Compare commits
22 Commits
Author | SHA1 | Date | |
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d9af32b168 | |||
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e98a793506 | |||
57d35a0f9a | |||
417db33752 | |||
bf0eea693a | |||
28ee8607bb | |||
91717a3290 | |||
39ce66a26c | |||
5265c013c1 | |||
a03cee5d60 | |||
296c4babbb | |||
d9c1804a08 | |||
fa375f8092 | |||
a27e3894a0 | |||
ce8616c34e | |||
bbfac286a6 | |||
c0563efcfa | |||
c481bad81a |
@ -27,7 +27,7 @@ jobs:
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
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- name: Set up Node.js
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@ -61,3 +61,14 @@ jobs:
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./rddsystem.zip
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system.json
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api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
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- name: Publish to Foundry server
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uses: djlechuck/foundryvtt-publish-package-action@v1
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with:
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token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
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id: 'foundryvtt-reve-de-dragon'
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version: ${{github.event.release.tag_name}}
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manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
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notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
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compatibility-minimum: '12'
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compatibility-verified: '12'
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@ -1,4 +1,10 @@
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# 12.0
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## 12.0.26 - Astrobazzarh le Haut-rêvant
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- bouton pour le don de haut-rêve en un clic
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- les compétences de draconic ne sont plus précédées de "Voie de"
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- migration des compétences & compendiums
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- Correction feuille simplifiée qui ne s'affichait pas en ccas de sort variable
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## 12.0.24 - Les ajustements d'Astrobazzarh
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- amélioration
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- meilleure gestion des noms des voies de draconic
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|
@ -214,6 +214,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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});
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// Boutons spéciaux MJs
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this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
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this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
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this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
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}
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@ -38,6 +38,8 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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import { RdDItemTete } from "./item/tete.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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@ -53,41 +55,27 @@ export class RdDActor extends RdDBaseActorSang {
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* Prepare Character type specific data
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*/
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prepareActorData() {
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this.$computeCaracDerivee()
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this.$computeIsHautRevant()
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}
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/* -------------------------------------------- */
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$computeCaracDerivee() {
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this.system.carac.force.value = Math.min(this.system.carac.force.value, parseInt(this.system.carac.taille.value) + 4);
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this.system.carac.melee.value = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.agilite.value)) / 2);
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this.system.carac.melee.value = Math.floor((this.getForce() + parseInt(this.system.carac.agilite.value)) / 2);
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this.system.carac.tir.value = Math.floor((parseInt(this.system.carac.vue.value) + parseInt(this.system.carac.dexterite.value)) / 2);
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this.system.carac.lancer.value = Math.floor((parseInt(this.system.carac.tir.value) + parseInt(this.system.carac.force.value)) / 2);
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this.system.carac.derobee.value = Math.floor(parseInt(((21 - this.system.carac.taille.value)) + parseInt(this.system.carac.agilite.value)) / 2);
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let bonusDomKey = Math.floor((parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2);
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let tailleData = RdDCarac.getCaracDerivee(bonusDomKey);
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this.system.attributs.plusdom.value = tailleData.plusdom;
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this.system.attributs.encombrement.value = (parseInt(this.system.carac.force.value) + parseInt(this.system.carac.taille.value)) / 2;
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super.prepareActorData()
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this.system.attributs.sconst.value = RdDCarac.calculSConst(this.system.carac.constitution.value);
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this.system.attributs.sust.value = RdDCarac.getCaracDerivee(this.system.carac.taille.value).sust;
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this.system.sante.vie.max = Math.ceil((parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value)) / 2);
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this.system.attributs.sconst.value = RdDCarac.calculSConst(this.getConstitution())
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this.system.attributs.sust.value = RdDCarac.getCaracDerivee(this.getTaille()).sust
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this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
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this.system.sante.endurance.max = Math.max(parseInt(this.system.carac.taille.value) + parseInt(this.system.carac.constitution.value), parseInt(this.system.sante.vie.max) + parseInt(this.system.carac.volonte.value));
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this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max);
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this.system.sante.fatigue.max = this.getFatigueMax();
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this.system.sante.fatigue.max = this.getFatigueMax()
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this.system.sante.fatigue.value = Math.min(this.system.sante.fatigue.value, this.system.sante.fatigue.max);
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//Compteurs
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this.system.reve.reve.max = this.system.carac.reve.value;
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this.system.compteurs.chance.max = this.system.carac.chance.value;
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}
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this.system.reve.reve.max = 3 * this.getReve()
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this.system.compteurs.chance.max = this.getChance()
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$computeIsHautRevant() {
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this.system.attributs.hautrevant.value = this.itemTypes['tete'].find(it => Grammar.equalsInsensitive(it.name, 'don de haut-reve'))
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this.system.attributs.hautrevant.value = this.itemTypes[ITEM_TYPES.tete].find(it => RdDItemTete.isDonDeHautReve(it))
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? "Haut rêvant"
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: "";
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}
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@ -112,6 +100,8 @@ export class RdDActor extends RdDBaseActorSang {
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getChanceActuel() { return this.system.compteurs.chance?.value ?? 10 }
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getMoralTotal() { return this.system.compteurs.moral?.value ?? 0 }
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getEnduranceMax() { return Math.max(1, Math.max(this.getTaille() + this.getConstitution(), this.getVieMax() + this.getVolonte())) }
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||||
/* -------------------------------------------- */
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getEtatGeneral(options = { ethylisme: false }) {
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const etatGeneral = this.system.compteurs.etat?.value ?? 0
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@ -989,6 +979,16 @@ export class RdDActor extends RdDBaseActorSang {
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});
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}
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/* -------------------------------------------- */
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async addDonDeHautReve() {
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if (!game.user.isGM || this.isHautRevant()) {
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return
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}
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const donHR = await RdDItemTete.teteDonDeHautReve()
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if (donHR) {
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this.createEmbeddedDocuments('Item', [donHR.toObject()])
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}
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}
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/* -------------------------------------------- */
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async reinsertionAleatoire(raison, accessible = tmr => true) {
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@ -1083,9 +1083,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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getSConst() {
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return RdDCarac.calculSConst(this.system.carac.constitution.value)
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}
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getSConst() { return RdDCarac.calculSConst(this.getConstitution()) }
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async ajoutXpConstitution(xp) {
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await this.update({ "system.carac.constitution.xp": Misc.toInt(this.system.carac.constitution.xp) + xp });
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@ -1237,16 +1235,14 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) {
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if (userId != undefined && userId != game.user.id) {
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }) {
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if (!this.isOwner) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'consommerNourritureboisson',
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args: [itemId, choix, userId]
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},
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userId)
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return;
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method: 'consommerNourritureboisson', args: [itemId, choix]
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})
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return
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}
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const item = this.getItem(itemId)
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if (!item.getUtilisationCuisine()) {
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@ -2521,7 +2517,11 @@ export class RdDActor extends RdDBaseActorSang {
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async onRollTachePremiersSoins(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollTachePremiersSoins', args: [blessureId, rollData]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
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@ -2551,7 +2551,11 @@ export class RdDActor extends RdDBaseActorSang {
