
|
|
||||||
});
|
|
||||||
|
|
||||||
html.find('#calendar-move-handle').mousedown(ev => {
|
|
||||||
ev.preventDefault();
|
|
||||||
ev = ev || window.event;
|
|
||||||
let isRightMB = false;
|
|
||||||
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
|
||||||
isRightMB = ev.which == 3;
|
|
||||||
} else if ("button" in ev) { // IE, Opera
|
|
||||||
isRightMB = ev.button == 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isRightMB) {
|
|
||||||
dragElement(document.getElementById("calendar-time-container"));
|
|
||||||
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
|
|
||||||
|
|
||||||
function dragElement(elmnt) {
|
|
||||||
elmnt.onmousedown = dragMouseDown;
|
|
||||||
function dragMouseDown(e) {
|
|
||||||
e = e || window.event;
|
|
||||||
e.preventDefault();
|
|
||||||
pos3 = e.clientX;
|
|
||||||
pos4 = e.clientY;
|
|
||||||
|
|
||||||
document.onmouseup = closeDragElement;
|
|
||||||
document.onmousemove = elementDrag;
|
|
||||||
}
|
|
||||||
|
|
||||||
function elementDrag(e) {
|
|
||||||
e = e || window.event;
|
|
||||||
e.preventDefault();
|
|
||||||
// calculate the new cursor position:
|
|
||||||
pos1 = pos3 - e.clientX;
|
|
||||||
pos2 = pos4 - e.clientY;
|
|
||||||
pos3 = e.clientX;
|
|
||||||
pos4 = e.clientY;
|
|
||||||
// set the element's new position:
|
|
||||||
elmnt.style.bottom = undefined
|
|
||||||
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
|
|
||||||
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
|
|
||||||
}
|
|
||||||
|
|
||||||
function closeDragElement() {
|
|
||||||
// stop moving when mouse button is released:
|
|
||||||
elmnt.onmousedown = undefined;
|
|
||||||
document.onmouseup = undefined;
|
|
||||||
document.onmousemove = undefined;
|
|
||||||
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
|
|
||||||
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
|
|
||||||
xPos = xPos < 0 ? 0 : xPos;
|
|
||||||
yPos = yPos < 0 ? 0 : yPos;
|
|
||||||
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
|
|
||||||
elmnt.style.top = (yPos) + "px";
|
|
||||||
elmnt.style.left = (xPos) + "px";
|
|
||||||
}
|
|
||||||
game.system.rdd.calendrier.calendrierPos.top = yPos;
|
|
||||||
game.system.rdd.calendrier.calendrierPos.left = xPos;
|
|
||||||
if (game.user.isGM) {
|
|
||||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (isRightMB) {
|
|
||||||
game.system.rdd.calendrier.calendrierPos.top = 200;
|
|
||||||
game.system.rdd.calendrier.calendrierPos.left = 200;
|
|
||||||
if (game.user.isGM) {
|
|
||||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
|
||||||
}
|
|
||||||
this.setPos(game.system.rdd.calendrier.calendrierPos);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -52,6 +52,11 @@ export class RdDCarac {
|
|||||||
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static isActionPhysique(selectedCarac) {
|
||||||
|
return !selectedCarac ||
|
||||||
|
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||||
|
}
|
||||||
|
|
||||||
static isIgnoreEtatGeneral(rollData) {
|
static isIgnoreEtatGeneral(rollData) {
|
||||||
const selectedCarac = rollData.selectedCarac;
|
const selectedCarac = rollData.selectedCarac;
|
||||||
return !selectedCarac ||
|
return !selectedCarac ||
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||||
|
import { DialogSelectTarget } from "./dialog-select-target.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { RdDItemArme } from "./item-arme.js";
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
import { RdDItemCompetence } from "./item-competence.js";
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
@@ -11,6 +12,7 @@ import { RdDRoll } from "./rdd-roll.js";
|
|||||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
|
import { Targets } from "./targets.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const premierRoundInit = [
|
const premierRoundInit = [
|
||||||
@@ -82,7 +84,6 @@ export class RdDCombatManager extends Combat {
|
|||||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||||
|
|
||||||
ids = typeof ids === "string" ? [ids] : ids;
|
ids = typeof ids === "string" ? [ids] : ids;
|
||||||
const currentId = this.combatant._id;
|
|
||||||
// calculate initiative
|
// calculate initiative
|
||||||
for (let cId = 0; cId < ids.length; cId++) {
|
for (let cId = 0; cId < ids.length; cId++) {
|
||||||
const combatant = this.combatants.get(ids[cId]);
|
const combatant = this.combatants.get(ids[cId]);
|
||||||
@@ -101,14 +102,14 @@ export class RdDCombatManager extends Combat {
|
|||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||||
const niveau = competence.system.niveau;
|
const niveau = competence.system.niveau;
|
||||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//console.log("Combatat", c);
|
//console.log("Combatat", c);
|
||||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||||
if ( !roll.total) {
|
if (!roll.total) {
|
||||||
roll.evaluate( {async: false});
|
roll.evaluate({ async: false });
|
||||||
}
|
}
|
||||||
if (roll.total <= 0) roll.total = 0.00;
|
if (roll.total <= 0) roll.total = 0.00;
|
||||||
console.log("Compute init for", rollFormula, roll.total, combatant);
|
console.log("Compute init for", rollFormula, roll.total, combatant);
|
||||||
@@ -156,12 +157,13 @@ export class RdDCombatManager extends Combat {
|
|||||||
let actions = [];
|
let actions = [];
|
||||||
for (const arme of armes) {
|
for (const arme of armes) {
|
||||||
if (arme.system.equipe) {
|
if (arme.system.equipe) {
|
||||||
const dommages = arme.system.dommages;
|
const dommages = arme.system.dommages.toString();
|
||||||
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages] ;
|
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
|
||||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||||
}
|
}
|
||||||
if (arme.system.unemain && arme.system.competence) {
|
if ((arme.system.unemain && arme.system.competence) ||
|
||||||
|
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
|
||||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||||
arme: arme,
|
arme: arme,
|
||||||
infoMain: "(1 main)",
|
infoMain: "(1 main)",
|
||||||
@@ -220,31 +222,30 @@ export class RdDCombatManager extends Combat {
|
|||||||
|
|
||||||
static listActionsCreature(competences) {
|
static listActionsCreature(competences) {
|
||||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||||
.map(it => RdDItemCompetenceCreature.toActionArme(it));
|
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
static listActionsPossessions(actor) {
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
|
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||||
{
|
return {
|
||||||
return {
|
name: p.name,
|
||||||
name: p.name,
|
action: 'conjurer',
|
||||||
action: 'conjurer',
|
system: {
|
||||||
system: {
|
competence: p.name,
|
||||||
competence: p.name,
|
possessionid: p.system.possessionid,
|
||||||
possessionid: p.system.possessionid,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}));
|
}
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static listActionsCombat(combatant) {
|
static listActionsCombat(combatant) {
|
||||||
const actor = combatant.actor;
|
const actor = combatant.actor;
|
||||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||||
if (actions.length>0) {
|
if (actions.length > 0) {
|
||||||
return actions;
|
return actions;
|
||||||
}
|
}
|
||||||
if (actor.isCreature()) {
|
if (actor.isCreatureEntite()) {
|
||||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
||||||
} else {
|
} else {
|
||||||
// Recupération des items 'arme'
|
// Recupération des items 'arme'
|
||||||
@@ -355,7 +356,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
||||||
compNiveau = compData.system.niveau;
|
compNiveau = compData.system.niveau;
|
||||||
initInfo = action.name + " / " + action.system.competence;
|
initInfo = action.name + " / " + action.system.competence;
|
||||||
|
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||||
caracForInit = compData.system.carac_value;
|
caracForInit = compData.system.carac_value;
|
||||||
} else {
|
} else {
|
||||||
@@ -383,7 +384,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
switch (arme.system.cac) {
|
switch (arme.system.cac) {
|
||||||
case "empoignade":
|
case "empoignade":
|
||||||
return 3;
|
return 3;
|
||||||
case "pugilat":
|
case "pugilat":
|
||||||
case "naturelle":
|
case "naturelle":
|
||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
@@ -394,7 +395,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
static displayInitiativeMenu(html, combatantId) {
|
static displayInitiativeMenu(html, combatantId) {
|
||||||
console.log("Combatant ; ", combatantId);
|
console.log("Combatant ; ", combatantId);
|
||||||
const combatant = game.combat.combatants.get(combatantId);
|
const combatant = game.combat.combatants.get(combatantId);
|
||||||
if (! (combatant?.actor) ) {
|
if (!(combatant?.actor)) {
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -469,49 +470,30 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createUsingTarget(attacker) {
|
static rddCombatTarget(target, attacker) {
|
||||||
const target = RdDCombat.getTarget()
|
const defender = target?.actor;
|
||||||
if (target == undefined) {
|
const defenderTokenId = target?.id;
|
||||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
|
||||||
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
|
|
||||||
: "Vous devez choisir une cible à attaquer!");
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
const defender = target?.actor;
|
|
||||||
const defenderTokenId = target?.id;
|
|
||||||
if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
|
|
||||||
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
|
|
||||||
} else {
|
|
||||||
return this.create(attacker, defender, defenderTokenId, target)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getTarget() {
|
|
||||||
if (game.user.targets && game.user.targets.size == 1) {
|
|
||||||
for (let target of game.user.targets) {
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static create(attacker, defender, defenderTokenId, target = undefined) {
|
|
||||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createForAttackerAndDefender(attackerId, defenderTokenId) {
|
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||||
const attacker = game.actors.get(attackerId);
|
const attacker = game.actors.get(attackerId);
|
||||||
if (defenderTokenId) {
|
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||||
const defenderToken = canvas.tokens.get(defenderTokenId);
|
let target = undefined
|
||||||
const defender = defenderToken.actor;
|
if (!defenderTokenId || !defender) {
|
||||||
|
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||||
return RdDCombat.create(attacker, defender, defenderTokenId);
|
target = Targets.getTarget()
|
||||||
|
if (!target) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
defenderTokenId = target.id;
|
||||||
|
defender = target.actor;
|
||||||
|
if (!defenderTokenId || !defender) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return RdDCombat.createUsingTarget(attacker)
|
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -522,7 +504,7 @@ export class RdDCombat {
|
|||||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||||
|
|
||||||
defender.encaisserDommages(attackerRoll, attacker);
|
defender.encaisserDommages(attackerRoll, attacker);
|
||||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -531,7 +513,7 @@ export class RdDCombat {
|
|||||||
static onMsgDefense(msg) {
|
static onMsgDefense(msg) {
|
||||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||||
}
|
}
|
||||||
@@ -558,11 +540,10 @@ export class RdDCombat {
|
|||||||
'#echec-total-attaque',
|
'#echec-total-attaque',
|
||||||
]) {
|
]) {
|
||||||
html.on("click", button, event => {
|
html.on("click", button, event => {
|
||||||
const rddCombat = RdDCombat.createForAttackerAndDefender(
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||||
event.currentTarget.attributes['data-attackerId']?.value,
|
event.currentTarget.attributes['data-attackerId']?.value,
|
||||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||||
if (rddCombat) {
|
if (rddCombat) {
|
||||||
|
|
||||||
rddCombat.onEvent(button, event);
|
rddCombat.onEvent(button, event);
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
}
|
}
|
||||||
@@ -589,7 +570,7 @@ export class RdDCombat {
|
|||||||
async onEvent(button, event) {
|
async onEvent(button, event) {
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
|
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||||
|
|
||||||
@@ -709,12 +690,13 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async proposerAjustementTirLancer( rollData ) {
|
async proposerAjustementTirLancer(rollData) {
|
||||||
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
||||||
if (this.defender.isEntite([ENTITE_BLURETTE])){
|
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||||
ChatMessage.create( {
|
ChatMessage.create({
|
||||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")})
|
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||||
|
})
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||||
@@ -723,7 +705,7 @@ export class RdDCombat {
|
|||||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||||
const taille = this._ajustementTaille(this.defender)
|
const taille = this._ajustementTaille(this.defender)
|
||||||
const activite = this._ajustementMouvement(this.defender)
|
const activite = this._ajustementMouvement(this.defender)
|
||||||
const total = [portee, taille, activite].map(it=>it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
|
||||||
rollData: rollData,
|
rollData: rollData,
|
||||||
@@ -745,32 +727,32 @@ export class RdDCombat {
|
|||||||
isVisible(token, defenderToken) {
|
isVisible(token, defenderToken) {
|
||||||
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
|
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
|
||||||
}
|
}
|
||||||
|
|
||||||
distance(token, defenderToken) {
|
distance(token, defenderToken) {
|
||||||
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
|
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
_ajustementPortee(dist, arme) {
|
_ajustementPortee(dist, arme) {
|
||||||
if (dist <= arme.system.portee_courte) return {msg:"courte", diff:0};
|
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||||||
if (dist <= arme.system.portee_moyenne) return {msg: "moyenne" , diff: -3};
|
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||||||
if (dist <= arme.system.portee_extreme) return {msg: "extrême", diff:-5};
|
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||||||
return {msg: "inatteignable", diff: -10};
|
return { msg: "inatteignable", diff: -10 };
|
||||||
}
|
}
|
||||||
|
|
||||||
_ajustementTaille(actor) {
|
_ajustementTaille(actor) {
|
||||||
if (actor.isVehicule()) return {msg: "véhicule", diff: 0}
|
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||||||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||||||
if (taille <= 1) return {msg: "souris", diff: -8};
|
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||||||
if (taille <= 3) return {msg: "chat", diff: -4};
|
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||||||
if (taille <= 5) return {msg: "chien", diff: -2};
|
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||||||
if (taille <= 15) return {msg: "humanoïde", diff: 0};
|
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||||||
if (taille <= 20) return {msg: "ogre", diff: 2};
|
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||||
return {msg: "gigantesque", diff: 4};
|
return { msg: "gigantesque", diff: 4 };
|
||||||
}
|
}
|
||||||
_ajustementMouvement(defender) {
|
_ajustementMouvement(defender) {
|
||||||
if (defender.getSurprise(true)) return {msg: "immobile (surprise)", diff: 0};
|
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
|
||||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return {msg: "en mouvement (combat)", diff: -4};
|
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
|
||||||
return {msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3};
|
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -784,7 +766,7 @@ export class RdDCombat {
|
|||||||
// whisper: ChatMessage.getWhisperRecipients("GM")})
|
// whisper: ChatMessage.getWhisperRecipients("GM")})
|
||||||
// }
|
// }
|
||||||
|
|
||||||
if (!await this.accorderEntite('avant-attaque')) {
|
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
||||||
@@ -807,23 +789,21 @@ export class RdDCombat {
|
|||||||
await this.proposerAjustementTirLancer(rollData)
|
await this.proposerAjustementTirLancer(rollData)
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(this.attacker, rollData,
|
const dialog = await RdDRoll.create(this.attacker, rollData,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||||
{
|
{
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
name: 'jet-attaque',
|
||||||
options: { height: 540 }
|
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
||||||
}, {
|
callbacks: [
|
||||||
name: 'jet-attaque',
|
this.attacker.createCallbackExperience(),
|
||||||
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
this.attacker.createCallbackAppelAuMoral(),
|
||||||
callbacks: [
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||||
this.attacker.createCallbackExperience(),
|
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
|
||||||
this.attacker.createCallbackAppelAuMoral(),
|
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
||||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
||||||
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
|
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
||||||
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
||||||
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
]
|
||||||
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
});
|
||||||
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
|
||||||
]
|
|
||||||
});
|
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -836,10 +816,11 @@ export class RdDCombat {
|
|||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
|
targetToken: Targets.extractTokenData(this.target),
|
||||||
essais: {}
|
essais: {}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (this.attacker.isCreature()) {
|
if (this.attacker.isCreatureEntite()) {
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||||
}
|
}
|
||||||
else if (arme) {
|
else if (arme) {
|
||||||
@@ -857,7 +838,7 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onAttaqueParticuliere(rollData) {
|
async _onAttaqueParticuliere(rollData) {
|
||||||
|
|
||||||
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
||||||
// force toujours, sauf empoignade
|
// force toujours, sauf empoignade
|
||||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||||
@@ -875,7 +856,7 @@ export class RdDCombat {
|
|||||||
else if (!isForce && !isFinesse && isRapide) {
|
else if (!isForce && !isFinesse && isRapide) {
|
||||||
return await this.choixParticuliere(rollData, "rapidite");
|
return await this.choixParticuliere(rollData, "rapidite");
|
||||||
}
|
}
|
||||||
|
|
||||||
const choixParticuliere = await ChatMessage.create({
|
const choixParticuliere = await ChatMessage.create({
|
||||||
alias: this.attacker.name,
|
alias: this.attacker.name,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||||
@@ -904,7 +885,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||||
|
|
||||||
if (!await this.accorderEntite('avant-defense')) {
|
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -914,7 +895,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
isPossession( attackerRoll) {
|
isPossession(attackerRoll) {
|
||||||
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1057,31 +1038,28 @@ export class RdDCombat {
|
|||||||
const arme = this.defender.getArmeParade(armeParadeId);
|
const arme = this.defender.getArmeParade(armeParadeId);
|
||||||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||||||
const competence = arme?.system?.competence;
|
const competence = arme?.system?.competence;
|
||||||
if (competence == undefined)
|
if (competence == undefined) {
|
||||||
{
|
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
|
||||||
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let rollData = this._prepareParade(attackerRoll, arme, competence);
|
let rollData = this._prepareParade(attackerRoll, arme, competence);
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(this.defender, rollData,
|
const dialog = await RdDRoll.create(this.defender, rollData,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||||
{
|
{
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
name: 'jet-parade',
|
||||||
options: { height: 540 }
|
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
||||||
}, {
|
callbacks: [
|
||||||
name: 'jet-parade',
|
this.defender.createCallbackExperience(),
|
||||||
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
this.defender.createCallbackAppelAuMoral(),
|
||||||
callbacks: [
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||||
this.defender.createCallbackExperience(),
|
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
||||||
this.defender.createCallbackAppelAuMoral(),
|
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
||||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
||||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
||||||
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
]
|
||||||
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
});
|
||||||
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
|
||||||
]
|
|
||||||
});
|
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1100,7 +1078,7 @@ export class RdDCombat {
|
|||||||
show: {}
|
show: {}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (this.defender.isCreature()) {
|
if (this.defender.isCreatureEntite()) {
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
|
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1149,19 +1127,20 @@ export class RdDCombat {
|
|||||||
let rollData = this._prepareEsquive(attackerRoll, esquive);
|
let rollData = this._prepareEsquive(attackerRoll, esquive);
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(this.defender, rollData,
|
const dialog = await RdDRoll.create(this.defender, rollData,
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||||
name: 'jet-esquive',
|
{
|
||||||
label: 'Esquiver',
|
name: 'jet-esquive',
|
||||||
callbacks: [
|
label: 'Esquiver',
|
||||||
this.defender.createCallbackExperience(),
|
callbacks: [
|
||||||
this.defender.createCallbackAppelAuMoral(),
|
this.defender.createCallbackExperience(),
|
||||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
this.defender.createCallbackAppelAuMoral(),
|
||||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
||||||
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||||
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
||||||
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
||||||
]
|
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
||||||
});
|
]
|
||||||
|
});
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1178,7 +1157,7 @@ export class RdDCombat {
|
|||||||
show: {}
|
show: {}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (this.defender.isCreature()) {
|
if (this.defender.isCreatureEntite()) {
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||||
}
|
}
|
||||||
return rollData;
|
return rollData;
|
||||||
@@ -1339,35 +1318,6 @@ export class RdDCombat {
|
|||||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/* retourne true si on peut continuer, false si on ne peut pas continuer */
|
|
||||||
async accorderEntite(when = 'avant-encaissement') {
|
|
||||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
|
||||||
|| this.defender == undefined
|
|
||||||
|| !this.defender.isEntite([ENTITE_INCARNE])
|
|
||||||
|| this.defender.isEntiteAccordee(this.attacker)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.system.carac.niveau.value));
|
|
||||||
|
|
||||||
let message = {
|
|
||||||
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
|
|
||||||
whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
|
|
||||||
};
|
|
||||||
|
|
||||||
if (rolled.isSuccess) {
|
|
||||||
await this.defender.setEntiteReveAccordee(this.attacker);
|
|
||||||
message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
|
|
||||||
}
|
|
||||||
|
|
||||||
ChatMessage.create(message);
|
|
||||||
return rolled.isSuccess;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayActorCombatStatus(combat, actor) {
|
static async displayActorCombatStatus(combat, actor) {
|
||||||
let formData = {
|
let formData = {
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||||
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
|
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
|
||||||
import { DialogStress } from "./dialog-stress.js";
|
import { DialogStress } from "./dialog-stress.js";
|
||||||
import { Grammar } from "./grammar.js";
|
|
||||||
import { RdDItemCompetence } from "./item-competence.js";
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
@@ -14,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|||||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
||||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||||
@@ -23,56 +22,100 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
|||||||
export class RdDCommands {
|
export class RdDCommands {
|
||||||
|
|
||||||
static init() {
|
static init() {
|
||||||
if (!game.system.rdd.commands) {
|
const rddCommands = new RdDCommands();
|
||||||
const rddCommands = new RdDCommands();
|
|
||||||
rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
|
||||||
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
|
|
||||||
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
|
|
||||||
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
|
|
||||||
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
Hooks.on("chatMessage", (html, content, msg) => {
|
||||||
path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
|
if (content[0] == '/') {
|
||||||
descr: `Cherche où se trouve une case des Terres médianes
|
let regExp = /(\S+)/g;
|
||||||
|
let commands = content.match(regExp);
|
||||||
|
if (rddCommands.processChatCommand(commands, content, msg)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
|
||||||
|
game.system.rdd.commands = rddCommands;
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
this.commandsTable = undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
_registerCommands() {
|
||||||
|
this.commandsTable = {}
|
||||||
|
this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||||
|
this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||||
|
|
||||||
|
this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
|
||||||
|
|
||||||
|
this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
|
||||||
|
this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
|
||||||
|
this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
|
||||||
|
this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
|
||||||
|
this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
|
||||||
|
this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
|
||||||
|
this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
|
||||||
|
this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
|
||||||
|
this.registerCommand({
|
||||||
|
path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
|
||||||
|
descr: `Affiche la table des Rencontres
|
||||||
|
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
|
||||||
|
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
|
||||||
|
});
|
||||||
|
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
|
||||||
|
|
||||||
|
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||||
|
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||||
|
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
|
||||||
|
|
||||||
|
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||||
|
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||||
|
|
||||||
|
this.registerCommand({
|
||||||
|
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||||
|
descr: `Cherche où se trouve une case des Terres médianes
|
||||||
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
|
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
|
||||||
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
|
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
|
||||||
rddCommands.registerCommand({
|
});
|
||||||
path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
|
this.registerCommand({
|
||||||
descr: `Tire une case aléatoire des Terres médianes
|
path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
|
||||||
|
descr: `Tire une case aléatoire des Terres médianes
|
||||||
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
|
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
|
||||||
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
|
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR`
|
||||||
rddCommands.registerCommand({
|
});
|
||||||
path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
|
this.registerCommand({
|
||||||
descr: `Détermine une rencontre dans un type de case
|
path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params),
|
||||||
|
descr: `Détermine une rencontre dans les TMR
|
||||||
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
|
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
|
||||||
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
|
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
|
||||||
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
|
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
|
||||||
});
|
});
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
|
path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params),
|
||||||
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
|
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
|
||||||
<br>/xp comp -6 1: pour passer de -6 à +1
|
<br>/xp comp -6 1: pour passer de -6 à +1
|
||||||
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
|
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
|
||||||
});
|
});
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
|
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
|
||||||
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
||||||
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
|
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
|
||||||
});
|
});
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
|
path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params),
|
||||||
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
|
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
