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| # 12.0 | ||||
| ## 12.0.15 - Le messager d'Astrobazzarh | ||||
| - Correction des faces de dés personalisés dice-so-nice | ||||
| - Les messages de maladies ne sont plus publics | ||||
| - Les messages privés dans les TMR sont aussi envoyés au GM | ||||
| - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||
| - Amélioration du rendu des tables de compendiums (commande /table) | ||||
| ================================================================== | ||||
| v0.9.2 - 05/09/2020 | ||||
|  | ||||
| ## 12.0.14 - Les légions d'Astrobazzarh | ||||
| - Feuille de PNJ: | ||||
|   - boutons standard (encaissement, ...) | ||||
|   - boutons pour ajuster les compteurs | ||||
|   - visualisation des blessures | ||||
|   - click sur blessure pour ajouter/enlever | ||||
|   - gestion des armes | ||||
| Erreur de calcul sur points de vie | ||||
| Gestion différente des compétences "troncs" | ||||
|  | ||||
| ## 12.0.13 - La Chance d'Astrobazzarh | ||||
| - Fix: jets de caractéristiques | ||||
|  | ||||
| ## 12.0.12 - L'étalage d'Astrobazzarh | ||||
| - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||
| - Début de Feuille PNJ au format des encarts Scriptarium | ||||
|   - support des jets de caractéristiques | ||||
|   - support des jets de compétences | ||||
|  | ||||
| ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||
| - ajout du logo en background dans la liste des systèmes Foundry | ||||
| - ajout d'un champ pour le métier | ||||
| - export scriptarium | ||||
|   - encodage de l'export en windows-1252 | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| - corrections de l'export scriptarium | ||||
|  | ||||
| ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| - Ecaille d'efficacité | ||||
|   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||
|   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||
| - Corrections | ||||
|   - l'état général est pris en compte pour les initiatives | ||||
|   - le tooltip de l'initiative affiche correctement l'initiative | ||||
|  | ||||
| ## 12.0.7 - La propriété d'Astrobazzarh | ||||
| - correction des opérations faites à la création d'un Item: | ||||
|   - la durée des queues/rencontres/souffles | ||||
|   - les effets draconiques d'un souffle/queue | ||||
|   - mise à jour des points de tâche des blessures lors des soins | ||||
| - pas d'expérience sur les particulières quand aucun MJ n'est connecté | ||||
| - Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche | ||||
|   d'une entité incarnée permet d'accorder le personnage | ||||
| - Les messages pour résister aux possessions/conjuration sont envoyées | ||||
|   au défenseur | ||||
| - Les messages pour résister aux empoignades sont envoyées au défenseur | ||||
| - la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur | ||||
| - la commande /voyage affiche maintenant les compétences liées au terrain | ||||
|  | ||||
| ## 12.0.6 - Le bazar d'Astrobazzarh | ||||
| - Corrections de l'inventaire en bazar: | ||||
|   - un problème pouvait survenir en déplaçant les objets  | ||||
|     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||
|     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||
|   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||
|   - un objet pouvait être considéré comme contenu, sans être présent dans un | ||||
|     conteneur (et donc non affiché) | ||||
|   - vider les conteneurs supprime correctement toutes les informations liées | ||||
|     aux conteneurs/contenus | ||||
| - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||
|   courant pour leur visibilité | ||||
| - Fix: restaurer la compatibilité Foundry 11 | ||||
|  | ||||
| ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||
| - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||
| - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||
| - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||
|  | ||||
| ## 12.0.4 - La plaie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||
|   - Fix warnings sur "Die" et AudioHelper | ||||
|  | ||||
| ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||
|   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||
|   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||
|  | ||||
| ## 12.0.2 - Les pluies d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||
|   - la fenêtre de calendrier s'ouvre correctement | ||||
|   - les dés draconiques peuvent de nouveau faire plus que 0 | ||||
|   - adaptation de la fenêtre de recherche | ||||
|   - correction des comparaisons de version pour les migrations automatiques | ||||
|   - correction des roll.eveluate: l'option async est maintenant standard | ||||
|   - correction des templates liés aux selections | ||||
|   - correction de l'ajustement de luminosité de la scène selon l'heure | ||||
|   - correction des images d'effets sur les tokens | ||||
|   - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||
|   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||
|  | ||||
| # 11.2 | ||||
| ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||
| - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||
| - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||
| - Les effets s'appliquent correctement sur les créatures | ||||
| - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||
|  | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
| - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||
| - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||
| - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||
| - Les tooltips de Foundry sont lisibles | ||||
| - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||
| - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||
|  | ||||
| ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||
| - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||
|  | ||||
| ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||
| - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||
|  | ||||
| ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||
| - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||
| - Les tooltips des boutons edit/delete sont maintenant en Français | ||||
| - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||
| - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||
| - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||
| - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||
|  | ||||
| ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||
| - Tri alphabétique des items dans la fenêtre de création | ||||
| - Mise à jour comptage de monde | ||||
|  | ||||
| ## 11.2.15 - La Table d'Akarlikarlikar | ||||
| - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||
| - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||
|  | ||||
| ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||
| - Correction sur la gestion de la surprise | ||||
| - Ordre des messages sur les cases humides | ||||
|  | ||||
| ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||
| - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||
|  | ||||
| ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||
| - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||
|  | ||||
| ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||
| - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||
| - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||
| - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||
|  | ||||
| ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||
| - En cas d'expérience des caractéristiques dérivées, | ||||
|   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||
|   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||
| - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||
|  | ||||
| ## 11.2.9 - La barbe d'Akarlikarlikar | ||||
| - Amélioration des textes de tooltips | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||
| - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||
| - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||
| - Suppression de message de log inutile sur chaque point de coeur | ||||
| - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||
| - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||
| - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||
| - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||
|  | ||||
| ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||
| - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||
| - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||
| - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||
|  | ||||
| ## 11.2.7 - Les explications d'Akarlikarlikar | ||||
| - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||
| - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||
|  | ||||
| ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||
| - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||
| - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||
|  | ||||
| ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||
| - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||
|   - diminuer les points de coeurs fait perdre du moral | ||||
|   - on peut proposer un tendre moment | ||||
|   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||
| - Fixes | ||||
|   - La résistance est de 1 par défaut pour les équipements | ||||
|   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||
|   - Pas de notifications de signe draconique quand on regarde les TMR sans monter | ||||
|   - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs | ||||
|   - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur | ||||
|   - On ne peut plus donner d'objets d'un acteur à un acteur-token | ||||
|   - L'état général est correctement calculé, affiché, et utilisé pour les animaux | ||||
|   - On peut ajouter des blessures manuellement aux animaux | ||||
|   - Le texte de la carte de Tarot "Le Gibet" est corrigé | ||||
|   - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques | ||||
|     ne bloquent plus les jets de dés | ||||
|  | ||||
| ## v11.2.1 - La technique d'Akarlikarlikar | ||||
| - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||
| - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||
|  | ||||
| Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||
| - Les TMRs sont redimensionables | ||||
| - Nouveaux graphismes plus lisibles dans les TMRs | ||||
| - Nouveau code couleur des icônes dans les TMR: | ||||
|   - noir: case innaccessible | ||||
|   - rouge: empêche l'usage du haut-rêve | ||||
|   - vert: bonus de tête de dragon permanent | ||||
|   - bleu: la case doit être vaincue | ||||
|   - blanc: effet temporaire (sort en réserve, présent des cités) | ||||
| - Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires | ||||
| - Fix: Le Tricollet prend deux "L" | ||||
| - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||
|  | ||||
| # v11.1 | ||||
| ## v11.1.6 - Les dissections de Werther de Zloth | ||||
| - Fix: on peut de nouveau donner des compétences aux créatures | ||||
| - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||
| - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||
|  | ||||
| ## v11.1.5 - Werther de Zloth l'Onirique | ||||
| - Fixes: | ||||
|   - la demande de défense ne marchait plus | ||||
|   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||
|   - le souffle trou noir ajoute bien une case de trou noir | ||||
|   - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve | ||||
|   - l'ajout d'une nouvelle queue ne supprime plus l'insomnie | ||||
| - Amélioration des jets de vie | ||||
|   - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma | ||||
|   - le temps avant le prochain jet est calculé et affiché | ||||
|   - un 20 sur le jet de vie signifie la mort immédiate | ||||
|   - si on dépasse le S.Const, le personnage est bien indiqué comme mort | ||||
|   - pas de jets de vie pour les morts | ||||
|  | ||||
| ## v11.1.4 - Werther de Zloth l'Onirique | ||||
| - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||
| - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||
| - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||
| - Fix: Le MJ peut correctement masquer les points de tâche requis | ||||
| - Fix: le jet d'appréciation n'utilise pas la compétence | ||||
| - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette | ||||
| - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||
|  | ||||
| ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||
| - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||
| - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||
|  | ||||
| ## v11.1.1 - Les fumebols de Werther de Zloth | ||||
| - Fix: on peut de nouveau afficher les vues détaillées | ||||
| - Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures | ||||
| - Fix: cuisiner du gibier prend maintenant bien les proportaions en compte | ||||
|  | ||||
| ## v11.1.0 - Les choix de Werther de Zloth | ||||
| - Les options suivantes peuvent être désactivées: | ||||
|   - La transformation de stress à Château Dormant | ||||
|   - La récuperation de chance à Château Dormant | ||||
|   - La récupération d'éthylisme | ||||
|   - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve) | ||||
|   - Le jet de moral de Château Dormant | ||||
| - Séparation des véhicules dans leur propre acteur | ||||
| - Séparation des entités dans leur propre acteur | ||||
| - Séparation des créatures dans leur propre acteur | ||||
| - La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut | ||||
| - Un nouveau personnage a automatiquement son token relié | ||||
| - corrections de bugs | ||||
|   - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours | ||||
|   - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces | ||||
|   - en cas de charge, les particulières sont toujours en force (p125) | ||||
|  | ||||
| # v11.0 | ||||
| ## v11.0.28 - les fractures de Khrachtchoum | ||||
| - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||
| - Lors du changement d'acteur pendant le round | ||||
|   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||
|   - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur | ||||
|   - le jet de vie est bien fait par le token si besoin | ||||
|   - seul les propriétaires peuvent faire les jets de vie  | ||||
| - Amélioration de la fenêtre de jets | ||||
|   - le type de dégâts pour les attaques est toujours affiché | ||||
|   - le moral est indiqué avant l'icone d'appel au moral | ||||
|  | ||||
| ## v11.0.27 - Khrachtchoum le méticuleux | ||||
| - le tooltip dans les TMR reste visible si on ne bouge pas la souris | ||||
| - le surencombrement n'affecte QUE les actions physiques | ||||
| - on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe | ||||
| - si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite | ||||
|  | ||||
| ## v11.0.26 - le crépuscule de Khrachtchoum | ||||
| - gestion correcte des TMRs | ||||
|   - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve | ||||
|   - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet | ||||
|   - les lancers de sorts et lectures de signes sont affichées en premier plan | ||||
|   - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan | ||||
|   - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent | ||||
| - Le drag&drop vers la barre de macro est corrigé | ||||
|   - pour les créatures, possibilités d'avoir les attaques ou autres compétences | ||||
|   - pour les personnages, les macros sont créées: | ||||
|     - pour les compétences | ||||
|     - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade | ||||
|     - pour les armes | ||||
|       - deux macros sont créées pour les armes à 1/2 mains | ||||
|       - deux macros sont créées pour les armes de mélée et lancer | ||||
|       - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains... | ||||
| - les jets de compétences d'attaque des créatures fonctionnent de nouveau | ||||
|  | ||||
| ## v11.0.25 - la vision du rêve de Khrachtchoum | ||||
| - Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve | ||||
|  | ||||
| ## v11.0.24 - les couleurs de Khrachtchoum | ||||
| - nouvelle carte des TMRs | ||||
|  | ||||
| ## v11.0.23 - la lumière de Khrachtchoum | ||||
| - ajustement automatique de la luminosité selon l'heure pour les scènes: | ||||
|    - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||
|    - avec illumination globale (correspondant à une illumination extérieure) | ||||
|    - quand lampe "allumée" dans la fenêtre du calendrier | ||||
|  | ||||
| ## v11.0.22 - les automatismes de Khrachtchoum le Problémeux | ||||
| - Macro pour attaquer avec les compétences de créatures | ||||
|  | ||||
| ## v11.0.20 | ||||
| - Macro pour attaquer avec les armes des personnages | ||||
|  | ||||
| ## v11.0.17 | ||||
| - Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés | ||||
|  | ||||
| ## v11.0.15 - L'apprentissage de Khrachtchoum | ||||
| - Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7) | ||||
|  | ||||
| ## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux | ||||
| - Correction du calcul de la place restante lors de l'ajout dans un conteneur | ||||
|  | ||||
| ## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux | ||||
| - Correction de la vente depuis un commerce ayant des quantités illimitées | ||||
|  | ||||
| ## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux | ||||
| - Correction des malus de surencombrement | ||||
| - Le malus armure est correctement affiché dans l'onglet des caractéristiques | ||||
| - Correction d'orthographe et amélioration des messages des oeuvres d'art | ||||
|  | ||||
| ## v11.0.11 - Les bleus de Khrachtchoum le Problémeux | ||||
| - si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer | ||||
| - possibilité de créer des armes et des compétences de créatures non-mortelles. | ||||
|  | ||||
| ## v11.0.10 - Les Songes de Khrachtchoum le Problémeux | ||||
| - on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre | ||||
| - Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche | ||||
|   créée au lieu de créer toujours une nouvelle tâche | ||||
| - La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs | ||||
| - la récupération d'endurance en cas d'insomnie est limitée à la moitié | ||||
| - le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement | ||||
| - lorsque le gardien gère la durée des nuits, en cas de rêve de dragon, | ||||
|   les heures dormies sont déduites des heures restant à dormir | ||||
|  | ||||
| ## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux | ||||
| - mode de saisie de l'archétype en vue détaillée | ||||
| - création  une nouvelle incarnation depuis l'archétype | ||||
| - réorganisation de la fenêtre de sélection des règles optionnelles | ||||
| - correction de l'affichage du type dans les fenêtres d'objets | ||||
|  | ||||
| ## v11.0.8 - la poigne de Sémolosse | ||||
| - lien vers le changelog | ||||
| - organisation des compendiums du système | ||||
| - correction de l'empoignade | ||||
|   - les items d'empoignade sont ajoutés par le MJ quand nécessaire | ||||
|   - seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade | ||||
|   - les caractéristiques du défenseur sont utilisées pour la défense | ||||
|   - la difficulté d'attaque est imposée au défenseur | ||||
|   - les attaques particulières sont en finesse (p133) | ||||
|   - on peut entraîner au sol dès 2 points d'empoignade | ||||
|   - les actions liée à l'immobilisation sont proposées en fin de round | ||||
|  | ||||
| # v11.0.7 | ||||
|  | ||||
| - les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade. | ||||
| - les créatures armées utilisent la bonne phase d'initiative | ||||
| - correction des possessions | ||||
|   - la difficulté de la défense est imposée par l'attaque | ||||
|   - une attaque particulière de possession est en finesse | ||||
|   - le rêve actuel des personnages est bien utilisé | ||||
| - correction des achats par le MJ sans acteur sélectionné | ||||
|  | ||||
| Cf branche v10 pour l'historique des versions 10 | ||||
| ================================================================== | ||||
| v0.9.1 - 03/09/2020 | ||||
|  | ||||
| Initial official release | ||||
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						| @@ -1,57 +1,47 @@ | ||||
