Fix: Actions dans un conteneur

Les actions dans un conteneur (ouvrir un des sous conteneurs par
exemple) n'étaient pas disponibles.
Ceci était lié à la structure des données contenant les droits
différente pour les items et les acteurs.

La gestion des droits était mélangées et faite de façons différentes.
Maintenant, les "options" dans les données du formulaire contiennent
les informations de droits d'accès et sont utilisées.
This commit is contained in:
Vincent Vandemeulebrouck 2023-01-28 16:34:09 +01:00
parent 4d5651c2d3
commit 53a7230f1d
35 changed files with 122 additions and 125 deletions

View File

@ -31,29 +31,18 @@ export class RdDBaseActorSheet extends ActorSheet {
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
this.actor.recompute(); this.actor.recompute();
const userRightLevel = game.user.isGM ? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER : this.actor.getUserLevel(game.user)
const options = duplicate(this.options);
mergeObject(options, {
isGM: game.user.isGM,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
owner: this.actor.isOwner,
});
let formData = { let formData = {
title: this.title, title: this.title,
id: this.actor.id, id: this.actor.id,
type: this.actor.type, type: this.actor.type,
img: this.actor.img, img: this.actor.img,
name: this.actor.name, name: this.actor.name,
system: foundry.utils.deepClone(this.actor.system), system: this.actor.system,
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
options: options, options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
} }
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.calc = { formData.calc = {
fortune: this.toSolsDeniers(this.actor.getFortune()), fortune: this.toSolsDeniers(this.actor.getFortune()),
@ -64,7 +53,6 @@ export class RdDBaseActorSheet extends ActorSheet {
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
return formData; return formData;
} }

View File

@ -86,22 +86,17 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
let formData = { let formData = {
id: this.item.id,
title: this.item.name, title: this.item.name,
id: this.item.id,
type: this.item.type, type: this.item.type,
img: this.item.img, img: this.item.img,
name: this.item.name, name: this.item.name,
system: this.item.system, system: this.item.system,
isGM: game.user.isGM,
actorId: this.actor?.id, actorId: this.actor?.id,
isOwned: this.actor ? true : false,
owner: this.item.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false,
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
isComestible: this.item.getUtilisationCuisine() isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
} }
const competences = await SystemCompendiums.getCompetences(this.actor?.type); const competences = await SystemCompendiums.getCompetences(this.actor?.type);
@ -138,12 +133,12 @@ export class RdDItemSheet extends ItemSheet {
if (this.item.type == 'potion') { if (this.item.type == 'potion') {
await RdDHerbes.addPotionFormData(formData); await RdDHerbes.addPotionFormData(formData);
} }
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) { if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true; formData.isIngredientPotionBase = true;
} }
if (this.item.type == 'sortreserve') { if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid; const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId); formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
} }
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
@ -156,7 +151,9 @@ export class RdDItemSheet extends ItemSheet {
super.activateListeners(html); super.activateListeners(html);
this.html = html; this.html = html;
HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned); HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
|| game.user.isGM
|| !this.item.isOwned);
HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique()); HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable

View File

@ -6,7 +6,7 @@ export class RdDServiceItemSheet extends RdDItemSheet {
async getData() { async getData() {
const formData = await super.getData(); const formData = await super.getData();
formData.disabled = formData.isGM || formData.isOwned ? '' : 'disabled'; formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData; return formData;
} }

View File

@ -8,13 +8,11 @@ export class RdDAlchimie {
/* -------------------------------------------- */ /* -------------------------------------------- */
static processManipulation(recette, actorId = undefined) { static processManipulation(recette, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recette.system.manipulation; let manip = recette.system.manipulation;
let matchArray = manip.match(matchOperations); let matchArray = manip.match(matchOperations);
if (matchArray) { if (matchArray) {
for (let matchStr of matchArray) { for (let matchStr of matchArray) {
let result = matchStr.match(matchOperationTerms); let result = matchStr.match(matchOperationTerms);
//console.log("RESULT ", result);
if (result[1] && result[2]) { if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]); let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId); let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);

View File

@ -1,9 +1,24 @@
import { DialogSplitItem } from "./dialog-split-item.js"; import { DialogSplitItem } from "./dialog-split-item.js";
import { RdDItem } from "./item.js"; import { RdDItem } from "./item.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDSheetUtility { export class RdDSheetUtility {
static mergeDocumentRights(options, document, editable) {
const userRightLevel = game.user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: document.getUserLevel(game.user);
mergeObject(options, {
isGM: game.user.isGM,
isOwned: document.parent,
editable: editable,
cssClass: editable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
});
return options;
}
static getItem(event, actor) { static getItem(event, actor) {
return actor.items.get(RdDSheetUtility.getItemId(event)) return actor.items.get(RdDSheetUtility.getItemId(event))
} }
@ -23,7 +38,7 @@ export class RdDSheetUtility {
static async prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) { static async prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
let item = fromUuidSync(dragData.uuid); let item = fromUuidSync(dragData.uuid);
if (item.pack && !item.system){ if (item.pack && !item.system) {
item = await RdDItem.getCorrespondingItem(item); item = await RdDItem.getCorrespondingItem(item);
} }
if (actor.canReceive(item)) { if (actor.canReceive(item)) {

