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			foundryvtt
			...
			3359492f13
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 3359492f13 | |||
| 676e6739a6 | |||
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					872d3fff31 | ||
| 9c71827baa | |||
| fc9ef06e7b | |||
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					9e63706de6 | ||
| 3958b1bdc2 | |||
| 6d6843223b | |||
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					46f5cb67f6 | ||
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					d51243d74f | ||
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					34cc671f12 | ||
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					16ce6a58dd | 
@@ -33,7 +33,8 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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/* -------------------------------------------- */
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/**
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@@ -98,7 +99,6 @@ export class RdDActor extends Actor {
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   * @param {Object} options     (Unused) Additional options which customize the creation workflow.
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   *
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   */
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  static async create(actorData, options) {
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    // Case of compendium global import
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    if (actorData instanceof Array) {
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@@ -135,13 +135,6 @@ export class RdDActor extends Actor {
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    this.encTotal = 0;
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    this.prixTotalEquipement = 0;
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    /*
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    // Auto-resize token
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    if (this.isToken) {
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      let tokenSize = actorData.data.carac.taille.value/10;
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      this.token.update({height: tokenSize, width: tokenSize } );
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    }*/
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    // Make separate methods for each Actor type (character, npc, etc.) to keep
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    // things organized.
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    if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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@@ -247,7 +240,7 @@ export class RdDActor extends Actor {
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  }
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  /* -------------------------------------------- */
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  getForce() {
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    if (this.isEntiteCauchemar()) {
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    if (this.isEntite()) {
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      return Misc.toInt(Misc.templateData(this).carac.reve?.value);
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    }
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    return Misc.toInt(Misc.templateData(this).carac.force?.value);
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@@ -620,7 +613,10 @@ export class RdDActor extends Actor {
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      content: "Remise à neuf de " + this.name
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    };
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    const actorData = Misc.data(this);
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    if (this.isEntiteCauchemar()) {
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    if (this.isEntite([ENTITE_NONINCARNE])) {
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      return;
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    }
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    if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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      await this.santeIncDec("endurance", actorData.data.sante.endurance.max - actorData.data.sante.endurance.value);
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    }
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    else {
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@@ -1630,7 +1626,7 @@ export class RdDActor extends Actor {
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  /* -------------------------------------------- */
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  async setSonne(sonne = true) {
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    if (this.isEntiteCauchemar()) {
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    if (this.isEntite()) {
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      return;
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    }
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    if (!game.combat && sonne) {
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@@ -1642,7 +1638,7 @@ export class RdDActor extends Actor {
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  /* -------------------------------------------- */
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  getSConst() {
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    if (this.isEntiteCauchemar()) {
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    if (this.isEntite()) {
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      return 0;
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    }
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    return RdDCarac.calculSConst(Misc.templateData(this).carac.constitution.value);
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@@ -1759,7 +1755,7 @@ export class RdDActor extends Actor {
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    result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
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    //console.log("New value ", inc, minValue, result.newValue);
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    let fatigue = 0;
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    if (name == "endurance" && !this.isEntiteCauchemar()) {
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    if (name == "endurance" && !this.isEntite()) {
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      if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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        sante.vie.value--;
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        result.perteVie = true;
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@@ -1796,7 +1792,7 @@ export class RdDActor extends Actor {
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  }
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  isDead() {
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    return !this.isEntiteCauchemar() && Misc.templateData(this).sante.vie.value < -this.getSConst()
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    return !this.isEntite() && Misc.templateData(this).sante.vie.value < -this.getSConst()
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  }
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  /* -------------------------------------------- */
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@@ -3355,7 +3351,7 @@ export class RdDActor extends Actor {
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    let encaissement = await this.jetEncaissement(rollData);
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    this.ajouterBlessure(encaissement); // Will upate the result table
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    const perteVie = this.isEntiteCauchemar()
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    const perteVie = this.isEntite()
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      ? { newValue: 0 }
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      : await this.santeIncDec("vie", - encaissement.vie);
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    const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
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@@ -3370,7 +3366,7 @@ export class RdDActor extends Actor {
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      sonne: perteEndurance.sonne,
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      jetEndurance: perteEndurance.jetEndurance,
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      endurance: santeOrig.endurance.value - perteEndurance.newValue,
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      vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
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      vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
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      show: defenderRoll?.show ?? {}
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    });
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@@ -3560,8 +3556,8 @@ export class RdDActor extends Actor {
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  /* -------------------------------------------- */
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  async accorder(entite, when = 'avant-encaissement') {
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    if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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      || !entite.isEntiteCauchemar()
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      || entite.isEntiteCauchemarAccordee(this)) {
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      || !entite.isEntite([ENTITE_INCARNE])
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      || entite.isEntiteAccordee(this)) {
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      return true;
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    }
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    const tplData = Misc.templateData(this);
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@@ -3585,29 +3581,30 @@ export class RdDActor extends Actor {
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  }
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  /* -------------------------------------------- */
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  isEntiteCauchemar() {
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    return this.data.type == 'entite';
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  isEntite(typeentite = [] ) {
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    return this.data.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.data.data.typeentite));
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  }
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  /* -------------------------------------------- */
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  isEntiteCauchemarAccordee(attaquant) {
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    if (!this.isEntiteCauchemar()) { return true; }
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  isEntiteAccordee(attaquant) {
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    if (!this.isEntite([ENTITE_INCARNE]))