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async onRollSoinsComplets(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ tokenId: this.token?.id, actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollSoinsComplets', args: [blessureId, rollData]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
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|
@ -19,6 +19,7 @@ import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
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import { RdDItemArme } from "../item-arme.js";
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import { RdDCarac } from "../rdd-carac.js";
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|
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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@ -36,6 +37,13 @@ const POSSESSION_SANS_DRACONIC = {
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*/
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export class RdDBaseActorReve extends RdDBaseActor {
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prepareActorData() {
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super.prepareActorData()
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this.system.attributs.plusdom.value = this.getBonusDegat()
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this.system.sante.endurance.max = this.getEnduranceMax()
|
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this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
|
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}
|
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|
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getCaracChanceActuelle() {
|
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return {
|
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label: 'Chance actuelle',
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@ -52,21 +60,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
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};
|
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}
|
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|
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|
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getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
|
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getConstitution() { return this.getReve() }
|
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getForce() { return this.getReve() }
|
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getAgilite() { return this.getForce() }
|
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getReve() { return Misc.toInt(this.system.carac.reve?.value) }
|
||||
getChance() { return this.getReve() }
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
|
||||
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
|
||||
getForce() { return this.getReve() }
|
||||
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
|
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getAgilite() { return this.getForce() }
|
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getChance() { return this.getReve() }
|
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getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
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getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
|
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getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
|
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|
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getMoralTotal() { return 0 }
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
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getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
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getSConst() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
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getEncombrementMax() { return 0 }
|
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isSurenc() { return false }
|
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computeMalusSurEncombrement() { return 0 }
|
||||
|
||||
@ -84,7 +97,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
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isActorCombat() { return true }
|
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|
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getCaracInit(competence) {
|
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if (!competence){
|
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if (!competence) {
|
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return 0
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
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@ -445,8 +458,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
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RdDBaseActor.remoteActorCall({
|
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tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
|
@ -6,6 +6,7 @@ import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@ -14,25 +15,32 @@ import { ChatUtility } from "../chat-utility.js";
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
prepareActorData() {
|
||||
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
|
||||
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
|
||||
super.prepareActorData()
|
||||
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||
}
|
||||
|
||||
getForce() { return Number(this.system.carac.force?.value ?? 0) }
|
||||
getForce() { return Misc.toInt(this.system.carac.force?.value) }
|
||||
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
|
||||
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
|
||||
|
||||
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
|
||||
getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
malusFatigue() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
@ -42,7 +50,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
|
||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||
|
||||
computeMalusSurEncombrement() {
|
||||
|
@ -18,6 +18,7 @@ export class RdDBaseActor extends Actor {
|
||||
.map(it => it[0])
|
||||
.find(it => it)
|
||||
}
|
||||
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
|
||||
@ -26,6 +27,16 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||
}
|
||||
static getDefaultValue(actorType, path) {
|
||||
if (path.includes('.')) {
|
||||
path = path.split('.')
|
||||
}
|
||||
let obj = game.model.Actor[actorType]
|
||||
for (let p of path) {
|
||||
obj = obj ? obj[p] : undefined
|
||||
}
|
||||
return obj
|
||||
}
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||
@ -45,29 +56,32 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
static remoteActorCall(callData, userId = undefined) {
|
||||
userId = userId ?? Misc.firstConnectedGMId();
|
||||
if (userId == game.user.id) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, userId);
|
||||
return false;
|
||||
static remoteActorCall(callData) {
|
||||
if (game.user.isGM) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
|
||||
return true;
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
userId: Misc.firstConnectedGMId()
|
||||
})
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoteActorCall(callData, userId) {
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (userId == game.user.id) {
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
}
|
||||
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static getRealActor(actorId, tokenId) {
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
@ -178,7 +192,8 @@ export class RdDBaseActor extends Actor {
|
||||
this.computeEncTotal()
|
||||
}
|
||||
|
||||
async prepareActorData() { }
|
||||
prepareActorData() { }
|
||||
|
||||
async computeEtatGeneral() { }
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
@ -210,6 +225,9 @@ export class RdDBaseActor extends Actor {
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
getEncombrementMax() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
async onCreateItem(item, options, id) { }
|
||||
@ -234,21 +252,20 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ',
|
||||
args: [object]
|
||||
});
|
||||
return;
|
||||
if (this.isOwner) {
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
return
|
||||
}
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ', args: [object]
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
|
||||
if (Misc.isOwnerPlayer(this)) {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
@ -319,7 +336,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
||||
return;
|
||||
}
|
||||
if (fromActorId && !game.user.isGM) {
|
||||
if (fromActorId && !this.isOwner) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
@ -354,10 +371,9 @@ export class RdDBaseActor extends Actor {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente',
|
||||
args: [achat]
|
||||
method: 'achatVente', args: [achat]
|
||||
});
|
||||
return;
|
||||
return
|
||||
}
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
|
@ -25,9 +25,6 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
}
|
||||
await super.depenserSols(cout)
|
||||
}
|
||||
async consommerNourritureboisson(itemId, choix, userId) {
|
||||
// ne pas consommer pour un commerce
|
||||
}
|
||||
|
||||
async decrementerQuantiteItem(item, quantite) {
|
||||
if (this.system.illimite) {
|
||||
|
@ -1,6 +1,4 @@
|
||||
import { ENTITE_INCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
@ -9,6 +7,7 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||
}
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
|
||||
isCreature() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
|
@ -27,6 +27,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getReve() }
|
||||
getChance() { return this.getReve() }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
|
@ -76,7 +76,7 @@ const MAPPING_BASE = [
|
||||
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
|
||||
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
||||
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
||||
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
|
||||
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() },
|
||||
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
|
||||
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
||||
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
||||
@ -169,10 +169,10 @@ export class Mapping {
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement){
|
||||
static dommagesArme(actor, arme, maniement) {
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch(arme.system.mortalite) {
|
||||
switch (arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
}
|
||||
@ -259,6 +259,9 @@ export class Mapping {
|
||||
const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
|
||||
return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
|
||||
}
|
||||
static toVar(caseSpeciale) {
|
||||
return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale
|
||||
}
|
||||
|
||||
static bonusCase(sort) {
|
||||
const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||
|
@ -2,6 +2,396 @@
|
||||
import "./xregexp-all.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { RdDItemTete } from "../item/tete.js";
|
||||
|
||||
const WHITESPACES = "\\s+"
|
||||
const NUMERIC = "[\\+\\-]?\\d+"
|
||||
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
|
||||
|
||||
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
|
||||
+ WHITESPACES + NUMERIC_VALUE
|
||||
+ "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
|
||||
|
||||
// Skill parser depending on the type of actor
|
||||
const compParser = {
|
||||
personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
|
||||
creature: XREGEXP_COMP_CREATURE,
|
||||
entite: XREGEXP_COMP_CREATURE
|
||||
}
|
||||
|
||||
const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)"
|
||||
const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)"
|
||||
const XREGEXP_SORT_CASE = "\\((?<case>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)\\)";
|
||||
|
||||
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
|
||||
+ WHITESPACES + XREGEXP_SORT_NAME
|
||||
+ WHITESPACES + XREGEXP_SORT_CASE
|
||||
+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
|
||||
+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
|
||||
+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
|
||||
+ ")"
|
||||
|
||||
|
||||
// Main class for parsing a stat block
|
||||
export class RdDStatBlockParser {
|
||||
|
||||
static openInputDialog() {
|
||||
let dialog = new Dialog({
|
||||
title: "Import de stats de PNJ/Créatures",
|
||||
content: `
|
||||
<div>
|
||||
<p>Coller le texte de la stat ici</p>
|
||||
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||
</div>
|
||||
`,
|
||||
buttons: {
|
||||
ok: {
|
||||
label: "OK",
|
||||
callback: async (html) => {
|
||||
let statBlock = html.find("#statBlock")[0].value;
|
||||
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||
dialog.close();
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
static fixWeirdPDF(statString) {
|
||||
// Split the statString into lines
|
||||
let lines = statString.split("\n");
|
||||
let newLines = [];
|
||||
let index = 0;
|
||||
let nextType = "string";
|
||||
// Loop through each line
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
// remove trailing spaces
|
||||
lines[i] = lines[i].trim();
|
||||
// Is it text ?