View File

@ -67,7 +67,7 @@
{{!-- Description Tab --}} {{!-- Description Tab --}}
<div class="tab description" data-group="primary" data-tab="description"> <div class="tab description" data-group="primary" data-tab="description">
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor description target="system.description" button=true owner=owner editable=editable engine="prosemirror"}} {{editor description target="system.description" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}

View File

@ -44,7 +44,7 @@
</div> </div>
</div> </div>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor description target="system.description" button=true owner=owner editable=editable engine="prosemirror"}} {{editor description target="system.description" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}

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@ -190,11 +190,11 @@
<article class="flexcol"> <article class="flexcol">
<h3>Biographie : </h3> <h3>Biographie : </h3>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor biographie target="system.biographie" button=true owner=options.owner editable=true engine="prosemirror"}} {{editor biographie target="system.biographie" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
<h3>Notes : </h3> <h3>Notes : </h3>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor notes target="system.notes" button=true owner=owner editable=true engine="prosemirror"}} {{editor notes target="system.notes" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}

View File

@ -84,7 +84,7 @@
</div> </div>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor description target="system.description" button=true owner=owner editable=true engine="prosemirror"}} {{editor description target="system.description" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
</div> </div>

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@ -36,7 +36,7 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="flexcol form-group medium-editor"> <div class="flexcol form-group medium-editor">
{{editor description target="system.description" button=true owner=options.owner editable=options.isOwner engine="prosemirror"}} {{editor description target="system.description" button=true owner=options.isOwner editable=options.isOwner engine="prosemirror"}}
</div> </div>
<hr> <hr>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html"}} {{> "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.html"}}

View File

@ -1,6 +1,6 @@
{{#if options.isGM}} {{#if options.isGM}}
<h3>Notes du MJ : </h3> <h3>Notes du MJ : </h3>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor notesmj target="system.notesmj" button=true owner=owner editable=true engine="prosemirror"}} {{editor notesmj target="system.notesmj" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
{{/if}} {{/if}}

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@ -22,23 +22,23 @@
<span class="equipement-detail">{{numberFormat item.system.encTotal decimals=2}}</span> <span class="equipement-detail">{{numberFormat item.system.encTotal decimals=2}}</span>
<span class="equipement-actions item-controls"> <span class="equipement-actions item-controls">
{{#if options.isOwner}} {{#if options.isOwner}}
{{#unless item.estContenu}} {{#unless item.estContenu}}
{{#if (or (eq item.type 'arme') (eq item.type 'armure') )}} {{#if (or (eq item.type 'arme') (eq item.type 'armure') )}}
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a> <a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}} {{/if}}
{{/unless}} {{/unless}}
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a> <a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a> <a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp; &nbsp;
{{#if (ne item.system.quantite 0)}} {{#if (ne item.system.quantite 0)}}
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a> <a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}} {{/if}}
{{/if}} {{/if}}
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a> <a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if options.isOwner}} {{#if options.isOwner}}
{{#if item.system.actionPrincipale}} {{#if item.system.actionPrincipale}}
<a class="item-action">{{item.system.actionPrincipale}}</a> <a class="item-action">{{item.system.actionPrincipale}}</a>
{{/if}} {{/if}}
{{/if}} {{/if}}
</span> </span>
</li> </li>

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@ -13,7 +13,7 @@
<div class="flexrow flex-group-left"> <div class="flexrow flex-group-left">
<label>Nombre de lots</label> <label>Nombre de lots</label>
<div class="flexrow"> <div class="flexrow">
{{#unless isOwned}} {{#unless options.isOwned}}
<input name="quantiteIllimite" class="quantiteIllimite flex-shrink" type="checkbox" {{#if <input name="quantiteIllimite" class="quantiteIllimite flex-shrink" type="checkbox" {{#if
quantiteIllimite}}checked{{/if}} /> quantiteIllimite}}checked{{/if}} />
<label class="label-quantiteIllimite flex-shrink">disponibles</label> <label class="label-quantiteIllimite flex-shrink">disponibles</label>