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    { return true; }
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    let resonnance = Misc.templateData(this).sante.resonnance;
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    return (resonnance.actors.find(it => it == attaquant._id));
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    return (resonnance.actors.find(it => it == attaquant.id));
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  }
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  /* -------------------------------------------- */
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  async setEntiteReveAccordee(attaquant) {
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    if (!this.isEntiteCauchemar()) {
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    if (!this.isEntite([ENTITE_INCARNE])) {
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      ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
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      return;
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    }
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    let resonnance = duplicate(Misc.templateData(this).sante.resonnance);
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    if (resonnance.actors.find(it => it == attaquant._id)) {
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    if (resonnance.actors.find(it => it == attaquant.id)) {
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      // déjà accordé
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      return;
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    }
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    resonnance.actors.push(attaquant._id);
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    resonnance.actors.push(attaquant.id);
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    await this.update({ "data.sante.resonnance": resonnance });
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    return;
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  }
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@@ -4161,7 +4158,7 @@ export class RdDActor extends Actor {
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  /* -------------------------------------------- */
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  async setStatusEffect(label, status, updates = {}) {
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    if (this.isEntiteCauchemar() || this.data.type == 'vehicule') {
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    if (this.isEntite() || this.data.type == 'vehicule') {
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      return;
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    }
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    console.log("setStatusEffect", label, status, updates)
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@@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
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export const HIDE_DICE = 'hide';
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export const SHOW_DICE = 'show';
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export const ENTITE_INCARNE = 'incarne';
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export const ENTITE_NONINCARNE = 'nonincarne';
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export const ENTITE_BLURETTE = 'blurette';
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@@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
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  static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
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    const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
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    const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
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    const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
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    let venteData = {
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      item: JSON.parse(jsondata),
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      vendeurId: vendeurId,
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@@ -1,5 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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@@ -320,7 +320,7 @@ export class RdDCombatManager extends Combat {
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      initOffset = 10;
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      caracForInit = combatant.actor.getReveActuel();
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      initInfo = "Possession"
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    } else if (action.name == 'autre') {
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    } else if (action.action == 'autre') {
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      initOffset = 2;
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      initInfo = "Autre Action"
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    } else if (action.action == 'haut-reve') {
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@@ -457,7 +457,7 @@ export class RdDCombat {
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    else {
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      const defender = target?.actor;
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      const defenderTokenId = target?.data._id;
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      if ( defender.type == 'entite' && defender.data.data.definition.typeentite == 'nonincarne') {
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      if ( defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
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        ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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      } else {
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        return this.create(attacker, defender, defenderTokenId, target)
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@@ -799,7 +799,7 @@ export class RdDCombat {
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  async _onAttaqueNormale(attackerRoll) {
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    console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
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    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
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    attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
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    let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
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    attackerRoll.show = {
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      cible: this.target ? this.defender.data.name : 'la cible',
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@@ -1249,8 +1249,8 @@ export class RdDCombat {
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  async accorderEntite(when = 'avant-encaissement') {
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    if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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      || this.defender == undefined
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      || !this.defender.isEntiteCauchemar()
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      || this.defender.isEntiteCauchemarAccordee(this.attacker)) {
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      || !this.defender.isEntite([ENTITE_INCARNE])
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      || this.defender.isEntiteAccordee(this.attacker)) {
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      return true;
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    }
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@@ -1,19 +1,29 @@
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import { RdDActor } from "./actor.js";
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import { Misc } from "./misc.js";
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import { RdDDice } from "./rdd-dice.js";
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const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi', 
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              'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
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              'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
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              'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
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              'vin', 'ov', 'wal', 'ry', 'ly', '' ];
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const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
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  'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
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  'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
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  'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
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  'vin', 'ov', 'wal', 'ry', 'ly', ''];
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/* -------------------------------------------- */
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export class RdDNameGen {
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  static async getName( msg, params ) {
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    let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
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    //console.log(name);
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    ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
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  static async getName(msg, params) {
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    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
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      nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
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    });
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    ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
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  }
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  static async onCreerActeur(event) {
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    const button = event.currentTarget;
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    await RdDActor.create({
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        name: button.attributes['data-nom'].value,
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        type: button.attributes['data-type'].value
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      },
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      {renderSheet: true});
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  }
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		||||
}
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@@ -1,3 +1,5 @@
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
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		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the base Dialog entity by defining a custom window to perform roll.
 | 
			