|
||||
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||
if (nextType == "string") {
|
||||
newLines[index] = lines[i];
|
||||
nextType = "number";
|
||||
} else {
|
||||
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
// Is it a number ?
|
||||
if (lines[i].match(/^[\d\s]+/)) {
|
||||
if (nextType == "number") {
|
||||
newLines[index] = newLines[index] + lines[i];
|
||||
nextType = "string";
|
||||
index++;
|
||||
} else {
|
||||
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getHeureKey(heure) {
|
||||
for (let h of game.system.rdd.config.heuresRdD) {
|
||||
if (h.label.toLowerCase() == heure.toLowerCase()) {
|
||||
return h.value;
|
||||
}
|
||||
}
|
||||
return "vaisseau";
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString) {
|
||||
|
||||
//statString = statBlock03;
|
||||
if (!statString) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Special function to fix strange/weird copy/paste from PDF readers
|
||||
// Unused up to now : this.fixWeirdPDF(statString);
|
||||
|
||||
// Replace all endline by space in the statString
|
||||
statString = statString.replace(/\n/g, " ");
|
||||
// Remove all multiple spaces
|
||||
statString = statString.replace(/\s{2,}/g, " ");
|
||||
// Remove all leading and trailing spaces
|
||||
statString = statString.trim();
|
||||
|
||||
// TODO: check for entite
|
||||
let type = RdDStatBlockParser.parseActorType(statString);
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[type]);
|
||||
for (let key in actorData.carac) {
|
||||
let caracDef = actorData.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
|
||||
if (carac?.value) {
|
||||
actorData.carac[key].value = Number(carac.value);
|
||||
}
|
||||
}
|
||||
|
||||
// If creature we need to setup additionnal fields
|
||||
switch (type) {
|
||||
case "creature":
|
||||
RdDStatBlockParser.parseCreature(statString, actorData)
|
||||
break
|
||||
case "entite":
|
||||
RdDStatBlockParser.parseEntite(statString, actorData)
|
||||
break
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(type);
|
||||
//console.log("Competences : ", competences);
|
||||
for (let comp of competences) {
|
||||
let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[type], 'giu'));
|
||||
if (compMatch) {
|
||||
comp = comp.toObject()
|
||||
comp.system.niveau = Number(compMatch.value);
|
||||
if (type == "creature" || type == "entite") {
|
||||
comp.system.carac_value = Number(compMatch.carac);
|
||||
if (compMatch.dommages != undefined) {
|
||||
comp.system.dommages = Number(compMatch.dommages);
|
||||
comp.system.iscombat = true;
|
||||
}
|
||||
}
|
||||
items.push(comp)
|
||||
}
|
||||
else if (type == "personnage") {
|
||||
comp = comp.toObject()
|
||||
items.push(comp)
|
||||
}
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
|
||||
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
|
||||
for (let weapon of weapons) {
|
||||
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
|
||||
if (weapMatch) {
|
||||
weapon = weapon.toObject()
|
||||
weapon.system.equipe = 'true'
|
||||
items.push(weapon)
|
||||
// now process the skill
|
||||
if (weapon.system?.competence != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
if (weapon.system?.tir != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
if (weapon.system?.lancer != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
for (let armor of armors) {
|
||||
let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
|
||||
if (matchArmor) {
|
||||
armor = armor.toObject()
|
||||
armor.system.equipe = true
|
||||
items.push(armor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (type == "personnage") {
|
||||
await RdDStatBlockParser.parseHautReve(statString, actorData, items);
|
||||
RdDStatBlockParser.parsePersonnage(statString, actorData);
|
||||
}
|
||||
|
||||
let name = RdDStatBlockParser.extractName(type, statString);
|
||||
|
||||
let newActor = await RdDBaseActorReve.create({ name, type: type, system: actorData, items });
|
||||
await newActor.remiseANeuf()
|
||||
await RdDStatBlockParser.setValActuelle(newActor, statString)
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
|
||||
static async setValActuelle(newActor, statString) {
|
||||
const updates = {
|
||||
}
|
||||
const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
|
||||
if (endurance?.value) {
|
||||
if (newActor.getEnduranceMax() != endurance.value) {
|
||||
ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`)
|
||||
}
|
||||
}
|
||||
if (endurance?.actuelle) {
|
||||
updates['system.sante.endurance.value'] = Number(endurance?.actuelle)
|
||||
}
|
||||
|
||||
const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu'));
|
||||
if (vie?.value) {
|
||||
if (newActor.getVieMax() != vie.value) {
|
||||
ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`)
|
||||
}
|
||||
}
|
||||
if (vie?.actuelle) {
|
||||
updates['system.sante.vie.value'] = Number(vie?.actuelle)
|
||||
}
|
||||
await newActor.update(updates)
|
||||
}
|
||||
|
||||
static async parseHautReve(statString, actorData, items) {
|
||||
let hautRevant = false;
|
||||
// Attemp to detect spell
|
||||
let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros");
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"));
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"));
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"));
|
||||
|
||||
XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */),
|
||||
function (matchSort, i) {
|
||||
