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2 Commits

Author SHA1 Message Date
eeba257741 Nouveau roll-dialog: mode attaque 2025-09-21 13:44:51 +02:00
607eedc6d2 Fix montée TMR 2025-09-21 00:15:36 +02:00
18 changed files with 217 additions and 75 deletions

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@@ -1,5 +1,14 @@
# 13.0
## 13.0.9 - Le combat d'Illysis
- Fix
- La montée en TMR fonctionne
- Nouvelle fenêtre de jets de dés
- avancement du mode attaque
- choix de tactique
- choix des dommages, affichage
- affichage de la surprise du défenseur
## 13.0.8 - Le renouveau d'Illysis
- Fix Foundry V13

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@@ -526,6 +526,7 @@ select,
grid-area: selection;
display: flex;
flex-direction: row;
margin: 0.1rem 0;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
display: flex;
@@ -549,6 +550,7 @@ select,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline {
display: flex;
flex-direction: row;
margin: 0.1rem 0;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
display: flex;
@@ -608,6 +610,11 @@ select,
margin: 0 0.2rem;
padding: 0;
}
.system-foundryvtt-reve-de-dragon .roll-dialog :is(roll-choix, roll-conditions, roll-carac, roll-comp) img.button-effect-img {
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
max-width: 6rem;
}

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@@ -83,11 +83,14 @@
gap: 0.2rem;
align-items: start;
subline {
grid-area: selection;
display: flex;
flex-direction: row;
margin: 0.1rem 0;
}
roll-part-img {
display: flex;
flex-direction: column;
@@ -110,6 +113,7 @@
subline {
display: flex;
flex-direction: row;
margin: 0.1rem 0;
div.poesie-extrait{
display: flex;
flex-direction: column;
@@ -178,6 +182,11 @@
margin: 0 0.2rem;
padding: 0;
}
img.button-effect-img {
max-width: 1rem;
max-height: 1rem;
margin: 0 0.1rem;
}
}
roll-carac select[name="select-carac"] {

View File

@@ -208,7 +208,7 @@ export class RdDActor extends RdDBaseActorSang {
ui.notifications.info(`Les dommages de l'arme à 1/2 mains ${arme.name} ne sont pas corrects (ie sous la forme X/Y)`)
}
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages]
const dmg = main == '(2 mains)' ? tableauDommages[1] : tableauDommages[0]
const dommagesArme = parseInt(main == '(2 mains)' ? tableauDommages[1] : tableauDommages[0])
const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
@@ -221,7 +221,7 @@ export class RdDActor extends RdDBaseActorSang {
main: main,
carac: { key: caracCode, value: caracValue },
equipe: arme.system.equipe,
dmg: dmg,
dommagesArme: dommagesArme,
initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
}
}

View File

@@ -54,34 +54,37 @@ export class RdDItemCompetenceCreature extends Item {
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(comp)
if (categorieAttaque != undefined) {
const initative = RdDInitiative.calculInitiative(comp.system.niveau, comp.system.carac_value);
return {
const armeComp = new RdDItem({
name: comp.name,
type: ITEM_TYPES.arme,
img: comp.img,
system: {
competence: comp.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: comp.system.niveau,
initiative: initative,
mortalite: comp.system.mortalite,
dommages: comp.system.dommages,
equipe: true,
resistance: 100,
penetration: 0,
force: 0,
rapide: true,
}
});
const attaque = {
name: comp.name,
action: comp.isCompetencePossession() ? 'possession' : 'attaque',
initOnly: false,
arme: new RdDItem({
name: comp.name,
type: ITEM_TYPES.arme,
img: comp.img,
system: {
competence: comp.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: comp.system.niveau,
initiative: initative,
equipe: true,
resistance: 100,
dommagesReels: comp.system.dommages,
penetration: 0,
force: 0,
rapide: true,
}
}),
arme: armeComp,
comp: comp,
// main: '',
carac: { key: comp.name, value: comp.system.carac_value },
equipe: true,
mortalite: comp.system.mortalite,
dmg: comp.system.dommages,
initiative: initative
}
};
return attaque
}
return undefined;
}

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@@ -30,6 +30,10 @@ export class RdDItemArme extends RdDItem {
//return "systems/foundryvtt-reve-de-dragon/icons/armes_armure/epee_sord.webp";
}
penetration() {
return parseInt(this.system.penetration ?? 0);
}
/* -------------------------------------------- */
static getArme(arme) {

