Moral sur les oeuvres

Simplification de l'appel au moral pour les oeuvres

Ajout de la possibilité d'utiliser le moral sur les oeuvres

Affichage du moral/appel selon la caractéristique
This commit is contained in:
Vincent Vandemeulebrouck 2021-03-16 21:49:21 +01:00
parent dab371578d
commit 98de1a6922
14 changed files with 199 additions and 178 deletions

View File

@ -489,15 +489,15 @@ export class RdDActorSheet extends ActorSheet {
this.actor.transformerStress();
this.render(true);
});
html.find('#moral-malheureux').click((event) => {
html.find('.moral-malheureux').click((event) => {
this.actor.jetDeMoral('malheureuse');
this.render(true);
});
html.find('#moral-neutre').click((event) => {
html.find('.moral-neutre').click((event) => {
this.actor.jetDeMoral('neutre');
this.render(true);
});
html.find('#moral-heureux').click((event) => {
html.find('.moral-heureux').click((event) => {
this.actor.jetDeMoral('heureuse');
this.render(true);
});

View File

@ -18,7 +18,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData, dialogConfig, ...actions) {
if (actor.isRollWindowsOpened() ) {
if (actor.isRollWindowsOpened()) {
ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
return;
}
@ -49,20 +49,21 @@ export class RdDRoll extends Dialog {
diffConditions: 0,
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.getSurenc(),
useMalusSurenc: false,
appelAuMoralPossible : false, /* Est-ce que l'appel au moral est possible ? Variable utisé pour l'affichage ou non de la ligne concernant le moral */
appelAuMoralDemander :false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec : false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false, appelAuMoral : false /* Le jet se fait ou non en utilisant l'appel au moral */},
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false),
canClose: true
}
};
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
if (rollData.forceCarac) {
rollData.carac = rollData.forceCarac;
@ -120,7 +121,7 @@ export class RdDRoll extends Dialog {
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
this.actor.setRollWindowsOpened(false);
if (action.callbacks)
for (let callback of action.callbacks) {
if (callback.condition == undefined || callback.condition(this.rollData)) {
@ -206,27 +207,22 @@ export class RdDRoll extends Dialog {
this.rollData.useMalusEncTotal = event.currentTarget.checked;
this.updateRollResult();
});
html.find('#iconeSmile').change((event) => {
console.log("iconeSmile");
console.log(html.find('.iconeSmile'));
html.find('.imgAppelAuMoral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.useMoral = !this.rollData.useMoral;
if (this.rollData.useMoral) {
if (this.rollData.moral > 0) {
html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel au moral";
} else {
html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg";
html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Appel à l'énergie du désespoir";
}
} else {
html.find('.imgAppelAuMoral')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
html.find('.tooltipAppelAuMoralText')[0].innerHTML = "Sans appel au moral";
}
this.updateRollResult();
});
html.find('#iconeSmile').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.appelAuMoralDemander = ! this.rollData.appelAuMoralDemander;
if ( this.rollData.appelAuMoralDemander ) {
if ( this.rollData.moral > 0 ) {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
html.find('#tooltipAppelAuMoralText')[0].innerHTML = "Appel au moral";
} else {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg";
html.find('#tooltipAppelAuMoralText')[0].innerHTML = "Appel à l'énergie du désespoir";
}
} else {
html.find('#iconeSmile')[0].src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
html.find('#tooltipAppelAuMoralText')[0].innerHTML = "Sans appel au moral";
}
this.updateRollResult();
});
});
// Section Méditation
html.find('.conditionMeditation').change((event) => {
let condition = event.currentTarget.attributes['id'].value;
@ -238,10 +234,11 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
async updateRollResult() {
let rollData = this.rollData;
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
rollData.caracValue = parseInt(rollData.selectedCarac.value);
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
let dmgText = Misc.toSignedString(rollData.dmg.total);
if (rollData.coupsNonMortels) {
@ -252,21 +249,12 @@ export class RdDRoll extends Dialog {
HtmlUtility._showControlWhen($("#div-sort-difficulte"), RdDItemSort.isDifficulteVariable(rollData.selectedSort))
HtmlUtility._showControlWhen($("#div-sort-ptreve"), RdDItemSort.isCoutVariable(rollData.selectedSort))
}
if ( ! RdDCarac.isActionPhysique(rollData.selectedCarac || ! actor.isPersonnage() ) ) {
rollData.appelAuMoralPossible = false;
rollData.use.appelAuMoral = false;
} else {
rollData.appelAuMoralPossible = true;
rollData.use.appelAuMoral = rollData.appelAuMoralDemander;
}
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($("#divAppelAuMoral"), rollData.appelAuMoralPossible );
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence));
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));

