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Author SHA1 Message Date
c63a1d0991 Utilisation du nom du Nom du token
suite (pour les encaissements)
2024-10-26 01:52:11 +02:00
5c78ecb64e Localisation des blessures en regle optionnelle 2024-10-26 01:33:20 +02:00
c150dee6de Amélioration message encaissement 2024-10-26 01:20:03 +02:00
c8afb6e98a Afficher le nom du token au lieu du nom d'Acteur
Dans les messages d'automatisation de combat, le nom des
tokens est utilisé au lieu d'utiliser le nom de l'acteur.

Ceci permet de ne pas dévoiler un nom générique (Villageois)
si le token a un nom personnalisé.
2024-10-26 00:10:47 +02:00
2429f5b20a Version 12.0.16 2024-10-23 23:51:19 +02:00
4eabb58a89 Fix: Message uniquement MJ
L'utilisation de firstConnectedGM renvoie le GM, pas true si
un GM est connecté.
2024-10-23 23:44:49 +02:00
1411 changed files with 995 additions and 227172 deletions

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@ -1,74 +0,0 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: '18' # Use the node version your project requires
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'foundryvtt-reve-de-dragon'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
compatibility-minimum: '12'
compatibility-verified: '12'

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@ -1,57 +1,4 @@
# 12.0
## 12.0.24 - Les ajustements d'Astrobazzarh
- amélioration
- meilleure gestion des noms des voies de draconic
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
- corrections
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
## 12.0.23 - La bibliothèque d'Astrobazzarh
- corrections mineures
- meilleure gestion de la parade des armes naturelles
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
- risque de message d'encaissement non affiché
- support de sorts à voies multiples
- correction de compendiums
- résistance des armes mise à jour
- voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
- améliorations "Scriptarium"
- recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
- affichage r1+ des sorts à coût variable dans la feuille simplifiée
- affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
## 12.0.21 - La nomination d'Astrobazzarh
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
- Fix: le choix des effets dans les options s'affiche correctement
## 12.0.20 - Le tableau d'Astrobazzarh
- Ecran d'accueil officiel Scriptarium
## 12.0.19 - La témérité d'Astrobazzarh
- Fix
- les défenses des créatures sont correctement filtrées
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
- les lieux et commerces n'ont pas d'initiative
## 12.0.18 - A la barbe d'Astrobazzarh
- Améliorations sur la feuille de PNJ simplifiée
- Ajout du portrait
- Ajout du corps à corps
- Affichage du niveau d'esquive
- Un clic sur l'initiative permet de lancer l'initiative
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
- un clic sur l'endurance effectue un jet d'endurance
- Fix
- les achats des commerces sont de nouveau possibles
- la commande /astro fonctionne de nouveau
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
- la difficulté de parade pour les armes à distances n'est plus indiquée
- les propositions d'armes de parade sont corrigées
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
## 12.0.16 - Le secret d'Astrobazzarh
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs

61
dev-notes.md Normal file
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@ -0,0 +1,61 @@
# Actor notes
> The Actor#getData default implementation gives you the following for use in sheet rendering:
```
actor -> the Actor instance
data -> a cloned copy of Actor#data
items -> a cloned copy of Actor#data#items
effects -> a cloned copy of Actor#data#effects
```
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
```js
getData(options) {
return {
data: foundry.utils.deepClone(this.object.data)
}
}
```
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
```js
getData(options) {
return {
data: this.object.data
}
}
```
Atropos19/02/2021
There are two recommended ways to create owned items in 0.8.0:
```js
await Item.create(itemData, {parent: actor});
await actor.createEmbeddedDocuments("Item", itemDataArray);
```
You can update an embedded item in one of two ways:
```js
//Method 1:
const item = actor.items.get(itemId);
item.update(data);
//Method 2:
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
```
I noticed adding an ActiveEffect to an actor in code using
```js
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
this.applyActiveEffects();
```
Atropos — Aujourdhui à 14:42
Two notes on this:
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object

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@ -80,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
const actor = this.actor;
formData.combat = foundry.utils.duplicate(formData.armes);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
formData.combat.push(RdDItemArme.corpsACorps(actor));
formData.combat.push(RdDItemArme.mainsNues(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetences("Esquive");
@ -224,7 +224,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
// Initiative pour l'arme
this.html.find('.roll-init-arme').click(async event => {
this.html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
if (combatant) {
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));

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@ -36,8 +36,6 @@ import { ITEM_TYPES } from "./item.js";
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDCombatManager } from "./rdd-combat.js";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@ -132,23 +130,6 @@ export class RdDActor extends RdDBaseActorSang {
.reduce(Misc.sum(), 0);
}
listActionsCombat() {
// Recupération des armes
const actions = RdDCombatManager.listActionsArmes(
this.itemTypes[ITEM_TYPES.arme]
.filter(it => RdDItemArme.isAttaque(it))
.concat(RdDItemArme.corpsACorps(this))
.concat(RdDItemArme.empoignade(this))
,
this.itemTypes[ITEM_TYPES.competence],
this.system.carac)
if (this.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
return actions
}
/* -------------------------------------------- */
getTache(id) { return this.findItemLike(id, 'tache') }
getMeditation(id) { return this.findItemLike(id, 'meditation') }
@ -181,7 +162,7 @@ export class RdDActor extends RdDBaseActorSang {
whisper: ChatUtility.getOwners(this),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
pr: nouveauReve,
alias: this.getAlias(),
alias: this.name,
potionName: it.name,
potionImg: it.img
})
@ -1341,7 +1322,7 @@ export class RdDActor extends RdDBaseActorSang {
const etat = this.getEtatGeneral({ ethylisme: true });
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
const ethylismeData = {
alias: this.getAlias(),
alias: this.name,
actor: this,
vie: this.system.sante.vie.max,
alcool: alcool,
@ -1426,7 +1407,7 @@ export class RdDActor extends RdDBaseActorSang {
const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
let stressRollData = {
alias: this.getAlias(),
alias: this.name,
selectedCarac: this.system.carac.reve,
rolled: stressRoll,
stress: fromStress,
@ -1517,7 +1498,7 @@ export class RdDActor extends RdDBaseActorSang {
carac.value = niveauSuivant;
let checkXp = {
alias: this.getAlias(),
alias: this.name,
carac: caracName,
value: niveauSuivant,
xp: carac.xp
@ -1547,7 +1528,7 @@ export class RdDActor extends RdDBaseActorSang {
newCompData.system.niveau += 1;
newCompData.system.xp = newXP;
let checkXp = {
alias: this.getAlias(),
alias: this.name,
competence: newCompData.name,
niveau: newCompData.system.niveau,
xp: newCompData.system.xp,
@ -1567,7 +1548,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
if (!Misc.isFirstConnectedGM()) {
if (!Misc.isFirstConnectedGM()){
return
}
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
@ -1784,7 +1765,7 @@ export class RdDActor extends RdDBaseActorSang {
}
const competence = this.getCompetence(compName);
let rollData = {
alias: this.getAlias(),
alias: this.name,
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
@ -1857,7 +1838,7 @@ export class RdDActor extends RdDBaseActorSang {
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
rollData: {
alias: this.getAlias(),
alias: this.name,
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
@ -2634,7 +2615,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async resetItemUse() {
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
}
/* -------------------------------------------- */
@ -2930,7 +2911,7 @@ export class RdDActor extends RdDBaseActorSang {
let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
let messageData = {
alias: this.getAlias(),
alias: this.name,
nbBrinsReste: newQuantite,
potion: newPotion,
herbe: herbeData
@ -3017,16 +2998,15 @@ export class RdDActor extends RdDBaseActorSang {
case 'queue':
case 'ombre':
case 'souffle':
await this.onDeleteOwnedDraconique(item, options, id)
break
await this.onDeleteOwnedDraconique(item, options, id);
break;
case 'casetmr':
await this.onDeleteOwnedCaseTmr(item, options, id)
break
await this.onDeleteOwnedCaseTmr(item, options, id);
break;
case 'empoignade':
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
break
break;
}
super.onDeleteItem(item, options, id)
}
/* -------------------------------------------- */
@ -3087,7 +3067,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
carac: foundry.utils.duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18,
biographie: '',
notes: '',

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@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js";
import { Targets } from "../targets.js";
import { RdDPossession } from "../rdd-possession.js";
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
import { RdDCombat } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js";
@ -78,27 +78,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
isDead() { return false }
isSonne() { return false }
blessuresASoigner() { return [] }
getEtatGeneral(options = { ethylisme: false }) { return 0 }
isActorCombat() { return true }
getCaracInit(competence) {
if (!competence){
return 0
}
if (competence.type == ITEM_TYPES.competencecreature) {
return competence.system.carac_value
}
return this.system.carac[competence.system.defaut_carac].value;
}
listActionsCombat() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
@ -117,7 +98,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete();
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
}
}
}
@ -172,6 +153,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
}
getPossessions() {
return this.itemTypes[ITEM_TYPES.possession];
}
getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade];
}
@ -288,7 +272,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
await this.openRollDialog({
name: `jet-${this.id}`,
label: `Jet de ${this.getAlias()}`,
label: `Jet de ${this.name}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: {
carac: carac,
@ -384,7 +368,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
rollArme(arme, categorieArme, token) {
token = token ?? RdDUtility.getSelectedToken(this)
const compToUse = this.$getCompetenceArme(arme, categorieArme)
if (!RdDItemArme.isUtilisable(arme)) {
if (!RdDItemArme.isArmeUtilisable(arme)) {
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
return
}
@ -421,7 +405,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
return RdDItemArme.getCompetenceArme(arme, competenceName)
}
verifierForceMin(item) { }
verifierForceMin(item) {
}
/* -------------------------------------------- */
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
@ -463,10 +452,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
async $afficherEncaissement(encaissement, show, defenderToken) {
foundry.utils.mergeObject(encaissement, {
alias: defenderToken?.name ?? this.getAlias(),
alias: defenderToken?.name ?? this.name,
hasPlayerOwner: this.hasPlayerOwner,
show: show ?? {}
}, { overwrite: false });
}, {overwrite: false});
await ChatUtility.createChatWithRollMode(
{
@ -496,7 +485,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rollData = {
alias: this.getAlias(),
alias: this.name,
rolled: rolled,
entite: entite.name,
selectedCarac: this.system.carac.reve
@ -516,7 +505,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEntiteAccordee(attacker) { return true }
async setEntiteReveAccordee(actor) {
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
}
}

View File

@ -191,7 +191,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
encaissement.mort = true;
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
});
}
return blessure;
@ -218,7 +218,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async jetDeVie() {
if (this.isDead()) {
ChatMessage.create({
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this)
})
return
@ -242,7 +242,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
await this.santeIncDec("vie", -perte);
}
if (this.isDead()) {
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
}
else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
@ -273,14 +273,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async setSonne(sonne = true) {
if (!game.combat && sonne) {
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
return;
}
await this.setEffect(STATUSES.StatusStunned, sonne)
await this.setEffect(STATUSES.StatusStunned, sonne);
}
isSonne() {
return this.getEffect(STATUSES.StatusStunned)
getSonne() {
return this.getEffect(STATUSES.StatusStunned);
}
isEffectAllowed(effectId) { return true }

View File

@ -78,13 +78,6 @@ export class RdDBaseActor extends Actor {
return game.actors.get(actorId)
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
@ -212,21 +205,12 @@ export class RdDBaseActor extends Actor {
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
this._removeItemFromConteneur(item)
}
}
_removeItemFromConteneur(item) {
this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.forEach(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
conteneur.update({ 'system.contenu': nouveauContenu });
});
}
async onCreateItem(item, options, id) { }
async onDeleteItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onTimeChanging(oldTimestamp, newTimestamp) {
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
@ -333,7 +317,7 @@ export class RdDBaseActor extends Actor {
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
whisper: ChatUtility.getOwners(this),
whisper: ChatUtility.getOwners(this.name),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
});
}
@ -386,7 +370,7 @@ export class RdDBaseActor extends Actor {
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
speaker: { alias: (acheteur ?? vendeur).name },
whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
@ -702,7 +686,7 @@ export class RdDBaseActor extends Actor {
type: this.type,
img: this.img,
pack: this.pack,
name: this.getAlias(),
name: this.name,
system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
@ -710,10 +694,10 @@ export class RdDBaseActor extends Actor {
}
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
}
async roll() { this.actionImpossible("jet de caractéristiques") }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
@ -724,24 +708,5 @@ export class RdDBaseActor extends Actor {
}
return undefined
}
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listActionsCombat() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]
.map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
})
}
}

