Limiter les lancers de dés de nombre astraux
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04b67f2188
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@ -73,7 +73,7 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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_loadListNombreAstral() {
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const listeNombreAstraux = game.settings.get("foundryvtt-reve-de-dragon", "liste-nombre-astral");
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return Object.values(listeNombreAstraux);
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return listeNombreAstraux ?? [];
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}
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/* -------------------------------------------- */
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@ -130,7 +130,7 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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async ajouterNombreAstral(index) {
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const nombreAstral = await RdDDice.rollTotal("1dh");
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const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: true, rollMode: "selfroll" });
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return {
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nombreAstral: nombreAstral,
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valeursFausses: [],
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@ -163,21 +163,25 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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async rebuildListeNombreAstral() {
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let jourCourant = this.getCurrentDayIndex();
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let jourFin = jourCourant + 12;
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let newList = [];
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for (let i=0; i<12; i++) {
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newList.push(await this.ajouterNombreAstral(jourCourant + i));
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}
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if (this.listeNombreAstral) {
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if (game.user.isGM) {
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let jourCourant = this.getCurrentDayIndex();
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let jourFin = jourCourant + 12;
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let newList = [];
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for (const na of this.listeNombreAstral) {
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if (na && na.index >= jourCourant && na.index < jourFin) {
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newList[na.index - jourCourant] = na;
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let index = na?.index;
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if (index && index >= jourCourant && index < jourFin) {
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newList[index - jourCourant] = na;
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}
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}
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for (let i = 0; i < 12; i++) {
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if (newList[i] == undefined) {
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newList[i] = await this.ajouterNombreAstral(jourCourant + i);
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}
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}
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this.listeNombreAstral = newList;
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game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
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}
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this.listeNombreAstral = newList;
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game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
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}
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/* -------------------------------------------- */
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async onCalendarButton(ev) {
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@ -233,7 +237,7 @@ export class RdDCalendrier extends Application {
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/* -------------------------------------------- */
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async positionnerHeure(indexHeure) {
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if (indexHeure <= this.calendrier.heureRdD){
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if (indexHeure <= this.calendrier.heureRdD) {
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await this.incrementerJour();
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}
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this.calendrier.heureRdD = indexHeure;
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@ -288,7 +292,7 @@ export class RdDCalendrier extends Application {
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request.isValid = true;
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if (!request.rolled.isSuccess) {
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request.isValid = false;
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nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral);
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nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral, { showDice: true, rollMode: "selfroll" });
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// Mise à jour des nombres astraux du joueur
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let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date);
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astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstral });
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@ -124,13 +124,13 @@ export class RdDDice {
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CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
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}
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static async roll(formula, options = { showDice: false }) {
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static async roll(formula, options = { showDice: false, rollMode: undefined}) {
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const roll = new Roll(formula);
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await roll.evaluate({ async: true });
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if (options.showDice) {
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roll.showDice = options.showDice;
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}
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await RdDDice.show(roll, game.settings.get("core", "rollMode"));
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await RdDDice.show(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
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return roll;
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}
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