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Author SHA1 Message Date
63265e0d1c Suppression items inutiles
Les compétences de personnages ne sont pas
utilisables/visibles sur les entités
2024-12-07 19:22:11 +01:00
5afe8a0193 Rename compétence Équitation 2024-12-07 19:20:44 +01:00
78a0b7717a Import compétences avec spécialisations
ie: Musique (Harpe) +6
2024-12-07 19:20:01 +01:00
87179f31b8 rename méthodes handlebars 2024-12-07 17:44:49 +01:00
2e2684ad6e Corresction des ajouts de blessures
- la contusion n'ajoute plus de blessure légère
- les pertes d'endurance fonctionnent
2024-12-07 17:21:24 +01:00
899 changed files with 17277 additions and 17206 deletions

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@ -1,6 +1,6 @@
name: Release Creation
on:
on:
release:
types: [published]
@ -9,11 +9,9 @@ jobs:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'v13'
# get part of the tag after the `v`
- name: Extract tag version number
@ -31,7 +29,7 @@ jobs:
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
@ -39,7 +37,7 @@ jobs:
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
@ -48,29 +46,29 @@ jobs:
apt update -y
apt install -y zip
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
#- name: Publish to Foundry server
# uses: djlechuck/foundryvtt-publish-package-action@v1
# with:
# token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
# id: 'foundryvtt-reve-de-dragon'
# version: ${{github.event.release.tag_name}}
# manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
# notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
# compatibility-minimum: '13'
# compatibility-verified: '13'
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'foundryvtt-reve-de-dragon'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
compatibility-minimum: '12'
compatibility-verified: '12'

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@ -0,0 +1,14 @@
Pour que le bug soit traité, merci de préciser quelques détails.
### Environment
> Indiquez quelques éléments de votre installation
* Foundry VTT Version: (Example 0.5.4)
* OS: [Windows, MacOS, Linux (which distro)]
* Modules ?: Liste des modules utilisés
### Description du problème
/label ~Bug ~Nonrepro

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@ -0,0 +1,14 @@
### Résumé de la fonctionnalité
> Décrivez de manière simple et concise la fonction que vous voulez voir ajoutée.
### Expérience Utilisateur
> Indiquez ce que l'utilisateur aura comme bénéfice avec cette fonction.
### Priority/Importance
> Selon vous, quelle est l'importance de cette fonctionnalité.
/label ~Feature

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@ -1,158 +1,4 @@
# 13.0
## 13.0.0 - Le début de l'errance d'Illysis
- Migration vers la version 13 de Foundry
# 12.0
## 12.0.50 - Le sommeil d'Astrobazzarh
- Le don de double rêve n'interrompt plus le sommeil toutes les heures
- la perte de fatigue à la descente des TMR est visible immédiatement
## 12.0.49 - La deuxième lame d'Astrobazzarh
- Corrections
- les défenses particulières sont correctement affichées
- les vieux boucliers (sans catégorie de parade car créés il y a longtemps) peuvent parer...
- Les attaques à distance n'ont pas de difficulté libre
## 12.0.48 - La chèvre d'Astrobazzarh
- le Bandersnatch a une protection de 10
- la consistance chèvre est maintenant possible dans les recettes
alchimiques (et toutes les consistances avec accents)
- un échec au lancement d'un sort pour le mettre en réserve brise
la concentration du haut-rêvant
- Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées
## 12.0.47
- Correction sur les mise à jour en cascade -
- Correction sur le force rendering après un changement de competence
## 12.0.46 - Le double demi d'Astrobazzarh
- correction des raffraîchissement lors du sommeil qui empêchait de dormir
plusieurs heures
- Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner)
- les TMRs se ferment correctement quand la fatigue maximale est dépassée
- le message de lancement de sort en réserve donne la description du sort
- suppression de double-messages lors de la fermeture des TMR
## 12.0.45 - Les errements d'Astrobazzarh, encore
- La difficulté des méditations n'augmente plus en cas de réussite et d'échec normal
- Renommage du Bouton pour révéler/masquer le demi-rêve
## 12.0.44 - Les errements d'Astrobazzarh, suite
- on peut de nouveau dormir et se réveiller reposé
- les possessions utilisent maintenant correctement le rêve actuel
- les sorts variables ne causent plus de soucis de voie pour le lancement de sorts
- les acteurs ayant un sort avec un coût de rêve entier ne sont plus considérés
comme pouvant avoir un rêve variable
## 12.0.42 - Les errements d'Astrobazzarh
- Correction de différentes automatisations de combat incorrectes
- Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains)
## 12.0.41 - La loupe d'Astrobazzarh
- On peut de nouveau effectuer des tirages cachés
- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
## 12.0.40 - Les mains d'Astrobazzarh
- correction des attaques particulières en combat
- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
## 12.0.39 - Les mains d'Astrobazzarh
- les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés
- commande `/jet` pour poster une demande de jet de dés
## 12.0.38 - Les prévisions d'Astrobazzarh
- Correction de modifications de personnages qui ne s'affichaient pas:
- changements d'endurance/vie/fatigue, transformé, ...
- Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations
- Correction des jets de compétences de créatures
- Premières préparations techniques pour le passage à Founry v13
- liste des impacts d'un jet de dés (expérience, points de tâche, ...)
- utilisation de l'extension hbs pour tous les fichiers handlebars
## 12.0.37 - Les enchantements d'Astrobazzarh
- les potions ont un état, seules les potions liquides sont enchantables
- les lancements de sorts du jour sont conservés jusqu'à chateau dormant
- lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant
- on peut enchanter des gemmes exactement comme des potions
## 12.0.36 - L'alchimie d'Astrobazzarh
- Nouveautés
- ajout d'un bouton pour enchanter les potions
- standardisation des boutons d'actions sur les items
- utilisations d'icones pour les actions de l'inventaire
- Corrections:
- la commande /tmra sans paramètres fonctionne
- les jets d'encaissement depuis le tchat fonctionnent
- affichage de la vie/endurance en cas de blessures et remise à neuf
- les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures
- Compendiums
- Corrections des remedes enchantables
- Corrections de descriptions pour proposer les jet de dés
## 12.0.35 - La Solution d'Astrobazzarh
- Fix problème d'initialisation des feuilles d'items
## 12.0.34 - la tête d'Astrobazzarh
- support de liens "jets de dés"
- on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ...
- avec la syntaxe `@roll[...]` on peut ajouter le lien vers:
- un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]`
- une formule foundry `@roll[2d6]` pour lancer 2d6
- une manipulation alchimique `@roll[couleur vert-bleu]`
- les liens "jet avec caractéristiques" s'appliquent:
- à tous les tokens sélectionnés
- sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant
- sinon, au personnage du joueur
- on peut poster les liens dans le tchat pour proposer un jet aux joueurs
- gestion des blocs secrets dans les descriptions
## 12.0.33 - la vieillesse d'Astrobazzarh
- retour de l'expérience pour les joueurs
- suppression du message "Pas de caractéristique" sur les jets d'odorat-goût
## 12.0.32 - les rêveries d'Astrobazzarh
- Ajout des Items Race pour gérer les ajustements liés aux races
## 12.0.31 - le mausolée d'Astrobazzarh
- Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau
## 12.0.30 - le cauchemar d'Astrobazzarh
- calcul automatique du niveau des entités selon leur rêve
- la description des créatures venimeuses contient un lien vers leur venin
- Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon)
## 12.0.29 - L'indexation d'Astrobazzarh
- les liens dans la descriptions des sorts pointent vers les sorts du compendium
- la description du chrasme contient le lien vers son venin plutôt qu'un tableau
## 12.0.28 - Les réserves d'Astrobazzarh
- possibilité de mettre en réserve depuis un sort connu
## 12.0.27 - Les vêtements d'Astrobazzarh
- Ajout de la liste des armures dans l'onglet caractéristiques
- Ajout d'une option pour choisir une carte des TMR alternatives
- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
- Bouton pour ajouter des compétences aux créatures/entités
- Bouton pour ajouter un personnage accordé aux entités de cauchemar
- Correction du choix d'une cible parmi toutes les cibles pour les combats
- Correction des ajouts de blessures (prise en compte de l'endurance et des contusions)
- Correction des rituels de Détection et Lecture d'Aura des personnages prétirés
- Correction des invocations
- support de "personnages" n'ayant pas toutes les compétences
- ajout de lien entre le sort et la créature
- correction des liens vers les journaux
- limitation aux compétences listées
- acteur non lié par défaut
- Correction des compendiums
- l'import de personnages depuis un compendium respecte les acteurs liés/non-liés
- les modèles de voyageurs sont liés par défaut
- les modèles de personnages non joueurs sont non-liés par défaut
## 12.0.26 - Astrobazzarh le Haut-rêvant
- bouton pour le don de haut-rêve en un clic
- les compétences de draconic ne sont plus précédées de "Voie de"
@ -167,7 +13,7 @@
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
## 12.0.23 - La bibliothèque d'Astrobazzarh
- corrections mineures
- meilleure gestion de la parade des armes naturelles
@ -249,9 +95,11 @@
- encodage de l'export en windows-1252
- export de l'esquive avec armure et sans armure
## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh
## 12.0.10 - Le scriptorium d'Astrobazzarh
- corrections de l'export scriptarium
- ajout d'une fonction avancée pour un exporter "scriptarium" des personnages
## 12.0.9 - Le scriptorium d'Astrobazzarh
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
## 12.0.8 - La quincaillerie d'Astrobazzarh
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
@ -278,7 +126,7 @@
## 12.0.6 - Le bazar d'Astrobazzarh
- Corrections de l'inventaire en bazar:
- un problème pouvait survenir en déplaçant les objets
- un problème pouvait survenir en déplaçant les objets
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
@ -286,7 +134,7 @@
conteneur (et donc non affiché)
- vider les conteneurs supprime correctement toutes les informations liées
aux conteneurs/contenus
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
courant pour leur visibilité
- Fix: restaurer la compatibilité Foundry 11
@ -381,7 +229,7 @@
## 11.2.9 - La barbe d'Akarlikarlikar
- Amélioration des textes de tooltips
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
- Suppression de message de log inutile sur chaque point de coeur
@ -501,7 +349,7 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
- le jet de vie est bien fait par le token si besoin
- seul les propriétaires peuvent faire les jets de vie
- seul les propriétaires peuvent faire les jets de vie
- Amélioration de la fenêtre de jets
- le type de dégâts pour les attaques est toujours affiché
- le moral est indiqué avant l'icone d'appel au moral
@ -608,3 +456,4 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- correction des achats par le MJ sans acteur sélectionné
Cf branche v10 pour l'historique des versions 10

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@ -40,7 +40,6 @@
"possession": "Possession",
"potion": "Potion",
"queue": "Queue de Dragon",
"race": "Race",
"recettealchimique": "Recette alchimique",
"recettecuisine": "Recette de cuisine",
"rencontre": "Rencontre TMR",

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@ -1,50 +0,0 @@
:root {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
// --debug-background-color-red: #ff000054;
// --debug-background-color-blue: #1d00ff54;
// --debug-background-color-green: #54ff0054;
// --debug-box-shadow-red: inset 0 0 2px red;
// --debug-box-shadow-blue: inset 0 0 2px blue;
// --debug-box-shadow-green: inset 0 0 2px green;
/* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: rgba(10, 10, 10, 0.9);
--rdd-input-background:rgba(0, 0, 0, 0.05);
--rdd-color-border-input: rgba(0, 0, 0, 0.2);
--rdd-bg-input: rgba(255, 255, 255, 0.1);
--color-controls:rgba(0, 0, 0, 0.9);
--color-controls-light:hsla(0, 0%, 20%, 0.8);
--color-controls-hover:hsla(60, 100%, 75%, 0.7);
--color-control-border-hover:rgba(255, 128, 0, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(
from 0deg,
hsla(50, 100%, 80%, 0.7),
hsla(30, 30%, 40%, 0.1) 25%,
hsla(250, 50%, 40%, 0.1) 25%,
hsla(250, 30%, 30%, 0.7) 50%,
hsla(250, 50%, 40%, 0.1) 75%,
hsla(30, 30%, 40%, 0.1) 75%,
hsla(50, 100%, 80%, 0.7)
);
--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--color-tooltip:hsla(282, 47%, 33%, 0.9);
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
--background-error:hsla(16, 100%, 50%, 0.8);
--color-profile-border: hsla(0, 0%, 80%, 0.05);
}

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@ -1,84 +0,0 @@
/* ==================== (A) Fonts ==================== */
@font-face {
font-family: "GoudyAcc";
src: url('../fonts/goudyacc.ttf') format("truetype");
}
@font-face {
font-family: "MedievalSharp";
src: url('../fonts/MedievalSharp.ttf') format("truetype");
}
@font-face {
font-family: "GrenzeGotisch";
src: url('../fonts/GrenzeGotisch-Regular.ttf') format("truetype");
}
@font-face {
font-family: "Fondamento";
src: url('../fonts/Fondamento.ttf') format("truetype");
}
@font-face {
font-family: "CaslonAntique";
src: url('../fonts/CaslonAntique.ttf') format("truetype");
}
@font-face {
font-family: 'HeuresDraconiques';
src:
url('../fonts/heuresdraconiques2.woff') format('woff'),
url('../fonts/heuresdraconiques2.woff2') format('woff2'),
url('../fonts/heuresdraconiques2.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
:root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
--window-header-title-font-family: CaslonAntique;
--window-header-title-font-size: 1.6rem;
--window-header-title-font-weight: normal;
--window-header-title-color: #f5f5f5;
--major-button-font-family: CaslonAntique;
--major-button-font-size: 1.4rem;
--major-button-font-weight: normal;
--major-button-color: #dadada;
--tab-header-font-family: CaslonAntique;
--tab-header-font-size: 1.2rem;
--tab-header-font-weight: 700;
--tab-header-color: #403f3e;
--tab-header-color-active: #4a0404;
--actor-input-font-family: CaslonAntique;
--actor-input-font-size: 1.2rem;
--actor-input-font-weight: 500;
--actor-input-color: black;
--actor-label-font-family: CaslonAntique;
--actor-label-font-size: 1.2rem;
--actor-label-font-weight: 700;
--actor-label-color: #464331c4;
}
/* Global styles & Font */
.window-app {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
/* Fonts */
.sheet header.sheet-header h1 input,
.window-app .window-header,
#actors .directory-list,
#navigation #scene-list .scene.nav-item {
font-family: "GoudyAcc"
}
/* For title, sidebar character and scene */
.sheet nav.sheet-tabs,
.window-app input,
.sheet header.sheet-header .header-compteurs,
.sheet header.sheet-header .flex-group-center.flex-fatigue,
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
}