const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'");
|
||||
let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName)
|
||||
if (sort) {
|
||||
hautRevant = true;
|
||||
sort = sort.toObject();
|
||||
if (matchSort.bonus && matchSort.bonuscase) {
|
||||
sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
|
||||
}
|
||||
items.push(sort);
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`)
|
||||
}
|
||||
});
|
||||
|
||||
if (hautRevant) {
|
||||
const donHR = await RdDItemTete.teteDonDeHautReve();
|
||||
if (donHR) {
|
||||
items.push(donHR.toObject());
|
||||
}
|
||||
|
||||
const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu'))
|
||||
actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1'
|
||||
}
|
||||
}
|
||||
|
||||
static parsePersonnage(statString, actorData) {
|
||||
actorData.reve.seuil.value = actorData.carac.reve.value
|
||||
|
||||
const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu'))
|
||||
actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value
|
||||
|
||||
const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
|
||||
actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin';
|
||||
|
||||
// Get hour name : heure du XXXXX
|
||||
const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
|
||||
actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
|
||||
|
||||
// Get age
|
||||
const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
|
||||
if (age?.value) {
|
||||
actorData.age = Number(age.value);
|
||||
}
|
||||
// Get height
|
||||
const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
|
||||
if (taille?.value) {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
// Get cheveux
|
||||
const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
|
||||
if (cheveux?.value) {
|
||||
actorData.cheveux = cheveux.value;
|
||||
}
|
||||
// Get yeux
|
||||
const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
|
||||
if (yeux?.value) {
|
||||
actorData.yeux = yeux.value;
|
||||
}
|
||||
|
||||
// Get beauty
|
||||
const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
|
||||
if (beaute?.value) {
|
||||
actorData.beaute = Number(beaute.value);
|
||||
}
|
||||
}
|
||||
|
||||
static parseCreature(statString, actorData) {
|
||||
let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
|
||||
if (protection?.value) {
|
||||
actorData.attributs.protection.value = Number(protection.value);
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
static parseEntite(statString, actorData) {
|
||||
actorData.definition.categorieentite = 'cauchemar'
|
||||
actorData.definition.typeentite = ENTITE_NONINCARNE
|
||||
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
actorData.definition.typeentite = ENTITE_INCARNE
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
static parseActorType(statString) {
|
||||
let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
|
||||
let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
|
||||
if (perception?.value) {
|
||||
return "creature"
|
||||
}
|
||||
if (niveau?.value) {
|
||||
return "entite"
|
||||
}
|
||||
return "personnage"
|
||||
}
|
||||
|
||||
static extractName(actorType, statString) {
|
||||
switch (actorType) {
|
||||
case "personnage":
|
||||
// Name is all string before first comma ','
|
||||
const namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
|
||||
if (namePersonnage?.value) {
|
||||
return Misc.upperFirst(namePersonnage?.value);
|
||||
}
|
||||
}
|
||||
const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
|
||||
return Misc.upperFirst(name?.value || "Importé");
|
||||
}
|
||||
|
||||
static warning(message) {
|
||||
ui.notifications.warn(message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
// Some internal test strings
|
||||
@ -76,7 +466,7 @@ Corps à corps
|
||||
(0)
|
||||
Esquive
|
||||
+8
|
||||
Escalade +4 / Saut +5 / Commerce +3 / Équitation
|
||||
Escalade, Saut +4 / Commerce +3 / Équitation
|
||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||
Légendes -1 / Écriture -4
|
||||
@ -194,240 +584,4 @@ Discrétion
|
||||
Vigilance
|
||||
13
|
||||
+3
|
||||
`
|
||||
// Skill parser depending on the type of actor
|
||||
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
|
||||
|
||||
// Main class for parsing a stat block
|
||||
export class RdDStatBlockParser {
|
||||
|
||||
static openInputDialog() {
|
||||
let dialog = new Dialog({
|
||||
title: "Import de stats de PNJ/Créatures",
|
||||
content: `
|
||||
<div>
|
||||
<p>Coller le texte de la stat ici</p>
|
||||
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||
</div>
|
||||
`,
|
||||
buttons: {
|
||||
ok: {
|
||||
label: "OK",
|
||||
callback: async (html) => {
|
||||
let statBlock = html.find("#statBlock")[0].value;
|
||||
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||
dialog.close();
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
static fixWeirdPDF(statString) {
|
||||
// Split the statString into lines
|
||||
let lines = statString.split("\n");
|
||||
let newLines = [];
|
||||
let index = 0;
|
||||
let nextType = "string";
|
||||
// Loop through each line
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
// remove trailing spaces
|
||||
lines[i] = lines[i].trim();
|
||||
// Is it text ?
|
||||
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||
if ( nextType == "string" ) {
|
||||
newLines[index] = lines[i];
|
||||
nextType = "number";
|
||||
} else {
|
||||
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
// Is it a number ?