View File

@@ -1,4 +1,3 @@
import { RdDCarac } from "./rdd-carac.js";
import { RdDPossession } from "./rdd-possession.js";
const conditionsTactiques = [
@@ -32,18 +31,20 @@ export class RdDBonus {
/* -------------------------------------------- */
static dmg(rollData, actor, isEntiteIncarnee = false) {
const dmgArme = RdDBonus.dmgArme(rollData.arme)
let dmg = {
total: 0,
dmgArme: dmgArme,
penetration: RdDBonus._peneration(rollData),
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
if (arme){
const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme.system.dommagesReels)
let dmg = {
total: 0,
dmgArme: dmgArme,
penetration: RdDBonus._peneration(rollData),
dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
return dmg;
}
@@ -64,16 +65,20 @@ export class RdDBonus {
/* -------------------------------------------- */
static _calculMortalite(rollData, isEntiteIncarnee) {
return RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite, isEntiteIncarnee)
}
static mortalite( mortaliteSelect, mortaliteArme, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
: rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite
: mortaliteSelect
?? mortaliteArme
?? "mortel";
}
/* -------------------------------------------- */
static dmgArme(arme) {
static dmgArme(arme, dommagesMain) {
if (arme) {
let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
}
@@ -92,8 +97,8 @@ export class RdDBonus {
return 0
}
switch (categorie) {
case "tir": return 0;
case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
case "(tir)": case "tir": return 0
case "(lancer)": case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
}
return dmgActor;
}

View File

@@ -187,7 +187,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
ROLL_PARTS.forEach(p => p.onReady())
Handlebars.registerHelper('roll-centered-array', (base, show) => RollDialog.centeredArray(base, show))
Handlebars.registerHelper('roll-centered-array', (base, show) => {
show = Math.abs(show)
const start = base - show
return [...Array(2 * show + 1).keys()].map(it => start + it)
})
Handlebars.registerHelper('roll-list-item-value', (list, key, path = undefined) => {
const selected = list.find(p => p.key == key)
if (selected && path && path != '') {
@@ -195,6 +200,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
return selected
})
Handlebars.registerHelper('roll-part-context', (rollData, code) => {
const rollPart = ROLL_PARTS.find(it => it.code == code)
if (rollPart == undefined) {
@@ -211,12 +217,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
})
}
static centeredArray(base, show) {
show = Math.abs(show)
const start = base - show
return [...Array(2 * show + 1).keys()].map(it => start + it)
}
static async create(rollData, rollOptions = {}) {
const rollDialog = new RollDialog(rollData, rollOptions)
rollDialog.render(true)
@@ -267,30 +268,33 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
$loadParts() {
const rollData = this.rollData;
const loadedMode = rollData.mode?.current
rollData.current = rollData.current ?? {}
rollData.selected = rollData.selected ?? {}
rollData.mode = rollData.mode ?? {}
rollData.mode.retry = rollData.mode.retry ?? false
BASIC_PARTS.restore(rollData)
const loadedMode = ROLL_MODE_TABS.find(m => m.code == rollData.mode?.current)?.code
const allowedModes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)
rollData.mode.allowed = rollData.mode.retry ? [loadedMode] : rollData.mode.allowed ?? ROLL_MODE_TABS.map(m => m.code)
rollData.mode.current = loadedMode ?? ROLL_MODE_TABS.find(m => m.isAllowed(rollData) && m.visible(rollData))?.code ?? ROLL_MODE_COMP
rollData.mode.current = allowedModes.find(m => m == rollData.mode?.current) ?? (allowedModes.length > 0 ? allowedModes[0] : ROLL_MODE_COMP)
this.getSelectedMode().setRollDataMode(rollData)
rollData.refs = this.$prepareRefs(rollData)
rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
ROLL_PARTS.forEach(p => p.initialize(rollData))
ROLL_PARTS.forEach(p => p.restore(rollData))
ROLL_PARTS.filter(p => p.isValid(rollData))
.forEach(p => {
p.loadRefs(rollData)
p.prepareContext(rollData)
})
.forEach(p => {
p.loadRefs(rollData)
p.prepareContext(rollData)
})
this.selectMode();
}
selectMode() {
this.rollData.mode.label = this.getSelectedMode().title(this.rollData)
this.getSelectedMode().setRollDataMode(this.rollData)