| { | ||||
|   "TYPES": { | ||||
|     "Actor": {  | ||||
|       "personnage": "Personnage", | ||||
|       "creature": "Créature", | ||||
|       "entite": "Entité de cauchemar", | ||||
|       "commerce": "Commerce", | ||||
|       "vehicule": "Véhicule" | ||||
|     }, | ||||
|     "Item": { | ||||
|       "arme": "Arme", | ||||
|       "armure": "Armure", | ||||
|       "blessure": "Blessure", | ||||
|       "casetmr": "Case TMR spéciale", | ||||
|       "chant": "Chant", | ||||
|       "competence": "Compétence", | ||||
|       "competencecreature": "Compétence de créature", | ||||
|       "conteneur": "Conteneur", | ||||
|       "danse": "Danse", | ||||
|       "empoignade": "Empoignade", | ||||
|       "extraitpoetique": "Extrait poetique", | ||||
|       "faune": "Faune", | ||||
|       "gemme": "Gemme", | ||||
|       "herbe": "Herbe", | ||||
|       "ingredient": "Ingrédient", | ||||
|       "jeu": "Jeu", | ||||
|       "livre": "Livre", | ||||
|       "maladie": "Maladie", | ||||
|       "meditation": "Méditation", | ||||
|       "monnaie": "Monnaie", | ||||
|       "munition": "Munition", | ||||
|       "musique": "Musique", | ||||
|       "nombreastral": "Nombre astral", | ||||
|       "nourritureboisson": "Nourriture & boisson", | ||||
|       "objet": "Objet", | ||||
|       "oeuvre": "Oeuvre", | ||||
|       "ombre": "Ombre de Thanatos", | ||||
|       "plante": "Plante", | ||||
|       "poison": "Poison", | ||||
|       "possession": "Possession", | ||||
|       "potion": "Potion", | ||||
|       "queue": "Queue de Dragon", | ||||
|       "recettealchimique": "Recette alchimique", | ||||
|       "recettecuisine": "Recette de cuisine", | ||||
|       "rencontre": "Rencontre TMR", | ||||
|       "service": "Service", | ||||
|       "signedraconique": "Signe draconique", | ||||
|       "sort": "Sort", | ||||
|       "sortreserve": "Sort en réserve", | ||||
|       "souffle": "Souffle de Dragon", | ||||
|       "tache": "Tâche", | ||||
|       "tarot": "Carte de tarot", | ||||
|       "tete": "Tête de Dragon" | ||||
|     } | ||||
|   "ACTOR": { | ||||
|     "TypePersonnage": "Personnage", | ||||
|     "TypeCreature": "Créature", | ||||
|     "TypeEntite": "Entité de cauchemar", | ||||
|     "TypeVehicule": "Véhicule" | ||||
|   }, | ||||
|   "ITEM": { | ||||
|     "TypeObjet": "Objet", | ||||
|     "TypeGemme": "Gemme", | ||||
|     "TypeCompetence": "Compétence", | ||||
|     "TypeCompetencecreature": "Compétence de créature", | ||||
|     "TypeMaladie": "Maladie", | ||||
|     "TypePoison": "Poison", | ||||
|     "TypeNombreastral": "Nombre astral", | ||||
|     "TypeTarot": "Carte de tarot", | ||||
|     "TypeCasetmr": "TMR spéciale", | ||||
|     "TypeRencontrestmr": "Rencontre TMR", | ||||
|     "TypeMunition": "Munition", | ||||
|     "TypeMonnaie": "Monnaie", | ||||
|     "TypeHerbe": "Herbe ou plante", | ||||
|     "TypeIngredient": "Ingrédient", | ||||
|     "TypeLivre": "Livre", | ||||
|     "TypePotion": "Potion", | ||||
|     "TypeArme": "Arme", | ||||
|     "TypeArmure": "Armure", | ||||
|     "TypeConteneur": "Conteneur", | ||||
|     "TypeNourritureboisson": "Nourriture & boisson", | ||||
|     "TypeChant": "Chant", | ||||
|     "TypeDanse": "Danse", | ||||
|     "TypeMusique": "Musique", | ||||
|     "TypeOeuvre": "Oeuvre", | ||||
|     "TypeTache": "Tâche", | ||||
|     "TypeJeu": "Jeu", | ||||
|     "TypeRecettealchimique": "Recette alchimique", | ||||
|     "TypeRecettecuisine": "Recette de cuisine", | ||||
|     "TypeSort": "Sort", | ||||
|     "TypeMeditation": "Méditation", | ||||
|     "TypeSignedraconique": "Signe draconique", | ||||
|     "TypeQueue": "Queue de Dragon", | ||||
|     "TypeOmbre": "Ombre de Thanatos", | ||||
|     "TypeSouffle": "Souffle de Dragon", | ||||
|     "TypeTete": "Tête de Dragon", | ||||
|     "TypePossession": "Possession" | ||||
|   }, | ||||
|   "EFFECT": { | ||||
|     "StatusStunned": "Sonné", | ||||
|   | ||||
| @@ -1,65 +0,0 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| const DETAIL_VENTE = 'detailVente'; | ||||
| const NB_LOTS = 'nbLotss'; | ||||
|  | ||||
| export class ChatVente { | ||||
|  | ||||
|   static getDetailVente(chatMessageId) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     if (!chatMessage) { | ||||
|       return undefined; | ||||
|     } | ||||
|     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||
|     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||
|     if (!detail.item) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
|  | ||||
|     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||
|     return foundry.utils.mergeObject(detail, | ||||
|       { | ||||
|         alias: vendeur?.name ?? game.user.name, | ||||
|         vendeur, | ||||
|         nbLots: nbLots, | ||||
|         chatMessageIdVente: chatMessageId | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|   static getDetailAchatVente(chatMessageId) { | ||||
|     const acheteur = RdDUtility.getSelectedActor() | ||||
|     const detail = ChatVente.getDetailVente(chatMessageId) | ||||
|     if (!acheteur && !detail.vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(detail, { acheteur }) | ||||
|   } | ||||
|  | ||||
|   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     const vente = ChatVente.getDetailVente(chatMessageId) | ||||
|     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|  | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     chatMessage.update({ content: html }); | ||||
|     chatMessage.render(true); | ||||
|   } | ||||
|  | ||||
|   static async displayAchatVente(vente) { | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||
|       item: vente.item, | ||||
|       properties: vente.item.getProprietes(), | ||||
|       vendeurId: vente.vendeurId, | ||||
|       tailleLot: vente.tailleLot, | ||||
|       quantiteIllimite: vente.quantiteIllimite, | ||||
|       prixLot: vente.prixLot | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -1,119 +0,0 @@ | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
|  | ||||
| export class DialogItemAchat extends Dialog { | ||||
|  | ||||
|   static preparerAchat(chatButton) { | ||||
|     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||
|   } | ||||
|  | ||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||
|     const venteData = { | ||||
|       item, | ||||
|       actingUserId: game.user.id, | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       tailleLot, | ||||
|       quantiteIllimite, | ||||
|       nbLots, | ||||
|       choix: { seForcer: false, supprimerSiZero: true }, | ||||
|       prixLot, | ||||
|       isVente: prixLot > 0, | ||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||
|       chatMessageIdVente | ||||
|     } | ||||
|     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même") | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||
|     new DialogItemAchat(html, venteData).render(true) | ||||
|   } | ||||
|  | ||||
|   static changeNombreLots(venteData, nombreLots) { | ||||
|     venteData.choix.nombreLots = nombreLots; | ||||
|     venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2); | ||||
|     if (venteData.isConsommable) { | ||||
|       const doses = nombreLots * venteData.tailleLot; | ||||
|       venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2); | ||||
|       venteData.totalDesaltere = venteData.item.system.boisson | ||||
|         ? Misc.keepDecimals(doses * (venteData.item.system.desaltere ?? 0), 2) | ||||
|         : 0; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   constructor(html, venteData) { | ||||
|     let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
|  | ||||
|     const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre"; | ||||
|     const buttons = {}; | ||||
|     if (venteData.isConsommable) { | ||||
|       buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() } | ||||
|     } | ||||
|     buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } }; | ||||
|     buttons["decliner"] = { label: "Décliner", callback: it => { } }; | ||||
|     const acheteur = venteData.acheteur?.name ?? 'Un acheteur'; | ||||
|     const vendeur = venteData.vendeur?.name ?? 'Un vendeur'; | ||||
|     let conf = { | ||||
|       title: `${acheteur} - ${actionAchat} à ${vendeur}`, | ||||
|       content: html, | ||||
|       default: actionAchat, | ||||
|       buttons: buttons | ||||
|     }; | ||||
|  | ||||
|     super(conf, options); | ||||
|     this.venteData = venteData; | ||||
|   } | ||||
|  | ||||
|   async onAchat() { | ||||
|     await this.html.find(".nombreLots").change(); | ||||
|     (this.venteData.vendeur ?? this.venteData.acheteur).achatVente({ | ||||
|       userId: game.user.id, | ||||
|       vendeurId: this.venteData.vendeur?.id, | ||||
|       acheteurId: this.venteData.acheteur?.id, | ||||
|       prixTotal: this.venteData.prixTotal, | ||||
|       chatMessageIdVente: this.venteData.chatMessageIdVente, | ||||
|       choix: this.venteData.choix, | ||||
|       vente: this.venteData | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async onAchatConsommer() { | ||||
|     this.venteData.choix.consommer = true; | ||||
|     await this.onAchat(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".se-forcer").change(event => this.setSeForcer(event)); | ||||
|   } | ||||
|  | ||||
|   setSeForcer(event) { | ||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||
|   } | ||||
|  | ||||
|   setNombreLots(nbLots) { | ||||
|  | ||||
|     if (!this.venteData.quantiteIllimite) { | ||||
|       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||
|       } | ||||
|       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||
|     } | ||||
|  | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||
|  | ||||
|     this.html.find(".nombreLots").val(nbLots); | ||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -1,110 +0,0 @@ | ||||
| import { HtmlUtility } from "../html-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
|  | ||||
| export class DialogItemVente extends Dialog { | ||||
|  | ||||
|   static async display({ item, quantiteMax = undefined }) { | ||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
|       vendeurId: item.actor?.id, | ||||
|       prixOrigine: item.calculerPrixCommercant(), | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|       tailleLot: 1, | ||||
|       nbLots: quantite, | ||||
|       maxLots: quantite, | ||||
|       quantiteMax: quantite, | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||
|       isOwned:  item.parent, | ||||
|     } | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||
|     return new DialogItemVente(venteData, html).render(true); | ||||
|   } | ||||
|  | ||||
|   constructor(venteData, html) { | ||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
|  | ||||
|     let conf = { | ||||
|       title: "Proposer", | ||||
|       content: html, | ||||
|       default: "proposer", | ||||
|       buttons: { "proposer": { label: "Proposer", callback: it => { this.onProposer(it); } } } | ||||
|     }; | ||||
|  | ||||
|     super(conf, options); | ||||
|     this.venteData = venteData; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html = html; | ||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||
|     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||
|  | ||||
|     this.setQuantiteIllimite(this.venteData.quantiteIllimite); | ||||
|   } | ||||
|  | ||||
|   async onProposer(it) { | ||||
|     this.updateVente(this.getChoixVente()); | ||||
|  | ||||
|     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||
|     if (this.venteData.isOwned) { | ||||
|       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||
|         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|     await ChatVente.displayAchatVente(this.venteData) | ||||
|   } | ||||
|  | ||||
|   updateVente(update) { | ||||
|     foundry.utils.mergeObject(this.venteData, update); | ||||
|   } | ||||
|  | ||||
|   getChoixVente() { | ||||
|     return { | ||||
|       nbLots: Number(this.html.find(".nbLots").val()), | ||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||
|       prixLot: Number(this.html.find(".prixLot").val()) | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   setPrixLot(prixLot) { | ||||
|     this.venteData.prixLot = prixLot; | ||||
|   } | ||||
|  | ||||
|   setTailleLot(tailleLot) { | ||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||
|     this.updateVente({ | ||||
|       tailleLot, | ||||
|       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||
|       maxLots: maxLots, | ||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||
|     }); | ||||
|  | ||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||
|   } | ||||
|  | ||||
|   setNbLots(nbLots) { | ||||
|     this.updateVente({ | ||||
|       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||
|     }) | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|   } | ||||
|  | ||||
|   setQuantiteIllimite(checked) { | ||||
|     this.updateVente({ quantiteIllimite: checked }) | ||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||
|   } | ||||
| } | ||||
							
								
								
									
										79
									
								
								module/actor-creature-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,79 @@ | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
|  | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDActorCreatureSheet extends RdDActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     console.log("Creature : ", formData); | ||||
|     formData.calc = { | ||||
|       caracTotal: RdDCarac.computeTotal(formData.data.carac), | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), | ||||
|       encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), | ||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement() | ||||
|     } | ||||
|  | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData); | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|  | ||||
|     console.log("Creature : ", this.objetVersConteneur, formData); | ||||
|  | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // On competence change | ||||
|     html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.object.update(formData); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										146
									
								
								module/actor-entite-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,146 @@ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
|  | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
|  | ||||
| /* -------------------------------------------- */   | ||||
| export class RdDActorEntiteSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
| 	static get defaultOptions() { | ||||
| 	  return mergeObject(super.defaultOptions, { | ||||
|   	  classes: ["rdd", "sheet", "actor"], | ||||
|   	  template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}], | ||||
|       dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     const objectData = Misc.data(this.object); | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: objectData.id, | ||||
|       type: objectData.type, | ||||
|       img: objectData.img, | ||||
|       name: objectData.name, | ||||
|       //   actor: this.object, | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       data: foundry.utils.deepClone(Misc.templateData(this.object)), | ||||
|       effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), | ||||
|       //   items: items, | ||||
|       limited: this.object.limited, | ||||
|       options: this.options, | ||||
|       owner: this.document.isOwner, | ||||
|       itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))), | ||||
|     }; | ||||
|      | ||||
|     formData.options.isGM = game.user.isGM; | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData); | ||||
|  | ||||
|  | ||||
|     return formData; | ||||
|   } | ||||
|    | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
| 	activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // Update Inventory Item | ||||
|     html.find('.item-edit').click(event => { | ||||
|       const li = $(event.currentTarget).parents(".item"); | ||||
|       const item = this.actor.getEmbeddedDocument('Item', li.data("itemId")); | ||||
|       item.sheet.render(true); | ||||
|     }); | ||||
|  | ||||
|     // Delete Inventory Item | ||||
|     html.find('.item-delete').click(event => { | ||||
|       const li = $(event.currentTarget).parents(".item"); | ||||
|       this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]); | ||||
|       li.slideUp(200, () => this.render(false)); | ||||
|     }); | ||||
|  | ||||
|     // Roll Carac | ||||
|     html.find('.carac-label a').click(async event => { | ||||
|       let caracName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.rollCarac( caracName.toLowerCase() ); | ||||
|     }); | ||||
|      | ||||
|     // On competence change | ||||
|     html.find('.creature-carac').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) ); | ||||
|       } );     | ||||
|     html.find('.creature-niveau').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) ); | ||||
|       } );     | ||||
|       html.find('.creature-dommages').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) ); | ||||
|       } );     | ||||
|    | ||||
|     // Roll Skill | ||||
|     html.find('.competence-label a').click(async event => { | ||||
|       let compName = event.currentTarget.text; | ||||
|       this.actor.rollCompetence( compName ); | ||||
|     }); | ||||
|  | ||||
|     html.find('.endurance-plus').click(event => { | ||||
|       this.actor.santeIncDec("endurance", 1); | ||||
|       this.render(true); | ||||
|     }); | ||||
|     html.find('.endurance-moins').click(event => { | ||||
|       this.actor.santeIncDec("endurance", -1); | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     html.find('.encaisser-direct').click(event => { | ||||
|       this.actor.encaisser(); | ||||
|     }); | ||||
|  | ||||
|     html.find('.remise-a-neuf').click(event => { | ||||
|       if (game.user.isGM) { | ||||
|         this.actor.remiseANeuf(); | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|    | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   /** @override */ | ||||
|   setPosition(options = {}) { | ||||
|     const position = super.setPosition(options); | ||||
|     const sheetHeader = this.element.find(".sheet-header"); | ||||
|     const sheetTabs = this.element.find(".sheet-tabs"); | ||||
|     const sheetBody = this.element.find(".sheet-body"); | ||||
|     const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight; | ||||
|     sheetBody.css("height", bodyHeight); | ||||
|     return position; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.object.update(formData); | ||||
|   } | ||||
| } | ||||
| @@ -1,3 +1,8 @@ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
|  | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| @@ -7,351 +12,545 @@ import { Misc } from "./misc.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
| import { DialogSplitItem } from "./dialog-split-item.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { ReglesOptionelles } from "./regles-optionelles.js"; | ||||
| import { DialogRepos } from "./dialog-repos.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | ||||
| import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
| export class RdDActorSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       width: 550, | ||||
|       width: 640, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], | ||||
|       editCaracComp: false, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }); | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
|       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||
|     }); | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||
|       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), | ||||
|       surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", | ||||
|       malusArmure: this.actor.getMalusArmure() | ||||
|     }) | ||||
|  | ||||
|     const objectData = Misc.data(this.object); | ||||
|     this.timerRecherche = undefined; | ||||
|  | ||||
|     if (formData.type == 'personnage') { | ||||
