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22 Commits

Author SHA1 Message Date
d4f0cce62b Sync system.json 2022-08-27 19:14:15 +02:00
59b4f62145 Merge1 2022-07-23 18:36:03 +02:00
3359492f13 v0.5 fixes 2022-07-23 18:34:17 +02:00
676e6739a6 Merge pull request 'Fix import' (#545) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #545
2022-07-23 18:33:32 +02:00
Vincent Vandemeulebrouck
872d3fff31 Fix import 2022-07-23 16:48:49 +02:00
5f3361ecc6 Merge v1.5 2022-07-22 22:53:48 +02:00
9c71827baa Add Blurette 2022-07-22 22:45:41 +02:00
fc9ef06e7b Merge pull request 'Support des blurettes' (#544) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #544
2022-07-22 22:44:49 +02:00
Vincent Vandemeulebrouck
9e63706de6 Support des blurettes
On peut définir Blurette comme type d'entité.
Pas de jet poour s'accorder aux blurettes.
2022-07-22 21:38:20 +02:00
3958b1bdc2 Add Vincent VK fixes 2022-07-22 10:46:39 +02:00
6d6843223b Merge pull request 'Petits fixes et petits conforts' (#543) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #543
2022-07-22 10:45:44 +02:00
Vincent Vandemeulebrouck
46f5cb67f6 Créer un acteur depuis /nom 2022-07-22 01:34:15 +02:00
Vincent Vandemeulebrouck
d51243d74f Fix Bouton "prendre"
Le bouton devenait "Acheter" car le prix après la première prise était
récupéré sous forme de string (et le template fait une comparaison de
nombre)
2022-07-22 01:01:46 +02:00
Vincent Vandemeulebrouck
34cc671f12 Fix init Autre action 2022-07-22 00:36:16 +02:00
Vincent Vandemeulebrouck
16ce6a58dd Fix accorder entite de cauchemar
A priori vieille régression, pas vue depuis.

attaquant._id est devenu attaquant.id
2022-07-22 00:31:27 +02:00
c80cde6d18 Merge v1.5 2022-07-17 11:51:23 +02:00
89910e234d Add Vincent fixes 2022-07-17 11:05:28 +02:00
f30df47d22 Merge pull request 'v1.5' (#542) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #542
2022-07-17 11:04:20 +02:00
Vincent Vandemeulebrouck
c3c42bdb21 Fix compétences créatures
Ne pas ajouter toutes les compétences à une nouvelle créature,
il faut presque toutes les enlever
2022-07-17 01:54:01 +02:00
Vincent Vandemeulebrouck
14eb655382 Fix Haubert d'Oniros - rituel 2022-07-17 01:53:02 +02:00
Vincent Vandemeulebrouck
52e4375972 Fix affichage description des entités 2022-07-16 23:38:03 +02:00
15e4bfb713 Fix combat.js 2022-07-14 22:32:57 +02:00
11 changed files with 280 additions and 476 deletions

