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14 Commits
foundryvtt
...
foundryvtt
Author | SHA1 | Date | |
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9c71827baa | |||
fc9ef06e7b | |||
9e63706de6 | |||
3958b1bdc2 | |||
6d6843223b | |||
46f5cb67f6 | |||
d51243d74f | |||
34cc671f12 | |||
16ce6a58dd | |||
89910e234d | |||
f30df47d22 | |||
c3c42bdb21 | |||
14eb655382 | |||
52e4375972 |
@ -33,7 +33,8 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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/* -------------------------------------------- */
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/**
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@ -98,7 +99,6 @@ export class RdDActor extends Actor {
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(actorData, options) {
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// Case of compendium global import
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if (actorData instanceof Array) {
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@ -115,11 +115,14 @@ export class RdDActor extends Actor {
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return actor;
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}
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const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
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actorData.items = competences.map(i => i.toObject());
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if (isPersonnage) {
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const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
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actorData.items = competences.map(i => i.toObject());
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actorData.items = actorData.items.concat(Monnaie.monnaiesData());
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}
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else {
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actorData.items = [];
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}
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return super.create(actorData, options);
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}
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@ -132,13 +135,6 @@ export class RdDActor extends Actor {
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this.encTotal = 0;
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this.prixTotalEquipement = 0;
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/*
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// Auto-resize token
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if (this.isToken) {
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let tokenSize = actorData.data.carac.taille.value/10;
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this.token.update({height: tokenSize, width: tokenSize } );
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}*/
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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@ -244,7 +240,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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getForce() {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return Misc.toInt(Misc.templateData(this).carac.reve?.value);
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}
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return Misc.toInt(Misc.templateData(this).carac.force?.value);
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@ -617,7 +613,10 @@ export class RdDActor extends Actor {
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content: "Remise à neuf de " + this.name
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};
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const actorData = Misc.data(this);
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if (this.isEntiteCauchemar()) {
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if (this.isEntite([ENTITE_NONINCARNE])) {
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return;
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}
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if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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await this.santeIncDec("endurance", actorData.data.sante.endurance.max - actorData.data.sante.endurance.value);
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}
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else {
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@ -1627,7 +1626,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return;
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}
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if (!game.combat && sonne) {
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@ -1639,7 +1638,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getSConst() {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return 0;
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}
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return RdDCarac.calculSConst(Misc.templateData(this).carac.constitution.value);
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@ -1756,7 +1755,7 @@ export class RdDActor extends Actor {
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result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
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//console.log("New value ", inc, minValue, result.newValue);
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let fatigue = 0;
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if (name == "endurance" && !this.isEntiteCauchemar()) {
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if (name == "endurance" && !this.isEntite()) {
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if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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sante.vie.value--;
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result.perteVie = true;
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@ -1793,7 +1792,7 @@ export class RdDActor extends Actor {
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}
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isDead() {
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return !this.isEntiteCauchemar() && Misc.templateData(this).sante.vie.value < -this.getSConst()
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return !this.isEntite() && Misc.templateData(this).sante.vie.value < -this.getSConst()
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}
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/* -------------------------------------------- */
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@ -3352,7 +3351,7 @@ export class RdDActor extends Actor {
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let encaissement = await this.jetEncaissement(rollData);
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this.ajouterBlessure(encaissement); // Will upate the result table
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const perteVie = this.isEntiteCauchemar()
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const perteVie = this.isEntite()
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? { newValue: 0 }
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: await this.santeIncDec("vie", - encaissement.vie);
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const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
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@ -3367,7 +3366,7 @@ export class RdDActor extends Actor {
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sonne: perteEndurance.sonne,
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jetEndurance: perteEndurance.jetEndurance,
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endurance: santeOrig.endurance.value - perteEndurance.newValue,
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vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
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vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
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show: defenderRoll?.show ?? {}
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});
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@ -3557,8 +3556,8 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async accorder(entite, when = 'avant-encaissement') {
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| !entite.isEntiteCauchemar()
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|| entite.isEntiteCauchemarAccordee(this)) {
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|| !entite.isEntite([ENTITE_INCARNE])
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|| entite.isEntiteAccordee(this)) {
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return true;
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}
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const tplData = Misc.templateData(this);
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@ -3582,29 +3581,30 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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isEntiteCauchemar() {
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return this.data.type == 'entite';
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isEntite(typeentite = [] ) {
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return this.data.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.data.data.typeentite));
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}
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/* -------------------------------------------- */
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isEntiteCauchemarAccordee(attaquant) {
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if (!this.isEntiteCauchemar()) { return true; }
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isEntiteAccordee(attaquant) {
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if (!this.isEntite([ENTITE_INCARNE]))
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{ return true; }
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let resonnance = Misc.templateData(this).sante.resonnance;
