rework ActiveEffects

This commit is contained in:
Vincent Vandemeulebrouck 2021-06-29 00:56:25 +02:00
parent 3edc740d8c
commit e74f6b14d3
12 changed files with 110 additions and 154 deletions

View File

@ -40,5 +40,19 @@
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon"
},
"EFFECT": {
"StatusStunned": "Sonné",
"StatusUnconscious": "Inconscient",
"StatusBlind": "Aveugle",
"StatusBleeding": "Saigne",
"StatusProne": "Au sol",
"StatusUnarmed": "Désarmé",
"StatusGrappling": "Empoignade",
"StatusGrappled": "Empoigné",
"StatusRestrained": "Immobilisé",
"StatusComma": "Comma",
"StatusDead": "Mort",
"StatusDemiReve": "Demi-rêve"
}
}
}

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@ -103,7 +103,7 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.listeEffets( it => it.label == "Demi-rêve").length > 0,
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
sortsReserve: formData.data.reve.reserve.list,
rencontres: duplicate(formData.data.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
@ -384,6 +384,10 @@ export class RdDActorSheet extends ActorSheet {
html.find('.repos').click(async event => {
await DialogRepos.create(this.actor);
});
html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id');
this.actor.enleverActiveEffectById(id);
});
html.find('.enlever-tous-effets').click(async event => {
this.actor.enleverTousLesEffets();
});

View File

@ -32,7 +32,6 @@ import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -42,7 +41,6 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
Hooks.on("createActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onCreateActiveEffect(effect, options));
Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
@ -424,7 +422,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSurprise(isCombat = undefined) {
let niveauSurprise = Array.from(this.effects?.values() ?? [])
let niveauSurprise = this.getActiveEffects()
.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
.reduce(Misc.sum(), 0);
if (niveauSurprise > 1) {
@ -1507,13 +1505,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSonne() {
let data = Misc.templateData(this);
return !this.isEntiteCauchemar() && (data.sante?.sonne?.value ?? false);
return this.getEffectByLabel("EFFECT.StatusStunned");
}
/* -------------------------------------------- */
getSonneRound() {
return !this.isEntiteCauchemar() && (Misc.templateData(this).sante.sonne?.round ?? false);
return Misc.templateData(this).sante.sonne?.round ?? -1;
}
/* -------------------------------------------- */
@ -1528,23 +1525,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async setSonne(sonne = true) {
if (this.isEntiteCauchemar()) {
if (!game.combat || this.isEntiteCauchemar()) {
return;
}
let round = (sonne && game.combat) ? game.combat.current.round : -1; // Sauvegarde du round de sonné en cas de combat
await this.setStatusSonne(sonne);
await this.setStateSonne(sonne, round);
}
/* -------------------------------------------- */
async setStateSonne(sonne, round = -1) {
if (this.isEntiteCauchemar()) {
return;
}
let sonneData = duplicate(Misc.templateData(this).sante.sonne);
sonneData.value = sonne;
sonneData.round = round;
await this.update({ "data.sante.sonne": sonneData });
await this.setStatusEffect("EFFECT.StatusStunned", sonne, {
duration: (sonne && game.combat) ? { rounds: 2 } : undefined
});
}
/* -------------------------------------------- */
@ -1695,7 +1681,7 @@ export class RdDActor extends Actor {
}
await this.update({ "data.sante": sante });
if (this.isDead()) {
await this.addStatusEffectById('dead');
await this.setStatusEffect("EFFECT.StatusComma", true);
}
return result;
}
@ -3078,7 +3064,7 @@ export class RdDActor extends Actor {
ui.notifications.warn("Vous êtes déja dans les TMR....");
return
}
let demiReve = this.listeEffets(it => it.label == "Demi-rêve");
let demiReve = this.getActiveEffects(it => it.data.label == "Demi-rêve");
if (mode != 'visu' && demiReve.length > 0) {
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
@ -3094,7 +3080,7 @@ export class RdDActor extends Actor {
});
return;
}
await this.setStatusDemiReve(true);
await this.setStatusEffect("EFFECT.StatusDemiReve", true);
}
const actorData = Misc.data(this);
@ -3351,7 +3337,7 @@ export class RdDActor extends Actor {
count--;
} else {
// TODO: status effect dead
this.addStatusEffectById('dead');
this.setStatusEffect("EFFECT.StatusComma", true);
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
@ -3990,109 +3976,64 @@ export class RdDActor extends Actor {
async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.data?.sante?.endurance;
if (updatedEndurance && options.diff) {
this.forceStatusEffectId('unconscious', updatedEndurance.value == 0);
}
}
/* -------------------------------------------- */
async onCreateActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(true);
return;
await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0);
}
}
/* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(false);
switch (effect.label) {
case 'EFFECT.StatusStunned':
return;
}
}
/* -------------------------------------------- */
enleverTousLesEffets() {
const ids = Array.from(this.effects?.keys() ?? []);
this.deleteEmbeddedDocuments('ActiveEffect', ids);
getActiveEffects(matching = it => true) {
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
}
/* -------------------------------------------- */
listeEffets(matching = it => true) {
const all = Array.from(this.effects?.values() ?? []);
const filtered = all.filter(it => matching(it.data));
return filtered;
getEffectByLabel(label) {
return this.getActiveEffects().find(it => it.data.label == label);
}
/* -------------------------------------------- */
async setStatusDemiReve(status) {
const demiReve = StatusEffects.demiReve();
if (status) {
await this.addStatusEffect(demiReve)
} else {
await this.deleteStatusEffect(demiReve)
}
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
async setStatusSonne(sonne) {
if (this.isEntiteCauchemar()) {
async setStatusEffect(label, status, updates = {}) {
if (this.isEntiteCauchemar() || this.data.type == 'vehicule') {
return;
}
await this.forceStatusEffectId('sonne', sonne);
}
/* -------------------------------------------- */
async forceStatusEffectId(statusId, isSet) {
if (isSet) {
await this.addStatusEffectById(statusId);
console.log("setStatusEffect", label, status, updates)
const existing = this.getEffectByLabel(label);
if (existing) {
existing.delete();
}
else {
await this.deleteStatusEffectById(statusId);
if (status) {
const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
}
}
/* -------------------------------------------- */
async deleteStatusEffectById(id) {
const ids = Array.from(this.effects?.values())
.filter(it => it.data.flags.core?.statusId == id)
.map(it => it.id);
console.log("Delete effect IDS1: ", this.effects, ids);
if (ids.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
enleverActiveEffectById(id) {
if (game.user.isGM){
const existing = this.getEffectById(id);
if (existing) {
existing.delete();
}
}
}
/* -------------------------------------------- */
async deleteStatusEffect(effect) {
const ids = Array.from(this.effects?.values())
.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect))
.map(it => it.id);
console.log("Delete effect 1: ", this.effects, ids);
if (ids.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
enleverTousLesEffets() {
if (game.user.isGM){
this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id));
}
}
/* -------------------------------------------- */
async addStatusEffectById(id) {
const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
await this.addStatusEffect(statusEffect);
}
/* -------------------------------------------- */
async addStatusEffect(statusEffect) {
const effet = Misc.data(statusEffect);
await this.deleteStatusEffectById(effet.id);
effet.flags = effet.flags ?? { core: {} };
effet.flags.core.statusId = effet.id;
let effectArray = await this.createEmbeddedDocuments('ActiveEffect', [effet]);
//if (effectArray[0]) {
//await effectArray[0].setFlag('core', 'statusId', effet.id);
//}
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) {
const itemData = Misc.data(item);

