Compare commits
12 Commits
13.0.8
...
foundryvtt
Author | SHA1 | Date | |
---|---|---|---|
61eee66ebe | |||
c75d10f69b | |||
333bb051c1 | |||
1bf247db33 | |||
49fc2c9b0a | |||
9013376096 | |||
972459a08d | |||
1607629365 | |||
8f7efdad87 | |||
2dbe0dea4a | |||
5fc455fbad | |||
8a7e4d3a9e |
@@ -1,76 +0,0 @@
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name: Release Creation
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on:
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release:
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types: [published]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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#- uses: actions/checkout@v3
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- uses: RouxAntoine/checkout@v3.5.4
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with:
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ref: 'v13'
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# get part of the tag after the `v`
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- name: Extract tag version number
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id: get_version
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uses: battila7/get-version-action@v2
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# Substitute the Manifest and Download URLs in the module.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
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- name: Set up Node.js
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uses: actions/setup-node@v2
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with:
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node-version: '18' # Use the node version your project requires
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- name: Install dependencies
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run: npm install
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- name: Build the compendiums
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run: node ./tools/packCompendiumsToDist.mjs
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
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- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
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- name: setup go
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uses: actions/setup-go@v3
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with:
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go-version: '>=1.20.1'
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- name: Use Go Action
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id: use-go-action
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uses: https://gitea.com/actions/release-action@main
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with:
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files: |-
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./rddsystem.zip
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system.json
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api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
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- name: Publish to Foundry server
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uses: djlechuck/foundryvtt-publish-package-action@v1
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with:
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token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
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id: 'foundryvtt-reve-de-dragon'
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version: ${{github.event.release.tag_name}}
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manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
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notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
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compatibility-minimum: '13'
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compatibility-verified: '13'
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4
.gitignore
vendored
@@ -8,7 +8,3 @@ todo.md
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/jsconfig.json
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/package.json
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/package-lock.json
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/packs/*/
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/packs/*/CURRENT
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/packs/*/LOG
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/packs/*/LOCK
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14
.gitlab/issue_templates/Bug.md
Normal file
@@ -0,0 +1,14 @@
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Pour que le bug soit traité, merci de préciser quelques détails.
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### Environment
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> Indiquez quelques éléments de votre installation
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* Foundry VTT Version: (Example 0.5.4)
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* OS: [Windows, MacOS, Linux (which distro)]
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* Modules ?: Liste des modules utilisés
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### Description du problème
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/label ~Bug ~Nonrepro
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14
.gitlab/issue_templates/Feature.md
Normal file
@@ -0,0 +1,14 @@
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### Résumé de la fonctionnalité
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> Décrivez de manière simple et concise la fonction que vous voulez voir ajoutée.
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### Expérience Utilisateur
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> Indiquez ce que l'utilisateur aura comme bénéfice avec cette fonction.
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### Priority/Importance
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> Selon vous, quelle est l'importance de cette fonctionnalité.
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/label ~Feature
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1017
changelog.md
61
dev-notes.md
Normal file
@@ -0,0 +1,61 @@
|
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# Actor notes
|
||||
|
||||
> The Actor#getData default implementation gives you the following for use in sheet rendering:
|
||||
|
||||
```
|
||||
actor -> the Actor instance
|
||||
data -> a cloned copy of Actor#data
|
||||
items -> a cloned copy of Actor#data#items
|
||||
effects -> a cloned copy of Actor#data#effects
|
||||
```
|
||||
|
||||
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
|
||||
```js
|
||||
getData(options) {
|
||||
return {
|
||||
data: foundry.utils.deepClone(this.object.data)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
|
||||
```js
|
||||
getData(options) {
|
||||
return {
|
||||
data: this.object.data
|
||||
}
|
||||
}
|
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```
|
||||
|
||||
|
||||
Atropos19/02/2021
|
||||
There are two recommended ways to create owned items in 0.8.0:
|
||||
```js
|
||||
await Item.create(itemData, {parent: actor});
|
||||
await actor.createEmbeddedDocuments("Item", itemDataArray);
|
||||
```
|
||||
|
||||
|
||||
You can update an embedded item in one of two ways:
|
||||
```js
|
||||
//Method 1:
|
||||
|
||||
const item = actor.items.get(itemId);
|
||||
item.update(data);
|
||||
|
||||
//Method 2:
|
||||
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
|
||||
```
|
||||
|
||||
|
||||
I noticed adding an ActiveEffect to an actor in code using
|
||||
|
||||
```js
|
||||
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
|
||||
this.applyActiveEffects();
|
||||
```
|
||||
|
||||
Atropos — Aujourd’hui à 14:42
|
||||
Two notes on this:
|
||||
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
|
||||
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
|
37
gulpfile.js
@@ -1,37 +0,0 @@
|
||||
const gulp = require('gulp');
|
||||
const less = require('gulp-less');
|
||||
|
||||
function onError(err) {
|
||||
util.log(util.colors.red.bold('[ERROR LESS]:'),util.colors.bgRed(err.message));
|
||||
this.emit('end');
|
||||
};
|
||||
|
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/* ----------------------------------------- */
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/* Compile LESS
|
||||
/* ----------------------------------------- */
|
||||
function compileLESS() {
|
||||
return gulp.src("less/foundryvtt-reve-de-dragon.less")
|
||||
.pipe(less()).on('error',console.log.bind(console))
|
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.pipe(gulp.dest("./css"))
|
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}
|
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const css = gulp.series(compileLESS);
|
||||
|
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/* ----------------------------------------- */
|
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/* Watch Updates
|
||||
/* ----------------------------------------- */
|
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const SIMPLE_LESS = ["less/*.less", "less/item/*.less"];
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|
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function watchUpdates() {
|
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gulp.watch(SIMPLE_LESS, css);
|
||||
}
|
||||
|
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/* ----------------------------------------- */
|
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/* Export Tasks
|
||||
/* ----------------------------------------- */
|
||||
|
||||
exports.default = gulp.series(
|
||||
gulp.parallel(css),
|
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watchUpdates
|
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);
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exports.css = css;
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exports.watchUpdates = watchUpdates;
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104
lang/fr.json
@@ -1,58 +1,54 @@
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{
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"TYPES": {
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"Actor": {
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"personnage": "Personnage",
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||||
"creature": "Créature",
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"entite": "Entité de cauchemar",
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"commerce": "Commerce",
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"vehicule": "Véhicule"
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},
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"Item": {
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"arme": "Arme",
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"armure": "Armure",
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"blessure": "Blessure",
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"casetmr": "Case TMR spéciale",
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"chant": "Chant",
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"competence": "Compétence",
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"competencecreature": "Compétence de créature",
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"conteneur": "Conteneur",
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"danse": "Danse",
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"empoignade": "Empoignade",
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"extraitpoetique": "Extrait poetique",
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"faune": "Faune",
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"gemme": "Gemme",
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"maladie": "Maladie",
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"meditation": "Méditation",
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"monnaie": "Monnaie",
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"munition": "Munition",
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"race": "Race",
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"rencontre": "Rencontre TMR",
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"service": "Service",
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"sort": "Sort",
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"sortreserve": "Sort en réserve",
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"souffle": "Souffle de Dragon",
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"tache": "Tâche",
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"tarot": "Carte de tarot",
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"tete": "Tête de Dragon"
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}
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"ACTOR": {
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"TypePersonnage": "Personnage",
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"TypeEntite": "Entité de cauchemar",
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"TypeCommerce": "Commerce",
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"TypeVehicule": "Véhicule"
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},
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"ITEM": {
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"TypeCompetence": "Compétence",
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"TypeCompetencecreature": "Compétence de créature",
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"TypeConteneur": "Conteneur",
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"TypeDanse": "Danse",
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"TypeExtraitpoetique": "Extrait poetique",
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||||
"TypeFaune": "Faune",
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"TypeGemme": "Gemme",
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||||
"TypeHerbe": "Herbe",
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"TypeIngredient": "Ingrédient",
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"TypeJeu": "Jeu",
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"TypeLivre": "Livre",
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"TypeMaladie": "Maladie",
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"TypeMeditation": "Méditation",
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"TypeMonnaie": "Monnaie",
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"TypeMunition": "Munition",
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"TypeMusique": "Musique",
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"TypeObjet": "Objet",
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"TypeOeuvre": "Oeuvre",
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"TypeOmbre": "Ombre de Thanatos",
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"TypePlante": "Plante",
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||||
"TypePoison": "Poison",
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"TypeSouffle": "Souffle de Dragon",
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||||
"TypeTache": "Tâche",
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||||
"TypeTarot": "Carte de tarot",
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||||
"TypeTete": "Tête de Dragon"
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},
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"EFFECT": {
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"StatusStunned": "Sonné",
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|
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/* =================== 3. some constants ============ */
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|
||||
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
|
||||
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
|
||||
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
|
||||
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
|
||||
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
|
||||
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
|
||||
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
|
||||
--gradient-daylight: conic-gradient(
|
||||
from 0deg,
|
||||
hsla(50, 100%, 80%, 0.7),
|
||||
hsla(30, 30%, 40%, 0.1) 25%,
|
||||
hsla(250, 50%, 40%, 0.1) 25%,
|
||||
hsla(250, 30%, 30%, 0.7) 50%,
|
||||
hsla(250, 50%, 40%, 0.1) 75%,
|
||||
hsla(30, 30%, 40%, 0.1) 75%,
|
||||
hsla(50, 100%, 80%, 0.7)
|
||||
);
|
||||
|
||||
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
|
||||
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--background-tooltip-alt: hsla(60, 12%, 74%, 0.95);
|
||||
--color-tooltip:hsla(282, 47%, 33%, 0.9);
|
||||
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
|
||||
--color-background-chat-message: hsla(60, 12%, 85%, 0.9);
|
||||
--color-background-chat-whisper: repeating-linear-gradient(120deg,
|
||||
hsla(60, 12%, 85%, 0.75),
|
||||
hsla(60, 12%, 85%, 0.75) 1rem,
|
||||
hsla(60, 12%, 85%, 0.8) 1rem,
|
||||
hsla(60, 12%, 85%, 0.75) 1.5rem);
|
||||
}
|
@@ -1,85 +0,0 @@
|
||||
/* ==================== (A) Fonts ==================== */
|
||||
@font-face {
|
||||
font-family: "GoudyAcc";
|
||||
src: url('../fonts/goudyacc.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "MedievalSharp";
|
||||
src: url('../fonts/MedievalSharp.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "GrenzeGotisch";
|
||||
src: url('../fonts/GrenzeGotisch-Regular.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "Fondamento";
|
||||
src: url('../fonts/Fondamento.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: "CaslonAntique";
|
||||
src: url('../fonts/CaslonAntique.ttf') format("truetype");
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'HeuresDraconiques';
|
||||
src:
|
||||
url('../fonts/heuresdraconiques2.woff') format('woff'),
|
||||
url('../fonts/heuresdraconiques2.woff2') format('woff2'),
|
||||
url('../fonts/heuresdraconiques2.ttf') format('truetype');
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
:root {
|
||||
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
|
||||
--window-header-title-font-family: CaslonAntique;
|
||||
--window-header-title-font-size: 1.6rem;
|
||||
--window-header-title-font-weight: normal;
|
||||
--window-header-title-color: #f5f5f5;
|
||||
|
||||
--major-button-font-family: CaslonAntique;
|
||||
--major-button-font-size: 1.4rem;
|
||||
--major-button-font-weight: normal;
|
||||
--major-button-color: #dadada;
|
||||
|
||||
--tab-header-font-family: CaslonAntique;
|
||||
--tab-header-font-size: 1.2rem;
|
||||
--tab-header-font-weight: 700;
|
||||
--tab-header-color: #403f3e;
|
||||
--tab-header-color-active: #4a0404;
|
||||
|
||||
--actor-input-font-family: CaslonAntique;
|
||||
--actor-input-font-size: 1.2rem;
|
||||