|
||||||
<br><strong>/rdd</strong> ouvre la table de résolution
|
<br><strong>/rdd</strong> ouvre la table de résolution
|
||||||
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
|
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
|
||||||
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
|
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
|
||||||
@@ -80,52 +123,46 @@ export class RdDCommands {
|
|||||||
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
|
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
|
||||||
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
|
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
|
||||||
`
|
`
|
||||||
});
|
});
|
||||||
rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
|
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
|
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
|
||||||
descr: `Demande aux joueurs de payer un montant. Exemples:
|
descr: `Demande aux joueurs de payer un montant. Exemples:
|
||||||
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
|
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
|
||||||
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
|
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
|
||||||
});
|
});
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
|
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
|
||||||
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
|
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
|
||||||
<br><strong>/astro 7</strong>
|
<br><strong>/astro 7</strong>
|
||||||
<br><strong>/astro Lyre</strong>
|
<br><strong>/astro Lyre</strong>
|
||||||
<br><strong>/astro Lyr</strong>`
|
<br><strong>/astro Lyr</strong>`
|
||||||
});
|
});
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
|
path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(),
|
||||||
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
|
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
|
||||||
});
|
});
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
|
path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(),
|
||||||
descr: "Supprime les signes draconiques éphémères"
|
descr: "Supprime les signes draconiques éphémères"
|
||||||
});
|
});
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
|
path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params),
|
||||||
descr: `Distribue du stress aux personnages. Exemples:
|
descr: `Distribue du stress aux personnages. Exemples:
|
||||||
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
|
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
|
||||||
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
|
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
|
||||||
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
|
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
|
||||||
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
|
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
|
||||||
});
|
});
|
||||||
|
|
||||||
rddCommands.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
|
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
|
||||||
descr: `Enregistre une entrée de chronologie dans un article de journal`
|
descr: `Enregistre une entrée de chronologie dans un article de journal`
|
||||||
});
|
});
|
||||||
|
|
||||||
game.system.rdd.commands = rddCommands;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
constructor() {
|
|
||||||
this.commandsTable = {};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -167,18 +204,29 @@ export class RdDCommands {
|
|||||||
processChatCommand(commandLine, content = '', msg = {}) {
|
processChatCommand(commandLine, content = '', msg = {}) {
|
||||||
// Setup new message's visibility
|
// Setup new message's visibility
|
||||||
let rollMode = game.settings.get("core", "rollMode");
|
let rollMode = game.settings.get("core", "rollMode");
|
||||||
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
if (["gmroll", "blindroll"].includes(rollMode)) {
|
||||||
if (rollMode === "blindroll") msg["blind"] = true;
|
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||||
|
}
|
||||||
|
if (rollMode === "blindroll"){
|
||||||
|
msg["blind"] = true;
|
||||||
|
}
|
||||||
msg["type"] = 0;
|
msg["type"] = 0;
|
||||||
|
|
||||||
|
if (!this.commandsTable) {
|
||||||
|
this._registerCommands();
|
||||||
|
}
|
||||||
|
|
||||||
let command = commandLine[0].toLowerCase();
|
let command = commandLine[0].toLowerCase();
|
||||||
let params = commandLine.slice(1);
|
if (this._isCommandHandled(command)) {
|
||||||
|
let params = commandLine.slice(1);
|
||||||
return this.process(command, params, content, msg);
|
this._processCommand(this.commandsTable, command, params, content, msg);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
process(command, params, content, msg) {
|
_isCommandHandled(command){
|
||||||
return this._processCommand(this.commandsTable, command, params, content, msg);
|
return this.commandsTable[command] != undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||||||
@@ -186,18 +234,20 @@ export class RdDCommands {
|
|||||||
path = path + name + " ";
|
path = path + name + " ";
|
||||||
if (command && command.subTable) {
|
if (command && command.subTable) {
|
||||||
if (params[0]) {
|
if (params[0]) {
|
||||||
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
this.help(msg, command.subTable);
|
this.help(msg, command.subTable);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
if (command && command.func) {
|
if (command && command.func) {
|
||||||
const result = await command.func(content, msg, params);
|
new Promise(async () => {
|
||||||
if (result == false) {
|
const result = await command.func(content, msg, params);
|
||||||
RdDCommands._chatAnswer(msg, command.descr);
|
if (result == false) {
|
||||||
}
|
RdDCommands._chatAnswer(msg, command.descr);
|
||||||
|
}
|
||||||
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -208,10 +258,10 @@ export class RdDCommands {
|
|||||||
this.help(msg, undefined);
|
this.help(msg, undefined);
|
||||||
}
|
}
|
||||||
async help(msg, table) {
|
async help(msg, table) {
|
||||||
let list = []
|
let commands = []
|
||||||
this._buildSubTableHelp(list, table || this.commandsTable);
|
this._buildSubTableHelp(commands, table ?? this.commandsTable);
|
||||||
|
|
||||||
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
|
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands });
|
||||||
let d = new Dialog(
|
let d = new Dialog(
|
||||||
{
|
{
|
||||||
title: "Commandes disponibles dans le tchat",
|
title: "Commandes disponibles dans le tchat",
|
||||||
@@ -249,7 +299,7 @@ export class RdDCommands {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getRencontreTMR(params) {
|
async getRencontreTMR(params) {
|
||||||
if (params.length == 1 || params.length == 2) {
|
if (params.length == 1 || params.length == 2) {
|
||||||
return TMRRencontres.rollRencontre(params[0], params[1])
|
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -281,7 +331,7 @@ export class RdDCommands {
|
|||||||
diff = 0;
|
diff = 0;
|
||||||
}
|
}
|
||||||
const caracName = params[0];
|
const caracName = params[0];
|
||||||
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : undefined;
|
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : {name:undefined};
|
||||||
if (competence) {
|
if (competence) {
|
||||||
for (let actor of actors) {
|
for (let actor of actors) {
|
||||||
await actor.rollCaracCompetence(caracName, competence.name, diff);
|
await actor.rollCaracCompetence(caracName, competence.name, diff);
|
||||||
@@ -336,6 +386,44 @@ export class RdDCommands {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async tableRencontres(msg, params) {
|
||||||
|
if (params && params.length > 0) {
|
||||||
|
const search = Misc.join(params, ' ');
|
||||||
|
const solvedTerrain = TMRUtility.findTMRLike(search);
|
||||||
|
if (solvedTerrain == undefined) {
|
||||||
|
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||||
|
}
|
||||||
|
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
async tableMilieu(msg, params, toChat) {
|
||||||
|
if (params && params.length > 0) {
|
||||||
|
const search = Misc.join(params, ' ');
|
||||||
|
const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
|
||||||
|
if (milieux.length == 0) {
|
||||||
|
const tous = Object.values(await game.system.rdd.environnement.milieux());
|
||||||
|
return RdDCommands._chatAnswer(msg, `<strong>Aucun milieu correspondant à '${search}'.</strong>
|
||||||
|
<br>Milieux disponibles:
|
||||||
|
<br><ul class="chat-list"><li>${tous.reduce(Misc.joining('</li><li>'))}</li></ul>`);
|
||||||
|
}
|
||||||
|
if (milieux.length > 1) {
|
||||||
|
ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
|
||||||
|
<br><ul class="chat-list"><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
|
||||||
|
}
|
||||||
|
const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
|
||||||
|
if (toChat == 'liste') {
|
||||||
|
return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
|
||||||
|
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getCoutXpComp(msg, params) {
|
getCoutXpComp(msg, params) {
|
||||||
if (params && (params.length == 1 || params.length == 2)) {
|
if (params && (params.length == 1 || params.length == 2)) {
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ export class RdDConfirm {
|
|||||||
return {
|
return {
|
||||||
"actionSave": {
|
"actionSave": {
|
||||||
icon: '<i class="fas fa-user-check"></i>',
|
icon: '<i class="fas fa-user-check"></i>',
|
||||||
label: "Toujours "+ options.buttonLabel.toLowerCase(),
|
label: options.buttonLabel + "<br>et ne plus demander",
|
||||||
callback: () => {
|
callback: () => {
|
||||||
ReglesOptionelles.set(options.settingConfirmer, false);
|
ReglesOptionelles.set(options.settingConfirmer, false);
|
||||||
options.onAction();
|
options.onAction();
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDHerbes extends Item {
|
export class RdDHerbes extends Item {
|
||||||
@@ -12,9 +13,8 @@ export class RdDHerbes extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async listCategorieHerbes(categorie) {
|
static async listCategorieHerbes(categorie) {
|
||||||
return await RdDUtility.loadItems(
|
const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux');
|
||||||
it => it.type == 'herbe' && it.system.categorie.toLowerCase() == categorie.toLowerCase(),
|
return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie));
|
||||||
'foundryvtt-reve-de-dragon.botanique');
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
import { Misc } from "./misc.js";
|
|
||||||
|
|
||||||
export class RdDHotbar {
|
export class RdDHotbar {
|
||||||
|
|
||||||
|
|||||||
@@ -1,13 +1,3 @@
|
|||||||
/**
|
|
||||||
* RdD system
|
|
||||||
* Author: LeRatierBretonnien
|
|
||||||
* Software License: GNU GPLv3
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
// Import Modules
|
|
||||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||||
import { RdDActor } from "./actor.js";
|
import { RdDActor } from "./actor.js";
|
||||||
import { RdDItemSheet } from "./item-sheet.js";
|
import { RdDItemSheet } from "./item-sheet.js";
|
||||||
@@ -26,7 +16,6 @@ import { ChatUtility } from "./chat-utility.js";
|
|||||||
import { StatusEffects } from "./settings/status-effects.js";
|
import { StatusEffects } from "./settings/status-effects.js";
|
||||||
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
|
||||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
@@ -39,316 +28,287 @@ import { Migrations } from './migrations.js';
|
|||||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
|
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
|
||||||
|
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||||
|
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
|
||||||
|
import { Environnement } from "./environnement.js";
|
||||||
|
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
|
||||||
|
import { RdDFauneItemSheet } from "./item-faune-sheet.js";
|
||||||
|
import { RdDConteneurItemSheet } from "./item-conteneur-sheet.js";
|
||||||
|
import { RdDServiceItemSheet } from "./item-service-sheet.js";
|
||||||
|
import { RdDItemService } from "./item-service.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/**
|
||||||
/* Foundry VTT Initialization */
|
* RdD system
|
||||||
/* -------------------------------------------- */
|
* Author: LeRatierBretonnien
|
||||||
|
* Software License: GNU GPLv3
|
||||||
|
*/
|
||||||
|
export class SystemReveDeDragon {
|
||||||
|
|
||||||
|
static start() {
|
||||||
|
const system = new SystemReveDeDragon();
|
||||||
/************************************************************************************/
|
Hooks.once('init', async () => await system.onInit());
|
||||||
Hooks.once("init", async function () {
|
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
||||||
console.log(`Initializing Reve de Dragon System`);
|
|
||||||
|
|
||||||
// preload handlebars templates
|
|
||||||
RdDUtility.preloadHandlebarsTemplates();
|
|
||||||
// Create useful storage space
|
|
||||||
game.system.rdd = {
|
|
||||||
TMRUtility,
|
|
||||||
RdDUtility,
|
|
||||||
RdDHotbar,
|
|
||||||
RdDPossession,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
constructor() {
|
||||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
this.RdDUtility = RdDUtility;
|
||||||
name: "Accorder le rêve aux entités",
|
this.RdDHotbar = RdDHotbar;
|
||||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
this.itemClasses = {
|
||||||
scope: "world",
|
service: RdDItemService
|
||||||
config: true,
|
}
|
||||||
type: String,
|
this.actorClasses = {
|
||||||
choices: { // If choices are defined, the resulting setting will be a select menu
|
|
||||||
"avant-attaque": "Avant l'attaque",
|
|
||||||
"avant-defense": "Avant la défense",
|
|
||||||
"avant-encaissement": "Avant l'encaissement",
|
|
||||||
},
|
|
||||||
default: "avant-encaissement"
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "calendrier", {
|
|
||||||
name: "calendrier",
|
|
||||||
scope: "world",
|
|
||||||
config: false,
|
|
||||||
default: RdDCalendrier.createCalendrierInitial(),
|
|
||||||
type: Object
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "migration-png-webp-1.5.34", {
|
|
||||||
name: "calendrier",
|
|
||||||
scope: "world",
|
|
||||||
config: false,
|
|
||||||
default: false,
|
|
||||||
type: Boolean
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
|
||||||
name: "liste-nombre-astral",
|
|
||||||
scope: "world",
|
|
||||||
config: false,
|
|
||||||
default: [],
|
|
||||||
type: Object
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
|
|
||||||
name: "calendrierPos",
|
|
||||||
scope: "client",
|
|
||||||
config: false,
|
|
||||||
default: RdDCalendrier.createCalendrierPos(),
|
|
||||||
type: Object
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
|
||||||
name: "Supprimer les dialogues de combat",
|
|
||||||
hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
|
|
||||||
scope: "world",
|
|
||||||
config: true,
|
|
||||||
default: true,
|
|
||||||
type: Boolean
|
|
||||||
});
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
|
||||||
name: "Activer les bruitages intégrés",
|
|
||||||
hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
|
|
||||||
scope: "world",
|
|
||||||
config: true,
|
|
||||||
default: true,
|
|
||||||
type: Boolean
|
|
||||||
});
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
|
||||||
name: "Notifier de la famine et la soif pour",
|
|
||||||
hint: "Indique si les cas de famine et de soif seront indiqués durant Château Dormant",
|
|
||||||
scope: "world",
|
|
||||||
config: true,
|
|
||||||
type: String,
|
|
||||||
choices: {
|
|
||||||
"aucun": "ni la famine, ni la soif",
|
|
||||||
"famine": "seulement la famine",
|
|
||||||
"famine-soif": "la famine et la soif",
|
|
||||||
},
|
|
||||||
default: "aucun"
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
// Set an initiative formula for the system
|
|
||||||
CONFIG.Combat.initiative = {
|
|
||||||
formula: "1+(1d6/10)",
|
|
||||||
decimals: 2
|
|
||||||
};
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
|
||||||
console.log(">>>>> MSG RECV", sockmsg);
|
|
||||||
try {
|
|
||||||
RdDUtility.onSocketMessage(sockmsg);
|
|
||||||
RdDCombat.onSocketMessage(sockmsg);
|
|
||||||
ChatUtility.onSocketMessage(sockmsg);
|
|
||||||
RdDActor.onSocketMessage(sockmsg);
|
|
||||||
} catch(e) {
|
|
||||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg,' => ', e)
|
|
||||||
}
|
}
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
// Define custom Entity classes
|
|
||||||
CONFIG.Actor.documentClass = RdDActor;
|
|
||||||
CONFIG.Item.documentClass = RdDItem;
|
|
||||||
CONFIG.RDD = {
|
|
||||||
resolutionTable: RdDResolutionTable.resolutionTable,
|
|
||||||
carac_array: RdDUtility.getCaracArray(),
|
|
||||||
ajustementsConditions: RdDUtility.getAjustementsConditions(),
|
|
||||||
difficultesLibres: RdDUtility.getDifficultesLibres()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Register sheet application classes
|
/* Foundry VTT Initialization */
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
/* -------------------------------------------- */
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
async onInit() {
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
game.system.rdd = this;
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDSigneDraconiqueItemSheet, {
|
|
||||||
label: "Signe draconique",
|
|
||||||
types: ["signedraconique"],
|
|
||||||
makeDefault: true
|
|
||||||
});
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDRencontreItemSheet, {
|
|
||||||
label: "Rencontre",
|
|
||||||
types: ["rencontre"],
|
|
||||||
makeDefault: true
|
|
||||||
});
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
|
||||||
types: [
|
|
||||||
"competence", "competencecreature",
|
|
||||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
|
||||||
"objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition",
|
|
||||||
"monnaie", "nourritureboisson", "gemme",
|
|
||||||
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
|
||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
|
||||||
"tarot", "extraitpoetique"
|
|
||||||
], makeDefault: true
|
|
||||||
});
|
|
||||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
|
||||||
|
|
||||||
// préparation des différents modules
|
console.log(`Initializing Reve de Dragon System`);
|
||||||
SystemCompendiums.init();
|
|
||||||
DialogChronologie.init();
|
|
||||||
ReglesOptionelles.init();
|
|
||||||
RdDUtility.init();
|
|
||||||
RdDDice.init();
|
|
||||||
RdDCommands.init();
|
|
||||||
RdDCombat.init();
|
|
||||||
RdDCombatManager.init();
|
|
||||||
RdDTokenHud.init();
|
|
||||||
RdDActor.init();
|
|
||||||
RddCompendiumOrganiser.init();
|
|
||||||
EffetsDraconiques.init()
|
|
||||||
TMRUtility.init();
|
|
||||||
RdDHotbar.initDropbar();
|
|
||||||
RdDPossession.init();
|
|
||||||
});
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
// preload handlebars templates
|
||||||
function messageDeBienvenue() {
|
RdDUtility.preloadHandlebarsTemplates();
|
||||||
if (game.user.isGM) {
|
|
||||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
|
/* -------------------------------------------- */
|
||||||
ChatMessage.create({
|
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||||
user: game.user.id,
|
name: "Accorder le rêve aux entités",
|
||||||
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||||
|
scope: "world",
|
||||||
|
config: true,
|
||||||
|
type: String,
|
||||||
|
choices: { // If choices are defined, the resulting setting will be a select menu
|
||||||
|
"avant-attaque": "Avant l'attaque",
|
||||||
|
"avant-defense": "Avant la défense",
|
||||||
|
"avant-encaissement": "Avant l'encaissement",
|
||||||
|
},
|
||||||
|
default: "avant-encaissement"
|
||||||
|
});
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
game.settings.register(SYSTEM_RDD, "calendrier", {
|
||||||
|
name: "calendrier",
|
||||||
|
scope: "world",
|
||||||
|
config: false,
|
||||||
|
default: RdDCalendrier.createCalendrierInitial(),
|
||||||
|
type: Object
|
||||||
|
});
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||||
|
name: "liste-nombre-astral",
|
||||||
|
scope: "world",
|
||||||
|
config: false,
|
||||||
|
default: [],
|
||||||
|
type: Object
|
||||||
|
});
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
|
||||||
|
name: "calendrierPos",
|
||||||
|
scope: "client",
|
||||||
|
config: false,
|
||||||
|
default: RdDCalendrier.createCalendrierPos(),
|
||||||
|
type: Object
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||||
|
name: "Supprimer les dialogues de combat",
|
||||||
|
hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
|
||||||
|
scope: "world",
|
||||||
|
config: true,
|
||||||
|
default: true,
|
||||||
|
type: Boolean
|
||||||
|
});
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
||||||
|
name: "Activer les bruitages intégrés",
|
||||||
|
hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
|
||||||
|
scope: "world",
|
||||||
|
config: true,
|
||||||
|
default: true,
|
||||||
|
type: Boolean
|
||||||
|
});
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
||||||
|
name: "Notifier de la famine et la soif pour",
|
||||||
|
hint: "Indique si les cas de famine et de soif seront indiqués durant Château Dormant",
|
||||||
|
scope: "world",
|
||||||
|
config: true,
|
||||||
|
type: String,
|
||||||
|
choices: {
|
||||||
|
"aucun": "ni la famine, ni la soif",
|
||||||
|
"famine": "seulement la famine",
|
||||||
|
"famine-soif": "la famine et la soif",
|
||||||
|
},
|
||||||
|
default: "aucun"
|
||||||
|
});
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
// Set an initiative formula for the system
|
||||||
|
CONFIG.Combat.initiative = {
|
||||||
|
formula: "1+(1d6/10)",
|
||||||
|
decimals: 2
|
||||||
|
};
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||||
|
console.log(">>>>> MSG RECV", sockmsg);
|
||||||
|
try {
|
||||||
|
RdDUtility.onSocketMessage(sockmsg);
|
||||||
|
RdDCombat.onSocketMessage(sockmsg);
|
||||||
|
ChatUtility.onSocketMessage(sockmsg);
|
||||||
|
RdDActor.onSocketMessage(sockmsg);
|
||||||
|
} catch (e) {
|
||||||
|
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
// Define custom Entity classes
|
||||||
|
CONFIG.Actor.documentClass = RdDActor;
|
||||||
|
CONFIG.Item.documentClass = RdDItem;
|
||||||
|
CONFIG.RDD = {
|
||||||
|
resolutionTable: RdDResolutionTable.resolutionTable,
|
||||||
|
carac_array: RdDUtility.getCaracArray(),
|
||||||
|
ajustementsConditions: RdDUtility.getAjustementsConditions(),
|
||||||
|
difficultesLibres: RdDUtility.getDifficultesLibres()
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
// Register sheet application classes
|
||||||
|
Actors.unregisterSheet("core", ActorSheet);
|
||||||
|
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
||||||
|
Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
|
||||||
|
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||||
|
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||||
|
Items.unregisterSheet("core", ItemSheet);
|
||||||
|
|
||||||
|
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
|
||||||
|
RdDItemSheet.register(RdDRencontreItemSheet);
|
||||||
|
RdDItemSheet.register(RdDConteneurItemSheet);
|
||||||
|
RdDItemSheet.register(RdDHerbeItemSheet);
|
||||||
|
RdDItemSheet.register(RdDFauneItemSheet);
|
||||||
|
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||||
|
RdDItemSheet.register(RdDServiceItemSheet);
|
||||||
|
|
||||||
|
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||||
|
types: [
|
||||||
|
"competence", "competencecreature",
|
||||||
|
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||||
|
"objet", "arme", "armure", "livre", "potion", "munition",
|
||||||
|
"monnaie", "nourritureboisson", "gemme",
|
||||||
|
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||||
|
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||||
|
"tarot", "extraitpoetique"
|
||||||
|
], makeDefault: true
|
||||||
|
});
|
||||||
|
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||||
|
|
||||||
|
// préparation des différents modules
|
||||||
|
SystemCompendiums.init();
|
||||||
|
DialogChronologie.init();
|
||||||
|
ReglesOptionelles.init();
|
||||||
|
RdDUtility.init();
|
||||||
|
RdDDice.init();
|
||||||
|
RdDCommands.init();
|
||||||
|
RdDCombat.init();
|
||||||
|
RdDCombatManager.init();
|
||||||
|
RdDTokenHud.init();
|
||||||
|
RdDActor.init();
|
||||||
|
RddCompendiumOrganiser.init();
|
||||||
|
EffetsDraconiques.init()
|
||||||
|
TMRUtility.init();
|
||||||
|
RdDHotbar.initDropbar();
|
||||||
|
RdDPossession.init();
|
||||||
|
TMRRencontres.init();
|
||||||
|
Environnement.init();
|
||||||
|
|
||||||
|
Hooks.once('ready', () => this.onReady());
|
||||||
|
}
|
||||||
|
|
||||||
|
async onReady() {
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/* Foundry VTT Initialization */
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
// CSS patch for v9
|
||||||
|
if (game.version) {
|
||||||
|
let sidebar = document.getElementById("sidebar");
|
||||||
|
sidebar.style.width = "min-content";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
|
new Migrations().migrate();
|
||||||
|
}
|
||||||
|
|
||||||
|
StatusEffects.onReady();
|
||||||
|
RdDHerbes.initializeHerbes();
|
||||||
|
RdDDice.onReady();
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/* Affiche/Init le calendrier */
|
||||||
|
let calendrier = new RdDCalendrier();
|
||||||
|
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
|
||||||
|
let templateData = {};
|
||||||
|
renderTemplate(templatePath, templateData).then(html => {
|
||||||
|
calendrier.render(true);
|
||||||
|
});
|
||||||
|
game.system.rdd.calendrier = calendrier; // Reference;
|
||||||
|
|
||||||
|
// Avertissement si joueur sans personnage
|
||||||
|
if (!game.user.isGM && game.user.character == undefined) {
|
||||||
|
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
||||||
|
ChatMessage.create({
|
||||||
|
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||||
|
user: game.user.id
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
|
this.messageDeBienvenue();
|
||||||
|
this.registerUsageCount(SYSTEM_RDD);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
messageDeBienvenue() {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
|
||||||
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||||
` });
|
` });
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
// Register world usage statistics
|
|
||||||
function registerUsageCount( registerKey ) {
|
|
||||||
if ( game.user.isGM ) {
|
|
||||||
game.settings.register("world", "world-key", {
|
|
||||||
name: "Unique world key",
|
|
||||||
scope: "world",
|
|
||||||
config: false,
|
|
||||||
default: "NONE",
|
|
||||||
type: String
|
|
||||||
});
|
|
||||||
|
|
||||||
let worldKey = game.settings.get("world", "world-key")
|
|
||||||
if ( worldKey == undefined || worldKey == "" ) {
|
|
||||||
worldKey = randomID(32)
|
|
||||||
game.settings.set("world", "world-key", worldKey )
|
|
||||||
}
|
}
|
||||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
|
||||||
$.ajax(regURL)
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/* Foundry VTT Initialization */
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
Hooks.once("ready", async function () {
|
|
||||||
await migrationPngWebp_1_5_34()
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
|
||||||
new Migrations().migrate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
StatusEffects.onReady();
|
|
||||||
RdDHerbes.initializeHerbes();
|
|
||||||
RdDDice.onReady();
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
// Register world usage statistics
|
||||||
let calendrier = new RdDCalendrier();
|
async registerUsageCount(registerKey) {
|
||||||
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
|
if (game.user.isGM) {
|
||||||
let templateData = {};
|
game.settings.register("world", "world-key", {
|
||||||
renderTemplate(templatePath, templateData).then(html => {
|
name: "Unique world key",
|
||||||
calendrier.render(true);
|
scope: "world",
|
||||||
});
|
config: false,
|
||||||
game.system.rdd.calendrier = calendrier; // Reference;
|
default: "NONE",
|
||||||
|
type: String
|
||||||
|
});
|
||||||
|
|
||||||
// Avertissement si joueur sans personnage
|
let worldKey = game.settings.get("world", "world-key")
|
||||||
if (!game.user.isGM && game.user.character == undefined) {
|
if (worldKey == undefined || worldKey == "") {
|
||||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
worldKey = randomID(32)
|
||||||
ChatMessage.create({
|
game.settings.set("world", "world-key", worldKey)
|
||||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
|
||||||
user: game.user.id
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
|
||||||
messageDeBienvenue();
|
|
||||||
registerUsageCount( SYSTEM_RDD );
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
async function migrationPngWebp_1_5_34() {
|
|
||||||
if (!game.settings.get(SYSTEM_RDD, "migration-png-webp-1.5.34")) {
|
|
||||||
const regexOldPngJpg = /(systems\/foundryvtt-reve-de-dragon\/icons\/.*)\.(png|jpg)/;
|
|
||||||
const replaceWithWebp = '$1.webp';
|
|
||||||
function convertImgToWebp(img) {
|
|
||||||
return img.replace(regexOldPngJpg, replaceWithWebp);
|
|
||||||
}
|
|
||||||
function prepareDocumentsImgUpdate(documents) {
|
|
||||||
return documents.filter(it => it.img && it.img.match(regexOldPngJpg))
|
|
||||||
.map(it => {
|
|
||||||
return { _id: it.id, img: convertImgToWebp(it.img) }
|
|
||||||
});
|
|
||||||
}
|
|
||||||
const itemsUpdates = prepareDocumentsImgUpdate(game.items);
|
|
||||||
const actorsUpdates = prepareDocumentsImgUpdate(game.actors);
|
|
||||||
//Migrate system png to webp
|
|
||||||
await Item.updateDocuments(itemsUpdates);
|
|
||||||
await Actor.updateDocuments(actorsUpdates);
|
|
||||||
game.actors.forEach(actor => {
|
|
||||||
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
|
|
||||||
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
|
|
||||||
}
|
}
|
||||||
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
|
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||||
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
|
$.ajax(regURL)
|
||||||
});
|
/* -------------------------------------------- */
|
||||||
game.settings.set(SYSTEM_RDD, "migration-png-webp-1.5.34", true)
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// CSS patch for v9
|
|
||||||
if (game.version) {
|
|
||||||
let sidebar = document.getElementById("sidebar");
|
|
||||||
sidebar.style.width = "min-content";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