|       formData.options.mainsDirectrices = MAINS_DIRECTRICES; | ||||
|       formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie) | ||||
|       formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences); | ||||
|       formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences); | ||||
|       formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max); | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: objectData.id, | ||||
|       type: objectData.type, | ||||
|       img: objectData.img, | ||||
|       name: objectData.name, | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       data: foundry.utils.deepClone(Misc.templateData(this.object)), | ||||
|       effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), | ||||
|       limited: this.object.limited, | ||||
|       options: this.options, | ||||
|       owner: this.document.isOwner, | ||||
|       itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))), | ||||
|     }; | ||||
|  | ||||
|       formData.competences.forEach(item => { | ||||
|         item.system.isHidden = this.options.recherche | ||||
|           ? !item.isNomLike(this.options.recherche.text) | ||||
|           : (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item)); | ||||
|         RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value); | ||||
|       }); | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData); | ||||
|  | ||||
|       Object.values(formData.system.carac).forEach(c => { | ||||
|         RdDCarac.levelUp(c); | ||||
|       }); | ||||
|     formData.options.isGM = game.user.isGM; | ||||
|  | ||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|     if (formData.type == 'creature') return formData; // Shortcut | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetences("Esquive"); | ||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.empoignades = this.actor.getEmpoignades(); | ||||
|     formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie); | ||||
|  | ||||
|       this.armesList = formData.combat; | ||||
|     formData.calc = { | ||||
|       comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences), | ||||
|       competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences), | ||||
|       caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute), | ||||
|       // Mise à jour de l'encombrement total et du prix de l'équipement | ||||
|       encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), | ||||
|       prixTotalEquipement: this.actor.computePrixTotalEquipement(), | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||
|       fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max), | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures), | ||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement() | ||||
|     }; | ||||
|  | ||||
|       // Common data | ||||
|       formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions; | ||||
|       formData.difficultesLibres = CONFIG.RDD.difficultesLibres; | ||||
|     formData.competences.forEach(item => { | ||||
|       item.visible = this.options.recherche | ||||
|         ? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text) | ||||
|         : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item)); | ||||
|       RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value); | ||||
|     }); | ||||
|  | ||||
|       formData.hautreve = { | ||||
|         isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve), | ||||
|         cacheTMR: this.actor.isTMRCache() | ||||
|       } | ||||
|     Object.values(formData.data.carac).forEach(c => { | ||||
|       RdDCarac.levelUp(c); | ||||
|     }); | ||||
|  | ||||
|       formData.subacteurs = { | ||||
|         vehicules: this.actor.listeVehicules(), | ||||
|         montures: this.actor.listeMontures(), | ||||
|         suivants: this.actor.listeSuivants() | ||||
|       } | ||||
|       if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) { | ||||
|         ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve! | ||||
|           <br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`); | ||||
|       } | ||||
|  | ||||
|     // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||
|     formData.combat = duplicate(formData.armes ?? []); | ||||
|     RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|     RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac); | ||||
|     formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data)); | ||||
|     formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac); | ||||
|  | ||||
|     this.armesList = formData.combat; | ||||
|  | ||||
|     // Common data | ||||
|     formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions; | ||||
|     formData.difficultesLibres = CONFIG.RDD.difficultesLibres; | ||||
|  | ||||
|     formData.hautreve = { | ||||
|       isDemiReve: this.actor.getEffectByLabel("Demi-rêve"), | ||||
|       sortsReserve: formData.data.reve.reserve.list, | ||||
|       rencontres: duplicate(formData.data.reve.rencontre.list), | ||||
|       casesTmr: formData.itemsByType.casetmr, | ||||
|       cacheTMR: this.actor.isTMRCache() | ||||
|     } | ||||
|  | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|  | ||||
|     formData.subacteurs = { | ||||
|       vehicules: this.actor.listeVehicules(), | ||||
|       montures: this.actor.listeMontures(), | ||||
|       suivants: this.actor.listeSuivants() | ||||
|     } | ||||
|     if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) { | ||||
|       ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve! | ||||
|         <br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`); | ||||
|     } | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||
|  | ||||
|     this.html.find('.subacteur-open').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||
|       this.openSubActeur(subActorId); | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||
|       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||
|       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||
|     }) | ||||
|     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||
|     }) | ||||
|     this.html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const subActorId = li.data("subactor-id"); | ||||
|       this.deleteSubActeur(subActorId, li); | ||||
|     }) | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("experience", parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.creer-tache').click(async event => this.createEmptyTache()); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-premierssoins-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|  | ||||
|     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(key, 1); | ||||
|       }); | ||||
|       this.html.find('.experiencelog-delete-previous').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(0, key + 1); | ||||
|       }); | ||||
|       // Boutons spéciaux MJs | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) | ||||
|  | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); | ||||
|       if (combatant) { | ||||
|         let action = this._getEventArmeCombat(event); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
|     }); | ||||
|     // Display TMR | ||||
|  | ||||
|     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('input.carac-xp').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|       this.html.find('input.competence-xp').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('input.competence-xp-sort').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|  | ||||
|       this.html.find('.toggle-archetype').click(async event => { | ||||
|         this.options.vueArchetype = !this.options.vueArchetype; | ||||
|         this.render(true); | ||||
|       }); | ||||
|       // On competence archetype change | ||||
|       this.html.find('.competence-archetype').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) | ||||
|     } | ||||
|  | ||||
|     // On pts de reve change | ||||
|     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||
|     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||
|  | ||||
|     this.html.find('.stress-test').click(async event => this.actor.transformerStress()) | ||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||
|  | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) | ||||
|   } | ||||
|  | ||||
|   getBlessure(event) { | ||||
|     const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     return this.actor.getItem(blessureId, 'blessure'); | ||||
|   } | ||||
|  | ||||
|   isCompetenceAffichable(competence) { | ||||
|     return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onDropActor(event, dragData) { | ||||
|     const dropActor = fromUuidSync(dragData.uuid); | ||||
|     this.actor.addSubActeur(dropActor); | ||||
|     console.log("_onDropActor", this.actor.id, dragData); | ||||
|     this.actor.addSubActeur(dragData.id || dragData.data._id); | ||||
|     super._onDropActor(event, dragData); | ||||
|   } | ||||
|  | ||||
|   openSubActeur(actorId) { | ||||
|     game.actors.get(actorId)?.sheet.render(true) | ||||
|   } | ||||
|  | ||||
|   deleteSubActeur(actorId, li) { | ||||
|     if (actorId) { | ||||
|       const subActor = game.actors.get(actorId); | ||||
|       RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { | ||||
|         console.log('Delete : ', subActor.id); | ||||
|         this.actor.deleteSubActeur(subActor.id); | ||||
|         RdDUtility.slideOnDelete(this, li); | ||||
|       }); | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onDropItem(event, dragData) { | ||||
|     const destItemId = $(event.target)?.closest('.item').attr('data-item-id'); | ||||
|     const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur); | ||||
|     const callSuper = await this.actor.processDropItem(dropParams); | ||||
|     if (callSuper) { | ||||
|       await super._onDropItem(event, dragData) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectTypeOeuvreToCreate() { | ||||
|     let types = RdDItem.getTypesOeuvres(); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|     content += '</select>'; | ||||
|     let dialog = new Dialog({ | ||||
|       title: "Créer une oeuvre", | ||||
|       content: content, | ||||
|       buttons: { | ||||
|         create: { | ||||
|           icon: '<i class="fas fa-check"></i>', | ||||
|           label: "Créer l'oeuvre", | ||||
|           callback: () => this.actor.createItem($(".item-type").val()) | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     dialog.render(true); | ||||
|   async createItem(name, type) { | ||||
|     await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async createEmptyTache() { | ||||
|     await this.actor.createItem('tache', 'Nouvelle tache'); | ||||
|     await this.createItem('Nouvelle tache', 'tache'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); | ||||
|     HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue")); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     html.find('.item-split').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
|     }); | ||||
|     html.find('.item-edit').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|       console.log("ITEM :", item) | ||||
|       item.sheet.render(true) | ||||
|     }) | ||||
|     html.find('.display-label a').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item.sheet.render(true); | ||||
|     }); | ||||
|     html.find('.rencontre-delete').click(async event => { | ||||
|       this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.item-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       RdDUtility.confirmerSuppression(this, li); | ||||
|     }); | ||||
|     html.find('.item-vendre').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.proposerVente(); | ||||
|     }); | ||||
|     html.find('.item-montrer').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.postItem(); | ||||
|     }); | ||||
|  | ||||
|     html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.actionItem(item); | ||||
|     }); | ||||
|     html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       RdDUtility.confirmerSuppressionSubacteur(this, li); | ||||
|     }); | ||||
|  | ||||
|     html.find('.encaisser-direct').click(async event => { | ||||
|       this.actor.encaisser(); | ||||
|     }) | ||||
|     html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|     html.find('.remise-a-neuf').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         this.actor.remiseANeuf(); | ||||
|       } | ||||
|     }); | ||||
|     html.find('.creer-tache').click(async event => { | ||||
|       this.createEmptyTache(); | ||||
|     }); | ||||
|     html.find('.creer-un-objet').click(async event => { | ||||
|       RdDUtility.selectObjetType(this); | ||||
|     }); | ||||
|     html.find('.creer-une-oeuvre').click(async event => { | ||||
|       RdDUtility.selectTypeOeuvre(this); | ||||
|     }); | ||||
|     html.find('#nettoyer-conteneurs').click(async event => { | ||||
|       this.actor.nettoyerConteneurs(); | ||||
|     }); | ||||
|  | ||||
|     // Blessure control | ||||
|     html.find('.blessure-control').click(async event => { | ||||
|       const tr = $(event.currentTarget).parents(".item"); | ||||
|       let btype = tr.data("blessure-type"); | ||||
|       let index = tr.data('blessure-index'); | ||||
|       let active = $(event.currentTarget).data('blessure-active'); | ||||
|       //console.log(btype, index, active); | ||||
|       await this.actor.manageBlessureFromSheet(btype, index, active); | ||||
|     }); | ||||
|  | ||||
|     // Blessure data | ||||
|     html.find('.blessures-soins').change(async event => { | ||||
|       const tr = $(event.currentTarget).parents(".item"); | ||||
|       let btype = tr.data('blessure-type'); | ||||
|       let index = tr.data('blessure-index'); | ||||
|       let psoins = tr.find('.blessure-premiers_soins').val(); | ||||
|       let pcomplets = tr.find('.blessure-soins_complets').val(); | ||||
|       let jours = tr.find('.blessure-jours').val(); | ||||
|       let loc = tr.find('.blessure-localisation').val(); | ||||
|       let psdone = tr.find('.blessure-psdone:checked').val(); | ||||
|       let scdone = tr.find('.blessure-scdone:checked').val(); | ||||
|       console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone); | ||||
|       await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone); | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     html.find('.item-equip').click(async event => { | ||||
|       this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|  | ||||
|     // Roll Carac | ||||
|     html.find('.carac-label a').click(async event => { | ||||
|       let caracName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.rollCarac(caracName.toLowerCase()); | ||||
|     }); | ||||
|  | ||||
|     html.find('.chance-actuelle').click(async event => { | ||||
|       this.actor.rollCarac('chance-actuelle'); | ||||
|     }); | ||||
|  | ||||
|     html.find('.chance-appel').click(async event => { | ||||
|       this.actor.rollAppelChance(); | ||||
|     }); | ||||
|  | ||||
|     html.find('#jet-astrologie').click(async event => { | ||||
|       this.actor.astrologieNombresAstraux(); | ||||
|     }); | ||||
|  | ||||
|     // Roll Skill | ||||
|     html.find('a.competence-label').click(async event => { | ||||
|       this.actor.rollCompetence(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.tache-label a').click(async event => { | ||||
|       this.actor.rollTache(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.meditation-label a').click(async event => { | ||||
|       this.actor.rollMeditation(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.chant-label a').click(async event => { | ||||
|       this.actor.rollChant(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.danse-label a').click(async event => { | ||||
|       this.actor.rollDanse(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.musique-label a').click(async event => { | ||||
|       this.actor.rollMusique(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.oeuvre-label a').click(async event => { | ||||
|       this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.jeu-label a').click(async event => { | ||||
|       this.actor.rollJeu(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.recettecuisine-label a').click(async event => { | ||||
|       this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.subacteur-label a').click(async event => { | ||||
|       let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); | ||||
|       let actor = game.actors.get(actorId); | ||||
|       if (actor) { | ||||
|         actor.sheet.render(true); | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|     // Boutons spéciaux MJs | ||||
|     html.find('.forcer-tmr-aleatoire').click(async event => { | ||||
|       this.actor.reinsertionAleatoire("Action MJ"); | ||||
|     }); | ||||
|     html.find('.afficher-tmr').click(async event => { | ||||
|       this.actor.afficheTMRetMessage(); | ||||
|     }); | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     html.find('.ptreve-actuel a').click(async event => { | ||||
|       this.actor.rollCarac('reve-actuel'); | ||||
|     }); | ||||
|  | ||||
|     // Roll Weapon1 | ||||
|     html.find('.arme-label a').click(async event => { | ||||
|       let arme = this._getEventArmeCombat(event); | ||||
|       this.actor.rollArme(duplicate(arme)); | ||||
|     }); | ||||
|     // Initiative pour l'arme | ||||
|     html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id); | ||||
|       if (combatant) { | ||||
|         let action = this._getEventArmeCombat(event); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
|     }); | ||||
|     // Display TMR, visualisation | ||||
|     html.find('.visu-tmr').click(async event => { | ||||
|       this.actor.displayTMR("visu"); | ||||
|     }); | ||||
|  | ||||
|     // Display TMR, normal | ||||
|     html.find('.monte-tmr').click(async event => { | ||||
|       this.actor.displayTMR("normal"); | ||||
|     }); | ||||
|  | ||||
|     // Display TMR, fast  | ||||
|     html.find('.monte-tmr-rapide').click(async event => { | ||||
|       this.actor.displayTMR("rapide"); | ||||
|     }); | ||||
|  | ||||
|     html.find('.repos').click(async event => { | ||||
|       await DialogRepos.create(this.actor); | ||||
|     }); | ||||
|     html.find('.delete-active-effect').click(async event => { | ||||
|       let id = $(event.currentTarget).parents(".active-effect").data('id'); | ||||
|       this.actor.enleverActiveEffectById(id); | ||||
|     }); | ||||
|     html.find('.enlever-tous-effets').click(async event => { | ||||
|       this.actor.enleverTousLesEffets(); | ||||
|     }); | ||||
|     html.find('.conteneur-name a').click(async event => { | ||||
|       RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|     html.find('.carac-xp-augmenter').click(async event => { | ||||
|       let caracName = event.currentTarget.name.replace("augmenter.", ""); | ||||
|       this.actor.updateCaracXPAuto(caracName); | ||||
|     }); | ||||
|     html.find('.competence-xp-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     html.find('.competence-stress-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|  | ||||
|     if (this.options.editCaracComp) { | ||||
|       // On carac change | ||||
|       html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", ""); | ||||
|         //console.log("Value changed :", event, caracName); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       html.find('.carac-xp').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", ""); | ||||
|         //console.log("Value changed :", event, caracName); | ||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|       html.find('.competence-xp').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|       html.find('.competence-xp-sort').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence archetype change | ||||
|       html.find('.competence-archetype').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|     html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|     html.find('.lock-unlock-sheet').click(async event => { | ||||