--actor-input-font-weight: 500;
|
||||
--actor-input-color: black;
|
||||
|
||||
--actor-label-font-family: CaslonAntique;
|
||||
--actor-label-font-size: 1.2rem;
|
||||
--actor-label-font-weight: 700;
|
||||
--actor-label-color: #464331c4;
|
||||
}
|
||||
|
||||
/* Global styles & Font */
|
||||
.application,
|
||||
.window-app {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
/* Fonts */
|
||||
.sheet header.sheet-header h1 input,
|
||||
.window-app .window-header,
|
||||
#actors .directory-list,
|
||||
#navigation #scene-list .scene.nav-item {
|
||||
font-family: "GoudyAcc"
|
||||
}
|
||||
|
||||
/* For title, sidebar character and scene */
|
||||
.sheet nav.sheet-tabs,
|
||||
.window-app input,
|
||||
.sheet header.sheet-header .header-compteurs,
|
||||
.sheet header.sheet-header .flex-group-center.flex-fatigue,
|
||||
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
|
||||
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
.monnaie-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
.munition-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
.tarot-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
|
||||
}
|
@@ -1,220 +0,0 @@
|
||||
.roll-dialog {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"header header header header header header header"
|
||||
"action action action action action action action"
|
||||
"mode separation separation separation separation separation separation"
|
||||
"mode carac carac carac comp comp resume"
|
||||
"mode choix choix choix choix choix modifiers"
|
||||
"mode resolution resolution resolution resolution resolution modifiers"
|
||||
"mode chances chances chances chances chances buttons"
|
||||
"footer footer footer footer footer footer footer";
|
||||
grid-template-columns: 2rem 1rem 1fr 1fr 2fr 2fr 3fr;
|
||||
gap: 0.2rem;
|
||||
|
||||
roll-header { grid-area: header; }
|
||||
roll-line { grid-area: separation; }
|
||||
roll-action { grid-area: action; }
|
||||
roll-carac { grid-area: carac; }
|
||||
roll-comp { grid-area: comp; }
|
||||
|
||||
roll-choix { grid-area: choix; }
|
||||
|
||||
roll-table { grid-area: resolution; }
|
||||
roll-conditions { grid-area: modifiers; }
|
||||
roll-chances { grid-area: chances; }
|
||||
roll-resume { grid-area: resume; }
|
||||
roll-buttons { grid-area: buttons; }
|
||||
|
||||
roll-mode {
|
||||
grid-area: mode;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
roll-conditions roll-section[name="rollmode"],
|
||||
roll-mode {
|
||||
button[data-checked="true"] {
|
||||
background-color: var(--color-text-selection-bg);
|
||||
color: var(--color-controls);
|
||||
i { filter: invert(0.8); }
|
||||
img { filter: invert(0.2); }
|
||||
}
|
||||
button {
|
||||
height: 1.8rem;
|
||||
width: 1.8rem;
|
||||
gap: 0.5rem;
|
||||
padding: 0.2rem;
|
||||
background-color: var(--button-background-color);
|
||||
color: var(--color-controls);
|
||||
i { filter: invert(0.2); }
|
||||
img { filter: invert(0.8); }
|
||||
}
|
||||
}
|
||||
|
||||
:is(roll-carac, roll-comp) {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: baseline;
|
||||
}
|
||||
|
||||
roll-section,
|
||||
roll-section div {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: anchor-center;
|
||||
margin: 0 0.2rem;
|
||||
}
|
||||
|
||||
roll-resume {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
img.button-effect-img {
|
||||
filter: invert(0.8);
|
||||
}
|
||||
}
|
||||
|
||||
roll-choix roll-section {
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"selection selection"
|
||||
"img roll-part";
|
||||
grid-template-columns: 3.2rem 1fr;
|
||||
gap: 0.2rem;
|
||||
align-items: start;
|
||||
|
||||
subline {
|
||||
grid-area: selection;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
roll-part-img {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
grid-area: img;
|
||||
img{
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
max-height: 3rem;
|
||||
max-width: 3rem;
|
||||
object-fit: contain;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
roll-part-detail {
|
||||
grid-area: roll-part;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: normal;
|
||||
|
||||
subline {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
div.poesie-extrait{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
roll-section selected-numeric-value {
|
||||
display: flow;
|
||||
width: 2.5rem;
|
||||
text-align: right;
|
||||
margin: 0 0.2rem 0 0.5rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
|
||||
roll-action {
|
||||
flex-basis: content;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
border-bottom: 0.2rem solid;
|
||||
font-size: 1.2rem;
|
||||
font-weight: bold;
|
||||
|
||||
roll-section {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
|
||||
img.action-img {
|
||||
float: left;
|
||||
}
|
||||
img {
|
||||
max-width: 3rem;
|
||||
max-height: 3rem;
|
||||
margin: 0 1rem;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
roll-conditions {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
:is(roll-action, roll-carac, roll-comp) roll-section {
|
||||
flex-basis: content;
|
||||
}
|
||||
|
||||
:is(roll-choix, roll-conditions, roll-carac, roll-comp) {
|
||||
select {
|
||||
max-height: 1.6rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
input[type="number"] {
|
||||
max-height: 1.6rem;
|
||||
max-width: 2.5rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0 0.2rem;
|
||||
}
|
||||
img {
|
||||
max-width: 1.8rem;
|
||||
max-height: 1.8rem;
|
||||
margin: 0 0.2rem;
|
||||
padding: 0;
|
||||
}
|
||||
}
|
||||
|
||||
roll-carac select[name="select-carac"] {
|
||||
max-width: 6rem;
|
||||
|
||||
}
|
||||
roll-comp select[name="select-comp"] {
|
||||
min-width: 8rem;
|
||||
max-width: 11rem;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="coeur"] select[name="coeur"] {
|
||||
max-width: 4rem;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
gap: 0;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
|
||||
roll-buttons {
|
||||
display: flex;
|
||||
flex-direction: row-reverse;
|
||||
}
|
||||
|
||||
roll-table {
|
||||
table tr :is(th, td) {
|
||||
padding: 0.1rem;
|
||||
width: 1.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
108
less/sheets.less
@@ -1,108 +0,0 @@
|
||||
.item-sheet-common() {
|
||||
padding: 0px;
|
||||
|
||||
// Styles pour la section de description, si le partiel utilise une structure standard
|
||||
.editor,
|
||||
.editor-content {
|
||||
height: auto; // Ajuster selon le besoin
|
||||
min-height: 100px; // Hauteur minimale pour la description
|
||||
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
|
||||
padding: 5px;
|
||||
border-radius: 3px;
|
||||
color: var(--rdd-color-text-primary);
|
||||
}
|
||||
|
||||
.window-content {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
padding: 0% 0 0 0;
|
||||
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: var(--color-dark-1);
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
background: var(--fieldset-background);
|
||||
color: var(--rdd-color-text-primary);
|
||||
margin-bottom: 4px;
|
||||
border-radius: 6px;
|
||||
border-color: var(--rdd-color-text-primary);
|
||||
border-width: 2px;
|
||||
}
|
||||
|
||||
.form-group {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
padding: 2px 0;
|
||||
border-bottom: 1px solid var(--rdd-color-shadow-primary);
|
||||
font-size: 0.9rem;
|
||||
|
||||
label {
|
||||
font-weight: normal;
|
||||
flex: 2;
|
||||
padding-left: 5px;
|
||||
margin: 0;
|
||||
color: var(
|
||||
--rdd-color-text-primary
|
||||
); // Assurez-vous que cette variable existe dans colors.less
|
||||
}
|
||||
|
||||
.attribute-value,
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
select {
|
||||
flex: 3;
|
||||
background: var(--rdd-input-background);
|
||||
border: 1px solid var(--rdd-color-border-input); // Assurez-vous que cette variable existe
|
||||
color: var(
|
||||
--rdd-color-text-input
|
||||
); // Assurez-vous que cette variable existe
|
||||
padding: 2px 2px; // Augmentation du padding vertical
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
flex: 0 0 20px; // Taille fixe pour les cases à cocher
|
||||
margin-left: 5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-sheet-header() {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
color: rgba(255, 255, 255, 1);
|
||||
.sheet-header-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
h1,
|
||||
input {
|
||||
font-family: CaslonAntique;
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
color: var(--window-header-title-color);
|
||||
margin: 4px;
|
||||
height: 3rem;
|
||||
}
|
||||
}
|
||||
|
||||
:is(
|
||||
input[type="text"],
|
||||
input[type="number"],
|
||||
input[type="password"],
|
||||
input[type="datetime-local"],
|
||||
input[type="date"],
|
||||
input[type="time"]
|
||||
) {
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border: 0 none;
|
||||
margin-bottom: 0.2rem;
|
||||
}
|
||||
}
|
@@ -1,65 +0,0 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
|
||||
const DETAIL_VENTE = 'detailVente';
|
||||
const NB_LOTS = 'nbLotss';
|
||||
|
||||
export class ChatVente {
|
||||
|
||||
static getDetailVente(chatMessageId) {
|
||||
const chatMessage = game.messages.get(chatMessageId)
|
||||
if (!chatMessage) {
|
||||
return undefined;
|
||||
}
|
||||
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
|
||||
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
|
||||
if (!detail.item) {
|
||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined;
|
||||
return foundry.utils.mergeObject(detail,
|
||||
{
|
||||
alias: vendeur?.name ?? game.user.name,
|
||||
vendeur,
|
||||
nbLots: nbLots,
|
||||
chatMessageIdVente: chatMessageId
|
||||
})
|
||||
}
|
||||
|
||||
static getDetailAchatVente(chatMessageId) {
|
||||
const acheteur = RdDUtility.getSelectedActor()
|
||||
const detail = ChatVente.getDetailVente(chatMessageId)
|
||||
if (!acheteur && !detail.vendeur) {
|
||||
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
|
||||
return undefined;
|
||||
}
|
||||
return foundry.utils.mergeObject(detail, { acheteur })
|
||||
}
|
||||
|
||||
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
||||
const chatMessage = game.messages.get(chatMessageId)
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
chatMessage.update({ content: html });
|
||||
chatMessage.render(true);
|
||||
}
|
||||
|
||||
static async displayAchatVente(vente) {
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
||||
item: vente.item,
|
||||
properties: vente.item.getProprietes(),
|
||||
vendeurId: vente.vendeurId,
|
||||
tailleLot: vente.tailleLot,
|
||||
quantiteIllimite: vente.quantiteIllimite,
|
||||
prixLot: vente.prixLot
|
||||
})
|
||||
}
|
||||
}
|
@@ -1,18 +1,21 @@
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
||||
export class RdDActorCreatureSheet extends RdDActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs",
|
||||
width: 640, height: 720
|
||||
}, { inplace: false })
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -26,15 +29,15 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
|
||||
// On competence change
|
||||
this.html.find('.creature-carac').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-niveau').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-dommages').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
});
|
||||
}
|
||||
}
|
65
module/actor-entite-sheet.js
Normal file
@@ -0,0 +1,65 @@
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
}
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// On competence change
|
||||
this.html.find('.creature-carac').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-niveau').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-dommages').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.resonance-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
|
||||
console.log('Delete : ', actorId);
|
||||
this.removeSubacteur(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async removeSubacteur(actorId) {
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
|
||||
}
|
@@ -1,59 +1,61 @@
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
export class RdDActorSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
|
||||
RdDUtility.initAfficheContenu();
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 550,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
showCompNiveauBase: false,
|
||||
vueArchetype: false,
|
||||
}, { inplace: false })
|
||||
vueDetaillee: false
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
foundry.utils.mergeObject(formData, {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor),
|
||||
notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor),
|
||||
});
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
mergeObject(formData,
|
||||
{
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
|
||||
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
|
||||
});
|
||||
mergeObject(formData.calc, {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
malusArmure: this.actor.getMalusArmure()
|
||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
|
||||
})
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
@@ -77,10 +79,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
});
|
||||
|
||||
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
|
||||
const actor = this.actor
|
||||
|
||||
formData.esquives = this.actor.getCompetencesEsquive()
|
||||
formData.combat = actor.listActionsAttaque()
|
||||
formData.combat = duplicate(formData.armes ?? []);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
|
||||
formData.empoignades = this.actor.getEmpoignades();
|
||||
|
||||
this.armesList = formData.combat;
|
||||
@@ -90,11 +93,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
|
||||
|
||||
formData.hautreve = {
|
||||
isDemiReve: this.actor.isDemiReve(),
|
||||
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
|
||||
cacheTMR: this.actor.isTMRCache()
|
||||
}
|
||||
|
||||
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
|
||||
formData.subacteurs = {
|
||||
vehicules: this.actor.listeVehicules(),
|
||||
montures: this.actor.listeMontures(),
|
||||
@@ -108,189 +110,337 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue"));
|
||||
|
||||
this.html.find('.subacteur-open').click(async event => {
|
||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id');
|
||||
this.openSubActeur(subActorId);
|
||||
})
|
||||
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase
|
||||
this.render(true)
|
||||
});
|
||||
|
||||
this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu"))
|
||||
HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
await this.actor.conjurerPossession(poss)
|
||||
})
|
||||
this.html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.actionPrincipale(this.actor, async () => this.render())
|
||||
});
|
||||
|
||||
this.html.find('.subacteur-coeur-toggle a').click(async event => {
|
||||
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
const coeurNombre = $(event.currentTarget).data('numero-coeur')
|
||||
await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
|
||||
})
|
||||
this.html.find('.subacteur-tendre-moment').click(async event => {
|
||||
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
|
||||
await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
|
||||
})
|
||||
this.html.find('.subacteur-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const subActorId = li.data("subactor-id");
|
||||
this.deleteSubActeur(subActorId, li);
|
||||
})
|
||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event =>
|
||||
await this.actor.updateCompteurValue("stress", parseInt(event.target.value))
|
||||
);
|
||||
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event =>
|
||||
await this.actor.updateCompteurValue("experience", parseInt(event.target.value))
|
||||
);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
this.actor.removeSubacteur(subActor.id);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
});
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
|
||||
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.creer-tache').click(async event => await this.createEmptyTache());
|
||||
this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate());
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||
this.html.find('.encaisser-direct').click(async event => {
|
||||
this.actor.encaisser();
|
||||
})
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.conjurerPossession(poss)
|
||||
})
|
||||
this.html.find('.remise-a-neuf').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
this.actor.remiseANeuf();
|
||||
}
|
||||
});
|
||||
this.html.find('.creer-tache').click(async event => {
|
||||
this.createEmptyTache();
|
||||
});
|
||||
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
|
||||
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
|
||||
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
|
||||
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||
this.selectTypeOeuvreToCreate();
|
||||
});
|
||||
|
||||
this.html.find('.blessure-premierssoins-done').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
|
||||
});
|
||||
this.html.find('.blessure-soinscomplets-done').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
|
||||
});
|
||||
this.html.find('.blessure-premierssoins-bonus').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
|
||||
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
const blessure = this.getBlessure(event);
|
||||
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
|
||||
});
|
||||
|
||||
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
|
||||
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
|
||||
// Equip Inventory Item
|
||||
this.html.find('.item-equip').click(async event => {
|
||||
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
|
||||
this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
|
||||
// Roll Carac
|
||||
this.html.find('.carac-label a').click(async event => {
|
||||
let caracName = event.currentTarget.attributes.name.value;
|
||||
this.actor.rollCarac(caracName.toLowerCase());
|
||||
});
|
||||
|
||||
this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.chance-actuelle').click(async event => {
|
||||
this.actor.rollCarac('chance-actuelle');
|
||||
});
|
||||
|
||||
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
|
||||
if (game.user.isGM) {
|
||||
// experience log
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ"))
|
||||
this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve())
|
||||
this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible())
|
||||
}
|
||||
this.html.find('.chance-appel').click(async event => {
|
||||
this.actor.rollAppelChance();
|
||||
});
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => {
|
||||
this.actor.astrologieNombresAstraux();
|
||||
});
|
||||
|
||||
// Roll Skill
|
||||
this.html.find('a.competence-label').click(async event => {
|
||||
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.tache-label a').click(async event => {
|
||||
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.meditation-label a').click(async event => {
|
||||
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.chant-label a').click(async event => {