SystemReveDeDragon.start();
|
||||||
/* Dice-so-nice ready */
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/* Foundry VTT chat message */
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
Hooks.on("chatMessage", (html, content, msg) => {
|
|
||||||
if (content[0] == '/') {
|
|
||||||
let regExp = /(\S+)/g;
|
|
||||||
let commands = content.match(regExp);
|
|
||||||
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ import { RdDCombat } from "./rdd-combat.js";
|
|||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { Targets } from "./targets.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@@ -27,7 +28,139 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static updateEtatPossession(possession) {
|
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
|
||||||
|
const defender = target.actor;
|
||||||
|
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
|
||||||
|
const isNouvelle = !suitePossession && ! fromEntite;
|
||||||
|
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
|
||||||
|
|
||||||
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
|
let rollData = {
|
||||||
|
mode: "possession",
|
||||||
|
isECNIDefender: false,
|
||||||
|
competence: competence,
|
||||||
|
possession: possession,
|
||||||
|
attacker: attacker,
|
||||||
|
defender: defender,
|
||||||
|
targetToken: Targets.extractTokenData(target)
|
||||||
|
};
|
||||||
|
if (attacker.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
|
||||||
|
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onConjurerPossession(attacker, competence, possession) {
|
||||||
|
possession = duplicate(possession);
|
||||||
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
let rollData = {
|
||||||
|
mode: "possession",
|
||||||
|
isECNIDefender: true,
|
||||||
|
competence: competence,
|
||||||
|
possession: possession,
|
||||||
|
attacker: attacker,
|
||||||
|
defender: game.actors.get(possession.system.possesseurid)
|
||||||
|
};
|
||||||
|
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||||
|
let attacker = game.actors.get(attackerId)
|
||||||
|
let possession = attacker?.getPossession(possessionId)
|
||||||
|
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
||||||
|
let defender = game.actors.get(defenderId)
|
||||||
|
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||||
|
|
||||||
|
if (!possession) {
|
||||||
|
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
possession = duplicate(possession)
|
||||||
|
// Update for draconic roll
|
||||||
|
let rollData = {
|
||||||
|
mode: "conjuration",
|
||||||
|
isECNIDefender: defender.type == "entite",
|
||||||
|
possession: possession,
|
||||||
|
attacker: attacker,
|
||||||
|
defender: defender,
|
||||||
|
competence: defender.getDraconicOuPossession(),
|
||||||
|
selectedCarac: defender.system.carac.reve,
|
||||||
|
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||||
|
}
|
||||||
|
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||||
|
|
||||||
|
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||||
|
const dialog = await RdDRoll.create(attacker, rollData,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||||
|
{
|
||||||
|
name: 'jet-possession',
|
||||||
|
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||||
|
callbacks: [
|
||||||
|
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
||||||
|
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
||||||
|
]
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
||||||
|
rollData.possession.isSuccess = isSuccess;
|
||||||
|
RdDPossession.$updateEtatPossession(rollData.possession);
|
||||||
|
if (isNouvelle) {
|
||||||
|
// Creer la possession sur le defenseur
|
||||||
|
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||||
|
}
|
||||||
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $rollDefensePossession(defender, rollData) {
|
||||||
|
const dialog = await RdDRoll.create(defender, rollData,
|
||||||
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||||
|
{
|
||||||
|
name: 'conjurer',
|
||||||
|
label: 'Conjurer une Possession',
|
||||||
|
callbacks: [
|
||||||
|
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
);
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async $onRollConjuration(rollData) {
|
||||||
|
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||||
|
if (!rollData.rolled.isSuccess) {
|
||||||
|
if (rollData.isECNIDefender) {
|
||||||
|
rollData.possession.system.compteur--
|
||||||
|
} else {
|
||||||
|
rollData.possession.system.compteur++
|
||||||
|
}
|
||||||
|
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||||
|
await actor.updateEmbeddedDocuments('Item', [update])
|
||||||
|
}
|
||||||
|
|
||||||
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
|
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
|
||||||
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
|
// conjuration
|
||||||
|
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static $updateEtatPossession(possession) {
|
||||||
possession.ptsConjuration = 0
|
possession.ptsConjuration = 0
|
||||||
possession.ptsPossession = 0
|
possession.ptsPossession = 0
|
||||||
console.log("Possession", possession)
|
console.log("Possession", possession)
|
||||||
@@ -48,120 +181,15 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async resultConjuration(rollData) {
|
static async createPossession(attacker, defender) {
|
||||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
return await Item.create({
|
||||||
if (!rollData.rolled.isSuccess) {
|
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||||
if (rollData.isECNIDefender) {
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
rollData.possession.system.compteur--
|
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
||||||
} else {
|
|
||||||
rollData.possession.system.compteur++
|
|
||||||
}
|
|
||||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
|
||||||
await actor.updateEmbeddedDocuments('Item', [update])
|
|
||||||
}
|
|
||||||
|
|
||||||
this.updateEtatPossession(rollData.possession)
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
|
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
|
||||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
|
||||||
let attacker = game.actors.get(attackerId)
|
|
||||||
let defender = game.actors.get(defenderId)
|
|
||||||
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
|
|
||||||
if (!possession) {
|
|
||||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
// Update for draconic roll
|
|
||||||
let rollData = {
|
|
||||||
mode: "conjuration",
|
|
||||||
isECNIDefender: defender.type == "entite",
|
|
||||||
possession: duplicate(possession),
|
|
||||||
attacker: attacker,
|
|
||||||
defender: defender,
|
|
||||||
competence: defender.getDraconicOuPossession(),
|
|
||||||
selectedCarac: defender.system.carac.reve,
|
|
||||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
|
||||||
}
|
|
||||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
|
||||||
|
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(defender, rollData,
|
|
||||||
{
|
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html'
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: 'conjurer',
|
temporary: true
|
||||||
label: 'Conjurer une Possession',
|
})
|
||||||
callbacks: [
|
|
||||||
{ action: async r => await this.resultConjuration(r) }
|
|
||||||
]
|
|
||||||
}
|
|
||||||
);
|
|
||||||
dialog.render(true)
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async onAttaquePossession(attacker, competence, possession = undefined) {
|
|
||||||
const target = RdDCombat.getTarget()
|
|
||||||
if (target == undefined) {
|
|
||||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
|
||||||
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
|
|
||||||
: "Vous devez choisir une cible à posséder!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const defender = target.actor;
|
|
||||||
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
|
|
||||||
|
|
||||||
this.updateEtatPossession(possession)
|
|
||||||
let rollData = {
|
|
||||||
mode: "possession",
|
|
||||||
isECNIDefender: defender.type == "entite",
|
|
||||||
competence: competence,
|
|
||||||
possession: possession,
|
|
||||||
attacker: attacker,
|
|
||||||
defender: defender
|
|
||||||
};
|
|
||||||
if (attacker.isCreature()) {
|
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
const dialog = await RdDRoll.create(attacker, rollData,
|
|
||||||
{
|
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html'
|
|
||||||
}, {
|
|
||||||
name: 'jet-possession',
|
|
||||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
|
||||||
callbacks: [
|
|
||||||
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
|
|
||||||
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
|
|
||||||
]
|
|
||||||
});
|
|
||||||
dialog.render(true)
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async _onRollPossession(rollData, isSuccess) {
|
|
||||||
rollData.possession.isSuccess = isSuccess;
|
|
||||||
this.updateEtatPossession(rollData.possession);
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async createPossession(attacker, defender) {
|
|
||||||
let possessionData = {
|
|
||||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
|
||||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
|
||||||
}
|
|
||||||
// Creates only the possession on the personnage side
|
|
||||||
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
|
|
||||||
return duplicate(poss[0])
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -14,7 +14,7 @@ const levelDown = [
|
|||||||
{ level: -15, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 10 },
|
{ level: -15, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 10 },
|
||||||
{ level: -16, score: 1, norm: 1, sign: 0, part: 0, epart: 0, etotal: 2 }
|
{ level: -16, score: 1, norm: 1, sign: 0, part: 0, epart: 0, etotal: 2 }
|
||||||
];
|
];
|
||||||
const levelImpossible = { score: 0, norm:0, sign: 0, part: 0, epart: 0, etotal: 1 };
|
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
|
||||||
|
|
||||||
const reussites = [
|
const reussites = [
|
||||||
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
||||||
@@ -42,6 +42,44 @@ export class RdDResolutionTable {
|
|||||||
return table;
|
return table;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static computeChances(carac, level) {
|
||||||
|
if (level < -16) {
|
||||||
|
return levelImpossible;
|
||||||
|
}
|
||||||
|
if (level < -10) {
|
||||||
|
return levelDown.find(it => it.level == level);
|
||||||
|
}
|
||||||
|
const percentage = RdDResolutionTable.computePercentage(carac, level);
|
||||||
|
return this._computeCell(level, percentage);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static _computeRow(caracValue) {
|
||||||
|
let dataRow = [
|
||||||
|
this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
|
||||||
|
this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
|
||||||
|
]
|
||||||
|
for (var diff = -8; diff <= 22; diff++) {
|
||||||
|
dataRow[diff + 10] = this._computeCell(diff, RdDResolutionTable.computePercentage(caracValue, diff));
|
||||||
|
}
|
||||||
|
return dataRow;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static _computeCell(niveau, percentage) {
|
||||||
|
return {
|
||||||
|
niveau: niveau,
|
||||||
|
score: percentage,
|
||||||
|
norm: Math.min(99, percentage),
|
||||||
|
sign: this._reussiteSignificative(percentage),
|
||||||
|
part: this._reussitePart(percentage),
|
||||||
|
epart: this._echecParticulier(percentage),
|
||||||
|
etotal: this._echecTotal(percentage)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getResultat(code) {
|
static getResultat(code) {
|
||||||
let resultat = reussites.find(r => code == r.code);
|
let resultat = reussites.find(r => code == r.code);
|
||||||
@@ -51,17 +89,6 @@ export class RdDResolutionTable {
|
|||||||
return resultat;
|
return resultat;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static explain(rolled) {
|
|
||||||
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
|
|
||||||
if (rolled.caracValue != undefined && rolled.finalLevel != undefined) {
|
|
||||||
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
|
|
||||||
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
|
|
||||||
}
|
|
||||||
message += '<strong>' + rolled.quality + '</strong>'
|
|
||||||
return message;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||||
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
||||||
@@ -82,8 +109,8 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async roll(caracValue, finalLevel, rollData = {}){
|
static async roll(caracValue, finalLevel, rollData = {}) {
|
||||||
let chances = this.computeChances(caracValue, finalLevel);
|
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
||||||
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
||||||
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
||||||
chances.showDice = rollData.showDice;
|
chances.showDice = rollData.showDice;
|
||||||
@@ -95,7 +122,7 @@ export class RdDResolutionTable {
|
|||||||
rolled.bonus = rollData.bonus;
|
rolled.bonus = rollData.bonus;
|
||||||
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
||||||
|
|
||||||
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")){
|
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
|
||||||
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
||||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
||||||
}
|
}
|
||||||
@@ -103,13 +130,24 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static findNiveauNecessaire(caracValue, rollValue) {
|
static findNiveauNecessaire(carac, rolled) {
|
||||||
for (let cell of this.resolutionTable[caracValue]) {
|
if (carac == 0) {
|
||||||
if ( rollValue <= cell.norm) {
|
return NaN;
|
||||||
return cell.niveau;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return 16; // Dummy default
|
if (rolled >= carac){
|
||||||
|
const upper = Math.ceil(rolled/carac);
|
||||||
|
return 2*upper -10
|
||||||
|
}
|
||||||
|
if (rolled > Math.floor(carac/2)) {
|
||||||
|
return -8
|
||||||
|
}
|
||||||
|
if (rolled > Math.floor(carac/4)) {
|
||||||
|
return -9
|
||||||
|
}
|
||||||
|
if (rolled > 1) {
|
||||||
|
return -10
|
||||||
|
}
|
||||||
|
return -11;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -122,7 +160,7 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
||||||
if (bonus && finalLevel>-11) {
|
if (bonus && finalLevel > -11) {
|
||||||
let newScore = Number(chances.score) + bonus;
|
let newScore = Number(chances.score) + bonus;
|
||||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||||
}
|
}
|
||||||
@@ -142,21 +180,19 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
||||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : {total: forceDiceResult};
|
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
||||||
chances.roll = await RdDDice.rollTotal( "1d100", chances);
|
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
||||||
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||||
return chances;
|
return chances;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static computeChances(caracValue, difficulte) {
|
static computePercentage(carac, diff) {
|
||||||
if (difficulte < -16) {
|
if (diff < -16) return 0
|
||||||
return duplicate(levelImpossible);
|
if (diff < -10) return 1
|
||||||
}
|
if (diff == -10) return Math.max(Math.floor(carac / 4), 1)
|
||||||
if (difficulte < -10) {
|
if (diff == -9) return Math.max(Math.floor(carac / 2), 1)
|
||||||
return duplicate(levelDown.find(levelData => levelData.level == difficulte));
|
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
||||||
}
|
|
||||||
return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -213,31 +249,6 @@ export class RdDResolutionTable {
|
|||||||
return reussite;
|
return reussite;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static _computeRow(caracValue) {
|
|
||||||
let dataRow = [
|
|
||||||
this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
|
|
||||||
this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
|
|
||||||
]
|
|
||||||
for (var diff = -8; diff <= 22; diff++) {
|
|
||||||
dataRow[diff + 10] = this._computeCell(diff, Math.max(Math.floor(caracValue * (diff + 10) / 2), 1));
|
|
||||||
}
|
|
||||||
return dataRow;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static _computeCell(niveau, percentage) {
|
|
||||||
return {
|
|
||||||
niveau: niveau,
|
|
||||||
score: percentage,
|
|
||||||
norm: Math.min(99, percentage),
|
|
||||||
sign: this._reussiteSignificative(percentage),
|
|
||||||
part: this._reussitePart(percentage),
|
|
||||||
epart: this._echecParticulier(percentage),
|
|
||||||
etotal: this._echecTotal(percentage)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _reussiteSignificative(percentage) {
|
static _reussiteSignificative(percentage) {
|
||||||
return Math.floor(percentage / 2);
|
return Math.floor(percentage / 2);
|
||||||
@@ -261,92 +272,34 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildHTMLResults(caracValue, levelValue) {
|
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
||||||
if (caracValue == undefined || isNaN(caracValue)) caracValue = 10;
|
return {
|
||||||
if (levelValue == undefined || isNaN(levelValue)) levelValue = 0;
|
carac,
|
||||||
|
level,
|
||||||
let cell = this.computeChances(caracValue, levelValue);
|
minCarac: carac - (delta?.carac ?? 2),
|
||||||
cell.epart = cell.epart > 99 ? 'N/A' : cell.epart;
|
maxCarac: carac + (delta?.carac ?? 2),
|
||||||
cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal;
|
minLevel: level - (delta?.level ?? 5),
|
||||||
cell.score = Math.min(cell.score, 99);
|
maxLevel: level + (delta?.level ?? 5)
|
||||||
|
};
|
||||||
return `
|
|
||||||
<span class="table-proba-reussite competence-label">
|
|
||||||
Particulière: <span class="rdd-roll-part">${cell.part}</span>
|
|
||||||
- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
|
|
||||||
- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
|
|
||||||
- Echec Particulier: <span class="rdd-roll-epart">${cell.epart}</span>
|
|
||||||
- Echec Total: <span class="rdd-roll-etotal">${cell.etotal}</span>
|
|
||||||
</span>
|
|
||||||
`
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildHTMLTableExtract(caracValue, levelValue) {
|
static async buildHTMLTable({ carac: carac, level: level, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11 }) {
|
||||||
return this.buildHTMLTable(caracValue, levelValue, caracValue - 2, caracValue + 2, levelValue - 5, levelValue + 5)
|
let colonnes = maxLevel - minLevel;
|
||||||
}
|
|
||||||
|
|
||||||
static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
|
|
||||||
return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static _buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel) {
|
|
||||||
let countColonnes = maxLevel - minLevel;
|
|
||||||
minCarac = Math.max(minCarac, 1);
|
minCarac = Math.max(minCarac, 1);
|
||||||
maxCarac = Math.min(maxCarac, caracMaximumResolution);
|
maxCarac = Math.min(maxCarac, minCarac + 20);
|
||||||
minLevel = Math.max(minLevel, -10);
|
minLevel = Math.max(minLevel, -10);
|
||||||
maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);
|
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
|
||||||
|
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.html', {
|
||||||
let table = $("<table class='table-resolution'/>")
|
carac: carac,
|
||||||
.append(this._buildHTMLHeader(RdDResolutionTable.resolutionTable[0], minLevel, maxLevel));
|
difficulte: level,
|
||||||
|
min: minLevel,
|
||||||
for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) {
|
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
|
||||||
table.append(this._buildHTMLRow(RdDResolutionTable.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
|
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
|
||||||
}
|
});
|
||||||
table.append("</table>");
|
|
||||||
return table;
|
|
||||||
}
|
}
|
||||||
|
static incrementalArray(min, max) {
|
||||||
/* -------------------------------------------- */
|
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
|
||||||
static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
|
|
||||||
let tr = $("<tr/>");
|
|
||||||
|
|
||||||
if (minLevel > -8) {
|
|
||||||
tr.append($("<th class='table-resolution-level'/>").text("-8"))
|
|
||||||
}
|
|
||||||
if (minLevel > -7) {
|
|
||||||
tr.append($("<th class='table-resolution-level'/>").text("..."));
|
|
||||||
}
|
|
||||||
for (let difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
|
|
||||||
tr.append($("<th class='table-resolution-level'/>").text(Misc.toSignedString(difficulte)));
|
|
||||||
}
|
|
||||||
return tr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
|
|
||||||
let tr = $("<tr/>");
|
|
||||||
let max = maxLevel;
|
|
||||||
|
|
||||||
if (minLevel > -8) {
|
|
||||||
let score = dataRow[-8 + 10].score;
|
|
||||||
tr.append($("<td class='table-resolution-carac'/>").text(score))
|
|
||||||
}
|
|
||||||
if (minLevel > -7) {
|
|
||||||
tr.append($("<td/>"))
|
|
||||||
}
|
|
||||||
for (let difficulte = minLevel; difficulte <= max; difficulte++) {
|
|
||||||
let td = $("<td/>");
|
|
||||||
let score = dataRow[difficulte + 10].score;
|
|
||||||
if (rowIndex == caracValue && levelValue == difficulte) {
|
|
||||||
td.addClass('table-resolution-target');
|
|
||||||
} else if (difficulte == -8) {
|
|
||||||
td.addClass('table-resolution-carac');
|
|
||||||
}
|
|
||||||
tr.append(td.text(score));
|
|
||||||
}
|
|
||||||
return tr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
|
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js";
|
||||||
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||||
@@ -6,32 +7,37 @@ import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
|
|||||||
*/
|
*/
|
||||||
export class RdDEncaisser extends Dialog {
|
export class RdDEncaisser extends Dialog {
|
||||||
|
|
||||||
|
static async encaisser(actor) {
|
||||||
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
|
||||||
|
{ ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() }
|
||||||
|
);
|
||||||
|
new RdDEncaisser(html, actor).render(true);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor) {
|
constructor(html, actor) {
|
||||||
// Common conf
|
let dialogConf = {
|
||||||
let buttons = {};
|
title: "Jet d'Encaissement",
|
||||||
if (!actor.isEntite()){
|
content: html,
|
||||||
buttons = {
|
}
|
||||||
|
|
||||||
|
if (!actor.isEntite()) {
|
||||||
|
dialogConf.default = "mortel";
|
||||||
|
dialogConf.buttons = {
|
||||||
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
||||||
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
||||||
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
|
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
||||||
buttons = {
|
dialogConf.default = "cauchemar"
|
||||||
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
dialogConf.buttons = {
|
||||||
|
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let dialogConf = {
|
|
||||||
title: "Jet d'Encaissement",
|
|
||||||
content: html,
|
|
||||||
buttons: buttons,
|
|
||||||
default: "mortel"
|
|
||||||
}
|
|
||||||
|
|
||||||
let dialogOptions = {
|
let dialogOptions = {
|
||||||
classes: ["rdddialog"],
|
classes: ["rdd-roll-dialog"],
|
||||||
width: 320,
|
width: 320,
|
||||||
height: 'fit-content'
|
height: 'fit-content'
|
||||||
}
|
}
|
||||||
@@ -44,7 +50,18 @@ export class RdDEncaisser extends Dialog {
|
|||||||
this.encaisserSpecial = "aucun";
|
this.encaisserSpecial = "aucun";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
|
||||||
|
this.html.find('[name="modificateurDegats"]').val("0");
|
||||||
|
this.html.find('[name="modificateurDegats"]').change((event) => {
|
||||||
|
this.modifier = event.currentTarget.value; // Update the selected bonus/malus
|
||||||
|
});
|
||||||
|
this.html.find('[name="encaisserSpecial"]').change((event) => {
|
||||||
|
this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
performEncaisser(mortalite) {
|
performEncaisser(mortalite) {
|
||||||
@@ -58,22 +75,4 @@ export class RdDEncaisser extends Dialog {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
// Setup everything onload
|
|
||||||
$(function () {
|
|
||||||
$("#modificateurDegats").val("0");
|
|
||||||
});
|
|
||||||
|
|
||||||
html.find('#modificateurDegats').change((event) => {
|
|
||||||
this.modifier = event.currentTarget.value; // Update the selected bonus/malus
|
|
||||||
});
|
|
||||||
html.find('#encaisserSpecial').change((event) => {
|
|
||||||
this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,47 +13,33 @@ export class RdDRollDialogEthylisme extends Dialog {
|
|||||||
title: "Test d'éthylisme",
|
title: "Test d'éthylisme",
|
||||||
content: html,
|
content: html,
|
||||||
default: "rollButton",
|
default: "rollButton",
|
||||||
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } }
|
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => onRoll(this.rollData) } }
|
||||||
};
|
};
|
||||||
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
let dialogOptions = { classes: ["rdd-roll-dialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
||||||
super(dialogConf, dialogOptions)
|
super(dialogConf, dialogOptions)
|
||||||
|
|
||||||
//console.log("ETH", rollData);
|
|
||||||
this.onRoll = onRoll;
|
|
||||||
this.rollData = rollData;
|
this.rollData = rollData;
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
}
|
}
|
||||||
|
|
||||||
async onButton(html) {
|
activateListeners(html) {
|
||||||
this.onRoll(this.rollData);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.bringToTop();
|
||||||
|
|
||||||
|
this.html.find(".force-alcool").change((event) => {
|
||||||
|
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);
|
||||||
|
this.updateRollResult();
|
||||||
|
});
|
||||||
|
|
||||||
|
this.html.find(".force-alcool").val(Misc.toInt(this.rollData.forceAlcool));
|
||||||
|
this.updateRollResult();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
this.bringToTop(); // Ensure top level
|
|
||||||
// Get the rollData stuff
|
|
||||||
var rollData = this.rollData;
|
|
||||||
var dialog = this;
|
|
||||||
|
|
||||||
// Setup everything onload
|
|
||||||
$(function () {
|
|
||||||
$("#forceAlcool").val(Misc.toInt(rollData.forceAlcool));
|
|
||||||
dialog.updateRollResult();
|
|
||||||
});
|
|
||||||
|
|
||||||
// Update !
|
|
||||||
html.find('#forceAlcool').change((event) => {
|
|
||||||
rollData.forceAlcool = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
|
||||||
dialog.updateRollResult();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
async updateRollResult() {
|
async updateRollResult() {
|
||||||
|
this.html.find(".roll-ethylisme").text(this.rollData.vie + " / " + Misc.toSignedString(Number(this.rollData.etat) + Number(this.rollData.forceAlcool) + this.rollData.diffNbDoses));
|
||||||
// Mise à jour valeurs
|
this.html.find(".table-resolution").remove();
|
||||||
$("#roll-param").text(this.rollData.vie + " / " + Misc.toSignedString(Number(this.rollData.etat) + Number(this.rollData.forceAlcool) + this.rollData.diffNbDoses));
|
|
||||||
$(".table-resolution").remove();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,12 +9,19 @@ const titleTableDeResolution = 'Table de résolution';
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDRollResolutionTable extends Dialog {
|
export class RdDRollResolutionTable extends Dialog {
|
||||||
|
|
||||||
|
static resolutionTable = undefined;
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async open(rollData = {}) {
|
static async open() {
|
||||||
RdDRollResolutionTable._setDefaultOptions(rollData);
|
if (RdDRollResolutionTable.resolutionTable == undefined) {
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
|
const rollData = {}
|
||||||
const dialog = new RdDRollResolutionTable(rollData, html);
|
RdDRollResolutionTable._setDefaultOptions(rollData);
|
||||||
dialog.render(true);
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
|
||||||
|
RdDRollResolutionTable.resolutionTable = new RdDRollResolutionTable(rollData, html);
|
||||||
|
RdDRollResolutionTable.resolutionTable.render(true);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
RdDRollResolutionTable.resolutionTable.bringToTop();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -53,11 +60,40 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
|
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
super(conf, { classes: ["rdddialog"], width: 800, height: 'fit-content', 'z-index': 99999 });
|
super(conf, { classes: ["rdd-roll-dialog"], top: 50, width: 'fit-content', height: 'fit-content', 'z-index': 99999 });
|
||||||
|
|
||||||
this.rollData = rollData;
|
this.rollData = rollData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
this.bringToTop();
|
||||||
|
|
||||||
|
|
||||||
|
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
|
||||||
|
this.html.find("[name='diffConditions']").val(Misc.toInt(this.rollData.diffConditions));
|
||||||
|
this.updateRollResult();
|
||||||
|
|
||||||
|
this.html.find('.lancer-table-resolution').click((event) => {
|
||||||
|
this.onLancer();
|
||||||
|
});
|
||||||
|
// Update !
|
||||||
|
this.html.find("[name='diffLibre']").change((event) => {
|
||||||
|
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
|
||||||
|
this.updateRollResult();
|
||||||
|
});
|
||||||
|
this.html.find("[name='diffConditions']").change((event) => {
|
||||||
|
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value);
|
||||||
|
this.updateRollResult();
|
||||||
|
});
|
||||||
|
this.html.find("[name='carac']").change((event) => {
|
||||||
|
let caracKey = event.currentTarget.value;
|
||||||
|
this.rollData.selectedCarac = this.rollData.carac[caracKey];
|
||||||
|
this.updateRollResult();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onLancer() {
|
async onLancer() {
|
||||||
await RdDResolutionTable.rollData(this.rollData);
|
await RdDResolutionTable.rollData(this.rollData);
|
||||||
@@ -72,65 +108,36 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
await RdDResolutionTable.displayRollData(this.rollData);
|
await RdDResolutionTable.displayRollData(this.rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
this.bringToTop();
|
|
||||||
|
|
||||||
var dialog = this;
|
|
||||||
|
|
||||||
// Setup everything onload
|
|
||||||
function onLoad(){
|
|
||||||
$("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre));
|
|
||||||
$("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions));
|
|
||||||
dialog.updateRollResult();
|
|
||||||
}
|
|
||||||
$(function () { onLoad();});
|
|
||||||
html.find('#lancer').click((event) => {
|
|
||||||
this.onLancer();
|
|
||||||
});
|
|
||||||
// Update !
