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12.0.26
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74
.gitea/workflows/release.yaml
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
name: Release Creation
|
||||||
|
|
||||||
|
on:
|
||||||
|
release:
|
||||||
|
types: [published]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||||
|
|
||||||
|
#- uses: actions/checkout@v3
|
||||||
|
- uses: RouxAntoine/checkout@v3.5.4
|
||||||
|
|
||||||
|
# get part of the tag after the `v`
|
||||||
|
- name: Extract tag version number
|
||||||
|
id: get_version
|
||||||
|
uses: battila7/get-version-action@v2
|
||||||
|
|
||||||
|
# Substitute the Manifest and Download URLs in the module.json
|
||||||
|
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||||
|
id: sub_manifest_link_version
|
||||||
|
uses: microsoft/variable-substitution@v1
|
||||||
|
with:
|
||||||
|
files: 'system.json'
|
||||||
|
env:
|
||||||
|
version: ${{steps.get_version.outputs.version-without-v}}
|
||||||
|
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||||
|
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
|
||||||
|
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
|
||||||
|
|
||||||
|
- name: Set up Node.js
|
||||||
|
uses: actions/setup-node@v2
|
||||||
|
with:
|
||||||
|
node-version: '18' # Use the node version your project requires
|
||||||
|
|
||||||
|
- name: Install dependencies
|
||||||
|
run: npm install
|
||||||
|
|
||||||
|
- name: Build the compendiums
|
||||||
|
run: node ./tools/packCompendiumsToDist.mjs
|
||||||
|
|
||||||
|
# Create a zip file with all files required by the module to add to the release
|
||||||
|
- run: |
|
||||||
|
apt update -y
|
||||||
|
apt install -y zip
|
||||||
|
|
||||||
|
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
|
||||||
|
|
||||||
|
- name: setup go
|
||||||
|
uses: actions/setup-go@v3
|
||||||
|
with:
|
||||||
|
go-version: '>=1.20.1'
|
||||||
|
|
||||||
|
- name: Use Go Action
|
||||||
|
id: use-go-action
|
||||||
|
uses: https://gitea.com/actions/release-action@main
|
||||||
|
with:
|
||||||
|
files: |-
|
||||||
|
./rddsystem.zip
|
||||||
|
system.json
|
||||||
|
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
||||||
|
|
||||||
|
- name: Publish to Foundry server
|
||||||
|
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||||
|
with:
|
||||||
|
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||||
|
id: 'foundryvtt-reve-de-dragon'
|
||||||
|
version: ${{github.event.release.tag_name}}
|
||||||
|
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
|
||||||
|
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
|
||||||
|
compatibility-minimum: '12'
|
||||||
|
compatibility-verified: '12'
|
BIN
assets/scenes/9fmf9lcb3L9XO3bJ-thumb.png
Normal file
After Width: | Height: | Size: 58 KiB |
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
Normal file
After Width: | Height: | Size: 7.3 KiB |
222
changelog.md
@ -1,4 +1,226 @@
|
|||||||
|
# 12.0
|
||||||
|
## 12.0.26 - Astrobazzarh le Haut-rêvant
|
||||||
|
- bouton pour le don de haut-rêve en un clic
|
||||||
|
- les compétences de draconic ne sont plus précédées de "Voie de"
|
||||||
|
- migration des compétences & compendiums
|
||||||
|
- Correction feuille simplifiée qui ne s'affichait pas en ccas de sort variable
|
||||||
|
|
||||||
|
## 12.0.24 - Les ajustements d'Astrobazzarh
|
||||||
|
- amélioration
|
||||||
|
- meilleure gestion des noms des voies de draconic
|
||||||
|
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
|
||||||
|
- corrections
|
||||||
|
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
|
||||||
|
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
|
||||||
|
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
|
||||||
|
|
||||||
|
## 12.0.23 - La bibliothèque d'Astrobazzarh
|
||||||
|
- corrections mineures
|
||||||
|
- meilleure gestion de la parade des armes naturelles
|
||||||
|
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
|
||||||
|
- risque de message d'encaissement non affiché
|
||||||
|
- support de sorts à voies multiples
|
||||||
|
- correction de compendiums
|
||||||
|
- résistance des armes mise à jour
|
||||||
|
- voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
|
||||||
|
- améliorations "Scriptarium"
|
||||||
|
- recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
|
||||||
|
- affichage r1+ des sorts à coût variable dans la feuille simplifiée
|
||||||
|
- affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
|
||||||
|
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
|
||||||
|
|
||||||
|
## 12.0.21 - La nomination d'Astrobazzarh
|
||||||
|
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||||
|
- Fix: le choix des effets dans les options s'affiche correctement
|
||||||
|
|
||||||
|
## 12.0.20 - Le tableau d'Astrobazzarh
|
||||||
|
- Ecran d'accueil officiel Scriptarium
|
||||||
|
|
||||||
|
## 12.0.19 - La témérité d'Astrobazzarh
|
||||||
|
- Fix
|
||||||
|
- les défenses des créatures sont correctement filtrées
|
||||||
|
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
|
||||||
|
- les lieux et commerces n'ont pas d'initiative
|
||||||
|
|
||||||
|
## 12.0.18 - A la barbe d'Astrobazzarh
|
||||||
|
- Améliorations sur la feuille de PNJ simplifiée
|
||||||
|
- Ajout du portrait
|
||||||
|
- Ajout du corps à corps
|
||||||
|
- Affichage du niveau d'esquive
|
||||||
|
- Un clic sur l'initiative permet de lancer l'initiative
|
||||||
|
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
|
||||||
|
- un clic sur l'endurance effectue un jet d'endurance
|
||||||
|
- Fix
|
||||||
|
- les achats des commerces sont de nouveau possibles
|
||||||
|
- la commande /astro fonctionne de nouveau
|
||||||
|
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
|
||||||
|
- la difficulté de parade pour les armes à distances n'est plus indiquée
|
||||||
|
- les propositions d'armes de parade sont corrigées
|
||||||
|
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
|
||||||
|
|
||||||
|
## 12.0.16 - Le secret d'Astrobazzarh
|
||||||
|
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
||||||
|
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||||
|
- Ajout d'une option pour la localisation des blessures
|
||||||
|
|
||||||
|
## 12.0.15 - Le messager d'Astrobazzarh
|
||||||
|
- Correction des faces de dés personalisés dice-so-nice
|
||||||
|
- Les messages de maladies ne sont plus publics
|
||||||
|
- Les messages privés dans les TMR sont aussi envoyés au GM
|
||||||
|
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
|
||||||
|
- Amélioration du rendu des tables de compendiums (commande /table)
|
||||||
|
|
||||||
|
## 12.0.14 - Les légions d'Astrobazzarh
|
||||||
|
- Feuille de PNJ:
|
||||||
|
- boutons standard (encaissement, ...)
|
||||||
|
- boutons pour ajuster les compteurs
|
||||||
|
- visualisation des blessures
|
||||||
|
- click sur blessure pour ajouter/enlever
|
||||||
|
- gestion des armes
|
||||||
|
|
||||||
|
## 12.0.13 - La Chance d'Astrobazzarh
|
||||||
|
- Fix: jets de caractéristiques
|
||||||
|
|
||||||
|
## 12.0.12 - L'étalage d'Astrobazzarh
|
||||||
|
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
|
||||||
|
- Début de Feuille PNJ au format des encarts Scriptarium
|
||||||
|
- support des jets de caractéristiques
|
||||||
|
- support des jets de compétences
|
||||||
|
|
||||||
|
## 12.0.11 - Le scriptorium d'Astrobazzarh
|
||||||
|
- ajout d'un bouton pour générer les éléments de description d'un personnage
|
||||||
|
- ajout du logo en background dans la liste des systèmes Foundry
|
||||||
|
- ajout d'un champ pour le métier
|
||||||
|
- export scriptarium
|
||||||
|
- encodage de l'export en windows-1252
|
||||||
|
- export de l'esquive avec armure et sans armure
|
||||||
|
|
||||||
|
## 12.0.10 - Le scriptorium d'Astrobazzarh
|
||||||
|
- corrections de l'export scriptarium
|
||||||
|
|
||||||
|
## 12.0.9 - Le scriptorium d'Astrobazzarh
|
||||||
|
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
|
||||||
|
|
||||||
|
## 12.0.8 - La quincaillerie d'Astrobazzarh
|
||||||
|
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
|
||||||
|
- Ecaille d'efficacité
|
||||||
|
- l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat
|
||||||
|
- l'écaille d'efficacité est prise en compte pour l'initiative
|
||||||
|
- Corrections
|
||||||
|
- l'état général est pris en compte pour les initiatives
|
||||||
|
- le tooltip de l'initiative affiche correctement l'initiative
|
||||||
|
|
||||||
|
## 12.0.7 - La propriété d'Astrobazzarh
|
||||||
|
- correction des opérations faites à la création d'un Item:
|
||||||
|
- la durée des queues/rencontres/souffles
|
||||||
|
- les effets draconiques d'un souffle/queue
|
||||||
|
- mise à jour des points de tâche des blessures lors des soins
|
||||||
|
- pas d'expérience sur les particulières quand aucun MJ n'est connecté
|
||||||
|
- Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche
|
||||||
|
d'une entité incarnée permet d'accorder le personnage
|
||||||
|
- Les messages pour résister aux possessions/conjuration sont envoyées
|
||||||
|
au défenseur
|
||||||
|
- Les messages pour résister aux empoignades sont envoyées au défenseur
|
||||||
|
- la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur
|
||||||
|
- la commande /voyage affiche maintenant les compétences liées au terrain
|
||||||
|
|
||||||
|
## 12.0.6 - Le bazar d'Astrobazzarh
|
||||||
|
- Corrections de l'inventaire en bazar:
|
||||||
|
- un problème pouvait survenir en déplaçant les objets
|
||||||
|
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
|
||||||
|
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
|
||||||
|
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
|
||||||
|
- un objet pouvait être considéré comme contenu, sans être présent dans un
|
||||||
|
conteneur (et donc non affiché)
|
||||||
|
- vider les conteneurs supprime correctement toutes les informations liées
|
||||||
|
aux conteneurs/contenus
|
||||||
|
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
|
||||||
|
courant pour leur visibilité
|
||||||
|
- Fix: restaurer la compatibilité Foundry 11
|
||||||
|
|
||||||
|
## 12.0.5 - Les mauvais jours d'Astrobazzarh
|
||||||
|
- Fix: on peut de nouveau ouvrir l'édition de calendrier
|
||||||
|
- Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort
|
||||||
|
- Fix: Failed to execute 'getComputedStyle' on 'Window'
|
||||||
|
|
||||||
|
## 12.0.4 - La plaie d'Astrobazzarh
|
||||||
|
- **Support V12**
|
||||||
|
- Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau
|
||||||
|
- Fix warnings sur "Die" et AudioHelper
|
||||||
|
|
||||||
|
## 12.0.3 - L'hémorragie d'Astrobazzarh
|
||||||
|
- **Support V12**
|
||||||
|
- On peut de nouveau ouvrir un acteur blessé après redémarrage du monde
|
||||||
|
- On peut de nouveau ouvrir les Items avec une rareté par environnement
|
||||||
|
- Le choix de ne plus afficher les demandes de suppression est bien pris en compte
|
||||||
|
|
||||||
|
## 12.0.2 - Les pluies d'Astrobazzarh
|
||||||
|
- **Support V12**
|
||||||
|
- correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres)
|
||||||
|
- la fenêtre de calendrier s'ouvre correctement
|
||||||
|
- les dés draconiques peuvent de nouveau faire plus que 0
|
||||||
|
- adaptation de la fenêtre de recherche
|
||||||
|
- correction des comparaisons de version pour les migrations automatiques
|
||||||
|
- correction des roll.eveluate: l'option async est maintenant standard
|
||||||
|
- correction des templates liés aux selections
|
||||||
|
- correction de l'ajustement de luminosité de la scène selon l'heure
|
||||||
|
- correction des images d'effets sur les tokens
|
||||||
|
- correction de la vente par le tchat: seul le premier acheteur pouvait acheter
|
||||||
|
- correction d'erreurs intempestives 'User ... lacks permission to update ...'
|
||||||
|
|
||||||
# 11.2
|
# 11.2
|
||||||
|
## 11.2.21 - Le questionnement d'Akarlikarlikar
|
||||||
|
- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
|
||||||
|
- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
|
||||||
|
- Les effets s'appliquent correctement sur les créatures
|
||||||
|
- La date et l'heure (draconiques) sont affichées dans les messages du tchat
|
||||||
|
|
||||||
|
## 11.2.20 - Le soulagement d'Akarlikarlikar
|
||||||
|
- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
|
||||||
|
- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
|
||||||
|
- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
|
||||||
|
- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
|
||||||
|
- Les tooltips de Foundry sont lisibles
|
||||||
|
- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
|
||||||
|
- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
|
||||||
|
|
||||||
|
## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
|
||||||
|
- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
|
||||||
|
|
||||||
|
## 11.2.18 - Le bourrichon d'Akarlikarlikar
|
||||||
|
- Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat
|
||||||
|
|
||||||
|
## 11.2.17 - Le cache-oeil d'Akarlikarlikar
|
||||||
|
- Le titre des fenêtre d'objet affiche de nouveau le type traduit
|
||||||
|
- Les tooltips des boutons edit/delete sont maintenant en Français
|
||||||
|
- La case à cocher "Cacher les points de tâches" fonctionne de nouveau
|
||||||
|
- Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue
|
||||||
|
- L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre
|
||||||
|
- La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte.
|
||||||
|
|
||||||
|
## 11.2.16 - Le Tri d'Akarlikarlikar
|
||||||
|
- Tri alphabétique des items dans la fenêtre de création
|
||||||
|
- Mise à jour comptage de monde
|
||||||
|
|
||||||
|
## 11.2.15 - La Table d'Akarlikarlikar
|
||||||
|
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
|
||||||
|
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
|
||||||
|
|
||||||
|
## 11.2.14 - Les petits pas d'Akarlikarlikar
|
||||||
|
- Correction sur la gestion de la surprise
|
||||||
|
- Ordre des messages sur les cases humides
|
||||||
|
|
||||||
|
## 11.2.13 - Les cent pas d'Akarlikarlikar
|
||||||
|
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
|
||||||
|
|
||||||
|
## 11.2.12 - Le somnifère d'Akarlikarlikar
|
||||||
|
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
|
||||||
|
|
||||||
|
## 11.2.11 - Le miroir d'Akarlikarlikar
|
||||||
|
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
|
||||||
|
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
|
||||||
|
- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
|
||||||
|
|
||||||
## 11.2.10 - Les expériences d'Akarlikarlikar
|
## 11.2.10 - Les expériences d'Akarlikarlikar
|
||||||
- En cas d'expérience des caractéristiques dérivées,
|
- En cas d'expérience des caractéristiques dérivées,
|
||||||
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
|
- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
|
||||||
|
61
dev-notes.md
@ -1,61 +0,0 @@
|
|||||||
# Actor notes
|
|
||||||
|
|
||||||
> The Actor#getData default implementation gives you the following for use in sheet rendering:
|
|
||||||
|
|
||||||
```
|
|
||||||
actor -> the Actor instance
|
|
||||||
data -> a cloned copy of Actor#data
|
|
||||||
items -> a cloned copy of Actor#data#items
|
|
||||||
effects -> a cloned copy of Actor#data#effects
|
|
||||||
```
|
|
||||||
|
|
||||||
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
|
|
||||||
```js
|
|
||||||
getData(options) {
|
|
||||||
return {
|
|
||||||
data: foundry.utils.deepClone(this.object.data)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
|
|
||||||
```js
|
|
||||||
getData(options) {
|
|
||||||
return {
|
|
||||||
data: this.object.data
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
Atropos19/02/2021
|
|
||||||
There are two recommended ways to create owned items in 0.8.0:
|
|
||||||
```js
|
|
||||||
await Item.create(itemData, {parent: actor});
|
|
||||||
await actor.createEmbeddedDocuments("Item", itemDataArray);
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
You can update an embedded item in one of two ways:
|
|
||||||
```js
|
|
||||||
//Method 1:
|
|
||||||
|
|
||||||
const item = actor.items.get(itemId);
|
|
||||||
item.update(data);
|
|
||||||
|
|
||||||
//Method 2:
|
|
||||||
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
I noticed adding an ActiveEffect to an actor in code using
|
|
||||||
|
|
||||||
```js
|
|
||||||
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
|
|
||||||
this.applyActiveEffects();
|
|
||||||
```
|
|
||||||
|
|
||||||
Atropos — Aujourd’hui à 14:42
|
|
||||||
Two notes on this:
|
|
||||||
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
|
|
||||||
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
|
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 11 KiB |
@ -1 +0,0 @@
|
|||||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><g class="" transform="translate(0,3)" style=""><path d="M243.512 23.29c-27.105 18.337-53.533 32.92-82.274 45.337-2.843 17.364-3.948 34.497-4.05 51.584 28.913 15.41 56.096 32.85 83.33 49.634l7.045 4.344-3.432 7.482c-12.12 26.572-24.33 47.087-46.245 70.3l-5.184 5.512-6.46-3.904c-32.974-19.974-74.472-38.724-113.373-53.95l6.826-17.374c36.79 14.4 75.11 32.32 108.153 51.504 15.396-17.198 25.326-33.354 34.713-52.89-43.44-26.91-86.13-53.51-134.69-70.632-23.012 20.357-37.705 45.243-51.942 70.74 8.324 25.495 6.596 53.376-6.596 77.46 48.58-.593 97.994 2.23 150.666 10.26l5.658.837 1.787 5.44c8.85 26.46 11.79 54.41 8.325 83.588l-.987 8.432-8.466-.187c-40.508-.864-80.175-2.138-118.17.234 1.634 15.94-2.31 30.972-7.724 45.025 13.427 28.54 27.38 55.8 48.29 79.39 41.27-19.05 73.564-31.288 115.93-42.85-3.407-13.72-6.918-26.36-11.097-33.62-5.122-8.9-10.207-13.057-17.85-15.256-15.284-4.4-44.533 2.293-92.894 19.454l-6.243-17.594c48.907-17.354 79.702-26.894 104.283-19.82 9.133 2.628 16.884 8.004 23.066 15.46 14.487-7.627 28.415-16.79 42.053-26.996 12.34-45.92 37.29-81.42 66.626-112.107-7.226-13.52-13.208-27.204-20.563-40.613l-3.394-6.168 5-4.965c23.275-23.13 47.34-40.157 71.87-52.487l8.395 16.716c-20.952 10.53-41.503 25.913-61.795 45.152 12.41 23.91 22.263 45.5 39.457 64.826 37.488-27.124 74.943-51.39 116.84-74.938-13.96-30.473-31.345-58.357-56.286-79.462-32.2 13.38-62.527 17.39-92.61 12.29-14.223 13.25-30.094 22.23-48.756 23.337-29.017 1.722-60.74-15.74-99.174-57.672l6.858-6.295.017-.028.006.006 6.88-6.314c36.702 40.043 63.74 52.87 84.32 51.65 18.514-1.1 35.03-14.95 51.684-35.406-28.827-31.81-64.174-59.94-97.822-84.465zM39.324 277.884c-6.06.022-12.104.098-18.142.223 1.673 26.288 5.512 51.288 14.052 73.732 45.88-5.82 93.308-4.96 141.15-3.87 1.518-21.27-.253-41.69-6.058-61.212-45.528-6.565-88.59-9.03-131.002-8.873z" fill="#ffffff" fill-opacity="1" transform="translate(51.2, 51.2) scale(0.8, 0.8) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>
|
|
Before Width: | Height: | Size: 2.0 KiB |
4
icons/heures/.directory
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Dolphin]
|
||||||
|
Timestamp=2024,5,29,20,57,41.954
|
||||||
|
Version=4
|
||||||
|
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
|
95
lang/fr.json
@ -1,55 +1,56 @@
|
|||||||
{
|
{
|
||||||
"TYPES": {
|
"TYPES": {
|
||||||
"Actor": {
|
"Actor": {
|
||||||
"Personnage": "Personnage",
|
"personnage": "Personnage",
|
||||||
"Creature": "Créature",
|
"creature": "Créature",
|
||||||
"Entite": "Entité de cauchemar",
|
"entite": "Entité de cauchemar",
|
||||||
"Commerce": "Commerce",
|
"commerce": "Commerce",
|
||||||
"Vehicule": "Véhicule"
|
"vehicule": "Véhicule"
|
||||||
},
|
},
|
||||||
"Item": {
|
"Item": {
|
||||||
"Arme": "Arme",
|
"arme": "Arme",
|
||||||
"Armure": "Armure",
|
"armure": "Armure",
|
||||||
"Blessure": "Blessure",
|
"blessure": "Blessure",
|
||||||
"Casetmr": "TMR spéciale",
|
"casetmr": "Case TMR spéciale",
|
||||||
"Chant": "Chant",
|
"chant": "Chant",
|
||||||
"Competence": "Compétence",
|
"competence": "Compétence",
|
||||||
"Competencecreature": "Compétence de créature",
|
"competencecreature": "Compétence de créature",
|
||||||
"Conteneur": "Conteneur",
|
"conteneur": "Conteneur",
|
||||||
"Danse": "Danse",
|
"danse": "Danse",
|
||||||
"Extraitpoetique": "Extrait poetique",
|
"empoignade": "Empoignade",
|
||||||
"Faune": "Faune",
|
"extraitpoetique": "Extrait poetique",
|
||||||
"Gemme": "Gemme",
|
"faune": "Faune",
|
||||||
"Herbe": "Herbe",
|
"gemme": "Gemme",
|
||||||
"Ingredient": "Ingrédient",
|
"herbe": "Herbe",
|
||||||
"Jeu": "Jeu",
|
"ingredient": "Ingrédient",
|
||||||
"Livre": "Livre",
|
"jeu": "Jeu",
|
||||||
"Maladie": "Maladie",
|
"livre": "Livre",
|
||||||
"Meditation": "Méditation",
|
"maladie": "Maladie",
|
||||||
"Monnaie": "Monnaie",
|
"meditation": "Méditation",
|
||||||
"Munition": "Munition",
|
"monnaie": "Monnaie",
|
||||||
"Musique": "Musique",
|
"munition": "Munition",
|
||||||
"Nombreastral": "Nombre astral",
|
"musique": "Musique",
|
||||||
"Nourritureboisson": "Nourriture & boisson",
|
"nombreastral": "Nombre astral",
|
||||||
"Objet": "Objet",
|
"nourritureboisson": "Nourriture & boisson",
|
||||||
"Oeuvre": "Oeuvre",
|
"objet": "Objet",
|
||||||
"Ombre": "Ombre de Thanatos",
|
"oeuvre": "Oeuvre",
|
||||||
"Plante": "Plante",
|
"ombre": "Ombre de Thanatos",
|
||||||
"Poison": "Poison",
|
"plante": "Plante",
|
||||||
"Possession": "Possession",
|
"poison": "Poison",
|
||||||
"Potion": "Potion",
|
"possession": "Possession",
|
||||||
"Queue": "Queue de Dragon",
|
"potion": "Potion",
|
||||||
"Recettealchimique": "Recette alchimique",
|
"queue": "Queue de Dragon",
|
||||||
"Recettecuisine": "Recette de cuisine",
|
"recettealchimique": "Recette alchimique",
|
||||||
"Rencontre": "Rencontre TMR",
|
"recettecuisine": "Recette de cuisine",
|
||||||
"Service": "Service",
|
"rencontre": "Rencontre TMR",
|
||||||
"Signedraconique": "Signe draconique",
|
"service": "Service",
|
||||||
"Sort": "Sort",
|
"signedraconique": "Signe draconique",
|
||||||
"Sortreserve": "Sort en réserve",
|
"sort": "Sort",
|
||||||
"Souffle": "Souffle de Dragon",
|
"sortreserve": "Sort en réserve",
|
||||||
"Tache": "Tâche",
|
"souffle": "Souffle de Dragon",
|
||||||
"Tarot": "Carte de tarot",
|
"tache": "Tâche",
|
||||||
"Tete": "Tête de Dragon"
|
"tarot": "Carte de tarot",
|
||||||
|
"tete": "Tête de Dragon"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"EFFECT": {
|
"EFFECT": {
|
||||||
|
65
module/achat-vente/chat-vente.js
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
import { SYSTEM_RDD } from "../constants.js";
|
||||||
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
|
||||||
|
const DETAIL_VENTE = 'detailVente';
|
||||||
|
const NB_LOTS = 'nbLotss';
|
||||||
|
|
||||||
|
export class ChatVente {
|
||||||
|
|
||||||
|
static getDetailVente(chatMessageId) {
|
||||||
|
const chatMessage = game.messages.get(chatMessageId)
|
||||||
|
if (!chatMessage) {
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
|
||||||
|
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
|
||||||
|
if (!detail.item) {
|
||||||
|
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
|
||||||
|
return foundry.utils.mergeObject(detail,
|
||||||
|
{
|
||||||
|
alias: vendeur?.name ?? game.user.name,
|
||||||
|
vendeur,
|
||||||
|
nbLots: nbLots,
|
||||||
|
chatMessageIdVente: chatMessageId
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
static getDetailAchatVente(chatMessageId) {
|
||||||
|
const acheteur = RdDUtility.getSelectedActor()
|
||||||
|
const detail = ChatVente.getDetailVente(chatMessageId)
|
||||||
|
if (!acheteur && !detail.vendeur) {
|
||||||
|
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
||||||
|
return undefined;
|
||||||
|
}
|
||||||
|
return foundry.utils.mergeObject(detail, { acheteur })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
||||||
|
const chatMessage = game.messages.get(chatMessageId)
|
||||||
|
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||||
|
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
||||||
|
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||||
|
|
||||||
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||||
|
chatMessage.update({ content: html });
|
||||||
|
chatMessage.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
static async displayAchatVente(vente) {
|
||||||
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||||
|
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
||||||
|
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||||
|
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
||||||
|
item: vente.item,
|
||||||
|
properties: vente.item.getProprietes(),
|
||||||
|
vendeurId: vente.vendeurId,
|
||||||
|
tailleLot: vente.tailleLot,
|
||||||
|
quantiteIllimite: vente.quantiteIllimite,
|
||||||
|
prixLot: vente.prixLot
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
@ -1,35 +1,13 @@
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
import { ChatVente } from "./chat-vente.js";
|
||||||
|
|
||||||
export class DialogItemAchat extends Dialog {
|
export class DialogItemAchat extends Dialog {
|
||||||
|
|
||||||
static preparerAchat(chatButton) {
|
static preparerAchat(chatButton) {
|
||||||
const vendeurId = chatButton.attributes['data-vendeurId']?.value;
|
return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
|
||||||
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
|
|
||||||
const acheteur = RdDUtility.getSelectedActor();
|
|
||||||
const json = chatButton.attributes['data-jsondata']?.value;
|
|
||||||
if (!acheteur && !vendeur) {
|
|
||||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
if (!json) {
|
|
||||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
item: JSON.parse(json),
|
|
||||||
vendeur,
|
|
||||||
acheteur,
|
|
||||||
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
|
|
||||||
tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1),
|
|
||||||
prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0),
|
|
||||||
quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true',
|
|
||||||
chatMessageIdVente: RdDUtility.findChatMessageId(chatButton),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
|
static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) {
|
||||||
const venteData = {
|
const venteData = {
|
||||||
item,
|
item,
|
||||||
@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog {
|
|||||||
acheteur,
|
acheteur,
|
||||||
tailleLot,
|
tailleLot,
|
||||||
quantiteIllimite,
|
quantiteIllimite,
|
||||||
quantiteNbLots: nbLots,
|
nbLots,
|
||||||
choix: { seForcer: false, supprimerSiZero: true },
|
choix: { seForcer: false, supprimerSiZero: true },
|
||||||
prixLot,
|
prixLot,
|
||||||
isVente: prixLot > 0,
|
isVente: prixLot > 0,
|
||||||
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
||||||
chatMessageIdVente
|
chatMessageIdVente
|
||||||
};
|
}
|
||||||
|
if (venteData.vendeur?.id == venteData.acheteur?.id) {
|
||||||
|
ui.notifications.info("Inutile de se vendre à soi-même")
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
DialogItemAchat.changeNombreLots(venteData, 1);
|
DialogItemAchat.changeNombreLots(venteData, 1)
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
|
||||||
new DialogItemAchat(html, venteData).render(true);
|
new DialogItemAchat(html, venteData).render(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
static changeNombreLots(venteData, nombreLots) {
|
static changeNombreLots(venteData, nombreLots) {
|
||||||
@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog {
|
|||||||
this.venteData.choix.seForcer = event.currentTarget.checked;
|
this.venteData.choix.seForcer = event.currentTarget.checked;
|
||||||
}
|
}
|
||||||
|
|
||||||
setNombreLots(nombreLots) {
|
setNombreLots(nbLots) {
|
||||||
|
|
||||||
if (!this.venteData.quantiteIllimite) {
|
if (!this.venteData.quantiteIllimite) {
|
||||||
if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) {
|
if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
|
||||||
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
|
ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
|
||||||
}
|
}
|
||||||
nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
nbLots = Math.min(nbLots, this.venteData.nbLots);
|
||||||
}
|
}
|
||||||
|
|
||||||
DialogItemAchat.changeNombreLots(this.venteData, nombreLots);
|
DialogItemAchat.changeNombreLots(this.venteData, nbLots);
|
||||||
|
|
||||||
this.html.find(".nombreLots").val(nombreLots);
|
this.html.find(".nombreLots").val(nbLots);
|
||||||
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
||||||
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
||||||
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
@ -1,10 +1,11 @@
|
|||||||
import { HtmlUtility } from "./html-utility.js";
|
import { HtmlUtility } from "../html-utility.js";
|
||||||
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
|
import { ChatVente } from "./chat-vente.js";
|
||||||
|
|
||||||
export class DialogItemVente extends Dialog {
|
export class DialogItemVente extends Dialog {
|
||||||
|
|
||||||
static async display({ item, callback, quantiteMax = undefined }) {
|
static async display({ item, quantiteMax = undefined }) {
|
||||||
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
|
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
|
||||||
const isOwned = item.parent;
|
|
||||||
const venteData = {
|
const venteData = {
|
||||||
item: item,
|
item: item,
|
||||||
alias: item.actor?.name ?? game.user.name,
|
alias: item.actor?.name ?? game.user.name,
|
||||||
@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog {
|
|||||||
prixUnitaire: item.calculerPrixCommercant(),
|
prixUnitaire: item.calculerPrixCommercant(),
|
||||||
prixLot: item.calculerPrixCommercant(),
|
prixLot: item.calculerPrixCommercant(),
|
||||||
tailleLot: 1,
|
tailleLot: 1,
|
||||||
quantiteNbLots: quantite,
|
nbLots: quantite,
|
||||||
quantiteMaxLots: quantite,
|
maxLots: quantite,
|
||||||
quantiteMax: quantite,
|
quantiteMax: quantite,
|
||||||
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned,
|
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
|
||||||
isOwned: isOwned,
|
isOwned: item.parent,
|
||||||
};
|
}
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
|
||||||
return new DialogItemVente(venteData, html, callback).render(true);
|
return new DialogItemVente(venteData, html).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(venteData, html, callback) {
|
constructor(venteData, html) {
|
||||||
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||||
|
|
||||||
let conf = {
|
let conf = {
|
||||||
@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog {
|
|||||||
};
|
};
|
||||||
|
|
||||||
super(conf, options);
|
super(conf, options);
|
||||||
this.callback = callback;
|
|
||||||
this.venteData = venteData;
|
this.venteData = venteData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog {
|
|||||||
|
|
||||||
this.html = html;
|
this.html = html;
|
||||||
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
||||||
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||||
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
||||||
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
||||||
|
|
||||||
@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog {
|
|||||||
|
|
||||||
async onProposer(it) {
|
async onProposer(it) {
|
||||||
this.updateVente(this.getChoixVente());
|
this.updateVente(this.getChoixVente());
|
||||||
this.callback(this.venteData);
|
|
||||||
|
this.venteData["properties"] = this.venteData.item.getProprietes();
|
||||||
|
if (this.venteData.isOwned) {
|
||||||
|
if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
|
||||||
|
ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await ChatVente.displayAchatVente(this.venteData)
|
||||||
}
|
}
|
||||||
|
|
||||||
updateVente(update) {
|
updateVente(update) {
|
||||||
mergeObject(this.venteData, update);
|
foundry.utils.mergeObject(this.venteData, update);
|
||||||
}
|
}
|
||||||
|
|
||||||
getChoixVente() {
|
getChoixVente() {
|
||||||
return {
|
return {
|
||||||
quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()),
|
nbLots: Number(this.html.find(".nbLots").val()),
|
||||||
tailleLot: Number(this.html.find(".tailleLot").val()),
|
tailleLot: Number(this.html.find(".tailleLot").val()),
|
||||||
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
|
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
|
||||||
prixLot: Number(this.html.find(".prixLot").val())
|
prixLot: Number(this.html.find(".prixLot").val())
|
||||||
@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog {
|
|||||||
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
||||||
this.updateVente({
|
this.updateVente({
|
||||||
tailleLot,
|
tailleLot,
|
||||||
quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots),
|
nbLots: Math.min(maxLots, this.venteData.nbLots),
|
||||||
quantiteMaxLots: maxLots,
|
maxLots: maxLots,
|
||||||
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
|
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find(".prixLot").val(this.venteData.prixLot);
|
this.html.find(".prixLot").val(this.venteData.prixLot);
|
||||||
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
this.html.find(".nbLots").val(this.venteData.nbLots);
|
||||||
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
|
this.html.find(".nbLots").attr("max", this.venteData.maxLots)
|
||||||
}
|
}
|
||||||
|
|
||||||
setNbLots(nbLots) {
|
setNbLots(nbLots) {
|
||||||
this.updateVente({
|
this.updateVente({
|
||||||
quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots
|
nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
|
||||||
})
|
})
|
||||||
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
this.html.find(".nbLots").val(this.venteData.nbLots);
|
||||||
}
|
}
|
||||||
|
|
||||||
setQuantiteIllimite(checked) {
|
setQuantiteIllimite(checked) {
|
||||||
this.updateVente({ quantiteIllimite: checked })
|
this.updateVente({ quantiteIllimite: checked })
|
||||||
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
||||||
HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -16,8 +16,8 @@ import { RdDItem } from "./item.js";
|
|||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
import { RdDItemBlessure } from "./item/blessure.js";
|
||||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
|
||||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||||
|
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
@ -28,28 +28,26 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||||
width: 550,
|
width: 550,
|
||||||
showCompNiveauBase: false,
|
showCompNiveauBase: false,
|
||||||
vueArchetype: false,
|
vueArchetype: false,
|
||||||
});
|
}, { inplace: false });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
let formData = await super.getData();
|
let formData = await super.getData();
|
||||||
mergeObject(formData,
|
foundry.utils.mergeObject(formData, {
|
||||||
{
|
editable: this.isEditable,
|
||||||
editable: this.isEditable,
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
limited: this.actor.limited,
|
||||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
owner: this.actor.isOwner,
|
||||||
limited: this.actor.limited,
|
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
||||||
owner: this.actor.isOwner,
|
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
||||||
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
});
|
||||||
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
foundry.utils.mergeObject(formData.calc, {
|
||||||
});
|
|
||||||
mergeObject(formData.calc, {
|
|
||||||
surenc: this.actor.computeMalusSurEncombrement(),
|
surenc: this.actor.computeMalusSurEncombrement(),
|
||||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||||
@ -80,9 +78,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
|
|
||||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||||
const actor = this.actor;
|
const actor = this.actor;
|
||||||
formData.combat = duplicate(formData.armes);
|
formData.combat = foundry.utils.duplicate(formData.armes);
|
||||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||||
formData.combat.push(RdDItemArme.mainsNues(actor));
|
formData.combat.push(RdDItemArme.corpsACorps(actor));
|
||||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||||
|
|
||||||
formData.esquives = this.actor.getCompetences("Esquive");
|
formData.esquives = this.actor.getCompetences("Esquive");
|
||||||
@ -130,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
this.render(true);
|
this.render(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
|
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
|
||||||
|
|
||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
@ -188,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
||||||
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
||||||
|
|
||||||
this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
|
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
|
||||||
|
|
||||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
||||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||||
@ -201,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||||
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||||
|
|
||||||
|
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
// experience log
|
// experience log
|
||||||
this.html.find('.experiencelog-delete').click(async event => {
|
this.html.find('.experiencelog-delete').click(async event => {
|
||||||
@ -213,32 +212,34 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
const key = Number(li.data("key") ?? -1);
|
const key = Number(li.data("key") ?? -1);
|
||||||
await this.actor.deleteExperienceLog(0, key + 1);
|
await this.actor.deleteExperienceLog(0, key + 1);
|
||||||
});
|
});
|
||||||
// Boutons spéciaux MJs
|
// Boutons spéciaux MJs
|
||||||
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
|
||||||
|
this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
|
||||||
|
|
||||||
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
|
||||||
}
|
}
|
||||||
|
|
||||||
// Points de reve actuel
|
// Points de reve actuel
|
||||||
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
|
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
||||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||||
this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event))))
|
|
||||||
|
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
||||||
|
|
||||||
// Initiative pour l'arme
|
// Initiative pour l'arme
|
||||||
this.html.find('.arme-initiative a').click(async event => {
|
this.html.find('.roll-init-arme').click(async event => {
|
||||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||||
if (combatant) {
|
if (combatant) {
|
||||||
let action = this._getEventArmeCombat(event);
|
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
||||||
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
// Display TMR
|
// Display TMR
|
||||||
|
|
||||||
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
|
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||||
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
||||||
|
|
||||||
this.html.find('.repos').click(async event => await this.actor.repos())
|
this.html.find('.button-repos').click(async event => await this.actor.repos())
|
||||||
|
|
||||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||||
@ -280,7 +281,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
||||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
||||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
||||||
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
|
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
|
||||||
|
|
||||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
||||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
||||||
@ -388,7 +389,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
|||||||
async _onSplitItem(item, split) {
|
async _onSplitItem(item, split) {
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
if (split >= 1 && split < item.system.quantite) {
|
||||||
await item.diminuerQuantite(split);
|
await item.diminuerQuantite(split);
|
||||||
const splitItem = duplicate(item);
|
const splitItem = foundry.utils.duplicate(item);
|
||||||
splitItem.system.quantite = split;
|
splitItem.system.quantite = split;
|
||||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||||
}
|
}
|
||||||
|
439
module/actor.js
@ -11,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||||
width: 550
|
width: 550
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
|||||||
// Everything below here is only needed if the sheet is editable
|
// Everything below here is only needed if the sheet is editable
|
||||||
if (!this.options.editable) return;
|
if (!this.options.editable) return;
|
||||||
|
|
||||||
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
|
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
|
||||||
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
|
this.html.find('.roll-carac').click(async event => {
|
||||||
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
|
||||||
|
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
||||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
||||||
|
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||||
}
|
}
|
||||||
|
@ -12,13 +12,14 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|||||||
import { RdDBaseActor } from "./base-actor.js";
|
import { RdDBaseActor } from "./base-actor.js";
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
import { StatusEffects } from "../settings/status-effects.js";
|
import { StatusEffects } from "../settings/status-effects.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { Targets } from "../targets.js";
|
import { Targets } from "../targets.js";
|
||||||
import { RdDPossession } from "../rdd-possession.js";
|
import { RdDPossession } from "../rdd-possession.js";
|
||||||
import { RdDCombat } from "../rdd-combat.js";
|
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
import { RdDItemArme } from "../item-arme.js";
|
import { RdDItemArme } from "../item-arme.js";
|
||||||
|
import { RdDCarac } from "../rdd-carac.js";
|
||||||
|
|
||||||
const POSSESSION_SANS_DRACONIC = {
|
const POSSESSION_SANS_DRACONIC = {
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||||
@ -36,6 +37,13 @@ const POSSESSION_SANS_DRACONIC = {
|
|||||||
*/
|
*/
|
||||||
export class RdDBaseActorReve extends RdDBaseActor {
|
export class RdDBaseActorReve extends RdDBaseActor {
|
||||||
|
|
||||||
|
prepareActorData() {
|
||||||
|
super.prepareActorData()
|
||||||
|
this.system.attributs.plusdom.value = this.getBonusDegat()
|
||||||
|
this.system.sante.endurance.max = this.getEnduranceMax()
|
||||||
|
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
|
||||||
|
}
|
||||||
|
|
||||||
getCaracChanceActuelle() {
|
getCaracChanceActuelle() {
|
||||||
return {
|
return {
|
||||||
label: 'Chance actuelle',
|
label: 'Chance actuelle',
|
||||||
@ -52,21 +60,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
|
||||||
|
getConstitution() { return this.getReve() }
|
||||||
|
getForce() { return this.getReve() }
|
||||||
|
getAgilite() { return this.getForce() }
|
||||||
|
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
|
||||||
|
getChance() { return this.getReve() }
|
||||||
|
|
||||||
getReveActuel() { return this.getReve() }
|
getReveActuel() { return this.getReve() }
|
||||||
getChanceActuel() { return this.getChance() }
|
getChanceActuel() { return this.getChance() }
|
||||||
|
|
||||||
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||||
getForce() { return this.getReve() }
|
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
|
||||||
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
|
||||||
getAgilite() { return this.getForce() }
|
|
||||||
getChance() { return this.getReve() }
|
|
||||||
getMoralTotal() { return 0 }
|
getMoralTotal() { return 0 }
|
||||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
|
||||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||||
getSConst() { return 0 }
|
getSConst() { return 0 }
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getEncombrementMax() { return 0 }
|
|
||||||
isSurenc() { return false }
|
isSurenc() { return false }
|
||||||
computeMalusSurEncombrement() { return 0 }
|
computeMalusSurEncombrement() { return 0 }
|
||||||
|
|
||||||
@ -78,8 +91,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||||
isDead() { return false }
|
isDead() { return false }
|
||||||
|
isSonne() { return false }
|
||||||
blessuresASoigner() { return [] }
|
blessuresASoigner() { return [] }
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||||
|
isActorCombat() { return true }
|
||||||
|
|
||||||
|
getCaracInit(competence) {
|
||||||
|
if (!competence) {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||||
|
return competence.system.carac_value
|
||||||
|
}
|
||||||
|
return this.system.carac[competence.system.defaut_carac].value;
|
||||||
|
}
|
||||||
|
listActionsCombat() {
|
||||||
|
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||||
|
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||||
|
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
|
.filter(it => it != undefined);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||||
async remiseANeuf() { }
|
async remiseANeuf() { }
|
||||||
@ -98,7 +130,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
for (let effect of this.getEffects()) {
|
for (let effect of this.getEffects()) {
|
||||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||||
await effect.delete();
|
await effect.delete();
|
||||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -108,14 +140,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
|
|
||||||
async $finDeRoundSupprimerObsoletes() {
|
async $finDeRoundSupprimerObsoletes() {
|
||||||
const obsoletes = []
|
const obsoletes = []
|
||||||
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||||
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||||
.map(it => it.id);
|
.map(it => it.id);
|
||||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||||
}
|
}
|
||||||
|
|
||||||
async $finDeRoundEmpoignade() {
|
async $finDeRoundEmpoignade() {
|
||||||
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||||
game.actors.get(emp.system.empoigneid),
|
game.actors.get(emp.system.empoigneid),
|
||||||
emp
|
emp
|
||||||
@ -151,13 +183,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getPossession(possessionId) {
|
getPossession(possessionId) {
|
||||||
return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
|
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||||
}
|
|
||||||
getPossessions() {
|
|
||||||
return this.itemTypes[TYPES.possession];
|
|
||||||
}
|
}
|
||||||
getEmpoignades() {
|
getEmpoignades() {
|
||||||
return this.itemTypes[TYPES.empoignade];
|
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -180,7 +209,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
isEffectAllowed(effectId) { return true }
|
isEffectAllowed(effectId) { return false }
|
||||||
|
|
||||||
getEffects(filter = e => true) {
|
getEffects(filter = e => true) {
|
||||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||||
@ -189,7 +218,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
getEffect(effectId) {
|
getEffect(effectId) {
|
||||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||||
}
|
}
|
||||||
|
|
||||||
async setEffect(effectId, status) {
|
async setEffect(effectId, status) {
|
||||||
if (this.isEffectAllowed(effectId)) {
|
if (this.isEffectAllowed(effectId)) {
|
||||||
const effect = this.getEffect(effectId);
|
const effect = this.getEffect(effectId);
|
||||||
@ -201,7 +230,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async removeEffect(id) {
|
async removeEffect(id) {
|
||||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||||
if (effect) {
|
if (effect) {
|
||||||
@ -272,7 +301,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
|
|
||||||
await this.openRollDialog({
|
await this.openRollDialog({
|
||||||
name: `jet-${this.id}`,
|
name: `jet-${this.id}`,
|
||||||
label: `Jet de ${this.name}`,
|
label: `Jet de ${this.getAlias()}`,
|
||||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||||
rollData: {
|
rollData: {
|
||||||
carac: carac,
|
carac: carac,
|
||||||
@ -286,18 +315,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
|
|
||||||
getCarac() {
|
getCarac() {
|
||||||
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
|
||||||
const carac = mergeObject(duplicate(this.system.carac),
|
return foundry.utils.mergeObject(this.system.carac,
|
||||||
{
|
{
|
||||||
'reve-actuel': this.getCaracReveActuel(),
|
'reve-actuel': this.getCaracReveActuel(),
|
||||||
'chance-actuelle': this.getCaracChanceActuelle()
|
'chance-actuelle': this.getCaracChanceActuelle()
|
||||||
});
|
},
|
||||||
return carac;
|
{ inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollCarac(caracName, jetResistance = undefined) {
|
async rollCarac(caracName, jetResistance = undefined) {
|
||||||
|
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||||
|
return
|
||||||
|
}
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
let selectedCarac = this.getCaracByName(caracName)
|
let selectedCarac = this.getCaracByName(caracName)
|
||||||
|
console.log("selectedCarac", selectedCarac)
|
||||||
await this.openRollDialog({
|
await this.openRollDialog({
|
||||||
name: 'jet-' + caracName,
|
name: 'jet-' + caracName,
|
||||||
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
|
||||||
@ -318,19 +351,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollCompetence(idOrName, options = { tryTarget: true }) {
|
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||||
const competence = this.getCompetence(idOrName);
|
const competence = this.getCompetence(idOrName);
|
||||||
let rollData = { carac: this.system.carac, competence: competence }
|
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||||
if (competence.type == TYPES.competencecreature) {
|
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||||
|
const token = RdDUtility.getSelectedToken(this)
|
||||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||||
Targets.selectOneToken(target => {
|
Targets.selectOneTargetToken(target => {
|
||||||
if (arme.action == "possession") {
|
if (arme.action == "possession") {
|
||||||
RdDPossession.onAttaquePossession(target, this, competence)
|
RdDPossession.onAttaquePossession(target, this, competence)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
@ -360,9 +394,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||||
* @returns
|
* @returns
|
||||||
*/
|
*/
|
||||||
rollArme(arme, categorieArme = "competence") {
|
rollArme(arme, categorieArme, token) {
|
||||||
let compToUse = this.$getCompetenceArme(arme, categorieArme)
|
token = token ?? RdDUtility.getSelectedToken(this)
|
||||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||||
|
if (!RdDItemArme.isUtilisable(arme)) {
|
||||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -375,13 +410,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
title: 'Ne pas utiliser les automatisation de combat',
|
title: 'Ne pas utiliser les automatisation de combat',
|
||||||
buttonLabel: "Pas d'automatisation",
|
buttonLabel: "Pas d'automatisation",
|
||||||
onAction: async () => {
|
onAction: async () => {
|
||||||
this.rollCompetence(compToUse, { tryTarget: false })
|
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
Targets.selectOneToken(target => {
|
Targets.selectOneTargetToken(target => {
|
||||||
if (Targets.isTargetEntite(target)) {
|
if (Targets.isTargetEntite(target)) {
|
||||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||||
return
|
return
|
||||||
@ -391,86 +426,73 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
if (competence.isCompetencePossession()) {
|
if (competence.isCompetencePossession()) {
|
||||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||||
}
|
}
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
$getCompetenceArme(arme, competenceName) {
|
$getCompetenceArme(arme, competenceName) {
|
||||||
switch (arme.type) {
|
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||||
case TYPES.competencecreature:
|
|
||||||
return arme.name
|
|
||||||
case TYPES.arme:
|
|
||||||
switch (competenceName) {
|
|
||||||
case 'competence': return arme.system.competence;
|
|
||||||
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
|
||||||
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
|
||||||
case 'tir': return arme.system.tir;
|
|
||||||
case 'lancer': return arme.system.lancer;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierForceMin(item) {
|
verifierForceMin(item) { }
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async resetItemUse() { }
|
|
||||||
async incDecItemUse(itemId, inc = 1) { }
|
|
||||||
getItemUse(itemId) { return 0; }
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||||
|
|
||||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const attackerId = attacker?.id;
|
const armure = await this.computeArmure(rollData);
|
||||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||||
|
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||||
|
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||||
|
if (!game.user.isGM) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
tokenId: this.token?.id,
|
tokenId: this.token?.id,
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
method: 'encaisserDommages',
|
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
|
||||||
args: [rollData, show, attackerId]
|
})
|
||||||
});
|
} else {
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const armure = await this.computeArmure(rollData);
|
|
||||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
|
||||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||||
jet => this.$onEncaissement(jet, show, attacker));
|
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||||
}
|
|
||||||
else {
|
|
||||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
|
||||||
await this.$onEncaissement(jet, show, attacker);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async $onEncaissement(jet, show, attacker) {
|
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||||
await this.$afficherEncaissement(jet, show);
|
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||||
|
|
||||||
async $afficherEncaissement(encaissement, show) {
|
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||||
mergeObject(encaissement, {
|
foundry.utils.mergeObject(encaissement, {
|
||||||
alias: this.name,
|
alias: defenderToken?.name ?? this.getAlias(),
|
||||||
hasPlayerOwner: this.hasPlayerOwner,
|
hasPlayerOwner: this.hasPlayerOwner,
|
||||||
show: show ?? {}
|
show: show ?? {}
|
||||||
});
|
}, { overwrite: false });
|
||||||
|
|
||||||
await ChatUtility.createChatWithRollMode(this.name, {
|
await ChatUtility.createChatWithRollMode(
|
||||||
roll: encaissement.roll,
|
{
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
roll: encaissement.roll,
|
||||||
});
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
|
},
|
||||||
|
this
|
||||||
|
)
|
||||||
|
|
||||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||||
encaissement = duplicate(encaissement);
|
encaissement = foundry.utils.duplicate(encaissement)
|
||||||
encaissement.isGM = true;
|
encaissement.isGM = true
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
whisper: ChatUtility.getGMs(),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -486,7 +508,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||||
const rollData = {
|
const rollData = {
|
||||||
alias: this.name,
|
alias: this.getAlias(),
|
||||||
rolled: rolled,
|
rolled: rolled,
|
||||||
entite: entite.name,
|
entite: entite.name,
|
||||||
selectedCarac: this.system.carac.reve
|
selectedCarac: this.system.carac.reve
|
||||||
@ -505,8 +527,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
|||||||
|
|
||||||
isEntiteAccordee(attacker) { return true }
|
isEntiteAccordee(attacker) { return true }
|
||||||
|
|
||||||
async setEntiteReveAccordee(attacker) {
|
async setEntiteReveAccordee(actor) {
|
||||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
|||||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||||
|
|
||||||
|
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||||
|
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||||
|
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||||
|
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||||
|
|
||||||
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
|
||||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||||
|
|
||||||
@ -34,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
|||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
|
||||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
import { RdDItemBlessure } from "../item/blessure.js";
|
import { RdDItemBlessure } from "../item/blessure.js";
|
||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||||
@ -13,25 +15,32 @@ import { RdDItemBlessure } from "../item/blessure.js";
|
|||||||
*/
|
*/
|
||||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||||
|
|
||||||
|
prepareActorData() {
|
||||||
|
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
|
||||||
|
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
|
||||||
|
super.prepareActorData()
|
||||||
|
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||||
|
}
|
||||||
|
|
||||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
getForce() { return Misc.toInt(this.system.carac.force?.value) }
|
||||||
|
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
|
||||||
|
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
|
||||||
|
|
||||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
|
||||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||||
getSConst() { return 0 }
|
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||||
|
|
||||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
|
||||||
|
|
||||||
getFatigueActuelle() {
|
getFatigueActuelle() {
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
|
||||||
|
|
||||||
malusFatigue() {
|
malusFatigue() {
|
||||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
@ -41,7 +50,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
|
||||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||||
|
|
||||||
computeMalusSurEncombrement() {
|
computeMalusSurEncombrement() {
|
||||||
@ -50,9 +58,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||||
|
|
||||||
nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length }
|
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||||
nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length }
|
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||||
nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length }
|
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
computeResumeBlessure() {
|
computeResumeBlessure() {
|
||||||
@ -88,13 +96,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||||
const santeOrig = duplicate(this.system.sante);
|
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||||
|
|
||||||
mergeObject(encaissement, {
|
foundry.utils.mergeObject(encaissement, {
|
||||||
resteEndurance: perteEndurance.newValue,
|
resteEndurance: perteEndurance.newValue,
|
||||||
sonne: perteEndurance.sonne,
|
sonne: perteEndurance.sonne,
|
||||||
jetEndurance: perteEndurance.jetEndurance,
|
jetEndurance: perteEndurance.jetEndurance,
|
||||||
@ -108,7 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const sante = duplicate(this.system.sante)
|
const sante = foundry.utils.duplicate(this.system.sante)
|
||||||
let compteur = sante[name];
|
let compteur = sante[name];
|
||||||
if (!compteur) {
|
if (!compteur) {
|
||||||
return;
|
return;
|
||||||
@ -135,7 +143,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
result.perte = perte;
|
result.perte = perte;
|
||||||
if (perte > 1) {
|
if (perte > 1) {
|
||||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||||
mergeObject(result, await this.jetEndurance(result.newValue));
|
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||||
} else if (inc > 0) {
|
} else if (inc > 0) {
|
||||||
await this.setSonne(false);
|
await this.setSonne(false);
|
||||||
}
|
}
|
||||||
@ -168,7 +176,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||||
if (encaissement.gravite < 0) return;
|
if (encaissement.gravite < 0) return;
|
||||||
if (encaissement.gravite > 0) {
|
if (encaissement.gravite > 0) {
|
||||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||||
@ -180,7 +188,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
const endActuelle = this.getEnduranceActuelle();
|
const endActuelle = this.getEnduranceActuelle();
|
||||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||||
if (blessure.isCritique()) {
|
if (blessure.isCritique()) {
|
||||||
encaissement.endurance = endActuelle;
|
encaissement.endurance = endActuelle;
|
||||||
}
|
}
|
||||||
@ -190,26 +198,36 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
encaissement.mort = true;
|
encaissement.mort = true;
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
return blessure;
|
return blessure;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async supprimerBlessure({ gravite }) {
|
||||||
|
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||||
|
if (toDelete) {
|
||||||
|
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async supprimerBlessures(filterToDelete) {
|
async supprimerBlessures(filterToDelete) {
|
||||||
const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
|
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||||
.map(it => it.id);
|
.map(it => it.id);
|
||||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||||
}
|
}
|
||||||
|
|
||||||
countBlessures(filter = it => !it.isContusion()) {
|
countBlessures(filter = it => !it.isContusion()) {
|
||||||
return this.filterItems(filter, 'blessure').length
|
return this.filterItems(filter, ITEM_TYPES.blessure).length
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async jetDeVie() {
|
async jetDeVie() {
|
||||||
if (this.isDead()) {
|
if (this.isDead()) {
|
||||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
ChatMessage.create({
|
||||||
|
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||||
|
whisper: ChatUtility.getOwners(this)
|
||||||
|
})
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
const jetDeVie = await RdDDice.roll("1d20");
|
const jetDeVie = await RdDDice.roll("1d20");
|
||||||
@ -231,12 +249,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
await this.santeIncDec("vie", -perte);
|
await this.santeIncDec("vie", -perte);
|
||||||
}
|
}
|
||||||
if (this.isDead()) {
|
if (this.isDead()) {
|
||||||
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
|
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
|
||||||
}
|
}
|
||||||
else if (prochainJet > 0) {
|
else if (prochainJet > 0) {
|
||||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||||
}
|
}
|
||||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
ChatMessage.create({
|
||||||
|
content: msgText,
|
||||||
|
whisper: ChatUtility.getOwners(this)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -259,16 +280,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
|||||||
|
|
||||||
async setSonne(sonne = true) {
|
async setSonne(sonne = true) {
|
||||||
if (!game.combat && sonne) {
|
if (!game.combat && sonne) {
|
||||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||||
}
|
}
|
||||||
|
|
||||||
getSonne() {
|
isSonne() {
|
||||||
return this.getEffect(STATUSES.StatusStunned);
|
return this.getEffect(STATUSES.StatusStunned)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
isEffectAllowed(effectId) { return true }
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
||||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
||||||
|
@ -3,7 +3,7 @@ import { Misc } from "../misc.js";
|
|||||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { RdDItem, TYPES } from "../item.js";
|
import { RdDItem, ITEM_TYPES } from "../item.js";
|
||||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -15,12 +15,12 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(ActorSheet.defaultOptions, {
|
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
|
||||||
classes: ["rdd", "sheet", "actor"],
|
classes: ["rdd", "sheet", "actor"],
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||||
vueDetaillee: false
|
vueDetaillee: false
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -37,7 +37,8 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
system: this.actor.system,
|
system: this.actor.system,
|
||||||
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
||||||
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
|
||||||
|
effects: this.actor.effects
|
||||||
}
|
}
|
||||||
|
|
||||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||||
@ -50,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
@ -312,7 +313,7 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
async _onSplitItem(item, split) {
|
async _onSplitItem(item, split) {
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
if (split >= 1 && split < item.system.quantite) {
|
||||||
await item.diminuerQuantite(split);
|
await item.diminuerQuantite(split);
|
||||||
const splitItem = duplicate(item);
|
const splitItem = foundry.utils.duplicate(item);
|
||||||
splitItem.system.quantite = split;
|
splitItem.system.quantite = split;
|
||||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||||
}
|
}
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
|
import { ChatVente } from "../achat-vente/chat-vente.js";
|
||||||
import { ChatUtility } from "../chat-utility.js";
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||||
import { Grammar } from "../grammar.js";
|
import { Grammar } from "../grammar.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
import { RdDAudio } from "../rdd-audio.js";
|
||||||
import { RdDConfirm } from "../rdd-confirm.js";
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
|
||||||
|
|
||||||
export class RdDBaseActor extends Actor {
|
export class RdDBaseActor extends Actor {
|
||||||
|
|
||||||
@ -16,8 +16,9 @@ export class RdDBaseActor extends Actor {
|
|||||||
return Object.entries(carac)
|
return Object.entries(carac)
|
||||||
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
|
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
|
||||||
.map(it => it[0])
|
.map(it => it[0])
|
||||||
.find(it => it);
|
.find(it => it)
|
||||||
}
|
}
|
||||||
|
|
||||||
static $findCaracByName(carac, name) {
|
static $findCaracByName(carac, name) {
|
||||||
const caracList = Object.entries(carac);
|
const caracList = Object.entries(carac);
|
||||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||||
@ -26,55 +27,61 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||||
}
|
}
|
||||||
|
static getDefaultValue(actorType, path) {
|
||||||
|
if (path.includes('.')) {
|
||||||
|
path = path.split('.')
