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63 Commits

Author SHA1 Message Date
8f127bc66b Corrections diverses suite v10 2022-09-18 08:57:45 +02:00
8c5f6b8f1b Merge pull request 'Corrections des TMRs et des Statuis' (#554) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #554
2022-09-18 08:55:40 +02:00
Vincent Vandemeulebrouck
00630849cb Réinsertion sortie de carte
En sortant de la carte (avec les flèches de direction), le demi-rêve
est maintenant bien réinséré aléatoirement
2022-09-18 01:00:38 +02:00
Vincent Vandemeulebrouck
c4392f0320 Fix TMR accessibles par une rencontre
Les cases n'étaient polus accessibles, ni coloriées
2022-09-18 01:00:38 +02:00
Vincent Vandemeulebrouck
7a92ee85ef Nettoyage des status effects
* Recherche et suppression toujours par flags.core.statusId
* l'ajout d'un status depuis le token est maintenant équivallent
  à l'ajout par le code
* Correction des demi-surprises
* Correction du Demi-rêve (qui ne disparaissait pas)
* fix de la selection dans la configuration système
2022-09-18 01:00:36 +02:00
Vincent Vandemeulebrouck
56ea9dd2e4 Sorts en réserve éditables 2022-09-17 22:35:17 +02:00
ee42902b5c Gestion reserve et queues ameliores(Vincent) 2022-09-17 09:09:09 +02:00
838d4381a4 Merge pull request 'Refouler des queues et supprimer des sorts en réserve' (#553) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #553
2022-09-17 09:04:19 +02:00
Vincent Vandemeulebrouck
2232224951 Suppression de sorts en réserve 2022-09-17 01:54:27 +02:00
Vincent Vandemeulebrouck
1251d04860 Action Refoulement de queue 2022-09-17 01:54:27 +02:00
63c6d5ff0f Integration fixes Vincent 2022-09-16 08:35:48 +02:00
c0d37e42ca Merge pull request 'Petits fixes suite à tests' (#552) from VincentVk/foundryvtt-reve-de-dragon:v10-fixes into v10
Reviewed-on: #552
2022-09-16 08:34:18 +02:00
Vincent Vandemeulebrouck
c8c13d626c Fix drop item sans actor 2022-09-16 02:41:54 +02:00
Vincent Vandemeulebrouck
e1ca7ab738 Amélioration des monnaies
On peut maintenant supprimer es monnaies tant qu'on garde une monnaie
pour chaque valeur de base
2022-09-16 02:41:08 +02:00
Vincent Vandemeulebrouck
8f1ee315ef Template en-tête standard 2022-09-16 02:24:08 +02:00
Vincent Vandemeulebrouck
5daf15901a Correction erreur xp restant 2022-09-16 02:24:08 +02:00
bddaecbc74 Fix entite 2022-09-11 16:14:27 +02:00
87fdd655d4 Merge v10 fixes 2022-09-07 23:09:21 +02:00
9cbb12e900 Merge pull request 'Utilisation de system dans les Item/Actor Sheet' (#551) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #551
2022-09-07 23:08:26 +02:00
Vincent Vandemeulebrouck
509b7f97dc Utilisation de system dans les Item/Actor Sheet
Utilisation de system dans les data de formulaire pour tous
les Item/Actor (à la base, ou les sous-éléments)

Corrections sur les sorts en réserve (ce ne sont pas des Item)

Petites améliorations:

* `actor.itemTypes[type]`
   revient à faire (sans besoin de filtrer)
    `actor.items.filter(it => it.type == type)`
* dans les ItemSheet, this.object et this.document
  remplacés par this.item
* dans les ActorSheet, this.object et this.document
  remplacés par this.actor

Quelques corrections en plus:
* parade ne marchait pas
* problèmes sur le commerce
2022-09-07 18:47:56 +02:00
5cd9fb3a1c v10 WIP 2022-09-07 09:14:42 +02:00
336767c19e v10 WIP 2022-09-07 09:01:23 +02:00
5a32cf26dc Merge pull request 'Corrections v10' (#550) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #550
2022-09-07 08:17:41 +02:00
Vincent Vandemeulebrouck
67b0555b11 Corrections v10
Il y en avait partout dans des dialogues, des options,
le drag&drop d'acteur sur acteur, l'empilage d'objet...
2022-09-07 00:36:52 +02:00
59613c3bf8 Sync 2022-09-06 23:52:21 +02:00
e257b6fbee v10 sync 2022-08-31 22:31:27 +02:00
ea990d7c4e Merge VK mods 2022-08-28 08:46:26 +02:00
6271c75508 Merge VK mods 2022-08-28 08:41:53 +02:00
cd7cc8eeef Merge pull request 'Amélioration de la feuille de personnages' (#547) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #547
2022-08-28 08:40:51 +02:00
Vincent Vandemeulebrouck
bb3bc0ea77 Suppression logs hbs 2022-08-27 23:17:05 +02:00
Vincent Vandemeulebrouck
f348f3dc3f Condenser les listes (sauf caractéristiques 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck
dbf9f5e908 Améliorations des boutons fontawesome&css 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck
e4da124579 Filtrer les catégories sans compétences 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck
6e361a5531 Ne pas raffraîchir si le text ne change pas 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck
049b23c666 Boutons +/- de fontawsome 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck
3ff59d1f07 Amélioration rendu équipement 2022-08-27 23:14:27 +02:00
cfe8bee1c2 Merge brnch 2022-08-27 19:16:27 +02:00
d4f0cce62b Sync system.json 2022-08-27 19:14:15 +02:00
8c0fbf15b6 Merge VK features 2022-08-27 19:12:44 +02:00
d4fddf8600 Merge pull request 'Arbre de conteneurs et recherche améliorée' (#546) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #546
2022-08-27 19:11:56 +02:00
Vincent Vandemeulebrouck
4b1862fa48 Arborescence de conteneurs
Les conteneurs sont maintenant précédés d'une icone:
* pour ouvrir:  '+'
* pour fermer: '-'
* si vide: carré vide
2022-08-26 22:23:09 +02:00
Vincent Vandemeulebrouck
82115ed8d7 Amélioration recherche
La recherche de compétence fonctionne sur timer
2022-08-26 22:23:08 +02:00
59b4f62145 Merge1 2022-07-23 18:36:03 +02:00
3359492f13 v0.5 fixes 2022-07-23 18:34:17 +02:00
676e6739a6 Merge pull request 'Fix import' (#545) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #545
2022-07-23 18:33:32 +02:00
Vincent Vandemeulebrouck
872d3fff31 Fix import 2022-07-23 16:48:49 +02:00
5f3361ecc6 Merge v1.5 2022-07-22 22:53:48 +02:00
9c71827baa Add Blurette 2022-07-22 22:45:41 +02:00
fc9ef06e7b Merge pull request 'Support des blurettes' (#544) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #544
2022-07-22 22:44:49 +02:00
Vincent Vandemeulebrouck
9e63706de6 Support des blurettes
On peut définir Blurette comme type d'entité.
Pas de jet poour s'accorder aux blurettes.
2022-07-22 21:38:20 +02:00
3958b1bdc2 Add Vincent VK fixes 2022-07-22 10:46:39 +02:00
6d6843223b Merge pull request 'Petits fixes et petits conforts' (#543) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #543
2022-07-22 10:45:44 +02:00
Vincent Vandemeulebrouck
46f5cb67f6 Créer un acteur depuis /nom 2022-07-22 01:34:15 +02:00
Vincent Vandemeulebrouck
d51243d74f Fix Bouton "prendre"
Le bouton devenait "Acheter" car le prix après la première prise était
récupéré sous forme de string (et le template fait une comparaison de
nombre)
2022-07-22 01:01:46 +02:00
Vincent Vandemeulebrouck
34cc671f12 Fix init Autre action 2022-07-22 00:36:16 +02:00
Vincent Vandemeulebrouck
16ce6a58dd Fix accorder entite de cauchemar
A priori vieille régression, pas vue depuis.

attaquant._id est devenu attaquant.id
2022-07-22 00:31:27 +02:00
c80cde6d18 Merge v1.5 2022-07-17 11:51:23 +02:00
89910e234d Add Vincent fixes 2022-07-17 11:05:28 +02:00
f30df47d22 Merge pull request 'v1.5' (#542) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #542
2022-07-17 11:04:20 +02:00
Vincent Vandemeulebrouck
c3c42bdb21 Fix compétences créatures
Ne pas ajouter toutes les compétences à une nouvelle créature,
il faut presque toutes les enlever
2022-07-17 01:54:01 +02:00
Vincent Vandemeulebrouck
14eb655382 Fix Haubert d'Oniros - rituel 2022-07-17 01:53:02 +02:00
Vincent Vandemeulebrouck
52e4375972 Fix affichage description des entités 2022-07-16 23:38:03 +02:00
15e4bfb713 Fix combat.js 2022-07-14 22:32:57 +02:00
151 changed files with 2822 additions and 2985 deletions

View File

@@ -41,7 +41,8 @@
"TypeOmbre": "Ombre de Thanatos", "TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon", "TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon", "TypeTete": "Tête de Dragon",
"TypePossession": "Possession" "TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve"
}, },
"EFFECT": { "EFFECT": {
"StatusStunned": "Sonné", "StatusStunned": "Sonné",

View File

@@ -30,8 +30,8 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
let formData = await super.getData() let formData = await super.getData()
//console.log("Creature : ", formData, formData.system) //console.log("Creature : ", formData, formData.system)
formData.calc = { formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac), caracTotal: RdDCarac.computeTotal(formData.system.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement() surEncombrementMessage: this.actor.getMessageSurEncombrement()
} }

View File

@@ -25,23 +25,21 @@ export class RdDActorEntiteSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object;
let formData = { let formData = {
title: this.title, title: this.title,
id: objectData.id, id: this.actor.id,
type: objectData.type, type: this.actor.type,
img: objectData.img, img: this.actor.img,
name: objectData.name, name: this.actor.name,
// actor: this.object,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.actor.system), system: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)), effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
// items: items, // items: items,
limited: this.object.limited, limited: this.actor.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.actor.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
}; };
formData.options.isGM = game.user.isGM; formData.options.isGM = game.user.isGM;
@@ -141,6 +139,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update the Actor // Update the Actor
return this.object.update(formData); return this.actor.update(formData);
} }
} }

View File

@@ -15,6 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js"; import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet { export class RdDActorSheet extends ActorSheet {
@@ -36,23 +37,22 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object.system this.timerRecherche = undefined;
console.log("New actor", objectData)
let formData = { let formData = {
title: this.title, title: this.title,
id: this.object.id, id: this.actor.id,
type: this.object.type, type: this.actor.type,
img: this.object.img, img: this.actor.img,
name: this.object.name, name: this.actor.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.actor.system), system: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)), effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.object.limited, limited: this.actor.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.actor.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
} }
RdDUtility.filterItemsPerTypeForSheet(formData) RdDUtility.filterItemsPerTypeForSheet(formData)
@@ -65,24 +65,23 @@ export class RdDActorSheet extends ActorSheet {
formData.calc = { formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences), comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences), competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute), caracTotal: RdDCarac.computeTotal(formData.system.carac, formData.system.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement // Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(), prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max), fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement() surEncombrementMessage: this.actor.getMessageSurEncombrement()
}; };
formData.competences.forEach(item => { formData.competences.forEach(item => {
item.system.visible = this.options.cherchercompetence item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.cherchercompetence) ? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item)); : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value); RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
}); });
Object.values(formData.system.carac).forEach(c => {
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c); RdDCarac.levelUp(c);
}); });
@@ -90,9 +89,9 @@ export class RdDActorSheet extends ActorSheet {
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps) // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []); formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac); RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.system)); formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac); formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat; this.armesList = formData.combat;
@@ -101,9 +100,8 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres; formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = { formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"), isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
sortsReserve: formData.data.reve.reserve.list, rencontres: duplicate(formData.system.reve.rencontre.list),
rencontres: duplicate(formData.data.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr, casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache() cacheTMR: this.actor.isTMRCache()
} }
@@ -129,8 +127,8 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDropActor(event, dragData) { async _onDropActor(event, dragData) {
console.log("_onDropActor", this.actor.id, dragData); const dropActor = fromUuidSync(dragData.uuid);
this.actor.addSubActeur(dragData.id || dragData.data._id); this.actor.addSubActeur(dropActor);
super._onDropActor(event, dragData); super._onDropActor(event, dragData);
} }
@@ -182,7 +180,8 @@ export class RdDActorSheet extends ActorSheet {
}); });
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li); const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@@ -199,7 +198,11 @@ export class RdDActorSheet extends ActorSheet {
}); });
html.find('.subacteur-delete').click(async event => { html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppressionSubacteur(this, li); const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
}); });
html.find('.encaisser-direct').click(async event => { html.find('.encaisser-direct').click(async event => {
@@ -331,7 +334,7 @@ export class RdDActorSheet extends ActorSheet {
}); });
// Initiative pour l'arme // Initiative pour l'arme
html.find('.arme-initiative a').click(async event => { html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
if (combatant) { if (combatant) {
let action = this._getEventArmeCombat(event); let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action); RdDCombatManager.rollInitiativeAction(combatant._id, action);
@@ -358,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor); await DialogRepos.create(this.actor);
}); });
html.find('.delete-active-effect').click(async event => { html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id'); if (game.user.isGM) {
this.actor.enleverActiveEffectById(id); let effect = $(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
}); });
html.find('.enlever-tous-effets').click(async event => { html.find('.enlever-tous-effets').click(async event => {
this.actor.enleverTousLesEffets(); if (game.user.isGM) {
this.actor.enleverTousLesEffets();
}
}); });
html.find('.conteneur-name a').click(async event => { html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
@@ -383,12 +390,10 @@ export class RdDActorSheet extends ActorSheet {
// On carac change // On carac change
html.find('.carac-value').change(async event => { html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac(caracName, parseInt(event.target.value)); this.actor.updateCarac(caracName, parseInt(event.target.value));
}); });
html.find('.carac-xp').change(async event => { html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCaracXP(caracName, parseInt(event.target.value)); this.actor.updateCaracXP(caracName, parseInt(event.target.value));
}); });
// On competence change // On competence change
@@ -398,12 +403,12 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetence(compName, parseInt(event.target.value)); this.actor.updateCompetence(compName, parseInt(event.target.value));
}); });
// On competence xp change // On competence xp change
html.find('.competence-xp').change(async event => { html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
}); });
// On competence xp change // On competence xp change
html.find('.competence-xp-sort').change(async event => { html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value; let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
}); });
@@ -422,12 +427,31 @@ export class RdDActorSheet extends ActorSheet {
this.options.editCaracComp = !this.options.editCaracComp; this.options.editCaracComp = !this.options.editCaracComp;
this.render(true); this.render(true);
}); });
html.find('.cherchercompetence').change(async event => {
this.options.cherchercompetence = event.currentTarget.value; html.find('.recherche')
this.render(true); .each((index, field) => {
}); if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
})
.keyup(async event => {
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text){
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
})
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
html.find('.vue-detaillee').click(async event => { html.find('.vue-detaillee').click(async event => {
console.log("CONTROLS", this.options.vueDetaillee)
this.options.vueDetaillee = !this.options.vueDetaillee; this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true); this.render(true);
}); });
@@ -435,7 +459,7 @@ export class RdDActorSheet extends ActorSheet {
// On pts de reve change // On pts de reve change
html.find('.pointsreve-value').change(async event => { html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value; let reveValue = event.currentTarget.value;
this.actor.update({ "data.reve.reve.value": reveValue }); this.actor.update({ "system.reve.reve.value": reveValue });
}); });
// On seuil de reve change // On seuil de reve change
@@ -513,6 +537,17 @@ export class RdDActorSheet extends ActorSheet {
}); });
} }
_optionRecherche(target) {
if (!target.value?.length){
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
_getEventArmeCombat(event) { _getEventArmeCombat(event) {
const li = $(event.currentTarget)?.parents(".item"); const li = $(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name"); let armeName = li.data("arme-name");
@@ -541,7 +576,7 @@ export class RdDActorSheet extends ActorSheet {
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update the Actor // Update the Actor
return this.object.update(formData); return this.actor.update(formData);
} }
async splitItem(item) { async splitItem(item) {
@@ -550,11 +585,11 @@ export class RdDActorSheet extends ActorSheet {
} }
async _onSplitItem(item, split) { async _onSplitItem(item, split) {
if (split >= 1 && split < Misc.data(item).data.quantite) { if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split); await item.diminuerQuantite(split);
const itemData = duplicate(Misc.data(item)); const splitItem = duplicate(item);
itemData.data.quantite = split; splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [itemData]) await this.actor.createEmbeddedDocuments('Item', [splitItem])
} }
} }

View File

@@ -27,21 +27,20 @@ export class RdDActorVehiculeSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object
let formData = { let formData = {
title: this.title, title: this.title,
id: objectData.id, id: this.actor.id,
type: objectData.type, type: this.actor.type,
img: objectData.img, img: this.actor.img,
name: objectData.name, name: this.actor.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.object.system), system: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)), effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.object.limited, limited: this.actor.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.actor.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
}; };
RdDUtility.filterItemsPerTypeForSheet(formData); RdDUtility.filterItemsPerTypeForSheet(formData);
@@ -105,7 +104,8 @@ export class RdDActorVehiculeSheet extends ActorSheet {
// Delete Inventory Item // Delete Inventory Item
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li); const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@@ -160,6 +160,6 @@ export class RdDActorVehiculeSheet extends ActorSheet {
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update the Actor // Update the Actor
return this.object.update(formData); return this.actor.update(formData);
} }
} }

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,6 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
export const MESSAGE_DATA = 'message-data';
/** /**
* Class providing helper methods to get the list of users, and * Class providing helper methods to get the list of users, and
@@ -19,61 +18,50 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) { static notifyUser(userId, level = 'info', message) {
const data = { const socketData = {
userId: userId, level: level, message: message userId: userId, level: level, message: message
}; };
if (game.user.id == userId) { if (game.user.id == userId) {
ChatUtility.onNotifyUser(data); ChatUtility.onNotifyUser(socketData);
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: data msg: "msg_user_ui_notifications", data: socketData
}); });
} }
} }
static onNotifyUser(data) { static onNotifyUser(socketData) {
if (game.user.id == data.userId) { if (game.user.id == socketData.userId) {
switch (data.level) { switch (socketData.level) {
case 'warn': ui.notifications.warn(data.message); break; case 'warn': ui.notifications.warn(socketData.message); break;
case 'error': ui.notifications.error(data.message); break; case 'error': ui.notifications.error(socketData.message); break;
default: ui.notifications.info(data.message); break; default: ui.notifications.info(socketData.message); break;
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static onRemoveMessages(data) { static onRemoveMessages(socketData) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
if (data.part) { if (socketData.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part)); const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete()); toDelete.forEach(it => it.delete());
} }
if (data.messageId) { if (socketData.messageId) {
game.messages.get(data.messageId)?.delete(); game.messages.get(socketData.messageId)?.delete();
} }
} }
} }
static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.content.includes(data.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static removeMessages(data) { static removeMessages(socketData) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(data); ChatUtility.onRemoveMessages(socketData);
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data }); game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
} }
} }
@@ -141,7 +129,7 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getUsers(filter) { static getUsers(filter) {
return Misc.getUsers().filter(filter).map(user => user.data._id); return Misc.getUsers().filter(filter).map(user => user.id);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -154,17 +142,17 @@ export class ChatUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static handleGMChatMessage(data) { static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", data); console.log("blindMessageToGM", socketData);
if (game.user.isGM) { // message privé pour GM only if (game.user.isGM) { // message privé pour GM only
data.user = game.user.id; socketData.user = game.user.id;
ChatMessage.create(data); ChatMessage.create(socketData);
} }
} }
static async setMessageData(chatMessage, key, data) { static async setMessageData(chatMessage, key, flag) {
if (data) { if (flag) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data)); await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
} }
} }

View File

@@ -1,5 +1,10 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon'; export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon'; export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide'; export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show'; export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';

View File

@@ -10,7 +10,7 @@ export class DialogCreateSigneDraconique extends Dialog {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
let dialogData = { let dialogData = {
signe: signe, signe: signe,
tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []), tmrs: TMRUtility.listSelectedTMR(signe.system.typesTMR ?? []),
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => { actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
let actorData = duplicate(actor); let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner; actorData.selected = actor.hasPlayerOwner;
@@ -38,7 +38,7 @@ export class DialogCreateSigneDraconique extends Dialog {
} }
async _onCreerSigneActeurs() { async _onCreerSigneActeurs() {
await $("[name='signe.data.ephemere']").change(); await $("[name='signe.system.ephemere']").change();
await $(".signe-xp-sort").change(); await $(".signe-xp-sort").change();
this.validerSigne(); this.validerSigne();
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id)) this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
@@ -58,21 +58,21 @@ export class DialogCreateSigneDraconique extends Dialog {
validerSigne() { validerSigne() {
this.dialogData.signe.name = $("[name='signe.name']").val(); this.dialogData.signe.name = $("[name='signe.name']").val();
this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val(); this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val();
this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val(); this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val();
this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val(); this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val();
this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val(); this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked"); this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val(); this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
this.dialogData.signe.data.typesTMR = $(".select-tmr").val(); this.dialogData.signe.system.typesTMR = $(".select-tmr").val();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.setEphemere(this.dialogData.signe.data.ephemere); this.setEphemere(this.dialogData.signe.system.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire()); html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked)); html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".select-actor").change((event) => this.onSelectActor(event)); html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event)); html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
} }
@@ -81,19 +81,19 @@ export class DialogCreateSigneDraconique extends Dialog {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
$("[name='signe.name']").val(newSigne.name); $("[name='signe.name']").val(newSigne.name);
$("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm); $("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
$("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign); $("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
$("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part); $("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
$("[name='signe.data.difficulte']").val(newSigne.data.difficulte); $("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
$("[name='signe.data.duree']").val(newSigne.data.duree); $("[name='signe.system.duree']").val(newSigne.system.duree);
$("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere); $("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
$(".select-tmr").val(newSigne.data.typesTMR); $(".select-tmr").val(newSigne.system.typesTMR);
this.setEphemere(newSigne.data.ephemere); this.setEphemere(newSigne.system.ephemere);
} }
async setEphemere(ephemere) { async setEphemere(ephemere) {
this.dialogData.signe.data.ephemere = ephemere; this.dialogData.signe.system.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere); HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere);
} }
async onSelectActor(event) { async onSelectActor(event) {
@@ -111,8 +111,8 @@ export class DialogCreateSigneDraconique extends Dialog {
onValeurXpSort(event) { onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0; const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value); const xp = Number(event.currentTarget.value);
const oldValeur = this.dialogData.signe.data.valeur; const oldValeur = this.dialogData.signe.system.valeur;
this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur); this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
} }
} }

View File

@@ -9,7 +9,7 @@ export class DialogFabriquerPotion extends Dialog {
let potionData = DialogFabriquerPotion.prepareData(actor, item); let potionData = DialogFabriquerPotion.prepareData(actor, item);
let conf = { let conf = {
title: `Fabriquer une potion de ${potionData.data.categorie}`, title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: await renderTemplate(dialogConfig.html, potionData), content: await renderTemplate(dialogConfig.html, potionData),
default: potionData.buttonName, default: potionData.buttonName,
}; };
@@ -25,8 +25,8 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static prepareData(actor, item) { static prepareData(actor, item) {
let potionData = duplicate(item) let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite); potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.system.quantite);
potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData)); potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
potionData.buttonName = "Fabriquer"; potionData.buttonName = "Fabriquer";
return potionData; return potionData;
} }
@@ -46,9 +46,9 @@ export class DialogFabriquerPotion extends Dialog {
} }
static getNombreBrinOptimal(herbeData) { static getNombreBrinOptimal(herbeData) {
switch (herbeData.data.categorie ?? '') { switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.data.niveau; case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.data.niveau; case "Repos": return 7 - herbeData.system.niveau;
} }
return 1; return 1;
} }

