Amélioration chat-message
- utilisation de partial template - fixes mineurs (this sur static) - singulier/pluriel pour points de rêve/points de tâche
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@ -102,8 +102,9 @@ export class RdDResolutionTable {
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static async displayRollData(rollData, userName, template = 'chat-resultat-general.html') {
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let html = await RdDResolutionTable.buildRollDataHtml(rollData, template);
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ChatUtility.chatWithRollMode({ content: html }, userName)
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ChatUtility.chatWithRollMode(
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{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
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userName)
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}
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static _buildAjustements(rollData) {
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@ -218,7 +219,7 @@ export class RdDResolutionTable {
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if (difficulte < -10) {
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return duplicate(levelDown.find(levelData => levelData.level == difficulte));
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}
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return duplicate(this.resolutionTable[caracValue][difficulte + 10]);
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return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
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}
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static isAjustementAstrologique(rollData) {
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@ -342,10 +343,10 @@ export class RdDResolutionTable {
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maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);
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let table = $("<table class='table-resolution'/>")
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.append(this._buildHTMLHeader(this.resolutionTable[0], minLevel, maxLevel));
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.append(this._buildHTMLHeader(RdDResolutionTable.resolutionTable[0], minLevel, maxLevel));
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for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) {
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table.append(this._buildHTMLRow(this.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
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table.append(this._buildHTMLRow(RdDResolutionTable.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
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}
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table.append("</table>");
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return table;
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