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40 Commits

Author SHA1 Message Date
0d67d9af88 New v10.0.18 release 2022-09-22 08:35:57 +02:00
45a562f502 Merge pull request 'Stabilisation v10.0.18' (#556) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #556
2022-09-22 08:34:46 +02:00
Vincent Vandemeulebrouck
21fc62b302 Fix de la séquence TMR
Lors d'une rencontre/case humide/conquête/..., le haut rêvant
déclenchait tout de même les sorts en réserve
2022-09-22 01:19:10 +02:00
Vincent Vandemeulebrouck
c37c68e6db Fix erreur quand la fenêtre est fermée
Erreur dans les logs, par exemple, suite à une rencontre
2022-09-22 01:19:10 +02:00
Vincent Vandemeulebrouck
ca893088d2 Détails de case pour les sorts en réserve 2022-09-22 01:19:10 +02:00
Vincent Vandemeulebrouck
e69fb222c3 Affiche le type de case si TMR cachées 2022-09-22 01:19:10 +02:00
Vincent Vandemeulebrouck
c76bf912d1 Fix compteur d'utilisations d'esquive 2022-09-22 01:19:10 +02:00
Vincent Vandemeulebrouck
4b1573ab8b Rétablissement des icônes RdD des onglets Foundry
Perdus avec le changement d'entrée FontAwsome
2022-09-22 01:19:10 +02:00
e0049cc2f7 v10 mods+fixes 2022-09-20 07:48:36 +02:00
8e0949442d Merge pull request 'Stabilisation de la v10' (#555) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #555
2022-09-20 07:46:17 +02:00
Vincent Vandemeulebrouck
28427bc7c7 Initiative et competences créatures
Fix de l'initiative des compétences de créatures
* armes naturelles en général
* lancer pour les pierres lancées des Glous et Mariols

La catégorie de parade: remplace l'utilisation de "isparade"

Migration autoimatique des items du monde
Modification des compendiums
2022-09-20 00:14:34 +02:00
Vincent Vandemeulebrouck
50980d5216 Fix Initiative: utilise l'action, pas l'arme 2022-09-20 00:14:18 +02:00
Vincent Vandemeulebrouck
a75ee8fbc6 Fix RollTables: utilisent data, pas system 2022-09-20 00:14:18 +02:00
Vincent Vandemeulebrouck
78c757a21a Ajout des images dans le haut-rêve 2022-09-20 00:14:18 +02:00
Vincent Vandemeulebrouck
6d06c96497 chgt endurance ne rend plus inconscient 2022-09-20 00:14:18 +02:00
Vincent Vandemeulebrouck
5402508b26 Le "label for" indique le "name" du contrôle 2022-09-20 00:14:18 +02:00
Vincent Vandemeulebrouck
43d097581e Log de l'acteur avec monnaies manquantes 2022-09-19 20:22:30 +02:00
Vincent Vandemeulebrouck
7785851719 Log de l'actor dont les sorts sont migrés 2022-09-19 20:22:30 +02:00
8f127bc66b Corrections diverses suite v10 2022-09-18 08:57:45 +02:00
8c5f6b8f1b Merge pull request 'Corrections des TMRs et des Statuis' (#554) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #554
2022-09-18 08:55:40 +02:00
Vincent Vandemeulebrouck
00630849cb Réinsertion sortie de carte
En sortant de la carte (avec les flèches de direction), le demi-rêve
est maintenant bien réinséré aléatoirement
2022-09-18 01:00:38 +02:00
Vincent Vandemeulebrouck
c4392f0320 Fix TMR accessibles par une rencontre
Les cases n'étaient polus accessibles, ni coloriées
2022-09-18 01:00:38 +02:00
Vincent Vandemeulebrouck
7a92ee85ef Nettoyage des status effects
* Recherche et suppression toujours par flags.core.statusId
* l'ajout d'un status depuis le token est maintenant équivallent
  à l'ajout par le code
* Correction des demi-surprises
* Correction du Demi-rêve (qui ne disparaissait pas)
* fix de la selection dans la configuration système
2022-09-18 01:00:36 +02:00
Vincent Vandemeulebrouck
56ea9dd2e4 Sorts en réserve éditables 2022-09-17 22:35:17 +02:00
ee42902b5c Gestion reserve et queues ameliores(Vincent) 2022-09-17 09:09:09 +02:00
838d4381a4 Merge pull request 'Refouler des queues et supprimer des sorts en réserve' (#553) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #553
2022-09-17 09:04:19 +02:00
Vincent Vandemeulebrouck
2232224951 Suppression de sorts en réserve 2022-09-17 01:54:27 +02:00
Vincent Vandemeulebrouck
1251d04860 Action Refoulement de queue 2022-09-17 01:54:27 +02:00
63c6d5ff0f Integration fixes Vincent 2022-09-16 08:35:48 +02:00
c0d37e42ca Merge pull request 'Petits fixes suite à tests' (#552) from VincentVk/foundryvtt-reve-de-dragon:v10-fixes into v10
Reviewed-on: #552
2022-09-16 08:34:18 +02:00
Vincent Vandemeulebrouck
c8c13d626c Fix drop item sans actor 2022-09-16 02:41:54 +02:00
Vincent Vandemeulebrouck
e1ca7ab738 Amélioration des monnaies
On peut maintenant supprimer es monnaies tant qu'on garde une monnaie
pour chaque valeur de base
2022-09-16 02:41:08 +02:00
Vincent Vandemeulebrouck
8f1ee315ef Template en-tête standard 2022-09-16 02:24:08 +02:00
Vincent Vandemeulebrouck
5daf15901a Correction erreur xp restant 2022-09-16 02:24:08 +02:00
bddaecbc74 Fix entite 2022-09-11 16:14:27 +02:00
87fdd655d4 Merge v10 fixes 2022-09-07 23:09:21 +02:00
9cbb12e900 Merge pull request 'Utilisation de system dans les Item/Actor Sheet' (#551) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #551
2022-09-07 23:08:26 +02:00
Vincent Vandemeulebrouck
509b7f97dc Utilisation de system dans les Item/Actor Sheet
Utilisation de system dans les data de formulaire pour tous
les Item/Actor (à la base, ou les sous-éléments)

Corrections sur les sorts en réserve (ce ne sont pas des Item)

Petites améliorations:

* `actor.itemTypes[type]`
   revient à faire (sans besoin de filtrer)
    `actor.items.filter(it => it.type == type)`
* dans les ItemSheet, this.object et this.document
  remplacés par this.item
* dans les ActorSheet, this.object et this.document
  remplacés par this.actor

Quelques corrections en plus:
* parade ne marchait pas
* problèmes sur le commerce
2022-09-07 18:47:56 +02:00
5cd9fb3a1c v10 WIP 2022-09-07 09:14:42 +02:00
336767c19e v10 WIP 2022-09-07 09:01:23 +02:00
124 changed files with 2166 additions and 2152 deletions

View File

@@ -41,7 +41,8 @@
"TypeOmbre": "Ombre de Thanatos", "TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon", "TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon", "TypeTete": "Tête de Dragon",
"TypePossession": "Possession" "TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve"
}, },
"EFFECT": { "EFFECT": {
"StatusStunned": "Sonné", "StatusStunned": "Sonné",

View File

@@ -30,8 +30,8 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
let formData = await super.getData() let formData = await super.getData()
//console.log("Creature : ", formData, formData.system) //console.log("Creature : ", formData, formData.system)
formData.calc = { formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac), caracTotal: RdDCarac.computeTotal(formData.system.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement() surEncombrementMessage: this.actor.getMessageSurEncombrement()
} }

View File

@@ -25,23 +25,21 @@ export class RdDActorEntiteSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object;
let formData = { let formData = {
title: this.title, title: this.title,
id: objectData.id, id: this.actor.id,
type: objectData.type, type: this.actor.type,
img: objectData.img, img: this.actor.img,
name: objectData.name, name: this.actor.name,
// actor: this.object,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.actor.system), system: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)), effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
// items: items, // items: items,
limited: this.object.limited, limited: this.actor.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.actor.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
}; };
formData.options.isGM = game.user.isGM; formData.options.isGM = game.user.isGM;
@@ -141,6 +139,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update the Actor // Update the Actor
return this.object.update(formData); return this.actor.update(formData);
} }
} }

View File

@@ -15,6 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js"; import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet { export class RdDActorSheet extends ActorSheet {
@@ -36,23 +37,22 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object.system
this.timerRecherche = undefined; this.timerRecherche = undefined;
let formData = { let formData = {
title: this.title, title: this.title,
id: this.object.id, id: this.actor.id,
type: this.object.type, type: this.actor.type,
img: this.object.img, img: this.actor.img,
name: this.object.name, name: this.actor.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.actor.system), system: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)), effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.object.limited, limited: this.actor.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.actor.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
} }
RdDUtility.filterItemsPerTypeForSheet(formData) RdDUtility.filterItemsPerTypeForSheet(formData)
@@ -65,13 +65,13 @@ export class RdDActorSheet extends ActorSheet {
formData.calc = { formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences), comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences), competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute), caracTotal: RdDCarac.computeTotal(formData.system.carac, formData.system.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement // Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(), prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max), fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement() surEncombrementMessage: this.actor.getMessageSurEncombrement()
}; };
@@ -79,9 +79,9 @@ export class RdDActorSheet extends ActorSheet {
item.system.isVisible = this.options.recherche item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text) ? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item)); : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value); RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
}); });
Object.values(formData.data.carac).forEach(c => { Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c); RdDCarac.levelUp(c);
}); });
@@ -89,9 +89,9 @@ export class RdDActorSheet extends ActorSheet {
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps) // toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []); formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac); RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive"); formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac); formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat; this.armesList = formData.combat;
@@ -100,9 +100,8 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres; formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = { formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"), isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
sortsReserve: formData.data.reve.reserve.list, rencontres: duplicate(formData.system.reve.rencontre.list),
rencontres: duplicate(formData.data.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr, casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache() cacheTMR: this.actor.isTMRCache()
} }
@@ -181,7 +180,8 @@ export class RdDActorSheet extends ActorSheet {
}); });
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li); const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@@ -198,7 +198,11 @@ export class RdDActorSheet extends ActorSheet {
}); });
html.find('.subacteur-delete').click(async event => { html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppressionSubacteur(this, li); const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
}); });
html.find('.encaisser-direct').click(async event => { html.find('.encaisser-direct').click(async event => {
@@ -330,7 +334,7 @@ export class RdDActorSheet extends ActorSheet {
}); });
// Initiative pour l'arme // Initiative pour l'arme
html.find('.arme-initiative a').click(async event => { html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
if (combatant) { if (combatant) {
let action = this._getEventArmeCombat(event); let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action); RdDCombatManager.rollInitiativeAction(combatant._id, action);
@@ -357,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor); await DialogRepos.create(this.actor);
}); });
html.find('.delete-active-effect').click(async event => { html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id'); if (game.user.isGM) {
this.actor.enleverActiveEffectById(id); let effect = $(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
}); });
html.find('.enlever-tous-effets').click(async event => { html.find('.enlever-tous-effets').click(async event => {
this.actor.enleverTousLesEffets(); if (game.user.isGM) {
await this.actor.removeEffects();
}
}); });
html.find('.conteneur-name a').click(async event => { html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
@@ -381,11 +389,11 @@ export class RdDActorSheet extends ActorSheet {
if (this.options.editCaracComp) { if (this.options.editCaracComp) {
// On carac change // On carac change
html.find('.carac-value').change(async event => { html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value)); this.actor.updateCarac(caracName, parseInt(event.target.value));
}); });
html.find('input.carac-xp').change(async event => { html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", ""); let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value)); this.actor.updateCaracXP(caracName, parseInt(event.target.value));
}); });
// On competence change // On competence change
@@ -451,7 +459,7 @@ export class RdDActorSheet extends ActorSheet {
// On pts de reve change // On pts de reve change
html.find('.pointsreve-value').change(async event => { html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value; let reveValue = event.currentTarget.value;
this.actor.update({ "data.reve.reve.value": reveValue }); this.actor.update({ "system.reve.reve.value": reveValue });
}); });
// On seuil de reve change // On seuil de reve change
@@ -568,7 +576,7 @@ export class RdDActorSheet extends ActorSheet {
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update the Actor // Update the Actor
return this.object.update(formData); return this.actor.update(formData);
} }
async splitItem(item) { async splitItem(item) {
@@ -579,9 +587,9 @@ export class RdDActorSheet extends ActorSheet {
async _onSplitItem(item, split) { async _onSplitItem(item, split) {
if (split >= 1 && split < item.system.quantite) { if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split); await item.diminuerQuantite(split);
const itemData = duplicate(item.system); const splitItem = duplicate(item);
itemData.data.quantite = split; splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [itemData]) await this.actor.createEmbeddedDocuments('Item', [splitItem])
} }
} }

View File

@@ -27,21 +27,20 @@ export class RdDActorVehiculeSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = this.object
let formData = { let formData = {
title: this.title, title: this.title,
id: objectData.id, id: this.actor.id,
type: objectData.type, type: this.actor.type,
img: objectData.img, img: this.actor.img,
name: objectData.name, name: this.actor.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.object.system), system: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)), effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.object.limited, limited: this.actor.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.actor.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))), itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
}; };
RdDUtility.filterItemsPerTypeForSheet(formData); RdDUtility.filterItemsPerTypeForSheet(formData);
@@ -105,7 +104,8 @@ export class RdDActorVehiculeSheet extends ActorSheet {
// Delete Inventory Item // Delete Inventory Item
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li); const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@@ -160,6 +160,6 @@ export class RdDActorVehiculeSheet extends ActorSheet {
/** @override */ /** @override */
_updateObject(event, formData) { _updateObject(event, formData) {
// Update the Actor // Update the Actor
return this.object.update(formData); return this.actor.update(formData);
} }
} }

