Ajout d'Item rencontre
Pour l'instant, pas utilisée. Une rencontre permettra de définir les différents effets de la rencontre. Un compendium dédié donnera les rencontres possibles.
This commit is contained in:
109
module/item-rencontre-sheet.js
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109
module/item-rencontre-sheet.js
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@ -0,0 +1,109 @@
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import { SYSTEM_RDD } from "./constants.js";
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import { RdDRencontre } from "./item-rencontre.js";
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/**
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* Item sheet pour configurer les rencontres
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* @extends {ItemSheet}
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*/
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export class RdDRencontreItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["rdd", "sheet", "item"],
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template: "systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html",
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width: 500,
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height: 500,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
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});
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}
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/* -------------------------------------------- */
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
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return buttons;
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetHeader = this.element.find(".sheet-header");
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const sheetBody = this.element.find(".sheet-body");
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sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
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return position;
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}
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/* -------------------------------------------- */
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async getData() {
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const formData = duplicate(this.item);
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mergeObject(formData, {
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title: formData.name,
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isGM: game.user.isGM,
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owner: this.actor?.isOwner,
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isOwned: this.actor ? true : false,
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actorId: this.actor?.id,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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effets: {
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succes: {
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liste: RdDRencontre.getEffetsSucces(),
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select: RdDRencontre.mapEffets(this.item.system.succes.effets)
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},
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echec: {
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liste: RdDRencontre.getEffetsEchec(),
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select: RdDRencontre.mapEffets(this.item.system.echec.effets)
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}
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}
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});
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return formData;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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if (!this.options.editable) return;
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html.find("a.effet-add").click(event => this.onAddEffet(event));
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html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
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}
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async onAddEffet(event) {
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const resultat = $(event.currentTarget)?.data("effet-resultat");
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const keyEffets = `system.${resultat}.effets`;
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const code = $(event.currentTarget)?.data("effet-code");
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const liste = RdDRencontre.getListeEffets(this.item, resultat);
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liste.push(code);
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await this._updateEffetsRencontre(keyEffets, liste);
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}
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async onDeleteEffet(event) {
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const resultat = $(event.currentTarget)?.data("effet-resultat");
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const keyEffets = `system.${resultat}.effets`;
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const pos = $(event.currentTarget)?.data("effet-pos");
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const liste = RdDRencontre.getListeEffets(this.item, resultat);
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liste.splice(pos, 1);
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await this._updateEffetsRencontre(keyEffets, liste);
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}
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async _updateEffetsRencontre(key, liste) {
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const updates = {};
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updates[key] = liste;
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this.item.update(updates);
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}
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get template() {
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/* -------------------------------------------- */
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return `systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html`;
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}
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get title() {
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return `Rencontre: ${this.object.name}`;
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}
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}
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60
module/item-rencontre.js
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60
module/item-rencontre.js
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@ -0,0 +1,60 @@
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import { RdDRollTables } from "./rdd-rolltables.js";
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const tableEffets = [
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{ code: "messager", resultat: "succes", description: "Envoie un message à (force) cases" },
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{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases" },
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{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" },
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{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type de case)" },
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{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière" },
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{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière" },
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{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve" },
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{ code: "reve-f", resultat: "echec", description: "Perte de (force) points de rêve" },
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{ code: "vie-1", resultat: "echec", description: "Perte de 1 point de vie" },
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{ code: "reinsere", resultat: "echec", description: "Réinsertion aléatoire" },
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{ code: "declenhe", resultat: "echec", description: "Déclenche un sort aléatoire" },
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{ code: "persistant", resultat: "echec", description: "Bloque le demi-rêve" },
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{ code: "teleport-aleatoire", resultat: "echec", description: "Déplacement aléatoire (même type de case)" },
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{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire" },
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{ code: "sort-aleatoire", resultat: "echec", description: "Déplacement pour déclencher un sort en réserve aléatoire" },
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{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu" },
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{ code: "echec-queue", resultat: "echec", description: "Queue de dragon sur échec" },
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{ code: "etotal-queue", resultat: "echec", description: "Queue de dragon sur échec total" },
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{ code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral" },
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{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve" },
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{ code: "vie-f", resultat: "echec", description: "Perte de (force) point de vie" },
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{ code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance" },
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{ code: "endurance-f", resultat: "echec", description: "Perte de (force) point d'endurance" },
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{ code: "fatigue-1", resultat: "echec", description: "Perte de 1 point de fatigue" },
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{ code: "fatigue-f", resultat: "echec", description: "Perte de (force) point de fatigue" },
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{ code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral" },
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{ code: "chance-1", resultat: "echec", description: "Perte de 1 point de chance actuelle" },