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return (resonnance.actors.find(it => it == attaquant._id));
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return (resonnance.actors.find(it => it == attaquant.id));
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}
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/* -------------------------------------------- */
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async setEntiteReveAccordee(attaquant) {
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if (!this.isEntiteCauchemar()) {
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if (!this.isEntite([ENTITE_INCARNE])) {
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ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
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return;
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}
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let resonnance = duplicate(Misc.templateData(this).sante.resonnance);
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if (resonnance.actors.find(it => it == attaquant._id)) {
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if (resonnance.actors.find(it => it == attaquant.id)) {
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// déjà accordé
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return;
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}
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resonnance.actors.push(attaquant._id);
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resonnance.actors.push(attaquant.id);
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await this.update({ "data.sante.resonnance": resonnance });
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return;
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}
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@ -4158,7 +4158,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async setStatusEffect(label, status, updates = {}) {
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if (this.isEntiteCauchemar() || this.data.type == 'vehicule') {
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if (this.isEntite() || this.data.type == 'vehicule') {
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return;
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}
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console.log("setStatusEffect", label, status, updates)
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@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
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export const HIDE_DICE = 'hide';
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export const SHOW_DICE = 'show';
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export const ENTITE_INCARNE = 'incarne';
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export const ENTITE_NONINCARNE = 'nonincarne';
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export const ENTITE_BLURETTE = 'blurette';
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@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
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static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
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const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
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const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
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const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
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let venteData = {
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item: JSON.parse(jsondata),
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vendeurId: vendeurId,
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@ -1,5 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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@ -320,7 +320,7 @@ export class RdDCombatManager extends Combat {
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initOffset = 10;
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caracForInit = combatant.actor.getReveActuel();
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initInfo = "Possession"
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} else if (action.name == 'autre') {
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} else if (action.action == 'autre') {
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initOffset = 2;
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initInfo = "Autre Action"
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} else if (action.action == 'haut-reve') {
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@ -457,7 +457,7 @@ export class RdDCombat {
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else {
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const defender = target?.actor;
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const defenderTokenId = target?.data._id;
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if ( defender.type == 'entite' && defender.data.data.definition.typeentite == 'nonincarne') {
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if ( defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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} else {
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return this.create(attacker, defender, defenderTokenId, target)
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@ -799,7 +799,7 @@ export class RdDCombat {
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async _onAttaqueNormale(attackerRoll) {
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console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
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attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
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let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
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attackerRoll.show = {
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cible: this.target ? this.defender.data.name : 'la cible',
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@ -1249,8 +1249,8 @@ export class RdDCombat {
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async accorderEntite(when = 'avant-encaissement') {
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| this.defender == undefined
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|| !this.defender.isEntiteCauchemar()
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|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
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|| !this.defender.isEntite([ENTITE_INCARNE])
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|| this.defender.isEntiteAccordee(this.attacker)) {
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return true;
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}
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@ -1,19 +1,29 @@
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import { RdDActor } from "./actor.js";
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import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
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'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
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'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
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'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
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'vin', 'ov', 'wal', 'ry', 'ly', '' ];
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const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
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'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
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'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
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'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
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'vin', 'ov', 'wal', 'ry', 'ly', ''];
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/* -------------------------------------------- */
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export class RdDNameGen {
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static async getName( msg, params ) {
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let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
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//console.log(name);
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ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
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static async getName(msg, params) {
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const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
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nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
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});
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ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
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}
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static async onCreerActeur(event) {
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const button = event.currentTarget;
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await RdDActor.create({
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name: button.attributes['data-nom'].value,
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type: button.attributes['data-type'].value
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},
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{renderSheet: true});
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}
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}
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@ -1,3 +1,5 @@
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants";
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/**
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* Extend the base Dialog entity by defining a custom window to perform roll.