View File

@@ -34,7 +34,7 @@ export class DialogItemAchat extends Dialog {
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre"; const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {}; const buttons = {};
if (isConsommable) { if (isConsommable) {
buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } } buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
} }
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } }; buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } }; buttons["decliner"] = { label: "Décliner", callback: it => { } };
@@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) { static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value; const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0; const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = { let venteData = {
item: JSON.parse(jsondata), item: JSON.parse(jsondata),
vendeurId: vendeurId, vendeurId: vendeurId,

View File

@@ -38,22 +38,22 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static prepareData(actor, item) { static prepareData(actor, item) {
const itemData = duplicate(item); item = duplicate(item);
let consommerData = { let consommerData = {
item: itemData, item: item,
cuisine: actor.getCompetence('cuisine'), cuisine: actor.getCompetence('cuisine'),
choix: { choix: {
doses: 1, doses: 1,
seForcer: false, seForcer: false,
} }
} }
switch (itemData.type) { switch (item.type) {
case 'nourritureboisson': case 'nourritureboisson':
consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`; consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`;
consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger"; consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
break; break;
case 'potion': case 'potion':
consommerData.title = `${itemData.name}: boire la potion`; consommerData.title = `${item.name}: boire la potion`;
consommerData.buttonName = "Boire"; consommerData.buttonName = "Boire";
break; break;
} }
@@ -61,11 +61,11 @@ export class DialogConsommer extends Dialog {
return consommerData; return consommerData;
} }
static calculDoses(consommerData) { static calculDoses(consommer) {
const doses = consommerData.choix.doses; const doses = consommer.choix.doses;
consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2); consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
consommerData.totalDesaltere = consommerData.item.data.boisson consommer.totalDesaltere = consommer.item.system.boisson
? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2) ? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
: 0; : 0;
} }

View File

@@ -4,15 +4,14 @@ import { Misc } from "./misc.js";
export class DialogItemVente extends Dialog { export class DialogItemVente extends Dialog {
static async create(item, callback) { static async create(item, callback) {
const itemData = item const quantite = item.isConteneur() ? 1 : item.system.quantite;
const quantite = item.isConteneur() ? 1 : itemData.system.quantite;
const venteData = { const venteData = {
item: itemData, item: item,
alias: item.actor?.name ?? game.user.name, alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id, vendeurId: item.actor?.id,
prixOrigine: itemData.system.cout, prixOrigine: item.system.cout,
prixUnitaire: itemData.system.cout, prixUnitaire: item.system.cout,
prixLot: itemData.system.cout, prixLot: item.system.cout,
tailleLot: 1, tailleLot: 1,
quantiteNbLots: quantite, quantiteNbLots: quantite,
quantiteMaxLots: quantite, quantiteMaxLots: quantite,

View File

@@ -3,10 +3,9 @@ import { Misc } from "./misc.js";
export class DialogSplitItem extends Dialog { export class DialogSplitItem extends Dialog {
static async create(item, callback) { static async create(item, callback) {
const itemData = item
const splitData = { const splitData = {
item: itemData, item: item,
choix: { quantite: 1, max: itemData.data.quantite - 1 } choix: { quantite: 1, max: item.system.quantite - 1 }
}; };
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData); const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback) return new DialogSplitItem(item, splitData, html, callback)

View File

@@ -1,9 +0,0 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
// Activate chat listeners defined
// Hooks.on('renderChatLog', (log, html, data) => {
// RdDUtility.chatListeners(html);
// });

View File

@@ -19,18 +19,16 @@ const nomCategorieParade = {
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemArme extends Item { export class RdDItemArme extends Item {
static isArme(itemData) { static isArme(item) {
itemData = itemData return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
return (itemData.type == 'competencecreature' && itemData.system.iscombat) || itemData.type == 'arme';
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getArmeData(armeData) { static getArme(arme) {
armeData = armeData switch (arme ? arme.type : '') {
switch (armeData ? armeData.type : '') { case 'arme': return arme;
case 'arme': return armeData;
case 'competencecreature': case 'competencecreature':
return RdDItemCompetenceCreature.toActionArme(armeData); return RdDItemCompetenceCreature.toActionArme(arme);
} }
return RdDItemArme.mainsNues(); return RdDItemArme.mainsNues();
} }
@@ -160,18 +158,18 @@ export class RdDItemArme extends Item {
return armeData; return armeData;
} }
static isArmeUtilisable(itemData) { static isArmeUtilisable(arme) {
return itemData.type == 'arme' && itemData.system.equipe && (itemData.system.resistance > 0 || itemData.system.portee_courte > 0); return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
} }
static ajoutCorpsACorps(armes, competences, carac) { static ajoutCorpsACorps(armes, competences, carac) {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } }; let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value); let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init })); armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init })); //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
} }
static corpsACorps(actorData) { static corpsACorps(mainsNuesActor) {
const corpsACorps = { const corpsACorps = {
name: 'Corps à corps', name: 'Corps à corps',
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
@@ -186,20 +184,20 @@ export class RdDItemArme extends Item {
categorie_parade: 'sans-armes' categorie_parade: 'sans-armes'
} }
}; };
mergeObject(corpsACorps.system, actorData ?? {}, { overwrite: false }); mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
return corpsACorps; return corpsACorps;
} }
static mainsNues(actorData) { static mainsNues(mainsNuesActor) {
const mainsNues = RdDItemArme.corpsACorps(actorData) const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
mainsNues.name = 'Mains nues' mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat' mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4 mainsNues.system.baseInit = 4
return mainsNues; return mainsNues;
} }
static empoignade(actorData) { static empoignade(mainsNuesActor) {
const empoignade = RdDItemArme.corpsACorps(actorData) const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
empoignade.name = 'Empoignade' empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade' empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3 empoignade.system.baseInit = 3

View File

@@ -183,29 +183,29 @@ export class RdDItemCompetence extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static levelUp(itemData, stressTransforme) { static levelUp(item, stressTransforme) {
itemData.system.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.system.niveau); item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau);
const xpManquant = itemData.system.xpNext - itemData.system.xp; const xpManquant = item.system.xpNext - item.system.xp;
itemData.system.isLevelUp = xpManquant <= 0; item.system.isLevelUp = xpManquant <= 0;
itemData.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.system.niveau < itemData.system.niveau_archetype); item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
itemData.system.stressXpMax = 0; item.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && itemData.system.niveau < itemData.system.niveau_archetype) { if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
itemData.system.stressXpMax = Math.min(xpManquant , stressTransforme); item.system.stressXpMax = Math.min(xpManquant , stressTransforme);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isVisible(itemData) { static isVisible(item) {
return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie); return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
} }
static nomContientTexte(itemData, texte) { static nomContientTexte(item, texte) {
return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte)) return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isNiveauBase(itemData) { static isNiveauBase(item) {
return Number(itemData.system.niveau) == RdDItemCompetence.getNiveauBase(itemData.system.categorie); return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -38,14 +38,12 @@ export class RdDItemCompetenceCreature extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceAttaque(itemData) { static isCompetenceAttaque(item) {
itemData = itemData return item.type == 'competencecreature' && item.system.iscombat;
return itemData.type == 'competencecreature' && itemData.system.iscombat;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceParade(itemData) { static isCompetenceParade(item) {
itemData = itemData return item.type == 'competencecreature' && item.system.isparade;
return itemData.type == 'competencecreature' && itemData.system.isparade;
} }
} }

View File

@@ -1,52 +1,60 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
const monnaiesData = [ const MONNAIES_STANDARD = [
{ {
name: "Etain (1 denier)", type: 'monnaie', name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" } system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
}, },
{ {
name: "Bronze (10 deniers)", type: 'monnaie', name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" } system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
}, },
{ {
name: "Argent (1 sol)", type: 'monnaie', name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" } system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
}, },
{ {
name: "Or (10 sols)", type: 'monnaie', name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" } system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
} }
] ]
const VALEURS_STANDARDS = MONNAIES_STANDARD.map(it =>it.system.valeur_deniers);
export class Monnaie { export class Monnaie {
static isSystemMonnaie(item) { static isSystemMonnaie(item, items) {
let present = monnaiesData.find(monnaie => monnaie.system.valeur_deniers == item?.system?.valeur_deniers); if (item.type == 'monnaie') {
return present; const valeur = item.system.valeur_deniers;
if (VALEURS_STANDARDS.includes(valeur)) {
const monnaiesDeValeur = items.filter(it => it.type == 'monnaie' && it.system.valeur_deniers == valeur)
return monnaiesDeValeur.length<=1;
}
}
return false;
} }
static monnaiesData() { static monnaiesData() {
return monnaiesData; return MONNAIES_STANDARD;
} }
static filtrerMonnaies(items) { static filtrerMonnaies(items) {
return items.filter(it => it.type == 'monnaie'); return items.filter(it => it.type == 'monnaie');
} }
static monnaiesManquantes(items) { static monnaiesManquantes(disponibles) {
const valeurs = Monnaie.filtrerMonnaies(items) const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
.map(it => it.system.valeur_deniers); if (manquantes.length > 0) {
const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != monnaie.system?.valeur_deniers)) console.error('monnaiesManquantes', manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
return []; //manquantes; }
return manquantes;
} }
static deValeur(monnaie, v) { static deValeur(monnaie, valeur) {
return v != monnaie.system.valeur_deniers return valeur == monnaie.system.valeur_deniers
} }
static arrondiDeniers(sols) { static arrondiDeniers(sols) {

View File

@@ -32,7 +32,7 @@ export class RdDItemSheet extends ItemSheet {
let buttons = super._getHeaderButtons(); let buttons = super._getHeaderButtons();
// Add "Post to chat" button // Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
if ("cout" in this.object.system && this.object.isVideOuNonConteneur()) { if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) {
buttons.unshift({ buttons.unshift({
class: "vendre", class: "vendre",
icon: "fas fa-comments-dollar", icon: "fas fa-comments-dollar",
@@ -61,53 +61,59 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
let formData = { let formData = {
id: this.object.id, id: this.item.id,
title: this.object.name, title: this.item.name,
type: this.object.type, type: this.item.type,
img: this.object.img, img: this.item.img,
name: this.object.name, name: this.item.name,
data: this.object.system, system: this.item.system,
// TODO: v10 remove
data: this.item.system,
isGM: game.user.isGM, isGM: game.user.isGM,
actorId: this.actor?.id, actorId: this.actor?.id,
owner: this.document.isOwner, owner: this.item.isOwner,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
isSoins: false isSoins: false
} }
if (this.actor) { if (this.actor) {
formData.isOwned = true; formData.isOwned = true;
if (this.object.type == 'conteneur') { if (this.item.type == 'conteneur') {
this.prepareConteneurData(formData); this.prepareConteneurData(formData);
} }
} }
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences() formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') { if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac) formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences') formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
} }
if (formData.type == 'arme') { if (this.item.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it)); formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences) console.log(formData.competences)
} }
if (formData.type == 'recettealchimique') { if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id); RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
} }
if (formData.type == 'gemme') { if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(formData.data); RdDGemme.calculDataDerivees(this.item);
} }
if (formData.type == 'potion') { if (this.item.type == 'potion') {
if (this.dateUpdated) { if (this.dateUpdated) {
formData.data.prdate = this.dateUpdated; formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined; this.dateUpdated = undefined;
} }
RdDHerbes.updatePotionData(formData); RdDHerbes.updatePotionData(formData);
} }
if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) { if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true; formData.isIngredientPotionBase = true;
} }
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData; return formData;
@@ -119,7 +125,7 @@ export class RdDItemSheet extends ItemSheet {
RdDUtility.filterEquipementParType(formData) RdDUtility.filterEquipementParType(formData)
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems; formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
} }
@@ -128,15 +134,15 @@ export class RdDItemSheet extends ItemSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
if (this.object.type == 'conteneur') { if (this.item.type == 'conteneur') {
this.form.ondragstart = (event) => this._onDragStart(event); this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event); this.form.ondrop = (event) => this._onDrop(event);
} }
let itemSheetDialog = this; let itemSheetDialog = this;
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned); HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique()); HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
@@ -145,8 +151,8 @@ export class RdDItemSheet extends ItemSheet {
html.find(".categorie").change(event => this._onSelectCategorie(event)); html.find(".categorie").change(event => this._onSelectCategorie(event));
html.find('.sheet-competence-xp').change((event) => { html.find('.sheet-competence-xp').change((event) => {
if (this.object.data.type == 'competence') { if (this.item.type == 'competence') {
RdDUtility.checkThanatosXP(this.object.data.name); RdDUtility.checkThanatosXP(this.item.name);
} }
}); });
@@ -195,7 +201,8 @@ export class RdDItemSheet extends ItemSheet {
}); });
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li); const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@@ -219,16 +226,16 @@ export class RdDItemSheet extends ItemSheet {
async _onSelectCategorie(event) { async _onSelectCategorie(event) {
event.preventDefault(); event.preventDefault();
if (this.object.isCompetence()) { if (this.item.isCompetence()) {
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value); let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
this.object.system.base = level; this.item.system.base = level;
$("#base").val(level); $("#base").val(level);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {
let type = this.object.type let type = this.item.type
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`; return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
} }
@@ -239,7 +246,7 @@ export class RdDItemSheet extends ItemSheet {
// Données de bonus de cases ? // Données de bonus de cases ?
formData = RdDItemSort.buildBonusCaseStringFromFormData(formData); formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
return this.object.update(formData); return this.item.update(formData);
} }
async _onDragStart(event) { async _onDragStart(event) {
@@ -252,28 +259,28 @@ export class RdDItemSheet extends ItemSheet {
const dragData = { const dragData = {
actorId: this.actor.id, actorId: this.actor.id,
type: "Item", type: "Item",
data: item.data data: item.system
}; };
event.dataTransfer.setData("text/plain", JSON.stringify(dragData)); event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
} }
async _onDrop(event) { async _onDrop(event) {
// Try to extract the data // Try to extract the dragData
let data; let dragData;
try { try {
data = JSON.parse(event.dataTransfer.getData('text/plain')); dragData = JSON.parse(event.dataTransfer.getData('text/plain'));
} catch (err) { } catch (err) {
return false; return false;
} }
const allowed = Hooks.call("dropActorSheetData", this.actor, this, data); const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
if (allowed === false) return; if (allowed === false) return;
// Handle different data types // Handle different dragData types
switch (data.type) { switch (dragData.type) {
case "Item": case "Item":
return this._onDropItem(event, data); return this._onDropItem(event, dragData);
} }
return super._onDrop(event); return super._onDrop(event);
} }
@@ -281,7 +288,7 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDropItem(event, dragData) { async _onDropItem(event, dragData) {
if (this.actor) { if (this.actor) {
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur); const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams); await this.actor.processDropItem(dropParams);
await this.render(true); await this.render(true);
} }

View File

@@ -40,17 +40,17 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const formData = duplicate(this.object); const formData = duplicate(this.item);
mergeObject(formData, { mergeObject(formData, {
title: formData.name, title: formData.name,
isGM: game.user.isGM, isGM: game.user.isGM,
owner: this.document.isOwner, owner: this.actor.isOwner,
isOwned: this.actor ? true : false, isOwned: this.actor ? true : false,
actorId: this.actor?.id, actorId: this.actor?.id,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
}); });
formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []); formData.tmrs = TMRUtility.listSelectedTMR(formData.system.typesTMR ?? []);
return formData; return formData;
} }
@@ -68,21 +68,21 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
async setSigneAleatoire() { async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique(); const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
this.object.update(newSigne); this.item.update(newSigne);
} }
async onSelectTmr(event) { async onSelectTmr(event) {
event.preventDefault(); event.preventDefault();
const selectedTMR = $(".select-tmr").val(); const selectedTMR = $(".select-tmr").val();
this.object.update({ 'data.typesTMR': selectedTMR }); this.item.update({ 'system.typesTMR': selectedTMR });
} }
async onValeurXpSort(event) { async onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0; const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value); const xp = Number(event.currentTarget.value);
const oldValeur = this.object.system.valeur; const oldValeur = this.item.system.valeur;
const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur); const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
await this.object.update({ 'data.valeur': newValeur }); await this.item.update({ 'system.valeur': newValeur });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -18,13 +18,12 @@ const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
export class RdDItemSigneDraconique { export class RdDItemSigneDraconique {
static prepareSigneDraconiqueMeditation(meditation, rolled) { static prepareSigneDraconiqueMeditation(meditation, rolled) {
meditation = meditation
return { return {
name: "de la " + meditation.name, name: "de la " + meditation.name,
type: "signedraconique", type: "signedraconique",
img: meditation.img, img: meditation.img,
data: { system: {
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)], typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)],
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE, difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
ephemere: true, ephemere: true,
duree: "1 round", duree: "1 round",
@@ -75,7 +74,7 @@ export class RdDItemSigneDraconique {
name: await RdDItemSigneDraconique.randomSigneDescription(), name: await RdDItemSigneDraconique.randomSigneDescription(),
type: "signedraconique", type: "signedraconique",
img: defaultItemImg.signedraconique, img: defaultItemImg.signedraconique,
data: { system: {
typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases), typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere, ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
duree: "1 round", duree: "1 round",

View File

@@ -7,12 +7,12 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isDifficulteVariable(sort) { static isDifficulteVariable(sort) {
return sort && (sort.data.difficulte.toLowerCase() == "variable"); return sort && (sort.system.difficulte.toLowerCase() == "variable");
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCoutVariable(sort) { static isCoutVariable(sort) {
return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0); return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -25,7 +25,7 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getDifficulte(sort, variable) { static getDifficulte(sort, variable) {
if (sort && !RdDItemSort.isDifficulteVariable(sort)) { if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
return Misc.toInt(sort.data.difficulte); return Misc.toInt(sort.system.difficulte);
} }
return variable; return variable;
} }
@@ -54,40 +54,40 @@ export class RdDItemSort extends Item {
static getBonusCaseList( item, newCase = false ) { static getBonusCaseList( item, newCase = false ) {
// Gestion spéciale case bonus // Gestion spéciale case bonus
if ( item.type == 'sort') { if ( item.type == 'sort') {
return this.buildBonusCaseList(item.data.bonuscase, newCase ); return this.buildBonusCaseList(item.system.bonuscase, newCase );
} }
return undefined; return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** Met à jour les données de formulaire /** Met à jour les données de formulaire
* si static des bonus de cases sont présents * si static des bonus de cases sont présents
* */ * */
static buildBonusCaseStringFromFormData( formData ) { static buildBonusCaseStringFromFormData( formData ) {
if ( formData.bonusValue ) { if ( formData.bonusValue ) {
let list = []; let list = [];
let caseCheck = {}; let caseCheck = {};
for(let i=0; i<formData.bonusValue.length; i++) { for(let i=0; i<formData.bonusValue.length; i++) {
let coord = formData.caseValue[i] || 'A1'; let coord = formData.caseValue[i] || 'A1';
coord = coord.toUpperCase(); coord = coord.toUpperCase();
if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
let bonus = formData.bonusValue[i] || 0; let bonus = formData.bonusValue[i] || 0;
if ( bonus > 0 && caseCheck[coord] == undefined ) { if ( bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus; caseCheck[coord] = bonus;
list.push( coord+":"+bonus ); list.push( coord+":"+bonus );
}
} }
} }
formData.bonusValue = undefined;
formData.caseValue = undefined;
formData['data.bonuscase'] = list.toString(); // Reset
} }
return formData; formData.bonusValue = undefined;
formData.caseValue = undefined;
formData.system.bonuscase = list.toString(); // Reset
}
return formData;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) { static incrementBonusCase( actor, sort, coord ) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false); let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList); //console.log("ITEMSORT", sort, bonusCaseList);
let found = false; let found = false;
@@ -106,12 +106,12 @@ export class RdDItemSort extends Item {
// Sauvegarde/update // Sauvegarde/update
let bonuscase = StringList.toString(); let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase); //console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] ); actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCaseBonus( sort, coord) { static getCaseBonus( sort, coord) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false); let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
for( let bc of bonusCaseList) { for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante if (bc.case == coord) { // Case existante
return Number(bc.bonus); return Number(bc.bonus);

View File

@@ -1,6 +1,7 @@
import { DialogItemVente } from "./dialog-item-vente.js"; import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"] const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"]
@@ -35,17 +36,18 @@ export const defaultItemImg = {
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp", nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp", signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp", gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp" possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItem extends Item { export class RdDItem extends Item {
constructor(data, context) { constructor(itemData, context) {
if (!data.img) { if (!itemData.img) {
data.img = defaultItemImg[data.type]; itemData.img = defaultItemImg[itemData.type];
} }
super(data, context); super(itemData, context);
} }
static getTypeObjetsEquipement() { static getTypeObjetsEquipement() {
@@ -117,7 +119,7 @@ export class RdDItem extends Item {
if (this.isPotion()) { if (this.isPotion()) {
this.prepareDataPotion() this.prepareDataPotion()
} }
this.actionPrincipale = this.getActionPrincipale({ warnIfNot: false }); this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
} }
} }
@@ -126,7 +128,8 @@ export class RdDItem extends Item {
this.system.magique = categorie.includes('enchante'); this.system.magique = categorie.includes('enchante');
if (this.system.magique) { if (this.system.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) { if (categorie.includes('soin') || categorie.includes('repos')) {
this.system.puissance = this.system.herbebonus * this.system.pr; // TODO: utiliser calculePointsRepos / calculePointsGuerison
this.system.puissance = RdDHerbes.calculePuissancePotion(this);
} }
} }
} }
@@ -143,24 +146,28 @@ export class RdDItem extends Item {
} }
getActionPrincipale(options = { warnIfNot: true }) { getActionPrincipale(options = { warnIfNot: true }) {
if (!this.isConteneur() && (this.system.quantite ?? 0) <= 0) { const warn = options.warnIfNot;
if (options.warnIfNot) { switch (this.type) {
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.boisson ? 'Boire' : 'Manger', warn);
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'conteneur': return this._actionOrWarnQuantiteZero('Ouvrir', warn);
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
}
return undefined;
}
_actionOrWarnQuantiteZero(actionName, warn){
if ((this.system.quantite ?? 0) <= 0) {
if (warn) {
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`); ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
} }
return undefined; return undefined;
} }
switch (this.type) { else {
case 'nourritureboisson': return this.boisson ? 'Boire' : 'Manger'; return actionName;
case 'potion': return 'Boire';
case 'livre': return 'Lire';
case 'conteneur': return 'Ouvrir';
} }
if (this.isHerbeAPotion()) { return 'Décoction'; }
if (options.warnIfNot) {
ui.notifications.warn(`Impossible d'utiliser un ${this.name}, aucune action associée définie.`);
}
return undefined;
} }
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) { async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
@@ -180,11 +187,11 @@ export class RdDItem extends Item {
} }
else { else {
ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`); ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "data.quantite": 0 }); await this.update({ "system.quantite": 0 });
} }
} }
else { else {
await this.update({ "data.quantite": reste }); await this.update({ "system.quantite": reste });
} }
} }
} }
@@ -192,22 +199,28 @@ export class RdDItem extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité // détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
isEquipementSimilaire(other) { isEquipementSimilaire(other) {
const itemData = this
const otherData = other
const tplData = this
const otherTplData = other
if (!this.isEquipement()) return false; if (!this.isEquipement()) return false;
if (itemData.type != otherData.type) return false; let message = undefined;
if (itemData.name != otherData.name) return false; if (this.type != other.type) {
if (tplData.quantite == undefined) return false; message = `Impossible de regrouper ${this.type} avec ${other.type}`;
}
const differences = Object.entries(tplData).filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key)) else if (this.name != other.name) {
.filter(([key, value]) => value != otherTplData[key]); message = `Impossible de regrouper ${this.name} avec ${other.name}`;
if (differences.length > 0) { }
let message = `Impossible de regrouper les ${itemData.type} ${itemData.name}: `; else if (this.system.quantite == undefined) {
for (const [key, value] of differences) { message = `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`;
message += `<br>${key}: ${value} vs ${otherTplData[key]}`; }
else {
const differences = Object.entries(this.system)
.filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key) && value != other.system[key]);
if (differences.length > 0) {
message = `Impossible de regrouper les ${this.type} ${this.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${other.system[key]}`;
}
} }
}
if (message){
ui.notifications.info(message) ui.notifications.info(message)
return false; return false;
} }