|
|
||||||
html.find('#diffLibre').change((event) => {
|
|
||||||
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
|
|
||||||
this.updateRollResult();
|
|
||||||
});
|
|
||||||
html.find('#diffConditions').change((event) => {
|
|
||||||
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value);
|
|
||||||
this.updateRollResult();
|
|
||||||
});
|
|
||||||
html.find('#carac').change((event) => {
|
|
||||||
let caracKey = event.currentTarget.value;
|
|
||||||
this.rollData.selectedCarac = this.rollData.carac[caracKey];
|
|
||||||
this.updateRollResult();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async updateRollResult() {
|
async updateRollResult() {
|
||||||
let rollData = this.rollData;
|
let rollData = this.rollData;
|
||||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||||
|
|
||||||
|
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
||||||
|
carac: rollData.caracValue,
|
||||||
|
level: rollData.finalLevel,
|
||||||
|
maxCarac: 20,
|
||||||
|
maxLevel: 10
|
||||||
|
});
|
||||||
|
|
||||||
// Mise à jour valeurs
|
// Mise à jour valeurs
|
||||||
$("#carac").val(rollData.caracValue);
|
this.html.find("[name='carac']").val(rollData.caracValue);
|
||||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
this.html.find(".roll-param-resolution").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||||
$(".table-resolution").remove();
|
this.html.find("div.placeholder-resolution").empty().append(htmlTable)
|
||||||
$(".table-proba-reussite").remove();
|
|
||||||
$("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel));
|
|
||||||
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_computeFinalLevel(rollData) {
|
_computeFinalLevel(rollData) {
|
||||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||||
const diffLibre = this._computeDiffLibre(rollData);
|
const diffLibre = Misc.toInt(rollData.diffLibre);
|
||||||
|
|
||||||
return diffLibre + diffConditions;
|
return diffLibre + diffConditions;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
async close() {
|
||||||
_computeDiffLibre(rollData) {
|
await super.close();
|
||||||
return Misc.toInt(rollData.diffLibre);
|
RdDRollResolutionTable.resolutionTable = undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,50 +16,42 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
|||||||
export class RdDRoll extends Dialog {
|
export class RdDRoll extends Dialog {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async create(actor, rollData, dialogConfig, ...actions) {
|
static async create(actor, rollData, dialogConfig, action) {
|
||||||
|
RdDRoll._ensureCorrectAction(action);
|
||||||
if (actor.isRollWindowsOpened()) {
|
|
||||||
ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
actor.setRollWindowsOpened(true);
|
|
||||||
|
|
||||||
RdDRoll._ensureCorrectActions(actions);
|
|
||||||
RdDRoll._setDefaultOptions(actor, rollData);
|
RdDRoll._setDefaultOptions(actor, rollData);
|
||||||
|
|
||||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||||
|
|
||||||
let options = { classes: ["rdddialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
|
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
|
||||||
if (dialogConfig.options) {
|
if (dialogConfig.close) {
|
||||||
mergeObject(options, dialogConfig.options, { overwrite: true })
|
options.close = dialogConfig.close;
|
||||||
}
|
}
|
||||||
return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close);
|
return new RdDRoll(actor, rollData, html, options, action);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _setDefaultOptions(actor, rollData) {
|
static _setDefaultOptions(actor, rollData) {
|
||||||
const actorData = actor.system
|
|
||||||
let defaultRollData = {
|
let defaultRollData = {
|
||||||
alias: actor.name,
|
alias: actor.name,
|
||||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||||
etat: actor.getEtatGeneral(),
|
etat: actor.getEtatGeneral(),
|
||||||
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
||||||
carac: actorData.carac,
|
carac: actor.system.carac,
|
||||||
finalLevel: 0,
|
finalLevel: 0,
|
||||||
diffConditions: 0,
|
diffConditions: 0,
|
||||||
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
|
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
|
||||||
malusArmureValue: actor.getMalusArmure(),
|
|
||||||
surencMalusValue: actor.computeMalusSurEncombrement(),
|
|
||||||
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
|
||||||
perteMoralEchec: false, /* Pour l'affichage dans le chat */
|
perteMoralEchec: false, /* Pour l'affichage dans le chat */
|
||||||
use: {
|
use: {
|
||||||
|
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
||||||
libre: true,
|
libre: true,
|
||||||
conditions: true,
|
conditions: true,
|
||||||
surenc: false,
|
surenc: actor.isSurenc(),
|
||||||
encTotal: false
|
encTotal: true
|
||||||
},
|
},
|
||||||
isMalusEncombrementTotal: rollData.competence ? RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) : 0,
|
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||||
|
malusArmureValue: actor.getMalusArmure(),
|
||||||
|
surencMalusValue: actor.computeMalusSurEncombrement(),
|
||||||
encTotal: actor.getEncTotal(),
|
encTotal: actor.getEncTotal(),
|
||||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||||
surprise: actor.getSurprise(false),
|
surprise: actor.getSurprise(false),
|
||||||
@@ -68,8 +60,8 @@ export class RdDRoll extends Dialog {
|
|||||||
forceDiceResult: -1
|
forceDiceResult: -1
|
||||||
}
|
}
|
||||||
// Mini patch :Ajout du rêve actuel
|
// Mini patch :Ajout du rêve actuel
|
||||||
if ( actorData.type == "personnage") {
|
if (actor.system.type == "personnage") {
|
||||||
defaultRollData.carac["reve-actuel"] = actorData.reve.reve
|
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||||
}
|
}
|
||||||
|
|
||||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||||
@@ -80,6 +72,7 @@ export class RdDRoll extends Dialog {
|
|||||||
|
|
||||||
RollDataAjustements.calcul(rollData, actor);
|
RollDataAjustements.calcul(rollData, actor);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getDiviseurSignificative(rollData) {
|
static getDiviseurSignificative(rollData) {
|
||||||
let facteurSign = 1;
|
let facteurSign = 1;
|
||||||
@@ -98,172 +91,133 @@ export class RdDRoll extends Dialog {
|
|||||||
return facteurSign;
|
return facteurSign;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _ensureCorrectActions(actions) {
|
static _ensureCorrectAction(action) {
|
||||||
if (actions.length == 0) {
|
if (action.callbacks == undefined) {
|
||||||
throw 'No action defined';
|
console.warn('No callback defined for ', action.name);
|
||||||
|
action.callbacks = [{ action: r => console.warn(action.name, r) }];
|
||||||
}
|
}
|
||||||
actions.forEach(action => {
|
|
||||||
if (action.callbacks == undefined) {
|
|
||||||
action.callbacks = [{ action: r => console.log(action.name, r) }];
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(actor, rollData, html, options, actions, close = undefined) {
|
constructor(actor, rollData, html, options, action) {
|
||||||
let conf = {
|
let conf = {
|
||||||
title: actions[0].label,
|
title: action.label,
|
||||||
content: html,
|
content: html,
|
||||||
buttons: {},
|
buttons: {
|
||||||
default: actions[0].name,
|
"onAction": {
|
||||||
close: close
|
label: action.label, callback: html => {
|
||||||
};
|
this.rollData.canClose = true;
|
||||||
for (let action of actions) {
|
this.onAction(action)
|
||||||
conf.buttons[action.name] = {
|
}
|
||||||
label: action.label, callback: html => {
|
|
||||||
this.rollData.canClose = true;
|
|
||||||
this.onAction(action, html)
|
|
||||||
}
|
}
|
||||||
};
|
},
|
||||||
}
|
default: "onAction",
|
||||||
|
close: options.close
|
||||||
|
};
|
||||||
super(conf, options);
|
super(conf, options);
|
||||||
|
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.rollData = rollData;
|
this.rollData = rollData;
|
||||||
}
|
}
|
||||||
|
|
||||||
close() {
|
|
||||||
if (this.rollData.canClose) {
|
|
||||||
this.actor.setRollWindowsOpened(false);
|
|
||||||
return super.close();
|
|
||||||
}
|
|
||||||
ui.notifications.info("Vous devez faire ce jet de dés!");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async onAction(action, html) {
|
|
||||||
this.rollData.forceDiceResult = Number.parseInt($('#force-dice-result').val()) ?? -1;
|
|
||||||
await RdDResolutionTable.rollData(this.rollData);
|
|
||||||
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
|
|
||||||
this.actor.setRollWindowsOpened(false);
|
|
||||||
if (action.callbacks)
|
|
||||||
for (let callback of action.callbacks) {
|
|
||||||
if (callback.condition == undefined || callback.condition(this.rollData)) {
|
|
||||||
await callback.action(this.rollData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
this.bringToTop();
|
this.bringToTop();
|
||||||
|
|
||||||
var dialog = this;
|
console.log('RdDRoll.activateListeners', this.rollData);
|
||||||
|
|
||||||
function onLoad() {
|
// Update html, according to rollData
|
||||||
let rollData = dialog.rollData;
|
if (this.rollData.competence) {
|
||||||
console.log('Ouverture RdDRoll', rollData);
|
const defaut_carac = this.rollData.competence.system.defaut_carac
|
||||||
// Update html, according to rollData
|
// Set the default carac from the competence item
|
||||||
if (rollData.competence) {
|
this.rollData.selectedCarac = this.rollData.carac[defaut_carac];
|
||||||
const defaut_carac = rollData.competence.system.defaut_carac
|
this.html.find("[name='carac']").val(defaut_carac);
|
||||||
// Set the default carac from the competence item
|
|
||||||
rollData.selectedCarac = rollData.carac[defaut_carac];
|
|
||||||
$("#carac").val(defaut_carac);
|
|
||||||
}
|
|
||||||
if (rollData.selectedSort) {
|
|
||||||
dialog.setSelectedSort(rollData.selectedSort);
|
|
||||||
$(".draconic").val(rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
|
|
||||||
}
|
|
||||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
|
||||||
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
|
||||||
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
|
|
||||||
dialog.updateRollResult();
|
|
||||||
}
|
}
|
||||||
|
if (this.rollData.selectedSort) {
|
||||||
|
this.setSelectedSort(this.rollData.selectedSort);
|
||||||
|
this.html.find(".draconic").val(this.rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
|
||||||
|
}
|
||||||
|
RdDItemSort.setCoutReveReel(this.rollData.selectedSort);
|
||||||
|
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
|
||||||
|
this.html.find("[name='diffConditions']").val(Misc.toInt(this.rollData.diffConditions));
|
||||||
|
this.updateRollResult(html);
|
||||||
|
|
||||||
// Setup everything onload
|
this.html.find("[name='diffLibre']").change((event) => {
|
||||||
$(function () { onLoad(); });
|
|
||||||
|
|
||||||
// Update !
|
|
||||||
html.find('#diffLibre').change((event) => {
|
|
||||||
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('#diffConditions').change((event) => {
|
this.html.find("[name='diffConditions']").change((event) => {
|
||||||
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('#force-dice-result').change((event) => {
|
this.html.find("[name='force-dice-result']").change((event) => {
|
||||||
this.rollData.forceDiceResult = Misc.toInt(event.currentTarget.value);
|
this.rollData.forceDiceResult = Misc.toInt(event.currentTarget.value);
|
||||||
});
|
});
|
||||||
html.find('#carac').change((event) => {
|
this.html.find("[name='carac']").change((event) => {
|
||||||
let caracKey = event.currentTarget.value;
|
let caracKey = event.currentTarget.value;
|
||||||
this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
|
this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('.roll-draconic').change((event) => {
|
this.html.find('.roll-draconic').change((event) => {
|
||||||
let draconicKey = Misc.toInt(event.currentTarget.value);
|
let draconicKey = Misc.toInt(event.currentTarget.value);
|
||||||
this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
|
this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('.roll-sort').change((event) => {
|
this.html.find('.roll-sort').change((event) => {
|
||||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||||
this.setSelectedSort(this.rollData.sortList[sortKey]);
|
this.setSelectedSort(this.rollData.sortList[sortKey]);
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
$("#diffLibre").val(this.rollData.diffLibre);
|
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
|
||||||
});
|
});
|
||||||
html.find('.roll-carac-competence').change((event) => {
|
this.html.find('.roll-carac-competence').change((event) => {
|
||||||
const competence = event.currentTarget.value;
|
const competence = event.currentTarget.value;
|
||||||
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('.roll-signedraconique').change((event) => {
|
this.html.find('.roll-signedraconique').change((event) => {
|
||||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||||
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('#ptreve-variable').change((event) => {
|
this.html.find("[name='ptreve-variable']").change((event) => {
|
||||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
let ptreve = Misc.toInt(event.currentTarget.value);
|
||||||
this.rollData.selectedSort.system.ptreve_reel = ptreve;
|
this.rollData.selectedSort.system.ptreve_reel = ptreve;
|
||||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find("[name='coupsNonMortels']").change((event) => {
|
this.html.find("[name='coupsNonMortels']").change((event) => {
|
||||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('.cuisine-proportions').change((event) => {
|
this.html.find('.cuisine-proportions').change((event) => {
|
||||||
this.rollData.proportions = Number(event.currentTarget.value);
|
this.rollData.proportions = Number(event.currentTarget.value);
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('.select-by-name').change((event) => {
|
this.html.find('.select-by-name').change((event) => {
|
||||||
const attribute = event.currentTarget.attributes['name'].value;
|
const attribute = event.currentTarget.attributes['name'].value;
|
||||||
this.rollData[attribute] = event.currentTarget.value;
|
this.rollData[attribute] = event.currentTarget.value;
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('.checkbox-by-name').change((event) => {
|
this.html.find('.checkbox-by-name').change((event) => {
|
||||||
const attribute = event.currentTarget.attributes['name'].value;
|
const attribute = event.currentTarget.attributes['name'].value;
|
||||||
this.rollData[attribute] = event.currentTarget.checked;
|
this.rollData[attribute] = event.currentTarget.checked;
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('input.use-encTotal').change((event) => {
|
this.html.find('input.use-encTotal').change((event) => {
|
||||||
this.rollData.use.encTotal = event.currentTarget.checked;
|
this.rollData.use.encTotal = event.currentTarget.checked;
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('input.use-surenc').change((event) => {
|
this.html.find('input.use-surenc').change((event) => {
|
||||||
this.rollData.use.surenc = event.currentTarget.checked;
|
this.rollData.use.surenc = event.currentTarget.checked;
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
|
this.html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
|
||||||
this.rollData.useMoral = !this.rollData.useMoral;
|
this.rollData.use.moral = !this.rollData.use.moral;
|
||||||
const appelMoral = html.find('.icon-appel-moral')[0];
|
const appelMoral = this.html.find('.icon-appel-moral')[0];
|
||||||
const tooltip = html.find('.tooltipAppelAuMoralText')[0];
|
const tooltip = this.html.find('.tooltipAppelAuMoralText')[0];
|
||||||
if (this.rollData.useMoral) {
|
if (this.rollData.use.moral) {
|
||||||
if (this.rollData.moral > 0) {
|
if (this.rollData.moral > 0) {
|
||||||
tooltip.innerHTML = "Appel au moral";
|
tooltip.innerHTML = "Appel au moral";
|
||||||
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
|
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
|
||||||
@@ -275,16 +229,36 @@ export class RdDRoll extends Dialog {
|
|||||||
tooltip.innerHTML = "Sans appel au moral";
|
tooltip.innerHTML = "Sans appel au moral";
|
||||||
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
|
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
|
||||||
}
|
}
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
// Section Méditation
|
// Section Méditation
|
||||||
html.find('.conditionMeditation').change((event) => {
|
this.html.find('.conditionMeditation').change((event) => {
|
||||||
let condition = event.currentTarget.attributes['id'].value;
|
let condition = event.currentTarget.attributes['name'].value;
|
||||||
this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
|
this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
|
||||||
this.updateRollResult();
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
close() {
|
||||||
|
if (this.rollData.canClose) {
|
||||||
|
return super.close();
|
||||||
|
}
|
||||||
|
ui.notifications.info("Vous devez faire ce jet de dés!");
|
||||||
|
}
|
||||||
|
|
||||||
|
async onAction(action) {
|
||||||
|
this.rollData.forceDiceResult = Number.parseInt(this.html.find("[name='force-dice-result']").val()) ?? -1;
|
||||||
|
await RdDResolutionTable.rollData(this.rollData);
|
||||||
|
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
|
||||||
|
if (action.callbacks)
|
||||||
|
for (let callback of action.callbacks) {
|
||||||
|
if (callback.condition == undefined || callback.condition(this.rollData)) {
|
||||||
|
await callback.action(this.rollData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async setSelectedSort(sort) {
|
async setSelectedSort(sort) {
|
||||||
this.rollData.selectedSort = sort; // Update the selectedCarac
|
this.rollData.selectedSort = sort; // Update the selectedCarac
|
||||||
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic);
|
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic);
|
||||||
@@ -292,31 +266,31 @@ export class RdDRoll extends Dialog {
|
|||||||
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
|
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
|
||||||
RdDItemSort.setCoutReveReel(sort);
|
RdDItemSort.setCoutReveReel(sort);
|
||||||
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
|
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
|
||||||
$(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
|
this.html.find(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
|
||||||
$(".bonus-case").text(`${this.rollData.bonus}%`);
|
this.html.find(".bonus-case").text(`${this.rollData.bonus}%`);
|
||||||
$(".details-sort").remove();
|
this.html.find(".placeholder-description-sort").children().remove();
|
||||||
$(".description-sort").append(htmlSortDescription);
|
this.html.find(".placeholder-description-sort").append(htmlSortDescription);
|
||||||
$(".roll-draconic").val(sort.system.listIndex);
|
this.html.find(".roll-draconic").val(sort.system.listIndex);
|
||||||
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
|
this.html.find(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
|
||||||
$(".div-sort-ptreve-fixe").text(sort.system.ptreve);
|
this.html.find(".div-sort-ptreve-fixe").text(sort.system.ptreve);
|
||||||
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
|
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
|
||||||
const coutVariable = RdDItemSort.isCoutVariable(sort);
|
const coutVariable = RdDItemSort.isCoutVariable(sort);
|
||||||
|
|
||||||
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
|
HtmlUtility._showControlWhen(this.html.find(".div-sort-non-rituel"), !sort.system.isrituel);
|
||||||
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
|
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-var"), diffVariable);
|
||||||
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
|
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-fixe"), !diffVariable);
|
||||||
HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
|
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-var"), coutVariable);
|
||||||
HtmlUtility._showControlWhen($(".div-sort-ptreve-fixe"), !coutVariable);
|
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-fixe"), !coutVariable);
|
||||||
}
|
}
|
||||||
|
|
||||||
async setSelectedSigneDraconique(signe){
|
async setSelectedSigneDraconique(signe) {
|
||||||
this.rollData.signe = signe;
|
this.rollData.signe = signe;
|
||||||
this.rollData.diffLibre = signe.system.difficulte,
|
this.rollData.diffLibre = signe.system.difficulte,
|
||||||
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
|
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async updateRollResult() {
|
async updateRollResult(html) {
|
||||||
let rollData = this.rollData;
|
let rollData = this.rollData;
|
||||||
|
|
||||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
||||||
@@ -326,38 +300,35 @@ export class RdDRoll extends Dialog {
|
|||||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||||
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
||||||
|
|
||||||
switch (rollData.mortalite){
|
switch (rollData.mortalite) {
|
||||||
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
|
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
|
||||||
case 'empoignade': dmgText = `empoignade`; break;
|
case 'empoignade': dmgText = `empoignade`; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
RollDataAjustements.calcul(rollData, this.actor);
|
RollDataAjustements.calcul(rollData, this.actor);
|
||||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||||
|
|
||||||
HtmlUtility._showControlWhen($(".use-encTotal"), rollData.ajustements.encTotal.visible);
|
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
||||||
HtmlUtility._showControlWhen($(".use-surenc"), rollData.ajustements.surenc.visible);
|
const adjustements = await this.buildAjustements(rollData);
|
||||||
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
|
|
||||||
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
HtmlUtility._showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
|
||||||
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
|
HtmlUtility._showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||||
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
|
HtmlUtility._showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||||
|
HtmlUtility._showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||||
|
HtmlUtility._showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||||
|
|
||||||
// Mise à jour valeurs
|
// Mise à jour valeurs
|
||||||
$(".dialog-roll-title").text(this._getTitle(rollData));
|
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||||
$("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
|
this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
|
||||||
$(".dmg-arme-actor").text(dmgText);
|
this.html.find(".dmg-arme-actor").text(dmgText);
|
||||||
$('.table-ajustement').remove();
|
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||||
$(".table-resolution").remove();
|
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||||
$(".table-proba-reussite").remove();
|
|
||||||
$("#tableAjustements").append(await this.buildAjustements(rollData));
|
|
||||||
$("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
|
|
||||||
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async buildAjustements(rollData) {
|
async buildAjustements(rollData) {
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
||||||
return html;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -375,23 +346,11 @@ export class RdDRoll extends Dialog {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
_computeDiffLibre(rollData) {
|
|
||||||
let diffLibre = Misc.toInt(rollData.diffLibre);
|
|
||||||
if (rollData.draconicList && rollData.selectedSort) {
|
|
||||||
return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
|
|
||||||
}
|
|
||||||
return diffLibre;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_computeMalusArmure(rollData) {
|
_computeMalusArmure(rollData) {
|
||||||
let malusArmureValue = 0;
|
let malusArmureValue = 0;
|
||||||
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||||
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
|
|
||||||
malusArmureValue = rollData.malusArmureValue;
|
malusArmureValue = rollData.malusArmureValue;
|
||||||
} else {
|
|
||||||
$("#addon-message").text("");
|
|
||||||
}
|
}
|
||||||
return malusArmureValue;
|
return malusArmureValue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,14 +1,13 @@
|
|||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
|
|
||||||
export class RdDRollTables {
|
export class RdDRollTables {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async genericGetTableResult(tableName, toChat) {
|
static async genericGetTableResult(tableName, toChat) {
|
||||||
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
|
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
|
||||||
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
|
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll" });
|
||||||
//console.log("RdDRollTables", tableName, toChat, ":", draw);
|
|
||||||
return draw.results.length > 0 ? draw.results[0] : undefined;
|
return draw.results.length > 0 ? draw.results[0] : undefined;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static getWorldTable(tableName) {
|
static getWorldTable(tableName) {
|
||||||
@@ -28,7 +27,7 @@ export class RdDRollTables {
|
|||||||
const pack = game.packs.get(drawResult.documentCollection)
|
const pack = game.packs.get(drawResult.documentCollection)
|
||||||
return await pack.getDocument(drawResult.documentId)
|
return await pack.getDocument(drawResult.documentId)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async drawTextFromRollTable(tableName, toChat) {
|
static async drawTextFromRollTable(tableName, toChat) {
|
||||||
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
|
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
|
||||||
@@ -37,58 +36,75 @@ export class RdDRollTables {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getCompetence(toChat = false) {
|
static async getCompetence(toChat = false) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
|
if (toChat == 'liste') {
|
||||||
|
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getSouffle(toChat = false) {
|
static async getSouffle(toChat = false) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
|
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getQueue(toChat = false) {
|
static async getQueue(toChat = false) {
|
||||||
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
|
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
|
||||||
if (queue.name.toLowerCase().includes('lancinant') ) {
|
|
||||||
return await RdDRollTables.getDesirLancinant(toChat);
|
|
||||||
}
|
|
||||||
if (queue.name.toLowerCase().includes('fixe') ) {
|
|
||||||
return await RdDRollTables.getIdeeFixe(toChat);
|
|
||||||
}
|
|
||||||
return queue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static async getDesirLancinant(toChat = false) {
|
static async getDesirLancinant(toChat = false) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
|
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||||
|
it => it.system.frequence,
|
||||||
|
it => it.system.categorie == 'lancinant');
|
||||||
}
|
}
|
||||||
|
|
||||||
static async getIdeeFixe(toChat = false) {
|
static async getIdeeFixe(toChat = false) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
|
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||||
|
it => it.system.frequence,
|
||||||
|
it => it.system.categorie == 'ideefixe');
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getTeteHR(toChat = false) {
|
static async getTeteHR(toChat = false) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
|
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getTete(toChat = false) {
|
static async getTete(toChat = false) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
|
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getOmbre(toChat = false) {
|
static async getOmbre(toChat = false) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
|
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getTarot(toChat = true) {
|
static async getTarot(toChat = true) {
|
||||||
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
|
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getMaladresse(options = {toChat: false, arme: false}) {
|
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||||
|
const table = new CompendiumTable(compendium, type, subTypes);
|
||||||
|
if (toChat == 'liste') {
|
||||||
|
return await table.toChatMessage(itemFrequence, filter);
|
||||||
|
}
|
||||||
|
const row = await table.getRandom(itemFrequence, filter);
|
||||||
|
if (row) {
|
||||||
|
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
|
||||||
|
return row.document;
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async getMaladresse(options = { toChat: false, arme: false }) {
|
||||||
return await RdDRollTables.drawTextFromRollTable(
|
return await RdDRollTables.drawTextFromRollTable(
|
||||||
options.arme ? "Maladresse armé" : "Maladresses non armé",
|
options.arme ? "Maladresse armé" : "Maladresses non armé",
|
||||||
options.toChat);
|
options.toChat);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,17 +19,23 @@ export class RdDSheetUtility {
|
|||||||
return $(event.currentTarget)?.parents(".item");
|
return $(event.currentTarget)?.parents(".item");
|
||||||
}
|
}
|
||||||
|
|
||||||
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
|
static prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
|
||||||
const item = fromUuidSync(dragData.uuid)
|
const item = fromUuidSync(dragData.uuid)
|
||||||
return {
|
if (actor.canReceive(item)) {
|
||||||
destId: destItemId,
|
return {
|
||||||
targetActorId: actorId,
|
destId: destItemId,
|
||||||
itemId: item.id,
|
targetActorId: actor.id,
|
||||||
sourceActorId: item.actor?.id,
|
itemId: item.id,
|
||||||
srcId: objetVersConteneur[item.id],
|
sourceActorId: item.actor?.id,
|
||||||
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
srcId: objetVersConteneur[item.id],
|
||||||
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
||||||
|
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}: ${item.type} / ${actor.type}`);
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async splitItem(item, actor, onSplit = () => { }) {
|
static async splitItem(item, actor, onSplit = () => { }) {
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ import { TMRUtility } from "./tmr-utility.js";
|
|||||||
import { tmrConstants } from "./tmr-constants.js";
|
import { tmrConstants } from "./tmr-constants.js";
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
||||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { Poetique } from "./poetique.js";
|
import { Poetique } from "./poetique.js";
|
||||||
@@ -198,32 +197,33 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async activateListeners(html) {
|
async activateListeners(html) {
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
|
this.html = html;
|
||||||
|
|
||||||
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
|
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
|
||||||
|
|
||||||
if (this.viewOnly) {
|
if (this.viewOnly) {
|
||||||
html.find('.lancer-sort').remove();
|
this.html.find('.lancer-sort').remove();
|
||||||
html.find('.lire-signe-draconique').remove();
|
this.html.find('.lire-signe-draconique').remove();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||||
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
||||||
|
|
||||||
// Roll Sort
|
// Roll Sort
|
||||||