View File

@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
}
const disponible = this.actor.getQuantiteDisponible(item)
if (disponible == 0) {
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
return;
}

View File

@ -84,7 +84,7 @@ const MAPPING_BASE = [
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
@ -140,53 +140,45 @@ export class Mapping {
static prepareArmes(actor) {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
armes.push(RdDItemArme.corpsACorps(actor));
armes.push(RdDItemArme.empoignade(actor));
return armes.map(arme => [
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
.filter(it => it != undefined))
.reduce((a, b) => a.concat(b), [])
return armes.map(arme =>
[
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
]
.filter(it => it != undefined)
).reduce((a, b) => a.concat(b), [])
}
static prepareArme(actor, arme, maniement) {
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
const competence = actor.getCompetence(nameCompetenceArme)
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
const competence = actor.getCompetence(nameCompArme)
if (RdDItemCompetence.isNiveauBase(competence)) {
return undefined
}
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
const categorie = Mapping.complementCategorie(arme, maniement)
const dommages = Mapping.dommagesArme(actor, arme, maniement)
return {
name: arme.name + categorie,
niveau: Misc.toSignedString(competence.system.niveau),
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
dommages: dommages,
dommages: Misc.toSignedString(dommages),
competence: competence,
arme: arme
}
}
static dommagesArme(actor, arme, maniement){
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
switch(arme.system.mortalite) {
case 'non-mortel': return `(${dommages})`
case 'empoignade': return '-'
}
return dommages
}
static complementCategorie(arme, maniement) {
switch (maniement) {
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
}
return ''
return ''
}
static calculBaseInit(actor, categorie) {
@ -238,7 +230,7 @@ export class Mapping {
static prepareSorts(actor) {
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
.map(it => RdDItemSort.getCodeVoie(it.name))
.map(it => RdDItemSort.getVoieCode(it))
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
@ -246,7 +238,7 @@ export class Mapping {
static prepareSort(sort, voies) {
return {
voie: RdDItemSort.getCode(sort, voies),
voie: RdDItemSort.getCodeDraconic(sort, voies),
description: Mapping.descriptionSort(sort),
bonus: Mapping.bonusCase(sort)
}
@ -255,13 +247,21 @@ export class Mapping {
static descriptionSort(sort) {
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
}
static addSpaceToNonNumeric(value) {
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
}
static toVar(value) {
return value.replace('variable', 'var')
}
static bonusCase(sort) {
const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
if (list.length > 0) {
const bonus = list[0]
return `+${bonus.bonus}% en ${bonus.case}`
@ -327,8 +327,7 @@ export class Mapping {
const txtByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau)
.map(it => Number(it)).sort(Misc.ascending())
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
if (niveaux.length == 0) {
return ''
}

View File

@ -19,7 +19,7 @@ const PATHS = [
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
}

View File

@ -1,564 +0,0 @@
/************************************************************************************/
import "./xregexp-all.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
const WHITESPACES = "\\s+"
const NUMERIC = "[\\+\\-]?\\d+"
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
const XREGEXP_NAME = "(?<name>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
+ WHITESPACES + NUMERIC_VALUE
+ "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
// Skill parser depending on the type of actor
const compParser = {
personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
creature: XREGEXP_COMP_CREATURE,
entite: XREGEXP_COMP_CREATURE
}
const XREGEXP_SORT_VOIE = "[OHNT\\/]+"
const XREGEXP_SORT_CASE = "\\((?<case>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)\\)";
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
+ WHITESPACES + XREGEXP_NAME
+ WHITESPACES + XREGEXP_SORT_CASE
+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
+ ")"
// Main class for parsing a stat block
export class RdDStatBlockParser {
static openInputDialog() {
let dialog = new Dialog({
title: "Import de stats de PNJ/Créatures",
content: `
<div>
<p>Coller le texte de la stat ici</p>
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
</div>
`,
buttons: {
ok: {
label: "OK",
callback: async (html) => {
let statBlock = html.find("#statBlock")[0].value;
await RdDStatBlockParser.parseStatBlock(statBlock);
dialog.close();
}
},
cancel: {
label: "Cancel"
}
}
});
dialog.render(true);
}
static fixWeirdPDF(statString) {
// Split the statString into lines
let lines = statString.split("\n");
let newLines = [];
let index = 0;
let nextType = "string";
// Loop through each line
for (let i = 0; i < lines.length; i++) {
// remove trailing spaces
lines[i] = lines[i].trim();
// Is it text ?
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
if (nextType == "string") {
newLines[index] = lines[i];
nextType = "number";
} else {
console.log("Wrong sequence string detected...", lines[i], nextType);
}
}
// Is it a number ?
if (lines[i].match(/^[\d\s]+/)) {
if (nextType == "number") {
newLines[index] = newLines[index] + lines[i];
nextType = "string";
index++;
} else {
console.log("Wrong sequence number detected...", lines[i], nextType);
}
}
}
}
static getHeureKey(heure) {
for (let h of game.system.rdd.config.heuresRdD) {
if (h.label.toLowerCase() == heure.toLowerCase()) {
return h.value;
}
}
return "vaisseau";
}
static async parseStatBlock(statString, type = "npc") {
//statString = statBlock03;
if (!statString) {
return;
}
// Special function to fix strange/weird copy/paste from PDF readers
// Unused up to now : this.fixWeirdPDF(statString);
// Replace all endline by space in the statString
statString = statString.replace(/\n/g, " ");
// Remove all multiple spaces
statString = statString.replace(/\s{2,}/g, " ");
// Remove all leading and trailing spaces
statString = statString.trim();
// TODO: check for entite
let actorType = RdDStatBlockParser.parseActorType(statString);
// Now start carac
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
for (let key in actorData.carac) {
let caracDef = actorData.carac[key];
// Parse the stat string for each caracteristic
let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
if (carac?.value) {
actorData.carac[key].value = Number(carac.value);
}
}
// If creature we need to setup additionnal fields
switch (actorType) {
case "creature":
RdDStatBlockParser.parseCreature(statString, actorData)
break
case "entite":
RdDStatBlockParser.parseEntite(statString, actorData)
break
}
let items = [];
// Get skills from compendium
const competences = await SystemCompendiums.getCompetences(actorType);
//console.log("Competences : ", competences);
for (let comp of competences) {
let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[actorType], 'giu'));
if (compMatch) {
comp = comp.toObject()
comp.system.niveau = Number(compMatch.value);
if (actorType == "creature" || actorType == "entite") {
comp.system.carac_value = Number(compMatch.carac);
if (compMatch.dommages != undefined) {
comp.system.dommages = Number(compMatch.dommages);
comp.system.iscombat = true;
}
}
items.push(comp)
}
else if (actorType == "personnage") {
comp = comp.toObject()
items.push(comp)
}
}
// Now process weapons
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
//console.log("Equipement : ", equipment);
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
for (let weapon of weapons) {
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
if (weapMatch) {
weapon = weapon.toObject()
weapon.system.equipe = 'true'
items.push(weapon)
// now process the skill
if (weapon.system?.competence != "") {
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
if (wComp) {
wComp.system.niveau = Number(weapMatch.value);
}
}
if (weapon.system?.tir != "") {
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
if (wComp) {
wComp.system.niveau = Number(weapMatch.value);
}
}
if (weapon.system?.lancer != "") {
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
if (wComp) {
wComp.system.niveau = Number(weapMatch.value);
}
}
}
}
// Now process armors
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
for (let armor of armors) {
let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
if (matchArmor) {
armor = armor.toObject()
armor.system.equipe = true
items.push(armor);
}
}
// Attemp to detect spell
let hautRevant = false
let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros")
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"))
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"))
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"))
XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'giu'),
function (matchSort, i) {
let sort = sorts.find(s => Grammar.equalsInsensitive(s.name, matchSort.name))
if (sort) {
hautRevant = true
sort = sort.toObject();
if (matchSort.bonus && matchSort.bonuscase) {
sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`
}
items.push(sort);
}
});
if (hautRevant) {
let tetes = await SystemCompendiums.getWorldOrCompendiumItems("tete", "tetes-de-dragon-pour-tous-personnages")
let donHR = tetes.find(t => Grammar.equalsInsensitive(t.name, "Don de Haut-Rêve"))
if (donHR) {
items.push(donHR.toObject());
}
}
if (actorType == "personnage") {
let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'
// Get hour name : heure du XXXXX
let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
// Get age
let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
if (age?.value) {
actorData.age = Number(age.value);
}
// Get height
let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
if (taille?.value) {
actorData.taille = taille.value;
}
// Get weight
let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
if (poids?.value) {
actorData.poids = poids.value;
}
// Get cheveux
let cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
if (cheveux?.value) {
actorData.cheveux = cheveux.value;
}
// Get yeux
let yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
if (yeux?.value) {
actorData.yeux = yeux.value;
}
// Get beauty
let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
if (beaute?.value) {
actorData.beaute = Number(beaute.value);
}
}
// Name is all string before ', né'
let name = RdDStatBlockParser.extractName(actorType, statString);
let newActor = RdDBaseActorReve.create({ name: name || "Importé", type: actorType, system: actorData, items: items });
// DUmp....
console.log(actorData);
}
static parseCreature(statString, actorData) {
let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
if (plusDom?.values) {
actorData.attributs.plusdom.value = Number(plusDom.value);
}
let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
if (protection?.value) {
actorData.attributs.protection.value = Number(protection.value);
}
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
if (endurance?.value) {
actorData.sante.endurance.value = Number(endurance.value);
actorData.sante.endurance.max = Number(endurance.value);
}
let vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)", 'giu'));
if (vie.value) {
actorData.sante.vie.value = Number(vie.value);
actorData.sante.vie.max = Number(vie.value);
}
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
if (vitesse?.value) {
actorData.attributs.vitesse.value = vitesse.value;
}
}
static parseEntite(statString, actorData) {
let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
if (plusDom?.values) {
actorData.attributs.plusdom.value = Number(plusDom.value);
}
actorData.definition.categorieentite = 'cauchemar'
actorData.definition.typeentite = ENTITE_NONINCARNE
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
if (endurance?.value) {
actorData.sante.endurance.value = Number(endurance.value);
actorData.sante.endurance.max = Number(endurance.value);
actorData.definition.typeentite = ENTITE_INCARNE
}
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
if (vitesse?.value) {
actorData.attributs.vitesse.value = vitesse.value;
}
}
static parseActorType(statString) {
let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
if (perception?.value) {
return "creature"
}
if (niveau?.value) {
return "entite"
}
return "personnage"
}
static extractName(actorType, statString) {
switch (actorType) {
case "personnage": return RdDStatBlockParser.extractNamePersonnage(statString);
case "creature": return RdDStatBlockParser.extractNameCreature(statString);
}
return RdDStatBlockParser.extractNameCreature(statString);
}
static extractNamePersonnage(statString) {
let name = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
if (!name?.value) {
name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
}
return Misc.upperFirst(name?.value || "Importé");
}
static extractNameCreature(statString) {
const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
return Misc.upperFirst(name?.value || "Importé");
}
}
/************************************************************************************/
// Some internal test strings
let statBlock01 = `+$16(/, baron de Sylvedire, né à lheure du
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
TAILLE
10
Mêlée
14
APPARENCE
13
Tir
11
CONSTITUTION
12
Lancer
11
FORCE
12
Dérobée
13
AGILITÉ
16
Vie
11
DEXTÉRITÉ
13
Endurance
25
VUE
10
+dom
0
OUÏE
11
Protection
2 ou 4
ODO-GOÛT
9
cuir souple
VOLONTÉ
14
ou cuir / métal
INTELLECT
9
EMPATHIE
11
RÊVE
13
CHANCE
10
niv
init
+dom
Épée dragonne
+5
12
+3
Hache de bataille
+6
13
+3
Bouclier moyen
+5
Dague mêlée
+4
11
+1
Corps à corps
+4
11
(0)
Esquive
+8
Escalade, Saut +4 / Commerce +3 / Équitation
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
Légendes -1 / Écriture -4
`;
let statBlock02 = `/HVJDUGHV
TAILLE
11
Mêlée
12
CONSTITUTION
11
Tir
11
FORCE
12
Lancer
11
AGILITÉ
12
Dérobée
11
DEXTERITÉ
11
Vie
11
VUE
11
Endurance
22
OUÏE
11
Vitesse
12
VOLONTÉ
10
+dom
0
Protection
4
cuir / métal
niv
init
+dom
Hache de bataille
+4
10
+3
Bouclier moyen
+4
Dague mêlée
+3
9
+1
Arc
+5
10
+2
Corps à corps
+3
9
(0)
Esquive avec armure
+2
Course +1/ Vigilance +4
`;
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
chaque gardien des rêves.
TAILLE
8
Vie
10
CONSTITUTION FORCE
12
11
Endurance
Vitesse
12/38
21
/HVFKLHQV]RPELV
PERCEPTION 13
+dom
0
VOLONTÉ
10
Protection
0
Les « monstres » apparaîtront un soir, durant
RÊVE
10
lheure du Serpent, et attaqueront les voya-
niv
init
+dom
geurs à leur campement. Si ces derniers ne
Morsure
13
+4
10
+1
campent pas, ils apparaîtront tout de même à
Esquive
11
+3
lheure du Serpent. Le feu ne les effraie pas. Ils
Course, Saut
12
+3
ne sont pas très rapides, mais en revanche, très
Discrétion
12
+3
silencieux : ils naboient pas. Les voyageurs
Vigilance
13
+3
`