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@ -3,7 +3,7 @@
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields"> <div class="header-fields">
<h1 class="charname"> <h1 class="charname">
{{#if isGM}} {{#if options.isGM}}
<input name="name" type="text" value="{{name}}" placeholder="Name"/> <input name="name" type="text" value="{{name}}" placeholder="Name"/>
{{else}} {{else}}
{{item.name}} {{item.name}}
@ -32,7 +32,7 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.base">Niveau de base </label> <label for="system.base">Niveau de base </label>
{{#if isGM}} {{#if options.isGM}}
<select name="system.base" data-dtype="Number"> <select name="system.base" data-dtype="Number">
{{#select system.base}} {{#select system.base}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html"}}

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@ -13,7 +13,7 @@
<input class="attribute-value" type="text" name="system.capacite" value="{{system.capacite}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.capacite" value="{{system.capacite}}" data-dtype="Number"/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html"}}
{{#if isOwned}} {{#if options.isOwned}}
<div class="flexcol"> <div class="flexcol">
<ul class="item-list alterne-list"> <ul class="item-list alterne-list">
<li class="competence-header flexrow"> <li class="competence-header flexrow">
@ -22,8 +22,7 @@
<span class="equipement-detail">Enc.</span> <span class="equipement-detail">Enc.</span>
<span class="equipement-actions">Actions</span> <span class="equipement-actions">Actions</span>
</li> </li>
{{log 'contenu conteneur-sheet' this}} {{buildInventaireConteneur actorId id options}}
{{buildInventaireConteneur actorId id @root.options}}
</ul> </ul>
</div> </div>
{{/if}} {{/if}}

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@ -12,13 +12,13 @@
<div class="flexcol"> <div class="flexcol">
<label>Extrait</label> <label>Extrait</label>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor extrait target="system.extrait" button=true owner=owner editable=true engine="prosemirror"}} {{editor extrait target="system.extrait" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
<div class="flexcol"> <div class="flexcol">
<label>Texte complet</label> <label>Texte complet</label>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor texte target="system.texte" button=true owner=owner editable=true engine="prosemirror"}} {{editor texte target="system.texte" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
</section> </section>

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@ -29,7 +29,7 @@
<label>Créature correspondante</label> <label>Créature correspondante</label>
<div> <div>
{{#if system.actor.id}} {{#if system.actor.id}}
{{#if isGM}} {{#if options.isGM}}
<label> <label>
{{>'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs' {{>'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs'
pack=system.actor.pack id=system.actor.id name=system.actor.name}} pack=system.actor.pack id=system.actor.id name=system.actor.name}}

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@ -3,7 +3,7 @@
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields"> <div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
{{#if isOwned}} {{#if options.isOwned}}
<div class="form-group"> <div class="form-group">
<span for="xp"><a class="creer-tache-livre chat-card-button" data-actor-id="{{actorId}}">Créer une tâche de lecture</a></span> <span for="xp"><a class="creer-tache-livre chat-card-button" data-actor-id="{{actorId}}">Créer une tâche de lecture</a></span>
</div> </div>

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@ -2,7 +2,7 @@
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields"> <div class="header-fields">
{{#if (or isGM system.identifie)}} {{#if (or options.isGM system.identifie)}}
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
{{else}} {{else}}
<h1 class="charname">Inconnue</h1> <h1 class="charname">Inconnue</h1>
@ -12,7 +12,7 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{#if (or isGM system.identifie)}} {{#if (or options.isGM system.identifie)}}
<div class="form-group"> <div class="form-group">
<label for="system.identifie">Identifiée ? </label> <label for="system.identifie">Identifiée ? </label>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/>
@ -36,14 +36,14 @@
<label for="system.remedesconnus">Remedes Connus ? </label> <label for="system.remedesconnus">Remedes Connus ? </label>
<input class="attribute-value" type="checkbox" name="system.remedesconnus" {{#if system.remedesconnus}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.remedesconnus" {{#if system.remedesconnus}}checked{{/if}}/>
</div> </div>
{{#if (or isGM system.remedesconnus)}} {{#if (or options.isGM system.remedesconnus)}}
<div class="form-group"> <div class="form-group">
<label for="system.remedes">Remèdes </label> <label for="system.remedes">Remèdes </label>
<input class="attribute-value" type="text" name="system.remedes" value="{{system.remedes}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.remedes" value="{{system.remedes}}" data-dtype="String"/>
</div> </div>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if (and isGM isOwned)}} {{#if (and options.isGM options.isOwned)}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Contractée" labelfin="Prochain jet"}} {{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Contractée" labelfin="Prochain jet"}}
{{/if}} {{/if}}

