Various fixes

This commit is contained in:
2022-04-30 23:42:55 +02:00
parent f64928858c
commit 5214b036d3
11 changed files with 96 additions and 98 deletions

View File

@ -153,7 +153,7 @@ export class RdDCombatManager extends Combat {
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
static finalizeArmeList(armes, competences, carac) {
// Gestion des armes 1/2 mains
let armesEquipe = [];
let armesEquipe = []
for (const arme of armes) {
let armeData = duplicate(arme)
if (armeData.data.equipe) {
@ -667,6 +667,7 @@ export class RdDCombat {
if (!await this.accorderEntite('avant-attaque')) {
return;
}
console.log("ATTACK", competence, arme)
if (arme.data.cac == 'empoignade' && this.attacker.isCombatTouche()) {
ChatMessage.create({
alias: this.attacker.name,
@ -676,7 +677,7 @@ export class RdDCombat {
competence: competence
})
});
return;
return
}
let rollData = this._prepareAttaque(competence, arme);
@ -703,7 +704,7 @@ export class RdDCombat {
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
]
});
dialog.render(true);
dialog.render(true)
}
/* -------------------------------------------- */