View File

@@ -33,7 +33,8 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
/* -------------------------------------------- */
/**
@@ -98,7 +99,6 @@ export class RdDActor extends Actor {
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(actorData, options) {
// Case of compendium global import
if (actorData instanceof Array) {
@@ -115,12 +115,15 @@ export class RdDActor extends Actor {
return actor;
}
const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type))
actorData.items = competences.map(i => i.toObject())
if (isPersonnage) {
const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
actorData.items = competences.map(i => i.toObject());
actorData.items = actorData.items.concat(Monnaie.monnaiesData());
}
return super.create(actorData, options)
else {
actorData.items = [];
}
return super.create(actorData, options);
}
/* -------------------------------------------- */
@@ -131,13 +134,6 @@ export class RdDActor extends Actor {
this.encTotal = 0;
this.prixTotalEquipement = 0;
/*
// Auto-resize token
if (this.isToken) {
let tokenSize = actorData.data.carac.taille.value/10;
this.token.update({height: tokenSize, width: tokenSize } );
}*/
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (this.type === 'personnage') this._prepareCharacterData(this)
@@ -242,7 +238,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
getForce() {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return Misc.toInt(this.system.carac.reve?.value);
}
return Misc.toInt(this.system.carac.force?.value);
@@ -320,7 +316,7 @@ export class RdDActor extends Actor {
return this.filterItemsData(it => it.type == type);
}
filterItemsData(filter) {
return this.items.map( it => it).filter(filter)
return this.items.map(it => it).filter(filter)
}
filterItems(filter) {
return this.items.filter(it => filter(it))
@@ -372,11 +368,11 @@ export class RdDActor extends Actor {
getDraconicOuPossession() {
const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession)
.sort(Misc.descending(it => it.system.niveau));
if (possessions.length>0) {
if (possessions.length > 0) {
return duplicate(possessions[0]);
}
const draconics = this.getDraconicList().filter(it => it.system.niveau >= 0);
if (draconics.length> 0) {
if (draconics.length > 0) {
return duplicate(draconics[0]);
}
return {
@@ -613,7 +609,11 @@ export class RdDActor extends Actor {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Remise à neuf de " + this.name
};
if (this.isEntiteCauchemar()) {
const actorData = Misc.data(this);
if (this.isEntite([ENTITE_NONINCARNE])) {
return;
}
if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
}
else {
@@ -828,7 +828,7 @@ export class RdDActor extends Actor {
async resultCombatReveDeDragon(rollData) {
rollData.queues = [];
if (rollData.rolled.isEchec) {
rollData.queues.push( await this.ajouterQueue());
rollData.queues.push(await this.ajouterQueue());
}
if (rollData.rolled.isETotal) {
rollData.queues.push(await this.ajouterQueue());
@@ -978,7 +978,7 @@ export class RdDActor extends Actor {
let nouveauNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie);
const tronc = RdDItemCompetence.getListTronc(competence.name).filter(it => {
const comp = this.getCompetence(it);
const niveauTr = competence? competence.system.niveau : 0;
const niveauTr = competence ? competence.system.niveau : 0;
return niveauTr < 0 && niveauTr < nouveauNiveau;
});
if (tronc.length > 0) {
@@ -1307,17 +1307,17 @@ export class RdDActor extends Actor {
}