|       this.options.editCaracComp = !this.options.editCaracComp; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         if (this.options.recherche) { | ||||
|           field.focus(); | ||||
|           field.setSelectionRange(this.options.recherche.start, this.options.recherche.end); | ||||
|         } | ||||
|       }) | ||||
|       .keyup(async event => { | ||||
|         const nouvelleRecherche = this._optionRecherche(event.currentTarget); | ||||
|         if (this.options.recherche?.text != nouvelleRecherche?.text){ | ||||
|           this.options.recherche = nouvelleRecherche; | ||||
|           if (this.timerRecherche) { | ||||
|             clearTimeout(this.timerRecherche); | ||||
|           } | ||||
|           this.timerRecherche = setTimeout(() => { | ||||
|             this.timerRecherche = undefined; | ||||
|             this.render(true); | ||||
|           }, 500); | ||||
|         } | ||||
|       }) | ||||
|       .change(async event => | ||||
|         this.options.recherche = this._optionRecherche(event.currentTarget) | ||||
|       ); | ||||
|     html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     // On pts de reve change | ||||
|     html.find('.pointsreve-value').change(async event => { | ||||
|       let reveValue = event.currentTarget.value; | ||||
|       this.actor.update({ "data.reve.reve.value": reveValue }); | ||||
|     }); | ||||
|  | ||||
|     // On seuil de reve change | ||||
|     html.find('.seuil-reve-value').change(async event => { | ||||
|       console.log("seuil-reve-value", event.currentTarget) | ||||
|       this.actor.setPointsDeSeuil(event.currentTarget.value); | ||||
|     }); | ||||
|  | ||||
|     html.find('#attribut-protection-edit').change(async event => { | ||||
|       this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     // On stress change | ||||
|     html.find('.compteur-edit').change(async event => { | ||||
|       let fieldName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     html.find('#ethylisme').change(async event => { | ||||
|       this.actor.setEthylisme(parseInt(event.target.value)); | ||||
|     }); | ||||
|     html.find('.stress-test').click(async event => { | ||||
|       this.actor.transformerStress(); | ||||
|     }); | ||||
|     html.find('.moral-malheureux').click(async event => { | ||||
|       this.actor.jetDeMoral('malheureuse'); | ||||
|     }); | ||||
|     html.find('.moral-neutre').click(async event => { | ||||
|       this.actor.jetDeMoral('neutre'); | ||||
|     }); | ||||
|     html.find('.moral-heureux').click(async event => { | ||||
|       this.actor.jetDeMoral('heureuse'); | ||||
|     }); | ||||
|     html.find('#ethylisme-test').click(async event => { | ||||
|       this.actor.jetEthylisme(); | ||||
|     }); | ||||
|  | ||||
|     html.find('.jet-vie').click(async event => { | ||||
|       this.actor.jetVie(); | ||||
|     }); | ||||
|     html.find('.jet-endurance').click(async event => { | ||||
|       this.actor.jetEndurance(); | ||||
|     }); | ||||
|  | ||||
|     html.find('.monnaie-plus').click(async event => { | ||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1); | ||||
|     }); | ||||
|     html.find('.monnaie-moins').click(async event => { | ||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1); | ||||
|     }); | ||||
|  | ||||
|     html.find('.vie-plus').click(async event => { | ||||
|       this.actor.santeIncDec("vie", 1); | ||||
|     }); | ||||
|     html.find('.vie-moins').click(async event => { | ||||
|       this.actor.santeIncDec("vie", -1); | ||||
|     }); | ||||
|     html.find('.endurance-plus').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", 1); | ||||
|     }); | ||||
|     html.find('.endurance-moins').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", -1); | ||||
|     }); | ||||
|     html.find('.ptreve-actuel-plus').click(async event => { | ||||
|       this.actor.reveActuelIncDec(1); | ||||
|     }); | ||||
|     html.find('.ptreve-actuel-moins').click(async event => { | ||||
|       this.actor.reveActuelIncDec(-1); | ||||
|     }); | ||||
|     html.find('.fatigue-plus').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", 1); | ||||
|     }); | ||||
|     html.find('.fatigue-moins').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", -1); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   _optionRecherche(target) { | ||||
|     if (!target.value?.length){ | ||||
|       return undefined; | ||||
|     } | ||||
|     return { | ||||
|       text: target.value, | ||||
|       start: target.selectionStart, | ||||
|       end: target.selectionEnd, | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   _getEventArmeCombat(event) { | ||||
|     const li = this.html.find(event.currentTarget)?.parents(".item"); | ||||
|     const li = $(event.currentTarget)?.parents(".item"); | ||||
|     let armeName = li.data("arme-name"); | ||||
|     let compName = li.data('competence-name'); | ||||
|     const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName); | ||||
|     const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName); | ||||
|     if (!arme) { | ||||
|       return { name: armeName, system: { competence: compName } }; | ||||
|       return { name: armeName, data: { competence: compName } }; | ||||
|     } | ||||
|     return arme; | ||||
|   } | ||||
| @@ -363,10 +562,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     const sheetHeader = this.element.find(".sheet-header"); | ||||
|     const sheetTabs = this.element.find(".sheet-tabs"); | ||||
|     const sheetBody = this.element.find(".sheet-body"); | ||||
|     let bodyHeight = position.height - sheetHeader[0].clientHeight; | ||||
|     if (sheetTabs.length > 0) { | ||||
|       bodyHeight -= sheetTabs[0].clientHeight; | ||||
|     } | ||||
|     const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight; | ||||
|     sheetBody.css("height", bodyHeight); | ||||
|     return position; | ||||
|   } | ||||
| @@ -376,7 +572,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.actor.update(formData); | ||||
|     return this.object.update(formData); | ||||
|   } | ||||
|  | ||||
|   async splitItem(item) { | ||||
| @@ -385,11 +581,11 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|   } | ||||
|  | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|     if (split >= 1 && split < Misc.data(item).data.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|       const itemData = duplicate(Misc.data(item)); | ||||
|       itemData.data.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [itemData]) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
							
								
								
									
										165
									
								
								module/actor-vehicule-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,165 @@ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
|  | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDActorVehiculeSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|  | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     const objectData = Misc.data(this.object); | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: objectData.id, | ||||
|       type: objectData.type, | ||||
|       img: objectData.img, | ||||
|       name: objectData.name, | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       data: foundry.utils.deepClone(Misc.templateData(this.object)), | ||||
|       effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), | ||||
|       limited: this.object.limited, | ||||
|       options: this.options, | ||||
|       owner: this.document.isOwner, | ||||
|       itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))), | ||||
|     }; | ||||
|  | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData); | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|  | ||||
|     formData.options.isGM = game.user.isGM; | ||||
|  | ||||
|     formData.calc = { | ||||
|       encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(), | ||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement() | ||||
|     } | ||||
|  | ||||
|     console.log("DATA", formData); | ||||
|  | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   async computeMalusArmure() { | ||||
|     // pas de malus armure | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onDropItem(event, dragData) { | ||||
|     const destItemId = $(event.target)?.closest('.item').attr('data-item-id'); | ||||
|     const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur); | ||||
|     const callSuper = await this.actor.processDropItem(dropParams); | ||||
|     if (callSuper) { | ||||
|       await super._onDropItem(event, dragData) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async createItem(name, type) { | ||||
|     await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async monnaieIncDec(id, value) { | ||||
|     let monnaie = this.getMonnaie(id); | ||||
|     if (monnaie) { | ||||
|       const quantite = Math.max(0, Misc.templateData(monnaie).quantite + value); | ||||
|       await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // Update Inventory Item | ||||
|     html.find('.item-edit').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item.sheet.render(true); | ||||
|     }); | ||||
|     // Delete Inventory Item | ||||
|     html.find('.item-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       RdDUtility.confirmerSuppression(this, li); | ||||
|     }); | ||||
|     html.find('.item-vendre').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.proposerVente(); | ||||
|     }); | ||||
|     html.find('.item-montrer').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.postItem(); | ||||
|     }); | ||||
|  | ||||
|     html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       this.actor.actionItem(item); | ||||
|     }); | ||||
|  | ||||
|     html.find('.creer-un-objet').click(async event => { | ||||
|       RdDUtility.selectObjetType(this); | ||||
|     }); | ||||
|     html.find('#nettoyer-conteneurs').click(async event => { | ||||
|       this.actor.nettoyerConteneurs(); | ||||
|     }); | ||||
|  | ||||
|     html.find('.monnaie-plus').click(async event => { | ||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1); | ||||
|     }); | ||||
|     html.find('.monnaie-moins').click(async event => { | ||||
|       this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1); | ||||
|     }); | ||||
|  | ||||
|     // Display info about queue | ||||
|     html.find('.conteneur-name a').click((event) => { | ||||
|       RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   setPosition(options = {}) { | ||||
|     const position = super.setPosition(options); | ||||
|     const sheetHeader = this.element.find(".sheet-header"); | ||||
|     const sheetTabs = this.element.find(".sheet-tabs"); | ||||
|     const sheetBody = this.element.find(".sheet-body"); | ||||
|     const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight; | ||||
|     sheetBody.css("height", bodyHeight); | ||||
|     return position; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.object.update(formData); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										4207
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						| @@ -1,42 +0,0 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       width: 550 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.roll-carac').click(async event => { | ||||
|       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}); | ||||
|     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|  | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,510 +0,0 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { RdDRoll } from "../rdd-roll.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
|  | ||||
| const POSSESSION_SANS_DRACONIC = { | ||||
|   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', | ||||
|   name: 'Sans draconic', | ||||
|   system: { | ||||
|     niveau: 0, | ||||
|     defaut_carac: "reve-actuel", | ||||
|   } | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||
|  * - Entités de rêve | ||||
|  * - Créatures de "sang": créatures et humanoides | ||||
|  */ | ||||
| export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   getCaracChanceActuelle() { | ||||
|     return { | ||||
|       label: 'Chance actuelle', | ||||
|       value: this.getChanceActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getCaracReveActuel() { | ||||
|     return { | ||||
|       label: 'Rêve actuel', | ||||
|       value: this.getReveActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getReveActuel() { return this.getReve() } | ||||
|   getChanceActuel() { return this.getChance() } | ||||
|  | ||||
|   getReve() { return Number(this.system.carac.reve?.value ?? 0) } | ||||
|   getForce() { return this.getReve() } | ||||
|   getTaille() { return Number(this.system.carac.taille?.value ?? 0) } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getChance() { return this.getReve() } | ||||
|   getMoralTotal() { return 0 } | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return 0 } | ||||
|   isSurenc() { return false } | ||||
|   computeMalusSurEncombrement() { return 0 } | ||||
|  | ||||
|   ajustementAstrologique() { return 0 } | ||||
|   getMalusArmure() { return 0 } | ||||
|  | ||||
|   getEnduranceActuelle() { | ||||
|     return Number(this.system.sante?.endurance?.value ?? 0); | ||||
|   } | ||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||
|   isDead() { return false } | ||||
|   blessuresASoigner() { return [] } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     await this.$finDeRoundSuppressionEffetsTermines(options); | ||||
|     await this.finDeRoundBlessures(); | ||||
|     await this.$finDeRoundSupprimerObsoletes(); | ||||
|     await this.$finDeRoundEmpoignade(); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSuppressionEffetsTermines(options) { | ||||
|     for (let effect of this.getEffects()) { | ||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||
|         await effect.delete(); | ||||
|         ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSupprimerObsoletes() { | ||||
|     const obsoletes = [] | ||||
|       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundEmpoignade() { | ||||
|     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||
|       game.actors.get(emp.system.empoigneid), | ||||
|       emp | ||||
|     )) | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getCompetence(idOrName, options = {}) { | ||||
|     if (idOrName instanceof Item) { | ||||
|       return idOrName.isCompetence() ? idOrName : undefined | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||
|   } | ||||
|   getCompetences(name) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name) | ||||
|   } | ||||
|   getCompetenceCorpsACorps(options = {}) { | ||||
|     return this.getCompetence("Corps à corps", options) | ||||
|   } | ||||
|   getCompetencesEsquive() { | ||||
|     return this.getCompetences("esquive") | ||||
|   } | ||||
|  | ||||
|   getArmeParade(armeParadeId) { | ||||
|     const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; | ||||
|     return RdDItemArme.getArme(item); | ||||
|   } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return POSSESSION_SANS_DRACONIC | ||||
|   } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession]; | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCreatureCompetence(idOrName, fieldName, value) { | ||||
|     let competence = this.getCompetence(idOrName); | ||||
|     if (competence) { | ||||
|       function getFieldPath(fieldName) { | ||||
|         switch (fieldName) { | ||||
|           case "niveau": return 'system.niveau'; | ||||
|           case "dommages": return 'system.dommages'; | ||||
|           case "carac_value": return 'system.carac_value'; | ||||
|         } | ||||
|         return undefined | ||||
|       } | ||||
|       const path = getFieldPath(fieldName); | ||||
|       if (path) { | ||||
|         await competence.update({ [path]: value }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||
|   } | ||||
|  | ||||
|   getEffect(effectId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||
|   } | ||||
|  | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effect = this.getEffect(effectId); | ||||
|       if (!status && effect) { | ||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||
|       } | ||||
|       if (status && !effect) { | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffect(id) { | ||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||
|     if (effect) { | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffects(filter = e => true) { | ||||
|     if (game.user.isGM) { | ||||
|       const ids = this.getEffects(filter).map(it => it.id); | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getSurprise(isCombat = undefined) { | ||||
|     let niveauSurprise = this.getEffects() | ||||
|       .map(effect => StatusEffects.valeurSurprise(effect, isCombat)) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|     if (niveauSurprise > 1) { | ||||
|       return 'totale'; | ||||
|     } | ||||
|     if (niveauSurprise == 1) { | ||||
|       return 'demi'; | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { | ||||
|     // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés | ||||
|     this.system.compteurs.etat.value = 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async openRollDialog({ name, label, template, rollData, callbackAction }) { | ||||
|     const dialog = await RdDRoll.create(this, rollData, | ||||
|       { html: template, close: async html => await this._onCloseRollDialog(html) }, | ||||
|       { | ||||
|         name: name, | ||||
|         label: label, | ||||
|         callbacks: [ | ||||
|           this.createCallbackExperience(), | ||||
|           this.createCallbackAppelAuMoral(), | ||||
|           { action: callbackAction } | ||||
|         ] | ||||
|       }); | ||||
|     dialog.render(true); | ||||
|     return dialog | ||||
|   } | ||||
|  | ||||
|   createEmptyCallback() { | ||||
|     return { | ||||
|       condition: r => false, | ||||
|       action: r => { } | ||||
|     }; | ||||
|   } | ||||
|   createCallbackExperience() { return this.createEmptyCallback(); } | ||||
|   createCallbackAppelAuMoral() { return this.createEmptyCallback(); } | ||||
|   async _onCloseRollDialog(html) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async roll() { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|  | ||||
|     const carac = this.getCarac() | ||||
|     const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined) | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: `jet-${this.id}`, | ||||
|       label: `Jet de ${this.name}`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||
|       rollData: { | ||||
|         carac: carac, | ||||
|         selectedCarac: carac[selectedCaracName], | ||||
|         selectedCaracName: selectedCaracName, | ||||
|         competences: this.itemTypes['competence'] | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, jetResistance = undefined) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||
|       return | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     console.log("selectedCarac", selectedCarac) | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', | ||||
|       rollData: { | ||||
|         selectedCarac: selectedCarac, | ||||
|         competences: this.itemTypes['competence'], | ||||
|         jetResistance: jetResistance ? caracName : undefined | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $onRollCaracResult(rollData) { | ||||
|     // Final chat message | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneToken(target => { | ||||
|           if (arme.action == "possession") { | ||||
|             RdDPossession.onAttaquePossession(target, this, competence) | ||||
|           } | ||||
|           else { | ||||
|             RdDCombat.rddCombatTarget(target, this).attaque(competence, arme) | ||||
|           } | ||||
|         }); | ||||
|         return; | ||||
|       } | ||||
|       // Transformer la competence de créature | ||||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||
|     } | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', competence.name), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', | ||||
