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2 Commits
13.0.8
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eeba257741
Author | SHA1 | Date | |
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eeba257741 | |||
607eedc6d2 |
@@ -1,5 +1,14 @@
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# 13.0
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## 13.0.9 - Le combat d'Illysis
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- Fix
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- La montée en TMR fonctionne
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- Nouvelle fenêtre de jets de dés
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- avancement du mode attaque
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- choix de tactique
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- choix des dommages, affichage
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- affichage de la surprise du défenseur
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## 13.0.8 - Le renouveau d'Illysis
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- Fix Foundry V13
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@@ -526,6 +526,7 @@ select,
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grid-area: selection;
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display: flex;
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flex-direction: row;
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margin: 0.1rem 0;
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}
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.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img {
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display: flex;
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@@ -549,6 +550,7 @@ select,
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.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline {
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display: flex;
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flex-direction: row;
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margin: 0.1rem 0;
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}
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.system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-detail subline div.poesie-extrait {
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display: flex;
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@@ -608,6 +610,11 @@ select,
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margin: 0 0.2rem;
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padding: 0;
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}
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.system-foundryvtt-reve-de-dragon .roll-dialog :is(roll-choix, roll-conditions, roll-carac, roll-comp) img.button-effect-img {
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max-width: 1rem;
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max-height: 1rem;
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margin: 0 0.1rem;
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}
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.system-foundryvtt-reve-de-dragon .roll-dialog roll-carac select[name="select-carac"] {
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max-width: 6rem;
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}
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@@ -83,11 +83,14 @@
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gap: 0.2rem;
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align-items: start;
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subline {
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grid-area: selection;
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display: flex;
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flex-direction: row;
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margin: 0.1rem 0;
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}
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roll-part-img {
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display: flex;
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flex-direction: column;
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@@ -110,6 +113,7 @@
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subline {
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display: flex;
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flex-direction: row;
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margin: 0.1rem 0;
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div.poesie-extrait{
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display: flex;
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flex-direction: column;
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@@ -178,6 +182,11 @@
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margin: 0 0.2rem;
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padding: 0;
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}
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img.button-effect-img {
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max-width: 1rem;
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max-height: 1rem;
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margin: 0 0.1rem;
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}
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}
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roll-carac select[name="select-carac"] {
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@@ -208,7 +208,7 @@ export class RdDActor extends RdDBaseActorSang {
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ui.notifications.info(`Les dommages de l'arme à 1/2 mains ${arme.name} ne sont pas corrects (ie sous la forme X/Y)`)
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}
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const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages]
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const dmg = main == '(2 mains)' ? tableauDommages[1] : tableauDommages[0]
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const dommagesArme = parseInt(main == '(2 mains)' ? tableauDommages[1] : tableauDommages[0])
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const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
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const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + (arme.system.magique) ? arme.system.ecaille_efficacite : 0
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@@ -221,7 +221,7 @@ export class RdDActor extends RdDBaseActorSang {
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main: main,
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carac: { key: caracCode, value: caracValue },
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equipe: arme.system.equipe,
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dmg: dmg,
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dommagesArme: dommagesArme,
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initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement)
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}
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}
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@@ -54,34 +54,37 @@ export class RdDItemCompetenceCreature extends Item {
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const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(comp)