|
||||
if (lines[i].match(/^[\d\s]+/)) {
|
||||
if ( nextType == "number" ) {
|
||||
newLines[index] = newLines[index] + lines[i];
|
||||
nextType = "string";
|
||||
index++;
|
||||
} else {
|
||||
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString, type = "npc") {
|
||||
|
||||
//statString = statBlock03;
|
||||
if (!statString) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Special function to fix strange/weird copy/paste from PDF readers
|
||||
// Unused up to now : this.fixWeirdPDF(statString);
|
||||
|
||||
// Replace all endline by space in the statString
|
||||
statString = statString.replace(/\n/g, " ");
|
||||
// Remove all multiple spaces
|
||||
statString = statString.replace(/\s{2,}/g, " ");
|
||||
// Remove all leading and trailing spaces
|
||||
statString = statString.trim();
|
||||
|
||||
let actorType = "personnage";
|
||||
let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
|
||||
if (perception?.value ) {
|
||||
actorType = "creature";
|
||||
}
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||
for (let key in game.model.Actor.personnage.carac) {
|
||||
let caracDef = game.model.Actor.personnage.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
|
||||
if (carac?.value) {
|
||||
actorData.carac[key].value = Number(carac.value);
|
||||
}
|
||||
}
|
||||
|
||||
// If creature we need to setup additionnal fields
|
||||
if (actorType == "creature") {
|
||||
let plusDom = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
let protection = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
|
||||
if (protection?.value) {
|
||||
actorData.attributs.protection.value = Number(protection.value);
|
||||
}
|
||||
let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
}
|
||||
let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
|
||||
if (vie.value) {
|
||||
actorData.sante.vie.value = Number(vie.value);
|
||||
actorData.sante.vie.max = Number(vie.value);
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||
//console.log("Competences : ", competences);
|
||||
let allComp = competences.map(i => i.toObject())
|
||||
for (let comp of allComp) {
|
||||
let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
|
||||
if (skill) {
|
||||
comp.system.niveau = Number(skill.value);
|
||||
if (actorType == "creature") {
|
||||
comp.system.carac_value = Number(skill.carac);
|
||||
if (skill.init) {
|
||||
comp.system.dommages = Number(skill.dommages);
|
||||
comp.system.iscombat = true;
|
||||
}
|
||||
items.push(comp); // Only selective push
|
||||
}
|
||||
}
|
||||
if (actorType == "personnage") {
|
||||
items.push(comp); // Always push
|
||||
}
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
for (let w of weapons) {
|
||||
|
||||
let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
|
||||
if (weapon) {
|
||||
w.system.equipe = true
|
||||
items.push(w.toObject());
|
||||
// now process the skill
|
||||
if ( w.system?.competence != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.tir != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
if ( w.system?.lancer != "") {
|
||||
let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapon.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
for (let a of armors) {
|
||||
let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
|
||||
if (armor) {
|
||||
a.system.equipe = true
|
||||
items.push(a.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
// Get hour name : heure du XXXXX
|
||||
let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
|
||||
if (heure?.value) {
|
||||
actorData.heure = heure.value;
|
||||
}
|
||||
// Get age
|
||||
let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
|
||||
if (age?.value) {
|
||||
actorData.age = Number(age.value);
|
||||
}
|
||||
// Get height
|
||||
let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
|
||||
if (taille?.value) {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
// Get beauty
|
||||
let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
|
||||
if (beaute?.value) {
|
||||
actorData.beaute = Number(beaute.value);
|
||||
}
|
||||
|
||||
// Name is all string before ', né'
|
||||
let name
|
||||
if (actorType == "personnage") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
|
||||
if (!name?.value) {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
}
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
if (actorType == "creature") {
|
||||
name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
|
||||
name = name?.value || "Importé";
|
||||
}
|
||||
|
||||
let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
|
||||
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
}
|
||||
|
||||
`
|
||||
|
@ -81,7 +81,7 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
return armeData.system.categorie_parade || armeData.system.isparade
|
||||
return item.system.categorie_parade || item.system.isparade
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
25
module/item/tete.js
Normal file
25
module/item/tete.js
Normal file
@ -0,0 +1,25 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ITEM_TYPES, RdDItem } from "../item.js"
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js"
|
||||
|
||||
const DON_HAUT_REVE = "Don de Haut-Rêve"
|
||||
|
||||
export class RdDItemTete extends RdDItem {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp"
|
||||
}
|
||||
|
||||
static isDonDeHautReve(tete) {
|
||||
return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE)
|
||||
}
|
||||
|
||||
static async teteDonDeHautReve() {
|
||||
const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete)
|
||||
const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it))
|
||||
if (!tete) {
|
||||
ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`)
|
||||
}
|
||||
return tete
|
||||
}
|
||||
}
|
@ -137,7 +137,7 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
|
||||
}
|
||||
|
||||
class _10_0_33_MigrationNomsDraconic extends Migration {
|
||||
get code() { return "competences-creature-parade"; }
|
||||
get code() { return "competences-nom-draconic"; }
|
||||
get version() { return "10.0.33"; }
|
||||
|
||||
migrationNomDraconic(ancien) {
|
||||
@ -530,15 +530,25 @@ class _11_2_20_MigrationAstrologie extends Migration {
|
||||
}
|
||||
}
|
||||
|
||||
class _12_0_24_MigrationVoieSorts extends Migration {
|
||||
class _12_0_26_MigrationVoieSorts extends Migration {
|
||||
get code() { return "migration-voies-sorts" }
|
||||
get version() { return "12.0.24" }
|
||||
get version() { return "12.0.26" }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ITEM_TYPES.sort == it.type)
|
||||
.filter(it => [ITEM_TYPES.sort, ITEM_TYPES.sortreserve].includes(it.type))
|
||||
.map(it => this.migrateSort(it))
|
||||
)
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ITEM_TYPES.competence == it.type && it.system.categorie == 'draconic')
|
||||
.map(it => this.migrateDraconic(it))
|
||||
)
|
||||
}
|
||||
migrateDraconic(it) {
|
||||
return {
|
||||
_id: it.id,
|
||||
name: this.convertDraconic(it.name),
|
||||
}
|
||||
}
|
||||
migrateSort(it) {
|
||||
return {
|
||||
@ -575,6 +585,7 @@ export class Migrations {
|
||||
new _10_7_19_CategorieCompetenceCreature(),
|
||||
new _10_7_19_PossessionsEntiteVictime(),
|
||||
new _11_2_20_MigrationAstrologie(),
|
||||
new _12_0_26_MigrationVoieSorts()
|
||||
];
|
||||
}
|
||||
|
||||
|
@ -58,9 +58,6 @@ export class Misc {
|
||||
* @param {*} value value to convert to an integer using parseInt
|
||||
*/
|
||||
static toInt(value) {
|
||||
if (value == undefined) {
|
||||
return 0;
|
||||
}
|
||||
const parsed = parseInt(value);
|
||||
return isNaN(parsed) ? 0 : parsed;
|
||||
}
|
||||
@ -203,11 +200,7 @@ export class Misc {
|
||||
if (!document.testUserPermission){
|
||||
return false
|
||||
}
|
||||
return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
|
||||
}
|
||||
|
||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||
return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||
return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -64,7 +64,7 @@ export class RdDCarac {
|
||||
}
|
||||
|
||||
static getCaracDerivee(value) {
|
||||
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)];
|
||||
return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Math.floor(Number(value)), 1), 32)];
|
||||
}
|
||||
|
||||
static computeTotal(carac, beaute = undefined) {
|
||||
|
@ -436,7 +436,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) {
|
||||
if (Misc.isOwnerPlayer(defender)) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||
@ -1251,7 +1251,7 @@ export class RdDCombat {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
}
|
||||
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||
if (Misc.isOwnerPlayer(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
|
||||
|
@ -70,6 +70,7 @@ import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.