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@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.monnaie-content {
.item-sheet-common();
.item-sheet-header();
}

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@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.munition-content {
.item-sheet-common();
.item-sheet-header();
}

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@ -1,7 +0,0 @@
// Styles pour la feuille d'objet Monnaie
.tarot-content {
.item-sheet-common();
.item-sheet-header();
}

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@ -1,108 +0,0 @@
.item-sheet-common() {
padding: 0px;
// Styles pour la section de description, si le partiel utilise une structure standard
.editor,
.editor-content {
height: auto; // Ajuster selon le besoin
min-height: 100px; // Hauteur minimale pour la description
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
padding: 5px;
border-radius: 3px;
color: var(--rdd-color-text-primary);
}
.window-content {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
padding: 0% 0 0 0;
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-size: 100% 100%;
}
fieldset {
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 6px;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
.form-group {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
padding: 2px 0;
border-bottom: 1px solid var(--rdd-color-shadow-primary);
font-size: 0.9rem;
label {
font-weight: normal;
flex: 2;
padding-left: 5px;
margin: 0;
color: var(
--rdd-color-text-primary
); // Assurez-vous que cette variable existe dans colors.less
}
.attribute-value,
input[type="text"],
input[type="number"],
select {
flex: 3;
background: var(--rdd-input-background);
border: 1px solid var(--rdd-color-border-input); // Assurez-vous que cette variable existe
color: var(
--rdd-color-text-input
); // Assurez-vous que cette variable existe
padding: 2px 2px; // Augmentation du padding vertical
border-radius: 3px;
}
input[type="checkbox"] {
flex: 0 0 20px; // Taille fixe pour les cases à cocher
margin-left: 5px;
}
}
}
.item-sheet-header() {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: rgba(255, 255, 255, 1);
.sheet-header-row {
display: flex;
flex-direction: row;
align-items: center;
h1,
input {
font-family: CaslonAntique;
font-size: 2.5rem;
font-weight: normal;
color: var(--window-header-title-color);
margin: 4px;
height: 3rem;
}
}
:is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]
) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
}

View File

@ -44,13 +44,13 @@ export class ChatVente {
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
}
static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {

View File

@ -29,7 +29,7 @@ export class DialogItemAchat extends Dialog {
}
DialogItemAchat.changeNombreLots(venteData, 1)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
new DialogItemAchat(html, venteData).render(true)
}

View File

@ -20,7 +20,7 @@ export class DialogItemVente extends Dialog {
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
isOwned: item.parent,
}
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html).render(true);
}

View File

@ -12,25 +12,24 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { ITEM_TYPES } from "./constants.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
@ -45,8 +44,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
cssClass: this.isEditable ? "editable" : "locked",
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor),
notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor),
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
});
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
@ -84,7 +83,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
formData.combat.push(RdDItemArme.corpsACorps(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetencesEsquive()
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades();
@ -99,7 +98,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
cacheTMR: this.actor.isTMRCache()
}
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
@ -126,73 +124,80 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
})
this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase
this.render(true)
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu"))
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
await this.actor.conjurerPossession(poss)
this.actor.conjurerPossession(poss)
})
this.html.find('.subacteur-coeur-toggle a').click(async event => {
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
const coeurNombre = $(event.currentTarget).data('numero-coeur')
await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
})
this.html.find('.subacteur-tendre-moment').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
})
this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const subActorId = li.data("subactor-id");
this.deleteSubActeur(subActorId, li);
})
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event =>
await this.actor.updateCompteurValue("stress", parseInt(event.target.value))
);
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event =>
await this.actor.updateCompteurValue("experience", parseInt(event.target.value))
);
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
});
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
});
this.html.find('.creer-tache').click(async event => await this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.blessure-premierssoins-done').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('.blessure-soinscomplets-done').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
// Equip Inventory Item
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
if (game.user.isGM) {
@ -208,16 +213,17 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.actor.deleteExperienceLog(0, key + 1);
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve())
this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible())
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve())
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
}
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
// Initiative pour l'arme
this.html.find('.roll-init-arme').click(async event => {
@ -230,34 +236,30 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
})
// Display TMR
this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide"))
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
this.html.find('.button-repos').click(async event => await this.actor.repos())
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event =>{
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
this.render(true)
}
)
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
if (this.options.vueDetaillee) {
// On carac change
this.html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
await this.actor.updateCaracXP(caracName, parseInt(event.target.value))
})
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence xp change
this.html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXP(compName, parseInt(event.target.value))
})
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
this.html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value))
})
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
this.html.find('.toggle-archetype').click(async event => {
this.options.vueArchetype = !this.options.vueArchetype;
@ -266,27 +268,25 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// On competence archetype change
this.html.find('.competence-archetype').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
}
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1))
this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1))
this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1))
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
}
getBlessure(event) {
@ -323,7 +323,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */
async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres();
let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,4 @@
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
@ -26,45 +24,19 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.button-encaissement').click(async event => await this.actor.encaisser())
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
this.html.find('.roll-carac').click(async event => {
await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))
})
this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1));
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
if (game.user.isGM) {
this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
}
this.html.find('.competence-add').click(async event =>
await this.actor.createEmbeddedDocuments("Item", [{
type: ITEM_TYPES.competencecreature,
name: 'Nouvelle competence',
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
system: {
carac_value: this.actor.getForce(),
}
}], { renderSheet: true })
)
this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.target.value))
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.target.value))
});
}
}
}

View File

@ -1,29 +1,34 @@
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { Grammar } from "../grammar.js";
import { RdDItemCompetence } from "../item-competence.js";
import { Misc } from "../misc.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { RdDRoll } from "../rdd-roll.js";
import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { RdDBaseActor } from "./base-actor.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItemCompetence } from "../item-competence.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDItemArme } from "../item-arme.js";
import { StatusEffects } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js";
import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js";
import { RdDRollResult } from "../rdd-roll-result.js";
import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements.js";
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js";
import { RdDCarac } from "../rdd-carac.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
system: {
niveau: 0,
defaut_carac: "reve-actuel",
}
};
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@ -39,15 +44,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
}
getCarac() {
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
getCaracChanceActuelle() {
return {
label: 'Chance actuelle',
@ -64,6 +60,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
};
}
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
getConstitution() { return this.getReve() }
getForce() { return this.getReve() }
@ -166,24 +163,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
}
getCompetences(name, options = { onMessage: message => { } }) {
return RdDItemCompetence.findCompetences(this.items, name, options)
getCompetences(name) {
return RdDItemCompetence.findCompetences(this.items, name)
}
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
getCompetenceCorpsACorps(options = {}) {
return this.getCompetence("Corps à corps", options)
}
getCompetencesEsquive(options = { onMessage: message => { } }) {
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
getCompetencesEsquive() {
return this.getCompetences("esquive")
}
getArmeParade(armeParadeId) {
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
return RdDItemArme.getArme(item);
}
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
getDraconicOuPossession() {
return POSSESSION_SANS_DRACONIC
}
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
@ -269,70 +266,32 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
async openRollDialog({ name, label, template, rollData, callbacks }) {
async openRollDialog({ name, label, template, rollData, callbackAction }) {
const dialog = await RdDRoll.create(this, rollData,
{ html: template, close: async html => await this._onCloseRollDialog(html) },
{ name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) })
dialog.render(true)
{
name: name,
label: label,
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: callbackAction }
]
});
dialog.render(true);
return dialog
}
createCallbackExperience() { return { action: r => { } } }
createCallbackAppelAuMoral() { return { action: r => { } } }
createEmptyCallback() {
return {
condition: r => false,
action: r => { }
};
}
createCallbackExperience() { return this.createEmptyCallback(); }
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
async _onCloseRollDialog(html) { }
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(compName);
await this.openRollDialog({
name: 'jet-competence',
label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: {
alias: this.getAlias(),
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
diffLibre: diff,
competence: competence,
show: { title: options?.title ?? '' }
},
callbacks: [async r => this.$onRollCompetence(r, options)]
});
}
/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
* @param {*} compName nom de compétence ou nom abrégé.
* @param {*} diff difficulté (0 si undefined)
* @param {*} options
* @returns le jet effectué
*/
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
const carac = this.getCaracByName(caracName);
if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
return
}
const competence = this.getCompetence(compName);
let rollData = {
alias: this.getAlias(),
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
diffLibre: diff ?? 0,
show: { title: options?.title ?? '' }
}
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
gererExperience(rollData) { }
/* -------------------------------------------- */
async roll() {
RdDEmpoignade.checkEmpoignadeEnCours(this)
@ -341,56 +300,61 @@ export class RdDBaseActorReve extends RdDBaseActor {
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
await this.openRollDialog({
name: `jet-${this.id}`,
label: `Jet de ${this.getAlias()}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: {
alias: this.getAlias(),
carac: carac,
selectedCarac: carac[selectedCaracName],
selectedCaracName: selectedCaracName,
competences: this.itemTypes['competence']
},
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
})
callbackAction: r => this.$onRollCaracResult(r)
});
}
getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
/* -------------------------------------------- */
async rollCarac(caracName, options = {}) {
async rollCarac(caracName, jetResistance = undefined) {
if (Grammar.equalsInsensitive(caracName, 'taille')) {
return
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label);
const jetResistance = options.resistance ? caracName : undefined;
console.log("selectedCarac", selectedCarac)
await this.openRollDialog({
name: 'jet-' + caracName,
label: title,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs',
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
rollData: {
alias: this.getAlias(),
selectedCarac: selectedCarac,
competences: this.itemTypes['competence'],
diffLibre: options.diff ?? 0,
jetResistance: jetResistance
jetResistance: jetResistance ? caracName : undefined
},
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
callbackAction: r => this.$onRollCaracResult(r)
});
}
/* -------------------------------------------- */
async $onRollCaracResult(rollData) {
// Final chat message
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
}
/* -------------------------------------------- */
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
let rollData = {
carac: this.system.carac,
competence: competence,
arme: options.arme
}
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
if (competence.type == ITEM_TYPES.competencecreature) {
const token = RdDUtility.getSelectedToken(this)
const arme = RdDItemCompetenceCreature.armeCreature(competence)
@ -408,18 +372,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
// Transformer la competence de créature
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
await this.openRollDialog({
name: 'jet-competence',
label: dialogLabel,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: rollData,
callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
callbackAction: r => this.$onRollCompetence(r, options)
});
}
async $onRollCompetence(rollData, options) {
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs')
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
@ -519,7 +483,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
await ChatUtility.createChatWithRollMode(
{
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
},
this
)
@ -529,7 +493,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
encaissement.isGM = true
ChatMessage.create({
whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
});
}
}
@ -542,7 +506,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|| entite.isEntiteAccordee(this)) {
return true;
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = {
alias: this.getAlias(),
rolled: rolled,
@ -554,8 +518,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
await entite.setEntiteReveAccordee(this);
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
await this.appliquerAjoutExperience(rollData, true);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
if (rolled.isPart) {
await this.appliquerAjoutExperience(rollData, true);
}
return rolled.isSuccess;
}

View File

@ -17,20 +17,20 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0));
this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 0));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie())
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1))
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
}
async jetEndurance() {

View File

@ -1,7 +1,7 @@
import { RdDUtility } from "../rdd-utility.js";
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { STATUSES } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../constants.js";
import { ITEM_TYPES } from "../item.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js";
@ -39,12 +39,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return 0;
}
isCumulFatigueCauseSommeil(cumulFatigue){
return ReglesOptionnelles.isUsing("appliquer-fatigue")
? (this.getFatigueRestante() <= cumulFatigue)
: (this.getEnduranceActuelle() <= cumulFatigue)
}
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
malusFatigue() {

View File

@ -3,23 +3,19 @@ import { Misc } from "../misc.js";
import { DialogSplitItem } from "../dialog-split-item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItem } from "../item.js";
import { RdDItem, ITEM_TYPES } from "../item.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { ItemAction } from "../item/item-actions.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
static _warnedAppV1 = true
export class RdDBaseActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(foundry.appv1.sheets.ActorSheet.defaultOptions, {
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
@ -29,7 +25,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
/* -------------------------------------------- */
async getData() {
Monnaie.validerMonnaies(this.actor)
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
this.actor.computeEtatGeneral();
let formData = {
@ -39,13 +35,13 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
img: this.actor.img,
name: this.actor.name,
system: this.actor.system,
description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor),
notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor),
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
effects: this.actor.effects
}
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
@ -57,7 +53,6 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
return formData;
}
@ -81,49 +76,122 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
}
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
formData.inventaires = RdDItem.getItemTypesInventaire('all')
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
.reduce((a, b) => a.concat(b), [])
.sort(Misc.ascending(it => it.name));
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event))
this.render(true)
})
this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat());
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event))
this.html.find('.recherche').prop("disabled", false)
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop("disabled", false);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event)))
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
this.html.find('.item-split').click(async event => {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
this.html.find('.creer-un-objet').click(async event => {
this.selectObjetTypeToCreate();
});
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee
this.render(true)
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
}
itemActionEdit(event) {
const item = this.getItem(event);
return item?.sheet.render(true);
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
}
}
_rechercherKeyup(event) {
@ -192,7 +260,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
/* -------------------------------------------- */
async selectObjetTypeToCreate() {
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}