View File

@@ -17,7 +17,7 @@ import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js"; import { RdDItemArme } from "./item-arme.js";
import { RdDAlchimie } from "./rdd-alchimie.js"; import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js"; import { STATUSES, StatusEffects } from "./status-effects.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js"; import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
@@ -35,7 +35,16 @@ import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
system: {
niveau: 0,
defaut_carac: "reve",
}
};
const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
/* -------------------------------------------- */ /* -------------------------------------------- */
/** /**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system. * Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@@ -44,8 +53,6 @@ import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_
export class RdDActor extends Actor { export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
static init() { static init() {
Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id)); Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id)); Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
@@ -63,23 +70,23 @@ export class RdDActor extends Actor {
} }
} }
static remoteActorCall(data, canExecuteLocally = () => Misc.isUniqueConnectedGM()) { static remoteActorCall(callData, canExecuteLocally = () => Misc.isUniqueConnectedGM()) {
if (canExecuteLocally()) { if (canExecuteLocally()) {
RdDActor.onRemoteActorCall(data); RdDActor.onRemoteActorCall(callData);
return false; return false;
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: data }); game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData });
return true; return true;
} }
} }
static onRemoteActorCall(data) { static onRemoteActorCall(callData) {
const actor = game.actors.get(data?.actorId); const actor = game.actors.get(callData?.actorId);
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = data.args; const args = callData.args;
console.info(`RdDActor.onRemoteActorCall: pour l'Actor ${data.actorId}, appel de RdDActor.${data.method}(`, ...args, ')'); console.info(`RdDActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDActor.${callData.method}(`, ...args, ')');
actor[data.method](...args); actor[callData.method](...args);
} }
} }
@@ -95,8 +102,8 @@ export class RdDActor extends Actor {
* This overrided create() function adds initial items * This overrided create() function adds initial items
* Namely: Basic skills, money, * Namely: Basic skills, money,
* *
* @param {Object} actorData Barebones actor data which this function adds onto. * @param {Object} actorData Barebones actor template data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow. * @param {Object} options Additional options which customize the creation workflow.
* *
*/ */
static async create(actorData, options) { static async create(actorData, options) {
@@ -110,7 +117,7 @@ export class RdDActor extends Actor {
if (actorData.items) { if (actorData.items) {
let actor = await super.create(actorData, options); let actor = await super.create(actorData, options);
if (isPersonnage) { if (isPersonnage) {
await actor.checkMonnaiePresence(actorData.items); await actor.checkMonnaiePresence();
} }
return actor; return actor;
} }
@@ -175,24 +182,23 @@ export class RdDActor extends Actor {
this.computePrixTotalEquipement(); this.computePrixTotalEquipement();
this.computeEtatGeneral(); this.computeEtatGeneral();
// Sanity check // Sanity check
await this.checkMonnaiePresence(actorData.items); await this.checkMonnaiePresence();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async cleanupConteneurs() { async cleanupConteneurs() {
let updates = this.listItemsData('conteneur') let updates = this.listItemsData('conteneur')
.filter(c => c.system.contenu.filter(id => this.getObjet(id) == undefined).length > 0) .filter(c => c.system.contenu.filter(id => this.getObjet(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'data.contenu': c.system.contenu.filter(id => this.getObjet(id) != undefined) } }); .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getObjet(id) != undefined) } });
if (updates.length > 0) { if (updates.length > 0) {
await this.updateEmbeddedDocuments("Item", updates) await this.updateEmbeddedDocuments("Item", updates)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async checkMonnaiePresence(items) { // Ajout opportuniste si les pièces n'existent pas. async checkMonnaiePresence() { // Ajout opportuniste si les pièces n'existent pas.
if (!items) return; // Sanity check during import if (!this.items) return; // Sanity check during import
let manquantes = Monnaie.monnaiesManquantes(items); let manquantes = Monnaie.monnaiesManquantes(this);
//console.log("Manque : ", manquantes);
if (manquantes.length > 0) { if (manquantes.length > 0) {
await this.createEmbeddedDocuments('Item', manquantes, { renderSheet: false }); await this.createEmbeddedDocuments('Item', manquantes, { renderSheet: false });
} }
@@ -313,13 +319,11 @@ export class RdDActor extends Actor {
} }
listItemsData(type) { listItemsData(type) {
return this.filterItemsData(it => it.type == type); return this.itemTypes[type];
}
filterItemsData(filter) {
return this.items.map(it => it).filter(filter)
} }
filterItems(filter) { filterItems(filter) {
return this.items.filter(it => filter(it)) return this.items.filter(filter);
} }
getItemOfType(idOrName, type) { getItemOfType(idOrName, type) {
@@ -358,32 +362,26 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getDraconicList() { getDraconicList() {
return this.items.filter(it => it.type == 'competence' && it.system.categorie == 'draconic') return this.items.filter(it => it.type == 'competence' && it.system.categorie == 'draconic')
.sort(Misc.descending(it => it.system.niveau))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getBestDraconic() { getBestDraconic() {
const list = this.getDraconicList() const list = this.getDraconicList()
.sort(Misc.descending(it => it.system.niveau))
return duplicate(list[0]) return duplicate(list[0])
} }
getDraconicOuPossession() { getDraconicOuPossession() {
const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession) const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession)
.sort(Misc.descending(it => it.system.niveau)); .sort(Misc.descending(it => it.system.niveau));
if (possessions.length > 0) { if (possessions.length > 0) {
return duplicate(possessions[0]); return duplicate(possessions[0]);
} }
const draconics = this.getDraconicList().filter(it => it.system.niveau >= 0); const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
if (draconics.length > 0) { POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau));
return duplicate(draconics[0]); return duplicate(draconics[0]);
} }
return {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
data: {
niveau: 0,
defaut_carac: "reve",
}
};
}
getPossession(possessionId) { getPossession(possessionId) {
return this.items.find(it => it.type == 'possession' && it.system.possessionid == possessionId); return this.items.find(it => it.type == 'possession' && it.system.possessionid == possessionId);
} }
@@ -397,12 +395,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async verifierPotionsEnchantees() { async verifierPotionsEnchantees() {
let potionsEnchantees = this.filterItemsData(it => it.type == 'potion' && it.system.categorie.toLowerCase().includes('enchant')); let potionsEnchantees = this.filterItems(it => it.type == 'potion' && it.system.categorie.toLowerCase().includes('enchant'));
for (let potion of potionsEnchantees) { for (let potion of potionsEnchantees) {
if (!potion.system.prpermanent) { if (!potion.system.prpermanent) {
console.log(potion); console.log(potion);
let newPr = (potion.system.pr > 0) ? potion.system.pr - 1 : 0; let newPr = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
let update = { _id: potion._id, 'data.pr': newPr }; let update = { _id: potion._id, 'system.pr': newPr };
const updated = await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity const updated = await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
let messageData = { let messageData = {
@@ -419,23 +417,9 @@ export class RdDActor extends Actor {
} }
} }
/* -------------------------------------------- */
async deleteSortReserve(sortReserve) {
let reserve = duplicate(this.system.reve.reserve);
let tmr = TMRUtility.getTMR(sortReserve.coord);
let index = reserve.list.findIndex(tmr.type == 'fleuve'
? sort => (TMRUtility.getTMR(sort.coord).type == 'fleuve' && sort.sort.name == sortReserve.sort.name)
: sort => (sort.coord == sortReserve.coord && sort.sort.name == sortReserve.sort.name)
);
if (index >= 0) {
reserve.list.splice(index, 1);
await this.update({ "system.reve.reserve": reserve });
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getSurprise(isCombat = undefined) { getSurprise(isCombat = undefined) {
let niveauSurprise = this.getActiveEffects() let niveauSurprise = this.getEffects()
.map(effect => StatusEffects.valeurSurprise(effect, isCombat)) .map(effect => StatusEffects.valeurSurprise(effect, isCombat))
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
if (niveauSurprise > 1) { if (niveauSurprise > 1) {
@@ -562,7 +546,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
_supprimerBlessure(blessure) { _supprimerBlessure(blessure) {
mergeObject(blessure, { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" }); mergeObject(blessure, PAS_DE_BLESSURE);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -605,39 +589,30 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async remiseANeuf() { async remiseANeuf() {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Remise à neuf de " + this.name
};
if (this.isEntite([ENTITE_NONINCARNE])) { if (this.isEntite([ENTITE_NONINCARNE])) {
return; return;
} }
if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) { ChatMessage.create({
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value); whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
} content: 'Remise à neuf de ' + this.name
else { });
const updates = {
'system.sante.endurance.value' : this.system.sante.endurance.max
};
if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
if (this.system.blessures) { if (this.system.blessures) {
const blessures = duplicate(this.system.blessures); updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) { updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
for (let blessure of listeBlessures) { updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
this._supprimerBlessure(blessure);
}
}
await this.update({ "system.blessures": blessures });
} }
updates['system.sante.vie.value'] = this.system.sante.vie.max;
updates['system.sante.fatigue.value'] = 0;
if (this.isPersonnage()) { if (this.isPersonnage()) {
await this.setEthylisme(1); updates['system.compteurs.ethylisme'] = { value:1, nb_doses: 0, jet_moral: false};
}
await this.santeIncDec("vie", this.system.sante.vie.max - this.system.sante.vie.value);
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
if (ReglesOptionelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) {
await this.update({ "system.sante.fatigue.value": 0 });
} }
} }
ChatMessage.create(message); await this.update(updates);
this.sheet.render(true); await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -849,10 +824,13 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async sortMisEnReserve(rollData, sort) { async sortMisEnReserve(sort, draconic, coord, ptreve) {
let reserve = duplicate(this.system.reve.reserve.list); await this.createEmbeddedDocuments("Item", [{
reserve.push({ coord: rollData.tmr.coord, sort: sort, draconic: duplicate(rollData.competence) }); type: 'sortreserve',
await this.update({ "system.reve.reserve.list": reserve }); name: sort.name,
img: sort.img,
system: { sortid: sort.id, draconic: (draconic ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } }],
{ renderSheet: false});
this.currentTMR.updateTokens(); this.currentTMR.updateTokens();
} }
@@ -882,8 +860,6 @@ export class RdDActor extends Actor {
if (caracName == 'Taille') { if (caracName == 'Taille') {
return; return;
} }
// if ( isNaN(caracXP) || typeof(caracXP) != 'number') caracXP = 0;
//await this.update({ [`data.carac.${caracName}.xp`]: caracXP });
this.checkCaracXP(caracName); this.checkCaracXP(caracName);
} }
@@ -931,26 +907,27 @@ export class RdDActor extends Actor {
if (!competence) { if (!competence) {
return; return;
} }
const stress = this.system.compteurs.experience.value;
const niveau = Number(competence.system.niveau); const niveau = Number(competence.system.niveau);
const stressTransforme = this.system.compteurs.experience.value; const xpSuivant = RdDItemCompetence.getCompetenceNextXp(niveau);
const xpRequis = RdDItemCompetence.getCompetenceNextXp(niveau) - competence.system.xp; const xpRequis = xpSuivant - competence.system.xp;
if (stressTransforme <= 0 || niveau >= competence.system.niveau_archetype || xpRequis <= 0) { if (stress <= 0 || niveau >= competence.system.niveau_archetype) {
ui.notifications.info(`La compétence ne peut pas augmenter! ui.notifications.info(`La compétence ne peut pas augmenter!
stress disponible: ${stressTransforme} stress disponible: ${stress}
expérience requise: ${xpRequis} expérience requise: ${xpRequis}
niveau : ${niveau} niveau : ${niveau}
archétype : ${competence.system.niveau_archetype}`); archétype : ${competence.system.niveau_archetype}`);
return; return;
} }
const xpUtilise = Math.min(stressTransforme, xpRequis); const xpUtilise = Math.max(0, Math.min(stress, xpRequis));
const gainNiveau = xpUtilise >= xpRequis ? 1 : 0; const gainNiveau = (xpUtilise >= xpRequis || xpRequis <=0) ? 1 : 0;
const nouveauNiveau = niveau + gainNiveau; const nouveauNiveau = niveau + gainNiveau;
const nouveauXp = gainNiveau > 0 ? Math.max(competence.system.xp - xpRequis, 0) : (competence.system.xp + xpUtilise); const nouveauXp = gainNiveau > 0 ? Math.max(competence.system.xp - xpSuivant, 0) : (competence.system.xp + xpUtilise);
await competence.update({ await competence.update({
"system.xp": nouveauXp, "system.xp": nouveauXp,
"system.niveau": nouveauNiveau, "system.niveau": nouveauNiveau,
}); });
const stressTransformeRestant = Math.max(0, stressTransforme - xpUtilise); const stressTransformeRestant = Math.max(0, stress - xpUtilise);
await this.update({ "system.compteurs.experience.value": stressTransformeRestant }); await this.update({ "system.compteurs.experience.value": stressTransformeRestant });
this.updateExperienceLog('Dépense stress', xpUtilise, `Stress en ${competence.name} ${gainNiveau ? "pour passer à " + nouveauNiveau : ""}`); this.updateExperienceLog('Dépense stress', xpUtilise, `Stress en ${competence.name} ${gainNiveau ? "pour passer à " + nouveauNiveau : ""}`);
} }
@@ -1003,7 +980,7 @@ export class RdDActor extends Actor {
if (competence) { if (competence) {
if (isNaN(newXp) || typeof (newXp) != 'number') newXp = 0; if (isNaN(newXp) || typeof (newXp) != 'number') newXp = 0;
this.checkCompetenceXP(idOrName, newXp); this.checkCompetenceXP(idOrName, newXp);
const update = { _id: competence.id, 'data.xp': newXp }; const update = { _id: competence.id, 'system.xp': newXp };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
this.updateExperienceLog("XP", newXp, "XP modifié en " + competence.name); this.updateExperienceLog("XP", newXp, "XP modifié en " + competence.name);
} else { } else {
@@ -1134,11 +1111,11 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async deleteAllConteneur(itemId) { async deleteAllConteneur(itemId, options) {
let list = []; let list = [];
list.push({ id: itemId, conteneurId: undefined }); // Init list list.push({ id: itemId, conteneurId: undefined }); // Init list
this.buildSubConteneurObjetList(itemId, list); this.buildSubConteneurObjetList(itemId, list);
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id)); await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -1181,7 +1158,7 @@ export class RdDActor extends Actor {
item.estContenu = undefined; item.estContenu = undefined;
} }
if (item.type == 'conteneur' && item.system.contenu.length > 0) { if (item.type == 'conteneur' && item.system.contenu.length > 0) {
corrections.push({ _id: itemData._id, 'system.contenu': [] }); corrections.push({ _id: item.id, 'system.contenu': [] });
} }
} }
if (corrections.length > 0) { if (corrections.length > 0) {
@@ -1352,7 +1329,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async computeMalusArmure() { async computeMalusArmure() {
const newMalusArmure = this.filterItemsData(it => it.type == 'armure' && it.system.equipe) const newMalusArmure = this.filterItems(it => it.type == 'armure' && it.system.equipe)
.map(it => it.system.malus ?? 0) .map(it => it.system.malus ?? 0)
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
// Mise à jour éventuelle du malus armure // Mise à jour éventuelle du malus armure
@@ -1364,7 +1341,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computePrixTotalEquipement() { computePrixTotalEquipement() {
this.prixTotalEquipement = this.filterItemsData(it => it.system.prixTotal) this.prixTotalEquipement = this.filterItems(it => it.system.prixTotal)
.map(it => it.system.prixTotal ?? 0) .map(it => it.system.prixTotal ?? 0)
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
// Mise à jour valeur totale de l'équipement // Mise à jour valeur totale de l'équipement
@@ -1374,6 +1351,9 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeResumeBlessure(blessures = undefined) { computeResumeBlessure(blessures = undefined) {
blessures = blessures ?? this.system.blessures; blessures = blessures ?? this.system.blessures;
if (!blessures) {
return "Pas de blessures possibles";
}
let nbLegeres = this.countBlessures(blessures.legeres.liste); let nbLegeres = this.countBlessures(blessures.legeres.liste);
let nbGraves = this.countBlessures(blessures.graves.liste); let nbGraves = this.countBlessures(blessures.graves.liste);
let nbCritiques = this.countBlessures(blessures.critiques.liste); let nbCritiques = this.countBlessures(blessures.critiques.liste);
@@ -1393,11 +1373,11 @@ export class RdDActor extends Actor {
resume += ","; resume += ",";
resume += " une CRITIQUE !"; resume += " une CRITIQUE !";
} }
return resume;
} }
else { else {
resume = "Aucune blessure"; return "Aucune blessure";
} }
return resume;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -1423,6 +1403,15 @@ export class RdDActor extends Actor {
} }
} }
/* -------------------------------------------- */
async actionRefoulement(item) {
const refoulement = item?.system.refoulement ?? 0;
if (refoulement>0){
await this.ajouterRefoulement(refoulement);
await item.delete();
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterRefoulement(value = 1) { async ajouterRefoulement(value = 1) {
let refoulement = this.system.reve.refoulement.value + value; let refoulement = this.system.reve.refoulement.value + value;
@@ -1515,7 +1504,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
buildTMRInnaccessible() { buildTMRInnaccessible() {
const tmrInnaccessibles = this.filterItemsData(it => Draconique.isCaseTMR(it) && const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
EffetsDraconiques.isInnaccessible(it)); EffetsDraconiques.isInnaccessible(it));
return tmrInnaccessibles.map(it => it.system.coord); return tmrInnaccessibles.map(it => it.system.coord);
} }
@@ -1588,12 +1577,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getSonne() { getSonne() {
return this.getEffectByLabel("EFFECT.StatusStunned"); return this.getEffect(STATUSES.StatusStunned);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
for (let effect of this.getActiveEffects()) { for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
if (effect.system.origin) { if (effect.system.origin) {
await effect.update({ 'disabled': true }); await effect.update({ 'disabled': true });
@@ -1622,7 +1611,7 @@ export class RdDActor extends Actor {
ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné"); ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
return; return;
} }
await this.setStatusEffect("EFFECT.StatusStunned", sonne); await this.setEffect(STATUSES.StatusStunned, sonne);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -1648,9 +1637,12 @@ export class RdDActor extends Actor {
} }
countBlessuresNonSoigneeByName(name) { countBlessuresNonSoigneeByName(name) {
if (this.system.blessures) {
let blessures = this.system.blessures[name].liste; let blessures = this.system.blessures[name].liste;
return blessures.filter(b => b.active && !b.psdone).length; return blessures.filter(b => b.active && !b.psdone).length;
} }
return 0;
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async testSiSonne(endurance) { async testSiSonne(endurance) {
@@ -1766,14 +1758,13 @@ export class RdDActor extends Actor {
} }
} }
compteur.value = result.newValue; compteur.value = result.newValue;
//console.log(name, inc, data.value, result.newValue, minValue, data.max);
// If endurance lost, then the same amount of fatigue cannot be recovered // If endurance lost, then the same amount of fatigue cannot be recovered
if (ReglesOptionelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { if (ReglesOptionelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin()); sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this._computeFatigueMin());
} }
await this.update({ "system.sante": sante }) await this.update({ "system.sante": sante })
if (this.isDead()) { if (this.isDead()) {
await this.setStatusEffect("EFFECT.StatusComma", true); await this.setEffect(STATUSES.StatusComma, true);
} }
return result; return result;
} }
@@ -1921,6 +1912,7 @@ export class RdDActor extends Actor {
} }
return; return;
} }
case 'queue': case 'ombre': return await this.actionRefoulement(item);
} }
} }
@@ -1948,15 +1940,16 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async consommerNourritureboisson(item, choix = { doses: 1, seForcer: false, supprimerSiZero: false }) { async consommerNourritureboisson(item, choix = { doses: 1, seForcer: false, supprimerSiZero: false }) {
if (itemData.type != 'nourritureboisson') {
if (item.type != 'nourritureboisson') {
return; return;
} }
if (choix.doses > itemData.system.quantite) { if (choix.doses > item.system.quantite) {
ui.notifications.warn(`Il n'y a pas assez de ${itemData.name} pour manger ${choix.doses}`) ui.notifications.warn(`Il n'y a pas assez de ${item.name} pour manger ${choix.doses}`)
return; return;
} }
if (!this._apprecierCuisine(itemData, choix.seForcer)) { if (!this._apprecierCuisine(item, choix.seForcer)) {
ui.notifications.info(`${this.name} ne n'arrive pas à manger de ${itemData.name}`) ui.notifications.info(`${this.name} ne n'arrive pas à manger de ${item.name}`)
return; return;
} }
await this.manger(item, choix.doses, { diminuerQuantite: false }); await this.manger(item, choix.doses, { diminuerQuantite: false });
@@ -1964,10 +1957,10 @@ export class RdDActor extends Actor {
await item.diminuerQuantite(choix.doses, choix); await item.diminuerQuantite(choix.doses, choix);
} }
async _apprecierCuisine(itemData, seForcer) { async _apprecierCuisine(item, seForcer) {
const surmonteExotisme = await this._surmonterExotisme(itemData, seForcer); const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
if (surmonteExotisme) { if (surmonteExotisme) {
await this.apprecier('gout', 'cuisine', itemData.system.qualite, itemData.system.boisson ? "apprécie la boisson" : "apprécie le plat"); await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
} }
else if (seForcer) { else if (seForcer) {
await this.jetDeMoral('malheureux'); await this.jetDeMoral('malheureux');
@@ -1979,10 +1972,10 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _surmonterExotisme(itemData) { async _surmonterExotisme(item) {
const exotisme = Math.min(itemData.system.exotisme, itemData.system.qualite, 0); const exotisme = Math.min(item.system.exotisme, item.system.qualite, 0);
if (exotisme < 0) { if (exotisme < 0) {
const rolled = await this.rollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${itemData.name}` }); const rolled = await this.rollCaracCompetence('volonte', 'cuisine', exotisme, { title: `tente de surmonter l'exotisme de ${item.name}` });
return rolled.isSuccess; return rolled.isSuccess;
} }
return true; return true;
@@ -2007,14 +2000,13 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async boire(item, doses, options = { diminuerQuantite: true }) { async boire(item, doses, options = { diminuerQuantite: true }) {
const itemData = item; const desaltere = item.system.desaltere;
const desaltere = itemData.system.desaltere;
if (desaltere > 0) { if (desaltere > 0) {
await this.updateCompteurValue('eau', Misc.keepDecimals(this.system.compteurs.eau.value + desaltere * doses, 1)); await this.updateCompteurValue('eau', Misc.keepDecimals(this.system.compteurs.eau.value + desaltere * doses, 1));
} }
if (item.isAlcool()) { if (item.isAlcool()) {
for (let i = 0; i < doses; i++) { for (let i = 0; i < doses; i++) {
await this.saouler(itemData.system.force, item); await this.saouler(item.system.force, item);
} }
} }
await item.diminuerQuantite(doses, options); await item.diminuerQuantite(doses, options);
@@ -2268,7 +2260,6 @@ export class RdDActor extends Actor {
let tmr = TMRUtility.getTMR(coord); let tmr = TMRUtility.getTMR(coord);
let letfilteredList = [] let letfilteredList = []
for (let sort of sortList) { for (let sort of sortList) {
//console.log(sort.name, sort.data.caseTMR.toLowerCase(), sort.data.caseTMRspeciale.toLowerCase(), coord.toLowerCase() );
if (sort.system.caseTMR.toLowerCase().includes('variable')) { if (sort.system.caseTMR.toLowerCase().includes('variable')) {
letfilteredList.push(sort); letfilteredList.push(sort);
} else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) { } else if (sort.system.caseTMRspeciale.toLowerCase().includes('variable')) {
@@ -2433,7 +2424,7 @@ export class RdDActor extends Actor {
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord); RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord);
if (rollData.isSortReserve) { if (rollData.isSortReserve) {
await this.sortMisEnReserve(rollData, selectedSort); await this.sortMisEnReserve(selectedSort, rollData.competence, rollData.tmr.coord, Number(selectedSort.system.ptreve_reel));
} }
} }
else { else {
@@ -2445,6 +2436,7 @@ export class RdDActor extends Actor {
if (rolled.isETotal) { // Echec total ! if (rolled.isETotal) { // Echec total !
rollData.depenseReve = Math.min(reveActuel, Math.floor(rollData.depenseReve * 1.5)) rollData.depenseReve = Math.min(reveActuel, Math.floor(rollData.depenseReve * 1.5))
// TODO: mise en réserve d'un échec total... // TODO: mise en réserve d'un échec total...
// await dialog mse en réserve, pour traitement échec total
} else { } else {
rollData.depenseReve = 0 rollData.depenseReve = 0
} }
@@ -2575,8 +2567,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async creerTacheDepuisLivre(item, options = { renderSheet: true }) { async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
const itemData = item const nomTache = "Lire " + item.name;
const nomTache = "Lire " + itemData.name;
const filterTacheLecture = it => it.type == 'tache' && it.name == nomTache; const filterTacheLecture = it => it.type == 'tache' && it.name == nomTache;
let tachesExistantes = this.filterItems(filterTacheLecture); let tachesExistantes = this.filterItems(filterTacheLecture);
if (tachesExistantes.length == 0) { if (tachesExistantes.length == 0) {
@@ -2585,12 +2576,12 @@ export class RdDActor extends Actor {
system: { system: {
carac: 'intellect', carac: 'intellect',
competence: 'Ecriture', competence: 'Ecriture',
difficulte: itemData.system.difficulte, difficulte: item.system.difficulte,
periodicite: "60 minutes", periodicite: "60 minutes",
fatigue: 2, fatigue: 2,
points_de_tache: itemData.system.points_de_tache, points_de_tache: item.system.points_de_tache,
points_de_tache_courant: 0, points_de_tache_courant: 0,
description: "Lecture du livre " + item.name + " - XP : " + itemData.system.xp + " - Compétences : " + itemData.system.competence description: "Lecture du livre " + item.name + " - XP : " + item.system.xp + " - Compétences : " + item.system.competence
} }
} }
await this.createEmbeddedDocuments('Item', [tache], options); await this.createEmbeddedDocuments('Item', [tache], options);
@@ -2841,7 +2832,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
_meditationEPart(meditationRoll) { _meditationEPart(meditationRoll) {
this.updateEmbeddedDocuments('Item', [{ _id: meditationRoll.meditation._id, 'data.malus': meditationRoll.meditation.system.malus - 1 }]); this.updateEmbeddedDocuments('Item', [{ _id: meditationRoll.meditation._id, 'system.malus': meditationRoll.meditation.system.malus - 1 }]);
} }
@@ -2870,8 +2861,11 @@ export class RdDActor extends Actor {
if (this.currentTMR) this.currentTMR.minimize(); // Hide if (this.currentTMR) this.currentTMR.minimize(); // Hide
let draconicList = this.getDraconicList() let draconicList = this.getDraconicList()
.map(draconic => duplicate(draconic)) .map(draconic => {
.map(draconic => { draconic.system.defaut_carac = "intellect"; return draconic; }); let draconicLecture = duplicate(draconic);
draconicLecture.system.defaut_carac = "intellect";
return draconicLecture;
});
const intellect = this.system.carac.intellect; const intellect = this.system.carac.intellect;
let rollData = { let rollData = {
@@ -2989,7 +2983,7 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
checkDesirLancinant() { checkDesirLancinant() {
let queue = this.filterItemsData(it => it.type == 'queue' || it.type == 'ombre') let queue = this.filterItems(it => it.type == 'queue' || it.type == 'ombre')
.filter(it => Grammar.toLowerCaseNoAccent(it.name).includes('desir lancinant')); .filter(it => Grammar.toLowerCaseNoAccent(it.name).includes('desir lancinant'));
return (queue.length > 0); return (queue.length > 0);
} }
@@ -3056,23 +3050,23 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async resetNombreAstral(data) { async resetNombreAstral() {
let toDelete = this.listItemsData('nombreastral'); let toDelete = this.listItemsData('nombreastral');
const deletions = toDelete.map(it => it._id); const deletions = toDelete.map(it => it._id);
await this.deleteEmbeddedDocuments("Item", deletions); await this.deleteEmbeddedDocuments("Item", deletions);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouteNombreAstral(data) { async ajouteNombreAstral(callData) {
// Gestion expérience (si existante) // Gestion expérience (si existante)
data.competence = this.getCompetence("astrologie") callData.competence = this.getCompetence("astrologie")
data.selectedCarac = this.system.carac["vue"]; callData.selectedCarac = this.system.carac["vue"];
this.appliquerAjoutExperience(data, 'hide'); this.appliquerAjoutExperience(callData, 'hide');
// Ajout du nombre astral // Ajout du nombre astral
const item = { const item = {
name: "Nombre Astral", type: "nombreastral", data: name: "Nombre Astral", type: "nombreastral", system:
{ value: data.nbAstral, istrue: data.isvalid, jourindex: Number(data.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex(Number(data.date)) } { value: callData.nbAstral, istrue: callData.isvalid, jourindex: Number(callData.date), jourlabel: game.system.rdd.calendrier.getDateFromIndex(Number(callData.date)) }
}; };
await this.createEmbeddedDocuments("Item", [item]); await this.createEmbeddedDocuments("Item", [item]);
@@ -3154,8 +3148,7 @@ export class RdDActor extends Actor {
ui.notifications.warn("Vous êtes déja dans les TMR...."); ui.notifications.warn("Vous êtes déja dans les TMR....");
return return
} }
let demiReve = this.getActiveEffects(it => it.label == "Demi-rêve"); if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
if (mode != 'visu' && demiReve.length > 0) {
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement"); ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement mode = "visu"; // bascule le mode en visu automatiquement
} }
@@ -3170,7 +3163,7 @@ export class RdDActor extends Actor {
}); });
return; return;
} }
await this.setStatusEffect("EFFECT.StatusDemiReve", true); await this.setEffect(STATUSES.StatusDemiReve, true);
} }
const fatigue = this.system.sante.fatigue.value; const fatigue = this.system.sante.fatigue.value;
@@ -3218,15 +3211,15 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getArmeParade(armeParadeId) { getArmeParade(armeParadeId) {
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
return RdDItemArme.getArmeData(item); return RdDItemArme.getArme(item);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
verifierForceMin(itemData) { verifierForceMin(item) {
if (itemData.type == 'arme' && itemData.system.force > this.system.carac.force.value) { if (item.type == 'arme' && item.system.force > this.system.carac.force.value) {
ChatMessage.create({ ChatMessage.create({
content: `<strong>${this.name} s'est équipé(e) de l'arme ${itemData.name}, mais n'a pas une force suffisante pour l'utiliser normalement </strong> content: `<strong>${this.name} s'est équipé(e) de l'arme ${item.name}, mais n'a pas une force suffisante pour l'utiliser normalement </strong>
(${itemData.system.force} nécessaire pour une Force de ${this.system.carac.force.value})` (${item.system.force} nécessaire pour une Force de ${this.system.carac.force.value})`
}); });
} }
} }
@@ -3251,10 +3244,10 @@ export class RdDActor extends Actor {
let armeData = attackerRoll.arme; let armeData = attackerRoll.arme;
let protection = 0; let protection = 0;
const armures = this.items.filter(it => it.type == "armure" && it.system.equipe); const armures = this.items.filter(it => it.type == "armure" && it.system.equipe);
for (const itemData of armures) { for (const armure of armures) {
protection += await RdDDice.rollTotal(itemData.system.protection.toString()); protection += await RdDDice.rollTotal(armure.system.protection.toString());
if (dmg > 0) { if (dmg > 0) {
this._deteriorerArmure(itemData, dmg); this._deteriorerArmure(armure, dmg);
dmg = 0; dmg = 0;
} }
} }
@@ -3273,39 +3266,39 @@ export class RdDActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_deteriorerArmure(item, dmg) { _deteriorerArmure(armure, dmg) {
let itemData = duplicate(item); armure = duplicate(armure);
if (!ReglesOptionelles.isUsing('deteriorationArmure') || itemData.system.protection == '0') { if (!ReglesOptionelles.isUsing('deteriorationArmure') || armure.system.protection == '0') {
return; return;
} }
itemData.system.deterioration = (itemData.system.deterioration ?? 0) + dmg; armure.system.deterioration = (armure.system.deterioration ?? 0) + dmg;
if (itemData.system.deterioration >= 10) { if (armure.system.deterioration >= 10) {
itemData.system.deterioration -= 10; armure.system.deterioration -= 10;
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(itemData.system.protection); let res = /(\d+)?d(\d+)(\-\d+)?/.exec(armure.system.protection);
if (res) { if (res) {
let malus = Misc.toInt(res[3]) - 1; let malus = Misc.toInt(res[3]) - 1;
let armure = Misc.toInt(res[2]); let armure = Misc.toInt(res[2]);
if (armure + malus <= 0) { if (armure + malus <= 0) {
itemData.system.protection = 0; armure.system.protection = 0;
} else { } else {
itemData.system.protection = '' + (res[1] ?? '1') + 'd' + armure + malus; armure.system.protection = '' + (res[1] ?? '1') + 'd' + armure + malus;
} }
} }
else if (/\d+/.exec(itemData.system.protection)) { else if (/\d+/.exec(armure.system.protection)) {
itemData.system.protection = "1d" + itemData.system.protection; armure.system.protection = "1d" + armure.system.protection;
} }
else { else {
ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`); ui.notifications.warn(`La valeur d'armure de votre ${armure.name} est incorrecte`);
} }
ChatMessage.create({ content: "Votre armure s'est détériorée, elle protège maintenant de " + itemData.system.protection }); ChatMessage.create({ content: "Votre armure s'est détériorée, elle protège maintenant de " + armure.system.protection });
} }
this.updateEmbeddedDocuments('Item', [itemData]); this.updateEmbeddedDocuments('Item', [armure]);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async encaisser() { async encaisser() {
let data = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() }; let dialogData = { ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() };
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data); let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', dialogData);
new RdDEncaisser(html, this).render(true); new RdDEncaisser(html, this).render(true);
} }
@@ -3460,7 +3453,7 @@ export class RdDActor extends Actor {
count--; count--;
} else { } else {
// TODO: status effect dead // TODO: status effect dead
this.setStatusEffect("EFFECT.StatusComma", true); this.setEffect(STATUSES.StatusComma, true);
ChatMessage.create({ ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" /> content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
@@ -3486,8 +3479,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
getRollData() { getRollData() {
const data = super.getRollData(); const rollData = super.getRollData();
return data; return rollData;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3550,7 +3543,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
isEntite(typeentite = []) { isEntite(typeentite = []) {
return this.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.system.typeentite)); return this.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3578,20 +3571,19 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getFortune() { getFortune() {
let monnaies = Monnaie.filtrerMonnaies(this.items); let monnaies = this.itemTypes['monnaie'];
if (monnaies.length < 4) { if (monnaies.length < 4) {
ui.notifications.error("Problème de monnaies manquantes, impossible de payer correctement!") ui.notifications.error("Problème de monnaies manquantes, impossible de payer correctement!")
throw "Problème de monnaies manquantes, impossible de payer correctement!"; throw "Problème de monnaies manquantes, impossible de payer correctement!";
} }
return monnaies.map(m => this.system) return monnaies.map(m => Number(m.system.valeur_deniers) * Number(m.system.quantite))
.map(tpl => tpl.valeur_deniers * Number(tpl.quantite))
.reduce(Misc.sum(), 0); .reduce(Misc.sum(), 0);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async optimizeArgent(fortuneTotale) { async optimizeArgent(fortuneTotale) {
let monnaies = Monnaie.filtrerMonnaies(this.items); let monnaies = this.itemTypes['monnaie'];
let parValeur = Misc.classifyFirst(monnaies, it => this.system.valeur_deniers); let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers);
let nouvelleFortune = { let nouvelleFortune = {
1000: Math.floor(fortuneTotale / 1000), // or 1000: Math.floor(fortuneTotale / 1000), // or
100: Math.floor(fortuneTotale / 100) % 10, // argent 100: Math.floor(fortuneTotale / 100) % 10, // argent
@@ -3716,7 +3708,7 @@ export class RdDActor extends Actor {
const buttonAcheter = html.find(".button-acheter")[0]; const buttonAcheter = html.find(".button-acheter")[0];
const vente = DialogItemAchat.prepareVenteData(buttonAcheter, achat.vendeurId, vendeur, acheteur); const vente = DialogItemAchat.prepareVenteData(buttonAcheter, achat.vendeurId, vendeur, acheteur);
const itemId = vente.item._id; const itemId = vente.item._id;
const isItemEmpilable = "quantite" in vente.item.data; const isItemEmpilable = "quantite" in vente.item.system;
const coutDeniers = Math.floor((achat.prixTotal ?? 0) * 100); const coutDeniers = Math.floor((achat.prixTotal ?? 0) * 100);
achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot); achat.quantiteTotal = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
@@ -3748,7 +3740,7 @@ export class RdDActor extends Actor {
type: vente.item.type, type: vente.item.type,
img: vente.item.img, img: vente.item.img,
name: vente.item.name, name: vente.item.name,
data: mergeObject(vente.item.system, { quantite: isItemEmpilable ? achat.quantiteTotal : undefined }), system: mergeObject(vente.item.system, { quantite: isItemEmpilable ? achat.quantiteTotal : undefined }),
} }
let listeAchat = isItemEmpilable ? [achatData] : Array.from({ length: achat.quantiteTotal }, (_, i) => achatData) let listeAchat = isItemEmpilable ? [achatData] : Array.from({ length: achat.quantiteTotal }, (_, i) => achatData)
let items = await acheteur.createEmbeddedDocuments("Item", listeAchat) let items = await acheteur.createEmbeddedDocuments("Item", listeAchat)
@@ -3913,9 +3905,9 @@ export class RdDActor extends Actor {
let newVehicules = this.system.subacteurs.vehicules.filter(function (obj, index, arr) { return obj.id != actorId }); let newVehicules = this.system.subacteurs.vehicules.filter(function (obj, index, arr) { return obj.id != actorId });
let newSuivants = this.system.subacteurs.suivants.filter(function (obj, index, arr) { return obj.id != actorId }); let newSuivants = this.system.subacteurs.suivants.filter(function (obj, index, arr) { return obj.id != actorId });
let newMontures = this.system.subacteurs.montures.filter(function (obj, index, arr) { return obj.id != actorId }); let newMontures = this.system.subacteurs.montures.filter(function (obj, index, arr) { return obj.id != actorId });
await this.update({ 'system.subacteurs.vehicules': newVehicules }); await this.update({ 'system.subacteurs.vehicules': newVehicules }, { renderSheet: false });
await this.update({ 'system.subacteurs.suivants': newSuivants }); await this.update({ 'system.subacteurs.suivants': newSuivants }, { renderSheet: false });
await this.update({ 'system.subacteurs.montures': newMontures }); await this.update({ 'system.subacteurs.montures': newMontures }, { renderSheet: false });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -4096,61 +4088,47 @@ export class RdDActor extends Actor {
async onUpdateActor(update, options, actorId) { async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.system?.sante?.endurance const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) { if (updatedEndurance && options.diff) {
await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0) await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) { getEffects(filter = e => true) {
switch (effect.label) { return this.getEmbeddedCollection("ActiveEffect").filter(filter);
case 'EFFECT.StatusStunned':
return;
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getActiveEffects(matching = it => true) { getEffect(statusId) {
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it)); return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getEffectByLabel(label) { async setEffect(statusId, status) {
return this.getActiveEffects().find(it => it.system?.label == label);
}
/* -------------------------------------------- */
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
async setStatusEffect(label, status, updates = {}) {
if (this.isEntite() || this.type == 'vehicule') { if (this.isEntite() || this.type == 'vehicule') {
return; return;
} }
console.log("setStatusEffect", label, status, updates) console.log("setEffect", statusId, status)
const existing = this.getEffectByLabel(label); const effect = this.getEffect(statusId);
if (existing) { if (!status && effect){
existing.delete(); await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
} }
if (status) { if (status && !effect ) {
const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates); await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
} }
} }
enleverActiveEffectById(id) { async removeEffect(statusId) {
if (game.user.isGM) { const effect = this.getEffect(statusId);
const existing = this.getEffectById(id); if (effect) {
if (existing) { await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
existing.delete();
}
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
enleverTousLesEffets() { async removeEffects(filter = e => true) {
if (game.user.isGM) { if (game.user.isGM) {
this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id)); const ids = this.getEffects(filter).map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
} }
} }