103
module/migrations.js Normal file
View File

@@ -0,0 +1,103 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(LOG_HEAD + "Migration des sorts ", sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({'system.reve.reserve.list':[]})
});
}
conversionSortReserve(it) {
return {
type: 'sortreserve',
name: it.sort.name,
img: it.sort.img,
system: {
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
sortid: it.sort._id,
draconic: it.sort.draconic,
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
coord: it.coord,
heurecible: 'Vaisseau',
},
};
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve()
];
}
constructor() {
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: "0.0.0",
});
}
migrate() {
const currentVersion = game.settings.get(
SYSTEM_RDD,
"systemMigrationVersion"
);
if (isNewerVersion(game.system.version, currentVersion)) {
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
// if (true) {
// const migrations = Migrations.getMigrations();
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
ui.notifications.info(
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
game.settings.set(
SYSTEM_RDD,
"systemMigrationVersion",
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
}
}
}

View File

@@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
export class RdDAlchimie { export class RdDAlchimie {
/* -------------------------------------------- */ /* -------------------------------------------- */
static processManipulation(recetteData, actorId = undefined) { static processManipulation(recette, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId ); //console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recetteData.data.manipulation; let manip = recette.system.manipulation;
let matchArray = manip.match(matchOperations); let matchArray = manip.match(matchOperations);
if (matchArray) { if (matchArray) {
for (let matchStr of matchArray) { for (let matchStr of matchArray) {
@@ -17,12 +17,12 @@ export class RdDAlchimie {
//console.log("RESULT ", result); //console.log("RESULT ", result);
if (result[1] && result[2]) { if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]); let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId); let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
manip = manip.replace(result[0], replacement); manip = manip.replace(result[0], replacement);
} }
} }
} }
recetteData.data.manipulation_update = manip; recette.system.manipulation_update = manip;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -12,23 +12,23 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, dialogConfig) { static async create(actor, dialogConfig) {
let data = { let dialogData = {
nombres: this.organizeNombres(actor), nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10), dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions, ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie') astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
} }
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data); const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 }; let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) { if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true }); mergeObject(options, dialogConfig.options, { overwrite: true });
} }
return new RdDAstrologieJoueur(html, actor, data); return new RdDAstrologieJoueur(html, actor, dialogData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, actor, data) { constructor(html, actor, dialogData) {
let myButtons = { let myButtons = {
saveButton: { label: "Fermer", callback: html => this.quitDialog() } saveButton: { label: "Fermer", callback: html => this.quitDialog() }
@@ -41,7 +41,7 @@ export class RdDAstrologieJoueur extends Dialog {
super(dialogConf, dialogOptions); super(dialogConf, dialogOptions);
this.actor = actor; this.actor = actor;
this.dataNombreAstral = duplicate(data); this.dataNombreAstral = duplicate(dialogData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -63,7 +63,7 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
requestJetAstrologie() { requestJetAstrologie() {
let data = { let socketData = {
id: this.actor.id, id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value, carac_vue: this.actor.system.carac['vue'].value,
etat: this.dataNombreAstral.etat, etat: this.dataNombreAstral.etat,
@@ -73,11 +73,11 @@ export class RdDAstrologieJoueur extends Dialog {
userId: game.user.id userId: game.user.id
} }
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(data); game.system.rdd.calendrier.requestNombreAstral(socketData);
} else { } else {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral", msg: "msg_request_nombre_astral",
data: data data: socketData
}); });
} }
this.close(); this.close();

View File

@@ -223,9 +223,9 @@ export class RdDCalendrier extends Application {
checkMaladie( periode) { checkMaladie( periode) {
for (let actor of game.actors) { for (let actor of game.actors) {
if (actor.type == 'personnage') { if (actor.type == 'personnage') {
let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) ); let maladies = actor.items.find( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) { for (let maladie of maladies) {
if ( maladie.data.identifie) { if ( maladie.system.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` }); ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else { } else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` }); ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
@@ -444,9 +444,9 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
updateDisplay() { updateDisplay() {
let data = this.fillCalendrierData(); let calendrier = this.fillCalendrierData();
// Rebuild data // Rebuild text du calendrier
let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})` let dateHTML = `Jour ${calendrier.jourMois} de ${calendrier.nomMois} (${calendrier.nomSaison})`
if (game.user.isGM) { if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé"); dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
} }
@@ -454,13 +454,13 @@ export class RdDCalendrier extends Application {
handle.innerHTML = dateHTML; handle.innerHTML = dateHTML;
} }
for (let heure of document.getElementsByClassName("calendar-heure-texte")) { for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = data.nomHeure; heure.innerHTML = calendrier.nomHeure;
} }
for (const minute of document.getElementsByClassName("calendar-time-disp")) { for (const minute of document.getElementsByClassName("calendar-time-disp")) {
minute.innerHTML = `${data.minutesRelative} minutes`; minute.innerHTML = `${calendrier.minutesRelative} minutes`;
} }
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) { for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = data.iconHeure; heureImg.src = calendrier.iconHeure;
} }
} }

View File

@@ -101,35 +101,35 @@ export class RdDCarac {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeCarac(data) { static computeCarac(system) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4); system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2); system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2); let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey]; let tailleData = tableCaracDerivee[bonusDomKey];
data.attributs.plusdom.value = tailleData.plusdom; system.attributs.plusdom.value = tailleData.plusdom;
data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value); system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust; system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2; system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2); system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2); system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2); system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2); system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max) system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value)); system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max); system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max * 2; system.sante.fatigue.max = system.sante.endurance.max * 2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max); system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
//Compteurs //Compteurs
data.reve.reve.max = data.carac.reve.value; system.reve.reve.max = system.carac.reve.value;
data.compteurs.chance.max = data.carac.chance.value; system.compteurs.chance.max = system.carac.chance.value;
} }

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
@@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const premierRoundInit = [ const premierRoundInit = [
@@ -66,7 +67,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
for (let combatant of this.data.combatants) { for (let combatant of this.combatants) {
if (combatant.actor) { if (combatant.actor) {
await combatant.actor.finDeRound(options); await combatant.actor.finDeRound(options);
} }
@@ -78,55 +79,30 @@ export class RdDCombatManager extends Combat {
/************************************************************************************/ /************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) { async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions); console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id; const currentId = this.combatant._id;
// calculate initiative // calculate initiative
for (let cId = 0; cId < ids.length; cId++) { for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]); const combatant = this.combatants.get(ids[cId]);
<<<<<<< HEAD
//if (!c) return results;
let rollFormula = formula; // Init per default
if (!rollFormula) {
let armeCombat, competence;
if (combatant.actor.system.type == 'creature' || combatant.actor.system.type == 'entite') {
for (const competenceItemData of combatant.actor.items) {
if (competenceItemData.system.iscombat) {
competence = duplicate(competenceItemData);
}
}
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, competence.system.carac_value) + ")/100)";
} else {
for (const itemData of combatant.actor.items) {
if (itemData.type == "arme" && itemData.data.equipe) {
armeCombat = duplicate(itemData);
}
}
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, combatant.actor.system.carac[competence.system.defaut_carac].value, bonusEcaille) + ")/100)";
=======
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) { if (!formula) {
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') { if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.data.items.find(it => it.data.data.iscombat) const competence = combatant.actor.items.find(it => it.system.iscombat)
if (competence) { if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0); rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
} }
} else { } else {
const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe) const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence; const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName); const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence) { if (competence) {
const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value; const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.data.niveau; const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0; const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
} }
>>>>>>> origin/v1.5
} }
} }
//console.log("Combatat", c); //console.log("Combatat", c);
@@ -180,70 +156,37 @@ export class RdDCombatManager extends Combat {
// Gestion des armes 1/2 mains // Gestion des armes 1/2 mains
let actionsArme = []; let actionsArme = [];
for (const arme of armes) { for (const arme of armes) {
<<<<<<< HEAD let action = duplicate(arme)
let armeData = duplicate(arme) if (action.system.equipe) {
if (armeData.system.equipe) { let compData = competences.find(c => c.name == action.system.competence)
let compData = competences.find(c => c.name.toLowerCase() == armeData.system.competence.toLowerCase())
armesEquipe.push(armeData)
armeData.system.dommagesReels = Number(armeData.system.dommages)
armeData.system.niveau = compData.system.niveau
armeData.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (armeData.system.unemain && !armeData.system.deuxmains) {
armeData.system.mainInfo = "(1m)";
} else if (!armeData.system.unemain && armeData.system.deuxmains) {
armeData.system.mainInfo = "(2m)";
} else if (armeData.system.unemain && armeData.system.deuxmains) {
armeData.system.mainInfo = "(1m)";
const comp2m = armeData.system.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = competences.find(c => c.name == comp2m)
const arme2main = duplicate(armeData)
arme2main.system.mainInfo = "(2m)";
arme2main.system.niveau = comp.system.niveau;
arme2main.system.competence = comp2m;
arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.niveau, carac[comp.system.defaut_carac].value)
armesEquipe.push(arme2main);
const containsSlash = armeData.system.dommages.includes("/");
if (containsSlash) {
const tableauDegats = armeData.system.dommages.split("/");
armeData.system.dommagesReels = Number(tableauDegats[0]);
arme2main.system.dommagesReels = Number(tableauDegats[1]);
=======
let action = duplicate(Misc.data(arme));
if (action.data.equipe) {
let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
actionsArme.push(action); actionsArme.push(action);
action.action = 'attaque'; action.action = 'attaque';
action.data.dommagesReels = Number(action.data.dommages); action.system.dommagesReels = Number(action.system.dommages);
action.data.niveau = compData.data.niveau; action.system.niveau = compData.system.niveau;
action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value); action.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (action.data.unemain && !action.data.deuxmains) { if (action.system.unemain && !action.system.deuxmains) {
action.data.mainInfo = "(1m)"; action.system.mainInfo = "(1m)";
} else if (!action.data.unemain && action.data.deuxmains) { } else if (!action.system.unemain && action.system.deuxmains) {
action.data.mainInfo = "(2m)"; action.system.mainInfo = "(2m)";
} else if (action.data.unemain && action.data.deuxmains) { } else if (action.system.unemain && action.system.deuxmains) {
action.data.mainInfo = "(1m)"; action.system.mainInfo = "(1m)";
const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace ! const comp2m = action.system.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = Misc.data(competences.find(c => c.name == comp2m)); const comp = competences.find(c => c.name == comp2m)
const arme2main = duplicate(action); const arme2main = duplicate(action);
arme2main.data.mainInfo = "(2m)"; arme2main.system.mainInfo = "(2m)";
arme2main.data.niveau = comp.data.niveau; arme2main.system.niveau = comp.system.niveau;
arme2main.data.competence = comp2m; arme2main.system.competence = comp2m;
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value); arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.system.niveau, carac[comp.system.defaut_carac].value);
actionsArme.push(arme2main); actionsArme.push(arme2main);
const containsSlash = action.data.dommages.includes("/"); const containsSlash = action.system.dommages.includes("/");
if (containsSlash) { if (containsSlash) {
const tableauDegats = action.data.dommages.split("/"); const tableauDegats = action.system.dommages.split("/");
action.data.dommagesReels = Number(tableauDegats[0]); action.system.dommagesReels = Number(tableauDegats[0]);
arme2main.data.dommagesReels = Number(tableauDegats[1]); arme2main.system.dommagesReels = Number(tableauDegats[1]);
>>>>>>> origin/v1.5
} }
else{ else{
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)"); ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
@@ -260,9 +203,9 @@ export class RdDCombatManager extends Combat {
return { return {
name: p.name, name: p.name,
action: 'conjurer', action: 'conjurer',
data: { system: {
competence: p.name, competence: p.name,
possessionid: p.data.data.possessionid, possessionid: p.system.possessionid,
} }
} }
})); }));
@@ -286,10 +229,10 @@ export class RdDCombatManager extends Combat {
.concat(RdDItemArme.mainsNues()); .concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence'); let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac)); actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actor.data.data.attributs.hautrevant.value) { if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } }); actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
} }
} }
@@ -307,14 +250,14 @@ export class RdDCombatManager extends Combat {
static processPremierRoundInit() { static processPremierRoundInit() {
// Check if we have the whole init ! // Check if we have the whole init !
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.data.combatants.find(it => !it.initiative); let initMissing = game.combat.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round ! if (!initMissing) { // Premier round !
for (let combatant of game.combat.data.combatants) { for (let combatant of game.combat.combatants) {
let action = combatant.initiativeData?.arme; let action = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme); //console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (action && action.type == "arme") { if (action && action.type == "arme") {
for (let initData of premierRoundInit) { for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) { if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr> <hr>
<div> <div>
@@ -378,7 +321,7 @@ export class RdDCombatManager extends Combat {
initOffset = 10; initOffset = 10;
caracForInit = combatant.actor.getReveActuel(); caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession" initInfo = "Possession"
} else if (action.name == 'autre') { } else if (action.action == 'autre') {
initOffset = 2; initOffset = 2;
initInfo = "Autre Action" initInfo = "Autre Action"
} else if (action.action == 'haut-reve') { } else if (action.action == 'haut-reve') {
@@ -387,10 +330,10 @@ export class RdDCombatManager extends Combat {
} else { } else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence); compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
compNiveau = compData.system.niveau; compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.data.competence; initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.data.carac_value; caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") { if (compData.system.categorie == "lancer") {
initOffset = 7; initOffset = 7;
} }
@@ -419,7 +362,7 @@ export class RdDCombatManager extends Combat {
return 7; return 7;
} }
// Offset de principe pour les armes de jet // Offset de principe pour les armes de jet
switch (arme.data.cac) { switch (arme.system.cac) {
case "empoignade": return 3; case "empoignade": return 3;
case "pugilat": return 4; case "pugilat": return 4;
} }
@@ -442,7 +385,7 @@ export class RdDCombatManager extends Combat {
let menuItems = []; let menuItems = [];
for (let action of actions) { for (let action of actions) {
menuItems.push({ menuItems.push({
name: action.data.competence, name: action.system.competence,
icon: "<i class='fas fa-dice-d6'></i>", icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
}); });
@@ -473,7 +416,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static onUpdateCombat(combat, change, options, userId) { static onUpdateCombat(combat, change, options, userId) {
if (combat.data.round != 0 && combat.turns && combat.data.active) { if (combat.round != 0 && combat.turns && combat.active) {
RdDCombat.combatNouveauTour(combat); RdDCombat.combatNouveauTour(combat);
} }
} }
@@ -513,9 +456,9 @@ export class RdDCombat {
: "Vous devez choisir une cible à attaquer!"); : "Vous devez choisir une cible à attaquer!");
} }
else { else {
const defender = target?.actor const defender = target?.actor;
const defenderTokenId = target?.id const defenderTokenId = target?.id;
if ( defender.type == 'entite' && defender.system.definition.typeentite == 'nonincarne') { if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!"); ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else { } else {
return this.create(attacker, defender, defenderTokenId, target) return this.create(attacker, defender, defenderTokenId, target)
@@ -857,7 +800,7 @@ export class RdDCombat {
async _onAttaqueNormale(attackerRoll) { async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar()); attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = { attackerRoll.show = {
cible: this.target ? this.defender.system.name : 'la cible', cible: this.target ? this.defender.system.name : 'la cible',
@@ -950,8 +893,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_filterArmesParade(defender, competence) { _filterArmesParade(defender, competence) {
let items = defender.items; let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
for (let item of items) { for (let item of items) {
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
} }
@@ -1018,10 +960,10 @@ export class RdDCombat {
async parade(attackerRoll, armeParadeId) { async parade(attackerRoll, armeParadeId) {
const arme = this.defender.getArmeParade(armeParadeId); const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme); console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = this.system?.competence; const competence = arme?.system?.competence;
if (competence == undefined) if (competence == undefined)
{ {
console.error("Pas de compétence de parade associée à ", arme) ; console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
return; return;
} }
@@ -1202,7 +1144,7 @@ export class RdDCombat {
resistance -= perteResistance; resistance -= perteResistance;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte'; defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = perteResistance; defenderRoll.show.perteResistance = perteResistance;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]); this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
} }
} }
} else { } else {
@@ -1218,7 +1160,7 @@ export class RdDCombat {
resistance -= dmg; resistance -= dmg;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte'; defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = dmg; defenderRoll.show.perteResistance = dmg;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]); this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
} }
} }
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132) // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
@@ -1244,7 +1186,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse'; defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) { } else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute'; defenderRoll.show.recul = 'chute';
await this.defender.setStatusEffect("EFFECT.StatusProne", true); await this.defender.setEffect(STATUSES.StatusProne, true);
} }
else { else {
defenderRoll.show.recul = 'recul'; defenderRoll.show.recul = 'recul';
@@ -1306,8 +1248,8 @@ export class RdDCombat {
async accorderEntite(when = 'avant-encaissement') { async accorderEntite(when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined || this.defender == undefined
|| !this.defender.isEntiteCauchemar() || !this.defender.isEntite([ENTITE_INCARNE])
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) { || this.defender.isEntiteAccordee(this.attacker)) {
return true; return true;
} }
@@ -1332,7 +1274,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor) { static async displayActorCombatStatus(combat, actor) {
let data = { let formData = {
combatId: combat._id, combatId: combat._id,
alias: actor.name, alias: actor.name,
etatGeneral: actor.getEtatGeneral(), etatGeneral: actor.getEtatGeneral(),
@@ -1344,13 +1286,13 @@ export class RdDCombat {
isCritique: false isCritique: false
} }
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
data.isCritique = true; formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) { } else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
data.isGrave = true; formData.isGrave = true;
} }
ChatUtility.createChatWithRollMode(actor.name, { ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
}); });
} }
} }

View File

@@ -358,7 +358,7 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() { async supprimerSignesDraconiquesEphemeres() {
game.actors.forEach(actor => { game.actors.forEach(actor => {
const ephemeres = actor.filterItems(item => item.type = 'signedraconique' && item.system.ephemere) const ephemeres = actor.items.find(item => item.type = 'signedraconique' && item.system.ephemere)
.map(item => item.id); .map(item => item.id);
if (ephemeres.length > 0) { if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres); actor.deleteEmbeddedDocuments("Item", ephemeres);

View File

@@ -3,11 +3,11 @@ import { Misc } from "./misc.js";
export class RddCompendiumOrganiser { export class RddCompendiumOrganiser {
static init() { static init() {
Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data)) Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
} }
static async onRenderCompendium(compendium, html, data) { static async onRenderCompendium(compendium, html, compendiumData) {
console.log('onRenderCompendium', compendium, html, data); console.log('onRenderCompendium', compendium, html, compendiumData);
const pack = compendium.collection const pack = compendium.collection
if (pack.metadata.system === SYSTEM_RDD) { if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => { html.find('.directory-item').each((i, element) => {

View File

@@ -18,18 +18,19 @@ const tableGemmes = {
export class RdDGemme extends Item { export class RdDGemme extends Item {
static getGemmeTypeOptionList() { static getGemmeTypeOptionList() {
// TODO: look how to map object key-value pairs
let options = "" let options = ""
for (let gemmeKey in tableGemmes) { for (let gemmeKey in tableGemmes) {
let gemmeData = tableGemmes[gemmeKey]; options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
} }
return options; return options;
} }
static calculDataDerivees(data) {
data.cout = (data.taille * data.purete) + data.qualite; static calculDataDerivees(gemme) {
data.inertie = 7 - data.purete; gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite;
data.enchantabilite = data.taille - data.inertie; gemme.system.inertie = 7 - gemme.system.purete;
gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
} }
} }

View File

@@ -1,6 +1,4 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { Misc } from "./misc.js";
import { RdDCalendrier } from "./rdd-calendrier.js"; import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -22,12 +20,11 @@ export class RdDHerbes extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static buildHerbesList(listHerbes, max) { static buildHerbesList(listeHerbes, max) {
let list = {} let list = {}
for ( let herbe of listHerbes) { for ( let herbe of listeHerbes) {
let herbeData = herbe.system let brins = max - herbe.system.niveau;
let brins = max - herbeData.niveau; list[herbe.system.name] = `${herbe.system.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
} }
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)' list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
return list; return list;
@@ -39,36 +36,39 @@ export class RdDHerbes extends Item {
formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7); formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois(); formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex(); formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate); formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.system.prdate);
if (formData.data.categorie.includes('Soin') ) { if (formData.system.categorie.includes('Soin') ) {
formData.isHerbe = true; formData.isHerbe = true;
this.computeHerbeBonus(formData, this.herbesSoins, 12); this.computeHerbeBonus(formData, this.herbesSoins, 12);
} else if (formData.data.categorie.includes('Repos')) { } else if (formData.system.categorie.includes('Repos')) {
formData.isRepos = true; formData.isRepos = true;
this.computeHerbeBonus(formData, this.herbesRepos, 7); this.computeHerbeBonus(formData, this.herbesRepos, 7);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculePointsRepos( data ) { static calculePuissancePotion( potion ) {
return data.herbebonus * data.pr; return potion.system.herbebonus * potion.system.pr;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculePointsGuerison( data ){ static calculePointsRepos( potion ) {
return data.herbebonus * data.pr; return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculePointsGuerison( potion ){
return potion.system.herbebonus * potion.system.pr;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeHerbeBonus( formData, herbesList, max) { static computeHerbeBonus( formData, herbesList, max) {
if ( Number(formData.data.herbebrins) ) { if ( Number(formData.system.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() ); let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase() );
if( herbe ) { if( herbe ) {
let herbeData = herbe.system; let brinsBase = max - herbe.system.niveau;
let brinsBase = max - herbeData.niveau; formData.system.herbebonus = Math.max(herbe.system.niveau - Math.max(brinsBase - formData.system.herbebrins, 0), 0);
//console.log(herbeData, brinsBase, formData.data.herbebrins);
formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
} }
} }
} }