|       rollData: rollData, | ||||
|       callbackAction: r => this.$onRollCompetence(r, options) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async $onRollCompetence(rollData, options) { | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html') | ||||
|     if (options?.onRollAutomate) { | ||||
|       options.onRollAutomate(rollData); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** -------------------------------------------- | ||||
|    * @param {*} arme item d'arme/compétence de créature | ||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||
|    * @returns  | ||||
|    */ | ||||
|   rollArme(arme, categorieArme = "competence") { | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
|     if (!Targets.hasTargets()) { | ||||
|       RdDConfirm.confirmer({ | ||||
|         settingConfirmer: "confirmer-combat-sans-cible", | ||||
|         content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide? | ||||
|                   <br>Tous les jets de combats devront être gérés à la main | ||||
|                   </p>`, | ||||
|         title: 'Ne pas utiliser les automatisation de combat', | ||||
|         buttonLabel: "Pas d'automatisation", | ||||
|         onAction: async () => { | ||||
|           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||
|         } | ||||
|       }); | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     Targets.selectOneToken(target => { | ||||
|       if (Targets.isTargetEntite(target)) { | ||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||
|         return | ||||
|       } | ||||
|  | ||||
|       const competence = this.getCompetence(compToUse) | ||||
|       if (competence.isCompetencePossession()) { | ||||
|         return RdDPossession.onAttaquePossession(target, this, competence); | ||||
|       } | ||||
|       RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show); | ||||
|     } | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attacker); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, attackerId, show) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, attackerId, show] | ||||
|       }); | ||||
|     } else { | ||||
|       const attacker = game.actors.get(attackerId); | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attacker)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attacker) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attacker); | ||||
|     await this.$afficherEncaissement(jet, show); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: this.name, | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode( | ||||
|       { | ||||
|         roll: encaissement.roll, | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }, | ||||
|       this | ||||
|     ) | ||||
|  | ||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||
|       encaissement = foundry.utils.duplicate(encaissement) | ||||
|       encaissement.isGM = true | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async accorder(entite, when = 'avant-encaissement') { | ||||
|     if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") | ||||
|       || entite == undefined | ||||
|       || !entite.isEntite([ENTITE_INCARNE]) | ||||
|       || entite.isEntiteAccordee(this)) { | ||||
|       return true; | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||
|     const rollData = { | ||||
|       alias: this.name, | ||||
|       rolled: rolled, | ||||
|       entite: entite.name, | ||||
|       selectedCarac: this.system.carac.reve | ||||
|     }; | ||||
|  | ||||
|     if (rolled.isSuccess) { | ||||
|       await entite.setEntiteReveAccordee(this); | ||||
|     } | ||||
|  | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html'); | ||||
|     if (rolled.isPart) { | ||||
|       await this.appliquerAjoutExperience(rollData, true); | ||||
|     } | ||||
|     return rolled.isSuccess; | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { return true } | ||||
|  | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée"); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,46 +0,0 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) | ||||
|     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1)) | ||||
|     this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1)) | ||||
|   } | ||||
|  | ||||
|   async jetEndurance() { | ||||
|     const endurance = this.actor.getEnduranceActuelle() | ||||
|     const result = await this.actor.jetEndurance(endurance); | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getOwners(this.actor) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,296 +0,0 @@ | ||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||
|  * - créatures | ||||
|  * - humanoides | ||||
|  */ | ||||
| export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|  | ||||
|   getForce() { return Number(this.system.carac.force?.value ?? 0) } | ||||
|  | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   malusFatigue() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax()) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) } | ||||
|   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||
|  | ||||
|   computeMalusSurEncombrement() { | ||||
|     return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); | ||||
|   } | ||||
|  | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
|     const nbLegeres = this.nbBlessuresLegeres() | ||||
|     const nbGraves = this.nbBlessuresGraves() | ||||
|     const nbCritiques = this.nbBlessuresCritiques() | ||||
|  | ||||
|     if (nbLegeres + nbGraves + nbCritiques == 0) { | ||||
|       return "Aucune blessure"; | ||||
|     } | ||||
|     let resume = "Blessures:"; | ||||
|     if (nbLegeres > 0) { | ||||
|       resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbGraves > 0) { | ||||
|       if (nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbCritiques > 0) { | ||||
|       if (nbGraves > 0 || nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " une CRITIQUE !"; | ||||
|     } | ||||
|     return resume; | ||||
|   } | ||||
|  | ||||
|   blessuresASoigner() { return [] } | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table | ||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||
|  | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       sonne: perteEndurance.sonne, | ||||
|       jetEndurance: perteEndurance.jetEndurance, | ||||
|       endurance: perteEndurance.perte, | ||||
|       vie: santeOrig.vie.value - perteVie.newValue, | ||||
|       blessure: blessure | ||||
|     }); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return; | ||||
|     } | ||||
|     const sante = foundry.utils.duplicate(this.system.sante) | ||||
|     let compteur = sante[name]; | ||||
|     if (!compteur) { | ||||
|       return; | ||||
|     } | ||||
|     let result = { | ||||
|       sonne: false, | ||||
|     }; | ||||
|  | ||||
|     let minValue = name == "vie" ? -this.getSConst() - 1 : 0; | ||||
|  | ||||
|     result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); | ||||
|     //console.log("New value ", inc, minValue, result.newValue); | ||||
|     let fatigue = 0; | ||||
|     if (name == "endurance") { | ||||
|       if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie | ||||
|         sante.vie.value--; | ||||
|         result.perteVie = true; | ||||
|       } | ||||
|       result.newValue = Math.max(0, result.newValue); | ||||
|       if (inc > 0) { // le max d'endurance s'applique seulement à la récupération | ||||
|         result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) | ||||
|       } | ||||
|       const perte = compteur.value - result.newValue; | ||||
|       result.perte = perte; | ||||
|       if (perte > 1) { | ||||
|         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||
|         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||
|       } else if (inc > 0) { | ||||
|         await this.setSonne(false); | ||||
|       } | ||||
|       if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost | ||||
|         fatigue = perte; | ||||
|       } | ||||
|     } | ||||
|     compteur.value = result.newValue; | ||||
|     // If endurance lost, then the same amount of fatigue cannot be recovered | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||
|       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||
|     } | ||||
|     await this.update({ "system.sante": sante }) | ||||
|     if (this.isDead()) { | ||||
|       await this.setEffect(STATUSES.StatusComma, true); | ||||
|     } | ||||
|     return result | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _computeEnduranceMax() { | ||||
|     const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; | ||||
|     const maxEndVie = this.system.sante.endurance.max - (diffVie * 2); | ||||
|     const nbGraves = this.countBlessures(it => it.isGrave()) > 0 | ||||
|     const nbCritiques = this.countBlessures(it => it.isCritique()) > 0 | ||||
|     const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); | ||||
|     const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max; | ||||
|     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attacker = undefined) { | ||||
|     if (encaissement.gravite < 0) return; | ||||
|     if (encaissement.gravite > 0) { | ||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||
|         // Aggravation | ||||
|         encaissement.gravite += 2 | ||||
|         if (encaissement.gravite > 2) { | ||||
|           encaissement.vie += 2; | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     const endActuelle = this.getEnduranceActuelle(); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attacker); | ||||
|     if (blessure.isCritique()) { | ||||
|       encaissement.endurance = endActuelle; | ||||
|     } | ||||
|  | ||||
|     if (blessure.isMort()) { | ||||
|       this.setEffect(STATUSES.StatusComma, true); | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
|     return blessure; | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessure({ gravite }) { | ||||
|     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||
|     if (toDelete) { | ||||
|       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessures(filterToDelete) { | ||||
|     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||
|   } | ||||
|  | ||||
|   countBlessures(filter = it => !it.isContusion()) { | ||||
|     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ | ||||
|         content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }) | ||||
|       return | ||||
|     } | ||||
|     const jetDeVie = await RdDDice.roll("1d20"); | ||||
|  | ||||
|     const sConst = this.getSConst(); | ||||
|     const vie = this.system.sante.vie.value; | ||||
|     const isCritique = this.nbBlessuresCritiques() > 0; | ||||
|     const isGrave = this.nbBlessuresGraves(); | ||||
|     const isEchecTotal = jetDeVie.total == 20; | ||||
|     const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; | ||||
|     const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) | ||||
|     const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) | ||||
|  | ||||
|     let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>` | ||||
|     if (isSuccess) { | ||||
|       msgText += "<br>Réussi, pas de perte de point de vie." | ||||
|     } else { | ||||
|       msgText += `<br>Echoué, perte ${perte} point de vie`; | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.name} est mort !!!!</strong>`; | ||||
|     } | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
|     } | ||||
|     ChatMessage.create({ | ||||
|       content: msgText, | ||||
|       whisper: ChatUtility.getOwners(this) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetEndurance(resteEndurance = undefined) { | ||||
|     const jetEndurance = (await RdDDice.roll("1d20")).total; | ||||
|     const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value) | ||||
|     if (sonne) { | ||||
|       await this.setSonne(); | ||||
|     } | ||||
|     return { jetEndurance, sonne } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { | ||||
|     if (!game.combat && sonne) { | ||||
|       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); | ||||
|       return; | ||||
|     } | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne); | ||||
|   } | ||||
|  | ||||
|   getSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned); | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||
|  | ||||
|   malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) } | ||||
|   malusEthylisme() { return 0 } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -1,326 +0,0 @@ | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       vueDetaillee: false | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); | ||||
|  | ||||
|     this.actor.computeEtatGeneral(); | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: this.actor.id, | ||||
|       type: this.actor.type, | ||||
|       img: this.actor.img, | ||||
|       name: this.actor.name, | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     formData.calc = { | ||||
|       fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), | ||||
|       prixTotalEquipement: this.actor.computePrixTotalEquipement(), | ||||
|       encTotal: await this.actor.computeEncTotal(), | ||||
|     } | ||||
|  | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   _appliquerRechercheObjets(conteneurs, inventaires) { | ||||
|     if (this.options.recherche?.text) { | ||||
|       const recherche = this.options.recherche; | ||||
|       const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id); | ||||
|       let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id) | ||||
|       do { | ||||
|         allVisible.push(...addVisible) | ||||
|         const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id) | ||||
|         addVisible = parentsIds.filter(id => !allVisible.includes(id)) | ||||
|       } | ||||
|       while (addVisible.length > 0) | ||||
|       inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||
|       conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||
|     } | ||||
|     else { | ||||
|       inventaires.forEach(it => it.system.isHidden = false) | ||||
|       conteneurs.forEach(it => it.system.isHidden = false) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static filterItemsPerTypeForSheet(formData, itemTypes) { | ||||
|     formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']); | ||||
|     formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']); | ||||
|     formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']); | ||||
|     formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']); | ||||
|     formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']); | ||||
|     formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']); | ||||
|     formData.maladiesPoisons = formData.maladies.concat(formData.poisons); | ||||
|     formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []); | ||||
|     formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']); | ||||
|  | ||||
|     formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']); | ||||
|     formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']); | ||||
|     formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']); | ||||
|     formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']); | ||||
|     formData.queues = Misc.arrayOrEmpty(itemTypes['queue']); | ||||
|     formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']); | ||||
|     formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']); | ||||
|     formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']); | ||||
|     formData.taches = Misc.arrayOrEmpty(itemTypes['tache']); | ||||
|     formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']); | ||||
|     formData.chants = Misc.arrayOrEmpty(itemTypes['chant']); | ||||
|     formData.danses = Misc.arrayOrEmpty(itemTypes['danse']); | ||||
|     formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']); | ||||
|     formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']); | ||||
|     formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']); | ||||
|  | ||||
|     formData.services = Misc.arrayOrEmpty(itemTypes['service']); | ||||
|     formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']); | ||||
|     formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']); | ||||
|     formData.armes = Misc.arrayOrEmpty(itemTypes['arme']); | ||||
|     formData.armures = Misc.arrayOrEmpty(itemTypes['armure']); | ||||
|     formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']); | ||||
|     formData.livres = Misc.arrayOrEmpty(itemTypes['livre']); | ||||
|     formData.potions = Misc.arrayOrEmpty(itemTypes['potion']); | ||||
|     formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']); | ||||
|     formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']); | ||||
|     formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']); | ||||
|     formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']); | ||||
|     formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']); | ||||
|     formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']); | ||||
|     formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); | ||||
|     formData.objets = Misc.arrayOrEmpty(itemTypes['objet']) | ||||
|  | ||||
|     formData.inventaires = RdDItem.getItemTypesInventaire('all') | ||||
|       .map(t => Misc.arrayOrEmpty(itemTypes[t])) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|       .sort(Misc.ascending(it => it.name)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     this.html.find('.conteneur-name a').click(async event => { | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         this._rechercheSelectArea(field); | ||||
|       }) | ||||
|       .keyup(async event => this._rechercherKeyup(event)) | ||||
|       .change(async event => this._rechercherKeyup(event)); | ||||
|     this.html.find('.recherche').prop("disabled", false); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|  | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => { | ||||
|       const item = this.getItem(event); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
|     }); | ||||
|     this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1)); | ||||
|     this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1)); | ||||
|     this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event))); | ||||
|     this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event))); | ||||
|  | ||||
|     this.html.find('.creer-un-objet').click(async event => { | ||||
|       this.selectObjetTypeToCreate(); | ||||
|     }); | ||||
|     this.html.find('.nettoyer-conteneurs').click(async event => { | ||||
|       this.actor.nettoyerConteneurs(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|   } | ||||
|  | ||||
|   _rechercherKeyup(event) { | ||||
|     const currentTarget = event.currentTarget; | ||||
|     const nouvelleRecherche = this._optionRecherche(currentTarget); | ||||
|     if (this.options.recherche?.text != nouvelleRecherche?.text) { | ||||
|       this.options.recherche = nouvelleRecherche; | ||||
|       if (this.timerRecherche) { | ||||
|         clearTimeout(this.timerRecherche); | ||||
|       } | ||||
|       this.timerRecherche = setTimeout(() => { | ||||
|         this.timerRecherche = undefined; | ||||
|         this.render(true); | ||||
|       }, 500); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   _rechercheSelectArea(field) { | ||||
|     if (this.options.recherche) { | ||||
|       field.focus(); | ||||
|       field.setSelectionRange(this.options.recherche.start, this.options.recherche.end); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getItemId(event) { | ||||
|     return RdDSheetUtility.getItemId(event); | ||||
|   } | ||||
|  | ||||
|   getItem(event) { | ||||
|     return RdDSheetUtility.getItem(event, this.actor); | ||||
|   } | ||||
|  | ||||
|   _optionRecherche(target) { | ||||
|     if (!target.value?.length) { | ||||
|       return undefined; | ||||
|     } | ||||
|     return { | ||||
|       text: target.value, | ||||
|       start: target.selectionStart, | ||||
|       end: target.selectionEnd, | ||||