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@@ -1,7 +1,6 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
export const MESSAGE_DATA = 'message-data';
/** /**
* Class providing helper methods to get the list of users, and * Class providing helper methods to get the list of users, and
@@ -19,61 +18,50 @@ export class ChatUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) { static notifyUser(userId, level = 'info', message) {
const data = { const socketData = {
userId: userId, level: level, message: message userId: userId, level: level, message: message
}; };
if (game.user.id == userId) { if (game.user.id == userId) {
ChatUtility.onNotifyUser(data); ChatUtility.onNotifyUser(socketData);
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: data msg: "msg_user_ui_notifications", data: socketData
}); });
} }
} }
static onNotifyUser(data) { static onNotifyUser(socketData) {
if (game.user.id == data.userId) { if (game.user.id == socketData.userId) {
switch (data.level) { switch (socketData.level) {
case 'warn': ui.notifications.warn(data.message); break; case 'warn': ui.notifications.warn(socketData.message); break;
case 'error': ui.notifications.error(data.message); break; case 'error': ui.notifications.error(socketData.message); break;
default: ui.notifications.info(data.message); break; default: ui.notifications.info(socketData.message); break;
} }
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static onRemoveMessages(data) { static onRemoveMessages(socketData) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
if (data.part) { if (socketData.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part)); const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete()); toDelete.forEach(it => it.delete());
} }
if (data.messageId) { if (socketData.messageId) {
game.messages.get(data.messageId)?.delete(); game.messages.get(socketData.messageId)?.delete();
} }
} }
} }
static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.content.includes(data.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static removeMessages(data) { static removeMessages(socketData) {
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(data); ChatUtility.onRemoveMessages(socketData);
} }
else { else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data }); game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
} }
} }
@@ -154,17 +142,17 @@ export class ChatUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static handleGMChatMessage(data) { static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", data); console.log("blindMessageToGM", socketData);
if (game.user.isGM) { // message privé pour GM only if (game.user.isGM) { // message privé pour GM only
data.user = game.user.id; socketData.user = game.user.id;
ChatMessage.create(data); ChatMessage.create(socketData);
} }
} }
static async setMessageData(chatMessage, key, data) { static async setMessageData(chatMessage, key, flag) {
if (data) { if (flag) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data)); await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
} }
} }

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@@ -1,5 +1,6 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon'; export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon'; export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide'; export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show'; export const SHOW_DICE = 'show';

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@@ -10,7 +10,7 @@ export class DialogCreateSigneDraconique extends Dialog {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
let dialogData = { let dialogData = {
signe: signe, signe: signe,
tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []), tmrs: TMRUtility.listSelectedTMR(signe.system.typesTMR ?? []),
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => { actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
let actorData = duplicate(actor); let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner; actorData.selected = actor.hasPlayerOwner;
@@ -38,7 +38,7 @@ export class DialogCreateSigneDraconique extends Dialog {
} }
async _onCreerSigneActeurs() { async _onCreerSigneActeurs() {
await $("[name='signe.data.ephemere']").change(); await $("[name='signe.system.ephemere']").change();
await $(".signe-xp-sort").change(); await $(".signe-xp-sort").change();
this.validerSigne(); this.validerSigne();
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id)) this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
@@ -58,21 +58,21 @@ export class DialogCreateSigneDraconique extends Dialog {
validerSigne() { validerSigne() {
this.dialogData.signe.name = $("[name='signe.name']").val(); this.dialogData.signe.name = $("[name='signe.name']").val();
this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val(); this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val();
this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val(); this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val();
this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val(); this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val();
this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val(); this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked"); this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val(); this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
this.dialogData.signe.data.typesTMR = $(".select-tmr").val(); this.dialogData.signe.system.typesTMR = $(".select-tmr").val();
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.setEphemere(this.dialogData.signe.data.ephemere); this.setEphemere(this.dialogData.signe.system.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire()); html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked)); html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".select-actor").change((event) => this.onSelectActor(event)); html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event)); html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
} }
@@ -81,19 +81,19 @@ export class DialogCreateSigneDraconique extends Dialog {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true}); const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
$("[name='signe.name']").val(newSigne.name); $("[name='signe.name']").val(newSigne.name);
$("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm); $("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
$("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign); $("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
$("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part); $("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
$("[name='signe.data.difficulte']").val(newSigne.data.difficulte); $("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
$("[name='signe.data.duree']").val(newSigne.data.duree); $("[name='signe.system.duree']").val(newSigne.system.duree);
$("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere); $("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
$(".select-tmr").val(newSigne.data.typesTMR); $(".select-tmr").val(newSigne.system.typesTMR);
this.setEphemere(newSigne.data.ephemere); this.setEphemere(newSigne.system.ephemere);
} }
async setEphemere(ephemere) { async setEphemere(ephemere) {
this.dialogData.signe.data.ephemere = ephemere; this.dialogData.signe.system.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere); HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere);
} }
async onSelectActor(event) { async onSelectActor(event) {
@@ -111,8 +111,8 @@ export class DialogCreateSigneDraconique extends Dialog {
onValeurXpSort(event) { onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0; const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value); const xp = Number(event.currentTarget.value);
const oldValeur = this.dialogData.signe.data.valeur; const oldValeur = this.dialogData.signe.system.valeur;
this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur); this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
} }
} }

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@@ -34,7 +34,7 @@ export class DialogItemAchat extends Dialog {
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre"; const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {}; const buttons = {};
if (isConsommable) { if (isConsommable) {
buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } } buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
} }
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } }; buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } }; buttons["decliner"] = { label: "Décliner", callback: it => { } };

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@@ -38,22 +38,22 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static prepareData(actor, item) { static prepareData(actor, item) {
const itemData = duplicate(item); item = duplicate(item);
let consommerData = { let consommerData = {
item: itemData, item: item,
cuisine: actor.getCompetence('cuisine'), cuisine: actor.getCompetence('cuisine'),
choix: { choix: {
doses: 1, doses: 1,
seForcer: false, seForcer: false,
} }
} }
switch (itemData.type) { switch (item.type) {
case 'nourritureboisson': case 'nourritureboisson':
consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`; consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`;
consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger"; consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
break; break;
case 'potion': case 'potion':
consommerData.title = `${itemData.name}: boire la potion`; consommerData.title = `${item.name}: boire la potion`;
consommerData.buttonName = "Boire"; consommerData.buttonName = "Boire";
break; break;
} }
@@ -61,11 +61,11 @@ export class DialogConsommer extends Dialog {
return consommerData; return consommerData;
} }
static calculDoses(consommerData) { static calculDoses(consommer) {
const doses = consommerData.choix.doses; const doses = consommer.choix.doses;
consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2); consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
consommerData.totalDesaltere = consommerData.item.data.boisson consommer.totalDesaltere = consommer.item.system.boisson
? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2) ? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
: 0; : 0;
} }

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@@ -4,15 +4,14 @@ import { Misc } from "./misc.js";
export class DialogItemVente extends Dialog { export class DialogItemVente extends Dialog {
static async create(item, callback) { static async create(item, callback) {
const itemData = item const quantite = item.isConteneur() ? 1 : item.system.quantite;
const quantite = item.isConteneur() ? 1 : itemData.system.quantite;
const venteData = { const venteData = {
item: itemData, item: item,
alias: item.actor?.name ?? game.user.name, alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id, vendeurId: item.actor?.id,
prixOrigine: itemData.system.cout, prixOrigine: item.system.cout,
prixUnitaire: itemData.system.cout, prixUnitaire: item.system.cout,
prixLot: itemData.system.cout, prixLot: item.system.cout,
tailleLot: 1, tailleLot: 1,
quantiteNbLots: quantite, quantiteNbLots: quantite,
quantiteMaxLots: quantite, quantiteMaxLots: quantite,

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@@ -3,10 +3,9 @@ import { Misc } from "./misc.js";
export class DialogSplitItem extends Dialog { export class DialogSplitItem extends Dialog {
static async create(item, callback) { static async create(item, callback) {
const itemData = item
const splitData = { const splitData = {
item: itemData, item: item,
choix: { quantite: 1, max: itemData.system.quantite - 1 } choix: { quantite: 1, max: item.system.quantite - 1 }
}; };
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData); const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback) return new DialogSplitItem(item, splitData, html, callback)

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@@ -1,9 +0,0 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
// Activate chat listeners defined
// Hooks.on('renderChatLog', (log, html, data) => {
// RdDUtility.chatListeners(html);
// });

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@@ -19,18 +19,16 @@ const nomCategorieParade = {
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemArme extends Item { export class RdDItemArme extends Item {
static isArme(itemData) { static isArme(item) {
itemData = itemData return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
return (itemData.type == 'competencecreature' && itemData.system.iscombat) || itemData.type == 'arme';
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getArmeData(armeData) { static getArme(arme) {
armeData = armeData switch (arme ? arme.type : '') {
switch (armeData ? armeData.type : '') { case 'arme': return arme;
case 'arme': return armeData;
case 'competencecreature': case 'competencecreature':
return RdDItemCompetenceCreature.toActionArme(armeData); return RdDItemCompetenceCreature.toActionArme(arme);
} }
return RdDItemArme.mainsNues(); return RdDItemArme.mainsNues();
} }
@@ -160,18 +158,18 @@ export class RdDItemArme extends Item {
return armeData; return armeData;
} }
static isArmeUtilisable(itemData) { static isArmeUtilisable(arme) {
return itemData.type == 'arme' && itemData.system.equipe && (itemData.system.resistance > 0 || itemData.system.portee_courte > 0); return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
} }
static ajoutCorpsACorps(armes, competences, carac) { static ajoutCorpsACorps(armes, competences, carac) {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } }; let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value); let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init })); armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init })); //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
} }
static corpsACorps(actorData) { static corpsACorps(mainsNuesActor) {
const corpsACorps = { const corpsACorps = {
name: 'Corps à corps', name: 'Corps à corps',
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
@@ -186,20 +184,20 @@ export class RdDItemArme extends Item {
categorie_parade: 'sans-armes' categorie_parade: 'sans-armes'
} }
}; };
mergeObject(corpsACorps.system, actorData ?? {}, { overwrite: false }); mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
return corpsACorps; return corpsACorps;
} }
static mainsNues(actorData) { static mainsNues(mainsNuesActor) {
const mainsNues = RdDItemArme.corpsACorps(actorData) const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
mainsNues.name = 'Mains nues' mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat' mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4 mainsNues.system.baseInit = 4
return mainsNues; return mainsNues;
} }
static empoignade(actorData) { static empoignade(mainsNuesActor) {
const empoignade = RdDItemArme.corpsACorps(actorData) const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
empoignade.name = 'Empoignade' empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade' empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3 empoignade.system.baseInit = 3

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@@ -195,17 +195,17 @@ export class RdDItemCompetence extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isVisible(itemData) { static isVisible(item) {
return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie); return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
} }
static nomContientTexte(itemData, texte) { static nomContientTexte(item, texte) {
return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte)) return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isNiveauBase(itemData) { static isNiveauBase(item) {
return Number(itemData.system.niveau) == RdDItemCompetence.getNiveauBase(itemData.system.categorie); return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,4 +1,5 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item { export class RdDItemCompetenceCreature extends Item {
@@ -16,36 +17,37 @@ export class RdDItemCompetenceCreature extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static toActionArme(item) { static toActionArme(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) { if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence // si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (item instanceof Item) ? item.clone(): item; let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
mergeObject(arme.system, mergeObject(arme.system,
{ {
competence: arme.name, competence: arme.name,
resistance: 100, initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true, equipe: true,
resistance: 100,
dommagesReels: arme.system.dommages, dommagesReels: arme.system.dommages,
penetration: 0, penetration: 0,
force: 0, force: 0,
rapide: true, rapide: true,
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque' action: 'attaque'
}); });
return arme; return arme;
} }
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme"); console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
return undefined; return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceAttaque(itemData) { static isCompetenceAttaque(item) {
itemData = itemData return item.type == 'competencecreature' && item.system.iscombat;
return itemData.type == 'competencecreature' && itemData.system.iscombat;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCompetenceParade(itemData) { static isCompetenceParade(item) {
itemData = itemData return item.type == 'competencecreature' && item.system.categorie_parade !== "";
return itemData.type == 'competencecreature' && itemData.system.isparade;
} }
} }

View File

@@ -1,6 +1,7 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
const monnaiesData = [ const MONNAIES_STANDARD = [
{ {
name: "Etain (1 denier)", type: 'monnaie', name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp", img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
@@ -22,31 +23,36 @@ const monnaiesData = [
system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" } system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
} }
] ]
const VALEURS_STANDARDS = MONNAIES_STANDARD.map(it =>it.system.valeur_deniers);
export class Monnaie { export class Monnaie {
static isSystemMonnaie(item) { static isSystemMonnaie(item, items) {
let present = monnaiesData.find(monnaie => monnaie.system.valeur_deniers == item?.system?.valeur_deniers); if (item.type == 'monnaie') {
return present; const valeur = item.system.valeur_deniers;
if (VALEURS_STANDARDS.includes(valeur)) {
const monnaiesDeValeur = items.filter(it => it.type == 'monnaie' && it.system.valeur_deniers == valeur)
return monnaiesDeValeur.length<=1;
}
}
return false;
} }
static monnaiesData() { static monnaiesData() {
return monnaiesData; return MONNAIES_STANDARD;
} }
static filtrerMonnaies(items) { static monnaiesManquantes(actor) {
return items.filter(it => it.type == 'monnaie'); const disponibles = actor.itemTypes['monnaie'];
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
if (manquantes.length > 0) {
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
return manquantes;
} }
static monnaiesManquantes(items) { static deValeur(monnaie, valeur) {
const valeurs = Monnaie.filtrerMonnaies(items) return valeur == monnaie.system.valeur_deniers
.map(it => it.system.valeur_deniers);
const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != monnaie.system?.valeur_deniers))
return []; //manquantes;
}
static deValeur(monnaie, v) {
return v != monnaie.system.valeur_deniers
} }
static arrondiDeniers(sols) { static arrondiDeniers(sols) {

View File

@@ -32,7 +32,7 @@ export class RdDItemSheet extends ItemSheet {
let buttons = super._getHeaderButtons(); let buttons = super._getHeaderButtons();
// Add "Post to chat" button // Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
if ("cout" in this.object.system && this.object.isVideOuNonConteneur()) { if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) {
buttons.unshift({ buttons.unshift({
class: "vendre", class: "vendre",
icon: "fas fa-comments-dollar", icon: "fas fa-comments-dollar",
@@ -61,53 +61,59 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
let formData = { let formData = {
id: this.object.id, id: this.item.id,
title: this.object.name, title: this.item.name,
type: this.object.type, type: this.item.type,
img: this.object.img, img: this.item.img,
name: this.object.name, name: this.item.name,
data: this.object.system, system: this.item.system,
// TODO: v10 remove
data: this.item.system,
isGM: game.user.isGM, isGM: game.user.isGM,
actorId: this.actor?.id, actorId: this.actor?.id,
owner: this.document.isOwner, owner: this.item.isOwner,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
isSoins: false isSoins: false
} }
if (this.actor) { if (this.actor) {
formData.isOwned = true; formData.isOwned = true;
if (this.object.type == 'conteneur') { if (this.item.type == 'conteneur') {
this.prepareConteneurData(formData); this.prepareConteneurData(formData);
} }
} }
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences() formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') { if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac) formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences') formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
} }
if (formData.type == 'arme') { if (this.item.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it)); formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences) console.log(formData.competences)
} }
if (formData.type == 'recettealchimique') { if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id); RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
} }
if (formData.type == 'gemme') { if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(formData.data); RdDGemme.calculDataDerivees(this.item);
} }
if (formData.type == 'potion') { if (this.item.type == 'potion') {
if (this.dateUpdated) { if (this.dateUpdated) {
formData.data.prdate = this.dateUpdated; formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined; this.dateUpdated = undefined;
} }
RdDHerbes.updatePotionData(formData); RdDHerbes.updatePotionData(formData);
} }
if (formData.isOwned && formData.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) { if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true; formData.isIngredientPotionBase = true;
} }
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData; return formData;
@@ -119,7 +125,7 @@ export class RdDItemSheet extends ItemSheet {
RdDUtility.filterEquipementParType(formData) RdDUtility.filterEquipementParType(formData)
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems; formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
} }
@@ -128,15 +134,15 @@ export class RdDItemSheet extends ItemSheet {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
if (this.object.type == 'conteneur') { if (this.item.type == 'conteneur') {
this.form.ondragstart = (event) => this._onDragStart(event); this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event); this.form.ondrop = (event) => this._onDrop(event);
} }
let itemSheetDialog = this; let itemSheetDialog = this;
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned); HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique()); HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
@@ -145,8 +151,8 @@ export class RdDItemSheet extends ItemSheet {
html.find(".categorie").change(event => this._onSelectCategorie(event)); html.find(".categorie").change(event => this._onSelectCategorie(event));
html.find('.sheet-competence-xp').change((event) => { html.find('.sheet-competence-xp').change((event) => {
if (this.object.data.type == 'competence') { if (this.item.type == 'competence') {
RdDUtility.checkThanatosXP(this.object.data.name); RdDUtility.checkThanatosXP(this.item.name);
} }
}); });
@@ -195,7 +201,8 @@ export class RdDItemSheet extends ItemSheet {
}); });
html.find('.item-delete').click(async event => { html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event); const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li); const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
}); });
html.find('.item-vendre').click(async event => { html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor); const item = RdDSheetUtility.getItem(event, this.actor);
@@ -219,16 +226,16 @@ export class RdDItemSheet extends ItemSheet {
async _onSelectCategorie(event) { async _onSelectCategorie(event) {
event.preventDefault(); event.preventDefault();
if (this.object.isCompetence()) { if (this.item.isCompetence()) {
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value); let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
this.object.system.base = level; this.item.system.base = level;
$("#base").val(level); $("#base").val(level);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
get template() { get template() {
let type = this.object.type let type = this.item.type
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`; return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
} }
@@ -239,7 +246,7 @@ export class RdDItemSheet extends ItemSheet {
// Données de bonus de cases ? // Données de bonus de cases ?
formData = RdDItemSort.buildBonusCaseStringFromFormData(formData); formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
return this.object.update(formData); return this.item.update(formData);
} }
async _onDragStart(event) { async _onDragStart(event) {
@@ -252,28 +259,28 @@ export class RdDItemSheet extends ItemSheet {
const dragData = { const dragData = {
actorId: this.actor.id, actorId: this.actor.id,
type: "Item", type: "Item",
data: item.data data: item.system
}; };
event.dataTransfer.setData("text/plain", JSON.stringify(dragData)); event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
} }
async _onDrop(event) { async _onDrop(event) {
// Try to extract the data // Try to extract the dragData
let data; let dragData;
try { try {
data = JSON.parse(event.dataTransfer.getData('text/plain')); dragData = JSON.parse(event.dataTransfer.getData('text/plain'));
} catch (err) { } catch (err) {
return false; return false;
} }
const allowed = Hooks.call("dropActorSheetData", this.actor, this, data); const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
if (allowed === false) return; if (allowed === false) return;
// Handle different data types // Handle different dragData types
switch (data.type) { switch (dragData.type) {
case "Item": case "Item":
return this._onDropItem(event, data); return this._onDropItem(event, dragData);
} }
return super._onDrop(event); return super._onDrop(event);
} }
@@ -281,7 +288,7 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDropItem(event, dragData) { async _onDropItem(event, dragData) {
if (this.actor) { if (this.actor) {
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur); const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams); await this.actor.processDropItem(dropParams);
await this.render(true); await this.render(true);
} }