|
||||||
|
}
|
||||||
|
let obj = game.model.Actor[actorType]
|
||||||
|
for (let p of path) {
|
||||||
|
obj = obj ? obj[p] : undefined
|
||||||
|
}
|
||||||
|
return obj
|
||||||
|
}
|
||||||
|
|
||||||
static getDefaultImg(itemType) {
|
static getDefaultImg(itemType) {
|
||||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||||
}
|
}
|
||||||
|
|
||||||
static init() {
|
static init() {
|
||||||
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
|
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||||
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
|
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||||
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
|
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||||
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||||
}
|
}
|
||||||
|
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_remote_actor_call":
|
case "msg_remote_actor_call":
|
||||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||||
case "msg_reset_nombre_astral":
|
|
||||||
game.user.character.resetNombresAstraux();
|
|
||||||
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
|
||||||
return;
|
|
||||||
case "msg_refresh_nombre_astral":
|
|
||||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static remoteActorCall(callData, userId = undefined) {
|
static remoteActorCall(callData) {
|
||||||
userId = userId ?? Misc.firstConnectedGMId();
|
if (game.user.isGM) {
|
||||||
if (userId == game.user.id) {
|
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
|
||||||
RdDBaseActor.onRemoteActorCall(callData, userId);
|
return false
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
return true;
|
msg: "msg_remote_actor_call",
|
||||||
|
data: callData,
|
||||||
|
userId: Misc.firstConnectedGMId()
|
||||||
|
})
|
||||||
|
return true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static onRemoteActorCall(callData, userId) {
|
static onRemoteActorCall(callData, userId) {
|
||||||
|
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||||
if (userId == game.user.id) {
|
if (userId == game.user.id) {
|
||||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
const args = callData.args;
|
||||||
const args = callData.args;
|
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
actor[callData.method](...args);
|
||||||
actor[callData.method](...args);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static getRealActor(actorId, tokenId) {
|
static getRealActor(actorId, tokenId) {
|
||||||
if (tokenId) {
|
if (tokenId) {
|
||||||
let token = canvas.tokens.get(tokenId)
|
let token = canvas.tokens.get(tokenId)
|
||||||
@ -85,12 +92,17 @@ export class RdDBaseActor extends Actor {
|
|||||||
return game.actors.get(actorId)
|
return game.actors.get(actorId)
|
||||||
}
|
}
|
||||||
|
|
||||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
getAlias() {
|
||||||
|
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||||
static getParentActor(document) {
|
return this.token.name
|
||||||
return document?.parent instanceof Actor ? document.parent : undefined
|
}
|
||||||
|
return this.name
|
||||||
}
|
}
|
||||||
|
|
||||||
|
isPersonnageJoueur() { return false }
|
||||||
|
|
||||||
|
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||||
* compétences et monnaies.
|
* compétences et monnaies.
|
||||||
@ -121,7 +133,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
constructor(docData, context = {}) {
|
constructor(docData, context = {}) {
|
||||||
if (!context.rdd?.ready) {
|
if (!context.rdd?.ready) {
|
||||||
mergeObject(context, { rdd: { ready: true } });
|
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||||
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
||||||
if (ActorConstructor) {
|
if (ActorConstructor) {
|
||||||
if (!docData.img) {
|
if (!docData.img) {
|
||||||
@ -130,6 +142,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
return new ActorConstructor(docData, context);
|
return new ActorConstructor(docData, context);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
context.rdd = undefined
|
||||||
super(docData, context);
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -179,7 +192,8 @@ export class RdDBaseActor extends Actor {
|
|||||||
this.computeEncTotal()
|
this.computeEncTotal()
|
||||||
}
|
}
|
||||||
|
|
||||||
async prepareActorData() { }
|
prepareActorData() { }
|
||||||
|
|
||||||
async computeEtatGeneral() { }
|
async computeEtatGeneral() { }
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
findPlayer() {
|
findPlayer() {
|
||||||
@ -211,14 +225,26 @@ export class RdDBaseActor extends Actor {
|
|||||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||||
getEncombrementMax() { return 0 }
|
getEncombrementMax() { return 0 }
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async updateCarac(caracName, to) {
|
||||||
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreUpdateItem(item, change, options, id) { }
|
async onPreUpdateItem(item, change, options, id) { }
|
||||||
|
|
||||||
async onCreateItem(item, options, id) { }
|
async onCreateItem(item, options, id) { }
|
||||||
|
|
||||||
async onDeleteItem(item, options, id) { }
|
|
||||||
|
|
||||||
async onUpdateActor(update, options, actorId) { }
|
async onUpdateActor(update, options, actorId) { }
|
||||||
|
async onDeleteItem(item, options, id) {
|
||||||
|
if (item.isInventaire()) {
|
||||||
|
this._removeItemFromConteneur(item)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_removeItemFromConteneur(item) {
|
||||||
|
this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||||
|
.forEach(conteneur => {
|
||||||
|
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
|
||||||
|
conteneur.update({ 'system.contenu': nouveauContenu });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||||
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
||||||
@ -226,25 +252,26 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async creerObjetParMJ(object) {
|
async creerObjetParMJ(object) {
|
||||||
if (!Misc.isUniqueConnectedGM()) {
|
if (this.isOwner) {
|
||||||
RdDBaseActor.remoteActorCall({
|
await this.createEmbeddedDocuments('Item', [object])
|
||||||
tokenId: this.token?.id,
|
return
|
||||||
actorId: this.id,
|
|
||||||
method: 'creerObjetParMJ',
|
|
||||||
args: [object]
|
|
||||||
});
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
await this.createEmbeddedDocuments('Item', [object])
|
RdDBaseActor.remoteActorCall({
|
||||||
|
tokenId: this.token?.id,
|
||||||
|
actorId: this.id,
|
||||||
|
method: 'creerObjetParMJ', args: [object]
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async cleanupConteneurs() {
|
async cleanupConteneurs() {
|
||||||
let updates = this.itemTypes['conteneur']
|
if (Misc.isOwnerPlayer(this)) {
|
||||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
let updates = this.itemTypes['conteneur']
|
||||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||||
if (updates.length > 0) {
|
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||||
await this.updateEmbeddedDocuments("Item", updates)
|
if (updates.length > 0) {
|
||||||
|
await this.updateEmbeddedDocuments("Item", updates)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -276,6 +303,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
let fortune = this.getFortune();
|
let fortune = this.getFortune();
|
||||||
console.log("payer", game.user.character, depense, fortune);
|
console.log("payer", game.user.character, depense, fortune);
|
||||||
|
// TODO: passer en handlebars
|
||||||
let msg = "";
|
let msg = "";
|
||||||
if (fortune >= depense) {
|
if (fortune >= depense) {
|
||||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||||
@ -285,11 +313,10 @@ export class RdDBaseActor extends Actor {
|
|||||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||||
}
|
}
|
||||||
|
|
||||||
let message = {
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: msg
|
content: msg
|
||||||
};
|
})
|
||||||
ChatMessage.create(message);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async depenserSols(sols) {
|
async depenserSols(sols) {
|
||||||
@ -309,7 +336,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (fromActorId && !game.user.isGM) {
|
if (fromActorId && !this.isOwner) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
userId: Misc.connectedGMOrUser(),
|
userId: Misc.connectedGMOrUser(),
|
||||||
tokenId: this.token?.id,
|
tokenId: this.token?.id,
|
||||||
@ -323,7 +350,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
|
|
||||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -341,13 +368,12 @@ export class RdDBaseActor extends Actor {
|
|||||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!Misc.isUniqueConnectedGM()) {
|
if (!Misc.isFirstConnectedGM()) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||||
method: 'achatVente',
|
method: 'achatVente', args: [achat]
|
||||||
args: [achat]
|
|
||||||
});
|
});
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
const cout = Number(achat.prixTotal ?? 0);
|
const cout = Number(achat.prixTotal ?? 0);
|
||||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||||
@ -366,43 +392,42 @@ export class RdDBaseActor extends Actor {
|
|||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
await vendeur?.vendre(itemVendu, quantite, cout);
|
||||||
if (acheteur) {
|
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
||||||
await acheteur.depenserSols(cout);
|
|
||||||
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
|
|
||||||
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
|
||||||
}
|
|
||||||
if (cout > 0) {
|
if (cout > 0) {
|
||||||
RdDAudio.PlayContextAudio("argent");
|
RdDAudio.PlayContextAudio("argent");
|
||||||
}
|
}
|
||||||
const chatAchatItem = duplicate(achat.vente);
|
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
||||||
chatAchatItem.quantiteTotal = quantite;
|
chatAchatItem.quantiteTotal = quantite;
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: achat.userId,
|
user: achat.userId,
|
||||||
speaker: { alias: (acheteur ?? vendeur).name },
|
speaker: { alias: (acheteur ?? vendeur).getAlias() },
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
whisper: ChatUtility.getOwners(this),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||||
});
|
});
|
||||||
|
|
||||||
if (!achat.vente.quantiteIllimite) {
|
if (!achat.vente.quantiteIllimite) {
|
||||||
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
|
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
||||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||||
}
|
}
|
||||||
else if (achat.chatMessageIdVente) {
|
else if (achat.chatMessageIdVente) {
|
||||||
achat.vente.properties = itemVendu.getProprietes();
|
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
||||||
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
|
|
||||||
achat.vente.jsondata = JSON.stringify(achat.vente.item);
|
|
||||||
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
|
||||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
|
|
||||||
messageVente.render(true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async decrementerVente(vendeur, itemVendu, quantite, cout) {
|
async vendre(item, quantite, cout) {
|
||||||
if (vendeur) {
|
await this.ajouterSols(cout);
|
||||||
await vendeur.ajouterSols(cout);
|
await this.decrementerQuantiteItem(item, quantite);
|
||||||
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
|
}
|
||||||
|
|
||||||
|
async acheter(item, quantite, cout, achat) {
|
||||||
|
await this.depenserSols(cout)
|
||||||
|
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
||||||
|
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||||
|
achat.choix.doses = achat.choix.nombreLots;
|
||||||
|
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -415,31 +440,28 @@ export class RdDBaseActor extends Actor {
|
|||||||
return disponible == undefined || disponible >= quantiteDemande;
|
return disponible == undefined || disponible >= quantiteDemande;
|
||||||
}
|
}
|
||||||
|
|
||||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
async consommerNourritureboisson(itemId, choix, userId) { }
|
||||||
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
|
|
||||||
achat.choix.doses = achat.choix.nombreLots;
|
|
||||||
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
||||||
if (item.isService()) {
|
if (item.isService()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
const itemId = item.id;
|
||||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||||
if (resteQuantite <= 0) {
|
if (resteQuantite <= 0) {
|
||||||
if (options.supprimerSiZero) {
|
if (options.supprimerSiZero) {
|
||||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
|
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
||||||
}
|
}
|
||||||
if (resteQuantite < 0) {
|
if (resteQuantite < 0) {
|
||||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (resteQuantite > 0) {
|
else if (resteQuantite > 0) {
|
||||||
|
const realItem = this.getItem(item.id)
|
||||||
|
realItem.update({ 'system.quantite': resteQuantite });
|
||||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -451,7 +473,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
type: item.type,
|
type: item.type,
|
||||||
img: item.img,
|
img: item.img,
|
||||||
name: item.name,
|
name: item.name,
|
||||||
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
|
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||||
};
|
};
|
||||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||||
@ -552,7 +574,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
// Calculer le total actuel des contenus
|
// Calculer le total actuel des contenus
|
||||||
const encContenu = dest.getEncContenu();
|
const encContenu = dest.getEncContenu();
|
||||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
||||||
const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||||
|
|
||||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||||
if (placeDisponible < 0) {
|
if (placeDisponible < 0) {
|
||||||
@ -567,15 +589,15 @@ export class RdDBaseActor extends Actor {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
||||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||||
if (!conteneur) {
|
if (conteneur?.isConteneur()) {
|
||||||
// TODO: afficher
|
|
||||||
item.estContenu = false;
|
|
||||||
}
|
|
||||||
else if (conteneur.isConteneur()) {
|
|
||||||
item.estContenu = true;
|
item.estContenu = true;
|
||||||
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
||||||
await conteneur.update({ 'system.contenu': nouveauContenu });
|
await conteneur.update({ 'system.contenu': nouveauContenu });
|
||||||
onAjouterDansConteneur(item.id, conteneur.id);
|
onAjouterDansConteneur(item.id, conteneur.id)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
item.estContenu = false;
|
||||||
|
await conteneur?.update({ 'system.-=contenu': undefined })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -593,8 +615,13 @@ export class RdDBaseActor extends Actor {
|
|||||||
if (item.estContenu) {
|
if (item.estContenu) {
|
||||||
item.estContenu = undefined;
|
item.estContenu = undefined;
|
||||||
}
|
}
|
||||||
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
|
if (item.system.contenu != undefined) {
|
||||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
if (item.type == 'conteneur') {
|
||||||
|
corrections.push({ _id: item.id, 'system.contenu': [] });
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (corrections.length > 0) {
|
if (corrections.length > 0) {
|
||||||
@ -629,15 +656,21 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** Supprime un item d'un conteneur, sur la base
|
/**
|
||||||
* de leurs ID */
|
* Supprime un item d'un conteneur, sur la base de leurs ID
|
||||||
|
*/
|
||||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
||||||
if (conteneur?.isConteneur()) {
|
if (conteneur) {
|
||||||
item.estContenu = false;
|
if (conteneur.isConteneur()) {
|
||||||
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
||||||
await conteneur.update({ 'system.contenu': contenu });
|
await conteneur.update({ 'system.contenu': contenu });
|
||||||
onEnleverDeConteneur();
|
onEnleverDeConteneur();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
await conteneur.update({ 'system.-=contenu': undefined })
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
item.estContenu = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -647,7 +680,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||||
|
|
||||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||||
.map(it => duplicate(it))
|
.map(it => foundry.utils.duplicate(it))
|
||||||
.map(it => { it.system.contenu = []; return it; });
|
.map(it => { it.system.contenu = []; return it; });
|
||||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
||||||
|
|
||||||
@ -685,7 +718,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
type: this.type,
|
type: this.type,
|
||||||
img: this.img,
|
img: this.img,
|
||||||
pack: this.pack,
|
pack: this.pack,
|
||||||
name: this.name,
|
name: this.getAlias(),
|
||||||
system: { description: this.system.description }
|
system: { description: this.system.description }
|
||||||
}
|
}
|
||||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
||||||
@ -693,19 +726,38 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
actionImpossible(action) {
|
actionImpossible(action) {
|
||||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||||
|
|
||||||
}
|
}
|
||||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
|
||||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||||
|
|
||||||
async actionPrincipale(item, onActionItem = async () => { }) {
|
async actionPrincipale(item, onActionItem = async () => { }) {
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case TYPES.conteneur: return await item.sheet.render(true);
|
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
|
async resetItemUse() { }
|
||||||
|
async incDecItemUse(itemId, inc = 1) { }
|
||||||
|
getItemUse(itemId) { return 0; }
|
||||||
|
async finDeRound(options = { terminer: false }) { }
|
||||||
|
isActorCombat() { return false }
|
||||||
|
getCaracInit(competence) { return 0 }
|
||||||
|
listActionsCombat() { return [] }
|
||||||
|
listActionsPossessions() {
|
||||||
|
return this.itemTypes[ITEM_TYPES.possession]
|
||||||
|
.map(p => {
|
||||||
|
return {
|
||||||
|
name: p.name,
|
||||||
|
action: 'possession',
|
||||||
|
system: {
|
||||||
|
competence: p.name,
|
||||||
|
possessionid: p.system.possessionid,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
}
|
}
|
@ -1,4 +1,4 @@
|
|||||||
import { DialogItemAchat } from "../dialog-item-achat.js";
|
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||||
@ -11,11 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||||
width: 600, height: 720,
|
width: 600, height: 720,
|
||||||
tabs: []
|
tabs: []
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
get title() {
|
get title() {
|
||||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||||
@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||||||
async getData() {
|
async getData() {
|
||||||
const formData = await super.getData();
|
const formData = await super.getData();
|
||||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||||
mergeObject(formData,
|
foundry.utils.mergeObject(formData,
|
||||||
{
|
{
|
||||||
title: this.actor.token.name,
|
title: this.actor.token.name,
|
||||||
token: {
|
token: {
|
||||||
@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
|||||||
}
|
}
|
||||||
const disponible = this.actor.getQuantiteDisponible(item)
|
const disponible = this.actor.getQuantiteDisponible(item)
|
||||||
if (disponible == 0) {
|
if (disponible == 0) {
|
||||||
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
|
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -26,10 +26,6 @@ export class RdDCommerce extends RdDBaseActor {
|
|||||||
await super.depenserSols(cout)
|
await super.depenserSols(cout)
|
||||||
}
|
}
|
||||||
|
|
||||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
|
||||||
// ne pas consommer pour un commerce
|
|
||||||
}
|
|
||||||
|
|
||||||
async decrementerQuantiteItem(item, quantite) {
|
async decrementerQuantiteItem(item, quantite) {
|
||||||
if (this.system.illimite) {
|
if (this.system.illimite) {
|
||||||
return;
|
return;
|
||||||
|
@ -9,10 +9,10 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||||
width: 640, height: 720
|
width: 640, height: 720
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,6 +1,4 @@
|
|||||||
import { ENTITE_INCARNE } from "../constants.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { TYPES } from "../item.js";
|
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
|
||||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||||
|
|
||||||
export class RdDCreature extends RdDBaseActorSang {
|
export class RdDCreature extends RdDBaseActorSang {
|
||||||
@ -9,10 +7,11 @@ export class RdDCreature extends RdDBaseActorSang {
|
|||||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
|
||||||
isCreature() { return true }
|
isCreature() { return true }
|
||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
return item.type == TYPES.competencecreature || item.isInventaire();
|
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
|
||||||
}
|
}
|
||||||
|
|
||||||
async remiseANeuf() {
|
async remiseANeuf() {
|
||||||
@ -33,31 +32,4 @@ export class RdDCreature extends RdDBaseActorSang {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
isEffectAllowed(effectId) {
|
|
||||||
return [STATUSES.StatusComma].includes(effectId);
|
|
||||||
}
|
|
||||||
|
|
||||||
isEntiteAccordee(attacker) {
|
|
||||||
if (this.isEntite([ENTITE_INCARNE])) {
|
|
||||||
let resonnance = this.system.sante.resonnance
|
|
||||||
return (resonnance.actors.find(it => it == attacker.id))
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
async setEntiteReveAccordee(attacker) {
|
|
||||||
if (this.isEntite([ENTITE_INCARNE])) {
|
|
||||||
let resonnance = duplicate(this.system.sante.resonnance);
|
|
||||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
|
||||||
// déjà accordé
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] });
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
super.setEntiteReveAccordee(attacker)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -6,10 +6,10 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||||
width: 640, height: 720,
|
width: 640, height: 720,
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
async getData() {
|
async getData() {
|
||||||
@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async _onDropActor(event, dragData) {
|
||||||
|
const dropActor = fromUuidSync(dragData.uuid)
|
||||||
|
await this.actor.setEntiteReveAccordee(dropActor)
|
||||||
|
super._onDropActor(event, dragData)
|
||||||
|
}
|
||||||
|
|
||||||
async deleteSubActeur(actorId) {
|
async deleteSubActeur(actorId) {
|
||||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||||
import { TYPES } from "../item.js";
|
import { ITEM_TYPES } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||||
import { STATUSES } from "../settings/status-effects.js";
|
import { STATUSES } from "../settings/status-effects.js";
|
||||||
@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
}
|
}
|
||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
return item.type == TYPES.competencecreature
|
return item.type == ITEM_TYPES.competencecreature
|
||||||
}
|
}
|
||||||
|
|
||||||
isEntite(typeentite = []) {
|
isEntite(typeentite = []) {
|
||||||
@ -27,9 +27,10 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
getForce() { return this.getReve() }
|
getForce() { return this.getReve() }
|
||||||
getAgilite() { return this.getReve() }
|
getAgilite() { return this.getReve() }
|
||||||
getChance() { return this.getReve() }
|
getChance() { return this.getReve() }
|
||||||
|
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
|
||||||
|
|
||||||
getDraconicOuPossession() {
|
getDraconicOuPossession() {
|
||||||
return this.itemTypes[TYPES.competencecreature]
|
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||||
.filter(it => it.system.categorie == 'possession')
|
.filter(it => it.system.categorie == 'possession')
|
||||||
.sort(Misc.descending(it => it.system.niveau))
|
.sort(Misc.descending(it => it.system.niveau))
|
||||||
.find(it => true);
|
.find(it => true);
|
||||||
@ -67,16 +68,16 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
if (this.isNonIncarnee()) {
|
if (this.isNonIncarnee()) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
await RdDEncaisser.encaisser(this)
|
await RdDEncaisser.encaisser(this)
|
||||||
}
|
}
|
||||||
|
|
||||||
isEffectAllowed(effectId) {
|
isEffectAllowed(effectId) {
|
||||||
return [STATUSES.StatusComma].includes(effectId);
|
return [STATUSES.StatusComma].includes(effectId);
|
||||||
}
|
}
|
||||||
|
|
||||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||||
mergeObject(encaissement, {
|
foundry.utils.mergeObject(encaissement, {
|
||||||
resteEndurance: perteEndurance.newValue,
|
resteEndurance: perteEndurance.newValue,
|
||||||
endurance: perteEndurance.perte
|
endurance: perteEndurance.perte
|
||||||
});
|
});
|
||||||
@ -91,20 +92,16 @@ export class RdDEntite extends RdDBaseActorReve {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async setEntiteReveAccordee(attacker) {
|
async setEntiteReveAccordee(actor) {
|
||||||
if (this.isEntite([ENTITE_INCARNE])) {
|
if (this.isEntite([ENTITE_INCARNE])) {
|
||||||
let resonnance = duplicate(this.system.sante.resonnance);
|
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
||||||
if (resonnance.actors.find(it => it == attacker.id)) {
|
|
||||||
// déjà accordé
|
// déjà accordé
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
resonnance.actors.push(attacker.id);
|
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
|
||||||
await this.update({ "system.sante.resonnance": resonnance });
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
super.setEntiteReveAccordee(attacker)
|
super.setEntiteReveAccordee(actor)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ export const XP_TOPIC = {
|
|||||||
export class ExperienceLog {
|
export class ExperienceLog {
|
||||||
|
|
||||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||||
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
if (!actor.isPersonnageJoueur()) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (from == to) {
|
if (from == to) {
|
||||||
|
115
module/actor/export-scriptarium/actor-encart-sheet.js
Normal file
@ -0,0 +1,115 @@
|
|||||||
|
import { RdDActorSheet } from "../../actor-sheet.js"
|
||||||
|
import { SYSTEM_RDD } from "../../constants.js";
|
||||||
|
import { Misc } from "../../misc.js";
|
||||||
|
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
||||||
|
import { ExportScriptarium } from "./export-scriptarium.js";
|
||||||
|
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||||
|
|
||||||
|
export class RdDActorExportSheet extends RdDActorSheet {
|
||||||
|
static async init() {
|
||||||
|
await loadTemplates([
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
|
||||||
|
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
|
||||||
|
])
|
||||||
|
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
|
||||||
|
}
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
|
||||||
|
width: 550,
|
||||||
|
showCompNiveauBase: false,
|
||||||
|
vueArchetype: false,
|
||||||
|
}, { inplace: false })
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(actor, options) {
|
||||||
|
super(actor, options)
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData() {
|
||||||
|
const formData = await super.getData()
|
||||||
|
// Add any structured, precomputed list of data
|
||||||
|
formData.context = Mapping.prepareContext(this.actor)
|
||||||
|
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||||
|
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||||
|
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||||
|
const legeres = this.actor.nbBlessuresLegeres()
|
||||||
|
const graves = this.actor.nbBlessuresGraves()
|
||||||
|
const critiques = this.actor.nbBlessuresCritiques()
|
||||||
|
formData.etat = {
|
||||||
|
surenc: this.actor.computeMalusSurEncombrement(),
|
||||||
|
fatigue: {
|
||||||
|
value: this.actor.getFatigueActuelle(),
|
||||||
|
max: this.actor.getFatigueMax(),
|
||||||
|
malus: this.actor.malusFatigue()
|
||||||
|
},
|
||||||
|
blessures: legeres + graves + critiques,
|
||||||
|
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
|
||||||
|
}
|
||||||
|
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
|
||||||
|
return formData
|
||||||
|
}
|
||||||
|
|
||||||
|
getMappingValues(context, actor) {
|
||||||
|
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
|
||||||
|
colName: it.colName ?? it.column,
|
||||||
|
column: it.column,
|
||||||
|
rollClass: it.rollClass,
|
||||||
|
value: String(it.getter(actor, context))
|
||||||
|
}]))
|
||||||
|
}
|
||||||
|
|
||||||
|
getCompetences(categories) {
|
||||||
|
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
|
||||||
|
if (competences.length == 0) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||||
|
const listByCategories = Object.values(byCategories)
|
||||||
|
.map(it => it.competencesParNiveau)
|
||||||
|
.map(byNiveau => {
|
||||||
|
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||||
|
if (niveaux.length == 0) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
const listCategorieByNiveau = niveaux.map(niveau => {
|
||||||
|
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
|
||||||
|
return { niveau, list }
|
||||||
|
})
|
||||||
|
return Misc.concat(listCategorieByNiveau)
|
||||||
|
}).filter(it => it != undefined)
|
||||||
|
|
||||||
|
return Misc.concat(listByCategories)
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
this.html.find('.click-blessure-remove').click(async event =>
|
||||||
|
await this.actor.supprimerBlessure({
|
||||||
|
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||||
|
})
|
||||||
|
)
|
||||||
|
this.html.find('.click-blessure-add').click(async event =>
|
||||||
|
await this.actor.ajouterBlessure({
|
||||||
|
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||||
|
// event.currentTarget.attributes['data-gravite'].value
|
||||||
|
})
|
||||||
|
)
|
||||||
|
this.html.find('.button-export').click(async event => {
|
||||||
|
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||||
|
`${this.actor.uuid}-${this.actor.name}`
|
||||||
|
)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
78
module/actor/export-scriptarium/export-scriptarium.js
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
import { ACTOR_TYPES } from "../../item.js"
|
||||||
|
import { Misc } from "../../misc.js"
|
||||||
|
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
|
||||||
|
import { Mapping } from "./mapping.js"
|
||||||
|
|
||||||
|
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
|
||||||
|
|
||||||
|
export class ExportScriptarium {
|
||||||
|
|
||||||
|
static init() {
|
||||||
|
ExportScriptarium.INSTANCE = new ExportScriptarium()
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||||
|
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||||
|
}
|
||||||
|
|
||||||
|
onActorDirectoryMenu(actorDirectory, menus) {
|
||||||
|
menus.push({
|
||||||
|
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
|
||||||
|
icon: IMG_SCRIPTARIUM,
|
||||||
|
condition: (target) => game.user.isGM &&
|
||||||
|
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
|
||||||
|
this.$getActors(actorDirectory, target).length > 0,
|
||||||
|
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
$getTargetName(actorDirectory, target) {
|
||||||
|
const li = target.closest(".directory-item")
|
||||||
|
const folderId = li.data("folderId")
|
||||||
|
const actorId = li.data("documentId")
|
||||||
|
return actorId
|
||||||
|
? game.actors.get(actorId).name
|
||||||
|
: actorDirectory.folders.find(it => it.id == folderId).name
|
||||||
|
}
|
||||||
|
|
||||||
|
$getActors(actorDirectory, target) {
|
||||||
|
const li = target.closest(".directory-item")
|
||||||
|
const folderId = li.data("folderId")
|
||||||
|
const actorId = li.data("documentId")
|
||||||
|
const actors = actorId
|
||||||
|
? [game.actors.get(actorId)]
|
||||||
|
: folderId
|
||||||
|
? actorDirectory.folders.find(it => it.id == folderId).contents
|
||||||
|
: []
|
||||||
|
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
|
||||||
|
}
|
||||||
|
|
||||||
|
exportActors(actors, targetName) {
|
||||||
|
const eol = '\n\r'
|
||||||
|
const header = Misc.join(this.getHeaderLine(), ';')
|
||||||
|
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
|
||||||
|
const data = Misc.join([header, ...actorLines], eol)
|
||||||
|
const filename = `scriptarium-${targetName?.slugify()}.csv`;
|
||||||
|
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
getHeaderLine() {
|
||||||
|
return Mapping.getColumns()
|
||||||
|
}
|
||||||
|
|
||||||
|
getActorLine(actor) {
|
||||||
|
const values = Mapping.getValues(actor)
|
||||||
|
return values
|
||||||
|
.map(it => this.$escapeQuotes(it))
|
||||||
|
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
|
||||||
|
}
|
||||||
|
|
||||||
|
$escapeQuotes(it) {
|
||||||
|
it = '' + it
|
||||||
|
if (it.includes('"') || it.includes(';')) {
|
||||||
|
return `"${it.replaceAll('"', '\\"')}"`
|
||||||
|
}
|
||||||
|
return it
|
||||||
|
}
|
||||||
|
}
|
380
module/actor/export-scriptarium/mapping.js
Normal file
@ -0,0 +1,380 @@
|
|||||||
|
import { Grammar } from "../../grammar.js"
|
||||||
|
import { RdDItemArme } from "../../item-arme.js"
|
||||||
|
import { RdDItemCompetence } from "../../item-competence.js"
|
||||||
|
import { RdDItemSort } from "../../item-sort.js"
|
||||||
|
import { ITEM_TYPES } from "../../item.js"
|
||||||
|
import { Misc } from "../../misc.js"
|
||||||
|
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||||
|
import { RdDBonus } from "../../rdd-bonus.js"
|
||||||
|
import { TMRType } from "../../tmr-utility.js"
|
||||||
|
|
||||||
|
|
||||||
|
export const CATEGORIES_COMPETENCES = [
|
||||||
|
"generale",
|
||||||
|
"particuliere",
|
||||||
|
"specialisee",
|
||||||
|
"connaissance",
|
||||||
|
]
|
||||||
|
export const CATEGORIES_DRACONIC = [
|
||||||
|
"draconic",
|
||||||
|
]
|
||||||
|
|
||||||
|
const CATEGORIES_COMBAT = [
|
||||||
|
"melee",
|
||||||
|
"tir",
|
||||||
|
"lancer"
|
||||||
|
]
|
||||||
|
|
||||||
|
const NIVEAU_BASE = {
|
||||||
|
"generale": -4,
|
||||||
|
"particuliere": -8,
|
||||||
|
"specialisee": -11,
|
||||||
|
"connaissance": -11,
|
||||||
|
"draconic": -11,
|
||||||
|
"melee": -6,
|
||||||
|
"tir": -8,
|
||||||
|
"lancer": -8,
|
||||||
|
}
|
||||||
|
|
||||||
|
class ColumnMappingFactory {
|
||||||
|
static createMappingArme(part, i) {
|
||||||
|
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
|
||||||
|
}
|
||||||
|
|
||||||
|
static createMappingSort(part, i) {
|
||||||
|
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const NB_ARMES = 10
|
||||||
|
const NB_SORTS = 20
|
||||||
|
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
|
||||||
|
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
|
||||||
|
|
||||||
|
const MAPPING_BASE = [
|
||||||
|
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
|
||||||
|
{ column: "name", getter: (actor, context) => actor.name },
|
||||||
|
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
|
||||||
|
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
|
||||||
|
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
|
||||||
|
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
|
||||||
|
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
|
||||||
|
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
|
||||||
|
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
|
||||||
|
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
|
||||||
|
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
|
||||||
|
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
|
||||||
|
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
|
||||||
|
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
|
||||||
|
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
|
||||||
|
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
|
||||||
|
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
|
||||||
|
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
|
||||||
|
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
|
||||||
|
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
|
||||||
|
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
|
||||||
|
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
|
||||||
|
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
||||||
|
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
||||||
|
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() },
|
||||||
|
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
|
||||||
|
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
||||||
|
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
||||||
|
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
|
||||||
|
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||||
|
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||||
|
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||||
|
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||||
|
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||||
|
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||||
|
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||||
|
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
||||||
|
]
|
||||||
|
|
||||||
|
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
|
||||||
|
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
|
||||||
|
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
|
||||||
|
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
|
||||||
|
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
|
||||||
|
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
|
||||||
|
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
|
||||||
|
const MAPPING = MAPPING_BASE
|
||||||
|
.concat(MAPPING_ARMES)
|
||||||
|
.concat(MAPPING_SORTS)
|
||||||
|
|
||||||
|
export class Mapping {
|
||||||
|
|
||||||
|
static getMapping() {
|
||||||
|
return MAPPING
|
||||||
|
}
|
||||||
|
|
||||||
|
static getColumns() {
|
||||||
|
return MAPPING.map(it => it.column)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getValues(actor) {
|
||||||
|
const context = Mapping.prepareContext(actor)
|
||||||
|
return MAPPING.map(it => it.getter(actor, context))
|
||||||
|
}
|
||||||
|
static getAsObject(actor) {
|
||||||
|
const context = Mapping.prepareContext(actor)
|
||||||
|
return Object.fromEntries(MAPPING.map(it => [it.column, {
|
||||||
|
colName: it.colName ?? it.column,
|
||||||
|
value: it.getter(actor, context)
|
||||||
|
}]))
|
||||||
|
}
|
||||||
|
|
||||||
|
static getValues(actor) {
|
||||||
|
const context = Mapping.prepareContext(actor)
|
||||||
|
return MAPPING.map(it => it.getter(actor, context))
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareContext(actor) {
|
||||||
|
return {
|
||||||
|
armes: Mapping.prepareArmes(actor),
|
||||||
|
armure: Mapping.prepareArmure(actor),
|
||||||
|
esquive: Mapping.prepareEsquive(actor),
|
||||||
|
sorts: Mapping.prepareSorts(actor)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareArmes(actor) {
|
||||||
|
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||||
|
armes.push(RdDItemArme.corpsACorps(actor));
|
||||||
|
armes.push(RdDItemArme.empoignade(actor));
|
||||||
|
return armes.map(arme => [
|
||||||
|
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||||
|
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||||
|
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||||
|
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||||
|
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||||
|
.filter(it => it != undefined))
|
||||||
|
.reduce((a, b) => a.concat(b), [])
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareArme(actor, arme, maniement) {
|
||||||
|
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||||
|
const competence = actor.getCompetence(nameCompetenceArme)
|
||||||
|
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||||
|
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||||
|
return {
|
||||||
|
name: arme.name + categorie,
|
||||||
|
niveau: Misc.toSignedString(competence.system.niveau),
|
||||||
|
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||||
|
dommages: dommages,
|
||||||
|
competence: competence,
|
||||||
|
arme: arme
|
||||||
|
}
|
||||||
|
}
|
||||||
|
static dommagesArme(actor, arme, maniement) {
|
||||||
|
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||||
|
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||||
|
switch (arme.system.mortalite) {
|
||||||
|
case 'non-mortel': return `(${dommages})`
|
||||||
|
case 'empoignade': return '-'
|
||||||
|
}
|
||||||
|
return dommages
|
||||||
|
}
|
||||||
|
|
||||||
|
static complementCategorie(arme, maniement) {
|
||||||
|
switch (maniement) {
|
||||||
|
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||||
|
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||||
|
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||||
|
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static calculBaseInit(actor, categorie) {
|
||||||
|
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
||||||
|
if (mapping) {
|
||||||
|
switch (categorie) {
|
||||||
|
case 'melee':
|
||||||
|
case 'tir':
|
||||||
|
case 'lancer':
|
||||||
|
const caracteristique = Number(actor.system.carac[categorie].value)
|
||||||
|
return Math.floor(caracteristique / 2)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareArmure(actor) {
|
||||||
|
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
||||||
|
if (armures.length > 1) {
|
||||||
|
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
|
||||||
|
}
|
||||||
|
if (armures.length > 0) {
|
||||||
|
const armure = armures[0]
|
||||||
|
return {
|
||||||
|
name: armure.name,
|
||||||
|
protection: armure.system.protection,
|
||||||
|
malus: armure.system.malus ?? 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
name: '',
|
||||||
|
protection: actor.system.attributs.protection.value,
|
||||||
|
malus: 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareEsquive(actor) {
|
||||||
|
const esquives = actor.getCompetences("Esquive")
|
||||||
|
if (esquives.length > 0) {
|
||||||
|
const esquive = esquives[0]
|
||||||
|
return {
|
||||||
|
name: esquive.name,
|
||||||
|
niveau: esquive.system.niveau,
|
||||||
|
competence: esquive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareSorts(actor) {
|
||||||
|
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
|
||||||
|
.map(it => RdDItemSort.getCodeVoie(it.name))
|
||||||
|
|
||||||
|
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
|
||||||
|
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
|
||||||
|
}
|
||||||
|
|
||||||
|
static prepareSort(sort, voies) {
|
||||||
|
return {
|
||||||
|
voie: RdDItemSort.getCode(sort, voies),
|
||||||
|
description: Mapping.descriptionSort(sort),
|
||||||
|
bonus: Mapping.bonusCase(sort)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static descriptionSort(sort) {
|
||||||
|
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
||||||
|
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
||||||
|
const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
|
||||||
|
const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
|
||||||
|
return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
|
||||||
|
}
|
||||||
|
static toVar(caseSpeciale) {
|
||||||
|
return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale
|
||||||
|
}
|
||||||
|
|
||||||
|
static bonusCase(sort) {
|
||||||
|
const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||||
|
if (list.length > 0) {
|
||||||
|
const bonus = list[0]
|
||||||
|
return `+${bonus.bonus}% en ${bonus.case}`
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getDescription(actor) {
|
||||||
|
const sexe = actor.system.sexe
|
||||||
|
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||||
|
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||||
|
const heure = actor.system.heure
|
||||||
|
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||||
|
const age = actor.system.age ? `${actor.system.age} ans` : undefined
|
||||||
|
const taille = actor.system.taille
|
||||||
|
const poids = actor.system.poids
|
||||||
|
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
|
||||||
|
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
|
||||||
|
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
|
||||||
|
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
|
||||||
|
return Misc.join(list.filter(it => it), ', ')
|
||||||
|
}
|
||||||
|
|
||||||
|
static getArmure(actor, context) {
|
||||||
|
return context.armure?.name ?? ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getProtectionArmure(actor, context) {
|
||||||
|
const naturelle = Number(actor.system.attributs.protection.value)
|
||||||
|
if (context?.armure?.protection == undefined) {
|
||||||
|
return naturelle
|
||||||
|
}
|
||||||
|
if (Number.isNumeric(context?.armure?.protection)) {
|
||||||
|
return Number(context?.armure?.protection ?? 0) + naturelle
|
||||||
|
}
|
||||||
|
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
|
||||||
|
}
|
||||||
|
|
||||||
|
static getMalusArmure(actor, context) {
|
||||||
|
return context?.armure?.malus ?? 0
|
||||||
|
}
|
||||||
|
|
||||||
|
static getEsquive(context) {
|
||||||
|
if (context.esquive) {
|
||||||
|
return Misc.toSignedString(context.esquive.niveau)
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
static getEsquiveArmure(context) {
|
||||||
|
if (context.esquive) {
|
||||||
|
const niveau = context.esquive.niveau + context.armure.malus
|
||||||
|
return Misc.toSignedString(niveau)
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCompetences(actor, categories) {
|
||||||
|
const competences = Mapping.getCompetencesCategorie(actor, categories)
|
||||||
|
if (competences.length == 0) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||||
|
const txtByCategories = Object.values(byCategories)
|
||||||
|
.map(it => it.competencesParNiveau)
|
||||||
|
.map(byNiveau => {
|
||||||
|
const niveaux = Object.keys(byNiveau)
|
||||||
|
.map(it => Number(it)).sort(Misc.ascending())
|
||||||
|
if (niveaux.length == 0) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const txtCategorieByNiveau = niveaux.map(niveau => {
|
||||||
|
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
|
||||||
|
return names + ' ' + Misc.toSignedString(niveau)
|
||||||
|
})
|
||||||
|
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
|
||||||
|
return txtCategorie
|
||||||
|
}).filter(it => it != '')
|
||||||
|
|
||||||
|
return Misc.join(txtByCategories, ' / ')
|
||||||
|
}
|
||||||
|
|
||||||
|
static competencesByCategoriesByNiveau(competences, categories) {
|
||||||
|
return categories.map(c => {
|
||||||
|
return {
|
||||||
|
categorie: c,
|
||||||
|
competencesParNiveau: Misc.classify(
|
||||||
|
competences.filter(comp => comp.system.categorie == c),
|
||||||
|
comp => comp.system.niveau)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
static getArme(actor, context, part, numero) {
|
||||||
|
if (numero < context.armes.length) {
|
||||||
|
return context.armes[numero][part] ?? ''
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCompetencesCategorie(actor, categories) {
|
||||||
|
return actor.itemTypes[ITEM_TYPES.competence]
|
||||||
|
.filter(it => categories.includes(it.system.categorie))
|
||||||
|
.filter(it => !RdDItemCompetence.isNiveauBase(it))
|
||||||
|
}
|
||||||
|
|
||||||
|
static getSort(actor, context, part, numero) {
|
||||||
|
if (numero < context.sorts.length) {
|
||||||
|
return context.sorts[numero][part]
|
||||||
|
}
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
188
module/actor/random/app-personnage-aleatoire.js
Normal file
@ -0,0 +1,188 @@
|
|||||||
|
import { SHOW_DICE } from "../../constants.js";
|
||||||
|
import { Misc } from "../../misc.js";
|
||||||
|
import { RdDCarac } from "../../rdd-carac.js";
|
||||||
|
import { RdDDice } from "../../rdd-dice.js";
|
||||||
|
import { RdDNameGen } from "../../rdd-namegen.js";
|
||||||
|
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
|
||||||
|
|
||||||
|
const PATHS = [
|
||||||
|
'name',
|
||||||
|
'system.sexe',
|
||||||
|
'system.age',
|
||||||
|
'system.taille',
|
||||||
|
'system.poids',
|
||||||
|
'system.main',
|
||||||
|
'system.heure',
|
||||||
|
'system.cheveux',
|
||||||
|
'system.yeux'
|
||||||
|
]
|
||||||
|
|
||||||
|
const RANDOM_VALUES = {
|
||||||
|
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||||
|
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||||
|
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||||
|
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||||
|
}
|
||||||
|
|
||||||
|
export class AppPersonnageAleatoire extends FormApplication {
|
||||||
|
static preloadHandlebars() {
|
||||||
|
loadTemplates([
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||||
|
])
|
||||||
|
}
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
|
||||||
|
title: "Génération aléatoire",
|
||||||
|
width: 'fit-content',
|
||||||
|
height: 'fit-content',
|
||||||
|
classes: ['app-personnage-aleatoire'],
|
||||||
|
popOut: true,
|
||||||
|
resizable: true
|
||||||
|
}, { inplace: false })
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(actor) {
|
||||||
|
super({})
|
||||||
|
this.actor = actor
|
||||||
|
this.current = foundry.utils.duplicate(actor)
|
||||||
|
this.checked = {
|
||||||
|
'name': false,
|
||||||
|
'system.sexe': true,
|
||||||
|
'system.age': true,
|
||||||
|
'system.taille': true,
|
||||||
|
'system.poids': true,
|
||||||
|
'system.main': true,
|
||||||
|
'system.heure': true,
|
||||||
|
'system.cheveux': true,
|
||||||
|
'system.yeux': true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async getData(options) {
|
||||||
|
return foundry.utils.mergeObject(await super.getData(options), {
|
||||||
|
actor: this.actor,
|
||||||
|
current: this.current,
|
||||||
|
checked: this.checked,
|
||||||
|
options: { isGM: game.user.isGM }
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html)
|
||||||
|
this.html = html
|
||||||
|
this.html.find("button.button-cancel").click(async event => await this.close())
|
||||||
|
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||||
|
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||||
|
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||||
|
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||||
|
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||||
|
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||||
|
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
|
||||||
|
}
|
||||||
|
async _updateObject(event, formData) { }
|
||||||
|
|
||||||
|
async onApply() {
|
||||||
|
const updates = Object.fromEntries(
|
||||||
|
PATHS.filter(path => game.user.isGM || path != 'name')
|
||||||
|
.map(path => [path, this.current[path]])
|
||||||
|
)
|
||||||
|
await this.actor.update(updates)
|
||||||
|
await this.close()
|
||||||
|
}
|
||||||
|
|
||||||
|
getPath(selector) {
|
||||||
|
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||||
|
return fields[0].attributes['data-path'].value
|
||||||
|
}
|
||||||
|
|
||||||
|
async onChange(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
this.current[path] = event.currentTarget.value
|
||||||
|
}
|
||||||
|
|
||||||
|
async onRandom(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
await this.setRandom(path);
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async onReset(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
this.current[path] = this.actor[path]
|
||||||
|
await this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async onCheckForRandom(event) {
|
||||||
|
const path = this.getPath(event.currentTarget)
|
||||||
|
this.checked[path] = event.currentTarget.checked
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async onRandomizeSelected() {
|
||||||
|
const paths = this.html.find("input.check-for-random:checked")
|
||||||
|
.parents("div.random-field")
|
||||||
|
.toArray()
|
||||||
|
.map(it => it.attributes['data-path'].value)
|
||||||
|
await Promise.all(paths.map(path => this.setRandom(path)))
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
async setRandom(path) {
|
||||||
|
this.current[path] = await this.random(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
async random(path) {
|
||||||
|
switch (path) {
|
||||||
|
case 'name':
|
||||||
|
return await RdDNameGen.generate()
|
||||||
|
case 'system.sexe':
|
||||||
|
case 'system.main':
|
||||||
|
case 'system.cheveux':
|
||||||
|
case 'system.yeux':
|
||||||
|
return await this.randomFromMap(RANDOM_VALUES[path])
|
||||||
|
case 'system.poids':
|
||||||
|
return await this.randomPoids()
|
||||||
|
case 'system.taille':
|
||||||
|
return await this.randomTaille()
|
||||||
|
case 'system.age':
|
||||||
|
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
|
||||||
|
case 'system.heure':
|
||||||
|
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
|
||||||
|
}
|
||||||
|
return 'unknown'
|
||||||
|
}
|
||||||
|
|
||||||
|
async randomFromMap(valuesMap) {
|
||||||
|
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
|
||||||
|
const total = await RdDDice.rollTotal(`1d${max}`)
|
||||||
|
let sum = 0
|
||||||
|
for (let entry of Object.entries(valuesMap)) {
|
||||||
|
sum = sum + entry[1]
|
||||||
|
if (sum >= total) {
|
||||||
|
return entry[0]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Object.keys(valuesMap)[0]
|
||||||
|
}
|
||||||
|
|
||||||
|
async randomPoids() {
|
||||||
|
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||||
|
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
|
||||||
|
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
|
||||||
|
return total + ' kg'
|
||||||
|
}
|
||||||
|
|
||||||
|
async randomTaille() {
|
||||||
|
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||||
|
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
|
||||||
|
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||||
|
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||||
|
const cm = total % 100
|
||||||
|
const m = (total - cm) / 100
|
||||||
|
return `${m}m${cm}`
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -6,16 +6,16 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(RdDBaseActorSheet.defaultOptions, {
|
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||||
width: 640, height: 720,
|
width: 640, height: 720,
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
let formData = await super.getData();
|
let formData = await super.getData();
|
||||||
mergeObject(formData,
|
foundry.utils.mergeObject(formData,
|
||||||
{
|
{
|
||||||
editable: this.isEditable,
|
editable: this.isEditable,
|
||||||
cssClass: this.isEditable ? "editable" : "locked",
|
cssClass: this.isEditable ? "editable" : "locked",
|
||||||
|
587
module/apps/rdd-import-stats.js
Normal file
@ -0,0 +1,587 @@
|
|||||||
|
/************************************************************************************/
|
||||||
|
import "./xregexp-all.js";
|
||||||
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
|
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||||
|
import { Grammar } from "../grammar.js";
|
||||||
|
import { Misc } from "../misc.js";
|
||||||
|
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||||
|
import { RdDItemTete } from "../item/tete.js";
|
||||||
|
|
||||||
|
const WHITESPACES = "\\s+"
|
||||||
|
const NUMERIC = "[\\+\\-]?\\d+"
|
||||||
|
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
|
||||||
|
|
||||||
|
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
|
||||||
|
+ WHITESPACES + NUMERIC_VALUE
|
||||||
|
+ "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
|
||||||
|
|
||||||
|
// Skill parser depending on the type of actor
|
||||||
|
const compParser = {
|
||||||
|
personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
|
||||||
|
creature: XREGEXP_COMP_CREATURE,
|
||||||
|
entite: XREGEXP_COMP_CREATURE
|
||||||
|
}
|
||||||
|
|
||||||
|
const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)"
|
||||||
|
const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)"
|
||||||
|
const XREGEXP_SORT_CASE = "\\((?<case>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)\\)";
|
||||||
|
|
||||||
|
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
|
||||||
|
+ WHITESPACES + XREGEXP_SORT_NAME
|
||||||
|
+ WHITESPACES + XREGEXP_SORT_CASE
|
||||||
|
+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
|
||||||
|
+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
|
||||||
|
+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
|
||||||
|
+ ")"
|
||||||
|
|
||||||
|
|
||||||
|
// Main class for parsing a stat block
|
||||||
|
export class RdDStatBlockParser {
|
||||||
|
|
||||||
|
static openInputDialog() {
|
||||||
|
let dialog = new Dialog({
|
||||||
|
title: "Import de stats de PNJ/Créatures",
|
||||||
|
content: `
|
||||||
|
<div>
|
||||||
|
<p>Coller le texte de la stat ici</p>
|
||||||
|
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
buttons: {
|
||||||
|
ok: {
|
||||||
|
label: "OK",
|
||||||
|
callback: async (html) => {
|
||||||
|
let statBlock = html.find("#statBlock")[0].value;
|
||||||
|
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||||
|
dialog.close();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
cancel: {
|
||||||
|
label: "Cancel"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
dialog.render(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
static fixWeirdPDF(statString) {
|
||||||
|
// Split the statString into lines
|
||||||
|
let lines = statString.split("\n");
|
||||||
|
let newLines = [];
|
||||||
|
let index = 0;
|
||||||
|
let nextType = "string";
|
||||||
|
// Loop through each line
|
||||||
|
for (let i = 0; i < lines.length; i++) {
|
||||||
|
// remove trailing spaces
|
||||||
|
lines[i] = lines[i].trim();
|
||||||
|
// Is it text ?