html.find('.lancer-sort').click((event) => {
|
this.html.find('.lancer-sort').click((event) => {
|
||||||
this.actor.rollUnSort(this._getActorCoord());
|
this.actor.rollUnSort(this._getActorCoord());
|
||||||
});
|
});
|
||||||
html.find('.lire-signe-draconique').click((event) => {
|
this.html.find('.lire-signe-draconique').click((event) => {
|
||||||
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
||||||
});
|
});
|
||||||
|
|
||||||
html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
this.html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
||||||
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
||||||
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
||||||
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
||||||
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
||||||
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
||||||
|
|
||||||
// Gestion du cout de montée en points de rêve
|
// Gestion du cout de montée en points de rêve
|
||||||
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||||
@@ -245,7 +245,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
const coord = this._getActorCoord();
|
const coord = this._getActorCoord();
|
||||||
|
|
||||||
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||||
|
|
||||||
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
||||||
ptsreve.innerHTML = this.actor.system.reve.reve.value;
|
ptsreve.innerHTML = this.actor.system.reve.reve.value;
|
||||||
@@ -280,7 +280,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
||||||
}
|
}
|
||||||
await super.close(); // moving 1 cell costs 1 fatigue
|
await super.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@@ -405,6 +405,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _tentativeMaitrise(rencData) {
|
async _tentativeMaitrise(rencData) {
|
||||||
|
this.rencontreState = 'normal';
|
||||||
|
|
||||||
rencData.reve = this.actor.getReveActuel();
|
rencData.reve = this.actor.getReveActuel();
|
||||||
rencData.etat = this.actor.getEtatGeneral();
|
rencData.etat = this.actor.getEtatGeneral();
|
||||||
|
|
||||||
@@ -450,7 +452,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this._tentativeMaitrise(rencData);
|
this._tentativeMaitrise(rencData);
|
||||||
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
|
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
|
||||||
}, 2000);
|
}, 2000);
|
||||||
this.rencontreState == 'normal';
|
|
||||||
}
|
}
|
||||||
|
|
||||||
formatMessageRencontre(rencData, template) {
|
formatMessageRencontre(rencData, template) {
|
||||||
@@ -460,14 +461,14 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
messageDuree = ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
|
messageDuree = ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
messageDuree = ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
|
messageDuree = ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
try {
|
try {
|
||||||
const compiled = Handlebars.compile(template);
|
const compiled = Handlebars.compile(template);
|
||||||
return compiled(rencData) + messageDuree ;
|
return compiled(rencData) + messageDuree;
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
return template + messageDuree ;
|
return template + messageDuree;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -520,7 +521,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
this.currentRencontre = await this._jetDeRencontre(tmr);
|
this.currentRencontre = await this._jetDeRencontre(tmr);
|
||||||
if (this.currentRencontre) {
|
if (this.currentRencontre) {
|
||||||
if (this.rencontresExistantes.find(it => it.id == this.currentRencontre.id)){
|
if (this.rencontresExistantes.find(it => it.id == this.currentRencontre.id)) {
|
||||||
// rencontre en attente suite à dérobade
|
// rencontre en attente suite à dérobade
|
||||||
await this.maitriserRencontre();
|
await this.maitriserRencontre();
|
||||||
}
|
}
|
||||||
@@ -550,7 +551,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.currentRencontre = present.clone({
|
this.currentRencontre = present.clone({
|
||||||
'system.force': await RdDDice.rollTotal(present.system.formule),
|
'system.force': await RdDDice.rollTotal(present.system.formule),
|
||||||
'system.coord': tmr.coord
|
'system.coord': tmr.coord
|
||||||
}, {save: false});
|
}, { save: false });
|
||||||
|
|
||||||
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
|
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
|
||||||
this.removeToken(tmr, presentCite);
|
this.removeToken(tmr, presentCite);
|
||||||
@@ -575,7 +576,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async _jetDeRencontre(tmr) {
|
async _jetDeRencontre(tmr) {
|
||||||
let rencontre = this.lookupRencontreExistente(tmr);
|
let rencontre = this.lookupRencontreExistente(tmr);
|
||||||
if (rencontre) {
|
if (rencontre) {
|
||||||
return TMRRencontres.calculRencontre(rencontre, tmr);
|
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
|
||||||
}
|
}
|
||||||
let locTMR = (this.isDemiReveCache()
|
let locTMR = (this.isDemiReveCache()
|
||||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||||
@@ -584,7 +585,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||||
if (myRoll == 7) {
|
if (myRoll == 7) {
|
||||||
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
||||||
return await TMRRencontres.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||||
} else {
|
} else {
|
||||||
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
|
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
|
||||||
}
|
}
|
||||||
@@ -775,7 +776,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||||
{
|
{
|
||||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||||
options: { height: 'fit-content' },
|
|
||||||
close: html => { this.maximize(); } // Re-display TMR
|
close: html => { this.maximize(); } // Re-display TMR
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
/* Common useful functions shared between objects */
|
/* Common useful functions shared between objects */
|
||||||
|
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { RdDCombat } from "./rdd-combat.js";
|
import { RdDCombat } from "./rdd-combat.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
@@ -14,6 +13,9 @@ import { RdDPossession } from "./rdd-possession.js";
|
|||||||
import { RdDNameGen } from "./rdd-namegen.js";
|
import { RdDNameGen } from "./rdd-namegen.js";
|
||||||
import { RdDConfirm } from "./rdd-confirm.js";
|
import { RdDConfirm } from "./rdd-confirm.js";
|
||||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||||
|
import { Environnement } from "./environnement.js";
|
||||||
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// This table starts at 0 -> niveau -10
|
// This table starts at 0 -> niveau -10
|
||||||
@@ -124,6 +126,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/actor/header-hautreve.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
|
||||||
@@ -168,6 +171,12 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
|
||||||
//Items
|
//Items
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
|
||||||
@@ -178,6 +187,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/item-faune-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
|
||||||
@@ -193,6 +203,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/item-service-sheet.html',
|
||||||
// partial enums
|
// partial enums
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||||
@@ -208,10 +219,12 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||||
// Partials
|
// Partials
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
|
||||||
@@ -224,7 +237,11 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
|
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/resolution-table.html',
|
||||||
// Dialogs
|
// Dialogs
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
|
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||||
@@ -269,6 +286,9 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html'
|
'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html'
|
||||||
];
|
];
|
||||||
|
|
||||||
|
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
||||||
|
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
|
||||||
|
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
||||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
|
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
|
||||||
@@ -280,48 +300,28 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
|
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
|
||||||
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
|
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
|
||||||
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
|
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
|
||||||
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
|
Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
|
||||||
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
|
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
|
||||||
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
|
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
|
||||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
|
||||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||||
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
|
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||||
.sort((a, b) => {
|
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
||||||
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
|
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
||||||
if (a.name.includes("Cité")) return -1;
|
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
||||||
if (b.name.includes("Cité")) return 1;
|
Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
|
||||||
if (a.name.includes("Extérieur")) return -1;
|
|
||||||
if (b.name.includes("Extérieur")) return 1;
|
|
||||||
return a.name.localeCompare(b.name);
|
|
||||||
}
|
|
||||||
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
|
|
||||||
if (a.name.includes("Corps")) return -1;
|
|
||||||
if (b.name.includes("Corps")) return 1;
|
|
||||||
if (a.name.includes("Dague")) return -1;
|
|
||||||
if (b.name.includes("Dague")) return 1;
|
|
||||||
if (a.name.includes("Esquive")) return -1;
|
|
||||||
if (b.name.includes("Esquive")) return 1;
|
|
||||||
return a.name.localeCompare(b.name);
|
|
||||||
}
|
|
||||||
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
|
|
||||||
if (a.name.includes("Oniros")) return -1;
|
|
||||||
if (b.name.includes("Oniros")) return 1;
|
|
||||||
if (a.name.includes("Hypnos")) return -1;
|
|
||||||
if (b.name.includes("Hypnos")) return 1;
|
|
||||||
if (a.name.includes("Narcos")) return -1;
|
|
||||||
if (b.name.includes("Narcos")) return 1;
|
|
||||||
if (a.name.includes("Thanatos")) return -1;
|
|
||||||
if (b.name.includes("Thanatos")) return 1;
|
|
||||||
return a.name.localeCompare(b.name);
|
|
||||||
}
|
|
||||||
return a.name.localeCompare(b.name);
|
|
||||||
})
|
|
||||||
);
|
|
||||||
|
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getItem(itemId, actorId = undefined) {
|
||||||
|
return actorId ? game.actors.get(actorId)?.getObjet(itemId) : game.items.get(itemId);
|
||||||
|
}
|
||||||
|
|
||||||
|
static linkCompendium(pack, id, name) {
|
||||||
|
return `@Compendium[${pack}.${id}]{${name}}`;
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async creerObjet(actorSheet) {
|
static async creerObjet(actorSheet) {
|
||||||
let itemType = $(".item-type").val();
|
let itemType = $(".item-type").val();
|
||||||
@@ -330,7 +330,7 @@ export class RdDUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async selectObjetType(actorSheet) {
|
static async selectObjetType(actorSheet) {
|
||||||
let typeObjets = RdDItem.getTypesObjetsEquipement();
|
let typeObjets = RdDItem.getItemTypesInventaire();
|
||||||
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||||
for (let typeName of typeObjets) {
|
for (let typeName of typeObjets) {
|
||||||
options += `<option value="${typeName}">${typeName}</option>`
|
options += `<option value="${typeName}">${typeName}</option>`
|
||||||
@@ -432,6 +432,7 @@ export class RdDUtility {
|
|||||||
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
|
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
|
||||||
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
|
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
|
||||||
|
|
||||||
|
formData.services = this.arrayOrEmpty(itemTypes['service']);
|
||||||
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
|
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||||
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
|
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||||
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
|
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
|
||||||
@@ -452,9 +453,9 @@ export class RdDUtility {
|
|||||||
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
|
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
|
||||||
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
|
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
|
||||||
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
|
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
|
||||||
|
formData.faunes = this.arrayOrEmpty(itemTypes['faune']);
|
||||||
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
|
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
|
||||||
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']);
|
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||||
formData.monnaie.sort(Monnaie.triValeurDenier());
|
|
||||||
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
|
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||||
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
|
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
|
||||||
|
|
||||||
@@ -467,6 +468,7 @@ export class RdDUtility {
|
|||||||
.concat(formData.potions)
|
.concat(formData.potions)
|
||||||
.concat(formData.ingredients)
|
.concat(formData.ingredients)
|
||||||
.concat(formData.herbes)
|
.concat(formData.herbes)
|
||||||
|
.concat(formData.faunes)
|
||||||
.concat(formData.monnaie)
|
.concat(formData.monnaie)
|
||||||
.concat(formData.nourritureboissons)
|
.concat(formData.nourritureboissons)
|
||||||
.concat(formData.gemmes);
|
.concat(formData.gemmes);
|
||||||
@@ -540,8 +542,7 @@ export class RdDUtility {
|
|||||||
if (!profondeur) profondeur = 1;
|
if (!profondeur) profondeur = 1;
|
||||||
objet.niveau = profondeur;
|
objet.niveau = profondeur;
|
||||||
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
|
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
|
||||||
//console.log("ITEM DISPLAYED", objet );
|
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`;
|
||||||
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
|
|
||||||
for (let subItem of objet.subItems) {
|
for (let subItem of objet.subItems) {
|
||||||
strContenu += this.buildConteneur(subItem, profondeur + 1);
|
strContenu += this.buildConteneur(subItem, profondeur + 1);
|
||||||
}
|
}
|
||||||
@@ -758,29 +759,6 @@ export class RdDUtility {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async loadItems(filter, compendium) {
|
|
||||||
let items = game.items.filter(filter);
|
|
||||||
if (compendium) {
|
|
||||||
const ids = items.map(it => it.id);
|
|
||||||
const names = items.map(it => it.name.toLowerCase());
|
|
||||||
items = items.concat(await RdDUtility.loadCompendium(compendium, it => !ids.includes(it.id) && !names.includes(it.name.toLowerCase()) && filter(it)));
|
|
||||||
}
|
|
||||||
return items;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async loadCompendium(compendium, filter = it => true) {
|
|
||||||
let compendiumData = await RdDUtility.loadCompendiumData(compendium);
|
|
||||||
return compendiumData.filter(filter);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async loadCompendiumData(compendium) {
|
|
||||||
const pack = game.packs.get(compendium);
|
|
||||||
return await pack?.getDocuments() ?? [];
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async responseNombreAstral(callData) {
|
static async responseNombreAstral(callData) {
|
||||||
let actor = game.actors.get(callData.id);
|
let actor = game.actors.get(callData.id);
|
||||||
@@ -838,7 +816,7 @@ export class RdDUtility {
|
|||||||
|
|
||||||
// gestion bouton tchat Acheter
|
// gestion bouton tchat Acheter
|
||||||
html.on("click", '.button-acheter', event => {
|
html.on("click", '.button-acheter', event => {
|
||||||
const venteData = DialogItemAchat.venteData(event.currentTarget);
|
const venteData = DialogItemAchat.preparerAchat(event.currentTarget);
|
||||||
if (venteData) {
|
if (venteData) {
|
||||||
DialogItemAchat.onAcheter(venteData);
|
DialogItemAchat.onAcheter(venteData);
|
||||||
}
|
}
|
||||||
@@ -847,20 +825,17 @@ export class RdDUtility {
|
|||||||
|
|
||||||
// Gestion du bouton payer
|
// Gestion du bouton payer
|
||||||
html.on("click", '.payer-button', event => {
|
html.on("click", '.payer-button', event => {
|
||||||
let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
|
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0);
|
||||||
let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
|
|
||||||
let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
|
|
||||||
let jsondata = event.currentTarget.attributes['data-jsondata']
|
|
||||||
let objData
|
|
||||||
if (jsondata) {
|
|
||||||
objData = JSON.parse(jsondata.value)
|
|
||||||
}
|
|
||||||
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
|
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
|
||||||
if (actor) {
|
if (actor) {
|
||||||
actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
|
actor.payerSols(sommeAPayer);
|
||||||
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
|
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
html.on("click", '.rdd-world-content-link', async event => {
|
||||||
|
const itemId = html.find(event.currentTarget)?.data("id");
|
||||||
|
game.items.get(itemId)?.sheet.render(true)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
static findChatMessageId(current) {
|
static findChatMessageId(current) {
|
||||||
@@ -908,12 +883,12 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||||
let piece = {
|
let piece = {
|
||||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||||
dasystemta: {
|
dasystemta: {
|
||||||
quantite: 0,
|
quantite: 0,
|
||||||
valeur_deniers: valeur_deniers,
|
cout: cout,
|
||||||
encombrement: enc,
|
encombrement: enc,
|
||||||
description: ""
|
description: ""
|
||||||
}
|
}
|
||||||
@@ -925,20 +900,20 @@ export class RdDUtility {
|
|||||||
static afficherDemandePayer(som1, som2) {
|
static afficherDemandePayer(som1, som2) {
|
||||||
som1 = (som1) ? som1.toLowerCase() : "0d";
|
som1 = (som1) ? som1.toLowerCase() : "0d";
|
||||||
som2 = (som2) ? som2.toLowerCase() : "0d";
|
som2 = (som2) ? som2.toLowerCase() : "0d";
|
||||||
let regExp = /(\d+)(\w+)/g;
|
let regExp1 = /(\d+)(\w+)/g;
|
||||||
let p1 = regExp.exec(som1);
|
let p1 = regExp1.exec(som1);
|
||||||
regExp = /(\d+)(\w+)/g;
|
let regExp2 = /(\d+)(\w+)/g;
|
||||||
let p2 = regExp.exec(som2);
|
let p2 = regExp2.exec(som2);
|
||||||
let sumd = 0;
|
let deniers = 0;
|
||||||
let sums = 0;
|
let sols = 0;
|
||||||
if (p1[2] == 'd') sumd += Number(p1[1]);
|
if (p1[2] == 'd') deniers += Number(p1[1]);
|
||||||
if (p1[2] == 's') sums += Number(p1[1]);
|
if (p1[2] == 's') sols += Number(p1[1]);
|
||||||
if (p2[2] == 'd') sumd += Number(p2[1]);
|
if (p2[2] == 'd') deniers += Number(p2[1]);
|
||||||
if (p2[2] == 's') sums += Number(p2[1]);
|
if (p2[2] == 's') sols += Number(p2[1]);
|
||||||
|
|
||||||
let sumtotald = sumd + (sums * 100);
|
let sommeAPayer = sols + deniers/100;
|
||||||
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br>
|
||||||
msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
|
<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>`
|
||||||
ChatMessage.create({ content: msgPayer });
|
ChatMessage.create({ content: msgPayer });
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -978,7 +953,7 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
|
static async confirmActorItemDelete(sheet, item, htmlToDelete) {
|
||||||
const itemId = item.id;
|
const itemId = item.id;
|
||||||
const confirmationSuppression = {
|
const confirmationSuppression = {
|
||||||
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
|
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
|
||||||
@@ -1013,7 +988,7 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static slideOnDelete(sheet, htmlToDelete) {
|
static slideOnDelete(sheet, htmlToDelete) {
|
||||||
return htmlToDelete.slideUp(200, () => sheet.render(false));
|
return htmlToDelete?.slideUp(200, () => sheet.render(false));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
@@ -62,20 +62,20 @@ export const referenceAjustements = {
|
|||||||
getValue: (rollData, actor) => actor.getMalusArmure()
|
getValue: (rollData, actor) => actor.getMalusArmure()
|
||||||
},
|
},
|
||||||
encTotal: {
|
encTotal: {
|
||||||
isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||||
isUsed: (rollData, actor) => rollData.use.encTotal,
|
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
|
||||||
getLabel: (rollData, actor) => 'Encombrement total',
|
getLabel: (rollData, actor) => 'Encombrement total',
|
||||||
getValue: (rollData, actor) => -actor.getEncTotal()
|
getValue: (rollData, actor) => -actor.getEncTotal()
|
||||||
},
|
},
|
||||||
surenc: {
|
surenc: {
|
||||||
isVisible: (rollData, actor) => actor.isSurenc(),
|
isVisible: (rollData, actor) => actor.isSurenc(),
|
||||||
isUsed: (rollData, actor) => rollData.use.surenc,
|
isUsed: (rollData, actor) => rollData.use?.surenc,
|
||||||
getLabel: (rollData, actor) => 'Sur-encombrement',
|
getLabel: (rollData, actor) => 'Sur-encombrement',
|
||||||
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
||||||
},
|
},
|
||||||
moral: {
|
moral: {
|
||||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
|
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
|
||||||
isUsed: (rollData, actor) => rollData.useMoral,
|
isUsed: (rollData, actor) => rollData.use?.moral,
|
||||||
getLabel: (rollData, actor) => 'Appel au moral',
|
getLabel: (rollData, actor) => 'Appel au moral',
|
||||||
getValue: (rollData, actor) => 1
|
getValue: (rollData, actor) => 1
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ const listeReglesOptionelles = [
|
|||||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||||
|
|
||||||
|
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
import { SYSTEM_RDD } from "../constants.js";
|
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
|
import { RdDItem } from "../item.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
|
|
||||||
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
|
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
|
||||||
|
|
||||||
@@ -13,8 +16,13 @@ const CONFIGURABLE_COMPENDIUMS = {
|
|||||||
'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
|
'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
|
||||||
'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
|
'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
|
||||||
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
|
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
|
||||||
|
'faune-flore-mineraux': { label: "Herbes & plantes", type: "Item" },
|
||||||
|
'equipement': { label: "Equipements", type: "Item" },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||||
|
*/
|
||||||
export class SystemCompendiums extends FormApplication {
|
export class SystemCompendiums extends FormApplication {
|
||||||
static init() {
|
static init() {
|
||||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||||
@@ -44,10 +52,10 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static getPack(compendium) {
|
static getPack(compendium) {
|
||||||
return game.packs.get(SystemCompendiums.getCompendium(compendium));
|
return game.packs.get(SystemCompendiums.getCompendium(compendium)) ?? game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||||
}
|
}
|
||||||
|
|
||||||
static async getContent(compendium, docType) {
|
static async getPackContent(compendium, docType) {
|
||||||
const pack = SystemCompendiums.getPack(compendium);
|
const pack = SystemCompendiums.getPack(compendium);
|
||||||
if (pack.metadata.type == docType) {
|
if (pack.metadata.type == docType) {
|
||||||
return await pack.getDocuments();
|
return await pack.getDocuments();
|
||||||
@@ -55,9 +63,47 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
return [];
|
return [];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async getCompetences(actorType) {
|
||||||
|
switch (actorType ?? 'personnage') {
|
||||||
|
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
|
||||||
|
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
|
||||||
|
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
|
||||||
|
case 'vehicule': return [];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async getWorldOrCompendiumItems(itemType, compendium) {
|
||||||
|
let items = game.items.filter(it => it.type == itemType);
|
||||||
|
if (compendium) {
|
||||||
|
const ids = items.map(it => it.id);
|
||||||
|
const names = items.map(it => it.name.toLowerCase());
|
||||||
|
const compendiumItems = await SystemCompendiums.getItems(compendium);
|
||||||
|
items = items.concat(compendiumItems
|
||||||
|
.filter(it => it.type == itemType)
|
||||||
|
.filter(it => !ids.includes(it.id))
|
||||||
|
.filter(it => !names.includes(it.name.toLowerCase())));
|
||||||
|
}
|
||||||
|
return items;
|
||||||
|
}
|
||||||
|
|
||||||
|
static async loadDocument(document) {
|
||||||
|
const pack = game.packs.get(document.pack);
|
||||||
|
return await pack.getDocument(document.id ?? document._id);
|
||||||
|
}
|
||||||
|
|
||||||
static async getItems(compendium, itemType = undefined) {
|
static async getItems(compendium, itemType = undefined) {
|
||||||
const items = await SystemCompendiums.getContent(compendium, 'Item');
|
const items = await SystemCompendiums.getPackContent(compendium, 'Item');
|
||||||
return itemType ? items.filter(it => it.type == itemType) : items;
|
return (itemType ? items.filter(it => it.type == itemType) : items);
|
||||||
|
}
|
||||||
|
|
||||||
|
static async getContent(compendium, type, filter, itemFrequence, sorting) {
|
||||||
|
let elements = await SystemCompendiums.getPackContent(compendium, type);
|
||||||
|
elements = elements.filter(filter).filter(it => itemFrequence(it) > 0);
|
||||||
|
if (sorting) {
|
||||||
|
elements = elements.sort(sorting);
|
||||||
|
}
|
||||||
|
return elements;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async getDefaultItems(compendium) {
|
static async getDefaultItems(compendium) {
|
||||||
@@ -102,11 +148,13 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
getData() {
|
getData() {
|
||||||
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
|
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
|
||||||
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
|
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
|
||||||
const availableCompendiums = game.packs.map(pack => { return {
|
const availableCompendiums = game.packs.map(pack => {
|
||||||
name: pack.collection,
|
return {
|
||||||
path: pack.collection.replace('.', " / "),
|
name: pack.collection,
|
||||||
type: pack.metadata.type
|
path: pack.collection.replace('.', " / "),
|
||||||
} });
|
type: pack.metadata.type
|
||||||
|
}
|
||||||
|
});
|
||||||
return mergeObject(super.getData(), {
|
return mergeObject(super.getData(), {
|
||||||
systemCompendiums: systemCompendiums,
|
systemCompendiums: systemCompendiums,
|
||||||
availableCompendiums: availableCompendiums
|
availableCompendiums: availableCompendiums
|
||||||
@@ -122,5 +170,123 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
|
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ======= Gestion de jets dans une table correspondant à un compendium =======
|
||||||
|
*/
|
||||||
|
export class CompendiumTable {
|
||||||
|
|
||||||
|
constructor(compendium, type, subTypes, sorting = undefined) {
|
||||||
|
this.compendium = compendium;
|
||||||
|
this.type = type;
|
||||||
|
this.subTypes = subTypes;
|
||||||
|
this.sorting = sorting ?? Misc.ascending(it => it.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||||
|
return await SystemCompendiums.getContent(this.compendium,
|
||||||
|
this.type,
|
||||||
|
it => this.subTypes.includes(it.type) && filter(it),
|
||||||
|
itemFrequence,
|
||||||
|
this.sorting);
|
||||||
|
}
|
||||||
|
|
||||||
|
async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||||
|
const elements = await this.getContent(filter, itemFrequence);
|
||||||
|
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
|
||||||
|
}
|
||||||
|
|
||||||
|
async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
|
||||||
|
const table = await this.buildTable(itemFrequence, filter);
|
||||||
|
return await CompendiumTableHelpers.getRandom(table, this.type, this.subTypes, forcedRoll, SystemCompendiums.getCompendium(compendium));
|
||||||
|
}
|
||||||
|
|
||||||
|
async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
|
||||||
|
const table = await this.buildTable(itemFrequence, filter);
|
||||||
|
await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subTypes, typeName);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ======= Gestion de tables correspondant à un compendium =======
|
||||||
|
*/
|
||||||
|
export class CompendiumTableHelpers {
|
||||||
|
|
||||||
|
static buildTable(elements, itemFrequence) {
|
||||||
|
let max = 0;
|
||||||
|
const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0);
|
||||||
|
return elements.map(it => {
|
||||||
|
const frequence = itemFrequence(it);
|
||||||
|
let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total };
|
||||||
|
max += frequence;
|
||||||
|
return row;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
|
||||||
|
if (table.length == 0) {
|
||||||
|
ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
return await CompendiumTableHelpers.selectRow(table, forcedRoll);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async selectRow(table, forcedRoll = undefined) {
|
||||||
|
if (table.length == 0) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
const total = table[0].total;
|
||||||
|
const formula = `1d${total}`;
|
||||||
|
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||||
|
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||||
|
forcedRoll = undefined;
|
||||||
|
}
|
||||||
|
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||||
|
const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
|
||||||
|
row.roll = roll;
|
||||||
|
return row;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async tableRowToChatMessage(row, type = 'Item') {
|
||||||
|
if (!row) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const percentages = (row.total == 100) ? '%' : ''
|
||||||
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
||||||
|
roll: row.roll,
|
||||||
|
document: row.document,
|
||||||
|
percentages,
|
||||||
|
typeName: Misc.typeName(type, row.document.type),
|
||||||
|
isGM: game.user.isGM,
|
||||||
|
});
|
||||||
|
const messageData = {
|
||||||
|
// flavor: flavorContent,
|
||||||
|
user: game.user.id,
|
||||||
|
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||||
|
roll: row.roll,
|
||||||
|
sound: CONFIG.sounds.dice,
|
||||||
|
content: flavorContent
|
||||||
|
};
|
||||||
|
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||||
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
||||||
|
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||||
|