|
||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||
import { RdDItemSort } from "./item-sort.js"
|
||||
import { RdDItemTete } from "./item/tete.js"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -97,6 +98,7 @@ export class SystemReveDeDragon {
|
||||
ombre: RdDItemOmbre,
|
||||
poison: RdDItemPoison,
|
||||
queue: RdDItemQueue,
|
||||
tete: RdDItemTete,
|
||||
rencontre: RdDRencontre,
|
||||
service: RdDItemService,
|
||||
signedraconique: RdDItemSigneDraconique,
|
||||
|
@ -20,6 +20,7 @@ import { ExperienceLog } from "./actor/experience-log.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
||||
import { RDD_CONFIG } from "./constants.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@ -145,8 +146,8 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
|
||||
@ -288,6 +289,8 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||
|
||||
Handlebars.registerHelper('actor-default', (actorType, ...path) => RdDBaseActor.getDefaultValue(actorType, path.slice(0, -1)));
|
||||
|
||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
@ -32,7 +33,7 @@ export class SystemCompendiums extends FormApplication {
|
||||
compendium: compendium,
|
||||
default: SystemCompendiums._getDefaultCompendium(compendium),
|
||||
setting: SystemCompendiums._getSettingCompendium(compendium)
|
||||
});
|
||||
})
|
||||
|
||||
game.settings.register(SYSTEM_RDD, definition.setting, {
|
||||
name: definition.label,
|
||||
@ -40,8 +41,8 @@ export class SystemCompendiums extends FormApplication {
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String
|
||||
});
|
||||
});
|
||||
})
|
||||
})
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
|
||||
name: "Choisir les compendiums système",
|
||||
@ -71,26 +72,27 @@ export class SystemCompendiums extends FormApplication {
|
||||
|
||||
static async getCompetences(actorType) {
|
||||
switch (actorType ?? 'personnage') {
|
||||
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
|
||||
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
|
||||
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
|
||||
case 'personnage':
|
||||
return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences')
|
||||
case 'entite':
|
||||
case 'creature':
|
||||
return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures')
|
||||
case 'vehicule': return [];
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getWorldOrCompendiumItems(itemType, compendium) {
|
||||
let items = game.items.filter(it => it.type == itemType);
|
||||
let items = game.items.filter(it => it.type == itemType)
|
||||
if (compendium) {
|
||||
const ids = items.map(it => it.id);
|
||||
const names = items.map(it => it.name.toLowerCase());
|
||||
const compendiumItems = await SystemCompendiums.getItems(compendium);
|
||||
items = items.concat(compendiumItems
|
||||
.filter(it => it.type == itemType)
|
||||
const ids = items.map(it => it.id)
|
||||
const names = items.map(it => Grammar.toLowerCaseNoAccent(it.name))
|
||||
const compendiumItems = await SystemCompendiums.getItems(compendium, itemType)
|
||||
return items.concat(compendiumItems
|
||||
.filter(it => !ids.includes(it.id))
|
||||
.filter(it => !names.includes(it.name.toLowerCase())));
|
||||
.filter(it => !names.includes(Grammar.equalsInsensitive(it.name))))
|
||||
}
|
||||
return items;
|
||||
return items
|
||||
}
|
||||
|
||||
static async loadDocument(document) {
|
||||
@ -284,7 +286,7 @@ export class CompendiumTableHelpers {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableRowToChatMessage(row, type, options = {showSource: true}) {
|
||||
static async tableRowToChatMessage(row, type, options = { showSource: true }) {
|
||||
if (!row) {
|
||||
return;
|
||||
}
|
||||
|
@ -6,17 +6,16 @@ effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: generale
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: -2
|
||||
categorie: melee
|
||||
categorie_parade: ''
|
||||
iscombat: true
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
carac-value: null
|
||||
isparade: false
|
||||
ownership:
|
||||
default: 0
|
@ -6,17 +6,16 @@ effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: -2
|
||||
categorie: melee
|
||||
categorie_parade: boucliers
|
||||
iscombat: true
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
carac-value: null
|
||||
isparade: true
|
||||
ownership:
|
||||
default: 0
|
@ -1,22 +1,21 @@
|
||||
_id: WsYnwR8GcOxfuCI0
|
||||
name: Bras-Galet
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pierretenue.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: -2
|
||||
categorie: melee
|
||||
categorie_parade: ''
|
||||
iscombat: true
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 1
|
||||
mortalite: mortel
|
||||
carac-value: null
|
||||
isparade: false
|
||||
ownership:
|
||||
default: 0
|
@ -6,10 +6,10 @@ effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: -2
|
||||
categorie: melee
|
||||
categorie_parade: sans-armes
|
||||
iscombat: true
|
||||
isnaturelle: true
|
@ -6,17 +6,16 @@ effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: -2
|
||||
categorie: melee
|
||||
categorie_parade: ''
|
||||
iscombat: true
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 1
|
||||
mortalite: mortel
|
||||
carac-value: null
|
||||
isparade: false
|
||||
ownership:
|
||||
default: 0
|
@ -6,9 +6,9 @@ effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: -2
|
||||
categorie: melee
|
||||
categorie_parade: dagues
|
||||
iscombat: true
|
||||
|
@ -6,17 +6,16 @@ effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
default_diffLibre: 0
|
||||
categorie: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: -2
|
||||
categorie: melee
|
||||
categorie_parade: epees-lourdes
|
||||
iscombat: true
|
||||
isnaturelle: true
|
||||
isnaturelle: false
|
||||
ispossession: false
|
||||
dommages: 4
|
||||
mortalite: mortel
|
||||
carac-value: null
|
||||
isparade: true
|
||||
ownership:
|
||||
default: 0
|
@ -6,8 +6,8 @@ effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 0
|
||||
niveau: 0
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: 0
|
||||
categorie: generale
|
||||
categorie_parade: ''
|
||||
|
@ -0,0 +1,35 @@
|
||||
name: Esquive eau
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||||
effects: []
|
||||
system:
|
||||
description: ''
|
||||
descriptionmj: ''
|
||||
carac_value: 10
|
||||
niveau: 1
|
||||
default_diffLibre: 0
|
||||
categorie: generale
|
||||
categorie_parade: ''
|
||||
iscombat: false
|
||||
isnaturelle: true
|
||||
ispossession: false
|
||||
dommages: 0
|
||||
mortalite: mortel
|
||||
isparade: false
|
||||
ownership:
|
||||
default: 0
|
||||
folder: null
|
||||
_stats:
|
||||
compendiumSource: null
|
||||
duplicateSource: null
|
||||
coreVersion: '12.331'
|
||||
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||||
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@ -1,15 +1,14 @@
|
||||
_id: 0Ms9iKxqigNNpZEx
|
||||
name: Esquive
|
||||
name: Esquive sol
|
||||
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|
||||
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|
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|
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@ -20,10 +19,17 @@ system:
|
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|
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systemId: foundryvtt-reve-de-dragon
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||||
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|
@ -0,0 +1,35 @@
|
||||
name: Esquive vol
|
||||
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|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
|
||||
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|
||||
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|
||||
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|
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|
@ -6,17 +6,16 @@ effects: []
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|
||||
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|
||||
categorie: melee
|
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|
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|
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@ -7,7 +7,7 @@ system:
|
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|
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|
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|
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|
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categorie: draconic
|
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|
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|
||||
|
@ -1,29 +0,0 @@
|
||||
name: Possession
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
|
||||
effects: []
|
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system:
|
||||
description: <p>L'entité tente de prendre possession du corps de sa victime.</p>