|     }; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   _getHeaderButtons() { | ||||
|     let buttons = super._getHeaderButtons(); | ||||
|     buttons.unshift({ | ||||
|       class: "montrer", | ||||
|       icon: "fas fa-comment", | ||||
|       onclick: ev => this.actor.postActorToChat() | ||||
|     }); | ||||
|     return buttons | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onDropItem(event, dragData) { | ||||
|     const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id') | ||||
|     const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur) | ||||
|     if (dropParams) { | ||||
|       const callSuper = await this.actor.processDropItem(dropParams) | ||||
|       if (callSuper) { | ||||
|         await super._onDropItem(event, dragData) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectObjetTypeToCreate() { | ||||
|     let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|     content += '</select>'; | ||||
|     let d = new Dialog({ | ||||
|       title: "Créer un équipement", | ||||
|       content: content, | ||||
|       buttons: { | ||||
|         create: { | ||||
|           icon: '<i class="fas fa-check"></i>', | ||||
|           label: "Créer l'objet", | ||||
|           callback: () => this.actor.createItem($(".item-type").val()) | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     d.render(true); | ||||
|   } | ||||
|  | ||||
|   getTypesInventaire() { | ||||
|     return RdDItem.getItemTypesInventaire(); | ||||
|   } | ||||
|  | ||||
|   /** @override */ | ||||
|   setPosition(options = {}) { | ||||
|     const position = super.setPosition(options); | ||||
|     const sheetHeader = this.element.find(".sheet-header"); | ||||
|     const sheetTabs = this.element.find(".sheet-tabs"); | ||||
|     const sheetBody = this.element.find(".sheet-body"); | ||||
|     let bodyHeight = position.height - sheetHeader[0].clientHeight; | ||||
|     if (sheetTabs.length > 0) { | ||||
|       bodyHeight -= sheetTabs[0].clientHeight; | ||||
|     } | ||||
|     sheetBody.css("height", bodyHeight); | ||||
|     return position; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     // Update the Actor | ||||
|     return this.actor.update(formData); | ||||
|   } | ||||
|  | ||||
|   async splitItem(item) { | ||||
|     const dialog = await DialogSplitItem.create(item, (item, split) => this._onSplitItem(item, split)); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   vendre(item) { | ||||
|     item?.proposerVente(this.actor.getQuantiteDisponible(item)); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,712 +0,0 @@ | ||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
|  | ||||
| export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   static _findCaracNode(carac, name) { | ||||
|     return Object.entries(carac) | ||||
|       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it) | ||||
|   } | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||
|     if (!entry || entry.length == 0) { | ||||
|       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||
|     } | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
|   } | ||||
|  | ||||
|   static init() { | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||
|   } | ||||
|  | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_remote_actor_call": | ||||
|         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static remoteActorCall(callData, userId = undefined) { | ||||
|     userId = userId ?? Misc.firstConnectedGMId(); | ||||
|     if (userId == game.user.id) { | ||||
|       RdDBaseActor.onRemoteActorCall(callData, userId); | ||||
|       return false; | ||||
|     } | ||||
|     else { | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId }); | ||||
|       return true; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static onRemoteActorCall(callData, userId) { | ||||
|     if (userId == game.user.id) { | ||||
|       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|         const args = callData.args; | ||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
|         actor[callData.method](...args); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getRealActor(actorId, tokenId) { | ||||
|     if (tokenId) { | ||||
|       let token = canvas.tokens.get(tokenId) | ||||
|       if (token) { | ||||
|         return token.actor | ||||
|       } | ||||
|     } | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
|  | ||||
|   /** | ||||
|    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * compétences et monnaies. | ||||
|    * | ||||
|    * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||
|    * @param {Object} options   optionspour customiser la création | ||||
|    */ | ||||
|   static async create(actorData, options) { | ||||
|     // import depuis un compendium | ||||
|     if (actorData instanceof Array) { | ||||
|       return super.create(actorData, options); | ||||
|     } | ||||
|     // Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items | ||||
|     if (actorData.items) { | ||||
|       return await super.create(actorData, options); | ||||
|     } | ||||
|     actorData.items = []; | ||||
|     if (actorData.type == "personnage") { | ||||
|       const competences = await SystemCompendiums.getCompetences(actorData.type); | ||||
|       actorData.items = actorData.items.concat(competences.map(i => i.toObject())) | ||||
|         .concat(Monnaie.monnaiesStandard()); | ||||
|     } | ||||
|     else if (actorData.type == "commerce") { | ||||
|       actorData.items = actorData.items.concat(Monnaie.monnaiesStandard()); | ||||
|     } | ||||
|     return super.create(actorData, options); | ||||
|   } | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||
|       if (ActorConstructor) { | ||||
|         if (!docData.img) { | ||||
|           docData.img = ActorConstructor.defaultIcon; | ||||
|         } | ||||
|         return new ActorConstructor(docData, context); | ||||
|       } | ||||
|     } | ||||
|     context.rdd = undefined | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   findCaracByName(name) { | ||||
|     name = Grammar.toLowerCaseNoAccent(name) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.system.carac.reve | ||||
|       case 'chance-actuelle': case 'chance actuelle': | ||||
|         return this.system.carac.chance | ||||
|       case 'vie': | ||||
|         return this.system.sante.vie | ||||
|     } | ||||
|  | ||||
|     const carac = this.system.carac; | ||||
|     return RdDBaseActor.$findCaracByName(carac, name); | ||||
|   } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
|         return this.getCaracChanceActuelle(); | ||||
|     } | ||||
|     return this.findCaracByName(name); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _preCreate(data, options, user) { | ||||
|     await super._preCreate(data, options, user); | ||||
|  | ||||
|     // Configure prototype token settings | ||||
|     const prototypeToken = {}; | ||||
|     if (this.type === "personnage") Object.assign(prototypeToken, { | ||||
|       sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|     }); | ||||
|     this.updateSource({ prototypeToken }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   prepareData() { | ||||
|     super.prepareData() | ||||
|     this.prepareActorData() | ||||
|     this.cleanupConteneurs() | ||||
|     this.computeEtatGeneral() | ||||
|     this.computeEncTotal() | ||||
|   } | ||||
|  | ||||
|   async prepareActorData() { } | ||||
|   async computeEtatGeneral() { } | ||||
|   /* -------------------------------------------- */ | ||||
|   findPlayer() { | ||||
|     return game.users.players.find(player => player.active && player.character?.id == this.id); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.isCreature() || this.isEntite() } | ||||
|   isCreature() { return false } | ||||
|   isEntite(typeentite = []) { return false } | ||||
|   isVehicule() { return false } | ||||
|   isPersonnage() { return false } | ||||
|   getItem(id, type = undefined) { | ||||
|     const item = this.items.get(id); | ||||
|     if (type == undefined || (item?.type == type)) { | ||||
|       return item; | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||
|   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||
|   findItemLike(idOrName, type) { | ||||
|     return this.getItem(idOrName, type) | ||||
|       ?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) }); | ||||
|   } | ||||
|  | ||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||
|   getEncombrementMax() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
|  | ||||
|   async onCreateItem(item, options, id) { } | ||||
|  | ||||
|   async onDeleteItem(item, options, id) { } | ||||
|  | ||||
|   async onUpdateActor(update, options, actorId) { } | ||||
|  | ||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||
|     this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) | ||||
|       .forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp)) | ||||
|   } | ||||
|  | ||||
|   async creerObjetParMJ(object) { | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'creerObjetParMJ', | ||||
|         args: [object] | ||||
|       }); | ||||
|       return; | ||||
|     } | ||||
|     await this.createEmbeddedDocuments('Item', [object]) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async cleanupConteneurs() { | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) { | ||||
|       let updates = this.itemTypes['conteneur'] | ||||
|         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||
|         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||
|       if (updates.length > 0) { | ||||
|         await this.updateEmbeddedDocuments("Item", updates) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getFortune() { | ||||
|     return Monnaie.getFortune(this.itemTypes['monnaie']); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async itemQuantiteIncDec(id, value) { | ||||
|     let item = this.getItem(id); | ||||
|     if (item && item.isInventaire()) { | ||||
|       const quantite = Math.max(0, item.system.quantite + value); | ||||
|       await item.update({ 'system.quantite': quantite }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   computePrixTotalEquipement() { | ||||
|     return this.items.filter(it => it.isInventaire()) | ||||
|       .filter(it => !it.isMonnaie()) | ||||
|       .map(it => it.valeurTotale()) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   async payerSols(depense) { | ||||
|     depense = Number(depense); | ||||
|     if (depense == 0) { | ||||
|       return; | ||||
|     } | ||||
|     let fortune = this.getFortune(); | ||||
|     console.log("payer", game.user.character, depense, fortune); | ||||
|     // TODO: passer en handlebars | ||||
|     let msg = ""; | ||||
|     if (fortune >= depense) { | ||||
|       await Monnaie.optimiserFortune(this, fortune - depense); | ||||
|       msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`; | ||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||
|     } else { | ||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||
|     } | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: msg | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async depenserSols(sols) { | ||||
|     let reste = this.getFortune() - Number(sols); | ||||
|     if (reste >= 0) { | ||||
|       await Monnaie.optimiserFortune(this, reste); | ||||
|     } | ||||
|     return reste; | ||||
|   } | ||||
|  | ||||
|   async ajouterSols(sols, fromActorId = undefined) { | ||||
|     sols = Number(sols); | ||||
|     if (sols == 0) { | ||||
|       return; | ||||
|     } | ||||
|     if (sols < 0) { | ||||
|       ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); | ||||
|       return; | ||||
|     } | ||||
|     if (fromActorId && !game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         userId: Misc.connectedGMOrUser(), | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'ajouterSols', args: [sols, fromActorId] | ||||
|       }); | ||||
|     } | ||||
|     else { | ||||
|       const fromActor = game.actors.get(fromActorId) | ||||
|       await Monnaie.optimiserFortune(this, sols + this.getFortune()); | ||||
|  | ||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getOwners(this.name), | ||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   getQuantiteDisponible(item) { | ||||
|     return item?.isService() ? undefined : item?.getQuantite(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async achatVente(achat) { | ||||
|     if (achat.vendeurId == achat.acheteurId) { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||
|       return; | ||||
|     } | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         actorId: achat.vendeurId ?? achat.acheteurId, | ||||
|         method: 'achatVente', | ||||
|         args: [achat] | ||||
|       }); | ||||
|       return; | ||||
|     } | ||||
|     const cout = Number(achat.prixTotal ?? 0); | ||||
|     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; | ||||
|     const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined; | ||||
|     const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot); | ||||
|     const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id); | ||||
|     if (!itemVendu) { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`); | ||||
|       return; | ||||
|     } | ||||
|     if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`); | ||||
|       return | ||||
|     } | ||||
|     if (acheteur && !acheteur.verifierFortune(cout)) { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||
|       return; | ||||
|     } | ||||
|     await vendeur?.vendre(itemVendu, quantite, cout); | ||||
|     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||
|  | ||||
|     if (cout > 0) { | ||||
|       RdDAudio.PlayContextAudio("argent"); | ||||
|     } | ||||
|     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
|       speaker: { alias: (acheteur ?? vendeur).name }, | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||
|     }); | ||||
|  | ||||
|     if (!achat.vente.quantiteIllimite) { | ||||
|       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||
|       } | ||||
|       else if (achat.chatMessageIdVente) { | ||||
|         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async vendre(item, quantite, cout) { | ||||
|     await this.ajouterSols(cout); | ||||
|     await this.decrementerQuantiteItem(item, quantite); | ||||
|   } | ||||
|  | ||||
|   async acheter(item, quantite, cout, achat) { | ||||
|     await this.depenserSols(cout) | ||||
|     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||
|     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   verifierFortune(cout) { | ||||
|     return this.getFortune() >= cout; | ||||
|   } | ||||
|  | ||||
|   verifierQuantite(item, quantiteDemande) { | ||||
|     const disponible = this.getQuantiteDisponible(item); | ||||
|     return disponible == undefined || disponible >= quantiteDemande; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureboisson(itemId, choix, userId) { } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||
|     if (item.isService()) { | ||||
|       return; | ||||
|     } | ||||
|     const itemId = item.id; | ||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||
|     if (resteQuantite <= 0) { | ||||
|       if (options.supprimerSiZero) { | ||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||
|       } | ||||
|       else { | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||
|       } | ||||
|       if (resteQuantite < 0) { | ||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||
|       } | ||||
|     } | ||||
|     else if (resteQuantite > 0) { | ||||
|       const realItem = this.getItem(item.id) | ||||
|       realItem.update({ 'system.quantite': resteQuantite }); | ||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async creerQuantiteItem(item, quantite) { | ||||
|     if (this.canReceive(item)) { | ||||
|       const isItemEmpilable = "quantite" in item.system; | ||||
|       const baseItem = { | ||||
|         type: item.type, | ||||
|         img: item.img, | ||||
|         name: item.name, | ||||
|         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||
|       }; | ||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||
|       return items.length > 0 ? items[0].id : undefined; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEncTotal() { | ||||
|     if (!this.pack) { | ||||
|       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); | ||||
|       return this.encTotal; | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncTotal() { | ||||
|     return Math.floor(this.encTotal ?? 0); | ||||
|   } | ||||
|  | ||||
|   async createItem(type, name = undefined) { | ||||
|     if (!name) { | ||||
|       name = 'Nouveau ' + Misc.typeName('Item', type); | ||||
|     } | ||||
|     await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true }); | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   async processDropItem(params) { | ||||
|     const targetActorId = this.id | ||||
|     const sourceActorId = params.sourceActorId | ||||
|     const sourceTokenId = params.sourceTokenId | ||||
|     const itemId = params.itemId | ||||
|     const destId = params.destId | ||||
|     const srcId = params.srcId | ||||
|     if (sourceActorId && sourceActorId != targetActorId) { | ||||
|       console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId); | ||||
|       return false; | ||||
|     } | ||||
|     let result = true; | ||||
|     const item = this.getItem(itemId); | ||||
|     if (item?.isInventaire('all') && sourceActorId == targetActorId) { | ||||
|       // rangement | ||||
|       if (srcId != destId && itemId != destId) { // déplacement de l'objet | ||||
|         const src = this.getItem(srcId); | ||||
|         const dest = this.getItem(destId); | ||||
|         const cible = this.getContenantOrParent(dest); | ||||
|         const [empilable, message] = item.isInventaireEmpilable(dest); | ||||
|         if (empilable) { | ||||
|           await dest.empiler(item) | ||||
|           result = false; | ||||
|         } | ||||
|         // changer de conteneur | ||||
|         else if (!cible || this.conteneurPeutContenir(cible, item)) { | ||||
|           await this.enleverDeConteneur(item, src, params.onEnleverConteneur); | ||||
|           await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur); | ||||
|           if (message && !dest.isConteneur()) { | ||||
|             ui.notifications.info(cible | ||||
|               ? `${message}<br>${item.name} a été déplacé dans: ${cible.name}` | ||||
|               : `${message}<br>${item.name} a été sorti du conteneur`); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     await this.computeEncTotal(); | ||||
|     return result; | ||||
|   } | ||||
|  | ||||
|   getContenantOrParent(dest) { | ||||
|     if (!dest || dest.isConteneur()) { | ||||
|       return dest; | ||||
|     } | ||||
|     return this.getContenant(dest); | ||||
|   } | ||||
|  | ||||
|   getContenant(item) { | ||||
|     return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id)); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   conteneurPeutContenir(dest, moved) { | ||||
|     if (!dest) { | ||||
|       return true; | ||||
|     } | ||||
|     if (!dest.isConteneur()) { | ||||
|       return false; | ||||
|     } | ||||
|     if (moved.isConteneurContenu(dest)) { | ||||
|       ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`); | ||||
|       return false; | ||||
|     } | ||||
|  | ||||
|     // Calculer le total actuel des contenus | ||||
|     const encContenu = dest.getEncContenu(); | ||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||
|     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|  | ||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||
|     if (placeDisponible < 0) { | ||||
|       ui.notifications.warn( | ||||
|         `Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}. | ||||
|         Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`); | ||||
|       return false; | ||||
|     } | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = true; | ||||