|
||||
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.danse-label a').click(async event => {
|
||||
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.musique-label a').click(async event => {
|
||||
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.oeuvre-label a').click(async event => {
|
||||
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.jeu-label a').click(async event => {
|
||||
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.recettecuisine-label a').click(async event => {
|
||||
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.subacteur-label a').click(async event => {
|
||||
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||
let actor = game.actors.get(actorId);
|
||||
if (actor) {
|
||||
actor.sheet.render(true);
|
||||
}
|
||||
});
|
||||
|
||||
// Boutons spéciaux MJs
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||
this.actor.reinsertionAleatoire("Action MJ");
|
||||
});
|
||||
this.html.find('.afficher-tmr').click(async event => {
|
||||
this.actor.changeTMRVisible();
|
||||
});
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
const action = this._getActionCombat(event);
|
||||
await this.actor.rollArme(action.arme, action.main)
|
||||
|
||||
})
|
||||
this.html.find('.ptreve-actuel a').click(async event => {
|
||||
this.actor.rollCarac('reve-actuel', true);
|
||||
});
|
||||
|
||||
// Suite empoignade
|
||||
this.html.find('.empoignade-label a').click(async event => {
|
||||
let emp = RdDSheetUtility.getItem(event, this.actor)
|
||||
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
|
||||
});
|
||||
// Roll Weapon1
|
||||
this.html.find('.arme-label a').click(async event => {
|
||||
let arme = this._getEventArmeCombat(event);
|
||||
this.actor.rollArme(duplicate(arme));
|
||||
});
|
||||
// Initiative pour l'arme
|
||||
this.html.find('.roll-init-arme').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||
this.html.find('.arme-initiative a').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||
if (combatant) {
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getActionCombat(event));
|
||||
let action = this._getEventArmeCombat(event);
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
||||
} else {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
})
|
||||
// Display TMR
|
||||
});
|
||||
// Display TMR, visualisation
|
||||
this.html.find('.visu-tmr').click(async event => {
|
||||
this.actor.displayTMR("visu");
|
||||
});
|
||||
|
||||
this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal"))
|
||||
this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide"))
|
||||
// Display TMR, normal
|
||||
this.html.find('.monte-tmr').click(async event => {
|
||||
this.actor.displayTMR("normal");
|
||||
});
|
||||
|
||||
this.html.find('.button-repos').click(async event => await this.actor.repos())
|
||||
// Display TMR, fast
|
||||
this.html.find('.monte-tmr-rapide').click(async event => {
|
||||
this.actor.displayTMR("rapide");
|
||||
});
|
||||
|
||||
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.repos').click(async event => {
|
||||
await this.actor.repos();
|
||||
});
|
||||
this.html.find('.delete-active-effect').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||
this.actor.removeEffect(effect);
|
||||
}
|
||||
});
|
||||
this.html.find('.enlever-tous-effets').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
await this.actor.removeEffects();
|
||||
}
|
||||
});
|
||||
this.html.find('.carac-xp-augmenter').click(async event => {
|
||||
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||
this.actor.updateCaracXPAuto(caracName);
|
||||
});
|
||||
this.html.find('.competence-xp-augmenter').click(async event => {
|
||||
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
|
||||
this.render(true)
|
||||
}
|
||||
)
|
||||
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('input.carac-xp').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
|
||||
await this.actor.updateCaracXP(caracName, parseInt(event.target.value))
|
||||
})
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
this.html.find('input.competence-xp').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetenceXP(compName, parseInt(event.target.value))
|
||||
})
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
this.html.find('input.competence-xp-sort').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value))
|
||||
})
|
||||
|
||||
this.html.find('.toggle-archetype').click(async event => {
|
||||
this.options.vueArchetype = !this.options.vueArchetype;
|
||||
this.render(true);
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence archetype change
|
||||
this.html.find('.competence-archetype').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
|
||||
}
|
||||
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
// On pts de reve change
|
||||
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
this.html.find('.pointsreve-value').change(async event => {
|
||||
let reveValue = event.currentTarget.value;
|
||||
this.actor.update({ "system.reve.reve.value": reveValue });
|
||||
});
|
||||
|
||||
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
|
||||
// On seuil de reve change
|
||||
this.html.find('.seuil-reve-value').change(async event => {
|
||||
console.log("seuil-reve-value", event.currentTarget)
|
||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||
});
|
||||
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
|
||||
this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1))
|
||||
this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1))
|
||||
this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1))
|
||||
this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1))
|
||||
// On stress change
|
||||
this.html.find('.compteur-edit').change(async event => {
|
||||
let fieldName = event.currentTarget.attributes.name.value;
|
||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
this.html.find('.stress-test').click(async event => {
|
||||
this.actor.transformerStress();
|
||||
});
|
||||
this.html.find('.moral-malheureux').click(async event => {
|
||||
this.actor.jetDeMoral('malheureuse');
|
||||
});
|
||||
this.html.find('.moral-neutre').click(async event => {
|
||||
this.actor.jetDeMoral('neutre');
|
||||
});
|
||||
this.html.find('.moral-heureux').click(async event => {
|
||||
this.actor.jetDeMoral('heureuse');
|
||||
});
|
||||
this.html.find('.ethylisme-test').click(async event => {
|
||||
this.actor.jetEthylisme();
|
||||
});
|
||||
|
||||
this.html.find('.jet-vie').click(async event => {
|
||||
this.actor.jetVie();
|
||||
});
|
||||
this.html.find('.jet-endurance').click(async event => {
|
||||
this.actor.jetEndurance();
|
||||
});
|
||||
|
||||
this.html.find('.vie-plus').click(async event => {
|
||||
this.actor.santeIncDec("vie", 1);
|
||||
});
|
||||
this.html.find('.vie-moins').click(async event => {
|
||||
this.actor.santeIncDec("vie", -1);
|
||||
});
|
||||
this.html.find('.endurance-plus').click(async event => {
|
||||
this.actor.santeIncDec("endurance", 1);
|
||||
});
|
||||
this.html.find('.endurance-moins').click(async event => {
|
||||
this.actor.santeIncDec("endurance", -1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||
this.actor.reveActuelIncDec(1);
|
||||
});
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => {
|
||||
this.actor.reveActuelIncDec(-1);
|
||||
});
|
||||
this.html.find('.fatigue-plus').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", 1);
|
||||
});
|
||||
this.html.find('.fatigue-moins').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", -1);
|
||||
});
|
||||
}
|
||||
|
||||
getBlessure(event) {
|
||||
const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||
return this.actor.getItem(blessureId, 'blessure');
|
||||
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
|
||||
const blessure = this.actor.getItem(itemId, 'blessure');
|
||||
return blessure;
|
||||
}
|
||||
|
||||
isCompetenceAffichable(competence) {
|
||||
@@ -304,25 +454,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
super._onDropActor(event, dragData);
|
||||
}
|
||||
|
||||
openSubActeur(actorId) {
|
||||
game.actors.get(actorId)?.sheet.render(true)
|
||||
}
|
||||
|
||||
deleteSubActeur(actorId, li) {
|
||||
if (actorId) {
|
||||
const subActor = game.actors.get(actorId);
|
||||
RdDUtility.confirmSubActeurDelete(this, subActor, li, () => {
|
||||
console.log('Delete : ', subActor.id);
|
||||
this.actor.deleteSubActeur(subActor.id);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectTypeOeuvreToCreate() {
|
||||
let types = RdDItem.getTypesOeuvres();
|
||||
let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
@@ -346,17 +481,13 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
await this.actor.createItem('tache', 'Nouvelle tache');
|
||||
}
|
||||
|
||||
_getActionCombat(event) {
|
||||
_getEventArmeCombat(event) {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".item");
|
||||
let armeName = li.data("arme-name");
|
||||
let compName = li.data('competence-name');
|
||||
const arme = this.armesList.find(a => a.arme.name == armeName && a.comp.name == compName);
|
||||
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
||||
if (!arme) {
|
||||
return {
|
||||
name: armeName,
|
||||
arme: { name: armeName },
|
||||
comp: { name: compName }
|
||||
}
|
||||
return { name: armeName, system: { competence: compName } };
|
||||
}
|
||||
return arme;
|
||||
}
|
||||
@@ -392,7 +523,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
const splitItem = duplicate(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
|
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* class providing the actor and token, and choosing the name and image from the token if available.
|
||||
*/
|
||||
export class ActorToken {
|
||||
|
||||
static fromActorId(actorId, onError = () => undefined) {
|
||||
actorId = actorId ?? (canvas.tokens.controlled.length > 0
|
||||
? canvas.tokens.controlled[0].actor.id
|
||||
: undefined)
|
||||
const actor = actorId ? game.actors.get(actorId) : undefined
|
||||
if (actor) {
|
||||
return this.fromActor(actor)
|
||||
}
|
||||
return onError()
|
||||
}
|
||||
|
||||
static fromActor(actor) {
|
||||
const token = actor.isToken ? actor.token : actor.prototypeToken
|
||||
return ActorToken.fromToken(token)
|
||||
}
|
||||
|
||||
static fromTokenId(tokenId, sceneId = undefined) {
|
||||
const tokensList = sceneId ? game.scenes.get(sceneId).tokens : canvas.tokens.placeables
|
||||
const token = tokensList.get(tokenId)
|
||||
return ActorToken.fromToken(token)
|
||||
}
|
||||
|
||||
static fromToken(token) {
|
||||
return new ActorToken(token)
|
||||
}
|
||||
|
||||
constructor(token) {
|
||||
this.name = token.name ?? token.actor.name
|
||||
this.img = token.texture.src ?? token.actor.img
|
||||
this.actor = token.actor
|
||||
this.id = token.actor?.id
|
||||
this.token = token
|
||||
this.tokenId = token?.id
|
||||
}
|
||||
}
|
39
module/actor-vehicule-sheet.js
Normal file
@@ -0,0 +1,39 @@
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDActorSheet } from "./actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorVehiculeSheet extends RdDActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
RdDUtility.initAfficheContenu();
|
||||
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
|
||||
width: 640,
|
||||
height: 720,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.resistance-moins').click(async event => {
|
||||
this.actor.vehicleIncDec("resistance", -1);
|
||||
});
|
||||
this.html.find('.resistance-plus').click(async event => {
|
||||
this.actor.vehicleIncDec("resistance", 1);
|
||||
});
|
||||
this.html.find('.structure-moins').click(async event => {
|
||||
this.actor.vehicleIncDec("structure", -1);
|
||||
});
|
||||
this.html.find('.structure-plus').click(async event => {
|
||||
this.actor.vehicleIncDec("structure", 1);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
2870
module/actor.js
@@ -1,70 +0,0 @@
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
width: 550
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.button-encaissement').click(async event => await this.actor.encaisser())
|
||||
this.html.find('.roll-carac').click(async event => {
|
||||
await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))
|
||||
})
|
||||
this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1));
|
||||
this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1));
|
||||
|
||||
if (game.user.isGM) {
|
||||
this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf())
|
||||
this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||
}
|
||||
this.html.find('.competence-add').click(async event =>
|
||||
await this.actor.createEmbeddedDocuments("Item", [{
|
||||
type: ITEM_TYPES.competencecreature,
|
||||
name: 'Nouvelle competence',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
|
||||
system: {
|
||||
carac_value: this.actor.getForce(),
|
||||
}
|
||||
}], { renderSheet: true })
|
||||
)
|
||||
this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
|
||||
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
|
||||
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
|
||||
await this.actor.updateCarac(caracName, parseInt(event.target.value))
|
||||
});
|
||||
// On competence change
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value
|
||||
await this.actor.updateCompetence(compName, parseInt(event.target.value))
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,583 +0,0 @@
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { RdDRoll } from "../rdd-roll.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDRollResult } from "../rdd-roll-result.js";
|
||||
|
||||
import { RdDItemCompetence } from "../item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDItemArme } from "../item/arme.js";
|
||||
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
* - Entités de rêve
|
||||
* - Créatures de "sang": créatures et humanoides
|
||||
*/
|
||||
export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
prepareActorData() {
|
||||
super.prepareActorData()
|
||||
this.system.attributs.plusdom.value = this.getBonusDegat()
|
||||
this.system.sante.endurance.max = this.getEnduranceMax()
|
||||
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.mergeObject(this.system.carac,
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
},
|
||||
{ inplace: false })
|
||||
}
|
||||
|
||||
getCaracChanceActuelle() {
|
||||
return {
|
||||
label: 'Chance actuelle',
|
||||
value: this.getChanceActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getCaracReveActuel() {
|
||||
return {
|
||||
label: 'Rêve actuel',
|
||||
value: this.getReveActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
|
||||
getConstitution() { return this.getReve() }
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getForce() }
|
||||
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
|
||||
getChance() { return this.getReve() }
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
|
||||
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
|
||||
|
||||
getMoralTotal() { return 0 }
|
||||
listeAmoureux() {return []}
|
||||
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
|
||||
getSConst() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isSurenc() { return false }
|
||||
computeMalusSurEncombrement() { return 0 }
|
||||
|
||||
ajustementAstrologique() { return 0 }
|
||||
getMalusArmure() { return 0 }
|
||||
|
||||
getEnduranceActuelle() {
|
||||
return Number(this.system.sante?.endurance?.value ?? 0);
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||
isDead() { return false }
|
||||
isSonne() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
getCaracInit(competence) {
|
||||
if (!competence) {
|
||||
return 0
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
return competence.system.carac_value
|
||||
}
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.attaqueCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||
await this.finDeRoundBlessures();
|
||||
await this.$finDeRoundSupprimerObsoletes();
|
||||
await this.$finDeRoundEmpoignade();
|
||||
}
|
||||
|
||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
}
|
||||
|
||||
async $finDeRoundSupprimerObsoletes() {
|
||||
const obsoletes = []
|
||||
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||
}
|
||||
|
||||
async $finDeRoundEmpoignade() {
|
||||
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||
game.actors.get(emp.system.empoigneid),
|
||||
emp
|
||||
))
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCompetence(idOrName, options = {}) {
|
||||
if (idOrName instanceof Item) {
|
||||
return idOrName.isCompetence() ? idOrName : undefined
|
||||
}
|
||||
return RdDItemCompetence.findCompetence(
|
||||
this.items.filter(it => [ITEM_TYPES.competence, ITEM_TYPES.competencecreature].includes(it.type)),
|
||||
idOrName, options)
|
||||
}
|
||||
|
||||
getCompetences(name = undefined, options = { onMessage: message => { } }) {
|
||||
if (name == undefined) {
|
||||
return this.itemTypes[ITEM_TYPES.competence]
|
||||
}
|
||||
return RdDItemCompetence.findCompetences(this.itemTypes[ITEM_TYPES.competence], name, options)
|
||||
}
|
||||
|
||||
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
|
||||
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
|
||||
}
|
||||
|
||||
getCompetencesEsquive(options = { onMessage: message => { } }) {
|
||||
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
|
||||
}
|
||||
|
||||
getArmeParade(armeParadeId) {
|
||||
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
|
||||
}
|
||||
|
||||
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||
let competence = this.getCompetence(idOrName);
|
||||
if (competence) {
|
||||
function getFieldPath(fieldName) {
|
||||
switch (fieldName) {
|
||||
case "niveau": return 'system.niveau';
|
||||
case "dommages": return 'system.dommages';
|
||||
case "carac_value": return 'system.carac_value';
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
const path = getFieldPath(fieldName);
|
||||
if (path) {
|
||||
await competence.update({ [path]: value });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEffectAllowed(effectId) { return false }
|
||||
|
||||
getEffects(filter = e => true) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
}
|
||||
|
||||
getEffectByStatus(statusId) {
|
||||
return this.getEffects().find(it => it.statuses.has(statusId));
|
||||
}
|
||||
|
||||
async setEffect(statusId, status) {
|
||||
if (this.isEffectAllowed(statusId)) {
|
||||
const effect = this.getEffectByStatus(statusId);
|
||||
if (!status && effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status && !effect) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(statusId)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async removeEffect(id) {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter).map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isDemiReve() {
|
||||
return this.getEffectByStatus(STATUSES.StatusDemiReve) != undefined
|
||||
}
|
||||
|
||||
getSurprise(isCombat = undefined) {
|
||||
return StatusEffects.typeSurprise(
|
||||
this.getEffects()
|
||||