|
||||||
|
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||||
|
if (nextType == "string") {
|
||||||
|
newLines[index] = lines[i];
|
||||||
|
nextType = "number";
|
||||||
|
} else {
|
||||||
|
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Is it a number ?
|
||||||
|
if (lines[i].match(/^[\d\s]+/)) {
|
||||||
|
if (nextType == "number") {
|
||||||
|
newLines[index] = newLines[index] + lines[i];
|
||||||
|
nextType = "string";
|
||||||
|
index++;
|
||||||
|
} else {
|
||||||
|
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static getHeureKey(heure) {
|
||||||
|
for (let h of game.system.rdd.config.heuresRdD) {
|
||||||
|
if (h.label.toLowerCase() == heure.toLowerCase()) {
|
||||||
|
return h.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return "vaisseau";
|
||||||
|
}
|
||||||
|
|
||||||
|
static async parseStatBlock(statString) {
|
||||||
|
|
||||||
|
//statString = statBlock03;
|
||||||
|
if (!statString) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special function to fix strange/weird copy/paste from PDF readers
|
||||||
|
// Unused up to now : this.fixWeirdPDF(statString);
|
||||||
|
|
||||||
|
// Replace all endline by space in the statString
|
||||||
|
statString = statString.replace(/\n/g, " ");
|
||||||
|
// Remove all multiple spaces
|
||||||
|
statString = statString.replace(/\s{2,}/g, " ");
|
||||||
|
// Remove all leading and trailing spaces
|
||||||
|
statString = statString.trim();
|
||||||
|
|
||||||
|
// TODO: check for entite
|
||||||
|
let type = RdDStatBlockParser.parseActorType(statString);
|
||||||
|
|
||||||
|
// Now start carac
|
||||||
|
let actorData = foundry.utils.deepClone(game.model.Actor[type]);
|
||||||
|
for (let key in actorData.carac) {
|
||||||
|
let caracDef = actorData.carac[key];
|
||||||
|
// Parse the stat string for each caracteristic
|
||||||
|
let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
|
||||||
|
if (carac?.value) {
|
||||||
|
actorData.carac[key].value = Number(carac.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If creature we need to setup additionnal fields
|
||||||
|
switch (type) {
|
||||||
|
case "creature":
|
||||||
|
RdDStatBlockParser.parseCreature(statString, actorData)
|
||||||
|
break
|
||||||
|
case "entite":
|
||||||
|
RdDStatBlockParser.parseEntite(statString, actorData)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
let items = [];
|
||||||
|
// Get skills from compendium
|
||||||
|
const competences = await SystemCompendiums.getCompetences(type);
|
||||||
|
//console.log("Competences : ", competences);
|
||||||
|
for (let comp of competences) {
|
||||||
|
let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[type], 'giu'));
|
||||||
|
if (compMatch) {
|
||||||
|
comp = comp.toObject()
|
||||||
|
comp.system.niveau = Number(compMatch.value);
|
||||||
|
if (type == "creature" || type == "entite") {
|
||||||
|
comp.system.carac_value = Number(compMatch.carac);
|
||||||
|
if (compMatch.dommages != undefined) {
|
||||||
|
comp.system.dommages = Number(compMatch.dommages);
|
||||||
|
comp.system.iscombat = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
items.push(comp)
|
||||||
|
}
|
||||||
|
else if (type == "personnage") {
|
||||||
|
comp = comp.toObject()
|
||||||
|
items.push(comp)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now process weapons
|
||||||
|
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||||
|
//console.log("Equipement : ", equipment);
|
||||||
|
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
|
||||||
|
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
|
||||||
|
for (let weapon of weapons) {
|
||||||
|
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
|
||||||
|
if (weapMatch) {
|
||||||
|
weapon = weapon.toObject()
|
||||||
|
weapon.system.equipe = 'true'
|
||||||
|
items.push(weapon)
|
||||||
|
// now process the skill
|
||||||
|
if (weapon.system?.competence != "") {
|
||||||
|
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapMatch.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (weapon.system?.tir != "") {
|
||||||
|
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapMatch.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (weapon.system?.lancer != "") {
|
||||||
|
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
|
||||||
|
if (wComp) {
|
||||||
|
wComp.system.niveau = Number(weapMatch.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now process armors
|
||||||
|
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||||
|
for (let armor of armors) {
|
||||||
|
let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
|
||||||
|
if (matchArmor) {
|
||||||
|
armor = armor.toObject()
|
||||||
|
armor.system.equipe = true
|
||||||
|
items.push(armor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (type == "personnage") {
|
||||||
|
await RdDStatBlockParser.parseHautReve(statString, actorData, items);
|
||||||
|
RdDStatBlockParser.parsePersonnage(statString, actorData);
|
||||||
|
}
|
||||||
|
|
||||||
|
let name = RdDStatBlockParser.extractName(type, statString);
|
||||||
|
|
||||||
|
let newActor = await RdDBaseActorReve.create({ name, type: type, system: actorData, items });
|
||||||
|
await newActor.remiseANeuf()
|
||||||
|
await RdDStatBlockParser.setValActuelle(newActor, statString)
|
||||||
|
// DUmp....
|
||||||
|
console.log(actorData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static async setValActuelle(newActor, statString) {
|
||||||
|
const updates = {
|
||||||
|
}
|
||||||
|
const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
|
||||||
|
if (endurance?.value) {
|
||||||
|
if (newActor.getEnduranceMax() != endurance.value) {
|
||||||
|
ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (endurance?.actuelle) {
|
||||||
|
updates['system.sante.endurance.value'] = Number(endurance?.actuelle)
|
||||||
|
}
|
||||||
|
|
||||||
|
const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
|
||||||
|
if (vie?.value) {
|
||||||
|
if (newActor.getVieMax() != vie.value) {
|
||||||
|
ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (vie?.actuelle) {
|
||||||
|
updates['system.sante.vie.value'] = Number(vie?.actuelle)
|
||||||
|
}
|
||||||
|
await newActor.update(updates)
|
||||||
|
}
|
||||||
|
|
||||||
|
static async parseHautReve(statString, actorData, items) {
|
||||||
|
let hautRevant = false;
|
||||||
|
// Attemp to detect spell
|
||||||
|
let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros");
|
||||||
|
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"));
|
||||||
|
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"));
|
||||||
|
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"));
|
||||||
|
|
||||||
|
XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */),
|
||||||
|
function (matchSort, i) {
|
||||||
|
const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'");
|
||||||
|
let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName)
|
||||||
|
if (sort) {
|
||||||
|
hautRevant = true;
|
||||||
|
sort = sort.toObject();
|
||||||
|
if (matchSort.bonus && matchSort.bonuscase) {
|
||||||
|
sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
|
||||||
|
}
|
||||||
|
items.push(sort);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (hautRevant) {
|
||||||
|
const donHR = await RdDItemTete.teteDonDeHautReve();
|
||||||
|
if (donHR) {
|
||||||
|
items.push(donHR.toObject());
|
||||||
|
}
|
||||||
|
|
||||||
|
const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu'))
|
||||||
|
actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static parsePersonnage(statString, actorData) {
|
||||||
|
actorData.reve.seuil.value = actorData.carac.reve.value
|
||||||
|
|
||||||
|
const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu'))
|
||||||
|
actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value
|
||||||
|
|
||||||
|
const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
|
||||||
|
actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin';
|
||||||
|
|
||||||
|
// Get hour name : heure du XXXXX
|
||||||
|
const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
|
||||||
|
actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
|
||||||
|
|
||||||
|
// Get age
|
||||||
|
const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
|
||||||
|
if (age?.value) {
|
||||||
|
actorData.age = Number(age.value);
|
||||||
|
}
|
||||||
|
// Get height
|
||||||
|
const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
|
||||||
|
if (taille?.value) {
|
||||||
|
actorData.taille = taille.value;
|
||||||
|
}
|
||||||
|
// Get weight
|
||||||
|
const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
|
||||||
|
if (poids?.value) {
|
||||||
|
actorData.poids = poids.value;
|
||||||
|
}
|
||||||
|
// Get cheveux
|
||||||
|
const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
|
||||||
|
if (cheveux?.value) {
|
||||||
|
actorData.cheveux = cheveux.value;
|
||||||
|
}
|
||||||
|
// Get yeux
|
||||||
|
const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
|
||||||
|
if (yeux?.value) {
|
||||||
|
actorData.yeux = yeux.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get beauty
|
||||||
|
const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
|
||||||
|
if (beaute?.value) {
|
||||||
|
actorData.beaute = Number(beaute.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static parseCreature(statString, actorData) {
|
||||||
|
let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
|
||||||
|
if (protection?.value) {
|
||||||
|
actorData.attributs.protection.value = Number(protection.value);
|
||||||
|
}
|
||||||
|
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||||
|
if (vitesse?.value) {
|
||||||
|
actorData.attributs.vitesse.value = vitesse.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static parseEntite(statString, actorData) {
|
||||||
|
actorData.definition.categorieentite = 'cauchemar'
|
||||||
|
actorData.definition.typeentite = ENTITE_NONINCARNE
|
||||||
|
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
|
||||||
|
if (endurance?.value) {
|
||||||
|
actorData.sante.endurance.value = Number(endurance.value);
|
||||||
|
actorData.sante.endurance.max = Number(endurance.value);
|
||||||
|
actorData.definition.typeentite = ENTITE_INCARNE
|
||||||
|
}
|
||||||
|
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||||
|
if (vitesse?.value) {
|
||||||
|
actorData.attributs.vitesse.value = vitesse.value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static parseActorType(statString) {
|
||||||
|
let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
|
||||||
|
let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
|
||||||
|
if (perception?.value) {
|
||||||
|
return "creature"
|
||||||
|
}
|
||||||
|
if (niveau?.value) {
|
||||||
|
return "entite"
|
||||||
|
}
|
||||||
|
return "personnage"
|
||||||
|
}
|
||||||
|
|
||||||
|
static extractName(actorType, statString) {
|
||||||
|
switch (actorType) {
|
||||||
|
case "personnage":
|
||||||
|
// Name is all string before first comma ','
|
||||||
|
const namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
|
||||||
|
if (namePersonnage?.value) {
|
||||||
|
return Misc.upperFirst(namePersonnage?.value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
|
||||||
|
return Misc.upperFirst(name?.value || "Importé");
|
||||||
|
}
|
||||||
|
|
||||||
|
static warning(message) {
|
||||||
|
ui.notifications.warn(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
// Some internal test strings
|
||||||
|
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
|
||||||
|
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
|
||||||
|
TAILLE
|
||||||
|
10
|
||||||
|
Mêlée
|
||||||
|
14
|
||||||
|
APPARENCE
|
||||||
|
13
|
||||||
|
Tir
|
||||||
|
11
|
||||||
|
CONSTITUTION
|
||||||
|
12
|
||||||
|
Lancer
|
||||||
|
11
|
||||||
|
FORCE
|
||||||
|
12
|
||||||
|
Dérobée
|
||||||
|
13
|
||||||
|
AGILITÉ
|
||||||
|
16
|
||||||
|
Vie
|
||||||
|
11
|
||||||
|
DEXTÉRITÉ
|
||||||
|
13
|
||||||
|
Endurance
|
||||||
|
25
|
||||||
|
VUE
|
||||||
|
10
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
OUÏE
|
||||||
|
11
|
||||||
|
Protection
|
||||||
|
2 ou 4
|
||||||
|
ODO-GOÛT
|
||||||
|
9
|
||||||
|
cuir souple
|
||||||
|
VOLONTÉ
|
||||||
|
14
|
||||||
|
ou cuir / métal
|
||||||
|
INTELLECT
|
||||||
|
9
|
||||||
|
EMPATHIE
|
||||||
|
11
|
||||||
|
RÊVE
|
||||||
|
13
|
||||||
|
CHANCE
|
||||||
|
10
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
Épée dragonne
|
||||||
|
+5
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
Hache de bataille
|
||||||
|
+6
|
||||||
|
13
|
||||||
|
+3
|
||||||
|
Bouclier moyen
|
||||||
|
+5
|
||||||
|
Dague mêlée
|
||||||
|
+4
|
||||||
|
11
|
||||||
|
+1
|
||||||
|
Corps à corps
|
||||||
|
+4
|
||||||
|
11
|
||||||
|
(0)
|
||||||
|
Esquive
|
||||||
|
+8
|
||||||
|
Escalade, Saut +4 / Commerce +3 / Équitation
|
||||||
|
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||||
|
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||||
|
Légendes -1 / Écriture -4
|
||||||
|
`;
|
||||||
|
|
||||||
|
let statBlock02 = `/HVJDUGHV
|
||||||
|
TAILLE
|
||||||
|
11
|
||||||
|
Mêlée
|
||||||
|
12
|
||||||
|
CONSTITUTION
|
||||||
|
11
|
||||||
|
Tir
|
||||||
|
11
|
||||||
|
FORCE
|
||||||
|
12
|
||||||
|
Lancer
|
||||||
|
11
|
||||||
|
AGILITÉ
|
||||||
|
12
|
||||||
|
Dérobée
|
||||||
|
11
|
||||||
|
DEXTERITÉ
|
||||||
|
11
|
||||||
|
Vie
|
||||||
|
11
|
||||||
|
VUE
|
||||||
|
11
|
||||||
|
Endurance
|
||||||
|
22
|
||||||
|
OUÏE
|
||||||
|
11
|
||||||
|
Vitesse
|
||||||
|
12
|
||||||
|
VOLONTÉ
|
||||||
|
10
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
Protection
|
||||||
|
4
|
||||||
|
cuir / métal
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
Hache de bataille
|
||||||
|
+4
|
||||||
|
10
|
||||||
|
+3
|
||||||
|
Bouclier moyen
|
||||||
|
+4
|
||||||
|
Dague mêlée
|
||||||
|
+3
|
||||||
|
9
|
||||||
|
+1
|
||||||
|
Arc
|
||||||
|
+5
|
||||||
|
10
|
||||||
|
+2
|
||||||
|
Corps à corps
|
||||||
|
+3
|
||||||
|
9
|
||||||
|
(0)
|
||||||
|
Esquive avec armure
|
||||||
|
+2
|
||||||
|
Course +1/ Vigilance +4
|
||||||
|
`;
|
||||||
|
|
||||||
|
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
|
||||||
|
chaque gardien des rêves.
|
||||||
|
TAILLE
|
||||||
|
8
|
||||||
|
Vie
|
||||||
|
10
|
||||||
|
CONSTITUTION FORCE
|
||||||
|
12
|
||||||
|
11
|
||||||
|
Endurance
|
||||||
|
Vitesse
|
||||||
|
12/38
|
||||||
|
21
|
||||||
|
/HVFKLHQV]RPELV
|
||||||
|
PERCEPTION 13
|
||||||
|
+dom
|
||||||
|
0
|
||||||
|
VOLONTÉ
|
||||||
|
10
|
||||||
|
Protection
|
||||||
|
0
|
||||||
|
Les « monstres » apparaîtront un soir, durant
|
||||||
|
RÊVE
|
||||||
|
10
|
||||||
|
l’heure du Serpent, et attaqueront les voya-
|
||||||
|
niv
|
||||||
|
init
|
||||||
|
+dom
|
||||||
|
geurs à leur campement. Si ces derniers ne
|
||||||
|
Morsure
|
||||||
|
13
|
||||||
|
+4
|
||||||
|
10
|
||||||
|
+1
|
||||||
|
campent pas, ils apparaîtront tout de même à
|
||||||
|
Esquive
|
||||||
|
11
|
||||||
|
+3
|
||||||
|
l’heure du Serpent. Le feu ne les effraie pas. Ils
|
||||||
|
Course, Saut
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
ne sont pas très rapides, mais en revanche, très
|
||||||
|
Discrétion
|
||||||
|
12
|
||||||
|
+3
|
||||||
|
silencieux : ils n’aboient pas. Les voyageurs
|
||||||
|
Vigilance
|
||||||
|
13
|
||||||
|
+3
|
||||||
|
`
|
8225
module/apps/xregexp-all.js
Normal file
@ -1,5 +1,6 @@
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||||
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -7,15 +8,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
|||||||
*/
|
*/
|
||||||
export class ChatUtility {
|
export class ChatUtility {
|
||||||
|
|
||||||
|
static async init() {
|
||||||
|
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||||
|
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
|
case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
|
||||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
|
||||||
|
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static notifyUser(userId, level = 'info', message) {
|
static notifyUser(userId, level = 'info', message) {
|
||||||
const socketData = {
|
const socketData = {
|
||||||
@ -43,7 +49,7 @@ export class ChatUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onRemoveMessages(socketData) {
|
static onRemoveMessages(socketData) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
if (socketData.part) {
|
if (socketData.part) {
|
||||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||||
toDelete.forEach(it => it.delete());
|
toDelete.forEach(it => it.delete());
|
||||||
@ -57,7 +63,7 @@ export class ChatUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
static removeMessages(socketData) {
|
static removeMessages(socketData) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
ChatUtility.onRemoveMessages(socketData);
|
ChatUtility.onRemoveMessages(socketData);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -77,85 +83,101 @@ export class ChatUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createChatWithRollMode(name, chatOptions) {
|
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||||
let rollMode = game.settings.get("core", "rollMode")
|
switch (game.settings.get("core", "rollMode")) {
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": // GM only
|
case "blindroll": // GM only
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
ChatUtility.blindMessageToGM(chatOptions);
|
ChatUtility.blindMessageToGM(messageData)
|
||||||
|
messageData.whisper = [game.user];
|
||||||
chatOptions.whisper = [game.user.id];
|
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||||
chatOptions.content = "Message envoyé en aveugle au Gardien";
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
|
messageData.whisper = ChatUtility.getGMs()
|
||||||
}
|
}
|
||||||
break;
|
break
|
||||||
default:
|
case "gmroll":
|
||||||
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
|
messageData.whisper = ChatUtility.getOwners(actor)
|
||||||
break;
|
break
|
||||||
|
case "selfroll":
|
||||||
|
messageData.whisper = [game.user]
|
||||||
|
break
|
||||||
}
|
}
|
||||||
chatOptions.alias = chatOptions.alias || name;
|
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||||
return await ChatMessage.create(chatOptions);
|
return await ChatMessage.create(messageData)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getOwners(document) {
|
||||||
|
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getUserAndGMs() {
|
||||||
|
return [game.user, ...ChatUtility.getGMs()]
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareChatMessage(rollMode, name) {
|
static getMultipleActorsOwners(...actors) {
|
||||||
return {
|
return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
|
||||||
user: game.user.id,
|
|
||||||
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipients(rollMode, name) {
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
|
|
||||||
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
|
|
||||||
case "selfroll": return [game.user.id];
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getWhisperRecipientsAndGMs(...names) {
|
|
||||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
|
||||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
|
||||||
return recipients
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getUsers(filter) {
|
static getUsers(filter) {
|
||||||
return game.users.filter(filter).map(user => user.id);
|
return game.users.filter(filter)
|
||||||
|
}
|
||||||
|
|
||||||
|
static getGMs() {
|
||||||
|
return game.users.filter(user => user.isGM)
|
||||||
|
}
|
||||||
|
|
||||||
|
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
|
||||||
|
switch (rollMode) {
|
||||||
|
case "blindroll":
|
||||||
|
chatMessageData.blind = true
|
||||||
|
chatMessageData.whisper = ChatUtility.getGMs()
|
||||||
|
break
|
||||||
|
case "gmroll":
|
||||||
|
chatMessageData.whisper = ChatUtility.getGMs()
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
case "roll":
|
||||||
|
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
case "selfroll":
|
||||||
|
chatMessageData.whisper = [game.user]
|
||||||
|
chatMessageData.blind = false
|
||||||
|
break
|
||||||
|
}
|
||||||
|
return chatMessageData
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static blindMessageToGM(chatOptions) {
|
static blindMessageToGM(chatOptions) {
|
||||||
let chatGM = duplicate(chatOptions);
|
const chatGM = foundry.utils.duplicate(chatOptions)
|
||||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
|
||||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
console.log("blindMessageToGM", chatGM)
|
||||||
console.log("blindMessageToGM", chatGM);
|
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static handleGMChatMessage(socketData) {
|
static handleGMChatMessage(socketData) {
|
||||||
console.log("blindMessageToGM", socketData);
|
console.log("blindMessageToGM", socketData);
|
||||||
if (game.user.isGM) { // message privé pour GM only
|
if (Misc.isFirstConnectedGM()) {
|
||||||
socketData.user = game.user.id;
|
ChatMessage.create({
|
||||||
ChatMessage.create(socketData);
|
user: game.user.id,
|
||||||
|
whisper: ChatUtility.getGMs(),
|
||||||
|
content: socketData.content
|
||||||
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static async setMessageData(chatMessage, key, flag) {
|
static async setMessageData(chatMessage, key, flag) {
|
||||||
if (flag) {
|
if (flag && chatMessage.isAuthor) {
|
||||||
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
|
await chatMessage.setFlag(SYSTEM_RDD, key, flag)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static getMessageData(chatMessage, key) {
|
static getMessageData(chatMessage, key) {
|
||||||
const json = chatMessage.getFlag(SYSTEM_RDD, key);
|
return chatMessage.getFlag(SYSTEM_RDD, key);
|
||||||
return json ? JSON.parse(json) : undefined;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static getChatMessage(event) {
|
static getChatMessage(event) {
|
||||||
@ -163,4 +185,19 @@ export class ChatUtility {
|
|||||||
return game.messages.get(chatMessageId);
|
return game.messages.get(chatMessageId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async onRenderChatMessage(chatMessage, html, data) {
|
||||||
|
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
|
||||||
|
if (rddTimestamp) {
|
||||||
|
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||||
|
const timestampData = timestamp.toCalendrier();
|
||||||
|
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||||
|
html.find('header.message-header .message-sender').after(dateHeure)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static async onCreateChatMessage(chatMessage, options, id) {
|
||||||
|
if (chatMessage.isAuthor) {
|
||||||
|
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,7 +30,8 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static extractInfoCoeur(event) {
|
static extractInfoCoeur(event) {
|
||||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
const chatMesage = ChatUtility.getChatMessage(event);
|
||||||
|
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
|
||||||
}
|
}
|
||||||
|
|
||||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||||
@ -69,7 +70,7 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async applyCoeurChateauDormant(actor, message) {
|
static async applyCoeurChateauDormant(actor, message) {
|
||||||
const newSuivants = duplicate(actor.system.subacteurs.suivants)
|
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
|
||||||
let count = 0
|
let count = 0
|
||||||
newSuivants.forEach(async link => {
|
newSuivants.forEach(async link => {
|
||||||
const suivant = game.actors.get(link.id)
|
const suivant = game.actors.get(link.id)
|
||||||
@ -98,12 +99,11 @@ export class RdDCoeur {
|
|||||||
|
|
||||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||||
if (infoCoeur.target?.actor.id) {
|
if (infoCoeur.target?.actor?.id) {
|
||||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
|
||||||
const chatMessage = await ChatMessage.create({
|
const chatMessage = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getOwners(infoCoeur.target.actor),
|
||||||
content: chatHtml
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||||
})
|
})
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||||
}
|
}
|
||||||
@ -117,8 +117,8 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||||
|
|
||||||
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
|
infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total
|
||||||
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total
|
infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total
|
||||||
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
|
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
|
||||||
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
|
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
|
||||||
const actorAmoureux = game.actors.get(amoureux.actor.id);
|
const actorAmoureux = game.actors.get(amoureux.actor.id);
|
||||||
@ -127,7 +127,7 @@ export class RdDCoeur {
|
|||||||
}
|
}
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||||
const chatMessage = await ChatMessage.create({
|
const chatMessage = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||||
content: chatHtml
|
content: chatHtml
|
||||||
})
|
})
|
||||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||||
@ -142,7 +142,7 @@ export class RdDCoeur {
|
|||||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||||
content: chatHtml
|
content: chatHtml
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -8,3 +8,46 @@ export const SHOW_DICE = 'show';
|
|||||||
export const ENTITE_INCARNE = 'incarne';
|
export const ENTITE_INCARNE = 'incarne';
|
||||||
export const ENTITE_NONINCARNE = 'nonincarne';
|
export const ENTITE_NONINCARNE = 'nonincarne';
|
||||||
export const ENTITE_BLURETTE = 'blurette';
|
export const ENTITE_BLURETTE = 'blurette';
|
||||||
|
|
||||||
|
export const RDD_CONFIG = {
|
||||||
|
niveauEthylisme : [
|
||||||
|
{value: "1", label: "Aucun"},
|
||||||
|
{value: "0", label: "Eméché (0)"},
|
||||||
|
{value: "-1", label: "Gris (-1)"},
|
||||||
|
{value: "-2", label: "Pinté (-2)"},
|
||||||
|
{value: "-3", label: "Pas Frais (-3)"},
|
||||||
|
{value: "-4", label: "Ivre (-4)"},
|
||||||
|
{value: "-5", label: "Bu (-5)"},
|
||||||
|
{value: "-6", label: "Complètement fait (-6)"},
|
||||||
|
{value: "-7", label: "Ivre mort (-7)"}
|
||||||
|
],
|
||||||
|
categorieEntite: {
|
||||||
|
"cauchemar": "Cauchemar",
|
||||||
|
"reve": "Rêve"
|
||||||
|
},
|
||||||
|
typeEntite: {
|
||||||
|
"incarne": "Incarnée",
|
||||||
|
"nonincarne": "Non Incarnée",
|
||||||
|
"blurette": "Blurette"
|
||||||
|
},
|
||||||
|
heuresRdD : [
|
||||||
|
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"},
|
||||||
|
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"},
|
||||||
|
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"},
|
||||||
|
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"},
|
||||||
|
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"},
|
||||||
|
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"},
|
||||||
|
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"},
|
||||||
|
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"},
|
||||||
|
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"},
|
||||||
|
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"},
|
||||||
|
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"},
|
||||||
|
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}
|
||||||
|
],
|
||||||
|
raretes: [
|
||||||
|
{value: "Commune", label: "Commune"},
|
||||||
|
{value: "Frequente", label: "Fréquente"},
|
||||||
|
{value: "Rare", label: "Rare"},
|
||||||
|
{value: "Rarissime", label: "Rarissime"}
|
||||||
|
]
|
||||||
|
}
|
@ -2,8 +2,8 @@
|
|||||||
export class DialogChoixXpCarac extends Dialog {
|
export class DialogChoixXpCarac extends Dialog {
|
||||||
|
|
||||||
static async choix(actor, xpData, caracs) {
|
static async choix(actor, xpData, caracs) {
|
||||||
caracs = caracs.map(it => mergeObject({ ajout: 0 }, it))
|
caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it))
|
||||||
xpData = mergeObject({ reste: xpData.xpCarac }, xpData)
|
xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData)
|
||||||
const dialogData = {
|
const dialogData = {
|
||||||
title: `Choisissez la répartition d'expérience`,
|
title: `Choisissez la répartition d'expérience`,
|
||||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
|
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", {
|
||||||
@ -24,7 +24,7 @@ export class DialogChoixXpCarac extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
|
constructor(dialogData, dialogOptions, actor, xpData, caracs) {
|
||||||
dialogData = mergeObject(dialogData, {
|
dialogData = foundry.utils.mergeObject(dialogData, {
|
||||||
default: 'appliquer',
|
default: 'appliquer',
|
||||||
buttons: {
|
buttons: {
|
||||||
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
|
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
|
||||||
|
@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
|||||||
|
|
||||||
export class DialogChronologie extends Dialog {
|
export class DialogChronologie extends Dialog {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||||
scope: "client",
|
scope: "client",
|
||||||
|
@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor(dialogData, html) {
|
constructor(dialogData, html) {
|
||||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
|
let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||||
let conf = {
|
let conf = {
|
||||||
title: "Créer un signe",
|
title: "Créer un signe",
|
||||||
content: html,
|
content: html,
|
||||||
@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog {
|
|||||||
async _createSigneForActor(actor, signe) {
|
async _createSigneForActor(actor, signe) {
|
||||||
actor.createEmbeddedDocuments("Item", [signe]);
|
actor.createEmbeddedDocuments("Item", [signe]);
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||||
signe: signe,
|
signe: signe,
|
||||||
alias: actor.name
|
alias: actor.getAlias()
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareData(actor, item) {
|
static prepareData(actor, item) {
|
||||||
let potionData = duplicate(item)
|
let potionData = foundry.utils.duplicate(item)
|
||||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
||||||
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
||||||
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
||||||
|
@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static prepareData(actor, item) {
|
static prepareData(actor, item) {
|
||||||
let consommerData = {
|
let consommerData = {
|
||||||
item: duplicate(item),
|
item: foundry.utils.duplicate(item),
|
||||||
cuisine: actor.getCompetence('cuisine'),
|
cuisine: actor.getCompetence('cuisine'),
|
||||||
choix: {
|
choix: {
|
||||||
doses: 1,
|
doses: 1,
|
||||||
|
@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
rollData: rollData,
|
rollData: rollData,
|
||||||
encaissement: encaissement
|
encaissement: encaissement
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||||
dialog.render(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.html = html;
|
this.html = html;
|
||||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||||
this.forceDiceResult.total = event.currentTarget.value;
|
this.forceDiceResult.total = event.currentTarget.value;
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async onValider() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement)
|
this.onEncaisser(this.encaissement)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
|
|||||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
||||||
|
|
||||||
export class Environnement {
|
export class Environnement {
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
||||||
name: COMPENDIUMS_RECHERCHE,
|
name: COMPENDIUMS_RECHERCHE,
|
||||||
default: [
|
default: [
|
||||||
|
@ -24,7 +24,7 @@ export class Grammar {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static includesLowerCaseNoAccent(value, content) {
|
static includesLowerCaseNoAccent(value, content) {
|
||||||
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
|
return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,10 +1,11 @@
|
|||||||
|
import { Grammar } from "./grammar.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const nomCategorieParade = {
|
const nomCategorieParade = {
|
||||||
"sans-armes": "Sans arme",
|
"sans-armes": "Sans arme",
|
||||||
"armes-naturelles": "Sans arme",
|
"armes-naturelles": "Armes naturelles",
|
||||||
"hast": "Armes d'hast",
|
"hast": "Armes d'hast",
|
||||||
"batons": "Bâtons",
|
"batons": "Bâtons",
|
||||||
"boucliers": "Boucliers",
|
"boucliers": "Boucliers",
|
||||||
@ -20,17 +21,33 @@ const nomCategorieParade = {
|
|||||||
export class RdDItemArme extends Item {
|
export class RdDItemArme extends Item {
|
||||||
|
|
||||||
static isArme(item) {
|
static isArme(item) {
|
||||||
return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getArme(arme) {
|
static getArme(arme) {
|
||||||
switch (arme ? arme.type : '') {
|
switch (arme ? arme.type : '') {
|
||||||
case TYPES.arme: return arme;
|
case ITEM_TYPES.arme: return arme;
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||||
}
|
}
|
||||||
return RdDItemArme.mainsNues();
|
return RdDItemArme.corpsACorps();
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCompetenceArme(arme, maniement) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.name
|
||||||
|
case ITEM_TYPES.arme:
|
||||||
|
switch (maniement) {
|
||||||
|
case 'competence': return arme.system.competence;
|
||||||
|
case 'unemain': return RdDItemArme.competence1Mains(arme);
|
||||||
|
case 'deuxmains': return RdDItemArme.competence2Mains(arme);
|
||||||
|
case 'tir': return arme.system.tir;
|
||||||
|
case 'lancer': return arme.system.lancer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
static computeNiveauArmes(armes, competences) {
|
static computeNiveauArmes(armes, competences) {
|
||||||
@ -40,8 +57,8 @@ export class RdDItemArme extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static niveauCompetenceArme(arme, competences) {
|
static niveauCompetenceArme(arme, competences) {
|
||||||
const compArme = competences.find(it => it.name == arme.system.competence);
|
const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
|
||||||
return compArme?.system.niveau ?? -8;
|
return compArme?.system.niveau ?? -8
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -65,37 +82,59 @@ export class RdDItemArme extends Item {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieParade(armeData) {
|
static getCategorieParade(armeData) {
|
||||||
if (armeData.system.categorie_parade) {
|
if (armeData.system.categorie_parade) {
|
||||||
return armeData.system.categorie_parade;
|
return armeData.system.categorie_parade
|
||||||
}
|
}
|
||||||
// pour compatibilité avec des personnages existants
|
// pour compatibilité avec des personnages existants
|
||||||
if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||||
}
|
}
|
||||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||||
return '';
|
return ''
|
||||||
}
|
}
|
||||||
if (armeData.system.competence == undefined) {
|
if (armeData.system.competence == undefined) {
|
||||||
return TYPES.competencecreature;
|
return ITEM_TYPES.competencecreature;
|
||||||
}
|
}
|
||||||
let compname = armeData.system.competence.toLowerCase();
|
let compname = armeData.system.competence.toLowerCase();
|
||||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
|
||||||
if (compname.match('hache')) return 'haches';
|
if (compname.match('hache')) return 'haches'
|
||||||
if (compname.match('hast')) return 'hast';
|
if (compname.match('hast')) return 'hast'
|
||||||
if (compname.match('lance')) return 'lances';
|
if (compname.match('lance')) return 'lances'
|
||||||
if (compname.match('bouclier')) return 'boucliers';
|
if (compname.match('bouclier')) return 'boucliers'
|
||||||
if (compname.match('masse')) return 'masses';
|
if (compname.match('masse')) return 'masses'
|
||||||
if (compname.match('epée') || compname.match('épée')) {
|
if (compname.match('epée') || compname.match('épée')) {
|
||||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||||
return 'epees-courtes';
|
return 'epees-courtes'
|
||||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||||
return 'epees-longues';
|
return 'epees-longues'
|
||||||
return 'epees-lourdes';
|
return 'epees-lourdes'
|
||||||
}
|
}
|
||||||
if (compname.match('dague')) {
|
if (compname.match('dague')) {
|
||||||
return 'dagues';
|
return 'dagues'
|
||||||
|
}
|
||||||
|
return 'sans-armes'
|
||||||
|
}
|
||||||
|
|
||||||
|
static defenseArmeParade(armeAttaque, armeParade) {
|
||||||
|
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||||
|
if (defCategory == 'bouclier') {
|
||||||
|
return 'norm'
|
||||||
|
}
|
||||||
|
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
if (armeParade.system.tir) {
|
||||||
|
return ''
|
||||||
|
}
|
||||||
|
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||||
|
switch (attCategory) {
|
||||||
|
case 'armes-naturelles': case 'sans-armes':
|
||||||
|
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||||
|
default:
|
||||||
|
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||||
}
|
}
|
||||||
return 'sans-armes';
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -104,8 +143,8 @@ export class RdDItemArme extends Item {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// categories d'armes à la parade (cf. page 115 )
|
// categories d'armes à la parade (cf. page 115 )
|
||||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||||
if (defCategory == 'boucliers') {
|
if (defCategory == 'boucliers') {
|
||||||
return false;
|
return false;
|
||||||
@ -132,59 +171,77 @@ export class RdDItemArme extends Item {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static dommagesReels(arme, maniement) {
|
||||||
static armeUneOuDeuxMains(armeData, aUneMain) {
|
switch (maniement) {
|
||||||
if (armeData && !armeData.system.cac) {
|
case 'tir':
|
||||||
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
|
case 'lancer':
|
||||||
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
|
case 'competence':
|
||||||
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
|
return Number(arme.system.dommages)
|
||||||
if (containsSlash) { // Sanity check
|
|
||||||
armeData = duplicate(armeData);
|
|
||||||
|
|
||||||
const tableauDegats = armeData.system.dommages.split("/");
|
|
||||||
if (aUneMain)
|
|
||||||
armeData.system.dommagesReels = Number(tableauDegats[0]);
|
|
||||||
else // 2 mains
|
|
||||||
armeData.system.dommagesReels = Number(tableauDegats[1]);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
armeData.system.dommagesReels = Number(armeData.system.dommages);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (uneOuDeuxMains != containsSlash) {
|
|
||||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return armeData;
|
if (arme.system.unemain && arme.system.deuxmains) {
|
||||||
|
const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/")
|
||||||
|
if (!containsSlash) {
|
||||||
|
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||||
|
return Number(arme.system.dommages)
|
||||||
|
}
|
||||||
|
const tableauDegats = arme.system.dommages.split("/");
|
||||||
|
return Number(tableauDegats[maniement == 'unemain' ? 0 : 1])
|
||||||
|
}
|
||||||
|
return Number(arme.system.dommages);
|
||||||
}
|
}
|
||||||
static competence2Mains(arme) {
|
|
||||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
/* -------------------------------------------- */
|
||||||
|
static armeUneOuDeuxMains(arme, aUneMain) {
|
||||||
|
if (arme && !arme.system.cac) {
|
||||||
|
arme = foundry.utils.duplicate(arme);
|
||||||
|
arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains')
|
||||||
|
}
|
||||||
|
return arme;
|
||||||
}
|
}
|
||||||
|
|
||||||
static competence1Mains(arme) {
|
static competence1Mains(arme) {
|
||||||
return arme.system.competence.replace(" 2 mains", " 1 main");
|
return arme.system.competence.replace(" 2 mains", " 1 main");
|
||||||
}
|
}
|
||||||
|
|
||||||
static isArmeUtilisable(arme) {
|
static competence2Mains(arme) {
|
||||||
|
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||||
|
}
|
||||||
|
|
||||||
|
static isUtilisable(arme) {
|
||||||
switch (arme.type) {
|
switch (arme.type) {
|
||||||
case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||||
case TYPES.competencecreature: return true
|
case ITEM_TYPES.competencecreature: return true
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
static ajoutCorpsACorps(armes, actor) {
|
static isAttaque(arme) {
|
||||||
armes.push(RdDItemArme.mainsNues(actor));
|
switch (arme.type) {
|
||||||
armes.push(RdDItemArme.empoignade(actor));
|
case ITEM_TYPES.arme:
|
||||||
|
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
static isParade(arme) {
|
||||||
|
switch (arme.type) {
|
||||||
|
case ITEM_TYPES.arme:
|
||||||
|
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||||
|
}
|
||||||
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
static corpsACorps(actor) {
|
static corpsACorps(actor) {
|
||||||
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
|
||||||
let melee = actor? actor.system.carac['melee'].value : 0
|
let melee = actor ? actor.system.carac['melee'].value : 0
|
||||||
return {
|
return {
|
||||||
_id: competence?.id,
|
_id: competence?.id,
|
||||||
name: 'Corps à corps',
|
name: 'Corps à corps',
|
||||||
type: TYPES.arme,
|
type: ITEM_TYPES.arme,
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
|
||||||
system: {
|
system: {
|
||||||
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
|
||||||
@ -196,6 +253,8 @@ export class RdDItemArme extends Item {
|
|||||||
mortalite: 'non-mortel',
|
mortalite: 'non-mortel',
|
||||||
competence: 'Corps à corps',
|
competence: 'Corps à corps',
|
||||||
resistance: 1,
|
resistance: 1,
|
||||||
|
baseInit: 4,
|
||||||
|
cac: 'pugilat',
|
||||||
deuxmains: true,
|
deuxmains: true,
|
||||||
categorie_parade: 'sans-armes'
|
categorie_parade: 'sans-armes'
|
||||||
}
|
}
|
||||||
@ -205,8 +264,6 @@ export class RdDItemArme extends Item {
|
|||||||
static mainsNues(actor) {
|
static mainsNues(actor) {
|
||||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||||
mainsNues.name = 'Mains nues'
|
mainsNues.name = 'Mains nues'
|
||||||
mainsNues.system.cac = 'pugilat'
|
|
||||||
mainsNues.system.baseInit = 4
|
|
||||||
return mainsNues;
|
return mainsNues;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { RdDItem } from "./item.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||||
@ -23,12 +24,12 @@ const limitesArchetypes = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const categoriesCompetences = {
|
export const CATEGORIES_COMPETENCES = {
|
||||||
"generale": { base: -4, label: "Générales" },
|
"generale": { base: -4, label: "Générales" },
|
||||||
"particuliere": { base: -8, label: "Particulières" },
|
"particuliere": { base: -8, label: "Particulières" },
|
||||||
"specialisee": { base: -11, label: "Spécialisées" },
|
"specialisee": { base: -11, label: "Spécialisées" },
|
||||||
"connaissance": { base: -11, label: "Connaissances" },
|
"connaissance": { base: -11, label: "Connaissances" },
|
||||||
"draconic": { base: -11, label: "Draconics" },
|
"draconic": { base: -11, label: "Draconic" },
|
||||||
"melee": { base: -6, label: "Mêlée" },
|
"melee": { base: -6, label: "Mêlée" },
|
||||||
"tir": { base: -8, label: "Tir" },
|
"tir": { base: -8, label: "Tir" },
|
||||||
"lancer": { base: -8, label: "Lancer" }
|
"lancer": { base: -8, label: "Lancer" }
|
||||||
@ -48,16 +49,14 @@ function _buildCumulXP() {
|
|||||||
const competence_xp_cumul = _buildCumulXP();
|
const competence_xp_cumul = _buildCumulXP();
|
||||||
|
|
||||||
export class RdDItemCompetence extends Item {
|
export class RdDItemCompetence extends Item {
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getCategories() {
|
|
||||||
return categoriesCompetences;
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getLabelCategorie(category) {
|
static getLabelCategorie(category) {
|
||||||
return categoriesCompetences[category].label;
|
return CATEGORIES_COMPETENCES[category].label;
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getNiveauBase(category, categories = categoriesCompetences) {
|
/* -------------------------------------------- */
|
||||||
|
static getNiveauBase(category, itemType) {
|
||||||
|
let categories = RdDItem.getCategories(itemType)
|
||||||
return categories[category]?.base ?? 0;
|
return categories[category]?.base ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isNiveauBase(item) {
|
static isNiveauBase(item) {
|
||||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -199,7 +198,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
if (idOrName == undefined || idOrName == "") {
|
if (idOrName == undefined || idOrName == "") {
|
||||||
return RdDItemCompetence.sansCompetence();
|
return RdDItemCompetence.sansCompetence();
|
||||||
}
|
}
|
||||||
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
|
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
|
||||||
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
return RdDItemCompetence.findFirstItem(list, idOrName, options);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -257,7 +256,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static computeResumeArchetype(competences) {
|
static computeResumeArchetype(competences) {
|
||||||
const computed = duplicate(limitesArchetypes);
|
const computed = foundry.utils.duplicate(limitesArchetypes);
|
||||||
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; });
|
||||||
|
|
||||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
|
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const categories = {
|
export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||||
"generale": { base: 0, label: "Générale" },
|
"generale": { base: 0, label: "Générale" },
|
||||||
"naturelle": { base: 0, label: "Arme naturelle" },
|
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||||
"melee": { base: 0, label: "Mêlée" },
|
"melee": { base: 0, label: "Mêlée" },
|
||||||
@ -15,10 +15,6 @@ const categories = {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemCompetenceCreature extends Item {
|
export class RdDItemCompetenceCreature extends Item {
|
||||||
|
|
||||||
static getCategories() {
|
|
||||||
return categories;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static setRollDataCreature(rollData) {
|
static setRollDataCreature(rollData) {
|
||||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||||
@ -31,60 +27,47 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
static armeCreature(item) {
|
static armeCreature(item) {
|
||||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||||
if (categorieAttaque != undefined) {
|
if (categorieAttaque != undefined) {
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
// cloner pour ne pas modifier la compétence
|
||||||
let arme = item.clone();
|
return foundry.utils.mergeObject(item, {
|
||||||
mergeObject(arme,
|
|
||||||
{
|
|
||||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
system: {
|
system: {
|
||||||
competence: arme.name,
|
competence: item.name,
|
||||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||||
niveau: item.system.niveau,
|
niveau: item.system.niveau,
|
||||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||||
equipe: true,
|
equipe: true,
|
||||||
resistance: 100,
|
resistance: 100,
|
||||||
dommagesReels: arme.system.dommages,
|
dommagesReels: item.system.dommages,
|
||||||
penetration: 0,
|
penetration: 0,
|
||||||
force: 0,
|
force: 0,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
}
|
}
|
||||||
});
|
}, { inplace: false, });
|
||||||
return arme;
|
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
static isAttaque(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
|
||||||
switch (item.system.categorie) {
|
|
||||||
case "melee":
|
|
||||||
case "tir":
|
|
||||||
case "lancer":
|
|
||||||
case "naturelle":
|
|
||||||
case "possession":
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return undefined
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCategorieAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "tir":
|
case "tir":
|
||||||
case "lancer":
|
case "lancer":
|
||||||
case "naturelle":
|
case "naturelle":
|
||||||
case "possession":
|
case "possession":
|
||||||
case "parade":
|
|
||||||
return item.system.categorie
|
return item.system.categorie
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined
|
return undefined
|
||||||
}
|
}
|
||||||
|
|
||||||
static isDommages(item) {
|
static isDommages(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
switch (item.system.categorie) {
|
||||||
case "melee":
|
case "melee":
|
||||||
case "tir":
|
case "tir":
|
||||||
@ -95,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item {
|
|||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