View File

@@ -2,83 +2,99 @@ import { Misc } from "./misc.js";
export class RdDHotbar { export class RdDHotbar {
static async createMacro(item, command) {
let macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
return macro
}
/** /**
* Create a macro when dropping an entity on the hotbar * Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item * Item - open roll dialog for item
* Actor - open actor sheet * Actor - open actor sheet
* Journal - open journal sheet * Journal - open journal sheet
*/ */
static initDropbar( ) { static initDropbar() {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => { Hooks.on("hotbarDrop", (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") { // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.data.type != "arme" && documentData.data.type != "competence" ) if (documentData.type == "Item") {
return let item = fromUuidSync(documentData.uuid)
let item = documentData.data if (item == undefined) {
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`; item = this.actor.items.get(documentData.uuid)
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); }
if (!macro) { console.log("DROP", documentData, item)
macro = await Macro.create({ if (!item || (item.type != "arme" && item.type != "competence")) {
name: item.name, return true
type: "script", }
img: item.img, let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
command: command let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
}, { displaySheet: false }) if (!macro) {
macro = this.createMacro(item, command)
}
game.user.assignHotbarMacro(macro, slot);
return false
} }
game.user.assignHotbarMacro(macro, slot);
} // Create a macro to open the actor sheet of the actor dropped on the hotbar
// Create a macro to open the actor sheet of the actor dropped on the hotbar /*else if (documentData.type == "Actor") {
else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id); let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)` let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command)); let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) { if (!macro) {
macro = await Macro.create({ macro = await Macro.create({
name: actor.data.name, name: actor.name,
type: "script", type: "script",
img: actor.data.img, img: actor.img,
command: command command: command
}, { displaySheet: false }) }, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot); game.user.assignHotbarMacro(macro, slot);
} }
} }
// Create a macro to open the journal sheet of the journal dropped on the hotbar // Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") { else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(documentData.id); let journal = fromUuidSync(documentData.uuid)
let command = `game.journal.get("${documentData.id}").sheet.render(true)` let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command)); let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) { if (!macro) {
macro = await Macro.create({ macro = await Macro.create({
name: journal.data.name, name: journal.name,
type: "script", type: "script",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp", img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
command: command command: command
}, { displaySheet: false }) }, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot); game.user.assignHotbarMacro(macro, slot);
} }
} }*/
return false; return true;
}); });
} }
/** Roll macro */ /** Roll macro */
static rollMacro(itemName, itemType, bypassData) { static rollMacro(itemName, itemType, bypassData) {
const speaker = ChatMessage.getSpeaker(); const speaker = ChatMessage.getSpeaker();
let actor; let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token]; if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor); if (!actor) actor = game.actors.get(speaker.actor);
let item = Misc.data(actor?.items.find(it => it.name === itemName && it.type == itemType)); let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`); if (!item) {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence( itemName );
}
} }
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence(itemName);
}
}
} }

View File

@@ -35,6 +35,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js"; import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
@@ -183,7 +184,7 @@ Hooks.once("init", async function () {
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme", "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true "musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession", "sortreserve"], makeDefault: true
}); });
CONFIG.Combat.documentClass = RdDCombatManager; CONFIG.Combat.documentClass = RdDCombatManager;
@@ -245,6 +246,9 @@ function registerUsageCount( registerKey ) {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once("ready", async function () { Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34() await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
StatusEffects.onReady(); StatusEffects.onReady();
RdDHerbes.initializeHerbes(); RdDHerbes.initializeHerbes();
@@ -292,8 +296,8 @@ async function migrationPngWebp_1_5_34() {
await Item.updateDocuments(itemsUpdates); await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates); await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => { game.actors.forEach(actor => {
if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)) { if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.data.token.img) }); actor.update({ "token.img": convertImgToWebp(actor.token.img) });
} }
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items); const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate); actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);

View File

@@ -1,19 +1,29 @@
import { RdDActor } from "./actor.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi', const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery', 'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur', 'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver', 'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', '' ]; 'vin', 'ov', 'wal', 'ry', 'ly', ''];
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDNameGen { export class RdDNameGen {
static async getName( msg, params ) { static async getName(msg, params) {
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) ) const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
//console.log(name); nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } ); });
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
} }
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDActor.create({
name: button.attributes['data-nom'].value,
type: button.attributes['data-type'].value
},
{renderSheet: true});
}
} }

View File

@@ -84,7 +84,7 @@ export class RdDPossession {
attacker: attacker, attacker: attacker,
defender: defender, defender: defender,
competence: defender.getDraconicOuPossession(), competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.data.carac.reve, selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } } forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
} }
rollData.competence.system.defaut_carac = 'reve-actuel' rollData.competence.system.defaut_carac = 'reve-actuel'
@@ -159,7 +159,7 @@ export class RdDPossession {
let possessionData = { let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession', name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 } system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
} }
// Creates only the possession on the personnage side // Creates only the possession on the personnage side
let poss = await defender.createEmbeddedDocuments('Item', [possessionData]) let poss = await defender.createEmbeddedDocuments('Item', [possessionData])

View File

@@ -166,7 +166,7 @@ export class RdDResolutionTable {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) { if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true; return true;
} }
if (rollData.selectedSort?.data.isrituel) { if (rollData.selectedSort?.system.isrituel) {
return true; return true;
} }
return false; return false;

View File

@@ -1,3 +1,5 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
/** /**
* Extend the base Dialog entity by defining a custom window to perform roll. * Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog} * @extends {Dialog}
@@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, actor) { constructor(html, actor) {
// Common conf // Common conf
const buttonsCreatures = { let buttons = {};
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") }, if (!actor.isEntite()){
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") }, buttons = {
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() }, "mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
}; "non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
const buttonsEntitesCauchemar = { "sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") } };
}; }
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures; else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
buttons = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
let dialogConf = { let dialogConf = {
title: "Jet d'Encaissement", title: "Jet d'Encaissement",
@@ -24,7 +30,6 @@ export class RdDEncaisser extends Dialog {
default: "mortel" default: "mortel"
} }
let dialogOptions = { let dialogOptions = {
classes: ["rdddialog"], classes: ["rdddialog"],
width: 320, width: 320,

View File

@@ -165,8 +165,8 @@ export class RdDRoll extends Dialog {
function onLoad() { function onLoad() {
let rollData = dialog.rollData; let rollData = dialog.rollData;
console.log(rollData); console.log('Ouverture RdDRoll', rollData);
// Update html, according to data // Update html, according to rollData
if (rollData.competence) { if (rollData.competence) {
const defaut_carac = rollData.competence.system.defaut_carac const defaut_carac = rollData.competence.system.defaut_carac
// Set the default carac from the competence item // Set the default carac from the competence item
@@ -221,7 +221,7 @@ export class RdDRoll extends Dialog {
}); });
html.find('#ptreve-variable').change((event) => { html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value); let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve; this.rollData.selectedSort.system.ptreve_reel = ptreve;
console.log("RdDRollSelectDialog - Cout reve", ptreve); console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult(); this.updateRollResult();
}); });
@@ -294,7 +294,7 @@ export class RdDRoll extends Dialog {
async setSelectedSigneDraconique(signe){ async setSelectedSigneDraconique(signe){
this.rollData.signe = signe; this.rollData.signe = signe;
this.rollData.diffLibre = Misc.data(signe).data.difficulte, this.rollData.diffLibre = signe.system.difficulte,
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre)); $(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
} }
@@ -348,10 +348,10 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_computeDiffCompetence(rollData) { _computeDiffCompetence(rollData) {
if (rollData.competence) { if (rollData.competence) {
return Misc.toInt(rollData.competence.data.niveau); return Misc.toInt(rollData.competence.system.niveau);
} }
if (rollData.draconicList) { if (rollData.draconicList) {
return Misc.toInt(rollData.competence.data.niveau); return Misc.toInt(rollData.competence.system.niveau);
} }
return 0; return 0;
} }

View File

@@ -21,17 +21,14 @@ export class RdDSheetUtility {
} }
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) { static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
console.log("ID", dragData)
const item = fromUuidSync(dragData.uuid) const item = fromUuidSync(dragData.uuid)
let itemId = item.id
//const itemId = dragData.id || dragData.data._id
return { return {
destId: destItemId, destId: destItemId,
targetActorId: actorId, targetActorId: actorId,
itemId: itemId, itemId: item.id,
sourceActorId: dragData.actorId, sourceActorId: item.actor?.id,
srcId: objetVersConteneur[itemId], srcId: objetVersConteneur[item.id],
onEnleverConteneur: () => { delete objetVersConteneur[itemId]; }, onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; } onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
} }
} }
@@ -47,10 +44,10 @@ export class RdDSheetUtility {
static async _onSplitItem(item, split, actor) { static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) { if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split); await item.diminuerQuantite(split);
const itemData = duplicate(item); const splitItem = duplicate(item);
// todo: ajouter dans le même conteneur? // todo: ajouter dans le même conteneur?
itemData.system.quantite = split; splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [itemData]) await actor.createEmbeddedDocuments('Item', [splitItem])
} }
} }
} }

View File

@@ -1,4 +1,3 @@
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
@@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDTMRDialog extends Dialog { export class RdDTMRDialog extends Dialog {
@@ -55,7 +55,6 @@ export class RdDTMRDialog extends Dialog {
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue(); this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.cumulFatigue = 0; this.cumulFatigue = 0;
this.loadRencontres(); this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales(); this.loadCasesSpeciales();
this.allTokens = []; this.allTokens = [];
this.rencontreState = 'aucune'; this.rencontreState = 'aucune';
@@ -81,9 +80,16 @@ export class RdDTMRDialog extends Dialog {
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item)); this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
} }
/* -------------------------------------------- */ get sortsReserve() {
loadSortsReserve() { return this.actor.itemTypes['sortreserve'];
this.sortsReserves = this.actor.system.reve.reserve.list; }
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -97,10 +103,10 @@ export class RdDTMRDialog extends Dialog {
this.updateTokens(); this.updateTokens();
this.forceDemiRevePositionView(); this.forceDemiRevePositionView();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_createTokens() { _createTokens() {
if (!this.isDemiReveCache()){ if (!this.isDemiReveCache()) {
this.demiReve = this._tokenDemiReve(); this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve); this._trackToken(this.demiReve);
} }
@@ -117,7 +123,6 @@ export class RdDTMRDialog extends Dialog {
updateTokens() { updateTokens() {
this._removeTokens(t => true); this._removeTokens(t => true);
this.loadRencontres(); this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales(); this.loadCasesSpeciales();
this._createTokens(); this._createTokens();
} }
@@ -136,7 +141,7 @@ export class RdDTMRDialog extends Dialog {
return this.rencontresExistantes.map(it => this._tokenRencontre(it)); return this.rencontresExistantes.map(it => this._tokenRencontre(it));
} }
_getTokensSortsReserve() { _getTokensSortsReserve() {
return this.sortsReserves.map(it => this._tokenSortEnReserve(it)); return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -148,8 +153,8 @@ export class RdDTMRDialog extends Dialog {
const draconique = Draconique.get(caseData.system.specific); const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord); return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
} }
_tokenSortEnReserve(sortEnReserve) { _tokenSortEnReserve(sortReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord); return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
} }
_tokenDemiReve() { _tokenDemiReve() {
@@ -254,9 +259,9 @@ export class RdDTMRDialog extends Dialog {
let tmrpos = document.getElementById("tmr-pos"); let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) { if (this.isDemiReveCache()) {
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')'; tmrpos.innerHTML = `?? ( ${ TMRUtility.getTMRType(coord)})`;
} else { } else {
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")"; tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
} }
let etat = document.getElementById("tmr-etatgeneral-value"); let etat = document.getElementById("tmr-etatgeneral-value");
@@ -267,21 +272,21 @@ export class RdDTMRDialog extends Dialog {
if (ReglesOptionelles.isUsing("appliquer-fatigue")) { if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
let fatigueItem = document.getElementById("tmr-fatigue-table"); let fatigueItem = document.getElementById("tmr-fatigue-table");
//console.log("Refresh : ", actorData.data.sante.fatigue.value);
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>"; fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
close() { async close() {
if ( this.actor.tmrApp ) { if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference this.actor.tmrApp = undefined; // Cleanup reference
if ( !this.viewOnly ) { if (!this.viewOnly) {
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false); await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes"); this._tellToGM(this.actor.name + " a quitté les terres médianes");
} }
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue await this.actor.santeIncDec("fatigue", this.cumulFatigue)
} }
await super.close(); // moving 1 cell costs 1 fatigue
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -317,11 +322,11 @@ export class RdDTMRDialog extends Dialog {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) { for (let coordTMR of listCoordTMR) {
let rect = this._getCaseRectangleCoord(coordTMR); const rect = this._getCaseRectangleCoord(coordTMR);
var rectDraw = new PIXI.Graphics(); const rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xFFFF00, 0.3); rectDraw.beginFill(0xffff00, 0.3);
// set the line style to have a width of 5 and set the color to red // set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xFF0000); rectDraw.lineStyle(5, 0xff0000);
// draw a rectangle // draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h); rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw); this.pixiApp.stage.addChild(rectDraw);
@@ -337,19 +342,13 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async choisirCasePortee(coord, portee) { async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées // Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee); this.colorierZoneRencontre(TMRUtility.getTMRPortee(coord, portee));
this.colorierZoneRencontre(locList);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async choisirCaseType(type) { async choisirCaseType(type) {
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord); this.colorierZoneRencontre(TMRUtility.filterTMR(it => it.type == type).map(it => it.coord));
this.colorierZoneRencontre(locList);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -574,6 +573,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async manageTmrInnaccessible(tmr) { async manageTmrInnaccessible(tmr) {
if (!tmr) {
return await this.actor.reinsertionAleatoire('Sortie de carte');
}
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord)); const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
if (caseTmrInnaccessible) { if (caseTmrInnaccessible) {
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name); return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
@@ -775,9 +777,8 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async declencheSortEnReserve(coord) { async declencheSortEnReserve(coord) {
let sorts = this.getSortsReserve(coord);
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord); if (sorts.length > 0) {
if (sortsEnCoord.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) { if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!"); ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return; return;
@@ -785,8 +786,8 @@ export class RdDTMRDialog extends Dialog {
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) { (EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>"; let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sortReserve of sortsEnCoord) { for (let sort of sorts) {
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>"; msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
} }
msg += "</ol>"; msg += "</ol>";
ChatMessage.create({ ChatMessage.create({
@@ -795,33 +796,35 @@ export class RdDTMRDialog extends Dialog {
}); });
return; return;
} }
await this.processSortReserve(sortsEnCoord[0]); await this.processSortReserve(sorts[0]);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) { lancerSortEnReserve(coord, sortId) {
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord); let sorts = this.getSortsReserve(coord);
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId); let sort = sorts.find(it => it.id == sortId);
if (sortReserve) { if (sort) {
this.processSortReserve(sortReserve); this.processSortReserve(sort);
} else { } else {
ChatMessage.create({ ChatMessage.create({
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", content:
whisper: ChatMessage.getWhisperRecipients(game.user.name) "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name),
}); });
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async processSortReserve(sortReserve) { async processSortReserve(sortReserve) {
await this.actor.deleteSortReserve(sortReserve); await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
//this.updateSortReserve(); console.log("declencheSortEnReserve", sortReserve);
console.log("declencheSortEnReserve", sortReserve) this._tellToUserAndGM(`Vous avez déclenché
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong> ${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
avec ${sortReserve.sort.system.ptreve_reel} points de Rêve en réserve <strong>${sortReserve.name}</strong>
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)}) avec ${sortReserve.system.ptreve} points de Rêve
`); en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${sortReserve.system.heurecible}`);
this.close(); this.close();
} }
@@ -873,7 +876,6 @@ export class RdDTMRDialog extends Dialog {
if (this.viewOnly) { if (this.viewOnly) {
return; return;
} }
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent); let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
} }
@@ -928,7 +930,7 @@ export class RdDTMRDialog extends Dialog {
const isInArea = this.rencontreState == 'aucune' const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1) ? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false : this.currentRencontre?.locList?.find(coord => coord == targetCoord) ?? false
if (isInArea) { if (isInArea) {
switch (this.rencontreState) { switch (this.rencontreState) {
case 'aucune': return 'normal'; case 'aucune': return 'normal';
@@ -996,6 +998,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async postRencontre(tmr) { async postRencontre(tmr) {
if (!(this.viewOnly || this.currentRencontre)) { if (!(this.viewOnly || this.currentRencontre)) {
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
await this.manageCaseHumide(tmr); await this.manageCaseHumide(tmr);
await this.conquerirCiteFermee(tmr); await this.conquerirCiteFermee(tmr);
await this.purifierPeriple(tmr); await this.purifierPeriple(tmr);
@@ -1021,7 +1024,7 @@ export class RdDTMRDialog extends Dialog {
let x = origEvent.clientX - canvasRect.left; let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top; let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12] let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y; y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14] let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row }; return { col: col, row: row };
} }
@@ -1031,7 +1034,7 @@ export class RdDTMRDialog extends Dialog {
_getCaseRectangleCoord(coord) { _getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord)); return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_removeTokens(filter) { _removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter); const tokensToRemove = this.allTokens.filter(filter);
@@ -1039,7 +1042,7 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.removeChild(token.sprite); this.pixiApp.stage.removeChild(token.sprite);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_trackToken(token) { _trackToken(token) {
if (this.demiReve === token && this.isDemiReveCache()) { if (this.demiReve === token && this.isDemiReveCache()) {

View File

@@ -8,7 +8,7 @@ export class RdDTokenHud {
static init() { static init() {
// Integration du TokenHUD // Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) }); Hooks.on('renderTokenHUD', (app, html, token) => { RdDTokenHud.addTokenHudExtensions(app, html, token._id) });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -63,7 +63,7 @@ export class RdDTokenHud {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value; const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex]; const action = actionsCombat[actionIndex];
if (action.action == 'conjurer') { if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.data.possessionid)); actor.conjurerPossession(actor.getPossession(action.system.possessionid));
} }
else { else {
actor.rollArme(action); actor.rollArme(action);
@@ -76,7 +76,7 @@ export class RdDTokenHud {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01); case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01); case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId, case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } }); { name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
} }
} }

View File

@@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js"; import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
// This table starts at 0 -> niveau -10 // This table starts at 0 -> niveau -10
@@ -103,7 +104,7 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -120,11 +121,18 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html',
// Conteneur/item in Actor sheet // Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html", "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
//Items //Items
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
@@ -234,36 +242,38 @@ export class RdDUtility {
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord)); Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('sortCompetence', competences => competences.sort((a, b) => { Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) { .sort((a, b) => {
if (a.name.includes("Cité")) return -1; if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (b.name.includes("Cité")) return 1; if (a.name.includes("Cité")) return -1;
if (a.name.includes("Extérieur")) return -1; if (b.name.includes("Cité")) return 1;
if (b.name.includes("Extérieur")) return 1; if (a.name.includes("Extérieur")) return -1;
if (b.name.includes("Extérieur")) return 1;
return a.name.localeCompare(b.name);
}
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name); return a.name.localeCompare(b.name);
} })
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) { );
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name);
}));
return loadTemplates(templatePaths); return loadTemplates(templatePaths);
} }
@@ -383,6 +393,7 @@ export class RdDUtility {
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']); formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons); formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []); formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
formData.sortsReserve = this.arrayOrEmpty(formData.itemsByType['sortreserve']);
} }
static filterEquipementParType(formData) { static filterEquipementParType(formData) {
@@ -438,16 +449,16 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculEncContenu(conteneur, objets) { static calculEncContenu(conteneur, objets) {
const contenuDatas = (conteneur.system.contenu ?? []).filter(id => id != undefined) const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
.map(id => objets.find(it => (id == it._id))) .map(id => objets.find(it => (id == it.id)))
.filter(it => it); .filter(it => it);
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1); let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
for (let itemData of contenuDatas) { for (let contenu of contenus) {
if (itemData.type == 'conteneur') { if (contenu.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(itemData, objets); enc += RdDUtility.calculEncContenu(contenu, objets);
} }
else { else {
enc += Number(itemData.system.encombrement ?? 0) * Number(itemData.system.quantite ?? 1) enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
} }
} }
return enc return enc
@@ -463,34 +474,32 @@ export class RdDUtility {
/** Construit la structure récursive des conteneurs, avec imbrication potentielle /** Construit la structure récursive des conteneurs, avec imbrication potentielle
* *
*/ */
static buildConteneur(objet, niveau) { static buildConteneur(objet, profondeur) {
if (!niveau) niveau = 1; if (!profondeur) profondeur = 1;
objet.niveau = niveau; objet.niveau = profondeur;
//console.log("OBJ:", objet); const isConteneur = objet.type == 'conteneur';
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html']({ item: objet }); const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
if (objet.type == 'conteneur') { const isVide = isConteneur && objet.system.contenu.length == 0;
const afficherContenu = this.getAfficheContenu(objet._id); const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
str = str + RdDUtility.buildContenu(objet, niveau, afficherContenu); item: objet,
} vide: isVide,
return str; ouvert: isOuvert
});
const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert) : '';
return conteneur + contenu;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static buildContenu(objet, niveau, afficherContenu) { static buildContenu(objet, profondeur, afficherContenu) {
if (!niveau) niveau = 1; if (!profondeur) profondeur = 1;
objet.niveau = niveau; objet.niveau = profondeur;
let strContenu = ""; const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
//console.log("ITEM DISPLAYED", objet ); //console.log("ITEM DISPLAYED", objet );
if (afficherContenu) { let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
strContenu = "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
} else {
strContenu = "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
}
for (let subItem of objet.subItems) { for (let subItem of objet.subItems) {
strContenu = strContenu + this.buildConteneur(subItem, niveau + 1); strContenu += this.buildConteneur(subItem, profondeur + 1);
} }
strContenu = strContenu + "</ul>"; return strContenu + "</ul>";
return strContenu;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -648,9 +657,9 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async responseNombreAstral(data) { static async responseNombreAstral(callData) {
let actor = game.actors.get(data.id); let actor = game.actors.get(callData.id);
actor.ajouteNombreAstral(data); actor.ajouteNombreAstral(callData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -685,12 +694,13 @@ export class RdDUtility {
actor.tmrApp.positionnerDemiReve(coord); actor.tmrApp.positionnerDemiReve(coord);
}); });
// Gestion spécifique des sorts en réserve multiples (ie têtes) // Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => { html.on("click", '.declencher-sort-reserve', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value; let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value; let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value; let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId); let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId); actor.tmrApp.lancerSortEnReserve(coord, sortId);
// TODO: supprimer le message?
}); });
// gestion bouton tchat Possession // gestion bouton tchat Possession
@@ -703,6 +713,7 @@ export class RdDUtility {
// gestion bouton tchat Acheter // gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event)); html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer // Gestion du bouton payer
html.on("click", '.payer-button', event => { html.on("click", '.payer-button', event => {
@@ -747,7 +758,7 @@ export class RdDUtility {
static getSelectedActor(msgPlayer = undefined) { static getSelectedActor(msgPlayer = undefined) {
if (canvas.tokens.controlled.length == 1) { if (canvas.tokens.controlled.length == 1) {
let token = canvas.tokens.controlled[0]; let token = canvas.tokens.controlled[0];
if (token.actor && token.data.actorLink) { if (token.actor) {
return token.actor; return token.actor;
} }
if (msgPlayer != undefined) { if (msgPlayer != undefined) {
@@ -770,7 +781,7 @@ export class RdDUtility {
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) { static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
let piece = { let piece = {
name: name, type: 'monnaie', img: img, _id: randomID(16), name: name, type: 'monnaie', img: img, _id: randomID(16),
data: { dasystemta: {
quantite: 0, quantite: 0,
valeur_deniers: valeur_deniers, valeur_deniers: valeur_deniers,
encombrement: enc, encombrement: enc,
@@ -822,21 +833,17 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static confirmerSuppressionSubacteur(actorSheet, li) { static confirmerSuppression(sheet, htmlToDelete, options) {
let actorId = li.data("actor-id"); const d = new Dialog({
let actor = game.actors.get(actorId); title: options.title ?? 'Confirmer la suppression',
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>"; content: `<p>Etes vous certain de vouloir supprimer ${options.supprimer ?? 'cet objet'} ?</p>`,
let d = new Dialog({
title: "Confirmer la suppression du lien",
content: msgTxt,
buttons: { buttons: {
delete: { delete: {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Supprimer le lien", label: options.deleteLabel ?? 'Supprimer',
callback: () => { callback: () => {
console.log("Delete : ", actorId); options.onDelete();
actorSheet.actor.removeSubacteur(actorId); RdDUtility.slideOnDelete(sheet, htmlToDelete);
li.slideUp(200, () => actorSheet.render(false));
} }
}, },
cancel: { cancel: {
@@ -850,11 +857,21 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async confirmerSuppression(actorSheet, li) { static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
let itemId = li.data("item-id"); RdDUtility.confirmerSuppression(sheet, htmlToDelete,{
let objet = actorSheet.actor.getObjet(itemId); supprimer: "le lien vers le véhicule/monture/suivant : " + subActor.name,
deleteLabel: "Supprimer le lien",
onDelete: () => {
console.log("Delete : ", subActor.id);
sheet.actor.removeSubacteur(subActor.id);
}
})
}
if (objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet)) { /* -------------------------------------------- */
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
const itemId = item.id;
if (Monnaie.isSystemMonnaie(item, sheet.actor.items)) {
ui.notifications.warn("Suppression des monnaies de base impossible"); ui.notifications.warn("Suppression des monnaies de base impossible");
return; return;
} }
@@ -866,8 +883,8 @@ export class RdDUtility {
label: "Supprimer l'objet", label: "Supprimer l'objet",
callback: () => { callback: () => {
console.log("Delete : ", itemId); console.log("Delete : ", itemId);
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]); sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
li.slideUp(200, () => actorSheet.render(false)); RdDUtility.slideOnDelete(sheet, htmlToDelete);
} }
}, },
cancel: { cancel: {
@@ -875,16 +892,15 @@ export class RdDUtility {
label: "Annuler" label: "Annuler"
} }
} }
const docData = objet if (item.type == 'conteneur' && item.system.contenu.length > 0) {
if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression"; msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = { buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Supprimer le conteneur et tout son contenu", label: "Supprimer le conteneur et tout son contenu",
callback: () => { callback: () => {
console.log("Delete : ", itemId); console.log("Delete : ", itemId);
actorSheet.actor.deleteAllConteneur(itemId); sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
li.slideUp(200, () => actorSheet.render(false)); RdDUtility.slideOnDelete(sheet, htmlToDelete);
} }
} }
} }
@@ -898,6 +914,10 @@ export class RdDUtility {
d.render(true); d.render(true);
} }
static slideOnDelete(sheet, htmlToDelete) {
return htmlToDelete.slideUp(200, () => sheet.render(false));
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static afficherHeuresChanceMalchance(heureNaissance) { static afficherHeuresChanceMalchance(heureNaissance) {
if (game.user.isGM) { if (game.user.isGM) {

