Prepare for v10
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@ -155,12 +155,13 @@ export class RdDCombatManager extends Combat {
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// Gestion des armes 1/2 mains
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let armesEquipe = [];
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for (const arme of armes) {
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let armeData = duplicate(Misc.data(arme));
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let armeData = duplicate(arme)
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if (armeData.data.equipe) {
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let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
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armesEquipe.push(armeData);
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armesEquipe.push(armeData)
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armeData.data.dommagesReels = Number(armeData.data.dommages);
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console.log("ARME", armeData, compData)
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armeData.data.niveau = compData.data.niveau;
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armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
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// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
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