Fix: statusEffect onReady pour avoir le game.user
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@ -8,7 +8,7 @@ const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
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const statusSurpriseTotale = new Set(['unconscious', 'blind']);
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export class StatusEffects {
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static init() {
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static onReady() {
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StatusEffects.setCoreStatusId([demiReveStatusEffect]);
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StatusEffects.setCoreStatusId(rddStatusEffects);
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StatusEffects.setMandatoryRdd();
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