File diff suppressed because it is too large Load Diff

View File

@ -51,7 +51,7 @@ export class DialogCreateSigneDraconique extends Dialog {
whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe,
alias: actor.getAlias()
alias: actor.name
})
});
}

View File

@ -24,7 +24,7 @@ export class Grammar {
}
static includesLowerCaseNoAccent(value, content) {
return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
}
/* -------------------------------------------- */

View File

@ -1,11 +1,10 @@
import { Grammar } from "./grammar.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
import { ITEM_TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
const nomCategorieParade = {
"sans-armes": "Sans arme",
"armes-naturelles": "Armes naturelles",
"armes-naturelles": "Sans arme",
"hast": "Armes d'hast",
"batons": "Bâtons",
"boucliers": "Boucliers",
@ -31,7 +30,7 @@ export class RdDItemArme extends Item {
case ITEM_TYPES.competencecreature:
return RdDItemCompetenceCreature.armeCreature(arme);
}
return RdDItemArme.corpsACorps();
return RdDItemArme.mainsNues();
}
static getCompetenceArme(arme, maniement) {
@ -57,8 +56,8 @@ export class RdDItemArme extends Item {
}
static niveauCompetenceArme(arme, competences) {
const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
return compArme?.system.niveau ?? -8
const compArme = competences.find(it => it.name == arme.system.competence);
return compArme?.system.niveau ?? -8;
}
/* -------------------------------------------- */
@ -82,59 +81,37 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */
static getCategorieParade(armeData) {
if (armeData.system.categorie_parade) {
return armeData.system.categorie_parade
return armeData.system.categorie_parade;
}
// pour compatibilité avec des personnages existants
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
}
if (!armeData.type.match(/arme|competencecreature/)) {
return ''
return '';
}
if (armeData.system.competence == undefined) {
return ITEM_TYPES.competencecreature;
}
let compname = armeData.system.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
return ''
}
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
if (compname.match('hache')) return 'haches'
if (compname.match('hast')) return 'hast'
if (compname.match('lance')) return 'lances'
if (compname.match('bouclier')) return 'boucliers'
if (compname.match('masse')) return 'masses'
if (compname.match('hache')) return 'haches';
if (compname.match('hast')) return 'hast';
if (compname.match('lance')) return 'lances';
if (compname.match('bouclier')) return 'boucliers';
if (compname.match('masse')) return 'masses';
if (compname.match('epée') || compname.match('épée')) {
if (armeData.name.toLowerCase().match(/(gnome)/))
return 'epees-courtes'
return 'epees-courtes';
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
return 'epees-longues'
return 'epees-lourdes'
return 'epees-longues';
return 'epees-lourdes';
}
if (compname.match('dague')) {
return 'dagues'
}
return 'sans-armes'
}
static defenseArmeParade(armeAttaque, armeParade) {
const defCategory = RdDItemArme.getCategorieParade(armeParade)
if (defCategory == 'bouclier') {
return 'norm'
}
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
return ''
}
if (armeParade.system.tir) {
return ''
}
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
switch (attCategory) {
case 'armes-naturelles': case 'sans-armes':
return defCategory == 'sans-armes' ? 'norm' : ''
default:
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
return 'dagues';
}
return 'sans-armes';
}
/* -------------------------------------------- */
@ -143,8 +120,8 @@ export class RdDItemArme extends Item {
return false;
}
// categories d'armes à la parade (cf. page 115 )
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
const defCategory = RdDItemArme.getCategorieParade(armeParade)
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
let defCategory = RdDItemArme.getCategorieParade(armeParade);
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
if (defCategory == 'boucliers') {
return false;
@ -207,7 +184,7 @@ export class RdDItemArme extends Item {
return arme.system.competence.replace(" 1 main", " 2 mains");
}
static isUtilisable(arme) {
static isArmeUtilisable(arme) {
switch (arme.type) {
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case ITEM_TYPES.competencecreature: return true
@ -215,24 +192,9 @@ export class RdDItemArme extends Item {
return false
}
static isAttaque(arme) {
switch (arme.type) {
case ITEM_TYPES.arme:
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
case ITEM_TYPES.competencecreature:
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
}
return false
}
static isParade(arme) {
switch (arme.type) {
case ITEM_TYPES.arme:
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
case ITEM_TYPES.competencecreature:
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
}
return false
static ajoutCorpsACorps(armes, actor) {
armes.push(RdDItemArme.mainsNues(actor));
armes.push(RdDItemArme.empoignade(actor));
}
static corpsACorps(actor) {
@ -253,8 +215,6 @@ export class RdDItemArme extends Item {
mortalite: 'non-mortel',
competence: 'Corps à corps',
resistance: 1,
baseInit: 4,
cac: 'pugilat',
deuxmains: true,
categorie_parade: 'sans-armes'
}
@ -264,6 +224,8 @@ export class RdDItemArme extends Item {
static mainsNues(actor) {
const mainsNues = RdDItemArme.corpsACorps(actor)
mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4
return mainsNues;
}

View File

@ -190,7 +190,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isNiveauBase(item) {
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
}
/* -------------------------------------------- */

View File

@ -27,29 +27,40 @@ export class RdDItemCompetenceCreature extends Item {
static armeCreature(item) {
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
if (categorieAttaque != undefined) {
// cloner pour ne pas modifier la compétence
return foundry.utils.mergeObject(item, {
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = item.clone();
return foundry.utils.mergeObject(arme, {
action: item.isCompetencePossession() ? 'possession' : 'attaque',
system: {
competence: item.name,
competence: arme.name,
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
niveau: item.system.niveau,
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
equipe: true,
resistance: 100,
dommagesReels: item.system.dommages,
dommagesReels: arme.system.dommages,
penetration: 0,
force: 0,
rapide: true,
}
}, { inplace: false, });
}, { inplace: false });
}
return undefined;
}
/* -------------------------------------------- */
static isAttaque(item) {
return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
static isCompetenceAttaque(item) {
if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) {
case "melee":
case "tir":
case "lancer":
case "naturelle":
case "possession":
return true
}
}
return undefined
}
static getCategorieAttaque(item) {
@ -60,12 +71,12 @@ export class RdDItemCompetenceCreature extends Item {
case "lancer":
case "naturelle":
case "possession":
case "parade":
return item.system.categorie
}
}
return undefined
}
static isDommages(item) {
if (item.type == ITEM_TYPES.competencecreature) {
switch (item.system.categorie) {
@ -78,12 +89,20 @@ export class RdDItemCompetenceCreature extends Item {
}
return false
}
static isParade(item) {
if (item.type == ITEM_TYPES.competencecreature) {
return item.system.categorie_parade || item.system.isparade
switch (item.system.categorie) {
case "melee":
case "naturelle":
case "parade":
return true
}
}
return false
}
}
/* -------------------------------------------- */
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
}
}

View File

@ -13,7 +13,6 @@ import { Misc } from "./misc.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ITEM_TYPES, RdDItem } from "./item.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
/**
* Extend the basic ItemSheet for RdD specific items
@ -101,59 +100,55 @@ export class RdDItemSheet extends ItemSheet {
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
competences: await SystemCompendiums.getCompetences('personnage'),
categories: RdDItem.getCategories(this.item.type),
}
if (this.item.type == ITEM_TYPES.competencecreature) {
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
}
if (this.item.type == ITEM_TYPES.tache ||
this.item.type == ITEM_TYPES.livre ||
this.item.type == ITEM_TYPES.meditation ||
this.item.type == ITEM_TYPES.oeuvre) {
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = RdDItem.getCategories(this.item.type)
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
formData.competences = competences;
}
if (this.item.type == ITEM_TYPES.arme) {
formData.competences = formData.competences.filter(it => it.isCompetenceArme())
if (this.item.type == 'arme') {
formData.competences = competences.filter(it => it.isCompetenceArme())
}
if (this.item.type == ITEM_TYPES.recettecuisine) {
if (['sort', 'sortreserve'].includes(this.item.type)) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
}
if (this.item.type == 'recettecuisine') {
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
}
if (this.item.type == ITEM_TYPES.extraitpoetique) {
if (this.item.type == 'extraitpoetique') {
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
}
if (this.item.type == ITEM_TYPES.recettealchimique) {
RdDAlchimie.processManipulation(this.item, this.actor?.id);
if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
}
if (this.item.type == ITEM_TYPES.gemme) {
if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(this.item)
RdDGemme.calculDataDerivees(this.item);
}
if (this.item.type == ITEM_TYPES.potion) {
RdDHerbes.calculFormData(formData, this.item)
if (this.item.type == 'potion') {
await RdDHerbes.addPotionFormData(formData);
}
if (this.item.type == ITEM_TYPES.herbe) {
if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
formData.isIngredientPotionBase = true;
}
if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
if (this.item.type == ITEM_TYPES.sortreserve) {
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
if (this.item.type == ITEM_TYPES.sort) {
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData;
}
@ -190,9 +185,6 @@ export class RdDItemSheet extends ItemSheet {
}
}
})
this.html.find('.delete-bonus-case').click((event) => {
this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)
})
this.html.find('.date-enchantement').change((event) => {
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
@ -272,66 +264,16 @@ export class RdDItemSheet extends ItemSheet {
}
}
async supprimerBonusCase(deleteCoord){
if (this.item.type == ITEM_TYPES.sort) {
const oldList = RdDItemSort.getBonusCaseList(this.item)
const newList = oldList.filter(it => it.case != deleteCoord);
if (newList.length != oldList.length) {
await this.item.update({
'system.bonuscase': RdDItemSort.bonuscasesToString(newList)
})
}
}
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
switch (this.item.type) {
case ITEM_TYPES.sort:
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
formData.caseTmrCoord,
formData.caseTmrBonus,
formData.caseTmrAdd
))
break
case ITEM_TYPES.competence:
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
break
if (this.item.type == 'sort') {
// Données de bonus de cases ?
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
}
return this.item.update(formData);
}
/* -------------------------------------------- */
/**
* reconstruit les bonus de cases
* @param {*} caseTmrCoord tableau des coordonées
* @param {*} caseTmrBonus tableau des bonus
* @param {*} caseTmrAdd case à ajouter
* @returns list d'objets {coord, bonus}
*/
static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) {
const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord]
const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus]
if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) {
listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord)
listCaseTmrBonus.push(1)
}
const list = [];
const caseChecked = {};
for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) {
const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1')
const bonus = listCaseTmrBonus[i] ?? 0
if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) {
caseChecked[coord] = coord
list.push({ case: coord, bonus: bonus })
}
}
return list
}
/* -------------------------------------------- */
async _onDragStart(event) {
}

