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42 Commits

Author SHA1 Message Date
0b90badb5e Merge pull request 'v13.0.14 - Le familier d'Illysis' (#779) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 2m39s
Reviewed-on: #779
2025-10-25 23:21:59 +02:00
290b5029d1 Correction couleurs sommaires 2025-10-24 22:20:29 +02:00
a7e4aea52d Fix: meditation V2 2025-10-24 01:22:20 +02:00
755d15509e Ajout du StatusEffect surencombré 2025-10-23 20:21:56 +02:00
02cea84ebb Empoignade V2 2025-10-23 12:01:52 +02:00
c47fc4f5b6 Fix scenes image locations 2025-10-22 22:40:07 +02:00
147e49f2cb Gestion des significatives 2025-10-21 01:40:14 +02:00
7f4f942d50 Amélioration des entités
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
- l'encaissement indique une blessure dans le tchat... même si ce
  n'est que de l'endurance
- les blurettes suivent les règles des entités de cauchemar (p322)
2025-10-21 01:39:23 +02:00
8f4df1af56 Fix: ajustements surprises
Affichage de l'image de la surprise
2025-10-21 01:39:23 +02:00
77f2de2c5f Jet V2 pour les créatures 2025-10-21 01:39:16 +02:00
e5e271e424 Corrections majuscules/couleurs 2025-10-19 23:53:43 +02:00
43ecca8be1 Merge pull request 'v13.0.13 - L'épanouissement d'Illysis' (#777) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 2m5s
Reviewed-on: #777
2025-10-18 18:04:36 +02:00
e21f7e398a Création de tâches dans la fenêtre de jets 2025-10-18 00:52:14 +02:00
e16f89743a Affichage des ajustements V2 2025-10-18 00:52:14 +02:00
a6c593c100 Corrections premiers retours 2025-10-18 00:52:14 +02:00
cd8e190082 Merge pull request 'v13.0.12 - La méditation d'Illysis' (#776) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 1m49s
Reviewed-on: #776
2025-10-16 20:14:03 +02:00
f2106763c1 v13.0.12 2025-10-16 00:55:58 +02:00
5da5cb0314 Gestion des maladresses 2025-10-16 00:35:43 +02:00
6d7f66569a Lancer de sorts V2 2025-10-15 22:42:14 +02:00
3e8963b20b Impacts uniquement sur l'acteur 2025-10-15 22:42:14 +02:00
2cf5b06da8 Correction: rename bringToTop 2025-10-15 22:42:13 +02:00
68c01fc930 Montée TMR sur méditation
ajout d'un bouton pour aller dans les TMR lors d'une
méditation réussie
2025-10-15 22:42:13 +02:00
3bc1c4871b Biugfix: compétences de jeu
Les compétences de jeu spécifiques (doublon) ne remplacent plus
la compétence active si le jet n'est pas un jet de jeu
2025-10-15 00:26:01 +02:00
3d732e9a8a Suppression des signes draconiques
en cas de descente des TMR, suppression des signes
draconiques éphémères durant seulement 1 round
2025-10-15 00:24:35 +02:00
35f226af5c Correction du générateur aléatoire
- couleurs de cheveux/yeux
- les tailles entre 1m00 et 1m09 sont correctement affichées
- possibilité de positionner le sexe masculin/féminin en un clic
2025-10-14 17:44:39 +02:00
126a0701d8 Merge pull request 'v13.0.11 - Le gambit d'Illysis' (#775) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 2m2s
Reviewed-on: #775
2025-10-09 14:14:44 +02:00
edf920b340 Roll V2: cuisine 2025-10-08 16:36:14 +02:00
293af5ab83 Roll V2: les jeux 2025-10-08 16:35:58 +02:00
1bf9e330f4 Petites améliorations 2025-10-05 22:39:08 +02:00
33dc58138c Merge pull request '13.0.10 - Les papilles d'Illysis' (#774) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
All checks were successful
Release Creation / build (release) Successful in 1m45s
Reviewed-on: #774
2025-10-05 21:39:20 +02:00
fa6769fcd7 Fenêtres Roll V2
Maintenant disponibles pour:
- méditation
- tâches
- soins
2025-10-05 03:09:52 +02:00
47c4478303 Roll V2 sur compétences&combat
Corrections associées
Maintenant, active en mode rollV2
2025-10-03 22:34:07 +02:00
52065fd6f6 changelog 13.0.10 2025-10-03 02:21:22 +02:00
6886f19921 Jet de compétence V2 2025-10-03 02:21:22 +02:00
10a89cc268 Fix regression table rdd 2025-10-03 02:21:22 +02:00
6a987086f8 Correction message init & pugilat 2025-10-03 02:21:22 +02:00
54f470d531 Roll recette de cuisine 2025-10-03 02:21:22 +02:00
37af0dd4f1 Rename ajustements => v1 2025-10-03 02:21:22 +02:00
d46b039a63 Ajout des saignements 2025-10-03 02:21:21 +02:00
7370b633db Gestion attaques v2 et initiative 2025-10-03 02:21:21 +02:00
d0ba1ebf99 utilisation de renderTemplate "interne"
Import de foundry.applications.handlebars.renderTemplate
au travers d'une constante pour éliminer les warnings
2025-09-30 02:04:53 +02:00
053bc23d12 Move HUD button attaque 2025-09-29 01:47:35 +02:00
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assets/ui/part-force.svg Normal file
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@@ -1,4 +1,83 @@
# 13.0 # 13.0
## 13.0.14 - Le familier d'Illysis
- Les réussites particulières en demi-surprise sont de simples réussites
- Les images des scènes par défaut sont corrigées
- Ajout d'une image de status "sur-encombré"
- Correction V13
- couleur lisible dans les sommaires des journaux et des compendiums
- Amélioration des entités:
- l'attaquant ne sait plus que c'est une entité de cauchemar (surprise!)
- l'encaissement indique une blessure dans le tchat... même si ce n'est que de l'endurance
- les blurettes suivent les règles des entités de cauchemar (p322)
- Nouvelle fenêtre de jets de dés
- attaque/défense des créatures
- les attaques/parades avec une arme trop lourde se font en demi-surprise
- les demandes de défense disparaîssent une fois prises en compte
- empoignade
- l'empoignade est possible avec une initiative d'empoignade, ou en cours d'empoignade
- seule la dague, le pugilat et la dague sont possibles en cours d'empoignade
- jet de Dextérité/Dague pour utiliser la dague en cours d'empoignade (p136)
- attaquer avec une arme un empoigneur donne un +4 si pas d'empoignade (p134)
- la différence de taille donne un bonus/malus en cours d'empoignade (p135)
- les dommages de l'empoignade ajoutent/enlèvent un point d'empoignade
- le statut d'empoignade est affiché sur les tokens
- les défenses contre une empoignade sont corrigées
## 13.0.13 - L'épanouissement d'Illysis
- Fix d'erreur au chargement de templates RollDialog
- Nouvelle fenêtre de jets de dés
- Fix: affichage des points de tâche
- Fix: affichage des ajustements cohérent
- L'ouverture depuis les caractéristiques permet plusieurs types de jets
- On peut créer ou modifier les tâches dans la fenêtre de jets de tâches
- attaque/défense
- les maladresses sont affichées dans le résultat du jet
- le message au défenseur s'affiche correctement
- la difficulté d'attaque s'applique à la défense
- on peut choisir les particulières en rapidité
## 13.0.12 - La méditation d'Illysis
- les signes draconiques éphémères de 1 round sont supprimés à la descente des TMRs
- Générateur de description
- correction des termes pour les couleurs des yeux/cheveux
- ajout de boutons pour forcer le sexe masculin/féminin
- Nouvelle fenêtre de jets de dés
- les méditations proposent un bouton pour monter dans les TMRs
- fenêtre de lancer de sorts
- Correction: les compétences de jeux ne remplacent plus les compétences en dehors des jets de jeu
- gestion des maladresses d'attaque et défense
## 13.0.11 - Le gambit d'Illysis
- Nouvelle fenêtre de jets de dés
- jeux
- cuisine et préparation de nourriture
## 13.0.10 - Les papilles d'Illysis
- Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins
- Nouvelle fenêtre de jets de dés
- jets de méditation
- jets de tâches
- jets de caractéristiques
- jets de compétences
- Boutons d'initiative et d'attaque V2
- fenêtre d'attaque
- choix des armes
- gestion des particulières
- message au défenseur
- gestion des demi-surprises (attaquant/défenseur)
- gestion des tactiques (attaquant/défenseur)
- en cours nouvelle fenêtre de jets
- jets de compétence avec messages
- jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats)
- gestion des empoignades
- Technique: suppression de warnings foundry sur renderTemplate
## 13.0.9 - Le combat d'Illysis ## 13.0.9 - Le combat d'Illysis
- Fix - Fix

View File

@@ -96,6 +96,7 @@ select,
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3)); --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); --gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7)); --gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%); --background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
@@ -159,7 +160,7 @@ select,
min-height: 100px; min-height: 100px;
background: var(--rdd-bg-input-alt); background: var(--rdd-bg-input-alt);
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .monnaie-content .window-content { .system-foundryvtt-reve-de-dragon .monnaie-content .window-content {
@@ -176,7 +177,7 @@ select,
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -206,7 +207,7 @@ select,
border: 1px solid var(--rdd-color-border-input); border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input); color: var(--rdd-color-text-input);
padding: 2px 2px; padding: 2px 2px;
border-radius: 3px; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] { .system-foundryvtt-reve-de-dragon .monnaie-content .form-group input[type="checkbox"] {
flex: 0 0 20px; flex: 0 0 20px;
@@ -250,7 +251,7 @@ select,
min-height: 100px; min-height: 100px;
background: var(--rdd-bg-input-alt); background: var(--rdd-bg-input-alt);
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .munition-content .window-content { .system-foundryvtt-reve-de-dragon .munition-content .window-content {
@@ -267,7 +268,7 @@ select,
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -297,7 +298,7 @@ select,
border: 1px solid var(--rdd-color-border-input); border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input); color: var(--rdd-color-text-input);
padding: 2px 2px; padding: 2px 2px;
border-radius: 3px; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] { .system-foundryvtt-reve-de-dragon .munition-content .form-group input[type="checkbox"] {
flex: 0 0 20px; flex: 0 0 20px;
@@ -341,7 +342,7 @@ select,
min-height: 100px; min-height: 100px;
background: var(--rdd-bg-input-alt); background: var(--rdd-bg-input-alt);
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
.system-foundryvtt-reve-de-dragon .tarot-content .window-content { .system-foundryvtt-reve-de-dragon .tarot-content .window-content {
@@ -358,7 +359,7 @@ select,
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -388,7 +389,7 @@ select,
border: 1px solid var(--rdd-color-border-input); border: 1px solid var(--rdd-color-border-input);
color: var(--rdd-color-text-input); color: var(--rdd-color-text-input);
padding: 2px 2px; padding: 2px 2px;
border-radius: 3px; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] { .system-foundryvtt-reve-de-dragon .tarot-content .form-group input[type="checkbox"] {
flex: 0 0 20px; flex: 0 0 20px;
@@ -528,6 +529,10 @@ select,
flex-direction: row; flex-direction: row;
margin: 0.1rem 0; margin: 0.1rem 0;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section subline .warning {
border-radius: 0.5rem;
background: var(--gradient-warning);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img { .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -555,6 +560,7 @@ select,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait { .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: normal;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise { .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline span.status-surprise {
display: flex; display: flex;
@@ -571,8 +577,12 @@ select,
display: flow; display: flow;
width: 2.5rem; width: 2.5rem;
text-align: right; text-align: right;
margin: 0 0.2rem 0 0.5rem; margin: 0 0.2rem;
padding: 0 0.2rem; padding: 0 0.2rem;
border: 1px solid ;
border-radius: 0.2rem;
height: 1.5rem;
background: hsla(0, 0%, 0%, 0.2);
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action { .system-foundryvtt-reve-de-dragon .roll-dialog roll-action {
flex-basis: content; flex-basis: content;
@@ -627,24 +637,29 @@ select,
margin: 0 0.1rem; margin: 0 0.1rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] { .system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
max-width: 6rem; min-width: 6.5rem;
max-width: 8rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] { .system-foundryvtt-reve-de-dragon .roll-dialog roll-comp select[name="select-comp"] {
min-width: 8rem; min-width: 8rem;
max-width: 11rem; max-width: 10rem;
margin-left: 1rem; margin-left: 1.5rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] { .system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem; max-width: 4rem;
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section img {
max-width: 1rem;
max-height: 1rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img { .system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
/* image de d100 */ /* image de d100 */
max-width: 2.5rem; max-width: 2.5rem;
max-height: 2.5rem; max-height: 2.5rem;
gap: 0;
margin: 0;
padding: 0;
filter: invert(0.8);
} }
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons { .system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
display: flex; display: flex;
@@ -655,7 +670,8 @@ select,
width: 1.5rem; width: 1.5rem;
text-align: center; text-align: center;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
font-family: CaslonAntique; font-family: CaslonAntique;
display: grid; display: grid;
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions"; grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
@@ -663,51 +679,65 @@ select,
grid-template-rows: max-content max-content max-content max-content; grid-template-rows: max-content max-content max-content max-content;
gap: 0 0.5rem; gap: 0 0.5rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img {
grid-area: img; grid-area: img;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img {
border: 0; border: 0;
max-height: 3rem; max-height: 3rem;
max-width: 3rem; max-width: 3rem;
object-fit: contain; object-fit: contain;
height: 100%; height: 100%;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header {
grid-area: header; grid-area: header;
font-weight: bold; font-weight: bold;
font-size: 0.9rem; font-size: 0.9rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume {
grid-area: resume; grid-area: resume;
text-align: justify; text-align: justify;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details {
grid-area: details; grid-area: details;
text-align: justify; text-align: justify;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details div,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details div {
display: block;
}
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions {
grid-area: actions; grid-area: actions;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
margin-right: 0.5rem; margin-right: 0.5rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
grid-area: buttons; grid-area: buttons;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a {
border-radius: 0.2rem; border-radius: 0.2rem;
cursor: pointer; cursor: pointer;
padding: 0.2rem; padding: 0.2rem;
@@ -718,21 +748,27 @@ select,
display: inline-block; display: inline-block;
align-items: center; align-items: center;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img {
max-width: 1rem; max-width: 1rem;
max-height: 1rem; max-height: 1rem;
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
} }
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active { .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active,
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active {
position: relative; position: relative;
top: 1px; top: 1px;
} }
.system-foundryvtt-reve-de-dragon .window-header { .system-foundryvtt-reve-de-dragon .window-header {
background: rgba(0, 0, 0, 0.75); background: rgba(0, 0, 0, 0.75);
} }
.system-foundryvtt-reve-de-dragon .application .window-content, .system-foundryvtt-reve-de-dragon .application .window-content {
margin: 0;
padding: 0.2rem;
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content { .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content {
margin: 0.2rem; margin: 0.2rem;
padding: 0; padding: 0;
@@ -823,7 +859,7 @@ select,
max-width: 1.4rem; max-width: 1.4rem;
max-height: 1.4rem; max-height: 1.4rem;
border: 1px; border: 1px;
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp'); background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
} }
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs { .system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem); width: calc(60% - 110px - 1rem);
@@ -899,6 +935,12 @@ select,
.system-foundryvtt-reve-de-dragon a:hover { .system-foundryvtt-reve-de-dragon a:hover {
text-shadow: 1px 0px 0px #ff6600; text-shadow: 1px 0px 0px #ff6600;
} }
.system-foundryvtt-reve-de-dragon .tabs .item.active img,
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover img,
.system-foundryvtt-reve-de-dragon i.moral-radio-checkmark-off:hover img,
.system-foundryvtt-reve-de-dragon a:hover img {
filter: drop-shadow(1px 0px 0px #ff6600);
}
.system-foundryvtt-reve-de-dragon .rollable:hover, .system-foundryvtt-reve-de-dragon .rollable:hover,
.system-foundryvtt-reve-de-dragon .rollable:focus { .system-foundryvtt-reve-de-dragon .rollable:focus {
color: #000; color: #000;
@@ -1423,12 +1465,27 @@ select,
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls { .system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
display: none !important; display: none !important;
} }
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular), .system-foundryvtt-reve-de-dragon .item-actions-controls,
.system-foundryvtt-reve-de-dragon .item-controls {
vertical-align: super;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
.system-foundryvtt-reve-de-dragon .item-controls img {
display: inline;
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
border: none;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .fa, .fa-solid, .fa-regular),
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) { .system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em; font-size: 0.8em;
color: var(--color-controls-light); color: var(--color-controls-light);
} }
.system-foundryvtt-reve-de-dragon .item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover, .system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover { .system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6; opacity: 0.6;
} }
@@ -1444,38 +1501,38 @@ select,
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-part { .system-foundryvtt-reve-de-dragon .rdd-roll-part {
align-items: center; align-items: center;
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-gold); background: var(--gradient-gold);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-sign { .system-foundryvtt-reve-de-dragon .rdd-roll-sign {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-silver); background: var(--gradient-silver);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-norm { .system-foundryvtt-reve-de-dragon .rdd-roll-norm {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-green); background: var(--gradient-green);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-notSign, .system-foundryvtt-reve-de-dragon .rdd-roll-notSign,
.system-foundryvtt-reve-de-dragon .rdd-roll-echec { .system-foundryvtt-reve-de-dragon .rdd-roll-echec {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-epart { .system-foundryvtt-reve-de-dragon .rdd-roll-epart {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-violet); background: var(--gradient-violet);
} }
.system-foundryvtt-reve-de-dragon .rdd-roll-etotal { .system-foundryvtt-reve-de-dragon .rdd-roll-etotal {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-purple-black); background: var(--gradient-purple-black);
} }
.system-foundryvtt-reve-de-dragon .rdd-diviseur { .system-foundryvtt-reve-de-dragon .rdd-diviseur {
border-radius: 6px; border-radius: 0.5rem;
padding: 3px; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
@@ -1502,12 +1559,8 @@ select,
font-size: 0.8rem; font-size: 0.8rem;
font-style: italic; font-style: italic;
color: rgba(82, 17, 131, 0.9); color: rgba(82, 17, 131, 0.9);
overflow: hidden; overflow-y: scroll;
} width: 100%;
.system-foundryvtt-reve-de-dragon .poesie-extrait:hover {
max-height: unset;
overflow: visible;
opacity: 1;
} }
.system-foundryvtt-reve-de-dragon .poesie-reference { .system-foundryvtt-reve-de-dragon .poesie-reference {
font-size: 0.7rem; font-size: 0.7rem;
@@ -1516,6 +1569,12 @@ select,
.system-foundryvtt-reve-de-dragon .type-compendium { .system-foundryvtt-reve-de-dragon .type-compendium {
font-size: 0.6rem; font-size: 0.6rem;
} }
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar {
color: var(--color-text-dark-primary);
}
.system-foundryvtt-reve-de-dragon .sheet.journal-entry .journal-sidebar button {
color: var(--color-text-dark-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header { .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-header {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top; background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: #ffffff; color: #ffffff;
@@ -1573,7 +1632,10 @@ select,
height: var(--form-field-height); height: var(--form-field-height);
margin: 0; margin: 0;
color: var(--color-text-dark-primary); color: var(--color-text-dark-primary);
border-radius: 3px; border-radius: 0.2rem;
}
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
min-width: 30rem;
} }
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral { .system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
width: 14rem; width: 14rem;
@@ -1595,8 +1657,9 @@ select,
height: 2rem; height: 2rem;
} }
.system-foundryvtt-reve-de-dragon .window-app .window-content, .system-foundryvtt-reve-de-dragon .window-app .window-content,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body { .system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
background: #f5f5f0 url(../assets/ui/bg_left.webp) no-repeat left top; .system-foundryvtt-reve-de-dragon .application .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
} }
.system-foundryvtt-reve-de-dragon section.sheet-body { .system-foundryvtt-reve-de-dragon section.sheet-body {
padding: 0.25rem 0.5rem; padding: 0.25rem 0.5rem;
@@ -1624,7 +1687,7 @@ select,
background: hsla(280, 50%, 50%, 0.1); background: hsla(280, 50%, 50%, 0.1);
padding: 1px 4px; padding: 1px 4px;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 2px; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
} }
@@ -1634,7 +1697,7 @@ select,
font-weight: 560; font-weight: 560;
padding: 0.1rem 0.3rem; padding: 0.1rem 0.3rem;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 0.25rem; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
display: ruby; display: ruby;
@@ -1754,7 +1817,7 @@ select,
.system-foundryvtt-reve-de-dragon .xp-level-up { .system-foundryvtt-reve-de-dragon .xp-level-up {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 5rem; flex: 1 1 5rem;
background: var(--gradient-gold) !important; background: var(--gradient-gold) !important;
@@ -1785,7 +1848,7 @@ select,
.system-foundryvtt-reve-de-dragon .list-item { .system-foundryvtt-reve-de-dragon .list-item {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 1.5rem; flex: 1 1 1.5rem;
display: flex; display: flex;
@@ -1954,13 +2017,13 @@ select,
justify-content: flex-start; justify-content: flex-start;
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 4.6rem; top: 10rem;
left: -19rem; left: -9rem;
} }
.system-foundryvtt-reve-de-dragon .token-hud-ext.soins { .system-foundryvtt-reve-de-dragon .token-hud-ext.soins {
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 14.7rem; top: 15.5rem;
left: -6rem; left: -6rem;
max-width: 8rem; max-width: 8rem;
line-height: 1rem; line-height: 1rem;
@@ -1975,14 +2038,18 @@ select,
width: 9rem; width: 9rem;
height: fit-content; height: fit-content;
border-radius: 0.3rem; border-radius: 0.3rem;
min-width: 6rem; min-width: 8rem;
flex-basis: auto; flex-basis: auto;
padding: 0; padding: 0;
line-height: 0.95rem; line-height: 1.6rem;
margin: 0.2rem; margin: 0.2rem;
display: flex;
flex-direction: row;
align-items: center;
} }
.system-foundryvtt-reve-de-dragon .rdd-hud-menu label { .system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select,
font-size: 0.8rem; .system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label {
font-size: 1rem;
} }
.system-foundryvtt-reve-de-dragon .item-checkbox { .system-foundryvtt-reve-de-dragon .item-checkbox {
height: 25px; height: 25px;
@@ -2094,6 +2161,9 @@ select,
font-size: 0.7rem; font-size: 0.7rem;
flex-grow: 3; flex-grow: 3;
} }
.system-foundryvtt-reve-de-dragon .chat-message header.message-header .message-metadata {
flex-grow: 3.5;
}
.system-foundryvtt-reve-de-dragon .chat-message hr { .system-foundryvtt-reve-de-dragon .chat-message hr {
margin: 0.2rem 0; margin: 0.2rem 0;
} }
@@ -2264,7 +2334,7 @@ select,
pointer-events: all; pointer-events: all;
} }
.system-foundryvtt-reve-de-dragon div.horloge-roue div.horloge-cercle { .system-foundryvtt-reve-de-dragon div.horloge-roue div.horloge-cercle {
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top; background: hsla(60, 20%, 90%, 0.8);
top: 2%; top: 2%;
left: 2%; left: 2%;
width: 96%; width: 96%;
@@ -2314,7 +2384,7 @@ select,
font-size: 0.8rem; font-size: 0.8rem;
text-align: center; text-align: center;
vertical-align: middle; vertical-align: middle;
border-radius: 0.3rem; border-radius: 0.2rem;
} }
.system-foundryvtt-reve-de-dragon div.horloge-roue div img { .system-foundryvtt-reve-de-dragon div.horloge-roue div img {
border: none; border: none;
@@ -2641,13 +2711,20 @@ select,
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements { .system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements {
width: 10rem; width: 10rem;
background: var(--background-tooltip); background: var(--background-tooltip);
border-radius: 6px; border-radius: 0.5rem;
font-size: 0.9rem; font-size: 0.9rem;
padding: 3px 0; padding: 3px 0;
} }
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div:nth-child(odd) { .system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div:nth-child(odd) {
background: var(--background-tooltip-alt); background: var(--background-tooltip-alt);
} }
.system-foundryvtt-reve-de-dragon :is(.tooltip, .tooltip-overflow) .ttt-ajustements div img {
display: inline;
margin: 0;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon aside#tooltip { .system-foundryvtt-reve-de-dragon aside#tooltip {
max-width: 15rem; max-width: 15rem;
background: var(--background-tooltip); background: var(--background-tooltip);
@@ -2709,11 +2786,9 @@ select,
} }
.system-foundryvtt-reve-de-dragon .chat-card-button:hover { .system-foundryvtt-reve-de-dragon .chat-card-button:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover { .system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.system-foundryvtt-reve-de-dragon .chat-card-button:active, .system-foundryvtt-reve-de-dragon .chat-card-button:active,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active { .system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active {

1
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View File

@@ -67,6 +67,7 @@
"StatusComma": "Comma", "StatusComma": "Comma",
"StatusDead": "Mort", "StatusDead": "Mort",
"StatusDemiReve": "Demi-rêve", "StatusDemiReve": "Demi-rêve",
"StatusSurEnc": "Sur-encombrement",
"StatusForceWeak": "Force insuffisante" "StatusForceWeak": "Force insuffisante"
} }
} }

View File

@@ -27,6 +27,11 @@
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); --gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-warning: linear-gradient(150deg,
hsla(32, 100%, 50%, 0.3),
hsla(52, 60%, 50%, 0.1),
hsla(32, 60%, 50%, 0.1),
hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient( --gradient-daylight: conic-gradient(
from 0deg, from 0deg,