		||||
 * @extends {Dialog}
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		||||
@@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
 | 
			
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  /* -------------------------------------------- */
 | 
			
		||||
  constructor(html, actor) {
 | 
			
		||||
    // Common conf
 | 
			
		||||
    const buttonsCreatures = {
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      "mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
 | 
			
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      "non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
 | 
			
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      "sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
 | 
			
		||||
    };
 | 
			
		||||
    const buttonsEntitesCauchemar = {
 | 
			
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      "cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
 | 
			
		||||
    };
 | 
			
		||||
    const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
 | 
			
		||||
    let buttons = {};
 | 
			
		||||
    if (!actor.isEntite()){
 | 
			
		||||
      buttons = {
 | 
			
		||||
        "mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
 | 
			
		||||
        "non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
 | 
			
		||||
        "sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
 | 
			
		||||
      };
 | 
			
		||||
    }
 | 
			
		||||
    else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
 | 
			
		||||
      buttons = {
 | 
			
		||||
        "cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let dialogConf = {
 | 
			
		||||
      title: "Jet d'Encaissement",
 | 
			
		||||
@@ -24,7 +30,6 @@ export class RdDEncaisser extends Dialog {
 | 
			
		||||
      default: "mortel"
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    let dialogOptions = {
 | 
			
		||||
      classes: ["rdddialog"],
 | 
			
		||||
      width: 320,
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { Monnaie } from "./item-monnaie.js";
 | 
			
		||||
import { RdDPossession } from "./rdd-possession.js";
 | 
			
		||||
import { RdDNameGen } from "./rdd-namegen.js";
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
// This table starts at 0 -> niveau -10
 | 
			
		||||
@@ -704,6 +705,7 @@ export class RdDUtility {
 | 
			
		||||
 | 
			
		||||
    // gestion bouton tchat Acheter
 | 
			
		||||
    html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
 | 
			
		||||
    html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
 | 
			
		||||
 | 
			
		||||
    // Gestion du bouton payer
 | 
			
		||||
    html.on("click", '.payer-button', event => {
 | 
			
		||||
 
 | 
			
		||||
@@ -29,7 +29,7 @@
 | 
			
		||||
  "url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
 | 
			
		||||
  "license": "LICENSE.txt",
 | 
			
		||||
  "flags": {},
 | 
			
		||||
  "version": "1.5.82",
 | 
			
		||||
  "version": "1.5.85",
 | 
			
		||||
  "minimumCoreVersion": "0.8.0",
 | 
			
		||||
  "compatibleCoreVersion": "9",
 | 
			
		||||
  "scripts": [],
 | 
			
		||||
@@ -500,7 +500,7 @@
 | 
			
		||||
  "dependencies": [],
 | 
			
		||||
  "socket": true,
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v1.5/system.json",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.82.zip",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.85.zip",
 | 
			
		||||
  "protected": false,
 | 
			
		||||
  "gridDistance": 1,
 | 
			
		||||
  "gridUnits": "m",
 | 
			
		||||
 
 | 
			
		||||
@@ -65,6 +65,7 @@
 | 
			
		||||
                {{#select data.definition.typeentite}}
 | 
			
		||||
                <option value="incarne">Incarnée</option>
 | 
			
		||||
                <option value="nonincarne">Non Incarnée</option>
 | 
			
		||||
                <option value="blurette">Blurete</option>
 | 
			
		||||
                {{/select}}
 | 
			
		||||
              </select>
 | 
			
		||||
            </li>
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								templates/chat-command-nom.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								templates/chat-command-nom.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
 | 
			
		||||
<h4>Proposition de nom: {{nom}}</h4>
 | 
			
		||||
<span class="chat-card-button-area">
 | 
			
		||||
  <a class="button-creer-acteur chat-card-button"
 | 
			
		||||
    data-nom='{{nom}}'
 | 
			
		||||
    data-type='personnage'
 | 
			
		||||
    >
 | 
			
		||||
  Créer un Personnage</a>
 | 
			
		||||
</span>
 | 
			
		||||
<span class="chat-card-button-area">
 | 
			
		||||
  <a class="button-creer-acteur chat-card-button"
 | 
			
		||||
    data-nom='{{nom}}'
 | 
			
		||||
    data-type='creature'>
 | 
			
		||||
  Créer une créature</a>
 | 
			
		||||
</span>
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user