View File

@@ -33,7 +33,7 @@ export const referenceAjustements = {
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre', getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
getValue: (rollData, actor) => rollData.selectedSort getValue: (rollData, actor) => rollData.selectedSort
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre) ? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
: rollData.diffLibre ?? rollData.competence?.data.default_diffLibre ?? 0 : rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
}, },
diffConditions: { diffConditions: {
isUsed: (rollData, actor) => rollData.diffConditions != undefined, isUsed: (rollData, actor) => rollData.diffConditions != undefined,

View File

@@ -1,26 +1,41 @@
import { SYSTEM_RDD } from "./constants.js"; import { SYSTEM_RDD } from "./constants.js";
const rddStatusEffects = [ export const STATUSES = {
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, StatusStunned : 'stun',
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, StatusBleeding: 'bleeding',
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, StatusProne: 'prone',
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, StatusGrappling: 'grappling',
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, StatusGrappled: 'grappled',
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, StatusRestrained: 'restrain',
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, StatusUnconscious: 'unconscious',
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, StatusBlind: 'blind',
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, StatusComma: 'comma',
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, StatusDead: 'dead',
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } StatusDemiReve: 'demi-reve',
]; }
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']); const rddStatusEffects = [
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']); { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects { export class StatusEffects {
static onReady() { static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id); const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", { game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects", name: "use-status-effects",
@@ -47,40 +62,36 @@ export class StatusEffects {
static valeurSurprise(effect, isCombat) { static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect); // const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) { if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2; return 2;
} }
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0; return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
} }
static _getUseStatusEffects() { static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects"); const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set(); return setting ? setting.split(',') : [];
} }
static _setUseStatusEffects(useStatusEffects) { static _setUseStatusEffects(statusIds) {
if (game.user.isGM) { if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects)); game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
} }
for (let effect of CONFIG.RDD.allEffects) { for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id); effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
} }
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
} }
static _toSetting(useStatusEffects) { static _toSetting(statusIds) {
return Array.from(useStatusEffects).join(); return statusIds.join();
} }
static status(label) { static status(statusId) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label }; return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
} }
static demiReve() { static demiReve() {
return demiReveStatusEffect; return demiReveStatusEffect;
} }
@@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
} }
getData() { getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData(); let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects; formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData; return formData;
} }
@@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
let selected = StatusEffects._getUseStatusEffects(); let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked; let isChecked = event.currentTarget.checked;
if (isChecked) { if (isChecked) {
selected.add(id); selected.push(id);
} }
else { else {
selected.delete(id); selected = selected.filter(it => it != id)
} }
StatusEffects._setUseStatusEffects(selected); StatusEffects._setUseStatusEffects(selected);
} }

View File

@@ -433,9 +433,9 @@ export class TMRRencontres {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async msgEchecPasseurFou(tmrData) { static async msgEchecPasseurFou(tmrData) {
tmrData.sortReserve = tmrData.actor.system.reve.reserve.list[0]; tmrData.sortReserve = RdDDice.rollOneOf(tmrData.actor.itemTypes['sortreserve']);
if (tmrData.sortReserve) { if (tmrData.sortReserve) {
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard // Passeur fou positionne sur la case d'un sort en réserve
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord); tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
} else { } else {
// Déplacement aléatoire de la force du Passeur Fou // Déplacement aléatoire de la force du Passeur Fou
@@ -468,10 +468,10 @@ export class TMRRencontres {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async onPostEchecTourbillonRouge(tmrDialog, data) { static async onPostEchecTourbillonRouge(tmrDialog, rencontre) {
await data.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération await rencontre.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
TMRRencontres._toubillonner(tmrDialog, data.actor, 4); TMRRencontres._toubillonner(tmrDialog, rencontre.actor, 4);
await data.actor.santeIncDec("vie", -1); // Et -1 PV await rencontre.actor.santeIncDec("vie", -1); // Et -1 PV
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -486,7 +486,7 @@ export class TMRRencontres {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) { static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
if (tmrData.rolled.isPart) { if (tmrData.rolled.isPart) {
await tmrData.actor.appliquerAjoutExperience(tmrData, true); await tmrData.actor.appliquerAjoutExperience(tmrData);
} }
await tmrData.actor.resultCombatReveDeDragon(tmrData); await tmrData.actor.resultCombatReveDeDragon(tmrData);
} }

View File

@@ -379,18 +379,6 @@ export class TMRUtility {
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter)) return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
} }
/* -------------------------------------------- */
static getSortsReserve(reserveList, coord) {
// TODO : Gérer les têtes spéciales réserve!
let tmrDescr = this.getTMR(coord);
//console.log("Sort réserve : ", tmrDescr);
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
}
// Reserve sur un case "normale"
return reserveList.filter(it => it.coord == coord);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** Returns a list of case inside a given distance /** Returns a list of case inside a given distance
* *

View File

@@ -1,5 +1,4 @@
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js"; import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js"; import { TMRUtility } from "../tmr-utility.js";
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js"; import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";

View File

@@ -9,11 +9,11 @@ const registeredEffects = [
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR * Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
*/ */
export class Draconique { export class Draconique {
static isCaseTMR(itemData) { return itemData.type == 'casetmr'; } static isCaseTMR(item) { return item.type == 'casetmr'; }
static isQueueDragon(itemData) { return itemData.type == 'queue' || itemData.type == 'ombre'; } static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
static isSouffleDragon(itemData) { return itemData.type == 'souffle'; } static isSouffleDragon(item) { return item.type == 'souffle'; }
static isTeteDragon(itemData) { return itemData.type == 'tete'; } static isTeteDragon(item) { return item.type == 'tete'; }
static isQueueSouffle(itemData) { return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData); } static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); } tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
@@ -38,8 +38,7 @@ export class Draconique {
* @returns true si l'item correspond * @returns true si l'item correspond
*/ */
match(item) { match(item) {
const itemData = item; return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item) || Draconique.isTeteDragon(item);
return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData) || Draconique.isTeteDragon(itemData);
} }
/** /**

View File

@@ -112,7 +112,7 @@ export class EffetsDraconiques {
} }
static filterItems(actor, filter, name) { static filterItems(actor, filter, name) {
return actor.filter(filter) return actor.filterItems(filter)
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); .filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
} }

View File

@@ -25,7 +25,7 @@ export class PixiTMR {
for (const [name, img] of Object.entries(PixiTMR.textures)) { for (const [name, img] of Object.entries(PixiTMR.textures)) {
loader = loader.add(name, img); loader = loader.add(name, img);
} }
loader.onLoad.add((error, reason) => { console.log("ERROR", error, reason) }); loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
loader.load( (loader, resources) => { loader.load( (loader, resources) => {
onLoad(loader, resources); onLoad(loader, resources);
for (let onAnimate of this.callbacksOnAnimate) { for (let onAnimate of this.callbacksOnAnimate) {

View File

@@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
manualMessage() { return false } manualMessage() { return false }
async onActorCreateOwned(actor, item) { } async onActorCreateOwned(actor, item) { }
code() { return 'sort' } code() { return 'sortreserve' }
tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` } tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' } img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
createSprite(pixiTMR) { createSprite(pixiTMR) {

View File

@@ -37,7 +37,7 @@ export class UrgenceDraconique extends Draconique {
} }
async onActorDeleteCaseTmr(actor, casetmr) { async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]); await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
} }
code() { return 'urgence' } code() { return 'urgence' }

File diff suppressed because one or more lines are too long

View File

@@ -65,7 +65,11 @@
--debug-box-shadow-blue: inset 0 0 2px blue; --debug-box-shadow-blue: inset 0 0 2px blue;
--debug-box-shadow-green: inset 0 0 2px green; --debug-box-shadow-green: inset 0 0 2px green;
/* =================== 3. some constants ============ */ /* =================== 3. some constants ============ */
--color-controls:rgba(0, 0, 0, 0.9);
--color-controls-hover:rgba(255, 255, 128, 0.7);
--color-control-border-hover:rgba(255, 128, 0, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3)); --gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3)); --gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3)); --gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
@@ -104,6 +108,9 @@
.strong-text{ .strong-text{
font-weight: bold; font-weight: bold;
} }
i:is(.fas, .far) {
font-size: smaller;
}
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover { .tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
text-shadow: 1px 0px 0px #ff6600; text-shadow: 1px 0px 0px #ff6600;
@@ -225,6 +232,26 @@ table {border: 1px solid #7a7971;}
flex-grow : 3; flex-grow : 3;
} }
/* Styles limited to foundryvtt-reve-de-dragon sheets */ /* Styles limited to foundryvtt-reve-de-dragon sheets */
.equipement-nom {
flex-grow : 4;
margin: 0;
justify-content: center;
text-align: left;
}
.equipement-detail {
margin: 0;
flex: 'flex-shrink' ;
align-items: center;
justify-content: center;
text-align: center;
}
.equipement-actions {
margin: 0;
flex-grow: 2;
align-items: center;
justify-content: center;
text-align: left;
}
.foundryvtt-reve-de-dragon .sheet-header { .foundryvtt-reve-de-dragon .sheet-header {
-webkit-box-flex: 0; -webkit-box-flex: 0;
@@ -266,14 +293,8 @@ table {border: 1px solid #7a7971;}
height: 8%; height: 8%;
max-height: 48px; max-height: 48px;
border-width: 0; border-width: 0;
border: 1px solid rgba(0, 0, 0, 0); border: 1px solid rgba(0, 0, 0, 0);
} }
.button-img:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.button-effect-img { .button-effect-img {
vertical-align: baseline; vertical-align: baseline;
width: 16px; width: 16px;
@@ -281,9 +302,16 @@ table {border: 1px solid #7a7971;}
height: 16; height: 16;
border-width: 0; border-width: 0;
} }
.button-effect-img:hover { .small-button-direction {
color: rgba(255, 255, 128, 0.7); height: 32px;
border: 1px solid rgba(255, 128, 0, 0.8); width: 32px;
border: 0;
vertical-align: bottom;
}
:is(.button-img,.button-effect-img:hover,.small-button-direction):hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
text-shadow: 1px 0px 0px #ff6600;
cursor: pointer; cursor: pointer;
} }
@@ -294,18 +322,6 @@ table {border: 1px solid #7a7971;}
vertical-align: bottom; vertical-align: bottom;
} }
.small-button-direction {
height: 32px;
width: 32px;
border: 0;
vertical-align: bottom;
}
.small-button-direction:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.foundryvtt-reve-de-dragon .sheet-header .header-fields { .foundryvtt-reve-de-dragon .sheet-header .header-fields {
-webkit-box-flex: 1; -webkit-box-flex: 1;
-ms-flex: 1; -ms-flex: 1;
@@ -346,25 +362,25 @@ table {border: 1px solid #7a7971;}
flex-grow: 0; flex-grow: 0;
} }
.rdd.sheet .window-content .sheet-body .carac-list .competence { .rdd.sheet .window-content .sheet-body .carac-list .caracteristique {
flex-wrap: nowrap; flex-wrap: nowrap;
justify-content: stretch; justify-content: stretch;
} }
.rdd.sheet .window-content .sheet-body .carac-list .competence > .carac-label { .rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .carac-label {
flex-basis: 50%; flex-basis: 50%;
} }
.rdd.sheet .window-content .sheet-body .carac-list .competence > .attribut-label { .rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .attribut-label {
flex-basis: 50%; flex-basis: 50%;
} }
.rdd.sheet .window-content .sheet-body .carac-list .competence > .competence-value.total { .rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .competence-value.total {
flex-grow: 1; flex-grow: 1;
text-align: right; text-align: right;
} }
.rdd.sheet .window-content .sheet-body .carac-list .competence > .utiliser-attribut { .rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
flex-basis: available; flex-basis: available;
flex-grow: 1; flex-grow: 1;
} }
.rdd.sheet .window-content .sheet-body .carac-list .competence > * { .rdd.sheet .window-content .sheet-body .carac-list .caracteristique > * {
flex-basis: 13%; flex-basis: 13%;
flex-grow: 0; flex-grow: 0;
} }
@@ -469,13 +485,18 @@ table {border: 1px solid #7a7971;}
flex: 0 0 86px; flex: 0 0 86px;
text-align: right; text-align: right;
} }
.competence-list .item-controls { .competence-list .item-controls {
display: contents !important; display: contents !important;
} }
.competence-list .item-controls.hidden-controls { .competence-list .item-controls.hidden-controls {
display: none !important; display: none !important;
} }
.item-controls i:is(.fas,.far) {
color: var(--color-controls);
}
.item-controls i:is(.fas,.far):hover {
opacity: 0.7 ;
}
.rdddialog .dialog-roll-sort s{ .rdddialog .dialog-roll-sort s{
width: 600px; width: 600px;
@@ -567,7 +588,7 @@ table {border: 1px solid #7a7971;}
color: rgba(255, 255, 255, 0.75); color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.05); background: rgba(255, 255, 255, 0.05);
border: 0 none; border: 0 none;
margin-bottom: 0.25rem; margin-bottom: 0.2rem;
} }
.window-app .window-content, .window-app.sheet .window-content .sheet-body{ .window-app .window-content, .window-app.sheet .window-content .sheet-body{
@@ -601,7 +622,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
nav.sheet-tabs .item { nav.sheet-tabs .item {
position: relative; position: relative;
padding: 0 0.25rem; padding: 0 0.2rem;
} }
nav.sheet-tabs .item:after { nav.sheet-tabs .item:after {
@@ -627,11 +648,15 @@ section.sheet-body:after {
.sheet header.sheet-header .flex-compteurs {text-align: right;} .sheet header.sheet-header .flex-compteurs {text-align: right;}
.sheet header.sheet-header .resource-content {width: 2rem;} .sheet header.sheet-header .resource-content {width: 2rem;}
.ctn-vie span, .ctn-endu span, .ctn-fatigue span, .ctn-reve span { .compteur span {
display: inline-block; display: inline-block;
text-align: left; text-align: left;
width: 2rem; width: 2rem;
} }
.compteur a i:is(.fas,.far):hover {
opacity: 0.7 ;
}
.select-diff { .select-diff {
display: inline-block; display: inline-block;
text-align: left; text-align: left;
@@ -644,17 +669,6 @@ section.sheet-body:after {
max-width: 90%; max-width: 90%;
} }
.plus-moins {
display: inline-block;
width: 1.25rem;
background: rgba(30, 25, 20, 1);
text-align: center;
border: 1px solid rgba(72, 46, 28, 1);
border-radius: 0.25rem;
line-height: 1.25rem;
color: rgba(255, 255, 255, 0.5);
}
.alchimie-tache { .alchimie-tache {
font-weight: bold; font-weight: bold;
background: rgb(182, 180, 179); background: rgb(182, 180, 179);
@@ -711,10 +725,13 @@ ul, ol {
ul, li { ul, li {
list-style-type: none; list-style-type: none;
} }
.sheet .caracteristique li {
margin: 0.1rem;
padding: 0.2rem;
}
.sheet li { .sheet li {
margin: 0.125rem; margin: 0.1rem;
padding: 0.25rem; padding: 0.1rem;
} }
.header-fields li { .header-fields li {
margin: 0; margin: 0;
@@ -731,23 +748,19 @@ ul, li {
background: rgb(160, 130, 100, 0.05); background: rgb(160, 130, 100, 0.05);
} }
.xp-level-up { .xp-level-up {
margin: 0.125rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.25rem;
padding: 0.125rem; padding: 0.1rem;
flex: 1 1 5rem; flex: 1 1 5rem;
background: var(--gradient-gold) !important; background: var(--gradient-gold) !important;
} }
.niveau-archetype { .niveau-archetype {
background: var(--gradient-silver-light) !important; background: var(--gradient-silver-light) !important;
} }
.fa-arrow-alt-circle-up.allouer-stress { .item-controls i.fas.allouer-stress.level-up {
color: rgba(83, 60, 14, 0.8); color: var(--color-gold);
} }
.fa-arrow-alt-circle-up.allouer-stress-level-up {
color: rgba(191, 149, 63, 0.8);
}
.blessures-list ul { .blessures-list ul {
display: flex; display: flex;
} }
@@ -766,18 +779,18 @@ ul, li {
font-weight: bold; font-weight: bold;
} }
.list-item { .list-item {
margin: 0.125rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.25rem;
padding: 0.125rem; padding: 0.1rem;
flex: 1 1 5rem; flex: 1 1 5rem;
display: flex !important; display: flex !important;
align-items: baseline !important; align-items: center !important;
} }
.table-row { .table-row {
margin: 0.125rem; margin: 0.1rem;
padding: 0.125rem; padding: 0.1rem;
flex: 1 1 5rem; flex: 1 1 5rem;
} }
@@ -801,28 +814,37 @@ ul, li {
background: rgb(200, 10, 100, 0.25); background: rgb(200, 10, 100, 0.25);
} }
.item-quantite { .item-column {
margin-left: 0.5rem; margin-left: 0.2rem;
margin-right: 0.2rem;
justify-content: center;
text-align: center;
} }
.list-item-margin1 { .list-item-margin1 {
margin-left: 1rem; margin-left: 0.5rem;
} }
.list-item-margin2 { .list-item-margin2 {
margin-left: 2rem; margin-left: 1rem;
} }
.list-item-margin3 { .list-item-margin3 {
margin-left: 3rem; margin-left: 1.5rem;
} }
.list-item-margin4 { .list-item-margin4 {
margin-left: 4rem; margin-left: 2rem;
}
.list-item-margin5 {
margin-left: 2.5rem;
}
.list-item-margin6 {
margin-left: 3rem;
} }
.sheet-competence-img { .sheet-competence-img {
width: 24px; width: 24px;
height: 24px; height: 24px;
flex-grow: 0; flex-grow: 0;
margin-right: 0.25rem; margin-right: 0.2rem;
vertical-align: bottom; vertical-align: bottom;
} }
.competence-column { .competence-column {
@@ -866,20 +888,20 @@ ul, li {
.competence-value { .competence-value {
flex-grow: 0; flex-grow: 0;
flex-basis: 2rem; flex-basis: 2rem;
margin-right: 0.25rem; margin-right: 0.2rem;
margin-left: 0.25rem; margin-left: 0.2rem;
} }
.description-value { .description-value {
flex-grow: 0; flex-grow: 0;
flex-basis: 4rem; flex-basis: 4rem;
margin-right: 0.25rem; margin-right: 0.2rem;
margin-left: 0.25rem; margin-left: 0.2rem;
} }
.competence-xp { .competence-xp {
flex-grow: 0; flex-grow: 0;
flex-basis: 2rem; flex-basis: 2rem;
margin-right: 0.25rem; margin-right: 0.2rem;
margin-left: 0.25rem; margin-left: 0.2rem;
} }
.blessures-title { .blessures-title {
font-weight: bold; font-weight: bold;
@@ -957,7 +979,7 @@ ul, li {
flex-basis: auto; flex-basis: auto;
padding: 0; padding: 0;
line-height: 1rem; line-height: 1rem;
margin: 0.25rem; margin: 0.2rem;
} }
.control-icon.tokenhudicon.right { .control-icon.tokenhudicon.right {
margin-left: 8px; margin-left: 8px;
@@ -975,7 +997,7 @@ ul, li {
border-left: none; border-left: none;
font-weight: 500; font-weight: 500;
font-size: 1rem; font-size: 1rem;
color: black; color: var(--color-controls);
padding-top: 5px; padding-top: 5px;
margin-right: 0px; margin-right: 0px;
width: 45px; width: 45px;
@@ -1075,7 +1097,7 @@ ul, li {
.sidebar-tab .directory-list .entity { .sidebar-tab .directory-list .entity {
border-top: 1px dashed rgba(0,0,0,0.25); border-top: 1px dashed rgba(0,0,0,0.25);
border-bottom: 0 none; border-bottom: 0 none;
padding: 0.25rem 0; padding: 0.2rem 0;
} }
.sidebar-tab .directory-list .entity:hover { .sidebar-tab .directory-list .entity:hover {
@@ -1153,11 +1175,11 @@ ul, li {
border-image-width: 4px; border-image-width: 4px;
border-image-outset: 0px; border-image-outset: 0px;
} }
#controls .control-tools { #controls .control-tools {
max-height: calc(100vh - 156px); max-height: calc(100vh - 156px);
height: auto; height: auto;
} }
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover { #controls :is(.scene-control.active,.control-tool.active, .scene-control:hover, .control-tool:hover) {
background: rgba(72, 46, 28, 1); background: rgba(72, 46, 28, 1);
background-origin: padding-box; background-origin: padding-box;
border-image: url(img/ui/footer-button.webp) 10 repeat; border-image: url(img/ui/footer-button.webp) 10 repeat;
@@ -1343,8 +1365,8 @@ ul, li {
color: rgba(255, 255, 255, 0.5); color: rgba(255, 255, 255, 0.5);
} }
.calendar-btn:hover { .calendar-btn:hover {
color: rgba(255, 255, 128, 0.7); color: var(--color-controls-hover);
border: 1px solid rgba(255, 128, 0, 0.8); border: 1px solid var(--color-control-border-hover);
cursor: pointer; cursor: pointer;
} }