.map(it => StatusEffects.niveauSurprise(it, isCombat))
|
||||
.reduce(Misc.sum(), 0)
|
||||
)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() {
|
||||
// Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés
|
||||
this.system.compteurs.etat.value = 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async openRollDialog({ name, label, template, rollData, callbacks }) {
|
||||
const dialog = await RdDRoll.create(this, rollData,
|
||||
{ html: template, close: async html => await this._onCloseRollDialog(html) },
|
||||
{ name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) })
|
||||
dialog.render(true)
|
||||
return dialog
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackExperience() {
|
||||
return { action: r => this.appliquerAjoutExperience(r) }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackAppelAuMoral() {
|
||||
/* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
|
||||
return { action: r => this.appliquerAppelMoral(r) }
|
||||
}
|
||||
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async appliquerAppelMoral(rollData) { }
|
||||
|
||||
async _onCloseRollDialog(html) { }
|
||||
|
||||
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(compName);
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
|
||||
rollData: {
|
||||
alias: this.getAlias(),
|
||||
carac: this.system.carac,
|
||||
selectedCarac: this.getCaracByName(caracName),
|
||||
selectedCaracName: caracName,
|
||||
diffLibre: diff,
|
||||
competence: competence,
|
||||
show: { title: options?.title ?? '' }
|
||||
},
|
||||
callbacks: [async r => this.$onRollCompetence(r, options)]
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
|
||||
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
|
||||
* @param {*} compName nom de compétence ou nom abrégé.
|
||||
* @param {*} diff difficulté (0 si undefined)
|
||||
* @param {*} options
|
||||
* @returns le jet effectué
|
||||
*/
|
||||
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
const carac = this.getCaracByName(caracName);
|
||||
if (!carac) {
|
||||
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
|
||||
return
|
||||
}
|
||||
const competence = this.getCompetence(compName);
|
||||
let rollData = {
|
||||
alias: this.getAlias(),
|
||||
caracValue: Number(carac.value),
|
||||
selectedCarac: carac,
|
||||
competence: competence,
|
||||
diffLibre: diff ?? 0,
|
||||
show: { title: options?.title ?? '' }
|
||||
}
|
||||
RollDataAjustements.calcul(rollData, this);
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
this.gererExperience(rollData);
|
||||
await RdDResolutionTable.displayRollData(rollData, this)
|
||||
return rollData.rolled;
|
||||
}
|
||||
|
||||
gererExperience(rollData) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const carac = this.getCarac()
|
||||
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
|
||||
|
||||
await this.openRollDialog({
|
||||
name: 'jet-quelconque',
|
||||
label: 'Jet',
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.hbs',
|
||||
rollData: {
|
||||
alias: this.getAlias(),
|
||||
carac: carac,
|
||||
selectedCarac: carac[selectedCaracName],
|
||||
selectedCaracName: selectedCaracName,
|
||||
competences: this.itemTypes['competence']
|
||||
},
|
||||
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
|
||||
})
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, options = {}) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
return
|
||||
}
|
||||
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
let selectedCarac = this.getCaracByName(caracName)
|
||||
const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label);
|
||||
const jetResistance = options.resistance ? caracName : undefined;
|
||||
await this.openRollDialog({
|
||||
name: 'jet-' + caracName,
|
||||
label: title,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs',
|
||||
rollData: {
|
||||
alias: this.getAlias(),
|
||||
selectedCarac: selectedCarac,
|
||||
competences: this.itemTypes['competence'],
|
||||
diffLibre: options.diff ?? 0,
|
||||
jetResistance: jetResistance
|
||||
},
|
||||
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $onRollCaracResult(rollData) {
|
||||
// Final chat message
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
const competence = this.getCompetence(idOrName);
|
||||
let rollData = {
|
||||
carac: this.system.carac,
|
||||
competence: competence,
|
||||
arme: options.arme
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
// Transformer la competence de créature
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
|
||||
await this.openRollDialog({
|
||||
name: 'jet-competence',
|
||||
label: dialogLabel,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
|
||||
rollData: rollData,
|
||||
callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
|
||||
});
|
||||
}
|
||||
|
||||
async $onRollCompetence(rollData, options) {
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs')
|
||||
if (options?.onRollAutomate) {
|
||||
options.onRollAutomate(rollData);
|
||||
}
|
||||
}
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide?
|
||||
<br>Tous les jets de combats devront être gérés à la main
|
||||
</p>`,
|
||||
title: 'Ne pas utiliser les automatisation de combat',
|
||||
buttonLabel: "Pas d'automatisation",
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
||||
}
|
||||
});
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
encaissement.isGM = true
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| entite == undefined
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true;
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
|
||||
const rollData = {
|
||||
alias: this.getAlias(),
|
||||
rolled: rolled,
|
||||
entite: entite.name,
|
||||
selectedCarac: this.system.carac.reve
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await entite.setEntiteReveAccordee(this);
|
||||
}
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
|
||||
await this.appliquerAjoutExperience(rollData, true);
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(actor) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
|
||||
}
|
||||
|
||||
}
|
@@ -1,46 +0,0 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2));
|
||||
this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4));
|
||||
this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0));
|
||||
this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2));
|
||||
this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4));
|
||||
this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6));
|
||||
|
||||
this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie())
|
||||
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
|
||||
|
||||
this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1))
|
||||
this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1))
|
||||
}
|
||||
|
||||
async jetEndurance() {
|
||||
const endurance = this.actor.getEnduranceActuelle()
|
||||
const result = await this.actor.jetEndurance(endurance);
|
||||
ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
}
|
||||
|
||||
}
|
@@ -1,308 +0,0 @@
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Misc } from "../misc.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
* - créatures
|
||||
* - humanoides
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
prepareActorData() {
|
||||
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
|
||||
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
|
||||
super.prepareActorData()
|
||||
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||
}
|
||||
|
||||
getForce() { return Misc.toInt(this.system.carac.force?.value) }
|
||||
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
|
||||
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
|
||||
|
||||
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
|
||||
getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
|
||||
|
||||
getFatigueActuelle() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
isCumulFatigueCauseSommeil(cumulFatigue){
|
||||
return ReglesOptionnelles.isUsing("appliquer-fatigue")
|
||||
? (this.getFatigueRestante() <= cumulFatigue)
|
||||
: (this.getEnduranceActuelle() <= cumulFatigue)
|
||||
}
|
||||
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
|
||||
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
|
||||
|
||||
malusFatigue() {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax())
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
|
||||
|
||||
computeMalusSurEncombrement() {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const nbLegeres = this.nbBlessuresLegeres()
|
||||
const nbGraves = this.nbBlessuresGraves()
|
||||
const nbCritiques = this.nbBlessuresCritiques()
|
||||
|
||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||
return "Aucune blessure";
|
||||
}
|
||||
let resume = "Blessures:";
|
||||
if (nbLegeres > 0) {
|
||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||
}
|
||||
if (nbGraves > 0) {
|
||||
if (nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||
}
|
||||
if (nbCritiques > 0) {
|
||||
if (nbGraves > 0 || nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " une CRITIQUE !";
|
||||
}
|
||||
return resume;
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
sonne: perteEndurance.sonne,
|
||||
jetEndurance: perteEndurance.jetEndurance,
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
}
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
|
||||
}
|
||||
const perte = compteur.value - result.newValue;
|
||||
result.perte = perte;
|
||||
if (perte > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (inc > 0) {
|
||||
await this.setSonne(false);
|
||||
}
|
||||
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
|
||||
fatigue = perte;
|
||||
}
|
||||
}
|
||||
compteur.value = result.newValue;
|
||||
// If endurance lost, then the same amount of fatigue cannot be recovered
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
const maxEndVie = this.system.sante.endurance.max - (diffVie * 2);
|
||||
const nbGraves = this.countBlessures(it => it.isGrave()) > 0
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique()) > 0
|
||||
const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves));
|
||||
const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max;
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
}
|
||||
|
||||
async supprimerBlessure({ gravite }) {
|
||||
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||
if (toDelete) {
|
||||
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||
}
|
||||
}
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
return this.filterItems(filter, ITEM_TYPES.blessure).length
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
|
||||
const sConst = this.getSConst();
|
||||
const vie = this.system.sante.vie.value;
|
||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
||||
const isGrave = this.nbBlessuresGraves();
|
||||
const isEchecTotal = jetDeVie.total == 20;
|
||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
||||
|
||||
let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>`
|
||||
if (isSuccess) {
|
||||
msgText += "<br>Réussi, pas de perte de point de vie."
|
||||
} else {
|
||||
msgText += `<br>Echoué, perte ${perte} point de vie`;
|
||||
await this.santeIncDec("vie", -perte);
|
||||
}
|
||||
if (this.isDead()) {
|
||||
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
|
||||
}
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
}
|
||||
ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetEndurance(resteEndurance = undefined) {
|
||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||
if (sonne) {
|
||||
await this.setSonne();
|
||||
}
|
||||
return { jetEndurance, sonne }
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
isSonne() {
|
||||
return this.getEffectByStatus(STATUSES.StatusStunned)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
||||
|
||||
malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) }
|
||||
malusEthylisme() { return 0 }
|
||||
|
||||
|
||||
}
|
@@ -3,35 +3,34 @@ import { Misc } from "../misc.js";
|
||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "../item/item-actions.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
static _warnedAppV1 = true
|
||||
export class RdDBaseActorSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(foundry.appv1.sheets.ActorSheet.defaultOptions, {
|
||||
RdDUtility.initAfficheContenu();
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
|
||||
width: 550,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
showCompNiveauBase: false,
|
||||
vueDetaillee: false
|
||||
}, { inplace: false })
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
Monnaie.validerMonnaies(this.actor)
|
||||
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
|
||||
|
||||
this.actor.computeEtatGeneral();
|
||||
this.actor.recompute();
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.actor.id,
|
||||
@@ -39,13 +38,12 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
img: this.actor.img,
|
||||
name: this.actor.name,
|
||||
system: this.actor.system,
|
||||
description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor),
|
||||
notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
|
||||
effects: this.actor.effects
|
||||
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
||||
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
|
||||
}
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
formData.calc = {
|
||||
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
|
||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||
@@ -55,9 +53,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
|
||||
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||
|
||||
return formData;
|
||||
}
|
||||
|
||||
@@ -81,49 +76,94 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
/* -------------------------------------------- */
|
||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
|
||||
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
|
||||
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
|
||||
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
|
||||
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
|
||||
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
|
||||
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
|
||||
|
||||
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
|
||||
this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event))
|
||||
this.render(true)
|
||||
})
|
||||
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
|
||||
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
|
||||
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
|
||||
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
|
||||
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
|
||||
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
|
||||
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
|
||||
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
|
||||
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
|
||||
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
|
||||
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
|
||||
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
|
||||
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
|
||||
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
|
||||
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
|
||||
|
||||
this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat());
|
||||
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
this._rechercheSelectArea(field);
|
||||
})
|
||||
.keyup(async event => this._rechercherKeyup(event))
|
||||
.change(async event => this._rechercherKeyup(event))
|
||||
|
||||
this.html.find('.recherche').prop("disabled", false)
|
||||
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
|
||||
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
|
||||
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
|
||||
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
|
||||
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
|
||||
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
|
||||
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
|
||||
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
|
||||
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
|
||||
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
|
||||
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
|
||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
||||
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
||||
|
||||
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
.sort(Misc.ascending(it => it.name));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
|
||||
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
|
||||
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
this._rechercheSelectArea(field);
|
||||
})
|
||||
.keyup(async event => this._rechercherKeyup(event))
|
||||
.change(async event => this._rechercherKeyup(event));
|
||||
this.html.find('.recherche').prop( "disabled", false );
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event)))
|
||||
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
|
||||
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||
|
||||
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee
|
||||
this.render(true)
|
||||
this.html.find('.item-split').click(async event => {
|
||||
const item = this.getItem(event);
|
||||
RdDSheetUtility.splitItem(item, this.actor);
|
||||
});
|
||||
}
|
||||
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
|
||||
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
|
||||
|
||||
itemActionEdit(event) {
|
||||
const item = this.getItem(event);
|
||||
return item?.sheet.render(true);
|
||||
this.html.find('.creer-un-objet').click(async event => {
|
||||
this.selectObjetTypeToCreate();
|
||||
});
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
}
|
||||
|
||||
_rechercherKeyup(event) {
|
||||
@@ -192,7 +232,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
/* -------------------------------------------- */
|
||||
async selectObjetTypeToCreate() {
|
||||
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||
let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
for (let typeName of types) {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
@@ -245,7 +285,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
const splitItem = duplicate(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
|
@@ -1,115 +1,74 @@
|
||||
import { ChatVente } from "../achat-vente/chat-vente.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { SYSTEM_SOCKET_ID } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Monnaie } from "../item-monnaie.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
static _findCaracNode(carac, name) {
|
||||
return Object.entries(carac)
|
||||
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
|
||||
.map(it => it[0])
|
||||
.find(it => it)
|
||||
}
|
||||
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
}
|
||||
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
|
||||
}
|
||||
|
||||
static getDefaultValue(actorType, path) {
|
||||
if (path.includes('.')) {
|
||||
path = path.split('.')