View File

@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../constants.js";
import { ITEM_TYPES } from "../item.js";
import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
@ -21,7 +21,7 @@ export class RdDBaseActor extends Actor {
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
}
@ -81,6 +81,7 @@ export class RdDBaseActor extends Actor {
}
}
static getRealActor(actorId, tokenId) {
if (tokenId) {
let token = canvas.tokens.get(tokenId)
@ -160,11 +161,8 @@ export class RdDBaseActor extends Actor {
return RdDBaseActor.$findCaracByName(carac, name);
}
mapCarac(caracCode) { return caracCode }
getCaracByName(name) {
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
switch (name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
@ -178,19 +176,11 @@ export class RdDBaseActor extends Actor {
await super._preCreate(data, options, user);
// Configure prototype token settings
if (this.type === "personnage") {
this.updateSource({
sight: { enabled: true },
actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
})
} else {
const prototypeToken = {
sight: { enabled: true },
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
}
this.updateSource({ prototypeToken });
}
const prototypeToken = {};
if (this.type === "personnage") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */
@ -244,19 +234,16 @@ export class RdDBaseActor extends Actor {
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
await this._removeItemFromConteneur(item)
this._removeItemFromConteneur(item)
}
}
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
})
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
}
_removeItemFromConteneur(item) {
this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.forEach(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
conteneur.update({ 'system.contenu': nouveauContenu });
});
}
async onTimeChanging(oldTimestamp, newTimestamp) {
@ -417,7 +404,7 @@ export class RdDBaseActor extends Actor {
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
if (!achat.vente.quantiteIllimite) {
@ -734,26 +721,31 @@ export class RdDBaseActor extends Actor {
name: this.getAlias(),
system: { description: this.system.description }
}
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async actionPrincipale(item, onActionItem = async () => { }) {
switch (item.type) {
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
}
return undefined
}
async resetItemUse() { }
async incDecItemUse(itemId, shouldIncrease = true) { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listActionsCombat() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]

View File

@ -12,7 +12,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
width: 600, height: 720,
tabs: []
}, { inplace: false })
@ -45,7 +45,6 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
super.activateListeners(html);
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
this.html.find('.service-acheter').click(async event => await this.vente(this.getItem(event)));
if (!this.options.editable) return;

View File

@ -10,7 +10,7 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
width: 640, height: 720
}, { inplace: false })
}
@ -26,15 +26,15 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet {
// On competence change
this.html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
}

View File

@ -1,6 +1,4 @@
import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../constants.js";
import { LIST_CARAC_AUTRES } from "../rdd-carac.js";
import { ITEM_TYPES } from "../item.js";
import { RdDBaseActorSang } from "./base-actor-sang.js";
export class RdDCreature extends RdDBaseActorSang {
@ -34,16 +32,4 @@ export class RdDCreature extends RdDBaseActorSang {
}
}
mapCarac(caracCode) {
switch (caracCode) {
case 'vue': case 'ouie': case 'odoratgout': case 'empathie': case 'perception':
return 'perception'
case 'agilite':
return 'force'
case 'force': case 'constitution': case 'taille': case 'reve': case 'volonte':
return caracCode
}
return undefined
}
}

View File

@ -1,22 +1,19 @@
import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { DialogSelect } from "../dialog-select.js";
export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html",
width: 640, height: 720,
}, { inplace: false })
}
async getData() {
let formData = await super.getData();
formData.niveau = this.actor.getNiveau()
delete formData.system.carac.niveau
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData
@ -33,32 +30,28 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
// On competence change
this.html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
});
this.html.find('.creature-niveau').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
this.html.find('.creature-dommages').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
await this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
})
this.html.find('.resonance-add').click(async event =>
await DialogSelect.select({
label: "Choisir un acteur à accorder",
list: game.actors.filter(it => it.isPersonnage() && it.prototypeToken.actorLink)
},
it => this.resonanceAdd(it.id))
)
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
this.html.find('.resonance-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const actorResonance = game.actors.get(actorId);
RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => {
this.resonanceDelete(actorId);
console.log('Delete : ', actorId);
this.deleteSubActeur(actorId);
RdDUtility.slideOnDelete(this, li);
})
});
}
})
});
}
async _onDropActor(event, dragData) {
@ -67,13 +60,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
super._onDropActor(event, dragData)
}
async resonanceAdd(actorId) {
let newResonances = [...this.actor.system.sante.resonnance.actors, actorId]
await this.actor.update({ 'system.sante.resonnance.actors': newResonances });
}
async resonanceDelete(actorId) {
console.log('Delete : ', actorId);
async deleteSubActeur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
}

View File

@ -1,7 +1,6 @@
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { ITEM_TYPES } from "../constants.js";
import { ITEM_TYPES } from "../item.js";
import { Misc } from "../misc.js";
import { RdDCarac } from "../rdd-carac.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { STATUSES } from "../settings/status-effects.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
@ -19,23 +18,12 @@ export class RdDEntite extends RdDBaseActorReve {
isEntite(typeentite = []) {
return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite));
}
isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) }
getReveActuel() {
return Misc.toInt(this.system.carac.reve?.value)
}
getCarac() {
const carac = super.getCarac()
delete carac.niveau
return carac
}
getNiveau() {
const reve = this.getReve()
return RdDCarac.getCaracDerivee(reve).niveau
}
getForce() { return this.getReve() }
getAgilite() { return this.getReve() }
getChance() { return this.getReve() }
@ -76,7 +64,6 @@ export class RdDEntite extends RdDBaseActorReve {
}
return {}
}
async encaisser() {
if (this.isNonIncarnee()) {
return
@ -117,14 +104,4 @@ export class RdDEntite extends RdDBaseActorReve {
super.setEntiteReveAccordee(actor)
}
}
mapCarac(caracCode) {
switch (caracCode) {
case 'taille':
case 'reve':
return caracCode
}
return 'reve'
}
}

View File

@ -6,8 +6,8 @@ import { ExportScriptarium } from "./export-scriptarium.js";
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
export class RdDActorExportSheet extends RdDActorSheet {
static init() {
foundry.applications.handlebars.loadTemplates([
static async init() {
await loadTemplates([
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
@ -21,9 +21,8 @@ export class RdDActorExportSheet extends RdDActorSheet {
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
])
foundry.documents.collections.Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
}
static get defaultOptions() {
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
@ -104,12 +103,13 @@ export class RdDActorExportSheet extends RdDActorSheet {
this.html.find('.click-blessure-add').click(async event =>
await this.actor.ajouterBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
// event.currentTarget.attributes['data-gravite'].value
})
)
this.html.find('.button-export').click(async event => await
this.html.find('.button-export').click(async event => {
ExportScriptarium.INSTANCE.exportActors([this.actor],
`${this.actor.uuid}-${this.actor.name}`
)
)
})
}
}

View File

@ -1,9 +1,9 @@
import { ACTOR_TYPES } from "../../constants.js"
import { ACTOR_TYPES } from "../../item.js"
import { Misc } from "../../misc.js"
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
import { Mapping } from "./mapping.js"
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/assets/ui/scriptarium.svg">'
const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">'
export class ExportScriptarium {

View File

@ -2,7 +2,7 @@ import { Grammar } from "../../grammar.js"
import { RdDItemArme } from "../../item-arme.js"
import { RdDItemCompetence } from "../../item-competence.js"
import { RdDItemSort } from "../../item-sort.js"
import { ITEM_TYPES } from "../../constants.js"
import { ITEM_TYPES } from "../../item.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { RdDBonus } from "../../rdd-bonus.js"
@ -83,7 +83,6 @@ const MAPPING_BASE = [
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
{ column: "chance_actuel", rollClass: 'roll-chance-actuelle', colName: 'Chance actuelle', getter: (actor, context) => actor.system.compteurs.chance.value },
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
@ -279,7 +278,7 @@ export class Mapping {
const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ')
const heure = actor.system.heure
const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}`
const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined
const age = actor.system.age ? `${actor.system.age} ans` : undefined
const taille = actor.system.taille
const poids = actor.system.poids
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined

View File

@ -26,7 +26,7 @@ const RANDOM_VALUES = {
export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() {
foundry.applications.handlebars.loadTemplates([
loadTemplates([
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
])
}

View File

@ -7,7 +7,7 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.hbs",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html",
width: 640, height: 720,
}, { inplace: false })
}
@ -32,10 +32,18 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('.resistance-moins').click(async event => await this.actor.vehicleIncDec("resistance", -1))
this.html.find('.resistance-plus').click(async event => await this.actor.vehicleIncDec("resistance", 1))
this.html.find('.structure-moins').click(async event => await this.actor.vehicleIncDec("structure", -1))
this.html.find('.structure-plus').click(async event => await this.actor.vehicleIncDec("structure", 1))
this.html.find('.resistance-moins').click(async event => {
this.actor.vehicleIncDec("resistance", -1);
});
this.html.find('.resistance-plus').click(async event => {
this.actor.vehicleIncDec("resistance", 1);
});
this.html.find('.structure-moins').click(async event => {
this.actor.vehicleIncDec("structure", -1);
});
this.html.find('.structure-plus').click(async event => {
this.actor.vehicleIncDec("structure", 1);
});
}
}

View File

@ -1,5 +0,0 @@
export { default as RdDItemBaseSheet} from "./common-item-sheet.mjs"
export { default as RdDMonnaieSheet } from "./monnaie-sheet.mjs"
export { default as RdDMunitionSheet } from "./munition-sheet.mjs"
export { default as RdDTarotSheet } from "./tarot-sheet.mjs"

View File

@ -1,111 +0,0 @@
const { HandlebarsApplicationMixin } = foundry.applications.api
import { SYSTEM_RDD } from "../../constants.js"
import { Misc } from "../../misc.js"
import { RdDSheetUtility } from "../../rdd-sheet-utility.js";
export default class RdDItemBaseSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
static preloadHandlebars(...templatesList) {
const handlebars = ["systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"]
templatesList.forEach(templates =>
templates.forEach(t =>
t.handlebars().forEach(h => handlebars.push(h))
)
)
loadTemplates(Misc.distinct(handlebars))
}
static register(sheetClass) {
const itemType = sheetClass.ITEM_TYPE
Items.registerSheet(SYSTEM_RDD, sheetClass, {
label: Misc.typeName('Item', itemType),
types: [itemType],
makeDefault: true
})
}
static registerAll(...sheetClasses) {
const handlebars = ["systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/header.hbs"]
sheetClasses.forEach(sheetClass => {
sheetClass.TEMPLATES.forEach(t =>
t.handlebars().forEach(h => handlebars.push(h))
)
const itemType = sheetClass.ITEM_TYPE
foundry.documents.collections.Items.registerSheet(SYSTEM_RDD, sheetClass, {
label: Misc.typeName('Item', itemType),
types: [itemType],
makeDefault: true
})
})
foundry.applications.handlebars.loadTemplates(Misc.distinct(handlebars))
}
static get ITEM_TYPE() { return undefined }
constructor(options = {}) {
super(options)
}
static get TEMPLATES() { return [] }
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-rdd", "item"],
position: {
width: 448,
height: "auto",
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
actions: {
editImage: RdDItemBaseSheet.#onEditImage,
}
}
/** @override */
async _prepareContext() {
return {
item: this.document,
options: RdDSheetUtility.getOptions(this.document, this.isEditable),
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
system: this.document.system,
source: this.document.toObject(),
isEditable: this.isEditable,
}
}
// #region Actions
/**
* Handle changing a Document's image.
*
* @this RdDItemBaseSheet
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
* @returns {Promise}
* @private
*/
static async #onEditImage(event, target) {
const attr = target.dataset.edit
const current = foundry.utils.getProperty(this.document, attr)
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
const fp = new FilePicker({
current,
type: "image",
redirectToRoot: img ? [img] : [],
callback: (path) => {
this.document.update({ [attr]: path })
},
top: this.position.top + 40,
left: this.position.left + 10,
})
return fp.browse()
}
// #endregion
}

View File

@ -1,35 +0,0 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
import { ITEM_TYPES } from "../../constants.js";
import RdDItemBaseSheet from "./common-item-sheet.mjs";
export default class RdDMonnaieSheet extends RdDItemBaseSheet {
/** @override */
static get ITEM_TYPE() { return ITEM_TYPES.monnaie }
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE] }
/** @override */
static DEFAULT_OPTIONS = Object.assign({},
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "monnaie"],
position: { width: 448 },
window: { contentClasses: ["monnaie-content"] }
})
/** @override */
static PARTS = {
main: {
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/monnaie.hbs",
},
}
/** @override */
async _prepareContext() {
return Object.assign(
await super._prepareContext(),
await TEMPLATE_DESCRIPTION.prepareContext(this.document),
await TEMPLATE_INVENTAIRE.prepareContext(this.document)
)
}
}

View File

@ -1,34 +0,0 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
import { ITEM_TYPES } from "../../constants.js";
import RdDItemBaseSheet from "./common-item-sheet.mjs";
export default class RdDMunitionSheet extends RdDItemBaseSheet {
/** @override */
static get ITEM_TYPE() { return ITEM_TYPES.munition }
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE] }
/** @override */
static DEFAULT_OPTIONS = Object.assign({},
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "munition"],
position: { width: 448 },
window: { contentClasses: ["munition-content"] }
})
/** @override */
static PARTS = {
main: {
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/munition.hbs",
},
}
/** @override */
async _prepareContext() {
return Object.assign(
await super._prepareContext(),
await TEMPLATE_DESCRIPTION.prepareContext(this.document),
await TEMPLATE_INVENTAIRE.prepareContext(this.document)
)
}
}

View File

@ -1,33 +0,0 @@
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
import { ITEM_TYPES } from "../../constants.js";
import RdDItemBaseSheet from "./common-item-sheet.mjs";
export default class RdDTarotSheet extends RdDItemBaseSheet {
/** @override */
static get ITEM_TYPE() { return ITEM_TYPES.tarot }
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION] }
/** @override */
static DEFAULT_OPTIONS = Object.assign({},
RdDItemBaseSheet.DEFAULT_OPTIONS,
{
classes: ["fvtt-rdd", "item", "tarot"],
position: { width: 448 },
window: { contentClasses: ["tarot-content"] }
})
/** @override */
static PARTS = {
main: {
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/tarot.hbs",
},
}
/** @override */
async _prepareContext() {
return Object.assign(
await super._prepareContext(),
await TEMPLATE_DESCRIPTION.prepareContext(this.document)
)
}
}

