Extract constants for SYSTEM / SOCKET
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@ -1,3 +1,4 @@
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import { SYSTEM_SOCKET_ID } from "./constants.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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@ -947,7 +948,7 @@ export class RdDTMRDialog extends Dialog {
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this.cumulFatigue += this.fatigueParCase;
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}
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this.updateValuesDisplay();
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this.actor.data._id,
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tmrPos: Misc.data(this.actor).data.reve.tmrpos
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