return Math.min(0, this.getEncombrementMax() - Math.ceil(Number(this.getEncTotal())));
}
getMessageSurEncombrement(){
return this.computeMalusSurEncombrement() <0 ? "Sur-Encombrement!" : "";
getMessageSurEncombrement() {
return this.computeMalusSurEncombrement() < 0 ? "Sur-Encombrement!" : "";
}
/* -------------------------------------------- */
getEncombrementMax() {
switch (this.type){
case 'vehicule':
switch (this.type) {
case 'vehicule':
return this.system.capacite_encombrement;
case 'entite':
return 0;
return 0;
default:
return this.system.attributs.encombrement.value
}
@@ -1339,7 +1339,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async computeEncombrementTotalEtMalusArmure() {
if ( !this.pack ) {
if (!this.pack) {
await this.computeMalusArmure();
return this.computeEncombrement();
}
@@ -1617,7 +1617,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async setSonne(sonne = true) {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return;
}
if (!game.combat && sonne) {
@@ -1629,7 +1629,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSConst() {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return 0;
}
return RdDCarac.calculSConst(this.system.carac.constitution.value)
@@ -1744,7 +1744,7 @@ export class RdDActor extends Actor {
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance" && !this.isEntiteCauchemar()) {
if (name == "endurance" && !this.isEntite()) {
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
result.perteVie = true;
@@ -1781,7 +1781,7 @@ export class RdDActor extends Actor {
}
isDead() {
return !this.isEntiteCauchemar() && this.system.sante.vie.value < -this.getSConst()
return !this.isEntite() && this.system.sante.vie.value < -this.getSConst()
}
/* -------------------------------------------- */
@@ -1910,7 +1910,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async actionItem(item, onActionItem = async ()=>{}) {
async actionItem(item, onActionItem = async () => { }) {
if (!item.getActionPrincipale()) return;
switch (item.type) {
case 'nourritureboisson': return await this.actionNourritureboisson(item, onActionItem);
@@ -1918,7 +1918,7 @@ export class RdDActor extends Actor {
case 'livre': return await this.actionLire(item);
case 'conteneur': return await item.sheet.render(true);
case 'herbe': {
if (item.isHerbeAPotion()){
if (item.isHerbeAPotion()) {
return this.dialogFabriquerPotion(item);
}
return;
@@ -2665,7 +2665,7 @@ export class RdDActor extends Actor {
selectedCarac: duplicate(this.system.carac[selected])
},
{ overwrite: false });
artData.competence.system.defaut_carac = selected;
artData.competence.system.defaut_carac = selected;
if (!artData.forceCarac) {
artData.forceCarac = {};
artData.forceCarac[selected] = duplicate(this.system.carac[selected]);
@@ -3286,10 +3286,10 @@ export class RdDActor extends Actor {
if (res) {
let malus = Misc.toInt(res[3]) - 1;
let armure = Misc.toInt(res[2]);
if (armure+malus <= 0){
if (armure + malus <= 0) {
itemData.system.protection = 0;
} else {
itemData.system.protection = '' + (res[1]??'1') + 'd' + armure + malus;
itemData.system.protection = '' + (res[1] ?? '1') + 'd' + armure + malus;
}
}
else if (/\d+/.exec(itemData.system.protection)) {
@@ -3322,7 +3322,7 @@ export class RdDActor extends Actor {
let encaissement = await this.jetEncaissement(rollData);
this.ajouterBlessure(encaissement); // Will upate the result table
const perteVie = this.isEntiteCauchemar()
const perteVie = this.isEntite()
? { newValue: 0 }
: await this.santeIncDec("vie", - encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