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@ -48,7 +48,7 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Malus</label> <label for="xp">Malus</label>
{{#if isGM}} {{#if options.isGM}}
<select name="system.malus" id="malus" data-dtype="Number"> <select name="system.malus" id="malus" data-dtype="Number">
{{#select system.malus}} {{#select system.malus}}
<option value="0">0</option> <option value="0">0</option>

View File

@ -2,7 +2,7 @@
<header class="sheet-header"> <header class="sheet-header">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields"> <div class="header-fields">
{{#if (or isGM system.identifie)}} {{#if (or options.isGM system.identifie)}}
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
{{else}} {{else}}
<h1 class="charname">Inconnue</h1> <h1 class="charname">Inconnue</h1>
@ -14,9 +14,9 @@
<section class="sheet-body"> <section class="sheet-body">
<div class="form-group"> <div class="form-group">
<label for="system.active">Actif ? </label> <label for="system.active">Actif ? </label>
<input class="attribute-value" type="checkbox" name="system.active" {{#if system.active}}checked{{/if}} {{#unless isGM}}disabled{{/unless}}/> <input class="attribute-value" type="checkbox" name="system.active" {{#if system.active}}checked{{/if}} {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
{{#if (or isGM system.identifie)}} {{#if (or options.isGM system.identifie)}}
<div class="form-group"> <div class="form-group">
<label for="system.identifie">Identifiée ? </label> <label for="system.identifie">Identifiée ? </label>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/>
@ -40,14 +40,14 @@
<label for="system.remedesconnus">Remedes Connus ? </label> <label for="system.remedesconnus">Remedes Connus ? </label>
<input class="attribute-value" type="checkbox" name="system.remedesconnus" {{#if system.remedesconnus}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.remedesconnus" {{#if system.remedesconnus}}checked{{/if}}/>
</div> </div>
{{#if (or isGM system.remedesconnus)}} {{#if (or options.isGM system.remedesconnus)}}
<div class="form-group"> <div class="form-group">
<label for="system.remedes">Remèdes </label> <label for="system.remedes">Remèdes </label>
<input class="attribute-value" type="text" name="system.remedes" value="{{system.remedes}}" data-dtype="String"/> <input class="attribute-value" type="text" name="system.remedes" value="{{system.remedes}}" data-dtype="String"/>
</div> </div>
{{/if}} {{/if}}
{{/if}} {{/if}}
{{#if (and isGM isOwned system.active)}} {{#if (and options.isGM options.isOwned system.active)}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Contracté" labelfin="Prochain jet"}} {{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Contracté" labelfin="Prochain jet"}}
{{/if}} {{/if}}

View File

@ -3,7 +3,7 @@
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" /> <img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="header-fields"> <div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1> <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
{{#if isOwned}} {{#if options.isOwned}}
<div class="form-group"> <div class="form-group">
<span for="xp"><a class="consommer-potion chat-card-button" data-actor-id="{{actorId}}">Consommer cette potion et appliquer ses effets</a></span> <span for="xp"><a class="consommer-potion chat-card-button" data-actor-id="{{actorId}}">Consommer cette potion et appliquer ses effets</a></span>
</div> </div>

View File

@ -33,7 +33,7 @@
<input class="attribute-value" type="text" name="system.refoulement" value="{{system.refoulement}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.refoulement" value="{{system.refoulement}}" data-dtype="Number"/>
</div> </div>
{{#if isOwned}} {{#if options.isOwned}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Depuis le" labelfin="Jusqu'au"}} {{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Depuis le" labelfin="Jusqu'au"}}
{{/if}} {{/if}}

View File

@ -9,25 +9,25 @@
<div class="flexcol"> <div class="flexcol">
<span><label class="alchimie-title">Manipulation : </label></span> <span><label class="alchimie-title">Manipulation : </label></span>
<div class="form-group medium-editor"> <div class="form-group medium-editor">
{{editor manipulation_update target="system.manipulation" button=true owner=owner editable=true engine="prosemirror"}} {{editor manipulation_update target="system.manipulation" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
<div class="flexcol"> <div class="flexcol">
<span><label class="alchimie-title">Utilisation : </label></span> <span><label class="alchimie-title">Utilisation : </label></span>
<div class="form-group small-editor"> <div class="form-group small-editor">
{{editor utilisation target="system.utilisation" button=true owner=owner editable=true engine="prosemirror"}} {{editor utilisation target="system.utilisation" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
<div class="flexcol"> <div class="flexcol">
<span><label class="alchimie-title">Enchantement : </label></span> <span><label class="alchimie-title">Enchantement : </label></span>
<div class="form-group small-editor"> <div class="form-group small-editor">
{{editor enchantement target="system.enchantement" button=true owner=owner editable=true engine="prosemirror"}} {{editor enchantement target="system.enchantement" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
<div class="flexcol"> <div class="flexcol">
<span><label class="alchimie-title">Sur-effet : </label></span> <span><label class="alchimie-title">Sur-effet : </label></span>
<div class="form-group small-editor"> <div class="form-group small-editor">
{{editor sureffet target="system.sureffet" button=true owner=owner editable=true engine="prosemirror"}} {{editor sureffet target="system.sureffet" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>