View File

@ -6,7 +6,6 @@ import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
import { RdDItemTete } from "../item/tete.js";
import { ITEM_TYPES } from "../constants.js";
const WHITESPACES = "\\s+"
const NUMERIC = "[\\+\\-]?\\d+"
@ -27,28 +26,23 @@ const MANIEMENTS = {
'de lancer': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
'de jet': (weapon) => { return { name: weapon.system.lancer, categorie: 'lancer' } },
'à une main': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
'à deux mains': (weapon) => { return { name: weapon.system.competence.replace("à 1 main", "à 2 mains"), categorie: 'melee' } },
'à deux main': (weapon) => { return { name: weapon.system.competence.replace("à 1 main", "à 2 main"), categorie: 'melee' } },
'mêlée': (weapon) => { return { name: weapon.system.competence, categorie: 'melee' } },
}
const XREGEXP_WEAPON_MANIEMENT = "(?<maniement>(" + Misc.join(Object.keys(MANIEMENTS), '|') + "))"
const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)"
const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)"
const XREGEXP_SORT_CASE = "(?<coord>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2}))"
const XREGEXP_SORT_CASE = "\\((?<case>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)\\)";
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
+ WHITESPACES + XREGEXP_SORT_NAME
+ WHITESPACES + "\\(" + XREGEXP_SORT_CASE + "\\)"
+ WHITESPACES + XREGEXP_SORT_CASE
+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
+ ")"
const XREGEXP_SORTRESERVE_CASE = "(?<coord>[A-M]\\d{1,2})";
const XREGEXP_SORT_RESERVE = XREGEXP_SORTRESERVE_CASE
+ WHITESPACES + XREGEXP_SORT_NAME
+ WHITESPACES + "(\\((?<description>[^\\)]+)\\))?"
// Main class for parsing a stat block
export class RdDStatBlockParser {
@ -164,18 +158,26 @@ export class RdDStatBlockParser {
switch (type) {
case "creature":
RdDStatBlockParser.parseCreature(statString, actorData)
await RdDStatBlockParser.parseCompetences(statString, actorData, items)
break
case "entite":
RdDStatBlockParser.parseEntite(statString, actorData)
await RdDStatBlockParser.parseCompetences(statString, actorData, items)
break
case "personnage":
await RdDStatBlockParser.parseArmors(statString, actorData, items);
await RdDStatBlockParser.parseCompetences(statString, actorData, items);
await RdDStatBlockParser.parseWeapons(statString, items);
await RdDStatBlockParser.parseHautReve(statString, actorData, items);
RdDStatBlockParser.parsePersonnage(statString, actorData);
}
if (type == "personnage") {
// Now process armors
await RdDStatBlockParser.parseArmors(statString, actorData, items);
}
// Get skills from compendium
await RdDStatBlockParser.parseCompetences(statString, actorData, items);
if (type == "personnage") {
// Now process weapons
await RdDStatBlockParser.parseWeapons(statString, items);
await RdDStatBlockParser.parseHautReve(statString, actorData, items);
RdDStatBlockParser.parsePersonnage(statString, actorData);
}
const name = RdDStatBlockParser.extractName(type, statString);
@ -185,7 +187,6 @@ export class RdDStatBlockParser {
let newActor = await RdDBaseActorReve.create({ name, type, system: actorData, items });
await newActor.remiseANeuf()
await RdDStatBlockParser.adjustAttacks(newActor)
await RdDStatBlockParser.setValeursActuelles(newActor, statString)
await newActor?.sheet.render(true)
}
@ -194,16 +195,17 @@ export class RdDStatBlockParser {
const competences = await SystemCompendiums.getCompetences(actorData.flags.type);
//console.log("Competences : ", competences);
for (let competence of competences) {
let pushed = actorData.flags.type != "personnage"
let compSourceString = statString
let compNameToSearch = RdDStatBlockParser.fixCompName(competence.name)
XRegExp.forEach(statString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'),
function (compMatch, i) {
items.push(RdDStatBlockParser.prepareCompetence(actorData, competence, compMatch))
if (!compMatch.special) {
pushed = true
}
})
if (!pushed) {
let compMatch = XRegExp.exec(compSourceString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'))
while (compMatch) {
items.push(RdDStatBlockParser.prepareCompetence(actorData, competence, compMatch))
// pour gérer les compétences avec spécialisations, si elle est trouvée, chercher si elle apparaît dans la suite
compSourceString = compSourceString.substring(compSourceString.indexOf(compNameToSearch) + compNameToSearch.length)
compMatch = XRegExp.exec(compSourceString, XRegExp("\\s" + compNameToSearch + compParser[actorData.flags.type], 'giu'))
}
if (actorData.flags.type == "personnage" && compSourceString.length == statString.length) {
// ajout niveau de base
items.push(competence.toObject())
}
@ -260,7 +262,7 @@ export class RdDStatBlockParser {
}
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name
+ "(\\s*" + XREGEXP_WEAPON_MANIEMENT + ")?"
+ "\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
+ "\\s+(?<value>\\+\\d+)", 'giu'));
if (weapMatch) {
weapon = weapon.toObject();
weapon.system.equipe = 'true';
@ -289,21 +291,6 @@ export class RdDStatBlockParser {
}
}
static async adjustAttacks(newActor) {
if (["creature", "entite"].includes(newActor.type)) {
const bonusDommages = newActor.getBonusDegat()
const ajustementAttaques = newActor.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.system.iscombat)
.map(it => {
return {
_id: it.id,
'system.categorie': 'melee',
'system.dommages': it.system.dommages - bonusDommages
}
})
await newActor.updateEmbeddedDocuments('Item', ajustementAttaques)
}
}
static async setValeursActuelles(newActor, statString) {
const updates = {
}
@ -338,10 +325,10 @@ export class RdDStatBlockParser {
XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */),
function (matchSort, i) {
actorData.flags.hautRevant = true
const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("", "'");
let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName)
if (sort) {
actorData.flags.hautRevant = true
sort = sort.toObject();
if (matchSort.bonus && matchSort.bonuscase) {
sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`;
@ -351,38 +338,7 @@ export class RdDStatBlockParser {
else {
ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`)
}
})
const sortsReserve = XRegExp.exec(statString, XRegExp('En réserve\\s+(?<reserve>.*)', 'gu' /* keep case sensitive to match the spell draconic skill */))
if (sortsReserve?.reserve) {
actorData.flags.hautRevant = true
XRegExp.forEach(sortsReserve.reserve, XRegExp(XREGEXP_SORT_RESERVE, 'giu'),
function (matchSortReserve, i) {
const name = Grammar.toLowerCaseNoAccent(matchSortReserve.name).trim().replace("", "'");
const sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == name)
if (sort) {
if (!items.find(it => it._id == sort.id)) {
const nouveauSort = sort.toObject()
nouveauSort.system.bonuscase = `${matchSortReserve.coord}:1`;
items.push(sort.toObject())
}
items.push({
name: sort.name,
type: 'sortreserve',
img: sort.img,
system: {
sortid: sort.id,
draconic: sort.system.draconic,
coord: matchSortReserve.coord,
ptreve: Number(sort.system.ptreve.match(/\d+/)),
},
description: matchSortReserve.description
})
}
else {
ui.notifications.warn(`Impossible de mettre ${matchSortReserve.name} en réserve en ${matchSortReserve.coord}`)
}
})
}
});
if (actorData.flags.hautRevant) {
const donHR = await RdDItemTete.teteDonDeHautReve();
@ -420,9 +376,9 @@ export class RdDStatBlockParser {
actorData.taille = taille.value;
}
// Get weight
const poids = XRegExp.exec(statString, XRegExp(",\\s+(?<value>\\d+)\\s+kg", 'giu'));
const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+ kg)", 'giu'));
if (poids?.value) {
actorData.poids = poids.value + ' kg';
actorData.poids = poids.value;
}
// Get cheveux
const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
@ -443,7 +399,7 @@ export class RdDStatBlockParser {
}
static parseCreature(statString, actorData) {
let protection = XRegExp.exec(statString, XRegExp("protection(\\s+naturelle)?\\s+(?<value>[\\-]?\\d+)", 'giu'));
let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
if (protection?.value) {
actorData.attributs.protection.value = Number(protection.value);
}
@ -469,40 +425,33 @@ export class RdDStatBlockParser {
}
static parseActorType(statString) {
let force = XRegExp.exec(statString, XRegExp("Force\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
let vue = XRegExp.exec(statString, XRegExp("Vue\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
if (!force) {
return "entite"
}
if (!vue || perception) {
if (perception?.value) {
return "creature"
}
if (niveau?.value) {
return "entite"
}
return "personnage"
}
static extractName(actorType, statString) {
if (actorType == "personnage") {
// Check if ',né le' is present
let namePersonnage = "Importé"
if (statString.includes(", né")) {
// Name is all string before first comma ','
namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+),", 'giu'));
} else {
namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\'\\-\\s\\d]+)\\s+TAILLE", 'giu'));
}
if (namePersonnage?.value) {
return Misc.upperFirst(namePersonnage?.value.toLowerCase());
}
switch (actorType) {
case "personnage":
// Check if ',né le' is present
let namePersonnage = "Importé"
if (statString.includes(", né")) {
// Name is all string before first comma ','
namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
} else {
namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+)\\s+TAILLE", 'giu'));
}
if (namePersonnage?.value) {
return Misc.upperFirst(namePersonnage?.value);
}
}
const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
if (actorType == "entite") {
if (!(name?.value)) {
const nameEntiteReve = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+rêve", 'giu'));
return Misc.upperFirst(nameEntiteReve?.value || "Importé");
}
}
return Misc.upperFirst(name?.value || "Importé");
}

View File

@ -1,78 +0,0 @@
import "./xregexp-all.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { ACTOR_TYPES } from "../constants.js";
import { TextRollAlchimie } from "./textroll/text-roll-alchimie.js";
import { TextRollCaracCompetence } from "./textroll/text-roll-carac-competence.js";
import { TextRollFormula } from "./textroll/text-roll-formula.js";
import { TextRollManager } from "./textroll/text-roll-formatter.js";
const TEXT_ROLL_MANAGERS = [
new TextRollAlchimie(),
new TextRollCaracCompetence(),
new TextRollFormula()]
export class RdDTextEditor {
static registerChatCallbacks(html) {
$(html).on("click", '.roll-text', async event => await RdDTextEditor.rollText(event))
}
static async enrichHTML(text, object, options = {showlink:true}) {
const context = {
text,
object,
options,
competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage),
}
for (let manager of TEXT_ROLL_MANAGERS) {
context.code = manager.code
context.template = manager.template
context.text = await manager.onReplaceRoll(context);
}
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(context.text, {
relativeTo: object,
secrets: object?.isOwner,
async: true
})
}
static async _applyReplaceAll(manager, context) {
context.code = manager.code
context.template = manager.template
context.text = await manager.onReplaceRoll(context);
return context.text
}
static getEventElement(event) {
return $(event.currentTarget)?.parents(".roll-text-link");
}
static async rollText(event, actor) {
const code = TextRollManager.getNode(event)?.data('code')
const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code)
if (manager) {
await manager.onRollText(event, actor)
}
}
static async chatRollText(event) {
const node = TextRollManager.getNode(event);
if (node) {
const code = node.data('code')
const param = node.data('json')
const manager = TEXT_ROLL_MANAGERS.find(it => it.code == code)
const text = await TextRollManager.createRollText(
{
code,
template: manager.template,
options: { showLink: false }
},
param)
ChatMessage.create({
content: text
})
}
}
}

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@ -1,79 +0,0 @@
import "../xregexp-all.js";
import { ACTOR_TYPES, ITEM_TYPES } from "../../constants.js";
import { RdDCarac } from "../../rdd-carac.js";
import { RdDUtility } from "../../rdd-utility.js";
import { RdDAlchimie } from "../../rdd-alchimie.js";
import { TextRollManager } from "./text-roll-formatter.js";
const REGEX_ALCHIMIE_TERMES = "(?<termes>([-A-Za-zÀ-ÖØ-öø-ÿ ])+)"
const REGEX_ALCHIMIE_MANIP = "(?<manip>(couleur|consistance))"
const XREGEXP_ROLL_ALCHIMIE = XRegExp("@roll\\[" + REGEX_ALCHIMIE_MANIP + "\\s+" + REGEX_ALCHIMIE_TERMES + "\\]", 'giu')
const XREGEXP_ROLL_ALCHIMIE_MANIP = XRegExp("@" + REGEX_ALCHIMIE_MANIP + "\\{" + REGEX_ALCHIMIE_TERMES + "\\}", 'giu')
/**
* classe pour gérer les jets d'alchimie
*/
export class TextRollAlchimie {
get code() { return 'alchimie' }
get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-alchimie.hbs` }
async onReplaceRoll(context) {
const handler = new AlchimieTextBuilder(context)
return await handler.replaceAll()
}
async onRollText(event, actor) {
actor = this.getSelectedActor(actor)
if (actor) {
const node = TextRollManager.getNode(event)
const recetteId = node.data('recetteid')
const manip = node.data('manip')
const termes = node.data('termes')
if (recetteId) {
await actor.effectuerTacheAlchimie(recetteId, manip, termes)
}
else {
const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip))
const diff = RdDAlchimie.getDifficulte(termes)
await actor.rollCaracCompetence(carac.code, 'Alchimie', diff)
}
}
}
getSelectedActor(actor) {
actor = actor ?? RdDUtility.getSelectedActor()
if (actor && actor.type == ACTOR_TYPES.personnage) {
return actor
}
return undefined
}
}
class AlchimieTextBuilder {
constructor(context) {
this.context = context
}
async replaceAll() {
await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE, async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
await XRegExp.forEach(this.context.text, XREGEXP_ROLL_ALCHIMIE_MANIP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
return this.context.text
}
async replaceMatch(rollMatch, i) {
if (rollMatch.termes && rollMatch.manip) {
const manip = rollMatch.manip
const termes = rollMatch.termes
const carac = RdDCarac.caracDetails(RdDAlchimie.getCaracTache(manip))
const diff = RdDAlchimie.getDifficulte(termes)
const recette = (this.context.object instanceof Item && this.context.object.type == ITEM_TYPES.recettealchimique) ? this.context.object : undefined
const replacement = await TextRollManager.createRollText(this.context,
{
code: this.context.code,
manip, termes, carac, diff, recetteid: recette?.id,
})
this.context.text = this.context.text.replace(rollMatch[0], replacement);
}
}
}

