Extract constants for SYSTEM / SOCKET
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@ -1,4 +1,5 @@
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import { Misc } from "./misc.js";
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import { SYSTEM_SOCKET_ID } from "./constants.js";
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/**
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* Class providing helper methods to get the list of users, and
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@ -23,7 +24,7 @@ export class ChatUtility {
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ChatUtility.onNotifyUser(data);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_user_ui_notifications", data: data
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});
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}
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@ -70,7 +71,7 @@ export class ChatUtility {
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ChatUtility.onRemoveMessages(data);
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}
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else {
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_delete_chat_message", data: data });
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
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}
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}
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@ -147,7 +148,7 @@ export class ChatUtility {
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chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
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chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.foundryvtt-reve-de-dragon", { msg: "msg_gm_chat_message", data: chatGM });
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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