View File

@@ -12,7 +12,10 @@
background: rgba(0,0,0,0.75); background: rgba(0,0,0,0.75);
} }
.application .window-content, .application .window-content {
margin: 0;
padding: 0.2rem;
}
.window-app.sheet .window-content { .window-app.sheet .window-content {
margin: 0.2rem; margin: 0.2rem;
padding: 0; padding: 0;
@@ -115,7 +118,7 @@
max-width: 1.4rem; max-width: 1.4rem;
max-height: 1.4rem; max-height: 1.4rem;
border: 1px; border: 1px;
background: center / contain no-repeat url('../../assets/ui/icone_parchement_vierge.webp'); background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
} }
.sheet-header .header-compteurs { .sheet-header .header-compteurs {
@@ -200,6 +203,9 @@
i.moral-radio-checkmark-off:hover, i.moral-radio-checkmark-off:hover,
a:hover { a:hover {
text-shadow: 1px 0px 0px #ff6600; text-shadow: 1px 0px 0px #ff6600;
img {
filter: drop-shadow(1px 0px 0px #ff6600);
}
} }
.rollable:hover, .rollable:focus { .rollable:hover, .rollable:focus {
@@ -754,16 +760,31 @@
.competence-list .item-controls.hidden-controls { .competence-list .item-controls.hidden-controls {
display: none !important; display: none !important;
} }
.item-actions-controls,
.item-controls {
vertical-align: super;
// a {
// }
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular), img {
.item-controls i:is(.fas, .fa, .fa-solid, .fa-regular) { display: inline;
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
border: none;
filter: invert(0.8);
}
i:is(.fas, .fa, .fa-solid, .fa-regular) {
font-size: 0.8em; font-size: 0.8em;
color: var(--color-controls-light); color: var(--color-controls-light);
} }
.item-actions-controls a.actionItem i:is(.fas, .fa, .fa-solid, .fa-regular):hover,
.item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover { img:hover,
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
opacity: 0.6; opacity: 0.6;
} }
}
.rdd-roll-dialog .description-sort { .rdd-roll-dialog .description-sort {
max-width: 550px; max-width: 550px;
@@ -777,31 +798,31 @@
} }
.rdd-roll-part { .rdd-roll-part {
align-items: center; align-items: center;
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-gold); background: var(--gradient-gold);
} }
.rdd-roll-sign{ .rdd-roll-sign{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-silver); background: var(--gradient-silver);
} }
.rdd-roll-norm{ .rdd-roll-norm{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-green); background: var(--gradient-green);
} }
.rdd-roll-notSign, .rdd-roll-echec{ .rdd-roll-notSign, .rdd-roll-echec{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
.rdd-roll-epart{ .rdd-roll-epart{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-violet); background: var(--gradient-violet);
} }
.rdd-roll-etotal{ .rdd-roll-etotal{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-purple-black); background: var(--gradient-purple-black);
} }
.rdd-diviseur{ .rdd-diviseur{
border-radius: 6px; padding: 3px; border-radius: 0.5rem; padding: 3px;
background: var(--gradient-red); background: var(--gradient-red);
} }
@@ -832,13 +853,8 @@
font-size: 0.8rem; font-size: 0.8rem;
font-style: italic; font-style: italic;
color: rgba(82, 17, 131, 0.9); color: rgba(82, 17, 131, 0.9);
overflow: hidden; overflow-y: scroll;
} width: 100%;
.poesie-extrait:hover {
max-height: unset;
overflow: visible;
opacity: 1;
} }
.poesie-reference { .poesie-reference {
@@ -849,6 +865,12 @@
.type-compendium { .type-compendium {
font-size: 0.6rem; font-size: 0.6rem;
} }
.sheet.journal-entry .journal-sidebar {
color: var(--color-text-dark-primary);
button {
color: var(--color-text-dark-primary);
}
}
/* ======================================== */ /* ======================================== */
/* Sheet */ /* Sheet */
@@ -913,7 +935,12 @@
height: var(--form-field-height); height: var(--form-field-height);
margin: 0; margin: 0;
color: var(--color-text-dark-primary); color: var(--color-text-dark-primary);
border-radius: 3px; border-radius: 0.2rem;
}
form.app-personnage-aleatoire {
h2 {
min-width: 30rem,
}
} }
.app-calendar-astrologie{ .app-calendar-astrologie{
div.theme-astral{ div.theme-astral{
@@ -937,8 +964,10 @@
} }
} }
.window-app .window-content, .window-app.sheet .window-content .sheet-body{ .window-app .window-content,
background: rgb(245,245,240) url(../assets/ui/bg_left.webp) no-repeat left top; .window-app.sheet .window-content .sheet-body,
.application .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
} }
section.sheet-body { section.sheet-body {
@@ -970,7 +999,7 @@
background: hsla(280, 50%, 50%, 0.1); background: hsla(280, 50%, 50%, 0.1);
padding: 1px 4px; padding: 1px 4px;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 2px; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
} }
@@ -981,7 +1010,7 @@
font-weight: 560; font-weight: 560;
padding: 0.1rem 0.3rem; padding: 0.1rem 0.3rem;
border: 1px solid var(--color-border-dark-tertiary); border: 1px solid var(--color-border-dark-tertiary);
border-radius: 0.25rem; border-radius: 0.2rem;
white-space: nowrap; white-space: nowrap;
word-break: break-all; word-break: break-all;
display: ruby; display: ruby;
@@ -1111,7 +1140,7 @@
.xp-level-up { .xp-level-up {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 5rem; flex: 1 1 5rem;
background: var(--gradient-gold) !important; background: var(--gradient-gold) !important;
@@ -1142,7 +1171,7 @@
.list-item { .list-item {
margin: 0.1rem; margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096; box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem; border-radius: 0.2rem;
padding: 0.1rem; padding: 0.1rem;
flex: 1 1 1.5rem; flex: 1 1 1.5rem;
display: flex; display: flex;
@@ -1319,13 +1348,13 @@
justify-content: flex-start; justify-content: flex-start;
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 4.6rem; top: 10rem;
left: -19rem; left: -9rem;
} }
.token-hud-ext.soins { .token-hud-ext.soins {
flex-direction: column; flex-direction: column;
position: absolute; position: absolute;
top: 14.7rem; top: 15.5rem;
left: -6rem; left: -6rem;
max-width: 8rem; max-width: 8rem;
line-height: 1rem; line-height: 1rem;
@@ -1341,14 +1370,18 @@
width: 9rem; width: 9rem;
height: fit-content; height: fit-content;
border-radius: 0.3rem; border-radius: 0.3rem;
min-width: 6rem; min-width: 8rem;
flex-basis: auto; flex-basis: auto;
padding: 0; padding: 0;
line-height: 0.95rem; line-height: 1.6rem;
margin: 0.2rem; margin: 0.2rem;
display: flex;
flex-direction: row;
align-items: center;
select, label {
font-size: 1rem;
} }
.rdd-hud-menu label {
font-size: 0.8rem;
} }
/* ======================================== */ /* ======================================== */
.item-checkbox { .item-checkbox {
@@ -1479,10 +1512,15 @@
.message-content { .message-content {
text-align: justify; text-align: justify;
} }
header.message-header .heure-rdd { header.message-header{
.heure-rdd {
font-size: 0.7rem; font-size: 0.7rem;
flex-grow: 3; flex-grow: 3;
} }
.message-metadata {
flex-grow: 3.5;
}
}
hr { hr {
margin: 0.2rem 0; margin: 0.2rem 0;
} }
@@ -1650,7 +1688,7 @@
} }
div.horloge-roue div.horloge-cercle { div.horloge-roue div.horloge-cercle {
background: hsl(60, 20%, 95%) url(../assets/ui/bg_left.webp) no-repeat left top; background: hsla(60, 20%, 90%, 0.8);
top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%; top: 2%; left: 2%; width: 96%; height: 96%; border-radius: 50%;
} }
@@ -1681,7 +1719,7 @@
font-size: 0.8rem; font-size: 0.8rem;
text-align: center; text-align: center;
vertical-align: middle; vertical-align: middle;
border-radius: 0.3rem; border-radius: 0.2rem;
} }
div.horloge-roue div img { div.horloge-roue div img {
@@ -1917,12 +1955,19 @@
.ttt-ajustements { .ttt-ajustements {
width: 10rem; width: 10rem;
background: var(--background-tooltip); background: var(--background-tooltip);
border-radius: 6px; border-radius: 0.5rem;
font-size: 0.9rem; font-size: 0.9rem;
padding: 3px 0; padding: 3px 0;
div:nth-child(odd) { div:nth-child(odd) {
background: var(--background-tooltip-alt); background: var(--background-tooltip-alt);
} }
div img {
display: inline;
margin: 0;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
}
} }
} }
@@ -1994,12 +2039,10 @@
.chat-card-button:hover { .chat-card-button:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.chat-card-button-pushed:hover { .chat-card-button-pushed:hover {
background: var(--background-custom-button-hover); background: var(--background-custom-button-hover);
background-color: red;
} }
.chat-card-button:active, .chat-card-button-pushed:active { .chat-card-button:active, .chat-card-button-pushed:active {

View File

@@ -1,5 +1,5 @@
.chat-message { .chat-message div.roll-chat,
div.roll-chat { .dialog-content div.roll-chat {
font-family: CaslonAntique; font-family: CaslonAntique;
display: grid; display: grid;
grid-template-areas: grid-template-areas:
@@ -37,6 +37,9 @@
text-align: justify; text-align: justify;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
div {
display: block;
}
} }
div.chat-actions { div.chat-actions {
grid-area: actions; grid-area: actions;
@@ -84,4 +87,3 @@
} }
} }
}

View File

@@ -89,6 +89,10 @@
display: flex; display: flex;
flex-direction: row; flex-direction: row;
margin: 0.1rem 0; margin: 0.1rem 0;
.warning {
border-radius: 0.5rem;
background: var(--gradient-warning);
}
} }
roll-part-img { roll-part-img {
@@ -117,6 +121,7 @@
div.poesie-extrait{ div.poesie-extrait{
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: normal;
} }
span.status-surprise{ span.status-surprise{
display: flex; display: flex;
@@ -137,8 +142,13 @@
display: flow; display: flow;
width: 2.5rem; width: 2.5rem;
text-align: right; text-align: right;
margin: 0 0.2rem 0 0.5rem; margin: 0 0.2rem;
padding: 0 0.2rem; padding: 0 0.2rem;
border: 1px solid ;
border-radius: 0.2rem ;
background: hsla(0, 0%, 0%, 0.2);
height: 1.5rem;
background: hsla(0, 0%, 0%, 0.2);
} }
roll-action { roll-action {
@@ -201,28 +211,32 @@
} }
roll-carac select[name="select-carac"] { roll-carac select[name="select-carac"] {
max-width: 6rem; min-width: 6.5rem;
max-width: 8rem;
} }
roll-comp select[name="select-comp"] { roll-comp select[name="select-comp"] {
min-width: 8rem; min-width: 8rem;
max-width: 11rem; max-width: 10rem;
margin-left: 1rem; margin-left: 1.5rem;
} }
roll-conditions roll-section[name="coeur"] select[name="coeur"] { roll-conditions roll-section[name="coeur"] select[name="coeur"] {
max-width: 4rem; max-width: 4rem;
} }
roll-conditions roll-section[name="tricher"] img { roll-conditions roll-section img {
/* image de d100 */ max-width: 1rem;
max-width: 2.5rem; max-height: 1rem;
max-height: 2.5rem;
gap: 0; gap: 0;
margin: 0; margin: 0;
padding: 0; padding: 0;
filter: invert(0.8); filter: invert(0.8);
} }
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
roll-buttons { roll-buttons {
display: flex; display: flex;

View File

@@ -8,7 +8,7 @@
min-height: 100px; // Hauteur minimale pour la description min-height: 100px; // Hauteur minimale pour la description
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
padding: 5px; padding: 5px;
border-radius: 3px; border-radius: 0.2rem;
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
} }
@@ -28,7 +28,7 @@
background: var(--fieldset-background); background: var(--fieldset-background);
color: var(--rdd-color-text-primary); color: var(--rdd-color-text-primary);
margin-bottom: 4px; margin-bottom: 4px;
border-radius: 6px; border-radius: 0.5rem;
border-color: var(--rdd-color-text-primary); border-color: var(--rdd-color-text-primary);
border-width: 2px; border-width: 2px;
} }
@@ -64,7 +64,7 @@
--rdd-color-text-input --rdd-color-text-input
); // Assurez-vous que cette variable existe ); // Assurez-vous que cette variable existe
padding: 2px 2px; // Augmentation du padding vertical padding: 2px 2px; // Augmentation du padding vertical
border-radius: 3px; border-radius: 0.2rem;
} }
input[type="checkbox"] { input[type="checkbox"] {

View File

@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "../constants.js"; import { renderTemplate, SYSTEM_RDD } from "../constants.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
const DETAIL_VENTE = 'detailVente'; const DETAIL_VENTE = 'detailVente';

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js"; import { ChatVente } from "./chat-vente.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../constants.js";
import { HtmlUtility } from "../html-utility.js"; import { HtmlUtility } from "../html-utility.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { ChatVente } from "./chat-vente.js"; import { ChatVente } from "./chat-vente.js";

View File

@@ -3,7 +3,7 @@ import { HtmlUtility } from "./html-utility.js";
import { RdDBonus } from "./rdd-bonus.js"; import { RdDBonus } from "./rdd-bonus.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js"; import { CARACS, RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js"; import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js"; import { RdDSheetUtility } from "./rdd-sheet-utility.js";
@@ -174,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
}); });
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle')) this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE))
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
@@ -208,7 +208,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
} }
// Points de reve actuel // Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true })) this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => { this.html.find('.roll-arme').click(async event => {
@@ -342,7 +342,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async createEmptyTache() { async createEmptyTache() {
await this.actor.createItem('tache', 'Nouvelle tache'); await this.actor.createItem(ITEM_TYPES.tache, 'Nouvelle tache')
} }
_getActionCombat(event) { _getActionCombat(event) {
@@ -375,14 +375,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
return position; return position;
} }
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) { async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true); dialog.render(true);

View File

@@ -17,9 +17,9 @@ import { Draconique } from "./tmr/draconique.js";
import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js"; import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js";
import { DialogConsommer } from "./dialog-item-consommer.js"; import { DialogConsommer } from "./dialog-item-consommer.js";
import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js"; import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDConfirm } from "./rdd-confirm.js"; import { RdDConfirm } from "./rdd-confirm.js";
import { DialogRepos } from "./sommeil/dialog-repos.js"; import { DialogRepos } from "./sommeil/dialog-repos.js";
import { RdDBaseActor } from "./actor/base-actor.js"; import { RdDBaseActor } from "./actor/base-actor.js";
@@ -47,6 +47,12 @@ import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDInitiative } from "./initiative.mjs"; import { RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs"; import RollDialog from "./roll/roll-dialog.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
import { PART_COMP } from "./roll/roll-part-comp.mjs";
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
import { PART_SORT } from "./roll/roll-part-sort.mjs";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@@ -98,6 +104,8 @@ export class RdDActor extends RdDBaseActorSang {
} }
isPersonnage() { return true } isPersonnage() { return true }
isFeminin() { return this.system.sexe.length > 0 && this.system.sexe.charAt(0).toLowerCase() == 'f' }
isHautRevant() { return this.system.attributs.hautrevant.value != "" } isHautRevant() { return this.system.attributs.hautrevant.value != "" }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -136,12 +144,12 @@ export class RdDActor extends RdDBaseActorSang {
} }
listActions({ isAttaque = false, isEquipe = false }) { listActions({ isAttaque = false, isEquipe = false }) {
// Recupération des armes // Recupération des attaques
const actions = this.listActionsAttaque() const actions = this.listActionsAttaque()
.filter(it => !isEquipe || it.arme.system.equipe) .filter(it => !isEquipe || it.arme.system.equipe)
if (!isAttaque && this.system.attributs.hautrevant.value) { if (!isAttaque && this.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true }) actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true })
} }
return actions return actions
} }
@@ -158,10 +166,10 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
getDemiReve() { return this.system.reve.tmrpos.coord } getDemiReve() { return this.system.reve.tmrpos.coord }
getDraconicList() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') } getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconicList(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) } getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getDraconicOuPossession() { getDraconicOuPossession() {
return [...this.getDraconicList().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC] return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau)) .sort(Misc.descending(it => it.system.niveau))
.find(it => true) .find(it => true)
} }
@@ -177,13 +185,13 @@ export class RdDActor extends RdDBaseActorSang {
const actions = [] const actions = []
const uniques = [] const uniques = []
const addAttaque = (arme, main) => { const addAttaque = (arme, main = undefined) => {
const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main) const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main) const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0; const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main)) const comp = this.getCompetence(RdDActor.$getCompetenceAction(arme, main))
const unique = [comp.id, arme.name, dommagesArme, forceRequise, ecaillesEfficacite].join('|'); const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
if (uniques.includes(unique)) { if (uniques.includes(unique)) {
return return
} }
@@ -196,7 +204,7 @@ export class RdDActor extends RdDBaseActorSang {
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
actions.push({ actions.push({
name: arme.name + (main ? ' ' + main : ''), label: arme.name + (main ? ' ' + main : ''),
action: 'attaque', action: 'attaque',
initOnly: false, initOnly: false,
arme: arme, arme: arme,
@@ -204,24 +212,24 @@ export class RdDActor extends RdDBaseActorSang {
main: main, main: main,
carac: { key: caracCode, value: caracValue }, carac: { key: caracCode, value: caracValue },
equipe: arme.system.equipe, equipe: arme.system.equipe,
dommagesArme: dommagesArme, dommages: dommages,
forceRequise: forceRequise, forceRequise: forceRequise,
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement) initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
}) })
} }
addAttaque(RdDItemArme.empoignade(this)) addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
addAttaque(RdDItemArme.corpsACorps(this))
this.itemTypes[ITEM_TYPES.arme] this.itemTypes[ITEM_TYPES.arme]
.filter(it => it.isAttaque()) .filter(it => it.isAttaque())
.sort(Misc.ascending(it => it.name)) .sort(Misc.ascending(it => it.name))
.forEach(arme => { .forEach(arme => {
if (arme.system.unemain && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) } if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) }
if (arme.system.deuxmains && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) } if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) }
if (arme.system.lancer) { addAttaque(arme, ATTAQUE_TYPE.LANCER) } if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) } if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
}) })
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
return actions return actions
} }
@@ -697,11 +705,12 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async combattreReveDeDragon(force) { async combattreReveDeDragon(force) {
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
let rollData = { let rollData = {
actor: this, actor: this,
competence: this.getDraconicOuPossession(), competence: this.getDraconicOuPossession(),
canClose: false, canClose: false,
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force), rencontre: rencontre,
tmr: true, tmr: true,
use: { libre: false, conditions: false }, use: { libre: false, conditions: false },
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } } forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
@@ -732,12 +741,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async sortMisEnReserve(sort, draconic, coord, ptreve) { async sortMisEnReserve(sort, draconic, coord, ptreve) {
await this.createEmbeddedDocuments("Item", [{ await this.createEmbeddedDocuments("Item", [RdDItemSort.prepareSortEnReserve(sort, draconic, ptreve, coord)],
type: ITEM_TYPES.sortreserve,
name: sort.name,
img: sort.img,
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
}],
{ renderSheet: false }); { renderSheet: false });
this.tmrApp.updateTokens(); this.tmrApp.updateTokens();
} }
@@ -751,20 +755,18 @@ export class RdDActor extends RdDBaseActorSang {
let updates = {}; let updates = {};
if (caracName == LIST_CARAC_PERSONNAGE.reve.code) { if (caracName == LIST_CARAC_PERSONNAGE.reve.code) {
if (to > Misc.toInt(this.system.reve.seuil.value)) { if (to > Misc.toInt(this.system.reve.seuil.value)) {
updates[`system.reve.seuil.value`] = to; // SFA : Direct and packed changes updates[`system.reve.seuil.value`] = to
//this.setPointsDeSeuil(to);
} }
} }
if (caracName == LIST_CARAC_PERSONNAGE.chance.code) { if (caracName == LIST_CARAC_PERSONNAGE.chance.code) {
if (to > Misc.toInt(this.system.compteurs.chance.value)) { if (to > Misc.toInt(this.system.compteurs.chance.value)) {
updates[`system.compteurs.chance.value`] = to; // SFA : Direct and packed changes updates[`system.compteurs.chance.value`] = to
//this.setPointsDeChance(to);
} }
} }
let selectedCarac = this.findCaracByName(caracName); let selectedCarac = this.findCaracByName(caracName);
const from = selectedCarac.value const from = selectedCarac.value
updates[`system.carac.${caracName}.value`] = to; updates[`system.carac.${caracName}.value`] = to;
await this.update(updates); await this.update(updates, { noHook: true });
await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName); await ExperienceLog.add(this, XP_TOPIC.CARAC, from, to, caracName);
} }
@@ -1342,7 +1344,7 @@ export class RdDActor extends RdDBaseActorSang {
async _apprecierCuisine(item, seForcer) { async _apprecierCuisine(item, seForcer) {
const surmonteExotisme = await this._surmonterExotisme(item, seForcer); const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
if (surmonteExotisme) { if (surmonteExotisme) {
await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat"); await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
} }
else if (seForcer) { else if (seForcer) {
await this.jetDeMoral('malheureux'); await this.jetDeMoral('malheureux');
@@ -1360,7 +1362,7 @@ export class RdDActor extends RdDBaseActorSang {
if (exotisme < 0 || qualite < 0) { if (exotisme < 0 || qualite < 0) {
const competence = qualite > 0 ? 'cuisine' : undefined const competence = qualite > 0 ? 'cuisine' : undefined
const difficulte = Math.min(exotisme, qualite) const difficulte = Math.min(exotisme, qualite)
const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` }) const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
return rolled.isSuccess return rolled.isSuccess
} }
return true; return true;
@@ -1682,7 +1684,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeDraconicAndSortIndex(sortList) { computeDraconicAndSortIndex(sortList) {
let draconicList = this.getDraconicList(); let draconicList = this.getDraconics();
for (let sort of sortList) { for (let sort of sortList) {
let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name); let draconicsSort = RdDItemSort.getDraconicsSort(draconicList, sort).map(it => it.name);
for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) { for (let index = 0; index < draconicList.length && sort.system.listIndex == undefined; index++) {
@@ -1703,15 +1705,18 @@ export class RdDActor extends RdDBaseActorSang {
ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!") ui.notifications.error("Une queue ou un souffle vous empèche de lancer de sort!")
return return
} }
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
return await this.rollUnSortV2();
}
// Duplication car les pts de reve sont modifiés dans le sort! // Duplication car les pts de reve sont modifiés dans le sort!
let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord))) let sorts = foundry.utils.duplicate(this.itemTypes[ITEM_TYPES.sort].filter(it => RdDItemSort.isSortOnCoord(it, coord)))
if (sorts.length == 0) { if (sorts.length == 0) {
ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`); ui.notifications.info(`Aucun sort disponible en ${TMRUtility.getTMR(coord).label} !`);
return; return
} }
const draconicList = this.computeDraconicAndSortIndex(sorts); const draconicList = this.computeDraconicAndSortIndex(sorts)
const reve = foundry.utils.duplicate(this.system.carac.reve); const reve = foundry.utils.duplicate(this.system.carac.reve)
const dialog = await this.openRollDialog({ const dialog = await this.openRollDialog({
name: 'lancer-un-sort', name: 'lancer-un-sort',
@@ -1734,6 +1739,27 @@ export class RdDActor extends RdDBaseActorSang {
this.tmrApp?.setTMRPendingAction(dialog); this.tmrApp?.setTMRPendingAction(dialog);
} }
async rollUnSortV2() {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [ROLL_TYPE_SORT], current: ROLL_TYPE_SORT }
};
const dialog = await RollDialog.create(rollData, {
callbacks: [roll => {
this.tmrApp?.restoreTMRAfterAction();
if (roll.closeTMR) {
this.tmrApp?.close();
this.tmrApp = undefined;
}
}],
onRollDone: RollDialog.onRollDoneClose,
onClose: () => {
this.tmrApp?.restoreTMRAfterAction();
}
});
this.tmrApp?.setTMRPendingAction(dialog);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective' isMauvaiseRencontre() { // Gestion queue/souffle 'Mauvaise Rencontre en Perpective'
let addMsg = ""; let addMsg = "";
@@ -1805,11 +1831,7 @@ export class RdDActor extends RdDBaseActorSang {
} }
else { else {
console.log('lancement de sort', rollData.selectedSort) console.log('lancement de sort', rollData.selectedSort)
const precedents = rollData.selectedSort.system.lancements ?? [] const lancements = RdDItemSort.prepareSortAddLancement(rollData.selectedSort, rollData.selectedSort.system.ptreve_reel)
const lancements = [...precedents, {
timestamp: game.system.rdd.calendrier.getTimestamp(),
reve: rollData.selectedSort.system.ptreve_reel
}]
await this.updateEmbeddedDocuments('Item', await this.updateEmbeddedDocuments('Item',
[{ _id: rollData.selectedSort._id, 'system.lancements': lancements }] [{ _id: rollData.selectedSort._id, 'system.lancements': lancements }]
) )
@@ -1922,6 +1944,21 @@ export class RdDActor extends RdDBaseActorSang {
} }
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_COMP], current: PART_COMP },
selected: {
carac: { key: caracName },
comp: { key: compName, forced: options.forced },
diff: { value: diff ?? 0 }
}
}
RollDialog.create(rollData, foundry.utils.mergeObject(options, { onRollDone: RollDialog.onRollDoneClose }))
return
}
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(compName); const competence = this.getCompetence(compName);
await this.openRollDialog({ await this.openRollDialog({
@@ -1944,23 +1981,34 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollTache(id, options = {}) { async rollTache(id, options = {}) {
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const tacheData = this.getTache(id) const tache = this.getTache(id)
const compData = this.getCompetence(tacheData.system.competence) if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
compData.system.defaut_carac = tacheData.system.carac; // Patch ! const rollData = {
ids: { actorId: this.id },
selected: { tache: { key: tache.id, forced: options.forced } },
type: { allowed: [PART_TACHE], current: PART_TACHE }
}
RollDialog.create(rollData, options)
return
}
const compData = this.getCompetence(tache.system.competence)
compData.system.defaut_carac = tache.system.carac; // Patch !
await this.openRollDialog({ await this.openRollDialog({
name: 'jet-competence', name: 'jet-competence',
label: 'Jet de Tâche ' + tacheData.name, label: 'Jet de Tâche ' + tache.name,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: { rollData: {
competence: compData, competence: compData,
tache: tacheData, tache: tache,
diffLibre: tacheData.system.difficulte, diffLibre: tache.system.difficulte,
diffConditions: 0, diffConditions: 0,
use: { libre: false, conditions: true }, use: { libre: false, conditions: true },
carac: { carac: {
[tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac]) [tache.system.carac]: foundry.utils.duplicate(this.system.carac[tache.system.carac])
} }
}, },
callbacks: [{ action: r => this._tacheResult(r, options) }] callbacks: [{ action: r => this._tacheResult(r, options) }]
@@ -1994,9 +2042,19 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollJeu(id) { async rollJeu(id) {
const oeuvre = this.getJeu(id); const jeu = this.getJeu(id);
const listCarac = oeuvre.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim()); if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
selected: { jeu: { key: jeu.id } },
type: { allowed: [ROLL_TYPE_JEU], current: ROLL_TYPE_JEU }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const listCarac = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
const carac = listCarac.length > 0 ? listCarac[0] : 'chance' const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
const artData = { const artData = {
art: 'jeu', verbe: 'Jeu', art: 'jeu', verbe: 'Jeu',
@@ -2006,14 +2064,25 @@ export class RdDActor extends RdDBaseActorSang {
}; };
listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]); listCarac.forEach(c => artData.forceCarac[c] = this.system.carac[c]);
artData.competence.system.niveauReel = artData.competence.system.niveau; artData.competence.system.niveauReel = artData.competence.system.niveau;
artData.competence.system.niveau = Math.max(artData.competence.system.niveau, oeuvre.system.base); artData.competence.system.niveau = Math.max(artData.competence.system.niveau, jeu.system.base);
await this._rollArtV1(artData, carac, oeuvre); await this._rollArtV1(artData, carac, jeu);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollMeditation(id) { async rollMeditation(id) {
const meditation = foundry.utils.duplicate(this.getMeditation(id)); const meditation = foundry.utils.duplicate(this.getMeditation(id));
if (meditation && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
selected: { meditation: { key: id } },
type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence)); const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect
let meditationData = { let meditationData = {
@@ -2053,7 +2122,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
_getSignesDraconiques(coord) { _getSignesDraconiques(coord) {
const type = TMRUtility.getTMRType(coord); const type = TMRUtility.getTMRType(coord);
return this.itemTypes["signedraconique"].filter(it => it.system.typesTMR.includes(type)); return this.itemTypes[ITEM_TYPES.signedraconique].filter(it => it.system.typesTMR.includes(type));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -2065,18 +2134,19 @@ export class RdDActor extends RdDBaseActorSang {
async rollLireSigneDraconique(coord) { async rollLireSigneDraconique(coord) {
if (!this.isHautRevant()) { if (!this.isHautRevant()) {
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!"); ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
return; return
} }
let signes = this._getSignesDraconiques(coord); let signes = this._getSignesDraconiques(coord)
if (signes.length == 0) { if (signes.length == 0) {
ui.notifications.info(`Aucun signe draconiques en ${coord} !`); ui.notifications.info(`Aucun signe draconiques en ${coord} !`)
return; return
} }
let draconicList = this.getDraconicList()
let draconicList = this.getDraconics()
.map(draconic => { .map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic); let draconicLecture = foundry.utils.duplicate(draconic)
draconicLecture.system.defaut_carac = "intellect"; draconicLecture.system.defaut_carac = "intellect"
return draconicLecture; return draconicLecture
}); });
const intellect = this.system.carac.intellect; const intellect = this.system.carac.intellect;
@@ -2350,14 +2420,15 @@ export class RdDActor extends RdDBaseActorSang {
if (this.tmrApp) { if (this.tmrApp) {
ui.notifications.warn("Vous êtes déja dans les TMR....") ui.notifications.warn("Vous êtes déja dans les TMR....")
this.tmrApp.forceTMRDisplay() this.tmrApp.forceTMRDisplay()
return return false
} }
if (mode != 'visu' && this.isDemiReve()) { if (mode != 'visu' && this.isDemiReve()) {
ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation") ui.notifications.warn("Le personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
mode = "visu"; // bascule le mode en visu automatiquement mode = "visu"; // bascule le mode en visu automatiquement
} }
if (mode == 'visu') { if (mode == 'visu') {
await this._doDisplayTMR(mode) await this._doDisplayTMR(mode)
return false
} }
else { else {
const rencontre = this.getRencontreTMREnAttente(); const rencontre = this.getRencontreTMREnAttente();
@@ -2370,6 +2441,7 @@ export class RdDActor extends RdDBaseActorSang {
buttonLabel: 'Monter dans les TMR', buttonLabel: 'Monter dans les TMR',
onAction: async () => await this._doDisplayTMR(mode) onAction: async () => await this._doDisplayTMR(mode)
}) })
return true
} }
} }
@@ -2392,7 +2464,7 @@ export class RdDActor extends RdDBaseActorSang {
let tmrFormData = { let tmrFormData = {
mode: mode, mode: mode,
fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance), fatigue: RdDUtility.calculFatigueHtml(fatigue, endurance),
draconic: this.getDraconicList(), draconic: this.getDraconics(),
sort: this.itemTypes['sort'], sort: this.itemTypes['sort'],
signes: this.itemTypes['signedraconique'], signes: this.itemTypes['signedraconique'],
caracReve: parseInt(this.system.carac.reve.value), caracReve: parseInt(this.system.carac.reve.value),
@@ -2407,6 +2479,29 @@ export class RdDActor extends RdDBaseActorSang {
await this.tmrApp.onDeplacement() await this.tmrApp.onDeplacement()
} }
async quitterTMR(message, viewOnly, cumulFatigue) {
if (this.tmrApp) {
this.tmrApp = undefined
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
await this.santeIncDec(
appliquerFatigue ? "fatigue" : "endurance",
(appliquerFatigue ? 1 : -1) * cumulFatigue)
if (!viewOnly) {
await this.supprimerSignesDraconiques(it => it.system.ephemere && it.system.duree == '1 round', { render: false })
await this.setEffect(STATUSES.StatusDemiReve, false)
ChatUtility.tellToUserAndGM(message)
}
}
}
async supprimerSignesDraconiques(filter = it => true, options = { render: true }) {
const signes = this.itemTypes[ITEM_TYPES.signedraconique].filter(filter)
if (signes.length > 0) {
this.deleteEmbeddedDocuments("Item", signes.map(item => item.id), options)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollSoins(blesse, blessureId) { async rollSoins(blesse, blessureId) {
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId); const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
@@ -2414,14 +2509,17 @@ export class RdDActor extends RdDBaseActorSang {
if (!blessure.system.premierssoins.done) { if (!blessure.system.premierssoins.done) {
const tache = await this.getTacheBlessure(blesse, blessure); const tache = await this.getTacheBlessure(blesse, blessure);
return await this.rollTache(tache.id, { return await this.rollTache(tache.id, {
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r) onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
title: 'Premiers soins',
forced: true
}); });
} }
if (!blessure.system.soinscomplets.done) { else if (!blessure.system.soinscomplets.done) {
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0); const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, { return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
title: "Soins complets", title: "Soins complets",
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r) onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
forced: true
}) })
} }
} }
@@ -2436,6 +2534,7 @@ export class RdDActor extends RdDBaseActorSang {
}) })
} }
const blessure = this.getItem(blessureId, 'blessure') const blessure = this.getItem(blessureId, 'blessure')
if (blessure && !blessure.system.premierssoins.done) { if (blessure && !blessure.system.premierssoins.done) {
const tache = rollData.tache; const tache = rollData.tache;
if (rollData.rolled.isETotal) { if (rollData.rolled.isETotal) {
@@ -2506,7 +2605,7 @@ export class RdDActor extends RdDBaseActorSang {
if (item?.isEquipable()) { if (item?.isEquipable()) {
const isEquipe = !item.system.equipe; const isEquipe = !item.system.equipe;
await item.update({ "system.equipe": isEquipe }); await item.update({ "system.equipe": isEquipe });
this.computeEncTotal(); this.computeEncTotal()
if (isEquipe) if (isEquipe)
this.verifierForceMin(item); this.verifierForceMin(item);
} }
@@ -2897,6 +2996,7 @@ export class RdDActor extends RdDBaseActorSang {
if (updatedEndurance && options.diff) { if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0) await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
} }
await super.onUpdateActor(update, options, actorId)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -2916,7 +3016,9 @@ export class RdDActor extends RdDBaseActorSang {
break break
case ITEM_TYPES.race: case ITEM_TYPES.race:
await this.onCreateOwnedRace(item, options, id) await this.onCreateOwnedRace(item, options, id)
break
} }
await super.onCreateItem(item, options, id)
await item.onCreateItemTemporel(this); await item.onCreateItemTemporel(this);
await item.onCreateDecoupeComestible(this); await item.onCreateDecoupeComestible(this);
} }
@@ -2937,9 +3039,12 @@ export class RdDActor extends RdDBaseActorSang {
break break
case ITEM_TYPES.empoignade: case ITEM_TYPES.empoignade:
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item) await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
// TODO: check remaining emp.
await this.setEffect(STATUSES.StatusGrappled, false)
await this.setEffect(STATUSES.StatusGrappling, false)
break break
} }
super.onDeleteItem(item, options, id) await super.onDeleteItem(item, options, id)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3050,24 +3155,11 @@ export class RdDActor extends RdDBaseActorSang {
async _rollArtV2(oeuvreId) { async _rollArtV2(oeuvreId) {
const oeuvre = this.items.get(oeuvreId) const oeuvre = this.items.get(oeuvreId)
const rollData = { const rollData = {
title: `Interpretation de ${oeuvre.name} par ${this.name}`, ids: { actorId: this.id },
type: { selected: { oeuvre: { key: oeuvre.id } },
allowed: ["oeuvre"], type: { allowed: [PART_OEUVRE], current: PART_OEUVRE, },
current: "oeuvre",
},
selected: {
oeuvre: { key: oeuvre.id },
},
ids: {
actorId: this.id
} }
} await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
await RollDialog.create(rollData, {
onRollDone: (dialog) => {
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
}
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3163,14 +3255,26 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollRecetteCuisine(id) { async rollRecetteCuisine(id) {
const oeuvre = this.getRecetteCuisine(id); const recette = this.getRecetteCuisine(id);
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
selected: {
cuisine: { key: recette.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
const artData = { const artData = {
verbe: 'Cuisiner', verbe: 'Cuisiner',
compName: 'cuisine', compName: 'cuisine',
proportions: 1, proportions: 1,
ajouterEquipement: false ajouterEquipement: false
}; };
await this._rollArtV1(artData, 'odoratgout', oeuvre, r => this._resultRecetteCuisine(r)); await this._rollArtV1(artData, 'odoratgout', recette, r => this._resultRecetteCuisine(r));
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -3203,6 +3307,18 @@ export class RdDActor extends RdDBaseActorSang {
} }
async preparerNourriture(item) { async preparerNourriture(item) {
if (item.getUtilisationCuisine() == 'brut' && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [PART_CUISINE], current: PART_CUISINE },
selected: {
cuisine: { key: item.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
}
if (item.getUtilisationCuisine() == 'brut') { if (item.getUtilisationCuisine() == 'brut') {
const nourriture = { const nourriture = {
name: 'Plat de ' + item.name, name: 'Plat de ' + item.name,
@@ -3213,7 +3329,7 @@ export class RdDActor extends RdDBaseActorSang {
exotisme: item.system.exotisme, exotisme: item.system.exotisme,
ingredients: item.name ingredients: item.name
} }
}; }
const artData = { const artData = {
verbe: 'Préparer', verbe: 'Préparer',
compName: 'cuisine', compName: 'cuisine',