View File

@ -1,98 +0,0 @@
import "../xregexp-all.js";
import { RdDCarac } from "../../rdd-carac.js";
import { RdDItemCompetence } from "../../item-competence.js";
import { RdDUtility } from "../../rdd-utility.js";
import { TextRollManager } from "./text-roll-formatter.js";
const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?"
const REGEXP_DIFF = "(/(?<diff>[\\+\\-]?\\d+(d\\d+)?))?"
const REGEXP_ROLL_CARAC_COMP = REGECP_CARAC + REGEXP_COMP + REGEXP_DIFF
const XREGEXP_ROLL_CARAC_COMP = XRegExp("@roll\\[" + REGEXP_ROLL_CARAC_COMP + "\\]", 'giu')
/**
* classe pour gérer les jets de caractéristique/compétence depuis
* les journaux/descriptions
*/
export class TextRollCaracCompetence {
get code() { return 'carac' }
get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-carac-competence.hbs` }
async onReplaceRoll(context) {
const handler = new CaracCompetenceTextBuilder(context)
return await handler.replaceAll()
}
async onRollText(event, actor) {
const node = TextRollManager.getNode(event)
const caracCode = node.data('carac-code')
if (caracCode) {
const competence = node.data('competence')
const diff = await this.calculDiff(node)
const actors = this.getSelectedActors(actor)
actors.forEach(async it => await this.doRoll(it, caracCode, competence, diff))
}
}
async calculDiff(node) {
const diff = node.data('diff') ?? 0
if (!Number.isInteger(diff)) {
const roll = new Roll(diff)
await roll.evaluate()
await roll.toMessage({ flavor: `La difficulté de ${diff} a donné ${roll.total}` })
return roll.total
}
return diff
}
async doRoll(actor, caracCode, competence, diff) {
caracCode = actor.mapCarac(caracCode)
if (caracCode) {
if (competence) {
await actor.rollCaracCompetence(caracCode, competence, diff)
}
else {
await actor.rollCarac(caracCode, { diff })
}
}
}
getSelectedActors(actor) {
const selected = canvas.tokens.controlled.map(it => it.actor).filter(it => it)
if (selected.length > 0) {
return selected
}
actor = actor ?? RdDUtility.getSelectedActor()
if (actor) {
return [actor]
}
return []
}
}
class CaracCompetenceTextBuilder {
constructor(context) {
this.context = context
}
async replaceAll() {
await XRegExp.forEach(this.context.text, XREGEXP_ROLL_CARAC_COMP, async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
return this.context.text
}
async replaceMatch(rollMatch, i) {
const carac = RdDCarac.caracDetails(rollMatch.carac)
if (carac) {
const competence = rollMatch.competence ? RdDItemCompetence.findCompetence(this.context.competences, rollMatch.competence) : undefined
const replacement = await TextRollManager.createRollText(this.context,
{
code: this.context.code,
carac: carac,
competence: competence?.name,
diff: rollMatch.diff,
})
this.context.text = this.context.text.replace(rollMatch[0], replacement)
}
}
}

View File

@ -1,13 +0,0 @@
export class TextRollManager {
static async createRollText(context, param) {
return await renderTemplate(context.template, {
param, options: context.options
})
}
static getNode(event) {
return $(event.currentTarget)?.parents(".roll-text-link");
}
}

View File

@ -1,51 +0,0 @@
import "../xregexp-all.js";
import { TextRollManager } from "./text-roll-formatter.js";
const REGEXP_ROLL_FORMULA = "(?<formula>[^\\[\\]]+)"
const XREGEXP_ROLL_FORMULA = XRegExp("@roll\\[" + REGEXP_ROLL_FORMULA + "\\]", 'giu')
/**
* classe pour gérer les jets de dés (formules Foundry)
*/
export class TextRollFormula {
get code() { return 'formula' }
get template() { return `systems/foundryvtt-reve-de-dragon/templates/apps/textroll/link-text-roll-formula.hbs` }
async onReplaceRoll(context) {
const handler = new FormulaTextBuilder(context)
return await handler.replaceAll()
}
async onRollText(event, actor) {
const node = TextRollManager.getNode(event)
const rollFormula = node.data('formula')
if (rollFormula) {
const roll = new Roll(rollFormula)
await roll.evaluate()
await roll.toMessage()
}
}
}
class FormulaTextBuilder {
constructor(context) {
this.context = context
}
async replaceAll() {
await XRegExp.forEach(this.context.text, XREGEXP_ROLL_FORMULA,
async (rollMatch, i) => await this.replaceMatch(rollMatch, i))
return this.context.text
}
async replaceMatch(rollMatch, i) {
if (rollMatch.formula) {
const replacement = await TextRollManager.createRollText(this.context,
{
code: this.context.code,
formula: rollMatch.formula,
})
this.context.text = this.context.text.replace(rollMatch[0], replacement)
}
}
}

View File

@ -2002,7 +2002,7 @@ XRegExp.exec = function (str, regex, pos, sticky) {
*/
XRegExp.forEach = async function (str, regex, callback) {
XRegExp.forEach = function (str, regex, callback) {
var pos = 0;
var i = -1;
var match;
@ -2014,7 +2014,7 @@ XRegExp.forEach = async function (str, regex, callback) {
// at least. Actually, because of the way `XRegExp.exec` caches globalized versions of
// regexes, mutating the regex will not have any effect on the iteration or matched strings,
// which is a nice side effect that brings extra safety.
await callback(match, ++i, str, regex);
callback(match, ++i, str, regex);
pos = match.index + (match[0].length || 1);
}
};

View File

@ -1,16 +1,15 @@
import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
/**
* Class providing helper methods to get the list of users, and
* Class providing helper methods to get the list of users, and
*/
export class ChatUtility {
static async init() {
Hooks.on("renderChatMessageHTML", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
}
@ -62,6 +61,7 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static removeMessages(socketData) {
if (Misc.isFirstConnectedGM()) {
ChatUtility.onRemoveMessages(socketData);
@ -96,7 +96,7 @@ export class ChatUtility {
}
break
case "gmroll":
messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
messageData.whisper = ChatUtility.getOwners(actor)
break
case "selfroll":
messageData.whisper = [game.user]
@ -107,7 +107,7 @@ export class ChatUtility {
}
static getOwners(document) {
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}
static getUserAndGMs() {
@ -190,15 +190,14 @@ export class ChatUtility {
if (rddTimestamp) {
const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier();
const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
$(html).find('header.message-header .message-sender').after(dateHeure)
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
html.find('header.message-header .message-sender').after(dateHeure)
}
}
static async onCreateChatMessage(chatMessage, options, id) {
if (chatMessage.isAuthor) {
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
await chatMessage.update({ content: await RdDTextEditor.enrichHTML(chatMessage.content, undefined, { showLink: false }) })
}
}
}

View File

@ -1,17 +1,18 @@
import { RdDBaseActor } from "../actor/base-actor.js";
import { ChatUtility } from "../chat-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
const INFO_COEUR = 'info-coeur';
export class RdDCoeur {
static registerChatCallbacks(html) {
$(html).on("click", 'a.accepter-tendre-moment', event => {
html.on("click", 'a.accepter-tendre-moment', event => {
RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event))
})
$(html).on("click", 'a.refuser-tendre-moment', event => {
html.on("click", 'a.refuser-tendre-moment', event => {
RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event))
})
$(html).on("click", 'a.perdre-point-coeur-douceur', event => {
html.on("click", 'a.perdre-point-coeur-douceur', event => {
RdDCoeur.perdreEnDouceur(
RdDCoeur.extractInfoCoeur(event),
event.currentTarget.attributes['data-actor-id'].value)

View File

@ -1,8 +0,0 @@
import { CommonDescription } from "./description.mjs";
import { CommonInventaire } from "./inventaire.mjs";
export const TEMPLATE_DESCRIPTION = new CommonDescription()
export const TEMPLATE_INVENTAIRE = new CommonInventaire()
export const ALL_COMMON_TEMPLATES = [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE]

View File

@ -1,10 +0,0 @@
/**
* class describing common methods implemented by template parts,
* used for sheet/models/documents
*/
export default class CommonTemplate {
fields() { }
handlebars() { return [] }
actions() { return {} }
async prepareContext(item) { }
}

View File

@ -1,32 +0,0 @@
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import CommonTemplate from "./common-template.mjs"
import { HTMLSTRING } from "./field-types.mjs"
const fields = foundry.data.fields
export class CommonDescription extends CommonTemplate {
fields() {
return {
description: new fields.HTMLField({ ...HTMLSTRING }),
descriptionmj: new fields.HTMLField({ gmOnly: true, ...HTMLSTRING })
}
}
handlebars() {
return [
"systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/template-description.hbs",
]
}
actions() {
return {}
}
async prepareContext(item) {
const enriched = {
description: await RdDTextEditor.enrichHTML(item.system.description, item),
descriptionmj: await RdDTextEditor.enrichHTML(item.system.descriptionmj, item),
}
return { enriched }
}
}

View File

@ -1,9 +0,0 @@
export const INTEGER = { required: true, nullable: false, min: 0, integer: true }
export const DECIMAL = { required: true, nullable: false, min: 0, integer: false } /* TODO: validation de nombre décimales?*/
export const INTEGER_SIGNED = { required: true, nullable: false, integer: true }
export const DECIMAL_SIGNED = { required: true, nullable: false, integer: false }
export const STRING = { required: true, nullable: false, blank: true, trim: true }
export const HTMLSTRING = { initial: "", required: true, nullable: false, blank: true, textSearch: true }
export const MODEL_ARRAY = { initial: [], required: true, nullable: false }

View File

@ -1,36 +0,0 @@
import CommonTemplate from "./common-template.mjs"
import { RARETES } from "../item/raretes.js"
import { DECIMAL, INTEGER, INTEGER_SIGNED, MODEL_ARRAY, STRING } from "./field-types.mjs"
const fields = foundry.data.fields
export class CommonInventaire extends CommonTemplate {
fields() {
return {
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...INTEGER }),
quantite: new fields.NumberField({ label: "Quantité", initial: 1, ...INTEGER }),
qualite: new fields.NumberField({ label: "Qualité", initial: 0, ...INTEGER_SIGNED }),
cout: new fields.NumberField({ label: "Coût", initial: 0.0, ...DECIMAL }),
environnement: new fields.ArrayField(
new fields.SchemaField({
milieu: new fields.StringField({ label: "Milieu", initial: "", ...STRING }),
rarete: new fields.StringField({
label: "Rareté", initial: RARETES[0].code, ...STRING,
validate: (value, options) => RARETES.find(it => it.code == value)
}),
frequence: new fields.NumberField({ label: "Fréquence", initial: RARETES[0].frequence, ...INTEGER }),
}),
{ label: "Environnement", ...MODEL_ARRAY }),
}
}
handlebars() {
return [
"systems/foundryvtt-reve-de-dragon/templates/sheets/item/common/template-inventaire.hbs"
]
}
async prepareContext(item) {
return {}
}
}

View File

@ -1,13 +1,13 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon'
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon'
export const LOG_HEAD = 'RdD | '
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide'
export const SHOW_DICE = 'show'
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne'
export const ENTITE_NONINCARNE = 'nonincarne'
export const ENTITE_BLURETTE = 'blurette'
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';
export const RDD_CONFIG = {
niveauEthylisme : [
@ -50,59 +50,4 @@ export const RDD_CONFIG = {
{value: "Rare", label: "Rare"},
{value: "Rarissime", label: "Rarissime"}
]
}
export const ACTOR_TYPES = {
personnage: 'personnage',
creature: 'creature',
entite: 'entite',
commerce: 'commerce',
vehicule: 'vehicule'
}
export const ITEM_TYPES = {
competence: 'competence',
competencecreature: 'competencecreature',
empoignade: 'empoignade',
possession: 'possession',
blessure: 'blessure',
maladie: 'maladie',
poison: 'poison',
arme: 'arme',
armure: 'armure',
conteneur: 'conteneur',
objet: 'objet',
monnaie: 'monnaie',
gemme: 'gemme',
munition: 'munition',
nourritureboisson: 'nourritureboisson',
herbe: 'herbe',
plante: 'plante',
ingredient: 'ingredient',
faune: 'faune',
livre: 'livre',
potion: 'potion',
service: 'service',
musique: 'musique',
danse: 'danse',
chant: 'chant',
jeu: 'jeu',
race: 'race',
recettecuisine: 'recettecuisine',
oeuvre: 'oeuvre',
recettealchimique: 'recettealchimique',
tache: 'tache',
sort: 'sort',
sortreserve: 'sortreserve',
rencontre: 'rencontre',
queue: 'queue',
ombre: 'ombre',
souffle: 'souffle',
tete: 'tete',
casetmr: 'casetmr',
meditation: 'meditation',
signedraconique: 'signedraconique',
tarot: 'tarot',
nombreastral: 'nombreastral',
extraitpoetique: 'extraitpoetique',
}
}

View File

@ -27,7 +27,7 @@ export class DialogChoixXpCarac extends Dialog {
dialogData = foundry.utils.mergeObject(dialogData, {
default: 'appliquer',
buttons: {
'appliquer': { icon: '<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() }
}
})
super(dialogData, dialogOptions)
@ -37,13 +37,18 @@ export class DialogChoixXpCarac extends Dialog {
}
activateListeners(html) {
//TODO
super.activateListeners(html)
this.html = html
this.html.find("li.xpCarac-option .xpCarac-moins").click(event => this.ajouterXp(event, -1))
this.html.find("li.xpCarac-option .xpCarac-plus").click(event => this.ajouterXp(event, 1))
this.html.find("li.xpCarac-option .xpCarac-moins").click(event =>
this.ajouterXp(event, -1)
)
this.html.find("li.xpCarac-option .xpCarac-plus").click(event =>
this.ajouterXp(event, 1)
)
}
ajouterXp(event, delta) {
async ajouterXp(event, delta) {
const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option")
const label = liCarac?.data("carac-label")
const carac = this.caracs.find(c => c.label == label)

View File

@ -27,7 +27,7 @@ export class DialogChronologie extends Dialog {
timestamp: game.system.rdd.calendrier.timestamp,
dateReel: game.system.rdd.calendrier.dateReel()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.hbs", dialogData);
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
const dialog = new DialogChronologie(html, dialogData);
dialog.render(true);
}
@ -100,7 +100,7 @@ export class DialogChronologie extends Dialog {
}
async prepareChronologieEntry(journalParameters) {
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.hbs", journalParameters);
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", journalParameters);
}
extractJournalParameters() {

View File

@ -18,7 +18,7 @@ export class DialogCreateSigneDraconique extends Dialog {
}))
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.hbs", dialogData);
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
new DialogCreateSigneDraconique(dialogData, html)
.render(true);
}
@ -49,7 +49,7 @@ export class DialogCreateSigneDraconique extends Dialog {
actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({
whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", {
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe,
alias: actor.getAlias()
})