@@ -3336,7 +3336,7 @@ export class RdDActor extends Actor {
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
endurance: santeOrig.endurance.value - perteEndurance.newValue,
vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
show: defenderRoll?.show ?? {}
});
@@ -3525,8 +3525,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| !entite.isEntiteCauchemar()
|| entite.isEntiteCauchemarAccordee(this)) {
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true;
}
const tplData = this.system;
@@ -3550,29 +3550,29 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
isEntiteCauchemar() {
return this.type == 'entite';
isEntite(typeentite = []) {
return this.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.system.typeentite));
}
/* -------------------------------------------- */
isEntiteCauchemarAccordee(attaquant) {
if (!this.isEntiteCauchemar()) { return true; }
isEntiteAccordee(attaquant) {
if (!this.isEntite([ENTITE_INCARNE])) { return true; }
let resonnance = this.system.sante.resonnance;
return (resonnance.actors.find(it => it == attaquant._id));
return (resonnance.actors.find(it => it == attaquant.id));
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attaquant) {
if (!this.isEntiteCauchemar()) {
if (!this.isEntite([ENTITE_INCARNE])) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
return;
}
let resonnance = duplicate(this.system.sante.resonnance);
if (resonnance.actors.find(it => it == attaquant._id)) {
if (resonnance.actors.find(it => it == attaquant.id)) {
// déjà accordé
return;
}
resonnance.actors.push(attaquant._id);
resonnance.actors.push(attaquant.id);
await this.update({ "system.sante.resonnance": resonnance });
return;
}
@@ -3599,7 +3599,7 @@ export class RdDActor extends Actor {
10: Math.floor(fortuneTotale / 10) % 10, // bronze
1: fortuneTotale % 10 // étain
}
console.log('RdDActor.optimizeArgent', fortuneTotale, 'nouvelleFortune', nouvelleFortune, 'monnaie_par_valeur',parValeur);
console.log('RdDActor.optimizeArgent', fortuneTotale, 'nouvelleFortune', nouvelleFortune, 'monnaie_par_valeur', parValeur);
let updates = [];
for (const [valeur, nombre] of Object.entries(nouvelleFortune)) {
updates.push({ _id: parValeur[valeur].id, 'system.quantite': nombre });
@@ -3668,7 +3668,8 @@ export class RdDActor extends Actor {
RdDActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
actorId: this.id,
method: 'ajouterDeniers', args: [gain, fromActorId] });
method: 'ajouterDeniers', args: [gain, fromActorId]
});
}
else {
const fromActor = game.actors.get(fromActorId)
@@ -3703,8 +3704,9 @@ export class RdDActor extends Actor {
RdDActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
args: [achat] },
);
args: [achat]
},
);
return;
}
@@ -4075,7 +4077,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async consommerPotion(potion, onActionItem = async () => {}) {
async consommerPotion(potion, onActionItem = async () => { }) {
const potionData = potion
if (potionData.system.categorie.includes('Soin')) {
@@ -4111,7 +4113,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
getEffectByLabel(label) {
getEffectByLabel(label) {
return this.getActiveEffects().find(it => it.system?.label == label);
}
@@ -4122,7 +4124,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async setStatusEffect(label, status, updates = {}) {
if (this.isEntiteCauchemar() || this.type == 'vehicule') {
if (this.isEntite() || this.type == 'vehicule') {
return;
}
console.log("setStatusEffect", label, status, updates)