View File

@@ -2,38 +2,42 @@
"id": "foundryvtt-reve-de-dragon", "id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon", "title": "Rêve de Dragon",
"description": "Rêve de Dragon RPG for FoundryVTT", "description": "Rêve de Dragon RPG for FoundryVTT",
"author": "LeRatierBretonnien",
"authors": [ "authors": [
{ {
"name": "LeRatierBretonnien" "name": "LeRatierBretonnien",
"flags": {}
}, },
{ {
"name": "VincentVK" "name": "VincentVK",
"flags": {}
}, },
{ {
"name": "Grendel" "name": "Grendel",
"flags": {}
}, },
{ {
"name": "Michael Nonne" "name": "Michael Nonne",
"flags": {}
}, },
{ {
"name": "Mandar" "name": "Mandar",
"flags": {}
}, },
{ {
"name": "Fred" "name": "Fred",
"flags": {}
}, },
{ {
"name": "Fab" "name": "Fab",
"flags": {}
} }
], ],
"compatibility": {
"minimum": 10
},
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/", "url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt", "license": "LICENSE.txt",
"flags": {}, "version": "10.0.16",
"version": "10.0.3", "compatibility": {
"scripts": [], "minimum": "10"
},
"esmodules": [ "esmodules": [
"module/rdd-main.js" "module/rdd-main.js"
], ],
@@ -45,12 +49,13 @@
"lang": "en", "lang": "en",
"name": "English", "name": "English",
"path": "lang/fr.json", "path": "lang/fr.json",
"unreal": "this is a trick" "flags": {}
}, },
{ {
"lang": "fr", "lang": "fr",
"name": "Français", "name": "Français",
"path": "lang/fr.json" "path": "lang/fr.json",
"flags": {}
} }
], ],
"packs": [ "packs": [
@@ -58,452 +63,278 @@
"name": "competences", "name": "competences",
"label": "Compétences", "label": "Compétences",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/competences.db",
"path": "./packs/competences.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"compétences"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "arts-et-divertissements", "name": "arts-et-divertissements",
"label": "Arts et Divertissements", "label": "Arts et Divertissements",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/arts-et-divertissements.db",
"path": "./packs/arts-et-divertissements.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"recette", "flags": {}
"cuisine",
"danse",
"musique",
"chant",
"jeux"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "competences-creatures", "name": "competences-creatures",
"label": "Compétences de Créatures", "label": "Compétences de Créatures",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/competences-creatures.db",
"path": "./packs/competences-creatures.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"compétences",
"créatures"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "competences-entites", "name": "competences-entites",
"label": "Compétences des Entités", "label": "Compétences des Entités",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/competences-entites.db",
"path": "./packs/competences-entites.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"compétences",
"entités"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "sorts-oniros", "name": "sorts-oniros",
"label": "Sorts d'Oniros", "label": "Sorts d'Oniros",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/sorts-oniros.db",
"path": "./packs/sorts-oniros.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"sorts"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "sorts-hypnos", "name": "sorts-hypnos",
"label": "Sorts d'Hypnos", "label": "Sorts d'Hypnos",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/sorts-hypnos.db",
"path": "./packs/sorts-hypnos.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"sorts"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "sorts-narcos", "name": "sorts-narcos",
"label": "Sorts de Narcos", "label": "Sorts de Narcos",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/sorts-narcos.db",
"path": "./packs/sorts-narcos.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"sorts"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "sorts-thanatos", "name": "sorts-thanatos",
"label": "Sorts de Thanatos", "label": "Sorts de Thanatos",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/sorts-thanatos.db",
"path": "./packs/sorts-thanatos.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"sorts"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "equipement", "name": "equipement",
"label": "Equipement", "label": "Equipement",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/equipement.db",
"path": "./packs/equipement.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"équipement",
"objet"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "maladies-et-poisons", "name": "maladies-et-poisons",
"label": "Maladies & Poisons", "label": "Maladies & Poisons",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/maladies-et-poisons.db",
"path": "./packs/maladies-et-poisons.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"maladie", "flags": {}
"poison"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "rappel-des-regles", "name": "rappel-des-regles",
"label": "Rappels des Règles", "label": "Rappels des Règles",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/rappel-des-regles.db",
"path": "./packs/rappel-des-regles.db",
"type": "JournalEntry", "type": "JournalEntry",
"tags": [ "private": false,
"journal", "flags": {}
"règles"
],
"entity": "JournalEntry",
"private": false
}, },
{ {
"name": "queues-de-dragon", "name": "queues-de-dragon",
"label": "Queues de Dragon", "label": "Queues de Dragon",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/queues-de-dragon.db",
"path": "./packs/queues-de-dragon.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"queue"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "ombres-de-thanatos", "name": "ombres-de-thanatos",
"label": "Ombres de Thanatos", "label": "Ombres de Thanatos",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/ombres-de-thanatos.db",
"path": "./packs/ombres-de-thanatos.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"ombre"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "souffles-de-dragon", "name": "souffles-de-dragon",
"label": "Souffles de Dragon", "label": "Souffles de Dragon",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/souffles-de-dragon.db",
"path": "./packs/souffles-de-dragon.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"souffle"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "tarot-draconique", "name": "tarot-draconique",
"label": "Tarot Draconique", "label": "Tarot Draconique",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/tarot-draconique.db",
"path": "./packs/tarot-draconique.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"tarot"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "tetes-de-dragon-pour-haut-revants", "name": "tetes-de-dragon-pour-haut-revants",
"label": "Têtes de Dragon (Hauts-Rêvants)", "label": "Têtes de Dragon (Hauts-Rêvants)",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/tetes-de-dragon-pour-haut-revants.db",
"path": "./packs/tetes-de-dragon-pour-haut-revants.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"tête"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "tetes-de-dragon-pour-tous-personnages", "name": "tetes-de-dragon-pour-tous-personnages",
"label": "Têtes de Dragon (Tous Personnages)", "label": "Têtes de Dragon (Tous Personnages)",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/tetes-de-dragon-pour-tous-personnages.db",
"path": "./packs/tetes-de-dragon-pour-tous-personnages.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"item", "flags": {}
"tête"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "tables-diverses", "name": "tables-diverses",
"label": "Tables Diverses", "label": "Tables Diverses",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/tables-diverses.db",
"path": "./packs/tables-diverses.db",
"type": "RollTable", "type": "RollTable",
"tags": [ "private": false,
"table", "flags": {}
"tables"
],
"entity": "RollTable",
"private": false
}, },
{ {
"name": "animaux", "name": "animaux",
"label": "Animaux", "label": "Animaux",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/animaux.db",
"path": "./packs/animaux.db",
"type": "Actor", "type": "Actor",
"tags": [ "private": false,
"animaux", "flags": {}
"creature"
],
"entity": "Actor",
"private": false
}, },
{ {
"name": "voyageurs", "name": "voyageurs",
"label": "Voyageurs", "label": "Voyageurs",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/voyageurs.db",
"path": "./packs/voyageurs.db",
"type": "Actor", "type": "Actor",
"tags": [ "private": false,
"voyageur", "flags": {}
"profils"
],
"entity": "Actor",
"private": false
}, },
{ {
"name": "vehicules", "name": "vehicules",
"label": "Véhicules", "label": "Véhicules",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/vehicules.db",
"path": "./packs/vehicules.db",
"type": "Actor", "type": "Actor",
"tags": [ "private": false,
"vehicule", "flags": {}
"bateau",
"charett",
"chariot",
"carriole",
"barque"
],
"entity": "Actor",
"private": false
}, },
{ {
"name": "archetypes", "name": "archetypes",
"label": "Archetypes PNJs", "label": "Archetypes PNJs",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/archetypes.db",
"path": "./packs/archetypes.db",
"type": "Actor", "type": "Actor",
"tags": [ "private": false,
"archetype", "flags": {}
"pnj"
],
"entity": "Actor",
"private": false
}, },
{ {
"name": "humanoides", "name": "humanoides",
"label": "Humanoïdes", "label": "Humanoïdes",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/humanoides.db",
"path": "./packs/humanoides.db",
"type": "Actor", "type": "Actor",
"tags": [ "private": false,
"humanoides", "flags": {}
"pnj"
],
"entity": "Actor",
"private": false
}, },
{ {
"name": "entites", "name": "entites",
"label": "Entités de Cauchemar", "label": "Entités de Cauchemar",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/entites-de-cauchemar.db",
"path": "./packs/entites-de-cauchemar.db",
"type": "Actor", "type": "Actor",
"tags": [ "private": false,
"entités", "flags": {}
"entite",
"cauchemar",
"ecni",
"eni"
],
"entity": "Actor",
"private": false
}, },
{ {
"name": "invocations", "name": "invocations",
"label": "Invocation d'Hypnos", "label": "Invocation d'Hypnos",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/invocations.db",
"path": "./packs/invocations.db",
"type": "Actor", "type": "Actor",
"tags": [ "private": false,
"hypnos", "flags": {}
"invocation"
],
"entity": "Actor",
"private": false
}, },
{ {
"name": "botanique", "name": "botanique",
"label": "Botanique", "label": "Botanique",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/botanique.db",
"path": "./packs/botanique.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"plantes", "flags": {}
"champignons",
"herbes"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "taches-courantes", "name": "taches-courantes",
"label": "Tâches courantes", "label": "Tâches courantes",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/taches-courantes.db",
"path": "./packs/taches-courantes.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"taches" "flags": {}
],
"entity": "Item",
"private": false
}, },
{ {
"name": "meditations-et-ecrits", "name": "meditations-et-ecrits",
"label": "Méditations et Ecrits", "label": "Méditations et Ecrits",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/meditations-et-ecrits.db",
"path": "./packs/meditations-et-ecrits.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"meditations", "flags": {}
"méditations",
"livres",
"livre",
"méditation",
"écrits",
"écrit"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "recettes-alchimiques", "name": "recettes-alchimiques",
"label": "Recettes Alchimiques", "label": "Recettes Alchimiques",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/recettes-alchimiques.db",
"path": "./packs/recettes-alchimiques.db",
"type": "Item", "type": "Item",
"tags": [ "private": false,
"recettes", "flags": {}
"recette",
"alchimie",
"alchimique",
"potion"
],
"entity": "Item",
"private": false
}, },
{ {
"name": "scenes-rdd", "name": "scenes-rdd",
"label": "Scenes Reve de Dragon", "label": "Scenes Reve de Dragon",
"system": "foundryvtt-reve-de-dragon", "system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon", "path": "packs/scenes-rdd.db",
"path": "./packs/scenes-rdd.db",
"type": "Scene", "type": "Scene",
"tags": [ "private": false,
"ecran", "flags": {}
"scene"
],
"entity": "Scene",
"private": false
} }
], ],
"relationships": {},
"socket": true, "socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.3.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.16.zip",
"protected": false,
"gridDistance": 1, "gridDistance": 1,
"gridUnits": "m", "gridUnits": "m",
"primaryTokenAttribute": "sante.vie", "primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance" "secondaryTokenAttribute": "sante.endurance"
} }

View File

@@ -576,7 +576,7 @@
"types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", "types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "signedraconique", "gemme", "musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "signedraconique", "gemme",
"possession" ], "possession", "sortreserve" ],
"possession": { "possession": {
"typepossession": "", "typepossession": "",
"possede": false, "possede": false,
@@ -889,7 +889,7 @@
"descriptionmj": "" "descriptionmj": ""
}, },
"oeuvre": { "oeuvre": {
"default_carac": "", "default_carac": "",
"competence": "", "competence": "",
"niveau": 0, "niveau": 0,
"reference": "", "reference": "",
@@ -943,6 +943,14 @@
}, },
"description": "", "description": "",
"descriptionmj": "" "descriptionmj": ""
},
"sortreserve": {
"sortid" : "",
"draconic": "",
"coord": "",
"ptreve": 0,
"heurecible": "",
"echectotal": false
} }
} }
} }

View File

@@ -1,5 +1,5 @@
<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" > <tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
<td class="item-control blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}"> <td class="blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
{{#if bless.active}} {{#if bless.active}}
<i class="fas fa-skull-crossbones blessure-active-{{gravite}}" name="blessure-{{gravite}}-{{key}}-active"></i> <i class="fas fa-skull-crossbones blessure-active-{{gravite}}" name="blessure-{{gravite}}-{{key}}-active"></i>
{{else}} {{else}}

View File

@@ -41,7 +41,7 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each system.carac as |carac key|}}
<li class="flexrow list-item" data-attribute="{{key}}"> <li class="flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}} {{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
@@ -61,29 +61,29 @@
</div> </div>
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.attributs as |attr key|}} {{#each system.attributs as |attr key|}}
<li class="flexrow list-item" data-attribute="{{key}}"> <li class="flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span> <span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
<input type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" /> <input type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" />
</li> </li>
{{/each}} {{/each}}
<li class="flexrow list-item" data-attribute="vie"> <li class="flexrow list-item" data-attribute="vie">
<span class="competence-label" name="data.sante.vie.label">Vie</span> <span class="competence-label" name="system.sante.vie.label">Vie</span>
<span class="flexrow" > <span class="flexrow" >
<input type="text" name="system.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number" /> / <input type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.vie.max" value="{{data.sante.vie.max}}" data-dtype="Number" /> <input type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number" />
</span> </span>
</li> </li>
<li class="flexrow list-item" data-attribute="endurance"> <li class="flexrow list-item" data-attribute="endurance">
<span class="competence-label" name="system.sante.endurance.label">Endurance</span> <span class="competence-label" name="system.sante.endurance.label">Endurance</span>
<span class="flexrow" > <span class="flexrow" >
<input type="text" name="system.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number" /> / <input type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.endurance.max" value="{{data.sante.endurance.max}}" data-dtype="Number" /> <input type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number" />
</span> </span>
</li> </li>
<li class="flexrow list-item" data-attribute="etat"> <li class="flexrow list-item" data-attribute="etat">
<span class="competence-label" name="system.compteurs.etat.label">Etat Général</span> <span class="competence-label" name="system.compteurs.etat.label">Etat Général</span>
<input type="text" value="{{data.compteurs.etat.value}}" disabled /> <input type="text" value="{{system.compteurs.etat.value}}" disabled />
</li> </li>
</ol> </ol>
</div> </div>
@@ -108,8 +108,8 @@
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}" <input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" /> value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -126,35 +126,7 @@
{{!-- Equipment Tab --}} {{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items"> <div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement porté</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
</div> </div>
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
@@ -162,12 +134,12 @@
<div class="form-group"> <div class="form-group">
<span class="item-name"><h4>Race</h4></span> <span class="item-name"><h4>Race</h4></span>
<input type="text" name="system.race" value="{{data.race}}" data-dtype="String" /> <input type="text" name="system.race" value="{{system.race}}" data-dtype="String" />
</div> </div>
<div class="form-group editor"> <div class="form-group editor">
<span class="item-name"><h4>Description</h4> <span class="item-name"><h4>Description</h4>
{{editor data.description target="system.description" button=true owner=owner editable=true}} {{editor system.description target="system.description" button=true owner=owner editable=true}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}

View File

@@ -28,19 +28,19 @@
{{!-- Carac Tab --}} {{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac"> <div class="tab items" data-group="primary" data-tab="carac">
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each system.carac as |carac key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}} {{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}} {{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a <span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span> name={{key}}>{{carac.label}}</a></span>
{{/if}} {{/if}}
<input class="competence-value flexrow" type="text" name="data.carac.{{key}}.value" <input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" /> value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li> </li>
{{/each}} {{/each}}
@@ -50,37 +50,38 @@
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
<li class="competence flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="catEntite">Catégorie : </span> <span class="carac-label flexrow" name="catEntite">Catégorie : </span>
<select name="data.definition.categorieentite" value="{{data.definition.categorieentite}}" data-dtype="String"> <select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String">
{{#select data.definition.categorieentite}} {{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option> <option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option> <option value="reve">Rêve</option>
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="competence flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="typeEntite">Type d'entité : </span> <span class="carac-label flexrow" name="typeEntite">Type d'entité : </span>
<select name="data.definition.typeentite" value="{{data.definition.typeentite}}" data-dtype="String"> <select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String">
{{#select data.definition.typeentite}} {{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option> <option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option> <option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurette</option>
{{/select}} {{/select}}
</select> </select>
</li> </li>
{{#each data.attributs as |attr key|}} {{#each system.attributs as |attr key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="data.attributs.{{key}}.label">{{attr.label}} : </span> <span class="carac-label flexrow" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="data.attributs.{{key}}.value" <span><input class="attribut-value flexrow" type="text" name="system.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="{{attr.type}}" /></span> value="{{attr.value}}" data-dtype="{{attr.type}}" /></span>
</li> </li>
{{/each}} {{/each}}
<li class="competence flexrow list-item" data-attribute="endurance"> <li class="caracteristique flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="data.sante.endurance.label">Endurance : </span> <span class="competence-label flexrow" name="system.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.value" <span><input class="sante-value flexrow" type="text" name="system.sante.endurance.value"
value="{{data.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span> value="{{system.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.max" <span><input class="sante-value flexrow" type="text" name="system.sante.endurance.max"
value="{{data.sante.endurance.max}}" data-dtype="Number" /></span> value="{{system.sante.endurance.max}}" data-dtype="Number" /></span>
</li> </li>
</ol> </ol>
</div> </div>
@@ -89,9 +90,7 @@
{{!-- Compétences Tab --}} {{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences"> <div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol"> <div class="flexcol">
<div class="flex-group-left flexcol competence-column"> <div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list"> <ol class="item-list alterne-list">
{{#each competences as |comp key|}} {{#each competences as |comp key|}}
@@ -99,46 +98,43 @@
<img class="sheet-competence-img" src="{{comp.img}}" /> <img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span> <span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}" <input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.data.carac_value}}" data-dtype="number" /> value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}" <input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" /> value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}" <input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" /> value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ol> </ol>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div> </div>
</div> </div>
</div> </div>
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description"> <div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor"> <div class="form-group editor">
{{editor data.description target="system.description" button=true owner=owner editable=true}} {{editor system.description target="system.description" button=true owner=owner editable=true}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div> </div>
</div>
</section> </section>
</form> </form>

View File

@@ -13,15 +13,15 @@
</thead> </thead>
<tbody> <tbody>
<tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr> <tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr>
{{#each data.blessures.legeres.liste as |bless key|}} {{#each system.blessures.legeres.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
{{/each}} {{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr> <tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr>
{{#each data.blessures.graves.liste as |bless key|}} {{#each system.blessures.graves.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
{{/each}} {{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr> <tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr>
{{#each data.blessures.critiques.liste as |bless key|}} {{#each system.blessures.critiques.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}}
{{/each}} {{/each}}
</tbody> </tbody>

View File

@@ -1,27 +1,31 @@
<header class="competence-header flexrow"> {{#if competences}}
<span class="competence-title">{{categorie}}</span> <div class="flex-shrink">
</header> <header class="competence-header flexrow">
<ul class="item-list alterne-list competence-list"> <span class="competence-title">{{categorie}}</span>
{{#if @root.options.vueDetaillee}} </header>
<li class="item flexrow list-item "> <ul class="item-list alterne-list competence-list">
{{#if @root.options.vueDetaillee}}
<span class="competence-label"></span> <li class="item flexrow list-item ">
<span class="competence-value" >Niv.</span>
<span class="competence-xp">xp</span> <span class="competence-label"></span>
{{#if (eq categorie 'Draconic')}} <span class="competence-value" >Niv.</span>
<span class="competence-xp-sort">sort</span> <span class="competence-xp">xp</span>
{{/if}} {{#if (eq categorie 'Draconic')}}
<div class="item-controls"> <span class="competence-xp-sort">sort</span>
<i class="far fa-arrow-alt-circle-up"></i>
<span class="competence-archetype">Arch</span>
<i class="far fa-edit"></i>
{{#if @root.options.isGM}}
<i class="far fa-trash"></i>
{{/if}} {{/if}}
</div> <div class="item-controls">
</li> <i class="far fa-arrow-alt-circle-up"></i>
{{/if}} <span class="competence-archetype">Arch</span>
{{#each competences as |comp key|}} <i class="far fa-edit"></i>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}} {{#if @root.options.isGM}}
{{/each}} <i class="far fa-trash"></i>
</ul> {{/if}}
</div>
</li>
{{/if}}
{{#each competences as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
</div>
{{/if}}

View File

@@ -1,4 +1,4 @@
{{#if visible}} {{#if system.isVisible}}
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}"> <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
<a class="competence-label" name="{{name}}"> <a class="competence-label" name="{{name}}">
<img class="sheet-competence-img" src="{{img}}"/> <img class="sheet-competence-img" src="{{img}}"/>
@@ -7,7 +7,7 @@
{{#if system.isLevelUp}} {{#if system.isLevelUp}}
<span class="tooltiptext ttt-xp">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span> <span class="tooltiptext ttt-xp">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
<a class="item-control competence-xp-augmenter" compname="{{name}}" title="Augmenter"> <a class="competence-xp-augmenter" compname="{{name}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i> <i class="fas fa-arrow-alt-circle-up"></i>
</a> </a>
{{/if}} {{/if}}
@@ -31,7 +31,7 @@
{{#if @root.options.vueDetaillee}} {{#if @root.options.vueDetaillee}}
<div class="item-controls"> <div class="item-controls">
{{#if system.stressXpMax}} {{#if system.stressXpMax}}
<a class="item-control competence-stress-augmenter" compname="{{name}}" <a class="competence-stress-augmenter" compname="{{name}}"
title="Dépenser {{system.stressXpMax}} points de stress {{#if system.isStressLevelUp}} pour augmenter d'un niveau {{/if}}"> title="Dépenser {{system.stressXpMax}} points de stress {{#if system.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if system.isStressLevelUp}}-level-up{{/if}}"></i> <i class="fas fa-arrow-alt-circle-up allouer-stress{{#if system.isStressLevelUp}}-level-up{{/if}}"></i>
</a> </a>
@@ -41,9 +41,9 @@
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}" <input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number" value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} /> {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
{{#if @root.options.isGM}} {{#if @root.options.isGM}}
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}} {{/if}}
</div> </div>
{{/if}} {{/if}}

View File

@@ -1,7 +1,7 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}} {{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}} {{#if effects}}
{{#each effects as |effect key|}} {{#each effects as |effect key|}}
<span class="active-effect" data-id="{{effect._id}}"> <span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" /> <img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span> </span>
{{/each}} {{/each}}

View File

@@ -1,9 +1,28 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true"> <li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
{{#if (eq item.type 'conteneur')}} {{#if (eq item.type 'conteneur')}}
<span class="item-name conteneur-name flex-grow"><a data-item-id="{{item._id}}">+{{item.name}}</a></span> <span class="sheet-competence-img conteneur-name">
{{#if vide}}
<i class="far fa-square"></i>
{{else}}
<a data-item-id="{{item._id}}">
{{#if ouvert}}
<i class="far fa-minus-square"></i>
<!-- <i class="far fa-caret-square-down"></i> -->
{{else}}
<i class="far fa-plus-square"></i>
<!-- <i class="fas fa-caret-square-right"></i> -->
{{/if}}
</a>
{{/if}}
</span>
<span class="item-name conteneur-name flex-grow">
<a data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
{{item.name}}
</a>
</span>
{{else}} {{else}}
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span class="item-name flex-grow">{{item.name}}</span> <span class="item-name flex-grow">{{item.name}}</span>
{{/if}} {{/if}}
<span class="item-quantite">{{item.system.quantite}} <span class="item-quantite">{{item.system.quantite}}
@@ -30,3 +49,4 @@
{{/if}} {{/if}}
</div> </div>
</li> </li>