|       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||
|       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id) | ||||
|     } | ||||
|     else { | ||||
|       item.estContenu = false; | ||||
|       await conteneur?.update({ 'system.-=contenu': undefined }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */ | ||||
|   async nettoyerConteneurs() { | ||||
|     RdDConfirm.confirmer({ | ||||
|       settingConfirmer: "confirmation-vider", | ||||
|       content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`, | ||||
|       title: 'Vider les conteneurs', | ||||
|       buttonLabel: 'Vider', | ||||
|       onAction: async () => { | ||||
|         const corrections = []; | ||||
|         for (let item of this.items) { | ||||
|           if (item.estContenu) { | ||||
|             item.estContenu = undefined; | ||||
|           } | ||||
|           if (item.system.contenu != undefined) { | ||||
|             if (item.type == 'conteneur') { | ||||
|               corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||
|             } | ||||
|             else { | ||||
|               corrections.push({ _id: item.id, 'system.-=contenu': undefined }); | ||||
|             } | ||||
|           } | ||||
|         } | ||||
|         if (corrections.length > 0) { | ||||
|           await this.updateEmbeddedDocuments('Item', corrections); | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   buildSubConteneurObjetList(conteneurId, deleteList) { | ||||
|     let conteneur = this.getItem(conteneurId); | ||||
|     if (conteneur?.type == 'conteneur') { // Si c'est un conteneur | ||||
|       for (let subId of conteneur.system.contenu) { | ||||
|         let subObj = this.getItem(subId); | ||||
|         if (subObj) { | ||||
|           if (subObj.type == 'conteneur') { | ||||
|             this.buildSubConteneurObjetList(subId, deleteList); | ||||
|           } | ||||
|           deleteList.push({ id: subId, conteneurId: conteneurId }); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async deleteAllConteneur(itemId, options) { | ||||
|     let list = []; | ||||
|     list.push({ id: itemId, conteneurId: undefined }); // Init list | ||||
|     this.buildSubConteneurObjetList(itemId, list); | ||||
|     await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** | ||||
|    * Supprime un item d'un conteneur, sur la base de leurs ID | ||||
|    */ | ||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||
|     if (conteneur) { | ||||
|       if (conteneur.isConteneur()) { | ||||
|         const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||
|         await conteneur.update({ 'system.contenu': contenu }); | ||||
|         onEnleverDeConteneur(); | ||||
|       } | ||||
|       else { | ||||
|         await conteneur.update({ 'system.-=contenu': undefined }) | ||||
|       } | ||||
|     } | ||||
|     item.estContenu = false; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) { | ||||
|     let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId) | ||||
|     let itemsList = [{ id: itemId, conteneurId: undefined }] | ||||
|     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||
|  | ||||
|     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||
|       .map(it => foundry.utils.duplicate(it)) | ||||
|       .map(it => { it.system.contenu = []; return it; }); | ||||
|     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||
|  | ||||
|     let itemMap = this._buildMapOldNewId(itemsList, newItems); | ||||
|  | ||||
|     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs | ||||
|       // gestion conteneur/contenu | ||||
|       if (item.conteneurId) { // l'Objet était dans un conteneur | ||||
|         const newConteneurId = itemMap[item.conteneurId]; | ||||
|         const newConteneur = this.getItem(newConteneurId); | ||||
|         const newItemId = itemMap[item.id]; // Get newItem | ||||
|  | ||||
|         console.log('New conteneur filling!', newConteneur, newItemId, item); | ||||
|         const nouveauContenu = [...newConteneur.system.contenu, newItemId] | ||||
|         await newConteneur.update({ 'system.contenu': nouveauContenu }) | ||||
|       } | ||||
|     } | ||||
|     const deletedItemIds = itemsList.map(it => it.id) | ||||
|     await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds); | ||||
|   } | ||||
|  | ||||
|   _buildMapOldNewId(itemsList, newItems) { | ||||
|     let itemMap = {}; | ||||
|     for (let i = 0; i < itemsList.length; i++) { | ||||
|       itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau | ||||
|     } | ||||
|     return itemMap; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async postActorToChat(modeOverride) { | ||||
|     let chatData = { | ||||
|       doctype: 'Actor', | ||||
|       id: this.id, | ||||
|       type: this.type, | ||||
|       img: this.img, | ||||
|       pack: this.pack, | ||||
|       name: this.name, | ||||
|       system: { description: this.system.description } | ||||
|     } | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||
|   } | ||||
|  | ||||
|   actionImpossible(action) { | ||||
|     ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) | ||||
|  | ||||
|   } | ||||
|   async roll() { this.actionImpossible("jet de caractéristiques") } | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
|  | ||||
|   async actionPrincipale(item, onActionItem = async () => { }) { | ||||
|     switch (item.type) { | ||||
|       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,90 +0,0 @@ | ||||
| import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||
|       width: 600, height: 720, | ||||
|       tabs: [] | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|   get title() { | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
|       return this.actor.token.name; | ||||
|     } | ||||
|     return super.title | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
|       foundry.utils.mergeObject(formData, | ||||
|         { | ||||
|           title: this.actor.token.name, | ||||
|           token: { | ||||
|             img: this.actor.token.texture.src | ||||
|           } | ||||
|         }, | ||||
|         { overwrite: true }); | ||||
|  | ||||
|     } | ||||
|     return formData; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event))); | ||||
|  | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false })); | ||||
|     this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1)); | ||||
|     this.html.find('input.item-quantite').change(async event => { | ||||
|       const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val())); | ||||
|       await this.getItem(event)?.update({ "system.quantite": newQuantite }); | ||||
|     }) | ||||
|     this.html.find('input.item-cout').change(async event => { | ||||
|       const newCout = Math.max(0, Number(this.html.find(event.currentTarget).val())); | ||||
|       await this.getItem(event)?.update({ "system.cout": newCout }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   getTypesInventaire() { | ||||
|     return RdDItem.getItemTypesInventaire('all'); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async vente(item) { | ||||
|     const acheteur = RdDUtility.getSelectedActor(); | ||||
|     if (!acheteur) { | ||||
|       ui.notifications.warn(`Pas d'acheteur sélectionné`); | ||||
|       return; | ||||
|     } | ||||
|     const disponible = this.actor.getQuantiteDisponible(item) | ||||
|     if (disponible == 0) { | ||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     await DialogItemAchat.onAcheter({ | ||||
|       item, | ||||
|       vendeur: this.actor, | ||||
|       acheteur, | ||||
|       quantiteIllimite: disponible == undefined, | ||||
|       nbLots: disponible ?? 1, | ||||
|       tailleLot: 1, | ||||
|       prixLot: item.calculerPrixCommercant() | ||||
|     }); | ||||
|   } | ||||
| } | ||||
| @@ -1,43 +0,0 @@ | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
|  | ||||
| export class RdDCommerce extends RdDBaseActor { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp"; | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.isInventaire('all'); | ||||
|   } | ||||
|  | ||||
|   getQuantiteDisponible(item) { | ||||
|     return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite(); | ||||
|   } | ||||
|  | ||||
|   verifierFortune(cout) { | ||||
|     return this.system.illimite || super.verifierFortune(cout); | ||||
|   } | ||||
|  | ||||
|   async depenserSols(cout) { | ||||
|     if (this.system.illimite) { | ||||
|       return | ||||
|     } | ||||
|     await super.depenserSols(cout) | ||||
|   } | ||||
|   async consommerNourritureboisson(itemId, choix, userId) {  | ||||
|     // ne pas consommer pour un commerce | ||||
|   } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite) { | ||||
|     if (this.system.illimite) { | ||||
|       return; | ||||
|     } | ||||
|     await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false }); | ||||
|   } | ||||
|  | ||||
|   calculerPrix(item) { | ||||
|     const pourcentage = this.system.pourcentage ?? 100; | ||||
|     return Misc.keepDecimals(Math.ceil(item.system.cout * pourcentage) / 100, 2); | ||||
|   } | ||||
| } | ||||
| @@ -1,40 +0,0 @@ | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||
|       width: 640, height: 720 | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // On competence change | ||||
|     this.html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|   } | ||||
| } | ||||
| @@ -1,36 +0,0 @@ | ||||
| import { ENTITE_INCARNE } from "../constants.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| export class RdDCreature extends RdDBaseActorSang { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||
|   } | ||||
|  | ||||
|   isCreature() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     await this.supprimerBlessures(it => true); | ||||
|     await this.update({ | ||||
|       'system.sante.endurance.value': this.system.sante.endurance.max, | ||||
|       'system.sante.vie.value': this.system.sante.vie.max, | ||||
|       'system.sante.fatigue.value': 0 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,67 +0,0 @@ | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) | ||||
|       .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // On competence change | ||||
|     this.html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.resonance-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const actorResonance = game.actors.get(actorId); | ||||
|         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||
|           console.log('Delete : ', actorId); | ||||
|           this.deleteSubActeur(actorId); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }); | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async _onDropActor(event, dragData) { | ||||
|     const dropActor = fromUuidSync(dragData.uuid) | ||||
|     await this.actor.setEntiteReveAccordee(dropActor) | ||||
|     super._onDropActor(event, dragData) | ||||
|   } | ||||
|  | ||||
|   async deleteSubActeur(actorId) { | ||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||
|   } | ||||
| } | ||||
| @@ -1,106 +0,0 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
|  | ||||
| export class RdDEntite extends RdDBaseActorReve { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp"; | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == ITEM_TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
|     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||
|   } | ||||
|   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||
|  | ||||
|   getReveActuel() { | ||||
|     return Misc.toInt(this.system.carac.reve?.value) | ||||
|   } | ||||
|  | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getReve() } | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => it.system.categorie == 'possession') | ||||
|       .sort(Misc.descending(it => it.system.niveau)) | ||||
|       .find(it => true); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     if (!this.isNonIncarnee()) { | ||||
|       await this.update({ | ||||
|         'system.sante.endurance.value': this.system.sante.endurance.max | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   isDead() { | ||||
|     return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||
|   } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'endurance' && !this.isNonIncarnee()) { | ||||
|       const oldValue = this.system.sante.endurance.value; | ||||
|       const endurance = Math.max(0, | ||||
|         Math.min(oldValue + inc, | ||||
|           this.system.sante.endurance.max)); | ||||
|       await this.update({ "system.sante.endurance.value": endurance }) | ||||
|       await this.setEffect(STATUSES.StatusComma, endurance <= 0); | ||||
|       return { | ||||
|         perte: oldValue - endurance, | ||||
|         newValue: endurance | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|   async encaisser() { | ||||
|     if (this.isNonIncarnee()) { | ||||
|       return | ||||
|     } | ||||
|     await RdDEncaisser.encaisser(this) | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       endurance: perteEndurance.perte | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
|       return (resonnance.actors.find(it => it == attacker.id)) | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||
|         // déjà accordé | ||||
|         return | ||||
|       } | ||||
|       await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] }) | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(actor) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -1,39 +0,0 @@ | ||||
|  | ||||
| export const XP_TOPIC = { | ||||
|   XP: { code: 'xp', label: 'xp' }, | ||||
|   XPSORT: { code: 'xpsort', label: 'xp sort' }, | ||||
|   NIVEAU: { code: 'niveau', label: 'Niveau' }, | ||||
|   XPCARAC: { code: 'xpcarac', label: 'xp carac' }, | ||||
|   CARAC: { code: 'carac', label: 'Carac' }, | ||||
|   STRESS: { code: 'stress', label: 'Stress' }, | ||||
|   TRANSFORM: { code: 'xps', label: 'Transformé' }, | ||||
| } | ||||
|  | ||||
| export class ExperienceLog { | ||||
|  | ||||
|   static async add(actor, topic, from, to, raison, manuel = false) { | ||||
|     if (!actor.isPersonnageJoueur()) { | ||||
|       return | ||||
|     } | ||||
|     if (from == to) { | ||||
|       return | ||||
|     } | ||||
|     const newXpLog = { | ||||
|       mode: topic?.code ?? topic, | ||||
|       raison: (manuel ? '(manuel) ' : '') + raison, | ||||
|       from: from, | ||||
|       to: to, | ||||
|       valeur: to - from, | ||||
|       daterdd: game.system.rdd.calendrier.dateCourante(), | ||||
|       datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ') | ||||
|     }; | ||||
|     console.log('ExperienceLog.add', newXpLog) | ||||
|     const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]); | ||||
|     await actor.update({ [`system.experiencelog`]: newExperienceLog }); | ||||
|   } | ||||
|  | ||||
|   static labelTopic(topic) { | ||||
|     const xpt = Object.values(XP_TOPIC).find(it => it.code == topic); | ||||
|     return xpt?.label ?? xpt?.code ?? topic; | ||||
|   } | ||||
| } | ||||
| @@ -1,115 +0,0 @@ | ||||
| import { RdDActorSheet } from "../../actor-sheet.js" | ||||
| import { SYSTEM_RDD } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||
| import { ExportScriptarium } from "./export-scriptarium.js"; | ||||
| import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
|  | ||||
| export class RdDActorExportSheet extends RdDActorSheet { | ||||
|   static async init() { | ||||
|     await loadTemplates([ | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||
|     ]) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||
|   } | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options) { | ||||
|     super(actor, options) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData() | ||||
|     // Add any structured, precomputed list of data | ||||
|     formData.context = Mapping.prepareContext(this.actor) | ||||
|     formData.export = this.getMappingValues(formData.context, this.actor) | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||
|     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||
|     const legeres = this.actor.nbBlessuresLegeres() | ||||
|     const graves = this.actor.nbBlessuresGraves() | ||||
|     const critiques = this.actor.nbBlessuresCritiques() | ||||
|     formData.etat = { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       fatigue: { | ||||
|         value: this.actor.getFatigueActuelle(), | ||||
|         max: this.actor.getFatigueMax(), | ||||
|         malus: this.actor.malusFatigue() | ||||
|       }, | ||||
|       blessures: legeres + graves + critiques, | ||||
|       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||
|     } | ||||
|     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   getMappingValues(context, actor) { | ||||
|     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       column: it.column, | ||||
|       rollClass: it.rollClass, | ||||
|       value: String(it.getter(actor, context)) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   getCompetences(categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const listByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return undefined | ||||
|         } | ||||
|         const listCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||
|           return { niveau, list } | ||||
|         }) | ||||
|         return Misc.concat(listCategorieByNiveau) | ||||
|       }).filter(it => it != undefined) | ||||
|  | ||||
|     return Misc.concat(listByCategories) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('.click-blessure-remove').click(async event => | ||||
|       await this.actor.supprimerBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.click-blessure-add').click(async event => | ||||
|       await this.actor.ajouterBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|         // event.currentTarget.attributes['data-gravite'].value | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.button-export').click(async event => { | ||||
|       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||
|         `${this.actor.uuid}-${this.actor.name}` | ||||
|       ) | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -1,78 +0,0 @@ | ||||
| import { ACTOR_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||
| import { Mapping } from "./mapping.js" | ||||
|  | ||||
| const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||
|  | ||||
| export class ExportScriptarium { | ||||
|  | ||||
|   static init() { | ||||
|     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|   } | ||||
|  | ||||
|   onActorDirectoryMenu(actorDirectory, menus) { | ||||
|     menus.push({ | ||||
|       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||
|       icon: IMG_SCRIPTARIUM, | ||||
|       condition: (target) => game.user.isGM && | ||||
|         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||
|         this.$getActors(actorDirectory, target).length > 0, | ||||
|       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getTargetName(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     return actorId | ||||
|       ? game.actors.get(actorId).name | ||||
|       : actorDirectory.folders.find(it => it.id == folderId).name | ||||
|   } | ||||
|  | ||||
|   $getActors(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     const actors = actorId | ||||
|       ? [game.actors.get(actorId)] | ||||
|       : folderId | ||||
|         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||
|         : [] | ||||
|     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||
|   } | ||||
|  | ||||
|   exportActors(actors, targetName) { | ||||
|     const eol = '\n\r' | ||||
|     const header = Misc.join(this.getHeaderLine(), ';') | ||||
|     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||
|     const data = Misc.join([header, ...actorLines], eol) | ||||
|     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||
|     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||
|   } | ||||
|  | ||||
|   getHeaderLine() { | ||||
|     return Mapping.getColumns() | ||||
|   } | ||||
|  | ||||
|   getActorLine(actor) { | ||||
|     const values = Mapping.getValues(actor) | ||||