View File

@@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';

View File

@@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = {
item: JSON.parse(jsondata),
vendeurId: vendeurId,

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
@@ -85,48 +85,23 @@ export class RdDCombatManager extends Combat {
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
<<<<<<< HEAD
//if (!c) return results;
let rollFormula = formula; // Init per default
if (!rollFormula) {
let armeCombat, competence;
if (combatant.actor.system.type == 'creature' || combatant.actor.system.type == 'entite') {
for (const competenceItemData of combatant.actor.items) {
if (competenceItemData.system.iscombat) {
competence = duplicate(competenceItemData);
}
}
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, competence.system.carac_value) + ")/100)";
} else {
for (const itemData of combatant.actor.items) {
if (itemData.type == "arme" && itemData.data.equipe) {
armeCombat = duplicate(itemData);
}
}
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, combatant.actor.system.carac[competence.system.defaut_carac].value, bonusEcaille) + ")/100)";
=======
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => it.system.iscombat)
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
}
} else {
const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
const armeCombat = combatant.actor.items.find(it => it.type == 'arme' && itemData.system.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence) {
const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
const niveau = competence.data.niveau;
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
}
>>>>>>> origin/v1.5
}
}
//console.log("Combatat", c);
@@ -180,70 +155,37 @@ export class RdDCombatManager extends Combat {
// Gestion des armes 1/2 mains
let actionsArme = [];
for (const arme of armes) {
<<<<<<< HEAD
let armeData = duplicate(arme)
if (armeData.system.equipe) {
let compData = competences.find(c => c.name.toLowerCase() == armeData.system.competence.toLowerCase())
armesEquipe.push(armeData)
armeData.system.dommagesReels = Number(armeData.system.dommages)
armeData.system.niveau = compData.system.niveau
armeData.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (armeData.system.unemain && !armeData.system.deuxmains) {
armeData.system.mainInfo = "(1m)";
} else if (!armeData.system.unemain && armeData.system.deuxmains) {
armeData.system.mainInfo = "(2m)";
} else if (armeData.system.unemain && armeData.system.deuxmains) {
armeData.system.mainInfo = "(1m)";
const comp2m = armeData.system.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = competences.find(c => c.name == comp2m)
const arme2main = duplicate(armeData)
arme2main.system.mainInfo = "(2m)";
arme2main.system.niveau = comp.system.niveau;
arme2main.system.competence = comp2m;
arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.niveau, carac[comp.system.defaut_carac].value)
armesEquipe.push(arme2main);
const containsSlash = armeData.system.dommages.includes("/");
if (containsSlash) {
const tableauDegats = armeData.system.dommages.split("/");
armeData.system.dommagesReels = Number(tableauDegats[0]);
arme2main.system.dommagesReels = Number(tableauDegats[1]);
=======
let action = duplicate(Misc.data(arme));
if (action.data.equipe) {
let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
if (action.system.equipe) {
let compData = competences.find(c => c.name == action.system.competence)
actionsArme.push(action);
action.action = 'attaque';
action.data.dommagesReels = Number(action.data.dommages);
action.data.niveau = compData.data.niveau;
action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
action.system.dommagesReels = Number(action.system.dommages);
action.system.niveau = compData.data.niveau;
action.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (action.data.unemain && !action.data.deuxmains) {
action.data.mainInfo = "(1m)";
} else if (!action.data.unemain && action.data.deuxmains) {
action.data.mainInfo = "(2m)";
} else if (action.data.unemain && action.data.deuxmains) {
action.data.mainInfo = "(1m)";
if (action.system.unemain && !action.system.deuxmains) {
action.system.mainInfo = "(1m)";
} else if (!action.system.unemain && action.system.deuxmains) {
action.system.mainInfo = "(2m)";
} else if (action.system.unemain && action.system.deuxmains) {
action.system.mainInfo = "(1m)";
const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = Misc.data(competences.find(c => c.name == comp2m));
const comp2m = action.system.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = competences.find(c => c.name == comp2m)
const arme2main = duplicate(action);
arme2main.data.mainInfo = "(2m)";
arme2main.data.niveau = comp.data.niveau;
arme2main.data.competence = comp2m;
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
arme2main.system.mainInfo = "(2m)";
arme2main.system.niveau = comp.system.niveau;
arme2main.system.competence = comp2m;
arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.system.niveau, carac[comp.system.defaut_carac].value);
actionsArme.push(arme2main);
const containsSlash = action.data.dommages.includes("/");
const containsSlash = action.system.dommages.includes("/");
if (containsSlash) {
const tableauDegats = action.data.dommages.split("/");
action.data.dommagesReels = Number(tableauDegats[0]);
arme2main.data.dommagesReels = Number(tableauDegats[1]);
>>>>>>> origin/v1.5
const tableauDegats = action.system.dommages.split("/");
action.system.dommagesReels = Number(tableauDegats[0]);
arme2main.system.dommagesReels = Number(tableauDegats[1]);
}
else{
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
@@ -378,7 +320,7 @@ export class RdDCombatManager extends Combat {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.name == 'autre') {
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (action.action == 'haut-reve') {
@@ -513,9 +455,9 @@ export class RdDCombat {
: "Vous devez choisir une cible à attaquer!");
}
else {
const defender = target?.actor
const defenderTokenId = target?.id
if ( defender.type == 'entite' && defender.system.definition.typeentite == 'nonincarne') {
const defender = target?.actor;
const defenderTokenId = target?.id;
if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
@@ -857,7 +799,7 @@ export class RdDCombat {
async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.target ? this.defender.system.name : 'la cible',
@@ -1306,8 +1248,8 @@ export class RdDCombat {
async accorderEntite(when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined
|| !this.defender.isEntiteCauchemar()
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
|| !this.defender.isEntite([ENTITE_INCARNE])
|| this.defender.isEntiteAccordee(this.attacker)) {
return true;
}

