partial sync
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@ -709,13 +709,14 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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buildSubConteneurObjetList( conteneurId, deleteList ) {
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let conteneur = this.items.find( conteneur => conteneurId == conteneur._id); // recup conteneur
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if ( conteneur ) { // Si présent
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if ( conteneur && conteneur.type =='conteneur' ) { // Si présent
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for ( let subId of conteneur.data.data.contenu ) {
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let subObj = this.items.find( subobjet => subId == subobjet._id); // recup conteneur
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if ( subObj.type == 'conteneur') {
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if ( subObj && subObj.type == 'conteneur') {
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this.buildSubConteneurObjetList( subId, deleteList );
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}
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deleteList.push( subId );
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if ( subObj) // Robust...
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deleteList.push( subId );
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}
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}
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deleteList.push( conteneurId );
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@ -777,6 +778,20 @@ export class RdDActor extends Actor {
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await this.updateOwnedItem( conteneurFixedList ) ;
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}
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/* -------------------------------------------- */
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async moveItemsBetweenActors( itemId, sourceActorId ) {
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let itemsList = []
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let sourceActor = game.actors.get( sourceActorId );
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sourceActor.buildSubConteneurObjetList( itemId, itemsList ); // Get itemId list
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for (let srcItemId of itemsList) {
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let copyItem = sourceActor.data.items.find( item => item._id == srcItemId );
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await this.createOwnedItem( duplicate(copyItem) );
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}
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for( let srcItemId of itemsList) {
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await sourceActor.deleteOwnedItem( srcItemId );
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}
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}
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/* -------------------------------------------- */
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detectSurEncombrement( ) {
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let diffEnc = Number(this.encTotal) - Number(this.data.data.attributs.encombrement.value);
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@ -806,7 +821,7 @@ export class RdDActor extends Actor {
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}
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// Mise à jour valeur totale et états
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this.encTotal = encTotal;
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console.log("Enco total : ", this.encTotal);
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//console.log("Enco total : ", this.encTotal);
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this.detectSurEncombrement();
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// Mise à jour éventuelle du malus armure
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if (this.data.data.attributs.malusarmure && newMalusArmure != malusArmureData.value) {
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