View File

@@ -56,13 +56,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
if (this.options.vueDetaillee) { if (this.options.vueDetaillee) {
// On carac change // On carac change
this.html.find('.carac-value').change(async event => { this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "") if (event.currentTarget.name.includes("carac.")) {
await this.actor.updateCarac(caracName, parseInt(event.target.value)) let caracName = event.currentTarget.name.replace("carac.", "")
}); await this.actor.updateCarac(caracName, parseInt(event.currentTarget.value))
}
})
// On competence change // On competence change
this.html.find('.competence-value').change(async event => { this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.target.value)) await this.actor.updateCompetence(compName, parseInt(event.currentTarget.value))
}); });
} }
} }

View File

@@ -1,4 +1,4 @@
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js"; import { RdDResolutionTable } from "../rdd-resolution-table.js";
@@ -11,7 +11,7 @@ import { ITEM_TYPES } from "../constants.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js"; import { StatusEffects, STATUSES } from "../settings/status-effects.js";
import { Targets } from "../targets.js"; import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js"; import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js"; import { CARACS, RdDCarac } from "../rdd-carac.js";
import { RdDRollResult } from "../rdd-roll-result.js"; import { RdDRollResult } from "../rdd-roll-result.js";
import { RdDItemArme } from "../item/arme.js"; import { RdDItemArme } from "../item/arme.js";
@@ -23,8 +23,12 @@ import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js"; import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js"; import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements.js"; import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
/** /**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets) * Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@@ -85,7 +89,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
getSConst() { return 0 } getSConst() { return 0 }
/* -------------------------------------------- */ /* -------------------------------------------- */
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 } computeMalusSurEncombrement() { return 0 }
ajustementAstrologique() { return 0 } ajustementAstrologique() { return 0 }
@@ -122,6 +125,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
async remiseANeuf() { } async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique = false) { } async santeIncDec(name, inc, isCritique = false) { }
async finDeRound(options = { terminer: false }) { async finDeRound(options = { terminer: false }) {
@@ -172,10 +177,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
getCompetences(name = undefined, options = { onMessage: message => { } }) { getCompetences(name = undefined, options = { onMessage: message => { } }) {
const all = [...this.itemTypes[ITEM_TYPES.competence], ...this.itemTypes[ITEM_TYPES.competencecreature]]
if (name == undefined) { if (name == undefined) {
return this.itemTypes[ITEM_TYPES.competence] return all
} }
return RdDItemCompetence.findCompetences(this.itemTypes[ITEM_TYPES.competence], name, options) return RdDItemCompetence.findCompetences(all, name, options)
} }
getCompetenceCorpsACorps(options = { onMessage: message => { } }) { getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
@@ -199,6 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
getPossession(possessionId) { getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
} }
getEmpoignades() { getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade]; return this.itemTypes[ITEM_TYPES.empoignade];
} }
@@ -222,53 +229,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
} }
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectByStatus(statusId) {
return this.getEffects().find(it => it.statuses.has(statusId));
}
async setEffect(statusId, status) {
if (this.isEffectAllowed(statusId)) {
const effect = this.getEffectByStatus(statusId);
if (!status && effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status && !effect) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]);
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
isDemiReve() { isDemiReve() {
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined return this.getEffectsByStatus(STATUSES.StatusDemiReve).length > 0
} }
getSurprise(isCombat = undefined) { getSurprise(isCombat = undefined, forceRequise = undefined) {
return StatusEffects.getSurprise(this.getEffects(), isCombat) return StatusEffects.getSurprise(this.getEffects(e => true, isCombat, forceRequise), isCombat)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -305,6 +272,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const competence = this.getCompetence(compName);
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
selected: {
carac: { key: caracName },
comp: { key: competence.name },
diff: { value: diff }
}
}
RollDialog.create(rollData, options)
return
}
const competence = this.getCompetence(compName); const competence = this.getCompetence(compName);
await this.openRollDialog({ await this.openRollDialog({
name: 'jet-competence', name: 'jet-competence',
@@ -377,9 +360,22 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollCarac(caracName, options = {}) { async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, 'taille')) { if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
return return
} }
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
selected: {
carac: { key: caracName },
comp: options.resistance ? { key: undefined, forced: true } : undefined
}
}
RollDialog.create(rollData, options)
return
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName) let selectedCarac = this.getCaracByName(caracName)
@@ -406,10 +402,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs'); await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
} }
/* -------------------------------------------- */
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this) RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName); const competence = this.getCompetence(idOrName);
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
selected: {
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
comp: { key: competence.name },
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
}
}
return await RollDialog.create(rollData)
}
let rollData = { let rollData = {
carac: this.system.carac, carac: this.system.carac,
competence: competence, competence: competence,
@@ -427,7 +437,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
} }
}); });
return; return
} }
// Transformer la competence de créature // Transformer la competence de créature
MappingCreatureArme.setRollDataCreature(rollData) MappingCreatureArme.setRollDataCreature(rollData)
@@ -449,6 +459,40 @@ export class RdDBaseActorReve extends RdDBaseActor {
} }
} }
rollAttaque(token) {
token = token ?? RdDUtility.getSelectedToken(this)
if (Targets.hasTargets()) {
Targets.selectOneTargetToken(target => {
if (Targets.isTargetEntite(target)) {
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`)
return
}
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
})
}
else {
return RdDConfirm.confirmer({
settingConfirmer: "confirmer-combat-sans-cible",
content: `<p>Voulez vous faire une attaque sans choisir de cible valide?
<br>Tous les jets de combats devront être gérés à la main
</p>`,
title: 'Ne pas utiliser les automatisation de combat',
buttonLabel: "Pas d'automatisation",
onAction: async () => {
const rollData = {
ids: { actorId: this.id, actorTokenId: token?.id, },
type: {
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
}
};
return await RollDialog.create(rollData)
}
})
}
}
/** -------------------------------------------- /** --------------------------------------------
* @param {*} arme item d'arme/compétence de créature * @param {*} arme item d'arme/compétence de créature
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
@@ -588,7 +632,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async accorder(entite, when = 'avant-encaissement') { async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| entite == undefined || entite == undefined
|| !entite.isEntite([ENTITE_INCARNE]) || !entite.isEntiteIncarnee()
|| entite.isEntiteAccordee(this)) { || entite.isEntiteAccordee(this)) {
return true return true
} }

View File

@@ -116,6 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
blessure: blessure blessure: blessure
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async santeIncDec(name, inc, isCritique = false) { async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
@@ -161,7 +162,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
} }
await this.update({ "system.sante": sante }) await this.update({ "system.sante": sante }, { render: true })
if (this.isDead()) { if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true); await this.setEffect(STATUSES.StatusComma, true);
} }
@@ -179,6 +180,28 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
} }
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await super.onCreateItem(item, options, id)
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await super.onUpdateItem(item, options, id)
}
async changeBleedingState() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) { async ajouterBlessure(encaissement, attackerToken = undefined) {
@@ -195,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
const endActuelle = this.getEnduranceActuelle(); const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
if (blessure.isCritique()) { if (blessure.isCritique()) {
encaissement.endurance = endActuelle; encaissement.endurance = endActuelle
} }
if (blessure.isMort()) { if (blessure.isMort()) {
@@ -292,7 +315,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
} }
isSonne() { isSonne() {
return this.getEffectByStatus(STATUSES.StatusStunned) return this.getEffectsByStatus(STATUSES.StatusStunned).length > 0
} }
isEffectAllowed(effectId) { return true } isEffectAllowed(effectId) { return true }

View File

@@ -49,17 +49,14 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
formData.calc = { formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(), prixTotalEquipement: this.actor.computePrixTotalEquipement(),
encTotal: await this.actor.computeEncTotal(), encTotal: this.actor.getEncTotal(),
} }
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => { .forEach(it => it.isdommages = it.isDommages())
const competenceCreature = new RdDItemCompetenceCreature(it.toObject(), { parent: it.parent });
it.isdommages = competenceCreature.isDommages();
})
return formData; return formData;
} }
@@ -232,14 +229,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
return position; return position;
} }
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.actor.update(formData);
}
async splitItem(item) { async splitItem(item) {
const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split));
dialog.render(true); dialog.render(true);

View File

@@ -1,6 +1,6 @@
import { ChatVente } from "../achat-vente/chat-vente.js"; import { ChatVente } from "../achat-vente/chat-vente.js";
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js"; import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js"; import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js"; import { ITEM_TYPES } from "../constants.js";
@@ -10,6 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js";
import { RdDUtility } from "../rdd-utility.js"; import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js"; import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
export class RdDBaseActor extends Actor { export class RdDBaseActor extends Actor {
@@ -45,8 +46,10 @@ export class RdDBaseActor extends Actor {
} }
static init() { static init() {
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
} }
@@ -212,12 +215,15 @@ export class RdDBaseActor extends Actor {
return game.users.players.find(player => player.active && player.character?.id == this.id); return game.users.players.find(player => player.active && player.character?.id == this.id);
} }
isCreatureEntite() { return this.isCreature() || this.isEntite() } isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false } isCreature() { return false }
isEntite(typeentite = []) { return false } isEntite() { return false }
isEntiteIncarnee() { return false }
isEntiteNonIncarnee() { return false }
isHautRevant() { return false } isHautRevant() { return false }
isVehicule() { return false } isVehicule() { return false }
isPersonnage() { return false } isPersonnage() { return false }
isFeminin() { return false }
getItem(id, type = undefined) { getItem(id, type = undefined) {
const item = this.items.get(id); const item = this.items.get(id);
if (type == undefined || (item?.type == type)) { if (type == undefined || (item?.type == type)) {
@@ -237,20 +243,76 @@ export class RdDBaseActor extends Actor {
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 } getEncombrementMax() { return 0 }
isSurenc() { return false }
/* -------------------------------------------- */
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return selected
}
getEffectsByStatus(effectId) {
return this.getEffects().filter(it => it.statuses.has(effectId))
}
async setEffect(effectId, status) {
if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
}
if (status && effects.length == 0) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
}
}
}
async removeEffect(id) {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async updateCarac(caracName, to) { async updateCarac(caracName, to) {
} }
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { } async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { } async onCreateItem(item, options, id) {
}
async onUpdateItem(item, options, id) {
}
async onDeleteItem(item, options, id) { async onDeleteItem(item, options, id) {
if (item.isInventaire()) { if (item.isInventaire()) {
await this._removeItemFromConteneur(item) await this._removeItemFromConteneur(item)
} }
} }
async _removeItemFromConteneur(item) { async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => { .map(conteneur => {
@@ -499,16 +561,22 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async computeEncTotal() { async computeEncTotal() {
if (!this.pack) { if (this.pack) {
this.encTotal = 0
}
else {
const wasSurenc = this.isSurenc()
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type)) this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0) .map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
return this.encTotal; const isSurenc = this.isSurenc()
if (isSurenc != wasSurenc) {
await this.setEffect(STATUSES.StatusSurEnc, isSurenc)
}
} }
return 0;
} }
getEncTotal() { getEncTotal() {
return Math.floor(this.encTotal ?? 0); return Math.floor(this.encTotal ?? 0)
} }
async createItem(type, name = undefined) { async createItem(type, name = undefined) {
@@ -559,7 +627,7 @@ export class RdDBaseActor extends Actor {
} }
} }
} }
await this.computeEncTotal(); await this.computeEncTotal()
return result; return result;
} }
@@ -738,7 +806,7 @@ export class RdDBaseActor extends Actor {
name: this.getAlias(), name: this.getAlias(),
system: { description: this.system.description } system: { description: this.system.description }
} }
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
} }
@@ -769,11 +837,15 @@ export class RdDBaseActor extends Actor {
return this.itemTypes[ITEM_TYPES.possession] return this.itemTypes[ITEM_TYPES.possession]
.map(p => { .map(p => {
return { return {
name: p.name, label: p.name,
action: 'possession', action: 'possession',
possessionid: p.system.possessionid, possessionid: p.system.possessionid,
} }
}) })
} }
listActionsCombat() {
const possessions = this.listActionsPossessions()
return possessions.length > 0 ? possessions : this.listActions({})
} }
}

View File

@@ -43,7 +43,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
this.html.find('.resonance-add').click(async event => this.html.find('.resonance-add').click(async event =>
await DialogSelect.select({ await DialogSelect.select({
label: "Choisir un acteur à accorder", label: "Choisir un acteur à accorder",
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink) list: game.actors.filter(it => true)
}, },
it => this.resonanceAdd(it.id)) it => this.resonanceAdd(it.id))
) )

View File

@@ -1,5 +1,6 @@
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { ITEM_TYPES } from "../constants.js"; import { ITEM_TYPES } from "../constants.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
import { RdDCarac } from "../rdd-carac.js"; import { RdDCarac } from "../rdd-carac.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js"; import { RdDEncaisser } from "../rdd-roll-encaisser.js";
@@ -16,11 +17,10 @@ export class RdDEntite extends RdDBaseActorReve {
return item.type == ITEM_TYPES.competencecreature return item.type == ITEM_TYPES.competencecreature
} }
isEntite(typeentite = []) { isEntite() { return true }
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
} isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
getReveActuel() { getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value) return Misc.toInt(this.system.carac.reve?.value)
@@ -49,20 +49,20 @@ export class RdDEntite extends RdDBaseActorReve {
} }
async remiseANeuf() { async remiseANeuf() {
await this.removeEffects(e => true); if (!this.isEntiteNonIncarnee()) {
if (!this.isNonIncarnee()) {
await this.update({ await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max 'system.sante.endurance.value': this.system.sante.endurance.max
}); });
} }
await this.removeEffects(e => true)
} }
isDead() { isDead() {
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 return this.isEntiteNonIncarnee() ? false : this.system.sante.endurance.value <= 0
} }
async santeIncDec(name, inc, isCritique = false) { async santeIncDec(name, inc, isCritique = false) {
if (name == 'endurance' && !this.isNonIncarnee()) { if (name == 'endurance' && !this.isEntiteNonIncarnee()) {
const oldValue = this.system.sante.endurance.value; const oldValue = this.system.sante.endurance.value;
const endurance = Math.max(0, const endurance = Math.max(0,
Math.min(oldValue + inc, Math.min(oldValue + inc,
@@ -78,7 +78,7 @@ export class RdDEntite extends RdDBaseActorReve {
} }
async encaisser() { async encaisser() {
if (this.isNonIncarnee()) { if (this.isEntiteNonIncarnee()) {
return return
} }
await RdDEncaisser.encaisser(this) await RdDEncaisser.encaisser(this)
@@ -89,15 +89,19 @@ export class RdDEntite extends RdDBaseActorReve {
} }
async onAppliquerJetEncaissement(encaissement, attackerToken) { async onAppliquerJetEncaissement(encaissement, attackerToken) {
if (this.isEntiteNonIncarnee()) {
return
}
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, { foundry.utils.mergeObject(encaissement, {
resteEndurance: perteEndurance.newValue, resteEndurance: perteEndurance.newValue,
endurance: perteEndurance.perte endurance: perteEndurance.perte,
}); blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
})
} }
isEntiteAccordee(attacker) { isEntiteAccordee(attacker) {
if (this.isEntite([ENTITE_INCARNE])) { if (this.isEntiteIncarnee()) {
let resonnance = this.system.sante.resonnance let resonnance = this.system.sante.resonnance
return (resonnance.actors.find(it => it == attacker.id)) return (resonnance.actors.find(it => it == attacker.id))
} }
@@ -106,7 +110,7 @@ export class RdDEntite extends RdDBaseActorReve {
/* -------------------------------------------- */ /* -------------------------------------------- */
async setEntiteReveAccordee(actor) { async setEntiteReveAccordee(actor) {
if (this.isEntite([ENTITE_INCARNE])) { if (this.isEntiteIncarnee()) {
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
// déjà accordé // déjà accordé
return return

View File

@@ -29,7 +29,7 @@ export class ExperienceLog {
}; };
console.log('ExperienceLog.add', newXpLog) console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]); const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog }); await actor.update({ [`system.experiencelog`]: newExperienceLog }, { noHook: true });
} }
static labelTopic(topic) { static labelTopic(topic) {

View File

@@ -1,8 +1,8 @@
import { Grammar } from "../../grammar.js" import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item/arme.js" import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js"
import { RdDItemCompetence } from "../../item-competence.js" import { RdDItemCompetence } from "../../item-competence.js"
import { RdDItemSort } from "../../item-sort.js" import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../constants.js" import { ITEM_TYPES, RDD_CONFIG } from "../../constants.js"
import { Misc } from "../../misc.js" import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js" import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { RdDBonus } from "../../rdd-bonus.js" import { RdDBonus } from "../../rdd-bonus.js"
@@ -141,7 +141,7 @@ export class Mapping {
static prepareArmes(actor) { static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
armes.push(RdDItemArme.corpsACorps(actor)); armes.push(RdDItemArme.pugilat(actor));
armes.push(RdDItemArme.empoignade(actor)); armes.push(RdDItemArme.empoignade(actor));
return armes.map(arme => [ return armes.map(arme => [
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined, arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
@@ -160,7 +160,7 @@ export class Mapping {
return undefined return undefined
} }
const categorie = Mapping.complementCategorie(arme, maniement) const categorie = Mapping.complementCategorie(arme, maniement)
const dommages = Mapping.dommagesArme(actor, arme, maniement) const dommages = Mapping.dommages(actor, arme, maniement)
return { return {
name: arme.name + categorie, name: arme.name + categorie,
niveau: Misc.toSignedString(competence.system.niveau), niveau: Misc.toSignedString(competence.system.niveau),
@@ -170,12 +170,13 @@ export class Mapping {
arme: arme arme: arme
} }
} }
static dommagesArme(actor, arme, maniement) {
static dommages(actor, arme, maniement) {
const dmgArme = RdDItemArme.dommagesReels(arme, maniement) const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch (arme.system.mortalite) { switch (arme.system.mortalite) {
case 'non-mortel': return `(${dommages})` case RDD_CONFIG.encaissement.nonmortel: return `(${dommages})`
case 'empoignade': return '-' case RDD_CONFIG.encaissement.empoignade: return '-'
} }
return dommages return dommages
} }
@@ -274,11 +275,10 @@ export class Mapping {
} }
static getDescription(actor) { static getDescription(actor) {
const sexe = actor.system.sexe const naissance = actor.isFeminin() ? 'née' : 'né'
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
const heure = actor.system.heure const heure = actor.system.heure
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
const taille = actor.system.taille const taille = actor.system.taille
const poids = actor.system.poids const poids = actor.system.poids