View File

@@ -40,17 +40,17 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const formData = duplicate(this.object); const formData = duplicate(this.item);
mergeObject(formData, { mergeObject(formData, {
title: formData.name, title: formData.name,
isGM: game.user.isGM, isGM: game.user.isGM,
owner: this.document.isOwner, owner: this.actor.isOwner,
isOwned: this.actor ? true : false, isOwned: this.actor ? true : false,
actorId: this.actor?.id, actorId: this.actor?.id,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
}); });
formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []); formData.tmrs = TMRUtility.listSelectedTMR(formData.system.typesTMR ?? []);
return formData; return formData;
} }
@@ -68,21 +68,21 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
async setSigneAleatoire() { async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique(); const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
this.object.update(newSigne); this.item.update(newSigne);
} }
async onSelectTmr(event) { async onSelectTmr(event) {
event.preventDefault(); event.preventDefault();
const selectedTMR = $(".select-tmr").val(); const selectedTMR = $(".select-tmr").val();
this.object.update({ 'data.typesTMR': selectedTMR }); this.item.update({ 'system.typesTMR': selectedTMR });
} }
async onValeurXpSort(event) { async onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0; const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value); const xp = Number(event.currentTarget.value);
const oldValeur = this.object.system.valeur; const oldValeur = this.item.system.valeur;
const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur); const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
await this.object.update({ 'data.valeur': newValeur }); await this.item.update({ 'system.valeur': newValeur });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -18,13 +18,12 @@ const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
export class RdDItemSigneDraconique { export class RdDItemSigneDraconique {
static prepareSigneDraconiqueMeditation(meditation, rolled) { static prepareSigneDraconiqueMeditation(meditation, rolled) {
meditation = meditation
return { return {
name: "de la " + meditation.name, name: "de la " + meditation.name,
type: "signedraconique", type: "signedraconique",
img: meditation.img, img: meditation.img,
data: { system: {
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)], typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)],
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE, difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
ephemere: true, ephemere: true,
duree: "1 round", duree: "1 round",
@@ -75,7 +74,7 @@ export class RdDItemSigneDraconique {
name: await RdDItemSigneDraconique.randomSigneDescription(), name: await RdDItemSigneDraconique.randomSigneDescription(),
type: "signedraconique", type: "signedraconique",
img: defaultItemImg.signedraconique, img: defaultItemImg.signedraconique,
data: { system: {
typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases), typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere, ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
duree: "1 round", duree: "1 round",

View File

@@ -7,12 +7,12 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isDifficulteVariable(sort) { static isDifficulteVariable(sort) {
return sort && (sort.data.difficulte.toLowerCase() == "variable"); return sort && (sort.system.difficulte.toLowerCase() == "variable");
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static isCoutVariable(sort) { static isCoutVariable(sort) {
return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0); return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -25,7 +25,7 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getDifficulte(sort, variable) { static getDifficulte(sort, variable) {
if (sort && !RdDItemSort.isDifficulteVariable(sort)) { if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
return Misc.toInt(sort.data.difficulte); return Misc.toInt(sort.system.difficulte);
} }
return variable; return variable;
} }
@@ -54,7 +54,7 @@ export class RdDItemSort extends Item {
static getBonusCaseList( item, newCase = false ) { static getBonusCaseList( item, newCase = false ) {
// Gestion spéciale case bonus // Gestion spéciale case bonus
if ( item.type == 'sort') { if ( item.type == 'sort') {
return this.buildBonusCaseList(item.data.bonuscase, newCase ); return this.buildBonusCaseList(item.system.bonuscase, newCase );
} }
return undefined; return undefined;
} }
@@ -80,14 +80,14 @@ export class RdDItemSort extends Item {
} }
formData.bonusValue = undefined; formData.bonusValue = undefined;
formData.caseValue = undefined; formData.caseValue = undefined;
formData['data.bonuscase'] = list.toString(); // Reset formData.system.bonuscase = list.toString(); // Reset
} }
return formData; return formData;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) { static incrementBonusCase( actor, sort, coord ) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false); let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList); //console.log("ITEMSORT", sort, bonusCaseList);
let found = false; let found = false;
@@ -106,12 +106,12 @@ export class RdDItemSort extends Item {
// Sauvegarde/update // Sauvegarde/update
let bonuscase = StringList.toString(); let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase); //console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] ); actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCaseBonus( sort, coord) { static getCaseBonus( sort, coord) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false); let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
for( let bc of bonusCaseList) { for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante if (bc.case == coord) { // Case existante
return Number(bc.bonus); return Number(bc.bonus);

View File

@@ -1,6 +1,7 @@
import { DialogItemVente } from "./dialog-item-vente.js"; import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"] const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"]
@@ -35,17 +36,18 @@ export const defaultItemImg = {
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp", nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp", signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp", gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp" possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItem extends Item { export class RdDItem extends Item {
constructor(data, context) { constructor(itemData, context) {
if (!data.img) { if (!itemData.img) {
data.img = defaultItemImg[data.type]; itemData.img = defaultItemImg[itemData.type];
} }
super(data, context); super(itemData, context);
} }
static getTypeObjetsEquipement() { static getTypeObjetsEquipement() {
@@ -126,7 +128,8 @@ export class RdDItem extends Item {
this.system.magique = categorie.includes('enchante'); this.system.magique = categorie.includes('enchante');
if (this.system.magique) { if (this.system.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) { if (categorie.includes('soin') || categorie.includes('repos')) {
this.system.puissance = this.system.herbebonus * this.system.pr; // TODO: utiliser calculePointsRepos / calculePointsGuerison
this.system.puissance = RdDHerbes.calculePuissancePotion(this);
} }
} }
} }
@@ -143,24 +146,28 @@ export class RdDItem extends Item {
} }
getActionPrincipale(options = { warnIfNot: true }) { getActionPrincipale(options = { warnIfNot: true }) {
if (!this.isConteneur() && (this.system.quantite ?? 0) <= 0) { const warn = options.warnIfNot;
if (options.warnIfNot) { switch (this.type) {
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.boisson ? 'Boire' : 'Manger', warn);
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'conteneur': return this._actionOrWarnQuantiteZero('Ouvrir', warn);
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
}
return undefined;
}
_actionOrWarnQuantiteZero(actionName, warn){
if ((this.system.quantite ?? 0) <= 0) {
if (warn) {
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`); ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
} }
return undefined; return undefined;
} }
switch (this.type) { else {
case 'nourritureboisson': return this.boisson ? 'Boire' : 'Manger'; return actionName;
case 'potion': return 'Boire';
case 'livre': return 'Lire';
case 'conteneur': return 'Ouvrir';
} }
if (this.isHerbeAPotion()) { return 'Décoction'; }
if (options.warnIfNot) {
ui.notifications.warn(`Impossible d'utiliser un ${this.name}, aucune action associée définie.`);
}
return undefined;
} }
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) { async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
@@ -180,11 +187,11 @@ export class RdDItem extends Item {
} }
else { else {
ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`); ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "data.quantite": 0 }); await this.update({ "system.quantite": 0 });
} }
} }
else { else {
await this.update({ "data.quantite": reste }); await this.update({ "system.quantite": reste });
} }
} }
} }

141
module/migrations.js Normal file
View File

@@ -0,0 +1,141 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
}
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve.list': [] })
});
}
conversionSortReserve(it) {
return {
type: 'sortreserve',
name: it.sort.name,
img: it.sort.img,
system: {
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
sortid: it.sort._id,
draconic: it.sort.draconic,
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
coord: it.coord,
heurecible: 'Vaisseau',
},
};
}
}
class _10_0_17_MigrationCompetenceCreature extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.17"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.iscombat)
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
);
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature()
];
}
constructor() {
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: "0.0.0",
});
}
migrate() {
const currentVersion = game.settings.get(
SYSTEM_RDD,
"systemMigrationVersion"
);
if (isNewerVersion(game.system.version, currentVersion)) {
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
ui.notifications.info(
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
game.settings.set(
SYSTEM_RDD,
"systemMigrationVersion",
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
}
}
}

View File

@@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
export class RdDAlchimie { export class RdDAlchimie {
/* -------------------------------------------- */ /* -------------------------------------------- */
static processManipulation(recetteData, actorId = undefined) { static processManipulation(recette, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId ); //console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recetteData.data.manipulation; let manip = recette.system.manipulation;
let matchArray = manip.match(matchOperations); let matchArray = manip.match(matchOperations);
if (matchArray) { if (matchArray) {
for (let matchStr of matchArray) { for (let matchStr of matchArray) {
@@ -17,12 +17,12 @@ export class RdDAlchimie {
//console.log("RESULT ", result); //console.log("RESULT ", result);
if (result[1] && result[2]) { if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]); let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId); let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
manip = manip.replace(result[0], replacement); manip = manip.replace(result[0], replacement);
} }
} }
} }
recetteData.data.manipulation_update = manip; recette.system.manipulation_update = manip;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -12,23 +12,23 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, dialogConfig) { static async create(actor, dialogConfig) {
let data = { let dialogData = {
nombres: this.organizeNombres(actor), nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10), dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(), etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions, ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie') astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
} }
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data); const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 }; let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) { if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true }); mergeObject(options, dialogConfig.options, { overwrite: true });
} }
return new RdDAstrologieJoueur(html, actor, data); return new RdDAstrologieJoueur(html, actor, dialogData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, actor, data) { constructor(html, actor, dialogData) {
let myButtons = { let myButtons = {
saveButton: { label: "Fermer", callback: html => this.quitDialog() } saveButton: { label: "Fermer", callback: html => this.quitDialog() }
@@ -41,7 +41,7 @@ export class RdDAstrologieJoueur extends Dialog {
super(dialogConf, dialogOptions); super(dialogConf, dialogOptions);
this.actor = actor; this.actor = actor;
this.dataNombreAstral = duplicate(data); this.dataNombreAstral = duplicate(dialogData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -63,7 +63,7 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
requestJetAstrologie() { requestJetAstrologie() {
let data = { let socketData = {
id: this.actor.id, id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value, carac_vue: this.actor.system.carac['vue'].value,
etat: this.dataNombreAstral.etat, etat: this.dataNombreAstral.etat,
@@ -73,11 +73,11 @@ export class RdDAstrologieJoueur extends Dialog {
userId: game.user.id userId: game.user.id
} }
if (Misc.isUniqueConnectedGM()) { if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(data); game.system.rdd.calendrier.requestNombreAstral(socketData);
} else { } else {
game.socket.emit(SYSTEM_SOCKET_ID, { game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral", msg: "msg_request_nombre_astral",
data: data data: socketData
}); });
} }
this.close(); this.close();

View File

@@ -223,9 +223,9 @@ export class RdDCalendrier extends Application {
checkMaladie( periode) { checkMaladie( periode) {
for (let actor of game.actors) { for (let actor of game.actors) {
if (actor.type == 'personnage') { if (actor.type == 'personnage') {
let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) ); let maladies = actor.items.find( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) { for (let maladie of maladies) {
if ( maladie.data.identifie) { if ( maladie.system.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` }); ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else { } else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` }); ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
@@ -444,9 +444,9 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
updateDisplay() { updateDisplay() {
let data = this.fillCalendrierData(); let calendrier = this.fillCalendrierData();
// Rebuild data // Rebuild text du calendrier
let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})` let dateHTML = `Jour ${calendrier.jourMois} de ${calendrier.nomMois} (${calendrier.nomSaison})`
if (game.user.isGM) { if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé"); dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
} }
@@ -454,13 +454,13 @@ export class RdDCalendrier extends Application {
handle.innerHTML = dateHTML; handle.innerHTML = dateHTML;
} }
for (let heure of document.getElementsByClassName("calendar-heure-texte")) { for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = data.nomHeure; heure.innerHTML = calendrier.nomHeure;
} }
for (const minute of document.getElementsByClassName("calendar-time-disp")) { for (const minute of document.getElementsByClassName("calendar-time-disp")) {
minute.innerHTML = `${data.minutesRelative} minutes`; minute.innerHTML = `${calendrier.minutesRelative} minutes`;
} }
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) { for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = data.iconHeure; heureImg.src = calendrier.iconHeure;
} }
} }

View File

@@ -101,35 +101,35 @@ export class RdDCarac {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeCarac(data) { static computeCarac(system) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4); system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2); system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2); let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey]; let tailleData = tableCaracDerivee[bonusDomKey];
data.attributs.plusdom.value = tailleData.plusdom; system.attributs.plusdom.value = tailleData.plusdom;
data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value); system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust; system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2; system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2); system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2); system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2); system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2); system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max) system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value)); system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max); system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max * 2; system.sante.fatigue.max = system.sante.endurance.max * 2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max); system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
//Compteurs //Compteurs
data.reve.reve.max = data.carac.reve.value; system.reve.reve.max = system.carac.reve.value;
data.compteurs.chance.max = data.carac.chance.value; system.compteurs.chance.max = system.carac.chance.value;
} }

View File

@@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js"; import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const premierRoundInit = [ const premierRoundInit = [
@@ -66,7 +67,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
for (let combatant of this.data.combatants) { for (let combatant of this.combatants) {
if (combatant.actor) { if (combatant.actor) {
await combatant.actor.finDeRound(options); await combatant.actor.finDeRound(options);
} }
@@ -78,8 +79,8 @@ export class RdDCombatManager extends Combat {
/************************************************************************************/ /************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) { async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions); console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id; const currentId = this.combatant._id;
// calculate initiative // calculate initiative
@@ -93,7 +94,7 @@ export class RdDCombatManager extends Combat {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
} }
} else { } else {
const armeCombat = combatant.actor.items.find(it => it.type == 'arme' && itemData.system.equipe) const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence; const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence) { if (competence) {
@@ -196,13 +197,18 @@ export class RdDCombatManager extends Combat {
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? ''))); return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
} }
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.toActionArme(it));
}
static listActionsPossessions(actor) { static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
{ {
return { return {
name: p.name, name: p.name,
action: 'conjurer', action: 'conjurer',
data: { system: {
competence: p.name, competence: p.name,
possessionid: p.system.possessionid, possessionid: p.system.possessionid,
} }
@@ -217,21 +223,19 @@ export class RdDCombatManager extends Combat {
if (actions.length>0) { if (actions.length>0) {
return actions; return actions;
} }
let items = actor.items;
if (actor.isCreature()) { if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
} else { } else {
// Recupération des items 'arme' // Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it)) const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade()) //.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues()); .concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence'); const competences = actor.itemTypes['competence'];
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac)); actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actor.system.attributs.hautrevant.value) { if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } }); actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
} }
} }
@@ -249,9 +253,9 @@ export class RdDCombatManager extends Combat {
static processPremierRoundInit() { static processPremierRoundInit() {
// Check if we have the whole init ! // Check if we have the whole init !
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.data.combatants.find(it => !it.initiative); let initMissing = game.combat.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round ! if (!initMissing) { // Premier round !
for (let combatant of game.combat.data.combatants) { for (let combatant of game.combat.combatants) {
let action = combatant.initiativeData?.arme; let action = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme); //console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (action && action.type == "arme") { if (action && action.type == "arme") {
@@ -327,22 +331,16 @@ export class RdDCombatManager extends Combat {
initOffset = 9; initOffset = 9;
initInfo = "Draconic" initInfo = "Draconic"
} else { } else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence); compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau; compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence; initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value; caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else { } else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
} }
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
} }
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
@@ -360,10 +358,12 @@ export class RdDCombatManager extends Combat {
if (categorie == "lancer") { // Offset de principe pour les armes de jet if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7; return 7;
} }
// Offset de principe pour les armes de jet
switch (arme.system.cac) { switch (arme.system.cac) {
case "empoignade": return 3; case "empoignade":
case "pugilat": return 4; return 3;
case "pugilat":
case "naturelle":
return 4;
} }
return 5; return 5;
} }
@@ -415,7 +415,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static onUpdateCombat(combat, change, options, userId) { static onUpdateCombat(combat, change, options, userId) {
if (combat.data.round != 0 && combat.turns && combat.data.active) { if (combat.round != 0 && combat.turns && combat.active) {
RdDCombat.combatNouveauTour(combat); RdDCombat.combatNouveauTour(combat);
} }
} }
@@ -833,7 +833,7 @@ export class RdDCombat {
// # utilisation esquive // # utilisation esquive
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }); const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) })) const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0); esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = { const paramChatDefense = {
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
@@ -892,8 +892,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
_filterArmesParade(defender, competence) { _filterArmesParade(defender, competence) {
let items = defender.items; let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
for (let item of items) { for (let item of items) {
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
} }
@@ -960,10 +959,10 @@ export class RdDCombat {
async parade(attackerRoll, armeParadeId) { async parade(attackerRoll, armeParadeId) {
const arme = this.defender.getArmeParade(armeParadeId); const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme); console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = this.system?.competence; const competence = arme?.system?.competence;
if (competence == undefined) if (competence == undefined)
{ {
console.error("Pas de compétence de parade associée à ", arme) ; console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
return; return;
} }
@@ -1144,7 +1143,7 @@ export class RdDCombat {
resistance -= perteResistance; resistance -= perteResistance;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte'; defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = perteResistance; defenderRoll.show.perteResistance = perteResistance;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]); this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
} }
} }
} else { } else {
@@ -1160,7 +1159,7 @@ export class RdDCombat {
resistance -= dmg; resistance -= dmg;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte'; defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = dmg; defenderRoll.show.perteResistance = dmg;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]); this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
} }
} }
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132) // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
@@ -1186,7 +1185,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse'; defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) { } else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute'; defenderRoll.show.recul = 'chute';
await this.defender.setStatusEffect("EFFECT.StatusProne", true); await this.defender.setEffect(STATUSES.StatusProne, true);
} }
else { else {
defenderRoll.show.recul = 'recul'; defenderRoll.show.recul = 'recul';
@@ -1274,7 +1273,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor) { static async displayActorCombatStatus(combat, actor) {
let data = { let formData = {
combatId: combat._id, combatId: combat._id,
alias: actor.name, alias: actor.name,
etatGeneral: actor.getEtatGeneral(), etatGeneral: actor.getEtatGeneral(),
@@ -1286,13 +1285,13 @@ export class RdDCombat {
isCritique: false isCritique: false
} }
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
data.isCritique = true; formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) { } else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
data.isGrave = true; formData.isGrave = true;
} }
ChatUtility.createChatWithRollMode(actor.name, { ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
}); });
} }
} }

View File

@@ -358,7 +358,7 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() { async supprimerSignesDraconiquesEphemeres() {
game.actors.forEach(actor => { game.actors.forEach(actor => {
const ephemeres = actor.filterItems(item => item.type = 'signedraconique' && item.system.ephemere) const ephemeres = actor.items.find(item => item.type = 'signedraconique' && item.system.ephemere)
.map(item => item.id); .map(item => item.id);
if (ephemeres.length > 0) { if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres); actor.deleteEmbeddedDocuments("Item", ephemeres);

View File

@@ -3,11 +3,11 @@ import { Misc } from "./misc.js";
export class RddCompendiumOrganiser { export class RddCompendiumOrganiser {
static init() { static init() {
Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data)) Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
} }
static async onRenderCompendium(compendium, html, data) { static async onRenderCompendium(compendium, html, compendiumData) {
console.log('onRenderCompendium', compendium, html, data); console.log('onRenderCompendium', compendium, html, compendiumData);
const pack = compendium.collection const pack = compendium.collection
if (pack.metadata.system === SYSTEM_RDD) { if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => { html.find('.directory-item').each((i, element) => {

View File

@@ -18,18 +18,19 @@ const tableGemmes = {
export class RdDGemme extends Item { export class RdDGemme extends Item {
static getGemmeTypeOptionList() { static getGemmeTypeOptionList() {
// TODO: look how to map object key-value pairs
let options = "" let options = ""
for (let gemmeKey in tableGemmes) { for (let gemmeKey in tableGemmes) {
let gemmeData = tableGemmes[gemmeKey]; options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
} }
return options; return options;
} }
static calculDataDerivees(data) {
data.cout = (data.taille * data.purete) + data.qualite; static calculDataDerivees(gemme) {
data.inertie = 7 - data.purete; gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite;
data.enchantabilite = data.taille - data.inertie; gemme.system.inertie = 7 - gemme.system.purete;
gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
} }
} }