View File

@@ -0,0 +1,48 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
{{#if (eq item.type 'conteneur')}}
{{#if vide}}
<i class="far fa-square"></i>
{{else}}
<a data-item-id="{{item._id}}">
{{#if ouvert}}
<i class="far fa-minus-square"></i>
{{else}}
<i class="far fa-plus-square"></i>
{{/if}}
</a>
{{/if}}
<a data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
</a>
{{else}}
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
{{/if}}
</span>
<span class="equipement-detail">{{item.system.quantite}}
{{#if (gt item.system.quantite 1)}}
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
{{/if}}
</span>
<span class="equipement-detail">{{numberFormat item.system.encTotal decimals=2}}</span>
<span class="equipement-actions item-controls">
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.system.quantite)}}
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.actionPrincipale}}
<a class="item-action">{{item.actionPrincipale}}</a>
{{/if}}
</span>
</li>

View File

@@ -3,16 +3,26 @@
{{#each monnaie as |piece id|}} {{#each monnaie as |piece id|}}
<li class="item flexrow list-item" data-item-id="{{piece._id}}"> <li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/> <img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
<span class="competence-title competence-label">{{piece.name}}</span> <span class="equipement-nom">{{piece.name}}</span>
<span class="competence-title competence-label">{{piece.system.quantite}}</span> <span class="equipement-detail item-controls">
<span class="competence-title"> <a class="monnaie-moins"><i class="fas fa-minus-square"></i></a>
<a class="monnaie-plus plus-moins">+</a> </span>
<a class="monnaie-moins plus-moins">-</a> <span class="equipement-detail">
<span>{{piece.system.quantite}}</span>
</span>
<span class="equipement-detail item-controls">
<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
</span>
<!-- <span class="equipement-detail">
<span class="flex-shrink"><a class="monnaie-moins"><i class="fas fa-minus-square"></i></a></span>
<span>{{piece.system.quantite}}</span>
<span class="flex-shrink"><a class="monnaie-plus"><i class="fas fa-plus-square"></i></a></span>
</span> -->
<span class="equipement-actions item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</span> </span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>

View File

@@ -0,0 +1,26 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{system.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="equipement-nom">Nom</span>
<span class="equipement-detail">Q.</span>
<span class="equipement-detail">Enc.</span>
<span class="equipement-actions">Actions</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html" item=item vide=true ouvert=true }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>

View File

@@ -0,0 +1,9 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="display-label flex-grow"><a>{{queue.name}}</a></span>
<div class="item-controls">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
{{#if queue.system.refoulement}}
<a class="item-action">Refouler</a>
{{/if}}
</div>
</li>

View File

@@ -0,0 +1,12 @@
<span class="item-name"><h4>Compagnons animaux</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.montures as |monture id|}}
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
<img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/>
<span class="subacteur-label"><a>{{monture.name}}</a></span>
<div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@@ -0,0 +1,12 @@
<span class="item-name"><h4>Suivants</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-actor-id="{{suivant.id}}">
<img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@@ -0,0 +1,15 @@
<span class="item-name"><h4>Véhicules</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<span class="flex-grow subacteur-label"><a>{{vehicule.name}}</a></span>
<span>{{vehicule.categorie}}</span>
<span>{{vehicule.structure}}</span>
<div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@@ -4,8 +4,8 @@
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a> <a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
</span> </span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>

View File

@@ -0,0 +1,15 @@
{{#if (or queues.length ombres.length)}}
<h3>
{{#if queues.length}}Queues de Dragon{{/if}}
{{#if (and queues.length ombres.length)}} et {{/if}}
{{#if ombres.length}}Ombres de Thanatos{{/if}}
:</h3>
<ul class="flex-group-left">
{{#each queues as |queue key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=queue key=key}}
{{/each}}
{{#each ombres as |ombre key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=ombre key=key}}
{{/each}}
</ul>
{{/if}}

View File

@@ -10,40 +10,40 @@
<div class="flexrow"> <div class="flexrow">
<ul class="flex-group-center flex-compteurs"> <ul class="flex-group-center flex-compteurs">
<li> <li>
<label class="ctn-vie"> <label class="compteur">
<a class="jet-vie">Vie</a> <a class="jet-vie">Vie</a>
<a class="vie-moins plus-moins">-</a> <a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/> <input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{data.sante.vie.max}}</span> <span>/ {{system.sante.vie.max}}</span>
<a class="vie-plus plus-moins">+</a> <a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
<li> <li>
<label class="ctn-endu"> <label class="compteur">
<a class="jet-endurance">Endurance</a> <a class="jet-endurance">Endurance</a>
<a class="endurance-moins plus-moins">-</a> <a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/> <input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{data.sante.endurance.max}}</span> <span>/ {{system.sante.endurance.max}}</span>
<a class="endurance-plus plus-moins">+</a> <a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
<li> <li>
<label class="appliquerFatigue ctn-fatigue tooltip"> <label class="appliquerFatigue compteur tooltip">
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span> <span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue Fatigue
<a class="fatigue-moins plus-moins">-</a> <a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" /> <input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{data.sante.fatigue.max}}</span> <span>/ {{system.sante.fatigue.max}}</span>
<a class="fatigue-plus plus-moins">+</a> <a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
<li> <li>
<label class="ctn-reve"> <label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span> <span class="ptreve-actuel"><a>Rêve</a></span>
<a class="ptreve-actuel-moins plus-moins">-</a> <a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" /> <input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{data.reve.seuil.value}}</span> <span>/ {{system.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus plus-moins">+</a> <a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
</ul> </ul>
@@ -52,7 +52,7 @@
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span> <span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span> <span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span> <span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
<span class="monte-tmr"><a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span> <span class="monte-tmr"><a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span>
<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span> <span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span>
<span class="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span> <span class="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span>
@@ -65,8 +65,8 @@
<span>{{calc.resumeBlessures}}</span> <span>{{calc.resumeBlessures}}</span>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span> <span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span> <span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
</div> </div>
<div class="flexrow"> <div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
@@ -100,38 +100,38 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ul class="carac-list alterne-list"> <ul class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each system.carac as |carac key|}}
{{#if carac.isLevelUp}} {{#if carac.isLevelUp}}
<li class="competence flexrow item-list xp-level-up" data-attribute="{{key}}"> <li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
{{else}} {{else}}
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{/if}} {{/if}}
{{#if (eq key 'taille')}} {{#if (eq key 'taille')}}
<span class="carac-label" name="data.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<label class="carac-xp"/> <label class="carac-xp"/>
{{else}} {{else}}
{{#if carac.derivee}} {{#if carac.derivee}}
<span class="carac-label" name="data.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span> <span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
<label class="competence-value">{{carac.value}}</label> <label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/> <label class="carac-xp"/>
{{else}} {{else}}
{{#if carac.isLevelUp}} {{#if carac.isLevelUp}}
<span class="carac-label tooltip" name="data.carac.{{key}}.label"> <span class="carac-label tooltip" name="system.carac.{{key}}.label">
<span class="tooltiptext ttt-xp"> <span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}} Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
</span> </span>
<a name={{key}}>{{carac.label}}</a></span> <a name={{key}}>{{carac.label}}</a></span>
{{else}} {{else}}
<span class="carac-label tooltip" name="data.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span> <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}} {{/if}}
<input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="carac-xp tooltip"> <span class="carac-xp tooltip">
<input class="carac-xp" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} /> <input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span> <span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span> </span>
{{#if carac.isLevelUp}} {{#if carac.isLevelUp}}
<a class="item-control carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter"> <a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i> <i class="fas fa-arrow-alt-circle-up"></i>
</a> </a>
{{/if}} {{/if}}
@@ -139,27 +139,27 @@
{{/if}} {{/if}}
</li> </li>
{{/each}} {{/each}}
<li class="competence flexrow"> <li class="caracteristique flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques </span> <span class="carac-label" name="carac-total">Total Caractéristiques </span>
<span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span> <span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span>
</li> </li>
</ul> </ul>
</div> </div>
<div class="flex-group-left flexcol" > <div class="flex-group-left flexcol" >
<ul class="carac-list"> <ul class="carac-list">
<li class="competence flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span> <span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="data.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/> <input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<label class="carac-xp"/> <label class="carac-xp"/>
</li> </li>
{{#each data.attributs as |attr key|}} {{#each system.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}} {{#unless (eq key 'hautrevant')}}
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="data.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span> <span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
{{#if (eq key 'protection')}} {{#if (eq key 'protection')}}
<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/> <input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
{{else}} {{else}}
<input class="description-value" type="text" disabled name="data.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/> <input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
{{/if}} {{/if}}
<label class="carac-xp"/> <label class="carac-xp"/>
</li> </li>
@@ -167,19 +167,19 @@
{{/each}} {{/each}}
</ul> </ul>
<ul class="carac-list alterne-list"> <ul class="carac-list alterne-list">
<li class="competence flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span> <span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/> <input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
<span class="utiliser-attribut" style="padding-left: 5px"><a class="item-control chance-appel">Utiliser</a></span> <span class="utiliser-attribut" style="padding-left: 5px"><a class="chance-appel">Utiliser</a></span>
</li> </li>
{{#each data.compteurs as |compteur key|}} {{#each system.compteurs as |compteur key|}}
{{#if (eq compteur.label 'Chance')}} {{#if (eq compteur.label 'Chance')}}
{{else if (eq compteur.label 'Experience')}} {{else if (eq compteur.label 'Experience')}}
{{else if compteur.isInput}} {{else if compteur.isInput}}
<li class="competence flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="attribut-label">{{compteur.label}}</span> <span class="attribut-label">{{compteur.label}}</span>
{{#if (eq compteur.label 'Ethylisme')}} {{#if (eq compteur.label 'Ethylisme')}}
<select class="description-value" name="data.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number"> <select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
{{#select compteur.value}} {{#select compteur.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
{{/select}} {{/select}}
@@ -189,9 +189,9 @@
{{/if}} {{/if}}
<span class="utiliser-attribut" style="padding-left: 5px"> <span class="utiliser-attribut" style="padding-left: 5px">
{{#if compteur.isStress}} {{#if compteur.isStress}}
<a class="item-control stress-test" title="Transformer">Transformer</a> <a class="stress-test" title="Transformer">Transformer</a>
{{else if (eq compteur.label 'Ethylisme')}} {{else if (eq compteur.label 'Ethylisme')}}
<a class="item-control ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a> <a class="ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
{{else if (eq compteur.label 'Moral')}} {{else if (eq compteur.label 'Moral')}}
<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a> <a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a> <a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
@@ -215,11 +215,9 @@
<span><a class="lock-unlock-sheet"><img class="small-button-container" <span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"> src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer">
{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span> {{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span class="flexrow"> <span>
<i class="fas fa-search"></i> <input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
<input class="cherchercompetence" type="text" value="{{options.cherchercompetence}}" name="cherchercompetence" size="8" data-dtype="String" placeholder="chercher"/>
size="8" data-dtype="String" placeholder="chercher"/>
<span></span>
</span> </span>
<span><a class="show-hide-competences"><img class="small-button-container" <span><a class="show-hide-competences"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"> src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
@@ -232,25 +230,25 @@
</div> </div>
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column"> <div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.generale) categorie="Compétences générales"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.particuliere) categorie="Compétences Particulières"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.specialisee) categorie="Compétences Spécialisées"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
</div> </div>
<div class="flex-group-left flexcol competence-column"> <div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.melee) categorie="Compétences de Mêlée"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
{{#if (or data.attributs.hautrevant.value options.vueDetaillee)}} {{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
{{/if}} {{/if}}
<div> <div>
<ul class="item-list"> <ul class="item-list">
<li class="item flexrow"> <li class="item flexrow">
<span class="generic-label">Stress transformé</span> <span class="generic-label">Stress transformé</span>
<input class="compteur-edit" type="text" name="experience" value="{{data.compteurs.experience.value}}" data-dtype="number" size="3"/> <input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
@@ -302,7 +300,7 @@
</li> </li>
{{/each}} {{/each}}
{{#each esquives as |esq key|}} {{#each esquives as |esq key|}}
<li class="item flexrow list-item"> <li class="item flexrow list-item" data-item-id="{{esq._id}}">
<span class="competence-label"> <span class="competence-label">
<a class="competence-label" name="{{esq.name}}"> <a class="competence-label" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}"/> <img class="sheet-competence-img" src="{{esq.img}}"/>
@@ -311,7 +309,7 @@
</span> </span>
<span class="arme-initiative"></span> <span class="arme-initiative"></span>
<span class="competence-label"></span> <span class="competence-label"></span>
<span class="competence-value">{{numberFormat esq.data.niveau decimals=0 sign=true}}</span> <span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value"></span> <span class="competence-value"></span>
</li> </li>
{{/each}} {{/each}}
@@ -334,7 +332,7 @@
{{#each maladiesPoisons as |maladie key|}} {{#each maladiesPoisons as |maladie key|}}
<li class="item flexrow list-item" data-item-id="{{maladie._id}}"> <li class="item flexrow list-item" data-item-id="{{maladie._id}}">
<span class="competence-label"> <span class="competence-label">
{{#if (or @root.options.isGM maladie.data.identifie)}} {{#if (or @root.options.isGM maladie.system.identifie)}}
{{maladie.name}} {{maladie.name}}
{{else}} {{else}}
Inconnue Inconnue
@@ -342,15 +340,15 @@
</span> </span>
<span class="competence-label">{{maladie.type}}</span> <span class="competence-label">{{maladie.type}}</span>
<span class="competence-label"> <span class="competence-label">
{{#if (or @root.options.isGM maladie.data.remedesconnus)}} {{#if (or @root.options.isGM maladie.system.remedesconnus)}}
{{maladie.data.remedes}} {{maladie.system.remedes}}
{{else}} {{else}}
Remèdes Inconnus Remèdes Inconnus
{{/if}} {{/if}}
</span> </span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -372,8 +370,8 @@
</span> </span>
<span class="competence-label">{{possession.system.type}}</span> <span class="competence-label">{{possession.system.type}}</span>
<div class="item-controls"> <div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -391,8 +389,8 @@
(or @root.options.isGM (not tache.system.cacher_points_de_tache)) (or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span> }}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -421,8 +419,8 @@
{{#each jeux as |jeu id|}} {{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span> <li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -432,8 +430,8 @@
{{#each recettesAlchimiques as |recette id|}} {{#each recettesAlchimiques as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span> <li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -446,13 +444,13 @@
{{!-- hautreve Tab --}} {{!-- hautreve Tab --}}
<div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px"> <div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px">
<div> <div>
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
<h3>Haut rêvant</h3> <h3>Haut rêvant</h3>
{{else}} {{else}}
<h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3> <h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3>
{{/if}} {{/if}}
<ul class="item-list"> <ul class="item-list">
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
{{#if options.isGM}} {{#if options.isGM}}
<li class="item flexrow"> <li class="item flexrow">
<span> <span>
@@ -466,23 +464,23 @@
<li class="item flexrow"> <li class="item flexrow">
{{#if options.isGM}} {{#if options.isGM}}
<span class="competence-label flex-shrink">Demi rêve : <span class="competence-label flex-shrink">Demi rêve :
<span>{{caseTmr-label data.reve.tmrpos.coord}}</span> <span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
</span> </span>
<span> <span>
<input class="competence-value" type="text" name="data.reve.tmrpos.coord" value="{{data.reve.tmrpos.coord}}" data-dtype="String"/> <input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
</span> </span>
{{else}} {{else}}
<span class="competence-label flex-shrink">Demi rêve : <span class="competence-label flex-shrink">Demi rêve :
{{#unless hautreve.cacheTMR}} {{#unless hautreve.cacheTMR}}
<span>{{caseTmr-label data.reve.tmrpos.coord}}</span> <span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
{{/unless}} {{/unless}}
</span> </span>
<span> <span>
{{#if hautreve.cacheTMR}} {{#if hautreve.cacheTMR}}
?? ??
{{else}} {{else}}
{{data.reve.tmrpos.coord}} {{system.reve.tmrpos.coord}}
{{/if}} {{/if}}
</span> </span>
{{/if}} {{/if}}
@@ -492,9 +490,9 @@
<span class="competence-label">Seuil de Rêve :</span> <span class="competence-label">Seuil de Rêve :</span>
<span> <span>
{{#if options.isGM}} {{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="data.reve.seuil.value" value="{{data.reve.seuil.value}}" data-dtype="Number"/> <input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
{{else}} {{else}}
{{data.reve.seuil.value}} {{system.reve.seuil.value}}
{{/if}} {{/if}}
</span> </span>
</li> </li>
@@ -502,9 +500,9 @@
<span class="competence-label">Refoulement : </span> <span class="competence-label">Refoulement : </span>
<span> <span>
{{#if options.isGM}} {{#if options.isGM}}
<input class="competence-value" type="text" name="data.reve.refoulement.value" value="{{data.reve.refoulement.value}}" data-dtype="Number"/> <input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}} {{else}}
{{data.reve.refoulement.value}} {{system.reve.refoulement.value}}
{{/if}} {{/if}}
</span> </span>
</li> </li>
@@ -512,32 +510,7 @@
</div> </div>
<hr> <hr>
{{!-- Queues, Souffles, Tetes, Ombre --}} {{!-- Queues, Souffles, Tetes, Ombre --}}
{{#if queues.length}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html"}}
<h3>Queues:</h3>
<ul class="flex-group-left">
{{#each queues as |queue key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="display-label flex-grow"><a data-item-id="{{queue._id}}">{{queue.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if ombres.length}}
<h3>Ombres de Thanatos:</h3>
<ul class="item-list">
{{#each ombres as |ombre key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}">
<span class="display-label flex-grow"><a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if souffles.length}} {{#if souffles.length}}
<h3>Souffles:</h3> <h3>Souffles:</h3>
<ul class="item-list"> <ul class="item-list">
@@ -545,7 +518,7 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span> <span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -558,22 +531,22 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span> <span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
{{/if}} {{/if}}
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
{{#if (and options.isGM signesdraconiques.length)}} {{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3> <h3>Signes draconiques</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}} {{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}"> <li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span> <span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.data.difficulte}}</span> <span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -591,22 +564,32 @@
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span> <span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
{{/if}} {{/if}}
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
{{/if}} {{/if}}
{{#if hautreve.sortsReserve.length}} {{#if sortsReserve.length}}
<h3>Sorts en Réserve:</h3> <h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each sortsReserve as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{#each hautreve.sortsReserve as |reserve key|}} {{#each hautreve.sortsReserve as |reserve key|}}
<li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}"> <li class="item list-item flexrow" data-index="{{key}}">
<img class="sheet-competence-img" src="{{reserve.sort.img}}" /> <img class="sheet-competence-img" src="{{reserve.sort.img}}" />
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span> <span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span> <span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="delete-sort-reserve flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -626,7 +609,7 @@
</span> </span>
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span> <span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -638,8 +621,8 @@
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}"> <li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span> <span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -653,7 +636,7 @@
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span> <span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span> <span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -666,79 +649,10 @@
{{!-- Equipment Tab --}} {{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items"> <div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}}
<span class="item-name"><h4>Equipement porté</h4></span> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}}
<div> {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}}
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name">Estimation de l'équipement : {{numberFormat calc.prixTotalEquipement decimals=2}} Sols</span>
</div>
<div>
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
</div>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
<span class="item-name"><h4>Compagnons animaux</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.montures as |monture id|}}
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
<img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/>
<span class="competence-title subacteur-label"><a>{{monture.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<span class="item-name"><h4>Véhicules</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<span class="competence-title subacteur-label"><a>{{vehicule.name}}</a></span>
<span class="competence-title">{{vehicule.categorie}}</span>
<span class="competence-title">{{vehicule.structure}}</span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<span class="item-name"><h4>Suivants</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-actor-id="{{suivant.id}}">
<img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div> </div>
@@ -747,50 +661,50 @@
<article class="flexrow"> <article class="flexrow">
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.race">Race :</label> <label for="system.race">Race :</label>
<input class="flex-grow" type="text" name="data.race" value="{{data.race}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.race" value="{{system.race}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.sexe">Sexe :</label> <label for="system.sexe">Sexe :</label>
<input class="flex-grow" type="text" name="data.sexe" value="{{data.sexe}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.sexe" value="{{system.sexe}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.age">Age :</label> <label for="system.age">Age :</label>
<input class="flex-grow" type="text" name="data.age" value="{{data.age}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.poids">Poids :</label> <label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="data.poids" value="{{data.poids}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.taille">Taille :</label> <label for="system.taille">Taille :</label>
<input class="flex-grow" type="text" name="data.taille" value="{{data.taille}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.taille" value="{{system.taille}}" data-dtype="String"/>
</li> </li>
</ul> </ul>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.main">Main directrice :</label> <label for="system.main">Main directrice :</label>
<input type="text" name="data.main" value="{{data.main}}" data-dtype="String"/> <input type="text" name="system.main" value="{{system.main}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.heure">Heure de naissance :</label> <label for="system.heure">Heure de naissance :</label>
<select type="text" name="data.heure" value="{{data.heure}}" data-dtype="String"> <select type="text" name="system.heure" value="{{system.heure}}" data-dtype="String">
{{#select data.heure}} {{#select system.heure}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label>Beauté :</label> <label>Beauté :</label>
<input type="text" value="{{data.beaute}}" data-dtype="String" disabled/> <input type="text" value="{{system.beaute}}" data-dtype="String" disabled/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.cheveux">Cheveux :</label> <label for="system.cheveux">Cheveux :</label>
<input class="flex-grow" type="text" name="data.cheveux" value="{{data.cheveux}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.cheveux" value="{{system.cheveux}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.yeux">Yeux :</label> <label for="system.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="data.yeux" value="{{data.yeux}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
</li> </li>
</ul> </ul>
</article> </article>
@@ -798,16 +712,16 @@
<article class="flexcol"> <article class="flexcol">
<h3>Biographie : </h3> <h3>Biographie : </h3>
<div class="form-group editor"> <div class="form-group editor">
{{editor data.biographie target="system.biographie" button=true owner=owner editable=editable}} {{editor system.biographie target="system.biographie" button=true owner=owner editable=editable}}
</div> </div>
<h3>Notes : </h3> <h3>Notes : </h3>
<div class="form-group editor"> <div class="form-group editor">
{{editor data.notes target="system.notes" button=true owner=owner editable=editable}} {{editor system.notes target="system.notes" button=true owner=owner editable=editable}}
</div> </div>
<h3>Journal d'Experience</h3> <h3>Journal d'Experience</h3>
<div class="form-group editor"> <div class="form-group editor">
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.experiencelog as |xp key|}} {{#each system.experiencelog as |xp key|}}
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label class="flex-shrink">{{xp.mode}} </label> <label class="flex-shrink">{{xp.mode}} </label>
<label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label> <label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label>

View File

@@ -25,41 +25,41 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Catégorie</span> <span class="carac-label flexrow" name="categorie">Catégorie</span>
<select name="data.categorie" class="categorie" data-dtype="String"> <select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}} {{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Résistance</span> <span class="carac-label flexrow" name="categorie">Résistance</span>
<input class="competence-value flexrow" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number" />
</li> </li>
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Structure</span> <span class="carac-label flexrow" name="categorie">Structure</span>
<input class="competence-value flexrow" type="text" name="data.structure" value="{{data.structure}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.structure" value="{{system.structure}}" data-dtype="Number" />
</li> </li>
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Vitesse</span> <span class="carac-label flexrow" name="categorie">Vitesse</span>
<input class="competence-value flexrow" type="text" name="data.vitesse" value="{{data.vitesse}}" data-dtype="String" /> <input class="competence-value flexrow" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
</li> </li>
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Bonus</span> <span class="carac-label flexrow" name="categorie">Bonus</span>
<input class="competence-value flexrow" type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="String" /> <input class="competence-value flexrow" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
</li> </li>
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span> <span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
<input class="competence-value flexrow" type="text" name="data.manoeuvrabilite" value="{{data.manoeuvrabilite}}" data-dtype="String" /> <input class="competence-value flexrow" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
</li> </li>
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Equipage</span> <span class="carac-label flexrow" name="categorie">Equipage</span>
<input class="competence-value flexrow" type="text" name="data.equipage" value="{{data.equipage}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
</li> </li>
<li class="competence flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span> <span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
<input class="competence-value flexrow" type="text" name="data.capacite_encombrement" value="{{data.capacite_encombrement}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
</li> </li>
</ol> </ol>
</div> </div>
@@ -69,51 +69,13 @@
{{!-- Equipment Tab --}} {{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items"> <div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
<span class="item-name"><h4>Equipement chargé</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.capacite_encombrement}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title competence-label flex-grow">Nom</span>
<span class="competence-title competence-label">Q.</span>
<span class="competence-title competence-value">Enc.</span>
<span class="competence-title competence-value">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<li class="item flexrow list-item" data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span class="item-name flex-grow">{{item.name}}</span>
<span class="item-quantite">{{item.data.quantite}}</span>
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
</div>
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description"> <div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor"> <div class="form-group editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}} {{editor content=system.description target="system.description" button=true owner=owner editable=editable}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div> </div>

View File

@@ -6,4 +6,4 @@
{{#if vendeur}}à {{vendeur.name}}{{/if}}: {{#if vendeur}}à {{vendeur.name}}{{/if}}:
{{quantiteTotal}} {{item.name}} pour {{prixTotal}} sols. {{quantiteTotal}} {{item.name}} pour {{prixTotal}} sols.
</p> </p>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" item.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" item.system}}

View File

@@ -0,0 +1,16 @@
<h4>Proposition de nom: {{nom}}</h4>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='personnage'
>
Créer un Personnage</a>
</span>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='creature'>
Créer une créature</a>
</span>

View File

@@ -1,16 +1,16 @@
<img class="chat-icon" src="{{img}}" alt="potion de repos" /> <img class="chat-icon" src="{{img}}" alt="potion de repos" />
<h4> <h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong> {{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4> </h4>
<hr> <hr>
<div> <div>
{{#if data.magique}} {{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}. Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{/if}} {{/if}}
<br>Les effets de la potions sont à gérer manuellement, en fonction de sa nature <br>Les effets de la potions sont à gérer manuellement, en fonction de sa nature
{{#if data.magique}} {{#if system.magique}}
{{#if rolled.isEchec}}et de son enchantement ({{data.pr}} Points de Rêve) {{#if rolled.isEchec}}et de son enchantement ({{system.pr}} Points de Rêve)
{{else}}son enchantement n'a pas d'effet {{else}}son enchantement n'a pas d'effet
{{/if}} {{/if}}
{{/if}}. {{/if}}.

