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Author SHA1 Message Date
8d39a0526f Export scriptarium OK agfain
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Release Creation / build (release) Successful in 2m29s
2025-07-16 23:37:44 +02:00
f83548b91e Merge pull request 'Suppression de "rêve actuel" des caracs' (#765) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
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Release Creation / build (release) Successful in 2m6s
Reviewed-on: #765
2025-06-24 22:27:48 +02:00
90d17a3477 Suppression de "rêve actuel" des caracs
Cette ligne était parfois ajoutée aux caracs des personnages.
Ajout d'une migration pour nettoyage.
2025-06-23 22:20:00 +02:00
5 changed files with 36 additions and 14 deletions

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@@ -5,6 +5,7 @@
- On peut de nouveau modifier les descriptions
- ne pas proposer l'export csv par défaut
- Correction de la macro "Jet quelconque"
- Correction de la ligne 'rêve actuel' ajoutée dans les caracs
- Corrections d'affichage
- boutons de l'horloge
- boutons de déplacement des TMR

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@@ -1484,11 +1484,11 @@
background: rgba(220,220,210,0.75);
border: 2px solid #545469;
}
.chat-message hr {
margin: 0.2rem 0;
}
.chat-icon {
border: 0;
padding: 2px 6px 2px 2px;

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@@ -12,14 +12,18 @@ export class ExportScriptarium {
}
constructor() {
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
//Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
Hooks.on("getFolderContextOptions", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
//Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
}
onActorDirectoryMenu(actorDirectory, menus) {
// DEBUG console.log("ExportScriptarium.onActorDirectoryMenu", actorDirectory, menus)
menus.push({
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
icon: IMG_SCRIPTARIUM,
name: 'Export Personnages',
icon: '<i class="fa-solid fa-download"></i>', //IMG_SCRIPTARIUM,
condition: (target) => game.user.isGM &&
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
this.$getActors(actorDirectory, target).length > 0,
@@ -28,22 +32,28 @@ export class ExportScriptarium {
}
$getTargetName(actorDirectory, target) {
target = $(target)
const li = target.closest(".directory-item")
const folderId = li.data("folderId")
const actorId = li.data("documentId")
const actorId = li.data("entryId")
return actorId
? game.actors.get(actorId).name
: actorDirectory.folders.find(it => it.id == folderId).name
: actorDirectory.collection.filter(it => it.folder.id == folderId).name
}
$getActors(actorDirectory, target) {
if (actorDirectory.id != "actors") {
return []
}
// DEBUG console.log("ExportScriptarium.$getActors", actorDirectory, target)
target = $(target)
const li = target.closest(".directory-item")
const folderId = li.data("folderId")
const actorId = li.data("documentId")
const actorId = li.data("entryId")
const actors = actorId
? [game.actors.get(actorId)]
: folderId
? actorDirectory.folders.find(it => it.id == folderId).contents
? actorDirectory.collection.filter(it => it.folder.id == folderId)
: []
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
}
@@ -54,7 +64,7 @@ export class ExportScriptarium {
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
const data = Misc.join([header, ...actorLines], eol)
const filename = `scriptarium-${targetName?.slugify()}.csv`;
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
foundry.utils.saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
}
getHeaderLine() {

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@@ -8,6 +8,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { VOIES_DRACONIC } from "./item-sort.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { Misc } from "./misc.js";
class Migration {
get code() { return "sample"; }
@@ -632,12 +633,21 @@ class _12_0_38_TachesEcriture extends Migration {
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => [ITEM_TYPES.tache, ITEM_TYPES.livre, ITEM_TYPES.oeuvre, ITEM_TYPES.meditation].includes(it.type) )
.filter(it => it.system.competence == 'Ecriture')
.filter(it => Grammar.equalsInsensitive(it.system.competence, 'ecriture'))
.map(it => { return { _id: it.id, 'system.competence': 'Écriture' } })
)
}
}
class _13_0_4_FixReveActuel extends Migration {
get code() { return "fix-revvve-actuel" }
get version() { return "13.0.4" }
async migrate() {
game.actors.forEach(it => it.update({'system.carac.-=reve-actuel': null}))
}
}
export class Migrations {
static getMigrations() {
return [
@@ -660,7 +670,8 @@ export class Migrations {
new _12_0_26_MigrationVoieSorts(),
new _12_0_32_MigrationRaces(),
new _12_0_37_MigrationAlchimieEtat(),
new _12_0_38_TachesEcriture()
new _12_0_38_TachesEcriture(),
new _13_0_4_FixReveActuel()
];
}

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@@ -40,7 +40,7 @@ export class RdDRoll extends Dialog {
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
amoureux: actor.listeSuivants(it => it.coeur > 0),
carac: actor.system.carac,
carac: foundry.utils.duplicate(actor.system.carac),
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,