Extract constants for SYSTEM / SOCKET

This commit is contained in:
Vincent Vandemeulebrouck 2022-01-29 22:49:34 +01:00
parent 3ae3003be3
commit 3abaf4e944
9 changed files with 37 additions and 31 deletions

View File

@ -33,7 +33,7 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js";
import { SYSTEM_RDD } from "./constants.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
/* -------------------------------------------- */
/**
@ -68,7 +68,7 @@ export class RdDActor extends Actor {
return false;
}
else {
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_remote_actor_call", data: data });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: data });
return true;
}
}
@ -494,11 +494,11 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _recupereChance() {
// On ne récupère un point de chance que si aucun appel à la chance dans la journée
if (this.getChanceActuel() < this.getChance() && !this.getFlag('foundryvtt-reve-de-dragon', 'utilisationChance')) {
if (this.getChanceActuel() < this.getChance() && !this.getFlag(SYSTEM_RDD, 'utilisationChance')) {
await this.chanceActuelleIncDec(1);
}
// Nouveau jour, suppression du flag
await this.unsetFlag('foundryvtt-reve-de-dragon', 'utilisationChance');
await this.unsetFlag(SYSTEM_RDD, 'utilisationChance');
}
async _jetDeMoralChateauDormant(message) {
@ -1469,7 +1469,7 @@ export class RdDActor extends Actor {
async cacheTMRetMessage() {
await this.reinsertionAleatoire("Action MJ");
await this.cacheTMR();
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.data._id,
tmrPos: this.data.data.reve.tmrpos
@ -1480,7 +1480,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async afficheTMRetMessage() {
await this.montreTMR();
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.data._id,
tmrPos: this.data.data.reve.tmrpos
@ -2940,7 +2940,7 @@ export class RdDActor extends Actor {
async _appelChanceResult(rollData, onSuccess = () => { }, onEchec = () => { }) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-appelchance.html')
if (rollData.rolled.isSuccess) {
await this.setFlag('foundryvtt-reve-de-dragon', 'utilisationChance', true);
await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
await this.chanceActuelleIncDec(-1);
onSuccess();
}
@ -3493,21 +3493,21 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async resetItemUse() {
await this.unsetFlag('foundryvtt-reve-de-dragon', 'itemUse');
await this.setFlag('foundryvtt-reve-de-dragon', 'itemUse', {});
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
}
/* -------------------------------------------- */
async incDecItemUse(itemId, inc = 1) {
let itemUse = duplicate(this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {});
let itemUse = duplicate(this.getFlag(SYSTEM_RDD, 'itemUse') ?? {});
itemUse[itemId] = (itemUse[itemId] ?? 0) + inc;
await this.setFlag('foundryvtt-reve-de-dragon', 'itemUse', itemUse);
await this.setFlag(SYSTEM_RDD, 'itemUse', itemUse);
console.log("ITEM USE INC", inc, itemUse);
}
/* -------------------------------------------- */
getItemUse(itemId) {
let itemUse = this.getFlag('foundryvtt-reve-de-dragon', 'itemUse') ?? {};
let itemUse = this.getFlag(SYSTEM_RDD, 'itemUse') ?? {};
console.log("ITEM USE GET", itemUse);
return itemUse[itemId] ?? 0;
}

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@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
/**
* Class providing helper methods to get the list of users, and
@ -23,7 +24,7 @@ export class ChatUtility {
ChatUtility.onNotifyUser(data);
}
else {
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: data
});
}
@ -70,7 +71,7 @@ export class ChatUtility {
ChatUtility.onRemoveMessages(data);
}
else {
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
}
}
@ -147,7 +148,7 @@ export class ChatUtility {
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */

View File

@ -1,4 +1,5 @@
export const SYSTEM_RDD = "foundryvtt-reve-de-dragon";
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';

View File

@ -1,5 +1,6 @@
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
/**
@ -74,7 +75,7 @@ export class RdDAstrologieJoueur extends Dialog {
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(data);
} else {
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: data
});

View File

@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD } from "./constants.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
/* -------------------------------------------- */
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
@ -172,7 +172,7 @@ export class RdDCalendrier extends Application {
this.listeNombreAstral = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_reset_nombre_astral",
data: {}
});
@ -254,8 +254,8 @@ export class RdDCalendrier extends Application {
this.checkMaladie("jour");
}
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
// Notification aux joueurs
game.socket.emit("system.foundryvtt-reve-de-dragon", {
// Notification aux joueurs // TODO: replace with Hook on game settings update
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_sync_time",
data: duplicate(this.calendrier)
});
@ -343,7 +343,7 @@ export class RdDCalendrier extends Application {
if (Misc.getActiveUser(request.userId)?.isGM) {
RdDUtility.responseNombreAstral(request);
} else {
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_response_nombre_astral",
data: request
});
@ -474,7 +474,7 @@ export class RdDCalendrier extends Application {
await this.rebuildListeNombreAstral();
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_sync_time",
data: duplicate(this.calendrier)
});

View File

@ -1,5 +1,5 @@
import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD } from "./constants.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
@ -473,7 +473,8 @@ export class RdDCombat {
/* -------------------------------------------- */
static messagePasseArme(data) {
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_combat_passearme", data: data });
// TODO: store required info for combat in the chat message presenting choices?
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_combat_passearme", data: data });
RdDCombat.onMsgPasseArme(data);
}
@ -938,7 +939,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_socketSendMessageDefense(paramChatDefense, defenderRoll) {
// envoyer le message au destinataire
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_defense", data: {
attackerId: this.attacker?.data._id,
defenderId: this.defender?.data._id,
@ -1302,7 +1303,7 @@ export class RdDCombat {
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_encaisser",
data: {
attackerId: this.attackerId,

View File

@ -1,3 +1,4 @@
import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
export class RddCompendiumOrganiser {
@ -8,7 +9,7 @@ export class RddCompendiumOrganiser {
static async onRenderCompendium(compendium, html, data) {
console.log('onRenderCompendium', compendium, html, data);
const pack = compendium.collection
if (pack.metadata.system === 'foundryvtt-reve-de-dragon') {
if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => {
RddCompendiumOrganiser.setEntityTypeName(pack, element);
});

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@ -8,7 +8,7 @@
/* -------------------------------------------- */
// Import Modules
import { SYSTEM_RDD } from "./constants.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
@ -147,7 +147,7 @@ Hooks.once("init", async function () {
};
/* -------------------------------------------- */
game.socket.on("system.foundryvtt-reve-de-dragon", sockmsg => {
game.socket.on(SYSTEM_SOCKET_ID, sockmsg => {
console.log(">>>>> MSG RECV", sockmsg);
RdDUtility.onSocketMessage(sockmsg);

View File

@ -1,3 +1,4 @@
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
@ -947,7 +948,7 @@ export class RdDTMRDialog extends Dialog {
this.cumulFatigue += this.fatigueParCase;
}
this.updateValuesDisplay();
game.socket.emit("system.foundryvtt-reve-de-dragon", {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.actor.data._id,
tmrPos: Misc.data(this.actor).data.reve.tmrpos