Fix: Actions dans un conteneur
Les actions dans un conteneur (ouvrir un des sous conteneurs par exemple) n'étaient pas disponibles. Ceci était lié à la structure des données contenant les droits différente pour les items et les acteurs. La gestion des droits était mélangées et faite de façons différentes. Maintenant, les "options" dans les données du formulaire contiennent les informations de droits d'accès et sont utilisées.
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@ -31,29 +31,18 @@ export class RdDBaseActorSheet extends ActorSheet {
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Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
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this.actor.recompute();
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const userRightLevel = game.user.isGM ? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER : this.actor.getUserLevel(game.user)
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const options = duplicate(this.options);
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mergeObject(options, {
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isGM: game.user.isGM,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
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isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
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isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
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owner: this.actor.isOwner,
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});
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let formData = {
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title: this.title,
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id: this.actor.id,
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type: this.actor.type,
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img: this.actor.img,
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name: this.actor.name,
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system: foundry.utils.deepClone(this.actor.system),
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system: this.actor.system,
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description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
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notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
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options: options,
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options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
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}
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RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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formData.calc = {
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fortune: this.toSolsDeniers(this.actor.getFortune()),
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@ -64,7 +53,6 @@ export class RdDBaseActorSheet extends ActorSheet {
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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return formData;
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}
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@ -86,22 +86,17 @@ export class RdDItemSheet extends ItemSheet {
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/* -------------------------------------------- */
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async getData() {
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let formData = {
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id: this.item.id,
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title: this.item.name,
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id: this.item.id,
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type: this.item.type,
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img: this.item.img,
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name: this.item.name,
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system: this.item.system,
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isGM: game.user.isGM,
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actorId: this.actor?.id,
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isOwned: this.actor ? true : false,
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owner: this.item.isOwner,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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isSoins: false,
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description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
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descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
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isComestible: this.item.getUtilisationCuisine()
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isComestible: this.item.getUtilisationCuisine(),
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options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
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}
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const competences = await SystemCompendiums.getCompetences(this.actor?.type);
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@ -138,12 +133,12 @@ export class RdDItemSheet extends ItemSheet {
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if (this.item.type == 'potion') {
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await RdDHerbes.addPotionFormData(formData);
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}
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if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
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if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
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formData.isIngredientPotionBase = true;
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}
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if (this.item.type == 'sortreserve') {
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const sortId = this.item.system.sortid;
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formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
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formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
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}
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formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
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@ -156,7 +151,9 @@ export class RdDItemSheet extends ItemSheet {
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super.activateListeners(html);
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this.html = html;
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HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
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HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs')
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|| game.user.isGM
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|| !this.item.isOwned);
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HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
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// Everything below here is only needed if the sheet is editable
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@ -6,7 +6,7 @@ export class RdDServiceItemSheet extends RdDItemSheet {
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async getData() {
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const formData = await super.getData();
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formData.disabled = formData.isGM || formData.isOwned ? '' : 'disabled';
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formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
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return formData;
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}
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@ -8,13 +8,11 @@ export class RdDAlchimie {
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/* -------------------------------------------- */
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static processManipulation(recette, actorId = undefined) {
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//console.log("CALLED", recette, recette.isOwned, actorId );
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let manip = recette.system.manipulation;
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let matchArray = manip.match(matchOperations);
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if (matchArray) {
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for (let matchStr of matchArray) {
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let result = matchStr.match(matchOperationTerms);
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//console.log("RESULT ", result);
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if (result[1] && result[2]) {
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let commande = Misc.upperFirst(result[1]);
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let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
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@ -1,9 +1,24 @@
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import { DialogSplitItem } from "./dialog-split-item.js";
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import { RdDItem } from "./item.js";
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import { SystemCompendiums } from "./settings/system-compendiums.js";
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export class RdDSheetUtility {
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static mergeDocumentRights(options, document, editable) {
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const userRightLevel = game.user.isGM
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? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
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: document.getUserLevel(game.user);
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mergeObject(options, {
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isGM: game.user.isGM,
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isOwned: document.parent,
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editable: editable,
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cssClass: editable ? "editable" : "locked",
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isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
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isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
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isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
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});
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return options;
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}
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static getItem(event, actor) {
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return actor.items.get(RdDSheetUtility.getItemId(event))
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}
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@ -23,7 +38,7 @@ export class RdDSheetUtility {
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static async prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
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let item = fromUuidSync(dragData.uuid);
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if (item.pack && !item.system){
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if (item.pack && !item.system) {
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item = await RdDItem.getCorrespondingItem(item);
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}
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if (actor.canReceive(item)) {
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