Moral sur les oeuvres

Simplification de l'appel au moral pour les oeuvres

Ajout de la possibilité d'utiliser le moral sur les oeuvres

Affichage du moral/appel selon la caractéristique
This commit is contained in:
Vincent Vandemeulebrouck
2021-03-16 21:49:21 +01:00
parent dab371578d
commit 98de1a6922
14 changed files with 199 additions and 178 deletions

View File

@ -1,7 +1,7 @@
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label for="categorie">Caractéristique </label>
<label>Caractéristique </label>
<select name="carac" id="carac" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
@ -9,21 +9,19 @@
{{/each}}
{{/select}}
</select>
<label></label>
<div class="form-group" id="divAppelAuMoral" >
<div class="tooltipAppelAuMoral">
<input class="diffAppelAuMoral" id="useAppelAuMoralCheckbox" type="checkbox" name="appelAuMoralDemander" />
<img for="useAppelAuMoralCheckbox" class="iconeSmile" id="iconeSmile" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText" id="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
{{#if attackerRoll}}
<label for="categorie">Difficulté</label>
<label>Difficulté</label>
<label>{{diffLibre}}</label>
{{else}}
<label for="categorie">Difficulté libre</label>
<label>Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -32,7 +30,7 @@
{{/select}}
</select>
{{/if}}
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<label>&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -40,19 +38,18 @@
{{/each}}
{{/select}}
</select>
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
</div>
{{#if arme}}
<div class="form-group">
{{#if attackerRoll}}
{{#if attackerRoll.tactique}}
<label for="categorie">Tactique: {{attackerRoll.tactique}}</label>
<label>Tactique: {{attackerRoll.tactique}}</label>
{{/if}}
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label></label>
{{else}}
<span class="tooltip">
<label for="categorie">Tactique:</label>
<label>Tactique:</label>
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
@ -65,12 +62,12 @@
</div>
</div>
</span>
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if ajustements.attaqueDefenseurSurpris.used}}
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
{{/if}}
</div>
{{/if}}