|     return values | ||||
|       .map(it => this.$escapeQuotes(it)) | ||||
|       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||
|   } | ||||
|  | ||||
|   $escapeQuotes(it) { | ||||
|     it = '' + it | ||||
|     if (it.includes('"') || it.includes(';')) { | ||||
|       return `"${it.replaceAll('"', '\\"')}"` | ||||
|     } | ||||
|     return it | ||||
|   } | ||||
| } | ||||
| @@ -1,376 +0,0 @@ | ||||
| import { Grammar } from "../../grammar.js" | ||||
| import { RdDItemArme } from "../../item-arme.js" | ||||
| import { RdDItemCompetence } from "../../item-competence.js" | ||||
| import { RdDItemSort } from "../../item-sort.js" | ||||
| import { ITEM_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||
| import { RdDBonus } from "../../rdd-bonus.js" | ||||
| import { TMRType } from "../../tmr-utility.js" | ||||
|  | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = [ | ||||
|   "generale", | ||||
|   "particuliere", | ||||
|   "specialisee", | ||||
|   "connaissance", | ||||
| ] | ||||
| export const CATEGORIES_DRACONIC = [ | ||||
|   "draconic", | ||||
| ] | ||||
|  | ||||
| const CATEGORIES_COMBAT = [ | ||||
|   "melee", | ||||
|   "tir", | ||||
|   "lancer" | ||||
| ] | ||||
|  | ||||
| const NIVEAU_BASE = { | ||||
|   "generale": -4, | ||||
|   "particuliere": -8, | ||||
|   "specialisee": -11, | ||||
|   "connaissance": -11, | ||||
|   "draconic": -11, | ||||
|   "melee": -6, | ||||
|   "tir": -8, | ||||
|   "lancer": -8, | ||||
| } | ||||
|  | ||||
| class ColumnMappingFactory { | ||||
|   static createMappingArme(part, i) { | ||||
|     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||
|   } | ||||
|  | ||||
|   static createMappingSort(part, i) { | ||||
|     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||
|   } | ||||
| } | ||||
|  | ||||
| const NB_ARMES = 10 | ||||
| const NB_SORTS = 20 | ||||
| const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||
| const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||
|  | ||||
| const MAPPING_BASE = [ | ||||
|   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||
|   { column: "name", getter: (actor, context) => actor.name }, | ||||
|   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||
|   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||
|   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||
|   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||
|   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||
|   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||
|   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||
|   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||
|   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||
|   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||
|   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||
|   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||
|   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||
|   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||
|   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||
|   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||
|   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||
|   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||
|   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||
|   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||
|   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||
|   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||
|   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value }, | ||||
|   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||
|   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||
|   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||
|   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||
|   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||
|   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||
|   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||
|   { column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||
|   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||
| ] | ||||
|  | ||||
| const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||
| const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||
| const MAPPING = MAPPING_BASE | ||||
|   .concat(MAPPING_ARMES) | ||||
|   .concat(MAPPING_SORTS) | ||||
|  | ||||
| export class Mapping { | ||||
|  | ||||
|   static getMapping() { | ||||
|     return MAPPING | ||||
|   } | ||||
|  | ||||
|   static getColumns() { | ||||
|     return MAPPING.map(it => it.column) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|   static getAsObject(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       value: it.getter(actor, context) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|  | ||||
|   static prepareContext(actor) { | ||||
|     return { | ||||
|       armes: Mapping.prepareArmes(actor), | ||||
|       armure: Mapping.prepareArmure(actor), | ||||
|       esquive: Mapping.prepareEsquive(actor), | ||||
|       sorts: Mapping.prepareSorts(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareArmes(actor) { | ||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||
|     return armes.map(arme => | ||||
|       [ | ||||
|         arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||
|         arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||
|         !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||
|         arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||
|         arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined | ||||
|       ] | ||||
|         .filter(it => it != undefined) | ||||
|     ).reduce((a, b) => a.concat(b), []) | ||||
|   } | ||||
|  | ||||
|   static prepareArme(actor, arme, maniement) { | ||||
|     const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||
|     const competence = actor.getCompetence(nameCompArme) | ||||
|     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||
|       return undefined | ||||
|     } | ||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||
|     const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme) | ||||
|     const categorie = Mapping.complementCategorie(arme, maniement) | ||||
|     return { | ||||
|       name: arme.name + categorie, | ||||
|       niveau: Misc.toSignedString(competence.system.niveau), | ||||
|       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||
|       dommages: Misc.toSignedString(dommages), | ||||
|       competence: competence, | ||||
|       arme: arme | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static complementCategorie(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''  | ||||
|       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''  | ||||
|       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||
|       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||
|     } | ||||
|     return ''  | ||||
|   } | ||||
|  | ||||
|   static calculBaseInit(actor, categorie) { | ||||
|     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||
|     if (mapping) { | ||||
|       switch (categorie) { | ||||
|         case 'melee': | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           const caracteristique = Number(actor.system.carac[categorie].value) | ||||
|           return Math.floor(caracteristique / 2) | ||||
|       } | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static prepareArmure(actor) { | ||||
|     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|     if (armures.length > 1) { | ||||
|       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||
|     } | ||||
|     if (armures.length > 0) { | ||||
|       const armure = armures[0] | ||||
|       return { | ||||
|         name: armure.name, | ||||
|         protection: armure.system.protection, | ||||
|         malus: armure.system.malus ?? 0 | ||||
|       } | ||||
|     } | ||||
|     return { | ||||
|       name: '', | ||||
|       protection: actor.system.attributs.protection.value, | ||||
|       malus: 0 | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareEsquive(actor) { | ||||
|     const esquives = actor.getCompetences("Esquive") | ||||
|     if (esquives.length > 0) { | ||||
|       const esquive = esquives[0] | ||||
|       return { | ||||
|         name: esquive.name, | ||||
|         niveau: esquive.system.niveau, | ||||
|         competence: esquive | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static prepareSorts(actor) { | ||||
|     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||
|       .map(it => RdDItemSort.getVoieCode(it)) | ||||
|  | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||
|       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||
|   } | ||||
|  | ||||
|   static prepareSort(sort, voies) { | ||||
|     return { | ||||
|       voie: RdDItemSort.getCodeDraconic(sort, voies), | ||||
|       description: Mapping.descriptionSort(sort), | ||||
|       bonus: Mapping.bonusCase(sort) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static descriptionSort(sort) { | ||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||
|     const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve) | ||||
|     const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte) | ||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}` | ||||
|   } | ||||
|  | ||||
|   static addSpaceToNonNumeric(value) { | ||||
|     return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value) | ||||
|   } | ||||
|  | ||||
|   static toVar(value) { | ||||
|     return value.replace('variable', 'var') | ||||
|   } | ||||
|  | ||||
|   static bonusCase(sort) { | ||||
|     const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||
|     if (list.length > 0) { | ||||
|       const bonus = list[0] | ||||
|       return `+${bonus.bonus}% en ${bonus.case}` | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getDescription(actor) { | ||||
|     const sexe = actor.system.sexe | ||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||
|     const heure = actor.system.heure | ||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const age = actor.system.age ? `${actor.system.age} ans` : undefined | ||||
|     const taille = actor.system.taille | ||||
|     const poids = actor.system.poids | ||||
|     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||
|     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||
|     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||
|     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||
|     return Misc.join(list.filter(it => it), ', ') | ||||
|   } | ||||
|  | ||||
|   static getArmure(actor, context) { | ||||
|     return context.armure?.name ?? '' | ||||
|   } | ||||
|  | ||||
|   static getProtectionArmure(actor, context) { | ||||
|     const naturelle = Number(actor.system.attributs.protection.value) | ||||
|     if (context?.armure?.protection == undefined) { | ||||
|       return naturelle | ||||
|     } | ||||
|     if (Number.isNumeric(context?.armure?.protection)) { | ||||
|       return Number(context?.armure?.protection ?? 0) + naturelle | ||||
|     } | ||||
|     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||
|   } | ||||
|  | ||||
|   static getMalusArmure(actor, context) { | ||||
|     return context?.armure?.malus ?? 0 | ||||
|   } | ||||
|  | ||||
|   static getEsquive(context) { | ||||
|     if (context.esquive) { | ||||
|       return Misc.toSignedString(context.esquive.niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|   static getEsquiveArmure(context) { | ||||
|     if (context.esquive) { | ||||
|       const niveau = context.esquive.niveau + context.armure.malus | ||||
|       return Misc.toSignedString(niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetences(actor, categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const txtByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return '' | ||||
|         } | ||||
|         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||
|           return names + ' ' + Misc.toSignedString(niveau) | ||||
|         }) | ||||
|         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||
|         return txtCategorie | ||||
|       }).filter(it => it != '') | ||||
|  | ||||
|     return Misc.join(txtByCategories, ' / ') | ||||
|   } | ||||
|  | ||||
|   static competencesByCategoriesByNiveau(competences, categories) { | ||||
|     return categories.map(c => { | ||||
|       return { | ||||
|         categorie: c, | ||||
|         competencesParNiveau: Misc.classify( | ||||
|           competences.filter(comp => comp.system.categorie == c), | ||||
|           comp => comp.system.niveau) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getArme(actor, context, part, numero) { | ||||
|     if (numero < context.armes.length) { | ||||
|       return context.armes[numero][part] ?? '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetencesCategorie(actor, categories) { | ||||
|     return actor.itemTypes[ITEM_TYPES.competence] | ||||
|       .filter(it => categories.includes(it.system.categorie)) | ||||
|       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||
|   } | ||||
|  | ||||
|   static getSort(actor, context, part, numero) { | ||||
|     if (numero < context.sorts.length) { | ||||
|       return context.sorts[numero][part] | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
| } | ||||
|  | ||||
| @@ -1,188 +0,0 @@ | ||||
| import { SHOW_DICE } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDDice } from "../../rdd-dice.js"; | ||||
| import { RdDNameGen } from "../../rdd-namegen.js"; | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||
|  | ||||
| const PATHS = [ | ||||
|   'name', | ||||
|   'system.sexe', | ||||
|   'system.age', | ||||
|   'system.taille', | ||||
|   'system.poids', | ||||
|   'system.main', | ||||
|   'system.heure', | ||||
|   'system.cheveux', | ||||
|   'system.yeux' | ||||
| ] | ||||
|  | ||||
| const RANDOM_VALUES = { | ||||
|   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||
|   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
| } | ||||
|  | ||||
| export class AppPersonnageAleatoire extends FormApplication { | ||||
|   static preloadHandlebars() { | ||||
|     loadTemplates([ | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||
|     ]) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||
|       title: "Génération aléatoire", | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       classes: ['app-personnage-aleatoire'], | ||||
|       popOut: true, | ||||
|       resizable: true | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor) { | ||||
|     super({}) | ||||
|     this.actor = actor | ||||
|     this.current = foundry.utils.duplicate(actor) | ||||
|     this.checked = { | ||||
|       'name': false, | ||||
|       'system.sexe': true, | ||||
|       'system.age': true, | ||||
|       'system.taille': true, | ||||
|       'system.poids': true, | ||||
|       'system.main': true, | ||||
|       'system.heure': true, | ||||
|       'system.cheveux': true, | ||||
|       'system.yeux': true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async getData(options) { | ||||
|     return foundry.utils.mergeObject(await super.getData(options), { | ||||
|       actor: this.actor, | ||||
|       current: this.current, | ||||
|       checked: this.checked, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||
|     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||
|     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||
|     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||
|     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||
|     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||
|   } | ||||
|   async _updateObject(event, formData) { } | ||||
|  | ||||
|   async onApply() { | ||||
|     const updates = Object.fromEntries( | ||||
|       PATHS.filter(path => game.user.isGM || path != 'name') | ||||
|         .map(path => [path, this.current[path]]) | ||||
|     ) | ||||
|     await this.actor.update(updates) | ||||
|     await this.close() | ||||
|   } | ||||
|  | ||||
|   getPath(selector) { | ||||
|     const fields = this.html.find(selector).parents("div.random-field:first") | ||||
|     return fields[0].attributes['data-path'].value | ||||
|   } | ||||
|  | ||||
|   async onChange(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = event.currentTarget.value | ||||
|   } | ||||
|  | ||||
|   async onRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     await this.setRandom(path); | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onReset(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = this.actor[path] | ||||
|     await this.render() | ||||
|   } | ||||
|  | ||||
|   async onCheckForRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.checked[path] = event.currentTarget.checked | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onRandomizeSelected() { | ||||
|     const paths = this.html.find("input.check-for-random:checked") | ||||
|       .parents("div.random-field") | ||||
|       .toArray() | ||||
|       .map(it => it.attributes['data-path'].value) | ||||
|     await Promise.all(paths.map(path => this.setRandom(path))) | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async setRandom(path) { | ||||
|     this.current[path] = await this.random(path); | ||||
|   } | ||||
|  | ||||
|   async random(path) { | ||||
|     switch (path) { | ||||
|       case 'name': | ||||
|         return await RdDNameGen.generate() | ||||
|       case 'system.sexe': | ||||
|       case 'system.main': | ||||
|       case 'system.cheveux': | ||||
|       case 'system.yeux': | ||||
|         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||
|       case 'system.poids': | ||||
|         return await this.randomPoids() | ||||
|       case 'system.taille': | ||||
|         return await this.randomTaille() | ||||
|       case 'system.age': | ||||
|         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||
|       case 'system.heure': | ||||
|         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||
|     } | ||||
|     return 'unknown' | ||||
|   } | ||||
|  | ||||
|   async randomFromMap(valuesMap) { | ||||
|     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||
|     const total = await RdDDice.rollTotal(`1d${max}`) | ||||
|     let sum = 0 | ||||
|     for (let entry of Object.entries(valuesMap)) { | ||||
|       sum = sum + entry[1] | ||||
|       if (sum >= total) { | ||||
|         return entry[0] | ||||
|       } | ||||
|     } | ||||
|     return Object.keys(valuesMap)[0] | ||||
|   } | ||||
|  | ||||
|   async randomPoids() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||
|     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||
|     return total + ' kg' | ||||
|   } | ||||
|  | ||||
|   async randomTaille() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||
|     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||
|     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||
|     const cm = total % 100 | ||||
|     const m = (total - cm) / 100 | ||||
|     return `${m}m${cm}` | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -1,49 +0,0 @@ | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     foundry.utils.mergeObject(formData, | ||||
|       { | ||||
|         editable: this.isEditable, | ||||
|         cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|         limited: this.actor.limited, | ||||
|         owner: this.actor.isOwner, | ||||
|       }); | ||||
|  | ||||
|     this.timerRecherche = undefined; | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.resistance-moins').click(async event => { | ||||
|       this.actor.vehicleIncDec("resistance", -1); | ||||
|     }); | ||||
|     this.html.find('.resistance-plus').click(async event => { | ||||
|       this.actor.vehicleIncDec("resistance", 1); | ||||
|     }); | ||||
|     this.html.find('.structure-moins').click(async event => { | ||||
|       this.actor.vehicleIncDec("structure", -1); | ||||
|     }); | ||||
|     this.html.find('.structure-plus').click(async event => { | ||||
|       this.actor.vehicleIncDec("structure", 1); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||