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||||
|
table,
|
||||||
|
isGM: game.user.isGM,
|
||||||
|
});
|
||||||
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
whisper: game.user.id,
|
||||||
|
content: flavorContent
|
||||||
|
}, { rollMode: "gmroll" });
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
56
module/targets.js
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
import { ENTITE_NONINCARNE } from "./constants.js";
|
||||||
|
import { DialogSelectTarget } from "./dialog-select-target.js";
|
||||||
|
|
||||||
|
export class Targets {
|
||||||
|
static listTargets() {
|
||||||
|
return Array.from(game.user.targets);
|
||||||
|
}
|
||||||
|
|
||||||
|
static hasTargets() {
|
||||||
|
return Targets.listTargets().length > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static extractTokenData(target) {
|
||||||
|
if (!target) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||||
|
}
|
||||||
|
|
||||||
|
static isTargetEntite(target) {
|
||||||
|
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static async selectOneToken(onSelectTarget = target => { }) {
|
||||||
|
const targets = Targets.listTargets();
|
||||||
|
switch (targets.length) {
|
||||||
|
case 0: return;
|
||||||
|
case 1:
|
||||||
|
onSelectTarget(targets[0]);
|
||||||
|
return;
|
||||||
|
default:
|
||||||
|
{
|
||||||
|
const tokens = targets.map(it => Targets.extractTokenData(it))
|
||||||
|
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
|
||||||
|
tokens: tokens
|
||||||
|
});
|
||||||
|
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static getTarget() {
|
||||||
|
const targets = Targets.listTargets();
|
||||||
|
switch (targets.length) {
|
||||||
|
case 1:
|
||||||
|
return targets[0];
|
||||||
|
case 0:
|
||||||
|
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,88 +1,77 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
|
import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class TMRRencontres {
|
export class TMRRencontres {
|
||||||
|
|
||||||
|
static init() {
|
||||||
|
const tmrRencontre = new TMRRencontres();
|
||||||
|
game.system.rdd.rencontresTMR = tmrRencontre;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(){
|
||||||
|
this.table = new CompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri));
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
* Retourne une recontre en fonction de la case et du tirage
|
* Retourne une recontre en fonction de la case et du tirage
|
||||||
* @param {*} terrain
|
* @param {*} terrain
|
||||||
* @param {*} forcedRoll
|
* @param {*} forcedRoll
|
||||||
*/
|
*/
|
||||||
static async rollRencontre(terrain, forcedRoll) {
|
async rollRencontre(terrain, forcedRoll) {
|
||||||
terrain = TMRUtility.findTMRLike(terrain);
|
terrain = TMRUtility.findTMRLike(terrain);
|
||||||
if (terrain == undefined) {
|
if (terrain == undefined) {
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
|
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
|
||||||
forcedRoll = undefined;
|
forcedRoll = undefined;
|
||||||
}
|
}
|
||||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
||||||
const table = await TMRRencontres.$buildTableRencontre(codeTerrain);
|
|
||||||
const [selected, roll] = await TMRRencontres.$selectRencontre(codeTerrain, table, forcedRoll);
|
|
||||||
const rencontre = await TMRRencontres.createRencontre(selected.rencontre);
|
|
||||||
TMRRencontres.$chatRolledRencontre(rencontre, terrain, table, roll, true);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async $buildTableRencontre(codeTerrain) {
|
|
||||||
let max = 0;
|
|
||||||
const items = await SystemCompendiums.getItems('rencontres', 'rencontre');
|
|
||||||
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||||
const rencontres = items.filter(it => it.type == 'rencontre')
|
const frequence = it => it.system.frequence[codeTerrain];
|
||||||
.filter(filtreMauvaise)
|
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||||
.filter(it => it.system.frequence[codeTerrain] > 0)
|
if (row) {
|
||||||
.sort(Misc.ascending(it => it.system.ordreTri))
|
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||||
.map(it => {
|
}
|
||||||
const frequence = it.system.frequence[codeTerrain];
|
|
||||||
max += frequence;
|
return row?.document;
|
||||||
return { rencontre: it, min: max - frequence + 1, max: max,frequence: frequence };
|
|
||||||
});
|
|
||||||
return rencontres;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
async chatTable(terrain) {
|
||||||
static async $selectRencontre(terrain, table, roll = undefined) {
|
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
||||||
const total = table.map(it => it.frequence).reduce(Misc.sum(), 0);
|
const isMauvaise = codeTerrain == 'mauvaise';
|
||||||
if (total == 0){
|
const filtreMauvaise = isMauvaise ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||||
ui.notifications.warn(`Pas de rencontres définies pour ${terrain}`);
|
const frequence = it => it.system.frequence[codeTerrain];
|
||||||
return undefined;
|
const typeName = isMauvaise ? 'Mauvaises rencontres' : `Rencontres en ${Misc.upperFirst(terrain)}`;
|
||||||
}
|
return await this.table.toChatMessage(frequence, filtreMauvaise, typeName);
|
||||||
if (roll != undefined && (roll > total || roll <= 0)) {
|
|
||||||
ui.notifications.warn(`Jet de rencontre ${roll} en dehors de la table [1..${total}], le jet est relancé`);
|
|
||||||
roll = undefined;
|
|
||||||
}
|
|
||||||
if (!roll) {
|
|
||||||
roll = await RdDDice.rollTotal(`1d${total}`);
|
|
||||||
}
|
|
||||||
return [table.find(it => it.min <= roll && roll <= it.max), roll];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createRencontre(rencontre, tmr = undefined) {
|
async createRencontre(rencontre, tmr = undefined) {
|
||||||
return rencontre.clone({
|
return rencontre.clone({
|
||||||
'system.force': await RdDDice.rollTotal(rencontre.system.formule),
|
'system.force': await RdDDice.rollTotal(rencontre.system.formule),
|
||||||
'system.coord': tmr?.coord,
|
'system.coord': tmr?.coord,
|
||||||
'system.date': game.system.rdd.calendrier.getDateFromIndex(),
|
'system.date': game.system.rdd.calendrier.getDateFromIndex(),
|
||||||
'system.heure': game.system.rdd.calendrier.getCurrentHeure()
|
'system.heure': game.system.rdd.calendrier.getCurrentHeure()
|
||||||
}, {save: false});
|
}, { save: false });
|
||||||
}
|
}
|
||||||
|
|
||||||
static async calculRencontre(rencontre, tmr = undefined) {
|
async calculRencontre(rencontre, tmr = undefined) {
|
||||||
if (rencontre.system.coord == ""){
|
if (rencontre.system.coord == "") {
|
||||||
rencontre.system.coord = tmr?.coord;
|
rencontre.system.coord = tmr?.coord;
|
||||||
}
|
}
|
||||||
if (rencontre.system.force == 0){
|
if (rencontre.system.force == 0) {
|
||||||
rencontre.system.force = await RdDDice.rollTotal(rencontre.system.formule);
|
rencontre.system.force = await RdDDice.rollTotal(rencontre.system.formule);
|
||||||
}
|
}
|
||||||
if (rencontre.system.date == "" ) {
|
if (rencontre.system.date == "") {
|
||||||
rencontre.system.date = game.system.rdd.calendrier.getDateFromIndex();
|
rencontre.system.date = game.system.rdd.calendrier.getDateFromIndex();
|
||||||
}
|
}
|
||||||
if (rencontre.system.heure == "") {
|
if (rencontre.system.heure == "") {
|
||||||
@@ -91,46 +80,53 @@ export class TMRRencontres {
|
|||||||
return rencontre;
|
return rencontre;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static $chatRolledRencontre(rencontre, terrain, table, roll = 0, displayTable=false){
|
|
||||||
const total = table.map(it => it.frequence).reduce(Misc.sum(), 0);
|
|
||||||
const namesPercent = displayTable ?
|
|
||||||
table.map(it => `<br>${it.rencontre.name} : ${it.frequence}${total == 100 ? '%' : ''} (${it.min} - ${it.max})`).reduce((a, b) => a + b, '<hr>')
|
|
||||||
: '';
|
|
||||||
const chances = game.user.isGM
|
|
||||||
? (roll ? `Jet: ${roll} / ${total}` : `Valeurs: [1..${total}]`)
|
|
||||||
: (roll ? `Jet: ${Math.ceil(roll*100/total)} / 100` : '');
|
|
||||||
ChatMessage.create({
|
|
||||||
user: game.user.id,
|
|
||||||
whisper: [game.user.id],
|
|
||||||
content: `Compendium: ${SystemCompendiums.getCompendium('rencontres')}
|
|
||||||
<br>Rencontre en ${terrain}:
|
|
||||||
${namesPercent}<hr>
|
|
||||||
<br>${chances}
|
|
||||||
<br>Rencontre: ${rencontre.name} ${rencontre.system.force} (${rencontre.system.formule})`
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
static async getPresentsCite() {
|
async getPresentsCite() {
|
||||||
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
||||||
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it =>
|
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it =>
|
||||||
it.clone({ 'system.formule': "2d6" }, {save: false}));
|
it.clone({ 'system.formule': "2d6" }, { save: false }));
|
||||||
}
|
}
|
||||||
|
|
||||||
static async getReveDeDragon(force) {
|
async getReveDeDragon(force) {
|
||||||
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
||||||
const reveDeDragon = rencontres.find(it => Grammar.equalsInsensitive(it.name, 'Rêve de Dragon'));
|
const reveDeDragon = rencontres.find(it => Grammar.equalsInsensitive(it.name, 'Rêve de Dragon'));
|
||||||
return reveDeDragon?.clone({ 'system.force': force }, {save: false});
|
return reveDeDragon?.clone({ 'system.force': force }, { save: false });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getRencontreAleatoire(tmr, mauvaise) {
|
async getRencontreAleatoire(tmr, mauvaise) {
|
||||||
const codeTerrain = mauvaise ? 'mauvaise' : tmr.type;
|
const codeTerrain = mauvaise ? 'mauvaise' : tmr.type;
|
||||||
const table = await TMRRencontres.$buildTableRencontre(codeTerrain);
|
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||||
const [selected, roll] = await TMRRencontres.$selectRencontre(codeTerrain, table);
|
const frequence = it => it.system.frequence[codeTerrain];
|
||||||
const rencontre = await TMRRencontres.createRencontre(selected.rencontre, tmr);
|
|
||||||
TMRRencontres.$chatRolledRencontre(rencontre, TMRUtility.getTMRType(tmr.coord), table, roll);
|
const row = await this.table.getRandom(frequence, filtreMauvaise);
|
||||||
return rencontre;
|
if (row) {
|
||||||
|
const rencontre = await this.createRencontre(row.document, tmr);
|
||||||
|
await this.$chatRolledRencontre(row, rencontre, tmr);
|
||||||
|
return rencontre;
|
||||||
|
}
|
||||||
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async $chatRolledRencontre(row, rencontre,tmr) {
|
||||||
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
||||||
|
{
|
||||||
|
roll: row.roll,
|
||||||
|
rencontre,
|
||||||
|
row,
|
||||||
|
percentages: (row.total == 100) ? '%' : '',
|
||||||
|
tmr,
|
||||||
|
isGM: game.user.isGM,
|
||||||
|
});
|
||||||
|
const messageData = {
|
||||||
|
user: game.user.id,
|
||||||
|
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||||
|
roll: row.roll,
|
||||||
|
sound: CONFIG.sounds.dice,
|
||||||
|
content: flavorContent
|
||||||
|
};
|
||||||
|
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ import { Grammar } from "../grammar.js";
|
|||||||
import { TMRUtility } from "../tmr-utility.js";
|
import { TMRUtility } from "../tmr-utility.js";
|
||||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||||
import { Draconique } from "./draconique.js";
|
import { Draconique } from "./draconique.js";
|
||||||
import { TMRRencontres } from "../tmr-rencontres.js";
|
|
||||||
|
|
||||||
export class PresentCites extends Draconique {
|
export class PresentCites extends Draconique {
|
||||||
|
|
||||||
@@ -47,7 +46,7 @@ export class PresentCites extends Draconique {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async choisirUnPresent(casetmr, onChoixPresent) {
|
async choisirUnPresent(casetmr, onChoixPresent) {
|
||||||
const presents = await TMRRencontres.getPresentsCite()
|
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
|
||||||
const buttons = {};
|
const buttons = {};
|
||||||
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
||||||
let d = new Dialog({
|
let d = new Dialog({
|
||||||
|
|||||||
@@ -1,32 +0,0 @@
|
|||||||
{"name":"Arme d’hast","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":4,"equipe":false,"dommages":"4","force":"12","resistance":8,"competence":"Arme d'hast","cout":10,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","effects":[],"_id":"U6qli6TPbzj8tUdH"}
|
|
||||||
{"name":"Bâton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"1","force":"9","resistance":8,"competence":"Masse à 2 mains","cout":0.5,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/baton.webp","effects":[],"_id":"wyiy7aLaP8jnzkFn"}
|
|
||||||
{"name":"Bouclier léger","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"0","force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"_id":"eK28jEeQiJdd93L3"}
|
|
||||||
{"name":"Bouclier lourd","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"0","force":"13","resistance":20,"competence":"Bouclier","cout":8,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_grand.webp","effects":[],"_id":"7B9sKLf4ipRyyEjF"}
|
|
||||||
{"name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"_id":"1O7IJiQSDYxJ5VsD"}
|
|
||||||
{"name":"Cuir / Metal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p> </p>","quantite":1,"encombrement":4,"equipe":false,"protection":4,"deterioration":0,"malus":-2,"cout":20},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[],"_id":"fDwsTMuug0Z5BdaA"}
|
|
||||||
{"name":"Cuir Epais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.</p>\n<p> </p>","quantite":1,"encombrement":2,"equipe":false,"protection":3,"deterioration":0,"malus":-1,"cout":10},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[],"_id":"szOThadvQvFcS79R"}
|
|
||||||
{"name":"Cuir Souple","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p> </p>","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"_id":"b0f08L5CDeFIMluC"}
|
|
||||||
{"name":"Dague","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{"core":{"sheetClass":""}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"_id":"CGYOJbaKtYvF2qa9"}
|
|
||||||
{"name":"Double dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Apparue vers la fin du Second Âge, c’était<em> une grande épée à deux mains</em>. Encombrante et prohibant le bouclier, c’était avant tout une épée de duel et de frime.</p>","quantite":1,"encombrement":4,"equipe":false,"dommages":"5","force":"13","resistance":13,"competence":"Epée à 2 mains","cout":50,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/double_dragonne.webp","effects":[],"_id":"6s5QjArwz9w9JIGL"}
|
|
||||||
{"name":"Drap Matelassé","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>\n<p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.</p>\n<p> </p>","quantite":1,"encombrement":0,"equipe":false,"protection":1,"deterioration":0,"malus":0,"cout":4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[],"_id":"vQ494sD9FgFI08kZ"}
|
|
||||||
{"name":"Épée bâtarde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Comme son nom l’indique, c’est une <em>bâtarde </em>de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"4/5","force":"13/12","resistance":14,"competence":"Epée à 1 main","cout":30,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"_id":"KmfftnkUsPQD6fV0"}
|
|
||||||
{"name":"Épée cyane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Long <em>cimeterre </em>à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[],"_id":"ijCebH1Pr3LmzdOj"}
|
|
||||||
{"name":"Épée demi-dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":null,"quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":10,"competence":"Epée à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{"core":{"sourceId":"Item.ErwaSLcGryAbYjkm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/demi_dragonne.webp","effects":[],"_id":"IlA16EWR1x5ZBckA"}
|
|
||||||
{"name":"Épée dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée <em>longue</em>, plus robuste que l’esparlongue, pouvant également frapper de taille.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"_id":"3Wk5dzp3M7Das6wh"}
|
|
||||||
{"name":"Épée gnome","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée <em>courte</em>, essentiellement fabriquée et portée par les Gnomes au Second Âge.</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[],"_id":"WurdjqJ8zMiXNdiW"}
|
|
||||||
{"name":"Épée sorde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée plus courte que la dragonne, mais plus <em>large</em>. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.</p>\n<p>C’est probablement à elle que le <em>Guerrier Sorde</em> doit son nom (à moins que ce ne soit l’inverse).</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"_id":"cFnFQrQIPgyZRWdo"}
|
|
||||||
{"name":"Esparlongue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée semblable à la <em>rapière</em>, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[],"_id":"t3LZDSaQ6AiloImA"}
|
|
||||||
{"name":"Fléau léger","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_leger.webp","effects":[],"_id":"J4PpWO4OZ6JPaAUB"}
|
|
||||||
{"name":"Fléau lourd","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":10,"competence":"Fléau","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_lourd.webp","effects":[],"_id":"HRLrRhAF4Hkfbqjh"}
|
|
||||||
{"name":"Gourdin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Masse à 1 main","cout":0,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"_id":"PoTI2z0Wr4hxiLpQ"}
|
|
||||||
{"name":"Grande hache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":8,"competence":"Hache à 2 mains","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp","effects":[],"_id":"hVgd4APvAW8sbXf0"}
|
|
||||||
{"name":"Hache de bataille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[],"_id":"9jbjDpbddL2Ep09s"}
|
|
||||||
{"name":"Hachette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":6,"competence":"Hache à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[],"_id":"TKyv5S3VNaOLOWJw"}
|
|
||||||
{"name":"Javeline","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","force":"7","resistance":5,"competence":"Lance","cout":1,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/javeline.webp","effects":[],"_id":"Ri5QtS98FTfgHk2N"}
|
|
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{"name":"Lance courte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"2","force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[],"_id":"viHilj5hAHZqWuli"}
|
|
||||||
{"name":"Mailles de Fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.</p>\n<p> </p>","quantite":1,"encombrement":6,"equipe":false,"protection":5,"deterioration":null,"malus":-4,"cout":50},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[],"_id":"KQZIK8ltQ3sQiDGe"}
|
|
||||||
{"name":"Marteau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.3,"equipe":false,"dommages":"2","force":"7","resistance":8,"competence":"Masse à 1 main","cout":1,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp","effects":[],"_id":"i26px61PjvPlOiJW"}
|
|
||||||
{"name":"Masse lourde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"3/4","force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"_id":"7xFe41JZIVNMLv1U"}
|
|
||||||
{"name":"Massette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","effects":[],"_id":"wK5sGduzSvY3XxMF"}
|
|
||||||
{"name":"Plaques de Fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>\n<p> </p>","quantite":1,"encombrement":8,"equipe":false,"protection":6,"deterioration":0,"malus":-6,"cout":100},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp","effects":[],"_id":"S3bLtbXe6BzEFCjt"}
|
|
||||||
{"name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[],"_id":"9UFxKeFJv79QSzhz"}
|
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@@ -1,49 +1,49 @@
|
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{"name":"Moussecaille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":6,"ingredients":"<ul>\n<li>4 grosses cailles (1 sust chaque)</li>\n<li>3 livres de mousseroles</li>\n<li>4 échalotes</li>\n<li>1 racine de réfèble</li>\n<li>1 schouillat de miel</li>\n<li>10 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>eau</li>\n<li>sel</li>\n<li>4 brins de klampine</li>\n<li>4 brins de luciane</li>\n<li>1 brin de mentharde</li>\n<li>4 brins de pèpre</li>\n</ul>","duree":"80 minutes","sust":8,"description":"<p>Civet de cailles aux mousseroles.</p>\n<p>La mousserole est un petit champignon rose, très abondant après la pluie (commun). Pratiquement, cette recette peut s’appliquer à tout gibier à plume préparé aux champignons.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_6.webp","effects":[],"_id":"240HPtZsgZQERFMF"}
|
{"name":"Moussecaille","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.240HPtZsgZQERFMF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_6.webp","effects":[],"_id":"240HPtZsgZQERFMF","system":{"description":"<p>Civet de cailles aux mousseroles.</p>\n<p>La mousserole est un petit champignon rose, très abondant après la pluie (commun). Pratiquement, cette recette peut s’appliquer à tout gibier à plume préparé aux champignons.</p>","descriptionmj":"","niveau":6,"ingredients":"<ul>\n<li>4 grosses cailles (1 sust chaque)</li>\n<li>3 livres de mousseroles</li>\n<li>4 échalotes</li>\n<li>1 racine de réfèble</li>\n<li>1 schouillat de miel</li>\n<li>10 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>eau</li>\n<li>sel</li>\n<li>4 brins de klampine</li>\n<li>4 brins de luciane</li>\n<li>1 brin de mentharde</li>\n<li>4 brins de pèpre</li>\n</ul>","duree":"80 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Panaris et Phlegmon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":7,"description":"<p>Romance sur la fatalité qui sépare deux amants et que seule la mort réunit.</p>\n<p>À la fin, la belle Panaris est transformée en carafe et le gentil Phlegmon en bouchon de cristal. L’empereur, à qui échoit le flacon, les rassemble symboliquement.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"36YGDFJBxekzEvBw"}
|
{"name":"Panaris et Phlegmon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.36YGDFJBxekzEvBw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"36YGDFJBxekzEvBw","system":{"description":"<p>Romance sur la fatalité qui sépare deux amants et que seule la mort réunit.</p>\n<p>À la fin, la belle Panaris est transformée en carafe et le gentil Phlegmon en bouchon de cristal. L’empereur, à qui échoit le flacon, les rassemble symboliquement.</p>","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La danse des sept rêves","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":6,"description":"<p>Véritable ballet, la danse des sept rêves est une chorégraphie dramatique élaborée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_8.webp","effects":[],"_id":"4mhiTAEhwDh7S3i0"}
|
{"name":"La danse des sept rêves","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.4mhiTAEhwDh7S3i0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_8.webp","effects":[],"_id":"4mhiTAEhwDh7S3i0","system":{"description":"<p>Véritable ballet, la danse des sept rêves est une chorégraphie dramatique élaborée.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Les fléchettes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-6,"caraccomp":"Lancer","description":"<p>Jeu d’adresse consistant à viser une cible avec des fléchettes.</p>\n<p>Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_flechettes.webp","effects":[],"_id":"8jOKQkuS6RJyM3uD"}
|
{"name":"Les fléchettes","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8jOKQkuS6RJyM3uD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_flechettes.webp","effects":[],"_id":"8jOKQkuS6RJyM3uD","system":{"description":"<p>Jeu d’adresse consistant à viser une cible avec des fléchettes.</p>\n<p>Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.</p>","descriptionmj":"","type":"adressehasard","base":-6,"caraccomp":"Lancer","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La peccadille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":2,"description":"<p>La peccadille se danse à deux, comme la valse ou le tango. Plus lente et moins rythmée que les deux premières, elle comporte quatre figures :</p>\n<p>1) les cavaliers se tiennent par les mains</p>\n<p>2) ils se tiennent par la taille</p>\n<p>3) figure libre, improvisée par celui ou celle qui a invité l’autre</p>\n<p>4) les deux visages doivent se rapprocher de façon à se toucher par le bout du nez à l’exclusion de toute autre partie du corps.</p>\n<p>Et l’on recommence.</p>\n<p>L’intérêt de cette danse réside dans sa figure libre, sobre ou osée, et sa difficulté dans le nez à nez.</p>\n<p>Il arrive lors de cette figure que, emportés par le mouvement, les visages se heurtent violemment, ce qui produit toujours une mauvaise impression chez le partenaire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_2.webp","effects":[],"_id":"8p4pMXbgY4S5fZjJ"}
|
{"name":"La peccadille","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8p4pMXbgY4S5fZjJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_2.webp","effects":[],"_id":"8p4pMXbgY4S5fZjJ","system":{"description":"<p>La peccadille se danse à deux, comme la valse ou le tango. Plus lente et moins rythmée que les deux premières, elle comporte quatre figures :</p>\n<p>1) les cavaliers se tiennent par les mains</p>\n<p>2) ils se tiennent par la taille</p>\n<p>3) figure libre, improvisée par celui ou celle qui a invité l’autre</p>\n<p>4) les deux visages doivent se rapprocher de façon à se toucher par le bout du nez à l’exclusion de toute autre partie du corps.</p>\n<p>Et l’on recommence.</p>\n<p>L’intérêt de cette danse réside dans sa figure libre, sobre ou osée, et sa difficulté dans le nez à nez.</p>\n<p>Il arrive lors de cette figure que, emportés par le mouvement, les visages se heurtent violemment, ce qui produit toujours une mauvaise impression chez le partenaire.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Les dragons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"reflexion","base":-8,"caraccomp":"Intellect","description":"<p>Les dragons sont les échecs draconics.</p>\n<p>Plus complexes et soumis à beaucoup plus de variantes que nos échecs, les dragons se jouent sur un plateau de 7 x 7 cases. Chaque joueur possède 14 pièces : le voyageur, le haut-rêvant, la pucelle, le groin, le ménestrel, l’archer, la maison, et 7 arbres.</p>\n<p>Les arbres sont l’équivalent des pions et servent à constituer les forêts. Les joueurs ne jouent pas l’un en face de l’autre, mais côte à côte, avec l’échiquier devant eux. Il y a ainsi le joueur de droite qui plante la forêt dite dextriote, et le joueur de gauche qui plante la forêt sinistrante. Quelle que soit la variante jouée, l’échiquier commence vide, les joueurs introduisant leurs pièces, arbres ou autres, l’un après l’autre.</p>\n<p>Selon les variantes, les pièces ne se déplacent pas de la même façon. Les arbres ne prennent ni ne se déplacent jamais. Ils servent d’obstacle aux lignes de déplacement des autres pièces. Seuls les haut-rêvants peuvent les prendre dans certaines variantes.</p>\n<p>Les maisons, également fixes, ne peuvent être prises que quand elles sont vides. Selon les variantes, elles peuvent contenir de deux à quatre autres pièces (qui coexistent sur la même case), sauf des arbres. Dans la maison les pièces sont protégées, on ne peut les prendre. Une variante permet d’agrandir la maison en sacrifiant un arbre.</p>\n<p>Selon une autre, les archers peuvent augmenter leur nombre de flèches en sacrifiant également un arbre.</p>\n<p>Dans la variante traditionnelle, la plus ancienne, le but du jeu est d’investir la maison adverse. Cela suppose qu’elle soit vide. Il faut préalablement éliminer ou neutraliser les pièces en dehors, jusqu’à obliger les occupants de la maison à sortir (comme aux échecs, on ne peut passer son coup, on doit effectuer un mouvement).</p>\n<p>Dans des variantes plus récentes, plus faciles, le but est de capturer une certaine pièce adverse, généralement le groin ou la pucelle (qui joue l’équivalent du roi de nos échecs). Une variante très populaire oblige que ce soit le groin qui capture la pucelle.</p>\n<p>La durée d’une partie de dragons est en moyenne d’une heure.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"AVAMD5C2mxuOfwV4"}
|
{"name":"Les dragons","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.AVAMD5C2mxuOfwV4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"AVAMD5C2mxuOfwV4","system":{"description":"<p>Les dragons sont les échecs draconics.</p>\n<p>Plus complexes et soumis à beaucoup plus de variantes que nos échecs, les dragons se jouent sur un plateau de 7 x 7 cases. Chaque joueur possède 14 pièces : le voyageur, le haut-rêvant, la pucelle, le groin, le ménestrel, l’archer, la maison, et 7 arbres.</p>\n<p>Les arbres sont l’équivalent des pions et servent à constituer les forêts. Les joueurs ne jouent pas l’un en face de l’autre, mais côte à côte, avec l’échiquier devant eux. Il y a ainsi le joueur de droite qui plante la forêt dite dextriote, et le joueur de gauche qui plante la forêt sinistrante. Quelle que soit la variante jouée, l’échiquier commence vide, les joueurs introduisant leurs pièces, arbres ou autres, l’un après l’autre.</p>\n<p>Selon les variantes, les pièces ne se déplacent pas de la même façon. Les arbres ne prennent ni ne se déplacent jamais. Ils servent d’obstacle aux lignes de déplacement des autres pièces. Seuls les haut-rêvants peuvent les prendre dans certaines variantes.</p>\n<p>Les maisons, également fixes, ne peuvent être prises que quand elles sont vides. Selon les variantes, elles peuvent contenir de deux à quatre autres pièces (qui coexistent sur la même case), sauf des arbres. Dans la maison les pièces sont protégées, on ne peut les prendre. Une variante permet d’agrandir la maison en sacrifiant un arbre.</p>\n<p>Selon une autre, les archers peuvent augmenter leur nombre de flèches en sacrifiant également un arbre.</p>\n<p>Dans la variante traditionnelle, la plus ancienne, le but du jeu est d’investir la maison adverse. Cela suppose qu’elle soit vide. Il faut préalablement éliminer ou neutraliser les pièces en dehors, jusqu’à obliger les occupants de la maison à sortir (comme aux échecs, on ne peut passer son coup, on doit effectuer un mouvement).</p>\n<p>Dans des variantes plus récentes, plus faciles, le but est de capturer une certaine pièce adverse, généralement le groin ou la pucelle (qui joue l’équivalent du roi de nos échecs). Une variante très populaire oblige que ce soit le groin qui capture la pucelle.</p>\n<p>La durée d’une partie de dragons est en moyenne d’une heure.</p>","descriptionmj":"","type":"reflexion","base":-8,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La mort d’Amarak","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":6,"description":"<p>Épopée à gros budget et effets spéciaux spectaculaires.</p>\n<p>Amarak, ayant bu une potion de gigantisme, meurt en se cognant la tête dans la lune.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"C5smOdHzrDHlrrZq"}
|
{"name":"La mort d’Amarak","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.C5smOdHzrDHlrrZq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"C5smOdHzrDHlrrZq","system":{"description":"<p>Épopée à gros budget et effets spéciaux spectaculaires.</p>\n<p>Amarak, ayant bu une potion de gigantisme, meurt en se cognant la tête dans la lune.</p>","descriptionmj":"","niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La princesse endormie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":7,"description":"<p>Ballade sur une princesse qui se pique le doigt et dort très longtemps suite à un maléfice.</p>\n<p>Les derniers couplets sont malheureusement oubliés, de sorte que la chanson ne finit pas.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"CBpwK9udfdzlWbfb"}