View File

@ -25,7 +25,7 @@
<div class="flexcol"> <div class="flexcol">
<span><label>Ingrédients : </label></span> <span><label>Ingrédients : </label></span>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor ingredients target="system.ingredients" button=true owner=owner editable=true engine="prosemirror"}} {{editor ingredients target="system.ingredients" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>

View File

@ -11,31 +11,31 @@
</nav> </nav>
<section class="sheet-body"> <section class="sheet-body">
<div class="tab items" data-group="primary" data-tab="rencontre"> <div class="tab items" data-group="primary" data-tab="rencontre">
{{#if isOwned}} {{#if options.isOwned}}
<div class="form-group"> <div class="form-group">
<label for="system.force">Rêve</label> <label for="system.force">Rêve</label>
<input type="text" name="system.force" value="{{system.force}}" data-dtype="Number"/> <input type="text" name="system.force" value="{{system.force}}" data-dtype="Number"/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.coord">Case TMR - {{caseTmr-label system.coord}}</label> <label for="system.coord">Case TMR - {{caseTmr-label system.coord}}</label>
<input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String" {{#unless isGM}}disabled{{/unless}}/> <input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.date">Date/heure</label> <label for="system.date">Date/heure</label>
<div class="flexrow"> <div class="flexrow">
<input class="attribute-value" type="text" name="system.date" value="{{system.date}}" data-dtype="String" {{#unless isGM}}disabled{{/unless}}/> <input class="attribute-value" type="text" name="system.date" value="{{system.date}}" data-dtype="String" {{#unless options.isGM}}disabled{{/unless}}/>
<input class="attribute-value" type="text" name="system.heure" value="{{system.heure}}" data-dtype="String" {{#unless isGM}}disabled{{/unless}}/> <input class="attribute-value" type="text" name="system.heure" value="{{system.heure}}" data-dtype="String" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Rencontrée le" labelfin="Disparaît le"}} {{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Rencontrée le" labelfin="Disparaît le"}}
{{else}} {{else}}
<div class="form-group"> <div class="form-group">
<label for="system.formule">Rêve</label> <label for="system.formule">Rêve</label>
<input type="text" name="system.formule" value="{{system.formule}}" data-dtype="String" {{#unless isGM}}disabled{{/unless}}/> <input type="text" name="system.formule" value="{{system.formule}}" data-dtype="String" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.genre">Genre</label> <label for="system.genre">Genre</label>
<select type="text" name="system.genre" data-dtype="String" {{#unless isGM}}disabled{{/unless}}> <select type="text" name="system.genre" data-dtype="String" {{#unless options.isGM}}disabled{{/unless}}>
{{#select system.genre}} {{#select system.genre}}
<option value=""></option> <option value=""></option>
<option value="f">Féminin</option> <option value="f">Féminin</option>
@ -45,26 +45,26 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.ordreTri">Position dans la table</label> <label for="system.ordreTri">Position dans la table</label>
<input type="number" name="system.ordreTri" value="{{system.ordreTri}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.ordreTri" value="{{system.ordreTri}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.presentCite">Offert par les Présents des cités</label> <label for="system.presentCite">Offert par les Présents des cités</label>
<input type="checkbox" name="system.presentCite" data-dtype="Boolean" {{#if system.presentCite}}checked{{/if}} {{#unless isGM}}disabled{{/unless}}/> <input type="checkbox" name="system.presentCite" data-dtype="Boolean" {{#if system.presentCite}}checked{{/if}} {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.refoulement">Refoulement</label> <label for="system.refoulement">Refoulement</label>
<input type="number" name="system.refoulement" value="{{system.refoulement}}" min="0" max="4" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.refoulement" value="{{system.refoulement}}" min="0" max="4" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
{{/if}} {{/if}}
<div class="form-group"> <div class="form-group">
<label for="system.mauvaiseRencontre">Mauvaise rencontre</label> <label for="system.mauvaiseRencontre">Mauvaise rencontre</label>
<input type="checkbox" name="system.mauvaiseRencontre" data-dtype="Boolean" {{#if system.mauvaiseRencontre}}checked{{/if}} {{#unless isGM}}disabled{{/unless}}/> <input type="checkbox" name="system.mauvaiseRencontre" data-dtype="Boolean" {{#if system.mauvaiseRencontre}}checked{{/if}} {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
{{#unless isOwned}} {{#unless isOwned}}