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if (categorieAttaque != undefined) {
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const initative = RdDInitiative.calculInitiative(comp.system.niveau, comp.system.carac_value);
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return {
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const armeComp = new RdDItem({
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name: comp.name,
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type: ITEM_TYPES.arme,
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img: comp.img,
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system: {
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competence: comp.name,
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cac: categorieAttaque == "naturelle" ? "naturelle" : "",
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niveau: comp.system.niveau,
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initiative: initative,
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mortalite: comp.system.mortalite,
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dommages: comp.system.dommages,
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equipe: true,
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resistance: 100,
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penetration: 0,
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force: 0,
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rapide: true,
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}
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});
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const attaque = {
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name: comp.name,
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action: comp.isCompetencePossession() ? 'possession' : 'attaque',
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initOnly: false,
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arme: new RdDItem({
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name: comp.name,
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type: ITEM_TYPES.arme,
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img: comp.img,
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system: {
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competence: comp.name,
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cac: categorieAttaque == "naturelle" ? "naturelle" : "",
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niveau: comp.system.niveau,
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initiative: initative,
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equipe: true,
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resistance: 100,
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dommagesReels: comp.system.dommages,
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penetration: 0,
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force: 0,
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rapide: true,
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}
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}),
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arme: armeComp,
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comp: comp,
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// main: '',
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carac: { key: comp.name, value: comp.system.carac_value },
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equipe: true,
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mortalite: comp.system.mortalite,
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dmg: comp.system.dommages,
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initiative: initative
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}
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};
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return attaque
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}
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return undefined;
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}
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@@ -30,6 +30,10 @@ export class RdDItemArme extends RdDItem {
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//return "systems/foundryvtt-reve-de-dragon/icons/armes_armure/epee_sord.webp";
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}
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penetration() {
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return parseInt(this.system.penetration ?? 0);
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}
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/* -------------------------------------------- */
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static getArme(arme) {
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@@ -1,4 +1,3 @@
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import { RdDCarac } from "./rdd-carac.js";
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import { RdDPossession } from "./rdd-possession.js";
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const conditionsTactiques = [
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@@ -32,18 +31,20 @@ export class RdDBonus {
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/* -------------------------------------------- */
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static dmg(rollData, actor, isEntiteIncarnee = false) {
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const dmgArme = RdDBonus.dmgArme(rollData.arme)
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let dmg = {
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total: 0,
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dmgArme: dmgArme,
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penetration: RdDBonus._peneration(rollData),
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dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
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dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
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dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
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mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
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dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
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if (arme){
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const dmgArme = RdDBonus.dmgArme(rollData.arme, rollData.arme.system.dommagesReels)
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let dmg = {
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total: 0,
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dmgArme: dmgArme,
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penetration: RdDBonus._peneration(rollData),
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dmgTactique: RdDBonus.dmgBonus(rollData.tactique),
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dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
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dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used),
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mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee),
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dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme)