View File

@@ -1,6 +1,4 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { Misc } from "./misc.js";
import { RdDCalendrier } from "./rdd-calendrier.js"; import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -22,12 +20,11 @@ export class RdDHerbes extends Item {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static buildHerbesList(listHerbes, max) { static buildHerbesList(listeHerbes, max) {
let list = {} let list = {}
for ( let herbe of listHerbes) { for ( let herbe of listeHerbes) {
let herbeData = herbe.system let brins = max - herbe.system.niveau;
let brins = max - herbeData.niveau; list[herbe.system.name] = `${herbe.system.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
} }
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)' list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
return list; return list;
@@ -39,36 +36,39 @@ export class RdDHerbes extends Item {
formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7); formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois(); formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex(); formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate); formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.system.prdate);
if (formData.data.categorie.includes('Soin') ) { if (formData.system.categorie.includes('Soin') ) {
formData.isHerbe = true; formData.isHerbe = true;
this.computeHerbeBonus(formData, this.herbesSoins, 12); this.computeHerbeBonus(formData, this.herbesSoins, 12);
} else if (formData.data.categorie.includes('Repos')) { } else if (formData.system.categorie.includes('Repos')) {
formData.isRepos = true; formData.isRepos = true;
this.computeHerbeBonus(formData, this.herbesRepos, 7); this.computeHerbeBonus(formData, this.herbesRepos, 7);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculePointsRepos( data ) { static calculePuissancePotion( potion ) {
return data.herbebonus * data.pr; return potion.system.herbebonus * potion.system.pr;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculePointsGuerison( data ){ static calculePointsRepos( potion ) {
return data.herbebonus * data.pr; return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculePointsGuerison( potion ){
return potion.system.herbebonus * potion.system.pr;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeHerbeBonus( formData, herbesList, max) { static computeHerbeBonus( formData, herbesList, max) {
if ( Number(formData.data.herbebrins) ) { if ( Number(formData.system.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() ); let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase() );
if( herbe ) { if( herbe ) {
let herbeData = herbe.system; let brinsBase = max - herbe.system.niveau;
let brinsBase = max - herbeData.niveau; formData.system.herbebonus = Math.max(herbe.system.niveau - Math.max(brinsBase - formData.system.herbebrins, 0), 0);
//console.log(herbeData, brinsBase, formData.data.herbebrins);
formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
} }
} }
} }

View File

@@ -2,6 +2,16 @@ import { Misc } from "./misc.js";
export class RdDHotbar { export class RdDHotbar {
static async createMacro(item, command) {
let macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
return macro
}
/** /**
* Create a macro when dropping an entity on the hotbar * Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item * Item - open roll dialog for item
@@ -10,8 +20,7 @@ export class RdDHotbar {
*/ */
static initDropbar() { static initDropbar() {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => { Hooks.on("hotbarDrop", (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") { if (documentData.type == "Item") {
@@ -21,23 +30,19 @@ export class RdDHotbar {
} }
console.log("DROP", documentData, item) console.log("DROP", documentData, item)
if (!item || (item.type != "arme" && item.type != "competence")) { if (!item || (item.type != "arme" && item.type != "competence")) {
return return true
} }
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`; let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) { if (!macro) {
macro = await Macro.create({ macro = this.createMacro(item, command)
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
} }
game.user.assignHotbarMacro(macro, slot); game.user.assignHotbarMacro(macro, slot);
return false
} }
// Create a macro to open the actor sheet of the actor dropped on the hotbar // Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (documentData.type == "Actor") { /*else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id); let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)` let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command)); let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
@@ -45,12 +50,13 @@ export class RdDHotbar {
macro = await Macro.create({ macro = await Macro.create({
name: actor.name, name: actor.name,
type: "script", type: "script",
img: actor.data.img, img: actor.img,
command: command command: command
}, { displaySheet: false }) }, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot); game.user.assignHotbarMacro(macro, slot);
} }
} }
// Create a macro to open the journal sheet of the journal dropped on the hotbar // Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") { else if (documentData.type == "JournalEntry") {
let journal = fromUuidSync(documentData.uuid) let journal = fromUuidSync(documentData.uuid)
@@ -65,8 +71,8 @@ export class RdDHotbar {
}, { displaySheet: false }) }, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot); game.user.assignHotbarMacro(macro, slot);
} }
} }*/
return false; return true;
}); });
} }

View File

@@ -35,6 +35,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js"; import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
@@ -183,7 +184,7 @@ Hooks.once("init", async function () {
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme", "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true "musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession", "sortreserve"], makeDefault: true
}); });
CONFIG.Combat.documentClass = RdDCombatManager; CONFIG.Combat.documentClass = RdDCombatManager;
@@ -245,6 +246,9 @@ function registerUsageCount( registerKey ) {
/* -------------------------------------------- */ /* -------------------------------------------- */
Hooks.once("ready", async function () { Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34() await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
StatusEffects.onReady(); StatusEffects.onReady();
RdDHerbes.initializeHerbes(); RdDHerbes.initializeHerbes();
@@ -292,8 +296,8 @@ async function migrationPngWebp_1_5_34() {
await Item.updateDocuments(itemsUpdates); await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates); await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => { game.actors.forEach(actor => {
if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)) { if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.data.token.img) }); actor.update({ "token.img": convertImgToWebp(actor.token.img) });
} }
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items); const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate); actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);

View File

@@ -84,7 +84,7 @@ export class RdDPossession {
attacker: attacker, attacker: attacker,
defender: defender, defender: defender,
competence: defender.getDraconicOuPossession(), competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.data.carac.reve, selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } } forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
} }
rollData.competence.system.defaut_carac = 'reve-actuel' rollData.competence.system.defaut_carac = 'reve-actuel'
@@ -159,7 +159,7 @@ export class RdDPossession {
let possessionData = { let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession', name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 } system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
} }
// Creates only the possession on the personnage side // Creates only the possession on the personnage side
let poss = await defender.createEmbeddedDocuments('Item', [possessionData]) let poss = await defender.createEmbeddedDocuments('Item', [possessionData])

View File

@@ -166,7 +166,7 @@ export class RdDResolutionTable {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) { if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true; return true;
} }
if (rollData.selectedSort?.data.isrituel) { if (rollData.selectedSort?.system.isrituel) {
return true; return true;
} }
return false; return false;

View File

@@ -166,7 +166,7 @@ export class RdDRoll extends Dialog {
function onLoad() { function onLoad() {
let rollData = dialog.rollData; let rollData = dialog.rollData;
console.log('Ouverture RdDRoll', rollData); console.log('Ouverture RdDRoll', rollData);
// Update html, according to data // Update html, according to rollData
if (rollData.competence) { if (rollData.competence) {
const defaut_carac = rollData.competence.system.defaut_carac const defaut_carac = rollData.competence.system.defaut_carac
// Set the default carac from the competence item // Set the default carac from the competence item
@@ -221,7 +221,7 @@ export class RdDRoll extends Dialog {
}); });
html.find('#ptreve-variable').change((event) => { html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value); let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve; this.rollData.selectedSort.system.ptreve_reel = ptreve;
console.log("RdDRollSelectDialog - Cout reve", ptreve); console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult(); this.updateRollResult();
}); });
@@ -348,10 +348,10 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
_computeDiffCompetence(rollData) { _computeDiffCompetence(rollData) {
if (rollData.competence) { if (rollData.competence) {
return Misc.toInt(rollData.competence.data.niveau); return Misc.toInt(rollData.competence.system.niveau);
} }
if (rollData.draconicList) { if (rollData.draconicList) {
return Misc.toInt(rollData.competence.data.niveau); return Misc.toInt(rollData.competence.system.niveau);
} }
return 0; return 0;
} }

View File

@@ -25,7 +25,7 @@ export class RdDRollTables {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) { static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat); const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
return drawResult.system.text; return drawResult.data.text;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -21,17 +21,14 @@ export class RdDSheetUtility {
} }
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) { static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
console.log("ID", dragData)
const item = fromUuidSync(dragData.uuid) const item = fromUuidSync(dragData.uuid)
let itemId = item.id
//const itemId = dragData.id || dragData.data._id
return { return {
destId: destItemId, destId: destItemId,
targetActorId: actorId, targetActorId: actorId,
itemId: itemId, itemId: item.id,
sourceActorId: item.actor.id, sourceActorId: item.actor?.id,
srcId: objetVersConteneur[itemId], srcId: objetVersConteneur[item.id],
onEnleverConteneur: () => { delete objetVersConteneur[itemId]; }, onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; } onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
} }
} }
@@ -47,10 +44,10 @@ export class RdDSheetUtility {
static async _onSplitItem(item, split, actor) { static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) { if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split); await item.diminuerQuantite(split);
const itemData = duplicate(item); const splitItem = duplicate(item);
// todo: ajouter dans le même conteneur? // todo: ajouter dans le même conteneur?
itemData.system.quantite = split; splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [itemData]) await actor.createEmbeddedDocuments('Item', [splitItem])
} }
} }
} }

View File

@@ -1,4 +1,3 @@
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";
@@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js"; import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDTMRDialog extends Dialog { export class RdDTMRDialog extends Dialog {
@@ -55,7 +55,6 @@ export class RdDTMRDialog extends Dialog {
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue(); this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.cumulFatigue = 0; this.cumulFatigue = 0;
this.loadRencontres(); this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales(); this.loadCasesSpeciales();
this.allTokens = []; this.allTokens = [];
this.rencontreState = 'aucune'; this.rencontreState = 'aucune';
@@ -81,9 +80,16 @@ export class RdDTMRDialog extends Dialog {
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item)); this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
} }
/* -------------------------------------------- */ get sortsReserve() {
loadSortsReserve() { return this.actor.itemTypes['sortreserve'];
this.sortsReserves = this.actor.system.reve.reserve.list; }
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -117,7 +123,6 @@ export class RdDTMRDialog extends Dialog {
updateTokens() { updateTokens() {
this._removeTokens(t => true); this._removeTokens(t => true);
this.loadRencontres(); this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales(); this.loadCasesSpeciales();
this._createTokens(); this._createTokens();
} }
@@ -136,7 +141,7 @@ export class RdDTMRDialog extends Dialog {
return this.rencontresExistantes.map(it => this._tokenRencontre(it)); return this.rencontresExistantes.map(it => this._tokenRencontre(it));
} }
_getTokensSortsReserve() { _getTokensSortsReserve() {
return this.sortsReserves.map(it => this._tokenSortEnReserve(it)); return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -148,8 +153,8 @@ export class RdDTMRDialog extends Dialog {
const draconique = Draconique.get(caseData.system.specific); const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord); return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
} }
_tokenSortEnReserve(sortEnReserve) { _tokenSortEnReserve(sortReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord); return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
} }
_tokenDemiReve() { _tokenDemiReve() {
@@ -209,24 +214,12 @@ export class RdDTMRDialog extends Dialog {
this.actor.rollLireSigneDraconique(this._getActorCoord()); this.actor.rollLireSigneDraconique(this._getActorCoord());
}); });
html.find('#dir-top').click((event) => { html.find('#dir-top').click((event) => this.moveFromKey("top"));
this.moveFromKey("top"); html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
}); html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
html.find('#dir-top-left').click((event) => { html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
this.moveFromKey("top-left"); html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
}); html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
html.find('#dir-top-right').click((event) => {
this.moveFromKey("top-right");
});
html.find('#dir-bottom-left').click((event) => {
this.moveFromKey("bottom-left");
});
html.find('#dir-bottom-right').click((event) => {
this.moveFromKey("bottom-right");
});
html.find('#dir-bottom').click((event) => {
this.moveFromKey("bottom");
});
// Gestion du cout de montée en points de rêve // Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse(); let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
@@ -238,13 +231,14 @@ export class RdDTMRDialog extends Dialog {
// Le reste... // Le reste...
this.updateValuesDisplay(); this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord()); let tmr = TMRUtility.getTMR(this._getActorCoord());
await this.manageRencontre(tmr, () => { await this.manageRencontre(tmr);
this.postRencontre(tmr);
});
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateValuesDisplay() { async updateValuesDisplay() {
if (!this.rendered) {
return;
}
const coord = this._getActorCoord(); const coord = this._getActorCoord();
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord)); HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
@@ -254,9 +248,9 @@ export class RdDTMRDialog extends Dialog {
let tmrpos = document.getElementById("tmr-pos"); let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) { if (this.isDemiReveCache()) {
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')'; tmrpos.innerHTML = `?? ( ${ TMRUtility.getTMRType(coord)})`;
} else { } else {
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")"; tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
} }
let etat = document.getElementById("tmr-etatgeneral-value"); let etat = document.getElementById("tmr-etatgeneral-value");
@@ -267,21 +261,22 @@ export class RdDTMRDialog extends Dialog {
if (ReglesOptionelles.isUsing("appliquer-fatigue")) { if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
let fatigueItem = document.getElementById("tmr-fatigue-table"); let fatigueItem = document.getElementById("tmr-fatigue-table");
//console.log("Refresh : ", actorData.data.sante.fatigue.value);
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>"; fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
close() { async close() {
this.descenteTMR = true;
if (this.actor.tmrApp) { if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference this.actor.tmrApp = undefined; // Cleanup reference
if (!this.viewOnly) { if (!this.viewOnly) {
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false); await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes"); this._tellToGM(this.actor.name + " a quitté les terres médianes");
} }
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue await this.actor.santeIncDec("fatigue", this.cumulFatigue)
} }
await super.close(); // moving 1 cell costs 1 fatigue
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -317,11 +312,11 @@ export class RdDTMRDialog extends Dialog {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) { for (let coordTMR of listCoordTMR) {
let rect = this._getCaseRectangleCoord(coordTMR); const rect = this._getCaseRectangleCoord(coordTMR);
var rectDraw = new PIXI.Graphics(); const rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xFFFF00, 0.3); rectDraw.beginFill(0xffff00, 0.3);
// set the line style to have a width of 5 and set the color to red // set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xFF0000); rectDraw.lineStyle(5, 0xff0000);
// draw a rectangle // draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h); rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw); this.pixiApp.stage.addChild(rectDraw);
@@ -337,19 +332,13 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async choisirCasePortee(coord, portee) { async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées // Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee); this.colorierZoneRencontre(TMRUtility.getTMRPortee(coord, portee));
this.colorierZoneRencontre(locList);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async choisirCaseType(type) { async choisirCaseType(type) {
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord); this.colorierZoneRencontre(TMRUtility.filterTMR(it => it.type == type).map(it => it.coord));
this.colorierZoneRencontre(locList);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -484,12 +473,13 @@ export class RdDTMRDialog extends Dialog {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async manageRencontre(tmr, postRencontre) { async manageRencontre(tmr) {
if (this.viewOnly) { if (this.viewOnly) {
return; return;
} }
this.descenteTMR = false;
this.currentRencontre = undefined; this.currentRencontre = undefined;
if (this._presentCite(tmr, postRencontre)) { if (this._presentCite(tmr)) {
return; return;
} }
let rencontre = await this._jetDeRencontre(tmr); let rencontre = await this._jetDeRencontre(tmr);
@@ -499,27 +489,27 @@ export class RdDTMRDialog extends Dialog {
console.log("manageRencontre", rencontre); console.log("manageRencontre", rencontre);
this.currentRencontre = duplicate(rencontre); this.currentRencontre = duplicate(rencontre);
let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre); let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, () => this.postRencontre(tmr));
dialog.render(true); dialog.render(true);
} }
else { else {
postRencontre(); this.postRencontre(tmr);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_presentCite(tmr, postRencontre) { _presentCite(tmr) {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord)); const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) { if (presentCite) {
this.minimize(); this.minimize();
const caseData = presentCite; const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre))); EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr)));
} }
return presentCite; return presentCite;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) { async _utiliserPresentCite(presentCite, typeRencontre, tmr) {
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre); this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
await TMRRencontres.evaluerForceRencontre(this.currentRencontre); await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite); await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
@@ -538,7 +528,7 @@ export class RdDTMRDialog extends Dialog {
await this._tentativeMaitrise(rencontreData); await this._tentativeMaitrise(rencontreData);
this.maximize(); this.maximize();
postRencontre(); this.postRencontre(tmr);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -574,6 +564,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async manageTmrInnaccessible(tmr) { async manageTmrInnaccessible(tmr) {
if (!tmr) {
return await this.actor.reinsertionAleatoire('Sortie de carte');
}
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord)); const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
if (caseTmrInnaccessible) { if (caseTmrInnaccessible) {
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name); return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
@@ -606,7 +599,6 @@ export class RdDTMRDialog extends Dialog {
async _resultatMaitriseCaseHumide(rollData) { async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData); await this.souffleSiEchecTotal(rollData);
this.toclose = rollData.rolled.isEchec;
if (rollData.rolled.isSuccess && rollData.double) { if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements }; rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined; rollData.double = undefined;
@@ -619,7 +611,7 @@ export class RdDTMRDialog extends Dialog {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
}); });
if (rollData.rolled.isEchec) { if (rollData.rolled.isEchec) {
this.close(); await this.close();
} }
} }
@@ -729,8 +721,6 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isETotal) { if (rollData.rolled.isETotal) {
rollData.souffle = await this.actor.ajouterSouffle({ chat: false }); rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
} }
this.toclose = rollData.rolled.isEchec;
rollData.poesie = await Poetique.getExtrait(); rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@@ -775,9 +765,8 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async declencheSortEnReserve(coord) { async declencheSortEnReserve(coord) {
let sorts = this.getSortsReserve(coord);
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord); if (sorts.length > 0) {
if (sortsEnCoord.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) { if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!"); ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return; return;
@@ -785,8 +774,8 @@ export class RdDTMRDialog extends Dialog {
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) { (EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>"; let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sortReserve of sortsEnCoord) { for (let sort of sorts) {
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>"; msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
} }
msg += "</ol>"; msg += "</ol>";
ChatMessage.create({ ChatMessage.create({
@@ -795,33 +784,35 @@ export class RdDTMRDialog extends Dialog {
}); });
return; return;
} }
await this.processSortReserve(sortsEnCoord[0]); await this.processSortReserve(sorts[0]);
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) { lancerSortEnReserve(coord, sortId) {
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord); let sorts = this.getSortsReserve(coord);
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId); let sort = sorts.find(it => it.id == sortId);
if (sortReserve) { if (sort) {
this.processSortReserve(sortReserve); this.processSortReserve(sort);
} else { } else {
ChatMessage.create({ ChatMessage.create({
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", content:
whisper: ChatMessage.getWhisperRecipients(game.user.name) "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name),
}); });
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async processSortReserve(sortReserve) { async processSortReserve(sortReserve) {
await this.actor.deleteSortReserve(sortReserve); await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
//this.updateSortReserve(); console.log("declencheSortEnReserve", sortReserve);
console.log("declencheSortEnReserve", sortReserve) this._tellToUserAndGM(`Vous avez déclenché
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong> ${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
avec ${sortReserve.sort.system.ptreve_reel} points de Rêve en réserve <strong>${sortReserve.name}</strong>
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)}) avec ${sortReserve.system.ptreve} points de Rêve
`); en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${sortReserve.system.heurecible}`);
this.close(); this.close();
} }
@@ -873,7 +864,6 @@ export class RdDTMRDialog extends Dialog {
if (this.viewOnly) { if (this.viewOnly) {
return; return;
} }
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent); let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
} }
@@ -928,7 +918,7 @@ export class RdDTMRDialog extends Dialog {
const isInArea = this.rencontreState == 'aucune' const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1) ? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false : this.currentRencontre?.locList?.find(coord => coord == targetCoord) ?? false
if (isInArea) { if (isInArea) {
switch (this.rencontreState) { switch (this.rencontreState) {
case 'aucune': return 'normal'; case 'aucune': return 'normal';
@@ -977,7 +967,7 @@ export class RdDTMRDialog extends Dialog {
this.actor.notifyRefreshTMR(); this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/... if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr, () => this.postRencontre(tmr)); await this.manageRencontre(tmr);
} }
else { else {
await this.postRencontre(tmr); await this.postRencontre(tmr);
@@ -996,13 +986,14 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async postRencontre(tmr) { async postRencontre(tmr) {
if (!(this.viewOnly || this.currentRencontre)) { if (!(this.viewOnly || this.currentRencontre)) {
await this.manageCaseHumide(tmr); // TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
await this.conquerirCiteFermee(tmr); if (!this.descenteTMR) await this.manageCaseHumide(tmr);
await this.purifierPeriple(tmr); if (!this.descenteTMR) await this.conquerirCiteFermee(tmr);
await this.conquerirTMR(tmr); if (!this.descenteTMR) await this.purifierPeriple(tmr);
await this.validerVisite(tmr); if (!this.descenteTMR) await this.conquerirTMR(tmr);
await this.declencheSortEnReserve(tmr.coord); if (!this.descenteTMR) await this.validerVisite(tmr);
await this.actor.checkSoufflePeage(tmr); if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord);
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
} }
} }
@@ -1021,7 +1012,7 @@ export class RdDTMRDialog extends Dialog {
let x = origEvent.clientX - canvasRect.left; let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top; let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12] let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y; y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14] let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row }; return { col: col, row: row };
} }

View File

@@ -2,7 +2,7 @@
export class RdDTMRRencontreDialog extends Dialog { export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, tmrApp, rencontre, postRencontre) { constructor(tmrApp, rencontre, postRencontre) {
const dialogConf = { const dialogConf = {
title: "Rencontre en TMR!", title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>", content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",

View File

@@ -8,7 +8,7 @@ export class RdDTokenHud {
static init() { static init() {
// Integration du TokenHUD // Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) }); Hooks.on('renderTokenHUD', (app, html, token) => { RdDTokenHud.addTokenHudExtensions(app, html, token._id) });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -63,7 +63,7 @@ export class RdDTokenHud {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value; const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex]; const action = actionsCombat[actionIndex];
if (action.action == 'conjurer') { if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.data.possessionid)); actor.conjurerPossession(actor.getPossession(action.system.possessionid));
} }
else { else {
actor.rollArme(action); actor.rollArme(action);
@@ -76,7 +76,7 @@ export class RdDTokenHud {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01); case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01); case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId, case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } }); { name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
} }
} }