View File

@@ -1,19 +1,29 @@
import { RdDActor } from "./actor.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', '' ];
const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', ''];
/* -------------------------------------------- */
export class RdDNameGen {
static async getName( msg, params ) {
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
//console.log(name);
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
static async getName(msg, params) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
});
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
}
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDActor.create({
name: button.attributes['data-nom'].value,
type: button.attributes['data-type'].value
},
{renderSheet: true});
}
}

View File

@@ -1,3 +1,5 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
@@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */
constructor(html, actor) {
// Common conf
const buttonsCreatures = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
const buttonsEntitesCauchemar = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
};
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
let buttons = {};
if (!actor.isEntite()){
buttons = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
buttons = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
let dialogConf = {
title: "Jet d'Encaissement",
@@ -24,7 +30,6 @@ export class RdDEncaisser extends Dialog {
default: "mortel"
}
let dialogOptions = {
classes: ["rdddialog"],
width: 320,

View File

@@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@@ -703,6 +704,7 @@ export class RdDUtility {
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer
html.on("click", '.payer-button', event => {

File diff suppressed because one or more lines are too long

View File

@@ -2,38 +2,42 @@
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"description": "Rêve de Dragon RPG for FoundryVTT",
"author": "LeRatierBretonnien",
"authors": [
{
"name": "LeRatierBretonnien"
"name": "LeRatierBretonnien",
"flags": {}
},
{
"name": "VincentVK"
"name": "VincentVK",
"flags": {}
},
{
"name": "Grendel"
"name": "Grendel",
"flags": {}
},
{
"name": "Michael Nonne"
"name": "Michael Nonne",
"flags": {}
},
{
"name": "Mandar"
"name": "Mandar",
"flags": {}
},
{
"name": "Fred"
"name": "Fred",
"flags": {}
},
{
"name": "Fab"
"name": "Fab",
"flags": {}
}
],
"compatibility": {
"minimum": 10
},
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"flags": {},
"version": "10.0.3",
"scripts": [],
"version": "10.0.6",
"compatibility": {
"minimum": "10"
},
"esmodules": [
"module/rdd-main.js"
],
@@ -45,12 +49,13 @@
"lang": "en",
"name": "English",
"path": "lang/fr.json",
"unreal": "this is a trick"
"flags": {}
},
{
"lang": "fr",
"name": "Français",
"path": "lang/fr.json"
"path": "lang/fr.json",
"flags": {}
}
],
"packs": [
@@ -58,452 +63,278 @@
"name": "competences",
"label": "Compétences",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/competences.db",
"path": "packs/competences.db",
"type": "Item",
"tags": [
"item",
"compétences"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "arts-et-divertissements",
"label": "Arts et Divertissements",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/arts-et-divertissements.db",
"path": "packs/arts-et-divertissements.db",
"type": "Item",
"tags": [
"recette",
"cuisine",
"danse",
"musique",
"chant",
"jeux"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "competences-creatures",
"label": "Compétences de Créatures",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/competences-creatures.db",
"path": "packs/competences-creatures.db",
"type": "Item",
"tags": [
"item",
"compétences",
"créatures"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "competences-entites",
"label": "Compétences des Entités",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/competences-entites.db",
"path": "packs/competences-entites.db",
"type": "Item",
"tags": [
"item",
"compétences",
"entités"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-oniros",
"label": "Sorts d'Oniros",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-oniros.db",
"path": "packs/sorts-oniros.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-hypnos",
"label": "Sorts d'Hypnos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-hypnos.db",
"path": "packs/sorts-hypnos.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-narcos",
"label": "Sorts de Narcos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-narcos.db",
"path": "packs/sorts-narcos.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-thanatos",
"label": "Sorts de Thanatos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-thanatos.db",
"path": "packs/sorts-thanatos.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "equipement",
"label": "Equipement",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/equipement.db",
"path": "packs/equipement.db",
"type": "Item",
"tags": [
"item",
"équipement",
"objet"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "maladies-et-poisons",
"label": "Maladies & Poisons",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/maladies-et-poisons.db",
"path": "packs/maladies-et-poisons.db",
"type": "Item",
"tags": [
"maladie",
"poison"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "rappel-des-regles",
"label": "Rappels des Règles",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/rappel-des-regles.db",
"path": "packs/rappel-des-regles.db",
"type": "JournalEntry",
"tags": [
"journal",
"règles"
],
"entity": "JournalEntry",
"private": false
"private": false,
"flags": {}
},
{
"name": "queues-de-dragon",
"label": "Queues de Dragon",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/queues-de-dragon.db",
"path": "packs/queues-de-dragon.db",
"type": "Item",
"tags": [
"item",
"queue"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "ombres-de-thanatos",