{{#if system.mauvaiseRencontre}} {{#if system.mauvaiseRencontre}}
<div class="form-group"> <div class="form-group">
<label for="system.frequence.mauvaise">Fréquence mauvaise rencontre</label> <label for="system.frequence.mauvaise">Fréquence mauvaise rencontre</label>
<input type="number" name="system.frequence.mauvaise" value="{{system.frequence.mauvaise}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.mauvaise" value="{{system.frequence.mauvaise}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
{{/if}} {{/if}}
{{/unless}} {{/unless}}
@ -74,11 +74,11 @@
<div class="tab items" data-group="primary" data-tab="succes"> <div class="tab items" data-group="primary" data-tab="succes">
<div class="form-group"> <div class="form-group">
<label for="system.succes.message">Message</label> <label for="system.succes.message">Message</label>
<textarea autocomplete="off" title="Message en cas de succès" name="system.succes.message" {{#unless isGM}}disabled{{/unless}}/>{{system.succes.message}}</textarea> <textarea autocomplete="off" title="Message en cas de succès" name="system.succes.message" {{#unless options.isGM}}disabled{{/unless}}/>{{system.succes.message}}</textarea>
</div> </div>
<div class="form-group"> <div class="form-group">
<div class="button-dropdown"> <div class="button-dropdown">
{{#if isGM}} {{#if options.isGM}}
<label class="button-dropbutton" title="Ajouter">Effets <i class="fas fa-plus-circle"></i></label> <label class="button-dropbutton" title="Ajouter">Effets <i class="fas fa-plus-circle"></i></label>
<div class="button-dropdown-content"> <div class="button-dropdown-content">
{{#each effets.succes.liste as |effet|}} {{#each effets.succes.liste as |effet|}}
@ -106,12 +106,12 @@
<hr> <hr>
<div class="form-group"> <div class="form-group">
<label for="system.succes.reference">Réference</label> <label for="system.succes.reference">Réference</label>
<input type="text" name="system.succes.reference" value="{{system.succes.reference}}" data-dtype="String" {{#unless isGM}}disabled{{/unless}}/> <input type="text" name="system.succes.reference" value="{{system.succes.reference}}" data-dtype="String" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="flexcol"> <div class="flexcol">
<label for="system.succes.poesie">Poésie</label> <label for="system.succes.poesie">Poésie</label>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor system.succes.poesie target="system.succes.poesie" button=true owner=owner editable=true engine="prosemirror"}} {{editor system.succes.poesie target="system.succes.poesie" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
</div> </div>
@ -119,11 +119,11 @@
<div class="tab items" data-group="primary" data-tab="echec"> <div class="tab items" data-group="primary" data-tab="echec">
<div class="form-group"> <div class="form-group">
<label for="system.echec.message">Message</label> <label for="system.echec.message">Message</label>
<textarea autocomplete="off" title="Message en cas d'échec" name="system.echec.message" {{#unless isGM}}disabled{{/unless}}/>{{system.echec.message}}</textarea> <textarea autocomplete="off" title="Message en cas d'échec" name="system.echec.message" {{#unless options.isGM}}disabled{{/unless}}/>{{system.echec.message}}</textarea>
</div> </div>
<div class="form-group"> <div class="form-group">
<div class="button-dropdown"> <div class="button-dropdown">
{{#if isGM}} {{#if options.isGM}}
<label class="button-dropbutton" title="Ajouter">Effets <i class="fas fa-plus-circle"></i></label> <label class="button-dropbutton" title="Ajouter">Effets <i class="fas fa-plus-circle"></i></label>
<div class="button-dropdown-content"> <div class="button-dropdown-content">
{{#each effets.echec.liste as |effet|}} {{#each effets.echec.liste as |effet|}}
@ -151,12 +151,12 @@
<hr> <hr>
<div class="form-group"> <div class="form-group">
<label for="system.echec.reference">Réference</label> <label for="system.echec.reference">Réference</label>
<input type="text" name="system.echec.reference" value="{{system.echec.reference}}" data-dtype="String" {{#unless isGM}}disabled{{/unless}}/> <input type="text" name="system.echec.reference" value="{{system.echec.reference}}" data-dtype="String" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="flexcol"> <div class="flexcol">
<label for="system.echec.poesie">Poésie</label> <label for="system.echec.poesie">Poésie</label>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor system.echec.poesie target="system.echec.poesie" button=true owner=owner editable=true engine="prosemirror"}} {{editor system.echec.poesie target="system.echec.poesie" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
</div> </div>
@ -166,59 +166,59 @@
<hr> <hr>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.cite">Fréquence en Cité</label> <label for="system.frequence.cite">Fréquence en Cité</label>