View File

@@ -37,6 +37,7 @@ export class RollPartAppelMoral extends RollPartCheckbox {
}
return '<i class="fa-regular fa-face-meh"></i>'
}
getCheckboxLabel(rollData) { return "Appel au moral" }
getCheckboxValue(rollData) { return 1 }
}

View File

@@ -1,4 +1,6 @@
import { Grammar } from "../grammar.js"
import { RdDBonus } from "../rdd-bonus.js"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
@@ -7,6 +9,12 @@ import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
export const PART_ATTAQUE = 'attaque'
const TACTIQUES = [
{ key: "", label: "Attaque normale" },
{ key: "charge", label: "Charge" },
{ key: "feinte", label: "Feinte" },
]
export class RollPartAttaque extends RollPartSelect {
get code() { return PART_ATTAQUE }
@@ -18,7 +26,8 @@ export class RollPartAttaque extends RollPartSelect {
const refs = this.getRefs(rollData)
const attaques = rollData.active.actor.listAttaques()
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
if (refs.attaques.length>0){
refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) {
this.$selectAttaque(rollData)
}
}
@@ -27,20 +36,54 @@ export class RollPartAttaque extends RollPartSelect {
static $extractAttaque(action, actor) {
return {
key: `${action.action}::${action.arme.id}::${action.comp.id}`,
key: `${action.action}::${action.name}`,
label: action.name,
action: action,
tactique: "",
arme: action.arme,
comp: action.comp,
}
}
prepareContext(rollData) {
const current = this.getCurrent(rollData)
const defenseurSurpris = rollData.opponent?.actor?.getSurprise(true) ?? ''
current.defenseur = defenseurSurpris
? {
surprise: RdDBonus.find(defenseurSurpris),
effects: rollData.opponent.actor.getEffects(it => StatusEffects.niveauSurprise(it, true) > 0)
}
: undefined
current.dmg = this.dmgRollV2(rollData, current)
}
dmgRollV2(rollData, current) {
const actor = rollData.active.actor
const defender = rollData.opponent.actor
const dmgArme = RdDBonus.dmgArme(current.arme, current.action.dommagesArme)
const dmg = {
total: 0,
dmgArme: dmgArme,
penetration: current.arme.penetration(),
dmgTactique: RdDBonus.dmgBonus(current.tactique),
dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData),
dmgSurprise: RdDBonus.dmgBonus(current.defenseur.surprise),
mortalite: RdDBonus.mortalite(current.dmg?.mortalite, current.arme.system.mortalite, defender?.isEntite()),
dmgActor: RdDBonus.bonusDmg(actor, current.action.carac.key, dmgArme)
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere
return dmg;
}
$selectAttaque(rollData, key) {
this.selectByKey(rollData, key, 0)
}
async _onRender(rollDialog, context, options) {
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
const current = this.getCurrent(rollDialog.rollData)
selectAttaque.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
@@ -49,6 +92,18 @@ export class RollPartAttaque extends RollPartSelect {
rollDialog.setModeTitle()
rollDialog.render()
})
selectTactique.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
current.tactique = TACTIQUES[index].key
rollDialog.render()
})
checkMortalite?.addEventListener("change", e => {
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
rollDialog.render()
})
}
getExternalPartsFilter(partCode, rollData) {

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@@ -18,8 +18,8 @@ export class RollPartCheckbox extends RollPart {
}
loadRefs(rollData) {
const current = this.getCurrent(rollData)
current.label = this.getCheckboxLabel(rollData)
const refs = this.getRefs(rollData)
refs.label = this.getCheckboxLabel(rollData)
}
prepareContext(rollData) {
@@ -43,7 +43,7 @@ export class RollPartCheckbox extends RollPart {
}
getCheckboxLabelAjustement(rollData) {
return `${this.getCheckboxIcon(rollData)} ${this.getCurrent(rollData).label}`
return `${this.getCheckboxIcon(rollData)} ${this.getRefs(rollData).label}`
}
async _onRender(rollDialog, context, options) {

View File

@@ -14,4 +14,8 @@ export class RollPartDefense extends RollPart {
refs.defenses =[]
}
isForceInsuffisante(rollData) {
return true
}
}