View File

@@ -104,7 +104,7 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html)); Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -121,8 +121,10 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html',
// Conteneur/item in Actor sheet // Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html", "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
@@ -130,6 +132,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html', 'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
//Items //Items
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html', 'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
@@ -390,6 +393,7 @@ export class RdDUtility {
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']); formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons); formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []); formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
formData.sortsReserve = this.arrayOrEmpty(formData.itemsByType['sortreserve']);
} }
static filterEquipementParType(formData) { static filterEquipementParType(formData) {
@@ -445,16 +449,16 @@ export class RdDUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static calculEncContenu(conteneur, objets) { static calculEncContenu(conteneur, objets) {
const contenuDatas = (conteneur.system.contenu ?? []).filter(id => id != undefined) const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
.map(id => objets.find(it => (id == it._id))) .map(id => objets.find(it => (id == it.id)))
.filter(it => it); .filter(it => it);
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1); let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
for (let itemData of contenuDatas) { for (let contenu of contenus) {
if (itemData.type == 'conteneur') { if (contenu.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(itemData, objets); enc += RdDUtility.calculEncContenu(contenu, objets);
} }
else { else {
enc += Number(itemData.system.encombrement ?? 0) * Number(itemData.system.quantite ?? 1) enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
} }
} }
return enc return enc
@@ -653,9 +657,9 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async responseNombreAstral(data) { static async responseNombreAstral(callData) {
let actor = game.actors.get(data.id); let actor = game.actors.get(callData.id);
actor.ajouteNombreAstral(data); actor.ajouteNombreAstral(callData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -690,12 +694,13 @@ export class RdDUtility {
actor.tmrApp.positionnerDemiReve(coord); actor.tmrApp.positionnerDemiReve(coord);
}); });
// Gestion spécifique des sorts en réserve multiples (ie têtes) // Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => { html.on("click", '.declencher-sort-reserve', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value; let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value; let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value; let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId); let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId); actor.tmrApp.lancerSortEnReserve(coord, sortId);
// TODO: supprimer le message?
}); });
// gestion bouton tchat Possession // gestion bouton tchat Possession
@@ -753,7 +758,7 @@ export class RdDUtility {
static getSelectedActor(msgPlayer = undefined) { static getSelectedActor(msgPlayer = undefined) {
if (canvas.tokens.controlled.length == 1) { if (canvas.tokens.controlled.length == 1) {
let token = canvas.tokens.controlled[0]; let token = canvas.tokens.controlled[0];
if (token.actor && token.data.actorLink) { if (token.actor) {
return token.actor; return token.actor;
} }
if (msgPlayer != undefined) { if (msgPlayer != undefined) {
@@ -776,7 +781,7 @@ export class RdDUtility {
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) { static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
let piece = { let piece = {
name: name, type: 'monnaie', img: img, _id: randomID(16), name: name, type: 'monnaie', img: img, _id: randomID(16),
data: { dasystemta: {
quantite: 0, quantite: 0,
valeur_deniers: valeur_deniers, valeur_deniers: valeur_deniers,
encombrement: enc, encombrement: enc,
@@ -828,21 +833,17 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static confirmerSuppressionSubacteur(actorSheet, li) { static confirmerSuppression(sheet, htmlToDelete, options) {
let actorId = li.data("actor-id"); const d = new Dialog({
let actor = game.actors.get(actorId); title: options.title ?? 'Confirmer la suppression',
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.name + " ?</p>"; content: `<p>Etes vous certain de vouloir supprimer ${options.supprimer ?? 'cet objet'} ?</p>`,
let d = new Dialog({
title: "Confirmer la suppression du lien",
content: msgTxt,
buttons: { buttons: {
delete: { delete: {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Supprimer le lien", label: options.deleteLabel ?? 'Supprimer',
callback: () => { callback: () => {
console.log("Delete : ", actorId); options.onDelete();
actorSheet.actor.removeSubacteur(actorId); RdDUtility.slideOnDelete(sheet, htmlToDelete);
li.slideUp(200, () => actorSheet.render(false));
} }
}, },
cancel: { cancel: {
@@ -856,11 +857,21 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async confirmerSuppression(actorSheet, li) { static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
let itemId = li.data("item-id"); RdDUtility.confirmerSuppression(sheet, htmlToDelete,{
let objet = actorSheet.actor.getObjet(itemId); supprimer: "le lien vers le véhicule/monture/suivant : " + subActor.name,
deleteLabel: "Supprimer le lien",
onDelete: () => {
console.log("Delete : ", subActor.id);
sheet.actor.removeSubacteur(subActor.id);
}
})
}
if (objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet)) { /* -------------------------------------------- */
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
const itemId = item.id;
if (Monnaie.isSystemMonnaie(item, sheet.actor.items)) {
ui.notifications.warn("Suppression des monnaies de base impossible"); ui.notifications.warn("Suppression des monnaies de base impossible");
return; return;
} }
@@ -872,8 +883,8 @@ export class RdDUtility {
label: "Supprimer l'objet", label: "Supprimer l'objet",
callback: () => { callback: () => {
console.log("Delete : ", itemId); console.log("Delete : ", itemId);
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]); sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
li.slideUp(200, () => actorSheet.render(false)); RdDUtility.slideOnDelete(sheet, htmlToDelete);
} }
}, },
cancel: { cancel: {
@@ -881,15 +892,15 @@ export class RdDUtility {
label: "Annuler" label: "Annuler"
} }
} }
if (objet.type == 'conteneur' && objet.system.contenu.length > 0) { if (item.type == 'conteneur' && item.system.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression"; msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = { buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Supprimer le conteneur et tout son contenu", label: "Supprimer le conteneur et tout son contenu",
callback: () => { callback: () => {
console.log("Delete : ", itemId); console.log("Delete : ", itemId);
actorSheet.actor.deleteAllConteneur(itemId); sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
li.slideUp(200, () => actorSheet.render(false)); RdDUtility.slideOnDelete(sheet, htmlToDelete);
} }
} }
} }
@@ -903,6 +914,10 @@ export class RdDUtility {
d.render(true); d.render(true);
} }
static slideOnDelete(sheet, htmlToDelete) {
return htmlToDelete.slideUp(200, () => sheet.render(false));
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static afficherHeuresChanceMalchance(heureNaissance) { static afficherHeuresChanceMalchance(heureNaissance) {
if (game.user.isGM) { if (game.user.isGM) {

View File

@@ -33,7 +33,7 @@ export const referenceAjustements = {
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre', getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
getValue: (rollData, actor) => rollData.selectedSort getValue: (rollData, actor) => rollData.selectedSort
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre) ? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
: rollData.diffLibre ?? rollData.competence?.data.default_diffLibre ?? 0 : rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
}, },
diffConditions: { diffConditions: {
isUsed: (rollData, actor) => rollData.diffConditions != undefined, isUsed: (rollData, actor) => rollData.diffConditions != undefined,

View File

@@ -1,26 +1,41 @@
import { SYSTEM_RDD } from "./constants.js"; import { SYSTEM_RDD } from "./constants.js";
const rddStatusEffects = [ export const STATUSES = {
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, StatusStunned : 'stun',
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, StatusBleeding: 'bleeding',
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, StatusProne: 'prone',
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, StatusGrappling: 'grappling',
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, StatusGrappled: 'grappled',
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, StatusRestrained: 'restrain',
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, StatusUnconscious: 'unconscious',
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, StatusBlind: 'blind',
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, StatusComma: 'comma',
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, StatusDead: 'dead',
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } StatusDemiReve: 'demi-reve',
]; }
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']); const rddStatusEffects = [
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']); { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects { export class StatusEffects {
static onReady() { static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id); const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", { game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects", name: "use-status-effects",
@@ -47,40 +62,36 @@ export class StatusEffects {
static valeurSurprise(effect, isCombat) { static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect); // const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) { if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2; return 2;
} }
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0; return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
} }
static _getUseStatusEffects() { static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects"); const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set(); return setting ? setting.split(',') : [];
} }
static _setUseStatusEffects(useStatusEffects) { static _setUseStatusEffects(statusIds) {
if (game.user.isGM) { if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects)); game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
} }
for (let effect of CONFIG.RDD.allEffects) { for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id); effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
} }
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
} }
static _toSetting(useStatusEffects) { static _toSetting(statusIds) {
return Array.from(useStatusEffects).join(); return statusIds.join();
} }
static status(label) { static status(statusId) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label }; return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
} }
static demiReve() { static demiReve() {
return demiReveStatusEffect; return demiReveStatusEffect;
} }
@@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
} }
getData() { getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData(); let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects; formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData; return formData;
} }
@@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
let selected = StatusEffects._getUseStatusEffects(); let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked; let isChecked = event.currentTarget.checked;
if (isChecked) { if (isChecked) {
selected.add(id); selected.push(id);
} }
else { else {
selected.delete(id); selected = selected.filter(it => it != id)
} }
StatusEffects._setUseStatusEffects(selected); StatusEffects._setUseStatusEffects(selected);
} }

View File

@@ -433,9 +433,9 @@ export class TMRRencontres {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async msgEchecPasseurFou(tmrData) { static async msgEchecPasseurFou(tmrData) {
tmrData.sortReserve = tmrData.actor.system.reve.reserve.list[0]; tmrData.sortReserve = RdDDice.rollOneOf(tmrData.actor.itemTypes['sortreserve']);
if (tmrData.sortReserve) { if (tmrData.sortReserve) {
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard // Passeur fou positionne sur la case d'un sort en réserve
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord); tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
} else { } else {
// Déplacement aléatoire de la force du Passeur Fou // Déplacement aléatoire de la force du Passeur Fou
@@ -468,10 +468,10 @@ export class TMRRencontres {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async onPostEchecTourbillonRouge(tmrDialog, data) { static async onPostEchecTourbillonRouge(tmrDialog, rencontre) {
await data.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération await rencontre.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
TMRRencontres._toubillonner(tmrDialog, data.actor, 4); TMRRencontres._toubillonner(tmrDialog, rencontre.actor, 4);
await data.actor.santeIncDec("vie", -1); // Et -1 PV await rencontre.actor.santeIncDec("vie", -1); // Et -1 PV
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -379,18 +379,6 @@ export class TMRUtility {
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter)) return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
} }
/* -------------------------------------------- */
static getSortsReserve(reserveList, coord) {
// TODO : Gérer les têtes spéciales réserve!
let tmrDescr = this.getTMR(coord);
//console.log("Sort réserve : ", tmrDescr);
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
}
// Reserve sur un case "normale"
return reserveList.filter(it => it.coord == coord);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** Returns a list of case inside a given distance /** Returns a list of case inside a given distance
* *

View File

@@ -1,5 +1,4 @@
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js"; import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js"; import { TMRUtility } from "../tmr-utility.js";
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js"; import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";

View File

@@ -9,11 +9,11 @@ const registeredEffects = [
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR * Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
*/ */
export class Draconique { export class Draconique {
static isCaseTMR(itemData) { return itemData.type == 'casetmr'; } static isCaseTMR(item) { return item.type == 'casetmr'; }
static isQueueDragon(itemData) { return itemData.type == 'queue' || itemData.type == 'ombre'; } static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
static isSouffleDragon(itemData) { return itemData.type == 'souffle'; } static isSouffleDragon(item) { return item.type == 'souffle'; }
static isTeteDragon(itemData) { return itemData.type == 'tete'; } static isTeteDragon(item) { return item.type == 'tete'; }
static isQueueSouffle(itemData) { return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData); } static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); } tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
@@ -38,8 +38,7 @@ export class Draconique {
* @returns true si l'item correspond * @returns true si l'item correspond
*/ */
match(item) { match(item) {
const itemData = item; return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item) || Draconique.isTeteDragon(item);
return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData) || Draconique.isTeteDragon(itemData);
} }
/** /**

View File

@@ -112,7 +112,7 @@ export class EffetsDraconiques {
} }
static filterItems(actor, filter, name) { static filterItems(actor, filter, name) {
return actor.filter(filter) return actor.filterItems(filter)
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name)); .filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
} }

View File

@@ -25,7 +25,7 @@ export class PixiTMR {
for (const [name, img] of Object.entries(PixiTMR.textures)) { for (const [name, img] of Object.entries(PixiTMR.textures)) {
loader = loader.add(name, img); loader = loader.add(name, img);
} }
loader.onLoad.add((error, reason) => { console.log("ERROR", error, reason) }); loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
loader.load( (loader, resources) => { loader.load( (loader, resources) => {
onLoad(loader, resources); onLoad(loader, resources);
for (let onAnimate of this.callbacksOnAnimate) { for (let onAnimate of this.callbacksOnAnimate) {

View File

@@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
manualMessage() { return false } manualMessage() { return false }
async onActorCreateOwned(actor, item) { } async onActorCreateOwned(actor, item) { }
code() { return 'sort' } code() { return 'sortreserve' }
tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` } tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' } img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
createSprite(pixiTMR) { createSprite(pixiTMR) {

View File

@@ -37,7 +37,7 @@ export class UrgenceDraconique extends Draconique {
} }
async onActorDeleteCaseTmr(actor, casetmr) { async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]); await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
} }
code() { return 'urgence' } code() { return 'urgence' }

File diff suppressed because one or more lines are too long

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@@ -1,27 +1,29 @@
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{"_id":"yBUVTjTXYfwvzusb","name":"Saut","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]} {"_id":"sUdXhpuVVOAlcVpo","name":"Pickpocket","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.sUdXhpuVVOAlcVpo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]} {"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yBUVTjTXYfwvzusb","name":"Saut","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.yBUVTjTXYfwvzusb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":"","categorie":"generale"},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

File diff suppressed because one or more lines are too long

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@@ -1146,9 +1146,16 @@ ul, li {
} }
#sidebar #sidebar-tabs i.fa-comments:before, #sidebar #sidebar-tabs i.fa-fist-raised:before, #sidebar #sidebar-tabs i.fa-users:before, #sidebar #sidebar-tabs i.fa-map:before, #sidebar #sidebar-tabs i.fa-suitcase:before, #sidebar #sidebar-tabs i.fa-book-open:before, #sidebar #sidebar-tabs i.fa-th-list:before, #sidebar #sidebar-tabs i.fa-music:before, #sidebar #sidebar-tabs i.fa-atlas:before, #sidebar #sidebar-tabs i.fa-cogs:before {content: "";} #sidebar #sidebar-tabs i:is(
.fa-comments, .fa-fist-raised, .fa-swords,
.fa-users, .fa-user, .fa-map, .fa-suitcase,
.fa-book-open, .fa-th-list, .fa-music,
.fa-atlas,.fa-cogs
):before {content: "";}
#sidebar #sidebar-tabs i.fa-comments {background: url("img/ui/icon_sidebar_chat.svg") no-repeat;} #sidebar #sidebar-tabs i.fa-comments {background: url("img/ui/icon_sidebar_chat.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-fist-raised {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;} #sidebar #sidebar-tabs i.fa-fist-raised {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-swords {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-user {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-users {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;} #sidebar #sidebar-tabs i.fa-users {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-map {background: url("img/ui/icon_sidebar_scene.svg") no-repeat;} #sidebar #sidebar-tabs i.fa-map {background: url("img/ui/icon_sidebar_scene.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-suitcase {background: url("img/ui/icon_sidebar_item.svg") no-repeat;} #sidebar #sidebar-tabs i.fa-suitcase {background: url("img/ui/icon_sidebar_item.svg") no-repeat;}

View File

@@ -34,9 +34,10 @@
], ],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/", "url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt", "license": "LICENSE.txt",
"version": "10.0.9", "version": "10.0.18",
"compatibility": { "compatibility": {
"minimum": "10" "minimum": "10",
"verified": "10.286"
}, },
"esmodules": [ "esmodules": [
"module/rdd-main.js" "module/rdd-main.js"
@@ -332,7 +333,7 @@
], ],
"socket": true, "socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.8.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.18.zip",
"gridDistance": 1, "gridDistance": 1,
"gridUnits": "m", "gridUnits": "m",
"primaryTokenAttribute": "sante.vie", "primaryTokenAttribute": "sante.vie",

View File

@@ -576,7 +576,7 @@
"types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle", "types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "signedraconique", "gemme", "musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "signedraconique", "gemme",
"possession" ], "possession", "sortreserve" ],
"possession": { "possession": {
"typepossession": "", "typepossession": "",
"possede": false, "possede": false,
@@ -679,9 +679,10 @@
"categorie_parade": "", "categorie_parade": "",
"niveau": 0, "niveau": 0,
"default_diffLibre": 0, "default_diffLibre": 0,
"categorie": "",
"carac_value": 0, "carac_value": 0,
"iscombat": false, "iscombat": false,
"isparade": false, "isnaturelle": true,
"ispossession": false, "ispossession": false,
"dommages": 0, "dommages": 0,
"description": "Compétence : ...", "description": "Compétence : ...",
@@ -943,6 +944,14 @@
}, },
"description": "", "description": "",
"descriptionmj": "" "descriptionmj": ""
},
"sortreserve": {
"sortid" : "",
"draconic": "",
"coord": "",
"ptreve": 0,
"heurecible": "",
"echectotal": false
} }
} }
} }

View File

@@ -41,7 +41,7 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each system.carac as |carac key|}}
<li class="flexrow list-item" data-attribute="{{key}}"> <li class="flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}} {{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
@@ -61,7 +61,7 @@
</div> </div>
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.attributs as |attr key|}} {{#each system.attributs as |attr key|}}
<li class="flexrow list-item" data-attribute="{{key}}"> <li class="flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span> <span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
<input type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" /> <input type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" />
@@ -70,20 +70,20 @@
<li class="flexrow list-item" data-attribute="vie"> <li class="flexrow list-item" data-attribute="vie">
<span class="competence-label" name="system.sante.vie.label">Vie</span> <span class="competence-label" name="system.sante.vie.label">Vie</span>
<span class="flexrow" > <span class="flexrow" >
<input type="text" name="system.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number" /> / <input type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.vie.max" value="{{data.sante.vie.max}}" data-dtype="Number" /> <input type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number" />
</span> </span>
</li> </li>
<li class="flexrow list-item" data-attribute="endurance"> <li class="flexrow list-item" data-attribute="endurance">
<span class="competence-label" name="system.sante.endurance.label">Endurance</span> <span class="competence-label" name="system.sante.endurance.label">Endurance</span>
<span class="flexrow" > <span class="flexrow" >
<input type="text" name="system.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number" /> / <input type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.endurance.max" value="{{data.sante.endurance.max}}" data-dtype="Number" /> <input type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number" />
</span> </span>
</li> </li>
<li class="flexrow list-item" data-attribute="etat"> <li class="flexrow list-item" data-attribute="etat">
<span class="competence-label" name="system.compteurs.etat.label">Etat Général</span> <span class="competence-label" name="system.compteurs.etat.label">Etat Général</span>
<input type="text" value="{{data.compteurs.etat.value}}" disabled /> <input type="text" value="{{system.compteurs.etat.value}}" disabled />
</li> </li>
</ol> </ol>
</div> </div>
@@ -134,12 +134,12 @@
<div class="form-group"> <div class="form-group">
<span class="item-name"><h4>Race</h4></span> <span class="item-name"><h4>Race</h4></span>
<input type="text" name="system.race" value="{{data.race}}" data-dtype="String" /> <input type="text" name="system.race" value="{{system.race}}" data-dtype="String" />
</div> </div>
<div class="form-group editor"> <div class="form-group editor">
<span class="item-name"><h4>Description</h4> <span class="item-name"><h4>Description</h4>
{{editor data.description target="system.description" button=true owner=owner editable=true}} {{editor system.description target="system.description" button=true owner=owner editable=true}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}

View File

@@ -32,7 +32,7 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each system.carac as |carac key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}} {{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span> <span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
@@ -52,8 +52,8 @@
<ol class="carac-list alterne-list"> <ol class="carac-list alterne-list">
<li class="caracteristique flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="catEntite">Catégorie : </span> <span class="carac-label flexrow" name="catEntite">Catégorie : </span>
<select name="system.definition.categorieentite" value="{{data.definition.categorieentite}}" data-dtype="String"> <select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String">
{{#select data.definition.categorieentite}} {{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option> <option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option> <option value="reve">Rêve</option>
{{/select}} {{/select}}
@@ -61,15 +61,15 @@
</li> </li>
<li class="caracteristique flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="typeEntite">Type d'entité : </span> <span class="carac-label flexrow" name="typeEntite">Type d'entité : </span>
<select name="system.definition.typeentite" value="{{data.definition.typeentite}}" data-dtype="String"> <select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String">
{{#select data.definition.typeentite}} {{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option> <option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option> <option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurete</option> <option value="blurette">Blurette</option>
{{/select}} {{/select}}
</select> </select>
</li> </li>
{{#each data.attributs as |attr key|}} {{#each system.attributs as |attr key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="system.attributs.{{key}}.label">{{attr.label}} : </span> <span class="carac-label flexrow" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="system.attributs.{{key}}.value" <span><input class="attribut-value flexrow" type="text" name="system.attributs.{{key}}.value"
@@ -79,9 +79,9 @@
<li class="caracteristique flexrow list-item" data-attribute="endurance"> <li class="caracteristique flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="system.sante.endurance.label">Endurance : </span> <span class="competence-label flexrow" name="system.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.value" <span><input class="sante-value flexrow" type="text" name="system.sante.endurance.value"
value="{{data.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span> value="{{system.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.max" <span><input class="sante-value flexrow" type="text" name="system.sante.endurance.max"
value="{{data.sante.endurance.max}}" data-dtype="Number" /></span> value="{{system.sante.endurance.max}}" data-dtype="Number" /></span>
</li> </li>
</ol> </ol>
</div> </div>
@@ -131,7 +131,7 @@
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description"> <div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor"> <div class="form-group editor">
{{editor data.description target="system.description" button=true owner=owner editable=true}} {{editor system.description target="system.description" button=true owner=owner editable=true}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div> </div>

View File

@@ -13,15 +13,15 @@
</thead> </thead>
<tbody> <tbody>
<tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr> <tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr>
{{#each data.blessures.legeres.liste as |bless key|}} {{#each system.blessures.legeres.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
{{/each}} {{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr> <tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr>
{{#each data.blessures.graves.liste as |bless key|}} {{#each system.blessures.graves.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
{{/each}} {{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr> <tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr>
{{#each data.blessures.critiques.liste as |bless key|}} {{#each system.blessures.critiques.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}}
{{/each}} {{/each}}
</tbody> </tbody>

View File

@@ -1,7 +1,7 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}} {{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}} {{#if effects}}
{{#each effects as |effect key|}} {{#each effects as |effect key|}}
<span class="active-effect" data-id="{{effect._id}}"> <span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" /> <img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span> </span>
{{/each}} {{/each}}

View File

@@ -1,7 +1,7 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement</h4></span> <span class="item-name"><h4>Equipement</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> - <span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{system.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span> <span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}} {{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span> <span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>

View File

@@ -0,0 +1,15 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<img class="sheet-competence-img" src="{{queue.img}}" />
<span class="display-label flex-grow">
{{#if (eq queue.type 'ombre')}}
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp" />
{{/if}}
<a>{{queue.name}}</a>
</span>
<div class="item-controls">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
{{#if queue.system.refoulement}}
<a class="item-action">Refouler</a>
{{/if}}
</div>
</li>

View File

@@ -1,4 +1,5 @@
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}"> <li class="item flexrow list-item" data-item-id="{{oeuvre._id}}">
<img class="sheet-competence-img" src="{{oeuvre.img}}" />
<span>{{upperFirst typeOeuvre}}</span> <span>{{upperFirst typeOeuvre}}</span>
<span class="competence-title {{classOeuvre}}"> <span class="competence-title {{classOeuvre}}">
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a> <a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>

View File

@@ -0,0 +1,15 @@
{{#if (or queues.length ombres.length)}}
<h3>
{{#if queues.length}}Queues de Dragon{{/if}}
{{#if (and queues.length ombres.length)}} et {{/if}}
{{#if ombres.length}}Ombres de Thanatos{{/if}}
:</h3>
<ul class="flex-group-left">
{{#each queues as |queue key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=queue key=key}}
{{/each}}
{{#each ombres as |ombre key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-item-queue.html" queue=ombre key=key}}
{{/each}}
</ul>
{{/if}}