View File

@ -1,79 +1,88 @@
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static async create(actor, item) {
const brinsMinimum = DialogFabriquerPotion.nombreBrinsMinimum(item)
if (item.system.quantite < brinsMinimum) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${brinsMinimum} pour faire une potion!`)
return
static async create(actor, item, onActionItem) {
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
if (item.system.quantite < min) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
return;
}
const potionData = DialogFabriquerPotion.prepareData(item, brinsMinimum)
const options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 }
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.hbs', potionData)
let potionData = DialogFabriquerPotion.prepareData(actor, item);
new DialogFabriquerPotion(actor, potionData, html, options).render(true)
const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
}
/* -------------------------------------------- */
static prepareData(item, brinsMinimum) {
const brinsOptimal = DialogFabriquerPotion.nombreBrinsOptimal(item)
return foundry.utils.mergeObject(foundry.utils.duplicate(item), {
nbBrinsSelect: RdDUtility.buildListOptions(brinsMinimum, brinsOptimal),
nbBrins: Math.min(item.system.quantite, brinsOptimal),
herbebonus: item.system.niveau
})
static prepareData(actor, item) {
let potionData = foundry.utils.duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
potionData.herbebonus = item.system.niveau;
potionData.buttonName = "Fabriquer";
return potionData;
}
/* -------------------------------------------- */
constructor(actor, potionData, html, options) {
constructor(actor, potionData, onActionItem, html, options) {
const conf = {
title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: html,
default: 'fabriquer',
buttons: {
'fabriquer': { label: "Fabriquer", callback: it => this.onFabriquer() }
'fabriquer': {
label: potionData.buttonName, callback: it => this.onFabriquer()
}
}
}
super(conf, options)
};
this.actor = actor
this.potionData = potionData
super(conf, options);
this.actor = actor;
this.potionData = potionData;
this.onActionItem = onActionItem;
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html)
this.html = html
super.activateListeners(html);
this.html = html;
this.html.find("[name='nbBrins']").change(event => {
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value)
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins)
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
})
});
}
/* -------------------------------------------- */
async onFabriquer() {
await this.html.find("[name='nbBrins']").change()
await this.actor.fabriquerPotion(this.potionData)
this.close()
await this.html.find("[name='nbBrins']").change();
await this.actor.fabriquerPotion(this.potionData);
this.close();
await this.onActionItem()
}
static nombreBrinsMinimum(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau)
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau)
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
}
return 1
return 1;
}
static nombreBrinsOptimal(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.system.niveau
case "Repos": return 7 - herbeData.system.niveau
case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.system.niveau;
}
return 1
return 1;
}
}

View File

@ -2,13 +2,13 @@ import { Misc } from "./misc.js";
export class DialogConsommer extends Dialog {
static async create(actor, item) {
static async create(actor, item, onActionItem = async () => { }) {
const consommerData = DialogConsommer.prepareData(actor, item);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.hbs', consommerData);
return new DialogConsommer(actor, item, consommerData, html)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData);
return new DialogConsommer(actor, item, consommerData, html, onActionItem)
}
constructor(actor, item, consommerData, html) {
constructor(actor, item, consommerData, html, onActionItem = async () => { }) {
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: consommerData.title,
@ -16,7 +16,10 @@ export class DialogConsommer extends Dialog {
default: consommerData.buttonName,
buttons: {
[consommerData.buttonName]: {
label: consommerData.buttonName, callback: async it => await this.onConsommer()
label: consommerData.buttonName, callback: async it => {
await this.onConsommer();
await onActionItem();
}
}
}
};

View File

@ -2,11 +2,11 @@
export class DialogSelect extends Dialog {
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
static async select(selectionData, onSelectChoice) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData)
static async select(selectData, onSelectChoice) {
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData)
const dialogData = {
title: selectionData.title ?? selectionData.label,
title: selectData.title ?? selectData.label,
content: html,
buttons: {}
}
@ -18,7 +18,7 @@ export class DialogSelect extends Dialog {
'max-height': 600,
'z-index': 99999
}
new DialogSelect(dialogData, dialogOptions, selectionData, onSelectChoice).render(true)
new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true)
}
constructor(dialogData, dialogOptions, selectionData, onSelectChoice) {
@ -36,7 +36,7 @@ export class DialogSelect extends Dialog {
}
choiceSelected(selectedId) {
const selected = this.selectionData.list.find(it => it.id == selectedId)
const selected = this.selectionData.find(it => it.id == selectedId)
this.close()
if (selected) {
this.onSelectChoice(selected)

View File

@ -7,7 +7,7 @@ export class DialogSplitItem extends Dialog {
item: item,
choix: { quantite: 1, max: item.system.quantite - 1 }
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.hbs`, splitData);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback)
}

View File

@ -9,7 +9,7 @@ export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.hbs', {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
encaissement: encaissement

View File

@ -1,3 +0,0 @@
export { default as RdDModelMonnaie } from "./monnaie.mjs"
export { default as RdDModelMunition } from "./munition.mjs"
export { default as RdDModelTarot } from "./tarot.mjs"

View File

@ -1,11 +0,0 @@
import { RdDItem } from "../item.js";
export default class RdDItemMonnaie extends RdDItem {
constructor(data, context) {
if (!data.img) {
data.img = 'systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp'
}
super(data, context);
}
}

View File

@ -1,7 +0,0 @@
import { RdDItem } from "../item.js";
export default class RdDItemMunition extends RdDItem {
static get defaultIcon() {
return 'systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp'
}
}

View File

@ -1,7 +0,0 @@
import { RdDItem } from "../item.js";
export default class RdDItemTarot extends RdDItem {
static get defaultIcon() {
return 'systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp'
}
}

View File

@ -1,177 +0,0 @@
import { ITEM_TYPES } from "../constants.js"
import { RdDItemSort } from "../item-sort.js"
import { Misc } from "../misc.js"
export const ACTION_ITEM_ENCHANTER = {
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it),
optionsFilter: options => options.editable,
action: (item, actor) => DialogEnchanter.enchanter(item)
}
export class DialogEnchanter extends Dialog {
static isEnchantable(item) {
if (!item.isEnchantementPossible) {
return false
}
if (game.user.isGM) {
return true
}
if (item.system.prpermanent) {
return false
}
if (!item.parent?.isHautRevant()) {
return false
}
return RdDItemSort.lancements(RdDItemSort.findEnchantement(item.parent)) > 0
|| RdDItemSort.lancements(RdDItemSort.findPurification(item.parent)) > 0
|| RdDItemSort.lancements(RdDItemSort.findPermanence(item.parent)) > 0
}
static dateEnchantement() {
return game.system.rdd.calendrier.getTimestamp().debutJournee().indexDate
}
static async enchanter(item) {
const actor = item.parent
const sorts = {
enchantement: RdDItemSort.findEnchantement(actor),
purification: RdDItemSort.findPurification(actor),
permanence: RdDItemSort.findPermanence(actor)
}
const nouveauxpr = (sorts.enchantement?.system.lancements ?? []).map(it => it.reve)
const purification = (sorts.purification?.system.lancements ?? []).find(it => true)
const permanence = (sorts.permanence?.system.lancements ?? []).find(it => true)
const enchanter = {
type: item.type == ITEM_TYPES.potion ? 'potion' : Misc.typeName('Item', item.type),
actor: actor,
item: item,
reve: item.system.pr,
sorts: sorts,
nouveauxpr: nouveauxpr,
purification: purification != undefined,
permanence: permanence != undefined,
options: { isGM: game.user.isGM }
}
if (!item.isEnchantementPossible) {
ui.notifications.info("Seuls les liquides et les gemmes sont enchantables")
return
}
if (item.system.prpermanent) {
ui.notifications.info(`La ${enchanter.type} est permanente`)
return
}
if (!game.user.isGM) {
if (!(actor?.isPersonnage() || actor?.isHautRevant())) {
ui.notifications.info(`Seul un haut rêvant peut enchanter une ${enchanter.type}`)
return
}
if (item.system.quantite != 1) {
ui.notifications.info(`Impossible d'enchanter ${item.system.quantite} ${enchanter.type}s ${item.system.quantite > 1 ? 'en une seule fois' : ''}`)
return
}
if (!(nouveauxpr.length > 0 || purification || permanence)) {
ui.notifications.info("Le haut-rêvant n'a lancé de rituel d'enchantement")
return
}
if (item.system.magique && item.system.purifie && !purification && !permanence) {
ui.notifications.info(`La ${enchanter.type} est déjà enchantée et doit être purifiée`)
return
}
}
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/enchantement/dialog-enchanter.hbs`, enchanter)
const dialog = new DialogEnchanter(enchanter, html)
dialog.render(true)
}
constructor(enchanter, html) {
let options = { classes: ["dialog-enchanter"], width: 400, height: 'fit-content', 'z-index': 99999 }
let conf = {
title: `Enchanter une ${enchanter.type}`,
content: html,
default: "enchanter",
buttons: {
"enchanter": { label: "Enchanter", callback: it => this.onEnchanter() }
}
};
super(conf, options)
this.html = html
this.enchanter = enchanter
this.item = enchanter.item
}
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("input.enchantement").change(event => this.$onSelectEnchantement(event))
this.html.find("input.reve").change(event => this.$onForceReve(event))
}
$onSelectEnchantement(event) {
const addReve = $(event.currentTarget).data('reve')
this.enchanter.idx = $(event.currentTarget).data('idx')
this.enchanter.reve = this.item.system.pr + Number(addReve)
this.html.find("input.reve").val(this.enchanter.reve)
for (let idx = 0; idx < this.enchanter.nouveauxpr.length; idx++) {
if (idx != this.enchanter.idx) {
this.html.find(`.enchantement[data-idx='${idx}']`).prop("checked", false)
}
}
}
$onForceReve(event) {
const newReve = Number(event.currentTarget.value)
if (this.enchanter.reve != newReve) {
this.enchanter.idx = undefined
}
this.enchanter.reve = newReve
}
async onEnchanter() {
foundry.utils.mergeObject(this.enchanter,
{
rendrepurifie: this.html.find("input.rendrepurifie").prop("checked"),
rendrepermanent: this.html.find("input.rendrepermanent").prop("checked"),
addreve: this.enchanter.reve != this.item.system.pr
},
{ inplace: true })
const item = this.enchanter.item
const actor = this.enchanter.actor
if (this.enchanter.reve == 0) {
await item.update({
'system.pr': 0,
'system.magique': false,
'system.purifie': false,
'system.prpermanent': false,
'system.prdate': 0
})
}
else {
const isPurifiee = this.enchanter.addreve
? (this.enchanter.rendrepurifie && (item.item.system.pr == 0 ? true : item.system.purifie))
: (this.enchanter.rendrepurifie || item.system.purifie)
await item.update({
'system.pr': this.enchanter.reve,
'system.magique': true,
'system.purifie': isPurifiee,
'system.prpermanent': item.system.prpermanent || this.enchanter.rendrepermanent,
'system.prdate': DialogEnchanter.dateEnchantement()
})
if (actor) {
if (this.enchanter.rendrepurifie) {
await RdDItemSort.changeLancementsSort(this.enchanter.sorts.purification, it => it.slice(1));
}
if (this.enchanter.rendrepermanent) {
await RdDItemSort.changeLancementsSort(this.enchanter.sorts.permanence, it => it.slice(1));
}
if (this.enchanter.addreve && this.enchanter.idx != undefined) {
await RdDItemSort.changeLancementsSort(RdDItemSort.findEnchantement(actor), it => it.toSpliced(this.enchanter.idx, 1))
}
}
}
}
}

View File

@ -1,7 +1,6 @@
import { Grammar } from "./grammar.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
import { ITEM_TYPES } from "./constants.js";
import { BASE_CORPS_A_CORPS } from "./item/base-items.js";
import { ITEM_TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
const nomCategorieParade = {
@ -120,13 +119,13 @@ export class RdDItemArme extends Item {
static defenseArmeParade(armeAttaque, armeParade) {
const defCategory = RdDItemArme.getCategorieParade(armeParade)
if (defCategory == 'boucliers') {
if (defCategory == 'bouclier') {
return 'norm'
}
if (armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/)) {
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
return ''
}
if (armeParade.system?.tir) {
if (armeParade.system.tir) {
return ''
}
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
@ -237,13 +236,13 @@ export class RdDItemArme extends Item {
}
static corpsACorps(actor) {
let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS
let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } };
let melee = actor ? actor.system.carac['melee'].value : 0
return {
_id: competence.id,
_id: competence?.id,
name: 'Corps à corps',
type: ITEM_TYPES.arme,
img: competence.img,
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
system: {
initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee),
equipe: true,

View File

@ -1,6 +1,5 @@
import { Grammar } from "./grammar.js";
import { RdDItem } from "./item.js";
import { SANS_COMPETENCE } from "./item/base-items.js";
import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@ -138,7 +137,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeEconomieXPTronc(competences) {
return competenceTroncs.map(
list => list.map(name => RdDItemCompetence.findCompetence(competences, name, { onMessage: message => { } }))
list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
// calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
.sort(Misc.ascending())
@ -204,12 +203,26 @@ export class RdDItemCompetence extends Item {
}
/* -------------------------------------------- */
static findCompetences(list, name, options = {}) {
options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false });
return Misc.findAllLike(name, list, options);
static findCompetences(list, name) {
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
}
static sansCompetence() { return SANS_COMPETENCE }
static sansCompetence() {
return {
name: "Sans compétence",
type: "competence",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
}
};
}
static findFirstItem(list, idOrName, options) {
return list.find(it => it.id == idOrName && options.preFilter(it))
@ -259,9 +272,8 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static triVisible(competences) {
return competences
? competences.filter(it => !it.system.isHidden).sort((a, b) => RdDItemCompetence.compare(a, b))
: []
return competences.filter(it => !it.system.isHidden)
.sort((a, b) => RdDItemCompetence.compare(a, b))
}
static $positionTri(comp) {