View File

@@ -20,14 +20,15 @@ const PATHS = [
const RANDOM_VALUES = { const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 }, 'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, 'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, 'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, 'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
} }
export class AppPersonnageAleatoire extends FormApplication { export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() { static preloadHandlebars() {
foundry.applications.handlebars.loadTemplates([ foundry.applications.handlebars.loadTemplates([
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', 'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/random/sexe-aleatoire.hbs',
]) ])
} }
@@ -49,14 +50,14 @@ export class AppPersonnageAleatoire extends FormApplication {
this.current = foundry.utils.duplicate(actor) this.current = foundry.utils.duplicate(actor)
this.checked = { this.checked = {
'name': false, 'name': false,
'system.sexe': true, 'system.sexe': (this.actor.system.sexe ?? '') == '',
'system.age': true, 'system.age': this.actor.system.age == 0,
'system.taille': true, 'system.taille': (this.actor.system.taille ?? '') == '',
'system.poids': true, 'system.poids': (this.actor.system.poids ?? '') == '',
'system.main': true, 'system.main': (this.actor.system.main ?? '') == '',
'system.heure': true, 'system.heure': (this.actor.system.heure ?? '') == '',
'system.cheveux': true, 'system.cheveux': (this.actor.system.cheveux ?? '') == '',
'system.yeux': true 'system.yeux': (this.actor.system.yeux ?? '') == '',
} }
} }
@@ -76,6 +77,8 @@ export class AppPersonnageAleatoire extends FormApplication {
this.html.find("button.button-apply").click(async event => await this.onApply()) this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event)) this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
this.html.find("a.random").click(async event => await this.onRandom(event)) this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event)) this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
@@ -96,6 +99,10 @@ export class AppPersonnageAleatoire extends FormApplication {
const fields = this.html.find(selector).parents("div.random-field:first") const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value return fields[0].attributes['data-path'].value
} }
async onSexe(sexe) {
this.current['system.sexe'] = sexe
this.render()
}
async onChange(event) { async onChange(event) {
const path = this.getPath(event.currentTarget) const path = this.getPath(event.currentTarget)
@@ -180,8 +187,9 @@ export class AppPersonnageAleatoire extends FormApplication {
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100 const cm = total % 100
const dm = cm < 10 ? '0' : ''
const m = (total - cm) / 100 const m = (total - cm) / 100
return `${m}m${cm}` return `${m}m${dm}${cm}`
} }

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "../../constants.js";
export class TextRollManager { export class TextRollManager {

View File

@@ -1,5 +1,5 @@
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js"; import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
@@ -106,6 +106,25 @@ export class ChatUtility {
return await ChatMessage.create(messageData) return await ChatMessage.create(messageData)
} }
static tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
static tellToGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
}
static tellToUserAndGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
static getOwners(document) { static getOwners(document) {
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user] return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
} }
@@ -190,8 +209,8 @@ export class ChatUtility {
if (rddTimestamp) { if (rddTimestamp) {
const timestamp = new RdDTimestamp(rddTimestamp); const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier(); const timestampData = timestamp.toCalendrier();
const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
$(html).find('header.message-header .message-sender').after(dateHeure) $(html).find('header.message-header .message-timestamp').after(dateHeure)
} }
} }

View File

@@ -1,5 +1,6 @@
import { RdDBaseActor } from "../actor/base-actor.js"; import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js"; import { ChatUtility } from "../chat-utility.js";
import { renderTemplate } from "../constants.js";
const INFO_COEUR = 'info-coeur'; const INFO_COEUR = 'info-coeur';

View File

@@ -9,47 +9,67 @@ export const ENTITE_INCARNE = 'incarne'
export const ENTITE_NONINCARNE = 'nonincarne' export const ENTITE_NONINCARNE = 'nonincarne'
export const ENTITE_BLURETTE = 'blurette' export const ENTITE_BLURETTE = 'blurette'
export const renderTemplate = foundry.applications.handlebars.renderTemplate
export const RDD_CONFIG = { export const RDD_CONFIG = {
niveauEthylisme: [ niveauEthylisme: [
{value: "1", label: "Aucun"}, { value: '1', label: 'Aucun' },
{value: "0", label: "Eméché (0)"}, { value: '0', label: 'Eméché (0)' },
{value: "-1", label: "Gris (-1)"}, { value: '-1', label: 'Gris (-1)' },
{value: "-2", label: "Pinté (-2)"}, { value: '-2', label: 'Pinté (-2)' },
{value: "-3", label: "Pas Frais (-3)"}, { value: '-3', label: 'Pas Frais (-3)' },
{value: "-4", label: "Ivre (-4)"}, { value: '-4', label: 'Ivre (-4)' },
{value: "-5", label: "Bu (-5)"}, { value: '-5', label: 'Bu (-5)' },
{value: "-6", label: "Complètement fait (-6)"}, { value: '-6', label: 'Complètement fait (-6)' },
{value: "-7", label: "Ivre mort (-7)"} { value: '-7', label: 'Ivre mort (-7)' }
], ],
categorieEntite: { categorieEntite: {
"cauchemar": "Cauchemar", 'cauchemar': 'Cauchemar',
"reve": "Rêve" 'reve': 'Rêve'
}, },
typeEntite: { typeEntite: {
"incarne": "Incarnée", [ENTITE_INCARNE]: 'Incarnée',
"nonincarne": "Non Incarnée", [ENTITE_NONINCARNE]: 'Non Incarnée',
"blurette": "Blurette" [ENTITE_BLURETTE]: 'Blurette'
}, },
heuresRdD: [ heuresRdD: [
{value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, { value: 'vaisseau', label: 'Vaisseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp' },
{value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, { value: 'sirene', label: 'Sirène', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp' },
{value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, { value: 'faucon', label: 'Faucon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp' },
{value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, { value: 'couronne', label: 'Couronne', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp' },
{value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, { value: 'dragon', label: 'Dragon', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp' },
{value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, { value: 'epees', label: 'Epées', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' },
{value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, { value: 'lyre', label: 'Lyre', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp' },
{value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, { value: 'serpent', label: 'Serpent', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp' },
{value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, { value: 'poissonacrobate', label: 'Poisson Acrobate', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp' },
{value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, { value: 'araignee', label: 'Araignée', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp' },
{value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, { value: 'roseau', label: 'Roseau', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp' },
{value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"} { value: 'chateaudormant', label: 'Chateau Dormant', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp' }
], ],
raretes: [ raretes: [
{value: "Commune", label: "Commune"}, { value: 'Commune', label: 'Commune' },
{value: "Frequente", label: "Fréquente"}, { value: 'Frequente', label: 'Fréquente' },
{value: "Rare", label: "Rare"}, { value: 'Rare', label: 'Rare' },
{value: "Rarissime", label: "Rarissime"} { value: 'Rarissime', label: 'Rarissime' }
] ],
particuliere: {
force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg' },
finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg' },
rapidite: { key: 'rapidite', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg' },
},
icons: {
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
},
encaissement: {
mortel: 'mortel',
nonmortel: 'non-mortel',
entiteincarnee: 'entiteincarnee',
empoignade: 'empoignade'
}
} }
export const ACTOR_TYPES = { export const ACTOR_TYPES = {
@@ -107,13 +127,3 @@ export const ITEM_TYPES = {
extraitpoetique: 'extraitpoetique', extraitpoetique: 'extraitpoetique',
} }
export const CATEGORIES_COMPETENCES = {
"generale": { base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" },
"connaissance": { base: -11, label: "Connaissances" },
"draconic": { base: -11, label: "Draconic" },
"melee": { base: -6, label: "Mêlée" },
"tir": { base: -8, label: "Tir" },
"lancer": { base: -8, label: "Lancer" }
}

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js"
export class DialogChoixXpCarac extends Dialog { export class DialogChoixXpCarac extends Dialog {

View File

@@ -1,4 +1,4 @@
import { SYSTEM_RDD } from "./constants.js"; import { renderTemplate, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js"; import { RdDTimestamp } from "./time/rdd-timestamp.js";

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item/signedraconique.js"; import { RdDItemSigneDraconique } from "./item/signedraconique.js";
import { TMRUtility } from "./tmr-utility.js"; import { TMRUtility } from "./tmr-utility.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
export class DialogConsommer extends Dialog { export class DialogConsommer extends Dialog {

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js"
export class DialogSelect extends Dialog { export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }

View File

@@ -1,4 +1,4 @@
import { Misc } from "./misc.js"; import { renderTemplate } from "./constants.js";
export class DialogSplitItem extends Dialog { export class DialogSplitItem extends Dialog {

View File

@@ -1,4 +1,4 @@
import { HIDE_DICE, SHOW_DICE } from "./constants.js"; import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
/** /**

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES, renderTemplate } from "../constants.js"
import { RdDItemSort } from "../item-sort.js" import { RdDItemSort } from "../item-sort.js"
import { Misc } from "../misc.js" import { Misc } from "../misc.js"

View File

@@ -1,7 +1,66 @@
export const MAP_PHASE = {
possession: { label: "possession", rang: 10 },
draconic: { label: "draconic", rang: 9 },
tir: { label: "tir", rang: 8 },
lancer: { label: "lancer", rang: 7 },
arme: { label: "mêlée", rang: 5 },
pugilat: { label: "pugilat", rang: 4 },
naturelle: { label: "créature", rang: 4 },
empoignade: { label: "empoignade", rang: 3 },
autre: { label: "autre action", rang: 2 },
demi: { label: "demi-surprise", rang: 0 },
totale: { label: "surprise totale", rang: -1 },
}
export const PHASE = Object.values(MAP_PHASE)
export class RdDInitiative { export class RdDInitiative {
static calculInitiative(niveau, caracValue, bonus = 0) { static getRollInitiative(caracValue, niveau, bonus = 0) {
let base = niveau + Math.floor(caracValue / 2) + bonus; const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus)
return "1d6" + (base >= 0 ? "+" : "") + base; return "1d6" + (base >= 0 ? "+" : "") + base
}
static ajustementInitiative(caracValue, niveau, bonus) {
return niveau + Math.floor(caracValue / 2) + bonus
}
static formule(phase, carac, niveau, bonusMalus) {
const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus)
return { phase, ajustement }
}
static phaseArme(categorie, arme) {
switch (categorie) {
case "tir":
case "lancer":
return MAP_PHASE[categorie]
default:
switch (arme.system.cac) {
case "empoignade":
case "pugilat":
case "naturelle":
return MAP_PHASE[arme.system.cac]
default:
return MAP_PHASE['arme']
}
}
}
static phase(keyOrRang) {
return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre
}
static async roll(formule) {
const sign = formule.ajustement >= 0 ? "+" : ""
const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`)
await roll.evaluate()
const value = Math.max(roll.total, 0)
return {
roll: roll,
value: value,
rang: formule.phase.rang,
init: formule.phase.rang + value / 100,
label: formule.phase.label
}
} }
} }

View File

@@ -10,15 +10,15 @@ export class RdDItemCompetenceCreature extends RdDItem {
static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" } static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" }
isAttaque() { return this.getCategorieAttaque() != undefined }
isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' } isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' }
isBouclier() { return this.system.categorie_parade.includes('bouclier') } isBouclier() { return this.system.categorie_parade.includes('bouclier') }
attaqueCreature() { attaqueCreature() {
const categorieAttaque = this.getCategorieAttaque() const categorieAttaque = this.getCategorieAttaque()
if (categorieAttaque != undefined) { if (categorieAttaque != undefined) {
const initative = RdDInitiative.calculInitiative(this.system.niveau, this.system.carac_value); const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau);
const attaque = { const attaque = {
name: this.name, label: this.name,
action: this.isCompetencePossession() ? 'possession' : 'attaque', action: this.isCompetencePossession() ? 'possession' : 'attaque',
initOnly: false, initOnly: false,
arme: new RdDItemArme({ arme: new RdDItemArme({
@@ -32,6 +32,7 @@ export class RdDItemCompetenceCreature extends RdDItem {
initiative: initative, initiative: initative,
mortalite: this.system.mortalite, mortalite: this.system.mortalite,
dommages: this.system.dommages, dommages: this.system.dommages,
forceRequise: 0,
equipe: true, equipe: true,
resistance: 100, resistance: 100,
penetration: 0, penetration: 0,
@@ -43,7 +44,8 @@ export class RdDItemCompetenceCreature extends RdDItem {
carac: { key: this.name, value: this.system.carac_value }, carac: { key: this.name, value: this.system.carac_value },
equipe: true, equipe: true,
mortalite: this.system.mortalite, mortalite: this.system.mortalite,
dmg: this.system.dommages, dommages: this.system.dommages,
//dmg: this.system.dommages,
initiative: initative initiative: initative
}; };
return attaque return attaque
@@ -51,10 +53,6 @@ export class RdDItemCompetenceCreature extends RdDItem {
return undefined; return undefined;
} }
isAttaque() {
return this.getCategorieAttaque() != undefined
}
getCategorieAttaque() { getCategorieAttaque() {
switch (this.system.categorie) { switch (this.system.categorie) {
case "melee": case "melee":

View File

@@ -260,7 +260,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
_updateObject(event, formData) { async _updateObject(event, formData) {
switch (this.item.type) { switch (this.item.type) {
case ITEM_TYPES.sort: case ITEM_TYPES.sort:
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr( formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr(
@@ -273,8 +273,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base'] formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
break break
} }
return await super._updateObject(event, formData)
return this.item.update(formData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -148,10 +148,17 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */ /* -------------------------------------------- */
static incrementBonusCase(actor, sort, coord) { static incrementBonusCase(actor, sort, coord) {
if (TMRUtility.isFleuve(coord)) { let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
coord = FLEUVE_COORD;
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
} }
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
static calculBonuscase(sort, coord) {
if (TMRUtility.isFleuve(coord)) {
coord = FLEUVE_COORD
}
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
const existing = list.find(it => it.case == coord) const existing = list.find(it => it.case == coord)
const bonus = Number(existing?.bonus ?? 0) + 1 const bonus = Number(existing?.bonus ?? 0) + 1
if (existing) { if (existing) {
@@ -160,11 +167,9 @@ export class RdDItemSort extends Item {
else { else {
list.push({ case: coord, bonus: 1 }) list.push({ case: coord, bonus: 1 })
} }
return RdDItemSort.bonuscasesToString(list)
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getCaseBonus(sort, coord) { static getCaseBonus(sort, coord) {
const search = TMRUtility.isFleuve(coord) const search = TMRUtility.isFleuve(coord)
@@ -189,4 +194,22 @@ export class RdDItemSort extends Item {
.map(it => it.split(':')) .map(it => it.split(':'))
.map(it => { return { case: it[0], bonus: it[1] } }); .map(it => { return { case: it[0], bonus: it[1] } });
} }
static prepareSortEnReserve(sort, draconic, ptreve, coord) {
return {
type: ITEM_TYPES.sortreserve,
name: sort.name,
img: sort.img,
system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
};
}
static prepareSortAddLancement(sort, reveSort) {
const precedents = sort.system.lancements ?? []
const lancements = [...precedents, {
timestamp: game.system.rdd.calendrier.getTimestamp(),
reve: reveSort
}]
return lancements
}
} }

View File

@@ -1,4 +1,4 @@
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js"; import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js";
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
@@ -629,7 +629,7 @@ export class RdDItem extends Item {
_armeChatData() { _armeChatData() {
return [ return [
`<b>Compétence</b>: ${this.system.competence}`, `<b>Compétence</b>: ${this.system.competence}`,
`<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`, `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == RDD_CONFIG.encaissement.nonmortel ? '(Non mortel)' : ''}`,
`<b>Force minimum</b>: ${this.system.force}`, `<b>Force minimum</b>: ${this.system.force}`,
`<b>Resistance</b>: ${this.system.resistance}`, `<b>Resistance</b>: ${this.system.resistance}`,
...this._inventaireTemplateChatData() ...this._inventaireTemplateChatData()

View File

@@ -1,9 +1,10 @@
import { ITEM_TYPES } from "../constants.js"; import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
import { RdDItem } from "../item.js"; import { RdDItem } from "../item.js";
import { BASE_CORPS_A_CORPS } from "./base-items.js"; import { BASE_CORPS_A_CORPS } from "./base-items.js";
import { Grammar } from "../grammar.js"; import { Grammar } from "../grammar.js";
import { RdDInitiative } from "../initiative.mjs"; import { RdDInitiative } from "../initiative.mjs";
import { MappingCreatureArme } from "./mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
import { Misc } from "../misc.js";
const nomCategorieParade = { const nomCategorieParade = {
"sans-armes": "Sans arme", "sans-armes": "Sans arme",
@@ -21,10 +22,16 @@ const nomCategorieParade = {
export const ATTAQUE_TYPE = { export const ATTAQUE_TYPE = {
UNE_MAIN: '(1 main)', UNE_MAIN: '(1 main)',
DEUX_MAINS: '(2 mains)', DEUX_MAINS: '(2 mains)',
CORPS_A_CORPS: '(corps à corps)',
COMPETENCE: 'competence', COMPETENCE: 'competence',
TIR: '(tir)', TIR: '(tir)',
LANCER: '(lancer)' LANCER: '(lancer)'
} }
export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
export const CORPS_A_CORPS = 'Corps à corps'
export const PUGILAT = 'pugilat'
export const EMPOIGNADE = RDD_CONFIG.encaissement.empoignade
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDItemArme extends RdDItem { export class RdDItemArme extends RdDItem {
@@ -62,7 +69,7 @@ export class RdDItemArme extends RdDItem {
case ITEM_TYPES.competencecreature: case ITEM_TYPES.competencecreature:
return MappingCreatureArme.armeCreature(arme); return MappingCreatureArme.armeCreature(arme);
} }
return RdDItemArme.corpsACorps(); return RdDItemArme.pugilat();
} }
static getCompetenceArme(arme, maniement) { static getCompetenceArme(arme, maniement) {
@@ -76,6 +83,7 @@ export class RdDItemArme extends RdDItem {
case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains() case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains()
case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir
case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer; case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer;
case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS
} }
} }
return undefined return undefined
@@ -244,47 +252,49 @@ export class RdDItemArme extends RdDItem {
} }
isAttaque() { isAttaque() {
return this.system.resistance > 0 || this.system.portee_courte > 0 return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
} }
static corpsACorps(actor) { isEmpoignade() {
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
let melee = actor ? actor.system.carac['melee'].value : 0 }
isUtilisableEmpoigne() {
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
}
static pugilat(actor) {
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
}
static empoignade(actor) {
return RdDItemArme.$corpsACorps(actor, 'Empoignade', RDD_CONFIG.encaissement.empoignade)
}
static $corpsACorps(actor, name, cac) {
const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
const melee = actor ? actor.system.carac['melee'].value : 0
return new RdDItemArme({ return new RdDItemArme({
_id: competence.id, _id: Misc.fakeId(cac),
name: 'Corps à corps', name: name,
type: ITEM_TYPES.arme, type: ITEM_TYPES.arme,
img: competence.img, img: competence.img,
system: { system: {
initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee), initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau),
equipe: true, equipe: true,
rapide: true, rapide: true,
force: 0, force: 0,
dommages: "0", dommages: "0",
dommagesReels: 0, dommagesReels: 0,
mortalite: 'non-mortel', mortalite: cac == RDD_CONFIG.encaissement.empoignade ? RDD_CONFIG.encaissement.empoignade : RDD_CONFIG.encaissement.nonmortel,
competence: 'Corps à corps', competence: CORPS_A_CORPS,
resistance: 1, resistance: 1,
baseInit: 4, baseInit: cac == RDD_CONFIG.encaissement.empoignade ? 3 : 4,
cac: 'pugilat', cac: cac,
deuxmains: true, deuxmains: true,
categorie_parade: 'sans-armes' categorie_parade: 'sans-armes'
} }
}) })
} }
static mainsNues(actor) {
const mainsNues = RdDItemArme.corpsACorps(actor)
mainsNues.name = 'Mains nues'
return mainsNues;
}
static empoignade(actor) {
const empoignade = RdDItemArme.corpsACorps(actor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3
empoignade.system.mortalite = 'empoignade'
return empoignade
}
} }

View File

@@ -71,9 +71,15 @@ export class RdDItemBlessure extends RdDItem {
return 0 return 0
} }
static async createBlessure(actor, gravite, localisation = '', attackerToken) { static async createBlessure(actor, gravite, localisation = '', attackerToken = undefined) {
const definition = RdDItemBlessure.getDefinition(gravite) const blessure = RdDItemBlessure.prepareBlessure(gravite, localisation, attackerToken);
const blessure = { const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static prepareBlessure(gravite, localisation, attackerToken) {
const definition = RdDItemBlessure.getDefinition(gravite);
return {
name: definition.label, name: definition.label,
type: 'blessure', type: 'blessure',
img: definition.icon, img: definition.icon,
@@ -84,8 +90,6 @@ export class RdDItemBlessure extends RdDItem {
origine: attackerToken?.name ?? "" origine: attackerToken?.name ?? ""
} }
} }
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
} }
static async createTacheSoinBlessure(actor, gravite) { static async createTacheSoinBlessure(actor, gravite) {
@@ -209,6 +213,9 @@ export class RdDItemBlessure extends RdDItem {
isCritique() { isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6 return this.system.gravite > 4 && this.system.gravite <= 6
} }
isBleeding() {
return this.system.gravite > 2 && !this.system.premierssoins.done
}
isMort() { isMort() {
return this.system.gravite > 6 return this.system.gravite > 6
} }

View File

@@ -3,7 +3,6 @@ import { RdDInitiative } from "../initiative.mjs";
export class MappingCreatureArme { export class MappingCreatureArme {
/* -------------------------------------------- */ /* -------------------------------------------- */
static setRollDataCreature(rollData) { static setRollDataCreature(rollData) {
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name); const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
@@ -26,7 +25,7 @@ export class MappingCreatureArme {
competence: item.name, competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "", cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau, niveau: item.system.niveau,
initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value), initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau),
equipe: true, equipe: true,
resistance: 100, resistance: 100,
dommagesReels: item.system.dommages, dommagesReels: item.system.dommages,

View File

@@ -6,8 +6,8 @@ const tableEffets = [
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur}, { code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force}, { code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase }, { code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete }, { code: "part+tete", resultat: "succes", description: "Tête de dragon sur particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere }, { code: "part+xp", resultat: "succes", description: "Expérience sur particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil }, { code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 }, { code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
@@ -19,7 +19,7 @@ const tableEffets = [
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire }, { code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire }, { code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu }, { code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue }, { code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 }, { code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force }, { code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },

View File

@@ -35,8 +35,12 @@ export class Misc {
} }
static inRange(value, min, max) { static inRange(value, min, max) {
if (min > max) {
return Misc.inRange(value, max, min)
}
return Math.max(min, Math.min(value, max)) return Math.max(min, Math.min(value, max))
} }
static sum() { static sum() {
return (a, b) => Number(a) + Number(b); return (a, b) => Number(a) + Number(b);
} }
@@ -61,6 +65,10 @@ export class Misc {
return 0; return 0;
} }
static fakeId(base) {
return (base + foundry.utils.randomID(16)).substring(0, 16)
}
static typeName(type, subType) { static typeName(type, subType) {
return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) return subType ? game.i18n.localize(`TYPES.${type}.${subType}`)
: ''; : '';
@@ -111,6 +119,10 @@ export class Misc {
list.forEach(it => addToObj(obj, it)) list.forEach(it => addToObj(obj, it))
return obj; return obj;
} }
static indexed(list, index = 'index') {
let i = 0;
return list.map(it => { it[index] = i++; return it })
}
static concat(lists) { static concat(lists) {
return lists.reduce((a, b) => a.concat(b), []); return lists.reduce((a, b) => a.concat(b), []);

View File

@@ -1,3 +1,4 @@
import { RDD_CONFIG } from "./constants.js";
import { RdDItemArme } from "./item/arme.js"; import { RdDItemArme } from "./item/arme.js";
import { RdDPossession } from "./rdd-possession.js"; import { RdDPossession } from "./rdd-possession.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
@@ -35,7 +36,7 @@ export class RdDBonus {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static dmg(rollData, actor, isEntiteIncarnee = false) { static dmg(rollData, actor) {
const diff = rollData.diffLibre; const diff = rollData.diffLibre;
const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme?.system.dommagesReels) const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme?.system.dommagesReels)
const forceRequise = rollData.arme ? RdDItemArme.valeurMain(rollData.arme.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence)) : 0 const forceRequise = rollData.arme ? RdDItemArme.valeurMain(rollData.arme.system.force ?? 0, RdDItemArme.getMainAttaque(rollData.competence)) : 0
@@ -47,33 +48,33 @@ export class RdDBonus {
penetration: RdDBonus._peneration(rollData), penetration: RdDBonus._peneration(rollData),
dmgTactique: RdDBonus.dmgBonus(rollData.tactique), dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
dmgParticuliere: RdDBonus._dmgParticuliere(rollData), dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris?.used),
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), mortalite: RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite),
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme), dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme),
dmgForceInsuffisante: Math.min(0, actor.getForce() - forceRequise) dmgForceInsuffisante: Math.min(0, actor.getForce() - forceRequise)
} }
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
return dmg; return dmg
} }
static dmgRollV2(rollData, current) { static dmgRollV2(rollData, attaque) {
const actor = rollData.active.actor const actor = rollData.active.actor
const attaque = current.attaque
const arme = attaque.arme const arme = attaque.arme
const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme) const dmgArme = RdDBonus.dmgArme(arme, attaque.dommages)
const dmg = { const dmg = {
total: 0, total: 0,
dmgArme: dmgArme, dmgArme: dmgArme,
penetration: arme.penetration(), penetration: arme?.penetration() ?? 0,
diff: attaque.diff, diff: attaque.diff,
dmgTactique: current.tactique?.dmg ?? 0, dmgTactique: attaque.tactique?.dmg ?? 0,
dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData), dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0, dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
mortalite: RdDBonus.mortalite(current.dmg?.mortalite, arme.system.mortalite, rollData.opponent?.actor?.isEntite()), mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite),
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise), dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise), dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0 dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
} }
dmg.isEmpoignade = dmg.mortalite == RDD_CONFIG.encaissement.empoignade
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
return dmg return dmg
} }
@@ -94,21 +95,14 @@ export class RdDBonus {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static _calculMortalite(rollData, isEntiteIncarnee) { static mortalite(mortaliteSelect, mortaliteArme) {
return RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite, isEntiteIncarnee) return mortaliteSelect ?? mortaliteArme ?? RDD_CONFIG.encaissement.mortel
}
static mortalite(mortaliteSelect, mortaliteArme, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
: mortaliteSelect
?? mortaliteArme
?? "mortel";
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static dmgArme(arme, dommagesMain) { static dmgArme(arme, dommages) {
if (arme) { if (arme) {
let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0); let dmgBase = dommages ?? Number(arme.system.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0); return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
} }