View File

@ -2,69 +2,52 @@ import { Grammar } from "./grammar.js";
import { RdDItemCompetence } from "./item-competence.js";
import { ITEM_TYPES } from "./item.js";
import { Misc } from "./misc.js";
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
import { TMRUtility } from "./tmr-utility.js";
export const VOIES_DRACONIC = [
const VOIES_DRACONIC = [
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' },
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' }
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
]
/* -------------------------------------------- */
export class RdDItemSort extends Item {
static preloadHandlebars() {
Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
}
static addSpaceToNonNumeric(value) {
return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
}
static toVar(value) {
return value ? value.replace('variable', 'var') : ''
}
static getDraconicsSort(competencesDraconic, sort) {
// se baser sur la voie du sort?
static getDraconicsSort(draconicList, sort) {
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return competencesDraconic;
return draconicList;
case "annulation de magie":
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
}
const voies = sort.system.draconic.split('/')
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
}
static getOrdreCode(code) {
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
}
static getCodeVoie(voie) {
return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?'
static getVoieCode(voie) {
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
}
static getShortVoie(voie) {
return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie
}
static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) {
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies)
return RdDItemSort.$voiesConnues('O/H/N/T', voies)
case "annulation de magie":
return RdDItemSort.$voiesConnues('O/H/N', codeVoies)
return RdDItemSort.$voiesConnues('O/H/N', voies)
}
return RdDItemSort.getCodeVoie(sort.system.draconic)
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
return voie?.code ?? sort.system.draconic
}
static $voiesConnues(voiesSort, voies) {
const codes = voies.filter(it => voiesSort.includes(it))
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
@ -96,60 +79,89 @@ export class RdDItemSort extends Item {
return variable;
}
/* -------------------------------------------- */
static buildBonusCaseList(bonuscase, newCase) {
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
if (newCase) {
list.push({ case: "Nouvelle", bonus: 0 })
}
return list;
}
/**
* Retourne une liste de bonus/case pour un item-sheet
* @param {} item
*/
static getBonusCaseList(item) {
static getBonusCaseList(item, newCase = false) {
// Gestion spéciale case bonus
if (item.type == ITEM_TYPES.sort) {
return RdDItemSort.stringToBonuscases(item.system.bonuscase)
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
}
return [];
return undefined;
}
/* -------------------------------------------- */
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonuscaseFromArrays(bonuses, coords) {
if (bonuses) {
const list = [];
const caseCheck = {};
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
const bonus = bonuses[i] || 0;
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
caseCheck[coord] = bonus;
list.push({ case: coord, bonus: bonus });
}
}
return RdDItemSort._bonuscaseListToString(list);
}
return undefined;
}
/* -------------------------------------------- */
static incrementBonusCase(actor, sort, coord) {
if (TMRUtility.isFleuve(coord)) {
coord = FLEUVE_COORD;
}
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
const existing = list.find(it => it.case == coord)
const bonus = Number(existing?.bonus ?? 0) + 1
if (existing) {
existing.bonus = bonus
}
else {
list.push({ case: coord, bonus: 1 })
if (TMRUtility.getTMR(coord).type == "fleuve") {
coord = 'Fleuve';
}
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
const modified = { case: coord, bonus: bonus + 1 };
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
const bonuscase = RdDItemSort._bonuscaseListToString(
list.filter(it => it.case != coord).concat(modified)
);
// Sauvegarde/update
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
}
/* -------------------------------------------- */
static getCaseBonus(sort, coord) {
const search = TMRUtility.isFleuve(coord)
? it => it.case == 'Fleuve'
: it => it.case == coord;
const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
.find(search)
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
.find(it => true)
return Number(bc?.bonus ?? 0);
}
static bonuscasesToString(list) {
static _bonuscaseListToString(list) {
return list.map(it => `${it.case}:${it.bonus}`)
.sort(Misc.ascending())
.join(',');
}
static stringToBonuscases(bonuscase) {
static bonuscaseStringToList(bonuscase) {
if (bonuscase == undefined || bonuscase == '') {
return []
}
return bonuscase.split(',')
.map(it => it.split(':'))
.map(it => { return { case: it[0], bonus: it[1] } });
return bonuscase.split(',').map(it => {
const b = it.split(':');
return { case: b[0], bonus: b[1] };
});
}
}

View File

@ -571,7 +571,6 @@ export class RdDItem extends Item {
else {
await this.quantiteIncDec(item.system.quantite);
}
// TODO: suppression dans les conteneurs!
await item.delete();
}
@ -602,9 +601,6 @@ export class RdDItem extends Item {
if (!other || !this.isInventaire()) {
return [false, undefined];
}
if (this.isConteneur()){
return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
}
if (this.system.quantite == undefined) {
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
}

View File

@ -67,7 +67,7 @@ export class RdDItemBlessure extends RdDItem {
}
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
name: definition.label,
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
gravite: gravite,
difficulte: - gravite,
localisation: localisation,
origine: attackerToken?.name ?? ""
origine: attacker?.name ?? ""
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])

View File

@ -5,7 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
import { RdDItem, ITEM_TYPES } from "./item.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { VOIES_DRACONIC } from "./item-sort.js";
import { RdDCalendrier } from "./time/rdd-calendrier.js";
class Migration {
get code() { return "sample"; }
@ -530,32 +530,6 @@ class _11_2_20_MigrationAstrologie extends Migration {
}
}
class _12_0_24_MigrationVoieSorts extends Migration {
get code() { return "migration-voies-sorts" }
get version() { return "12.0.24" }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ITEM_TYPES.sort == it.type)
.map(it => this.migrateSort(it))
)
}
migrateSort(it) {
return {
_id: it.id,
'system.draconic': this.convertDraconic(it.system.draconic),
}
}
convertDraconic(draconic) {
for (let v of VOIES_DRACONIC) {
if ([v.label, v.short, v.code].includes(draconic)) {
return v.short
}
}
return draconic
}
}
export class Migrations {
static getMigrations() {
return [

View File

@ -139,7 +139,7 @@ export class Misc {
}
static join(params, separator = '') {
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
return params?.reduce(Misc.joining(separator)) ?? '';
}
static joining(separator = '') {
@ -189,7 +189,13 @@ export class Misc {
* and there is no connected GM
*/
static documentIfResponsible(document) {
if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
{
return document
}
}
else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
return document
}
return undefined
@ -199,15 +205,8 @@ export class Misc {
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}
static isFirstOwnerPlayer(document) {
if (!document.testUserPermission){
return false
}
return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
}
static isOwnerPlayerOrUniqueConnectedGM(actor) {
return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
}
/**

View File

@ -53,14 +53,9 @@ export class RdDCarac {
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
}
/**
* Lappel à la chance nest possible que pour recommencer les jets dactions physiques :
* tous les jets de combat, de FORCE, dAGILITÉ, de DEXTÉRITÉ, de Dérobée, dAPPARENCE,
* ainsi que de Perception active et volontaire.
*/
static isActionPhysique(selectedCarac) {
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
return !selectedCarac ||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
}
static getCaracDerivee(value) {
@ -95,4 +90,15 @@ export class RdDCarac {
static getCaracXp(targetValue) {
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
}
/**
* Lappel à la chance nest possible que pour recommencer les jets dactions physiques :
* tous les jets de combat, de FORCE, dAGILITÉ, de DEXTÉRITÉ, de Dérobée, dAPPARENCE,
* ainsi que de Perception active et volontaire.
*/
static isActionPhysique(selectedCarac) {
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
}
}