View File

@@ -1,27 +1,27 @@
<img class="chat-icon" src="{{img}}" alt="potion de repos" /> <img class="chat-icon" src="{{img}}" alt="potion de repos" />
<h4> <h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong> {{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4> </h4>
<hr> <hr>
<div> <div>
{{#if data.magique}} {{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}. Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{#if rolled.isEchec}} {{#if rolled.isEchec}}
<br>La potion fait effet ! <br>La potion fait effet !
{{alias}} a perdu 1 point de rêve et s'endort pour {{guerisonDureeValue}} {{guerisonDureeUnite}} et {{alias}} a perdu 1 point de rêve et s'endort pour {{guerisonDureeValue}} {{guerisonDureeUnite}} et
se récupère {{caseFatigueReel}} cases de fatigue.<br> se récupère {{caseFatigueReel}} cases de fatigue.<br>
{{#if data.reposalchimique}} {{#if system.reposalchimique}}
De plus, la potion étant alchimique, {{alias}} est en aphasie pendant cette durée. De plus, la potion étant alchimique, {{alias}} est en aphasie pendant cette durée.
{{#if aphasiePermanente}} {{#if aphasiePermanente}}
Malheureusement, l'aphasie est permanente tant que {{alias}} ne réussit pas un jet de VOLONTE à 0 à Chateau Dormant (le moral compte). Malheureusement, l'aphasie est permanente tant que {{alias}} ne réussit pas un jet de VOLONTE à 0 à Chateau Dormant (le moral compte).
{{/if}} {{/if}}
{{/if}} {{/if}}
{{else}} {{else}}
<br>La potion ne fait pas effet ! Elle vous octroie tout de même un bonus de {{data.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement). <br>La potion ne fait pas effet ! Elle vous octroie tout de même un bonus de {{system.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
{{/if}} {{/if}}
{{else}} {{else}}
Une fois consommée (vers fin Lyre), elle vous octroie un bonus de {{data.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement). Une fois consommée (vers fin Lyre), elle vous octroie un bonus de {{system.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
{{/if}} {{/if}}
<br>La potion a été supprimée de l'équipement. <br>La potion a été supprimée de l'équipement.
</div> </div>

View File

@@ -1,10 +1,10 @@
<img class="chat-icon" src="{{img}}" alt="potion de soin" /> <img class="chat-icon" src="{{img}}" alt="potion de soin" />
<h4> <h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong> {{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4> </h4>
<hr> <hr>
<div> <div>
{{#if data.magique}} {{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}. Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{#if rolled.isEchec}} {{#if rolled.isEchec}}
@@ -16,10 +16,10 @@
{{/each}} {{/each}}
</ul> </ul>
{{else}} {{else}}
<br>La potion ne fait pas effet ! Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{data.herbebonus}} (appliqué automatiquement). <br>La potion ne fait pas effet ! Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{system.herbebonus}} (appliqué automatiquement).
{{/if}} {{/if}}
{{else}} {{else}}
Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{data.herbebonus}} (appliqué automatiquement). Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{system.herbebonus}} (appliqué automatiquement).
{{/if}} {{/if}}
<br>La potion a été supprimée de l'équipement. <br>La potion a été supprimée de l'équipement.
</div> </div>

View File

@@ -8,7 +8,7 @@
</a> </a>
<br> <br>
{{/unless}} {{/unless}}
{{#if (gt attacker.data.compteurs.destinee.value 0)}} {{#if (gt attacker.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}' <a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a> data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a> </a>

View File

@@ -26,7 +26,7 @@
<br> <br>
{{/if}} {{/if}}
{{#if (eq defender.type 'personnage')}} {{#if (eq defender.type 'personnage')}}
{{#if (gt defender.data.compteurs.destinee.value 0)}} {{#if (gt defender.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}' <a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a> data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a> </a>
@@ -38,14 +38,14 @@
{{#each armes as |arme key|}} {{#each armes as |arme key|}}
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}' <a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-armeid='{{arme._id}}'> data-armeid='{{arme._id}}'>
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}} Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a> </a>
<br> <br>
{{/each}} {{/each}}
{{#if mainsNues}} {{#if mainsNues}}
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}' <a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
data-armeid='{{arme._id}}' data-competence='{{arme.data.competence}}'> data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
Parer à mains nues à {{diffLibre}}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}} Parer à mains nues à {{diffLibre}}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a> </a>
<br> <br>
{{/if}} {{/if}}

View File

@@ -2,7 +2,7 @@
{{alias}} tente d'interpréter {{oeuvre.name}} (niveau {{oeuvre.system.niveau}}) {{alias}} tente d'interpréter {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
</h4> </h4>
<br>{{upperFirst oeuvre.data.default_carac}} / {{oeuvre.data.competence}} <br>{{upperFirst oeuvre.system.default_carac}} / {{oeuvre.system.competence}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr> <hr>
<div> <div>

View File

@@ -6,7 +6,7 @@
<hr> <hr>
<span> <span>
<img class="chat-icon" src="{{platCuisine.img}}" alt="{{platCuisine.name}}" /> <img class="chat-icon" src="{{platCuisine.img}}" alt="{{platCuisine.name}}" />
<br>{{alias}} a préparé {{platCuisine.data.quantite}} portions de {{platCuisine.name}} <br>{{alias}} a préparé {{platCuisine.system.quantite}} portions de {{platCuisine.name}}
{{~#if ajouterEquipement}}, qui ont été ajoutées à son équipement{{/if}}. {{~#if ajouterEquipement}}, qui ont été ajoutées à son équipement{{/if}}.
{{#if rolled.isSuccess}} {{#if rolled.isSuccess}}
Il a réussi la recette, pour un plat de qualité {{qualiteFinale}} Il a réussi la recette, pour un plat de qualité {{qualiteFinale}}

View File

@@ -15,7 +15,7 @@
{{alias}} ne parvient pas à vaincre le Rêve de Dragon, et prend un violent coup de queue. {{alias}} ne parvient pas à vaincre le Rêve de Dragon, et prend un violent coup de queue.
Il subit {{#if rolled.isETotal}}deux queues{{else}}une queue{{/if}} de dragon! Il subit {{#if rolled.isETotal}}deux queues{{else}}une queue{{/if}} de dragon!
{{#each queues as | queue key|}} {{#each queues as | queue key|}}
<br>{{queue.name}}: {{{queue.data.description}}} <br>{{queue.name}}: {{{queue.system.description}}}
{{/each}} {{/each}}
{{/if}} {{/if}}
</span> </span>

View File

@@ -1,10 +1,10 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" /> <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
<h4> <h4>
{{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}} {{alias}} {{#if isSortReserve}}met en réserve{{else}}lance{{/if}}
le {{#if selectedSort.data.isrituel}}rituel{{else}}sort{{/if}} le {{#if selectedSort.system.isrituel}}rituel{{else}}sort{{/if}}
{{selectedSort.name}} {{selectedSort.name}}
</h4> </h4>
<div>Pour {{selectedSort.data.ptreve_reel}} point{{~#if (gt selectedSort.data.ptreve_reel 1)}}s{{/if}} de rêve en {{tmr.label}} ({{tmr.coord}}). <div>Pour {{selectedSort.system.ptreve_reel}} point{{~#if (gt selectedSort.system.ptreve_reel 1)}}s{{/if}} de rêve en {{tmr.label}} ({{tmr.coord}}).
{{#if show.reveInsuffisant}} {{#if show.reveInsuffisant}}
<span>Pas assez de rêve!</span> <span>Pas assez de rêve!</span>
{{/if}} {{/if}}

View File

@@ -3,5 +3,5 @@
</h4> </h4>
<p>Pour le lire ce signe draconique, {{alias}} doit se rendre dans les <p>Pour le lire ce signe draconique, {{alias}} doit se rendre dans les
Terres Médianes du Rêve et trouvez une case de résonnance. Terres Médianes du Rêve et trouvez une case de résonnance.
{{#if signe.data.ephemere}}C'est un signe éphémère, qui ne restera présent que pour {{signe.data.duree}}{{/if}} {{#if signe.system.ephemere}}C'est un signe éphémère, qui ne restera présent que pour {{signe.system.duree}}{{/if}}
</p> </p>

View File

@@ -8,27 +8,27 @@
</h4> </h4>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="signe.data.difficulte">Difficulte</label> <label for="signe.system.difficulte">Difficulte</label>
<input type="number" name="signe.data.difficulte" value="{{signe.data.difficulte}}" data-dtype="Number" /> <input type="number" name="signe.system.difficulte" value="{{signe.system.difficulte}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="signe.data.valeur.norm">Expérience en sorts</label> <label for="signe.system.valeur.norm">Expérience en sorts</label>
<div class="flexrow"> <div class="flexrow">
<input class="signe-xp-sort" type="number" name="signe.data.valeur.norm" data-typereussite="norm" <input class="signe-xp-sort" type="number" name="signe.system.valeur.norm" data-typereussite="norm"
value="{{signe.data.valeur.norm}}" min="1" max="100" data-dtype="Number" /> value="{{signe.system.valeur.norm}}" min="1" max="100" data-dtype="Number" />
<span>Sign.</span> <span>Sign.</span>
<input class="signe-xp-sort" type="number" name="signe.data.valeur.sign" data-typereussite="sign" <input class="signe-xp-sort" type="number" name="signe.system.valeur.sign" data-typereussite="sign"
value="{{signe.data.valeur.sign}}" min="1" max="100" data-dtype="Number" /> value="{{signe.system.valeur.sign}}" min="1" max="100" data-dtype="Number" />
<span>Part.</span> <span>Part.</span>
<input class="signe-xp-sort" type="number" name="signe.data.valeur.part" data-typereussite="part" <input class="signe-xp-sort" type="number" name="signe.system.valeur.part" data-typereussite="part"
value="{{signe.data.valeur.part}}" min="1" max="100" data-dtype="Number" /> value="{{signe.system.valeur.part}}" min="1" max="100" data-dtype="Number" />
</div> </div>
</div> </div>
<div class="form-group flexrow"> <div class="form-group flexrow">
<label for="signe.data.ephemere">Ephémère</label> <label for="signe.system.ephemere">Ephémère</label>
<input class="flex-shrink" type="checkbox" name="signe.data.ephemere" {{#if signe.data.ephemere}}checked{{/if}} /> <input class="flex-shrink" type="checkbox" name="signe.system.ephemere" {{#if signe.system.ephemere}}checked{{/if}} />
<span> <span>
<input type="text" name="signe.data.duree" value="{{signe.data.duree}}" data-dtype="String" /> <input type="text" name="signe.system.duree" value="{{signe.system.duree}}" data-dtype="String" />
</span> </span>
</div> </div>
<div class="form-group"> <div class="form-group">

View File

@@ -1,6 +1,6 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<div class="form-group"> <div class="form-group">
<label>Fabriquer une potion de {{data.categorie}} de {{name}}</label> <label>Fabriquer une potion de {{system.categorie}} de {{name}}</label>
</div> </div>
<div class="form-group"> <div class="form-group">

View File

@@ -47,30 +47,30 @@
{{#if (eq item.type 'nourritureboisson')}} {{#if (eq item.type 'nourritureboisson')}}
<p> <p>
Si vous souhaitez {{#if item.data.boisson}}boire{{else}}manger{{/if}}: Si vous souhaitez {{#if item.system.boisson}}boire{{else}}manger{{/if}}:
</p> </p>
{{#if item.data.sust}} {{#if item.system.sust}}
<p>Cette {{#if item.data.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span <p>Cette {{#if item.system.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span
class="total-sust">{{totalSust}}</span> de sustantation.</p> class="total-sust">{{totalSust}}</span> de sustantation.</p>
{{/if}} {{/if}}
{{#if item.data.boisson}} {{#if item.system.boisson}}
<p>{{#if item.data.alcoolise}} <p>{{#if item.system.alcoolise}}
C'est une boisson alcoolisée de force {{item.data.force}}, vous effectuerez un jet d'éthylisme. C'est une boisson alcoolisée de force {{item.system.force}}, vous effectuerez un jet d'éthylisme.
{{/if}} {{/if}}
Cette boisson vous apportera <span class="total-desaltere">{{totalDesaltere}}</span> unités d'eau. Cette boisson vous apportera <span class="total-desaltere">{{totalDesaltere}}</span> unités d'eau.
</p> </p>
{{/if}} {{/if}}
{{#if (gt item.data.qualite 0)}} {{#if (gt item.system.qualite 0)}}
{{#if (gt item.data.qualite cuisine.data.niveau)}} {{#if (gt item.system.qualite cuisine.system.niveau)}}
<p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.data.qualite decimals=0 sign=true}} <p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.system.qualite decimals=0 sign=true}}
vous permettra un jet de moral heureux.</p> vous permettra un jet de moral heureux.</p>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if (or (lt item.data.qualite 0) (lt item.data.exotisme 0))}} {{#if (or (lt item.system.qualite 0) (lt item.system.exotisme 0))}}
<p> <p>
Pour surmonter {{#if (lt item.data.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.data.exotisme item.data.qualite) decimals=0 sign=true}}. Pour surmonter {{#if (lt item.system.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.system.exotisme item.system.qualite) decimals=0 sign=true}}.
<br/> <br/>
<input class="attribute-value se-forcer" type="checkbox" name="se-forcer" {{#if choix.seForcer}}checked{{/if}}> <input class="attribute-value se-forcer" type="checkbox" name="se-forcer" {{#if choix.seForcer}}checked{{/if}}>
<label for="se-forcer">En cas d'échec, voulez-vous vous forcer à manger (et subir un jet de moral en situation malheureuse)?</label> <label for="se-forcer">En cas d'échec, voulez-vous vous forcer à manger (et subir un jet de moral en situation malheureuse)?</label>

View File

@@ -2,31 +2,31 @@
<img class="chat-icon" src="{{item.img}}" title="{{item.name}}" alt="{{item.name}}" /> <img class="chat-icon" src="{{item.img}}" title="{{item.name}}" alt="{{item.name}}" />
<h4>{{item.name}}</h4> <h4>{{item.name}}</h4>
<div class="flexrow"> <div class="flexrow">
<label class="flex-grow">Quantité à {{#if item.data.boisson}}boire{{else}}manger{{/if}}</label> <label class="flex-grow">Quantité à {{#if item.system.boisson}}boire{{else}}manger{{/if}}</label>
<input class="attribute-value consommer-doses flex-shrink" type="number" name="doses" value="{{choix.doses}}" <input class="attribute-value consommer-doses flex-shrink" type="number" name="doses" value="{{choix.doses}}"
min="0" max="{{item.data.quantite}}" data-dtype="Number" /> min="0" max="{{item.system.quantite}}" data-dtype="Number" />
</div> </div>
{{#if item.data.sust}} {{#if item.system.sust}}
<p>Cette {{#if item.data.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span <p>Cette {{#if item.system.boisson}}boisson{{else}}nourriture{{/if}} vous apportera <span
class="total-sust">{{totalSust}}</span> de sustantation.</p> class="total-sust">{{totalSust}}</span> de sustantation.</p>
{{/if}} {{/if}}
{{#if item.data.boisson}} {{#if item.system.boisson}}
<p>{{#if item.data.alcoolise}} <p>{{#if item.system.alcoolise}}
C'est une boisson alcoolisée de force {{item.data.force}}, vous effectuerez un jet d'éthylisme. C'est une boisson alcoolisée de force {{item.system.force}}, vous effectuerez un jet d'éthylisme.
{{/if}} {{/if}}
Cette boisson vous apportera <span class="total-desaltere">{{totalDesaltere}}</span> unités d'eau. Cette boisson vous apportera <span class="total-desaltere">{{totalDesaltere}}</span> unités d'eau.
</p> </p>
{{/if}} {{/if}}
{{#if (gt item.data.qualite 0)}} {{#if (gt item.system.qualite 0)}}
{{#if (gt item.data.qualite cuisine.data.niveau)}} {{#if (gt item.system.qualite cuisine.system.niveau)}}
<p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.data.qualite decimals=0 sign=true}} <p>La qualité du plat est telle qu'un jet de Goût/Cuisine à {{numberFormat item.system.qualite decimals=0 sign=true}}
vous permettra un jet de moral heureux.</p> vous permettra un jet de moral heureux.</p>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if (or (lt item.data.qualite 0) (lt item.data.exotisme 0))}} {{#if (or (lt item.system.qualite 0) (lt item.system.exotisme 0))}}
<p> <p>
Pour surmonter {{#if (lt item.data.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.data.exotisme item.data.qualite) decimals=0 sign=true}}. Pour surmonter {{#if (lt item.system.qualite 0)}}le mauvais goût{{else}}l'exotisme{{/if}}, vous devez effectuer un jet de Volonté/Cuisine à {{numberFormat (min item.system.exotisme item.system.qualite) decimals=0 sign=true}}.
<br/> <br/>
<input class="attribute-value se-forcer" type="checkbox" name="se-forcer" {{#if choix.seForcer}}checked{{/if}}> <input class="attribute-value se-forcer" type="checkbox" name="se-forcer" {{#if choix.seForcer}}checked{{/if}}>
<label for="se-forcer">En cas d'échec, voulez-vous vous forcer à manger (et subir un jet de moral en situation malheureuse)?</label> <label for="se-forcer">En cas d'échec, voulez-vous vous forcer à manger (et subir un jet de moral en situation malheureuse)?</label>

View File

@@ -1,7 +1,7 @@
<form class="rdddialog"> <form class="rdddialog">
<img class="chat-icon" src="{{item.img}}" title="{{item.name}}" alt="{{item.name}}" /> <img class="chat-icon" src="{{item.img}}" title="{{item.name}}" alt="{{item.name}}" />
<h4>{{item.name}}</h4> <h4>{{item.name}}</h4>
<label>Quantité totale : {{item.data.quantite}}</label> <label>Quantité totale : {{item.system.quantite}}</label>
<div class="flexrow"> <div class="flexrow">
<label class="flex-grow">Quantité à séparer</label> <label class="flex-grow">Quantité à séparer</label>
<input class="attribute-value choix-quantite flex-shrink" type="number" name="choix.quantite" value="{{choix.quantite}}" <input class="attribute-value choix-quantite flex-shrink" type="number" name="choix.quantite" value="{{choix.quantite}}"

View File

@@ -6,7 +6,7 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<label>{{alchimie.tache}}:</label><label class="flex-grow">{{alchimie.texte}}</label> <label>{{alchimie.tache}}:</label><label class="flex-grow">{{alchimie.texte}}</label>
<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label> <label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label> <label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div> </div>
</div> </div>
<div class="flex-group-left"> <div class="flex-group-left">

View File

@@ -6,9 +6,9 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" /> <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
<div class="grid grid-2col"> <div class="grid grid-2col">
<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label> <label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label> <label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div> </div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
</div> </div>
<div class="flex-group-left"> <div class="flex-group-left">
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}}

View File

@@ -43,9 +43,9 @@
{{#if arme}} {{#if arme}}
{{#unless attackerRoll}} {{#unless attackerRoll}}
<div class="flexrow"> <div class="flexrow">
{{#if (eq arme.data.mortalite 'non-mortel')}} {{#if (eq arme.system.mortalite 'non-mortel')}}
<label>D&eacute;gats:</label><label class="dmg-arme-actor"></label> <label>D&eacute;gats:</label><label class="dmg-arme-actor"></label>
{{else if (eq arme.data.mortalite 'empoignade')}} {{else if (eq arme.system.mortalite 'empoignade')}}
<label>D&eacute;gats:</label><label>Empoignade</label> <label>D&eacute;gats:</label><label>Empoignade</label>
{{else}} {{else}}
<label>D&eacute;gats:</label> <label>D&eacute;gats:</label>

View File

@@ -6,9 +6,9 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" /> <img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}" />
<div class="grid grid-2col"> <div class="grid grid-2col">
<label for="carac">Caractéristique:</label>{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}} <label for="carac">Caractéristique:</label>{{>"systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html"}}
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.data.niveau decimals=0 sign=true}}</label></label> <label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div> </div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
</div> </div>
<div class="flex-group-left"> <div class="flex-group-left">
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}}

View File

@@ -19,7 +19,7 @@
<div id="tableAjustements" class="flexrow"></div> <div id="tableAjustements" class="flexrow"></div>
</div> </div>
</div> </div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
<div id="tableResolution"></div> <div id="tableResolution"></div>
<div id="tableProbaReussite"></div> <div id="tableProbaReussite"></div>

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