View File

@@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; import { HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js"; import { RdDBonus } from "./rdd-bonus.js";
@@ -10,15 +10,15 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Targets } from "./targets.js"; import { Targets } from "./targets.js";
import { RdDEmpoignade } from "./rdd-empoignade.js"; import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDItemArme } from "./item/arme.js"; import { EMPOIGNADE, RdDItemArme } from "./item/arme.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDInitiative } from "./initiative.mjs"; import { MAP_PHASE, RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs"; import RollDialog from "./roll/roll-dialog.mjs";
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs"; import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs"; import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
/* -------------------------------------------- */ /* -------------------------------------------- */
const premierRoundInit = [ const premierRoundInit = [
@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
} }
} }
static getCombatant(actorId, tokenId) {
return game.combat.combatants.find(it => it.actor.id == actorId &&
it.token.id == tokenId
);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async nextRound() { async nextRound() {
await this.finDeRound(); await this.finDeRound();
@@ -67,7 +73,7 @@ export class RdDCombatManager extends Combat {
if (Misc.isFirstConnectedGM()) { if (Misc.isFirstConnectedGM()) {
await this.finDeRound({ terminer: true }) await this.finDeRound({ terminer: true })
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined)
.forEach(it => it.delete()) .forEach(it => it.delete())
RdDEmpoignade.deleteAllEmpoignades() RdDEmpoignade.deleteAllEmpoignades()
} }
@@ -106,14 +112,18 @@ export class RdDCombatManager extends Combat {
return combatant.actor return combatant.actor
} }
static calculAjustementInit(actor, arme) { static bonusArme(arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0
return efficacite + etatGeneral
} }
/************************************************************************************/ static etatGeneral(actor) {
return actor.getEtatGeneral() ?? 0;
}
/** ***********************************************************************************
* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
*/
async rollInitiative(ids, messageOptions = {}) { async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
ids = typeof ids === "string" ? [ids] : ids ids = typeof ids === "string" ? [ids] : ids
@@ -121,18 +131,17 @@ export class RdDCombatManager extends Combat {
return this return this
} }
async rollInitRdD(id, formula, messageOptions = {}) { async rollInitRdD(id, formule, messageOptions = {}) {
const combatant = this.combatants.get(id); const combatant = this.combatants.get(id);
const actor = RdDCombatManager.getActorCombatant(combatant) const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor) { if (actor) {
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor)
const roll = combatant.getInitiativeRoll(rollFormula); const init = await RdDInitiative.roll(formule)
if (!roll.total) {
await roll.evaluate(); await this.updateEmbeddedDocuments("Combatant", [{
} _id: combatant._id || combatant.id,
const total = Math.max(roll.total, 0.00); initiative: init.init, 'system.init': init
console.log("Compute init for", rollFormula, roll, total, combatant); }])
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
// Send a chat message // Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@@ -144,10 +153,10 @@ export class RdDCombatManager extends Combat {
alias: combatant.token?.name, alias: combatant.token?.name,
sound: CONFIG.sounds.dice, sound: CONFIG.sounds.dice,
}, },
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
}, },
messageOptions); messageOptions);
roll.toMessage(messageData, { rollMode, create: true }); init.roll.toMessage(messageData, { rollMode, create: true });
RdDCombatManager.processPremierRoundInit(); RdDCombatManager.processPremierRoundInit();
} }
@@ -159,16 +168,11 @@ export class RdDCombatManager extends Combat {
if (actions.length > 0) { if (actions.length > 0) {
const action = actions[0] const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action) const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action) const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor)
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
} }
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0);
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
}
static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -180,7 +184,6 @@ export class RdDCombatManager extends Combat {
for (let combatant of game.combat.combatants) { for (let combatant of game.combat.combatants) {
if (combatant.initiativeData?.arme?.type == "arme") { if (combatant.initiativeData?.arme?.type == "arme") {
// TODO: get init data premier round // TODO: get init data premier round
const initiativeData = combatant.initiativeData;
const action = combatant.initiativeData.arme; const action = combatant.initiativeData.arme;
const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround) const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround)
const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern)) const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern))
@@ -200,10 +203,27 @@ export class RdDCombatManager extends Combat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static incDecInit(combatantId, incDecValue) {
const combatant = game.combat.combatants.get(combatantId); static applyInitiativeCommand(combatantId, command, commandValue) {
let initValue = combatant.initiative + incDecValue; switch (command) {
game.combat.setInitiative(combatantId, initValue); case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
static async incDecInit(combatantId, incDecValue) {
const combatant = game.combat.combatants.get(combatantId)
if (combatant?.initiative && incDecValue != 0) {
const value = combatant.system.init.value + incDecValue
const newInit = combatant.initiative + incDecValue / 100;
await game.combat.updateEmbeddedDocuments("Combatant", [{
_id: combatantId,
initiative: newInit,
'system.init.value': value,
'system.init.init': newInit,
}])
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -220,56 +240,42 @@ export class RdDCombatManager extends Combat {
} }
} }
options = [ options = [
{ name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } },
{ name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } }
].concat(options); ].concat(options);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollInitiativeAction(combatantId, action) { static async rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId) const combatant = game.combat.combatants.get(combatantId)
const actor = RdDCombatManager.getActorCombatant(combatant) const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor == undefined) { return [] }
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 if (actor == undefined) { return }
const init = RdDCombatManager.getInitData(actor, action) const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme) const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor)
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement);
await game.combat.rollInitRdD(combatantId, rollFormula, init); await game.combat.rollInitRdD(combatantId, formule, init);
combatant.initiativeData combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0
} }
static getInitData(actor, action) { static getInitData(actor, action) {
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } }
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } }
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } }
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
const comp = action.comp const comp = action.comp
return { return {
offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme), phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
info: action.name + " / " + comp.name, info: action.label,
carac: actor.getCaracInit(comp), carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6) niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
} }
} }
static initOffset(categorie, arme) {
switch (categorie) {
case "tir": return 8
case "lancer": return 7
default:
switch (arme.system.cac) {
case "empoignade": return 3
case "pugilat": return 4
case "naturelle": return 4
default: return 5
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) { static displayInitiativeMenu(html, combatantId) {
const combatant = game.combat.combatants.get(combatantId) const combatant = game.combat.combatants.get(combatantId)
@@ -297,13 +303,8 @@ export class RdDCombatManager extends Combat {
? possessions ? possessions
: actor.listActions({ isEquipe: true }) : actor.listActions({ isEquipe: true })
for (let index = 0; index < actions.length; index++) { return Misc.indexed(actions)
actions[index].index = index
} }
return actions
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -383,10 +384,15 @@ export class RdDCombat {
let defenderToken = canvas.tokens.get(msg.defenderToken.id) let defenderToken = canvas.tokens.get(msg.defenderToken.id)
if (defenderToken && Misc.isFirstConnectedGM()) { if (defenderToken && Misc.isFirstConnectedGM()) {
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
if (msg.defenderRoll.v2) {/* TODO: delete roll V1 */
RollDialog.loadRollData(msg.paramChatDefense)
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
} else {
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
} }
} }
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static _callJetDeVie(event) { static _callJetDeVie(event) {
@@ -402,7 +408,6 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static registerChatCallbacks(html) { static registerChatCallbacks(html) {
for (let button of [ for (let button of [
'.button-defense',
'.button-parade', '.button-parade',
'.button-esquive', '.button-esquive',
'.button-encaisser', '.button-encaisser',
@@ -464,8 +469,8 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async onEvent(button, event) { async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event); const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
console.log('RdDCombat', attackerRoll, defenderRoll); console.log('RdDCombat', attackerRoll, defenderRoll);
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
@@ -474,8 +479,6 @@ export class RdDCombat {
switch (button) { switch (button) {
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '.button-defense': return this.defenseV2(attackerRoll);
case '.button-parade': return this.parade(attackerRoll, armeParadeId); case '.button-parade': return this.parade(attackerRoll, armeParadeId);
case '.button-esquive': return this.esquive(attackerRoll, compId, competence); case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll); case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
@@ -560,7 +563,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isEchecTotal(rollData) { static isEchecTotal(rollData) {
if (rollData.ids /* roll V2*/) { if (rollData.v2 /* roll V2*/) {
// TODO: en cas de demi-surprise à l'attaque, tout échec est un echec total. // TODO: en cas de demi-surprise à l'attaque, tout échec est un echec total.
// TODO: en cas de demi-surprise en défense, pas de changement à la règle de base // TODO: en cas de demi-surprise en défense, pas de changement à la règle de base
return rollData.rolled.isETotal return rollData.rolled.isETotal
@@ -574,7 +577,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isParticuliere(rollData) { static isParticuliere(rollData) {
if (rollData.ids /* roll V2*/) { if (rollData.v2 /* roll V2*/) {
return rollData.rolled.isPart return rollData.rolled.isPart
} }
if (rollData.attackerRoll || !rollData.ajustements.surprise.used) { if (rollData.attackerRoll || !rollData.ajustements.surprise.used) {
@@ -585,7 +588,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
static isReussite(rollData) { static isReussite(rollData) {
if (rollData.ids /* roll V2*/) { if (rollData.v2 /* roll V2*/) {
return rollData.rolled.isSuccess return rollData.rolled.isSuccess
} }
if (!rollData.ajustements.surprise.used) { if (!rollData.ajustements.surprise.used) {
@@ -601,7 +604,7 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async proposerAjustementTirLancer(rollData) { async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) { if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntite([ENTITE_BLURETTE])) { if (this.defender.isEntiteBlurette()) {
ChatMessage.create({ ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatUtility.getGMs() whisper: ChatUtility.getGMs()
@@ -665,12 +668,95 @@ export class RdDCombat {
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 }; return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
} }
async attaqueV2() {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return
}
await this.doRollAttaque({
ids: {
actorId: this.attackerId,
actorTokenId: this.attackerTokenId,
opponentId: this.defender.id,
opponentTokenId: this.defenderTokenId,
},
type: { allowed: ['attaque'], current: 'attaque' },
passeArme: foundry.utils.randomID(16),
})
}
async doRollAttaque(rollData, callbacks = []) {
// TODO V2 await this.proposerAjustementTirLancer(rollData)
await RollDialog.create(rollData, {
onRollDone: RollDialog.onRollDoneClose,
callbacks: [
async (roll) => await this.onAttaqueV2(roll),
...callbacks
]
})
}
async onAttaqueV2(attackerRoll) {
if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
return
}
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
return;
}
RollDialog.loadRollData(attackerRoll)
const surpriseDefender = this.defender.getSurprise(true);
const paramChatDefense = {
attackerRoll: attackerRoll,
isPossession: this.isPossession(attackerRoll),
defender: this.defender,
attacker: this.attacker,
attackerId: this.attackerId,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
surprise: surpriseDefender,
}
if (Misc.isFirstConnectedGM()) {
await this._chatMessageDefenseV2(paramChatDefense);
}
else {
this._socketSendMessageDefense(paramChatDefense, {});
}
}
async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll)
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
const defenseData = RollBasicParts.prepareDefense(attackerRoll)
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
});
// flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
ChatUtility.setMessageData(choixDefense, 'rollData', {
ids: defenseData.ids,
attackerRoll: RollDialog.saveParts(attackerRoll),
passeArme: defenseData.passeArme
})
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async attaque(competence, arme) { async attaque(competence, arme) {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return return
} }
if (arme.system.cac == 'empoignade') { if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
return this.attacker.rollCompetence(competence.name, { arme: arme })
}
if (arme.system.cac == EMPOIGNADE) {
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
return return
} }
@@ -714,7 +800,7 @@ export class RdDCombat {
essais: {} essais: {}
}; };
if (this.attacker.isCreatureEntite()) { if (this.attacker.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(rollData); MappingCreatureArme.setRollDataCreature(rollData);
} }
else if (arme) { else if (arme) {
@@ -723,9 +809,9 @@ export class RdDCombat {
} }
else { else {
// sans armes: à mains nues // sans armes: à mains nues
rollData.arme = RdDItemArme.corpsACorps(this.attacker) rollData.arme = RdDItemArme.pugilat(this.attacker)
rollData.arme.system.niveau = competence.system.niveau rollData.arme.system.niveau = competence.system.niveau
rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value); rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
} }
return rollData; return rollData;
} }
@@ -776,14 +862,14 @@ export class RdDCombat {
passeArme: rollData.passeArme passeArme: rollData.passeArme
}) })
}); });
ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData); ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onAttaqueNormale(attackerRoll) { async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker);
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = { attackerRoll.show = {
cible: this.defender?.getAlias() ?? 'la cible', cible: this.defender?.getAlias() ?? 'la cible',
@@ -802,7 +888,10 @@ export class RdDCombat {
/* -------------------------------------------- */ /* -------------------------------------------- */
isPossession(attackerRoll) { isPossession(attackerRoll) {
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession'; const carac = attackerRoll.v2
? attackerRoll.current.carac?.label
: attackerRoll.selectedCarac.label
return carac?.toLowerCase() == 'possession';
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -852,10 +941,10 @@ export class RdDCombat {
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(), alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender), whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense), content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
}); });
// flag pour garder les jets d'attaque/defense // flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll); ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -869,7 +958,7 @@ export class RdDCombat {
defenderToken: this.defenderToken, defenderToken: this.defenderToken,
defenderRoll: defenderRoll, defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense, paramChatDefense: paramChatDefense,
rollMode: true rollMode: true,
} }
}); });
} }
@@ -906,7 +995,7 @@ export class RdDCombat {
essais: attackerRoll.essais essais: attackerRoll.essais
}) })
}); });
ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll); ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -966,8 +1055,9 @@ export class RdDCombat {
dialog.render(true); dialog.render(true);
} }
async defenseV2(attackerRoll) { async defenseV2(attackerRoll, callbacks = []) {
// this._prepareParade(attackerRoll, arme, competence); // this._prepareParade(attackerRoll, arme, competence);
RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({ await this.doRollDefense({
ids: { ids: {
actorId: this.defender.id, actorId: this.defender.id,
@@ -975,19 +1065,15 @@ export class RdDCombat {
opponentTokenId: this.attackerTokenId, opponentTokenId: this.attackerTokenId,
opponentId: this.attackerId, opponentId: this.attackerId,
}, },
type: { allowed: ['defense'], current: 'defense' }, type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll), attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme, passeArme: attackerRoll.passeArme,
}) }, callbacks)
} }
async doRollDefense(rollData, callbacks = []) { async doRollDefense(rollData, callbacks = []) {
await RollDialog.create(rollData, { await RollDialog.create(rollData, {
onRollDone: (dialog) => { onRollDone: RollDialog.onRollDoneClose,
if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
},
customChatMessage: true,
callbacks: [ callbacks: [
async (roll) => { async (roll) => {
this.removeChatMessageActionsPasseArme(roll.passeArme); this.removeChatMessageActionsPasseArme(roll.passeArme);
@@ -1021,7 +1107,7 @@ export class RdDCombat {
show: {} show: {}
}; };
if (this.defender.isCreatureEntite()) { if (this.defender.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(defenderRoll); MappingCreatureArme.setRollDataCreature(defenderRoll);
} }
@@ -1034,22 +1120,17 @@ export class RdDCombat {
if (RdDCombat.isReussite(rollData)) { if (RdDCombat.isReussite(rollData)) {
if (isParade) { if (isParade) {
await this.computeDeteriorationArme(rollData) await this.computeDeteriorationArme(rollData)
if (RdDCombat.isParticuliere(rollData)) {
await this.infoAttaquantDesarme(rollData)
}
} }
if (RdDCombat.isParticuliere(rollData)) {
await this._onDefenseParticuliere(rollData, isEsquive)
}
} }
this.removeChatMessageActionsPasseArme(rollData.passeArme) this.removeChatMessageActionsPasseArme(rollData.passeArme)
} }
async _onDefenseParticuliere(rollData, isEsquive) { async infoAttaquantDesarme(rollData) {
if (isEsquive) { if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
ChatUtility.createChatWithRollMode(
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
this.defender)
}
else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132 // TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.createChatWithRollMode( ChatUtility.createChatWithRollMode(
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
@@ -1153,7 +1234,7 @@ export class RdDCombat {
show: {} show: {}
}; };
if (this.defender.isCreatureEntite()) { if (this.defender.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(rollData); MappingCreatureArme.setRollDataCreature(rollData);
} }
return rollData; return rollData;

View File

@@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { renderTemplate } from "./constants.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@@ -460,12 +461,7 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() { async supprimerSignesDraconiquesEphemeres() {
if (game.user.isGM) { if (game.user.isGM) {
game.actors.forEach(actor => { game.actors.forEach(actor => actor.supprimerSignesDraconiques(it => it.system.ephemere))
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
}
});
} }
else { else {
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe"); ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");

View File

@@ -1,9 +1,11 @@
import { STATUSES } from "./settings/status-effects.js"; import { STATUSES } from "./settings/status-effects.js";
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES, renderTemplate } from "./constants.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js"; import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDRoll } from "./rdd-roll.js"; import { RdDRoll } from "./rdd-roll.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs"; import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { MAP_PHASE } from "./initiative.mjs";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDEmpoignade { export class RdDEmpoignade {
@@ -12,6 +14,49 @@ export class RdDEmpoignade {
static init() { static init() {
} }
/* -------------------------------------------- */
static isCombatantEmpoignade(actorId, tokenId) {
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
}
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
if (empoignade) {
if (empoignade.system.empoigneurid == defender.id) {
adjust = - adjust
}
empoignade.system.pointsemp += adjust
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
}
else {
await RdDEmpoignade.$createEtatEmpoignade({
name: `Empoignade de ${attacker.name} sur ${defender.name}`,
type: ITEM_TYPES.empoignade,
system: {
description: "",
empoignadeid: empId,
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: adjust,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, attacker, defender)
}
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
const grappling = Math.abs(result.system.pointsemp) > 0
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
return result
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static registerChatCallbacks(html) { static registerChatCallbacks(html) {
$(html).on("click", '.defense-empoignade-cac', event => { $(html).on("click", '.defense-empoignade-cac', event => {
@@ -184,7 +229,7 @@ export class RdDEmpoignade {
selectedCarac: attacker.system.carac.melee, selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender) malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
} }
if (attacker.isCreatureEntite()) { if (attacker.isCreatureOuEntite()) {
MappingCreatureArme.setRollDataCreature(rollData) MappingCreatureArme.setRollDataCreature(rollData)
} }
if (empoignade.system.pointsemp >= 2) { if (empoignade.system.pointsemp >= 2) {
@@ -237,10 +282,7 @@ export class RdDEmpoignade {
if (rollData.rolled.isSuccess && isNouvelle) { if (rollData.rolled.isSuccess && isNouvelle) {
const objectEmpoignade = rollData.empoignade.toObject(); RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
// Creer l'empoignade sur attaquant/defenseur
attacker.creerObjetParMJ(objectEmpoignade);
defender.creerObjetParMJ(objectEmpoignade);
} }
rollData.empoignade.isSuccess = rollData.rolled.isSuccess; rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
@@ -259,7 +301,7 @@ export class RdDEmpoignade {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (!empoignade) { if (!empoignade) {
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!") ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
@@ -317,18 +359,33 @@ export class RdDEmpoignade {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade) { static async $createEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade) console.log("CREATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid) let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await defender.updateEmbeddedDocuments('Item', [update])
let attacker = game.actors.get(empoignade.system.empoigneurid) let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol } // Creer l'empoignade sur attaquant/defenseur
await attacker.updateEmbeddedDocuments('Item', [update]) await attacker.creerObjetParMJ(empoignade)
await defender.creerObjetParMJ(empoignade)
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
console.log("UPDATE Empoignade", empoignade)
const belligerants = [
attacker ?? game.actors.get(empoignade.system.empoigneurid),
defender ?? game.actors.get(empoignade.system.empoigneid)]
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp._id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -347,7 +404,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
empoignade.system.ausol = true empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade) await this.$updateEtatEmpoignade(empoignade)
@@ -366,7 +423,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
await defender.setEffect(STATUSES.StatusProne, true); await defender.setEffect(STATUSES.StatusProne, true);
await this.$deleteEmpoignade(empoignade) await this.$deleteEmpoignade(empoignade)
@@ -382,7 +439,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return return
} }
let empoignade = this.getEmpoignade(attacker, defender) let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode) //console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value let endValue = defender.system.sante.endurance.value
@@ -423,9 +480,17 @@ export class RdDEmpoignade {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async createEmpoignade(attacker, defender) { static async createEmpoignade(attacker, defender) {
return await Item.create({ return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade', type: ITEM_TYPES.empoignade,
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } system: {
description: "",
empoignadeid: foundry.utils.randomID(16),
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: 0,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, },
{ {
temporary: true temporary: true

View File

@@ -1,4 +1,4 @@
import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js"; import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js";
import { ITEM_TYPES } from "./constants.js"; import { ITEM_TYPES } from "./constants.js";
export class RdDHotbar { export class RdDHotbar {
@@ -28,8 +28,8 @@ export class RdDHotbar {
return ' ' + maniement return ' ' + maniement
case 'tir': return ' (tir)'; case 'tir': return ' (tir)';
case 'lancer': return ' (lancer)'; case 'lancer': return ' (lancer)';
case 'pugilat': return ' (pugilat)'; case PUGILAT: return ' (pugilat)';
case 'empoignade': return ' (empoignade)'; case EMPOIGNADE: return ' (empoignade)';
} }
return '' return ''
} }
@@ -63,8 +63,8 @@ export class RdDHotbar {
case ITEM_TYPES.competence: case ITEM_TYPES.competence:
await this.createItemMacro(item, slot++, 'competence') await this.createItemMacro(item, slot++, 'competence')
if (item.isCorpsACorps()) { if (item.isCorpsACorps()) {
await this.createItemMacro(item, slot++, 'pugilat') await this.createItemMacro(item, slot++, PUGILAT)
await this.createItemMacro(item, slot++, 'empoignade') await this.createItemMacro(item, slot++, EMPOIGNADE)
} }
else if (item.isCompetenceArme()) { else if (item.isCompetenceArme()) {
ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br>
@@ -121,9 +121,9 @@ export class RdDHotbar {
case ITEM_TYPES.competence: case ITEM_TYPES.competence:
if (item.isCorpsACorps()) { if (item.isCorpsACorps()) {
switch (categorieArme) { switch (categorieArme) {
case 'pugilat': case PUGILAT:
return actor.rollArme(RdDItemArme.corpsACorps(actor)); return actor.rollArme(RdDItemArme.pugilat(actor));
case 'empoignade': case EMPOIGNADE:
return actor.rollArme(RdDItemArme.empoignade(actor)); return actor.rollArme(RdDItemArme.empoignade(actor));
} }
} }

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js" import { ChatUtility } from "./chat-utility.js"
import { renderTemplate } from "./constants.js"
const vents = [ const vents = [
{ min: 0, max: 0, valeur: 'Calme' }, { min: 0, max: 0, valeur: 'Calme' },

View File

@@ -1,5 +1,6 @@
import { RdDBaseActor } from "./actor/base-actor.js"; import { RdDBaseActor } from "./actor/base-actor.js";
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";

View File

@@ -95,7 +95,7 @@ export class RdDPossession {
static selectCompetenceDraconicOuPossession(rollData, rollingActor) { static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
rollData.competence = rollingActor.getDraconicOuPossession(); rollData.competence = rollingActor.getDraconicOuPossession();
if (rollingActor.isCreatureEntite()) { if (rollingActor.isCreatureOuEntite()) {
const carac = rollingActor.system.carac const carac = rollingActor.system.carac
rollData.carac = carac rollData.carac = carac
rollData.competence.system.defaut_carac = 'reve' rollData.competence.system.defaut_carac = 'reve'

View File

@@ -1,3 +1,4 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js"; import { RdDDice } from "./rdd-dice.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
@@ -15,17 +16,20 @@ const levelDown = [
]; ];
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 }; const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
const reussiteNormale = { code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) };
const reussiteSignificative = { code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) };
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
const reussites = [ const reussites = [
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 }, { code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
{ code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) }, { code: "epart", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: false, ptTache: -2, ptQualite: -4, quality: "Echec particulier", condition: (target, roll) => (roll >= target.epart && roll < target.etotal) },
{ code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) }, { code: "echec", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Echec normal", condition: (target, roll) => (roll > target.norm && roll < target.etotal) },
{ code: "norm", isPart: false, isSign: false, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 1, ptQualite: 0, quality: "Réussite normale", condition: (target, roll) => (roll > target.sign && roll <= target.norm) }, reussiteNormale,
{ code: "sign", isPart: false, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 2, ptQualite: 1, quality: "Réussite significative", condition: (target, roll) => (roll > target.part && roll <= target.sign) }, reussiteSignificative,
{ code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) }, { code: "part", isPart: true, isSign: true, isSuccess: true, isEchec: false, isEPart: false, isETotal: false, ptTache: 3, ptQualite: 2, quality: "Réussite Particulière!", condition: (target, roll) => (roll > 0 && roll <= target.part) },
{ code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) } { code: "error", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: 0, ptQualite: 0, quality: "Jet de dés invalide", condition: (target, roll) => (roll <= 0 || roll > 100) }
]; ];
const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false }
/* -------------------------------------------- */ /* -------------------------------------------- */
const CARAC_MAXIMUM_RESOLUTION = 40; const CARAC_MAXIMUM_RESOLUTION = 40;
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -66,9 +70,9 @@ export class RdDResolutionTable {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static _computeCell(niveau, percentage) { static _computeCell(level, percentage) {
return { return {
niveau: niveau, level: level,
score: percentage, score: percentage,
norm: Math.min(99, percentage), norm: Math.min(99, percentage),
sign: this._reussiteSignificative(percentage), sign: this._reussiteSignificative(percentage),
@@ -155,6 +159,11 @@ export class RdDResolutionTable {
} }
} }
/* -------------------------------------------- */
static replaceParticuliereDemiSurprise(chances) {
foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'part'), { overwrite: true });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static significativeRequise(chances) { static significativeRequise(chances) {
chances.roll = Math.min(chances.part + 1, chances.sign) chances.roll = Math.min(chances.part + 1, chances.sign)
@@ -188,9 +197,10 @@ export class RdDResolutionTable {
static computeReussite(chances, roll, diviseur) { static computeReussite(chances, roll, diviseur) {
const reussite = reussites.find(x => x.condition(chances, roll)) const reussite = reussites.find(x => x.condition(chances, roll))
if (diviseur > 1 && reussite.isSuccess) { if (diviseur > 1 && reussite.isSuccess) {
if (chances > roll * diviseur) { if (chances.norm < roll * diviseur) {
return reussiteInsuffisante return reussiteInsuffisante
} }
return reussiteSignificative
} }
return reussite return reussite
} }
@@ -236,7 +246,7 @@ export class RdDResolutionTable {
maxCarac = Math.min(maxCarac, minCarac + 20); maxCarac = Math.min(maxCarac, minCarac + 20);
minLevel = Math.max(minLevel, -10); minLevel = Math.max(minLevel, -10);
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes); maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
return await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', { return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', {
carac: carac, carac: carac,
difficulte: level, difficulte: level,
min: minLevel, min: minLevel,

View File

@@ -1,4 +1,4 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js"; import { ENTITE_NONINCARNE, RDD_CONFIG, renderTemplate } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
/** /**
@@ -16,34 +16,29 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
constructor(html, actor) { constructor(html, actor) {
let dialogConf = { if (actor.isEntiteNonIncarnee([ENTITE_NONINCARNE])) {
throw `${actor.name} est une entité non incarnée et ne peut pas subnir de dommages`
}
const dialogConf = {
title: "Jet d'Encaissement", title: "Jet d'Encaissement",
content: html, content: html,
default: RDD_CONFIG.encaissement.mortel,
buttons: {
[RDD_CONFIG.encaissement.mortel]: { label: "Mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.mortel) },
}
} }
if (!actor.isEntite()) { if (!actor.isEntite()) {
dialogConf.default = "mortel"; dialogConf.buttons[RDD_CONFIG.encaissement.nonmortel] = { label: "Non-mortel", callback: html => this.performEncaisser(RDD_CONFIG.encaissement.nonmortel) }
dialogConf.buttons = { dialogConf.buttons["sonne"] = { label: "Sonné", callback: html => this.actor.setSonne() }
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "entiteincarnee"
dialogConf.buttons = {
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
}
}
let dialogOptions = {
classes: ["rdd-roll-dialog"],
width: 320,
height: 'fit-content'
} }
// Select proper roll dialog template and stuff // Select proper roll dialog template and stuff
super(dialogConf, dialogOptions); super(dialogConf, {
classes: ["rdd-roll-dialog"],
width: 320,
height: 'fit-content'
});
this.actor = actor; this.actor = actor;
this.modifier = 0; this.modifier = 0;