View File

@ -73,8 +73,8 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.getSurenc()
},
moral: {
isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac),
isUsed: (rollData, actor) => rollData.use?.appelAuMoral,
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
isUsed: (rollData, actor) => rollData.useMoral,
getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1
},

View File

@ -825,7 +825,7 @@ ul, li {
display: none !important;
}
.iconeSmile {
.imgAppelAuMoral {
height: 20px;
width: 20px;
border:none;

View File

@ -1,4 +1,3 @@
{{log "handlebar actor-sheet" this}}
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
@ -198,9 +197,9 @@
{{else if (eq compteur.label 'Ethylisme')}}
<a class="item-control ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Jet d'Ethylisme</a>
{{else if (eq compteur.label 'Moral')}}
<a id="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a id="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
<a id="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
<a class="moral-heureux" title="Jet de moral situation heureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg" alt="Jet de moral situation heureuse"/></a>
{{else}}
<label></label>
{{/if}}

View File

@ -1,7 +1,7 @@
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label for="categorie">Caractéristique </label>
<label>Caractéristique </label>
<select name="carac" id="carac" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
@ -9,21 +9,19 @@
{{/each}}
{{/select}}
</select>
<label></label>
<div class="form-group" id="divAppelAuMoral" >
<div class="tooltipAppelAuMoral">
<input class="diffAppelAuMoral" id="useAppelAuMoralCheckbox" type="checkbox" name="appelAuMoralDemander" />
<img for="useAppelAuMoralCheckbox" class="iconeSmile" id="iconeSmile" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText" id="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
{{#if attackerRoll}}
<label for="categorie">Difficulté</label>
<label>Difficulté</label>
<label>{{diffLibre}}</label>
{{else}}
<label for="categorie">Difficulté libre</label>
<label>Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number" {{#unless use.libre}}disabled{{/unless}}>
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
@ -32,7 +30,7 @@
{{/select}}
</select>
{{/if}}
<label for="categorie">&nbsp;&nbsp;Conditions</label>
<label>&nbsp;&nbsp;Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number" {{#unless use.conditions}}disabled{{/unless}}>
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -40,19 +38,18 @@
{{/each}}
{{/select}}
</select>
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
</div>
{{#if arme}}
<div class="form-group">
{{#if attackerRoll}}
{{#if attackerRoll.tactique}}
<label for="categorie">Tactique: {{attackerRoll.tactique}}</label>
<label>Tactique: {{attackerRoll.tactique}}</label>
{{/if}}
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label></label>
{{else}}
<span class="tooltip">
<label for="categorie">Tactique:</label>
<label>Tactique:</label>
<select name="tactique-combat" id="tactique-combat" data-dtype="String" {{#unless use.conditions}}disabled{{/unless}}>
<option value="Attaque normale">Attaque normale</option>
<option value="charge">Charge</option>
@ -65,12 +62,12 @@
</div>
</div>
</span>
<label for="categorie">D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>D&eacute;gats:</label><label id="dmg-arme-actor"></label>
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if ajustements.attaqueDefenseurSurpris.used}}
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
<label id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
{{/if}}
</div>
{{/if}}

View File

@ -1,14 +1,18 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Recette : {{recetteName}}</label></li>
<li><label for="categorie">Tâche Alchimique : {{alchimieTexte}}</label></li>
<li><label for="categorie">Jet : {{selectedCarac.label}} / {{competence.name}}</label></li>
<li><label>Recette : {{recetteName}}</label></li>
<li><label>Tâche Alchimique : {{alchimieTexte}}</label></li>
<li><label>Jet : {{selectedCarac.label}} / {{competence.name}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -16,7 +20,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -1,32 +1,37 @@
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label for="categorie">Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
<label>Difficulté libre</label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
<label for="categorie">conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
</select>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
<label class="diffMoral" for="categorie">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</select>
<label class="diffMoral">Moral: {{#if (gt moral 0)}}+{{/if}}{{moral}}</label>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container"
src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html"}}
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</form>
<script>
</script>
</script>