|
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|
@ -6,10 +6,10 @@ effects: []
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system:
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description: <p>Attaque ou parade avec un tentacule.</p>
|
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descriptionmj: ''
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|
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categorie: melee
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categorie_parade: boucliers
|
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iscombat: true
|
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|
@ -6,9 +6,9 @@ effects: []
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system:
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description: ''
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descriptionmj: ''
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categorie: melee
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|
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|
@ -1,29 +0,0 @@
|
||||
_id: d5SZ09sFaG3cL2Rg
|
||||
name: Bec
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp
|
||||
effects: []
|
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system:
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|
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|
@ -1,29 +0,0 @@
|
||||
_id: lDZ3qUPKN35ob5TH
|
||||
name: Grande morsure
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
|
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effects: []
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system:
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@ -1,29 +0,0 @@
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_id: 6eWCVDYLXXO1Z48D
|
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name: Grandes griffes
|
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type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
|
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effects: []
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system:
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|
@ -1,30 +0,0 @@
|
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_id: 9Y83OsQgeyR5oCdH
|
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name: Griffes
|
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type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
|
||||
effects: []
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|
@ -1,29 +0,0 @@
|
||||
_id: j1xHCzfIeYKgXxoH
|
||||
name: Morsure
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
|
||||
effects: []
|
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system:
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|
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|
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|
@ -1,29 +0,0 @@
|
||||
name: Possession
|
||||
type: competencecreature
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
|
||||
effects: []
|
||||
system:
|
||||
description: <p>L'entité tente de prendre possession du corps de sa victime.</p>
|
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|
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|
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|
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_key: '!items!wDHR5UHWq568lfGa'
|
||||
|
@ -1,4 +1,4 @@
|
||||
name: Voie d'Hypnos
|
||||
name: Hypnos
|
||||
type: competence
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
|
||||
_id: bt2cR4aE6lIOeg4F
|
@ -1,4 +1,4 @@
|
||||
name: Voie de Narcos
|
||||
name: Narcos
|
||||
type: competence
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
|
||||
_id: u1Peok1EYkBcVsmN
|
@ -1,4 +1,4 @@
|
||||
name: Voie d'Oniros
|
||||
name: Oniros
|
||||
type: competence
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
|
||||
_id: nnR2UHelUaF8dxYn
|
@ -1,4 +1,4 @@
|
||||
name: Voie de Thanatos
|
||||
name: Thanatos
|
||||
type: competence
|
||||
img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
|
||||
_id: dPlTQzvU3CEg5qKc
|
46
system.json
46
system.json
@ -1,9 +1,9 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "12.0.24",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/latest/rddsystem.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/latest/system.json",
|
||||
"version": "12.0.26",
|
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/12.0.26/rddsystem.zip",
|
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/12.0.26/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
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"minimum": "11",
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@ -53,7 +53,7 @@
|
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]
|
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}
|
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},
|
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
|
||||
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon",
|
||||
"license": "LICENSE.txt",
|
||||
"esmodules": [
|
||||
"module/rdd-main.js"
|
||||
@ -115,19 +115,6 @@
|
||||
},
|
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"flags": {}
|
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},
|
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{
|
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"name": "competences-entites",
|
||||
"label": "Compétences des Entités",
|
||||
"system": "foundryvtt-reve-de-dragon",
|
||||
"path": "packs/competences-entites",
|
||||
"banner": "systems/foundryvtt-reve-de-dragon/styles/img/ui/compendium_banner.webp",
|
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"type": "Item",
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"ownership": {
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"PLAYER": "NONE",
|
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"ASSISTANT": "OWNER"
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},
|
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{
|
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"name": "sorts-oniros",
|
||||
"label": "Sorts d'Oniros",
|
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@ -458,7 +445,7 @@
|
||||
"label": "Méditations et Ecrits",
|
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"system": "foundryvtt-reve-de-dragon",
|
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"path": "packs/meditations-et-ecrits",
|
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"banner": "systems/foundryvtt-reve-de-dragon/styles/img/ui/compendium_banner.webp",
|
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"banner": "systems/foundryvtt-reve-de-dragon/styles/img/ui/compendium_banner.webp",
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"type": "Item",
|
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"ownership": {
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"PLAYER": "NONE",
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@ -513,7 +500,9 @@
|
||||
"arts-et-divertissements",
|
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"meditations-et-ecrits",
|
||||
"recettes-alchimiques"
|
||||
]
|
||||
],
|
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"color": null,
|
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"folders": []
|
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},
|
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{
|
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"name": "Le Haut-rêve",
|
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@ -530,7 +519,9 @@
|
||||
"ombres-de-thanatos",
|
||||
"souffles-de-dragon",
|
||||
"tetes-de-dragon-pour-haut-revants"
|
||||
]
|
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],
|
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"color": null,
|
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"folders": []
|
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},
|
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{
|
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"name": "Découverte du monde",
|
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@ -541,9 +532,10 @@
|
||||
"entites",
|
||||
"faune-flore-mineraux",
|
||||
"competences-creatures",
|
||||
"competences-entites",
|
||||
"maladies-et-poisons"
|
||||
]
|
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],
|
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"color": null,
|
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"folders": []
|
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},
|
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{
|
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"name": "Outils du Gardien",
|
||||
@ -554,14 +546,16 @@
|
||||
"macros",
|
||||
"tarot-draconique",
|
||||
"extrait-poetique"
|
||||
]
|
||||
],
|