View File

@@ -13,8 +13,8 @@
<label class="compteur"> <label class="compteur">
<a class="jet-vie">Vie</a> <a class="jet-vie">Vie</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a> <a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/> <input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{data.sante.vie.max}}</span> <span>/ {{system.sante.vie.max}}</span>
<a class="vie-plus"><i class="fas fa-plus-square"></i></a> <a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
@@ -22,8 +22,8 @@
<label class="compteur"> <label class="compteur">
<a class="jet-endurance">Endurance</a> <a class="jet-endurance">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a> <a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/> <input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{data.sante.endurance.max}}</span> <span>/ {{system.sante.endurance.max}}</span>
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a> <a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
@@ -32,8 +32,8 @@
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span> <span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue Fatigue
<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a> <a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" /> <input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{data.sante.fatigue.max}}</span> <span>/ {{system.sante.fatigue.max}}</span>
<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a> <a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
@@ -41,8 +41,8 @@
<label class="compteur"> <label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span> <span class="ptreve-actuel"><a>Rêve</a></span>
<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a> <a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" /> <input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{data.reve.seuil.value}}</span> <span>/ {{system.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a> <a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label> </label>
</li> </li>
@@ -52,7 +52,7 @@
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span> <span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span> <span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span> <span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
<span class="monte-tmr"><a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span> <span class="monte-tmr"><a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span>
<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span> <span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span>
<span class="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span> <span class="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span>
@@ -65,8 +65,8 @@
<span>{{calc.resumeBlessures}}</span> <span>{{calc.resumeBlessures}}</span>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span> <span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span> <span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
</div> </div>
<div class="flexrow"> <div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
@@ -100,7 +100,7 @@
<div class="grid grid-2col"> <div class="grid grid-2col">
<div class="flex-group-left flexcol"> <div class="flex-group-left flexcol">
<ul class="carac-list alterne-list"> <ul class="carac-list alterne-list">
{{#each data.carac as |carac key|}} {{#each system.carac as |carac key|}}
{{#if carac.isLevelUp}} {{#if carac.isLevelUp}}
<li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}"> <li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
{{else}} {{else}}
@@ -149,10 +149,10 @@
<ul class="carac-list"> <ul class="carac-list">
<li class="caracteristique flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span> <span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="system.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/> <input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<label class="carac-xp"/> <label class="carac-xp"/>
</li> </li>
{{#each data.attributs as |attr key|}} {{#each system.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}} {{#unless (eq key 'hautrevant')}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span> <span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
@@ -169,10 +169,10 @@
<ul class="carac-list alterne-list"> <ul class="carac-list alterne-list">
<li class="caracteristique flexrow list-item"> <li class="caracteristique flexrow list-item">
<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span> <span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/> <input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
<span class="utiliser-attribut" style="padding-left: 5px"><a class="chance-appel">Utiliser</a></span> <span class="utiliser-attribut" style="padding-left: 5px"><a class="chance-appel">Utiliser</a></span>
</li> </li>
{{#each data.compteurs as |compteur key|}} {{#each system.compteurs as |compteur key|}}
{{#if (eq compteur.label 'Chance')}} {{#if (eq compteur.label 'Chance')}}
{{else if (eq compteur.label 'Experience')}} {{else if (eq compteur.label 'Experience')}}
{{else if compteur.isInput}} {{else if compteur.isInput}}
@@ -240,7 +240,7 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
{{#if (or data.attributs.hautrevant.value options.vueDetaillee)}} {{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
{{/if}} {{/if}}
@@ -248,7 +248,7 @@
<ul class="item-list"> <ul class="item-list">
<li class="item flexrow"> <li class="item flexrow">
<span class="generic-label">Stress transformé</span> <span class="generic-label">Stress transformé</span>
<input class="compteur-edit" type="text" name="experience" value="{{data.compteurs.experience.value}}" data-dtype="number" size="3"/> <input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
@@ -384,7 +384,9 @@
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a> <h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each taches as |tache id|}} {{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}} <li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if ({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache)) (or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span> }}/{{tache.system.points_de_tache}}{{/if}})</a></span>
@@ -444,13 +446,13 @@
{{!-- hautreve Tab --}} {{!-- hautreve Tab --}}
<div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px"> <div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px">
<div> <div>
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
<h3>Haut rêvant</h3> <h3>Haut rêvant</h3>
{{else}} {{else}}
<h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3> <h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3>
{{/if}} {{/if}}
<ul class="item-list"> <ul class="item-list">
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
{{#if options.isGM}} {{#if options.isGM}}
<li class="item flexrow"> <li class="item flexrow">
<span> <span>
@@ -462,37 +464,30 @@
</li> </li>
{{/if}} {{/if}}
<li class="item flexrow"> <li class="item flexrow">
<span class="competence-label flex-shrink">Demi rêve :
{{#if options.isGM}} {{#if options.isGM}}
<span class="competence-label flex-shrink">Demi rêve : {{caseTmr-label system.reve.tmrpos.coord}}
<span>{{caseTmr-label data.reve.tmrpos.coord}}</span> </span><span>
</span> <input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
<span> {{else if hautreve.cacheTMR}}
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{data.reve.tmrpos.coord}}" data-dtype="String"/> {{caseTmr-type system.reve.tmrpos.coord}}
</span> </span><span>
{{else}}
<span class="competence-label flex-shrink">Demi rêve :
{{#unless hautreve.cacheTMR}}
<span>{{caseTmr-label data.reve.tmrpos.coord}}</span>
{{/unless}}
</span>
<span>
{{#if hautreve.cacheTMR}}
?? ??
{{else}} {{else}}
{{data.reve.tmrpos.coord}} {{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
{{system.reve.tmrpos.coord}}
{{/if}} {{/if}}
</span> </span>
{{/if}}
</li> </li>
{{/if}} {{/if}}
<li class="item flexrow"> <li class="item flexrow">
<span class="competence-label">Seuil de Rêve :</span> <span class="competence-label">Seuil de Rêve :</span>
<span> <span>
{{#if options.isGM}} {{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{data.reve.seuil.value}}" data-dtype="Number"/> <input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
{{else}} {{else}}
{{data.reve.seuil.value}} {{system.reve.seuil.value}}
{{/if}} {{/if}}
</span> </span>
</li> </li>
@@ -500,9 +495,9 @@
<span class="competence-label">Refoulement : </span> <span class="competence-label">Refoulement : </span>
<span> <span>
{{#if options.isGM}} {{#if options.isGM}}
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{data.reve.refoulement.value}}" data-dtype="Number"/> <input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}} {{else}}
{{data.reve.refoulement.value}} {{system.reve.refoulement.value}}
{{/if}} {{/if}}
</span> </span>
</li> </li>
@@ -510,38 +505,14 @@
</div> </div>
<hr> <hr>
{{!-- Queues, Souffles, Tetes, Ombre --}} {{!-- Queues, Souffles, Tetes, Ombre --}}
{{#if queues.length}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-queues.html"}}
<h3>Queues:</h3>
<ul class="flex-group-left">
{{#each queues as |queue key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="display-label flex-grow"><a data-item-id="{{queue._id}}">{{queue.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if ombres.length}}
<h3>Ombres de Thanatos:</h3>
<ul class="item-list">
{{#each ombres as |ombre key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}">
<span class="display-label flex-grow"><a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if souffles.length}} {{#if souffles.length}}
<h3>Souffles:</h3> <h3>Souffles:</h3>
<ul class="item-list"> <ul class="item-list">
{{#each souffles as |souffle key|}} {{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span> <img class="sheet-competence-img" src="{{souffle.img}}" />
<span class="display-label flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
@@ -554,7 +525,8 @@
<ul class="item-list"> <ul class="item-list">
{{#each tetes as |tete key|}} {{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}"> <li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span> <img class="sheet-competence-img" src="{{tete.img}}" />
<span class="display-label flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
@@ -562,13 +534,14 @@
{{/each}} {{/each}}
</ul> </ul>
{{/if}} {{/if}}
{{#if data.attributs.hautrevant.value}} {{#if system.attributs.hautrevant.value}}
{{#if (and options.isGM signesdraconiques.length)}} {{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3> <h3>Signes draconiques</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}} {{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}"> <li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span> <img class="sheet-competence-img" src="{{signe.img}}" />
<span class="display-label flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span> <span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
@@ -595,16 +568,26 @@
{{/each}} {{/each}}
</ul> </ul>
{{/if}} {{/if}}
{{#if hautreve.sortsReserve.length}} {{#if sortsReserve.length}}
<h3>Sorts en Réserve:</h3> <h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each sortsReserve as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{#each hautreve.sortsReserve as |reserve key|}} {{#each hautreve.sortsReserve as |reserve key|}}
<li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}"> <li class="item list-item flexrow" data-index="{{key}}">
<img class="sheet-competence-img" src="{{reserve.sort.img}}" /> <img class="sheet-competence-img" src="{{reserve.img}}" />
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span> <span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span> <span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="delete-sort-reserve flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@@ -617,6 +600,7 @@
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each sorts as |sort key|}} {{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}"> <li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label flex-grow"> <span class="display-label flex-grow">
<a data-item-id="{{sort._id}}">{{sort.name}} <a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}} - {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
@@ -634,6 +618,7 @@
<ul class="item-list"> <ul class="item-list">
{{#each meditations as |meditation key|}} {{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}"> <li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{meditation.img}}" />
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span> <span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
@@ -648,6 +633,7 @@
<ul class="item-list"> <ul class="item-list">
{{#each hautreve.casesTmr as |casetmr key|}} {{#each hautreve.casesTmr as |casetmr key|}}
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}"> <li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{casetmr.img}}" />
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span> <span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span> <span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink"> <div class="item-controls flex-shrink">
@@ -676,50 +662,50 @@
<article class="flexrow"> <article class="flexrow">
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.race">Race :</label> <label for="system.race">Race :</label>
<input class="flex-grow" type="text" name="system.race" value="{{data.race}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.race" value="{{system.race}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.sexe">Sexe :</label> <label for="system.sexe">Sexe :</label>
<input class="flex-grow" type="text" name="system.sexe" value="{{data.sexe}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.sexe" value="{{system.sexe}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.age">Age :</label> <label for="system.age">Age :</label>
<input class="flex-grow" type="text" name="system.age" value="{{data.age}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.poids">Poids :</label> <label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="system.poids" value="{{data.poids}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.taille">Taille :</label> <label for="system.taille">Taille :</label>
<input class="flex-grow" type="text" name="system.taille" value="{{data.taille}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.taille" value="{{system.taille}}" data-dtype="String"/>
</li> </li>
</ul> </ul>
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.main">Main directrice :</label> <label for="system.main">Main directrice :</label>
<input type="text" name="system.main" value="{{data.main}}" data-dtype="String"/> <input type="text" name="system.main" value="{{system.main}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.heure">Heure de naissance :</label> <label for="system.heure">Heure de naissance :</label>
<select type="text" name="system.heure" value="{{data.heure}}" data-dtype="String"> <select type="text" name="system.heure" value="{{system.heure}}" data-dtype="String">
{{#select data.heure}} {{#select system.heure}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label>Beauté :</label> <label>Beauté :</label>
<input type="text" value="{{data.beaute}}" data-dtype="String" disabled/> <input type="text" value="{{system.beaute}}" data-dtype="String" disabled/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.cheveux">Cheveux :</label> <label for="system.cheveux">Cheveux :</label>
<input class="flex-grow" type="text" name="system.cheveux" value="{{data.cheveux}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.cheveux" value="{{system.cheveux}}" data-dtype="String"/>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label for="data.yeux">Yeux :</label> <label for="system.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="system.yeux" value="{{data.yeux}}" data-dtype="String"/> <input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
</li> </li>
</ul> </ul>
</article> </article>
@@ -727,16 +713,16 @@
<article class="flexcol"> <article class="flexcol">
<h3>Biographie : </h3> <h3>Biographie : </h3>
<div class="form-group editor"> <div class="form-group editor">
{{editor data.biographie target="system.biographie" button=true owner=owner editable=editable}} {{editor system.biographie target="system.biographie" button=true owner=owner editable=editable}}
</div> </div>
<h3>Notes : </h3> <h3>Notes : </h3>
<div class="form-group editor"> <div class="form-group editor">
{{editor data.notes target="system.notes" button=true owner=owner editable=editable}} {{editor system.notes target="system.notes" button=true owner=owner editable=editable}}
</div> </div>
<h3>Journal d'Experience</h3> <h3>Journal d'Experience</h3>
<div class="form-group editor"> <div class="form-group editor">
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
{{#each data.experiencelog as |xp key|}} {{#each system.experiencelog as |xp key|}}
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<label class="flex-shrink">{{xp.mode}} </label> <label class="flex-shrink">{{xp.mode}} </label>
<label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label> <label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label>

View File

@@ -28,38 +28,38 @@
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Catégorie</span> <span class="carac-label flexrow" name="categorie">Catégorie</span>
<select name="system.categorie" class="categorie" data-dtype="String"> <select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}} {{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Résistance</span> <span class="carac-label flexrow" name="categorie">Résistance</span>
<input class="competence-value flexrow" type="text" name="system.resistance" value="{{data.resistance}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number" />
</li> </li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Structure</span> <span class="carac-label flexrow" name="categorie">Structure</span>
<input class="competence-value flexrow" type="text" name="system.structure" value="{{data.structure}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.structure" value="{{system.structure}}" data-dtype="Number" />
</li> </li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Vitesse</span> <span class="carac-label flexrow" name="categorie">Vitesse</span>
<input class="competence-value flexrow" type="text" name="system.vitesse" value="{{data.vitesse}}" data-dtype="String" /> <input class="competence-value flexrow" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
</li> </li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Bonus</span> <span class="carac-label flexrow" name="categorie">Bonus</span>
<input class="competence-value flexrow" type="text" name="system.bonus" value="{{data.bonus}}" data-dtype="String" /> <input class="competence-value flexrow" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
</li> </li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span> <span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
<input class="competence-value flexrow" type="text" name="system.manoeuvrabilite" value="{{data.manoeuvrabilite}}" data-dtype="String" /> <input class="competence-value flexrow" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
</li> </li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Equipage</span> <span class="carac-label flexrow" name="categorie">Equipage</span>
<input class="competence-value flexrow" type="text" name="system.equipage" value="{{data.equipage}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
</li> </li>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}"> <li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span> <span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
<input class="competence-value flexrow" type="text" name="system.capacite_encombrement" value="{{data.capacite_encombrement}}" data-dtype="Number" /> <input class="competence-value flexrow" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
</li> </li>
</ol> </ol>
</div> </div>
@@ -75,7 +75,7 @@
{{!-- Biography Tab --}} {{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description"> <div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor"> <div class="form-group editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}} {{editor content=system.description target="system.description" button=true owner=owner editable=editable}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div> </div>

View File

@@ -34,7 +34,7 @@
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Minutes</label> <label for="minutesRelative">Minutes</label>
<select name="minutesRelative" id="minutesRelative" data-dtype="String"> <select name="minutesRelative" id="minutesRelative" data-dtype="String">
{{#select minutesRelative}} {{#select minutesRelative}}
{{#each minutesOptions as |key|}} {{#each minutesOptions as |key|}}

View File

@@ -6,4 +6,4 @@
{{#if vendeur}}à {{vendeur.name}}{{/if}}: {{#if vendeur}}à {{vendeur.name}}{{/if}}:
{{quantiteTotal}} {{item.name}} pour {{prixTotal}} sols. {{quantiteTotal}} {{item.name}} pour {{prixTotal}} sols.
</p> </p>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" item.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" item.system}}

View File

@@ -1,16 +1,16 @@
<img class="chat-icon" src="{{img}}" alt="potion de repos" /> <img class="chat-icon" src="{{img}}" alt="potion de repos" />
<h4> <h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong> {{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4> </h4>
<hr> <hr>
<div> <div>
{{#if data.magique}} {{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}. Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{/if}} {{/if}}
<br>Les effets de la potions sont à gérer manuellement, en fonction de sa nature <br>Les effets de la potions sont à gérer manuellement, en fonction de sa nature
{{#if data.magique}} {{#if system.magique}}
{{#if rolled.isEchec}}et de son enchantement ({{data.pr}} Points de Rêve) {{#if rolled.isEchec}}et de son enchantement ({{system.pr}} Points de Rêve)
{{else}}son enchantement n'a pas d'effet {{else}}son enchantement n'a pas d'effet
{{/if}} {{/if}}
{{/if}}. {{/if}}.

View File

@@ -1,27 +1,27 @@
<img class="chat-icon" src="{{img}}" alt="potion de repos" /> <img class="chat-icon" src="{{img}}" alt="potion de repos" />
<h4> <h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong> {{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4> </h4>
<hr> <hr>
<div> <div>
{{#if data.magique}} {{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}. Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{#if rolled.isEchec}} {{#if rolled.isEchec}}
<br>La potion fait effet ! <br>La potion fait effet !
{{alias}} a perdu 1 point de rêve et s'endort pour {{guerisonDureeValue}} {{guerisonDureeUnite}} et {{alias}} a perdu 1 point de rêve et s'endort pour {{guerisonDureeValue}} {{guerisonDureeUnite}} et
se récupère {{caseFatigueReel}} cases de fatigue.<br> se récupère {{caseFatigueReel}} cases de fatigue.<br>
{{#if data.reposalchimique}} {{#if system.reposalchimique}}
De plus, la potion étant alchimique, {{alias}} est en aphasie pendant cette durée. De plus, la potion étant alchimique, {{alias}} est en aphasie pendant cette durée.
{{#if aphasiePermanente}} {{#if aphasiePermanente}}
Malheureusement, l'aphasie est permanente tant que {{alias}} ne réussit pas un jet de VOLONTE à 0 à Chateau Dormant (le moral compte). Malheureusement, l'aphasie est permanente tant que {{alias}} ne réussit pas un jet de VOLONTE à 0 à Chateau Dormant (le moral compte).
{{/if}} {{/if}}
{{/if}} {{/if}}
{{else}} {{else}}
<br>La potion ne fait pas effet ! Elle vous octroie tout de même un bonus de {{data.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement). <br>La potion ne fait pas effet ! Elle vous octroie tout de même un bonus de {{system.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
{{/if}} {{/if}}
{{else}} {{else}}
Une fois consommée (vers fin Lyre), elle vous octroie un bonus de {{data.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement). Une fois consommée (vers fin Lyre), elle vous octroie un bonus de {{system.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
{{/if}} {{/if}}
<br>La potion a été supprimée de l'équipement. <br>La potion a été supprimée de l'équipement.
</div> </div>

View File

@@ -1,10 +1,10 @@
<img class="chat-icon" src="{{img}}" alt="potion de soin" /> <img class="chat-icon" src="{{img}}" alt="potion de soin" />
<h4> <h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong> {{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4> </h4>
<hr> <hr>
<div> <div>
{{#if data.magique}} {{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}. Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{#if rolled.isEchec}} {{#if rolled.isEchec}}
@@ -16,10 +16,10 @@
{{/each}} {{/each}}
</ul> </ul>
{{else}} {{else}}
<br>La potion ne fait pas effet ! Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{data.herbebonus}} (appliqué automatiquement). <br>La potion ne fait pas effet ! Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{system.herbebonus}} (appliqué automatiquement).
{{/if}} {{/if}}
{{else}} {{else}}
Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{data.herbebonus}} (appliqué automatiquement). Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{system.herbebonus}} (appliqué automatiquement).
{{/if}} {{/if}}
<br>La potion a été supprimée de l'équipement. <br>La potion a été supprimée de l'équipement.
</div> </div>

View File

@@ -8,7 +8,7 @@
</a> </a>
<br> <br>
{{/unless}} {{/unless}}
{{#if (gt attacker.data.compteurs.destinee.value 0)}} {{#if (gt attacker.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}' <a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a> data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a> </a>

View File

@@ -50,10 +50,11 @@
<br> <br>
{{/if}} {{/if}}
{{#if (ne attaqueCategorie 'tir')}} {{#if (ne attaqueCategorie 'tir')}}
{{#each esquives as |esq key|}} {{#each esquives as |esquive key|}}
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}' <a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-compid='{{esq._id}}' data-competence='{{esq.name}}'> data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
{{esq.name}} à {{../diffLibre}} {{#if esq.usage}} (Utilisations : {{esq.usage}}){{/if}} {{log 'esquive' esquive}}
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
</a> </a>
<br> <br>
{{/each}} {{/each}}

View File

@@ -1,6 +1,6 @@
<form class="skill-roll-dialog"> <form class="skill-roll-dialog">
<div class="form-group"> <div class="form-group">
<label>Fabriquer une potion de {{data.categorie}} de {{name}}</label> <label>Fabriquer une potion de {{system.categorie}} de {{name}}</label>
</div> </div>
<div class="form-group"> <div class="form-group">

View File

@@ -19,7 +19,7 @@
<div id="tableAjustements" class="flexrow"></div> <div id="tableAjustements" class="flexrow"></div>
</div> </div>
</div> </div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
<div id="tableResolution"></div> <div id="tableResolution"></div>
<div id="tableProbaReussite"></div> <div id="tableProbaReussite"></div>

View File

@@ -8,7 +8,7 @@
<label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label> <label>Caractéristique: </label><label class="flex-grow">{{selectedCarac.label}}</label>
<label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label> <label>{{competence.name}}:</label><label class="flex-grow">{{numberFormat competence.system.niveau decimals=0 sign=true}}</label></label>
</div> </div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
</div> </div>
<div class="flex-group-left"> <div class="flex-group-left">
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html"}}

View File

@@ -32,7 +32,7 @@
<div id="tableAjustements" class="flexrow"></div> <div id="tableAjustements" class="flexrow"></div>
</div> </div>
</div> </div>
{{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.data}} {{> "systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html" oeuvre.system}}
<div id="tableResolution"></div> <div id="tableResolution"></div>
<div id="tableProbaReussite"></div> <div id="tableProbaReussite"></div>
</form> </form>

View File

@@ -1,6 +1,6 @@
<form class="dialog-roll-sort"> <form class="dialog-roll-sort">
<h2>Lancer le <span class="sort-ou-rituel">{{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}</span>: <h2 class="flexrow">Lancer le {{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}:
<select name="sort" class="roll-sort flex-grow" data-dtype="String"> <select name="sort" class="roll-sort" data-dtype="String">
{{#select sort}} {{#select sort}}
{{#each sortList as |sort key|}} {{#each sortList as |sort key|}}
<option value={{key}}>{{this.name}} - {{#if this.system.caseTMRspeciale}} {{this.system.caseTMRspeciale}} <option value={{key}}>{{this.name}} - {{#if this.system.caseTMRspeciale}} {{this.system.caseTMRspeciale}}

View File

@@ -0,0 +1,6 @@
<header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>

View File

@@ -1,93 +1,88 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="data.competence">Compétence associée</label> <label for="system.competence">Compétence associée</label>
<select name="data.competence" id="competence" data-dtype="String"> <select name="system.competence" id="competence" data-dtype="String">
{{#select data.competence}} {{#select system.competence}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.dommages">Dommages </label> <label for="system.dommages">Dommages </label>
<input class="attribute-value" type="text" name="data.dommages" value="{{data.dommages}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.resistance">Résistance </label> <label for="system.resistance">Résistance </label>
<input class="attribute-value" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.categorie_parade">Catégorie parade </label> <label for="system.categorie_parade">Catégorie parade </label>
<select name="data.categorie_parade" id="categorie_parade" data-dtype="String"> <select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select data.categorie_parade}} {{#select system.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.encombrement">Encombrement </label> <label for="system.encombrement">Encombrement </label>
<input class="attribute-value" type="text" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.force">Force min. </label> <label for="system.force">Force min. </label>
<input class="attribute-value" type="text" name="data.force" value="{{data.force}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.force" value="{{system.force}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.rapide">Arme rapide ? </label> <label for="system.rapide">Arme rapide ? </label>
<input class="attribute-value" type="checkbox" name="data.rapide" {{#if data.rapide}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.rapide" {{#if system.rapide}}checked{{/if}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.unemain">A Une main ? </label> <label for="system.unemain">A Une main ? </label>
<input class="attribute-value" type="checkbox" name="data.unemain" {{#if data.unemain}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.unemain" {{#if system.unemain}}checked{{/if}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.deuxmains">A Deux mains ? </label> <label for="system.deuxmains">A Deux mains ? </label>
<input class="attribute-value" type="checkbox" name="data.deuxmains" {{#if data.deuxmains}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.deuxmains" {{#if system.deuxmains}}checked{{/if}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.portee_courte">Portée courte </label> <label for="system.portee_courte">Portée courte </label>
<input class="attribute-value" type="text" name="data.portee_courte" value="{{data.portee_courte}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.portee_courte" value="{{system.portee_courte}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.portee_moyenne">Portée moyenne </label> <label for="system.portee_moyenne">Portée moyenne </label>
<input class="attribute-value" type="text" name="data.portee_moyenne" value="{{data.portee_moyenne}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.portee_moyenne" value="{{system.portee_moyenne}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.portee_extreme">Portée extrême </label> <label for="system.portee_extreme">Portée extrême </label>
<input class="attribute-value" type="text" name="data.portee_extreme" value="{{data.portee_extreme}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.portee_extreme" value="{{system.portee_extreme}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.penetration">Pénétration </label> <label for="system.penetration">Pénétration </label>
<input class="attribute-value" type="text" name="data.penetration" value="{{data.penetration}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.penetration" value="{{system.penetration}}" data-dtype="Number"/>
</div> </div>
<div class="form-group item-cout"> <div class="form-group item-cout">
<label for="data.cout">Prix (sols) </label> <label for="system.cout">Prix (sols) </label>
<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.magique">Magique ? </label> <label for="system.magique">Magique ? </label>
<input class="attribute-value" type="checkbox" name="data.magique" {{#if data.magique}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.magique" {{#if system.magique}}checked{{/if}}/>
</div> </div>
<div class="form-group item-magique"> <div class="form-group item-magique">
<label for="data.resistance_magique">Résistance magique </label> <label for="system.resistance_magique">Résistance magique </label>
<input class="attribute-value" type="text" name="data.resistance_magique" value="{{data.resistance_magique}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.resistance_magique" value="{{system.resistance_magique}}" data-dtype="Number"/>
</div> </div>
<div class="form-group item-magique"> <div class="form-group item-magique">
<label for="data.ecaille_efficacite">Nombre d'Ecailles d'Efficacité </label> <label for="system.ecaille_efficacite">Nombre d'Ecailles d'Efficacité </label>
<input class="attribute-value" type="text" name="data.ecaille_efficacite" value="{{data.ecaille_efficacite}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.ecaille_efficacite" value="{{system.ecaille_efficacite}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="data.initpremierround">Classe d'initiative au premier round (mêlée seulement) </label> <label for="system.initpremierround">Classe d'initiative au premier round (mêlée seulement) </label>
<select name="data.initpremierround" id="initpremierround" data-dtype="String"> <select name="system.initpremierround" id="initpremierround" data-dtype="String">
{{#select data.initpremierround}} {{#select system.initpremierround}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html"}}
{{/select}} {{/select}}
</select> </select>