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{ code: "chance-f", resultat: "echec", description: "Perte de (force) point de chance" },
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{ code: "epart-queue", resultat: "echec", description: "Queue de dragon sur échec particulier" },
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{ code: "etotal-souffle", resultat: "echec", description: "Souffle de dragon sur échec total" },
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{ code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
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];
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export class RdDRencontre {
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static getEffets(resultat) {
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return tableEffets.filter(e => resultat == e.resultat);
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}
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static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
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static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
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static mapEffets(liste) {
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return liste.map(it => tableEffets.find(e => it == e.code));
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}
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static getListeEffets(item, reussite) {
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if (reussite == 'echec') {
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return [...item.system.echec.effets];
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}
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if (reussite == 'succes') {
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return [...item.system.succes.effets];
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}
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return [];
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}
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}
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@ -1,7 +1,6 @@
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import { SYSTEM_RDD } from "./constants.js";
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import { RdDItemSigneDraconique } from "./item-signedraconique.js";
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import { Misc } from "./misc.js";
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import { TMRType, TMRUtility } from "./tmr-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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/**
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* Item sheet pour signes draconiques
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@ -18,7 +18,7 @@ const typesObjetsEquipement = [
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"potion",
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]
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const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
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const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve"]
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const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
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const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
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const typesObjetsEffet = ["possession", "poison", "maladie"]
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const typesObjetsCompetence = ["competence", "competencecreature"]
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@ -38,6 +38,7 @@ export const defaultItemImg = {
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ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
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livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
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potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
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rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
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queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
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ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
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souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
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@ -504,6 +505,20 @@ export class RdDItem extends Item {
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]
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}
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/* -------------------------------------------- */
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_rencontreChatData() {
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if (this.system.coord) {
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return [
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`<b>Force</b>: ${this.system.force}`,
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`<b>Coordonnées</b>: ${this.system.coord}`,
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]
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}
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return [
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`<b>Force</b>: ${this.system.force}`,
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`<b>Refoulement</b>: ${this.system.refoulement}`,
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`<b>Présent de cités</b>: ${this.system.presentCite}`,
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]
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}
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/* -------------------------------------------- */
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_casetmrChatData() {
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return [
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`<b>Coordonnée</b>: ${this.system.coord}`,
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@ -38,6 +38,7 @@ import { Misc } from "./misc.js";
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import { Migrations } from './migrations.js';
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import { DialogChronologie } from "./dialog-chronologie.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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@ -188,10 +189,21 @@ Hooks.once("init", async function () {
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types: ["signedraconique"],
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makeDefault: true
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});
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Items.registerSheet(SYSTEM_RDD, RdDRencontreItemSheet, {
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label: "Rencontre",
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types: ["rencontre"],
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makeDefault: true
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});
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Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
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types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
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"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
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"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession", "sortreserve"], makeDefault: true
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types: [
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"competence", "competencecreature",
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"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
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"objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition",
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"monnaie", "nourritureboisson", "gemme",
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"meditation", "rencontresTMR", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
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"nombreastral", "tache", "maladie", "poison", "possession",
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"tarot"
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], makeDefault: true
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});
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CONFIG.Combat.documentClass = RdDCombatManager;
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@ -181,6 +181,7 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
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@ -279,6 +280,7 @@ export class RdDUtility {
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Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
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Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
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Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
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Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
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Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
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Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
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Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
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@ -11,7 +11,7 @@ const typeRencontres = {
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if (rencData.actor.isTMRCache()){
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return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
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}
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return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
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return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases de ${rencData.tmr.label}.`;
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},
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msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
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postSucces: async (tmrDialog, rencData) => {
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Block a user