View File

@@ -25,7 +25,7 @@ export class RdDRollDialogEthylisme extends Dialog {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.html = html; this.html = html;
this.bringToTop(); this.bringToFront();
this.html.find(".force-alcool").change((event) => { this.html.find(".force-alcool").change((event) => {
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value); this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);

View File

@@ -1,5 +1,7 @@
import { renderTemplate } from "./constants.js";
import { Misc } from "./misc.js"; import { Misc } from "./misc.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResult } from "./rdd-roll-result.js";
const titleTableDeResolution = 'Table de résolution'; const titleTableDeResolution = 'Table de résolution';
/** /**
@@ -20,7 +22,7 @@ export class RdDRollResolutionTable extends Dialog {
RdDRollResolutionTable.resolutionTable.render(true); RdDRollResolutionTable.resolutionTable.render(true);
} }
else{ else{
RdDRollResolutionTable.resolutionTable.bringToTop(); RdDRollResolutionTable.resolutionTable.bringToFront();
} }
} }
@@ -68,7 +70,7 @@ export class RdDRollResolutionTable extends Dialog {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.html = html; this.html = html;
this.bringToTop(); this.bringToFront();
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre)); this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
@@ -98,14 +100,14 @@ export class RdDRollResolutionTable extends Dialog {
async onLancer() { async onLancer() {
await RdDResolutionTable.rollData(this.rollData); await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(this.rollData); await RdDRollResult.displayRollData(this.rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async onLancerFermer() { async onLancerFermer() {
await RdDResolutionTable.rollData(this.rollData); await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled);
await RdDResolutionTable.displayRollData(this.rollData); await RdDRollResult.displayRollData(this.rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,4 +1,5 @@
import { ChatUtility } from "./chat-utility.js"; import { ChatUtility } from "./chat-utility.js";
import { renderTemplate } from "./constants.js";
export class RdDRollResult { export class RdDRollResult {
@@ -13,6 +14,6 @@ export class RdDRollResult {
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') { static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
rollData.show = rollData.show || {}; rollData.show = rollData.show || {};
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData); return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
} }
} }

View File

@@ -1,4 +1,4 @@
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { RdDItemCompetence } from "./item-competence.js"; import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemSort } from "./item-sort.js"; import { RdDItemSort } from "./item-sort.js";
@@ -8,8 +8,8 @@ import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js"; import { Grammar } from "./grammar.js";
import { ACTOR_TYPES } from "./constants.js"; import { ACTOR_TYPES, RDD_CONFIG, renderTemplate } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js"; import { EMPOIGNADE } from "./item/arme.js";
/** /**
* Extend the base Dialog entity to select roll parameters * Extend the base Dialog entity to select roll parameters
@@ -23,7 +23,7 @@ export class RdDRoll extends Dialog {
RdDRoll._ensureCorrectAction(action); RdDRoll._ensureCorrectAction(action);
RdDRoll._setDefaultOptions(actor, rollData); RdDRoll._setDefaultOptions(actor, rollData);
const html = await foundry.applications.handlebars.renderTemplate(dialogConfig.html, rollData); const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } }; let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } };
if (dialogConfig.close) { if (dialogConfig.close) {
@@ -128,7 +128,7 @@ export class RdDRoll extends Dialog {
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
this.html = html; this.html = html;
this.bringToTop(); this.bringToFront();
console.log('RdDRoll.activateListeners', this.rollData); console.log('RdDRoll.activateListeners', this.rollData);
@@ -206,7 +206,7 @@ export class RdDRoll extends Dialog {
this.updateRollResult(html); this.updateRollResult(html);
}); });
this.html.find("input.check-mortalite").change((event) => { this.html.find("input.check-mortalite").change((event) => {
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel"; this.rollData.dmg.mortalite = event.currentTarget.checked ? RDD_CONFIG.encaissement.nonmortel : RDD_CONFIG.encaissement.mortel;
this.updateRollResult(html); this.updateRollResult(html);
}); });
this.html.find('.cuisine-proportions').change((event) => { this.html.find('.cuisine-proportions').change((event) => {
@@ -333,11 +333,9 @@ export class RdDRoll extends Dialog {
// Mise à jour valeurs // Mise à jour valeurs
this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel);
this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total)); this.html.find("label.dmg-arme-actor").text(rollData.dmg.isEmpoignade ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
// this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) );
// this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite);
this.html.find("div.placeholder-ajustements").empty().append(adjustements); this.html.find("div.placeholder-ajustements").empty().append(adjustements);
this.html.find("div.placeholder-resolution").empty().append(resolutionTable) this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
} }
@@ -345,7 +343,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async buildAjustements(rollData) { async buildAjustements(rollData) {
return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData); return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,5 +1,5 @@
import { SHOW_DICE, SYSTEM_RDD } from "./constants.js"; import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js"; import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
import { RdDUtility } from "./rdd-utility.js"; import { RdDUtility } from "./rdd-utility.js";
import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js"; import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js"; import { RdDResolutionTable } from "./rdd-resolution-table.js";
@@ -47,7 +47,7 @@ export class RdDTMRDialog extends Dialog {
static async create(actor, tmrData) { static async create(actor, tmrData) {
await PixiTMR.init() await PixiTMR.init()
let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData); let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
if (tmrData.mode != 'visu' && !game.user.isGM) { if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() }); ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
} }
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
this.subdialog = undefined this.subdialog = undefined
this.displaySize = undefined this.displaySize = undefined
if (!this.viewOnly && !game.user.isGM) { if (!this.viewOnly && !game.user.isGM) {
this.$tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); ChatUtility.tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
} }
this.callbacksOnAnimate = []; this.callbacksOnAnimate = [];
const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def); const displaySize = TMR_DISPLAY_SIZE.clamp(game.settings.get(SYSTEM_RDD, TMR_DISPLAY_SIZE.code) ?? TMR_DISPLAY_SIZE.def);
@@ -125,7 +125,11 @@ export class RdDTMRDialog extends Dialog {
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor())); HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop()); this.html.find('form.tmr-dialog *').click(event => {
if (this.subdialog?.rendered){
this.subdialog?.bringToFront()
}
})
// Roll Sort // Roll Sort
this.html.find('.lancer-sort').click(event => this.lancerUnSort()); this.html.find('.lancer-sort').click(event => this.lancerUnSort());
@@ -169,26 +173,26 @@ export class RdDTMRDialog extends Dialog {
async forceTMRDisplay() { async forceTMRDisplay() {
if (this.rendered) { if (this.rendered) {
this.bringToTop() this.bringToFront()
this.bringSubDialogToTop(); this.bringSubDialogToFront();
} }
} }
bringSubDialogToTop() { bringSubDialogToFront() {
if (this.subdialog?.bringToTop && this.subdialog?.element && this.subdialog?.element[0]) { if (this.subdialog?.bringToFront && this.subdialog?.element && this.subdialog?.element[0]) {
this.subdialog.bringToTop(); this.subdialog.bringToFront();
} }
} }
async restoreTMRAfterAction() { async restoreTMRAfterAction() {
this.subdialog = undefined this.subdialog = undefined
await this.maximize() await this.maximize()
this.bringToTop() this.bringToFront()
} }
forceTMRContinueAction() { forceTMRContinueAction() {
ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR'); ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR');
this.bringSubDialogToTop(); this.bringSubDialogToFront();
return false return false
} }
@@ -343,19 +347,8 @@ export class RdDTMRDialog extends Dialog {
this.forceTMRContinueAction() this.forceTMRContinueAction()
return false return false
} }
this.descenteTMR = true; this.descenteTMR = true
if (this.actor.tmrApp) { await await this.actor.quitterTMR(message, this.viewOnly, this.cumulFatigue)
this.actor.tmrApp = undefined // Cleanup reference
const appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue")
await this.actor.santeIncDec(
appliquerFatigue ? "fatigue" : "endurance",
(appliquerFatigue ? 1 : -1) * this.cumulFatigue)
if (!this.viewOnly) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this.$tellToUserAndGM(message)
}
}
this.pixiTMR.close(); this.pixiTMR.close();
this.pixiTMR = undefined this.pixiTMR = undefined
await super.close(); await super.close();
@@ -412,7 +405,7 @@ export class RdDTMRDialog extends Dialog {
async $ignorerRencontre() { async $ignorerRencontre() {
if (this.currentRencontre) { if (this.currentRencontre) {
console.log("-> ignorer", this.currentRencontre); console.log("-> ignorer", this.currentRencontre);
this.$tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name); ChatUtility.tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.$deleteRencontreTMRAtPosition() await this.$deleteRencontreTMRAtPosition()
this.updateTokens(); this.updateTokens();
this.$updateValuesDisplay(); this.$updateValuesDisplay();
@@ -508,7 +501,7 @@ export class RdDTMRDialog extends Dialog {
ChatMessage.create({ ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor), whisper: ChatUtility.getOwners(this.actor),
content: await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData) content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
}); });
this.$updateValuesDisplay(); this.$updateValuesDisplay();
@@ -578,29 +571,6 @@ export class RdDTMRDialog extends Dialog {
}, 500); }, 500);
} }
/* -------------------------------------------- */
_tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
/* -------------------------------------------- */
$tellToGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
}
/* -------------------------------------------- */
$tellToUserAndGM(message) {
ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async manageRencontre(tmr) { async manageRencontre(tmr) {
if (this.viewOnly) { if (this.viewOnly) {
@@ -676,14 +646,14 @@ export class RdDTMRDialog extends Dialog {
? TMRUtility.getTMRType(tmr.coord) + " ??" ? TMRUtility.getTMRType(tmr.coord) + " ??"
: tmr.label + " (" + tmr.coord + ")"); : tmr.label + " (" + tmr.coord + ")");
this.setTMRPendingAction({ bringToTop: () => { } }) this.setTMRPendingAction({ bringToFront: () => { } })
const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE }); const myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
this.restoreTMRAfterAction() this.restoreTMRAfterAction()
if (myRoll == 7) { if (myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + coordTMR); ChatUtility.tellToUser(myRoll + ": Rencontre en " + coordTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre()) return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else { } else {
this._tellToUser(myRoll + ": Pas de rencontre en " + coordTMR); ChatUtility.tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
return undefined; return undefined;
} }
} }

View File

@@ -1,6 +1,9 @@
/* -------------------------------------------- */ /* -------------------------------------------- */
import { renderTemplate } from "./constants.js";
import { HtmlUtility } from "./html-utility.js"; import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js"; import { RdDCombatManager } from "./rdd-combat.js";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
import { Targets } from "./targets.js"; import { Targets } from "./targets.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
@@ -30,47 +33,92 @@ export class RdDTokenHud {
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId) const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (actor) { if (actor) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token)
}
else {
const actions = RdDCombatManager.listActionsActorCombatant(actor) const actions = RdDCombatManager.listActionsActorCombatant(actor)
// initiative // initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions) await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
// combat // combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly)) await RdDTokenHud.addExtensionHudAttaques(html, combatant, token, actions.filter(it => !it.initOnly))
}
}
} }
} }
static async addExtensionHudCombat(html, combatant, actor, token) {
const actionsActor = actor.listActionsCombat();
const ajustements = combatant?.initiative ?
[
{ label: 'Initiative +1', action: 'delta', value: 1 },
{ label: 'Initiative -1', action: 'delta', value: -1 }
] : []
const autres = [{ label: "Autre action", action: 'autre' }]
const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres))
const hudData = { combatant, token, actions };
const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData))
$(html).find('div.col.left').append(hud)
const list = hud.find('div.rdd-hud-list')
RdDTokenHud.setupHudToggle(hud, list)
const selectInitiative = list.find('select[name="initiative"]');
selectInitiative.change(event => {
const action = actions.find(it => it.index == event.currentTarget.value)
console.log('select initiative', combatant.id, action)
if (action) {
switch (action.action) {
case 'delta':
RdDCombatManager.incDecInit(combatant.id, action.value);
break
case 'autre':
RdDCombatManager.rollInitiativeAction(combatant.id,
{ label: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
break
default:
RdDCombatManager.rollInitiativeAction(combatant.id, action)
}
selectInitiative.select("")
}
})
list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token))
} }
static async addExtensionHudInit(html, combatant, actions) { static async addExtensionHudInit(html, combatant, actions) {
const hudData = { const hudData = {
combatant, actions, combatant, actions,
commandes: [ commandes: [
{ name: "Autre action", command: 'autre' }, { label: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { label: 'Initiative +1', command: 'delta', value: 1 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }] { label: 'Initiative -1', command: 'deltac', value: -1 }]
}; };
const controlIconCombat = $(html).find('.control-icon[data-action=combat]'); const controlIconCombat = $(html).find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconCombat, await RdDTokenHud._configureSubMenu(it => controlIconCombat.after(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs',
hudData, hudData,
(event) => { (event) => {
let initCommand = event.currentTarget.attributes['data-command']?.value; let initCommand = event.currentTarget.attributes['data-command']?.value
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value; let initCommandValue = Number(event.currentTarget.attributes['data-command-value']?.value ?? 0)
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value
if (initCommand) { if (initCommand) {
RdDTokenHud._initiativeCommand(initCommand, combatantId); RdDCombatManager.applyInitiativeCommand(combatantId, initCommand, initCommandValue)
} else { } else {
let index = event.currentTarget.attributes['data-action-index'].value; let index = event.currentTarget.attributes['data-action-index'].value
let action = hudData.actions[index]; let action = hudData.actions[index]
RdDCombatManager.rollInitiativeAction(combatantId, action); RdDCombatManager.rollInitiativeAction(combatantId, action)
} }
}); })
} }
static async addExtensionHudCombat(html, combatant, token, actions) { static async addExtensionHudAttaques(html, combatant, token, actions) {
const hudData = { combatant, token, actions, commandes: [] }; const hudData = { combatant, token, actions, commandes: [] };
const controlIconTarget = $(html).find('.control-icon[data-action=target]'); const divColLeft = $(html).find('div.col.left');
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', hudData, await RdDTokenHud._configureSubMenu(it => divColLeft.append(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs',
hudData,
(event) => { (event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value; const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = hudData.actions[actionIndex]; const action = hudData.actions[actionIndex];
@@ -90,7 +138,7 @@ export class RdDTokenHud {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] }; const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) { if (hudSoins.blessures.length > 0) {
const controlIconTarget = $(html).find('.control-icon[data-action=combat]'); const controlIconTarget = $(html).find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget, await RdDTokenHud._configureSubMenu(it => controlIconTarget.after(it),
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs', 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins, hudSoins,
(event) => { (event) => {
@@ -101,15 +149,6 @@ export class RdDTokenHud {
} }
} }
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) { static async addTokenHudExtensions(app, html, tokenId) {
console.log(`Adding token HUD extensions for token ${tokenId}`); console.log(`Adding token HUD extensions for token ${tokenId}`);
@@ -129,20 +168,24 @@ export class RdDTokenHud {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) { static async _configureSubMenu(callInsertion, template, hudData, onMenuItem) {
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData)); const hud = $(await renderTemplate(template, hudData));
const list = hud.find('div.rdd-hud-list'); const list = hud.find('div.rdd-hud-list');
RdDTokenHud._toggleHudListActive(hud, list); RdDTokenHud.setupHudToggle(hud, list)
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
list.find('.rdd-hud-menu').click(onMenuItem); list.find('.rdd-hud-menu').click(onMenuItem);
insertionPoint.after(hud); callInsertion(hud);
} }
static _toggleHudListActive(hud, list) { static setupHudToggle(hud, list) {
hud.toggleClass('active'); function toggleHudList(hud, list) {
HtmlUtility.showControlWhen(list, hud.hasClass('active')); hud.toggleClass('active')
HtmlUtility.showControlWhen(list, hud.hasClass('active'))
} }
toggleHudList(hud, list)
$(hud).find('img.rdd-hud-togglebutton').click(event => toggleHudList(hud, list))
}
} }

View File

@@ -75,30 +75,27 @@ const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
/* -------------------------------------------- */ /* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
/* -------------------------------------------- */ const TABLE_ENCAISSEMENT_MORTEL = [
const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 }, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6 },
], ]
"non-mortel": [ const TABLE_ENCAISSEMENT_NONMORTEL = [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 }, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 }, { minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
], ]
"entiteincarnee": [ const TABLE_ENCAISSEMENT_ENTITE = [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 }, { minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 }, { minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 }, { minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 }, { minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 4 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 }, { minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 6 },
] ]
};
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RdDUtility { export class RdDUtility {
@@ -301,6 +298,8 @@ export class RdDUtility {
Handlebars.registerHelper('json-stringify', object => JSON.stringify(object)) Handlebars.registerHelper('json-stringify', object => JSON.stringify(object))
// math // math
Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0))
Handlebars.registerHelper('math-abs', diff => Math.abs(parseInt(diff)))
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('repeat', function (n, block) { Handlebars.registerHelper('repeat', function (n, block) {
let accum = ''; let accum = '';
@@ -669,13 +668,13 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async prepareEncaissement(actor, dmg, roll, armure) { static async prepareEncaissement(targetActor, dmg, roll, armure) {
const jetTotal = roll.total + dmg.total - armure const jetTotal = roll.total + dmg.total - armure
const encaissement = RdDUtility._selectEncaissement(jetTotal, dmg.mortalite); const encaissement = RdDUtility.$selectEncaissement(targetActor, jetTotal, dmg.mortalite)
const over20 = Math.max(jetTotal - 20, 0); const over20 = Math.max(jetTotal - 20, 0)
encaissement.dmg = dmg encaissement.dmg = dmg
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) { if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(actor.type) encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(targetActor.type)
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;' encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
} }
else { else {
@@ -691,15 +690,21 @@ export class RdDUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static _selectEncaissement(degats, mortalite) { static $selectEncaissement(targetActor, degats, mortalite) {
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite]; const table = RdDUtility.$getTableEncaissement(targetActor, mortalite)
for (let encaissement of table) { const encaissement = table.find(it => ((it.minimum ?? degats) <= degats && degats <= (it.maximum ?? degats)))
if ((encaissement.minimum === undefined || encaissement.minimum <= degats) return foundry.utils.duplicate(encaissement ?? table[0])
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
return foundry.utils.duplicate(encaissement);
} }
static $getTableEncaissement(targetActor, mortalite) {
if (targetActor.isEntite()) {
return TABLE_ENCAISSEMENT_ENTITE
} }
return foundry.utils.duplicate(table[0]); switch (mortalite) {
case RDD_CONFIG.encaissement.nonmortel: return TABLE_ENCAISSEMENT_NONMORTEL
case RDD_CONFIG.encaissement.entiteincarnee: return TABLE_ENCAISSEMENT_ENTITE
}
return TABLE_ENCAISSEMENT_MORTEL
} }
/* -------------------------------------------- */ /* -------------------------------------------- */

View File

@@ -1,9 +1,17 @@
import { ChatUtility } from "../chat-utility.js" import { ChatUtility } from "../chat-utility.js"
import RollDialog from "./roll-dialog.mjs" import RollDialog, { ALL_ROLL_TYPES } from "./roll-dialog.mjs"
import { RdDCarac } from "../rdd-carac.js" import { RdDCarac } from "../rdd-carac.js"
import { RdDCombat } from "../rdd-combat.js" import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js" import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
import { RollTypeMeditation } from "./roll-type-meditation.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RdDRollTables } from "../rdd-rolltables.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
export default class ChatRollResult { export default class ChatRollResult {
static init() { static init() {
@@ -14,14 +22,18 @@ export default class ChatRollResult {
static onReady() { static onReady() {
foundry.applications.handlebars.loadTemplates({ foundry.applications.handlebars.loadTemplates({
'partial-infojet': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-infojet.hbs',
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs', 'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
'partial-choix-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-choix-maladresse.hbs',
'partial-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-maladresse.hbs',
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs', 'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs', 'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs', 'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
}) })
} }
async display(roll) { async display(roll, impacts) {
this.prepareDisplay(roll) this.prepareDisplay(roll)
const chatMessage = await ChatUtility.createChatWithRollMode( const chatMessage = await ChatUtility.createChatWithRollMode(
@@ -31,18 +43,19 @@ export default class ChatRollResult {
roll.active.actor, roll.active.actor,
roll.current?.rollmode?.key roll.current?.rollmode?.key
) )
const save = RollDialog.saveParts(roll) const save = RollDialog.saveParts(roll, impacts)
ChatUtility.setMessageData(chatMessage, 'rollData', save)
await this.saveChatMessageRoll(chatMessage, save)
return chatMessage return chatMessage
} }
prepareDisplay(roll) { prepareDisplay(roll) {
roll.done = roll.done || {} roll.done = roll.done ?? {}
roll.show = roll.show || {} roll.show = roll.show ?? {}
roll.show.chance = this.isAppelChancePossible(roll) roll.show.chance = this.isAppelChancePossible(roll)
roll.show.encaissement = this.isShowEncaissement(roll) roll.show.encaissement = this.isShowEncaissement(roll)
roll.show.recul = this.getReculChoc(roll) roll.show.recul = this.getRecul(roll)
roll.show.maladresse = this.getMaladresse(roll)
} }
isAppelChancePossible(roll) { isAppelChancePossible(roll) {
@@ -52,11 +65,35 @@ export default class ChatRollResult {
} }
isShowEncaissement(roll) { isShowEncaissement(roll) {
return roll.rolled.isEchec && switch (roll.type.current) {
roll.attackerRoll?.dmg.mortalite != 'empoignade' case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec
}
return false
} }
getReculChoc(roll, defender = roll.active.actor, attacker = roll.opponent.actor) { getMaladresse(roll) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
if (roll.rolled.isETotal) {
const arme = roll.current[PART_DEFENSE].arme
return arme ? 'avec-arme' : 'sans-arme'
}
break
case ROLL_TYPE_ATTAQUE:
if (roll.rolled.isETotal || (roll.rolled.isEchec && roll.active.surprise == 'demi')) {
const arme = roll.current[PART_ATTAQUE].arme
return arme.system.baseInit > 4 ? 'avec-arme' : 'sans-arme'
}
break
}
return undefined
}
getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
{
const attaque = roll.attackerRoll const attaque = roll.attackerRoll
if (attaque && if (attaque &&
(roll.rolled.isEchec || !roll.current.defense.isEsquive) && (roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
@@ -71,20 +108,38 @@ export default class ChatRollResult {
diff: taille - impact diff: taille - impact
} }
} }
break
}
case ROLL_TYPE_ATTAQUE:
{
const attaque = roll
if (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key) {
return {
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
}
}
}
}
return undefined return undefined
} }
async buildRollHtml(roll) { async buildRollHtml(roll) {
const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs` const template = ALL_ROLL_TYPES.find(it => it.code == roll.type.current).chatResultTemplate
return await foundry.applications.handlebars.renderTemplate(template, roll) const html = await renderTemplate(template, roll)
return await RdDTextEditor.enrichHTML(html, undefined, { showLink: false })
} }
async chatListeners(html) { async chatListeners(html) {
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event)) $(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event)) $(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event)) $(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event)) $(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
$(html).on("click", '.monter-tmr-normale', event => this.onClickMonteeTMR(event, 'normal'))
$(html).on("click", '.monter-tmr-rapide', event => this.onClickMonteeTMR(event, 'rapide'))
$(html).on("click", '.tirer-maladresse', event => this.onClickTirerMaladresse(event))
} }
getCombat(roll) { getCombat(roll) {
@@ -92,15 +147,24 @@ export default class ChatRollResult {
case ROLL_TYPE_DEFENSE: case ROLL_TYPE_DEFENSE:
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.opponentId, roll.ids.opponentTokenId, roll.ids.actorTokenId) return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.opponentId, roll.ids.opponentTokenId, roll.ids.actorTokenId)
case ROLL_TYPE_ATTAQUE: case ROLL_TYPE_ATTAQUE:
return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentId) return RdDCombat.rddCombatForAttackerAndDefender(roll.ids.actorId, roll.ids.actorTokenId, roll.ids.opponentTokenId)
} }
return undefined return undefined
} }
async saveChatMessageRoll(chatMessage, savedRoll) {
await ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
}
loadChatMessageRoll(chatMessage) {
return ChatUtility.getMessageData(chatMessage, 'rollData')
}
async updateChatMessage(chatMessage, savedRoll) { async updateChatMessage(chatMessage, savedRoll) {
ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll) await this.saveChatMessageRoll(chatMessage, savedRoll)
const copy = foundry.utils.duplicate(savedRoll) const copy = foundry.utils.duplicate(savedRoll)
RollDialog.loadRollData(copy) RollDialog.loadRollData(copy)
savedRoll.dmg = copy.current.attaque?.dmg
this.prepareDisplay(copy) this.prepareDisplay(copy)
chatMessage.update({ content: await this.buildRollHtml(copy) }) chatMessage.update({ content: await this.buildRollHtml(copy) })
chatMessage.render(true) chatMessage.render(true)
@@ -108,7 +172,7 @@ export default class ChatRollResult {
onClickAppelChance(event) { onClickAppelChance(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId) const actor = game.actors.get(savedRoll.ids.actorId)
actor.rollAppelChance( actor.rollAppelChance(
() => this.onAppelChanceSuccess(savedRoll, chatMessage), () => this.onAppelChanceSuccess(savedRoll, chatMessage),
@@ -116,10 +180,13 @@ export default class ChatRollResult {
event.preventDefault() event.preventDefault()
} }
onAppelChanceSuccess(savedRoll, chatMessage) { async onAppelChanceSuccess(savedRoll, chatMessage) {
const reRoll = foundry.utils.duplicate(savedRoll) const reRoll = foundry.utils.duplicate(savedRoll)
console.log('onAppelChanceSuccess savedRoll', savedRoll)
reRoll.type.retry = true reRoll.type.retry = true
await this.updateChatMessage(chatMessage, reRoll)
const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)] const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)]
// TODO: annuler les effets // TODO: annuler les effets
switch (reRoll.type.current) { switch (reRoll.type.current) {
case ROLL_TYPE_DEFENSE: case ROLL_TYPE_DEFENSE:
@@ -142,7 +209,7 @@ export default class ChatRollResult {
onClickAppelDestinee(event) { onClickAppelDestinee(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId) const actor = game.actors.get(savedRoll.ids.actorId)
actor.appelDestinee(async () => { actor.appelDestinee(async () => {
@@ -153,23 +220,46 @@ export default class ChatRollResult {
}) })
} }
async onClickDefense(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attackerRoll = savedRoll.attackerRoll
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
)
}
async onClickEncaissement(event) { async onClickEncaissement(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll const attaque = savedRoll.attackerRoll
const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId)
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
switch (attaque.dmg.mortalite) {
case RDD_CONFIG.encaissement.empoignade:
savedRoll.done = savedRoll.done ?? {}
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
break
case RDD_CONFIG.encaissement.entiteincarnee:
case RDD_CONFIG.encaissement.nonmortel:
case RDD_CONFIG.encaissement.mortel:
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken) await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
break
}
if (isMessageDemande) {
ChatUtility.removeChatMessageId(chatMessage.id)
} else {
savedRoll.done.encaissement = true savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll) await this.updateChatMessage(chatMessage, savedRoll)
} }
}
async onClickRecul(event) { async onClickRecul(event) {
const chatMessage = ChatUtility.getChatMessage(event) const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') const savedRoll = this.loadChatMessageRoll(chatMessage)
const defender = game.actors.get(savedRoll.ids.actorId) const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId) const attacker = game.actors.get(savedRoll.ids.opponentId)
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme) savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
@@ -177,4 +267,40 @@ export default class ChatRollResult {
await this.updateChatMessage(chatMessage, savedRoll) await this.updateChatMessage(chatMessage, savedRoll)
} }
async onClickChoixParticuliere(event) {
const choix = event.currentTarget.attributes['data-particuliere'].value
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
savedRoll.particuliere = choix
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
await this.updateChatMessage(chatMessage, savedRoll)
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll)
}
async onClickFaireGouter(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
if (!savedRoll.type.retry) {
savedRoll.type.retry = true
await this.updateChatMessage(chatMessage, savedRoll)
}
await new RollTypeCuisine().onFaireGouter(savedRoll)
}
async onClickMonteeTMR(event, mode) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
if (await new RollTypeMeditation().onMonteeTMR(savedRoll, mode)) {
savedRoll.done.meditation = true
await this.updateChatMessage(chatMessage, savedRoll)
}
}
async onClickTirerMaladresse(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const typeMaladresse = event.currentTarget.attributes['data-maladresse'].value
const savedRoll = this.loadChatMessageRoll(chatMessage)
savedRoll.maladresse = await RdDRollTables.getMaladresse({ arme: typeMaladresse == 'avec-arme', toChat: false })
savedRoll.type.retry = true
await this.updateChatMessage(chatMessage, savedRoll)
}
} }