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@@ -43,15 +43,15 @@ export class RollPartOeuvre extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.oeuvres = rollData.active.actor.items
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
if (refs.oeuvres.length > 0) {
this.$selectOeuvre(rollData)
}
}
choices(refs) { return refs.oeuvres }
static $extractOeuvre(oeuvre, actor) {
const art = RollPartOeuvre.getArt(oeuvre)
return {
@@ -64,7 +64,7 @@ export class RollPartOeuvre extends RollPartSelect {
comp: actor.getCompetence(art.competence(oeuvre))
}
}
static getArt(oeuvre) {
return ARTS.find(it => it.type == oeuvre.type)
}

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@@ -27,7 +27,7 @@ export class RollPartSelect extends RollPart {
const current = this.getCurrent(rollData)
const newChoice = (choices.length == 0)
? { key: '', value: defValue }
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs.key ?? '')
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? '')
this.setCurrent(rollData, newChoice)
return newChoice
}

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@@ -1,6 +1,7 @@
import { Misc } from "../misc.js"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE, RollPartAttaque } from "./roll-part-attaque.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
export const PART_SIGN = "sign"
@@ -64,8 +65,17 @@ export class RollPartSign extends RollPart {
}
isForceInsuffisante(rollData) {
//this.isCombat(rollData) && ... arme avec force min
return this.isCombat(rollData) && true
if ([ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE].includes(rollData.mode.current)) {
const arme = rollData.current[rollData.mode.current]?.arme
const actor = rollData.active.actor
if (actor?.isPersonnage() && arme) {
const requise = parseInt(arme?.system.force ?? 0)
const force = parseInt(actor.system.carac.force.value)
return requise > force
}
}
return false
}
isAttaqueFinesse(rollData) {

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@@ -108,7 +108,7 @@ export class StatusEffects extends FormApplication {
}
static prepareActiveEffect(effectId) {
const status = rddStatusEffects.find(it => it.id == effectId)
let status = rddStatusEffects.find(it => it.id == effectId)
if (status) {
status = foundry.utils.duplicate(status)
status.statuses = new Set([effectId])

View File

@@ -1,6 +1,6 @@
<div>
{{#if effects}}
{{#each effects as |effect key|}}
{{#each effects as |effect|}}
<span class="active-effect" data-effect="{{effect.id}}">
<img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
</span>

View File

@@ -1,14 +1,45 @@
{{log 'roll-part-attaque.current' current}}
{{log 'roll-part-attaque.refs' refs}}
<subline>
<select name="select-attaque" {{#if rollData.mode.retry}}disabled{{/if}}>
{{selectOptions refs.attaques selected=current.key valueAttr="key" labelAttr="label"}}
</select>
</subline>
<roll-part-img>
{{#if current.attaque}}
<img src="{{current.attaque.arme.img}}" data-tooltip="{{current.attaque.arme.name}}" />
{{#if current.arme}}
<img src="{{current.arme.img}}" data-tooltip="{{current.arme.name}}" />
{{/if}}
</roll-part-img>
<roll-part-detail>
<subline>
<select name="select-attaque" {{#if rollData.mode.retry}}disabled{{/if}}>
{{selectOptions refs.attaques selected=current.key valueAttr="key" labelAttr="label"}}
<label for="select-tactique">Tactique:</label>
<select name="select-tactique" {{#if rollData.mode.retry}}disabled{{/if}}>
{{selectOptions refs.tactiques selected=current.tactique valueAttr="key" labelAttr="label"}}
</select>
</subline>
<subline>
{{#if (eq current.arme.system.mortalite 'empoignade')}}
Empoignade, pas de dommages directs
{{else}}
{{#if (and (ne current.arme.system.mortalite 'non-mortel') (eq current.dmg.penetration 0))}}
<input name="check-mortalite" type="checkbox" {{#if (eq current.dmg.mortalite 'mortel')}}checked{{/if}} />
{{/if}}
<label for="check-mortalite">
Dommages: {{plusMoins current.dmg.total}} ({{current.dmg.mortalite}})
{{~#if current.dmg.penetration}}, pénétration {{current.dmg.penetration}}{{/if}}
</label>
{{/if}}
</subline>
{{#if current.defenseur.surprise}}
<subline>
Defenseur en {{lowerFirst current.defenseur.surprise.descr}}
{{#each current.defenseur.effects as |effect|}}
<img class="button-effect-img" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" data-effect="{{effect.id}}"/>
{{localize effect.name}}
{{/each}}
</subline>
{{/if}}
<subline>
</subline>
</roll-part-detail>