"label": "Ombres de Thanatos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/ombres-de-thanatos.db",
"path": "packs/ombres-de-thanatos.db",
"type": "Item",
"tags": [
"item",
"ombre"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "souffles-de-dragon",
"label": "Souffles de Dragon",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/souffles-de-dragon.db",
"path": "packs/souffles-de-dragon.db",
"type": "Item",
"tags": [
"item",
"souffle"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tarot-draconique",
"label": "Tarot Draconique",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tarot-draconique.db",
"path": "packs/tarot-draconique.db",
"type": "Item",
"tags": [
"item",
"tarot"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tetes-de-dragon-pour-haut-revants",
"label": "Têtes de Dragon (Hauts-Rêvants)",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tetes-de-dragon-pour-haut-revants.db",
"path": "packs/tetes-de-dragon-pour-haut-revants.db",
"type": "Item",
"tags": [
"item",
"tête"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tetes-de-dragon-pour-tous-personnages",
"label": "Têtes de Dragon (Tous Personnages)",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tetes-de-dragon-pour-tous-personnages.db",
"path": "packs/tetes-de-dragon-pour-tous-personnages.db",
"type": "Item",
"tags": [
"item",
"tête"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tables-diverses",
"label": "Tables Diverses",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tables-diverses.db",
"path": "packs/tables-diverses.db",
"type": "RollTable",
"tags": [
"table",
"tables"
],
"entity": "RollTable",
"private": false
"private": false,
"flags": {}
},
{
"name": "animaux",
"label": "Animaux",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/animaux.db",
"path": "packs/animaux.db",
"type": "Actor",
"tags": [
"animaux",
"creature"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "voyageurs",
"label": "Voyageurs",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/voyageurs.db",
"path": "packs/voyageurs.db",
"type": "Actor",
"tags": [
"voyageur",
"profils"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "vehicules",
"label": "Véhicules",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/vehicules.db",
"path": "packs/vehicules.db",
"type": "Actor",
"tags": [
"vehicule",
"bateau",
"charett",
"chariot",
"carriole",
"barque"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "archetypes",
"label": "Archetypes PNJs",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/archetypes.db",
"path": "packs/archetypes.db",
"type": "Actor",
"tags": [
"archetype",
"pnj"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "humanoides",
"label": "Humanoïdes",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/humanoides.db",
"path": "packs/humanoides.db",
"type": "Actor",
"tags": [
"humanoides",
"pnj"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "entites",
"label": "Entités de Cauchemar",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/entites-de-cauchemar.db",
"path": "packs/entites-de-cauchemar.db",
"type": "Actor",
"tags": [
"entités",
"entite",
"cauchemar",
"ecni",
"eni"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "invocations",
"label": "Invocation d'Hypnos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/invocations.db",
"path": "packs/invocations.db",
"type": "Actor",
"tags": [
"hypnos",
"invocation"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "botanique",
"label": "Botanique",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/botanique.db",
"path": "packs/botanique.db",
"type": "Item",
"tags": [
"plantes",
"champignons",
"herbes"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "taches-courantes",
"label": "Tâches courantes",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/taches-courantes.db",
"path": "packs/taches-courantes.db",
"type": "Item",
"tags": [
"taches"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "meditations-et-ecrits",
"label": "Méditations et Ecrits",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/meditations-et-ecrits.db",
"path": "packs/meditations-et-ecrits.db",
"type": "Item",
"tags": [
"meditations",
"méditations",
"livres",
"livre",
"méditation",
"écrits",
"écrit"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "recettes-alchimiques",
"label": "Recettes Alchimiques",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/recettes-alchimiques.db",
"path": "packs/recettes-alchimiques.db",
"type": "Item",
"tags": [
"recettes",
"recette",
"alchimie",
"alchimique",
"potion"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "scenes-rdd",
"label": "Scenes Reve de Dragon",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/scenes-rdd.db",
"path": "packs/scenes-rdd.db",
"type": "Scene",
"tags": [
"ecran",
"scene"
],
"entity": "Scene",
"private": false
"private": false,
"flags": {}
}
],
"relationships": {},
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.3.zip",
"protected": false,
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.6.zip",
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance"
}
}

View File

@@ -28,7 +28,7 @@
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
@@ -65,6 +65,7 @@
{{#select data.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurete</option>
{{/select}}
</select>
</li>
@@ -89,9 +90,7 @@
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
@@ -111,25 +110,24 @@
</li>
{{/each}}
</ol>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
@@ -137,8 +135,6 @@
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div>
</div>
</section>
</form>

View File

@@ -0,0 +1,16 @@
<h4>Proposition de nom: {{nom}}</h4>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='personnage'
>
Créer un Personnage</a>
</span>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='creature'>
Créer une créature</a>
</span>