View File

@@ -1,44 +1,46 @@
import { ActorToken } from "../actor-token.mjs" import { TokenActor } from "../technical/actor-token.mjs"
import { StatusEffects } from "../settings/status-effects.js" import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs" import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs" import { PART_DEFENSE } from "./roll-part-defense.mjs"
export class RollBasicParts { export class RollBasicParts {
restore(rollData) { static restore(rollData) {
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
rollData.active = RollBasicParts.$getActor(rollData) rollData.active = RollBasicParts.getTokenActor(rollData)
rollData.opponent = RollBasicParts.$getOpponent(rollData) rollData.opponent = RollBasicParts.getTokenActorOpponent(rollData)
if (rollData.type.opposed == undefined) { if (rollData.type.opposed == undefined) {
rollData.type.opposed = rollData.opponent != null rollData.type.opposed = rollData.opponent != null
} }
} }
loadSurprises(rollData, type) { static loadSurprises(rollData, type = rollData.type.current) {
if (!rollData.type.passif) { if (!rollData.type.passif) {
this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type)) RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type))
this.loadSurprise(rollData.opponent, 0) RollBasicParts.loadSurprise(rollData.opponent, 0)
} }
} }
loadSurprise(who, forceRequise) { static loadSurprise(who, forceRequise) {
if (who?.actor) { if (who?.actor) {
foundry.utils.mergeObject(who, foundry.utils.mergeObject(who,
StatusEffects.getActorEffetSurprise(who.actor, forceRequise), StatusEffects.getActorEffetSurprise(who.actor),
{ overwrite: true, inPlace: true }) { overwrite: true, inPlace: true })
} }
} }
getForceRequiseActiveActor(rollData, type) { static getForceRequiseActiveActor(rollData, type) {
switch (type) { switch (type) {
case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise
case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise
default: return 0 default: return 0
} }
} }
initFrom(rollData) { static initFrom(rollData) {
const isOpposed = rollData.type.opposed && rollData.opponent
return { return {
selected: {}, selected: {},
type: rollData.type, type: rollData.type,
@@ -46,36 +48,60 @@ export class RollBasicParts {
sceneId: rollData.ids.sceneId, sceneId: rollData.ids.sceneId,
actorId: rollData.active.id, actorId: rollData.active.id,
actorTokenId: rollData.active.tokenId, actorTokenId: rollData.active.tokenId,
opponentId: rollData.type.opposed ? rollData.opponent.id : undefined, opponentId: isOpposed ? rollData.opponent.id : undefined,
opponentTokenId: rollData.type.opposed ? rollData.opponent.tokenId : undefined, opponentTokenId: isOpposed ? rollData.opponent.tokenId : undefined,
} }
} }
} }
static $getActor(rollData) { static prepareDefense(attackerRoll) {
if (!attackerRoll.passeArme) {
attackerRoll.passeArme = foundry.utils.randomID(16);
}
return {
ids: RollBasicParts.reverseIds(attackerRoll),
active: attackerRoll.opponent,
opponent: attackerRoll.active,
attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme,
show: { encaissement: true }
}
}
static reverseIds(rollData) {
return {
sceneId: rollData.ids.sceneId,
actorId: rollData.ids.opponentId,
actorTokenId: rollData.ids.opponentTokenId,
opponentId: rollData.ids.actorId,
opponentTokenId: rollData.ids.actorTokenId
}
}
static getTokenActor(rollData) {
if (rollData.ids.actorTokenId) { if (rollData.ids.actorTokenId) {
return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId) return TokenActor.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
} }
else { else {
const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1 const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1
/** TODO: jets de plusieurs personnages??? */ /** TODO: jets de plusieurs personnages??? */
? canvas.tokens.controlled[0] ? canvas.tokens.controlled[0]
: undefined) : undefined)
return ActorToken.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") }) return TokenActor.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
} }
} }
static $getOpponent(rollData) { static getTokenActorOpponent(rollData) {
if (rollData.ids.opponentTokenId) { if (rollData.ids.opponentTokenId) {
return ActorToken.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId) return TokenActor.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
} }
else if (rollData.ids.opponentId) { else if (rollData.ids.opponentId) {
return ActorToken.fromActorId(rollData.ids.opponentId) return TokenActor.fromActorId(rollData.ids.opponentId)
} }
else { else {
const targets = Array.from(game.user.targets) const targets = Array.from(game.user.targets)
if (targets.length == 1) { if (targets.length == 1) {
return ActorToken.fromToken(targets[0]) return TokenActor.fromToken(targets[0])
} }
else { else {
return undefined return undefined

View File

@@ -1,6 +1,7 @@
export const ROLL_TYPE_ATTAQUE = 'attaque' export const ROLL_TYPE_ATTAQUE = 'attaque'
export const ROLL_TYPE_COMP = 'comp' export const ROLL_TYPE_COMP = 'comp'
export const ROLL_TYPE_CUISINE = 'cuisine'
export const ROLL_TYPE_DEFENSE = 'defense' export const ROLL_TYPE_DEFENSE = 'defense'
export const ROLL_TYPE_JEU = 'jeu' export const ROLL_TYPE_JEU = 'jeu'
export const ROLL_TYPE_MEDITATION = 'meditation' export const ROLL_TYPE_MEDITATION = 'meditation'
@@ -8,6 +9,12 @@ export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort' export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache' export const ROLL_TYPE_TACHE = 'tache'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
export const DIFF = { export const DIFF = {
LIBRE: 'libre', LIBRE: 'libre',
ATTAQUE: 'attaque', ATTAQUE: 'attaque',

View File

@@ -6,6 +6,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"; import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
import { RdDItemArme } from "../item/arme.js"; import { RdDItemArme } from "../item/arme.js";
import { RdDBonus } from "../rdd-bonus.js"; import { RdDBonus } from "../rdd-bonus.js";
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js";
import { CARACS } from "../rdd-carac.js";
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE, ROLL_TYPE_OEUVRE } from "./roll-constants.mjs";
import { PART_ATTAQUE } from "./roll-part-attaque.mjs";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class RollDialogAdapter { export class RollDialogAdapter {
@@ -15,21 +19,22 @@ export class RollDialogAdapter {
carac: rollData.current.carac.value, carac: rollData.current.carac.value,
diff: rollData.current.totaldiff, diff: rollData.current.totaldiff,
bonus: rollData.current.bonus, bonus: rollData.current.bonus,
sign: rollData.current.sign,
showDice: rollData.options.showDice, showDice: rollData.options.showDice,
rollMode: rollData.current.rollmode.key rollMode: rollData.current.rollmode.key
}) })
const rolled = await RollDialogAdapter.rollChances(rollData, chances) const rolled = await RollDialogAdapter.rollChances(rollData, chances)
RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle) RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle)
RollDialogAdapter.adjustRollDataForV1(rollData)
RollDialogAdapter.adjustAttaqueParticuliere(rollData)
RollDialogAdapter.adjustAttaqueDmg(rollData)
RollDialogAdapter.adjustDemiSurprise(rollData)
return rolled return rolled
} }
static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) { static computeChances({ carac, diff, bonus, showDice, rollMode }) {
const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff)) const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff) RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
RdDResolutionTable._updateChancesFactor(chances, sign)
chances.showDice = showDice chances.showDice = showDice
chances.rollMode = rollMode chances.rollMode = rollMode
return chances return chances
@@ -37,58 +42,112 @@ export class RollDialogAdapter {
static async rollChances(rollData, chances) { static async rollChances(rollData, chances) {
const rolled = await RdDResolutionTable.rollChances(chances, const rolled = await RdDResolutionTable.rollChances(chances,
rollData.current.sign, rollData.current.sign.diviseur,
rollData.current.resultat) rollData.current.resultat)
rolled.caracValue = rollData.current.carac.value rolled.caracValue = rollData.current.carac.value
rolled.finalLevel = rollData.current.totaldiff rolled.finalLevel = rollData.current.totaldiff
rolled.bonus = rollData.current.bonus ?? 0 rolled.bonus = rollData.current.bonus ?? 0
rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur) rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rolled.caracValue, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
}
return rolled return rolled
} }
static adjustRollDataForV1(rollData, rolled, rollTitle) { static setRollDataRolled(rollData, rolled, rollTitle) {
rollData.rolled = rolled
rollData.choix = rollData.choix ?? {}
rollData.show = rollData.show ?? {}
rollData.show.title = rollTitle
}
static adjustRollDataForV1(rollData) {
const rolled = rollData.rolled
// temporaire pour être homogène roll v1 // temporaire pour être homogène roll v1
rollData.alias = rollData.active.actor.getAlias() rollData.alias = rollData.active.actor.getAlias()
// pour experience // pour experience
rollData.finalLevel = rollData.current.totaldiff rollData.finalLevel = rollData.current.totaldiff
if (rollData.use == undefined) { rollData.use = {} } if (rollData.use == undefined) { rollData.use = {} }
if (rollData.show == undefined) { rollData.show = {} }
if (rollData.ajustements == undefined) { if (rollData.ajustements == undefined) {
rollData.ajustements = {} rollData.ajustements = {}
} }
rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key] rollData.selectedCarac = rollData.active.actor.getCaracByName(rollData.current.carac.key)
const compKey = rollData.current.comp?.key const compKey = rollData.current.comp?.key
if (compKey) { if (compKey) {
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
rollData.jetResistance = rollData.type.jetResistance rollData.jetResistance = rollData.type.jetResistance
} }
if (rollData.type.current == ROLL_TYPE_OEUVRE) {
const oeuvreKey = rollData.current.oeuvre?.key const oeuvreKey = rollData.current.oeuvre?.key
if (oeuvreKey) { if (rollData.type.current == ROLL_TYPE_OEUVRE && oeuvreKey) {
const oeuvreCurrent = rollData.current[PART_OEUVRE]; const oeuvreCurrent = rollData.current[PART_OEUVRE];
rollData.oeuvre = oeuvreCurrent.oeuvre rollData.oeuvre = oeuvreCurrent.oeuvre
// rollData.oeuvre = rollData.refs[PART_OEUVRE].oeuvres.find(it => it.key == oeuvreKey)?.oeuvre
rollData.art = oeuvreCurrent.art.type rollData.art = oeuvreCurrent.art.type
} }
}
// pour appel moral // pour appel moral
rollData.diviseurSignificative = rollData.current.sign rollData.diviseurSignificative = rollData.current.sign
if (rollData.current[PART_APPELMORAL]?.checked) { if (rollData.current[PART_APPELMORAL]?.checked) {
rollData.use.moral = true rollData.use.moral = true
} }
rollData.rolled = rolled
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) { if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll) rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
} }
rollData.ajustements = rollData.ajustements.map(aj => { rollData.ajustements = rollData.ajustements.map(a => { return { label: a.label, value: a.value } })
return {
used: true,
label: aj.label,
value: aj.diff,
descr: aj.diff == undefined ? aj.label : undefined
} }
})
rollData.show.title = rollTitle static adjustDemiSurprise(rollData) {
if (rollData.active.surprise == 'demi' && rollData.rolled.isPart) {
RdDResolutionTable.replaceParticuliereDemiSurprise(rollData.rolled)
}
}
static adjustAttaqueDmg(rollData) {
switch (rollData.type.current) {
case ROLL_TYPE_ATTAQUE:
rollData.dmg = RdDBonus.dmgRollV2(rollData, rollData.current.attaque)
break
case ROLL_TYPE_DEFENSE:
rollData.dmg = RdDBonus.dmgRollV2(rollData.attackerRoll, rollData.attackerRoll.current.attaque)
break
}
}
static adjustAttaqueParticuliere(rollData) {
if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) {
return
}
const attaque = rollData.current.attaque;
const choix = []
const isEmpoignade = attaque.dmg.isEmpoignade
const isCharge = attaque.tactique == 'charge'
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
&& rollData.current.diff.value < 0
// force toujours, sauf empoignade
if (!isEmpoignade) {
choix.push(RDD_CONFIG.particuliere.force)
}
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
if (!isCharge && (isEmpoignade || isMeleeDiffNegative)) {
choix.push(RDD_CONFIG.particuliere.finesse)
}
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
if (!isCharge && !isEmpoignade && isMeleeDiffNegative && attaque.arme.system.rapide) {
choix.push(RDD_CONFIG.particuliere.rapidite)
}
if (choix.length == 1) {
rollData.particuliere = choix[0].key
}
rollData.particulieres = choix
} }
static mapActionAttaque(attackerRoll) { static mapActionAttaque(attackerRoll) {
@@ -99,7 +158,6 @@ export class RollDialogAdapter {
return { return {
// correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque) // correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque)
label: label, label: label,
attaque: {
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque // correspond aux actions d'attaques dans RdDActor.listActionsAttaque
name: label, name: label,
// action: 'attaque', // action: 'attaque',
@@ -107,9 +165,6 @@ export class RollDialogAdapter {
comp: attackerRoll.competence, comp: attackerRoll.competence,
main: RdDItemArme.getMainAttaque(attackerRoll.competence), main: RdDItemArme.getMainAttaque(attackerRoll.competence),
equipe: attackerRoll.arme.system.equipe, equipe: attackerRoll.arme.system.equipe,
// carac: { key: caracCode, value: caracValue },
// dommagesArme: dommagesArme,
},
diff: attackerRoll.diffLibre, diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere, particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique), tactique: RdDBonus.find(attackerRoll.tactique),

View File

@@ -39,26 +39,31 @@ import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"; import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
import { ROLL_TYPE_COMP } from "./roll-constants.mjs"; import { ROLL_TYPE_COMP } from "./roll-constants.mjs";
import ChatRollResult from "./chat-roll-result.mjs"; import ChatRollResult from "./chat-roll-result.mjs";
import { renderTemplate } from "../constants.js";
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
import { ActorImpacts } from "../technical/actor-impacts.mjs";
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
const doNothing = (dialog) => { }
const ALL_ROLL_TYPES = [ export const ALL_ROLL_TYPES = [
new RollTypeComp(), new RollTypeComp(),
new RollTypeTache(), new RollTypeTache(),
new RollTypeAttaque(), new RollTypeAttaque(),
new RollTypeDefense(), new RollTypeDefense(),
new RollTypeSort(), new RollTypeSort(),
new RollTypeMeditation(), new RollTypeMeditation(),
new RollTypeCuisine(),
new RollTypeOeuvre(), new RollTypeOeuvre(),
new RollTypeJeu(), new RollTypeJeu(),
// new RollTypeResistance ?? // new RollTypeResistance ??
// new RollTypeFixedCarac ?? // new RollTypeFixedCarac ??
] ]
const BASIC_PARTS = new RollBasicParts()
const ROLL_PARTS = [ const ROLL_PARTS = [
new RollPartActor(), new RollPartActor(),
new RollPartAction(), new RollPartAction(),
@@ -72,6 +77,7 @@ const ROLL_PARTS = [
new RollPartMeditation(), new RollPartMeditation(),
new RollPartSort(), new RollPartSort(),
new RollPartTache(), new RollPartTache(),
new RollPartCuisine(),
new RollPartOeuvre(), new RollPartOeuvre(),
new RollPartJeu(), new RollPartJeu(),
@@ -81,6 +87,8 @@ const ROLL_PARTS = [
new RollPartConditions(), new RollPartConditions(),
new RollPartEthylisme(), new RollPartEthylisme(),
new RollPartMalusArmure(), new RollPartMalusArmure(),
new RollPartEmpoignadeTaille(),
new RollPartEmpoignade(),
new RollPartEncTotal(), new RollPartEncTotal(),
new RollPartSurEnc(), new RollPartSurEnc(),
new RollPartAppelMoral(), new RollPartAppelMoral(),
@@ -169,6 +177,15 @@ const ROLL_PARTS = [
/* -------------------------------------------- */ /* -------------------------------------------- */
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2) export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
{ {
static onCloseDoNothing() {
}
static onRollDoneDoNothing(dialog, roll) {
dialog.render()
}
static onRollDoneClose(dialog, roll) {
if (roll.type.retry || !OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
dialog.close()
}
static init() { static init() {
} }
@@ -186,7 +203,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
ChatRollResult.onReady() ChatRollResult.onReady()
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.template)) foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate))
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template)) foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
ROLL_PARTS.forEach(p => p.onReady()) ROLL_PARTS.forEach(p => p.onReady())
@@ -224,6 +241,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
static async create(rollData, rollOptions = {}) { static async create(rollData, rollOptions = {}) {
const rollDialog = new RollDialog(rollData, rollOptions) const rollDialog = new RollDialog(rollData, rollOptions)
rollDialog.render(true) rollDialog.render(true)
return rollDialog
} }
static get PARTS() { static get PARTS() {
@@ -256,13 +274,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
rollData.selected = rollData.selected ?? {} rollData.selected = rollData.selected ?? {}
rollData.type = rollData.type ?? {} rollData.type = rollData.type ?? {}
rollData.type.retry = rollData.type.retry ?? false rollData.type.retry = rollData.type.retry ?? false
BASIC_PARTS.restore(rollData) RollBasicParts.restore(rollData)
const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code
const allowed = rollData.type.retry && potential const allowed = rollData.type.retry && potential
? [potential] ? [potential]
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)) : (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
const rollType = allowed.find(c => c == rollData.type.current) ?? (allowed.length > 0 ? allowed[0].code : ROLL_TYPE_COMP); const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
rollData.type.allowed = allowed rollData.type.allowed = allowed
rollData.type.current = rollType rollData.type.current = rollType
@@ -272,29 +290,37 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") } rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
ROLL_PARTS.forEach(p => p.initialize(rollData)) ROLL_PARTS.forEach(p => p.initialize(rollData))
ROLL_PARTS.forEach(p => p.restore(rollData))
ROLL_PARTS.filter(p => p.isValid(rollData)) ROLL_PARTS.filter(p => p.isValid(rollData))
.forEach(p => { .forEach(p => {
p.restore(rollData)
p.loadRefs(rollData) p.loadRefs(rollData)
p.prepareContext(rollData) p.prepareContext(rollData)
}) })
return rollData return rollData
} }
static saveParts(rollData) { static saveParts(rollData, impacts) {
const target = BASIC_PARTS.initFrom(rollData) const target = RollBasicParts.initFrom(rollData)
ROLL_PARTS.filter(p => p.isActive(rollData)) ROLL_PARTS.filter(p => p.isActive(rollData))
.forEach(p => p.storeClean(rollData, target)) .forEach(p => p.storeClean(rollData, target))
target.attackerRoll = rollData.attackerRoll target.attackerRoll = rollData.attackerRoll
target.rolled = rollData.rolled target.rolled = rollData.rolled
target.result = rollData.result target.result = rollData.result
target.done = target.done ?? {} target.done = rollData.done ?? {}
target.dmg = rollData.dmg
if (impacts) {
target.reverse = {
active: impacts.active?.reverseImpacts(),
opponent: impacts.opponent?.reverseImpacts()
}
}
return target return target
} }
constructor(rollData, rollOptions) { constructor(rollData, rollOptions) {
super() super()
this.hooks = []
this.rollData = RollDialog.$prepareRollData(rollData) this.rollData = RollDialog.$prepareRollData(rollData)
this.rollOptions = { this.rollOptions = {
callbacks: [ callbacks: [
@@ -302,13 +328,28 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
async r => await r.active.actor.appliquerAppelMoral(r), async r => await r.active.actor.appliquerAppelMoral(r),
...(rollOptions.callbacks ?? []) ...(rollOptions.callbacks ?? [])
], ],
customChatMessage: rollOptions.customChatMessage, onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing,
onRollDone: rollOptions.onRollDone ?? doNothing onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
} }
this.chatRollResult = new ChatRollResult(); this.chatRollResult = new ChatRollResult()
this.selectType() this.selectType()
this.registerHooks(rollData);
} }
registerHooks(rollData) {
ROLL_PARTS.filter(p => p.isValid(rollData))
.forEach(p => p.getHooks(this).forEach(h => {
const hook = h.hook;
const id = Hooks.on(hook, h.fn)
this.hooks.push({ hook, id })
}))
}
unregisterHooks() {
this.hooks.forEach(h => Hooks.off(h.hook, h.id))
}
selectType() { selectType() {
const selectedType = this.getSelectedType(); const selectedType = this.getSelectedType();
this.rollData.type.label = selectedType.title(this.rollData) this.rollData.type.label = selectedType.title(this.rollData)
@@ -324,16 +365,16 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return ROLL_PARTS.filter(p => p.isActive(rollData)) return ROLL_PARTS.filter(p => p.isActive(rollData))
} }
// get title() {
// return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
// }
rollTitle(rollData) { rollTitle(rollData) {
return rollData.label ?? ROLL_PARTS const title = rollData.label ?? ROLL_PARTS
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION) .filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
.filter(it => it.isActive(rollData)) .filter(it => it.isActive(rollData))
.map(it => it.title(rollData)) .map(it => it.title(rollData))
.reduce(Misc.joining(' ')) .reduce(Misc.joining(' '));
if (this.rollOptions.title) {
return `${this.rollOptions.title} ${title}`
}
return title
} }
async _onRender(context, options) { async _onRender(context, options) {
@@ -364,11 +405,11 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return RollDialog.getActiveParts(rollData) return RollDialog.getActiveParts(rollData)
.map(p => p.getAjustements(rollData)) .map(p => p.getAjustements(rollData))
.reduce((a, b) => a.concat(b)) .reduce((a, b) => a.concat(b))
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0) .sort((a, b) => a.value == undefined ? 1 : b.value == undefined ? -1 : 0)
} }
async buildHTMLTable(carac, diff) { async buildHTMLTable(carac, diff) {
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff }) return await renderTemplate('roll-table', { carac, diff })
} }
async _prepareContext() { async _prepareContext() {
@@ -376,7 +417,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)) const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData))
.map(m => m.toTypeData(rollData)) .map(m => m.toTypeData(rollData))
BASIC_PARTS.loadSurprises(rollData, this.getSelectedType().code) RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
rollData.type.label = this.getSelectedType()?.title(rollData) rollData.type.label = this.getSelectedType()?.title(rollData)
//TOCHECK: set type.label ? //TOCHECK: set type.label ?
const visibleRollParts = RollDialog.getActiveParts(rollData) const visibleRollParts = RollDialog.getActiveParts(rollData)
@@ -386,7 +427,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
visibleRollParts.forEach(p => p.prepareContext(rollData)) visibleRollParts.forEach(p => p.prepareContext(rollData))
RollDialog.calculAjustements(rollData) RollDialog.calculAjustement(rollData)
const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData()) const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData())
const context = await super._prepareContext() const context = await super._prepareContext()
@@ -408,12 +449,11 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
} }
} }
static calculAjustements(rollData) { static calculAjustement(rollData) {
rollData.ajustements = RollDialog.getAjustements(rollData) rollData.ajustements = RollDialog.getAjustements(rollData)
rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
rollData.current.totaldiff = rollData.ajustements rollData.current.totaldiff = rollData.ajustements
.map(adj => adj.diff) .filter(a => a.value != undefined)
.filter(d => d != undefined) .map(a => a.value)
.reduce(Misc.sum(), 0) .reduce(Misc.sum(), 0)
} }
@@ -421,34 +461,52 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current) return ALL_ROLL_TYPES.find(m => m.code == this.rollData.type.current)
} }
async close(options) {
if (this.rollOptions.onClose) {
this.rollOptions.onClose()
}
this.unregisterHooks()
return await super.close(options)
}
async roll() { async roll() {
// ROLL_PARTS.filter(p => p.isActive(this.rollData))
// .forEach(p => p.validate(this.rollData))
const roll = RollDialog.saveParts(this.rollData) const roll = RollDialog.saveParts(this.rollData)
RollDialog.loadRollData(roll) RollDialog.loadRollData(roll)
const selectedRollType = this.getSelectedType(roll);
selectedRollType.onSelect(roll)
roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1 roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1
roll.rolled = await this.$rollDice(roll) roll.choix = {}
roll.result = this.getSelectedType(roll).getResult(roll) roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll))
console.info('RollDialog.roll:', roll)
await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll)))
await this.chatRollResult.display(roll)
this.rollOptions.onRollDone(this) const impacts = new ActorImpacts(roll.active)
roll.result = selectedRollType.getResult(roll, impacts)
console.info('RollDialog.roll:', roll)
const callbacks = [
...this.rollOptions.callbacks,
...selectedRollType.callbacks(this.rollOptions),
]
await Promise.all(callbacks.map(async callback => await callback(roll)))
await impacts.applyImpacts()
selectedRollType.onApplyImpacts(roll, impacts)
await this.chatRollResult.display(roll, impacts)
this.rollOptions.onRollDone(this, roll)
} }
static loadRollData(roll) { static loadRollData(roll) {
RollDialog.$prepareRollData(roll) RollDialog.$prepareRollData(roll)
RollDialog.calculAjustements(roll) RollDialog.calculAjustement(roll)
roll.v2 = true roll.v2 = true
return roll
} }
async defaultCallback(rollData, rolled) { async defaultCallback(roll, rolled) {
await rollData.active.actor.appliquerAjoutExperience(rollData) await roll.active.actor.appliquerAjoutExperience(roll)
await rollData.active.actor.appliquerAppelMoral(rollData) await roll.active.actor.appliquerAppelMoral(roll)
} }
async $rollDice(rollData) {
return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData))
}
} }