<input type="number" name="system.frequence.cite" value="{{system.frequence.cite}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.cite" value="{{system.frequence.cite}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.sanctuaire">Fréquence en Sanctuaire</label> <label for="system.frequence.sanctuaire">Fréquence en Sanctuaire</label>
<input type="number" name="system.frequence.sanctuaire" value="{{system.frequence.sanctuaire}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.sanctuaire" value="{{system.frequence.sanctuaire}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.plaines">Fréquence en Plaines</label> <label for="system.frequence.plaines">Fréquence en Plaines</label>
<input type="number" name="system.frequence.plaines" value="{{system.frequence.plaines}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.plaines" value="{{system.frequence.plaines}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.pont">Fréquence en Pont</label> <label for="system.frequence.pont">Fréquence en Pont</label>
<input type="number" name="system.frequence.pont" value="{{system.frequence.pont}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.pont" value="{{system.frequence.pont}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.collines">Fréquence en Collines</label> <label for="system.frequence.collines">Fréquence en Collines</label>
<input type="number" name="system.frequence.collines" value="{{system.frequence.collines}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.collines" value="{{system.frequence.collines}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.foret">Fréquence en Forêt</label> <label for="system.frequence.foret">Fréquence en Forêt</label>
<input type="number" name="system.frequence.foret" value="{{system.frequence.foret}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.foret" value="{{system.frequence.foret}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.monts">Fréquence en Monts</label> <label for="system.frequence.monts">Fréquence en Monts</label>
<input type="number" name="system.frequence.monts" value="{{system.frequence.monts}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.monts" value="{{system.frequence.monts}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.desert">Fréquence en Désert</label> <label for="system.frequence.desert">Fréquence en Désert</label>
<input type="number" name="system.frequence.desert" value="{{system.frequence.desert}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.desert" value="{{system.frequence.desert}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.fleuve">Fréquence en Fleuve</label> <label for="system.frequence.fleuve">Fréquence en Fleuve</label>
<input type="number" name="system.frequence.fleuve" value="{{system.frequence.fleuve}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.fleuve" value="{{system.frequence.fleuve}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.lac">Fréquence en Lac</label> <label for="system.frequence.lac">Fréquence en Lac</label>
<input type="number" name="system.frequence.lac" value="{{system.frequence.lac}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.lac" value="{{system.frequence.lac}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.marais">Fréquence en Marais</label> <label for="system.frequence.marais">Fréquence en Marais</label>
<input type="number" name="system.frequence.marais" value="{{system.frequence.marais}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.marais" value="{{system.frequence.marais}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.gouffre">Fréquence en Gouffre</label> <label for="system.frequence.gouffre">Fréquence en Gouffre</label>
<input type="number" name="system.frequence.gouffre" value="{{system.frequence.gouffre}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.gouffre" value="{{system.frequence.gouffre}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.necropole">Fréquence en Nécropole</label> <label for="system.frequence.necropole">Fréquence en Nécropole</label>
<input type="number" name="system.frequence.necropole" value="{{system.frequence.necropole}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.necropole" value="{{system.frequence.necropole}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="system.frequence.desolation">Fréquence en Désolation</label> <label for="system.frequence.desolation">Fréquence en Désolation</label>
<input type="number" name="system.frequence.desolation" value="{{system.frequence.desolation}}" min="0" max="100" data-dtype="Number" {{#unless isGM}}disabled{{/unless}}/> <input type="number" name="system.frequence.desolation" value="{{system.frequence.desolation}}" min="0" max="100" data-dtype="Number" {{#unless options.isGM}}disabled{{/unless}}/>
</div> </div>
</div> </div>
{{/unless}} {{/unless}}