View File

@ -1,13 +1,17 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Chant : {{chant.name}}</label></li>
<li><label for="categorie">Jet : OUIE / {{competence.name}}</label></li>
<li><label>Chant : {{oeuvre.name}}</label></li>
<li><label>Jet : OUIE / {{competence.name}}</label></li>
</ul>
</div>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -15,7 +19,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -1,46 +1,52 @@
<form class="dialog-roll-danse">
<div class="form-group">
<ul>
<li><label for="categorie">Danse : {{danse.name}}</label></li>
<li><label for="categorie">Jet : APPARENCE ou AGILITE / {{competence.name}}</label></li>
</ul>
</div>
<div class="form-group">
<ul>
<li><label>Danse : {{oeuvre.name}}</label></li>
<li><label>Jet : APPARENCE ou AGILITE / {{competence.name}}</label></li>
</ul>
</div>
<label for="categorie">Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
<option value={{key}}>{{caracitem.label}}</option>
{{/each}}
{{/select}}
</select>
<div class="form-group">
<label>Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
<option value={{key}}>{{caracitem.label}}</option>
{{/each}}
{{/select}}
</select>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
<div class="form-group">
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
</div>
</select>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</form>
<script>
</script>
</script>

View File

@ -1,46 +1,52 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="competence-label">Jouer à : {{oeuvre.name}}</label></li>
<li><label for="competence-label">Type : {{oeuvre.data.type}}</label></li>
<li><label for="competence-label">Base : {{oeuvre.data.base}}</label></li>
<li><label for="competence-label">Carac/Compétence : {{oeuvre.data.caraccomp}}</label></li>
</ul>
</div>
<div class="form-group">
<label for="categorie">Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
<option value={{key}}>{{caracitem.label}}</option>
{{/each}}
{{/select}}
</select>
<label for="categorie">conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
<div class="form-group">
<ul>
<li><label for="competence-label">Jouer à : {{oeuvre.name}}</label></li>
<li><label for="competence-label">Type : {{oeuvre.data.type}}</label></li>
<li><label for="competence-label">Base : {{oeuvre.data.base}}</label></li>
<li><label for="competence-label">Carac/Compétence : {{oeuvre.data.caraccomp}}</label></li>
</ul>
</div>
<div class="form-group">
<label>Caractéristique</label>
<select name="carac" id="carac" class="select-diff" data-dtype="String">
{{#select carac}}
{{#each carac as |caracitem key|}}
<option value={{key}}>{{caracitem.label}}</option>
{{/each}}
{{/select}}
</select>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label>Conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
</div>
</select>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}
<option value={{key}}>{{numberFormat key decimals=0 sign=true}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
<div id="tableAjustements">
</div>
<div id="tableResolution">
</div>
<div id="tableProbaReussite">
</div>
</form>
<script>
</script>
</script>

View File

@ -1,13 +1,17 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Jouer une Musique : {{musique.name}}</label></li>
<li><label for="categorie">Jet : OUIE / {{competence.name}}</label></li>
<li><label>Jouer une Musique : {{oeuvre.name}}</label></li>
<li><label>Jet : OUIE / {{competence.name}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -15,7 +19,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -1,13 +1,17 @@
<form class="dialog-roll-sort">
<div class="form-group">
<ul>
<li><label for="categorie">Interpréter une Oeuvre : {{oeuvre.name}}</label></li>
<li><label for="categorie">Jet : {{upperFirst oeuvre.data.default_carac}} / {{competence.name}}</label></li>
<li><label>Interpréter une Oeuvre : {{oeuvre.name}}</label></li>
<li><label>Jet : {{upperFirst oeuvre.data.default_carac}} / {{competence.name}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -15,7 +19,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}

View File

@ -2,14 +2,18 @@
<div class="form-group">
<ul>
<li><label for="categorie">Cuisiner : {{oeuvre.name}}</label></li>
<li><label for="categorie">Jet : ODORAT-GOUT / {{competence.name}}</label></li>
<li><label for="categorie">Exotisme : {{oeuvre.data.exotisme}}</label></li>
<li><label>Cuisiner : {{oeuvre.name}}</label></li>
<li><label>Jet : ODORAT-GOUT / {{competence.name}}</label></li>
<li><label>Exotisme : {{oeuvre.data.exotisme}}</label></li>
</ul>
<div class="tooltipAppelAuMoral divAppelAuMoral">
<img class="imgAppelAuMoral small-button-container" src="/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg">
<span class="tooltipAppelAuMoralText">Sans appel au moral</span>
</div>
</div>
<div class="form-group">
<label for="categorie">conditions</label>
<label>conditions</label>
<select name="diffConditions" id="diffConditions" data-dtype="number">
{{#select diffConditions}}
{{#each ajustementsConditions as |key|}}
@ -17,7 +21,7 @@
{{/each}}
{{/select}}
</select>
<label for="categorie">Difficulté </label>
<label>Difficulté </label>
<select name="diffLibre" id="diffLibre" data-dtype="number">
{{#select diffLibre}}
{{#each difficultesLibres as |key|}}