View File

@@ -1,15 +1,25 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js" import { RdDBonus } from "../rdd-bonus.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js" import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" import { RdDEmpoignade } from "../rdd-empoignade.js"
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
import RollDialog from "./roll-dialog.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { PART_SIGN } from "./roll-part-sign.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_ATTAQUE = 'attaque' export const PART_ATTAQUE = 'attaque'
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique) const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
export class RollPartAttaque extends RollPartSelect { export class RollPartAttaque extends RollPartSelect {
get code() { return PART_ATTAQUE } get code() { return PART_ATTAQUE }
@@ -20,49 +30,70 @@ export class RollPartAttaque extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
const attaques = rollData.active.actor.listAttaques() const attaques = rollData.active.actor.listAttaques()
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
this.filterAttaquesEmpoignade(rollData)
refs.tactiques = TACTIQUES refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) { if (refs.attaques.length > 0) {
this.$selectAttaque(rollData) const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
this.$selectAttaque(rollData, attaque?.key)
} }
} }
isAttaqueEmpoignade(it) {
return it.arme.isEmpoignade()
}
store(rollData, targetData) { store(rollData, targetData) {
super.store(rollData, targetData) super.store(rollData, targetData)
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
} }
restore(rollData) { restore(rollData) {
const saved = this.getSaved(rollData)
super.restore(rollData) super.restore(rollData)
if (saved.dmg != undefined) {
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
} }
}
findAttaque(attaques, saved) {
return attaques.find(at => at.arme.id == saved?.arme?.id &&
at.comp.id == saved?.comp?.id
)
}
choices(refs) { return refs.attaques } choices(refs) { return refs.attaques }
static $extractAttaque(attaque, actor) { static $extractAttaque(attaque, actor) {
return { attaque.key = `${attaque.action}::${attaque.label}`
key: `${attaque.action}::${attaque.name}`, attaque.tactique = TACTIQUES[0]
label: attaque.name, attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
attaque: attaque, return attaque
tactique: TACTIQUES[0],
}
} }
prepareContext(rollData) { prepareContext(rollData) {
this.filterAttaquesEmpoignade(rollData)
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
current.dmg = RdDBonus.dmgRollV2(rollData, current) current.dmg = RdDBonus.dmgRollV2(rollData, current)
} }
filterAttaquesEmpoignade(rollData) {
const refs = this.getRefs(rollData)
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
const filterAttaques = isEmpoignade ?
FILTER_ATTAQUE_EMPOIGNADE
: refs.isEmpoignadeEnCours
? FILTER_ATTAQUE_EMPOIGNE
: FILTER_ATTAQUE_NON_EMPOIGNADE
refs.attaques = refs.all.filter(filterAttaques)
}
getAjustements(rollData) { getAjustements(rollData) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
const ajustements = [] const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
if (current.tactique) { const surprise = rollData.opponent?.surprise ? [{ label: rollData.opponent.surprise.label, value: rollData.opponent.surprise.attaque }] : []
ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque }) return [...tactique, ...surprise]
}
if (rollData.opponent?.surprise) {
ajustements.push({ label: rollData.opponent.surprise.label, diff: rollData.opponent.surprise.attaque })
}
return ajustements
} }
@@ -74,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`) const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`) const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`) const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
const current = this.getCurrent(rollDialog.rollData) const current = this.getCurrent(rollDialog.rollData)
selectAttaque.addEventListener("change", e => { selectAttaque.addEventListener("change", e => {
@@ -91,17 +123,42 @@ export class RollPartAttaque extends RollPartSelect {
}) })
checkMortalite?.addEventListener("change", e => { checkMortalite?.addEventListener("change", e => {
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel') current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
rollDialog.render() rollDialog.render()
}) })
utiliserDagueEmpoignade?.addEventListener("click", e => {
e.preventDefault()
const rollData = rollDialog.rollData
this.utiliserDagueEmpoignade(rollData)
})
}
utiliserDagueEmpoignade(rollData) {
RollDialog.create({
ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
selected: {
carac: { key: CARACS.DEXTERITE, forced: true },
comp: { key: 'Dague', forced: true },
diff: { type: DIFF.IMPOSEE, value: -4 }
}
})
} }
impactOtherPart(part, rollData) { impactOtherPart(part, rollData) {
if (this.visible(rollData)) { if (this.visible(rollData)) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
switch (part.code) { switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key]) case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name]) case PART_COMP: return part.filterComps(rollData, [current.comp.name])
case PART_DIFF: {
if (current.initialDiff) {
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
current.initialDiff = undefined
}
break
}
case PART_SIGN: return part.setArme(rollData, false, current.forceRequise)
} }
} }
return undefined return undefined

View File

@@ -1,3 +1,4 @@
import { Grammar } from "../grammar.js"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -12,22 +13,36 @@ export class RollPartCarac extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.all = this.$getActorCaracs(rollData) const selected = this.getSelected(rollData)
const actor = rollData.active.actor
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
.filter(c => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
: c.key == '')
)
refs.caracs = refs.all refs.caracs = refs.all
this.$selectCarac(rollData) this.$selectCarac(rollData)
} }
choices(refs) { return refs.caracs } choices(refs) { return refs.caracs }
$getActorCaracs(rollData) { $getActorCaracs(actor) {
return Object.entries(rollData.active.actor.getCarac()) return Object.entries(actor.getCarac())
.filter(([key, c]) => key != 'taille') .filter(([key, c]) => key != 'taille')
/* TODO: filter by context */
.map(([key, carac]) => { .map(([key, carac]) => {
return RollPartCarac.$extractCarac(key, carac) return RollPartCarac.$extractCarac(key, carac)
}) })
} }
$getCaracCompetenceCreature(actor) {
if (actor.isPersonnage()) {
return []
}
return actor.getCompetences()
.map(it => { return { key: it.name, label: it.name, value: parseInt(it.system.carac_value) } })
}
static $extractCarac(key, carac) { static $extractCarac(key, carac) {
return { return {
key: key, key: key,
@@ -40,7 +55,6 @@ export class RollPartCarac extends RollPartSelect {
allowed = allowed.filter(it => it != undefined) allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.caracs = allowed.length > 0 refs.caracs = allowed.length > 0
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.key)))
? refs.all.filter(it => allowed.includes(it.key)) ? refs.all.filter(it => allowed.includes(it.key))
: refs.all : refs.all
this.$selectCarac(rollData) this.$selectCarac(rollData)

View File

@@ -28,16 +28,14 @@ export class RollPartCheckbox extends RollPart {
/* TODO: user setting? */ /* TODO: user setting? */
current.checked = true current.checked = true
} }
if (current.value == undefined) {
current.value = this.getCheckboxValue(rollData) current.value = this.getCheckboxValue(rollData)
}
current.icon = this.getCheckboxIcon(rollData) current.icon = this.getCheckboxIcon(rollData)
} }
getAjustements(rollData) { getAjustements(rollData) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
if (current.checked) { if (current.checked) {
return [{ label: this.getCheckboxLabelAjustement(rollData), diff: current.value }] return [{ label: this.getCheckboxLabelAjustement(rollData), value: current.value }]
} }
return [] return []
} }

View File

@@ -47,7 +47,7 @@ export class RollPartCoeur extends RollPartSelect {
if (current.key != '') { if (current.key != '') {
return [{ return [{
label: "Coeur pour " + current.label, label: "Coeur pour " + current.label,
diff: current.value value: current.value
}] }]
} }
return [] return []

View File

@@ -17,7 +17,17 @@ export class RollPartComp extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.all = this.$getActorComps(rollData) const selected = this.getSelected(rollData)
const all = this.$getActorComps(rollData)
if (selected.forced) {
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
if (refs.all.length == 0) {
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
}
}
else {
refs.all = all
}
refs.comps = refs.all refs.comps = refs.all
this.$selectComp(rollData) this.$selectComp(rollData)
} }
@@ -26,7 +36,7 @@ export class RollPartComp extends RollPartSelect {
$getActorComps(rollData) { $getActorComps(rollData) {
const competences = (rollData.active.actor?.getCompetences() ?? []) const competences = (rollData.active.actor?.getCompetences() ?? [])
.map(RollPartComp.$extractComp) .map(RollPartComp.extractComp)
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label))) .sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
/* TODO: filter competences */ /* TODO: filter competences */
const listCompetences = [ const listCompetences = [
@@ -36,7 +46,7 @@ export class RollPartComp extends RollPartSelect {
return listCompetences return listCompetences
} }
static $extractComp(comp) { static extractComp(comp) {
return { return {
key: comp.name, key: comp.name,
label: comp.name, label: comp.name,
@@ -45,13 +55,16 @@ export class RollPartComp extends RollPartSelect {
} }
} }
filterComps(rollData, allowed = []) { filterComps(rollData, allowed = [], sorting = undefined) {
const sans = allowed.includes('')
allowed = allowed.filter(it => it != undefined) allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.comps = allowed.length > 0 refs.comps = allowed.length > 0
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.label))) ? refs.all.filter(it => allowed.includes(it.label) || (sans && it.key == ''))
? refs.all.filter(it => allowed.includes(it.label))
: refs.all : refs.all
if (sorting && refs.comps.length > 0) {
refs.comps.sort(sorting)
}
this.$selectComp(rollData) this.$selectComp(rollData)
} }
@@ -60,7 +73,7 @@ export class RollPartComp extends RollPartSelect {
} }
setSpecialComp(rollData, comps) { setSpecialComp(rollData, comps) {
this.getRefs(rollData).comps = comps.map(RollPartComp.$extractComp) this.getRefs(rollData).comps = comps.map(RollPartComp.extractComp)
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label))) .sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
} }

View File

@@ -57,7 +57,7 @@ export class RollPartConditions extends RollPart {
getAjustements(rollData) { getAjustements(rollData) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
if (current.value != 0) { if (current.value != 0) {
return [{ label: DESCR_CONDITIONS, diff: current.value }] return [{ label: DESCR_CONDITIONS, value: current.value }]
} }
return [] return []
} }

View File

@@ -0,0 +1,174 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_CUISINE = "cuisine"
export class RollPartCuisine extends RollPartSelect {
onReady() {
foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
}
get code() { return PART_CUISINE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_CUISINE) }
restore(rollData) {
super.restore(rollData)
this.$restoreSavedOptions(rollData)
}
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
fabriquer: current.fabriquer,
proportions: current.proportions,
value: current.value,
})
}
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
refs.cuisine = actor.getCompetence('Cuisine')
const recettes = actor.items
.filter(it => it.type == ITEM_TYPES.recettecuisine)
.map(RollPartCuisine.$extractPreparationRecette)
const ingredientsBruts = actor.items
.filter(it => it.getUtilisationCuisine() == 'brut')
.map(RollPartCuisine.$extractPreparationBrut)
refs.preparations = [RollPartCuisine.$preparationBasique(), ...recettes, ...ingredientsBruts]
refs.preparations.forEach(p => p.comp = refs.cuisine)
if (refs.preparations.length > 0) {
this.$selectPreparation(rollData)
this.$restoreSavedOptions(rollData)
}
}
$restoreSavedOptions(rollData) {
const saved = this.getSaved(rollData)
const current = this.getCurrent(rollData)
if (saved.fabriquer != undefined) {
current.fabriquer = saved.fabriquer
}
if (saved.proportions != undefined) {
current.proportions = saved.proportions
}
if (saved.value != undefined) {
current.value = saved.value
}
}
choices(refs) { return refs.preparations }
static $preparationBasique() {
return {
key: '',
label: "Improvisation du moment",
img: RollPartCuisine.$getImgIngredient(),
sust: 1,
exotisme: 0,
ingredients: "Ce qu'il y a sous la main",
proportions: 8,
proportionsMax: 50,
value: 0,
fabriquer: false,
}
}
static $extractPreparationRecette(recette) {
const proportions = recette.system.sust ?? 1
return {
key: recette.id,
label: recette.name,
img: 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg',
sust: 1,
exotisme: recette.system.exotisme,
ingredients: recette.system.ingredients,
proportions: proportions,
proportionsMax: proportions * 10,
value: -recette.system.niveau,
recette: recette,
fabriquer: true,
}
}
static $extractPreparationBrut(ingredient) {
return {
key: ingredient.id,
label: ingredient.name + ' cuisiné',
img: RollPartCuisine.$getImgIngredient(ingredient.type),
sust: ingredient.system.sust ?? 1,
exotisme: ingredient.system.exotisme,
ingredients: ingredient.name,
proportions: Math.min(10, ingredient.system.quantite),
proportionsMax: Math.min(50, ingredient.system.quantite),
value: 0,
ingredient: ingredient,
fabriquer: true,
}
}
static $getImgIngredient(type = ITEM_TYPES.ingredient) {
switch (type) {
case ITEM_TYPES.herbe:
case ITEM_TYPES.plante:
return `systems/foundryvtt-reve-de-dragon/icons/cuisine/${type}.svg`
case ITEM_TYPES.faune:
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/gibier.svg'
}
return 'systems/foundryvtt-reve-de-dragon/icons/cuisine/ragout.svg'
}
$selectPreparation(rollData, key) {
this.selectByKey(rollData, key, 0)
}
async _onRender(rollDialog, context, options) {
const current = this.getCurrent(rollDialog.rollData)
const selectPreparation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-preparation"]`)
const inputDiff = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="diff-var"]`)
const checkboxFabriquer = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="fabriquer"]`)
const inputProportions = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="proportions"]`)
selectPreparation.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectPreparation(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
})
checkboxFabriquer?.addEventListener("change", e => {
current.fabriquer = e.currentTarget.checked
})
inputDiff?.addEventListener("change", e => {
current.value = parseInt(e.currentTarget.value)
})
inputProportions?.addEventListener("change", e => {
current.proportions = parseInt(e.currentTarget.value)
})
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.ODORATGOUT])
case PART_COMP: return part.filterComps(rollData, [this.getRefs(rollData).cuisine.name])
}
}
return undefined
}
}

View File

@@ -1,9 +1,6 @@
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js" import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js"
import { CARACS } from "../rdd-carac.js" import { CARACS } from "../rdd-carac.js"
import { StatusEffects } from "../settings/status-effects.js"
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
@@ -18,6 +15,8 @@ export class RollPartDefense extends RollPartSelect {
get code() { return PART_DEFENSE } get code() { return PART_DEFENSE }
get section() { return ROLLDIALOG_SECTION.CHOIX } get section() { return ROLLDIALOG_SECTION.CHOIX }
isValid(rollData) { return rollData.attackerRoll != undefined }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
static getDiffAttaque(attackerRoll) { static getDiffAttaque(attackerRoll) {
@@ -30,13 +29,22 @@ export class RollPartDefense extends RollPartSelect {
const attackerRoll = rollData.attackerRoll const attackerRoll = rollData.attackerRoll
const defenseur = rollData.active.actor const defenseur = rollData.active.actor
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main) refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive() const isEmpoignade = attackerRoll.dmg.isEmpoignade
.map(it => RollPartDefense.$extractEsquive(it, defenseur)) const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
it.system.pointsemp != 0)
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier())) const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.attaque.arme, defenseur)) ? []
: defenseur.getCompetencesEsquive()
const parades = isEmpoignade
? [RdDItemArme.empoignade(defenseur)]
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
refs.defenses = [...esquives, ...parades].filter(it => it != undefined) refs.defenses = [
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
]
this.$selectDefense(rollData) this.$selectDefense(rollData)
} }
@@ -104,7 +112,7 @@ export class RollPartDefense extends RollPartSelect {
case PART_CARAC: return part.filterCaracs(rollData, [current.carac]) case PART_CARAC: return part.filterCaracs(rollData, [current.carac])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name]) case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData)) case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
case PART_SIGN: return part.setArmeDisparate(rollData, this.isArmeDisparate(rollData)) case PART_SIGN: return part.setArme(rollData, this.isArmeDisparate(rollData), current.forceRequise)
} }
} }
return undefined return undefined
@@ -113,21 +121,24 @@ export class RollPartDefense extends RollPartSelect {
isArmeDisparate(rollData) { isArmeDisparate(rollData) {
const armeDefense = this.getCurrent(rollData).arme const armeDefense = this.getCurrent(rollData).arme
if (armeDefense) { if (armeDefense) {
const armeAttaque = rollData.attackerRoll?.attaque.arme const armeAttaque = rollData.attackerRoll?.current.attaque.arme
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign' return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
} }
return false return false
} }
getDiffDefense(rollData) { getDiffDefense(rollData) {
const current = this.getCurrent(rollData)
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
if (refs.isDistance || !rollData.attackerRoll) { if (refs.isDistance || !rollData.attackerRoll) {
// Déterminer la difficulté de parade // TODO: Déterminer la difficulté de parade
return { diff: 0, type: DIFF.LIBRE } return { diff: 0, type: DIFF.LIBRE }
} }
else { else {
return { diff: rollData.attackerRoll.diff ?? 0, type: DIFF.DEFENSE } const attackerRoll = rollData.attackerRoll
const diff = attackerRoll.v2
? attackerRoll.selected.diff.value
: attackerRoll.diff
return { diff: diff ?? 0, type: DIFF.DEFENSE }
} }
} }
} }

View File

@@ -1,10 +1,15 @@
import { DIFF, DIFFS, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs"; import { DIFF, DIFFS, ROLL_TYPE_CUISINE, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_SORT, ROLL_TYPE_TACHE } from "./roll-constants.mjs";
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"; import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
import { Misc } from "../misc.js"; import { Misc } from "../misc.js";
export const PART_DIFF = "diff" export const PART_DIFF = "diff"
const EXCLUDED_ROLL_TYPES = [ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT, ROLL_TYPE_OEUVRE] const EXCLUDED_ROLL_TYPES = [
ROLL_TYPE_TACHE,
ROLL_TYPE_MEDITATION,
ROLL_TYPE_SORT,
ROLL_TYPE_CUISINE,
ROLL_TYPE_OEUVRE]
export class RollPartDiff extends RollPart { export class RollPartDiff extends RollPart {
@@ -51,17 +56,17 @@ export class RollPartDiff extends RollPart {
) )
} }
setDiff(rollData, diffDefense) { setDiff(rollData, diff) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
current.value = diffDefense.diff current.value = diff.diff ?? current.value
current.type = diffDefense.type current.type = diff.type ?? current.type
} }
getAjustements(rollData) { getAjustements(rollData) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
return [{ return [{
label: current.label, label: current.label,
diff: current.value value: current.value
}] }]
} }

View File

@@ -0,0 +1,40 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE_TAILLE = "empoignade-taille"
export class RollPartEmpoignadeTaille extends RollPartCheckbox {
get code() { return EMPOIGNADE_TAILLE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return COMBAT_ROLL_TYPES.includes(rollData.type.current) &&
RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor) &&
this.getTailleDiff(rollData) != 0
}
getTailleDiff(rollData) {
const taille = rollData.active.actor.getTaille()
const tailleOpponent = rollData.opponent.actor.getTaille()
const diff = taille - tailleOpponent
const diffTailleAbs = Math.max(0, Math.abs(diff) - 1)
const signDiff = Math.sign(diff)
return signDiff * diffTailleAbs
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) {
return `Taille ${rollData.active.actor.getTaille()} vs ${rollData.opponent.actor.getTaille()} `
}
getCheckboxValue(rollData) {
return this.getTailleDiff(rollData)
}
}

View File

@@ -0,0 +1,30 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE = "empoignade"
export class RollPartEmpoignade extends RollPartCheckbox {
get code() { return EMPOIGNADE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) { return "vs. empoigneur" }
getCheckboxValue(rollData) { return 4 }
}

View File

@@ -1,3 +1,4 @@
import { RDD_CONFIG } from "../constants.js"
import { RdDItemCompetence } from "../item-competence.js" import { RdDItemCompetence } from "../item-competence.js"
import { RdDCarac } from "../rdd-carac.js" import { RdDCarac } from "../rdd-carac.js"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs" import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -25,7 +26,7 @@ export class RollPartEncTotal extends RollPartCheckbox {
}) })
} }
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' } getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.surenc}">` }
getCheckboxLabel(rollData) { return "Enc. total" } getCheckboxLabel(rollData) { return "Enc. total" }
getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() } getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() }
} }

View File

@@ -1,15 +1,16 @@
import { Grammar } from "../grammar.js"
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js" import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs" import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
import { RdDItem } from "../item.js"
import { Misc } from "../misc.js"
export const PART_JEU = "jeu" export const PART_JEU = "jeu"
const COMPETENCE_JEU = 'Jeu' export const COMPETENCE_JEU = 'Jeu'
export class RollPartJeu extends RollPartSelect { export class RollPartJeu extends RollPartSelect {
@@ -21,8 +22,12 @@ export class RollPartJeu extends RollPartSelect {
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu] const actor = rollData.active.actor
.map(it => RollPartJeu.$extractJeu(it, rollData.active.actor)) const compJeu = actor.getCompetence(COMPETENCE_JEU)
refs.jeux = actor.itemTypes[ITEM_TYPES.jeu]
.map(it => RollPartJeu.$extractJeu(it, compJeu))
if (refs.jeux.length > 0) { if (refs.jeux.length > 0) {
this.$selectJeu(rollData) this.$selectJeu(rollData)
} }
@@ -30,18 +35,17 @@ export class RollPartJeu extends RollPartSelect {
choices(refs) { return refs.jeux } choices(refs) { return refs.jeux }
static $extractJeu(jeu, actor) { static $extractJeu(jeu, compJeu) {
const comp = actor.getCompetence(COMPETENCE_JEU)
const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim()) const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
const base = RollPartJeu.$getJeuBase(jeu, comp, caracs) const base = RollPartJeu.$getJeuBase(jeu, compJeu, caracs)
return { return {
key: jeu.id, key: jeu.id,
label: jeu.name, label: jeu.name,
caracs: caracs, caracs: caracs,
jeu: jeu, jeu: jeu,
value: (base ?? comp).system.niveau, value: 0,
base: base, base: base,
comp: comp comp: compJeu
} }
} }
@@ -49,10 +53,10 @@ export class RollPartJeu extends RollPartSelect {
if (jeu.system.base < comp.system.niveau) { if (jeu.system.base < comp.system.niveau) {
return undefined return undefined
} }
return { return new RdDItem({
id: comp.id, id: comp.id,
name: `Jeu ${jeu.name}`, name: `Jeu ${Misc.lowerFirst(jeu.name)}`,
type: comp.type, type: ITEM_TYPES.competence,
img: comp.img, img: comp.img,
system: foundry.utils.mergeObject( system: foundry.utils.mergeObject(
{ {
@@ -61,9 +65,9 @@ export class RollPartJeu extends RollPartSelect {
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
}, },
comp.system, comp.system,
{ inplace: true, overwrite: false } { overwrite: false }
) )
} })
} }
prepareContext(rollData) { prepareContext(rollData) {
@@ -77,6 +81,15 @@ export class RollPartJeu extends RollPartSelect {
$selectJeu(rollData, key) { $selectJeu(rollData, key) {
this.selectByKey(rollData, key, 0) this.selectByKey(rollData, key, 0)
if (rollData.type.current == ROLL_TYPE_JEU) {
RollPartJeu.forceCompJeu(rollData)
}
}
static forceCompJeu(rollData) {
const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp
rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it))
rollData.current[PART_COMP] = rollData.refs[PART_COMP].comps[0]
} }
async _onRender(rollDialog, context, options) { async _onRender(rollDialog, context, options) {

View File

@@ -1,36 +1,52 @@
import { ITEM_TYPES } from "../constants.js" import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js" import { Grammar } from "../grammar.js"
import { CARACS, RdDCarac } from "../rdd-carac.js" import { CARACS } from "../rdd-carac.js"
import { RdDTimestamp } from "../time/rdd-timestamp.js" import { RdDTimestamp } from "../time/rdd-timestamp.js"
import { TMRUtility } from "../tmr-utility.js" import { TMRUtility } from "../tmr-utility.js"
import { ROLL_TYPE_MEDITATION } from "./roll-constants.mjs" import { ROLL_TYPE_MEDITATION } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_CARAC, RollPartCarac } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs" import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_MEDITATION = "meditation" export const PART_MEDITATION = "meditation"
const COMPORTEMENTS = ['isComportement', 'isHeure', 'isPurification', 'isVeture']
export class RollPartMeditation extends RollPartSelect { export class RollPartMeditation extends RollPartSelect {
get code() { return PART_MEDITATION } get code() { return PART_MEDITATION }
get section() { return ROLLDIALOG_SECTION.CHOIX } get section() { return ROLLDIALOG_SECTION.CHOIX }
store(rollData, targetData) {
const current = this.getCurrent(rollData)
this.setSaved(targetData, {
key: current.key,
isComportement: current.isComportement,
isHeure: current.isHeure,
isPurification: current.isPurification,
isVeture: current.isVeture
})
}
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() } isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) } visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) }
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
foundry.utils.mergeObject(refs, const actor = rollData.active.actor
{ refs.meditations = actor.itemTypes[ITEM_TYPES.meditation]
meditations: rollData.active.actor.itemTypes[ITEM_TYPES.meditation] .map(it => RollPartMeditation.$extractMeditation(it, actor))
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
}
)
if (refs.meditations.length > 0) { if (refs.meditations.length > 0) {
this.$selectMeditation(rollData) this.$selectMeditation(rollData)
this.$selectConditionMeditation(rollData)
const selected = this.getSelected(rollData)
const current = this.getCurrent(rollData)
COMPORTEMENTS.filter(it => selected[it]).forEach(it => current[it] = selected[it])
} }
} }
choices(refs) { return refs.meditations } choices(refs) { return refs.meditations }
static $extractMeditation(meditation, actor) { static $extractMeditation(meditation, actor) {
@@ -48,12 +64,7 @@ export class RollPartMeditation extends RollPartSelect {
getMalusConditions(rollData) { getMalusConditions(rollData) {
const current = this.getCurrent(rollData) const current = this.getCurrent(rollData)
const conditionsManquantes = [ const conditionsManquantes = COMPORTEMENTS.filter(it => !current[it]).length
current.isComportement,
current.isHeure,
current.isPurification,
current.isVeture
].filter(it => !it).length
return -2 * conditionsManquantes return -2 * conditionsManquantes
} }
@@ -62,22 +73,28 @@ export class RollPartMeditation extends RollPartSelect {
} }
getAjustements(rollData) { getAjustements(rollData) {
const malusEchecs = { label: "Méditation", diff: this.getMalusEchecs(rollData) } const malus = this.getMalusEchecs(rollData)
const malusConditions = { label: "Conditions", diff: this.getMalusConditions(rollData) } const malusEchecs = malus == 0 ? [] : [{ label: "ditation", value: malus }]
return [malusConditions, ...(malusEchecs.diff == 0 ? [] : [malusEchecs])] const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) }
return [malusConditions, ...malusEchecs]
} }
$selectMeditation(rollData, key) { $selectMeditation(rollData, key) {
const previous = this.getCurrent(rollData) const previous = this.getCurrent(rollData)
const current = this.selectByKey(rollData, key, 0) const current = this.selectByKey(rollData, key, 0)
if (current.key != previous.key) { if (current.key != previous.key) {
const heureMonde = RdDTimestamp.getWorldTime().heure this.$selectConditionMeditation(rollData)
const heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
current.isHeure = heureMeditation == heureMonde
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
} }
} }
$selectConditionMeditation(rollData) {
const current = this.getCurrent(rollData)
current.heureMonde = RdDTimestamp.getWorldTime().heure
current.heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
current.isHeure = current.heureMeditation == current.heureMonde
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
}
async _onRender(rollDialog, context, options) { async _onRender(rollDialog, context, options) {
const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`) const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`)
@@ -88,10 +105,7 @@ export class RollPartMeditation extends RollPartSelect {
rollDialog.render() rollDialog.render()
}) })
this.setupListenerCondition(rollDialog, 'isComportement') COMPORTEMENTS.forEach(it => this.setupListenerCondition(rollDialog, it))
this.setupListenerCondition(rollDialog, 'isHeure')
this.setupListenerCondition(rollDialog, 'isPurification')
this.setupListenerCondition(rollDialog, 'isVeture')
} }
setupListenerCondition(rollDialog, inputName) { setupListenerCondition(rollDialog, inputName) {

View File

@@ -11,6 +11,7 @@ export const PART_OEUVRE = "oeuvre"
const ARTS = [ const ARTS = [
{ type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] }, { type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] },
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] }, { type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] },
{ {
type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => { type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => {
@@ -20,8 +21,6 @@ const ARTS = [
return caracs return caracs
} }
}, },
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
{ type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] },
] ]
export class RollPartOeuvre extends RollPartSelect { export class RollPartOeuvre extends RollPartSelect {

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