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* @extends {Dialog}
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@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
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/* -------------------------------------------- */
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constructor(html, actor) {
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// Common conf
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const buttonsCreatures = {
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"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
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"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
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"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
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};
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const buttonsEntitesCauchemar = {
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"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
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};
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const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
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let buttons = {};
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if (!actor.isEntite()){
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buttons = {
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"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
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"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
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"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
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};
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}
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else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
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buttons = {
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"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
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}
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}
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let dialogConf = {
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title: "Jet d'Encaissement",
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|
@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
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import { RdDItem } from "./item.js";
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import { Monnaie } from "./item-monnaie.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { RdDNameGen } from "./rdd-namegen.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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@ -704,6 +705,7 @@ export class RdDUtility {
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// gestion bouton tchat Acheter
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html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
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html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
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// Gestion du bouton payer
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html.on("click", '.payer-button', event => {
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|
File diff suppressed because one or more lines are too long
@ -29,7 +29,7 @@
|
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "1.5.81",
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"version": "1.5.84",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "9",
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"scripts": [],
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@ -500,7 +500,7 @@
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"dependencies": [],
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"socket": true,
|
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v1.5/system.json",
|
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.81.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.84.zip",
|
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"protected": false,
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"gridDistance": 1,
|
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"gridUnits": "m",
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
{{!-- Carac Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="carac">
|
||||
|
||||
|
||||
<div class="grid grid-2col">
|
||||
<div class="flex-group-left flexcol">
|
||||
<ol class="carac-list alterne-list">
|
||||
@ -65,6 +65,7 @@
|
||||
{{#select data.definition.typeentite}}
|
||||
<option value="incarne">Incarnée</option>
|
||||
<option value="nonincarne">Non Incarnée</option>
|
||||
<option value="blurette">Blurete</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
@ -89,9 +90,7 @@
|
||||
|
||||
{{!-- Compétences Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<ol class="item-list alterne-list">
|
||||
{{#each competences as |comp key|}}
|
||||
@ -111,25 +110,24 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<ol class="item-list alterne-list">
|
||||
{{#each possessions as |possession key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<img class="sheet-competence-img" src="{{possession.img}}" />
|
||||
<span class="competence-label">{{possession.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<ol class="item-list alterne-list">
|
||||
{{#each possessions as |possession key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<img class="sheet-competence-img" src="{{possession.img}}" />
|
||||
<span class="competence-label">{{possession.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="form-group editor">
|
||||
@ -137,8 +135,6 @@
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
16
templates/chat-command-nom.html
Normal file
16
templates/chat-command-nom.html
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
<h4>Proposition de nom: {{nom}}</h4>
|
||||
<span class="chat-card-button-area">
|
||||
<a class="button-creer-acteur chat-card-button"
|
||||
data-nom='{{nom}}'
|
||||
data-type='personnage'
|
||||
>
|
||||
Créer un Personnage</a>
|
||||
</span>
|
||||
<span class="chat-card-button-area">
|
||||
<a class="button-creer-acteur chat-card-button"
|
||||
data-nom='{{nom}}'
|
||||
data-type='creature'>
|
||||
Créer une créature</a>
|
||||
</span>
|
||||
|
Reference in New Issue
Block a user