|
||||
}
|
||||
let obj = game.model.Actor[actorType]
|
||||
for (let p of path) {
|
||||
obj = obj ? obj[p] : undefined
|
||||
}
|
||||
return obj
|
||||
}
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
|
||||
Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
|
||||
Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
|
||||
}
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_remote_actor_call":
|
||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||
case "msg_reset_nombre_astral":
|
||||
game.user.character.resetNombresAstraux();
|
||||
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||
return;
|
||||
case "msg_refresh_nombre_astral":
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static remoteActorCall(callData) {
|
||||
if (game.user.isGM) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
|
||||
return false
|
||||
static remoteActorCall(callData, userId = undefined) {
|
||||
userId = userId ?? Misc.firstConnectedGMId();
|
||||
if (userId == game.user.id) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, userId);
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
userId: Misc.firstConnectedGMId()
|
||||
})
|
||||
return true
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoteActorCall(callData, userId) {
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (userId == game.user.id) {
|
||||
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
}
|
||||
}
|
||||
|
||||
static getRealActor(actorId, tokenId) {
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
return token.actor
|
||||
const actor = game.actors.get(callData?.actorId);
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
}
|
||||
}
|
||||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
static getParentActor(document) {
|
||||
return document?.parent instanceof Actor ? document.parent : undefined
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
|
||||
/**
|
||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
* compétences et monnaies.
|
||||
*
|
||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
||||
* @param {Object} options optionspour customiser la création
|
||||
*/
|
||||
*
|
||||
* @param {Object} actorData template d'acteur auquel ajouter des informations.
|
||||
* @param {Object} options optionspour customiser la création
|
||||
*/
|
||||
static async create(actorData, options) {
|
||||
// import depuis un compendium
|
||||
if (actorData instanceof Array) {
|
||||
@@ -133,7 +92,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
constructor(docData, context = {}) {
|
||||
if (!context.rdd?.ready) {
|
||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||
mergeObject(context, { rdd: { ready: true } });
|
||||
const ActorConstructor = game.system.rdd.actorClasses[docData.type];
|
||||
if (ActorConstructor) {
|
||||
if (!docData.img) {
|
||||
@@ -142,81 +101,14 @@ export class RdDBaseActor extends Actor {
|
||||
return new ActorConstructor(docData, context);
|
||||
}
|
||||
}
|
||||
context.rdd = undefined
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
findCaracByName(name) {
|
||||
name = Grammar.toLowerCaseNoAccent(name)
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.system.carac.reve
|
||||
case 'chance-actuelle': case 'chance actuelle':
|
||||
return this.system.carac.chance
|
||||
case 'vie':
|
||||
return this.system.sante.vie
|
||||
}
|
||||
|
||||
const carac = this.system.carac;
|
||||
return RdDBaseActor.$findCaracByName(carac, name);
|
||||
}
|
||||
|
||||
mapCarac(caracCode) { return caracCode }
|
||||
|
||||
getCaracByName(name) {
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
return this.getCaracChanceActuelle();
|
||||
}
|
||||
return this.findCaracByName(name);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user);
|
||||
|
||||
// Configure prototype token settings
|
||||
if (this.type === "personnage") {
|
||||
this.updateSource({
|
||||
sight: { enabled: true },
|
||||
actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
})
|
||||
} else {
|
||||
const prototypeToken = {
|
||||
sight: { enabled: true },
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
|
||||
}
|
||||
this.updateSource({ prototypeToken });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
this.prepareActorData()
|
||||
this.cleanupConteneurs()
|
||||
this.computeEtatGeneral()
|
||||
this.computeEncTotal()
|
||||
}
|
||||
|
||||
prepareActorData() { }
|
||||
|
||||
async computeEtatGeneral() { }
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isCreatureEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite(typeentite = []) { return false }
|
||||
isHautRevant() { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
|
||||
isCreature() { return this.type == 'creature'; }
|
||||
isEntite() { return this.type == 'entite'; }
|
||||
isPersonnage() { return this.type == 'personnage'; }
|
||||
isVehicule() { return this.type == 'vehicule'; }
|
||||
getItem(id, type = undefined) {
|
||||
const item = this.items.get(id);
|
||||
if (type == undefined || (item?.type == type)) {
|
||||
@@ -225,71 +117,32 @@ export class RdDBaseActor extends Actor {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
listeSuivants(filter = suivant => true) { return [] }
|
||||
listeSuivants(filter = suivant => true) { return [] }
|
||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; }
|
||||
filterItems(filter, type = undefined) { return type ? this.itemTypes[type]?.filter(filter) ?? [] : []; }
|
||||
findItemLike(idOrName, type) {
|
||||
return this.getItem(idOrName, type)
|
||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
||||
}
|
||||
|
||||
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
|
||||
getEncombrementMax() { return 0 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
recompute() { }
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
async onCreateItem(item, options, id) { }
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
async onDeleteItem(item, options, id) {
|
||||
if (item.isInventaire()) {
|
||||
await this._removeItemFromConteneur(item)
|
||||
}
|
||||
}
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
.map(conteneur => {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
})
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onDeleteItem(item, options, id) { }
|
||||
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (this.isOwner) {
|
||||
await this.createEmbeddedDocuments('Item', [object])
|
||||
return
|
||||
}
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'creerObjetParMJ', args: [object]
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
if (Misc.isOwnerPlayer(this)) {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Item", updates)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
@@ -300,7 +153,7 @@ export class RdDBaseActor extends Actor {
|
||||
let item = this.getItem(id);
|
||||
if (item && item.isInventaire()) {
|
||||
const quantite = Math.max(0, item.system.quantite + value);
|
||||
await item.update({ 'system.quantite': quantite });
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -318,7 +171,6 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
let fortune = this.getFortune();
|
||||
console.log("payer", game.user.character, depense, fortune);
|
||||
// TODO: passer en handlebars
|
||||
let msg = "";
|
||||
if (fortune >= depense) {
|
||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||
@@ -328,10 +180,11 @@ export class RdDBaseActor extends Actor {
|
||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||
}
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: msg
|
||||
})
|
||||
};
|
||||
ChatMessage.create(message);
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
@@ -351,10 +204,9 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
||||
return;
|
||||
}
|
||||
if (fromActorId && !this.isOwner) {
|
||||
if (fromActorId && !game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'ajouterSols', args: [sols, fromActorId]
|
||||
});
|
||||
@@ -365,7 +217,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
@@ -383,23 +235,25 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
}
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente', args: [achat]
|
||||
method: 'achatVente',
|
||||
args: [achat]
|
||||
});
|
||||
return
|
||||
return;
|
||||
}
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id) ?? achat.vente.item;
|
||||
if (!itemVendu) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
ui.notifications.warn("Erreur sur achat: rien à acheter<br>Si possible, transmettez les logs de la console aux développeurs");
|
||||
console.log('Erreur sur achat: rien à acheter', achat);
|
||||
return;
|
||||
}
|
||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
||||
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
return
|
||||
}
|
||||
@@ -407,42 +261,43 @@ export class RdDBaseActor extends Actor {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||
return;
|
||||
}
|
||||
await vendeur?.vendre(itemVendu, quantite, cout);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
||||
|
||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||
if (acheteur) {
|
||||
await acheteur.depenserSols(cout);
|
||||
const createdItemId = await acheteur.creerQuantiteItem(achat.vente.item, quantite);
|
||||
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
||||
}
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
}
|
||||
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
||||
const chatAchatItem = duplicate(achat.vente);
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).getAlias() },
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem)
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
if (!achat.vente.quantiteIllimite) {
|
||||
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
||||
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||
}
|
||||
else if (achat.chatMessageIdVente) {
|
||||
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
||||
achat.vente.properties = itemVendu.getProprietes();
|
||||
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||
achat.vente.jsondata = JSON.stringify(achat.vente.item);
|
||||
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
|
||||
messageVente.render(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async vendre(item, quantite, cout) {
|
||||
await this.ajouterSols(cout);
|
||||
await this.decrementerQuantiteItem(item, quantite);
|
||||
}
|
||||
|
||||
async acheter(item, quantite, cout, achat) {
|
||||
await this.depenserSols(cout)
|
||||
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
||||
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
|
||||
async decrementerVente(vendeur, itemVendu, quantite, cout) {
|
||||
if (vendeur) {
|
||||
await vendeur.ajouterSols(cout);
|
||||
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -450,33 +305,36 @@ export class RdDBaseActor extends Actor {
|
||||
return this.getFortune() >= cout;
|
||||
}
|
||||
|
||||
verifierQuantite(item, quantiteDemande) {
|
||||
const disponible = this.getQuantiteDisponible(item);
|
||||
return disponible == undefined || disponible >= quantiteDemande;
|
||||
verifierQuantite(vendeur, item, quantiteTotal) {
|
||||
const disponible = vendeur?.getQuantiteDisponible(item);
|
||||
return disponible == undefined || disponible >= quantiteTotal;
|
||||
}
|
||||
|
||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
|
||||
}
|
||||
}
|
||||
|
||||
async consommerNourritureboisson(itemId, choix, userId) { }
|
||||
|
||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
||||
if (item.isService()) {
|
||||
return;
|
||||
}
|
||||
const itemId = item.id;
|
||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||
if (resteQuantite <= 0) {
|
||||
if (options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]);
|
||||
}
|
||||
if (resteQuantite < 0) {
|
||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||
}
|
||||
}
|
||||
else if (resteQuantite > 0) {
|
||||
const realItem = this.getItem(item.id)
|
||||
realItem.update({ 'system.quantite': resteQuantite });
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||
}
|
||||
}
|
||||
@@ -488,7 +346,7 @@ export class RdDBaseActor extends Actor {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined })
|
||||
};
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
@@ -497,6 +355,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeMalusSurEncombrement() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncombrementMax() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
async computeEncTotal() {
|
||||
if (!this.pack) {
|
||||
this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
|
||||
@@ -505,10 +371,6 @@ export class RdDBaseActor extends Actor {
|
||||
return 0;
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0);
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
if (!name) {
|
||||
name = 'Nouveau ' + Misc.typeName('Item', type);
|
||||
@@ -521,15 +383,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async processDropItem(params) {
|
||||
const targetActorId = this.id
|
||||
const sourceActorId = params.sourceActorId
|
||||
const sourceTokenId = params.sourceTokenId
|
||||
const itemId = params.itemId
|
||||
const destId = params.destId
|
||||
const srcId = params.srcId
|
||||
const targetActorId = this.id;
|
||||
const sourceActorId = params.sourceActorId;
|
||||
const itemId = params.itemId;
|
||||
const destId = params.destId;
|
||||
const srcId = params.srcId;
|
||||
if (sourceActorId && sourceActorId != targetActorId) {
|
||||
console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId);
|
||||
this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId);
|
||||
console.log("Moving objects", sourceActorId, targetActorId, itemId);
|
||||
this.moveItemsBetweenActors(itemId, sourceActorId);
|
||||
return false;
|
||||
}
|
||||
let result = true;
|
||||
@@ -574,45 +435,77 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
conteneurPeutContenir(dest, moved) {
|
||||
conteneurPeutContenir(dest, item) {
|
||||
if (!dest) {
|
||||
return true;
|
||||
}
|
||||
if (!dest.isConteneur()) {
|
||||
return false;
|
||||
}
|
||||
if (moved.isConteneurContenu(dest)) {
|
||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`);
|
||||
return false;
|
||||
const destData = dest
|
||||
if (this._isConteneurContenu(item, dest)) {
|
||||
ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
|
||||
return false; // Loop detected !
|
||||
}
|
||||
|
||||
// Calculer le total actuel des contenus
|
||||
const encContenu = dest.getEncContenu();
|
||||
const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet
|
||||
const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4)
|
||||
let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
|
||||
let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
|
||||
|
||||
// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
|
||||
if (placeDisponible < 0) {
|
||||
if (Number(destData.system.capacite) < encContenu + newEnc) {
|
||||
ui.notifications.warn(
|
||||
`Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}.
