Combat bloqué en cas d'init négative
Le code essayait de modifier le total d'un roll, qui n'est pas un champ mais une methode get de la classe Roll
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@ -1,6 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { DialogSelectTarget } from "./dialog-select-target.js";
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import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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@ -111,10 +110,10 @@ export class RdDCombatManager extends Combat {
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if (!roll.total) {
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roll.evaluate({ async: false });
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}
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if (roll.total <= 0) roll.total = 0.00;
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console.log("Compute init for", rollFormula, roll.total, combatant);
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const total = Math.max(roll.total, 0.00);
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console.log("Compute init for", rollFormula, roll, total, combatant);
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let id = combatant._id || combatant.id;
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: roll.total }]);
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await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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