Préparation roll-dialog attaques
Les attaques ne sont plus des armes modifiées
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@@ -6,26 +6,31 @@
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<span class="competence-value"></span>
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<span class="initiative-value">Initiative</span>
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</li>
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{{#each combat as |arme key|}}
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{{#each combat as |action key|}}
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<li class="item flexrow list-item"
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data-item-id="{{arme._id}}"
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data-arme-name="{{arme.name}}"
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data-competence-name="{{arme.system.competence}}"
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data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
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data-item-id="{{action._id}}"
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data-arme-name="{{action.arme.name}}"
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data-competence-name="{{action.comp.name}}"
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data-tooltip="{{action.name}}: niveau {{plusMoins action.comp.system.niveau}}">
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<span class="list-item-label flexrow">
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<a class="roll-arme flexrow">
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{{#if arme.img}}
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<img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
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{{#if action.arme.img}}
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<img class="sheet-competence-img" src="{{action.arme.img}}" data-tooltip="{{action.arme.name}}"/>
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{{/if}}
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<span>{{arme.name}}</span>
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<span>{{action.name}}</span>
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</a>
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({{arme.system.competence}})
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" arme}}
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({{action.comp.name}})
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" action.arme}}
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</span>
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<span class="competence-value">{{plusMoins arme.system.niveau}}</span>
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<span class="competence-value">{{plusMoins arme.system.dommagesReels}}</span>
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<span class="competence-value">{{plusMoins action.comp.system.niveau}}</span>
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<span class="competence-value">{{plusMoins action.dmg}}</span>
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<span class="competence-value"></span>
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<span class="initiative-value"><a class="roll-init-arme" data-tooltip="{{arme.name}}: initiative {{arme.system.initiative}}">{{arme.system.initiative}}</a></span>
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<span class="initiative-value">
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<a class="roll-init-arme"
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data-tooltip="{{action.name}}: initiative {{action.initiative}}">
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{{action.initiative}}
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</a>
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</span>
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</li>
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{{/each}}
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{{#each esquives as |esq key|}}
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@@ -72,12 +72,9 @@
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</div>
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<hr>
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<div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name='' niveau='Niv' init='Init' dommages='+dom'}}
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{{#each context.armes as |arme|}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs"
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name=arme.name niveau=arme.niveau init=arme.init dommages=arme.dommages
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arme=arme.arme competence=arme.competence
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}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme-titre.hbs"}}
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{{#each attaques as |attaque|}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" attaque=attaque}}
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{{/each}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=context.esquive.value competence=context.esquive.competence}}
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{{#if (gt export.malue_armure.value 0)}}
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8
templates/actor/export-scriptarium/arme-titre.hbs
Normal file
8
templates/actor/export-scriptarium/arme-titre.hbs
Normal file
@@ -0,0 +1,8 @@
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<div class="flexrow item">
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<div></div>
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<div class="flexrow">
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<div>Niv.</div>
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<div>Init.</div>
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<div>+dom</div>
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</div>
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</div>
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@@ -1,24 +1,22 @@
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<div class="flexrow item"
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data-item-id="{{arme._id}}"
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data-arme-name="{{arme.name}}"
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data-competence-name="{{competence.name}}">
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{{#if name}}
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<a class="roll-arme">{{upperFirst name}}</a>
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data-item-id="{{attaque.arme._id}}"
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data-arme-name="{{attaque.arme.name}}"
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data-competence-name="{{attaque.comp.name}}">
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{{#if attaque.name}}
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<a class="roll-arme">{{upperFirst attaque.name}}</a>
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{{else}}
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<div></div>
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{{/if}}
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<div class="flexrow">
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<div>{{niveau}}</div>
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{{#if init}}
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{{#if name}}
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<div><a class="roll-init-arme">{{init}}</a></div>
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{{else}}
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<div>{{init}}</div>
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{{/if}}
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<div>{{dommages}}</div>
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{{else}}
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<div></div>
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<div>{{plusMoins attaque.comp.system.niveau}}</div>
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<div><a class="roll-init-arme">{{attaque.initiative}}</a></div>
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{{#if (eq arme.system.mortalite 'empoignade')}}
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<div></div>
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{{else if (eq arme.system.mortalite 'non-mortel')}}
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<div>({{plusMoins attaque.dmg}})</div>
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{{else}}
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<div>{{plusMoins attaque.dmg}}</div>
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{{/if}}
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</div>
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</div>
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