View File

@ -1,6 +1,5 @@
import { ITEM_TYPES } from "./constants.js";
import { Grammar } from "./grammar.js";
import { ITEM_TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
export const CATEGORIES_COMPETENCES_CREATURES = {
@ -18,11 +17,9 @@ export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name);
const selectedCarac = { code: code, label: rollData.competence.name, value: rollData.competence.system.carac_value };
rollData.carac = { [code]: selectedCarac }
rollData.competence.system.defaut_carac = code
rollData.selectedCarac = selectedCarac
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
rollData.competence.system.defaut_carac = "carac_creature"
rollData.selectedCarac = rollData.carac.carac_creature
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
}
@ -32,20 +29,20 @@ export class RdDItemCompetenceCreature extends Item {
if (categorieAttaque != undefined) {
// cloner pour ne pas modifier la compétence
return foundry.utils.mergeObject(item, {
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau,
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
equipe: true,
resistance: 100,
dommagesReels: item.system.dommages,
penetration: 0,
force: 0,
rapide: true,
}
}, { inplace: false, });
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
competence: item.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau,
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
equipe: true,
resistance: 100,
dommagesReels: item.system.dommages,
penetration: 0,
force: 0,
rapide: true,
}
}, { inplace: false, });
}
return undefined;
}

View File

@ -1,5 +1,5 @@
import { Misc } from "./misc.js";
import { ITEM_TYPES, LOG_HEAD } from "./constants.js";
import { LOG_HEAD } from "./constants.js";
const MONNAIE_ETAIN = {
name: "Denier (étain)", type: 'monnaie',
@ -70,17 +70,18 @@ export class Monnaie {
}
static getFortune(monnaies) {
return (monnaies ?? [])
return (monnaies??[])
.map(m => Number(m.system.cout) * Number(m.system.quantite))
.reduce(Misc.sum(), 0);
}
static async optimiserFortune(actor, fortune) {
Monnaie.validerMonnaies(actor)
let resteEnDeniers = Math.round(fortune * 100);
const updates = []
let monnaies = actor.itemTypes['monnaie'];
let updates = [];
Monnaie.validerMonnaies(monnaies, actor);
const parValeur = Misc.classifyFirst(actor.itemTypes[ITEM_TYPES.monnaie], it => VALEUR_DENIERS(it.system.cout));
let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
for (let valeurDeniers of [1000, 100, 10, 1]) {
const itemPiece = parValeur[valeurDeniers];
if (itemPiece) {
@ -101,11 +102,8 @@ export class Monnaie {
}
}
static validerMonnaies(actor) {
if (!actor) {
return
}
actor.itemTypes[ITEM_TYPES.monnaie]?.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
static validerMonnaies(monnaies, actor = undefined) {
monnaies.filter(it => VALEUR_DENIERS(it.system.cout) == 0)
.map(it => `La monnaie ${it.name} de l'acteur ${actor?.name ?? 'sélectionné'} a une valeur de 0!`)
.forEach(message => {
ui.notifications.warn(message);

View File

@ -1,7 +1,9 @@
import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
import { RdDItemSort } from "./item-sort.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDAlchimie } from "./rdd-alchimie.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDGemme } from "./rdd-gemme.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { SYSTEM_RDD } from "./constants.js";
@ -10,15 +12,13 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
import { Misc } from "./misc.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItem } from "./item.js";
import { ITEM_TYPES, RdDItem } from "./item.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
import { ItemAction } from "./item/item-actions.js";
/**
* Extend the basic ItemSheet for RdD specific items
*/
export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
export class RdDItemSheet extends ItemSheet {
static get ITEM_TYPE() {
return undefined
@ -26,12 +26,12 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
static defaultTemplate(type) {
return type ?
`systems/foundryvtt-reve-de-dragon/templates/item/${type}-sheet.hbs` :
"systems/foundryvtt-reve-de-dragon/templates/item/item-sheet.hbs";
`systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` :
"systems/foundryvtt-reve-de-dragon/templates/item-sheet.html";
}
static register(sheetClass) {
foundry.documents.collections.Items.registerSheet(SYSTEM_RDD, sheetClass, {
Items.registerSheet(SYSTEM_RDD, sheetClass, {
label: Misc.typeName('Item', sheetClass.ITEM_TYPE),
types: [sheetClass.ITEM_TYPE],
makeDefault: true
@ -42,7 +42,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: [SYSTEM_RDD, "sheet", "item"],
template: RdDItemSheetV1.defaultTemplate(RdDItemSheetV1.ITEM_TYPE),
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
width: 550,
height: 550
}, { inplace: false });
@ -50,7 +50,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
/* -------------------------------------------- */
get template() {
return RdDItemSheetV1.defaultTemplate(this.item.type);
return RdDItemSheet.defaultTemplate(this.item.type);
}
get title() {
@ -97,11 +97,11 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
name: this.item.name,
system: this.item.system,
actorId: this.actor?.id,
description: await RdDTextEditor.enrichHTML(this.item.system.description, this.item),
descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item),
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights({}, this.item, this.isEditable),
competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
competences: await SystemCompendiums.getCompetences('personnage'),
categories: RdDItem.getCategories(this.item.type),
}
@ -120,19 +120,26 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
formData.competences = formData.competences.filter(it => it.isCompetenceArme())
}
if (this.item.type == ITEM_TYPES.recettecuisine) {
formData.ingredients = await RdDTextEditor.enrichHTML(this.item.system.ingredients, this.item)
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
}
if (this.item.type == ITEM_TYPES.extraitpoetique) {
formData.extrait = await RdDTextEditor.enrichHTML(this.item.system.extrait, this.item)
formData.texte = await RdDTextEditor.enrichHTML(this.item.system.texte, this.item)
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
}
if (this.item.type == ITEM_TYPES.recettealchimique) {
formData.manipulation = await RdDTextEditor.enrichHTML(this.item.system.manipulation, this.item)
formData.utilisation = await RdDTextEditor.enrichHTML(this.item.system.utilisation, this.item)
formData.enchantement = await RdDTextEditor.enrichHTML(this.item.system.enchantement, this.item)
formData.sureffet = await RdDTextEditor.enrichHTML(this.item.system.sureffet, this.item)
RdDAlchimie.processManipulation(this.item, this.actor?.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
}
if (this.item.type == ITEM_TYPES.gemme) {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(this.item)
}
if (this.item.type == ITEM_TYPES.potion) {
RdDHerbes.calculFormData(formData, this.item)
}
if (this.item.type == ITEM_TYPES.herbe) {
if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
formData.isIngredientPotionBase = true;
@ -158,19 +165,23 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs')
|| game.user.isGM
|| !this.item.isOwned)
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique)
|| !this.item.isOwned);
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return
if (!this.options.editable) return;
this.form.ondragstart = async event => await this._onDragStart(event)
this.form.ondrop = async event => await this._onDrop(event)
this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event);
// Select competence categorie
this.html.find(".categorie").change(async event => await this._onSelectCategorie(event))
this.html.find(".categorie").change(event => this._onSelectCategorie(event));
this.html.find('.sheet-competence-xp').change(event => RdDUtility.checkThanatosXP(this.item))
this.html.find('.sheet-competence-xp').change((event) => {
if (this.item.isCompetencePersonnage()) {
RdDUtility.checkThanatosXP(this.item.name);
}
});
this.html.find(".item-cout input[name='system.cout']").change(event => {
if (this.item.isMonnaie()) {
const value = event.currentTarget.value;
@ -179,60 +190,75 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
}
}
})
this.html.find('.delete-bonus-case').click(async event => await this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value))
this.html.find('.creer-tache-livre').click(async event => await this._getEventActor(event).creerTacheDepuisLivre(this.item))
this.html.find('.creer-potion-base').click(async event => await this._getEventActor(event).fabriquerDecoctionHerbe(this.item))
this.html.find('input[name="system.cacher_points_de_tache"]').change(async event =>
await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })
)
this.html.find('.delete-bonus-case').click((event) => {
this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)
})
this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
this.html.find('.date-enchantement').change((event) => {
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
const mois = RdDTimestamp.definition(this.html.find('select.date-enchantement[name="enchantement.mois"]').val());
const indexDate = game.system.rdd.calendrier.getIndexFromDate(jour, mois.heure);
this.item.update({ 'system.prdate': indexDate });
console.warn(`Date d'enchantement modifiée ${jour}/${mois.heure}: ${indexDate}`)
});
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item));
this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked }));
this.html.find('.alchimie-tache a').click((event) => {
let actor = this._getEventActor(event);
if (actor) {
let recetteId = event.currentTarget.attributes['data-recette-id'].value;
let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
} else {
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
}
});
if (this.actor) {
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
// TODO: utiliser un itemAction?
this.html.find('.item-potion-consommer').click(async event => await this.itemActionConsommer(event))
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
this.html.find('.item-quantite-plus').click(async event => {
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
//this.render()
})
this.render();
});
this.html.find('.item-quantite-moins').click(async event => {
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
//this.render()
})
this.render();
});
}
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) })
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp)
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp)
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp);
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
}
async itemActionDelete(event) {
const item = RdDSheetUtility.getItem(event, this.actor)
return await RdDUtility.confirmActorItemDelete(item, this.actor)
}
async itemActionConsommer(event) {
const item = RdDSheetUtility.getItem(event, this.actor)
if (item) {
await actor.consommerPotion(item)
await RdDSheetUtility.renderItemBranch(this.actor, item)
getActionRenderItem() {
return async () => {
let item = this.item;
while (item) {
await item.sheet?.render()
item = this.actor.getContenant(item)
}
}
}
async itemActionSplit(event) {
const item = RdDSheetUtility.getItem(event, this.actor)
if (item) {
await RdDSheetUtility.splitItem(item, this.actor)
await RdDSheetUtility.renderItemBranch(this.actor, item)
}
_getEventActor(event) {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
return actor;
}
_getEventActor(event) { return game.actors.get(event.currentTarget.attributes['data-actor-id'].value) }
/* -------------------------------------------- */
async _onSelectCategorie(event) {
@ -246,7 +272,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
}
}
async supprimerBonusCase(deleteCoord) {
async supprimerBonusCase(deleteCoord){
if (this.item.type == ITEM_TYPES.sort) {
const oldList = RdDItemSort.getBonusCaseList(this.item)
const newList = oldList.filter(it => it.case != deleteCoord);
@ -263,7 +289,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
_updateObject(event, formData) {
switch (this.item.type) {
case ITEM_TYPES.sort:
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheetV1._listCaseTmr(
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
formData.caseTmrCoord,
formData.caseTmrBonus,
formData.caseTmrAdd
@ -274,7 +300,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
break
}
return this.item.update(formData)
return this.item.update(formData);
}
/* -------------------------------------------- */
@ -307,13 +333,12 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
}
/* -------------------------------------------- */
async _onDragStart(event) { }
async _onDropItem(event, dragData) { }
async _onDropActor(event, dragData) { }
async _onDragStart(event) {
}
async _onDrop(event) {
// Try to extract the dragData
let dragData = RdDItemSheetV1.$extractDragData(event);
let dragData = RdDItemSheet.$extractDragData(event);
if (!dragData) return false;
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
if (allowed === false) return false;
@ -335,7 +360,13 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
return JSON.parse(eventData);
}
} catch (err) { }
return undefined
return undefined;
}
async _onDropItem(event, dragData) {
}
async _onDropActor(event, dragData) {
}
}

View File

@ -1,6 +1,6 @@
import { Grammar } from "./grammar.js";
import { RdDItemCompetence } from "./item-competence.js";
import { ITEM_TYPES } from "./constants.js";
import { ITEM_TYPES } from "./item.js";
import { Misc } from "./misc.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
@ -22,21 +22,7 @@ export class RdDItemSort extends Item {
}
static addSpaceToNonNumeric(value) {
return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes(String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
}
static lancements(sort) { return sort?.system.lancements.length ?? 0 }
static findEnchantement(actor) { return RdDItemSort.findSort(actor, 'Enchantement', ['Narcos', 'N']) }
static findPermanence(actor) { return RdDItemSort.findSort(actor, 'Permanence', ['Narcos', 'N']) }
static findPurification(actor) { return RdDItemSort.findSort(actor, 'Purification', ['Narcos', 'N']) }
static findSort(actor, name, draconics) {
return actor.itemTypes[ITEM_TYPES.sort].find(it => Grammar.includesLowerCaseNoAccent(it.name, name)
&& (draconics == undefined || draconics.includes(it.system.draconic)))
}
static async changeLancementsSort(sort, changement) {
await sort?.update({ 'system.lancements': changement(sort.system.lancements) });
return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
}
static toVar(value) {
@ -56,10 +42,6 @@ export class RdDItemSort extends Item {
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
}
static getBestDraconicSort(competencesDraconic, sort) {
return RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it=>true)
}
static getOrdreCode(code) {
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
}
@ -96,7 +78,7 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */
static isCoutVariable(sort) {
return sort && !Number.isInteger(sort.system.ptreve) && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
}
/* -------------------------------------------- */
@ -169,4 +151,5 @@ export class RdDItemSort extends Item {
.map(it => it.split(':'))
.map(it => { return { case: it[0], bonus: it[1] } });
}
}