|
||||
Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`);
|
||||
`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
|
||||
Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Ajoute un item dans un conteneur, sur la base de leurs ID */
|
||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
item.estContenu = true;
|
||||
const nouveauContenu = [...conteneur.system.contenu, item.id];
|
||||
await conteneur.update({ 'system.contenu': nouveauContenu });
|
||||
onAjouterDansConteneur(item.id, conteneur.id)
|
||||
_isConteneurContenu(item, conteneur) {
|
||||
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
||||
for (let id of item.system.contenu) {
|
||||
let subObjet = this.getItem(id);
|
||||
if (subObjet?.id == conteneur.id) {
|
||||
return true; // Loop detected !
|
||||
}
|
||||
if (subObjet?.isConteneur()) {
|
||||
return this._isConteneurContenu(subObjet, conteneur);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getRecursiveEnc(objet) {
|
||||
if (!objet) {
|
||||
return 0;
|
||||
}
|
||||
const tplData = objet.system;
|
||||
if (objet.type != 'conteneur') {
|
||||
return Number(tplData.encombrement) * Number(tplData.quantite);
|
||||
}
|
||||
const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
|
||||
return encContenus.reduce(Misc.sum(), 0)
|
||||
+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Ajoute un item dans un conteneur, sur la base
|
||||
* de leurs ID */
|
||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||
if (!conteneur) {
|
||||
// TODO: afficher
|
||||
item.estContenu = false;
|
||||
await conteneur?.update({ 'system.-=contenu': undefined })
|
||||
}
|
||||
else if (conteneur.isConteneur()) {
|
||||
item.estContenu = true;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': [...conteneur.system.contenu, item.id]
|
||||
}]);
|
||||
onAjouterDansConteneur(item.id, conteneur.id);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -630,13 +523,8 @@ export class RdDBaseActor extends Actor {
|
||||
if (item.estContenu) {
|
||||
item.estContenu = undefined;
|
||||
}
|
||||
if (item.system.contenu != undefined) {
|
||||
if (item.type == 'conteneur') {
|
||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
||||
}
|
||||
else {
|
||||
corrections.push({ _id: item.id, 'system.-=contenu': undefined });
|
||||
}
|
||||
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
|
||||
corrections.push({ _id: item.id, 'system.contenu': [] });
|
||||
}
|
||||
}
|
||||
if (corrections.length > 0) {
|
||||
@@ -671,31 +559,28 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Supprime un item d'un conteneur, sur la base de leurs ID
|
||||
*/
|
||||
/** Supprime un item d'un conteneur, sur la base
|
||||
* de leurs ID */
|
||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
||||
if (conteneur) {
|
||||
if (conteneur.isConteneur()) {
|
||||
const contenu = conteneur.system.contenu.filter(id => id != item.id);
|
||||
await conteneur.update({ 'system.contenu': contenu });
|
||||
onEnleverDeConteneur();
|
||||
}
|
||||
else {
|
||||
await conteneur.update({ 'system.-=contenu': undefined })
|
||||
}
|
||||
if (conteneur?.isConteneur()) {
|
||||
item.estContenu = false;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
|
||||
}]);
|
||||
onEnleverDeConteneur();
|
||||
}
|
||||
item.estContenu = false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) {
|
||||
let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId)
|
||||
let itemsList = [{ id: itemId, conteneurId: undefined }]
|
||||
async moveItemsBetweenActors(itemId, sourceActorId) {
|
||||
let itemsList = []
|
||||
let sourceActor = game.actors.get(sourceActorId);
|
||||
itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
|
||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||
|
||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||
.map(it => foundry.utils.duplicate(it))
|
||||
.map(it => duplicate(it))
|
||||
.map(it => { it.system.contenu = []; return it; });
|
||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
||||
|
||||
@@ -704,17 +589,20 @@ export class RdDBaseActor extends Actor {
|
||||
for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
|
||||
// gestion conteneur/contenu
|
||||
if (item.conteneurId) { // l'Objet était dans un conteneur
|
||||
const newConteneurId = itemMap[item.conteneurId];
|
||||
const newConteneur = this.getItem(newConteneurId);
|
||||
const newItemId = itemMap[item.id]; // Get newItem
|
||||
let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
|
||||
let newConteneur = this.getItem(newConteneurId);
|
||||
|
||||
let newItemId = itemMap[item.id]; // Get newItem
|
||||
|
||||
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
||||
const nouveauContenu = [...newConteneur.system.contenu, newItemId]
|
||||
await newConteneur.update({ 'system.contenu': nouveauContenu })
|
||||
let contenu = duplicate(newConteneur.system.contenu);
|
||||
contenu.push(newItemId);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
|
||||
}
|
||||
}
|
||||
const deletedItemIds = itemsList.map(it => it.id)
|
||||
await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds);
|
||||
for (let item of itemsList) {
|
||||
await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
|
||||
}
|
||||
}
|
||||
|
||||
_buildMapOldNewId(itemsList, newItems) {
|
||||
@@ -733,45 +621,12 @@ export class RdDBaseActor extends Actor {
|
||||
type: this.type,
|
||||
img: this.img,
|
||||
pack: this.pack,
|
||||
name: this.getAlias(),
|
||||
name: this.name,
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
}
|
||||
|
||||
isAlcoolise() { return false }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, shouldIncrease = true) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
|
||||
listAttaques() {
|
||||
return this.listActions({ isAttaque: true, isEquipe:false })
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe=false }) { return [] }
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
@@ -1,5 +1,9 @@
|
||||
import { DialogItemAchat } from "../dialog-item-achat.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
import { RdDCommerce } from "./commerce.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
@@ -9,11 +13,14 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs",
|
||||
width: 600, height: 720,
|
||||
tabs: []
|
||||
}, { inplace: false })
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
|
||||
width: 600,
|
||||
height: 720,
|
||||
tabs: [],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
|
||||
});
|
||||
}
|
||||
get title() {
|
||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||
@@ -25,7 +32,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
if (this.actor.token && this.actor.token != this.actor.prototypeToken) {
|
||||
foundry.utils.mergeObject(formData,
|
||||
mergeObject(formData,
|
||||
{
|
||||
title: this.actor.token.name,
|
||||
token: {
|
||||
@@ -42,8 +49,12 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
|
||||
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false }));
|
||||
this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1));
|
||||
this.html.find('input.item-quantite').change(async event => {
|
||||
const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val()));
|
||||
await this.getItem(event)?.update({ "system.quantite": newQuantite });
|
||||
@@ -57,4 +68,28 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
getTypesInventaire() {
|
||||
return RdDItem.getItemTypesInventaire('all');
|
||||
}
|
||||
|
||||
|
||||
async vente(item) {
|
||||
const acheteur = RdDUtility.getSelectedActor();
|
||||
if (!acheteur) {
|
||||
ui.notifications.warn(`Pas d'acheteur sélectionné`);
|
||||
return;
|
||||
}
|
||||
const disponible = this.actor.getQuantiteDisponible(item)
|
||||
if (disponible == 0) {
|
||||
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
|
||||
return;
|
||||
}
|
||||
|
||||
await DialogItemAchat.onAcheter({
|
||||
item,
|
||||
vendeur: this.actor,
|
||||
acheteur,
|
||||
quantiteIllimite: disponible == undefined,
|
||||
nbLots: disponible ?? 1,
|
||||
tailleLot: 1,
|
||||
prixLot: item.calculerPrixCommercant()
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@@ -1,6 +1,4 @@
|
||||
import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
|
||||
export class RdDCommerce extends RdDBaseActor {
|
||||
@@ -9,18 +7,27 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp";
|
||||
}
|
||||
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
}
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
return item.isInventaire('all');
|
||||
if (item.isInventaire('all')) {
|
||||
return true;
|
||||
}
|
||||
return super.canReceive(item);
|
||||
}
|
||||
|
||||
getQuantiteDisponible(item) {
|
||||
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
|
||||
return this.system.illimite || item.isService() ? undefined : item.getQuantite();
|
||||
}
|
||||
|
||||
verifierFortune(cout) {
|
||||
return this.system.illimite || super.verifierFortune(cout);
|
||||
}
|
||||
|
||||
async depenserSols(cout) {
|
||||
if (this.system.illimite) {
|
||||
return
|
||||
@@ -28,6 +35,10 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
await super.depenserSols(cout)
|
||||
}
|
||||
|
||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||
// ne pas consommer pour un commerce
|
||||
}
|
||||
|
||||
async decrementerQuantiteItem(item, quantite) {
|
||||
if (this.system.illimite) {
|
||||
return;
|
||||
@@ -39,27 +50,4 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
const pourcentage = this.system.pourcentage ?? 100;
|
||||
return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2);
|
||||
}
|
||||
async vente(item) {
|
||||
const acheteur = RdDUtility.getSelectedActor();
|
||||
if (!acheteur) {
|
||||
ui.notifications.warn(`Pas d'acheteur sélectionné`);
|
||||
return;
|
||||
}
|
||||
const disponible = this.getQuantiteDisponible(item)
|
||||
if (disponible == 0) {
|
||||
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
|
||||
return;
|
||||
}
|
||||
|
||||
await DialogItemAchat.onAcheter({
|
||||
item,
|
||||
vendeur: this,
|
||||
acheteur,
|
||||
quantiteIllimite: disponible == undefined,
|
||||
nbLots: disponible ?? 1,
|
||||
tailleLot: 1,
|
||||
prixLot: item.calculerPrixCommercant()
|
||||
});
|
||||
}
|
||||
|
||||
}
|
@@ -1,49 +0,0 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { LIST_CARAC_AUTRES } from "../rdd-carac.js";
|
||||
import { RdDBaseActorSang } from "./base-actor-sang.js";
|
||||
|
||||
export class RdDCreature extends RdDBaseActorSang {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg";
|
||||
}
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) }
|
||||
isCreature() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == ITEM_TYPES.competencecreature || item.isInventaire();
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
await this.supprimerBlessures(it => true);
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||
'system.sante.vie.value': this.system.sante.vie.max,
|
||||
'system.sante.fatigue.value': 0
|
||||
});
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
}
|
||||
}
|
||||
|
||||
mapCarac(caracCode) {
|
||||
switch (caracCode) {
|
||||
case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception':
|
||||
return 'perception'
|
||||
case 'agilite':
|
||||
return 'force'
|
||||
case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte':
|
||||
return caracCode
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
@@ -1,80 +0,0 @@
|
||||
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { DialogSelect } from "../dialog-select.js";
|
||||
|
||||
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs",
|
||||
width: 640, height: 720,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
formData.niveau = this.actor.getNiveau()
|
||||
delete formData.system.carac.niveau
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// On competence change
|
||||
this.html.find('.creature-carac').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.creature-dommages').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
|
||||
})
|
||||
|
||||
this.html.find('.resonance-add').click(async event =>
|
||||
await DialogSelect.select({
|
||||
label: "Choisir un acteur à accorder",
|
||||
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
|
||||
},
|
||||
it => this.resonanceAdd(it.id))
|
||||
)
|
||||
|
||||
this.html.find('.resonance-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
const actorResonance = game.actors.get(actorId);
|
||||
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
|
||||
this.resonanceDelete(actorId);
|
||||
RdDUtility.slideOnDelete(this, li);
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async _onDropActor(event, dragData) {
|
||||
const dropActor = fromUuidSync(dragData.uuid)
|
||||
await this.actor.setEntiteReveAccordee(dropActor)
|
||||
super._onDropActor(event, dragData)
|
||||
}
|
||||
|
||||
async resonanceAdd(actorId) {
|
||||
let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
|
||||
}
|
||||
|
||||
async resonanceDelete(actorId) {
|
||||
console.log('Delete : ', actorId);
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
}
|
||||
}
|
@@ -1,130 +0,0 @@
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
|
||||
import { STATUSES } from "../settings/status-effects.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
|
||||
export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp";
|
||||
}
|
||||
|
||||
canReceive(item) {
|
||||
return item.type == ITEM_TYPES.competencecreature
|
||||
}
|
||||
|
||||
isEntite(typeentite = []) {
|
||||
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
|
||||
}
|
||||
|
||||
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
const carac = super.getCarac()
|
||||
delete carac.niveau
|
||||
return carac
|
||||
}
|
||||
|
||||
getNiveau() {
|
||||
const reve = this.getReve()
|
||||
return RdDCarac.getCaracDerivee(reve).niveau
|
||||
}
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getReve() }
|
||||
getChance() { return this.getReve() }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.system.categorie == 'possession')
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true);
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
if (!this.isNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
isDead() {
|
||||
return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0
|
||||
}
|
||||
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'endurance' && !this.isNonIncarnee()) {
|
||||
const oldValue = this.system.sante.endurance.value;
|
||||
const endurance = Math.max(0,
|
||||
Math.min(oldValue + inc,
|
||||
this.system.sante.endurance.max));
|
||||
await this.update({ "system.sante.endurance.value": endurance })
|
||||
await this.setEffect(STATUSES.StatusComma, endurance <= 0);
|
||||
return {
|
||||
perte: oldValue - endurance,
|
||||
newValue: endurance
|
||||
}
|
||||
}
|
||||
return {}
|
||||
}
|
||||
|
||||
async encaisser() {
|
||||
if (this.isNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
await RdDEncaisser.encaisser(this)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) {
|
||||
return [STATUSES.StatusComma].includes(effectId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte
|
||||
});
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
return (resonnance.actors.find(it => it == attacker.id))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
if (this.system.sante.resonnance.actors.find(it => it == actor.id)) {
|
||||
// déjà accordé
|
||||
return
|
||||
}
|
||||