static isParade(item) {
|
static isParade(item) {
|
||||||
if (item.type == TYPES.competencecreature) {
|
if (item.type == ITEM_TYPES.competencecreature) {
|
||||||
switch (item.system.categorie) {
|
return item.system.categorie_parade || item.system.isparade
|
||||||
case "melee":
|
|
||||||
case "naturelle":
|
|
||||||
case "parade":
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
}
|
||||||
static isCompetenceParade(item) {
|
|
||||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
@ -57,7 +57,7 @@ export class Monnaie {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static creerDeniers(fortune) {
|
static creerDeniers(fortune) {
|
||||||
const deniers = duplicate(MONNAIE_ETAIN);
|
const deniers = foundry.utils.duplicate(MONNAIE_ETAIN);
|
||||||
deniers.system.quantite = fortune;
|
deniers.system.quantite = fortune;
|
||||||
return deniers;
|
return deniers;
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,8 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES, RdDItem } from "./item.js";
|
||||||
|
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet for RdD specific items
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
@ -39,12 +40,12 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
|
|
||||||
/** @override */
|
/** @override */
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
classes: [SYSTEM_RDD, "sheet", "item"],
|
||||||
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
||||||
width: 550,
|
width: 550,
|
||||||
height: 550
|
height: 550
|
||||||
});
|
}, { inplace: false });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -53,7 +54,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get title() {
|
get title() {
|
||||||
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
|
const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : '';
|
||||||
|
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -98,56 +100,60 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
|
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
|
||||||
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
||||||
isComestible: this.item.getUtilisationCuisine(),
|
isComestible: this.item.getUtilisationCuisine(),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
|
||||||
|
competences: await SystemCompendiums.getCompetences('personnage'),
|
||||||
|
categories: RdDItem.getCategories(this.item.type),
|
||||||
}
|
}
|
||||||
if (this.item.type == TYPES.competencecreature) {
|
|
||||||
|
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||||
}
|
}
|
||||||
|
if (this.item.type == ITEM_TYPES.tache ||
|
||||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
this.item.type == ITEM_TYPES.livre ||
|
||||||
formData.categories = this.item.getCategories()
|
this.item.type == ITEM_TYPES.meditation ||
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
this.item.type == ITEM_TYPES.oeuvre) {
|
||||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||||
formData.competences = competences;
|
|
||||||
}
|
}
|
||||||
if (this.item.type == 'arme') {
|
if (this.item.type == ITEM_TYPES.arme) {
|
||||||
formData.competences = competences.filter(it => it.isCompetenceArme())
|
formData.competences = formData.competences.filter(it => it.isCompetenceArme())
|
||||||
}
|
}
|
||||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
if (this.item.type == ITEM_TYPES.recettecuisine) {
|
||||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
|
||||||
}
|
|
||||||
if (this.item.type == 'recettecuisine') {
|
|
||||||
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
|
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
|
||||||
}
|
}
|
||||||
if (this.item.type == 'extraitpoetique') {
|
if (this.item.type == ITEM_TYPES.extraitpoetique) {
|
||||||
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
|
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
|
||||||
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
|
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
|
||||||
}
|
}
|
||||||
if (this.item.type == 'recettealchimique') {
|
if (this.item.type == ITEM_TYPES.recettealchimique) {
|
||||||
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
RdDAlchimie.processManipulation(this.item, this.actor?.id);
|
||||||
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
|
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
|
||||||
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
|
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
|
||||||
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
|
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
|
||||||
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
|
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
|
||||||
}
|
}
|
||||||
if (this.item.type == 'gemme') {
|
if (this.item.type == ITEM_TYPES.gemme) {
|
||||||
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
||||||
RdDGemme.calculDataDerivees(this.item);
|
RdDGemme.calculDataDerivees(this.item)
|
||||||
}
|
}
|
||||||
if (this.item.type == 'potion') {
|
if (this.item.type == ITEM_TYPES.potion) {
|
||||||
await RdDHerbes.addPotionFormData(formData);
|
RdDHerbes.calculFormData(formData, this.item)
|
||||||
}
|
}
|
||||||
if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
|
if (this.item.type == ITEM_TYPES.herbe) {
|
||||||
formData.isIngredientPotionBase = true;
|
if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
|
||||||
|
formData.isIngredientPotionBase = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (this.item.type == 'sortreserve') {
|
if (this.item.type == ITEM_TYPES.sortreserve) {
|
||||||
const sortId = this.item.system.sortid;
|
const sortId = this.item.system.sortid;
|
||||||
|
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||||
formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
|
formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
|
||||||
}
|
}
|
||||||
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
|
if (this.item.type == ITEM_TYPES.sort) {
|
||||||
|
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||||
|
formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item);
|
||||||
|
}
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -184,6 +190,9 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
this.html.find('.delete-bonus-case').click((event) => {
|
||||||
|
this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)
|
||||||
|
})
|
||||||
|
|
||||||
this.html.find('.date-enchantement').change((event) => {
|
this.html.find('.date-enchantement').change((event) => {
|
||||||
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
|
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
|
||||||
@ -228,7 +237,7 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
|
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
|
||||||
|
|
||||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
|
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
|
||||||
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
|
||||||
@ -257,22 +266,72 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
|
|
||||||
if (this.item.isCompetence()) {
|
if (this.item.isCompetence()) {
|
||||||
const categorie = event.currentTarget.value;
|
const categorie = event.currentTarget.value;
|
||||||
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
|
||||||
this.item.system.base = level;
|
this.item.system.base = level;
|
||||||
this.html.find('[name="system.base"]').val(level);
|
this.html.find('[name="system.base"]').val(level);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async supprimerBonusCase(deleteCoord){
|
||||||
|
if (this.item.type == ITEM_TYPES.sort) {
|
||||||
|
const oldList = RdDItemSort.getBonusCaseList(this.item)
|
||||||
|
const newList = oldList.filter(it => it.case != deleteCoord);
|
||||||
|
if (newList.length != oldList.length) {
|
||||||
|
await this.item.update({
|
||||||
|
'system.bonuscase': RdDItemSort.bonuscasesToString(newList)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/** @override */
|
/** @override */
|
||||||
_updateObject(event, formData) {
|
_updateObject(event, formData) {
|
||||||
if (this.item.type == 'sort') {
|
switch (this.item.type) {
|
||||||
// Données de bonus de cases ?
|
case ITEM_TYPES.sort:
|
||||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
|
||||||
|
formData.caseTmrCoord,
|
||||||
|
formData.caseTmrBonus,
|
||||||
|
formData.caseTmrAdd
|
||||||
|
))
|
||||||
|
break
|
||||||
|
case ITEM_TYPES.competence:
|
||||||
|
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
|
||||||
|
break
|
||||||
}
|
}
|
||||||
|
|
||||||
return this.item.update(formData);
|
return this.item.update(formData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
/**
|
||||||
|
* reconstruit les bonus de cases
|
||||||
|
* @param {*} caseTmrCoord tableau des coordonées
|
||||||
|
* @param {*} caseTmrBonus tableau des bonus
|
||||||
|
* @param {*} caseTmrAdd case à ajouter
|
||||||
|
* @returns list d'objets {coord, bonus}
|
||||||
|
*/
|
||||||
|
static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) {
|
||||||
|
const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord]
|
||||||
|
const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus]
|
||||||
|
if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) {
|
||||||
|
listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord)
|
||||||
|
listCaseTmrBonus.push(1)
|
||||||
|
}
|
||||||
|
|
||||||
|
const list = [];
|
||||||
|
const caseChecked = {};
|
||||||
|
for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) {
|
||||||
|
const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1')
|
||||||
|
const bonus = listCaseTmrBonus[i] ?? 0
|
||||||
|
if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) {
|
||||||
|
caseChecked[coord] = coord
|
||||||
|
list.push({ case: coord, bonus: bonus })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return list
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onDragStart(event) {
|
async _onDragStart(event) {
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,75 @@
|
|||||||
|
import { Grammar } from "./grammar.js";
|
||||||
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||||
|
|
||||||
|
export const VOIES_DRACONIC = [
|
||||||
|
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
|
||||||
|
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
|
||||||
|
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
|
||||||
|
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
|
||||||
|
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' },
|
||||||
|
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' }
|
||||||
|
]
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemSort extends Item {
|
export class RdDItemSort extends Item {
|
||||||
|
static preloadHandlebars() {
|
||||||
|
Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
|
||||||
|
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
|
||||||
|
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
|
||||||
|
}
|
||||||
|
|
||||||
|
static addSpaceToNonNumeric(value) {
|
||||||
|
return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
|
||||||
|
}
|
||||||
|
|
||||||
|
static toVar(value) {
|
||||||
|
return value ? value.replace('variable', 'var') : ''
|
||||||
|
}
|
||||||
|
|
||||||
|
static getDraconicsSort(competencesDraconic, sort) {
|
||||||
|
// se baser sur la voie du sort?
|
||||||
|
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||||
|
case "lecture d'aura":
|
||||||
|
case "detection d'aura":
|
||||||
|
return competencesDraconic;
|
||||||
|
case "annulation de magie":
|
||||||
|
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||||
|
}
|
||||||
|
const voies = sort.system.draconic.split('/')
|
||||||
|
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
|
||||||
|
}
|
||||||
|
|
||||||
|
static getOrdreCode(code) {
|
||||||
|
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCodeVoie(voie) {
|
||||||
|
return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?'
|
||||||
|
}
|
||||||
|
|
||||||
|
static getShortVoie(voie) {
|
||||||
|
return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie
|
||||||
|
}
|
||||||
|
|
||||||
|
static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) {
|
||||||
|
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||||
|
case "lecture d'aura":
|
||||||
|
case "detection d'aura":
|
||||||
|
return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies)
|
||||||
|
case "annulation de magie":
|
||||||
|
return RdDItemSort.$voiesConnues('O/H/N', codeVoies)
|
||||||
|
}
|
||||||
|
return RdDItemSort.getCodeVoie(sort.system.draconic)
|
||||||
|
}
|
||||||
|
|
||||||
|
static $voiesConnues(voiesSort, voies) {
|
||||||
|
const codes = voies.filter(it => voiesSort.includes(it))
|
||||||
|
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
|
||||||
|
return Misc.join(codes ?? [''], '/');
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isDifficulteVariable(sort) {
|
static isDifficulteVariable(sort) {
|
||||||
@ -29,86 +96,60 @@ export class RdDItemSort extends Item {
|
|||||||
return variable;
|
return variable;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static buildBonusCaseList(bonuscase, newCase) {
|
|
||||||
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
|
|
||||||
if (newCase) {
|
|
||||||
return list.concat({ case: "Nouvelle", bonus: 0 });
|
|
||||||
}
|
|
||||||
return list;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retourne une liste de bonus/case pour un item-sheet
|
* Retourne une liste de bonus/case pour un item-sheet
|
||||||
* @param {} item
|
* @param {} item
|
||||||
*/
|
*/
|
||||||
static getBonusCaseList(item, newCase = false) {
|
static getBonusCaseList(item) {
|
||||||
// Gestion spéciale case bonus
|
// Gestion spéciale case bonus
|
||||||
if (item.type == 'sort') {
|
if (item.type == ITEM_TYPES.sort) {
|
||||||
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
return RdDItemSort.stringToBonuscases(item.system.bonuscase)
|
||||||
}
|
}
|
||||||
return undefined;
|
return [];
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
/** Met à jour les données de formulaire
|
|
||||||
* si static des bonus de cases sont présents
|
|
||||||
* */
|
|
||||||
static buildBonuscaseFromArrays(bonuses, coords) {
|
|
||||||
if (bonuses) {
|
|
||||||
const list = [];
|
|
||||||
const caseCheck = {};
|
|
||||||
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
|
|
||||||
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
|
|
||||||
const bonus = bonuses[i] || 0;
|
|
||||||
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
|
|
||||||
caseCheck[coord] = bonus;
|
|
||||||
list.push({ case: coord, bonus: bonus });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return RdDItemSort._bonuscaseListToString(list);
|
|
||||||
}
|
|
||||||
return undefined;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static incrementBonusCase(actor, sort, coord) {
|
static incrementBonusCase(actor, sort, coord) {
|
||||||
if (TMRUtility.getTMR(coord).type == "fleuve") {
|
if (TMRUtility.isFleuve(coord)) {
|
||||||
coord = 'Fleuve';
|
coord = FLEUVE_COORD;
|
||||||
|
}
|
||||||
|
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
|
||||||
|
const existing = list.find(it => it.case == coord)
|
||||||
|
const bonus = Number(existing?.bonus ?? 0) + 1
|
||||||
|
if (existing) {
|
||||||
|
existing.bonus = bonus
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
list.push({ case: coord, bonus: 1 })
|
||||||
}
|
}
|
||||||
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
|
|
||||||
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
|
|
||||||
const modified = { case: coord, bonus: bonus + 1 };
|
|
||||||
|
|
||||||
const bonuscase = RdDItemSort._bonuscaseListToString(
|
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
|
||||||
list.filter(it => it.case != coord).concat(modified)
|
|
||||||
);
|
|
||||||
|
|
||||||
// Sauvegarde/update
|
|
||||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCaseBonus(sort, coord) {
|
static getCaseBonus(sort, coord) {
|
||||||
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
|
const search = TMRUtility.isFleuve(coord)
|
||||||
|
? it => it.case == 'Fleuve'
|
||||||
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
|
: it => it.case == coord;
|
||||||
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
|
const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
|
||||||
.find(it => true)
|
.find(search)
|
||||||
return Number(bc?.bonus ?? 0);
|
return Number(bc?.bonus ?? 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
static _bonuscaseListToString(list) {
|
static bonuscasesToString(list) {
|
||||||
return list.map(it => `${it.case}:${it.bonus}`)
|
return list.map(it => `${it.case}:${it.bonus}`)
|
||||||
.sort(Misc.ascending())
|
.sort(Misc.ascending())
|
||||||
.join(',');
|
.join(',');
|
||||||
}
|
}
|
||||||
static _bonuscaseStringToList(bonuscase) {
|
|
||||||
return (bonuscase ?? '').split(',').map(it => {
|
static stringToBonuscases(bonuscase) {
|
||||||
const b = it.split(':');
|
if (bonuscase == undefined || bonuscase == '') {
|
||||||
return { case: b[0], bonus: b[1] };
|
return []
|
||||||
});
|
}
|
||||||
|
return bonuscase.split(',')
|
||||||
|
.map(it => it.split(':'))
|
||||||
|
.map(it => { return { case: it[0], bonus: it[1] } });
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
172
module/item.js
@ -1,4 +1,4 @@
|
|||||||
import { DialogItemVente } from "./dialog-item-vente.js";
|
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js";
|
||||||
@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
import { RdDItemCompetence } from "./item-competence.js";
|
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
|
||||||
|
|
||||||
export const TYPES = {
|
export const ACTOR_TYPES = {
|
||||||
|
personnage: 'personnage',
|
||||||
|
creature: 'creature',
|
||||||
|
entite: 'entite',
|
||||||
|
commerce: 'commerce',
|
||||||
|
vehicule: 'vehicule'
|
||||||
|
}
|
||||||
|
|
||||||
|
export const ITEM_TYPES = {
|
||||||
competence: 'competence',
|
competence: 'competence',
|
||||||
competencecreature: 'competencecreature',
|
competencecreature: 'competencecreature',
|
||||||
empoignade: 'empoignade',
|
empoignade: 'empoignade',
|
||||||
@ -56,33 +64,33 @@ export const TYPES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const typesInventaireMateriel = [
|
const typesInventaireMateriel = [
|
||||||
TYPES.arme,
|
ITEM_TYPES.arme,
|
||||||
TYPES.armure,
|
ITEM_TYPES.armure,
|
||||||
TYPES.conteneur,
|
ITEM_TYPES.conteneur,
|
||||||
TYPES.faune,
|
ITEM_TYPES.faune,
|
||||||
TYPES.gemme,
|
ITEM_TYPES.gemme,
|
||||||
TYPES.herbe,
|
ITEM_TYPES.herbe,
|
||||||
TYPES.plante,
|
ITEM_TYPES.plante,
|
||||||
TYPES.ingredient,
|
ITEM_TYPES.ingredient,
|
||||||
TYPES.livre,
|
ITEM_TYPES.livre,
|
||||||
TYPES.monnaie,
|
ITEM_TYPES.monnaie,
|
||||||
TYPES.munition,
|
ITEM_TYPES.munition,
|
||||||
TYPES.nourritureboisson,
|
ITEM_TYPES.nourritureboisson,
|
||||||
TYPES.objet,
|
ITEM_TYPES.objet,
|
||||||
TYPES.potion,
|
ITEM_TYPES.potion,
|
||||||
]
|
]
|
||||||
const typesInventaire = {
|
const typesInventaire = {
|
||||||
materiel: typesInventaireMateriel,
|
materiel: typesInventaireMateriel,
|
||||||
all: ['service'].concat(typesInventaireMateriel),
|
all: ['service'].concat(typesInventaireMateriel),
|
||||||
}
|
}
|
||||||
|
|
||||||
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
|
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
|
||||||
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
|
const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre]
|
||||||
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
|
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
|
||||||
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
|
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
|
||||||
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
|
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
|
||||||
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
|
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
|
||||||
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
|
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
|
||||||
const typesEnvironnement = typesInventaireMateriel;
|
const typesEnvironnement = typesInventaireMateriel;
|
||||||
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
|
||||||
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
|
||||||
@ -141,12 +149,12 @@ export class RdDItem extends Item {
|
|||||||
static isFieldInventaireModifiable(type, field) {
|
static isFieldInventaireModifiable(type, field) {
|
||||||
switch (field) {
|
switch (field) {
|
||||||
case 'quantite':
|
case 'quantite':
|
||||||
if ([TYPES.conteneur].includes(type)) {
|
if ([ITEM_TYPES.conteneur].includes(type)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 'cout':
|
case 'cout':
|
||||||
if ([TYPES.monnaie].includes(type)) {
|
if ([ITEM_TYPES.monnaie].includes(type)) {
|
||||||
return game.user.isGM;
|
return game.user.isGM;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -164,9 +172,11 @@ export class RdDItem extends Item {
|
|||||||
static getItemTypesInventaire(mode = 'materiel') {
|
static getItemTypesInventaire(mode = 'materiel') {
|
||||||
return typesInventaire[mode ?? 'materiel']
|
return typesInventaire[mode ?? 'materiel']
|
||||||
}
|
}
|
||||||
|
|
||||||
static getItemTypesDraconiques() {
|
static getItemTypesDraconiques() {
|
||||||
return typesObjetsDraconiques;
|
return typesObjetsDraconiques;
|
||||||
}
|
}
|
||||||
|
|
||||||
static getItemTypesEnvironnement() {
|
static getItemTypesEnvironnement() {
|
||||||
return typesEnvironnement;
|
return typesEnvironnement;
|
||||||
}
|
}
|
||||||
@ -175,9 +185,19 @@ export class RdDItem extends Item {
|
|||||||
return typesObjetsOeuvres
|
return typesObjetsOeuvres
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getCategories(itemType) {
|
||||||
|
switch (itemType) {
|
||||||
|
case ITEM_TYPES.competence:
|
||||||
|
return CATEGORIES_COMPETENCES
|
||||||
|
case ITEM_TYPES.competencecreature:
|
||||||
|
return CATEGORIES_COMPETENCES_CREATURES
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
constructor(docData, context = {}) {
|
constructor(docData, context = {}) {
|
||||||
if (!context.rdd?.ready) {
|
if (!context.rdd?.ready) {
|
||||||
mergeObject(context, { rdd: { ready: true } });
|
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||||
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
|
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
|
||||||
if (ItemConstructor) {
|
if (ItemConstructor) {
|
||||||
if (!docData.img) {
|
if (!docData.img) {
|
||||||
@ -189,20 +209,21 @@ export class RdDItem extends Item {
|
|||||||
if (!docData.img) {
|
if (!docData.img) {
|
||||||
docData.img = RdDItem.getDefaultImg(docData.type);
|
docData.img = RdDItem.getDefaultImg(docData.type);
|
||||||
}
|
}
|
||||||
|
context.rdd = undefined
|
||||||
super(docData, context);
|
super(docData, context);
|
||||||
}
|
}
|
||||||
|
|
||||||
getUniteQuantite() {
|
getUniteQuantite() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.monnaie: return "(Pièces)"
|
case ITEM_TYPES.monnaie: return "(Pièces)"
|
||||||
case TYPES.herbe:
|
case ITEM_TYPES.herbe:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'Repos': case 'Soin':
|
case 'Alchimie': case 'Repos': case 'Soin':
|
||||||
return "(Brins)"
|
return "(Brins)"
|
||||||
case 'Cuisine': return '';
|
case 'Cuisine': return '';
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case TYPES.ingredient: return "(Pépins ou Brins)"
|
case ITEM_TYPES.ingredient: return "(Pépins ou Brins)"
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
}
|
}
|
||||||
@ -211,13 +232,13 @@ export class RdDItem extends Item {
|
|||||||
return typesObjetsEquipable.includes(this.type)
|
return typesObjetsEquipable.includes(this.type)
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePersonnage() { return this.type == TYPES.competence }
|
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
||||||
isCompetenceCreature() { return this.type == TYPES.competencecreature }
|
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
||||||
isConteneur() { return this.type == TYPES.conteneur; }
|
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
|
||||||
isMonnaie() { return this.type == TYPES.monnaie; }
|
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||||
isPotion() { return this.type == TYPES.potion; }
|
isPotion() { return this.type == ITEM_TYPES.potion; }
|
||||||
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
|
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||||
isService() { return this.type == TYPES.service; }
|
isService() { return this.type == ITEM_TYPES.service; }
|
||||||
|
|
||||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||||
isEsquive() {
|
isEsquive() {
|
||||||
@ -233,33 +254,26 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isCompetenceArme() {
|
isCompetenceArme() {
|
||||||
return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie)
|
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
||||||
}
|
}
|
||||||
|
|
||||||
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||||
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
|
isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) }
|
||||||
isEffet() { return typesObjetsEffet.includes(this.type) }
|
isEffet() { return typesObjetsEffet.includes(this.type) }
|
||||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||||
|
|
||||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||||
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||||
isBlessure() { return this.type == TYPES.blessure }
|
isBlessure() { return this.type == ITEM_TYPES.blessure }
|
||||||
|
|
||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
}
|
}
|
||||||
getCategories() {
|
|
||||||
switch (this.type) {
|
|
||||||
case TYPES.competence: return RdDItemCompetence.getCategories()
|
|
||||||
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
|
||||||
}
|
|
||||||
return {}
|
|
||||||
}
|
|
||||||
|
|
||||||
getEnvironnements(milieux = undefined) {
|
getEnvironnements(milieux = undefined) {
|
||||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||||
@ -317,8 +331,8 @@ export class RdDItem extends Item {
|
|||||||
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
|
const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut);
|
||||||
await actor.updateEmbeddedDocuments('Item', [{
|
await actor.updateEmbeddedDocuments('Item', [{
|
||||||
_id: this.id,
|
_id: this.id,
|
||||||
'system.temporel.debut': duplicate(timestampDebut),
|
'system.temporel.debut': foundry.utils.duplicate(timestampDebut),
|
||||||
'system.temporel.fin': duplicate(timestampFin),
|
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||||
}])
|
}])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -340,15 +354,15 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getUtilisation() {
|
getUtilisation() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.potion:
|
case ITEM_TYPES.potion:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
|
||||||
case 'Cuisine': return 'cuisine'
|
case 'Cuisine': return 'cuisine'
|
||||||
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
|
||||||
}
|
}
|
||||||
return '';
|
return '';
|
||||||
case TYPES.nourritureboisson: return 'cuisine';
|
case ITEM_TYPES.nourritureboisson: return 'cuisine';
|
||||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||||
switch (this.system.categorie) {
|
switch (this.system.categorie) {
|
||||||
case 'Cuisine': return 'cuisine';
|
case 'Cuisine': return 'cuisine';
|
||||||
case 'Toxique': case 'Poison': return 'poison';
|
case 'Toxique': case 'Poison': return 'poison';
|
||||||
@ -363,9 +377,9 @@ export class RdDItem extends Item {
|
|||||||
getUtilisationCuisine() {
|
getUtilisationCuisine() {
|
||||||
if (this.getUtilisation() == 'cuisine') {
|
if (this.getUtilisation() == 'cuisine') {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.nourritureboisson:
|
case ITEM_TYPES.nourritureboisson:
|
||||||
return 'pret';
|
return 'pret';
|
||||||
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
|
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
|
||||||
return 'brut';
|
return 'brut';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -373,7 +387,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
isCristalAlchimique() {
|
isCristalAlchimique() {
|
||||||
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
isMagique() {
|
isMagique() {
|
||||||
@ -401,11 +415,11 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.service:
|
case ITEM_TYPES.service:
|
||||||
return 0;
|
return 0;
|
||||||
case TYPES.herbe:
|
case ITEM_TYPES.herbe:
|
||||||
return this.getEncHerbe();
|
return this.getEncHerbe();
|
||||||
case TYPES.gemme:
|
case ITEM_TYPES.gemme:
|
||||||
return encPepin * this.system.taille;
|
return encPepin * this.system.taille;
|
||||||
}
|
}
|
||||||
return Math.max(this.system.encombrement ?? 0, 0);
|
return Math.max(this.system.encombrement ?? 0, 0);
|
||||||
@ -483,7 +497,7 @@ export class RdDItem extends Item {
|
|||||||
|
|
||||||
getActionPrincipale(options = { warnIfNot: true }) {
|
getActionPrincipale(options = { warnIfNot: true }) {
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.conteneur: return 'Ouvrir';
|
case ITEM_TYPES.conteneur: return 'Ouvrir';
|
||||||
}
|
}
|
||||||
if (this.actor?.isPersonnage()) {
|
if (this.actor?.isPersonnage()) {
|
||||||
const warn = options.warnIfNot;
|
const warn = options.warnIfNot;
|
||||||
@ -491,11 +505,11 @@ export class RdDItem extends Item {
|
|||||||
return 'Cuisiner';
|
return 'Cuisiner';
|
||||||
}
|
}
|
||||||
switch (this.type) {
|
switch (this.type) {
|
||||||
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||||
case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
|
||||||
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||||
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||||
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
@ -538,7 +552,7 @@ export class RdDItem extends Item {
|
|||||||
_id: this.id,
|
_id: this.id,
|
||||||
'system.quantite': this.system.quantite * sust,
|
'system.quantite': this.system.quantite * sust,
|
||||||
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
|
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
|
||||||
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
|
'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)),
|
||||||
'system.sust': 1
|
'system.sust': 1
|
||||||
}])
|
}])
|
||||||
}
|
}
|
||||||
@ -557,6 +571,7 @@ export class RdDItem extends Item {
|
|||||||
else {
|
else {
|
||||||
await this.quantiteIncDec(item.system.quantite);
|
await this.quantiteIncDec(item.system.quantite);
|
||||||
}
|
}
|
||||||
|
// TODO: suppression dans les conteneurs!
|
||||||
await item.delete();
|
await item.delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -587,6 +602,9 @@ export class RdDItem extends Item {
|
|||||||
if (!other || !this.isInventaire()) {
|
if (!other || !this.isInventaire()) {
|
||||||
return [false, undefined];
|
return [false, undefined];
|
||||||
}
|
}
|
||||||
|
if (this.isConteneur()){
|
||||||
|
return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
|
||||||
|
}
|
||||||
if (this.system.quantite == undefined) {
|
if (this.system.quantite == undefined) {
|
||||||
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
|
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
|
||||||
}
|
}
|
||||||
@ -621,23 +639,7 @@ export class RdDItem extends Item {
|
|||||||
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await DialogItemVente.display({
|
await DialogItemVente.display({ item: this, quantiteMax })
|
||||||
item: this,
|
|
||||||
quantiteMax,
|
|
||||||
callback: async (vente) => {
|
|
||||||
vente["properties"] = this.getProprietes();
|
|
||||||
if (vente.isOwned) {
|
|
||||||
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
|
|
||||||
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
vente.jsondata = JSON.stringify(vente.item);
|
|
||||||
|
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
|
||||||
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
|
|
||||||
const BASE_TACHE_SOIN_BLESSURE = {
|
const BASE_TACHE_SOIN_BLESSURE = {
|
||||||
type: "tache",
|
type: "tache",
|
||||||
@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const definitionsBlessures = [
|
const definitionsBlessures = [
|
||||||
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
|
||||||
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||||
]
|
]
|
||||||
|
|
||||||
@ -38,9 +39,35 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false })
|
||||||
}
|
}
|
||||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
|
||||||
|
static async applyFullBlessure(actor, gravite) {
|
||||||
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
|
|
||||||
|
let lostEndurance = 0
|
||||||
|
let lostVie = 0
|
||||||
|
if (definition.endurance) {
|
||||||
|
lostEndurance = await new Roll(definition.endurance).roll().total;
|
||||||
|
actor.santeIncDec("endurance", -Number(lostEndurance));
|
||||||
|
}
|
||||||
|
if (definition.vie) {
|
||||||
|
lostVie = definition.vie
|
||||||
|
actor.santeIncDec("vie", definition.vie)
|
||||||
|
}
|
||||||
|
|
||||||
|
await this.createBlessure(actor, gravite)
|
||||||
|
|
||||||
|
ChatMessage.create({
|
||||||
|
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||||
|
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||||
|
`<br>Perte de Vie : ${lostVie}`,
|
||||||
|
whisper: ChatUtility.getOwners(actor)
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||||
const blessure = {
|
const blessure = {
|
||||||
name: definition.label,
|
name: definition.label,
|
||||||
@ -50,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
gravite: gravite,
|
gravite: gravite,
|
||||||
difficulte: - gravite,
|
difficulte: - gravite,
|
||||||
localisation: localisation,
|
localisation: localisation,
|
||||||
origine: attacker?.name ?? ""
|
origine: attackerToken?.name ?? ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||||
@ -79,12 +106,12 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async setSoinsBlessure(systemUpdate = {}) {
|
async setSoinsBlessure(systemUpdate = {}) {
|
||||||
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
|
systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false })
|
||||||
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
|
||||||
await this.update({
|
await this.update({
|
||||||
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
|
||||||
system: systemUpdate
|
system: systemUpdate
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
|
||||||
@ -107,14 +134,14 @@ export class RdDItemBlessure extends RdDItem {
|
|||||||
if (rolled.isETotal) {
|
if (rolled.isETotal) {
|
||||||
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
|
||||||
await actor.santeIncDec("vie", -1);
|
await actor.santeIncDec("vie", -1);
|
||||||
mergeObject(update, {
|
foundry.utils.mergeObject(update, {
|
||||||
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
|
||||||
message.content += ` -- une blessure ${label} cicatrise`;
|
message.content += ` -- une blessure ${label} cicatrise`;
|
||||||
mergeObject(update, {
|
foundry.utils.mergeObject(update, {
|
||||||
system: {
|
system: {
|
||||||
gravite: graviteMoindre,
|
gravite: graviteMoindre,
|
||||||
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||||
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
|
|||||||
const souffrance = mal.system.identifie
|
const souffrance = mal.system.identifie
|
||||||
? `de ${mal.name}`
|
? `de ${mal.name}`
|
||||||
: `d'un mal inconnu`
|
: `d'un mal inconnu`
|
||||||
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
|
ChatMessage.create({
|
||||||
mal.postItemToChat('gmroll');
|
whisper: ChatUtility.getOwners(mal.actor),
|
||||||
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
|
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
|
||||||
|
})
|
||||||
|
mal.postItemToChat('gmroll')
|
||||||
|
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem {
|
|||||||
|
|
||||||
await mal.actor.updateEmbeddedDocuments('Item', [{
|
await mal.actor.updateEmbeddedDocuments('Item', [{
|
||||||
_id: mal.id,
|
_id: mal.id,
|
||||||
'system.temporel.fin': duplicate(timestampFin),
|
'system.temporel.fin': foundry.utils.duplicate(timestampFin),
|
||||||
}])
|
}])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"];
|
|||||||
export class RdDItemInventaireSheet extends RdDItemSheet {
|
export class RdDItemInventaireSheet extends RdDItemSheet {
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(RdDItemSheet.defaultOptions, {
|
return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, {
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
setPosition(options = {}) {
|
setPosition(options = {}) {
|
||||||
@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet {
|
|||||||
|
|
||||||
async getData() {
|
async getData() {
|
||||||
const formData = await super.getData();
|
const formData = await super.getData();
|
||||||
return mergeObject(formData, {
|
foundry.utils.mergeObject(formData, {
|
||||||
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
|
milieux: await game.system.rdd.environnement.autresMilieux(this.item)
|
||||||
});
|
})
|
||||||
|
return formData
|
||||||
}
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
|
@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||||||
static get ITEM_TYPE() { return "rencontre" };
|
static get ITEM_TYPE() { return "rencontre" };
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async getData() {
|
async getData() {
|
||||||
const formData = await super.getData();
|
const formData = await super.getData();
|
||||||
mergeObject(formData, {
|
foundry.utils.mergeObject(formData, {
|
||||||
effets: {
|
effets: {
|
||||||
succes: {
|
succes: {
|
||||||
liste: RdDRencontre.getEffetsSucces(),
|
liste: RdDRencontre.getEffetsSucces(),
|
||||||
@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet {
|
|||||||
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
|
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
25
module/item/tete.js
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
import { Grammar } from "../grammar.js"
|
||||||
|
import { ITEM_TYPES, RdDItem } from "../item.js"
|
||||||
|
import { SystemCompendiums } from "../settings/system-compendiums.js"
|
||||||
|
|
||||||
|
const DON_HAUT_REVE = "Don de Haut-Rêve"
|
||||||
|
|
||||||
|
export class RdDItemTete extends RdDItem {
|
||||||
|
|
||||||
|
static get defaultIcon() {
|
||||||
|
return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"
|
||||||
|
}
|
||||||
|
|
||||||
|
static isDonDeHautReve(tete) {
|
||||||
|
return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE)
|
||||||
|
}
|
||||||
|
|
||||||
|
static async teteDonDeHautReve() {
|
||||||
|
const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete)
|
||||||
|
const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it))
|
||||||
|
if (!tete) {
|
||||||
|
ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`)
|
||||||
|
}
|
||||||
|
return tete
|
||||||
|
}
|
||||||
|
}
|
@ -2,9 +2,10 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDItem, TYPES } from "./item.js";
|
import { RdDItem, ITEM_TYPES } from "./item.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
import { VOIES_DRACONIC } from "./item-sort.js";
|
||||||
|
|
||||||
class Migration {
|
class Migration {
|
||||||
get code() { return "sample"; }
|
get code() { return "sample"; }
|
||||||
@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
|
|||||||
get version() { return "10.0.16"; }
|
get version() { return "10.0.16"; }
|
||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
await game.actors
|
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
|
||||||
.filter((actor) => actor.type == "personnage")
|
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
|
||||||
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
|
}
|
||||||
.forEach(async (actor) => {
|
|
||||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
async convertirSortsReserveActeur(actor) {
|
||||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||||
renderSheet: false,
|
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||||
});
|
renderSheet: false,
|
||||||
await actor.update({ 'system.reve.reserve': undefined })
|
});
|
||||||
});
|
await actor.update({ 'system.reve.reserve': undefined });
|
||||||
}
|
}
|
||||||
|
|
||||||
conversionSortReserve(it) {
|
conversionSortReserve(it) {
|
||||||
@ -136,7 +137,7 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
|
|||||||
}
|
}
|
||||||
|
|
||||||
class _10_0_33_MigrationNomsDraconic extends Migration {
|
class _10_0_33_MigrationNomsDraconic extends Migration {
|
||||||
get code() { return "competences-creature-parade"; }
|
get code() { return "competences-nom-draconic"; }
|
||||||
get version() { return "10.0.33"; }
|
get version() { return "10.0.33"; }
|
||||||
|
|
||||||
migrationNomDraconic(ancien) {
|
migrationNomDraconic(ancien) {
|
||||||
@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration {
|
|||||||
get version() { return "10.2.5"; }
|
get version() { return "10.2.5"; }
|
||||||
|
|
||||||
migrateArmeTirLancer(it) {
|
migrateArmeTirLancer(it) {
|
||||||
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||||
console.log(it.name, updates);
|
console.log(it.name, updates);
|
||||||
return updates;
|
return updates;
|
||||||
}
|
}
|
||||||
@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
|||||||
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
|
const item = await RdDItem.getCorrespondingItem(serviceRefItem);
|
||||||
const itemToCreate = {
|
const itemToCreate = {
|
||||||
name: item.name, img: item.img, type: item.type,
|
name: item.name, img: item.img, type: item.type,
|
||||||
system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false })
|
||||||
};
|
};
|
||||||
return itemToCreate;
|
return itemToCreate;
|
||||||
}
|
}
|
||||||
@ -464,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration {
|
|||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
await this.applyItemsUpdates(items => items
|
await this.applyItemsUpdates(items => items
|
||||||
.filter(it => TYPES.competencecreature == it.type)
|
.filter(it => ITEM_TYPES.competencecreature == it.type)
|
||||||
.map(it => this.migrateCompetenceCreature(it))
|
.map(it => this.migrateCompetenceCreature(it))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -501,19 +502,70 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
|
|||||||
|
|
||||||
async migrate() {
|
async migrate() {
|
||||||
await this.applyItemsUpdates(items => items
|
await this.applyItemsUpdates(items => items
|
||||||
.filter(it => TYPES.possession == it.type)
|
.filter(it => ITEM_TYPES.possession == it.type)
|
||||||
.map(it => this.migratePossession(it))
|
.map(it => this.migratePossession(it))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
migratePossession(it) {
|
migratePossession(it) {
|
||||||
return { _id: it.id,
|
return {
|
||||||
|
_id: it.id,
|
||||||
'system.entite.actorid': it.system.possesseurid,
|
'system.entite.actorid': it.system.possesseurid,
|
||||||
'system.victime.actorid': it.system.possedeid
|
'system.victime.actorid': it.system.possedeid
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _11_2_20_MigrationAstrologie extends Migration {
|
||||||
|
get code() { return "migration-astrologie" }
|
||||||
|
get version() { return "11.2.20" }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
|
||||||
|
nombresAstraux.forEach(na => {
|
||||||
|
na.lectures = na.valeursFausses
|
||||||
|
na.valeursFausses = undefined
|
||||||
|
})
|
||||||
|
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _12_0_26_MigrationVoieSorts extends Migration {
|
||||||
|
get code() { return "migration-voies-sorts" }
|
||||||
|
get version() { return "12.0.26" }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => [ITEM_TYPES.sort, ITEM_TYPES.sortreserve].includes(it.type))
|
||||||
|
.map(it => this.migrateSort(it))
|
||||||
|
)
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => ITEM_TYPES.competence == it.type && it.system.categorie == 'draconic')
|
||||||
|
.map(it => this.migrateDraconic(it))
|
||||||
|
)
|
||||||
|
}
|
||||||
|
migrateDraconic(it) {
|
||||||
|
return {
|
||||||
|
_id: it.id,
|
||||||
|
name: this.convertDraconic(it.name),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
migrateSort(it) {
|
||||||
|
return {
|
||||||
|
_id: it.id,
|
||||||
|
'system.draconic': this.convertDraconic(it.system.draconic),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
convertDraconic(draconic) {
|
||||||
|
for (let v of VOIES_DRACONIC) {
|
||||||
|
if ([v.label, v.short, v.code].includes(draconic)) {
|
||||||
|
return v.short
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return draconic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
@ -532,6 +584,8 @@ export class Migrations {
|
|||||||
new _10_7_0_MigrationBlessures(),
|
new _10_7_0_MigrationBlessures(),
|
||||||
new _10_7_19_CategorieCompetenceCreature(),
|
new _10_7_19_CategorieCompetenceCreature(),
|
||||||
new _10_7_19_PossessionsEntiteVictime(),
|
new _10_7_19_PossessionsEntiteVictime(),
|
||||||
|
new _11_2_20_MigrationAstrologie(),
|
||||||
|
new _12_0_26_MigrationVoieSorts()
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -546,15 +600,18 @@ export class Migrations {
|
|||||||
}
|
}
|
||||||
|
|
||||||
migrate() {
|
migrate() {
|
||||||
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
|
||||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
if (currentVersion.startsWith("v")) {
|
||||||
|
currentVersion = currentVersion.substring(1)
|
||||||
|
}
|
||||||
|
if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
|
||||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion));
|
||||||
if (migrations.length > 0) {
|
if (migrations.length > 0) {
|
||||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||||
migrations.forEach(async (m) => {
|
migrations.forEach(async (m) => {
|
||||||
ui.notifications.info(
|
ui.notifications.info(
|
||||||
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||||
);
|
);
|
||||||
await m.migrate();
|
await m.migrate();
|
||||||
});
|
});
|
||||||
@ -562,9 +619,7 @@ export class Migrations {
|
|||||||
`Migrations done, version will change to ${game.system.version}`
|
`Migrations done, version will change to ${game.system.version}`
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
console.log(
|
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
|
||||||
LOG_HEAD +
|
|
||||||
`No migration needeed, version will change to ${game.system.version}`
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -574,7 +629,7 @@ export class Migrations {
|
|||||||
game.system.version
|
game.system.version
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
console.log(LOG_HEAD + `No system version changed`);
|
console.log(`${LOG_HEAD} No system version changed`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,7 +46,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static typeName(type, subType) {
|
static typeName(type, subType) {
|
||||||
return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`)
|
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
|
||||||
: '';
|
: '';
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -58,9 +58,6 @@ export class Misc {
|
|||||||
* @param {*} value value to convert to an integer using parseInt
|
* @param {*} value value to convert to an integer using parseInt
|
||||||
*/
|
*/
|
||||||
static toInt(value) {
|
static toInt(value) {
|
||||||
if (value == undefined) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
const parsed = parseInt(value);
|
const parsed = parseInt(value);
|
||||||
return isNaN(parsed) ? 0 : parsed;
|
return isNaN(parsed) ? 0 : parsed;
|
||||||
}
|
}
|
||||||
@ -139,7 +136,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static join(params, separator = '') {
|
static join(params, separator = '') {
|
||||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||||
}
|
}
|
||||||
|
|
||||||
static joining(separator = '') {
|
static joining(separator = '') {
|
||||||
@ -166,22 +163,51 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static firstConnectedGM() {
|
static firstConnectedGM() {
|
||||||
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||||
|
return game.users.activeGM
|
||||||
|
}
|
||||||
|
return game.users.find(u => u.isGM && u.active);
|
||||||
}
|
}
|
||||||
|
|
||||||
static isOwnerPlayer(actor, user = undefined) {
|
static connectedGMs() {
|
||||||
return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER)
|
return game.users.filter(u => u.isGM && u.active);
|
||||||
}
|
}
|
||||||
|
|
||||||
static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) {
|
/**
|
||||||
return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM();
|
* This helper method allows to get the docuument, for a single user (either first connected GM, or the owner
|
||||||
|
* if there is no connected GMs), or else return undefined.