|
{"name":"La princesse endormie","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.CBpwK9udfdzlWbfb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"CBpwK9udfdzlWbfb","system":{"description":"<p>Ballade sur une princesse qui se pique le doigt et dort très longtemps suite à un maléfice.</p>\n<p>Les derniers couplets sont malheureusement oubliés, de sorte que la chanson ne finit pas.</p>","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le mal rêvé","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":4,"description":"<p>Complainte sur la destinée misérable d’un homme qui avait les oreilles à la place des genoux.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"FcTMJE5Wfd02axxd"}
|
{"name":"Le mal rêvé","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.FcTMJE5Wfd02axxd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"FcTMJE5Wfd02axxd","system":{"description":"<p>Complainte sur la destinée misérable d’un homme qui avait les oreilles à la place des genoux.</p>","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870031,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La plumette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-4,"caraccomp":"Dextérité / Volonté","description":"<p>Jeu d’adresse et de volonté, la plumette se joue à deux, chacun chatouillant le visage de l’autre avec une plume. Les visages doivent rester imperturbables.</p>\n<p>Le premier qui trahit un signe quelconque (rire, éternuement, grimace) a perdu.</p>\n<p>Pour simuler une partie, utiliser les règles de combat, chacun à tour de rôle attaquant ou tentant de parer l’adversaire.</p>\n<p>Pour attaquer, utiliser DEXTÉRITÉ/Jeu difficulté libre et pour parer VOLONTÉ/Jeu à la difficulté de l’attaque. Le vainqueur est le premier à réussir une attaque non parée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_plumette.webp","effects":[],"_id":"HyOXCAtpaP7eaHGj"}
|
{"name":"La plumette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.HyOXCAtpaP7eaHGj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_plumette.webp","effects":[],"_id":"HyOXCAtpaP7eaHGj","system":{"description":"<p>Jeu d’adresse et de volonté, la plumette se joue à deux, chacun chatouillant le visage de l’autre avec une plume. Les visages doivent rester imperturbables.</p>\n<p>Le premier qui trahit un signe quelconque (rire, éternuement, grimace) a perdu.</p>\n<p>Pour simuler une partie, utiliser les règles de combat, chacun à tour de rôle attaquant ou tentant de parer l’adversaire.</p>\n<p>Pour attaquer, utiliser DEXTÉRITÉ/Jeu difficulté libre et pour parer VOLONTÉ/Jeu à la difficulté de l’attaque. Le vainqueur est le premier à réussir une attaque non parée.</p>","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Dextérité / Volonté","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La bergamasque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":5,"description":"<p>La bergamasque reprend le principe de la sarabande, mais sur un rythme plus vif et des figures plus compliquées.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_5.webp","effects":[],"_id":"KJ0Ck2G2t4lYIKJH"}
|
{"name":"La bergamasque","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.KJ0Ck2G2t4lYIKJH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_5.webp","effects":[],"_id":"KJ0Ck2G2t4lYIKJH","system":{"description":"<p>La bergamasque reprend le principe de la sarabande, mais sur un rythme plus vif et des figures plus compliquées.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Les calculs","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"reflexion","base":-6,"caraccomp":"Intellect","description":"<p>Ce jeu se pratique avec des calculs, c’est à-dire des petits cailloux, que l’on pose alternativement sur une surface grillée.</p>\n<p>La stratégie est à mi-chemin entre le go et le morpion.</p>\n<p>Très pratiqué, ce jeu peut être facilement improvisé en traçant la grille à la craie sur une table, ou à l’extérieur, sur du sable lisse.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"MixMWkfRpEN51QuP"}
|
{"name":"Les calculs","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.MixMWkfRpEN51QuP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"MixMWkfRpEN51QuP","system":{"description":"<p>Ce jeu se pratique avec des calculs, c’est à-dire des petits cailloux, que l’on pose alternativement sur une surface grillée.</p>\n<p>La stratégie est à mi-chemin entre le go et le morpion.</p>\n<p>Très pratiqué, ce jeu peut être facilement improvisé en traçant la grille à la craie sur une table, ou à l’extérieur, sur du sable lisse.</p>","descriptionmj":"","type":"reflexion","base":-6,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La serpentine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":1,"description":"<p>Danse basique, lente ou vive, ondulante et serpentine.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_1.webp","effects":[],"_id":"N7bgcR8OEh6MpfiF"}
|
{"name":"La serpentine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.N7bgcR8OEh6MpfiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_1.webp","effects":[],"_id":"N7bgcR8OEh6MpfiF","system":{"description":"<p>Danse basique, lente ou vive, ondulante et serpentine.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Rêve de Dragon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":8,"description":"<p>Récitatif, dont la moralité se résume ainsi : puisque tout n’est qu’un rêve, allons dormir.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"OTRi9mHhIANUnPA7"}
|
{"name":"Rêve de Dragon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.OTRi9mHhIANUnPA7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"OTRi9mHhIANUnPA7","system":{"description":"<p>Récitatif, dont la moralité se résume ainsi : puisque tout n’est qu’un rêve, allons dormir.</p>","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Choucroume","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":2,"ingredients":"<ul>\n<li>1 livre de chou émincé</li>\n<li>2 doigts d’huile</li>\n<li>1 pinte de bière</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>\n<p> </p>\n<p>Une variante appelée choucroume liquide utilise le double de bière (2 pintes) et se consomme froide.</p>","duree":"30 minutes","sust":8,"description":"<p>Variété de bloutade au chou, cuite dans de la bière.</p>\n<p>Émincer finement le chou et le faire revenir dans l’huile.</p>\n<p>Ajouter la bière, le sel, les aromates, puis cuire sans cesser de touiller comme pour une bloutade ordinaire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"POuOV6xoPnO0b9OQ"}
|
{"name":"Choucroume","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.POuOV6xoPnO0b9OQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"POuOV6xoPnO0b9OQ","system":{"description":"<p>Variété de bloutade au chou, cuite dans de la bière.</p>\n<p>Émincer finement le chou et le faire revenir dans l’huile.</p>\n<p>Ajouter la bière, le sel, les aromates, puis cuire sans cesser de touiller comme pour une bloutade ordinaire.</p>","descriptionmj":"","niveau":2,"ingredients":"<ul>\n<li>1 livre de chou émincé</li>\n<li>2 doigts d’huile</li>\n<li>1 pinte de bière</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>\n<p> </p>\n<p>Une variante appelée choucroume liquide utilise le double de bière (2 pintes) et se consomme froide.</p>","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La turlutaine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":3,"description":"<p>Sarabande simplifiée dansée par les villageois, moins lente et moins guindée que cette dernière.</p>\n<p>On danse tantôt en groupe, tantôt par couples, avec changements de partenaire.</p>\n<p>Au moment de la séparation pour reformer le groupe, les partenaires s’envoient des baisers du bout des doigts.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_3.webp","effects":[],"_id":"Q5Lx4WWKWGFjF9cX"}
|
{"name":"La turlutaine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Q5Lx4WWKWGFjF9cX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_3.webp","effects":[],"_id":"Q5Lx4WWKWGFjF9cX","system":{"description":"<p>Sarabande simplifiée dansée par les villageois, moins lente et moins guindée que cette dernière.</p>\n<p>On danse tantôt en groupe, tantôt par couples, avec changements de partenaire.</p>\n<p>Au moment de la séparation pour reformer le groupe, les partenaires s’envoient des baisers du bout des doigts.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le bourrichon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":true,"apparence":true,"niveau":0,"description":"<p>Le bourrichon est une sorte de farandole joyeuse et rythmée où un grand nombre de danseurs évoluent en se tenant par la main. Les figures sont libres, l’essentiel étant de garder le rythme.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp","effects":[],"_id":"QvMNog5MF3vDIBGR"}
|
{"name":"Le bourrichon","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.QvMNog5MF3vDIBGR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp","effects":[],"_id":"QvMNog5MF3vDIBGR","system":{"description":"<p>Le bourrichon est une sorte de farandole joyeuse et rythmée où un grand nombre de danseurs évoluent en se tenant par la main. Les figures sont libres, l’essentiel étant de garder le rythme.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Grabuge","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":3,"ingredients":"<ul>\n<li>1 livre de tomari</li>\n<li>1 livre de poisson (mer ou eau douce)</li>\n<li>2 poireaux</li>\n<li>6 oignons</li>\n<li>1 laitue</li>\n<li>2 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>1 doigt de vinaigre</li>\n<li>eau</li>\n<li>sel</li>\n<li>6 brins de luciane</li>\n<li>6 brins de klampine</li>\n<li>8 brins de pif-paf</li>\n</ul>","duree":"60 minutes","sust":12,"description":"<p>Plat de tomari, de plures et de poisson mijoté au pif-paf.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_3.webp","effects":[],"_id":"RvsPbA1ehQgRvGu6"}
|
{"name":"Grabuge","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.RvsPbA1ehQgRvGu6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_3.webp","effects":[],"_id":"RvsPbA1ehQgRvGu6","system":{"description":"<p>Plat de tomari, de plures et de poisson mijoté au pif-paf.</p>","descriptionmj":"","niveau":3,"ingredients":"<ul>\n<li>1 livre de tomari</li>\n<li>1 livre de poisson (mer ou eau douce)</li>\n<li>2 poireaux</li>\n<li>6 oignons</li>\n<li>1 laitue</li>\n<li>2 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>1 doigt de vinaigre</li>\n<li>eau</li>\n<li>sel</li>\n<li>6 brins de luciane</li>\n<li>6 brins de klampine</li>\n<li>8 brins de pif-paf</li>\n</ul>","duree":"60 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La danse du feu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":5,"description":"<p>La danse du feu se danse usuellement de nuit et près d’un feu.</p>\n<p>Lente, aux mouvements plus suggérés que marqués, elle est imitative des flammes, comme si le danseur avait le feu pour partenaire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_5.webp","effects":[],"_id":"UBVYoQmilTmkqppd"}
|
{"name":"La danse du feu","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.UBVYoQmilTmkqppd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_5.webp","effects":[],"_id":"UBVYoQmilTmkqppd","system":{"description":"<p>La danse du feu se danse usuellement de nuit et près d’un feu.</p>\n<p>Lente, aux mouvements plus suggérés que marqués, elle est imitative des flammes, comme si le danseur avait le feu pour partenaire.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La danse du voile","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":6,"description":"<p>De caractère libre, tantôt altière comme la souveraine ou déhanchée comme la callipyge, cette danse utilise un voile comme accessoire (pièce de tissu, châle, écharpe, etc.).</p>\n<p>Son intérêt réside dans les mouvements du voile avec lesquels s’harmonisent ceux de la danseuse.</p>\n<p>Peu pratiquée par les hommes.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"Ui1bMMBBdxMb2AZ2"}
|
{"name":"La danse du voile","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Ui1bMMBBdxMb2AZ2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"Ui1bMMBBdxMb2AZ2","system":{"description":"<p>De caractère libre, tantôt altière comme la souveraine ou déhanchée comme la callipyge, cette danse utilise un voile comme accessoire (pièce de tissu, châle, écharpe, etc.).</p>\n<p>Son intérêt réside dans les mouvements du voile avec lesquels s’harmonisent ceux de la danseuse.</p>\n<p>Peu pratiquée par les hommes.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Fleur de haut-rêve","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":1,"description":"<p>Romance à l’eau de rose sur les malheurs d’une jeune haut-rêvante.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"Y5rAtXL0WxOqqbZs"}
|
{"name":"Fleur de haut-rêve","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y5rAtXL0WxOqqbZs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"Y5rAtXL0WxOqqbZs","system":{"description":"<p>Romance à l’eau de rose sur les malheurs d’une jeune haut-rêvante.</p>","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La souveraine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":4,"description":"<p>Danse très lente, sobre, hiératique, plus caractérisée par ses poses que par ses mouvements.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_4.webp","effects":[],"_id":"Y791UctCHALnBgjO"}
|
{"name":"La souveraine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y791UctCHALnBgjO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_4.webp","effects":[],"_id":"Y791UctCHALnBgjO","system":{"description":"<p>Danse très lente, sobre, hiératique, plus caractérisée par ses poses que par ses mouvements.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Bras de fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-4,"caraccomp":"Force","description":"<p>Pour attaquer, utiliser Force/Jeu difficulté libre. Pour parer, l'opposant joue pareillement Force/Jeu à la difficulté de l’attaque.</p>\n<p>Le vainqueur est le premier à réussir une attaque non parée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_brasdefer.webp","effects":[],"_id":"ZJvL0e5hjuws7mIH"}
|
{"name":"Bras de fer","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ZJvL0e5hjuws7mIH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_brasdefer.webp","effects":[],"_id":"ZJvL0e5hjuws7mIH","system":{"description":"<p>Pour attaquer, utiliser Force/Jeu difficulté libre. Pour parer, l'opposant joue pareillement Force/Jeu à la difficulté de l’attaque.</p>\n<p>Le vainqueur est le premier à réussir une attaque non parée.</p>","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Force","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La chèvre rose","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":3,"description":"<p>Ballade comique sur une chèvre de la couleur en question, qui s’avère finalement être une princesse métamorphosée par un maléfice.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"aB78Io55m2kXDjwQ"}
|
{"name":"La chèvre rose","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aB78Io55m2kXDjwQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"aB78Io55m2kXDjwQ","system":{"description":"<p>Ballade comique sur une chèvre de la couleur en question, qui s’avère finalement être une princesse métamorphosée par un maléfice.</p>","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Tripotée","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":2,"ingredients":"<ul>\n<li>1/2 livre de cosses</li>\n<li>1/2 livre de porte-pépins</li>\n<li>1/2 livre de racines</li>\n<li>eau</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>3 schouillats de farine de bloute</li>\n<li>4 brins de béjaune</li>\n<li>2 brins de muscaline</li>\n<li>2 brins de pèpre</li>\n</ul>","duree":"40 minutes","sust":6,"description":"<p>Soupe végétarienne comprenant des légumes de chacune des trois sortes. Selon les légumes utilisés, la tripotée peut avoir de multiples variantes, la plus courante étant pois-quaroce-turneps.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"aWfeLfT1kM2cCrNn"}
|
{"name":"Tripotée","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aWfeLfT1kM2cCrNn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"aWfeLfT1kM2cCrNn","system":{"description":"<p>Soupe végétarienne comprenant des légumes de chacune des trois sortes. Selon les légumes utilisés, la tripotée peut avoir de multiples variantes, la plus courante étant pois-quaroce-turneps.</p>","descriptionmj":"","niveau":2,"ingredients":"<ul>\n<li>1/2 livre de cosses</li>\n<li>1/2 livre de porte-pépins</li>\n<li>1/2 livre de racines</li>\n<li>eau</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>3 schouillats de farine de bloute</li>\n<li>4 brins de béjaune</li>\n<li>2 brins de muscaline</li>\n<li>2 brins de pèpre</li>\n</ul>","duree":"40 minutes","sust":6,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Tiens, v’là les Groins !","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":0,"description":"<p>Chanson de marche peu rafinée, comme en témoigne le refrain :</p>\n<blockquote>\n<p>« Tiens, v’là les Groins !</p>\n<p>Ça y’en a eux qui faire du foin !</p>\n<p>Quand y’en a près, y’en a pas loin !</p>\n<p>Tiens, v’là les Groins ! »</p>\n</blockquote>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"dwSY0ImswRHUSuRQ"}
|
{"name":"Tiens, v’là les Groins !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.dwSY0ImswRHUSuRQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"dwSY0ImswRHUSuRQ","system":{"description":"<p>Chanson de marche peu rafinée, comme en témoigne le refrain :</p>\n<blockquote>\n<p>« Tiens, v’là les Groins !</p>\n<p>Ça y’en a eux qui faire du foin !</p>\n<p>Quand y’en a près, y’en a pas loin !</p>\n<p>Tiens, v’là les Groins ! »</p>\n</blockquote>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La volée","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":true,"apparence":true,"niveau":6,"description":"<p>Danse villageoise, la volée est une farandole rapide incluant des sauts et des figures quasi acrobatiques, ainsi que des moments rapprochés à deux (comme la peccadille). Elle est évidemment réservée aux bons danseurs, et particulièrement exténuante.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_6.webp","effects":[],"_id":"ehAslJ16qKJDrTqt"}
|
{"name":"La volée","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ehAslJ16qKJDrTqt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_6.webp","effects":[],"_id":"ehAslJ16qKJDrTqt","system":{"description":"<p>Danse villageoise, la volée est une farandole rapide incluant des sauts et des figures quasi acrobatiques, ainsi que des moments rapprochés à deux (comme la peccadille). Elle est évidemment réservée aux bons danseurs, et particulièrement exténuante.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"jOL4buV3m3nHr8v7","name":"Le doublon","type":"jeu","img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","data":{"type":"de","base":0,"caraccomp":"Chance","reference":"","description":"<p>Jeu de pur hasard consistant à obtenir un double avec deux dés.</p>\n<p>Si plusieurs joueurs y parviennent, le plus haut gagne ; si aucun n’y parvient, le coup est nul et les mises restent au pot.</p>\n<p>Pour simuler une partie de doublon, faire simplement tirer des jets de CHANCE à zéro (ajustés astrologiquement), mais sans compétence, pas même Jeu, et comparer les résultats (échec, réussite normale, significative, etc.) : le meilleur gagne. À égalité de réussites, le coup est nul.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
|
{"_id":"jOL4buV3m3nHr8v7","name":"Le doublon","type":"jeu","img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jOL4buV3m3nHr8v7"}},"system":{"description":"<p>Jeu de pur hasard consistant à obtenir un double avec deux dés.</p>\n<p>Si plusieurs joueurs y parviennent, le plus haut gagne ; si aucun n’y parvient, le coup est nul et les mises restent au pot.</p>\n<p>Pour simuler une partie de doublon, faire simplement tirer des jets de CHANCE à zéro (ajustés astrologiquement), mais sans compétence, pas même Jeu, et comparer les résultats (échec, réussite normale, significative, etc.) : le meilleur gagne. À égalité de réussites, le coup est nul.</p>","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870036,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le rossignol d’Ostarlath","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":8,"description":"<p>Romance où les paroles, peu importantes, sont essentiellement un exercice de vocalises.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"jUsy5PTDwBgDrRnq"}
|
{"name":"Le rossignol d’Ostarlath","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUsy5PTDwBgDrRnq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"jUsy5PTDwBgDrRnq","system":{"description":"<p>Romance où les paroles, peu importantes, sont essentiellement un exercice de vocalises.</p>","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le roi des ours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":3,"description":"<p>Sanglante épopée sur un thème identique* : maléfice, métamorphose et superbe vengeance finale.</p>\n<p> </p>\n<p><em>*voir \"La chèvre rose\"</em></p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"jUxckTsggDZBgn2W"}
|
{"name":"Le roi des ours","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUxckTsggDZBgn2W"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"jUxckTsggDZBgn2W","system":{"description":"<p>Sanglante épopée sur un thème identique* : maléfice, métamorphose et superbe vengeance finale.</p>\n<p> </p>\n<p><em>*voir \"La chèvre rose\"</em></p>","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La route est longue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":0,"description":"<p>Chanson de marche aux couplets répétitifs.</p>\n<blockquote>\n<p>« Une lieue sans cheval, ça use, ça use</p>\n<p>Une lieue sans cheval, ça use les sandales !»</p>\n</blockquote>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"jyPBU95uPhIhsdpa"}
|
{"name":"La route est longue","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jyPBU95uPhIhsdpa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"jyPBU95uPhIhsdpa","system":{"description":"<p>Chanson de marche aux couplets répétitifs.</p>\n<blockquote>\n<p>« Une lieue sans cheval, ça use, ça use</p>\n<p>Une lieue sans cheval, ça use les sandales !»</p>\n</blockquote>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La danse du couteau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":6,"description":"<p>Plus masculine que féminine, cette danse utilise un couteau (dague) comme accessoire.</p>\n<p>Elle est imitative d’un combat.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"k9EELSV0DrurUt1e"}
|
{"name":"La danse du couteau","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.k9EELSV0DrurUt1e"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"k9EELSV0DrurUt1e","system":{"description":"<p>Plus masculine que féminine, cette danse utilise un couteau (dague) comme accessoire.</p>\n<p>Elle est imitative d’un combat.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"L’amour est morte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":5,"description":"<p>Romance sentimentale d’une tristesse à faire pleurer les cailloux.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"kCU7A8fMczERjizY"}
|
{"name":"L’amour est morte","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kCU7A8fMczERjizY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"kCU7A8fMczERjizY","system":{"description":"<p>Romance sentimentale d’une tristesse à faire pleurer les cailloux.</p>","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Amandjara","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":2,"description":"<p>Sérénade sur la légendaire cité d’Amandjara,</p>\n<p>« Perle du désert bleu, sur qui la lune fait les doux yeux ... »</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"kiIlPL5XANy5OgYn"}
|
{"name":"Amandjara","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kiIlPL5XANy5OgYn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"kiIlPL5XANy5OgYn","system":{"description":"<p>Sérénade sur la légendaire cité d’Amandjara,</p>\n<p>« Perle du désert bleu, sur qui la lune fait les doux yeux ... »</p>","descriptionmj":"","niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Bloutade","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":1,"ingredients":"<ul>\n<li>1 livre de farine de bloute*</li>\n<li>1/2 livre de viande de porc ou de padongre coupée en petits morceaux</li>\n<li>2 doigts d’huile</li>\n<li>eau,</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>","duree":"30 minutes","sust":8,"description":"<p>Purée de farine de bloute.</p>\n<p> </p>\n<p><strong>Bloute</strong></p>\n<p>Avec le tomari ou le blédièze, la bloute est à la base de l’alimentation dans un grand nombre d’endroits. C’est un tubercule de forme et de couleur voisins de notre manioc, à la chair gélatineuse et fade. Totalement immangeables telles quelles, les bloutes sont mises à sécher sur des claies, puis broyées en farine. Ce n’est qu’ainsi qu’on peut les consommer. La farine de bloute entre dans la confection des brouets et des ragoûts, notamment de la bloutade. Ainsi cuite, elle ressemble à du tapioca.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp","effects":[],"_id":"lv6AiGYIjtqHhn7u"}
|
{"name":"Bloutade","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.lv6AiGYIjtqHhn7u"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp","effects":[],"_id":"lv6AiGYIjtqHhn7u","system":{"description":"<p>Purée de farine de bloute.</p>\n<p> </p>\n<p><strong>Bloute</strong></p>\n<p>Avec le tomari ou le blédièze, la bloute est à la base de l’alimentation dans un grand nombre d’endroits. C’est un tubercule de forme et de couleur voisins de notre manioc, à la chair gélatineuse et fade. Totalement immangeables telles quelles, les bloutes sont mises à sécher sur des claies, puis broyées en farine. Ce n’est qu’ainsi qu’on peut les consommer. La farine de bloute entre dans la confection des brouets et des ragoûts, notamment de la bloutade. Ainsi cuite, elle ressemble à du tapioca.</p>","descriptionmj":"","niveau":1,"ingredients":"<ul>\n<li>1 livre de farine de bloute*</li>\n<li>1/2 livre de viande de porc ou de padongre coupée en petits morceaux</li>\n<li>2 doigts d’huile</li>\n<li>eau,</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le tisonnier","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"carte","base":-4,"caraccomp":"Chance / Empathie","description":"<p>On commence par se mettre d’accord sur la valeur hiérarchique des symboles et des combinaisons possibles, puis le jeu consiste, à chaque distribution de cartes, à miser selon un système de surenchères jusqu’à ce que les cartes soient dévoilées.</p>\n<p>La combinaison la plus forte emporte alors les mises.</p>\n<p>Le jeu demande de la chance, sans laquelle il est difficile de gagner à long terme, mais tout autant de l’empathie pour bluffer lors des surenchères.</p>\n<p>Pour simuler une partie, jouer un jet de CHANCE à zéro (ajusté astrologiquement), suivi d’un jet d’EMPATHIE/Jeu à zéro, et additionner les points de tâche obtenus par les deux jets. Le vainqueur est celui qui en totalise le plus.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_tisonnier.webp","effects":[],"_id":"mRzHzrubRkyqHUTC"}
|
{"name":"Le tisonnier","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.mRzHzrubRkyqHUTC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_tisonnier.webp","effects":[],"_id":"mRzHzrubRkyqHUTC","system":{"description":"<p>On commence par se mettre d’accord sur la valeur hiérarchique des symboles et des combinaisons possibles, puis le jeu consiste, à chaque distribution de cartes, à miser selon un système de surenchères jusqu’à ce que les cartes soient dévoilées.</p>\n<p>La combinaison la plus forte emporte alors les mises.</p>\n<p>Le jeu demande de la chance, sans laquelle il est difficile de gagner à long terme, mais tout autant de l’empathie pour bluffer lors des surenchères.</p>\n<p>Pour simuler une partie, jouer un jet de CHANCE à zéro (ajusté astrologiquement), suivi d’un jet d’EMPATHIE/Jeu à zéro, et additionner les points de tâche obtenus par les deux jets. Le vainqueur est celui qui en totalise le plus.</p>","descriptionmj":"","type":"carte","base":-4,"caraccomp":"Chance / Empathie","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Plume de zyglute","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":4,"description":"<p>Sérénade.</p>\n<p>Belle musique, mais paroles d’une rare stupidité :</p>\n<blockquote>\n<p>« Coin-coin, glou-glou, c’est qui ? c’est vous ? »</p>\n</blockquote>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"nCFFhbL54WXU0FFi"}
|
{"name":"Plume de zyglute","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.nCFFhbL54WXU0FFi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"nCFFhbL54WXU0FFi","system":{"description":"<p>Sérénade.</p>\n<p>Belle musique, mais paroles d’une rare stupidité :</p>\n<blockquote>\n<p>« Coin-coin, glou-glou, c’est qui ? c’est vous ? »</p>\n</blockquote>","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"L’auberge noire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":5,"description":"<p>Complainte macabre sur un aubergiste qui assassine ses clients avec la râpe à fromage.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"srNKj5s0TOw7VDQ4"}
|
{"name":"L’auberge noire","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.srNKj5s0TOw7VDQ4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"srNKj5s0TOw7VDQ4","system":{"description":"<p>Complainte macabre sur un aubergiste qui assassine ses clients avec la râpe à fromage.</p>","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Ma chope est vide !","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":0,"description":"<p>Chanson à boire peu raffinée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"uGVOeSq2ZKMG8VjU"}
|
{"name":"Ma chope est vide !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uGVOeSq2ZKMG8VjU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"uGVOeSq2ZKMG8VjU","system":{"description":"<p>Chanson à boire peu raffinée.</p>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La callipyge","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":2,"description":"<p>Comme la serpentine, avec des effets plus marqués, essentiellement basée sur les mouvements du bassin. La callipyge n’est généralement dansée que par les femmes.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_2.webp","effects":[],"_id":"uf7a9D5RYw7gOi36"}
|
{"name":"La callipyge","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uf7a9D5RYw7gOi36"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_2.webp","effects":[],"_id":"uf7a9D5RYw7gOi36","system":{"description":"<p>Comme la serpentine, avec des effets plus marqués, essentiellement basée sur les mouvements du bassin. La callipyge n’est généralement dansée que par les femmes.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La gambade","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":true,"apparence":true,"niveau":1,"description":"<p>Gigue endiablée, proche du bourrichon, mais avec des figures un peu moins sommaires.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_1.webp","effects":[],"_id":"uxdljYU7TlC2F6oA"}
|