View File

@ -42,8 +42,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
}
/* -------------------------------------------- */
@ -62,40 +61,20 @@ export class RdDCombatManager extends Combat {
RdDEmpoignade.deleteAllEmpoignades()
}
}
async onDeleteCombat() {
if (Misc.isFirstConnectedGM()) {
if (game.combats.size <= 1) {
game.actors.forEach(actor => actor.resetItemUse())
}
}
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
.filter(it => it != undefined)
.forEach(async actor => {
await actor.finDeRound(options)
await actor.resetItemUse()
})
}
this.turns.forEach(turn => turn.actor.resetItemUse());
static getActorCombatant(combatant, options = { warning: true }) {
if (!combatant.actor) {
if (options.warning) {
for (let combatant of this.combatants) {
if (combatant.actor) {
await combatant.actor.finDeRound(options);
}
else {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
}
return undefined
}
else if (!combatant.actor.isActorCombat()) {
if (options.warning) {
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
}
return undefined
}
return combatant.actor
}
static calculAjustementInit(actor, arme) {
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
const etatGeneral = actor.getEtatGeneral() ?? 0
@ -104,27 +83,57 @@ export class RdDCombatManager extends Combat {
}
/************************************************************************************/
async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
ids = typeof ids === "string" ? [ids] : ids
ids.forEach(async id =>
await this.rollInitRdD(id, undefined, messageOptions)
)
return this
}
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
async rollInitRdD(id, formula, messageOptions = {}) {
const combatant = this.combatants.get(id);
const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor) {
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
ids = typeof ids === "string" ? [ids] : ids;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
}
} else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
let compName = "Corps à corps"
if (armeCombat) {
if (armeCombat.system.competence != "") {
compName = armeCombat.system.competence
}
if (armeCombat.system.lancer != "") {
compName = armeCombat.system.lancer
}
if (armeCombat.system.tir != "") {
compName = armeCombat.system.tir
}
}
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence && competence.system.defaut_carac) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
} else {
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
}
}
}
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if (!roll.total) {
await roll.evaluate();
}
const total = Math.max(roll.total, 0.00);
console.log("Compute init for", rollFormula, roll, total, combatant);
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
let id = combatant._id || combatant.id;
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
// Send a chat message
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
@ -133,10 +142,10 @@ export class RdDCombatManager extends Combat {
scene: canvas.scene._id,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token?.name,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
},
messageOptions);
roll.toMessage(messageData, { rollMode, create: true });
@ -144,20 +153,7 @@ export class RdDCombatManager extends Combat {
RdDCombatManager.processPremierRoundInit();
}
return this;
}
static getFirstInitRollFormula(actor) {
const actions = actor.listActionsCombat()
if (actions.length > 0) {
const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
}
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
}
};
static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
@ -226,7 +222,7 @@ export class RdDCombatManager extends Combat {
}
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const arme = infoAttaque.arme;
const attaque = foundry.utils.duplicate(arme);
attaque.action = 'attaque';
@ -240,6 +236,58 @@ export class RdDCombatManager extends Combat {
return attaque;
}
static listActionsCreature(competences) {
return competences
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeCreature(it))
.filter(it => it != undefined);
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'possession',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
/* -------------------------------------------- */
static listActionsCombat(combatant) {
const actor = combatant.actor;
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length > 0) {
return actions;
}
if (actor.isCreatureEntite()) {
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
} else if (actor.isPersonnage()) {
// Recupération des items 'arme'
const competences = actor.itemTypes['competence'];
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
.concat(RdDItemArme.empoignade(actor))
.concat(RdDItemArme.mainsNues(actor));
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
}
return RdDCombatManager._indexActions(actions);
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
return actions;
}
/* -------------------------------------------- */
static processPremierRoundInit() {
// Check if we have the whole init !
@ -252,7 +300,7 @@ export class RdDCombatManager extends Combat {
if (action && action.type == "arme") {
for (let initData of premierRoundInit) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
@ -277,13 +325,13 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
static pushInitiativeOptions(html, options) {
for (let i = 0; i < options.length; i++) {
let option = options[i]
let option = options[i];
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
option.name = "Sélectionner l'initiative..."
option.condition = true
option.icon = '<i class="far fa-question-circle"></i>'
option.name = "Sélectionner l'initiative...";
option.condition = true;
option.icon = '<i class="far fa-question-circle"></i>';
option.callback = target => {
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
}
}
}
@ -294,83 +342,96 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
static rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId)
const actor = RdDCombatManager.getActorCombatant(combatant)
if (actor == undefined) { return [] }
const combatant = game.combat.combatants.get(combatantId);
if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return [];
}
let initInfo = "";
let initOffset = 0;
let caracForInit = 0;
let compNiveau = 0;
let compData = { name: "Aucune" };
if (combatant.actor.getSurprise() == "totale") {
initOffset = -1; // To force 0
initInfo = "Surprise Totale"
} else if (combatant.actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (action.action == 'possession') {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (action.action == 'haut-reve') {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
// Cas des créatures et entités vs personnages
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
const init = RdDCombatManager.getInitData(actor, action)
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
game.combat.rollInitRdD(combatantId, rollFormula, init);
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
}
static getInitData(actor, action) {
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
return {
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
info: action.name + " / " + action.system.competence,
carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? -8
/* -------------------------------------------- */
static _baseInitOffset(categorie, arme) {
if (categorie == "tir") { // Offset de principe pour les armes de jet
return 8;
}
}
static initOffset(categorie, arme) {
switch (categorie) {
case "tir": return 8
case "lancer": return 7
default:
switch (arme.system.cac) {
case "empoignade": return 3
case "pugilat": return 4
case "naturelle": return 4
default: return 5
}
if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7;
}
switch (arme.system.cac) {
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
}
return 5;
}
/* -------------------------------------------- */
static displayInitiativeMenu(html, combatantId) {
const combatant = game.combat.combatants.get(combatantId)
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (actor) {
const actions = RdDCombatManager.listActionsActorCombatant(actor)
// Build the relevant submenu
const menuItems = actions.map(action => {
return {
console.log("Combatant ; ", combatantId);
const combatant = game.combat.combatants.get(combatantId);
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// Build the relevant submenu
if (actions) {
let menuItems = [];
for (let action of actions) {
menuItems.push({
name: action.system.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
}
})
if (menuItems.length > 0) {
new ContextMenu(html, ".directory-list", menuItems).render();
});
}
new ContextMenu(html, ".directory-list", menuItems).render();
}
}
/* -------------------------------------------- */
static listActionsActorCombatant( actor) {
const possessions = actor.listActionsPossessions()
const actions = possessions.length > 0
? possessions
: actor.listActionsCombat()
for (let index = 0; index < actions.length; index++) {
actions[index].index = index
}
return actions
}
}
/* -------------------------------------------- */
@ -396,8 +457,8 @@ export class RdDCombat {
if (Misc.isFirstConnectedGM()) {
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
if (turn?.actor) {
// TODO Playaudio for player??
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
// TODO Playaudio for player??
}
}
}
@ -435,10 +496,11 @@ export class RdDCombat {
/* -------------------------------------------- */
static onMsgEncaisser(msg) {
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) {
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
@ -512,15 +574,15 @@ export class RdDCombat {
static $extractAttackerTokenData(attacker, attackerTokenId) {
const token = canvas.tokens.get(attackerTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
}
static $extractDefenderTokenData(defender, defenderTokenId, target) {
if (target) {
return Targets.extractTokenData(target)
}
const token = canvas.tokens.get(defenderTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
}
@ -749,11 +811,11 @@ export class RdDCombat {
dialog.render(true);
}
/* -------------------------------------------- */
_prepareAttaque(competence, arme) {
let rollData = {
alias: this.attacker?.getAlias(),
alias: this.attackerToken.name,
passeArme: foundry.utils.randomID(16),
mortalite: arme?.system.mortalite,
competence: competence,
@ -763,7 +825,7 @@ export class RdDCombat {
targetToken: this.defenderToken,
essais: {}
};
if (this.attacker.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
@ -773,9 +835,9 @@ export class RdDCombat {
}
else {
// sans armes: à mains nues
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
rollData.arme.system.niveau = competence.system.niveau
rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
const niveau = competence.system.niveau;
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
}
return rollData;
}
@ -802,10 +864,10 @@ export class RdDCombat {
}
const choixParticuliere = await ChatMessage.create({
alias: this.attacker.getAlias(),
alias: this.attacker.name,
whisper: ChatUtility.getOwners(this.attacker),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
alias: this.attacker.getAlias(),
alias: this.attackerToken.name,
attackerId: this.attackerId,
attackerToken: this.attackerToken,
defenderToken: this.defenderToken,
@ -825,7 +887,7 @@ export class RdDCombat {
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.defender?.getAlias() ?? 'la cible',
cible: this.defenderToken?.name ?? 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
}
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -856,7 +918,7 @@ export class RdDCombat {
// # utilisation esquive
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
@ -891,7 +953,7 @@ export class RdDCombat {
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
alias: this.attackerToken.name,
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
});
@ -916,21 +978,20 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_filterArmesParade(defender, competence, armeAttaque) {
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
defenses = foundry.utils.duplicate(defenses)
defenses.forEach(armeDefense => {
// Ajout du # d'utilisation ce round
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
})
_filterArmesParade(defender, competence) {
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
switch (competence.system.categorie) {
case 'tir':
case 'lancer':
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
default:
return defenses.filter(armeDefense => armeDefense.typeParade != '')
// Le fléau ne peut être paré quau bouclier p115
if (competence.name == "Fléau") {
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
}
return items.filter(item => RdDItemArme.getCategorieParade(item));
}
}
@ -1014,7 +1075,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade, competenceParade) {
let defenderRoll = {
alias: this.defender?.getAlias(),
alias: this.defenderToken?.name,
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
@ -1071,7 +1132,7 @@ export class RdDCombat {
async esquive(attackerRoll, compId, compName) {
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
if (esquive == undefined) {
ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
return;
}
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
@ -1098,7 +1159,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_prepareEsquive(attackerRoll, competence) {
let rollData = {
alias: this.defender.getAlias(),
alias: this.defenderToken?.name,
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerToken: this.attackerToken,
@ -1274,15 +1335,11 @@ export class RdDCombat {
/* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor, token) {
if (!actor?.isActorCombat()) {
return
}
const alias = token?.name ?? actor.getAlias();
const formData = {
let formData = {
combatId: combat._id,
alias: alias,
alias: token.name ?? actor.name,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.isSonne(),
isSonne: actor.getSonne(),
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
@ -1293,12 +1350,12 @@ export class RdDCombat {
}
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
alias: alias
alias: token.name ?? actor.name
})
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
whisper: ChatUtility.getOwners(actor),
alias: alias
})
alias: token.name ?? actor.name
});
}
}

View File

@ -360,14 +360,13 @@ export class RdDCommands {
async getTMRAleatoire(msg, params) {
if (params.length < 2) {
let type = params[0]
const solvedTerrain = TMRUtility.findTMRLike(type)?.type
if (solvedTerrain){
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == solvedTerrain) : (it => true))
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`)
}
let type = params[0];
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
}
else {
return false;
}
return false;
}
async findTMR(msg, params) {
@ -385,11 +384,11 @@ export class RdDCommands {
async tableRencontres(msg, params) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const solvedTerrain = TMRUtility.findTMRLike(search)
const solvedTerrain = TMRUtility.findTMRLike(search);
if (solvedTerrain == undefined) {
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name)
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
}
return false;
}

View File

@ -28,9 +28,9 @@ export class RdDHerbes extends Item {
}
/* -------------------------------------------- */
static calculFormData(formData, item) {
formData.isSoins = item.system.categorie.includes('Soin');
formData.isRepos = item.system.categorie.includes('Repos');
static async addPotionFormData(formData) {
formData.isSoins = formData.system.categorie.includes('Soin');
formData.isRepos = formData.system.categorie.includes('Repos');
if (formData.isSoins) {
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
}
@ -40,7 +40,7 @@ export class RdDHerbes extends Item {
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
formData.enchantement = RdDTimestamp.splitIndexDate(item.system.prdate);
formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate);
}
/* -------------------------------------------- */

View File

@ -121,7 +121,7 @@ export class RdDHotbar {
if (item.isCorpsACorps()) {
switch (categorieArme) {
case 'pugilat':
return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
case 'empoignade':
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
}

View File

@ -68,8 +68,6 @@ import { OptionsAvancees } from "./settings/options-avancees.js"
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
import { RdDItemSort } from "./item-sort.js"
/**
* RdD system
@ -89,7 +87,6 @@ export class SystemReveDeDragon {
this.config = RDD_CONFIG
this.RdDUtility = RdDUtility
this.RdDHotbar = RdDHotbar
this.RdDStatBlockParser = RdDStatBlockParser
this.itemClasses = {
armure: RdDItemArmure,
blessure: RdDItemBlessure,
@ -123,7 +120,6 @@ export class SystemReveDeDragon {
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates()
AppPersonnageAleatoire.preloadHandlebars()
RdDItemSort.preloadHandlebars()
/* -------------------------------------------- */
ReglesOptionnelles.initSettings()
@ -276,16 +272,6 @@ export class SystemReveDeDragon {
})
}
static async setupAccueil() {
let exists = game.scenes.find(j => j.name == "Accueil RdD");
if (!exists) {
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil RdD").activate();
}
}
async onReady() {
/* -------------------------------------------- */
@ -306,8 +292,6 @@ export class SystemReveDeDragon {
StatusEffects.onReady()
RdDHerbes.onReady()
RdDDice.onReady()
RdDStatBlockParser.parseStatBlock()
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
game.system.rdd.calendrier.display()
@ -319,8 +303,6 @@ export class SystemReveDeDragon {
user: game.user.id
})
}
SystemReveDeDragon.setupAccueil()
}
/* -------------------------------------------- */

View File

@ -7,7 +7,6 @@ import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
import { Grammar } from "./grammar.js";
/**
* Extend the base Dialog entity to select roll parameters
@ -33,7 +32,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) {
let defaultRollData = {
alias: actor.getAlias(),
alias: actor.name,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
@ -174,8 +173,8 @@ export class RdDRoll extends Dialog {
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
});
this.html.find('.roll-carac-competence').change((event) => {
const competence = event.currentTarget.value
this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence))
const competence = event.currentTarget.value;
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
this.updateRollResult(html);
});
this.html.find('.select-suivant-coeur').change((event) => {
@ -346,25 +345,24 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
_getTitle(rollData) {
const alias = rollData.alias
const carac = rollData.selectedCarac.label;
if (!rollData.competence) {
return `${alias}: ${carac}`
return carac;
}
const compName = rollData.competence.name;
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
if (compName == carac) {
// cas des créatures
return `${alias}: ${carac} Niveau ${niveau}`
return `${carac} Niveau ${niveau}`
}
if (rollData.draconicList && rollData.selectedSort) {
// cas de lancer de sort
return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
}
if (rollData.arme && rollData.arme.name != compName) {
// ajouter l'arme au titre si son nom n'est pas la compétence
return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
}
return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
return `${carac} / ${compName} Niveau ${niveau}`
}
}

View File

@ -1,3 +1,4 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables {

View File

@ -460,7 +460,7 @@ export class RdDTMRDialog extends Dialog {
let rencontreData = {
actor: this.actor,
alias: this.actor.getAlias(),
alias: this.actor.name,
reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre,
@ -641,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
// simuler une rencontre
let rencontreData = {
actor: this.actor,
alias: this.actor.getAlias(),
alias: this.actor.name,
reveDepart: this.actor.getReveActuel(),
competence: this.actor.getBestDraconic(),
rencontre: this.currentRencontre,
@ -1098,10 +1098,7 @@ export class RdDTMRDialog extends Dialog {
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
alias: this.actor.getAlias(),
typeTMR: TMRUtility.getTMRType(coord)
})
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
});
}
}

View File

@ -28,15 +28,16 @@ export class RdDTokenHud {
await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) {
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
if (actor) {
let actions = RdDCombatManager.listActionsActorCombatant(actor)
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions);
}

View File

@ -609,12 +609,12 @@ export class RdDUtility {
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
const over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
if (ReglesOptionnelles.isUsing('localisation-aleatoire')){
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
}
else {
encaissement.dmg.loc = { label: '' }
else{
encaissement.dmg.loc = {label:''}
}
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
encaissement.roll = roll;
@ -749,7 +749,7 @@ export class RdDUtility {
static getSelectedToken(actor) {
if (canvas.tokens.controlled.length > 0) {
const tokens = canvas.tokens.controlled
.filter(it => it.actor.id == actor.id)
.filter(it => it.actor.id == actor.id)
return tokens[0]
}
return undefined
@ -881,10 +881,10 @@ export class RdDUtility {
/* -------------------------------------------- */
static afficherHeuresChanceMalchance(heureNaissance) {
if (game.user.isGM) {
const heure = RdDTimestamp.findHeure(heureNaissance)
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
if (heureNaissance && heure) {
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
const current = game.system.rdd.calendrier.heureCourante()
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
const current = game.system.rdd.calendrier.heureCourante();
ChatMessage.create({
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
whisper: ChatUtility.getGMs()

View File

@ -15,17 +15,17 @@ export const STATUSES = {
}
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, name: 'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, name: 'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, name: 'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);