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}
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dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
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}
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dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
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return dmg;
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}
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@@ -64,16 +65,20 @@ export class RdDBonus {
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/* -------------------------------------------- */
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static _calculMortalite(rollData, isEntiteIncarnee) {
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return RdDBonus.mortalite(rollData.dmg?.mortalite, rollData.arme?.system.mortalite, isEntiteIncarnee)
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}
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static mortalite( mortaliteSelect, mortaliteArme, isEntiteIncarnee) {
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return isEntiteIncarnee ? "entiteincarnee"
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: rollData.dmg?.mortalite
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?? rollData.arme?.system.mortalite
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: mortaliteSelect
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?? mortaliteArme
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?? "mortel";
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}
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/* -------------------------------------------- */
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static dmgArme(arme) {
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static dmgArme(arme, dommagesMain) {
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if (arme) {
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let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0);
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let dmgBase = dommagesMain ?? Number(arme.system.dommages ?? 0);
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//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
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return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0);
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}
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@@ -92,8 +97,8 @@ export class RdDBonus {
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return 0
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}
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switch (categorie) {
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case "tir": return 0;
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case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
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case "(tir)": case "tir": return 0
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case "(lancer)": case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
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}
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return dmgActor;
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}
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@@ -187,7 +187,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
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ROLL_PARTS.forEach(p => p.onReady())
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Handlebars.registerHelper('roll-centered-array', (base, show) => RollDialog.centeredArray(base, show))
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Handlebars.registerHelper('roll-centered-array', (base, show) => {
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show = Math.abs(show)
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const start = base - show
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return [...Array(2 * show + 1).keys()].map(it => start + it)
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})
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Handlebars.registerHelper('roll-list-item-value', (list, key, path = undefined) => {
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const selected = list.find(p => p.key == key)
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if (selected && path && path != '') {
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@@ -195,6 +200,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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}
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return selected
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})
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Handlebars.registerHelper('roll-part-context', (rollData, code) => {
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const rollPart = ROLL_PARTS.find(it => it.code == code)
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if (rollPart == undefined) {
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@@ -211,12 +217,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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})
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}
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static centeredArray(base, show) {
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show = Math.abs(show)
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const start = base - show
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return [...Array(2 * show + 1).keys()].map(it => start + it)
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}
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static async create(rollData, rollOptions = {}) {
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const rollDialog = new RollDialog(rollData, rollOptions)
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rollDialog.render(true)
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@@ -267,30 +268,33 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
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$loadParts() {
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const rollData = this.rollData;
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const loadedMode = rollData.mode?.current
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rollData.current = rollData.current ?? {}
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rollData.selected = rollData.selected ?? {}
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rollData.mode = rollData.mode ?? {}
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rollData.mode.retry = rollData.mode.retry ?? false
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BASIC_PARTS.restore(rollData)
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const loadedMode = ROLL_MODE_TABS.find(m => m.code == rollData.mode?.current)?.code
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const allowedModes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)
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rollData.mode.allowed = rollData.mode.retry ? [loadedMode] : rollData.mode.allowed ?? ROLL_MODE_TABS.map(m => m.code)
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rollData.mode.current = loadedMode ?? ROLL_MODE_TABS.find(m => m.isAllowed(rollData) && m.visible(rollData))?.code ?? ROLL_MODE_COMP