View File

@ -1217,7 +1217,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute';
await this.defender.addStatusEffectById('prone');
await this.defender.setStatusEffect("EFFECT.StatusProne", true);
}
else {
defenderRoll.show.recul = 'recul';

View File

@ -274,7 +274,7 @@ export class RdDTMRDialog extends Dialog {
if ( this.actor.tmrApp ) {
this.actor.tmrApp = undefined; // Cleanup reference
if ( !this.viewOnly ) {
this.actor.setStatusDemiReve(false);
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
this._tellToGM(this.actor.name + " a quitté les terres médianes");
}
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue

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@ -115,6 +115,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',

View File

@ -1,23 +1,31 @@
const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
const rddStatusEffects = [
{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
demiReveStatusEffect
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg' },
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
const statusSurpriseTotale = new Set(['unconscious', 'blind', 'dead']);
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
export class StatusEffects {
static onReady() {
StatusEffects.setCoreStatusId([demiReveStatusEffect]);
StatusEffects.setCoreStatusId(rddStatusEffects);
StatusEffects.setMandatoryRdd();
const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
const rddStatusIds = rddStatusEffects.map(it => it.id);
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
name: "use-status-effects",
scope: "world",
config: false,
default: defaultUseStatusEffect,
default: defaultStatusEffectIds.join(),
type: String
});
@ -29,30 +37,21 @@ export class StatusEffects {
type: StatusEffectsSettings,
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(id)) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) {
return 2;
}
return statusDemiSurprise.has(id) || (isCombat && id == demiReveStatusEffect.id) ? 1 : 0;
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
}
static statusId(effectData) {
return effectData.flags?.core?.statusId ?? effectData["flags.core.statusId"];
}
static setCoreStatusId(list) {
list.forEach(it => {
it.flags = { core: { statusId: it.id } };
it["flags.core.statusId"] = it.id;
});
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
@ -78,6 +77,9 @@ export class StatusEffects {
return Array.from(useStatusEffects).join();
}
static status(label) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
}
static demiReve() {
return demiReveStatusEffect;
}

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@ -271,6 +271,11 @@ table {border: 1px solid #7a7971;}
height: 16;
border-width: 0;
}
.button-effect-img:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.small-button-container {
height: 16px;

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@ -18,19 +18,7 @@
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
{{#each effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
</span>
{{/each}}
{{#if options.isGM}}
<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
Aucun effet actif
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
</div>
</div>
</div>

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@ -0,0 +1,13 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-id="{{effect._id}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span>
{{/each}}
{{#if options.isGM}}
<span class="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
Aucun effet actif
{{/if}}

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@ -74,20 +74,8 @@
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
</div>
<div>
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
{{#each effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="24" height="24" />
</span>
{{/each}}
{{#if options.isGM}}
<span class="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
Aucun effet actif
{{/if}}
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
</div>
</div>
</div>

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@ -8,7 +8,7 @@
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
<label>{{ localize effect.label}}</label>
<label>{{localize effect.label}}</label>
</li>
{{/each}}
</ul>