View File

@ -32,7 +32,7 @@ export class SystemCompendiums extends FormApplication {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
})
});
game.settings.register(SYSTEM_RDD, definition.setting, {
name: definition.label,
@ -40,8 +40,8 @@ export class SystemCompendiums extends FormApplication {
scope: "world",
config: false,
type: String
})
})
});
});
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
name: "Choisir les compendiums système",
@ -71,18 +71,16 @@ export class SystemCompendiums extends FormApplication {
static async getCompetences(actorType) {
switch (actorType ?? 'personnage') {
case 'personnage':
return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences')
case 'entite':
case 'creature':
return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures')
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
case 'vehicule': return [];
}
}
/* -------------------------------------------- */
static async getWorldOrCompendiumItems(itemType, compendium) {
let items = game.items.filter(it => it.type == itemType)
let items = game.items.filter(it => it.type == itemType);
if (compendium) {
const ids = items.map(it => it.id);
const names = items.map(it => it.name.toLowerCase());
@ -114,19 +112,6 @@ export class SystemCompendiums extends FormApplication {
return elements;
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') {
@ -286,20 +271,23 @@ export class CompendiumTableHelpers {
}
/* -------------------------------------------- */
static async tableRowToChatMessage(row, type, options = { showSource: true }) {
static async tableRowToChatMessage(row, type = 'Item') {
if (!row) {
return;
}
const percentages = (row.total == 100) ? '%' : ''
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
roll: row.roll,
document: row.document,
percentages,
typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
isGM: game.user.isGM,
options
});
const messageData = {
// flavor: flavorContent,
user: game.user.id,
rolls: [row.roll],
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: row.roll,
sound: CONFIG.sounds.dice,
content: flavorContent
};

View File

@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
}
static async adjust(darkness) {
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
if (AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed;
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
await scene.update({ darkness });

View File

@ -160,21 +160,15 @@ export class RdDTimestamp {
}
static findHeure(heure) {
let filtered
if (Number.isInteger(Number(heure))) {
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
if (parHeureOuLabel.length == 1) {
return parHeureOuLabel[0];
}
else {
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
}
if (filtered.length == 1) {
return filtered[0]
}
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
if (filtered.length > 0) {
filtered.sort(Misc.ascending(h => h.label.length));
return filtered[0]
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
if (parLabelPartiel.length > 0) {
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
return parLabelPartiel[0];
}
return undefined;
}

View File

@ -26,19 +26,22 @@ export class TMRRencontres {
* @param {*} forcedRoll
*/
async rollRencontre(terrain, forcedRoll) {
const tmrType = TMRUtility.findTMRLike(terrain)?.type
if (tmrType == undefined) {
terrain = TMRUtility.findTMRLike(terrain);
if (terrain == undefined) {
return undefined;
}
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
forcedRoll = undefined;
}
const filtreMauvaise = tmrType == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[tmrType];
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', {showSource: false});
console.log("DORM", row);
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
await CompendiumTableHelpers.tableRowToChatMessage(row);
}
return row?.document;

