Correction typo "optionnelle"
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@ -9,7 +9,7 @@ import { RdDBonus } from "./rdd-bonus.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDRollTables } from "./rdd-rolltables.js";
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import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
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import { STATUSES } from "./settings/status-effects.js";
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import { Targets } from "./targets.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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@ -1048,7 +1048,7 @@ export class RdDCombat {
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competence: this.defender.getCompetence(competenceParade).clone(),
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arme: armeParade,
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surprise: this.defender.getSurprise(true),
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needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
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needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
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needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
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carac: this.defender.system.carac,
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show: {}
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@ -1166,7 +1166,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async computeDeteriorationArme(defenderRoll) {
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if (!ReglesOptionelles.isUsing('resistanceArmeParade')) {
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if (!ReglesOptionnelles.isUsing('resistanceArmeParade')) {
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return;
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}
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const attackerRoll = defenderRoll.attackerRoll;
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@ -1215,7 +1215,7 @@ export class RdDCombat {
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}
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}
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// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
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if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
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if (ReglesOptionnelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
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let desarme = await RdDResolutionTable.rollData({
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caracValue: this.defender.getForce(),
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finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
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@ -1230,7 +1230,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
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const attackerRoll = defenderRoll.attackerRoll;
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if (ReglesOptionelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
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if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) {
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const impact = this._computeImpactRecul(attackerRoll);
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const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact });
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if (rollRecul.rolled.isSuccess) {
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