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@ -59,7 +59,7 @@
<label for="system.xp">XP</label> <label for="system.xp">XP</label>
<input class="attribute-value" type="text" name="system.xp" value="{{system.xp}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
</div> </div>
{{#if owner}} {{#if options.isOwner}}
{{#each bonusCaseList as |bcData key|}} {{#each bonusCaseList as |bcData key|}}
<div class="form-group"> <div class="form-group">
<label for="caseValue">Case/Bonus :</label> <label for="caseValue">Case/Bonus :</label>

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@ -11,7 +11,7 @@
</select> </select>
</div> </div>
{{#if isOwned}} {{#if options.isOwned}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Depuis le" labelfin="Jusqu'au"}} {{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Depuis le" labelfin="Jusqu'au"}}
{{/if}} {{/if}}

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@ -33,7 +33,7 @@
<label for="xp">Fatigue</label> <label for="xp">Fatigue</label>
<input class="attribute-value" type="text" name="system.fatigue" value="{{system.fatigue}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.fatigue" value="{{system.fatigue}}" data-dtype="Number"/>
</div> </div>
{{#if isGM}} {{#if options.isGM}}
<div class="form-group"> <div class="form-group">
<label for="xp">Cacher les Points de Tâches nécessaires au joueur</label> <label for="xp">Cacher les Points de Tâches nécessaires au joueur</label>
<input class="attribute-value" type="checkbox" name="system.cacher_points_de_tache" value="{{system.cacher_points_de_tache}}" {{checked system.cacher_points_de_tache}}/> <input class="attribute-value" type="checkbox" name="system.cacher_points_de_tache" value="{{system.cacher_points_de_tache}}" {{checked system.cacher_points_de_tache}}/>
@ -59,11 +59,11 @@
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Nombre de Succès</label> <label for="xp">Nombre de Succès</label>
<input class="attribute-value" type="text" name="system.nb_jet_succes" value="{{system.nb_jet_succes}}" data-dtype="Number" {{#if isGM}}{{else}}disabled{{/if}}/> <input class="attribute-value" type="text" name="system.nb_jet_succes" value="{{system.nb_jet_succes}}" data-dtype="Number" {{#if options.isGM}}{{else}}disabled{{/if}}/>
</div> </div>
<div class="form-group"> <div class="form-group">
<label for="xp">Nombre d'Echecs</label> <label for="xp">Nombre d'Echecs</label>
<input class="attribute-value" type="text" name="system.nb_jet_echec" value="{{system.nb_jet_echec}}" data-dtype="Number" {{#if isGM}}{{else}}disabled{{/if}}/> <input class="attribute-value" type="text" name="system.nb_jet_echec" value="{{system.nb_jet_echec}}" data-dtype="Number" {{#if options.isGM}}{{else}}disabled{{/if}}/>
</div> </div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}} {{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}

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@ -1,4 +1,4 @@
{{#if (and isOwned isComestible)}} {{#if (and options.isOwned isComestible)}}
<div class="form-group"> <div class="form-group">
{{#if (eq isComestible 'brut')}} {{#if (eq isComestible 'brut')}}
<span><a class="preparer-nourriture chat-card-button" data-actor-id="{{actorId}}">Cuisiner</a></span> <span><a class="preparer-nourriture chat-card-button" data-actor-id="{{actorId}}">Cuisiner</a></span>

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@ -1,4 +1,4 @@
{{#unless isOwned}} {{#unless options.isOwned}}
{{>'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs'}} {{>'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs'}}
<div class="tab items" data-group="primary" data-tab="environnement"> <div class="tab items" data-group="primary" data-tab="environnement">
<div class="form-group description-milieu"> <div class="form-group description-milieu">

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@ -1,3 +1,3 @@
{{#unless isOwned}} {{#unless options.isOwned}}
<a class="item" data-tab="environnement">Environnement</a> <a class="item" data-tab="environnement">Environnement</a>
{{/unless}} {{/unless}}

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@ -1,14 +1,14 @@
<div class="flexcol"> <div class="flexcol">
<span><label>Description : </label></span> <span><label>Description : </label></span>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor description target="system.description" button=true owner=owner editable=true engine="prosemirror"}} {{editor description target="system.description" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
{{#if isGM}} {{#if options.isGM}}
<div class="flexcol"> <div class="flexcol">
<span><label>Description (MJ seulement): </label></span> <span><label>Description (MJ seulement): </label></span>
<div class="form-group large-editor"> <div class="form-group large-editor">
{{editor descriptionmj target="system.descriptionmj" button=true owner=owner editable=true engine="prosemirror"}} {{editor descriptionmj target="system.descriptionmj" button=true owner=options.isOwner editable=options.editable engine="prosemirror"}}
</div> </div>
</div> </div>
{{/if}} {{/if}}

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@ -1,4 +1,4 @@
{{#if isGM}} {{#if options.isGM}}
<div class="form-group"> <div class="form-group">
<label for="system.frequence">Fréquence</label> <label for="system.frequence">Fréquence</label>
<input class="attribute-value" type="text" name="system.frequence" value="{{system.frequence}}" data-dtype="Number"/> <input class="attribute-value" type="text" name="system.frequence" value="{{system.frequence}}" data-dtype="Number"/>

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@ -1,4 +1,4 @@
{{#if isGM}} {{#if options.isGM}}
<div class="form-group"> <div class="form-group">
<label for="system.hautrevant">Pour haut-rêvants</label> <label for="system.hautrevant">Pour haut-rêvants</label>
<input class="attribute-value" type="checkbox" name="system.hautrevant" {{#if system.hautrevant}}checked{{/if}}/> <input class="attribute-value" type="checkbox" name="system.hautrevant" {{#if system.hautrevant}}checked{{/if}}/>