Extract constants for SYSTEM / SOCKET
This commit is contained in:
@ -1,5 +1,5 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { HIDE_DICE, SYSTEM_RDD } from "./constants.js";
|
||||
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
@ -473,7 +473,8 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static messagePasseArme(data) {
|
||||
game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_combat_passearme", data: data });
|
||||
// TODO: store required info for combat in the chat message presenting choices?
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_combat_passearme", data: data });
|
||||
RdDCombat.onMsgPasseArme(data);
|
||||
}
|
||||
|
||||
@ -938,7 +939,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_socketSendMessageDefense(paramChatDefense, defenderRoll) {
|
||||
// envoyer le message au destinataire
|
||||
game.socket.emit("system.foundryvtt-reve-de-dragon", {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.data._id,
|
||||
defenderId: this.defender?.data._id,
|
||||
@ -1302,7 +1303,7 @@ export class RdDCombat {
|
||||
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit("system.foundryvtt-reve-de-dragon", {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_encaisser",
|
||||
data: {
|
||||
attackerId: this.attackerId,
|
||||
|
Reference in New Issue
Block a user