{"name":"La gambade","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uxdljYU7TlC2F6oA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_1.webp","effects":[],"_id":"uxdljYU7TlC2F6oA","system":{"description":"<p>Gigue endiablée, proche du bourrichon, mais avec des figures un peu moins sommaires.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Trompe de padongre à la mentharde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":4,"ingredients":"<ul>\n<li>1 belle trompe de padongre (10 sust)</li>\n<li>25 schouillats de miel</li>\n<li>1 livre de beurre</li>\n<li>1 pinte de lait</li>\n<li>20 brins de mentharde</li>\n<li>sel</li>\n</ul>","duree":"90 minutes","sust":12,"description":"<p>Enduite de miel, de beurre et entourée de feuilles de mentharde fraîches, la trompe de padongre doit être cuite au four et arrosée régulièrement de lait. Toute la difficulté réside dans la cuisson.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_4.webp","effects":[],"_id":"uzSivEs6SFEGVoI0"}
|
{"name":"Trompe de padongre à la mentharde","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uzSivEs6SFEGVoI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_4.webp","effects":[],"_id":"uzSivEs6SFEGVoI0","system":{"description":"<p>Enduite de miel, de beurre et entourée de feuilles de mentharde fraîches, la trompe de padongre doit être cuite au four et arrosée régulièrement de lait. Toute la difficulté réside dans la cuisson.</p>","descriptionmj":"","niveau":4,"ingredients":"<ul>\n<li>1 belle trompe de padongre (10 sust)</li>\n<li>25 schouillats de miel</li>\n<li>1 livre de beurre</li>\n<li>1 pinte de lait</li>\n<li>20 brins de mentharde</li>\n<li>sel</li>\n</ul>","duree":"90 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La triplette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"de","base":0,"caraccomp":"Chance","description":"<p>Autre jeu de hasard, la triplette est un jeu de dés de combinaisons se jouant avec trois dés (sorte de 421).</p>\n<p>Pour simuler une partie de triplette, déterminer l’ordre dans lequel jouent les participants. Le premier à jouer peut tenter de un à trois jets de CHANCE à zéro (ajustés astrologiquement comme pour le doublon), et additionner les points de tâche obtenus.</p>\n<p>Attention aux échecs qui donnent des points négatifs ! Il peut être plus judicieux de se contenter d’un seul jet bien réussi.</p>\n<p>Les joueurs suivants, en effet, pourront à leur tour tenter le même nombre de jets de CHANCE ou moins, mais pas davantage. Le plus grand nombre de points gagne finalement.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"_id":"vYPjOjd3vSAvjL76"}
|
{"name":"La triplette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vYPjOjd3vSAvjL76"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"_id":"vYPjOjd3vSAvjL76","system":{"description":"<p>Autre jeu de hasard, la triplette est un jeu de dés de combinaisons se jouant avec trois dés (sorte de 421).</p>\n<p>Pour simuler une partie de triplette, déterminer l’ordre dans lequel jouent les participants. Le premier à jouer peut tenter de un à trois jets de CHANCE à zéro (ajustés astrologiquement comme pour le doublon), et additionner les points de tâche obtenus.</p>\n<p>Attention aux échecs qui donnent des points négatifs ! Il peut être plus judicieux de se contenter d’un seul jet bien réussi.</p>\n<p>Les joueurs suivants, en effet, pourront à leur tour tenter le même nombre de jets de CHANCE ou moins, mais pas davantage. Le plus grand nombre de points gagne finalement.</p>","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le voyageur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":1,"description":"<p>Ballade sur les tribulations d’un voyageur.</p>\n<p>Interminable, cette chanson possède plus de cent couplets.</p>\n<p> </p>\n<p><em>Déterminer en tirant 1d100 le nombre de couplets connus.</em></p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"vlqX5BC9recz2kM2"}
|
{"name":"Le voyageur","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vlqX5BC9recz2kM2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"vlqX5BC9recz2kM2","system":{"description":"<p>Ballade sur les tribulations d’un voyageur.</p>\n<p>Interminable, cette chanson possède plus de cent couplets.</p>\n<p> </p>\n<p><em>Déterminer en tirant 1d100 le nombre de couplets connus.</em></p>","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La pétasse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-6,"caraccomp":"Lancer","description":"<p>Jeu d’adresse combinant boules et quilles.</p>\n<p>Chaque joueur dispose de plusieurs quilles, appelées pétasses, et de boules de bois, appelées tronchets. Le jeu connaît de nombreuses variantes, mais le principe général est le même : culbuter les pétasses des adversaires en évitant de se faire troncher les siennes.</p>\n<p>Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp","effects":[],"_id":"vo8GoXIBNWp1GY12"}
|
{"name":"La pétasse","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vo8GoXIBNWp1GY12"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp","effects":[],"_id":"vo8GoXIBNWp1GY12","system":{"description":"<p>Jeu d’adresse combinant boules et quilles.</p>\n<p>Chaque joueur dispose de plusieurs quilles, appelées pétasses, et de boules de bois, appelées tronchets. Le jeu connaît de nombreuses variantes, mais le principe général est le même : culbuter les pétasses des adversaires en évitant de se faire troncher les siennes.</p>\n<p>Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.</p>","descriptionmj":"","type":"adressehasard","base":-6,"caraccomp":"Lancer","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"La sarabande","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":4,"description":"<p>Peu pratiquée dans les villages, la sarabande est une danse de cour, lente et solennelle, alternant groupe et couples, comme la turlutaine dont elle est une version «sérieuse».</p>\n<p>Les changements de partenaire s’accompagnent de profondes révérences.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_4.webp","effects":[],"_id":"wf1jpIZmrB5LfK93"}
|
{"name":"La sarabande","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.wf1jpIZmrB5LfK93"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_4.webp","effects":[],"_id":"wf1jpIZmrB5LfK93","system":{"description":"<p>Peu pratiquée dans les villages, la sarabande est une danse de cour, lente et solennelle, alternant groupe et couples, comme la turlutaine dont elle est une version «sérieuse».</p>\n<p>Les changements de partenaire s’accompagnent de profondes révérences.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870042,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le retour du baron gris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":2,"description":"<p>Épopée pleine de cavalcades, de trahisons, de batailles et de cervelles éclatées.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"xjITZoom3Azu9NQa"}
|
{"name":"Le retour du baron gris","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.xjITZoom3Azu9NQa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"xjITZoom3Azu9NQa","system":{"description":"<p>Épopée pleine de cavalcades, de trahisons, de batailles et de cervelles éclatées.</p>","descriptionmj":"","niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870042,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"L’heure de la Lyre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":1,"description":"<p>Berceuse sur le thème de la nuit qui descend.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"yLcvnrbqIKS4ezj7"}
|
{"name":"L’heure de la Lyre","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.yLcvnrbqIKS4ezj7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"yLcvnrbqIKS4ezj7","system":{"description":"<p>Berceuse sur le thème de la nuit qui descend.</p>","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870043,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Le cavalier de sombre neige","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":6,"description":"<p>Épopée pleine de suspense et de terreur, où le soleil est rouge, la lune violette et la neige noire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"zRQ5WnPI483CKm9Q"}
|
{"name":"Le cavalier de sombre neige","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.zRQ5WnPI483CKm9Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"zRQ5WnPI483CKm9Q","system":{"description":"<p>Épopée pleine de suspense et de terreur, où le soleil est rouge, la lune violette et la neige noire.</p>","descriptionmj":"","niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870043,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
|
|||||||
@@ -1,29 +1,29 @@
|
|||||||
{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.0zRL8bOpCXNQnIR4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":4,"description":null,"descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702692,"modifiedTime":1663625011172,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.0zRL8bOpCXNQnIR4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[],"system":{"description":null,"descriptionmj":"","categorie_parade":"","niveau":0,"default_diffLibre":0,"categorie":"melee","carac_value":0,"iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":4,"isparade":false},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663624702692,"modifiedTime":1671048288982,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.4GmpkphbsmQjvVVK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702692,"modifiedTime":1663625011172,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.4GmpkphbsmQjvVVK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":0,"default_diffLibre":0,"categorie":"","carac_value":0,"iscombat":false,"isnaturelle":true,"ispossession":false,"dommages":0,"isparade":false},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663624702692,"modifiedTime":1671048288983,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":1,"description":"","descriptionmj":"","categorie":"generale","isnaturelle":true},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702692,"modifiedTime":1663625011172,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[],"system":{"description":"","descriptionmj":"","categorie_parade":"","niveau":0,"default_diffLibre":0,"categorie":"generale","carac_value":0,"iscombat":true,"isnaturelle":true,"ispossession":false,"dommages":1,"isparade":false},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1663624702692,"modifiedTime":1671048288983,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Cuisine","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.3qRzl3nhLZNsoDsI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp","_id":"3qRzl3nhLZNsoDsI","system":{"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de camp n’est généralement pas de la cuisine, mais de la simple survie.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890258,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Survie en Sous-Sol","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","_id":"6pXxEdeo7xcDvgx0"}
|
{"name":"Survie en Sous-Sol","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.6pXxEdeo7xcDvgx0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp","_id":"6pXxEdeo7xcDvgx0","system":{"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890258,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Corps à corps","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","_id":"8Uj41cL5Qlxxy675"}
|
{"name":"Corps à corps","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.8Uj41cL5Qlxxy675"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp","_id":"8Uj41cL5Qlxxy675","system":{"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890258,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Discrétion","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p> </p>","defaut_carac":"agilite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","_id":"94P55yZfeipCGbsr"}
|
{"name":"Discrétion","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.94P55yZfeipCGbsr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","_id":"94P55yZfeipCGbsr","system":{"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890258,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Saut","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p> </p>","defaut_carac":"agilite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","_id":"9ICvksiNG6Bhm8CE"}
|
{"name":"Saut","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.9ICvksiNG6Bhm8CE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","_id":"9ICvksiNG6Bhm8CE","system":{"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890259,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Navigation","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p> </p>","defaut_carac":"vue"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","_id":"AXeWswf2Dth9ysvy"}
|
{"name":"Navigation","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.AXeWswf2Dth9ysvy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp","_id":"AXeWswf2Dth9ysvy","system":{"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890259,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Séduction","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p> </p>","defaut_carac":"apparence"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","_id":"AbM6lJ7DI2UAWLxj"}
|
{"name":"Séduction","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.AbM6lJ7DI2UAWLxj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp","_id":"AbM6lJ7DI2UAWLxj","system":{"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Masse à 2 mains","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","_id":"BMAloiSbDKOu3b4C"}
|
{"name":"Masse à 2 mains","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.BMAloiSbDKOu3b4C"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp","_id":"BMAloiSbDKOu3b4C","system":{"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Chirurgie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p> </p>","defaut_carac":"dexterite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","_id":"BlG2YPATIbnY3m9P"}
|
{"name":"Chirurgie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.BlG2YPATIbnY3m9P"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","_id":"BlG2YPATIbnY3m9P","system":{"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Survie en Montagne","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","_id":"BzqBOeqS6HvJhqey"}
|
{"name":"Survie en Montagne","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.BzqBOeqS6HvJhqey"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","_id":"BzqBOeqS6HvJhqey","system":{"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Métallurgie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p> </p>","defaut_carac":"force"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","_id":"CHyk96ypxMrg8VXh"}
|
{"name":"Métallurgie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.CHyk96ypxMrg8VXh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","_id":"CHyk96ypxMrg8VXh","system":{"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Equitation","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.</p>\n<p> </p>","defaut_carac":"agilite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","_id":"F5iQNrZSeJsfyTnV"}
|
{"name":"Equitation","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","_id":"F5iQNrZSeJsfyTnV","system":{"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de Dragon : aligates, zyglutes, etc.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Hache à 2 mains","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p> </p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","_id":"F97wHYDsQ5UyvJnb"}
|
{"name":"Hache à 2 mains","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F97wHYDsQ5UyvJnb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","_id":"F97wHYDsQ5UyvJnb","system":{"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p> </p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Charpenterie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.</p>\n<p> </p>","defaut_carac":"dexterite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","_id":"FqLWG6xjISKMLPiX"}
|
{"name":"Charpenterie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.FqLWG6xjISKMLPiX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","_id":"FqLWG6xjISKMLPiX","system":{"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer la qualité, solidité, d’une structure de bois.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Astrologie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).</p>\n<p> </p>","defaut_carac":"vue"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","_id":"GIIQm22Q4bBsmxpE"}
|
{"name":"Astrologie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.GIIQm22Q4bBsmxpE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","_id":"GIIQm22Q4bBsmxpE","system":{"description":"<p>Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque individu. S’orienter aux étoiles (voir Astrologie, p155).</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Course","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.</p>\n<p> </p>","defaut_carac":"agilite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","_id":"Jz4AZdDlSjsyoUsm"}
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{"name":"Course","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.Jz4AZdDlSjsyoUsm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","_id":"Jz4AZdDlSjsyoUsm","system":{"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en ménageant son souffle.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Chant","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p> </p>","defaut_carac":"ouie"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","_id":"LE4nA119la5cd0bC"}
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{"name":"Chant","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.LE4nA119la5cd0bC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","_id":"LE4nA119la5cd0bC","system":{"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Danse","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par une exhibition.</p>\n<p> </p>","defaut_carac":"agilite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","_id":"LhP3Y0qCBHNp2atl"}
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{"name":"Danse","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.LhP3Y0qCBHNp2atl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","_id":"LhP3Y0qCBHNp2atl","system":{"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par une exhibition.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Epée à 2 mains","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","_id":"MLIEbxSJHkY1m3No","system":{"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p> </p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Dessin","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p> </p>","defaut_carac":"tir"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","_id":"OVcZE4kfiPYEOzgm"}
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{"name":"Dessin","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.OVcZE4kfiPYEOzgm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","_id":"OVcZE4kfiPYEOzgm","system":{"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Orfèvrerie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.</p>\n<p> </p>","defaut_carac":"dexterite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","_id":"PMOjO2CdedH1UTyi"}
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{"name":"Orfèvrerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PMOjO2CdedH1UTyi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","_id":"PMOjO2CdedH1UTyi","system":{"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses. Évaluer la taille et la pureté d’une gemme, le prix d’un bijou.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Serrurerie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p> </p>","defaut_carac":"dexterite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","_id":"PMnsXDyeB8w8ZG2k"}
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{"name":"Serrurerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PMnsXDyeB8w8ZG2k"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","_id":"PMnsXDyeB8w8ZG2k","system":{"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Survie en Forêt","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","_id":"PbvubzCxnOSnWLpG"}
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{"name":"Survie en Forêt","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PbvubzCxnOSnWLpG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","_id":"PbvubzCxnOSnWLpG","system":{"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Botanique","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.</p>\n<p> </p>","defaut_carac":"vue"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","_id":"PmwXYvmutlyQEonB"}
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{"name":"Botanique","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PmwXYvmutlyQEonB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","_id":"PmwXYvmutlyQEonB","system":{"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Bouclier","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les sortes de bouclierpour parer.</p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","_id":"SJE3ghtswQwP1dIy"}
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{"name":"Bouclier","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.SJE3ghtswQwP1dIy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","_id":"SJE3ghtswQwP1dIy","system":{"description":"<p>Utilisation de toutes les sortes de bouclierpour parer.</p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Alchimie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","_id":"TAKRb9CdMUhs9dd4"}
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{"name":"Alchimie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.TAKRb9CdMUhs9dd4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","_id":"TAKRb9CdMUhs9dd4","system":{"description":"<p>Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Vigilance","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p> </p>","defaut_carac":"volonte"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","_id":"VyAJK54OPjiRt8oH"}
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{"name":"Vigilance","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.VyAJK54OPjiRt8oH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","_id":"VyAJK54OPjiRt8oH","system":{"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Médecine","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","_id":"XK2TlYnhR8FlDaEi"}
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{"name":"Médecine","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.XK2TlYnhR8FlDaEi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp","_id":"XK2TlYnhR8FlDaEi","system":{"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Maroquinerie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p> </p>","defaut_carac":"dexterite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","_id":"XYMQBxFKSs2nPW0J"}
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{"name":"Maroquinerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.XYMQBxFKSs2nPW0J"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp","_id":"XYMQBxFKSs2nPW0J","system":{"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Dague","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","_id":"XZNm5W8nTe8aCG61"}
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{"name":"Dague","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.XZNm5W8nTe8aCG61"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","_id":"XZNm5W8nTe8aCG61","system":{"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890263,"modifiedTime":1671048297538,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Jonglerie","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p> </p>","defaut_carac":"dexterite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","_id":"owCW3nZDvlJy1kCT"}
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{"name":"Jonglerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.owCW3nZDvlJy1kCT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp","_id":"owCW3nZDvlJy1kCT","system":{"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890265,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Natation","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p> </p>","defaut_carac":"force"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","_id":"qBUtHhyjvrg1c34I"}
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{"name":"Natation","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.qBUtHhyjvrg1c34I"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp","_id":"qBUtHhyjvrg1c34I","system":{"description":"<p>Nager, plonger.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890265,"modifiedTime":1671048297539,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Ecriture","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","_id":"qmIpUeedvjC8nGF1"}
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{"name":"Ecriture","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.qmIpUeedvjC8nGF1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","_id":"qmIpUeedvjC8nGF1","system":{"description":"<p>Lire et écrire. Savoir composer un texte, un poème. Connaissance générale des langues anciennes.</p>\n<p> </p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Fléau","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","_id":"r79VAGS1fRUm4oAd"}
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{"name":"Fléau","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.r79VAGS1fRUm4oAd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp","_id":"r79VAGS1fRUm4oAd","system":{"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Armes d'hast","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","_id":"rwsHwIDszSIPBkrO"}
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{"name":"Armes d'hast","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.rwsHwIDszSIPBkrO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp","_id":"rwsHwIDszSIPBkrO","system":{"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Arc","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p> </p>","defaut_carac":"tir"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","_id":"tVbFkKSN4n0RSrFU"}
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{"name":"Arc","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.tVbFkKSN4n0RSrFU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","_id":"tVbFkKSN4n0RSrFU","system":{"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Dague de jet","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","_id":"thJy5AN0qePmfpJu"}
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{"name":"Dague de jet","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.thJy5AN0qePmfpJu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","_id":"thJy5AN0qePmfpJu","system":{"description":"<p>Utilisation de la dague en lancer.</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Bricolage","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.</p>\n<p> </p>","defaut_carac":"dexterite"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","_id":"tvIGIPaEJZBaySil"}
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{"name":"Bricolage","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.tvIGIPaEJZBaySil"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","_id":"tvIGIPaEJZBaySil","system":{"description":"<p>L’art d’être inventif avec ses doigts, pour de petits aménagements ou réparations. Ne peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage de ces compétences n’est pas pertinent.</p>\n<p> </p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Voie de Narcos","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","_id":"u1Peok1EYkBcVsmN"}
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{"name":"Voie de Narcos","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.u1Peok1EYkBcVsmN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","_id":"u1Peok1EYkBcVsmN","system":{"description":"<p>Magie d’enchantement.</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Survie en Glaces","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","_id":"uGPqmorAYxv1jboC"}
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{"name":"Survie en Glaces","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.uGPqmorAYxv1jboC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","_id":"uGPqmorAYxv1jboC","system":{"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Survie en Extérieur","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","_id":"ue5iDSm2f4efQDWO"}
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{"name":"Survie en Extérieur","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.ue5iDSm2f4efQDWO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","_id":"ue5iDSm2f4efQDWO","system":{"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Survie en Désert","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","defaut_carac":"intellect"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","_id":"vDOAyWc2YnuhNnFF"}
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{"name":"Survie en Désert","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.vDOAyWc2YnuhNnFF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","_id":"vDOAyWc2YnuhNnFF","system":{"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Fouet","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","_id":"vIQVQxUeiw36hztI"}
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{"name":"Fouet","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.vIQVQxUeiw36hztI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","_id":"vIQVQxUeiw36hztI","system":{"description":"<p>Utilisation du fouet.</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Travestissement","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p> </p>","defaut_carac":"apparence"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","_id":"w9QubIHdWEUorges"}
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{"name":"Travestissement","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.w9QubIHdWEUorges"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","_id":"w9QubIHdWEUorges","system":{"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||||
{"name":"Hache à 1 main","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p> </p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","_id":"wEfuLImdNX4BSXVi"}
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{"name":"Hache à 1 main","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.wEfuLImdNX4BSXVi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","_id":"wEfuLImdNX4BSXVi","system":{"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p> </p>\n<p> </p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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||||||
{"name":"Musique","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p> </p>","defaut_carac":"ouie"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","_id":"wefdYe0kvWKioPmk"}
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{"name":"Musique","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.wefdYe0kvWKioPmk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","_id":"wefdYe0kvWKioPmk","system":{"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p> </p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Lance","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.</p>\n<p> </p>","defaut_carac":"melee"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","_id":"zPTXua2Kq6TeBTTZ"}
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