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|
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|
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}
|
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|
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|
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|
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|
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|
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|
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|
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|
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},
|
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"primaryTokenAttribute": "sante.vie",
|
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@ -590,4 +584,4 @@
|
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"flags": {}
|
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|
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|
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|
||||
}
|
@ -112,7 +112,7 @@
|
||||
"type": "string",
|
||||
"value": 0,
|
||||
"label": "Vitesse",
|
||||
"derivee": true
|
||||
"derivee": false
|
||||
},
|
||||
"protection": {
|
||||
"type": "number",
|
||||
@ -195,13 +195,13 @@
|
||||
"type": "string",
|
||||
"value": 0,
|
||||
"label": "Vitesse",
|
||||
"derivee": true
|
||||
"derivee": false
|
||||
},
|
||||
"encombrement": {
|
||||
"type": "number",
|
||||
"value": 0,
|
||||
"label": "Encombrement",
|
||||
"derivee": false
|
||||
"derivee": true
|
||||
},
|
||||
"protection": {
|
||||
"type": "number",
|
||||
|
@ -129,11 +129,10 @@
|
||||
<div>
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<h3>Haut rêvant</h3>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs"}}
|
||||
{{else}}
|
||||
<h3>Vous n'avez pas le don de haut-rêve</h3>
|
||||
<p>Attribuer la Tête de Dragon 'Don de Haut Rêve' pour rendre le personnage Haut-Rêvant.</p>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
|
||||
{{/if}}
|
||||
<br><br>
|
||||
</div>
|
||||
|
@ -1,8 +1,21 @@
|
||||
<ol class="carac-list alterne-list">
|
||||
{{#each system.attributs as |attr key|}}
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
|
||||
<input class="caracteristique streched" type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
</li>
|
||||
{{#if (and (eq key 'plusdom') (eq @root.system.definition.typeentite 'nonincarne'))}}
|
||||
{{else}}
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
|
||||
{{#if (actor-default @root.type 'attributs' key 'derivee')}}
|
||||
<input class="caracteristique streched" type="text" name="system.attributs.{{key}}.value"
|
||||
{{#if (eq key 'plusdom')}}
|
||||
value="{{numberFormat attr.value decimals=0 sign=true}}"
|
||||
{{else}}
|
||||
value="{{attr.value}}"
|
||||
{{/if}}
|
||||
data-dtype="{{attr.type}}" disabled/>
|
||||
{{else}}
|
||||
<input class="caracteristique streched" type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
@ -11,10 +11,6 @@
|
||||
{{selectOptions (RDD_CONFIG 'typeEntite') selected=system.definition.typeentite}}
|
||||
</select>
|
||||
</li>
|
||||
{{#each system.attributs as |attr key|}}
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
|
||||
<input class="caracteristique streched" type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</ol>
|
||||
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html"}}
|
||||
|
@ -1,36 +1,39 @@
|
||||
<ul class="carac-list alterne-list">
|
||||
{{#each system.carac as |carac key|}}
|
||||
{{#if (and (eq key 'taille') (eq @root.system.definition.typeentite 'nonincarne'))}}
|
||||
{{else}}
|
||||
<li class="caracteristique flexrow list-item{{#if carac.isLevelUp}} xp-level-up{{/if}}" data-attribute="{{key}}">
|
||||
{{#if (eq key 'taille')}}
|
||||
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
{{#if carac.derivee}}
|
||||
<span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
<label class="competence-value">{{carac.value}}</label>
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
{{#if carac.isLevelUp}}
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label">
|
||||
<span class="tooltiptext ttt-levelup">
|
||||
{{#if (actor-default @root.type 'carac' key 'derivee')}}
|
||||
<span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
<label class="competence-value">{{carac.value}}</label>
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
{{#if carac.isLevelUp}}
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label">
|
||||
<span class="tooltiptext ttt-levelup">
|
||||
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
|
||||
</span>
|
||||
<a name={{key}}>{{carac.label}}</a>
|
||||
<a class="carac-xp-augmenter" name="augmenter.{{key}}" data-tooltip="Augmenter la caractéristique avec l'expérience">
|
||||
<i class="fas fa-arrow-alt-circle-up"></i>
|
||||
</a>
|
||||
</span>
|
||||
{{else}}
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
{{/if}}
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="carac-xp tooltip">
|
||||
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
|
||||
<a name={{key}}>{{carac.label}}</a>
|
||||
<a class="carac-xp-augmenter" name="augmenter.{{key}}" data-tooltip="Augmenter la caractéristique avec l'expérience">
|
||||
<i class="fas fa-arrow-alt-circle-up"></i>
|
||||
</a>
|
||||
</span>
|
||||
{{else}}
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
|
||||
{{/if}}
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="carac-xp tooltip">
|
||||
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
|
||||
</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
@ -26,7 +26,7 @@
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
|
@ -5,9 +5,7 @@
|
||||
<a class="jet-vie" name="system.sante.vie.label" data-tooltip="Faire un jet de vie">Vie</a>
|
||||
<a class="vie-moins"><i class="fa-solid fa-square-minus"></i></a>
|
||||
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" />
|
||||
/ {{#if @root.options.vueDetaillee}}
|
||||
<input class="resource-content" type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number"/>
|
||||
{{else}}{{system.sante.vie.max}}{{/if}}
|
||||
/ {{system.sante.vie.max}}
|
||||
<a class="vie-plus"><i class="fa-solid fa-square-plus"></i></a>
|
||||
</label>
|
||||
</li>
|
||||
@ -16,9 +14,7 @@
|
||||
<a class="jet-endurance" name="system.sante.endurance.label" data-tooltip="Faire un jet d'endurance pour ne pas être sonné">Endurance</a>
|
||||
<a class="endurance-moins"><i class="fa-solid fa-square-minus"></i></a>
|
||||
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
|
||||
/ {{#if @root.options.vueDetaillee}}
|
||||
<input class="resource-content" type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number"/>
|
||||
{{else}}{{system.sante.endurance.max}}{{/if}}
|
||||
/ {{system.sante.endurance.max}}
|
||||
<a class="endurance-plus"><i class="fa-solid fa-square-plus"></i></a>
|
||||
</label>
|
||||
</li>
|
||||
|
@ -6,9 +6,7 @@
|
||||
Endurance
|
||||
<a class="endurance-moins"><i class="fa-solid fa-square-minus"></i></a>
|
||||
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" />
|
||||
/ {{#if @root.options.vueDetaillee}}
|
||||
<input class="resource-content" type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number"/>
|
||||
{{else}}{{system.sante.endurance.max}}{{/if}}
|
||||
/ {{system.sante.endurance.max}}
|
||||
<a class="endurance-plus"><i class="fa-solid fa-square-plus"></i></a>
|
||||
</label>
|
||||
</li>
|
||||
|
41
templates/actor/non-haut-revant.hbs
Normal file
41
templates/actor/non-haut-revant.hbs
Normal file
@ -0,0 +1,41 @@
|
||||
{{#if (not system.attributs.hautrevant.value)}}
|
||||
<p>Attribuer la Tête de Dragon
|
||||
{{#if options.isGM}}
|
||||
<a class="chat-card-button don-de-haut-reve" data-tooltip="Donner le don de haut-rêve">Don de Haut Rêve</a>
|
||||
{{else}}
|
||||
'Don de Haut Rêve'
|
||||
{{/if}}
|
||||
pour rendre le personnage Haut-Rêvant.</p>
|
||||
{{/if}}
|
||||
<li class="item flexrow">
|
||||
<span class="competence-label">Seuil de Rêve :</span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.seuil.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{#if system.reve.reve.thanatosused}}
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">La prochaine queue est une Ombre</span>
|
||||
<span>
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
|
@ -1,34 +0,0 @@
|
||||
<ul class="item-list">
|
||||
<li class="item flexrow">
|
||||
<span class="competence-label">Seuil de Rêve :</span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.seuil.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{#if system.reve.reve.thanatosused}}
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">La prochaine queue est une Ombre</span>
|
||||
<span>
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
|
Reference in New Issue
Block a user