View File

@@ -1,35 +1,29 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="xp">Protection</label> <label for="xp">Protection</label>
<input class="attribute-value" type="text" name="data.protection" value="{{data.protection}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.protection" value="{{system.protection}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Encombrement </label> <label for="xp">Encombrement </label>
<input class="attribute-value" type="text" name="data.encombrement" value="{{data.encombrement}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Détérioration</label> <label for="xp">Détérioration</label>
<input class="attribute-value" type="text" name="data.deterioration" value="{{data.deterioration}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.deterioration" value="{{system.deterioration}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Malus Armure </label> <label for="xp">Malus Armure </label>
<input class="attribute-value" type="text" name="data.malus" value="{{data.malus}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.malus" value="{{system.malus}}" data-dtype="Number"/>
</div> </div>
<div class="form-group item-cout"> <div class="form-group item-cout">
<label for="xp">Prix (sols) </label> <label for="xp">Prix (sols) </label>
<input class="attribute-value" type="text" name="data.cout" value="{{data.cout}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,21 +1,15 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="niveau">Coordonnées TMR </label> <label for="niveau">Coordonnées TMR </label>
<input class="attribute-value" type="text" name="data.coord" value="{{data.coord}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="niveau">Mode spécifique</label> <label for="niveau">Mode spécifique</label>
<select name="data.specific" id="specific" data-dtype="String"> <select name="system.specific" id="specific" data-dtype="String">
{{#select data.specific}} {{#select system.specific}}
{{>"systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html"}}
{{/select}} {{/select}}
</select> </select>
@@ -23,5 +17,4 @@
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,24 +1,16 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Niveau</label> <label class="alchimie-title" for="xp">Niveau</label>
<input class="attribute-value" type="text" name="data.niveau" value="{{data.niveau}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Référence / Auteur</label> <label>Référence / Auteur</label>
<input class="attribute-value" type="text" name="data.reference" value="{{data.reference}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -17,52 +17,52 @@
<div class="form-group"> <div class="form-group">
<label>Catégorie </label> <label>Catégorie </label>
<select name="system.categorie" class="categorie" data-dtype="String"> <select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}} {{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="niveau">Niveau </label> <label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">XP </label> <label for="xp">XP </label>
<input class="attribute-value sheet-competence-xp" type="text" name="system.xp" value="{{data.xp}}" data-dtype="Number"/> <input class="attribute-value sheet-competence-xp" type="text" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="base">Niveau de base </label> <label for="base">Niveau de base </label>
{{#if isGM}} {{#if isGM}}
<select name="system.base" id="base" data-dtype="Number"> <select name="system.base" id="base" data-dtype="Number">
{{#select data.base}} {{#select system.base}}
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-base.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/competence-base.html"}}
{{/select}} {{/select}}
</select> </select>
{{else}} {{else}}
<label id="base">{{data.base}}</label> <label id="base">{{system.base}}</label>
{{/if}} {{/if}}
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="defaut_carac">Caractéristique par défaut </label> <label for="defaut_carac">Caractéristique par défaut </label>
<select name="system.defaut_carac" id="defaut_carac" data-dtype="String"> <select name="system.defaut_carac" id="defaut_carac" data-dtype="String">
{{#select data.defaut_carac}} {{#select system.defaut_carac}}
{{>"systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html"}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="default_diffLibre">Difficulté libre par défaut</label> <label for="default_diffLibre">Difficulté libre par défaut</label>
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{data.default_diffLibre}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
</div> </div>
{{#if (eq data.categorie 'draconic')}} {{#if (eq system.categorie 'draconic')}}
<div class="form-group"> <div class="form-group">
<label for="xp">XP Sort </label> <label for="xp">XP Sort </label>
<input class="attribute-value" type="text" name="system.xp_sort" value="{{data.xp_sort}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.xp_sort" value="{{system.xp_sort}}" data-dtype="Number"/>
</div> </div>
{{/if}} {{/if}}
<div class="form-group"> <div class="form-group">
<label for="niveau_archetype">Niveau d'Archetype</label> <label for="niveau_archetype">Niveau d'Archetype</label>
<input class="attribute-value" type="text" name="system.niveau_archetype" value="{{data.niveau_archetype}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.niveau_archetype" value="{{system.niveau_archetype}}" data-dtype="Number"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -1,52 +1,56 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="niveau">Niveau </label> <label for="system.categorie">Catégorie</label>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number"/> <select name="system.categorie" class="categorie" data-dtype="String">
</div> {{#select system.categorie}}
<div class="form-group"> {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
<label for="niveau">Valeur de Caractéristique </label>
<input class="attribute-value" type="text" name="system.carac_value" value="{{data.carac_value}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="default_diffLibre">Difficulté libre par défaut</label>
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{data.default_diffLibre}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Arme ? </label>
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if data.iscombat}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Parade ? </label>
<input class="attribute-value" type="checkbox" name="system.isparade" {{#if data.isparade}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Possession ? </label>
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if data.ispossession}}checked{{/if}}/>
</div>
<div class="form-group">
<label>Catégorie parade </label>
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select data.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="niveau">Dommages (+dom), si applicable </label> <label for="niveau">Valeur de Caractéristique </label>
<input class="attribute-value" type="text" name="system.dommages" value="{{data.dommages}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.carac_value" value="{{system.carac_value}}" data-dtype="Number"/>
</div> </div>
<div class="form-group">
<label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="default_diffLibre">Difficulté libre par défaut</label>
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="system.ispossession">Attaque de possession</label>
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
</div>
{{#unless system.ispossession}}
<div class="form-group">
<label for="system.iscombat">Compétence d'attaque</label>
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
</div>
{{#if system.iscombat}}
<div class="form-group">
<label for="system.isnaturelle">Arme naturelle</label>
<input class="attribute-value" type="checkbox" name="system.isnaturelle" {{#if system.isnaturelle}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="niveau">Dommages (+dom)</label>
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
</div>
{{/if}}
<div class="form-group">
<label>Catégorie parade </label>
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select system.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}}
</select>
</div>
{{/unless}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,28 +1,22 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="xp">Encombrement </label> <label for="xp">Encombrement </label>
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Capacite (points d'Encombrement portable)</label> <label for="xp">Capacite (points d'Encombrement portable)</label>
<input class="attribute-value" type="text" name="system.capacite" value="{{data.capacite}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.capacite" value="{{system.capacite}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Qualité</label> <label for="xp">Qualité</label>
<input class="attribute-value" type="text" name="system.qualite" value="{{data.qualite}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.qualite" value="{{system.qualite}}" data-dtype="Number"/>
</div> </div>
<div class="form-group item-cout"> <div class="form-group item-cout">
<label for="xp">Prix (sols) </label> <label for="xp">Prix (sols) </label>
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"/>
</div> </div>
{{#if isOwned}} {{#if isOwned}}
<div class="flexcol"> <div class="flexcol">
@@ -41,7 +35,5 @@
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,17 +1,11 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Type</label> <label class="alchimie-title" for="xp">Type</label>
<select name="system.type" data-dtype="String"> <select name="system.type" data-dtype="String">
{{#select data.type}} {{#select system.type}}
<option value="recreative">Récréative</option> <option value="recreative">Récréative</option>
<option value="soliste">Soliste</option> <option value="soliste">Soliste</option>
{{/select}} {{/select}}
@@ -19,23 +13,21 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Agilité ?</label> <label class="alchimie-title" for="xp">Agilité ?</label>
<input class="attribute-value" type="checkbox" name="system.agilite" {{#if data.agilite}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.agilite" {{#if system.agilite}}checked{{/if}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Apparence ?</label> <label class="alchimie-title" for="xp">Apparence ?</label>
<input class="attribute-value" type="checkbox" name="system.apparence" {{#if data.apparence}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.apparence" {{#if system.apparence}}checked{{/if}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Niveau</label> <label class="alchimie-title" for="xp">Niveau</label>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Référence / Auteur</label> <label>Référence / Auteur</label>
<input class="attribute-value" type="text" name="system.reference" value="{{data.reference}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,56 +1,48 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label>Type</label> <label>Type</label>
<select name="system.type" id="type" data-dtype="String"> <select name="system.type" id="type" data-dtype="String">
{{#select data.type}} {{#select system.type}}
{{{gemmeTypeList}}} {{{gemmeTypeList}}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Taille</label> <label>Taille</label>
<input class="attribute-value" type="text" name="system.taille" value="{{data.taille}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.taille" value="{{system.taille}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Pureté</label> <label>Pureté</label>
<input class="attribute-value" type="text" name="system.purete" value="{{data.purete}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.purete" value="{{system.purete}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Qualité</label> <label>Qualité</label>
<input class="attribute-value" type="text" name="system.qualite" value="{{data.qualite}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.qualite" value="{{system.qualite}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Encombrement</label> <label>Encombrement</label>
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Quantité</label> <label>Quantité</label>
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.quantite" value="{{system.quantite}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Inertie</label> <label>Inertie</label>
<input class="attribute-value" type="text" name="system.inertie" value="{{data.inertie}}" data-dtype="Number" disabled/> <input class="attribute-value" type="text" name="system.inertie" value="{{system.inertie}}" data-dtype="Number" disabled/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Enchantabilité</label> <label>Enchantabilité</label>
<input class="attribute-value" type="text" name="system.enchantabilite" value="{{data.enchantabilite}}" data-dtype="Number" disabled/> <input class="attribute-value" type="text" name="system.enchantabilite" value="{{system.enchantabilite}}" data-dtype="Number" disabled/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Prix</label> <label>Prix</label>
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number" disabled/> <input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number" disabled/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -16,24 +16,24 @@
<div class="flexcol"> <div class="flexcol">
<div class="form-group"> <div class="form-group">
<label>Niveau (si applicable)</label> <label>Niveau (si applicable)</label>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Quantité (Pépins ou Brins)</label> <label>Quantité (Pépins ou Brins)</label>
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.quantite" value="{{system.quantite}}" data-dtype="Number" />
</div> </div>
<div class="form-group item-cout"> <div class="form-group item-cout">
<label>Prix (sols)</label> <label>Prix (sols)</label>
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Milieu</label> <label>Milieu</label>
<input class="attribute-value" type="text" name="system.milieu" value="{{data.milieu}}" data-dtype="String" /> <input class="attribute-value" type="text" name="system.milieu" value="{{system.milieu}}" data-dtype="String" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Fréquence</label> <label>Fréquence</label>
<select name="system.rarete" class="rarete" data-dtype="String"> <select name="system.rarete" class="rarete" data-dtype="String">
{{#select data.rarete}} {{#select system.rarete}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
{{/select}} {{/select}}
</select> </select>
@@ -41,7 +41,7 @@
<div class="form-group"> <div class="form-group">
<label>Catégorie</label> <label>Catégorie</label>
<select name="system.categorie" class="categorie" data-dtype="String"> <select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}} {{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
{{/select}} {{/select}}
</select> </select>

View File

@@ -1,39 +1,34 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="flexcol"> <div class="flexcol">
<div class="form-group"> <div class="form-group">
<label>Niveau (si applicable) </label> <label>Niveau (si applicable) </label>
<input class="attribute-value" type="text" name="system.niveau" value="{{data.niveau}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Quantité (Pépins ou Brins)</label> <label>Quantité (Pépins ou Brins)</label>
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.quantite" value="{{system.quantite}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Encombrement</label> <label>Encombrement</label>
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number" />
</div> </div>
<div class="form-group item-cout"> <div class="form-group item-cout">
<label>Prix (sols)</label> <label>Prix (sols)</label>
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number" />
</div> </div>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Milieu</label> <label>Milieu</label>
<input class="attribute-value" type="text" name="system.milieu" value="{{data.milieu}}" data-dtype="String" /> <input class="attribute-value" type="text" name="system.milieu" value="{{system.milieu}}" data-dtype="String" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Fréquence</label> <label>Fréquence</label>
<select name="system.rarete" class="rarete" data-dtype="String"> <select name="system.rarete" class="rarete" data-dtype="String">
{{#select data.rarete}} {{#select system.rarete}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html"}}
{{/select}} {{/select}}
</select> </select>
@@ -41,14 +36,12 @@
<div class="form-group"> <div class="form-group">
<label>Catégorie</label> <label>Catégorie</label>
<select name="system.categorie" class="categorie" data-dtype="String"> <select name="system.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}} {{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,17 +1,12 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Type</label> <label class="alchimie-title" for="xp">Type</label>
<select name="system.type" data-dtype="String"> <select name="system.type" data-dtype="String">
{{#select data.type}} {{#select system.type}}
<option value="adressehasard">Adresse/Hasard</option> <option value="adressehasard">Adresse/Hasard</option>
<option value="de">Dés</option> <option value="de">Dés</option>
<option value="carte">Cartes</option> <option value="carte">Cartes</option>
@@ -21,19 +16,17 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Base</label> <label class="alchimie-title" for="xp">Base</label>
<input class="attribute-value" type="text" name="system.base" value="{{data.base}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.base" value="{{system.base}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="alchimie-title" for="xp">Caractéristique/Compétence</label> <label class="alchimie-title" for="xp">Caractéristique/Compétence</label>
<input class="attribute-value" type="text" name="system.caraccomp" value="{{data.caraccomp}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.caraccomp" value="{{system.caraccomp}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Référence / Auteur</label> <label>Référence / Auteur</label>
<input class="attribute-value" type="text" name="system.reference" value="{{data.reference}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -15,12 +15,12 @@
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="xp">Auteur</label> <label for="xp">Auteur</label>
<input class="attribute-value" type="text" name="system.auteur" value="{{data.auteur}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.auteur" value="{{system.auteur}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Compétence</label> <label for="xp">Compétence</label>
<select name="system.competence" id="competenceselect" data-dtype="String"> <select name="system.competence" id="competenceselect" data-dtype="String">
{{#select data.competence}} {{#select system.competence}}
{{#each competences as |competence key|}} {{#each competences as |competence key|}}
<option value="{{competence.name}}">{{competence.name}}</option> <option value="{{competence.name}}">{{competence.name}}</option>
{{/each}} {{/each}}
@@ -29,35 +29,35 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Difficulté</label> <label for="xp">Difficulté</label>
<input class="attribute-value" type="number" name="system.difficulte" value="{{data.difficulte}}" data-dtype="Number"/> <input class="attribute-value" type="number" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Points de tâches</label> <label for="xp">Points de tâches</label>
<input class="attribute-value" type="number" name="system.points_de_tache" value="{{data.points_de_tache}}" data-dtype="Number"/> <input class="attribute-value" type="number" name="system.points_de_tache" value="{{system.points_de_tache}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Expérience</label> <label for="xp">Expérience</label>
<input class="attribute-value" type="number" name="system.xp" value="{{data.xp}}" data-dtype="Number"/> <input class="attribute-value" type="number" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Niveau minimum</label> <label for="xp">Niveau minimum</label>
<input class="attribute-value" type="text" name="system.niveau_minimum" value="{{data.niveau_minimum}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.niveau_minimum" value="{{system.niveau_minimum}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Niveau maximum</label> <label for="xp">Niveau maximum</label>
<input class="attribute-value" type="text" name="system.niveau_maximum" value="{{data.niveau_maximum}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.niveau_maximum" value="{{system.niveau_maximum}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Encombrement </label> <label for="xp">Encombrement </label>
<input class="attribute-value" type="number" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number"/> <input class="attribute-value" type="number" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Quantité </label> <label>Quantité </label>
<input class="attribute-value" type="number" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" /> <input class="attribute-value" type="number" name="system.quantite" value="{{system.quantite}}" data-dtype="Number" />
</div> </div>
<div class="form-group item-cout"> <div class="form-group item-cout">
<label for="xp">Prix (sols) </label> <label for="xp">Prix (sols) </label>
<input class="attribute-value" type="number" name="system.cout" value="{{data.cout}}" data-dtype="Number"/> <input class="attribute-value" type="number" name="system.cout" value="{{system.cout}}" data-dtype="Number"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

View File

@@ -2,7 +2,7 @@
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields"> <div class="header-fields">
{{#if (or isGM data.identifie)}} {{#if (or isGM system.identifie)}}
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
{{else}} {{else}}
<h1 class="charname">Inconnue</h1> <h1 class="charname">Inconnue</h1>
@@ -12,31 +12,31 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{#if (or isGM data.identifie)}} {{#if (or isGM system.identifie)}}
<div class="form-group"> <div class="form-group">
<label for="xp">Identifiée ? </label> <label for="xp">Identifiée ? </label>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if data.identifie}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Malignité </label> <label for="xp">Malignité </label>
<input class="attribute-value" type="text" name="system.malignite" value="{{data.malignite}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.malignite" value="{{system.malignite}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Périodicité</label> <label for="xp">Périodicité</label>
<input class="attribute-value" type="text" name="system.periodicite" value="{{data.periodicite}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.periodicite" value="{{system.periodicite}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Dommages</label> <label for="xp">Dommages</label>
<input class="attribute-value" type="text" name="system.dommages" value="{{data.dommages}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Remedes Connus ? </label> <label for="xp">Remedes Connus ? </label>
<input class="attribute-value" type="checkbox" name="system.remedesconnus" {{#if data.remedesconnus}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.remedesconnus" {{#if system.remedesconnus}}checked{{/if}}/>
</div> </div>
{{#if (or isGM data.remedesconnus)}} {{#if (or isGM system.remedesconnus)}}
<div class="form-group"> <div class="form-group">
<label for="xp">Remèdes </label> <label for="xp">Remèdes </label>
<input class="attribute-value" type="text" name="system.remedes" value="{{data.remedes}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.remedes" value="{{system.remedes}}" data-dtype="String"/>
</div> </div>
{{/if}} {{/if}}
{{/if}} {{/if}}

View File

@@ -1,17 +1,11 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="xp">Compétence</label> <label for="xp">Compétence</label>
<select name="system.competence" id="competenceselect" data-dtype="String"> <select name="system.competence" id="competenceselect" data-dtype="String">
{{#select data.competence}} {{#select system.competence}}
{{#each competences as |competence key|}} {{#each competences as |competence key|}}
<option value="{{competence.name}}">{{competence.name}}</option> <option value="{{competence.name}}">{{competence.name}}</option>
{{/each}} {{/each}}
@@ -20,36 +14,36 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Thème</label> <label for="xp">Thème</label>
<input class="attribute-value" type="text" name="system.theme" value="{{data.theme}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.theme" value="{{system.theme}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Support</label> <label for="xp">Support</label>
<input class="attribute-value" type="text" name="system.support" value="{{data.support}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.support" value="{{system.support}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Heure</label> <label for="xp">Heure</label>
<select name="system.heure" id="heure" data-dtype="String"> <select name="system.heure" id="heure" data-dtype="String">
{{#select data.heure}} {{#select system.heure}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}} {{/select}}
</select> </select>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Purification</label> <label for="xp">Purification</label>
<input class="attribute-value" type="text" name="system.purification" value="{{data.purification}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.purification" value="{{system.purification}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Vêture</label> <label for="xp">Vêture</label>
<input class="attribute-value" type="text" name="system.veture" value="{{data.veture}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.veture" value="{{system.veture}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Comportement</label> <label for="xp">Comportement</label>
<input class="attribute-value" type="text" name="system.comportement" value="{{data.comportement}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.comportement" value="{{system.comportement}}" data-dtype="String"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Case TMR</label> <label for="xp">Case TMR</label>
<select name="system.tmr" id="tmr" data-dtype="String"> <select name="system.tmr" id="tmr" data-dtype="String">
{{#select data.tmr}} {{#select system.tmr}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html"}}
{{/select}} {{/select}}
</select> </select>
@@ -58,7 +52,7 @@
<label for="xp">Malus</label> <label for="xp">Malus</label>
{{#if isGM}} {{#if isGM}}
<select name="system.malus" id="malus" data-dtype="Number"> <select name="system.malus" id="malus" data-dtype="Number">
{{#select data.malus}} {{#select system.malus}}
<option value="0">0</option> <option value="0">0</option>
<option value="-1">-1</option> <option value="-1">-1</option>
<option value="-2">-2</option> <option value="-2">-2</option>
@@ -73,12 +67,10 @@
{{/select}} {{/select}}
</select> </select>
{{else}} {{else}}
<label>>{{data.malus}}</label> <label>>{{system.malus}}</label>
{{/if}} {{/if}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,32 +1,24 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="xp">Quantité</label> <label for="xp">Quantité</label>
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.quantite" value="{{system.quantite}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Valeur en Deniers</label> <label for="xp">Valeur en Deniers</label>
{{#if isGM}} {{#if isGM}}
<input class="attribute-value" type="text" name="system.valeur_deniers" value="{{data.valeur_deniers}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.valeur_deniers" value="{{system.valeur_deniers}}" data-dtype="Number"/>
{{else}} {{else}}
<label for="xp">{{data.valeur_deniers}}</label> <label for="xp">{{system.valeur_deniers}}</label>
{{/if}} {{/if}}
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Encombrement</label> <label for="xp">Encombrement</label>
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

View File

@@ -1,32 +1,24 @@
<form class="{{cssClass}}" autocomplete="off"> <form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header"> {{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="xp">Encombrement </label> <label for="xp">Encombrement </label>
<input class="attribute-value" type="text" name="system.encombrement" value="{{data.encombrement}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label>Quantité </label> <label>Quantité </label>
<input class="attribute-value" type="text" name="system.quantite" value="{{data.quantite}}" data-dtype="Number" /> <input class="attribute-value" type="text" name="system.quantite" value="{{system.quantite}}" data-dtype="Number" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Qualité</label> <label for="xp">Qualité</label>
<input class="attribute-value" type="text" name="system.qualite" value="{{data.qualite}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.qualite" value="{{system.qualite}}" data-dtype="Number"/>
</div> </div>
<div class="form-group item-cout"> <div class="form-group item-cout">
<label for="xp">Prix (sols) </label> <label for="xp">Prix (sols) </label>
<input class="attribute-value" type="text" name="system.cout" value="{{data.cout}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section> </section>
</form> </form>

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