|
||||||
|
*
|
||||||
|
* This allows for example update hooks that should apply modifications to actors to be called only for one
|
||||||
|
* user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates
|
||||||
|
* were triggering other changes)
|
||||||
|
*
|
||||||
|
* @param {*} document the Document with is potentially an Actor
|
||||||
|
* @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner
|
||||||
|
* and there is no connected GM
|
||||||
|
*/
|
||||||
|
static documentIfResponsible(document) {
|
||||||
|
if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
|
||||||
|
return document
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
|
static isOwnerPlayer(document) {
|
||||||
|
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||||
|
}
|
||||||
|
|
||||||
|
static isFirstOwnerPlayer(document) {
|
||||||
|
if (!document.testUserPermission){
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||||
*/
|
*/
|
||||||
static isUniqueConnectedGM() {
|
static isFirstConnectedGM() {
|
||||||
return game.user.id == Misc.firstConnectedGMId();
|
return game.user == Misc.firstConnectedGM();
|
||||||
}
|
}
|
||||||
|
|
||||||
static firstConnectedGMId() {
|
static firstConnectedGMId() {
|
||||||
@ -200,7 +226,7 @@ export class Misc {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static findFirstLike(value, elements, options = {}) {
|
static findFirstLike(value, elements, options = {}) {
|
||||||
options = mergeObject({
|
options = foundry.utils.mergeObject({
|
||||||
mapper: it => it.name,
|
mapper: it => it.name,
|
||||||
preFilter: it => true,
|
preFilter: it => true,
|
||||||
description: 'valeur',
|
description: 'valeur',
|
||||||
@ -225,7 +251,7 @@ export class Misc {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static findAllLike(value, elements, options = {}) {
|
static findAllLike(value, elements, options = {}) {
|
||||||
options = mergeObject({
|
options = foundry.utils.mergeObject({
|
||||||
mapper: it => it.name,
|
mapper: it => it.name,
|
||||||
preFilter: it => true,
|
preFilter: it => true,
|
||||||
description: 'valeur',
|
description: 'valeur',
|
||||||
|
@ -15,7 +15,7 @@ export class RdDAudio {
|
|||||||
if ( audioData ) {
|
if ( audioData ) {
|
||||||
let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
|
let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file;
|
||||||
console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
|
console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`)
|
||||||
AudioHelper.play({ src: audioPath }, audioData.isGlobal);
|
foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -31,8 +31,8 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
|
static dmg(rollData, actor, isEntiteIncarnee = false) {
|
||||||
const dmgArme = RdDBonus._dmgArme(rollData)
|
const dmgArme = RdDBonus.dmgArme(rollData.arme)
|
||||||
let dmg = {
|
let dmg = {
|
||||||
total: 0,
|
total: 0,
|
||||||
dmgArme: dmgArme,
|
dmgArme: dmgArme,
|
||||||
@ -41,7 +41,7 @@ export class RdDBonus {
|
|||||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||||
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
|
||||||
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
|
||||||
dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme)
|
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
|
||||||
}
|
}
|
||||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
|
||||||
return dmg;
|
return dmg;
|
||||||
@ -71,11 +71,11 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _dmgArme(rollData) {
|
static dmgArme(arme) {
|
||||||
if (rollData.arme) {
|
if (arme) {
|
||||||
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
|
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
|
||||||
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
|
||||||
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
|
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -86,13 +86,14 @@ export class RdDBonus {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _dmgPerso(dmgActor, categorie, dmgArme) {
|
static bonusDmg(actor, categorie, dmgArme) {
|
||||||
|
const dmgActor = actor.getBonusDegat()
|
||||||
if (categorie == undefined) {
|
if (categorie == undefined) {
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
switch (categorie) {
|
switch (categorie) {
|
||||||
case "Tir": return 0;
|
case "tir": return 0;
|
||||||
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
|
||||||
}
|
}
|
||||||
return dmgActor;
|
return dmgActor;
|
||||||
}
|
}
|
||||||
|
@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
|
|||||||
|
|
||||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
const TABLE_CARACTERISTIQUES_DERIVEES = {
|
||||||
// xp: coût pour passer du niveau inférieur à ce niveau
|
// xp: coût pour passer du niveau inférieur à ce niveau
|
||||||
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
|
1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
|
||||||
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
|
2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
|
||||||
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
|
||||||
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
|
||||||
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
|
||||||
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
|
||||||
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
|
||||||
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
|
||||||
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
|
||||||
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
|
||||||
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
|
||||||
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
|
||||||
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
|
||||||
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
|
||||||
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
|
||||||
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
|
||||||
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
|
17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
|
||||||
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
|
18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
|
||||||
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
|
19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
|
||||||
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
|
20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
|
||||||
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
|
21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
|
||||||
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
|
22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
|
||||||
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
|
23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
|
||||||
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
|
24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
|
||||||
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
|
25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
|
||||||
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
|
26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
|
||||||
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
|
27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
|
||||||
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
|
28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
|
||||||
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
|
29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
|
||||||
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
|
30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
|
||||||
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
|
31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
|
||||||
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
|
32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
|
||||||
};
|
};
|
||||||
|
|
||||||
export class RdDCarac {
|
export class RdDCarac {
|
||||||
@ -53,13 +53,18 @@ export class RdDCarac {
|
|||||||
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
|
||||||
|
* tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
|
||||||
|
* ainsi que de Perception active et volontaire.
|
||||||
|
*/
|
||||||
static isActionPhysique(selectedCarac) {
|
static isActionPhysique(selectedCarac) {
|
||||||
return !selectedCarac ||
|
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
|
||||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
|
||||||
}
|
}
|
||||||
|
|
||||||
static getCaracDerivee(value) {
|
static getCaracDerivee(value) {
|
||||||
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
|
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Math.floor(Number(value)), 1), 32)];
|
||||||
}
|
}
|
||||||
|
|
||||||
static computeTotal(carac, beaute = undefined) {
|
static computeTotal(carac, beaute = undefined) {
|
||||||
@ -90,15 +95,4 @@ export class RdDCarac {
|
|||||||
static getCaracXp(targetValue) {
|
static getCaracXp(targetValue) {
|
||||||
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
|
|
||||||
* tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
|
|
||||||
* ainsi que de Perception active et volontaire.
|
|
||||||
*/
|
|
||||||
static isActionPhysique(selectedCarac) {
|
|
||||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||||
|
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -53,102 +54,110 @@ export class RdDCombatManager extends Combat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onPreDeleteCombat() {
|
async onPreDeleteCombat() {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
await this.finDeRound({ terminer: true });
|
await this.finDeRound({ terminer: true })
|
||||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||||
.forEach(it => it.delete());
|
.forEach(it => it.delete())
|
||||||
RdDEmpoignade.deleteAllEmpoignades()
|
RdDEmpoignade.deleteAllEmpoignades()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
async onDeleteCombat() {
|
||||||
|
if (Misc.isFirstConnectedGM()) {
|
||||||
|
if (game.combats.size <= 1) {
|
||||||
|
game.actors.forEach(actor => actor.resetItemUse())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async finDeRound(options = { terminer: false }) {
|
async finDeRound(options = { terminer: false }) {
|
||||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
|
||||||
|
.filter(it => it != undefined)
|
||||||
|
.forEach(async actor => {
|
||||||
|
await actor.finDeRound(options)
|
||||||
|
await actor.resetItemUse()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
for (let combatant of this.combatants) {
|
static getActorCombatant(combatant, options = { warning: true }) {
|
||||||
if (combatant.actor) {
|
if (!combatant.actor) {
|
||||||
await combatant.actor.finDeRound(options);
|
if (options.warning) {
|
||||||
}
|
|
||||||
else {
|
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||||
}
|
}
|
||||||
|
return undefined
|
||||||
}
|
}
|
||||||
|
else if (!combatant.actor.isActorCombat()) {
|
||||||
|
if (options.warning) {
|
||||||
|
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return combatant.actor
|
||||||
|
}
|
||||||
|
|
||||||
|
static calculAjustementInit(actor, arme) {
|
||||||
|
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||||
|
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||||
|
return efficacite + etatGeneral
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
async rollInitiative(ids, messageOptions = {}) {
|
||||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||||
|
ids = typeof ids === "string" ? [ids] : ids
|
||||||
|
ids.forEach(async id =>
|
||||||
|
await this.rollInitRdD(id, undefined, messageOptions)
|
||||||
|
)
|
||||||
|
return this
|
||||||
|
}
|
||||||
|
|
||||||
ids = typeof ids === "string" ? [ids] : ids;
|
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||||
// calculate initiative
|
const combatant = this.combatants.get(id);
|
||||||
for (let cId = 0; cId < ids.length; cId++) {
|
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||||
const combatant = this.combatants.get(ids[cId]);
|
if (actor) {
|
||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||||
if (!formula) {
|
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
|
||||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
||||||
if (competence) {
|
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
|
||||||
let compName = "Corps à corps"
|
|
||||||
if (armeCombat) {
|
|
||||||
if (armeCombat.system.competence != "") {
|
|
||||||
compName = armeCombat.system.competence
|
|
||||||
}
|
|
||||||
if (armeCombat.system.lancer != "") {
|
|
||||||
compName = armeCombat.system.lancer
|
|
||||||
}
|
|
||||||
if (armeCombat.system.tir != "") {
|
|
||||||
compName = armeCombat.system.tir
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
|
||||||
if (competence && competence.system.defaut_carac) {
|
|
||||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
|
||||||
const niveau = competence.system.niveau;
|
|
||||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
|
||||||
} else {
|
|
||||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//console.log("Combatat", c);
|
|
||||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||||
if (!roll.total) {
|
if (!roll.total) {
|
||||||
roll.evaluate({ async: false });
|
await roll.evaluate();
|
||||||
}
|
}
|
||||||
const total = Math.max(roll.total, 0.00);
|
const total = Math.max(roll.total, 0.00);
|
||||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||||
let id = combatant._id || combatant.id;
|
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
|
|
||||||
|
|
||||||
// Send a chat message
|
// Send a chat message
|
||||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||||
let messageData = mergeObject(
|
let messageData = foundry.utils.mergeObject({
|
||||||
{
|
speaker: {
|
||||||
speaker: {
|
scene: canvas.scene._id,
|
||||||
scene: canvas.scene._id,
|
actor: combatant.actor?._id,
|
||||||
actor: combatant.actor?._id,
|
token: combatant.token._id,
|
||||||
token: combatant.token._id,
|
alias: combatant.token?.name,
|
||||||
alias: combatant.token.name,
|
sound: CONFIG.sounds.dice,
|
||||||
sound: CONFIG.sounds.dice,
|
|
||||||
},
|
|
||||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})
|
|
||||||
<br>
|
|
||||||
`,
|
|
||||||
},
|
},
|
||||||
messageOptions
|
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||||
);
|
},
|
||||||
|
messageOptions);
|
||||||
roll.toMessage(messageData, { rollMode, create: true });
|
roll.toMessage(messageData, { rollMode, create: true });
|
||||||
|
|
||||||
RdDCombatManager.processPremierRoundInit();
|
RdDCombatManager.processPremierRoundInit();
|
||||||
}
|
}
|
||||||
return this;
|
return this;
|
||||||
};
|
}
|
||||||
|
|
||||||
|
static getFirstInitRollFormula(actor) {
|
||||||
|
const actions = actor.listActionsCombat()
|
||||||
|
if (actions.length > 0) {
|
||||||
|
const action = actions[0]
|
||||||
|
const init = RdDCombatManager.getInitData(actor, action)
|
||||||
|
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||||
|
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||||
|
}
|
||||||
|
|
||||||
|
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||||
|
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||||
|
}
|
||||||
|
|
||||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||||
@ -217,73 +226,24 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static $prepareAttaqueArme(infoAttaque) {
|
static $prepareAttaqueArme(infoAttaque) {
|
||||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
|
||||||
const attaque = duplicate(infoAttaque.arme);
|
const arme = infoAttaque.arme;
|
||||||
|
const attaque = foundry.utils.duplicate(arme);
|
||||||
attaque.action = 'attaque';
|
attaque.action = 'attaque';
|
||||||
attaque.system.competence = infoAttaque.competence;
|
attaque.system.competence = infoAttaque.competence;
|
||||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||||
attaque.system.infoMain = infoAttaque.infoMain;
|
attaque.system.infoMain = infoAttaque.infoMain;
|
||||||
attaque.system.niveau = comp.system.niveau;
|
attaque.system.niveau = comp.system.niveau;
|
||||||
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
|
|
||||||
|
const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0;
|
||||||
|
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement);
|
||||||
return attaque;
|
return attaque;
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
|
||||||
return competences
|
|
||||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
|
||||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
|
||||||
.filter(it => it != undefined);
|
|
||||||
}
|
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
|
||||||
return {
|
|
||||||
name: p.name,
|
|
||||||
action: 'possession',
|
|
||||||
system: {
|
|
||||||
competence: p.name,
|
|
||||||
possessionid: p.system.possessionid,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static listActionsCombat(combatant) {
|
|
||||||
const actor = combatant.actor;
|
|
||||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
|
||||||
if (actions.length > 0) {
|
|
||||||
return actions;
|
|
||||||
}
|
|
||||||
if (actor.isCreatureEntite()) {
|
|
||||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
|
||||||
} else if (actor.isPersonnage()) {
|
|
||||||
// Recupération des items 'arme'
|
|
||||||
const competences = actor.itemTypes['competence'];
|
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
|
||||||
.concat(RdDItemArme.empoignade(actor))
|
|
||||||
.concat(RdDItemArme.mainsNues(actor));
|
|
||||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
|
||||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return RdDCombatManager._indexActions(actions);
|
|
||||||
}
|
|
||||||
|
|
||||||
static _indexActions(actions) {
|
|
||||||
for (let index = 0; index < actions.length; index++) {
|
|
||||||
actions[index].index = index;
|
|
||||||
}
|
|
||||||
return actions;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static processPremierRoundInit() {
|
static processPremierRoundInit() {
|
||||||
// Check if we have the whole init !
|
// Check if we have the whole init !
|
||||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
|
||||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||||
if (!initMissing) { // Premier round !
|
if (!initMissing) { // Premier round !
|
||||||
for (let combatant of game.combat.combatants) {
|
for (let combatant of game.combat.combatants) {
|
||||||
@ -292,7 +252,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
if (action && action.type == "arme") {
|
if (action && action.type == "arme") {
|
||||||
for (let initData of premierRoundInit) {
|
for (let initData of premierRoundInit) {
|
||||||
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
|
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
|
||||||
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
|
let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
|
||||||
<hr>
|
<hr>
|
||||||
<div>
|
<div>
|
||||||
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
||||||
@ -317,13 +277,13 @@ export class RdDCombatManager extends Combat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static pushInitiativeOptions(html, options) {
|
static pushInitiativeOptions(html, options) {
|
||||||
for (let i = 0; i < options.length; i++) {
|
for (let i = 0; i < options.length; i++) {
|
||||||
let option = options[i];
|
let option = options[i]
|
||||||
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
||||||
option.name = "Sélectionner l'initiative...";
|
option.name = "Sélectionner l'initiative..."
|
||||||
option.condition = true;
|
option.condition = true
|
||||||
option.icon = '<i class="far fa-question-circle"></i>';
|
option.icon = '<i class="far fa-question-circle"></i>'
|
||||||
option.callback = target => {
|
option.callback = target => {
|
||||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
|
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -334,97 +294,83 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rollInitiativeAction(combatantId, action) {
|
static rollInitiativeAction(combatantId, action) {
|
||||||
const combatant = game.combat.combatants.get(combatantId);
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
if (combatant.actor == undefined) {
|
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
if (actor == undefined) { return [] }
|
||||||
return [];
|
|
||||||
}
|
|
||||||
|
|
||||||
let initInfo = "";
|
|
||||||
let initOffset = 0;
|
|
||||||
let caracForInit = 0;
|
|
||||||
let compNiveau = 0;
|
|
||||||
let compData = { name: "Aucune" };
|
|
||||||
if (combatant.actor.getSurprise() == "totale") {
|
|
||||||
initOffset = -1; // To force 0
|
|
||||||
initInfo = "Surprise Totale"
|
|
||||||
} else if (combatant.actor.getSurprise() == "demi") {
|
|
||||||
initOffset = 0;
|
|
||||||
initInfo = "Demi Surprise"
|
|
||||||
} else if (action.action == 'possession') {
|
|
||||||
initOffset = 10;
|
|
||||||
caracForInit = combatant.actor.getReveActuel();
|
|
||||||
initInfo = "Possession"
|
|
||||||
} else if (action.action == 'autre') {
|
|
||||||
initOffset = 2;
|
|
||||||
initInfo = "Autre Action"
|
|
||||||
} else if (action.action == 'haut-reve') {
|
|
||||||
initOffset = 9;
|
|
||||||
initInfo = "Draconic"
|
|
||||||
} else {
|
|
||||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
|
||||||
compNiveau = compData.system.niveau;
|
|
||||||
initInfo = action.name + " / " + action.system.competence;
|
|
||||||
|
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
|
||||||
caracForInit = compData.system.carac_value;
|
|
||||||
} else {
|
|
||||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
|
||||||
}
|
|
||||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
|
||||||
}
|
|
||||||
|
|
||||||
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
|
|
||||||
// Cas des créatures et entités vs personnages
|
|
||||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
|
|
||||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
|
||||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
|
||||||
|
const init = RdDCombatManager.getInitData(actor, action)
|
||||||
|
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||||
|
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||||
|
|
||||||
|
game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static getInitData(actor, action) {
|
||||||
static _baseInitOffset(categorie, arme) {
|
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||||
if (categorie == "tir") { // Offset de principe pour les armes de jet
|
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||||
return 8;
|
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||||
|
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||||
|
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||||
|
|
||||||
|
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
|
||||||
|
return {
|
||||||
|
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
|
||||||
|
info: action.name + " / " + action.system.competence,
|
||||||
|
carac: actor.getCaracInit(comp),
|
||||||
|
niveau: comp?.system.niveau ?? -8
|
||||||
}
|
}
|
||||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
}
|
||||||
return 7;
|
|
||||||
|
static initOffset(categorie, arme) {
|
||||||
|
switch (categorie) {
|
||||||
|
case "tir": return 8
|
||||||
|
case "lancer": return 7
|
||||||
|
default:
|
||||||
|
switch (arme.system.cac) {
|
||||||
|
case "empoignade": return 3
|
||||||
|
case "pugilat": return 4
|
||||||
|
case "naturelle": return 4
|
||||||
|
default: return 5
|
||||||
|
}
|
||||||
}
|
}
|
||||||
switch (arme.system.cac) {
|
|
||||||
case "empoignade":
|
|
||||||
return 3;
|
|
||||||
case "pugilat":
|
|
||||||
case "naturelle":
|
|
||||||
return 4;
|
|
||||||
}
|
|
||||||
return 5;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static displayInitiativeMenu(html, combatantId) {
|
static displayInitiativeMenu(html, combatantId) {
|
||||||
console.log("Combatant ; ", combatantId);
|
const combatant = game.combat.combatants.get(combatantId)
|
||||||
const combatant = game.combat.combatants.get(combatantId);
|
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||||
if (!(combatant?.actor)) {
|
if (actor) {
|
||||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||||
return;
|
// Build the relevant submenu
|
||||||
}
|
const menuItems = actions.map(action => {
|
||||||
|
return {
|
||||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
|
|
||||||
// Build the relevant submenu
|
|
||||||
if (actions) {
|
|
||||||
let menuItems = [];
|
|
||||||
for (let action of actions) {
|
|
||||||
menuItems.push({
|
|
||||||
name: action.system.competence,
|
name: action.system.competence,
|
||||||
icon: "<i class='fas fa-dice-d6'></i>",
|
icon: "<i class='fas fa-dice-d6'></i>",
|
||||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||||
});
|
}
|
||||||
|
})
|
||||||
|
if (menuItems.length > 0) {
|
||||||
|
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||||
}
|
}
|
||||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static listActionsActorCombatant( actor) {
|
||||||
|
const possessions = actor.listActionsPossessions()
|
||||||
|
const actions = possessions.length > 0
|
||||||
|
? possessions
|
||||||
|
: actor.listActionsCombat()
|
||||||
|
|
||||||
|
for (let index = 0; index < actions.length; index++) {
|
||||||
|
actions[index].index = index
|
||||||
|
}
|
||||||
|
return actions
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -447,11 +393,11 @@ export class RdDCombat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static combatNouveauTour(combat) {
|
static combatNouveauTour(combat) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||||
if (turn?.actor) {
|
if (turn?.actor) {
|
||||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
|
||||||
// TODO Playaudio for player??
|
// TODO Playaudio for player??
|
||||||
|
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -462,52 +408,50 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rddCombatTarget(target, attacker) {
|
static rddCombatTarget(target, attacker, attackerToken) {
|
||||||
const defender = target?.actor;
|
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
||||||
const defenderTokenId = target?.id;
|
|
||||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
||||||
const attacker = game.actors.get(attackerId);
|
const attacker = game.actors.get(attackerId)
|
||||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
|
||||||
|
let defender = defenderToken?.actor;
|
||||||
let target = undefined
|
let target = undefined
|
||||||
if (!defenderTokenId || !defender) {
|
if (!defenderTokenId || !defender) {
|
||||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||||
target = Targets.getTarget()
|
target = Targets.getTarget()
|
||||||
if (!target) {
|
if (!target) {
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
defenderTokenId = target.id;
|
defenderTokenId = target.id;
|
||||||
defender = target.actor;
|
defender = target.actor;
|
||||||
if (!defenderTokenId || !defender) {
|
if (!defenderTokenId || !defender) {
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onMsgEncaisser(msg) {
|
static onMsgEncaisser(msg) {
|
||||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
if (Misc.isOwnerPlayer(defender)) {
|
||||||
let attackerRoll = msg.attackerRoll;
|
let attackerRoll = msg.attackerRoll;
|
||||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||||
|
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||||
defender.encaisserDommages(attackerRoll, attacker);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onMsgDefense(msg) {
|
static onMsgDefense(msg) {
|
||||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -538,6 +482,7 @@ export class RdDCombat {
|
|||||||
html.on("click", button, event => {
|
html.on("click", button, event => {
|
||||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||||
event.currentTarget.attributes['data-attackerId']?.value,
|
event.currentTarget.attributes['data-attackerId']?.value,
|
||||||
|
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
||||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||||
if (rddCombat) {
|
if (rddCombat) {
|
||||||
rddCombat.onEvent(button, event);
|
rddCombat.onEvent(button, event);
|
||||||
@ -553,22 +498,38 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(attacker, defender, defenderTokenId, target) {
|
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
||||||
this.attacker = attacker
|
this.attacker = attacker
|
||||||
this.defender = defender
|
this.defender = defender
|
||||||
this.target = target
|
this.target = target
|
||||||
this.attackerId = this.attacker.id
|
this.attackerId = this.attacker.id
|
||||||
this.defenderId = this.defender.id
|
this.defenderId = this.defender.id
|
||||||
|
this.attackerTokenId = attackerTokenId
|
||||||
this.defenderTokenId = defenderTokenId
|
this.defenderTokenId = defenderTokenId
|
||||||
|
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||||
|
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||||
|
const token = canvas.tokens.get(attackerTokenId);
|
||||||
|
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||||
|
}
|
||||||
|
|
||||||
|
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||||
|
if (target) {
|
||||||
|
return Targets.extractTokenData(target)
|
||||||
|
}
|
||||||
|
const token = canvas.tokens.get(defenderTokenId);
|
||||||
|
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onEvent(button, event) {
|
async onEvent(button, event) {
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
|
||||||
|
|
||||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||||
@ -578,7 +539,7 @@ export class RdDCombat {
|
|||||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||||
|
|
||||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||||
@ -691,11 +652,11 @@ export class RdDCombat {
|
|||||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||||
const dist = this.distance(_token, defenderToken)
|
const dist = this.distance(_token, defenderToken)
|
||||||
const isVisible = this.isVisible(_token, defenderToken)
|
const isVisible = this.isVisible(_token, defenderToken)
|
||||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||||
@ -714,7 +675,7 @@ export class RdDCombat {
|
|||||||
activite: activite,
|
activite: activite,
|
||||||
total: total
|
total: total
|
||||||
}),
|
}),
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -762,7 +723,7 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||||
|
|
||||||
let rollData = this._prepareAttaque(competence, arme);
|
let rollData = this._prepareAttaque(competence, arme)
|
||||||
console.log("RdDCombat.attaque >>>", rollData);
|
console.log("RdDCombat.attaque >>>", rollData);
|
||||||
if (arme) {
|
if (arme) {
|
||||||
this.attacker.verifierForceMin(arme);
|
this.attacker.verifierForceMin(arme);
|
||||||
@ -788,15 +749,18 @@ export class RdDCombat {
|
|||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareAttaque(competence, arme) {
|
_prepareAttaque(competence, arme) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
passeArme: randomID(16),
|
alias: this.attacker?.getAlias(),
|
||||||
|
passeArme: foundry.utils.randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
targetToken: Targets.extractTokenData(this.target),
|
sourceToken: this.attackerToken,
|
||||||
|
targetToken: this.defenderToken,
|
||||||
essais: {}
|
essais: {}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -809,9 +773,9 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// sans armes: à mains nues
|
// sans armes: à mains nues
|
||||||
const niveau = competence.system.niveau;
|
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
|
||||||
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
|
rollData.arme.system.niveau = competence.system.niveau
|
||||||
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
|
rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
|
||||||
}
|
}
|
||||||
return rollData;
|
return rollData;
|
||||||
}
|
}
|
||||||
@ -838,12 +802,13 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const choixParticuliere = await ChatMessage.create({
|
const choixParticuliere = await ChatMessage.create({
|
||||||
alias: this.attacker.name,
|
alias: this.attacker.getAlias(),
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
whisper: ChatUtility.getOwners(this.attacker),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||||
alias: this.attacker.name,
|
alias: this.attacker.getAlias(),
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
isForce: isForce,
|
isForce: isForce,
|
||||||
isFinesse: isFinesse,
|
isFinesse: isFinesse,
|
||||||
isRapide: isRapide,
|
isRapide: isRapide,
|
||||||
@ -857,10 +822,10 @@ export class RdDCombat {
|
|||||||
async _onAttaqueNormale(attackerRoll) {
|
async _onAttaqueNormale(attackerRoll) {
|
||||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||||
|
|
||||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
|
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||||
attackerRoll.show = {
|
attackerRoll.show = {
|
||||||
cible: this.target ? this.defender.name : 'la cible',
|
cible: this.defender?.getAlias() ?? 'la cible',
|
||||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||||
}
|
}
|
||||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||||
@ -885,13 +850,13 @@ export class RdDCombat {
|
|||||||
|
|
||||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||||
if (essaisPrecedents) {
|
if (essaisPrecedents) {
|
||||||
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
// # utilisation esquive
|
// # utilisation esquive
|
||||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||||
const esquives = duplicate(this.defender.getCompetencesEsquive())
|
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||||
|
|
||||||
const paramChatDefense = {
|
const paramChatDefense = {
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
@ -901,7 +866,8 @@ export class RdDCombat {
|
|||||||
attacker: this.attacker,
|
attacker: this.attacker,
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
esquives: esquives,
|
esquives: esquives,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||||
@ -912,7 +878,7 @@ export class RdDCombat {
|
|||||||
dmg: attackerRoll.dmg,
|
dmg: attackerRoll.dmg,
|
||||||
};
|
};
|
||||||
|
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -925,8 +891,8 @@ export class RdDCombat {
|
|||||||
const choixDefense = await ChatMessage.create({
|
const choixDefense = await ChatMessage.create({
|
||||||
// message privé: du défenseur à lui même (et aux GMs)
|
// message privé: du défenseur à lui même (et aux GMs)
|
||||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||||
alias: this.attacker.name,
|
alias: this.attacker?.getAlias(),
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
whisper: ChatUtility.getOwners(this.defender),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||||
});
|
});
|
||||||
// flag pour garder les jets d'attaque/defense
|
// flag pour garder les jets d'attaque/defense
|
||||||
@ -939,8 +905,9 @@ export class RdDCombat {
|
|||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
msg: "msg_defense", data: {
|
msg: "msg_defense", data: {
|
||||||
attackerId: this.attacker?.id,
|
attackerId: this.attacker?.id,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
defenderId: this.defender?.id,
|
defenderId: this.defender?.id,
|
||||||
defenderTokenId: this.defenderTokenId,
|
defenderToken: this.defenderToken,
|
||||||
defenderRoll: defenderRoll,
|
defenderRoll: defenderRoll,
|
||||||
paramChatDefense: paramChatDefense,
|
paramChatDefense: paramChatDefense,
|
||||||
rollMode: true
|
rollMode: true
|
||||||
@ -949,31 +916,33 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_filterArmesParade(defender, competence) {
|
_filterArmesParade(defender, competence, armeAttaque) {
|
||||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
defenses = foundry.utils.duplicate(defenses)
|
||||||
|
defenses.forEach(armeDefense => {
|
||||||
|
// Ajout du # d'utilisation ce round
|
||||||
|
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||||
|
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
||||||
|
})
|
||||||
|
|
||||||
switch (competence.system.categorie) {
|
switch (competence.system.categorie) {
|
||||||
case 'tir':
|
case 'tir':
|
||||||
case 'lancer':
|
case 'lancer':
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
||||||
default:
|
default:
|
||||||
// Le fléau ne peut être paré qu’au bouclier p115
|
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
||||||
if (competence.name == "Fléau") {
|
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
|
||||||
}
|
|
||||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onAttaqueEchecTotal(attackerRoll) {
|
async _onAttaqueEchecTotal(attackerRoll) {
|
||||||
const choixEchecTotal = await ChatMessage.create({
|
const choixEchecTotal = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
whisper: ChatUtility.getOwners(this.attacker),
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
attacker: this.attacker,
|
attacker: this.attacker,
|
||||||
defenderTokenId: this.defenderTokenId,
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
essais: attackerRoll.essais
|
essais: attackerRoll.essais
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
@ -987,9 +956,9 @@ export class RdDCombat {
|
|||||||
const arme = rollData.arme;
|
const arme = rollData.arme;
|
||||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||||||
});
|
this.defender)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -1045,8 +1014,11 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||||
let defenderRoll = {
|
let defenderRoll = {
|
||||||
|
alias: this.defender?.getAlias(),
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
@ -1069,9 +1041,9 @@ export class RdDCombat {
|
|||||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||||
if (!defenderRoll.attackerRoll.isPart) {
|
if (!defenderRoll.attackerRoll.isPart) {
|
||||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||||
});
|
this.defender)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1099,7 +1071,7 @@ export class RdDCombat {
|
|||||||
async esquive(attackerRoll, compId, compName) {
|
async esquive(attackerRoll, compId, compName) {
|
||||||
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
|
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
|
||||||
if (esquive == undefined) {
|
if (esquive == undefined) {
|
||||||
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
|
ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
||||||
@ -1126,8 +1098,11 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_prepareEsquive(attackerRoll, competence) {
|
_prepareEsquive(attackerRoll, competence) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
|
alias: this.defender.getAlias(),
|
||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
@ -1145,9 +1120,9 @@ export class RdDCombat {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_onEsquiveParticuliere(rollData) {
|
_onEsquiveParticuliere(rollData) {
|
||||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
|
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||||
});
|
this.defender);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -1269,28 +1244,28 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
async encaisser(attackerRoll, defenderRoll) {
|
||||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
|
||||||
|
|
||||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||||
this._onEchecTotal(defenderRoll);
|
this._onEchecTotal(defenderRoll);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
if (Misc.isOwnerPlayer(this.defender)) {
|
||||||
attackerRoll.attackerId = this.attackerId;
|
attackerRoll.attackerId = this.attackerId;
|
||||||
attackerRoll.defenderTokenId = defenderTokenId;
|
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||||
|
|
||||||
await this.computeRecul(defenderRoll);
|
await this.computeRecul(defenderRoll);
|
||||||
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||||
}
|
}
|
||||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
msg: "msg_encaisser",
|
msg: "msg_encaisser",
|
||||||
data: {
|
data: {
|
||||||
attackerId: this.attackerId,
|
attackerId: this.attackerId,
|
||||||
defenderTokenId: defenderTokenId,
|
attackerRoll: attackerRoll,
|
||||||
attackerRoll: attackerRoll
|
attackerToken: this.attackerToken,
|
||||||
|
defenderToken: this.defenderToken
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -1298,27 +1273,32 @@ export class RdDCombat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
static async displayActorCombatStatus(combat, actor, token) {
|
||||||
let formData = {
|
if (!actor?.isActorCombat()) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const alias = token?.name ?? actor.getAlias();
|
||||||
|
const formData = {
|
||||||
combatId: combat._id,
|
combatId: combat._id,
|
||||||
alias: actor.name,
|
alias: alias,
|
||||||
etatGeneral: actor.getEtatGeneral(),
|
etatGeneral: actor.getEtatGeneral(),
|
||||||
isSonne: actor.getSonne(),
|
isSonne: actor.isSonne(),
|
||||||
blessuresStatus: actor.computeResumeBlessure(),
|
blessuresStatus: actor.computeResumeBlessure(),
|
||||||
SConst: actor.getSConst(),
|
SConst: actor.getSConst(),
|
||||||
actorId: actor.id,
|
actorId: actor.id,
|
||||||
tokenId: tokenId,
|
actor: actor,
|
||||||
|
tokenId: token.id,
|
||||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||||
}
|
}
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||||
alias: actor.name
|
alias: alias
|
||||||
});
|
})
|
||||||
await ChatMessage.create({
|
await ChatMessage.create({
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
whisper: ChatUtility.getOwners(actor),
|
||||||
alias: actor.name
|
alias: alias
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -16,6 +16,8 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
|
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
|
|
||||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||||
|
|
||||||
@ -76,10 +78,11 @@ export class RdDCommands {
|
|||||||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||||
|
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
|
||||||
|
|
||||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
|
||||||
|
|
||||||
this.registerCommand({
|
this.registerCommand({
|
||||||
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||||
@ -204,26 +207,20 @@ export class RdDCommands {
|
|||||||
/* Manage chat commands */
|
/* Manage chat commands */
|
||||||
processChatCommand(commandLine, content = '', msg = {}) {
|
processChatCommand(commandLine, content = '', msg = {}) {
|
||||||
// Setup new message's visibility
|
// Setup new message's visibility
|
||||||
let rollMode = game.settings.get("core", "rollMode");
|
ChatUtility.applyRollMode(msg)
|
||||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
msg.type = 0;
|
||||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
|
||||||
}
|
|
||||||
if (rollMode === "blindroll") {
|
|
||||||
msg["blind"] = true;
|
|
||||||
}
|
|
||||||
msg["type"] = 0;
|
|
||||||
|
|
||||||
if (!this.commandsTable) {
|
if (!this.commandsTable) {
|
||||||
this._registerCommands();
|
this._registerCommands()
|
||||||
}
|
}
|
||||||
|
|
||||||
let command = commandLine[0].toLowerCase();
|
let command = commandLine[0].toLowerCase();
|
||||||
if (this._isCommandHandled(command)) {
|
if (this._isCommandHandled(command)) {
|
||||||
let params = commandLine.slice(1);
|
let params = commandLine.slice(1);
|
||||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
this._processCommand(this.commandsTable, command, params, content, msg)
|
||||||
return true;
|
return true
|
||||||
}
|
}
|
||||||
return false;
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
_isCommandHandled(command) {
|
_isCommandHandled(command) {
|
||||||
@ -363,13 +360,14 @@ export class RdDCommands {
|
|||||||
|
|
||||||
async getTMRAleatoire(msg, params) {
|
async getTMRAleatoire(msg, params) {
|
||||||
if (params.length < 2) {
|
if (params.length < 2) {
|
||||||
let type = params[0];
|
let type = params[0]
|
||||||
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
|
const solvedTerrain = TMRUtility.findTMRLike(type)?.type
|
||||||
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
|
if (solvedTerrain){
|
||||||
}
|
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == solvedTerrain) : (it => true))
|
||||||
else {
|
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`)
|
||||||
return false;
|
}
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
async findTMR(msg, params) {
|
async findTMR(msg, params) {
|
||||||
@ -387,11 +385,11 @@ export class RdDCommands {
|
|||||||
async tableRencontres(msg, params) {
|
async tableRencontres(msg, params) {
|
||||||
if (params && params.length > 0) {
|
if (params && params.length > 0) {
|
||||||
const search = Misc.join(params, ' ');
|
const search = Misc.join(params, ' ');
|
||||||
const solvedTerrain = TMRUtility.findTMRLike(search);
|
const solvedTerrain = TMRUtility.findTMRLike(search)
|
||||||
if (solvedTerrain == undefined) {
|
if (solvedTerrain == undefined) {
|
||||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||||
}
|
}
|
||||||
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
|
return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name)
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -461,14 +459,13 @@ export class RdDCommands {
|
|||||||
|
|
||||||
let motif = params.slice(1, params.length - 2);
|
let motif = params.slice(1, params.length - 2);
|
||||||
let name = params[params.length - 1];
|
let name = params[params.length - 1];
|
||||||
|
const personnages = game.actors.filter(actor => actor.isPersonnageJoueur());
|
||||||
if (name == undefined) {
|
if (name == undefined) {
|
||||||
for (let actor of game.actors) {
|
for (let actor of personnages) {
|
||||||
// TODO: ne plus stresser les entités de cauchemar!