View File

@ -1,15 +1,67 @@
import { ITEM_TYPES } from "./constants.js";
import { DialogItemVente } from "./achat-vente/dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDUtility } from "./rdd-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRaretes } from "./item/raretes.js";
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE } from "./item/base-items.js";
import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js";
export const ACTOR_TYPES = {
personnage: 'personnage',
creature: 'creature',
entite: 'entite',
commerce: 'commerce',
vehicule: 'vehicule'
}
export const ITEM_TYPES = {
competence: 'competence',
competencecreature: 'competencecreature',
empoignade: 'empoignade',
possession: 'possession',
blessure: 'blessure',
maladie: 'maladie',
poison: 'poison',
arme: 'arme',
armure: 'armure',
conteneur: 'conteneur',
objet: 'objet',
monnaie: 'monnaie',
gemme: 'gemme',
munition: 'munition',
nourritureboisson: 'nourritureboisson',
herbe: 'herbe',
plante: 'plante',
ingredient: 'ingredient',
faune: 'faune',
livre: 'livre',
potion: 'potion',
service: 'service',
musique: 'musique',
danse: 'danse',
chant: 'chant',
jeu: 'jeu',
recettecuisine: 'recettecuisine',
oeuvre: 'oeuvre',
recettealchimique: 'recettealchimique',
tache: 'tache',
sort: 'sort',
sortreserve: 'sortreserve',
rencontre: 'rencontre',
queue: 'queue',
ombre: 'ombre',
souffle: 'souffle',
tete: 'tete',
casetmr: 'casetmr',
meditation: 'meditation',
signedraconique: 'signedraconique',
tarot: 'tarot',
nombreastral: 'nombreastral',
extraitpoetique: 'extraitpoetique',
}
const typesInventaireMateriel = [
ITEM_TYPES.arme,
@ -41,49 +93,51 @@ const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
const typesEnvironnement = typesInventaireMateriel;
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
*/
export const defaultItemImg = {
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
chant: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
danse: "systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp",
empoignade: "systems/foundryvtt-reve-de-dragon/icons/empoignade.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
jeu: "systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp",
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
maladie: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp",
meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp",
musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp",
recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp",
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
meditation: "systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp",
recettealchimique: "systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp",
chant: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
danse: "systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp",
jeu: "systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp",
recettecuisine: "systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp",
musique: "systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp",
maladie: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp",
poison: "systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp",
oeuvre: "systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp",
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
service: "systems/foundryvtt-reve-de-dragon/icons/services/lit.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
monnaie:"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
munition: "systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp"
empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
}
/* -------------------------------------------- */
export class RdDItem extends Item {
static get defaultIcon() {
return undefined;
}
@ -182,6 +236,7 @@ export class RdDItem extends Item {
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
isPotion() { return this.type == ITEM_TYPES.potion; }
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
isService() { return this.type == ITEM_TYPES.service; }
@ -189,13 +244,13 @@ export class RdDItem extends Item {
isEsquive() {
return (this.isCompetence()
&& this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, BASE_ESQUIVE.name));
&& Grammar.includesLowerCaseNoAccent(this.name, 'Esquive'));
}
isCorpsACorps() {
return this.isCompetence()
&& this.system.categorie == 'melee'
&& Grammar.includesLowerCaseNoAccent(this.name, BASE_CORPS_A_CORPS.name)
&& Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps')
}
isCompetenceArme() {
@ -220,12 +275,6 @@ export class RdDItem extends Item {
return this.getEnvironnements(milieux).length > 0
}
get nameDisplay() {
return this.isMagique ? (this.name + ' <i class="fa-solid fa-sparkles"></i>') : this.name
}
get isEnchantementPossible() { return false }
getEnvironnements(milieux = undefined) {
const environnements = this.isInventaire() ? this.system.environnement : undefined;
if (milieux == undefined || !environnements) {
@ -305,6 +354,13 @@ export class RdDItem extends Item {
getUtilisation() {
switch (this.type) {
case ITEM_TYPES.potion:
switch (this.system.categorie) {
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
case 'Cuisine': return 'cuisine'
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
}
return '';
case ITEM_TYPES.nourritureboisson: return 'cuisine';
case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante:
switch (this.system.categorie) {
@ -334,7 +390,7 @@ export class RdDItem extends Item {
return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
}
get isMagique() {
isMagique() {
return this.system.magique
}
@ -345,7 +401,6 @@ export class RdDItem extends Item {
isNomLike(texte) {
return Grammar.includesLowerCaseNoAccent(this.name, texte)
}
isNomTypeLike(texte) {
return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte)
}
@ -364,6 +419,8 @@ export class RdDItem extends Item {
return 0;
case ITEM_TYPES.herbe:
return this.getEncHerbe();
case ITEM_TYPES.gemme:
return encPepin * this.system.taille;
}
return Math.max(this.system.encombrement ?? 0, 0);
}
@ -412,47 +469,68 @@ export class RdDItem extends Item {
// appliquer le pourcentage
return this.parent.calculerPrix(this);
}
return this.system.cout
return this.system.cout;
}
prepareDerivedData() {
super.prepareDerivedData();
if (this.isInventaire()) {
this.system.encTotal = this.getEncTotal()
this.system.encTotal = this.getEncTotal();
if (this.isPotion()) {
this.prepareDataPotion()
}
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
}
this.equipable = this.isEquipable()
this.equipable = this.isEquipable();
}
itemActions() {
return COMMON_ACTIONS.concat(this.itemSpecificActions()).concat(DEFAULT_ACTIONS)
prepareDataPotion() {
const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie);
this.system.magique = categorie.includes('enchante');
if (this.system.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) {
// TODO: utiliser calculPointsRepos / calculPointsGuerison
this.system.puissance = RdDHerbes.calculPuissancePotion(this);
}
}
}
itemSpecificActions() {
const actions = ITEM_ACTIONS[this.type] ?? []
return actions
}
isActionAllowed(code) {
getActionPrincipale(options = { warnIfNot: true }) {
switch (this.type) {
case ITEM_TYPES.possession:
case ITEM_TYPES.empoignade:
case ITEM_TYPES.rencontre:
case ITEM_TYPES.signedraconique:
switch (code) {
case 'item-edit':
case 'item-delete':
return game.user.isGM
}
case ITEM_TYPES.maladie:
case ITEM_TYPES.poison:
return game.user.isGM
case ITEM_TYPES.casetmr:
switch (code) {
case 'item-delete':
return game.user.isGM
}
case ITEM_TYPES.conteneur: return 'Ouvrir';
}
if (this.actor?.isPersonnage()) {
const warn = options.warnIfNot;
if (this.getUtilisationCuisine() == 'brut') {
return 'Cuisiner';
}
switch (this.type) {
case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn);
case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
}
}
return undefined;
}
/* -------------------------------------------- */
async actionPrincipale(actor, onActionItem = async () => { }) {
if (!this.getActionPrincipale()) { return }
await actor?.actionPrincipale(this, onActionItem);
}
_actionOrWarnQuantiteZero(actionName, warn) {
if ((this.system.quantite ?? 0) <= 0) {
if (warn) {
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
}
return undefined;
}
else {
return actionName;
}
return true
}
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
@ -524,7 +602,7 @@ export class RdDItem extends Item {
if (!other || !this.isInventaire()) {
return [false, undefined];
}
if (this.isConteneur()) {
if (this.isConteneur()){
return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
}
if (this.system.quantite == undefined) {
@ -593,7 +671,7 @@ export class RdDItem extends Item {
}
getChatItemTemplate() {
return 'systems/foundryvtt-reve-de-dragon/templates/post-item.hbs';
return 'systems/foundryvtt-reve-de-dragon/templates/post-item.html';
}
static propertyIfDefined(name, val, condition = true) {
@ -725,6 +803,14 @@ export class RdDItem extends Item {
]
}
/* -------------------------------------------- */
_potionChatData() {
return [
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
...this._inventaireTemplateChatData()
]
}
/* -------------------------------------------- */
_queueChatData() {
function label(categorie) {
switch (categorie) {

View File

@ -1,17 +1,14 @@
import { ITEM_TYPES } from "../constants.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
export class RdDItemArmure extends RdDItem {
static get ITEM_TYPE() { return ITEM_TYPES.armure }
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
}
async deteriorerArmure(dmg) {
deteriorerArmure(dmg) {
if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
return;
}
@ -23,10 +20,12 @@ export class RdDItemArmure extends RdDItem {
protection = this.calculProtectionDeterioree();
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
}
await this.update({
'system.deterioration': deterioration,
'system.protection': protection
})
this.update({
system: {
deterioration: deterioration,
protection: protection
}
});
}
calculProtectionDeterioree() {

View File

@ -1,20 +0,0 @@
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
export const SANS_COMPETENCE = {
name: "Sans compétence",
type: 'competence',
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
},
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
}

View File

@ -30,7 +30,7 @@ export class RdDItemBlessure extends RdDItem {
prepareDerivedData() {
super.prepareDerivedData();
this.system.label = RdDItemBlessure.getLabelGravite(this.system.gravite)
this.system.label = this.getLabelGravite()
}
static prepareTacheSoin(gravite) {
@ -43,32 +43,29 @@ export class RdDItemBlessure extends RdDItem {
}
static async applyFullBlessure(actor, gravite) {
const definition = foundry.utils.duplicate(RdDItemBlessure.getDefinition(gravite))
const definition = RdDItemBlessure.getDefinition(gravite)
let lostEndurance = 0
let lostVie = 0
if (definition.endurance) {
lostEndurance = new Roll(definition.endurance)
await lostEndurance.roll();
actor.santeIncDec("endurance", -Number(lostEndurance.total));
}
if (definition.vie) {
await actor.santeIncDec("vie", definition.vie)
}
const lostEndurance = await RdDItemBlessure.rollLostEndurance(definition.endurance)
if (lostEndurance) {
await actor.santeIncDec("endurance", -Number(lostEndurance));
lostVie = definition.vie
actor.santeIncDec("vie", definition.vie)
}
await this.createBlessure(actor, gravite)
ChatMessage.create({
//TODO: hbs
content: `Blessure ${definition.label} appliquée à ${actor.name}<br>Perte d'endurance : ${lostEndurance} (${definition.endurance})<br>Perte de Vie : ${definition.vie}`,
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
`<br>Perte d'endurance : ${lostEndurance}`+
`<br>Perte de Vie : ${lostVie}`,
whisper: ChatUtility.getOwners(actor)
});
actor.sheet?.render()
}
static async rollLostEndurance(formula) {
if (formula) {
const roll = new Roll(formula)
await roll.evaluate()
return roll.total
}
return 0
}
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
@ -128,10 +125,10 @@ export class RdDItemBlessure extends RdDItem {
}
if (this.system.gravite > 0) {
const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
const gravite = this.system.gravite
const graviteMoindre = gravite - 2
const gravite = this.system.gravite;
const graviteMoindre = gravite - 2;
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
const label = RdDItemBlessure.getLabelGravite(this.system.gravite)
const label = this.getLabelGravite();
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
@ -161,11 +158,11 @@ export class RdDItemBlessure extends RdDItem {
}
peutRetrograder(graviteMoindre, moindres) {
return moindres < RdDItemBlessure.maxBlessures(graviteMoindre)
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
}
async calculerFinPeriodeTemporel(debut) {
return debut.nouveauJour().addJours(this.system.gravite);
return await debut.nouveauJour().addJours(this.system.gravite);
}
async onFinPeriode(oldTimestamp, newTimestamp) {
@ -185,16 +182,16 @@ export class RdDItemBlessure extends RdDItem {
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
}
static getLabelGravite(gravite) {
return definitionsBlessures.find(it => it.gravite >= gravite).label
getLabelGravite() {
return RdDItemBlessure.getDefinition(this.system.gravite).label
}
static getDefinition(gravite) {
return definitionsBlessures.find(it => it.gravite >= gravite)
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
.find(it => it.gravite >= gravite);
}
static maxBlessures(gravite) {
return definitionsBlessures.find(it => it.gravite >= gravite).max
return RdDItemBlessure.getDefinition(gravite).max
}
isContusion() {
@ -219,7 +216,7 @@ export class RdDItemBlessure extends RdDItem {
`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
`<b>Localisation</b>: ${this.system.localisation}`,
`<b>Gravité</b>: ${this.system.label}`,
`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
(this.system.soinscomplets.done ?
`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :

View File

@ -1,112 +0,0 @@
import { RdDItem } from "../item.js";
import { ACTION_ITEM_ENCHANTER } from "../enchantement/dialog-enchanter.js";
const tableGemmes = {
"almaze": { label: "Almaze", couleur: "Blanc" },
"aquafane": { label: "Aquafane", couleur: "Vert Profond" },
"asterite": { label: "Astérite", couleur: "Bleu, Violet ou Blanc" },
"cyanolithe": { label: "Cyanolithe", couleur: "Bleu Intense" },
"larmededragon": { label: "Larme de Dragon", couleur: "Rouge Intense" },
"muska": { label: "Muska", couleur: "Violet Profond" },
"nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense" },
"nebuleuse": { label: "Nébuleuse", couleur: "Brouillard Intense, Rose, Vert ou Bleu Pâle" },
"oeildetigre": { label: "Oeil de Tigre", couleur: "Jaune" },
"scarlatine": { label: "Scarlatine", couleur: "Rouge Clair ou Orangé" },
"seliphane": { label: "Séliphane", couleur: "Vert Lumineux" },
"tournelune": { label: "Tournelune", couleur: "Violet ou Bleu" },
"zebraide": { label: "Zebraïde", couleur: "Bandes Bicolores, toutes couleurs" }
}
/**
* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
* densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
*/
const encPepin = 0.0007;
/**
* Item pour gérer les gemmes
*/
export class RdDItemGemme extends RdDItem {
static getGemmeTypeOptionList() {
// TODO: look how to map object key-value pairs
let options = ""
for (let gemmeKey in tableGemmes) {
options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
}
return options;
}
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp"
}
get isEnchantementPossible() {
return this.enchantabilite > 0
}
get inertie() { return 7 - Number(this.system.purete) }
get enchantabilite() { return this.system.taille - this.inertie }
getEnc() {
return encPepin * this.system.taille;
}
itemSpecificActions() {
return [ACTION_ITEM_ENCHANTER]
}
prepareDerivedData() {
super.prepareDerivedData()
this.system.cout = (this.system.taille * this.system.purete) + this.system.qualite
this.system.inertie = this.inertie
this.system.enchantabilite = this.enchantabilite
}
getUtilisation() {
switch (this.system.categorie) {
case 'Alchimie': case 'Autre': case 'AlchimieAutre':
// TODO: distinguer les remèdes alchimiques enchantables/non
return 'alchimie'
case 'Cuisine':
return 'cuisine'
case 'Remede': case 'Repos': case 'Soin':
return 'soins'
}
return ''
}
getProprietes() {
const proprietes = [
`<b>Taille</b>: ${this.system.taille}`,
`<b>Pureté</b>: ${this.system.purete}`,
`<b>Inertie</b>: ${this.system.inertie}`,
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`
]
const proprietesMagiques = this.system.magique ? [
`<b>Enchantée</b> <i class="fa-solid fa-sparkles"></i> ${this.system.purifie ? ', purifiée' : ''} ${this.system.prpermanent ? 'permanente' : ''} `,
`<b>Points de rêve</b>: ${this.system.pr}`,
`<b>Puissance</b>: ${this.system.puissance}`,
] : []
return proprietes
.concat(proprietesMagiques)
.concat(this._inventaireTemplateChatData())
.filter(it => it != undefined)
}
perteReveChateauDormant() {
if (this.system.magique && !this.system.prpermanent && this.system.pr > 0) {
const nouveauReve = Math.max(this.system.pr - 1, 0)
return {
alias: this.parent.getAlias(),
item: this,
update: {
_id: this.id,
'system.pr': nouveauReve,
'system.magique': nouveauReve > 0
}
}
}
return undefined
}
}

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