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rollData.mode.current = allowedModes.find(m => m == rollData.mode?.current) ?? (allowedModes.length > 0 ? allowedModes[0] : ROLL_MODE_COMP)
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this.getSelectedMode().setRollDataMode(rollData)
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rollData.refs = this.$prepareRefs(rollData)
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rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
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ROLL_PARTS.forEach(p => p.initialize(rollData))
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ROLL_PARTS.forEach(p => p.restore(rollData))
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ROLL_PARTS.filter(p => p.isValid(rollData))
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.forEach(p => {
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p.loadRefs(rollData)
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p.prepareContext(rollData)
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})
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.forEach(p => {
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p.loadRefs(rollData)
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p.prepareContext(rollData)
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})
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this.selectMode();
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}
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selectMode() {
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this.rollData.mode.label = this.getSelectedMode().title(this.rollData)
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this.getSelectedMode().setRollDataMode(this.rollData)
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@@ -37,6 +37,7 @@ export class RollPartAppelMoral extends RollPartCheckbox {
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}
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return '<i class="fa-regular fa-face-meh"></i>'
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}
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getCheckboxLabel(rollData) { return "Appel au moral" }
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getCheckboxValue(rollData) { return 1 }
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}
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@@ -1,4 +1,6 @@
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import { Grammar } from "../grammar.js"
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import { RdDBonus } from "../rdd-bonus.js"
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import { StatusEffects } from "../settings/status-effects.js"
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import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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@@ -7,6 +9,12 @@ import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
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export const PART_ATTAQUE = 'attaque'
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const TACTIQUES = [
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{ key: "", label: "Attaque normale" },
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{ key: "charge", label: "Charge" },
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{ key: "feinte", label: "Feinte" },
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]
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export class RollPartAttaque extends RollPartSelect {
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get code() { return PART_ATTAQUE }
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@@ -18,7 +26,8 @@ export class RollPartAttaque extends RollPartSelect {
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const refs = this.getRefs(rollData)
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const attaques = rollData.active.actor.listAttaques()
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refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
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if (refs.attaques.length>0){
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refs.tactiques = TACTIQUES
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if (refs.attaques.length > 0) {
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this.$selectAttaque(rollData)
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}
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}
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@@ -27,20 +36,54 @@ export class RollPartAttaque extends RollPartSelect {
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static $extractAttaque(action, actor) {
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return {
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key: `${action.action}::${action.arme.id}::${action.comp.id}`,
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key: `${action.action}::${action.name}`,
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label: action.name,
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action: action,
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tactique: "",
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arme: action.arme,
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comp: action.comp,
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}
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}
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prepareContext(rollData) {
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const current = this.getCurrent(rollData)
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const defenseurSurpris = rollData.opponent?.actor?.getSurprise(true) ?? ''
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current.defenseur = defenseurSurpris
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? {
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surprise: RdDBonus.find(defenseurSurpris),
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effects: rollData.opponent.actor.getEffects(it => StatusEffects.niveauSurprise(it, true) > 0)
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}
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: undefined
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current.dmg = this.dmgRollV2(rollData, current)
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}
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dmgRollV2(rollData, current) {
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const actor = rollData.active.actor
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const defender = rollData.opponent.actor
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const dmgArme = RdDBonus.dmgArme(current.arme, current.action.dommagesArme)
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const dmg = {
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total: 0,
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dmgArme: dmgArme,
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penetration: current.arme.penetration(),
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dmgTactique: RdDBonus.dmgBonus(current.tactique),
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dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData),
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dmgSurprise: RdDBonus.dmgBonus(current.defenseur.surprise),
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mortalite: RdDBonus.mortalite(current.dmg?.mortalite, current.arme.system.mortalite, defender?.isEntite()),