|
|
||||||
await actor.distribuerStress('stress', stress, motif);
|
await actor.distribuerStress('stress', stress, motif);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
//console.log(stressValue, nomJoueur);
|
let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character
|
||||||
let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character
|
|
||||||
if (actor) {
|
if (actor) {
|
||||||
await actor.distribuerStress('stress', stress, motif);
|
await actor.distribuerStress('stress', stress, motif);
|
||||||
}
|
}
|
||||||
@ -485,10 +482,13 @@ export class RdDCommands {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async tirage() {
|
async tirage() {
|
||||||
FenetreRechercheTirage.create();
|
FenetreRechercheTirage.create()
|
||||||
|
}
|
||||||
|
async voyage() {
|
||||||
|
DialogFatigueVoyage.create()
|
||||||
}
|
}
|
||||||
async sommeil() {
|
async sommeil() {
|
||||||
DialogChateauDormant.create();
|
DialogChateauDormant.create()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,32 +1,28 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
|
||||||
export class RdDConfirm {
|
export class RdDConfirm {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static confirmer(options, autresActions) {
|
static confirmer(options, autresActions) {
|
||||||
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
|
if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) {
|
||||||
if (options.bypass) {
|
return options.onAction()
|
||||||
options.onAction();
|
|
||||||
}
|
}
|
||||||
else {
|
let buttons = {
|
||||||
let buttons = {
|
"action": RdDConfirm._createButtonAction(options),
|
||||||
"action": RdDConfirm._createButtonAction(options),
|
"cancel": RdDConfirm._createButtonCancel()
|
||||||
"cancel": RdDConfirm._createButtonCancel()
|
};
|
||||||
};
|
if (options.settingConfirmer) {
|
||||||
if (options.settingConfirmer) {
|
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||||
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
|
||||||
}
|
|
||||||
if (autresActions) {
|
|
||||||
buttons = mergeObject(autresActions, buttons);
|
|
||||||
}
|
|
||||||
const dialogDetails = {
|
|
||||||
title: options.title,
|
|
||||||
content: options.content,
|
|
||||||
default: "cancel",
|
|
||||||
buttons: buttons
|
|
||||||
};
|
|
||||||
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
|
||||||
}
|
}
|
||||||
|
if (autresActions) {
|
||||||
|
buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false });
|
||||||
|
}
|
||||||
|
const dialogDetails = {
|
||||||
|
title: options.title,
|
||||||
|
content: options.content,
|
||||||
|
default: "cancel",
|
||||||
|
buttons: buttons
|
||||||
|
};
|
||||||
|
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
static _createButtonCancel() {
|
static _createButtonCancel() {
|
||||||
|
@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
|
|||||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
function img(src) {
|
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
|
||||||
return `<img src="${src}" class="dice-img" />`
|
|
||||||
}
|
|
||||||
|
|
||||||
function iconHeure(heure) {
|
|
||||||
if (heure < 10) {
|
if (heure < 10) {
|
||||||
heure = '0' + heure;
|
heure = '0' + heure;
|
||||||
}
|
}
|
||||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
|
return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
|
||||||
}
|
})
|
||||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
|
|
||||||
|
|
||||||
const imgSigneDragon = img(imagesHeures[4]);
|
const imgSigneDragon = imgHeures[4]
|
||||||
|
|
||||||
/** De pour les jets de rencontre */
|
/** De pour les jets de rencontre */
|
||||||
export class DeTMR extends Die {
|
export class DeTMR extends Die {
|
||||||
@ -25,7 +20,7 @@ export class DeTMR extends Die {
|
|||||||
return {
|
return {
|
||||||
type: "dt",
|
type: "dt",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
fontScale: 0.7,
|
fontScale: 0.8,
|
||||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -36,14 +31,14 @@ export class DeTMR extends Die {
|
|||||||
super(termData);
|
super(termData);
|
||||||
}
|
}
|
||||||
|
|
||||||
async evaluate() {
|
async evaluate(options) {
|
||||||
super.evaluate();
|
await super.evaluate(options)
|
||||||
this.explode("x=8");
|
await this.reroll('r=8', { recursive: true })
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
get total() {
|
get total() {
|
||||||
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
|
return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
@ -56,13 +51,14 @@ export class DeTMR extends Die {
|
|||||||
|
|
||||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||||
export class DeDraconique extends Die {
|
export class DeDraconique extends Die {
|
||||||
|
/** @override */
|
||||||
static DENOMINATION = "r";
|
static DENOMINATION = "r";
|
||||||
|
|
||||||
static diceSoNiceData(system) {
|
static diceSoNiceData(system) {
|
||||||
return {
|
return {
|
||||||
type: "dr",
|
type: "dr",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
fontScale: 0.7,
|
fontScale: 0.8,
|
||||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -73,9 +69,9 @@ export class DeDraconique extends Die {
|
|||||||
super(termData);
|
super(termData);
|
||||||
}
|
}
|
||||||
|
|
||||||
async evaluate() {
|
async evaluate(options) {
|
||||||
super.evaluate();
|
await super.evaluate(options);
|
||||||
this.explode("x=7");
|
await this.explode("x=7");
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -85,7 +81,7 @@ export class DeDraconique extends Die {
|
|||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
switch (diceTerm.result) {
|
switch (diceTerm.result) {
|
||||||
case 7: return imgSigneDragon;
|
case 7: return imgSigneDragon
|
||||||
case 8: return '0';
|
case 8: return '0';
|
||||||
}
|
}
|
||||||
return diceTerm.result.toString();
|
return diceTerm.result.toString();
|
||||||
@ -102,6 +98,7 @@ export class DeHeure extends Die {
|
|||||||
return {
|
return {
|
||||||
type: "dh",
|
type: "dh",
|
||||||
font: "HeuresDraconiques",
|
font: "HeuresDraconiques",
|
||||||
|
fontScale: 1.2,
|
||||||
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
||||||
system: system
|
system: system
|
||||||
}
|
}
|
||||||
@ -113,15 +110,15 @@ export class DeHeure extends Die {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getResultLabel(diceTerm) {
|
getResultLabel(diceTerm) {
|
||||||
return img(imagesHeures[diceTerm.result - 1]);
|
return imgHeures[diceTerm.result - 1]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class RdDDice {
|
export class RdDDice {
|
||||||
static init() {
|
static init() {
|
||||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
|
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
|
||||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
|
||||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
|
||||||
}
|
}
|
||||||
|
|
||||||
static onReady() {
|
static onReady() {
|
||||||
@ -132,13 +129,25 @@ export class RdDDice {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static diceSoNiceReady(dice3d) {
|
||||||
|
dice3d.DiceFactory.systems.keys().forEach(system => {
|
||||||
|
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||||
|
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||||
|
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||||
|
return await RdDDice.rollTotal("1dh", options) - 1
|
||||||
|
}
|
||||||
|
|
||||||
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
|
||||||
return (await RdDDice.roll(formula, options)).total;
|
return (await RdDDice.roll(formula, options)).total;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
|
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
|
||||||
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
|
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
|
||||||
await roll.evaluate({ async: true });
|
await roll.evaluate();
|
||||||
await this.showDiceSoNice(roll, options);
|
await this.showDiceSoNice(roll, options);
|
||||||
return roll;
|
return roll;
|
||||||
}
|
}
|
||||||
@ -151,21 +160,13 @@ export class RdDDice {
|
|||||||
return array[roll - 1];
|
return array[roll - 1];
|
||||||
}
|
}
|
||||||
|
|
||||||
static diceSoNiceReady(dice3d) {
|
|
||||||
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
|
|
||||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
|
||||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
|
||||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async showDiceSoNice(roll, options) {
|
static async showDiceSoNice(roll, options) {
|
||||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
|
||||||
if (options.forceDiceResult?.total) {
|
if (options.forceDiceResult?.total) {
|
||||||
let terms = await RdDDice._getForcedTerms(options);
|
let terms = await RdDDice._getForcedTerms(options);
|
||||||
if (terms) {
|
if (terms) {
|
||||||
@ -216,27 +217,7 @@ export class RdDDice {
|
|||||||
|
|
||||||
static async fakeD10(faces) {
|
static async fakeD10(faces) {
|
||||||
let roll = new Roll(`1d${faces}`);
|
let roll = new Roll(`1d${faces}`);
|
||||||
await roll.evaluate({ async: true });
|
await roll.evaluate();
|
||||||
return roll.total;
|
return roll.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
static _getWhisperBlind(options) {
|
|
||||||
let whisper = undefined;
|
|
||||||
let blind = false;
|
|
||||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
|
||||||
switch (rollMode) {
|
|
||||||
case "blindroll": //GM only
|
|
||||||
blind = true;
|
|
||||||
case "gmroll": //GM + rolling player
|
|
||||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
|
||||||
break;
|
|
||||||
case "roll": //everybody
|
|
||||||
whisper = ChatUtility.getUsers(user => user.active);
|
|
||||||
break;
|
|
||||||
case "selfroll":
|
|
||||||
whisper = [game.user.id];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return { whisper, blind };
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
|||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
@ -92,23 +92,23 @@ export class RdDEmpoignade {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isEmpoignadeEnCours(actor) {
|
static isEmpoignadeEnCours(actor) {
|
||||||
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignadeById(actor, id) {
|
static getEmpoignadeById(actor, id) {
|
||||||
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||||
return emp && duplicate(emp) || undefined;
|
return emp && foundry.utils.duplicate(emp) || undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignade(attacker, defender) {
|
static getEmpoignade(attacker, defender) {
|
||||||
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||||
)
|
)
|
||||||
if (emp) {
|
if (emp) {
|
||||||
return duplicate(emp);
|
return foundry.utils.duplicate(emp);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
@ -158,9 +158,12 @@ export class RdDEmpoignade {
|
|||||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
ChatUtility.createChatWithRollMode(
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
{
|
||||||
})
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||||
|
},
|
||||||
|
attacker
|
||||||
|
)
|
||||||
} else {
|
} else {
|
||||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
}
|
}
|
||||||
@ -213,7 +216,7 @@ export class RdDEmpoignade {
|
|||||||
competence: attacker.getCompetenceCorpsACorps()
|
competence: attacker.getCompetenceCorpsACorps()
|
||||||
}
|
}
|
||||||
const msg = await ChatMessage.create({
|
const msg = await ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
whisper: ChatUtility.getOwners(attacker),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||||
})
|
})
|
||||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
@ -248,7 +251,7 @@ export class RdDEmpoignade {
|
|||||||
if (rollData.rolled.isPart) {
|
if (rollData.rolled.isPart) {
|
||||||
rollData.particuliere = "finesse";
|
rollData.particuliere = "finesse";
|
||||||
}
|
}
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html');
|
||||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -267,7 +270,7 @@ export class RdDEmpoignade {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
empoignade = duplicate(empoignade)
|
empoignade = foundry.utils.duplicate(empoignade)
|
||||||
let defenderRoll = {
|
let defenderRoll = {
|
||||||
mode, attacker, defender, empoignade, attackerRoll,
|
mode, attacker, defender, empoignade, attackerRoll,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
@ -300,7 +303,7 @@ export class RdDEmpoignade {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollContrerLiberer(rollData) {
|
static async $onRollContrerLiberer(rollData) {
|
||||||
let empoignade = rollData.empoignade
|
let empoignade = rollData.empoignade
|
||||||
|
|
||||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||||
empoignade.system.pointsemp++
|
empoignade.system.pointsemp++
|
||||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
@ -309,7 +312,7 @@ export class RdDEmpoignade {
|
|||||||
empoignade.system.pointsemp--
|
empoignade.system.pointsemp--
|
||||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
}
|
}
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||||
if (empoignade.system.pointsemp >= 2) {
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||||
@ -427,7 +430,7 @@ export class RdDEmpoignade {
|
|||||||
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
|
||||||
type: 'empoignade',
|
type: 'empoignade',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
temporary: true
|
temporary: true
|
||||||
|
@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
export class RdDHerbes extends Item {
|
export class RdDHerbes extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async initializeHerbes() {
|
static async onReady() {
|
||||||
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
|
||||||
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
|
||||||
}
|
}
|
||||||
@ -28,9 +28,9 @@ export class RdDHerbes extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async addPotionFormData(formData) {
|
static calculFormData(formData, item) {
|
||||||
formData.isSoins = formData.system.categorie.includes('Soin');
|
formData.isSoins = item.system.categorie.includes('Soin');
|
||||||
formData.isRepos = formData.system.categorie.includes('Repos');
|
formData.isRepos = item.system.categorie.includes('Repos');
|
||||||
if (formData.isSoins) {
|
if (formData.isSoins) {
|
||||||
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
|
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
|
||||||
}
|
}
|
||||||
@ -40,7 +40,7 @@ export class RdDHerbes extends Item {
|
|||||||
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
|
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
|
||||||
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
|
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
|
||||||
formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
|
formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
|
||||||
formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate);
|
formData.enchantement = RdDTimestamp.splitIndexDate(item.system.prdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import { RdDItemArme } from "./item-arme.js";
|
import { RdDItemArme } from "./item-arme.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
|
|
||||||
export class RdDHotbar {
|
export class RdDHotbar {
|
||||||
|
|
||||||
@ -35,7 +35,7 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
static async addToHotbar(item, slot) {
|
static async addToHotbar(item, slot) {
|
||||||
switch (item?.type ?? '') {
|
switch (item?.type ?? '') {
|
||||||
case TYPES.arme:
|
case ITEM_TYPES.arme:
|
||||||
{
|
{
|
||||||
// Les armes peuvent avoir plusieurs usages
|
// Les armes peuvent avoir plusieurs usages
|
||||||
if (item.system.competence != '') {
|
if (item.system.competence != '') {
|
||||||
@ -54,12 +54,12 @@ export class RdDHotbar {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence';
|
||||||
await this.createItemMacro(item, slot, categorie)
|
await this.createItemMacro(item, slot, categorie)
|
||||||
return
|
return
|
||||||
default:
|
default:
|
||||||
case TYPES.competence:
|
case ITEM_TYPES.competence:
|
||||||
await this.createItemMacro(item, slot++, 'competence')
|
await this.createItemMacro(item, slot++, 'competence')
|
||||||
if (item.isCorpsACorps()) {
|
if (item.isCorpsACorps()) {
|
||||||
await this.createItemMacro(item, slot++, 'pugilat')
|
await this.createItemMacro(item, slot++, 'pugilat')
|
||||||
@ -79,8 +79,7 @@ export class RdDHotbar {
|
|||||||
* Actor - open actor sheet
|
* Actor - open actor sheet
|
||||||
* Journal - open journal sheet
|
* Journal - open journal sheet
|
||||||
*/
|
*/
|
||||||
static initDropbar() {
|
static initHooks() {
|
||||||
|
|
||||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||||
|
|
||||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||||
@ -88,9 +87,9 @@ export class RdDHotbar {
|
|||||||
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid)
|
||||||
console.log('DROP', documentData, item)
|
console.log('DROP', documentData, item)
|
||||||
switch (item?.type) {
|
switch (item?.type) {
|
||||||
case TYPES.arme:
|
case ITEM_TYPES.arme:
|
||||||
case TYPES.competence:
|
case ITEM_TYPES.competence:
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
this.addToHotbar(item, slot)
|
this.addToHotbar(item, slot)
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
@ -116,19 +115,19 @@ export class RdDHotbar {
|
|||||||
|
|
||||||
// Trigger the item roll
|
// Trigger the item roll
|
||||||
switch (item.type) {
|
switch (item.type) {
|
||||||
case TYPES.arme:
|
case ITEM_TYPES.arme:
|
||||||
return actor.rollArme(item, categorieArme);
|
return actor.rollArme(item, categorieArme);
|
||||||
case TYPES.competence:
|
case ITEM_TYPES.competence:
|
||||||
if (item.isCorpsACorps()) {
|
if (item.isCorpsACorps()) {
|
||||||
switch (categorieArme) {
|
switch (categorieArme) {
|
||||||
case 'pugilat':
|
case 'pugilat':
|
||||||
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
|
return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
|
||||||
case 'empoignade':
|
case 'empoignade':
|
||||||
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return actor.rollCompetence(item);
|
return actor.rollCompetence(item);
|
||||||
case TYPES.competencecreature:
|
case ITEM_TYPES.competencecreature:
|
||||||
return item.system.iscombat && !item.system.isparade
|
return item.system.iscombat && !item.system.isparade
|
||||||
? actor.rollArme(item, categorieArme)
|
? actor.rollArme(item, categorieArme)
|
||||||
: actor.rollCompetence(item);
|
: actor.rollCompetence(item);
|
||||||
|
@ -1,69 +1,76 @@
|
|||||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js"
|
||||||
import { Migrations } from './migrations.js';
|
import { Migrations } from './migrations.js'
|
||||||
|
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js"
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js"
|
||||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
import { TMRRencontres } from "./tmr-rencontres.js"
|
||||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
import { RdDCalendrier } from "./time/rdd-calendrier.js"
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js"
|
||||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
import { DialogChronologie } from "./dialog-chronologie.js"
|
||||||
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js"
|
||||||
import { RdDTokenHud } from "./rdd-token-hud.js";
|
import { RdDTokenHud } from "./rdd-token-hud.js"
|
||||||
import { RdDCommands } from "./rdd-commands.js";
|
import { RdDCommands } from "./rdd-commands.js"
|
||||||
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
|
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js"
|
||||||
import { StatusEffects } from "./settings/status-effects.js";
|
import { StatusEffects } from "./settings/status-effects.js"
|
||||||
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
|
||||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
|
||||||
import { RdDHerbes } from "./rdd-herbes.js";
|
import { RdDHerbes } from "./rdd-herbes.js"
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js"
|
||||||
import { RdDPossession } from "./rdd-possession.js";
|
import { RdDPossession } from "./rdd-possession.js"
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js"
|
||||||
|
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js"
|
||||||
import { Environnement } from "./environnement.js";
|
import { Environnement } from "./environnement.js"
|
||||||
|
|
||||||
import { RdDActor } from "./actor.js";
|
import { RdDActor } from "./actor.js"
|
||||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js"
|
||||||
import { RdDCommerce } from "./actor/commerce.js";
|
import { RdDCommerce } from "./actor/commerce.js"
|
||||||
import { RdDEntite } from "./actor/entite.js";
|
import { RdDEntite } from "./actor/entite.js"
|
||||||
import { RdDVehicule } from "./actor/vehicule.js";
|
import { RdDVehicule } from "./actor/vehicule.js"
|
||||||
import { RdDActorSheet } from "./actor-sheet.js";
|
import { RdDActorSheet } from "./actor-sheet.js"
|
||||||
import { RdDCommerceSheet } from "./actor/commerce-sheet.js";
|
import { RdDCommerceSheet } from "./actor/commerce-sheet.js"
|
||||||
import { RdDCreatureSheet } from "./actor/creature-sheet.js";
|
import { RdDCreatureSheet } from "./actor/creature-sheet.js"
|
||||||
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js";
|
import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"
|
||||||
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js";
|
import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"
|
||||||
|
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js"
|
||||||
import { RdDItemBlessure } from "./item/blessure.js";
|
import { RdDItemBlessure } from "./item/blessure.js"
|
||||||
import { RdDItemService } from "./item/service.js";
|
import { RdDItemService } from "./item/service.js"
|
||||||
import { RdDItemMaladie } from "./item/maladie.js";
|
import { RdDItemMaladie } from "./item/maladie.js"
|
||||||
import { RdDItemPoison } from "./item/poison.js";
|
import { RdDItemPoison } from "./item/poison.js"
|
||||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
|
||||||
import { RdDItemQueue } from "./item/queue.js";
|
import { RdDItemQueue } from "./item/queue.js"
|
||||||
import { RdDItemOmbre } from "./item/ombre.js";
|
import { RdDItemOmbre } from "./item/ombre.js"
|
||||||
import { RdDItemSouffle } from "./item/souffle.js";
|
import { RdDItemSouffle } from "./item/souffle.js"
|
||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js"
|
||||||
|
|
||||||
import { RdDItemSheet } from "./item-sheet.js";
|
import { RdDItemSheet } from "./item-sheet.js"
|
||||||
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
|
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"
|
||||||
import { RdDServiceItemSheet } from "./item/sheet-service.js";
|
import { RdDServiceItemSheet } from "./item/sheet-service.js"
|
||||||
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
|
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
|
||||||
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
|
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"
|
||||||
import { RdDPlanteItemSheet } from "./item/sheet-plante.js";
|
import { RdDPlanteItemSheet } from "./item/sheet-plante.js"
|
||||||
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js";
|
import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"
|
||||||
import { RdDFauneItemSheet } from "./item/sheet-faune.js";
|
import { RdDFauneItemSheet } from "./item/sheet-faune.js"
|
||||||
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
|
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"
|
||||||
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
|
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
||||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
|
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||||
import { RdDItemArmure } from "./item/armure.js";
|
import { RdDItemArmure } from "./item/armure.js"
|
||||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js";
|
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||||
import { RdDCreature } from "./actor/creature.js";
|
import { RdDCreature } from "./actor/creature.js"
|
||||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
|
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
||||||
|
import { OptionsAvancees } from "./settings/options-avancees.js"
|
||||||
|
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
||||||
|
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
||||||
|
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||||
|
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||||
|
import { RdDItemSort } from "./item-sort.js"
|
||||||
|
import { RdDItemTete } from "./item/tete.js"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* RdD system
|
* RdD system
|
||||||
@ -76,12 +83,14 @@ export class SystemReveDeDragon {
|
|||||||
const system = new SystemReveDeDragon()
|
const system = new SystemReveDeDragon()
|
||||||
Hooks.once('init', async () => await system.onInit())
|
Hooks.once('init', async () => await system.onInit())
|
||||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||||
Hooks.once('ready', () => system.onReady())
|
Hooks.once('ready', async () => await system.onReady())
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
this.RdDUtility = RdDUtility;
|
this.config = RDD_CONFIG
|
||||||
this.RdDHotbar = RdDHotbar;
|
this.RdDUtility = RdDUtility
|
||||||
|
this.RdDHotbar = RdDHotbar
|
||||||
|
this.RdDStatBlockParser = RdDStatBlockParser
|
||||||
this.itemClasses = {
|
this.itemClasses = {
|
||||||
armure: RdDItemArmure,
|
armure: RdDItemArmure,
|
||||||
blessure: RdDItemBlessure,
|
blessure: RdDItemBlessure,
|
||||||
@ -89,6 +98,7 @@ export class SystemReveDeDragon {
|
|||||||
ombre: RdDItemOmbre,
|
ombre: RdDItemOmbre,
|
||||||
poison: RdDItemPoison,
|
poison: RdDItemPoison,
|
||||||
queue: RdDItemQueue,
|
queue: RdDItemQueue,
|
||||||
|
tete: RdDItemTete,
|
||||||
rencontre: RdDRencontre,
|
rencontre: RdDRencontre,
|
||||||
service: RdDItemService,
|
service: RdDItemService,
|
||||||
signedraconique: RdDItemSigneDraconique,
|
signedraconique: RdDItemSigneDraconique,
|
||||||
@ -107,42 +117,52 @@ export class SystemReveDeDragon {
|
|||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onInit() {
|
async onInit() {
|
||||||
game.system.rdd = this;
|
game.system.rdd = this
|
||||||
this.AppAstrologie = AppAstrologie;
|
this.AppAstrologie = AppAstrologie
|
||||||
|
|
||||||
|
console.log(`Initializing Reve de Dragon System Settings`)
|
||||||
console.log(`Initializing Reve de Dragon System`);
|
|
||||||
|
|
||||||
// preload handlebars templates
|
// preload handlebars templates
|
||||||
RdDUtility.preloadHandlebarsTemplates();
|
RdDUtility.preloadHandlebarsTemplates()
|
||||||
|
AppPersonnageAleatoire.preloadHandlebars()
|
||||||
|
RdDItemSort.preloadHandlebars()
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
this.initSystemSettings();
|
ReglesOptionnelles.initSettings()
|
||||||
|
OptionsAvancees.initSettings()
|
||||||
|
AutoAdjustDarkness.initSettings()
|
||||||
|
RdDTimestamp.initSettings()
|
||||||
|
RdDCalendrier.initSettings()
|
||||||
|
SystemCompendiums.initSettings()
|
||||||
|
DialogChronologie.initSettings()
|
||||||
|
RdDTMRDialog.initSettings()
|
||||||
|
Environnement.initSettings()
|
||||||
|
|
||||||
|
this.initSettings()
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Set an initiative formula for the system
|
// Set an initiative formula for the system
|
||||||
CONFIG.Combat.initiative = {
|
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
|
||||||
formula: "1+(1d6/10)",
|
|
||||||
decimals: 2
|
|
||||||
};
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
console.log(`Initializing Reve de Dragon Socket handlers`)
|
||||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||||
console.log(">>>>> MSG RECV", sockmsg);
|
console.log(">>>>> MSG RECV", sockmsg)
|
||||||
try {
|
try {
|
||||||
RdDUtility.onSocketMessage(sockmsg);
|
RdDUtility.onSocketMessage(sockmsg)
|
||||||
RdDCombat.onSocketMessage(sockmsg);
|
RdDCombat.onSocketMessage(sockmsg)
|
||||||
ChatUtility.onSocketMessage(sockmsg);
|
ChatUtility.onSocketMessage(sockmsg)
|
||||||
RdDBaseActor.onSocketMessage(sockmsg);
|
RdDBaseActor.onSocketMessage(sockmsg)
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Define custom Entity classes
|
// Define custom Entity classes
|
||||||
CONFIG.Actor.documentClass = RdDBaseActor;
|
console.log(`Initializing Reve de Dragon Documents`)
|
||||||
CONFIG.Item.documentClass = RdDItem;
|
CONFIG.Actor.documentClass = RdDBaseActor
|
||||||
|
CONFIG.Item.documentClass = RdDItem
|
||||||
CONFIG.RDD = {
|
CONFIG.RDD = {
|
||||||
resolutionTable: RdDResolutionTable.resolutionTable,
|
resolutionTable: RdDResolutionTable.resolutionTable,
|
||||||
carac_array: RdDUtility.getCaracArray(),
|
carac_array: RdDUtility.getCaracArray(),
|
||||||
@ -152,30 +172,31 @@ export class SystemReveDeDragon {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
Actors.unregisterSheet("core", ActorSheet)
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
|
||||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
Items.unregisterSheet("core", ItemSheet)
|
||||||
|
await RdDActorExportSheet.init()
|
||||||
|
|
||||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
|
RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
|
||||||
RdDItemSheet.register(RdDRencontreItemSheet);
|
RdDItemSheet.register(RdDRencontreItemSheet)
|
||||||
RdDItemSheet.register(RdDConteneurItemSheet);
|
RdDItemSheet.register(RdDConteneurItemSheet)
|
||||||
RdDItemSheet.register(RdDHerbeItemSheet);
|
RdDItemSheet.register(RdDHerbeItemSheet)
|
||||||
RdDItemSheet.register(RdDFauneItemSheet);
|
RdDItemSheet.register(RdDFauneItemSheet)
|
||||||
RdDItemSheet.register(RdDPlanteItemSheet);
|
RdDItemSheet.register(RdDPlanteItemSheet)
|
||||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
RdDItemSheet.register(RdDIngredientItemSheet)
|
||||||
RdDItemSheet.register(RdDServiceItemSheet);
|
RdDItemSheet.register(RdDServiceItemSheet)
|
||||||
RdDItemSheet.register(RdDBlessureItemSheet);
|
RdDItemSheet.register(RdDBlessureItemSheet)
|
||||||
|
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
|
||||||
types: [
|
types: [
|
||||||
"objet", "arme", "armure", "livre", "potion", "munition",
|
"objet", "arme", "armure", "livre", "potion", "munition",
|
||||||
"monnaie", "nourritureboisson", "gemme",
|
"monnaie", "nourritureboisson", "gemme",
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
});
|
})
|
||||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||||
types: [
|
types: [
|
||||||
"competence", "competencecreature",
|
"competence", "competencecreature",
|
||||||
@ -184,34 +205,29 @@ export class SystemReveDeDragon {
|
|||||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||||
"tarot", "extraitpoetique", "empoignade"
|
"tarot", "extraitpoetique", "empoignade"
|
||||||
], makeDefault: true
|
], makeDefault: true
|
||||||
});
|
})
|
||||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
|
||||||
|
|
||||||
// préparation des différents modules
|
// préparation des différents modules
|
||||||
AutoAdjustDarkness.init();
|
console.log(`Initializing Reve de Dragon Hooks and handlers`)
|
||||||
RdDTimestamp.init();
|
CONFIG.Combat.documentClass = RdDCombatManager
|
||||||
RdDCalendrier.init();
|
ChatUtility.init()
|
||||||
SystemCompendiums.init();
|
RdDUtility.initHooks()
|
||||||
DialogChronologie.init();
|
RdDDice.init()
|
||||||
ReglesOptionnelles.init();
|
RdDCommands.init()
|
||||||
RdDUtility.init();
|
RdDCombatManager.init()
|
||||||
RdDDice.init();
|
RdDTokenHud.init()
|
||||||
RdDCommands.init();
|
RdDBaseActor.init()
|
||||||
RdDCombatManager.init();
|
RdDCompendiumOrganiser.init()
|
||||||
RdDTokenHud.init();
|
|
||||||
RdDBaseActor.init();
|
|
||||||
RdDCompendiumOrganiser.init();
|
|
||||||
EffetsDraconiques.init()
|
EffetsDraconiques.init()
|
||||||
TMRUtility.init();
|
TMRUtility.init()
|
||||||
await RdDTMRDialog.init()
|
RdDHotbar.initHooks()
|
||||||
RdDHotbar.initDropbar();
|
RdDPossession.init()
|
||||||
RdDPossession.init();
|
TMRRencontres.init()
|
||||||
TMRRencontres.init();
|
ExportScriptarium.init()
|
||||||
Environnement.init();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
initSystemSettings() {
|
initSettings() {
|
||||||
|
// TODO: déplacer vers les modules correspondants
|
||||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||||
name: "Accorder le rêve aux entités",
|
name: "Accorder le rêve aux entités",
|
||||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||||
@ -224,7 +240,7 @@ export class SystemReveDeDragon {
|
|||||||
"avant-encaissement": "Avant l'encaissement",
|
"avant-encaissement": "Avant l'encaissement",
|
||||||
},
|
},
|
||||||
default: "avant-encaissement"
|
default: "avant-encaissement"
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
|
||||||
@ -234,7 +250,7 @@ export class SystemReveDeDragon {
|
|||||||
config: true,
|
config: true,
|
||||||
default: true,
|
default: true,
|
||||||
type: Boolean
|
type: Boolean
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
|
||||||
@ -244,7 +260,8 @@ export class SystemReveDeDragon {
|
|||||||
config: true,
|
config: true,
|
||||||
default: true,
|
default: true,
|
||||||
type: Boolean
|
type: Boolean
|
||||||
});
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
|
||||||
name: "Notifier de la famine et la soif pour",
|
name: "Notifier de la famine et la soif pour",
|
||||||
@ -258,7 +275,17 @@ export class SystemReveDeDragon {
|
|||||||
"famine-soif": "la famine et la soif",
|
"famine-soif": "la famine et la soif",
|
||||||
},
|
},
|
||||||
default: "aucun"
|
default: "aucun"
|
||||||
});
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
static async setupAccueil() {
|
||||||
|
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||||
|
if (!exists) {
|
||||||
|
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||||
|
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||||
|
await game.scenes.documentClass.create(newDocuments);
|
||||||
|
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async onReady() {
|
async onReady() {
|
||||||
@ -266,71 +293,50 @@ export class SystemReveDeDragon {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// CSS patch for v9
|
game.system.rdd.calendrier = new RdDCalendrier()
|
||||||
if (game.version) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let sidebar = document.getElementById("sidebar");
|
new Migrations().migrate()
|
||||||
sidebar.style.width = "min-content";
|
this.messageDeBienvenue()
|
||||||
}
|
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||||
game.system.rdd.calendrier = new RdDCalendrier();
|
console.log("ClassCounter loaded", moduleCounter)
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
moduleCounter.ClassCounter.registerUsageCount()
|
||||||
new Migrations().migrate();
|
}).catch(err =>
|
||||||
this.messageDeBienvenue();
|
console.log("No stats available, giving up.")
|
||||||
this.registerUsageCount(SYSTEM_RDD);
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
StatusEffects.onReady();
|
StatusEffects.onReady()
|
||||||
RdDHerbes.initializeHerbes();
|
RdDHerbes.onReady()
|
||||||
RdDDice.onReady();
|
RdDDice.onReady()
|
||||||
|
|
||||||
|
RdDStatBlockParser.parseStatBlock()
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Affiche/Init le calendrier */
|
/* Affiche/Init le calendrier */
|
||||||
game.system.rdd.calendrier.display();
|
game.system.rdd.calendrier.display()
|
||||||
// Avertissement si joueur sans personnage
|
// Avertissement si joueur sans personnage
|
||||||
if (!game.user.isGM && game.user.character == undefined) {
|
if (!game.user.isGM && game.user.character == undefined) {
|
||||||
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
|
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
|
||||||
user: game.user.id
|
user: game.user.id
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SystemReveDeDragon.setupAccueil()
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
messageDeBienvenue() {
|
messageDeBienvenue() {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">');
|
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
|
||||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||||
` });
|
` })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
// Register world usage statistics
|
|
||||||
async registerUsageCount(registerKey) {
|
|
||||||
if (game.user.isGM) {
|
|
||||||
game.settings.register("world", "world-key", {
|
|
||||||
name: "Unique world key",
|
|
||||||
scope: "world",
|
|
||||||
config: false,
|
|
||||||
default: "NONE",
|
|
||||||
type: String
|
|
||||||
});
|
|
||||||
|
|
||||||
let worldKey = game.settings.get("world", "world-key")
|
|
||||||
if (worldKey == undefined || worldKey == "") {
|
|
||||||
worldKey = randomID(32)
|
|
||||||
game.settings.set("world", "world-key", worldKey)
|
|
||||||
}
|
|
||||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
|
||||||
$.ajax(regURL)
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SystemReveDeDragon.start();
|
SystemReveDeDragon.start()
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
import { ChatUtility } from "./chat-utility.js"
|
||||||
|
|
||||||
const vents = [
|
const vents = [
|
||||||
{ min: 0, max: 0, valeur: 'Calme' },
|
{ min: 0, max: 0, valeur: 'Calme' },
|
||||||
@ -56,7 +57,7 @@ const temperatures = [
|
|||||||
export class RdDMeteo {
|
export class RdDMeteo {
|
||||||
static async getForce() {
|
static async getForce() {
|
||||||
const roll = new Roll(`1dr`);
|
const roll = new Roll(`1dr`);
|
||||||
await roll.evaluate({ async: true });
|
await roll.evaluate();
|
||||||
return roll.total;
|
return roll.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -67,14 +68,14 @@ export class RdDMeteo {
|
|||||||
static async getTemperature() {
|
static async getTemperature() {
|
||||||
const degre = await RdDMeteo.getForce();
|
const degre = await RdDMeteo.getForce();
|
||||||
const rollChaudFroid = new Roll('1d2');
|
const rollChaudFroid = new Roll('1d2');
|
||||||
await rollChaudFroid.evaluate({ async: true });
|
await rollChaudFroid.evaluate();
|
||||||
const chaudFroid = rollChaudFroid.total == 1;
|
const chaudFroid = rollChaudFroid.total == 1;
|
||||||
return chaudFroid.total ? degre : -degre;
|
return chaudFroid.total ? degre : -degre;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async getDirection(direction) {
|
static async getDirection(direction) {
|
||||||
const roll = new Roll(`1d16`);
|
const roll = new Roll(`1d16`);
|
||||||
await roll.evaluate({ async: true });
|
await roll.evaluate();
|
||||||
switch (roll.total % 16) {
|
switch (roll.total % 16) {
|
||||||
case 0: return 'Nord';
|
case 0: return 'Nord';
|
||||||
case 1: return 'Nord Nord Est';
|
case 1: return 'Nord Nord Est';
|
||||||
@ -117,7 +118,7 @@ export class RdDMeteo {
|
|||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
whisper: ChatUtility.getGMs()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
|
|
||||||
@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDNameGen {
|
export class RdDNameGen {
|
||||||
|
|
||||||
static async getName(msg, params) {
|
static async proposeName(msg, params) {
|
||||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||||
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
|
nom: await RdDNameGen.generate()
|
||||||
});
|
});
|
||||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
|
||||||
|
}
|
||||||
|
|
||||||
|
static async generate() {
|
||||||
|
return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
|
||||||
}
|
}
|
||||||
|
|
||||||
static async onCreerActeur(event) {
|
static async onCreerActeur(event) {
|
||||||
|
@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
|||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@ -20,11 +20,11 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static searchPossessionFromEntite(attacker, defender) {
|
static searchPossessionFromEntite(attacker, defender) {
|
||||||
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
if (!poss) {
|
if (!poss) {
|
||||||
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
}
|
}
|
||||||
return poss && duplicate(poss) || undefined;
|
return poss && foundry.utils.duplicate(poss) || undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -52,7 +52,7 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onConjurerPossession(attacker, possession) {
|
static async onConjurerPossession(attacker, possession) {
|
||||||
possession = duplicate(possession);
|
possession = foundry.utils.duplicate(possession);
|
||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
const defender = game.actors.get(possession.system.entite.actorid);
|
const defender = game.actors.get(possession.system.entite.actorid);
|
||||||
@ -80,7 +80,7 @@ export class RdDPossession {
|
|||||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
possession = duplicate(possession)
|
possession = foundry.utils.duplicate(possession)
|
||||||
// Update for draconic roll
|
// Update for draconic roll
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "defense",
|
mode: "defense",
|
||||||
@ -131,7 +131,7 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||||
RdDPossession.storePossessionAttaque(possession, rollData)
|
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -171,7 +171,7 @@ export class RdDPossession {
|
|||||||
rollData.possession = possession
|
rollData.possession = possession
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html')
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
// conjuration
|
// conjuration
|
||||||
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
@ -230,7 +230,7 @@ export class RdDPossession {
|
|||||||
system: {
|
system: {
|
||||||
description: "", typepossession: attacker.name,
|
description: "", typepossession: attacker.name,
|
||||||
possede: false,
|
possede: false,
|
||||||
possessionid: randomID(16),
|
possessionid: foundry.utils.randomID(16),
|
||||||
entite: { actorid: attacker.id },
|
entite: { actorid: attacker.id },
|
||||||
victime: { actorid: defender.id },
|
victime: { actorid: defender.id },
|
||||||
compteur: 0
|
compteur: 0
|
||||||
|
@ -91,13 +91,14 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||||
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
return await ChatUtility.createChatWithRollMode(
|
||||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||||
});
|
actor
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
static actorChatName(actor) {
|
static actorChatName(actor) {
|
||||||
return actor?.userName ?? game.user.name;
|
return actor ?? game.user.name;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -114,7 +115,7 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async roll(caracValue, finalLevel, rollData = {}) {
|
static async roll(caracValue, finalLevel, rollData = {}) {
|
||||||
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel));
|
||||||
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
||||||
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
||||||
chances.showDice = rollData.showDice;
|
chances.showDice = rollData.showDice;
|
||||||
@ -138,14 +139,14 @@ export class RdDResolutionTable {
|
|||||||
if (carac == 0) {
|
if (carac == 0) {
|
||||||
return NaN;
|
return NaN;
|
||||||
}
|
}
|
||||||
if (rolled >= carac){
|
if (rolled >= carac) {
|
||||||
const upper = Math.ceil(rolled/carac);
|
const upper = Math.ceil(rolled / carac);
|
||||||
return 2*upper -10
|
return 2 * upper - 10
|
||||||
}
|
}
|
||||||
if (rolled > Math.floor(carac/2)) {
|
if (rolled > Math.floor(carac / 2)) {
|
||||||
return -8
|
return -8
|
||||||
}
|
}
|
||||||
if (rolled > Math.floor(carac/4)) {
|
if (rolled > Math.floor(carac / 4)) {
|
||||||
return -9
|
return -9
|
||||||
}
|
}
|
||||||
if (rolled > 1) {
|
if (rolled > 1) {
|
||||||
@ -158,7 +159,7 @@ export class RdDResolutionTable {
|
|||||||
static _updateChancesFactor(chances, diviseur) {
|
static _updateChancesFactor(chances, diviseur) {
|
||||||
if (chances.level > -11 && diviseur && diviseur > 1) {
|
if (chances.level > -11 && diviseur && diviseur > 1) {
|
||||||
let newScore = Math.floor(chances.score / diviseur);
|
let newScore = Math.floor(chances.score / diviseur);
|
||||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -166,27 +167,27 @@ export class RdDResolutionTable {
|
|||||||
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
||||||
if (bonus && finalLevel > -11) {
|
if (bonus && finalLevel > -11) {
|
||||||
let newScore = Number(chances.score) + bonus;
|
let newScore = Number(chances.score) + bonus;
|
||||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static significativeRequise(chances) {
|
static significativeRequise(chances) {
|
||||||
chances.roll = Math.floor(chances.score / 2);
|
chances.roll = Math.floor(chances.score / 2);
|
||||||
mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static succesRequis(chances) {
|
static succesRequis(chances) {
|
||||||
chances.roll = chances.score;
|
chances.roll = chances.score;
|
||||||
mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
||||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
||||||
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
||||||
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||||
return chances;
|
return chances;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -265,7 +266,7 @@ export class RdDResolutionTable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
static subTable(carac, level, delta = { carac: 2, level: 5 }) {
|
||||||
return {
|
return {
|
||||||
carac,
|
carac,
|
||||||
level,
|
level,
|
||||||
@ -287,8 +288,8 @@ export class RdDResolutionTable {
|
|||||||
carac: carac,
|
carac: carac,
|
||||||
difficulte: level,
|
difficulte: level,
|
||||||
min: minLevel,
|
min: minLevel,
|
||||||
rows: Misc.intArray(minCarac, maxCarac+1),
|
rows: Misc.intArray(minCarac, maxCarac + 1),
|
||||||
cols: Misc.intArray(minLevel, maxLevel+1)
|
cols: Misc.intArray(minLevel, maxLevel + 1)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
|||||||
encaisserSpecial: this.encaisserSpecial,
|
encaisserSpecial: this.encaisserSpecial,
|
||||||
mortalite: mortalite
|
mortalite: mortalite
|
||||||
}
|
}
|
||||||
});
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog {
|
|||||||
diffLibre: 0,
|
diffLibre: 0,
|
||||||
use: { conditions:true, libre:true }
|
use: { conditions:true, libre:true }
|
||||||
}
|
}
|
||||||
mergeObject(rollData, defRollData, { overwrite: false });
|
foundry.utils.mergeObject(rollData, defRollData, { overwrite: false });
|
||||||
for (let i = 1; i < 21; i++) {
|
for (let i = 1; i < 21; i++) {
|
||||||
const key = `${i}`;
|
const key = `${i}`;
|
||||||
rollData.carac[key] = { type: "number", value: i, label: key }
|
rollData.carac[key] = { type: "number", value: i, label: key }
|
||||||
|
@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js";
|
|||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
|
import { Grammar } from "./grammar.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the base Dialog entity to select roll parameters
|
* Extend the base Dialog entity to select roll parameters
|
||||||
@ -32,7 +33,7 @@ export class RdDRoll extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _setDefaultOptions(actor, rollData) {
|
static _setDefaultOptions(actor, rollData) {
|
||||||
let defaultRollData = {
|
let defaultRollData = {
|
||||||
alias: actor.name,
|
alias: actor.getAlias(),
|
||||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||||
etat: actor.getEtatGeneral(),
|
etat: actor.getEtatGeneral(),
|
||||||
@ -65,7 +66,7 @@ export class RdDRoll extends Dialog {
|
|||||||
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||||
}
|
}
|
||||||
|
|
||||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||||
if (rollData.forceCarac) {
|
if (rollData.forceCarac) {
|
||||||
rollData.carac = rollData.forceCarac;
|
rollData.carac = rollData.forceCarac;
|
||||||
}
|
}
|
||||||
@ -173,8 +174,8 @@ export class RdDRoll extends Dialog {
|
|||||||
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
|
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
|
||||||
});
|
});
|
||||||
this.html.find('.roll-carac-competence').change((event) => {
|
this.html.find('.roll-carac-competence').change((event) => {
|
||||||
const competence = event.currentTarget.value;
|
const competence = event.currentTarget.value
|
||||||
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence))
|
||||||
this.updateRollResult(html);
|
this.updateRollResult(html);
|
||||||
});
|
});
|
||||||
this.html.find('.select-suivant-coeur').change((event) => {
|
this.html.find('.select-suivant-coeur').change((event) => {
|
||||||
@ -307,7 +308,7 @@ export class RdDRoll extends Dialog {
|
|||||||
async updateRollResult(html) {
|
async updateRollResult(html) {
|
||||||
const rollData = this.rollData;
|
const rollData = this.rollData;
|
||||||
|
|
||||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor)
|
||||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||||
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel';
|
||||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||||
@ -345,24 +346,25 @@ export class RdDRoll extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_getTitle(rollData) {
|
_getTitle(rollData) {
|
||||||
|
const alias = rollData.alias
|
||||||
const carac = rollData.selectedCarac.label;
|
const carac = rollData.selectedCarac.label;
|
||||||
if (!rollData.competence) {
|
if (!rollData.competence) {
|
||||||
return carac;
|
return `${alias}: ${carac}`
|
||||||
}
|
}
|
||||||
const compName = rollData.competence.name;
|
const compName = rollData.competence.name;
|
||||||
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
||||||
if (compName == carac) {
|
if (compName == carac) {
|
||||||
// cas des créatures
|
// cas des créatures
|
||||||
return `${carac} Niveau ${niveau}`
|
return `${alias}: ${carac} Niveau ${niveau}`
|
||||||
}
|
}
|
||||||
if (rollData.draconicList && rollData.selectedSort) {
|
if (rollData.draconicList && rollData.selectedSort) {
|
||||||
// cas de lancer de sort
|
// cas de lancer de sort
|
||||||
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
||||||
}
|
}
|
||||||
if (rollData.arme && rollData.arme.name != compName) {
|
if (rollData.arme && rollData.arme.name != compName) {
|
||||||
// ajouter l'arme au titre si son nom n'est pas la compétence
|
// ajouter l'arme au titre si son nom n'est pas la compétence
|
||||||
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
||||||
}
|
}
|
||||||
return `${carac} / ${compName} Niveau ${niveau}`
|
return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
import { Grammar } from "./grammar.js";
|
|
||||||
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
|
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
|
|
||||||
export class RdDRollTables {
|
export class RdDRollTables {
|
||||||
|
@ -16,7 +16,7 @@ export class RdDSheetUtility {
|
|||||||
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
||||||
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
|
||||||
}
|
}
|
||||||
mergeObject(options, newOptions);
|
foundry.utils.mergeObject(options, newOptions);
|
||||||
return options;
|
return options;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -76,7 +76,7 @@ export class RdDSheetUtility {
|
|||||||
static async _onSplitItem(item, split, actor) {
|
static async _onSplitItem(item, split, actor) {
|
||||||
if (split >= 1 && split < item.system.quantite) {
|
if (split >= 1 && split < item.system.quantite) {
|
||||||
await item.diminuerQuantite(split);
|
await item.diminuerQuantite(split);
|
||||||
const splitItem = duplicate(item);
|
const splitItem = foundry.utils.duplicate(item);
|
||||||
// todo: ajouter dans le même conteneur?
|
// todo: ajouter dans le même conteneur?