await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] })
|
||||
}
|
||||
else {
|
||||
super.setEntiteReveAccordee(actor)
|
||||
}
|
||||
}
|
||||
|
||||
mapCarac(caracCode) {
|
||||
switch (caracCode) {
|
||||
case 'taille':
|
||||
case 'reve':
|
||||
return caracCode
|
||||
}
|
||||
return 'reve'
|
||||
}
|
||||
|
||||
}
|
@@ -12,7 +12,7 @@ export const XP_TOPIC = {
|
||||
export class ExperienceLog {
|
||||
|
||||
static async add(actor, topic, from, to, raison, manuel = false) {
|
||||
if (!actor.isPersonnageJoueur()) {
|
||||
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
|
||||
return
|
||||
}
|
||||
if (from == to) {
|
||||
|
@@ -1,117 +0,0 @@
|
||||
import { RdDActorSheet } from "../../actor-sheet.js"
|
||||
import { SYSTEM_RDD } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
|
||||
import { ExportScriptarium } from "./export-scriptarium.js";
|
||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
|
||||
|
||||
export class RdDActorExportSheet extends RdDActorSheet {
|
||||
static init() {
|
||||
foundry.applications.handlebars.loadTemplates([
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme-titre.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
|
||||
])
|
||||
foundry.documents.collections.Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
|
||||
width: 550,
|
||||
showCompNiveauBase: false,
|
||||
vueArchetype: false,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
constructor(actor, options) {
|
||||
super(actor, options)
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData()
|
||||
// Add any structured, precomputed list of data
|
||||
formData.context = Mapping.prepareContext(this.actor)
|
||||
formData.attaques = this.actor.listActionsAttaque()
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
const critiques = this.actor.nbBlessuresCritiques()
|
||||
formData.etat = {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
fatigue: {
|
||||
value: this.actor.getFatigueActuelle(),
|
||||
max: this.actor.getFatigueMax(),
|
||||
malus: this.actor.malusFatigue()
|
||||
},
|
||||
blessures: legeres + graves + critiques,
|
||||
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
|
||||
}
|
||||
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
|
||||
return formData
|
||||
}
|
||||
|
||||
getMappingValues(context, actor) {
|
||||
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
|
||||
colName: it.colName ?? it.column,
|
||||
column: it.column,
|
||||
rollClass: it.rollClass,
|
||||
value: String(it.getter(actor, context))
|
||||
}]))
|
||||
}
|
||||
|
||||
getCompetences(categories) {
|
||||
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
|
||||
if (competences.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||
const listByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return undefined
|
||||
}
|
||||
const listCategorieByNiveau = niveaux.map(niveau => {
|
||||
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
|
||||
return { niveau, list }
|
||||
})
|
||||
return Misc.concat(listCategorieByNiveau)
|
||||
}).filter(it => it != undefined)
|
||||
|
||||
return Misc.concat(listByCategories)
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('.click-blessure-remove').click(async event =>
|
||||
await this.actor.supprimerBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event =>
|
||||
await this.actor.ajouterBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.button-export').click(async event => await
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
`${this.actor.uuid}-${this.actor.name}`
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
@@ -1,88 +0,0 @@
|
||||
import { ACTOR_TYPES } from "../../constants.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
|
||||
import { Mapping } from "./mapping.js"
|
||||
|
||||
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/assets/ui/scriptarium.svg">'
|
||||
|
||||
export class ExportScriptarium {
|
||||
|
||||
static init() {
|
||||
ExportScriptarium.INSTANCE = new ExportScriptarium()
|
||||
}
|
||||
|
||||
constructor() {
|
||||
//Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
Hooks.on("getFolderContextOptions", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
//Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
Hooks.on("getActorContextOptions", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
|
||||
|
||||
}
|
||||
|
||||
onActorDirectoryMenu(actorDirectory, menus) {
|
||||
// DEBUG console.log("ExportScriptarium.onActorDirectoryMenu", actorDirectory, menus)
|
||||
menus.push({
|
||||
name: 'Export Personnages',
|
||||
icon: '<i class="fa-solid fa-download"></i>', //IMG_SCRIPTARIUM,
|
||||
condition: (target) => game.user.isGM &&
|
||||
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
|
||||
this.$getActors(actorDirectory, target).length > 0,
|
||||
callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target))
|
||||
})
|
||||
}
|
||||
|
||||
$getTargetName(actorDirectory, target) {
|
||||
target = $(target)
|
||||
const li = target.closest(".directory-item")
|
||||
const folderId = li.data("folderId")
|
||||
const actorId = li.data("entryId")
|
||||
return actorId
|
||||
? game.actors.get(actorId).name
|
||||
: actorDirectory.collection.filter(it => it.folder.id == folderId).name
|
||||
}
|
||||
|
||||
$getActors(actorDirectory, target) {
|
||||
if (actorDirectory.id != "actors") {
|
||||
return []
|
||||
}
|
||||
// DEBUG console.log("ExportScriptarium.$getActors", actorDirectory, target)
|
||||
target = $(target)
|
||||
const li = target.closest(".directory-item")
|
||||
const folderId = li.data("folderId")
|
||||
const actorId = li.data("entryId")
|
||||
const actors = actorId
|
||||
? [game.actors.get(actorId)]
|
||||
: folderId
|
||||
? actorDirectory.collection.filter(it => it.folder.id == folderId)
|
||||
: []
|
||||
return actors.filter(it => it.type == ACTOR_TYPES.personnage)
|
||||
}
|
||||
|
||||
exportActors(actors, targetName) {
|
||||
const eol = '\n\r'
|
||||
const header = Misc.join(this.getHeaderLine(), ';')
|
||||
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
|
||||
const data = Misc.join([header, ...actorLines], eol)
|
||||
const filename = `scriptarium-${targetName?.slugify()}.csv`;
|
||||
foundry.utils.saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
|
||||
}
|
||||
|
||||
getHeaderLine() {
|
||||
return Mapping.getColumns()
|
||||
}
|
||||
|
||||
getActorLine(actor) {
|
||||
const values = Mapping.getValues(actor)
|
||||
return values
|
||||
.map(it => this.$escapeQuotes(it))
|
||||
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
|
||||
}
|
||||
|
||||
$escapeQuotes(it) {
|
||||
it = '' + it
|
||||
if (it.includes('"') || it.includes(';')) {
|
||||
return `"${it.replaceAll('"', '\\"')}"`
|
||||
}
|
||||
return it
|
||||
}
|
||||
}
|
@@ -1,381 +0,0 @@
|
||||
import { Grammar } from "../../grammar.js"
|
||||
import { RdDItemArme } from "../../item/arme.js"
|
||||
import { RdDItemCompetence } from "../../item-competence.js"
|
||||
import { RdDItemSort } from "../../item-sort.js"
|
||||
import { ITEM_TYPES } from "../../constants.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
|
||||
import { RdDBonus } from "../../rdd-bonus.js"
|
||||
import { TMRType } from "../../tmr-utility.js"
|
||||
|
||||
|
||||
export const CATEGORIES_COMPETENCES = [
|
||||
"generale",
|
||||
"particuliere",
|
||||
"specialisee",
|
||||
"connaissance",
|
||||
]
|
||||
export const CATEGORIES_DRACONIC = [
|
||||
"draconic",
|
||||
]
|
||||
|
||||
const CATEGORIES_COMBAT = [
|
||||
"melee",
|
||||
"tir",
|
||||
"lancer"
|
||||
]
|
||||
|
||||
const NIVEAU_BASE = {
|
||||
"generale": -4,
|
||||
"particuliere": -8,
|
||||
"specialisee": -11,
|
||||
"connaissance": -11,
|
||||
"draconic": -11,
|
||||
"melee": -6,
|
||||
"tir": -8,
|
||||
"lancer": -8,
|
||||
}
|
||||
|
||||
class ColumnMappingFactory {
|
||||
static createMappingArme(part, i) {
|
||||
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
|
||||
}
|
||||
|
||||
static createMappingSort(part, i) {
|
||||
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
|
||||
}
|
||||
}
|
||||
|
||||
const NB_ARMES = 10
|
||||
const NB_SORTS = 20
|
||||
const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
|
||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
|
||||
|
||||
const MAPPING_BASE = [
|
||||
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
|
||||
{ column: "name", getter: (actor, context) => actor.name },
|
||||
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
|
||||
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
|
||||
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
|
||||
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
|
||||
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
|
||||
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
|
||||
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
|
||||
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
|
||||
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
|
||||
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
|
||||
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
|
||||
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
|
||||
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
|
||||
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
|
||||
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
|
||||
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
|
||||
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
|
||||
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
|
||||
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
|
||||
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
|
||||
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
|
||||
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
|
||||
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() },
|
||||
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
|
||||
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
|
||||
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
|
||||
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
|
||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||
{ column: "chance_actuel", rollClass: 'roll-chance-actuelle', colName: 'Chance actuelle', getter: (actor, context) => actor.system.compteurs.chance.value },
|
||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
|
||||
]
|
||||
|
||||
const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i)))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i)))
|
||||
.concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i)))
|
||||
const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i))
|
||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i)))
|
||||
.concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i)))
|
||||
const MAPPING = MAPPING_BASE
|
||||
.concat(MAPPING_ARMES)
|
||||
.concat(MAPPING_SORTS)
|
||||
|
||||
export class Mapping {
|
||||
|
||||
static getMapping() {
|
||||
return MAPPING
|
||||
}
|
||||
|
||||
static getColumns() {
|
||||
return MAPPING.map(it => it.column)
|
||||
}
|
||||
|
||||
static getValues(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return MAPPING.map(it => it.getter(actor, context))
|
||||
}
|
||||
static getAsObject(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return Object.fromEntries(MAPPING.map(it => [it.column, {
|
||||
colName: it.colName ?? it.column,
|
||||
value: it.getter(actor, context)
|
||||
}]))
|
||||
}
|
||||
|
||||
static getValues(actor) {
|
||||
const context = Mapping.prepareContext(actor)
|
||||
return MAPPING.map(it => it.getter(actor, context))
|
||||
}
|
||||
|
||||
static prepareContext(actor) {
|
||||
return {
|
||||
armes: Mapping.prepareArmes(actor),
|
||||
armure: Mapping.prepareArmure(actor),
|
||||
esquive: Mapping.prepareEsquive(actor),
|
||||
sorts: Mapping.prepareSorts(actor)
|
||||
}
|
||||
}
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
armes.push(RdDItemArme.corpsACorps(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||
.filter(it => it != undefined))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompetenceArme)
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||
dommages: dommages,
|
||||
competence: competence,
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement) {
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch (arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
|
||||
static complementCategorie(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static calculBaseInit(actor, categorie) {
|
||||
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
||||
if (mapping) {
|
||||
switch (categorie) {
|
||||
case 'melee':
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
const caracteristique = Number(actor.system.carac[categorie].value)
|
||||
return Math.floor(caracteristique / 2)
|
||||
}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
static prepareArmure(actor) {
|
||||
const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
|
||||
if (armures.length > 1) {
|
||||
console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`)
|
||||
}
|
||||
if (armures.length > 0) {
|
||||
const armure = armures[0]
|
||||
return {
|
||||
name: armure.name,
|
||||
protection: armure.system.protection,
|
||||
malus: armure.system.malus ?? 0
|
||||
}
|
||||
}
|
||||
return {
|
||||
name: '',
|
||||
protection: actor.system.attributs.protection.value,
|
||||
malus: 0
|
||||
}
|
||||
}
|
||||
|
||||
static prepareEsquive(actor) {
|
||||
const esquives = actor.getCompetences("Esquive")
|
||||
if (esquives.length > 0) {
|
||||
const esquive = esquives[0]
|
||||
return {
|
||||
name: esquive.name,
|
||||
niveau: esquive.system.niveau,
|
||||
competence: esquive
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static prepareSorts(actor) {
|
||||
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
|
||||
.map(it => RdDItemSort.getCodeVoie(it.name))
|
||||
|
||||
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
|
||||
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
|
||||
}
|
||||
|
||||
static prepareSort(sort, voies) {
|
||||
return {
|
||||
voie: RdDItemSort.getCode(sort, voies),
|
||||
description: Mapping.descriptionSort(sort),
|
||||
bonus: Mapping.bonusCase(sort)
|
||||
}
|
||||
}
|
||||
|
||||
static descriptionSort(sort) {
|
||||
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
||||
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
||||
const coutReve =RdDItemSort.coutReve(sort)
|
||||
const diff = RdDItemSort.diffReve(sort)
|
||||
return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
|
||||
}
|
||||
static toVar(caseSpeciale) {
|
||||
return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale
|
||||
}
|
||||
|
||||
static bonusCase(sort) {
|
||||
const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||
if (list.length > 0) {
|
||||
const bonus = list[0]
|
||||
return `+${bonus.bonus}% en ${bonus.case}`
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getDescription(actor) {
|
||||
const sexe = actor.system.sexe
|
||||
const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né'
|
||||
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
|
||||
const heure = actor.system.heure
|
||||
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
|
||||
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
|
||||
const taille = actor.system.taille
|
||||
const poids = actor.system.poids
|
||||
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
|
||||
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