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dmgActor: RdDBonus.bonusDmg(actor, current.action.carac.key, dmgArme)
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}
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dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere
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return dmg;
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||||
}
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$selectAttaque(rollData, key) {
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this.selectByKey(rollData, key, 0)
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}
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async _onRender(rollDialog, context, options) {
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const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
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const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
|
||||
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
@@ -49,6 +92,18 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
selectTactique.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
current.tactique = TACTIQUES[index].key
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
checkMortalite?.addEventListener("change", e => {
|
||||
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
|
@@ -18,8 +18,8 @@ export class RollPartCheckbox extends RollPart {
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.label = this.getCheckboxLabel(rollData)
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.label = this.getCheckboxLabel(rollData)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
@@ -43,7 +43,7 @@ export class RollPartCheckbox extends RollPart {
|
||||
}
|
||||
|
||||
getCheckboxLabelAjustement(rollData) {
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getCurrent(rollData).label}`
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getRefs(rollData).label}`
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
|
@@ -14,4 +14,8 @@ export class RollPartDefense extends RollPart {
|
||||
refs.defenses =[]
|
||||
}
|
||||
|
||||
isForceInsuffisante(rollData) {
|
||||
return true
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -43,15 +43,15 @@ export class RollPartOeuvre extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.oeuvres = rollData.active.actor.items
|
||||
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
|
||||
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
|
||||
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
|
||||
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
|
||||
if (refs.oeuvres.length > 0) {
|
||||
this.$selectOeuvre(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
choices(refs) { return refs.oeuvres }
|
||||
|
||||
|
||||
static $extractOeuvre(oeuvre, actor) {
|
||||
const art = RollPartOeuvre.getArt(oeuvre)
|
||||
return {
|
||||
@@ -64,7 +64,7 @@ export class RollPartOeuvre extends RollPartSelect {
|
||||
comp: actor.getCompetence(art.competence(oeuvre))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static getArt(oeuvre) {
|
||||
return ARTS.find(it => it.type == oeuvre.type)
|
||||
}
|
||||
|
@@ -27,7 +27,7 @@ export class RollPartSelect extends RollPart {
|
||||
const current = this.getCurrent(rollData)
|
||||
const newChoice = (choices.length == 0)
|
||||
? { key: '', value: defValue }
|
||||
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs.key ?? '')
|
||||
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? '')
|
||||
this.setCurrent(rollData, newChoice)
|
||||
return newChoice
|
||||
}
|
||||
|
@@ -1,6 +1,7 @@
|
||||
import { Misc } from "../misc.js"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE, RollPartAttaque } from "./roll-part-attaque.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_SIGN = "sign"
|
||||
@@ -64,8 +65,17 @@ export class RollPartSign extends RollPart {
|
||||
}
|
||||
|
||||
isForceInsuffisante(rollData) {
|
||||
//this.isCombat(rollData) && ... arme avec force min
|
||||
return this.isCombat(rollData) && true
|
||||
if ([ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE].includes(rollData.mode.current)) {
|
||||
const arme = rollData.current[rollData.mode.current]?.arme
|
||||
const actor = rollData.active.actor
|
||||
|
||||
if (actor?.isPersonnage() && arme) {
|
||||
const requise = parseInt(arme?.system.force ?? 0)
|
||||
const force = parseInt(actor.system.carac.force.value)
|
||||
return requise > force
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
isAttaqueFinesse(rollData) {
|
||||
|
@@ -108,7 +108,7 @@ export class StatusEffects extends FormApplication {
|
||||
}
|
||||
|
||||
static prepareActiveEffect(effectId) {
|
||||
const status = rddStatusEffects.find(it => it.id == effectId)
|
||||
let status = rddStatusEffects.find(it => it.id == effectId)
|
||||
if (status) {
|
||||
status = foundry.utils.duplicate(status)
|
||||
status.statuses = new Set([effectId])
|
||||
|
@@ -1,6 +1,6 @@
|
||||
<div>
|
||||
{{#if effects}}
|
||||
{{#each effects as |effect key|}}
|
||||
{{#each effects as |effect|}}
|
||||
<span class="active-effect" data-effect="{{effect.id}}">
|
||||
<img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
|
||||
</span>
|
||||
|
@@ -1,14 +1,45 @@
|
||||
{{log 'roll-part-attaque.current' current}}
|
||||
{{log 'roll-part-attaque.refs' refs}}
|
||||
<subline>
|
||||
<select name="select-attaque" {{#if rollData.mode.retry}}disabled{{/if}}>
|
||||
{{selectOptions refs.attaques selected=current.key valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</subline>
|
||||
<roll-part-img>
|
||||
{{#if current.attaque}}
|
||||
<img src="{{current.attaque.arme.img}}" data-tooltip="{{current.attaque.arme.name}}" />
|
||||
{{#if current.arme}}
|
||||
<img src="{{current.arme.img}}" data-tooltip="{{current.arme.name}}" />
|
||||
{{/if}}
|
||||
</roll-part-img>
|
||||
<roll-part-detail>
|
||||
<subline>
|
||||
<select name="select-attaque" {{#if rollData.mode.retry}}disabled{{/if}}>
|
||||
{{selectOptions refs.attaques selected=current.key valueAttr="key" labelAttr="label"}}
|
||||
<label for="select-tactique">Tactique:</label>
|
||||
<select name="select-tactique" {{#if rollData.mode.retry}}disabled{{/if}}>
|
||||
{{selectOptions refs.tactiques selected=current.tactique valueAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</subline>
|
||||
<subline>
|
||||
{{#if (eq current.arme.system.mortalite 'empoignade')}}
|
||||
Empoignade, pas de dommages directs
|
||||
{{else}}
|
||||
{{#if (and (ne current.arme.system.mortalite 'non-mortel') (eq current.dmg.penetration 0))}}
|
||||
<input name="check-mortalite" type="checkbox" {{#if (eq current.dmg.mortalite 'mortel')}}checked{{/if}} />
|
||||
{{/if}}
|
||||
<label for="check-mortalite">
|
||||
Dommages: {{plusMoins current.dmg.total}} ({{current.dmg.mortalite}})
|
||||
{{~#if current.dmg.penetration}}, pénétration {{current.dmg.penetration}}{{/if}}
|
||||
</label>
|
||||
{{/if}}
|
||||
</subline>
|
||||
{{#if current.defenseur.surprise}}
|
||||
<subline>
|
||||
Defenseur en {{lowerFirst current.defenseur.surprise.descr}}
|
||||
{{#each current.defenseur.effects as |effect|}}
|
||||
<img class="button-effect-img" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" data-effect="{{effect.id}}"/>
|
||||
{{localize effect.name}}
|
||||
{{/each}}
|
||||
</subline>
|
||||
{{/if}}
|
||||
<subline>
|
||||
|
||||
</subline>
|
||||
</roll-part-detail>
|
Reference in New Issue
Block a user