|
||||||
splitItem.system.quantite = split;
|
splitItem.system.quantite = split;
|
||||||
await actor.createEmbeddedDocuments('Item', [splitItem])
|
await actor.createEmbeddedDocuments('Item', [splitItem])
|
||||||
|
@ -16,7 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
|
|||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
import { RdDRencontre } from "./item/rencontre.js";
|
import { RdDRencontre } from "./item/rencontre.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { TYPES } from "./item.js";
|
import { ITEM_TYPES } from "./item.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
|
|
||||||
const TMR_DISPLAY_SIZE = {
|
const TMR_DISPLAY_SIZE = {
|
||||||
@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDTMRDialog extends Dialog {
|
export class RdDTMRDialog extends Dialog {
|
||||||
static async init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
||||||
name: 'Taille des cases des TMR',
|
name: 'Taille des cases des TMR',
|
||||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
||||||
@ -44,16 +44,15 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
type: Number,
|
type: Number,
|
||||||
range: TMR_DISPLAY_SIZE.range
|
range: TMR_DISPLAY_SIZE.range
|
||||||
})
|
})
|
||||||
await PixiTMR.init()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static async create(actor, tmrData) {
|
static async create(actor, tmrData) {
|
||||||
|
await PixiTMR.init()
|
||||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||||
|
|
||||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||||
}
|
}
|
||||||
return new RdDTMRDialog(html, actor, tmrData);
|
return new RdDTMRDialog(html, actor, tmrData)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -71,7 +70,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
'z-index': 40
|
'z-index': 40
|
||||||
}
|
}
|
||||||
super(dialogConf, dialogOptions);
|
super(dialogConf, dialogOptions);
|
||||||
this.tmrdata = duplicate(tmrData);
|
this.tmrdata = foundry.utils.duplicate(tmrData);
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.actor.tmrApp = this; // reference this app in the actor structure
|
this.actor.tmrApp = this; // reference this app in the actor structure
|
||||||
this.viewOnly = tmrData.mode == "visu"
|
this.viewOnly = tmrData.mode == "visu"
|
||||||
@ -83,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.rencontreState = 'aucune';
|
this.rencontreState = 'aucune';
|
||||||
this.subdialog = undefined
|
this.subdialog = undefined
|
||||||
this.displaySize = undefined
|
this.displaySize = undefined
|
||||||
if (!this.viewOnly) {
|
if (!this.viewOnly && !game.user.isGM) {
|
||||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||||
}
|
}
|
||||||
this.callbacksOnAnimate = [];
|
this.callbacksOnAnimate = [];
|
||||||
@ -130,7 +129,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
|
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop());
|
||||||
|
|
||||||
// Roll Sort
|
// Roll Sort
|
||||||
this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor()));
|
this.html.find('.lancer-sort').click(event => this.lancerUnSort());
|
||||||
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
|
this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor()));
|
||||||
|
|
||||||
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
|
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
|
||||||
@ -143,6 +142,13 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lancerUnSort() {
|
||||||
|
if (this.subdialog) {
|
||||||
|
return this.forceTMRContinueAction();
|
||||||
|
}
|
||||||
|
return this.actor.rollUnSort(this._getCoordActor());
|
||||||
|
}
|
||||||
|
|
||||||
async onDeplacement() {
|
async onDeplacement() {
|
||||||
await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
|
await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor()));
|
||||||
}
|
}
|
||||||
@ -165,23 +171,25 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async forceTMRDisplay() {
|
async forceTMRDisplay() {
|
||||||
if (this.rendered) {
|
if (this.rendered) {
|
||||||
this.bringToTop()
|
this.bringToTop()
|
||||||
if (this.subdialog?.bringToTop) {
|
this.bringSubDialogToTop();
|
||||||
this.subdialog.bringToTop();
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bringSubDialogToTop() {
|
||||||
|
if (this.subdialog?.bringToTop && this.subdialog?.element[0]) {
|
||||||
|
this.subdialog.bringToTop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async restoreTMRAfterAction() {
|
async restoreTMRAfterAction() {
|
||||||
this.subdialog = undefined
|
this.subdialog = undefined
|
||||||
await this.maximize();
|
await this.maximize()
|
||||||
this.bringToTop();
|
this.bringToTop()
|
||||||
}
|
}
|
||||||
|
|
||||||
forceTMRContinueAction() {
|
forceTMRContinueAction() {
|
||||||
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
|
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
|
||||||
if (this.subdialog?.bringToTop) {
|
this.bringSubDialogToTop();
|
||||||
this.subdialog.bringToTop();
|
|
||||||
}
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -200,11 +208,11 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
get sortsReserve() {
|
get sortsReserve() {
|
||||||
return this.actor.itemTypes[TYPES.sortreserve];
|
return this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
||||||
}
|
}
|
||||||
|
|
||||||
getSortsReserve(coord) {
|
getSortsReserve(coord) {
|
||||||
return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale
|
||||||
TMRUtility.getTMR(coord).type == 'fleuve'
|
TMRUtility.getTMR(coord).type == 'fleuve'
|
||||||
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
||||||
: it => it.system.coord == coord
|
: it => it.system.coord == coord
|
||||||
@ -213,7 +221,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
loadRencontres() {
|
loadRencontres() {
|
||||||
this.rencontresExistantes = this.actor.getTMRRencontres();
|
this.rencontresExistantes = this.actor.getRencontresTMR();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -262,7 +270,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
_getTokensSortsReserve() {
|
_getTokensSortsReserve() {
|
||||||
const sortsReserve = this.actor.itemTypes[TYPES.sortreserve];
|
const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve];
|
||||||
return Misc.concat(sortsReserve.map(sortReserve =>
|
return Misc.concat(sortsReserve.map(sortReserve =>
|
||||||
EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
|
EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord)))
|
||||||
}
|
}
|
||||||
@ -298,11 +306,10 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async updateValuesDisplay() {
|
async updateValuesDisplay() {
|
||||||
if (!this.rendered) {
|
if (this.viewOnly || !this.rendered) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const coord = this._getCoordActor();
|
const coord = this._getCoordActor();
|
||||||
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||||
|
|
||||||
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
||||||
@ -384,7 +391,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async refouler() {
|
async refouler() {
|
||||||
console.log("-> refouler", this.currentRencontre);
|
console.log("-> refouler", this.currentRencontre);
|
||||||
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
|
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
|
||||||
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
await this.actor.deleteRencontreTMRAtPosition()
|
||||||
this.updateTokens();
|
this.updateTokens();
|
||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
this.nettoyerRencontre();
|
this.nettoyerRencontre();
|
||||||
@ -394,7 +401,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async ignorerRencontre() {
|
async ignorerRencontre() {
|
||||||
console.log("-> ignorer", this.currentRencontre);
|
console.log("-> ignorer", this.currentRencontre);
|
||||||
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||||
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
await this.actor.deleteRencontreTMRAtPosition()
|
||||||
this.updateTokens();
|
this.updateTokens();
|
||||||
this.updateValuesDisplay();
|
this.updateValuesDisplay();
|
||||||
this.nettoyerRencontre();
|
this.nettoyerRencontre();
|
||||||
@ -409,7 +416,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
$marquerCasesTMR(listCoordTMR) {
|
$marquerCasesTMR(listCoordTMR) {
|
||||||
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location
|
||||||
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
|
this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR))
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -448,12 +455,12 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async maitriserRencontre() {
|
async maitriserRencontre() {
|
||||||
console.log("-> maitriser", this.currentRencontre);
|
console.log("-> maitriser", this.currentRencontre);
|
||||||
|
|
||||||
await this.actor.deleteTMRRencontreAtPosition();
|
await this.actor.deleteRencontreTMRAtPosition()
|
||||||
this.updateTokens();
|
this.updateTokens();
|
||||||
|
|
||||||
let rencontreData = {
|
let rencontreData = {
|
||||||
actor: this.actor,
|
actor: this.actor,
|
||||||
alias: this.actor.name,
|
alias: this.actor.getAlias(),
|
||||||
reveDepart: this.actor.getReveActuel(),
|
reveDepart: this.actor.getReveActuel(),
|
||||||
competence: this.actor.getBestDraconic(),
|
competence: this.actor.getBestDraconic(),
|
||||||
rencontre: this.currentRencontre,
|
rencontre: this.currentRencontre,
|
||||||
@ -489,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
||||||
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -538,7 +545,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_rollPresentCite(rencData) {
|
_rollPresentCite(rencData) {
|
||||||
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
|
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
|
||||||
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
|
foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
|
||||||
RdDResolutionTable.succesRequis(rolled);
|
RdDResolutionTable.succesRequis(rolled);
|
||||||
return rolled;
|
return rolled;
|
||||||
}
|
}
|
||||||
@ -564,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_tellToGM(message) {
|
_tellToGM(message) {
|
||||||
ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
content: message,
|
||||||
|
whisper: ChatUtility.getGMs()
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
_tellToUserAndGM(message) {
|
_tellToUserAndGM(message) {
|
||||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
|
ChatMessage.create({
|
||||||
|
user: game.user.id,
|
||||||
|
content: message,
|
||||||
|
whisper: ChatUtility.getUserAndGMs()
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -626,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
// simuler une rencontre
|
// simuler une rencontre
|
||||||
let rencontreData = {
|
let rencontreData = {
|
||||||
actor: this.actor,
|
actor: this.actor,
|
||||||
alias: this.actor.name,
|
alias: this.actor.getAlias(),
|
||||||
reveDepart: this.actor.getReveActuel(),
|
reveDepart: this.actor.getReveActuel(),
|
||||||
competence: this.actor.getBestDraconic(),
|
competence: this.actor.getBestDraconic(),
|
||||||
rencontre: this.currentRencontre,
|
rencontre: this.currentRencontre,
|
||||||
@ -681,7 +696,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.isCaseHumide(tmr)) {
|
if (this.isCaseHumide(tmr)) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
actor: this.actor,
|
actor: this.actor,
|
||||||
competence: duplicate(this.actor.getBestDraconic()),
|
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
||||||
tmr: tmr,
|
tmr: tmr,
|
||||||
canClose: false,
|
canClose: false,
|
||||||
diffLibre: -7,
|
diffLibre: -7,
|
||||||
@ -700,7 +715,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async _resultatMaitriseCaseHumide(rollData) {
|
async _resultatMaitriseCaseHumide(rollData) {
|
||||||
await this.souffleSiEchecTotal(rollData);
|
|
||||||
if (rollData.rolled.isSuccess && rollData.double) {
|
if (rollData.rolled.isSuccess && rollData.double) {
|
||||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||||
rollData.double = undefined;
|
rollData.double = undefined;
|
||||||
@ -709,12 +723,13 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
rollData.poesie = await Poetique.getExtrait();
|
rollData.poesie = await Poetique.getExtrait();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||||
});
|
});
|
||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
await this.close();
|
await this.close();
|
||||||
}
|
}
|
||||||
|
await this.souffleSiEchecTotal(rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -732,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (this.isCaseMaitrisee(tmr.coord)) {
|
if (this.isCaseMaitrisee(tmr.coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -744,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (this.isCaseInondee(tmr.coord)) {
|
if (this.isCaseInondee(tmr.coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
});
|
});
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -806,7 +821,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async _conquerir(tmr, options) {
|
async _conquerir(tmr, options) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
actor: this.actor,
|
actor: this.actor,
|
||||||
competence: duplicate(this.actor.getBestDraconic()),
|
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
|
||||||
tmr: tmr,
|
tmr: tmr,
|
||||||
canClose: options.canClose ?? false,
|
canClose: options.canClose ?? false,
|
||||||
diffLibre: options.difficulte ?? -7,
|
diffLibre: options.difficulte ?? -7,
|
||||||
@ -825,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
}
|
}
|
||||||
rollData.poesie = await Poetique.getExtrait();
|
rollData.poesie = await Poetique.getExtrait();
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||||
});
|
});
|
||||||
if (rollData.rolled.isEchec) {
|
if (rollData.rolled.isEchec) {
|
||||||
@ -875,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||||
const reserveExtensible = this.isReserveExtensible(coord);
|
const reserveExtensible = this.isReserveExtensible(coord);
|
||||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||||
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
|
||||||
actor: this.actor,
|
|
||||||
sorts: sorts,
|
|
||||||
coord: coord,
|
|
||||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
|
||||||
})
|
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: msg,
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
actor: this.actor,
|
||||||
});
|
sorts: sorts,
|
||||||
return;
|
coord: coord,
|
||||||
|
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||||
|
}),
|
||||||
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
|
})
|
||||||
|
return
|
||||||
}
|
}
|
||||||
await this.processSortReserve(sorts[0]);
|
await this.processSortReserve(sorts[0]);
|
||||||
}
|
}
|
||||||
@ -899,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
this.processSortReserve(sort);
|
this.processSortReserve(sort);
|
||||||
} else {
|
} else {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content:
|
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
whisper: ChatUtility.getOwners(this.actor)
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1084,8 +1097,11 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
async notifierResonanceSigneDraconique(coord) {
|
async notifierResonanceSigneDraconique(coord) {
|
||||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
whisper: ChatUtility.getOwners(this.actor),
|
||||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
|
||||||
|
alias: this.actor.getAlias(),
|
||||||
|
typeTMR: TMRUtility.getTMRType(coord)
|
||||||
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,16 +28,15 @@ export class RdDTokenHud {
|
|||||||
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||||
|
|
||||||
if (isCombat) {
|
if (isCombat) {
|
||||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||||
if (!(combatant?.actor)) {
|
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
if (actor) {
|
||||||
return;
|
let actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||||
|
// initiative
|
||||||
|
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||||
|
// combat
|
||||||
|
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
|
||||||
}
|
}
|
||||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
|
||||||
// initiative
|
|
||||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
|
||||||
// combat
|
|
||||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -68,8 +67,8 @@ export class RdDTokenHud {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
static async addExtensionHudCombat(html, combatant, actions) {
|
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||||
const hudData = { combatant, actions, commandes: [] };
|
const hudData = { combatant, token, actions, commandes: [] };
|
||||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||||
(event) => {
|
(event) => {
|
||||||
@ -80,7 +79,7 @@ export class RdDTokenHud {
|
|||||||
combatant.actor.conjurerPossession(possession);
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
combatant.actor.rollArme(action);
|
combatant.actor.rollArme(action, 'competence', token)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { TMRUtility } from "./tmr-utility.js";
|
import { TMRUtility } from "./tmr-utility.js";
|
||||||
import { DialogItemAchat } from "./dialog-item-achat.js";
|
import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js";
|
||||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem } from "./item.js";
|
||||||
@ -18,6 +18,9 @@ import { RdDRaretes } from "./item/raretes.js";
|
|||||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
import { ExperienceLog } from "./actor/experience-log.js";
|
import { ExperienceLog } from "./actor/experience-log.js";
|
||||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||||
|
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
||||||
|
import { RDD_CONFIG } from "./constants.js";
|
||||||
|
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// This table starts at 0 -> niveau -10
|
// This table starts at 0 -> niveau -10
|
||||||
@ -31,7 +34,7 @@ function _buildAllSegmentsFatigue(max) {
|
|||||||
const cycle = [5, 2, 4, 1, 3, 0];
|
const cycle = [5, 2, 4, 1, 3, 0];
|
||||||
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
|
||||||
for (let i = 0; i <= max; i++) {
|
for (let i = 0; i <= max; i++) {
|
||||||
const ligneFatigue = duplicate(fatigue[i]);
|
const ligneFatigue = foundry.utils.duplicate(fatigue[i]);
|
||||||
const caseIncrementee = cycle[i % 6];
|
const caseIncrementee = cycle[i % 6];
|
||||||
ligneFatigue[caseIncrementee]++;
|
ligneFatigue[caseIncrementee]++;
|
||||||
ligneFatigue[caseIncrementee + 6]++;
|
ligneFatigue[caseIncrementee + 6]++;
|
||||||
@ -45,7 +48,7 @@ function _buildAllSegmentsFatigue(max) {
|
|||||||
function _cumulSegmentsFatigue(matrix) {
|
function _cumulSegmentsFatigue(matrix) {
|
||||||
let cumulMatrix = [];
|
let cumulMatrix = [];
|
||||||
for (let line of matrix) {
|
for (let line of matrix) {
|
||||||
let cumul = duplicate(line);
|
let cumul = foundry.utils.duplicate(line);
|
||||||
|
|
||||||
for (let i = 1; i < 12; i++) {
|
for (let i = 1; i < 12; i++) {
|
||||||
cumul[i] += cumul[i - 1];
|
cumul[i] += cumul[i - 1];
|
||||||
@ -63,12 +66,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
|||||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||||
const fatigueMarche = {
|
|
||||||
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
|
||||||
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
|
||||||
"difficile": { "4": 3, "6": 4, "8": 6 },
|
|
||||||
"tresdifficile": { "4": 4, "6": 6 }
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||||
@ -103,9 +100,8 @@ export class RdDUtility {
|
|||||||
// persistent handling of conteneur show/hide
|
// persistent handling of conteneur show/hide
|
||||||
static afficheContenu = {}
|
static afficheContenu = {}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async init() {
|
static async initHooks() {
|
||||||
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
|
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
||||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -150,8 +146,8 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
|
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
|
||||||
@ -208,7 +204,10 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||||
|
'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
||||||
@ -263,8 +262,6 @@ export class RdDUtility {
|
|||||||
];
|
];
|
||||||
|
|
||||||
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
||||||
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
|
|
||||||
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
|
||||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
|
||||||
@ -273,6 +270,10 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||||
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
||||||
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
|
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
|
||||||
|
|
||||||
|
Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path])
|
||||||
|
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
|
||||||
|
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
||||||
Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
|
Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); });
|
||||||
Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
|
Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); });
|
||||||
Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
|
Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); });
|
||||||
@ -288,7 +289,11 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||||
|
|
||||||
|
Handlebars.registerHelper('actor-default', (actorType, ...path) => RdDBaseActor.getDefaultValue(actorType, path.slice(0, -1)));
|
||||||
|
|
||||||
|
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||||
|
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
|
||||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||||
@ -300,6 +305,14 @@ export class RdDUtility {
|
|||||||
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
|
Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff))
|
||||||
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
|
||||||
|
|
||||||
|
// Handle v12 removal of this helper
|
||||||
|
Handlebars.registerHelper('select', function (selected, options) {
|
||||||
|
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||||
|
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
||||||
|
const html = options.fn(this);
|
||||||
|
return html.replace(rgx, "$& selected");
|
||||||
|
});
|
||||||
|
|
||||||
return loadTemplates(templatePaths);
|
return loadTemplates(templatePaths);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -347,13 +360,15 @@ export class RdDUtility {
|
|||||||
let objetVersConteneur = {};
|
let objetVersConteneur = {};
|
||||||
// Attribution des objets aux conteneurs
|
// Attribution des objets aux conteneurs
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.subItems = [];
|
if (conteneur.isConteneur()) {
|
||||||
for (let id of conteneur.system.contenu ?? []) {
|
conteneur.subItems = [];
|
||||||
let objet = inventaires.find(objet => (id == objet._id));
|
for (let id of conteneur.system.contenu ?? []) {
|
||||||
if (objet) {
|
let objet = inventaires.find(objet => (id == objet._id));
|
||||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
if (objet) {
|
||||||
objetVersConteneur[id] = conteneur._id;
|
objet.estContenu = true;
|
||||||
conteneur.subItems.push(objet);
|
objetVersConteneur[id] = conteneur._id;
|
||||||
|
conteneur.subItems.push(objet);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -551,50 +566,60 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||||
let formula = "2d10";
|
const diff = Math.abs(rollData.diffLibre);
|
||||||
|
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||||
|
const roll = await RdDDice.roll(formula, options);
|
||||||
|
|
||||||
// Chaque dé fait au minmum la difficulté libre
|
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
|
||||||
if (rollData.diffLibre < 0) {
|
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||||
let valeurMin = Math.abs(rollData.diffLibre);
|
}
|
||||||
formula += "min" + valeurMin;
|
|
||||||
}
|
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||||
|
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||||
|
return
|
||||||
}
|
}
|
||||||
// Chaque dé fait au minmum la difficulté libre
|
|
||||||
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
|
||||||
if (rollData.diffLibre < 0) {
|
|
||||||
let valeurMin = Math.abs(rollData.diffLibre);
|
|
||||||
formula += "+" + valeurMin;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let roll = await RdDDice.roll(formula, options);
|
|
||||||
|
|
||||||
// 1 dé fait au minmum la difficulté libre
|
// 1 dé fait au minmum la difficulté libre
|
||||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
const total = options.forceDiceResult?.total;
|
||||||
if (rollData.diffLibre < 0) {
|
if (total) {
|
||||||
let valeurMin = Math.abs(rollData.diffLibre);
|
const reste = Math.max(total - diff, 1)
|
||||||
if (roll.terms[0].results[0].result < valeurMin) {
|
roll.terms[0].number = reste + diff
|
||||||
roll.terms[0].results[0].result = valeurMin;
|
|
||||||
} else if (roll.terms[0].results[1].result < valeurMin) {
|
|
||||||
roll.terms[0].results[1].result = valeurMin;
|
|
||||||
}
|
|
||||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
if (roll.terms[0].results[0].result < diff) {
|
||||||
|
roll.terms[0].results[0].result = diff;
|
||||||
|
} else if (roll.terms[0].results[1].result < diff) {
|
||||||
|
roll.terms[0].results[1].result = diff;
|
||||||
|
}
|
||||||
|
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
static formuleEncaissement(diff, options) {
|
||||||
|
// Chaque dé fait au minimum la difficulté libre
|
||||||
|
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||||
|
return `2d10min${diff}`
|
||||||
|
}
|
||||||
|
return '2d10'
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async prepareEncaissement(rollData, roll, armure) {
|
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||||
const jetTotal = roll.total + rollData.dmg.total - armure;
|
// La difficulté d'ataque s'ajoute aux dégâts
|
||||||
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||||
let over20 = Math.max(jetTotal - 20, 0);
|
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||||
encaissement.dmg = rollData.dmg;
|
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
const over20 = Math.max(jetTotal - 20, 0);
|
||||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
encaissement.dmg = rollData.dmg
|
||||||
|
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||||
|
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||||
|
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
encaissement.dmg.loc = { label: '' }
|
||||||
|
}
|
||||||
|
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||||
encaissement.roll = roll;
|
encaissement.roll = roll;
|
||||||
encaissement.armure = armure;
|
encaissement.armure = armure;
|
||||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||||
@ -610,40 +635,32 @@ export class RdDUtility {
|
|||||||
for (let encaissement of table) {
|
for (let encaissement of table) {
|
||||||
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
|
||||||
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
|
||||||
return duplicate(encaissement);
|
return foundry.utils.duplicate(encaissement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return duplicate(table[0]);
|
return foundry.utils.duplicate(table[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async _evaluatePerte(formula, over20) {
|
static async _evaluatePerte(formula, over20) {
|
||||||
let perte = new Roll(formula, { over20: over20 });
|
let perte = new Roll(formula, { over20: over20 });
|
||||||
await perte.evaluate({ async: true });
|
await perte.evaluate();
|
||||||
return perte.total;
|
return perte.total;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async responseNombreAstral(callData) {
|
|
||||||
let actor = game.actors.get(callData.id);
|
|
||||||
actor.ajouteNombreAstral(callData);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static onSocketMessage(sockmsg) {
|
static onSocketMessage(sockmsg) {
|
||||||
switch (sockmsg.msg) {
|
switch (sockmsg.msg) {
|
||||||
case "msg_gm_chat_message":
|
case "msg_app_astrologie_refresh":
|
||||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||||
case "msg_request_nombre_astral":
|
case "msg_request_nombre_astral":
|
||||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
|
||||||
case "msg_response_nombre_astral":
|
|
||||||
return RdDUtility.responseNombreAstral(sockmsg.data);
|
|
||||||
case "msg_tmr_move":
|
case "msg_tmr_move":
|
||||||
let actor = game.actors.get(sockmsg.data.actorId);
|
let actor = game.actors.get(sockmsg.data.actorId);
|
||||||
if (actor.isOwner || game.user.isGM) {
|
if (actor.isOwner || game.user.isGM) {
|
||||||
actor.refreshTMRView();
|
actor.refreshTMRView()
|
||||||
}
|
}
|
||||||
break;
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -732,6 +749,15 @@ export class RdDUtility {
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static getSelectedToken(actor) {
|
||||||
|
if (canvas.tokens.controlled.length > 0) {
|
||||||
|
const tokens = canvas.tokens.controlled
|
||||||
|
.filter(it => it.actor.id == actor.id)
|
||||||
|
return tokens[0]
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
|
||||||
static getSelectedActor(msgPlayer = undefined) {
|
static getSelectedActor(msgPlayer = undefined) {
|
||||||
if (canvas.tokens.controlled.length == 1) {
|
if (canvas.tokens.controlled.length == 1) {
|
||||||
let token = canvas.tokens.controlled[0];
|
let token = canvas.tokens.controlled[0];
|
||||||
@ -757,7 +783,7 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||||
let piece = {
|
let piece = {
|
||||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
|
||||||
dasystemta: {
|
dasystemta: {
|
||||||
quantite: 0,
|
quantite: 0,
|
||||||
cout: cout,
|
cout: cout,
|
||||||
@ -795,17 +821,13 @@ export class RdDUtility {
|
|||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||||
content: content
|
content: content
|
||||||
};
|
}
|
||||||
|
ChatUtility.applyRollMode(chatData)
|
||||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
|
||||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
|
||||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
|
||||||
|
|
||||||
if (forceWhisper) { // Final force !
|
if (forceWhisper) { // Final force !
|
||||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
chatData.speaker = ChatMessage.getSpeaker();
|
||||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||||
}
|
}
|
||||||
|
|
||||||
return chatData;
|
return chatData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -862,13 +884,13 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||||
if (game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
const heure = RdDTimestamp.findHeure(heureNaissance)
|
||||||
if (heureNaissance && heure) {
|
if (heureNaissance && heure) {
|
||||||
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
|
||||||
const current = game.system.rdd.calendrier.heureCourante();
|
const current = game.system.rdd.calendrier.heureCourante()
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
||||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
whisper: ChatUtility.getGMs()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if (heureNaissance) {
|
else if (heureNaissance) {
|
||||||
@ -887,16 +909,10 @@ export class RdDUtility {
|
|||||||
if (compName.includes('Thanatos')) {
|
if (compName.includes('Thanatos')) {
|
||||||
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
whisper: ChatUtility.getUserAndGMs(),
|
||||||
content: message
|
content: message
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-------------------------------------------- */
|
|
||||||
static async onRenderChatMessage(app, html, msg) {
|
|
||||||
// TODO
|
|
||||||
//console.log(app, html, msg);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -111,7 +111,7 @@ export const referenceAjustements = {
|
|||||||
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||||
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
|
||||||
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
|
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
|
||||||
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
|
getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0,
|
||||||
},
|
},
|
||||||
finesse: {
|
finesse: {
|
||||||
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
|
||||||
@ -166,7 +166,7 @@ export class RollDataAjustements {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calcul(rollData, actor) {
|
static calcul(rollData, actor) {
|
||||||
// s'assurer de la correction des infos rollData
|
// s'assurer de la correction des infos rollData
|
||||||
mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
|
foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false })
|
||||||
|
|
||||||
for (var key in referenceAjustements) {
|
for (var key in referenceAjustements) {
|
||||||
const reference = referenceAjustements[key];
|
const reference = referenceAjustements[key];
|
||||||
|
91
module/settings/options-avancees.js
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
import { SYSTEM_RDD } from "../constants.js"
|
||||||
|
import { Misc } from "../misc.js"
|
||||||
|
|
||||||
|
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
|
||||||
|
|
||||||
|
const OPTIONS_AVANCEES = [
|
||||||
|
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
|
||||||
|
]
|
||||||
|
|
||||||
|
export class OptionsAvancees extends FormApplication {
|
||||||
|
static initSettings() {
|
||||||
|
for (const regle of OPTIONS_AVANCEES) {
|
||||||
|
const name = regle.name
|
||||||
|
const id = OptionsAvancees._getId(name)
|
||||||
|
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean })
|
||||||
|
}
|
||||||
|
|
||||||
|
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", {
|
||||||
|
name: "Configurer les options avancées",
|
||||||
|
label: "Options avancées",
|
||||||
|
hint: "Ouvre la fenêtre de configuration des options avancées",
|
||||||
|
icon: "fas fa-bars",
|
||||||
|
type: OptionsAvancees
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor(...args) {
|
||||||
|
super(...args)
|
||||||
|
}
|
||||||
|
|
||||||
|
static _getId(name) {
|
||||||
|
return `rdd-advanced-${name}`
|
||||||
|
}
|
||||||
|
|
||||||
|
static get defaultOptions() {
|
||||||
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
|
id: "options-avancees",
|
||||||
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs",
|
||||||
|
height: 650,
|
||||||
|
width: 550,
|
||||||
|
minimizable: false,
|
||||||
|
closeOnSubmit: true,
|
||||||
|
title: "Options avancées"
|
||||||
|
}, { inplace: false })
|
||||||
|
}
|
||||||
|
|
||||||
|
getData() {
|
||||||
|
let formData = super.getData()
|
||||||
|
const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client")
|
||||||
|
.map(it => {
|
||||||
|
it = foundry.utils.duplicate(it)
|
||||||
|
it.id = OptionsAvancees._getId(it.name)
|
||||||
|
it.active = OptionsAvancees.isSet(it.name)
|
||||||
|
return it
|
||||||
|
})
|
||||||
|
formData.regles = regles
|
||||||
|
formData.groups = Misc.classify(regles, it => it.group)
|
||||||
|
return formData
|
||||||
|
}
|
||||||
|
|
||||||
|
static getSettingKey(name){
|
||||||
|
return `${SYSTEM_RDD}.${this._getId(name)}`
|
||||||
|
}
|
||||||
|
|
||||||
|
static isUsing(name) {
|
||||||
|
return OptionsAvancees.isSet(name)
|
||||||
|
}
|
||||||
|
|
||||||
|
static isSet(name) {
|
||||||
|
return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name))
|
||||||
|
}
|
||||||
|
|
||||||
|
static set(name, value) {
|
||||||
|
return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false)
|
||||||
|
}
|
||||||
|
|
||||||
|
activateListeners(html) {
|
||||||
|
html.find(".select-option").click((event) => {
|
||||||
|
if (event.currentTarget.attributes.name) {
|
||||||
|
let id = event.currentTarget.attributes.name.value
|
||||||
|
let isChecked = event.currentTarget.checked
|
||||||
|
game.settings.set(SYSTEM_RDD, id, isChecked)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
async _updateObject(event, formData) {
|
||||||
|
this.close()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
|
|||||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||||
|
|
||||||
|
|
||||||
|
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||||
@ -26,6 +27,7 @@ const listeReglesOptionnelles = [
|
|||||||
|
|
||||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||||
|
{ group: 'Confirmations', name: 'confirmation-tmr-rencontre', descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||||
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
||||||
@ -45,7 +47,7 @@ const listeReglesOptionnelles = [
|
|||||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||||
|
|
||||||
export class ReglesOptionnelles extends FormApplication {
|
export class ReglesOptionnelles extends FormApplication {
|
||||||
static init() {
|
static initSettings() {
|
||||||
for (const regle of listeReglesOptionnelles) {
|
for (const regle of listeReglesOptionnelles) {
|
||||||
const name = regle.name;
|
const name = regle.name;
|
||||||
const id = ReglesOptionnelles._getIdRegle(name);
|
const id = ReglesOptionnelles._getIdRegle(name);
|
||||||
@ -70,23 +72,21 @@ export class ReglesOptionnelles extends FormApplication {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
const options = super.defaultOptions;
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
mergeObject(options, {
|
|
||||||
id: "regles-optionnelles",
|
id: "regles-optionnelles",
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs",
|
||||||
height: 650,
|
height: 650,
|
||||||
width: 550,
|
width: 550,
|
||||||
minimizable: false,
|
minimizable: false,
|
||||||
closeOnSubmit: true,
|
closeOnSubmit: true,
|
||||||
title: "Règles optionnelles"
|
title: "Règles optionnelles"
|
||||||
});
|
}, { inplace: false })
|
||||||
return options;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
getData() {
|
getData() {
|
||||||
let formData = super.getData();
|
let formData = super.getData();
|
||||||
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
|
||||||
it = duplicate(it);
|
it = foundry.utils.duplicate(it);
|
||||||
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
it.id = ReglesOptionnelles._getIdRegle(it.name);
|
||||||
it.active = ReglesOptionnelles.isSet(it.name);
|
it.active = ReglesOptionnelles.isSet(it.name);
|
||||||
return it;
|
return it;
|
||||||
|
@ -15,17 +15,17 @@ export const STATUSES = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const rddStatusEffects = [
|
const rddStatusEffects = [
|
||||||
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||||
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
{ rdd: true, id: STATUSES.StatusProne, name: 'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
|
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
|
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||||
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
{ rdd: true, id: STATUSES.StatusUnconscious, name: 'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
{ rdd: true, id: STATUSES.StatusBlind, name: 'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
|
{ rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
|
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
|
||||||
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
{ rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||||
];
|
];
|
||||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
||||||
|
|
||||||
@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
|
|||||||
restricted: true
|
restricted: true
|
||||||
});
|
});
|
||||||
|
|
||||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
|
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
|
||||||
|
|
||||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||||
console.log('statusEffects', CONFIG.statusEffects);
|
console.log('statusEffects', CONFIG.statusEffects);
|
||||||
@ -65,12 +65,12 @@ export class StatusEffects extends FormApplication {
|
|||||||
|
|
||||||
static valeurSurprise(effect, isCombat) {
|
static valeurSurprise(effect, isCombat) {
|
||||||
if (statusSurpriseTotale.intersects(effect.statuses)) {
|
if (statusSurpriseTotale.intersects(effect.statuses)) {
|
||||||
return 2;
|
return 2
|
||||||
}
|
}
|
||||||
if (statusDemiSurprise.intersects(effect.statuses)) {
|
if (statusDemiSurprise.intersects(effect.statuses)) {
|
||||||
return 1
|
return 1
|
||||||
}
|
}
|
||||||
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
|
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
|
||||||
return 1
|
return 1
|
||||||
}
|
}
|
||||||
return 0
|
return 0
|
||||||
@ -94,7 +94,7 @@ export class StatusEffects extends FormApplication {
|
|||||||
static prepareActiveEffect(effectId) {
|
static prepareActiveEffect(effectId) {
|
||||||
let status = rddStatusEffects.find(it => it.id == effectId)
|
let status = rddStatusEffects.find(it => it.id == effectId)
|
||||||
if (status) {
|
if (status) {
|
||||||
status = duplicate(status)
|
status = foundry.utils.duplicate(status)
|
||||||
status.statuses = [effectId]
|
status.statuses = [effectId]
|
||||||
}
|
}
|
||||||
return status;
|
return status;
|
||||||
@ -110,7 +110,7 @@ export class StatusEffects extends FormApplication {
|
|||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
const options = super.defaultOptions;
|
const options = super.defaultOptions;
|
||||||
mergeObject(options, {
|
foundry.utils.mergeObject(options, {
|
||||||
id: "status-effects",
|
id: "status-effects",
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
|
||||||
height: 800,
|
height: 800,
|
||||||
@ -125,7 +125,7 @@ export class StatusEffects extends FormApplication {
|
|||||||
getData() {
|
getData() {
|
||||||
const used = StatusEffects._getUseStatusEffects();
|
const used = StatusEffects._getUseStatusEffects();
|
||||||
let formData = super.getData();
|
let formData = super.getData();
|
||||||
formData.effects = duplicate(CONFIG.RDD.allEffects);
|
formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects);
|
||||||
formData.effects.forEach(it => it.active = used.includes(it.id))
|
formData.effects.forEach(it => it.active = used.includes(it.id))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,6 @@
|
|||||||
|
import { ChatUtility } from "../chat-utility.js";
|
||||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
||||||
|
import { Grammar } from "../grammar.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem } from "../item.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
@ -24,14 +26,14 @@ const CONFIGURABLE_COMPENDIUMS = {
|
|||||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||||
*/
|
*/
|
||||||
export class SystemCompendiums extends FormApplication {
|
export class SystemCompendiums extends FormApplication {
|
||||||
static init() {
|
static initSettings() {
|
||||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||||
mergeObject(definition, {
|
foundry.utils.mergeObject(definition, {
|
||||||
compendium: compendium,
|
compendium: compendium,
|
||||||
default: SystemCompendiums._getDefaultCompendium(compendium),
|
default: SystemCompendiums._getDefaultCompendium(compendium),
|
||||||
setting: SystemCompendiums._getSettingCompendium(compendium)
|
setting: SystemCompendiums._getSettingCompendium(compendium)
|
||||||
});
|
})
|
||||||
|
|
||||||
game.settings.register(SYSTEM_RDD, definition.setting, {
|
game.settings.register(SYSTEM_RDD, definition.setting, {
|
||||||
name: definition.label,
|
name: definition.label,
|
||||||
@ -39,8 +41,8 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
scope: "world",
|
scope: "world",
|
||||||
config: false,
|
config: false,
|
||||||
type: String
|
type: String
|
||||||
});
|
})
|
||||||
});
|
})
|
||||||
|
|
||||||
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
|
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
|
||||||
name: "Choisir les compendiums système",
|
name: "Choisir les compendiums système",
|
||||||
@ -70,26 +72,27 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
|
|
||||||
static async getCompetences(actorType) {
|
static async getCompetences(actorType) {
|
||||||
switch (actorType ?? 'personnage') {
|
switch (actorType ?? 'personnage') {
|
||||||
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
|
case 'personnage':
|
||||||
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
|
return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences')
|
||||||
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
|
case 'entite':
|
||||||
|
case 'creature':
|
||||||
|
return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures')
|
||||||
case 'vehicule': return [];
|
case 'vehicule': return [];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async getWorldOrCompendiumItems(itemType, compendium) {
|
static async getWorldOrCompendiumItems(itemType, compendium) {
|
||||||
let items = game.items.filter(it => it.type == itemType);
|
let items = game.items.filter(it => it.type == itemType)
|
||||||
if (compendium) {
|
if (compendium) {
|
||||||
const ids = items.map(it => it.id);
|
const ids = items.map(it => it.id)
|
||||||
const names = items.map(it => it.name.toLowerCase());
|
const names = items.map(it => Grammar.toLowerCaseNoAccent(it.name))
|
||||||
const compendiumItems = await SystemCompendiums.getItems(compendium);
|
const compendiumItems = await SystemCompendiums.getItems(compendium, itemType)
|
||||||
items = items.concat(compendiumItems
|
return items.concat(compendiumItems
|
||||||
.filter(it => it.type == itemType)
|
|
||||||
.filter(it => !ids.includes(it.id))
|
.filter(it => !ids.includes(it.id))
|
||||||
.filter(it => !names.includes(it.name.toLowerCase())));
|
.filter(it => !names.includes(Grammar.equalsInsensitive(it.name))))
|
||||||
}
|
}
|
||||||
return items;
|
return items
|
||||||
}
|
}
|
||||||
|
|
||||||
static async loadDocument(document) {
|
static async loadDocument(document) {
|
||||||
@ -111,6 +114,19 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
return elements;
|
return elements;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async loadCompendiumData(compendium) {
|
||||||
|
const pack = game.packs.get(compendium);
|
||||||
|
return await pack?.getDocuments() ?? [];
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async loadCompendium(compendium, filter = item => true) {
|
||||||
|
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
|
||||||
|
return compendiumData.filter(filter);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
static async getDefaultItems(compendium) {
|
static async getDefaultItems(compendium) {
|
||||||
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||||
if (pack.metadata.type == 'Item') {
|
if (pack.metadata.type == 'Item') {
|
||||||
@ -138,7 +154,7 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
const options = super.defaultOptions;
|
const options = super.defaultOptions;
|
||||||
mergeObject(options, {
|
foundry.utils.mergeObject(options, {
|
||||||
id: "system-compendiums",
|
id: "system-compendiums",
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
|
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
|
||||||
height: 'fit-content',
|
height: 'fit-content',
|
||||||
@ -152,7 +168,7 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
|
|
||||||
getData() {
|
getData() {
|
||||||
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
|
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
|
||||||
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
|
.map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false }))
|
||||||
const availableCompendiums = game.packs.map(pack => {
|
const availableCompendiums = game.packs.map(pack => {
|
||||||
return {
|
return {
|
||||||
name: pack.collection,
|
name: pack.collection,
|
||||||
@ -160,10 +176,10 @@ export class SystemCompendiums extends FormApplication {
|
|||||||
type: pack.metadata.type
|
type: pack.metadata.type
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
return mergeObject(super.getData(), {
|
return foundry.utils.mergeObject(super.getData(), {
|
||||||
systemCompendiums: systemCompendiums,
|
systemCompendiums: systemCompendiums,
|
||||||
availableCompendiums: availableCompendiums
|
availableCompendiums: availableCompendiums
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
@ -235,12 +251,12 @@ export class CompendiumTableHelpers {
|
|||||||
let max = 0;
|
let max = 0;
|
||||||
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||||
return rows.map(row => {
|
return rows.map(row => {
|
||||||
const frequence = row.frequence;
|
const frequence = row.frequence
|
||||||
row.min = max + 1;
|
row.min = max + 1
|
||||||
row.max = max + frequence;
|
row.max = max + frequence
|
||||||
row.total = total
|
row.total = total
|
||||||
max += frequence;
|
max += frequence
|
||||||
return row;
|
return row
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
||||||
@ -259,8 +275,8 @@ export class CompendiumTableHelpers {
|
|||||||
}
|
}
|
||||||
const total = table[0].total;
|
const total = table[0].total;
|
||||||
const formula = `1d${total}`;
|
const formula = `1d${total}`;
|
||||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||||
forcedRoll = undefined;
|
forcedRoll = undefined;
|
||||||
}
|
}
|
||||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||||
@ -270,32 +286,29 @@ export class CompendiumTableHelpers {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async tableRowToChatMessage(row, type = 'Item') {
|
static async tableRowToChatMessage(row, type, options = { showSource: true }) {
|
||||||
if (!row) {
|
if (!row) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const percentages = (row.total == 100) ? '%' : ''
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
|
||||||
roll: row.roll,
|
roll: row.roll,
|
||||||
document: row.document,
|
document: row.document,
|
||||||
percentages,
|
|
||||||
typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
|
typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
|
||||||
isGM: game.user.isGM,
|
isGM: game.user.isGM,
|
||||||
|
options
|
||||||
});
|
});
|
||||||
const messageData = {
|
const messageData = {
|
||||||
// flavor: flavorContent,
|
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
rolls: [row.roll],
|
||||||
roll: row.roll,
|
|
||||||
sound: CONFIG.sounds.dice,
|
sound: CONFIG.sounds.dice,
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
await ChatUtility.createChatWithRollMode(messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
|
||||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||||
table,
|
table,
|
||||||
@ -303,10 +316,10 @@ export class CompendiumTableHelpers {
|
|||||||
});
|
});
|
||||||
const messageData = {
|
const messageData = {
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
whisper: game.user.id,
|
whisper: [game.user],
|
||||||
content: flavorContent
|
content: flavorContent
|
||||||
};
|
};
|
||||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
await ChatUtility.createChatWithRollMode(messageData)
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
@ -17,7 +17,7 @@ export class AppAstrologie extends Application {
|
|||||||
|
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
|
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
|
||||||
title: "Astrologie",
|
title: "Astrologie",
|
||||||
width: 'fit-content',
|
width: 'fit-content',
|
||||||
@ -25,19 +25,18 @@ export class AppAstrologie extends Application {
|
|||||||
classes: ['calendar-astrologie'],
|
classes: ['calendar-astrologie'],
|
||||||
popOut: true,
|
popOut: true,
|
||||||
resizable: false
|
resizable: false
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(actor, options = {}) {
|
constructor(actor, options = {}) {
|
||||||
super(options);
|
super(options);
|
||||||
this.actor = actor;
|
this.actor = actor;
|
||||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
getData(options) {
|
getData(options) {
|
||||||
this.appData = super.getData(options)
|
this.appData = super.getData(options)
|
||||||
const calendrier = game.system.rdd.calendrier;
|
const calendrier = game.system.rdd.calendrier;
|
||||||
mergeObject(this.appData, {
|
foundry.utils.mergeObject(this.appData, {
|
||||||
isGM: game.user.isGM,
|
isGM: game.user.isGM,
|
||||||
isActor: this.actor != undefined,
|
isActor: this.actor != undefined,
|
||||||
calendrier: calendrier.getTimestamp().toCalendrier(),
|
calendrier: calendrier.getTimestamp().toCalendrier(),
|
||||||
@ -50,7 +49,7 @@ export class AppAstrologie extends Application {
|
|||||||
signeNaissance: RdDTimestamp.definition(0)
|
signeNaissance: RdDTimestamp.definition(0)
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
return this.appData;
|
return this.appData
|
||||||
}
|
}
|
||||||
|
|
||||||
getActorAstrologie() {
|
getActorAstrologie() {
|
||||||
@ -85,9 +84,10 @@ export class AppAstrologie extends Application {
|
|||||||
const nbAstral = calendrier.getNombreAstral()
|
const nbAstral = calendrier.getNombreAstral()
|
||||||
const heures = RdDTimestamp.heures();
|
const heures = RdDTimestamp.heures();
|
||||||
return {
|
return {
|
||||||
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
|
ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||||
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||||
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
|
||||||
|
.map(na => this.getDetailNombreAstral(na))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return {}
|
return {}
|
||||||
@ -104,22 +104,25 @@ export class AppAstrologie extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getDetailNombreAstral(nombreAstral) {
|
getDetailNombreAstral(nombreAstral) {
|
||||||
const detail = duplicate(nombreAstral);
|
const detail = foundry.utils.duplicate(nombreAstral);
|
||||||
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||||
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||||
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
|
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
|
||||||
return detail;
|
return detail;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