View File

@ -2,216 +2,228 @@ import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
export const TMRType = {
cite: { type: 'cite', name: "cité", genre: "f" },
sanctuaire: { type: 'sanctuaire', name: "sanctuaire", genre: 'm' },
plaines: { type: 'plaines', name: "plaines", genre: "fp" },
pont: { type: 'pont', name: "pont", genre: "m" },
collines: { type: 'collines', name: "collines", genre: "p" },
foret: { type: 'foret', name: "forêt", genre: "f" },
monts: { type: 'monts', name: "monts", genre: "p" },
desert: { type: 'desert', name: "désert", genre: "m" },
fleuve: { type: 'fleuve', name: "fleuve", genre: "m" },
lac: { type: 'lac', name: "lac", genre: "m" },
marais: { type: 'marais', name: "marais", genre: "m" },
gouffre: { type: 'gouffre', name: "gouffre", genre: "m" },
necropole: { type: 'necropole', name: "nécropole", genre: "f" },
desolation: { type: 'desolation', name: "désolation", genre: "f" }
/* -------------------------------------------- */
const TMRMapping = {
A1: { type: "cite", label: "Cité Vide" },
B1: { type: "plaines", label: "Plaines dAssorh" },
C1: { type: "necropole", label: "Nécropole de Kroak" },
D1: { type: "fleuve", label: "Fleuve de l'Oubli" },
E1: { type: "monts", label: "Monts de Kanaï" },
F1: { type: "cite", label: "Cité Glauque" },
G1: { type: "desolation", label: "Désolation de Jamais" },
H1: { type: "lac", label: "Lac dAnticalme" },
I1: { type: "plaines", label: "Plaines Grises" },
J1: { type: "monts", label: "Monts Fainéants" },
K1: { type: "cite", label: "Cité dOnkause" },
L1: { type: "fleuve", label: "Fleuve de l'Oubli" },
M1: { type: "cite", label: "Cité Jalouse" },
A2: { type: "desert", label: "Désert de Mieux" },
B2: { type: "collines", label: "Collines de Dawell" },
C2: { type: "marais", label: "Marais Glignants" },
D2: { type: "cite", label: "Cité de Frost" },
E2: { type: "plaines", label: "Plaines de Fiask" },
F2: { type: "lac", label: "Lac de Misère" },
G2: { type: "marais", label: "Marais Nuisants" },
H2: { type: "collines", label: "Collines de Parta" },
I2: { type: "foret", label: "Forêt Fade" },
J2: { type: "desert", label: "Désert de Poly" },
K2: { type: "foret", label: "Forêt Tamée" },
L2: { type: "fleuve", label: "Fleuve de l'Oubli" },
M2: { type: "necropole", label: "Nécropole de Logos" },
A3: { type: "desolation", label: "Désolation de Demain" },
B3: { type: "plaines", label: "Plaines de Rubéga" },
C3: { type: "fleuve", label: "Fleuve de l'Oubli" },
D3: { type: "gouffre", label: "Gouffre dOki" },
E3: { type: "foret", label: "Forêt dEstoubh" },
F3: { type: "fleuve", label: "Fleuve de l'Oubli" },
G3: { type: "gouffre", label: "Gouffre de Sun" },
H3: { type: "foret", label: "Forêt de Ganna" },
I3: { type: "monts", label: "Monts Grinçants" },
J3: { type: "cite", label: "Cité Venin" },
K3: { type: "plaines", label: "Plaines de Dois" },
L3: { type: "lac", label: "Lac Laineux" },
M3: { type: "monts", label: "Monts de Vdah" },
A4: { type: "foret", label: "Forêt de Falconax" },
B4: { type: "monts", label: "Monts Crâneurs" },
C4: { type: "pont", label: "Pont de Giolii" },
D4: { type: "lac", label: "Lac de Foam" },
E4: { type: "plaines", label: "Plaines dOrti" },
F4: { type: "fleuve", label: "Fleuve de l'Oubli" },
G4: { type: "sanctuaire", label: "Sanctuaire Blanc" },
H4: { type: "plaines", label: "Plaines de Psark" },
I4: { type: "plaines", label: "Plaines de Xiax" },
J4: { type: "collines", label: "Collines dEncre" },
K4: { type: "pont", label: "Pont de Fah" },
L4: { type: "sanctuaire", label: "Sanctuaire Mauve" },
M4: { type: "gouffre", label: "Gouffre Grisant" },
A5: { type: "plaines", label: "Plaines de Trilkh" },
B5: { type: "collines", label: "Collines de Tanegy" },
C5: { type: "marais", label: "Marais Flouants" },
D5: { type: "fleuve", label: "Fleuve de l'Oubli" },
E5: { type: "monts", label: "Monts Brûlants" },
F5: { type: "cite", label: "Cité de Panople" },
G5: { type: "pont", label: "Pont dIk" },
H5: { type: "desert", label: "Désert de Krane" },
I5: { type: "desolation", label: "Désolation de Toujours" },
J5: { type: "marais", label: "Marais de Jab" },
K5: { type: "fleuve", label: "Fleuve de l'Oubli" },
L5: { type: "collines", label: "Collines Suaves" },
M5: { type: "cite", label: "Cité Rimarde" },
A6: { type: "necropole", label: "Nécropole de Zniak" },
B6: { type: "foret", label: "Forêt de Bust" },
C6: { type: "cite", label: "Cité Pavois" },
D6: { type: "fleuve", label: "Fleuve de l'Oubli" },
E6: { type: "sanctuaire", label: "Sanctuaire de Plaine" },
F6: { type: "fleuve", label: "Fleuve de l'Oubli" },
G6: { type: "marais", label: "Marais Glutants" },
H6: { type: "monts", label: "Monts Gurdes" },
I6: { type: "necropole", label: "Nécropole de Xotar" },
J6: { type: "lac", label: "Lac dIaupe" },
K6: { type: "desolation", label: "Désolation de Poor" },
L6: { type: "foret", label: "Forêt Gueuse" },
M6: { type: "desolation", label: "Désolation de Presque" },
A7: { type: "plaines", label: "Plaines de lArc" },
B7: { type: "marais", label: "Marais Bluants" },
C7: { type: "fleuve", label: "Fleuve de l'Oubli" },
D7: { type: "plaines", label: "Plaines dAffa" },
E7: { type: "foret", label: "Forêt de Glusks" },
F7: { type: "fleuve", label: "Fleuve de l'Oubli" },
G7: { type: "cite", label: "Cité de Terwa" },
H7: { type: "gouffre", label: "Gouffre de Kapfa" },
I7: { type: "plaines", label: "Plaines de Troo" },
J7: { type: "fleuve", label: "Fleuve de l'Oubli" },
K7: { type: "cite", label: "Cité de Kolix" },
L7: { type: "gouffre", label: "Gouffre dEpisophe" },
M7: { type: "desert", label: "Désert de Lave" },
A8: { type: "gouffre", label: "Gouffre de Shok" },
B8: { type: "fleuve", label: "Fleuve de l'Oubli" },
C8: { type: "foret", label: "Forêt Turmide" },
D8: { type: "cite", label: "Cité dOlak" },
E8: { type: "plaines", label: "Plaines dIolise" },
F8: { type: "lac", label: "Lac des Chats" },
G8: { type: "plaines", label: "Plaines Sans Joie" },
H8: { type: "foret", label: "Forêt dOurf" },
I8: { type: "fleuve", label: "Fleuve de l'Oubli" },
J8: { type: "monts", label: "Monts Barask" },
K8: { type: "desert", label: "Désert de Fumée" },
L8: { type: "monts", label: "Monts Tavelés" },
M8: { type: "plaines", label: "Plaines Lavées" },
A9: { type: "collines", label: "Collines de Korrex" },
B9: { type: "lac", label: "Lac de Lucre" },
C9: { type: "monts", label: "Monts Tuméfiés" },
D9: { type: "pont", label: "Pont dOrx" },
E9: { type: "fleuve", label: "Fleuve de l'Oubli" },
F9: { type: "plaines", label: "Plaines de Foe" },
G9: { type: "desolation", label: "Désolation de Sel" },
H9: { type: "collines", label: "Collines de Noirseul" },
I9: { type: "fleuve", label: "Fleuve de l'Oubli" },
J9: { type: "marais", label: "Marais Gronchants" },
K9: { type: "sanctuaire", label: "Sanctuaire Noir" },
L9: { type: "collines", label: "Collines Cornues" },
M9: { type: "necropole", label: "Nécropole de Zonar" },
A10: { type: "sanctuaire", label: "Sanctuaire dOlis" },
B10: { type: "monts", label: "Monts Salés" },
C10: { type: "marais", label: "Marais de Dom" },
D10: { type: "fleuve", label: "Fleuve de l'Oubli" },
E10: { type: "gouffre", label: "Gouffre de Junk" },
F10: { type: "marais", label: "Marais Zultants" },
G10: { type: "cite", label: "Cité de Sergal" },
H10: { type: "plaines", label: "Plaines Noires" },
I10: { type: "lac", label: "Lac Wanito" },
J10: { type: "fleuve", label: "Fleuve de l'Oubli" },
K10: { type: "plaines", label: "Plaines Jaunes" },
L10: { type: "desert", label: "Désert de Nicrop" },
M10: { type: "foret", label: "Forêt de Jajou" },
A11: { type: "desolation", label: "Désolation dHier" },
B11: { type: "cite", label: "Cité de Brilz" },
C11: { type: "pont", label: "Pont de Roï" },
D11: { type: "desolation", label: "Désolation de Partout" },
E11: { type: "lac", label: "Lac de Glinster" },
F11: { type: "cite", label: "Cité de Noape" },
G11: { type: "fleuve", label: "Fleuve de l'Oubli" },
H11: { type: "fleuve", label: "Fleuve de l'Oubli" },
I11: { type: "pont", label: "Pont de Yalm" },
J11: { type: "plaines", label: "Plaines de Miltiar" },
K11: { type: "cite", label: "Cité Tonnerre" },
L11: { type: "collines", label: "Collines de Kol" },
M11: { type: "cite", label: "Cité Crapaud" },
A12: { type: "plaines", label: "Plaines Sages" },
B12: { type: "fleuve", label: "Fleuve de l'Oubli" },
C12: { type: "lac", label: "Lac de Fricassa" },
D12: { type: "collines", label: "Collines dHuaï" },
E12: { type: "monts", label: "Monts Ajourés" },
F12: { type: "necropole", label: "Nécropole de Throat" },
G12: { type: "plaines", label: "Plaines de Lufmil" },
H12: { type: "collines", label: "Collines de Tooth" },
I12: { type: "gouffre", label: "Gouffre Abimeux" },
J12: { type: "cite", label: "Cité Folle" },
K12: { type: "desolation", label: "Désolation dAmour" },
L12: { type: "plaines", label: "Plaines Venteuses" },
M12: { type: "collines", label: "Collines Révulsantes" },
A13: { type: "fleuve", label: "Fleuve de l'Oubli" },
B13: { type: "gouffre", label: "Gouffre des Litiges" },
C13: { type: "desert", label: "Désert de Neige" },
D13: { type: "cite", label: "Cité Sordide" },
E13: { type: "plaines", label: "Plaines de Xnez" },
F13: { type: "foret", label: "Forêt des Cris" },
G13: { type: "plaines", label: "Plaines Calcaires" },
H13: { type: "desolation", label: "Désolation de Rien" },
I13: { type: "monts", label: "Monts Bigleux" },
J13: { type: "gouffre", label: "Gouffre de Gromph" },
K13: { type: "foret", label: "Forêt de Kluth" },
L13: { type: "monts", label: "Monts Dormants" },
M13: { type: "plaines", label: "Plaines dAnjou" },
A14: { type: "collines", label: "Collines de Stolis" },
B14: { type: "necropole", label: "Nécropole de Gorlo" },
C14: { type: "foret", label: "Forêt de Bissam" },
D14: { type: "sanctuaire", label: "Sanctuaire Plat" },
E14: { type: "monts", label: "Monts de Quath" },
F14: { type: "plaines", label: "Plaines Brisées" },
G14: { type: "desert", label: "Désert de Sek" },
H14: { type: "plaines", label: "Plaines Blanches" },
I14: { type: "cite", label: "Cité Destituée" },
J14: { type: "desert", label: "Désert de Sank" },
K14: { type: "necropole", label: "Nécropole dAntinéar" },
L14: { type: "plaines", label: "Plaines de Jislith" },
M14: { type: "desolation", label: "Désolation dAprès" },
A15: { type: "cite", label: "Cité de Mielh" },
C15: { type: "plaines", label: "Plaines de Toué" },
E15: { type: "foret", label: "Forêt des Furies" },
G15: { type: "plaines", label: "Plaines des Soupirs" },
I15: { type: "monts", label: "Monts des Dragées" },
K15: { type: "collines", label: "Collines Pourpres" },
M15: { type: "cite", label: "Cité de Klana" }
}
export const FLEUVE_COORD = 'Fleuve'
const TMRMapping = {
Fleuve: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
A1: { type: TMRType.cite.type, label: "Cité Vide" },
B1: { type: TMRType.plaines.type, label: "Plaines dAssorh" },
C1: { type: TMRType.necropole.type, label: "Nécropole de Kroak" },
D1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
E1: { type: TMRType.monts.type, label: "Monts de Kanaï" },
F1: { type: TMRType.cite.type, label: "Cité Glauque" },
G1: { type: TMRType.desolation.type, label: "Désolation de Jamais" },
H1: { type: TMRType.lac.type, label: "Lac dAnticalme" },
I1: { type: TMRType.plaines.type, label: "Plaines Grises" },
J1: { type: TMRType.monts.type, label: "Monts Fainéants" },
K1: { type: TMRType.cite.type, label: "Cité dOnkause" },
L1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
M1: { type: TMRType.cite.type, label: "Cité Jalouse" },
A2: { type: TMRType.desert.type, label: "Désert de Mieux" },
B2: { type: TMRType.collines.type, label: "Collines de Dawell" },
C2: { type: TMRType.marais.type, label: "Marais Glignants" },
D2: { type: TMRType.cite.type, label: "Cité de Frost" },
E2: { type: TMRType.plaines.type, label: "Plaines de Fiask" },
F2: { type: TMRType.lac.type, label: "Lac de Misère" },
G2: { type: TMRType.marais.type, label: "Marais Nuisants" },
H2: { type: TMRType.collines.type, label: "Collines de Parta" },
I2: { type: TMRType.foret.type, label: "Forêt Fade" },
J2: { type: TMRType.desert.type, label: "Désert de Poly" },
K2: { type: TMRType.foret.type, label: "Forêt Tamée" },
L2: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
M2: { type: TMRType.necropole.type, label: "Nécropole de Logos" },
A3: { type: TMRType.desolation.type, label: "Désolation de Demain" },
B3: { type: TMRType.plaines.type, label: "Plaines de Rubéga" },
C3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
D3: { type: TMRType.gouffre.type, label: "Gouffre dOki" },
E3: { type: TMRType.foret.type, label: "Forêt dEstoubh" },
F3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G3: { type: TMRType.gouffre.type, label: "Gouffre de Sun" },
H3: { type: TMRType.foret.type, label: "Forêt de Ganna" },
I3: { type: TMRType.monts.type, label: "Monts Grinçants" },
J3: { type: TMRType.cite.type, label: "Cité Venin" },
K3: { type: TMRType.plaines.type, label: "Plaines de Dois" },
L3: { type: TMRType.lac.type, label: "Lac Laineux" },
M3: { type: TMRType.monts.type, label: "Monts de Vdah" },
A4: { type: TMRType.foret.type, label: "Forêt de Falconax" },
B4: { type: TMRType.monts.type, label: "Monts Crâneurs" },
C4: { type: TMRType.pont.type, label: "Pont de Giolii" },
D4: { type: TMRType.lac.type, label: "Lac de Foam" },
E4: { type: TMRType.plaines.type, label: "Plaines dOrti" },
F4: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Blanc" },
H4: { type: TMRType.plaines.type, label: "Plaines de Psark" },
I4: { type: TMRType.plaines.type, label: "Plaines de Xiax" },
J4: { type: TMRType.collines.type, label: "Collines dEncre" },
K4: { type: TMRType.pont.type, label: "Pont de Fah" },
L4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Mauve" },
M4: { type: TMRType.gouffre.type, label: "Gouffre Grisant" },
A5: { type: TMRType.plaines.type, label: "Plaines de Trilkh" },
B5: { type: TMRType.collines.type, label: "Collines de Tanegy" },
C5: { type: TMRType.marais.type, label: "Marais Flouants" },
D5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
E5: { type: TMRType.monts.type, label: "Monts Brûlants" },
F5: { type: TMRType.cite.type, label: "Cité de Panople" },
G5: { type: TMRType.pont.type, label: "Pont dIk" },
H5: { type: TMRType.desert.type, label: "Désert de Krane" },
I5: { type: TMRType.desolation.type, label: "Désolation de Toujours" },
J5: { type: TMRType.marais.type, label: "Marais de Jab" },
K5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
L5: { type: TMRType.collines.type, label: "Collines Suaves" },
M5: { type: TMRType.cite.type, label: "Cité Rimarde" },
A6: { type: TMRType.necropole.type, label: "Nécropole de Zniak" },
B6: { type: TMRType.foret.type, label: "Forêt de Bust" },
C6: { type: TMRType.cite.type, label: "Cité Pavois" },
D6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
E6: { type: TMRType.sanctuaire.type, label: "Sanctuaire de Plaine" },
F6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G6: { type: TMRType.marais.type, label: "Marais Glutants" },
H6: { type: TMRType.monts.type, label: "Monts Gurdes" },
I6: { type: TMRType.necropole.type, label: "Nécropole de Xotar" },
J6: { type: TMRType.lac.type, label: "Lac dIaupe" },
K6: { type: TMRType.desolation.type, label: "Désolation de Poor" },
L6: { type: TMRType.foret.type, label: "Forêt Gueuse" },
M6: { type: TMRType.desolation.type, label: "Désolation de Presque" },
A7: { type: TMRType.plaines.type, label: "Plaines de lArc" },
B7: { type: TMRType.marais.type, label: "Marais Bluants" },
C7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
D7: { type: TMRType.plaines.type, label: "Plaines dAffa" },
E7: { type: TMRType.foret.type, label: "Forêt de Glusks" },
F7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
G7: { type: TMRType.cite.type, label: "Cité de Terwa" },
H7: { type: TMRType.gouffre.type, label: "Gouffre de Kapfa" },
I7: { type: TMRType.plaines.type, label: "Plaines de Troo" },
J7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
K7: { type: TMRType.cite.type, label: "Cité de Kolix" },
L7: { type: TMRType.gouffre.type, label: "Gouffre dEpisophe" },
M7: { type: TMRType.desert.type, label: "Désert de Lave" },
A8: { type: TMRType.gouffre.type, label: "Gouffre de Shok" },
B8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
C8: { type: TMRType.foret.type, label: "Forêt Turmide" },
D8: { type: TMRType.cite.type, label: "Cité dOlak" },
E8: { type: TMRType.plaines.type, label: "Plaines dIolise" },
F8: { type: TMRType.lac.type, label: "Lac des Chats" },
G8: { type: TMRType.plaines.type, label: "Plaines Sans Joie" },
H8: { type: TMRType.foret.type, label: "Forêt dOurf" },
I8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
J8: { type: TMRType.monts.type, label: "Monts Barask" },
K8: { type: TMRType.desert.type, label: "Désert de Fumée" },
L8: { type: TMRType.monts.type, label: "Monts Tavelés" },
M8: { type: TMRType.plaines.type, label: "Plaines Lavées" },
A9: { type: TMRType.collines.type, label: "Collines de Korrex" },
B9: { type: TMRType.lac.type, label: "Lac de Lucre" },
C9: { type: TMRType.monts.type, label: "Monts Tuméfiés" },
D9: { type: TMRType.pont.type, label: "Pont dOrx" },
E9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
F9: { type: TMRType.plaines.type, label: "Plaines de Foe" },
G9: { type: TMRType.desolation.type, label: "Désolation de Sel" },
H9: { type: TMRType.collines.type, label: "Collines de Noirseul" },
I9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
J9: { type: TMRType.marais.type, label: "Marais Gronchants" },
K9: { type: TMRType.sanctuaire.type, label: "Sanctuaire Noir" },
L9: { type: TMRType.collines.type, label: "Collines Cornues" },
M9: { type: TMRType.necropole.type, label: "Nécropole de Zonar" },
A10: { type: TMRType.sanctuaire.type, label: "Sanctuaire dOlis" },
B10: { type: TMRType.monts.type, label: "Monts Salés" },
C10: { type: TMRType.marais.type, label: "Marais de Dom" },
D10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
E10: { type: TMRType.gouffre.type, label: "Gouffre de Junk" },
F10: { type: TMRType.marais.type, label: "Marais Zultants" },
G10: { type: TMRType.cite.type, label: "Cité de Sergal" },
H10: { type: TMRType.plaines.type, label: "Plaines Noires" },
I10: { type: TMRType.lac.type, label: "Lac Wanito" },
J10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
K10: { type: TMRType.plaines.type, label: "Plaines Jaunes" },
L10: { type: TMRType.desert.type, label: "Désert de Nicrop" },
M10: { type: TMRType.foret.type, label: "Forêt de Jajou" },
A11: { type: TMRType.desolation.type, label: "Désolation dHier" },
B11: { type: TMRType.cite.type, label: "Cité de Brilz" },
C11: { type: TMRType.pont.type, label: "Pont de Roï" },
D11: { type: TMRType.desolation.type, label: "Désolation de Partout" },
E11: { type: TMRType.lac.type, label: "Lac de Glinster" },
F11: { type: TMRType.cite.type, label: "Cité de Noape" },
G11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
H11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
I11: { type: TMRType.pont.type, label: "Pont de Yalm" },
J11: { type: TMRType.plaines.type, label: "Plaines de Miltiar" },
K11: { type: TMRType.cite.type, label: "Cité Tonnerre" },
L11: { type: TMRType.collines.type, label: "Collines de Kol" },
M11: { type: TMRType.cite.type, label: "Cité Crapaud" },
A12: { type: TMRType.plaines.type, label: "Plaines Sages" },
B12: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
C12: { type: TMRType.lac.type, label: "Lac de Fricassa" },
D12: { type: TMRType.collines.type, label: "Collines dHuaï" },
E12: { type: TMRType.monts.type, label: "Monts Ajourés" },
F12: { type: TMRType.necropole.type, label: "Nécropole de Throat" },
G12: { type: TMRType.plaines.type, label: "Plaines de Lufmil" },
H12: { type: TMRType.collines.type, label: "Collines de Tooth" },
I12: { type: TMRType.gouffre.type, label: "Gouffre Abimeux" },
J12: { type: TMRType.cite.type, label: "Cité Folle" },
K12: { type: TMRType.desolation.type, label: "Désolation dAmour" },
L12: { type: TMRType.plaines.type, label: "Plaines Venteuses" },
M12: { type: TMRType.collines.type, label: "Collines Révulsantes" },
A13: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
B13: { type: TMRType.gouffre.type, label: "Gouffre des Litiges" },
C13: { type: TMRType.desert.type, label: "Désert de Neige" },
D13: { type: TMRType.cite.type, label: "Cité Sordide" },
E13: { type: TMRType.plaines.type, label: "Plaines de Xnez" },
F13: { type: TMRType.foret.type, label: "Forêt des Cris" },
G13: { type: TMRType.plaines.type, label: "Plaines Calcaires" },
H13: { type: TMRType.desolation.type, label: "Désolation de Rien" },
I13: { type: TMRType.monts.type, label: "Monts Bigleux" },
J13: { type: TMRType.gouffre.type, label: "Gouffre de Gromph" },
K13: { type: TMRType.foret.type, label: "Forêt de Kluth" },
L13: { type: TMRType.monts.type, label: "Monts Dormants" },
M13: { type: TMRType.plaines.type, label: "Plaines dAnjou" },
A14: { type: TMRType.collines.type, label: "Collines de Stolis" },
B14: { type: TMRType.necropole.type, label: "Nécropole de Gorlo" },
C14: { type: TMRType.foret.type, label: "Forêt de Bissam" },
D14: { type: TMRType.sanctuaire.type, label: "Sanctuaire Plat" },
E14: { type: TMRType.monts.type, label: "Monts de Quath" },
F14: { type: TMRType.plaines.type, label: "Plaines Brisées" },
G14: { type: TMRType.desert.type, label: "Désert de Sek" },
H14: { type: TMRType.plaines.type, label: "Plaines Blanches" },
I14: { type: TMRType.cite.type, label: "Cité Destituée" },
J14: { type: TMRType.desert.type, label: "Désert de Sank" },
K14: { type: TMRType.necropole.type, label: "Nécropole dAntinéar" },
L14: { type: TMRType.plaines.type, label: "Plaines de Jislith" },
M14: { type: TMRType.desolation.type, label: "Désolation dAprès" },
A15: { type: TMRType.cite.type, label: "Cité de Mielh" },
C15: { type: TMRType.plaines.type, label: "Plaines de Toué" },
E15: { type: TMRType.foret.type, label: "Forêt des Furies" },
G15: { type: TMRType.plaines.type, label: "Plaines des Soupirs" },
I15: { type: TMRType.monts.type, label: "Monts des Dragées" },
K15: { type: TMRType.collines.type, label: "Collines Pourpres" },
M15: { type: TMRType.cite.type, label: "Cité de Klana" }
export const TMRType = {
cite: { name: "cité", genre: "f" },
sanctuaire: { name: "sanctuaire", genre: 'm' },
plaines: { name: "plaines", genre: "fp" },
pont: { name: "pont", genre: "m" },
collines: { name: "collines", genre: "p" },
foret: { name: "forêt", genre: "f" },
monts: { name: "monts", genre: "p" },
desert: { name: "désert", genre: "m" },
fleuve: { name: "fleuve", genre: "m" },
lac: { name: "lac", genre: "m" },
marais: { name: "marais", genre: "m" },
gouffre: { name: "gouffre", genre: "m" },
necropole: { name: "nécropole", genre: "f" },
desolation: { name: "désolation", genre: "f" }
}
/* -------------------------------------------- */
@ -239,16 +251,13 @@ const TMR_MOVE = {
*/
export class TMRUtility {
static init() {
for (let coord in TMRMapping) {
const tmr = TMRMapping[coord]
tmr.coord = coord
tmr.genre = TMRType[tmr.type].genre
if (coord != FLEUVE_COORD) {
tmr.oddq = TMRUtility.coordTMRToOddq(coord)
}
const tmr = TMRMapping[coord];
tmr.coord = coord;
tmr.oddq = TMRUtility.coordTMRToOddq(coord);
tmr.genre = TMRType[tmr.type].genre;
}
let tmrByType = Misc.classify(Object.values(TMRMapping).filter(it => it.coord != FLEUVE_COORD))
let tmrByType = Misc.classify(Object.values(TMRMapping));
for (const [type, list] of Object.entries(tmrByType)) {
TMRType[type].list = list;
}
@ -256,17 +265,14 @@ export class TMRUtility {
/* -------------------------------------------- */
static verifyTMRCoord(coord) {
return Grammar.equalsInsensitive(coord, FLEUVE_COORD) || TMRUtility.getTMR(coord);
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
}
/* -------------------------------------------- */
static getTMR(coord) {
return coord == FLEUVE_COORD ? TMRMapping['D1'] : TMRMapping[coord];
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
}
static isFleuve(coord) {
return TMRMapping[coord]?.type == TMRType.fleuve.type
}
static getTMRLabel(coord) {
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
}
@ -284,18 +290,18 @@ export class TMRUtility {
static findTMRLike(type, options = { inclusMauvaise: true }) {
const choix = [...Object.values(TMRType)]
if (options.inclusMauvaise) {
choix.push({ name: 'Mauvaise', type: 'mauvaise'});
choix.push({ name: 'Mauvaise' });
}
const selection = Misc.findAllLike(type, choix)
const selection = Misc.findAllLike(type, choix).map(it => it.name);
if (selection.length == 0) {
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
return undefined
}
if (selection.length > 1) {
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection.map(it => it.name)}`);
return undefined;
}
return selection[0]
if (selection.length > 1) {
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
return undefined;
}
return selection[0];
}
static typeTmrName(type) {
@ -320,7 +326,7 @@ export class TMRUtility {
/* -------------------------------------------- */
static deplacement(coordOrig, moveName) {
const tmrMove = TMR_MOVE[moveName];
if (!tmrMove) {
if (! tmrMove) {
ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
return coordOrig
}

