Sonné est un StatusEffect
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@ -1,6 +1,6 @@
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const rddStatusEffects = [
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{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg' },
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{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
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{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
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{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
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{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
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