|
||||
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
|
||||
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
|
||||
return Misc.join(list.filter(it => it), ', ')
|
||||
}
|
||||
|
||||
static getArmure(actor, context) {
|
||||
return context.armure?.name ?? ''
|
||||
}
|
||||
|
||||
static getProtectionArmure(actor, context) {
|
||||
const naturelle = Number(actor.system.attributs.protection.value)
|
||||
if (context?.armure?.protection == undefined) {
|
||||
return naturelle
|
||||
}
|
||||
if (Number.isNumeric(context?.armure?.protection)) {
|
||||
return Number(context?.armure?.protection ?? 0) + naturelle
|
||||
}
|
||||
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
|
||||
}
|
||||
|
||||
static getMalusArmure(actor, context) {
|
||||
return context?.armure?.malus ?? 0
|
||||
}
|
||||
|
||||
static getEsquive(context) {
|
||||
if (context.esquive) {
|
||||
return Misc.toSignedString(context.esquive.niveau)
|
||||
}
|
||||
return ''
|
||||
}
|
||||
static getEsquiveArmure(context) {
|
||||
if (context.esquive) {
|
||||
const niveau = context.esquive.niveau + context.armure.malus
|
||||
return Misc.toSignedString(niveau)
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getCompetences(actor, categories) {
|
||||
const competences = Mapping.getCompetencesCategorie(actor, categories)
|
||||
if (competences.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
|
||||
const txtByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau)
|
||||
.map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return ''
|
||||
}
|
||||
const txtCategorieByNiveau = niveaux.map(niveau => {
|
||||
const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ')
|
||||
return names + ' ' + Misc.toSignedString(niveau)
|
||||
})
|
||||
const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ')
|
||||
return txtCategorie
|
||||
}).filter(it => it != '')
|
||||
|
||||
return Misc.join(txtByCategories, ' / ')
|
||||
}
|
||||
|
||||
static competencesByCategoriesByNiveau(competences, categories) {
|
||||
return categories.map(c => {
|
||||
return {
|
||||
categorie: c,
|
||||
competencesParNiveau: Misc.classify(
|
||||
competences.filter(comp => comp.system.categorie == c),
|
||||
comp => comp.system.niveau)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static getArme(actor, context, part, numero) {
|
||||
if (numero < context.armes.length) {
|
||||
return context.armes[numero][part] ?? ''
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static getCompetencesCategorie(actor, categories) {
|
||||
return actor.itemTypes[ITEM_TYPES.competence]
|
||||
.filter(it => categories.includes(it.system.categorie))
|
||||
.filter(it => !RdDItemCompetence.isNiveauBase(it))
|
||||
}
|
||||
|
||||
static getSort(actor, context, part, numero) {
|
||||
if (numero < context.sorts.length) {
|
||||
return context.sorts[numero][part]
|
||||
}
|
||||
return ''
|
||||
}
|
||||
}
|
||||
|
@@ -1,188 +0,0 @@
|
||||
import { SHOW_DICE } from "../../constants.js";
|
||||
import { Misc } from "../../misc.js";
|
||||
import { RdDCarac } from "../../rdd-carac.js";
|
||||
import { RdDDice } from "../../rdd-dice.js";
|
||||
import { RdDNameGen } from "../../rdd-namegen.js";
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
|
||||
|
||||
const PATHS = [
|
||||
'name',
|
||||
'system.sexe',
|
||||
'system.age',
|
||||
'system.taille',
|
||||
'system.poids',
|
||||
'system.main',
|
||||
'system.heure',
|
||||
'system.cheveux',
|
||||
'system.yeux'
|
||||
]
|
||||
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
}
|
||||
|
||||
export class AppPersonnageAleatoire extends FormApplication {
|
||||
static preloadHandlebars() {
|
||||
foundry.applications.handlebars.loadTemplates([
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||
])
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
|
||||
title: "Génération aléatoire",
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
classes: ['app-personnage-aleatoire'],
|
||||
popOut: true,
|
||||
resizable: true
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
constructor(actor) {
|
||||
super({})
|
||||
this.actor = actor
|
||||
this.current = foundry.utils.duplicate(actor)
|
||||
this.checked = {
|
||||
'name': false,
|
||||
'system.sexe': true,
|
||||
'system.age': true,
|
||||
'system.taille': true,
|
||||
'system.poids': true,
|
||||
'system.main': true,
|
||||
'system.heure': true,
|
||||
'system.cheveux': true,
|
||||
'system.yeux': true
|
||||
}
|
||||
}
|
||||
|
||||
async getData(options) {
|
||||
return foundry.utils.mergeObject(await super.getData(options), {
|
||||
actor: this.actor,
|
||||
current: this.current,
|
||||
checked: this.checked,
|
||||
options: { isGM: game.user.isGM }
|
||||
})
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
this.html = html
|
||||
this.html.find("button.button-cancel").click(async event => await this.close())
|
||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
|
||||
}
|
||||
async _updateObject(event, formData) { }
|
||||
|
||||
async onApply() {
|
||||
const updates = Object.fromEntries(
|
||||
PATHS.filter(path => game.user.isGM || path != 'name')
|
||||
.map(path => [path, this.current[path]])
|
||||
)
|
||||
await this.actor.update(updates)
|
||||
await this.close()
|
||||
}
|
||||
|
||||
getPath(selector) {
|
||||
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||
return fields[0].attributes['data-path'].value
|
||||
}
|
||||
|
||||
async onChange(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = event.currentTarget.value
|
||||
}
|
||||
|
||||
async onRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
await this.setRandom(path);
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onReset(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = this.actor[path]
|
||||
await this.render()
|
||||
}
|
||||
|
||||
async onCheckForRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.checked[path] = event.currentTarget.checked
|
||||
this.render()
|
||||
}
|
||||
|
||||
async onRandomizeSelected() {
|
||||
const paths = this.html.find("input.check-for-random:checked")
|
||||
.parents("div.random-field")
|
||||
.toArray()
|
||||
.map(it => it.attributes['data-path'].value)
|
||||
await Promise.all(paths.map(path => this.setRandom(path)))
|
||||
this.render()
|
||||
}
|
||||
|
||||
async setRandom(path) {
|
||||
this.current[path] = await this.random(path);
|
||||
}
|
||||
|
||||
async random(path) {
|
||||
switch (path) {
|
||||
case 'name':
|
||||
return await RdDNameGen.generate()
|
||||
case 'system.sexe':
|
||||
case 'system.main':
|
||||
case 'system.cheveux':
|
||||
case 'system.yeux':
|
||||
return await this.randomFromMap(RANDOM_VALUES[path])
|
||||
case 'system.poids':
|
||||
return await this.randomPoids()
|
||||
case 'system.taille':
|
||||
return await this.randomTaille()
|
||||
case 'system.age':
|
||||
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
|
||||
case 'system.heure':
|
||||
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
|
||||
}
|
||||
return 'unknown'
|
||||
}
|
||||
|
||||
async randomFromMap(valuesMap) {
|
||||
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
|
||||
const total = await RdDDice.rollTotal(`1d${max}`)
|
||||
let sum = 0
|
||||
for (let entry of Object.entries(valuesMap)) {
|
||||
sum = sum + entry[1]
|
||||
if (sum >= total) {
|
||||
return entry[0]
|
||||
}
|
||||
}
|
||||
return Object.keys(valuesMap)[0]
|
||||
}
|
||||
|
||||
async randomPoids() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
|
||||
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
|
||||
return total + ' kg'
|
||||
}
|
||||
|
||||
async randomTaille() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
|
||||
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||
const cm = total % 100
|
||||
const m = (total - cm) / 100
|
||||
return `${m}m${cm}`
|
||||
}
|
||||
|
||||
|
||||
}
|
@@ -1,41 +0,0 @@
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.hbs",
|
||||
width: 640, height: 720,
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
let formData = await super.getData();
|
||||
foundry.utils.mergeObject(formData,
|
||||
{
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
|
||||
limited: this.actor.limited,
|
||||
owner: this.actor.isOwner,
|
||||
});
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
return formData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.resistance-moins').click(async event => await this.actor.vehicleIncDec("resistance", -1))
|
||||
this.html.find('.resistance-plus').click(async event => await this.actor.vehicleIncDec("resistance", 1))
|
||||
this.html.find('.structure-moins').click(async event => await this.actor.vehicleIncDec("structure", -1))
|
||||
this.html.find('.structure-plus').click(async event => await this.actor.vehicleIncDec("structure", 1))
|
||||
}
|
||||
|
||||
}
|
@@ -1,28 +0,0 @@
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
|
||||
export class RdDVehicule extends RdDBaseActor {
|
||||
|
||||
static get defaultIcon() {
|
||||
return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp";
|
||||
}
|
||||
isVehicule() { return true }
|
||||
|
||||
canReceive(item) {
|
||||
return item.isInventaire();
|
||||
}
|
||||
|
||||
getEncombrementMax() {
|
||||
return this.system.capacite_encombrement;
|
||||
}
|
||||
|
||||
async vehicleIncDec(name, inc) {
|
||||
if (!['resistance', 'structure'].includes(name)) {
|
||||
return
|
||||
}
|
||||
const newValue = this.system.etat[name].value + inc;
|
||||
if (0 <= newValue && newValue <= this.system.etat[name].max) {
|
||||
await this.update({ [`system.etat.${name}.value`]: newValue })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -1,5 +0,0 @@
|
||||
export { default as RdDItemBaseSheet} from "./common-item-sheet.mjs"
|
||||
export { default as RdDMonnaieSheet } from "./monnaie-sheet.mjs"
|
||||
export { default as RdDMunitionSheet } from "./munition-sheet.mjs"
|
||||
export { default as RdDTarotSheet } from "./tarot-sheet.mjs"
|
||||
|
@@ -1,111 +0,0 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
import { SYSTEM_RDD } from "../../constants.js"
|
||||
import { Misc } from "../../misc.js"
|
||||
import { RdDSheetUtility } from "../../rdd-sheet-utility.js";
|
||||
|
||||
|
||||
export default class RdDItemBaseSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
|
||||
static preloadHandlebars(...templatesList) {
|
||||
const handlebars = ["systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"]
|
||||
templatesList.forEach(templates =>
|
||||
templates.forEach(t =>
|
||||
t.handlebars().forEach(h => handlebars.push(h))
|
||||
)
|
||||
)
|
||||
loadTemplates(Misc.distinct(handlebars))
|
||||
}
|
||||
|
||||
static register(sheetClass) {
|
||||
const itemType = sheetClass.ITEM_TYPE
|
||||
Items.registerSheet(SYSTEM_RDD, sheetClass, {
|
||||
label: Misc.typeName('Item', itemType),
|
||||
types: [itemType],
|
||||
makeDefault: true
|
||||
})
|
||||
}
|
||||
|
||||
static registerAll(...sheetClasses) {
|
||||
const handlebars = ["systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"]
|
||||
sheetClasses.forEach(sheetClass => {
|
||||
sheetClass.TEMPLATES.forEach(t =>
|
||||
t.handlebars().forEach(h => handlebars.push(h))
|
||||
)
|
||||
const itemType = sheetClass.ITEM_TYPE
|
||||
foundry.documents.collections.Items.registerSheet(SYSTEM_RDD, sheetClass, {
|
||||
label: Misc.typeName('Item', itemType),
|
||||
types: [itemType],
|
||||
makeDefault: true
|
||||
})
|
||||
})
|
||||
foundry.applications.handlebars.loadTemplates(Misc.distinct(handlebars))
|
||||
}
|
||||
|
||||
static get ITEM_TYPE() { return undefined }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
}
|
||||
|
||||
static get TEMPLATES() { return [] }
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-rdd", "item"],
|
||||
position: {
|
||||
width: 448,
|
||||
height: "auto",
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
actions: {
|
||||
editImage: RdDItemBaseSheet.#onEditImage,
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
return {
|
||||
item: this.document,
|
||||
options: RdDSheetUtility.getOptions(this.document, this.isEditable),
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
isEditable: this.isEditable,
|
||||
}
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
*
|
||||
* @this RdDItemBaseSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
|
||||
* @returns {Promise}
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
// #endregion
|
||||
}
|
@@ -1,35 +0,0 @@
|
||||
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
|
||||
import { ITEM_TYPES } from "../../constants.js";
|
||||
import RdDItemBaseSheet from "./common-item-sheet.mjs";
|
||||
|
||||
export default class RdDMonnaieSheet extends RdDItemBaseSheet {
|
||||
|
||||
/** @override */
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.monnaie }
|
||||
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE] }
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = Object.assign({},
|
||||
RdDItemBaseSheet.DEFAULT_OPTIONS,
|
||||
{
|
||||
classes: ["fvtt-rdd", "item", "monnaie"],
|
||||
position: { width: 448 },
|
||||
window: { contentClasses: ["monnaie-content"] }
|
||||
})
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/monnaie.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
return Object.assign(
|
||||
await super._prepareContext(),
|
||||
await TEMPLATE_DESCRIPTION.prepareContext(this.document),
|
||||
await TEMPLATE_INVENTAIRE.prepareContext(this.document)
|
||||
)
|
||||
}
|
||||
}
|
@@ -1,34 +0,0 @@
|
||||
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
|
||||
import { ITEM_TYPES } from "../../constants.js";
|
||||
import RdDItemBaseSheet from "./common-item-sheet.mjs";
|
||||
|
||||
export default class RdDMunitionSheet extends RdDItemBaseSheet {
|
||||
/** @override */
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.munition }
|
||||
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE] }
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = Object.assign({},
|
||||
RdDItemBaseSheet.DEFAULT_OPTIONS,
|
||||
{
|
||||
classes: ["fvtt-rdd", "item", "munition"],
|
||||
position: { width: 448 },
|
||||
window: { contentClasses: ["munition-content"] }
|
||||
})
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/munition.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
return Object.assign(
|
||||
await super._prepareContext(),
|
||||
await TEMPLATE_DESCRIPTION.prepareContext(this.document),
|
||||
await TEMPLATE_INVENTAIRE.prepareContext(this.document)
|
||||
)
|
||||
}
|
||||
}
|
@@ -1,33 +0,0 @@
|
||||
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
|
||||
import { ITEM_TYPES } from "../../constants.js";
|
||||
import RdDItemBaseSheet from "./common-item-sheet.mjs";
|
||||
|
||||
export default class RdDTarotSheet extends RdDItemBaseSheet {
|
||||
/** @override */
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.tarot }
|
||||
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION] }
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = Object.assign({},
|
||||
RdDItemBaseSheet.DEFAULT_OPTIONS,
|
||||
{
|
||||
classes: ["fvtt-rdd", "item", "tarot"],
|
||||
position: { width: 448 },
|
||||
window: { contentClasses: ["tarot-content"] }
|
||||
})
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/tarot.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
return Object.assign(
|
||||
await super._prepareContext(),
|
||||
await TEMPLATE_DESCRIPTION.prepareContext(this.document)
|
||||
)
|
||||
}
|
||||
}
|