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2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21
2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20

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2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18

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MANIFEST-000010

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2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8

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2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)

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2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8

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2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)

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@ -1 +0,0 @@
MANIFEST-000010

View File

@ -1,3 +0,0 @@
2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8

View File

@ -1,8 +0,0 @@
2024/11/08-19:40:32.670029 7f9d7ea006c0 Recovering log #4
2024/11/08-19:40:32.734322 7f9d7ea006c0 Delete type=3 #2
2024/11/08-19:40:32.734474 7f9d7ea006c0 Delete type=0 #4
2024/11/08-19:56:44.968549 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.968601 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:44.975299 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:44.975466 7f9d7d6006c0 Manual compaction at level-0 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
2024/11/08-19:56:44.975488 7f9d7d6006c0 Manual compaction at level-1 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)

View File

@ -1 +0,0 @@
MANIFEST-000010

View File

@ -1,3 +0,0 @@
2024/11/10-18:39:00.509122 7fed634006c0 Recovering log #8
2024/11/10-18:39:00.519320 7fed634006c0 Delete type=3 #6
2024/11/10-18:39:00.519377 7fed634006c0 Delete type=0 #8

View File

@ -1,8 +0,0 @@
2024/11/08-19:40:32.738419 7f9d7f4006c0 Recovering log #4
2024/11/08-19:40:32.795459 7f9d7f4006c0 Delete type=3 #2
2024/11/08-19:40:32.795589 7f9d7f4006c0 Delete type=0 #4
2024/11/08-19:56:44.996588 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.996618 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.003008 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.003203 7f9d7d6006c0 Manual compaction at level-0 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.003226 7f9d7d6006c0 Manual compaction at level-1 from '!items!0Ms9iKxqigNNpZEx' @ 72057594037927935 : 1 .. '!items!wDHR5UHWq568lfGa' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@ -1 +0,0 @@
MANIFEST-000010

View File

@ -1,3 +0,0 @@
2024/11/10-18:39:00.471288 7fed63e006c0 Recovering log #8
2024/11/10-18:39:00.481737 7fed63e006c0 Delete type=3 #6
2024/11/10-18:39:00.481786 7fed63e006c0 Delete type=0 #8

View File

@ -1,8 +0,0 @@
2024/11/08-19:40:32.544114 7f9d7e0006c0 Recovering log #4
2024/11/08-19:40:32.600711 7f9d7e0006c0 Delete type=3 #2
2024/11/08-19:40:32.600809 7f9d7e0006c0 Delete type=0 #4
2024/11/08-19:56:44.962085 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:44.962125 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:44.968340 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:44.975455 7f9d7d6006c0 Manual compaction at level-0 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
2024/11/08-19:56:44.975495 7f9d7d6006c0 Manual compaction at level-1 from '!items!2JLK5e97WbTM5WxX' @ 72057594037927935 : 1 .. '!items!zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@ -1 +0,0 @@
MANIFEST-000010

View File

@ -1,3 +0,0 @@
2024/11/10-18:39:00.523722 7fed690006c0 Recovering log #8
2024/11/10-18:39:00.533930 7fed690006c0 Delete type=3 #6
2024/11/10-18:39:00.533977 7fed690006c0 Delete type=0 #8

View File

@ -1,8 +0,0 @@
2024/11/08-19:40:34.274388 7f9d7f4006c0 Recovering log #4
2024/11/08-19:40:34.331636 7f9d7f4006c0 Delete type=3 #2
2024/11/08-19:40:34.331841 7f9d7f4006c0 Delete type=0 #4
2024/11/08-19:56:45.135878 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.135910 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.142458 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.142680 7f9d7d6006c0 Manual compaction at level-0 from '!actors!47YUryMgpq1UnLuB' @ 72057594037927935 : 1 .. '!actors.items!xngqS9HtwWOLf3Vo.iwfr7ekbLFzDCayP' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.142706 7f9d7d6006c0 Manual compaction at level-1 from '!actors!47YUryMgpq1UnLuB' @ 72057594037927935 : 1 .. '!actors.items!xngqS9HtwWOLf3Vo.iwfr7ekbLFzDCayP' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@ -1 +0,0 @@
MANIFEST-000010

View File

@ -1,3 +0,0 @@
2024/11/10-18:39:00.544474 7fed690006c0 Recovering log #8
2024/11/10-18:39:00.555177 7fed690006c0 Delete type=3 #6
2024/11/10-18:39:00.555255 7fed690006c0 Delete type=0 #8

View File

@ -1,8 +0,0 @@
2024/11/08-19:40:33.076530 7f9d7e0006c0 Recovering log #4
2024/11/08-19:40:33.128870 7f9d7e0006c0 Delete type=3 #2
2024/11/08-19:40:33.128972 7f9d7e0006c0 Delete type=0 #4
2024/11/08-19:56:45.003377 7f9d7d6006c0 Level-0 table #9: started
2024/11/08-19:56:45.003402 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
2024/11/08-19:56:45.009778 7f9d7d6006c0 Delete type=0 #7
2024/11/08-19:56:45.031135 7f9d7d6006c0 Manual compaction at level-0 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end)
2024/11/08-19:56:45.031185 7f9d7d6006c0 Manual compaction at level-1 from '!items!0I30m9qcYJk6UR6o' @ 72057594037927935 : 1 .. '!items!zlDa1vwmls6Uf4pt' @ 0 : 0; will stop at (end)

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