activateListeners(html) {
|
activateListeners(html) {
|
||||||
|
if (!this.hookReference){
|
||||||
|
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||||
|
}
|
||||||
super.activateListeners(html);
|
super.activateListeners(html);
|
||||||
this.html = html;
|
this.html = html;
|
||||||
this.html.find('select[name="signe-astral"]').change(event => {
|
this.html.find('select[name="signe-astral"]').change(event => {
|
||||||
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
|
this.selectNombreAstral(event.currentTarget.value);
|
||||||
})
|
})
|
||||||
this.html.find('select[name="signe-naissance"]').change(event => {
|
this.html.find('select[name="signe-naissance"]').change(event => {
|
||||||
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
|
this.selectHeureNaissance(event.currentTarget.value);
|
||||||
})
|
})
|
||||||
this.html.find('td.nombre-astral').click(event => {
|
this.html.find('td.nombre-astral').click(event => {
|
||||||
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
||||||
@ -145,8 +148,7 @@ export class AppAstrologie extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async onRebuild() {
|
async onRebuild() {
|
||||||
game.system.rdd.calendrier.resetNombresAstraux();
|
await game.system.rdd.calendrier.resetNombresAstraux();
|
||||||
|
|
||||||
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -184,7 +186,7 @@ export class AppAstrologie extends Application {
|
|||||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||||
userId: game.user.id
|
userId: game.user.id
|
||||||
}
|
}
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||||
} else {
|
} else {
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||||
@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
refreshAstrologie() {
|
refreshAstrologie() {
|
||||||
|
this.count = (this.count ?? 0)+1
|
||||||
|
console.log(`Refreshing ${this.count}`);
|
||||||
this.render(true)
|
this.render(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog {
|
|||||||
|
|
||||||
static async create() {
|
static async create() {
|
||||||
const date = game.system.rdd.calendrier.dateCourante();
|
const date = game.system.rdd.calendrier.dateCourante();
|
||||||
const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage());
|
|
||||||
|
|
||||||
const dialogData = {
|
const dialogData = {
|
||||||
actors: actors,
|
actors: game.actors.filter(actor => actor.isPersonnageJoueur()),
|
||||||
date: date,
|
date: date,
|
||||||
motifStress: `Nuit du ${date}`,
|
motifStress: `Nuit du ${date}`,
|
||||||
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant()
|
||||||
|
@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
|
|||||||
}
|
}
|
||||||
|
|
||||||
constructor(html, actor) {
|
constructor(html, actor) {
|
||||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||||
let conf = {
|
let conf = {
|
||||||
title: "Se reposer",
|
title: "Se reposer",
|
||||||
content: html,
|
content: html,
|
||||||
|
@ -6,7 +6,7 @@ export class DialogStress extends Dialog {
|
|||||||
motif: "Motif",
|
motif: "Motif",
|
||||||
stress: 10,
|
stress: 10,
|
||||||
immediat: false,
|
immediat: false,
|
||||||
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||||
.map(actor => ({
|
.map(actor => ({
|
||||||
id: actor.id,
|
id: actor.id,
|
||||||
name: actor.name,
|
name: actor.name,
|
||||||
|
@ -13,18 +13,21 @@ export class Targets {
|
|||||||
static extractTokenData(target) {
|
static extractTokenData(target) {
|
||||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||||
}
|
}
|
||||||
|
static buildActorTokenData(tokenId, actor) {
|
||||||
|
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||||
|
}
|
||||||
static isTargetEntite(target) {
|
static isTargetEntite(target) {
|
||||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static async selectOneToken(onSelectTarget = target => { }) {
|
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||||
const targets = Targets.listTargets();
|
const targets = Targets.listTargets()
|
||||||
switch (targets.length) {
|
switch (targets.length) {
|
||||||
case 0: return;
|
case 0:
|
||||||
|
return
|
||||||
case 1:
|
case 1:
|
||||||
onSelectTarget(targets[0]);
|
onSelectTarget(targets[0])
|
||||||
return;
|
return
|
||||||
default:
|
default:
|
||||||
{
|
{
|
||||||
const selectData = {
|
const selectData = {
|
||||||
@ -32,7 +35,7 @@ export class Targets {
|
|||||||
label: "Choisir une seule des cibles",
|
label: "Choisir une seule des cibles",
|
||||||
list: targets.map(it => Targets.extractTokenData(it))
|
list: targets.map(it => Targets.extractTokenData(it))
|
||||||
};
|
};
|
||||||
DialogSelect.select(selectData, onSelectTarget);
|
DialogSelect.select(selectData, onSelectTarget)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
|||||||
|
|
||||||
export class AutoAdjustDarkness {
|
export class AutoAdjustDarkness {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||||
name: AUTO_ADJUST_DARKNESS,
|
name: AUTO_ADJUST_DARKNESS,
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -15,9 +15,9 @@ export class AutoAdjustDarkness {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static async adjust(darkness) {
|
static async adjust(darkness) {
|
||||||
if (AutoAdjustDarkness.isAuto()) {
|
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
|
||||||
const scene = game.scenes.viewed;
|
const scene = game.scenes.viewed;
|
||||||
if (scene?.globalLight && scene?.tokenVision) {
|
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
||||||
await scene.update({ darkness });
|
await scene.update({ darkness });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
updateData(calendrierData) {
|
updateData(calendrierData) {
|
||||||
this.calendrierData = duplicate(calendrierData);
|
this.calendrierData = foundry.utils.duplicate(calendrierData);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
|
||||||
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
|
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
|
||||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
|
||||||
import { RdDDice } from "../rdd-dice.js";
|
import { RdDDice } from "../rdd-dice.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { DialogChronologie } from "../dialog-chronologie.js";
|
import { DialogChronologie } from "../dialog-chronologie.js";
|
||||||
@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
|
|||||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDCalendrier extends Application {
|
export class RdDCalendrier extends Application {
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||||
name: "liste-nombre-astral",
|
name: "liste-nombre-astral",
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -35,7 +34,7 @@ export class RdDCalendrier extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
title: "Calendrier",
|
title: "Calendrier",
|
||||||
template: TEMPLATE_CALENDRIER,
|
template: TEMPLATE_CALENDRIER,
|
||||||
classes: ["calendar"],
|
classes: ["calendar"],
|
||||||
@ -43,15 +42,14 @@ export class RdDCalendrier extends Application {
|
|||||||
resizable: false,
|
resizable: false,
|
||||||
width: 'fit-content',
|
width: 'fit-content',
|
||||||
height: 'fit-content',
|
height: 'fit-content',
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super();
|
super();
|
||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
|
||||||
RdDTimestamp.setWorldTime(this.timestamp);
|
RdDTimestamp.setWorldTime(this.timestamp);
|
||||||
this.nombresAstraux = this.getNombresAstraux();
|
|
||||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||||
}
|
}
|
||||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||||
@ -108,7 +106,10 @@ export class RdDCalendrier extends Application {
|
|||||||
this.timestamp = RdDTimestamp.getWorldTime();
|
this.timestamp = RdDTimestamp.getWorldTime();
|
||||||
this.positionAiguilles()
|
this.positionAiguilles()
|
||||||
this.render(false);
|
this.render(false);
|
||||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||||
|
}
|
||||||
|
if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -120,10 +121,10 @@ export class RdDCalendrier extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
fillCalendrierData(formData = {}) {
|
fillCalendrierData(formData = {}) {
|
||||||
mergeObject(formData, this.timestamp.toCalendrier());
|
foundry.utils.mergeObject(formData, this.timestamp.toCalendrier());
|
||||||
formData.isGM = game.user.isGM;
|
formData.isGM = game.user.isGM
|
||||||
formData.heures = RdDTimestamp.definitions()
|
formData.heures = RdDTimestamp.definitions()
|
||||||
formData.horlogeAnalogique = this.horlogeAnalogique;
|
formData.horlogeAnalogique = this.horlogeAnalogique
|
||||||
formData.autoDarkness = AutoAdjustDarkness.isAuto()
|
formData.autoDarkness = AutoAdjustDarkness.isAuto()
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
@ -167,7 +168,11 @@ export class RdDCalendrier extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getNombresAstraux() {
|
getNombresAstraux() {
|
||||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
|
||||||
|
}
|
||||||
|
|
||||||
|
async setNombresAstraux(nombresAstraux) {
|
||||||
|
await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -222,23 +227,18 @@ export class RdDCalendrier extends Application {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async ajouterNombreAstral(indexDate) {
|
async ajouterNombreAstral(indexDate) {
|
||||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||||
return {
|
return {
|
||||||
nombreAstral: nombreAstral,
|
nombreAstral: nombreAstral,
|
||||||
valeursFausses: [],
|
lectures: [],
|
||||||
index: indexDate
|
index: indexDate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
resetNombresAstraux() {
|
async resetNombresAstraux() {
|
||||||
this.nombresAstraux = [];
|
await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
|
||||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
await this.setNombresAstraux([])
|
||||||
|
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
||||||
msg: "msg_reset_nombre_astral",
|
|
||||||
data: {}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -251,39 +251,30 @@ export class RdDCalendrier extends Application {
|
|||||||
if (indexDate == undefined) {
|
if (indexDate == undefined) {
|
||||||
indexDate = this.timestamp.indexDate;
|
indexDate = this.timestamp.indexDate;
|
||||||
}
|
}
|
||||||
this.nombresAstraux = this.getNombresAstraux();
|
const nombresAstraux = this.getNombresAstraux()
|
||||||
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
let astralData = nombresAstraux.find(it => it.index == indexDate);
|
||||||
return astralData?.nombreAstral ?? 0;
|
return astralData?.nombreAstral ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rebuildNombresAstraux() {
|
async rebuildNombresAstraux() {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isFirstConnectedGM()) {
|
||||||
let newList = [];
|
const nombresAstraux = this.getNombresAstraux()
|
||||||
|
let newNombresAstraux = [];
|
||||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||||
let dayIndex = this.timestamp.indexDate + i;
|
let dayIndex = this.timestamp.indexDate + i;
|
||||||
let na = this.nombresAstraux.find(n => n.index == dayIndex);
|
let na = nombresAstraux.find(it => it.index == dayIndex);
|
||||||
if (na) {
|
if (na) {
|
||||||
newList[i] = na;
|
newNombresAstraux[i] = na;
|
||||||
} else {
|
} else {
|
||||||
newList[i] = await this.ajouterNombreAstral(dayIndex);
|
newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.nombresAstraux = newList;
|
|
||||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
|
||||||
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
|
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
|
||||||
this.notifyChangeNombresAstraux();
|
await this.setNombresAstraux(newNombresAstraux);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
notifyChangeNombresAstraux() {
|
|
||||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
||||||
msg: "msg_refresh_nombre_astral",
|
|
||||||
data: {}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async setNewTimestamp(newTimestamp) {
|
async setNewTimestamp(newTimestamp) {
|
||||||
const oldTimestamp = this.timestamp;
|
const oldTimestamp = this.timestamp;
|
||||||
@ -346,7 +337,7 @@ export class RdDCalendrier extends Application {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async requestNombreAstral(request) {
|
async requestNombreAstral(request) {
|
||||||
const actor = game.actors.get(request.id);
|
const actor = game.actors.get(request.id);
|
||||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
if (Misc.isFirstConnectedGM()) { // Only once
|
||||||
console.log(request);
|
console.log(request);
|
||||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||||
@ -373,25 +364,22 @@ export class RdDCalendrier extends Application {
|
|||||||
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
||||||
rollMode: "selfroll", showDice: HIDE_DICE
|
rollMode: "selfroll", showDice: HIDE_DICE
|
||||||
});
|
});
|
||||||
// Mise à jour des nombres astraux du joueur
|
|
||||||
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Misc.getActiveUser(request.userId)?.isGM) {
|
|
||||||
RdDUtility.responseNombreAstral(request);
|
|
||||||
} else {
|
|
||||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
||||||
msg: "msg_response_nombre_astral",
|
|
||||||
data: request
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
// Mise à jour des nombres astraux du joueur
|
||||||
|
await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
|
||||||
|
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||||
|
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
addNbAstralIncorect(actorId, date, nbAstral) {
|
async addNbAstralJoueur(actor, date, nbAstral, isValid) {
|
||||||
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
|
const nombresAstraux = this.getNombresAstraux()
|
||||||
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
const astralData = nombresAstraux.find(it => it.index == date)
|
||||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
|
if (astralData) {
|
||||||
|
astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
|
||||||
|
await this.setNombresAstraux(nombresAstraux);
|
||||||
|
await actor.ajouteNombreAstral(date, nbAstral, isValid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -15,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA
|
|||||||
const ROUNDS_PAR_MINUTE = 10;
|
const ROUNDS_PAR_MINUTE = 10;
|
||||||
|
|
||||||
const DEFINITION_HEURES = [
|
const DEFINITION_HEURES = [
|
||||||
{ key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
|
{ key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 },
|
||||||
{ key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
|
{ key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 },
|
||||||
{ key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
|
{ key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 },
|
||||||
{ key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
|
{ key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 },
|
||||||
{ key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
{ key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 },
|
||||||
{ key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
|
{ key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 },
|
||||||
{ key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
|
{ key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 },
|
||||||
{ key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
|
{ key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 },
|
||||||
{ key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
{ key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 },
|
||||||
{ key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
{ key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 },
|
||||||
{ key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
{ key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 },
|
||||||
{ key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
{ key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 },
|
||||||
]
|
]
|
||||||
|
|
||||||
const FORMULES_DUREE = [
|
const FORMULES_DUREE = [
|
||||||
@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
|
|||||||
|
|
||||||
export class RdDTimestamp {
|
export class RdDTimestamp {
|
||||||
|
|
||||||
static init() {
|
static initSettings() {
|
||||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||||
name: WORLD_TIMESTAMP_SETTING,
|
name: WORLD_TIMESTAMP_SETTING,
|
||||||
scope: "world",
|
scope: "world",
|
||||||
@ -64,6 +64,7 @@ export class RdDTimestamp {
|
|||||||
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i);
|
||||||
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i);
|
||||||
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp");
|
||||||
|
DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -159,15 +160,21 @@ export class RdDTimestamp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static findHeure(heure) {
|
static findHeure(heure) {
|
||||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
let filtered
|
||||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
if (Number.isInteger(Number(heure))) {
|
||||||
if (parHeureOuLabel.length == 1) {
|
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
|
||||||
return parHeureOuLabel[0];
|
|
||||||
}
|
}
|
||||||
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
else {
|
||||||
if (parLabelPartiel.length > 0) {
|
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||||
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
|
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||||
return parLabelPartiel[0];
|
}
|
||||||
|
if (filtered.length == 1) {
|
||||||
|
return filtered[0]
|
||||||
|
}
|
||||||
|
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||||
|
if (filtered.length > 0) {
|
||||||
|
filtered.sort(Misc.ascending(h => h.label.length));
|
||||||
|
return filtered[0]
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
@ -202,7 +209,7 @@ export class RdDTimestamp {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static setWorldTime(timestamp) {
|
static setWorldTime(timestamp) {
|
||||||
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp));
|
game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp));
|
||||||
}
|
}
|
||||||
|
|
||||||
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
|
/** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */
|
||||||
@ -231,6 +238,7 @@ export class RdDTimestamp {
|
|||||||
|
|
||||||
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
||||||
get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||||
|
get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||||
get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
|
get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
|
||||||
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
||||||
get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }
|
get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }
|
||||||
@ -240,7 +248,7 @@ export class RdDTimestamp {
|
|||||||
|
|
||||||
get darkness() {
|
get darkness() {
|
||||||
const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
|
const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness
|
||||||
const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
|
const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness
|
||||||
const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
|
const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES);
|
||||||
return (darknessDebut + darknessMinute) / 100
|
return (darknessDebut + darknessMinute) / 100
|
||||||
}
|
}
|
||||||
|
@ -117,7 +117,7 @@ function $loadFilters(parameters) {
|
|||||||
|
|
||||||
export class FenetreRechercheTirage extends Application {
|
export class FenetreRechercheTirage extends Application {
|
||||||
static get defaultOptions() {
|
static get defaultOptions() {
|
||||||
return mergeObject(super.defaultOptions, {
|
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||||
template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
|
template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs",
|
||||||
title: `Recherches et tirages`,
|
title: `Recherches et tirages`,
|
||||||
width: 600,
|
width: 600,
|
||||||
@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application {
|
|||||||
popOut: true,
|
popOut: true,
|
||||||
dragDrop: [{ dragSelector: "a.content-link" }],
|
dragDrop: [{ dragSelector: "a.content-link" }],
|
||||||
resizable: true
|
resizable: true
|
||||||
});
|
}, { inplace: false })
|
||||||
}
|
}
|
||||||
|
|
||||||
static async create() {
|
static async create() {
|
||||||
@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application {
|
|||||||
const parameters = {
|
const parameters = {
|
||||||
milieux: milieux,
|
milieux: milieux,
|
||||||
filterMilieux: $filterMilieux(milieux),
|
filterMilieux: $filterMilieux(milieux),
|
||||||
filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group),
|
filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group),
|
||||||
}
|
}
|
||||||
const options = {}
|
const options = {}
|
||||||
$loadFilters(parameters);
|
$loadFilters(parameters);
|
||||||
@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async getData() {
|
async getData() {
|
||||||
return mergeObject(await super.getData(), this.parameters)
|
return foundry.utils.mergeObject(await super.getData(), this.parameters)
|
||||||
}
|
}
|
||||||
|
|
||||||
_canDragStart() { return true; }
|
_canDragStart() { return true; }
|
||||||
@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog {
|
|||||||
static async create() {
|
static async create() {
|
||||||
const configuration = {
|
const configuration = {
|
||||||
compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
|
compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata)
|
||||||
.map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
|
.map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it))
|
||||||
}
|
}
|
||||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
|
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration);
|
||||||
new FenetreRechercheConfiguration(html).render(true);
|
new FenetreRechercheConfiguration(html).render(true);
|
||||||
|
@ -26,20 +26,19 @@ export class TMRRencontres {
|
|||||||
* @param {*} forcedRoll
|
* @param {*} forcedRoll
|
||||||
*/
|
*/
|
||||||
async rollRencontre(terrain, forcedRoll) {
|
async rollRencontre(terrain, forcedRoll) {
|
||||||
terrain = TMRUtility.findTMRLike(terrain);
|
const tmrType = TMRUtility.findTMRLike(terrain)?.type
|
||||||
if (terrain == undefined) {
|
if (tmrType == undefined) {
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
|
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
|
||||||
forcedRoll = undefined;
|
forcedRoll = undefined;
|
||||||
}
|
}
|
||||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
const filtreMauvaise = tmrType == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||||
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
const frequence = it => it.system.frequence[tmrType];
|
||||||
const frequence = it => it.system.frequence[codeTerrain];
|
|
||||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||||
if (row) {
|
if (row) {
|
||||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', {showSource: false});
|
||||||
}
|
}
|
||||||
|
|
||||||
return row?.document;
|
return row?.document;
|
||||||
@ -103,7 +102,7 @@ export class TMRRencontres {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async $chatRolledRencontre(row, rencontre, tmr) {
|
async $chatRolledRencontre(row, rencontre, tmr) {
|
||||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
|
||||||
{
|
{
|
||||||
roll: row.roll,
|
roll: row.roll,
|
||||||
rencontre,
|
rencontre,
|
||||||
|
@ -2,228 +2,216 @@ import { Misc } from "./misc.js";
|
|||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { RdDDice } from "./rdd-dice.js";
|
import { RdDDice } from "./rdd-dice.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
export const TMRType = {
|
||||||
const TMRMapping = {
|
cite: { type: 'cite', name: "cité", genre: "f" },
|
||||||
A1: { type: "cite", label: "Cité Vide" },
|
sanctuaire: { type: 'sanctuaire', name: "sanctuaire", genre: 'm' },
|
||||||
B1: { type: "plaines", label: "Plaines d’Assorh" },
|
plaines: { type: 'plaines', name: "plaines", genre: "fp" },
|
||||||
C1: { type: "necropole", label: "Nécropole de Kroak" },
|
pont: { type: 'pont', name: "pont", genre: "m" },
|
||||||
D1: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
collines: { type: 'collines', name: "collines", genre: "p" },
|
||||||
E1: { type: "monts", label: "Monts de Kanaï" },
|
foret: { type: 'foret', name: "forêt", genre: "f" },
|
||||||
F1: { type: "cite", label: "Cité Glauque" },
|
monts: { type: 'monts', name: "monts", genre: "p" },
|
||||||
G1: { type: "desolation", label: "Désolation de Jamais" },
|
desert: { type: 'desert', name: "désert", genre: "m" },
|
||||||
H1: { type: "lac", label: "Lac d’Anticalme" },
|
fleuve: { type: 'fleuve', name: "fleuve", genre: "m" },
|
||||||
I1: { type: "plaines", label: "Plaines Grises" },
|
lac: { type: 'lac', name: "lac", genre: "m" },
|
||||||
J1: { type: "monts", label: "Monts Fainéants" },
|
marais: { type: 'marais', name: "marais", genre: "m" },
|
||||||
K1: { type: "cite", label: "Cité d’Onkause" },
|
gouffre: { type: 'gouffre', name: "gouffre", genre: "m" },
|
||||||
L1: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
necropole: { type: 'necropole', name: "nécropole", genre: "f" },
|
||||||
M1: { type: "cite", label: "Cité Jalouse" },
|
desolation: { type: 'desolation', name: "désolation", genre: "f" }
|
||||||
|
|
||||||
A2: { type: "desert", label: "Désert de Mieux" },
|
|
||||||
B2: { type: "collines", label: "Collines de Dawell" },
|
|
||||||
C2: { type: "marais", label: "Marais Glignants" },
|
|
||||||
D2: { type: "cite", label: "Cité de Frost" },
|
|
||||||
E2: { type: "plaines", label: "Plaines de Fiask" },
|
|
||||||
F2: { type: "lac", label: "Lac de Misère" },
|
|
||||||
G2: { type: "marais", label: "Marais Nuisants" },
|
|
||||||
H2: { type: "collines", label: "Collines de Parta" },
|
|
||||||
I2: { type: "foret", label: "Forêt Fade" },
|
|
||||||
J2: { type: "desert", label: "Désert de Poly" },
|
|
||||||
K2: { type: "foret", label: "Forêt Tamée" },
|
|
||||||
L2: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
M2: { type: "necropole", label: "Nécropole de Logos" },
|
|
||||||
|
|
||||||
A3: { type: "desolation", label: "Désolation de Demain" },
|
|
||||||
B3: { type: "plaines", label: "Plaines de Rubéga" },
|
|
||||||
C3: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
D3: { type: "gouffre", label: "Gouffre d’Oki" },
|
|
||||||
E3: { type: "foret", label: "Forêt d’Estoubh" },
|
|
||||||
F3: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
G3: { type: "gouffre", label: "Gouffre de Sun" },
|
|
||||||
H3: { type: "foret", label: "Forêt de Ganna" },
|
|
||||||
I3: { type: "monts", label: "Monts Grinçants" },
|
|
||||||
J3: { type: "cite", label: "Cité Venin" },
|
|
||||||
K3: { type: "plaines", label: "Plaines de Dois" },
|
|
||||||
L3: { type: "lac", label: "Lac Laineux" },
|
|
||||||
M3: { type: "monts", label: "Monts de Vdah" },
|
|
||||||
|
|
||||||
A4: { type: "foret", label: "Forêt de Falconax" },
|
|
||||||
B4: { type: "monts", label: "Monts Crâneurs" },
|
|
||||||
C4: { type: "pont", label: "Pont de Giolii" },
|
|
||||||
D4: { type: "lac", label: "Lac de Foam" },
|
|
||||||
E4: { type: "plaines", label: "Plaines d’Orti" },
|
|
||||||
F4: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
G4: { type: "sanctuaire", label: "Sanctuaire Blanc" },
|
|
||||||
H4: { type: "plaines", label: "Plaines de Psark" },
|
|
||||||
I4: { type: "plaines", label: "Plaines de Xiax" },
|
|
||||||
J4: { type: "collines", label: "Collines d’Encre" },
|
|
||||||
K4: { type: "pont", label: "Pont de Fah" },
|
|
||||||
L4: { type: "sanctuaire", label: "Sanctuaire Mauve" },
|
|
||||||
M4: { type: "gouffre", label: "Gouffre Grisant" },
|
|
||||||
|
|
||||||
A5: { type: "plaines", label: "Plaines de Trilkh" },
|
|
||||||
B5: { type: "collines", label: "Collines de Tanegy" },
|
|
||||||
C5: { type: "marais", label: "Marais Flouants" },
|
|
||||||
D5: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
E5: { type: "monts", label: "Monts Brûlants" },
|
|
||||||
F5: { type: "cite", label: "Cité de Panople" },
|
|
||||||
G5: { type: "pont", label: "Pont d’Ik" },
|
|
||||||
H5: { type: "desert", label: "Désert de Krane" },
|
|
||||||
I5: { type: "desolation", label: "Désolation de Toujours" },
|
|
||||||
J5: { type: "marais", label: "Marais de Jab" },
|
|
||||||
K5: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
L5: { type: "collines", label: "Collines Suaves" },
|
|
||||||
M5: { type: "cite", label: "Cité Rimarde" },
|
|
||||||
|
|
||||||
A6: { type: "necropole", label: "Nécropole de Zniak" },
|
|
||||||
B6: { type: "foret", label: "Forêt de Bust" },
|
|
||||||
C6: { type: "cite", label: "Cité Pavois" },
|
|
||||||
D6: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
E6: { type: "sanctuaire", label: "Sanctuaire de Plaine" },
|
|
||||||
F6: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
G6: { type: "marais", label: "Marais Glutants" },
|
|
||||||
H6: { type: "monts", label: "Monts Gurdes" },
|
|
||||||
I6: { type: "necropole", label: "Nécropole de Xotar" },
|
|
||||||
J6: { type: "lac", label: "Lac d’Iaupe" },
|
|
||||||
K6: { type: "desolation", label: "Désolation de Poor" },
|
|
||||||
L6: { type: "foret", label: "Forêt Gueuse" },
|
|
||||||
M6: { type: "desolation", label: "Désolation de Presque" },
|
|
||||||
|
|
||||||
A7: { type: "plaines", label: "Plaines de l’Arc" },
|
|
||||||
B7: { type: "marais", label: "Marais Bluants" },
|
|
||||||
C7: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
D7: { type: "plaines", label: "Plaines d’Affa" },
|
|
||||||
E7: { type: "foret", label: "Forêt de Glusks" },
|
|
||||||
F7: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
G7: { type: "cite", label: "Cité de Terwa" },
|
|
||||||
H7: { type: "gouffre", label: "Gouffre de Kapfa" },
|
|
||||||
I7: { type: "plaines", label: "Plaines de Troo" },
|
|
||||||
J7: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
K7: { type: "cite", label: "Cité de Kolix" },
|
|
||||||
L7: { type: "gouffre", label: "Gouffre d’Episophe" },
|
|
||||||
M7: { type: "desert", label: "Désert de Lave" },
|
|
||||||
|
|
||||||
A8: { type: "gouffre", label: "Gouffre de Shok" },
|
|
||||||
B8: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
C8: { type: "foret", label: "Forêt Turmide" },
|
|
||||||
D8: { type: "cite", label: "Cité d’Olak" },
|
|
||||||
E8: { type: "plaines", label: "Plaines d’Iolise" },
|
|
||||||
F8: { type: "lac", label: "Lac des Chats" },
|
|
||||||
G8: { type: "plaines", label: "Plaines Sans Joie" },
|
|
||||||
H8: { type: "foret", label: "Forêt d’Ourf" },
|
|
||||||
I8: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
J8: { type: "monts", label: "Monts Barask" },
|
|
||||||
K8: { type: "desert", label: "Désert de Fumée" },
|
|
||||||
L8: { type: "monts", label: "Monts Tavelés" },
|
|
||||||
M8: { type: "plaines", label: "Plaines Lavées" },
|
|
||||||
|
|
||||||
A9: { type: "collines", label: "Collines de Korrex" },
|
|
||||||
B9: { type: "lac", label: "Lac de Lucre" },
|
|
||||||
C9: { type: "monts", label: "Monts Tuméfiés" },
|
|
||||||
D9: { type: "pont", label: "Pont d’Orx" },
|
|
||||||
E9: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
F9: { type: "plaines", label: "Plaines de Foe" },
|
|
||||||
G9: { type: "desolation", label: "Désolation de Sel" },
|
|
||||||
H9: { type: "collines", label: "Collines de Noirseul" },
|
|
||||||
I9: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
J9: { type: "marais", label: "Marais Gronchants" },
|
|
||||||
K9: { type: "sanctuaire", label: "Sanctuaire Noir" },
|
|
||||||
L9: { type: "collines", label: "Collines Cornues" },
|
|
||||||
M9: { type: "necropole", label: "Nécropole de Zonar" },
|
|
||||||
|
|
||||||
A10: { type: "sanctuaire", label: "Sanctuaire d’Olis" },
|
|
||||||
B10: { type: "monts", label: "Monts Salés" },
|
|
||||||
C10: { type: "marais", label: "Marais de Dom" },
|
|
||||||
D10: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
E10: { type: "gouffre", label: "Gouffre de Junk" },
|
|
||||||
F10: { type: "marais", label: "Marais Zultants" },
|
|
||||||
G10: { type: "cite", label: "Cité de Sergal" },
|
|
||||||
H10: { type: "plaines", label: "Plaines Noires" },
|
|
||||||
I10: { type: "lac", label: "Lac Wanito" },
|
|
||||||
J10: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
K10: { type: "plaines", label: "Plaines Jaunes" },
|
|
||||||
L10: { type: "desert", label: "Désert de Nicrop" },
|
|
||||||
M10: { type: "foret", label: "Forêt de Jajou" },
|
|
||||||
|
|
||||||
A11: { type: "desolation", label: "Désolation d’Hier" },
|
|
||||||
B11: { type: "cite", label: "Cité de Brilz" },
|
|
||||||
C11: { type: "pont", label: "Pont de Roï" },
|
|
||||||
D11: { type: "desolation", label: "Désolation de Partout" },
|
|
||||||
E11: { type: "lac", label: "Lac de Glinster" },
|
|
||||||
F11: { type: "cite", label: "Cité de Noape" },
|
|
||||||
G11: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
H11: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
I11: { type: "pont", label: "Pont de Yalm" },
|
|
||||||
J11: { type: "plaines", label: "Plaines de Miltiar" },
|
|
||||||
K11: { type: "cite", label: "Cité Tonnerre" },
|
|
||||||
L11: { type: "collines", label: "Collines de Kol" },
|
|
||||||
M11: { type: "cite", label: "Cité Crapaud" },
|
|
||||||
|
|
||||||
A12: { type: "plaines", label: "Plaines Sages" },
|
|
||||||
B12: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
C12: { type: "lac", label: "Lac de Fricassa" },
|
|
||||||
D12: { type: "collines", label: "Collines d’Huaï" },
|
|
||||||
E12: { type: "monts", label: "Monts Ajourés" },
|
|
||||||
F12: { type: "necropole", label: "Nécropole de Throat" },
|
|
||||||
G12: { type: "plaines", label: "Plaines de Lufmil" },
|
|
||||||
H12: { type: "collines", label: "Collines de Tooth" },
|
|
||||||
I12: { type: "gouffre", label: "Gouffre Abimeux" },
|
|
||||||
J12: { type: "cite", label: "Cité Folle" },
|
|
||||||
K12: { type: "desolation", label: "Désolation d’Amour" },
|
|
||||||
L12: { type: "plaines", label: "Plaines Venteuses" },
|
|
||||||
M12: { type: "collines", label: "Collines Révulsantes" },
|
|
||||||
|
|
||||||
A13: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
|
||||||
B13: { type: "gouffre", label: "Gouffre des Litiges" },
|
|
||||||
C13: { type: "desert", label: "Désert de Neige" },
|
|
||||||
D13: { type: "cite", label: "Cité Sordide" },
|
|
||||||
E13: { type: "plaines", label: "Plaines de Xnez" },
|
|
||||||
F13: { type: "foret", label: "Forêt des Cris" },
|
|
||||||
G13: { type: "plaines", label: "Plaines Calcaires" },
|
|
||||||
H13: { type: "desolation", label: "Désolation de Rien" },
|
|
||||||
I13: { type: "monts", label: "Monts Bigleux" },
|
|
||||||
J13: { type: "gouffre", label: "Gouffre de Gromph" },
|
|
||||||
K13: { type: "foret", label: "Forêt de Kluth" },
|
|
||||||
L13: { type: "monts", label: "Monts Dormants" },
|
|
||||||
M13: { type: "plaines", label: "Plaines d’Anjou" },
|
|
||||||
|
|
||||||
A14: { type: "collines", label: "Collines de Stolis" },
|
|
||||||
B14: { type: "necropole", label: "Nécropole de Gorlo" },
|
|
||||||
C14: { type: "foret", label: "Forêt de Bissam" },
|
|
||||||
D14: { type: "sanctuaire", label: "Sanctuaire Plat" },
|
|
||||||
E14: { type: "monts", label: "Monts de Quath" },
|
|
||||||
F14: { type: "plaines", label: "Plaines Brisées" },
|
|
||||||
G14: { type: "desert", label: "Désert de Sek" },
|
|
||||||
H14: { type: "plaines", label: "Plaines Blanches" },
|
|
||||||
I14: { type: "cite", label: "Cité Destituée" },
|
|
||||||
J14: { type: "desert", label: "Désert de Sank" },
|
|
||||||
K14: { type: "necropole", label: "Nécropole d’Antinéar" },
|
|
||||||
L14: { type: "plaines", label: "Plaines de Jislith" },
|
|
||||||
M14: { type: "desolation", label: "Désolation d’Après" },
|
|
||||||
|
|
||||||
A15: { type: "cite", label: "Cité de Mielh" },
|
|
||||||
C15: { type: "plaines", label: "Plaines de Toué" },
|
|
||||||
E15: { type: "foret", label: "Forêt des Furies" },
|
|
||||||
G15: { type: "plaines", label: "Plaines des Soupirs" },
|
|
||||||
I15: { type: "monts", label: "Monts des Dragées" },
|
|
||||||
K15: { type: "collines", label: "Collines Pourpres" },
|
|
||||||
M15: { type: "cite", label: "Cité de Klana" }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export const TMRType = {
|
export const FLEUVE_COORD = 'Fleuve'
|
||||||
cite: { name: "cité", genre: "f" },
|
|
||||||
sanctuaire: { name: "sanctuaire", genre: 'm' },
|
const TMRMapping = {
|
||||||
plaines: { name: "plaines", genre: "fp" },
|
Fleuve: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
pont: { name: "pont", genre: "m" },
|
A1: { type: TMRType.cite.type, label: "Cité Vide" },
|
||||||
collines: { name: "collines", genre: "p" },
|
B1: { type: TMRType.plaines.type, label: "Plaines d’Assorh" },
|
||||||
foret: { name: "forêt", genre: "f" },
|
C1: { type: TMRType.necropole.type, label: "Nécropole de Kroak" },
|
||||||
monts: { name: "monts", genre: "p" },
|
D1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
desert: { name: "désert", genre: "m" },
|
E1: { type: TMRType.monts.type, label: "Monts de Kanaï" },
|
||||||
fleuve: { name: "fleuve", genre: "m" },
|
F1: { type: TMRType.cite.type, label: "Cité Glauque" },
|
||||||
lac: { name: "lac", genre: "m" },
|
G1: { type: TMRType.desolation.type, label: "Désolation de Jamais" },
|
||||||
marais: { name: "marais", genre: "m" },
|
H1: { type: TMRType.lac.type, label: "Lac d’Anticalme" },
|
||||||
gouffre: { name: "gouffre", genre: "m" },
|
I1: { type: TMRType.plaines.type, label: "Plaines Grises" },
|
||||||
necropole: { name: "nécropole", genre: "f" },
|
J1: { type: TMRType.monts.type, label: "Monts Fainéants" },
|
||||||
desolation: { name: "désolation", genre: "f" }
|
K1: { type: TMRType.cite.type, label: "Cité d’Onkause" },
|
||||||
|
L1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
M1: { type: TMRType.cite.type, label: "Cité Jalouse" },
|
||||||
|
A2: { type: TMRType.desert.type, label: "Désert de Mieux" },
|
||||||
|
B2: { type: TMRType.collines.type, label: "Collines de Dawell" },
|
||||||
|
C2: { type: TMRType.marais.type, label: "Marais Glignants" },
|
||||||
|
D2: { type: TMRType.cite.type, label: "Cité de Frost" },
|
||||||
|
E2: { type: TMRType.plaines.type, label: "Plaines de Fiask" },
|
||||||
|
F2: { type: TMRType.lac.type, label: "Lac de Misère" },
|
||||||
|
G2: { type: TMRType.marais.type, label: "Marais Nuisants" },
|
||||||
|
H2: { type: TMRType.collines.type, label: "Collines de Parta" },
|
||||||
|
I2: { type: TMRType.foret.type, label: "Forêt Fade" },
|
||||||
|
J2: { type: TMRType.desert.type, label: "Désert de Poly" },
|
||||||
|
K2: { type: TMRType.foret.type, label: "Forêt Tamée" },
|
||||||
|
L2: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
M2: { type: TMRType.necropole.type, label: "Nécropole de Logos" },
|
||||||
|
A3: { type: TMRType.desolation.type, label: "Désolation de Demain" },
|
||||||
|
B3: { type: TMRType.plaines.type, label: "Plaines de Rubéga" },
|
||||||
|
C3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
D3: { type: TMRType.gouffre.type, label: "Gouffre d’Oki" },
|
||||||
|
E3: { type: TMRType.foret.type, label: "Forêt d’Estoubh" },
|
||||||
|
F3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
G3: { type: TMRType.gouffre.type, label: "Gouffre de Sun" },
|
||||||
|
H3: { type: TMRType.foret.type, label: "Forêt de Ganna" },
|
||||||
|
I3: { type: TMRType.monts.type, label: "Monts Grinçants" },
|
||||||
|
J3: { type: TMRType.cite.type, label: "Cité Venin" },
|
||||||
|
K3: { type: TMRType.plaines.type, label: "Plaines de Dois" },
|
||||||
|
L3: { type: TMRType.lac.type, label: "Lac Laineux" },
|
||||||
|
M3: { type: TMRType.monts.type, label: "Monts de Vdah" },
|
||||||
|
A4: { type: TMRType.foret.type, label: "Forêt de Falconax" },
|
||||||
|
B4: { type: TMRType.monts.type, label: "Monts Crâneurs" },
|
||||||
|
C4: { type: TMRType.pont.type, label: "Pont de Giolii" },
|
||||||
|
D4: { type: TMRType.lac.type, label: "Lac de Foam" },
|
||||||
|
E4: { type: TMRType.plaines.type, label: "Plaines d’Orti" },
|
||||||
|
F4: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
G4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Blanc" },
|
||||||
|
H4: { type: TMRType.plaines.type, label: "Plaines de Psark" },
|
||||||
|
I4: { type: TMRType.plaines.type, label: "Plaines de Xiax" },
|
||||||
|
J4: { type: TMRType.collines.type, label: "Collines d’Encre" },
|
||||||
|
K4: { type: TMRType.pont.type, label: "Pont de Fah" },
|
||||||
|
L4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Mauve" },
|
||||||
|
M4: { type: TMRType.gouffre.type, label: "Gouffre Grisant" },
|
||||||
|
A5: { type: TMRType.plaines.type, label: "Plaines de Trilkh" },
|
||||||
|
B5: { type: TMRType.collines.type, label: "Collines de Tanegy" },
|
||||||
|
C5: { type: TMRType.marais.type, label: "Marais Flouants" },
|
||||||
|
D5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
E5: { type: TMRType.monts.type, label: "Monts Brûlants" },
|
||||||
|
F5: { type: TMRType.cite.type, label: "Cité de Panople" },
|
||||||
|
G5: { type: TMRType.pont.type, label: "Pont d’Ik" },
|
||||||
|
H5: { type: TMRType.desert.type, label: "Désert de Krane" },
|
||||||
|
I5: { type: TMRType.desolation.type, label: "Désolation de Toujours" },
|
||||||
|
J5: { type: TMRType.marais.type, label: "Marais de Jab" },
|
||||||
|
K5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
L5: { type: TMRType.collines.type, label: "Collines Suaves" },
|
||||||
|
M5: { type: TMRType.cite.type, label: "Cité Rimarde" },
|
||||||
|
A6: { type: TMRType.necropole.type, label: "Nécropole de Zniak" },
|
||||||
|
B6: { type: TMRType.foret.type, label: "Forêt de Bust" },
|
||||||
|
C6: { type: TMRType.cite.type, label: "Cité Pavois" },
|
||||||
|
D6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
E6: { type: TMRType.sanctuaire.type, label: "Sanctuaire de Plaine" },
|
||||||
|
F6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
G6: { type: TMRType.marais.type, label: "Marais Glutants" },
|
||||||
|
H6: { type: TMRType.monts.type, label: "Monts Gurdes" },
|
||||||
|
I6: { type: TMRType.necropole.type, label: "Nécropole de Xotar" },
|
||||||
|
J6: { type: TMRType.lac.type, label: "Lac d’Iaupe" },
|
||||||
|
K6: { type: TMRType.desolation.type, label: "Désolation de Poor" },
|
||||||
|
L6: { type: TMRType.foret.type, label: "Forêt Gueuse" },
|
||||||
|
M6: { type: TMRType.desolation.type, label: "Désolation de Presque" },
|
||||||
|
A7: { type: TMRType.plaines.type, label: "Plaines de l’Arc" },
|
||||||
|
B7: { type: TMRType.marais.type, label: "Marais Bluants" },
|
||||||
|
C7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
D7: { type: TMRType.plaines.type, label: "Plaines d’Affa" },
|
||||||
|
E7: { type: TMRType.foret.type, label: "Forêt de Glusks" },
|
||||||
|
F7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
G7: { type: TMRType.cite.type, label: "Cité de Terwa" },
|
||||||
|
H7: { type: TMRType.gouffre.type, label: "Gouffre de Kapfa" },
|
||||||
|
I7: { type: TMRType.plaines.type, label: "Plaines de Troo" },
|
||||||
|
J7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
K7: { type: TMRType.cite.type, label: "Cité de Kolix" },
|
||||||
|
L7: { type: TMRType.gouffre.type, label: "Gouffre d’Episophe" },
|
||||||
|
M7: { type: TMRType.desert.type, label: "Désert de Lave" },
|
||||||
|
A8: { type: TMRType.gouffre.type, label: "Gouffre de Shok" },
|
||||||
|
B8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
C8: { type: TMRType.foret.type, label: "Forêt Turmide" },
|
||||||
|
D8: { type: TMRType.cite.type, label: "Cité d’Olak" },
|
||||||
|
E8: { type: TMRType.plaines.type, label: "Plaines d’Iolise" },
|
||||||
|
F8: { type: TMRType.lac.type, label: "Lac des Chats" },
|
||||||
|
G8: { type: TMRType.plaines.type, label: "Plaines Sans Joie" },
|
||||||
|
H8: { type: TMRType.foret.type, label: "Forêt d’Ourf" },
|
||||||
|
I8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
J8: { type: TMRType.monts.type, label: "Monts Barask" },
|
||||||
|
K8: { type: TMRType.desert.type, label: "Désert de Fumée" },
|
||||||
|
L8: { type: TMRType.monts.type, label: "Monts Tavelés" },
|
||||||
|
M8: { type: TMRType.plaines.type, label: "Plaines Lavées" },
|
||||||
|
A9: { type: TMRType.collines.type, label: "Collines de Korrex" },
|
||||||
|
B9: { type: TMRType.lac.type, label: "Lac de Lucre" },
|
||||||
|
C9: { type: TMRType.monts.type, label: "Monts Tuméfiés" },
|
||||||
|
D9: { type: TMRType.pont.type, label: "Pont d’Orx" },
|
||||||
|
E9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
F9: { type: TMRType.plaines.type, label: "Plaines de Foe" },
|
||||||
|
G9: { type: TMRType.desolation.type, label: "Désolation de Sel" },
|
||||||
|
H9: { type: TMRType.collines.type, label: "Collines de Noirseul" },
|
||||||
|
I9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
J9: { type: TMRType.marais.type, label: "Marais Gronchants" },
|
||||||
|
K9: { type: TMRType.sanctuaire.type, label: "Sanctuaire Noir" },
|
||||||
|
L9: { type: TMRType.collines.type, label: "Collines Cornues" },
|
||||||
|
M9: { type: TMRType.necropole.type, label: "Nécropole de Zonar" },
|
||||||
|
A10: { type: TMRType.sanctuaire.type, label: "Sanctuaire d’Olis" },
|
||||||
|
B10: { type: TMRType.monts.type, label: "Monts Salés" },
|
||||||
|
C10: { type: TMRType.marais.type, label: "Marais de Dom" },
|
||||||
|
D10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
E10: { type: TMRType.gouffre.type, label: "Gouffre de Junk" },
|
||||||
|
F10: { type: TMRType.marais.type, label: "Marais Zultants" },
|
||||||
|
G10: { type: TMRType.cite.type, label: "Cité de Sergal" },
|
||||||
|
H10: { type: TMRType.plaines.type, label: "Plaines Noires" },
|
||||||
|
I10: { type: TMRType.lac.type, label: "Lac Wanito" },
|
||||||
|
J10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
K10: { type: TMRType.plaines.type, label: "Plaines Jaunes" },
|
||||||
|
L10: { type: TMRType.desert.type, label: "Désert de Nicrop" },
|
||||||
|
M10: { type: TMRType.foret.type, label: "Forêt de Jajou" },
|
||||||
|
A11: { type: TMRType.desolation.type, label: "Désolation d’Hier" },
|
||||||
|
B11: { type: TMRType.cite.type, label: "Cité de Brilz" },
|
||||||
|
C11: { type: TMRType.pont.type, label: "Pont de Roï" },
|
||||||
|
D11: { type: TMRType.desolation.type, label: "Désolation de Partout" },
|
||||||
|
E11: { type: TMRType.lac.type, label: "Lac de Glinster" },
|
||||||
|
F11: { type: TMRType.cite.type, label: "Cité de Noape" },
|
||||||
|
G11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
H11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
I11: { type: TMRType.pont.type, label: "Pont de Yalm" },
|
||||||
|
J11: { type: TMRType.plaines.type, label: "Plaines de Miltiar" },
|
||||||
|
K11: { type: TMRType.cite.type, label: "Cité Tonnerre" },
|
||||||
|
L11: { type: TMRType.collines.type, label: "Collines de Kol" },
|
||||||
|
M11: { type: TMRType.cite.type, label: "Cité Crapaud" },
|
||||||
|
A12: { type: TMRType.plaines.type, label: "Plaines Sages" },
|
||||||
|
B12: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
C12: { type: TMRType.lac.type, label: "Lac de Fricassa" },
|
||||||
|
D12: { type: TMRType.collines.type, label: "Collines d’Huaï" },
|
||||||
|
E12: { type: TMRType.monts.type, label: "Monts Ajourés" },
|
||||||
|
F12: { type: TMRType.necropole.type, label: "Nécropole de Throat" },
|
||||||
|
G12: { type: TMRType.plaines.type, label: "Plaines de Lufmil" },
|
||||||
|
H12: { type: TMRType.collines.type, label: "Collines de Tooth" },
|
||||||
|
I12: { type: TMRType.gouffre.type, label: "Gouffre Abimeux" },
|
||||||
|
J12: { type: TMRType.cite.type, label: "Cité Folle" },
|
||||||
|
K12: { type: TMRType.desolation.type, label: "Désolation d’Amour" },
|
||||||
|
L12: { type: TMRType.plaines.type, label: "Plaines Venteuses" },
|
||||||
|
M12: { type: TMRType.collines.type, label: "Collines Révulsantes" },
|
||||||
|
A13: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||||
|
B13: { type: TMRType.gouffre.type, label: "Gouffre des Litiges" },
|
||||||
|
C13: { type: TMRType.desert.type, label: "Désert de Neige" },
|
||||||
|
D13: { type: TMRType.cite.type, label: "Cité Sordide" },
|
||||||
|
E13: { type: TMRType.plaines.type, label: "Plaines de Xnez" },
|
||||||
|
F13: { type: TMRType.foret.type, label: "Forêt des Cris" },
|
||||||
|
G13: { type: TMRType.plaines.type, label: "Plaines Calcaires" },
|
||||||
|
H13: { type: TMRType.desolation.type, label: "Désolation de Rien" },
|
||||||
|
I13: { type: TMRType.monts.type, label: "Monts Bigleux" },
|
||||||
|
J13: { type: TMRType.gouffre.type, label: "Gouffre de Gromph" },
|
||||||
|
K13: { type: TMRType.foret.type, label: "Forêt de Kluth" },
|
||||||
|
L13: { type: TMRType.monts.type, label: "Monts Dormants" },
|
||||||
|
M13: { type: TMRType.plaines.type, label: "Plaines d’Anjou" },
|
||||||
|
A14: { type: TMRType.collines.type, label: "Collines de Stolis" },
|
||||||
|
B14: { type: TMRType.necropole.type, label: "Nécropole de Gorlo" },
|
||||||
|
C14: { type: TMRType.foret.type, label: "Forêt de Bissam" },
|
||||||
|
D14: { type: TMRType.sanctuaire.type, label: "Sanctuaire Plat" },
|
||||||
|
E14: { type: TMRType.monts.type, label: "Monts de Quath" },
|
||||||
|
F14: { type: TMRType.plaines.type, label: "Plaines Brisées" },
|
||||||
|
G14: { type: TMRType.desert.type, label: "Désert de Sek" },
|
||||||
|
H14: { type: TMRType.plaines.type, label: "Plaines Blanches" },
|
||||||
|
I14: { type: TMRType.cite.type, label: "Cité Destituée" },
|
||||||
|
J14: { type: TMRType.desert.type, label: "Désert de Sank" },
|
||||||
|
K14: { type: TMRType.necropole.type, label: "Nécropole d’Antinéar" },
|
||||||
|
L14: { type: TMRType.plaines.type, label: "Plaines de Jislith" },
|
||||||
|
M14: { type: TMRType.desolation.type, label: "Désolation d’Après" },
|
||||||
|
A15: { type: TMRType.cite.type, label: "Cité de Mielh" },
|
||||||
|
C15: { type: TMRType.plaines.type, label: "Plaines de Toué" },
|
||||||
|
E15: { type: TMRType.foret.type, label: "Forêt des Furies" },
|
||||||
|
G15: { type: TMRType.plaines.type, label: "Plaines des Soupirs" },
|
||||||
|
I15: { type: TMRType.monts.type, label: "Monts des Dragées" },
|
||||||
|
K15: { type: TMRType.collines.type, label: "Collines Pourpres" },
|
||||||
|
M15: { type: TMRType.cite.type, label: "Cité de Klana" }
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -251,13 +239,16 @@ const TMR_MOVE = {
|
|||||||
*/
|
*/
|
||||||
export class TMRUtility {
|
export class TMRUtility {
|
||||||
static init() {
|
static init() {
|
||||||
|
|
||||||
for (let coord in TMRMapping) {
|
for (let coord in TMRMapping) {
|
||||||
const tmr = TMRMapping[coord];
|
const tmr = TMRMapping[coord]
|
||||||
tmr.coord = coord;
|
tmr.coord = coord
|
||||||
tmr.oddq = TMRUtility.coordTMRToOddq(coord);
|
tmr.genre = TMRType[tmr.type].genre
|
||||||
tmr.genre = TMRType[tmr.type].genre;
|
if (coord != FLEUVE_COORD) {
|
||||||
|
tmr.oddq = TMRUtility.coordTMRToOddq(coord)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
let tmrByType = Misc.classify(Object.values(TMRMapping));
|
let tmrByType = Misc.classify(Object.values(TMRMapping).filter(it => it.coord != FLEUVE_COORD))
|
||||||
for (const [type, list] of Object.entries(tmrByType)) {
|
for (const [type, list] of Object.entries(tmrByType)) {
|
||||||
TMRType[type].list = list;
|
TMRType[type].list = list;
|
||||||
}
|
}
|
||||||
@ -265,14 +256,17 @@ export class TMRUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static verifyTMRCoord(coord) {
|
static verifyTMRCoord(coord) {
|
||||||
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
|
return Grammar.equalsInsensitive(coord, FLEUVE_COORD) || TMRUtility.getTMR(coord);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getTMR(coord) {
|
static getTMR(coord) {
|
||||||
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
|
return coord == FLEUVE_COORD ? TMRMapping['D1'] : TMRMapping[coord];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static isFleuve(coord) {
|
||||||
|
return TMRMapping[coord]?.type == TMRType.fleuve.type
|
||||||
|
}
|
||||||
static getTMRLabel(coord) {
|
static getTMRLabel(coord) {
|
||||||
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
|
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
|
||||||
}
|
}
|
||||||
@ -290,18 +284,18 @@ export class TMRUtility {
|
|||||||
static findTMRLike(type, options = { inclusMauvaise: true }) {
|
static findTMRLike(type, options = { inclusMauvaise: true }) {
|
||||||
const choix = [...Object.values(TMRType)]
|
const choix = [...Object.values(TMRType)]
|
||||||
if (options.inclusMauvaise) {
|
if (options.inclusMauvaise) {
|
||||||
choix.push({ name: 'Mauvaise' });
|
choix.push({ name: 'Mauvaise', type: 'mauvaise'});
|
||||||
}
|
}
|
||||||
const selection = Misc.findAllLike(type, choix).map(it => it.name);
|
const selection = Misc.findAllLike(type, choix)
|
||||||
if (selection.length == 0) {
|
if (selection.length == 0) {
|
||||||
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
|
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
|
||||||
return undefined;
|
return undefined
|
||||||
}
|
}
|
||||||
if (selection.length > 1) {
|
if (selection.length > 1) {
|
||||||
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
|
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection.map(it => it.name)}`);
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
return selection[0];
|
return selection[0]
|
||||||
}
|
}
|
||||||
|
|
||||||
static typeTmrName(type) {
|
static typeTmrName(type) {
|
||||||
@ -326,7 +320,7 @@ export class TMRUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static deplacement(coordOrig, moveName) {
|
static deplacement(coordOrig, moveName) {
|
||||||
const tmrMove = TMR_MOVE[moveName];
|
const tmrMove = TMR_MOVE[moveName];
|
||||||
if (! tmrMove) {
|
if (!tmrMove) {
|
||||||
ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
|
ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
|
||||||
return coordOrig
|
return coordOrig
|
||||||
}
|
}
|
||||||
|