Merge branch 'v1.4-fix-achat' into 'v1.4'

fix achat quelle que soit l'origine de l'objet

See merge request LeRatierBretonnien/foundryvtt-reve-de-dragon!246
This commit is contained in:
Leratier Bretonnien 2021-05-20 21:13:05 +00:00
commit 270c082032
3 changed files with 25 additions and 23 deletions

View File

@ -3454,13 +3454,11 @@ export class RdDActor extends Actor {
}
if (acheteur) {
// TODO: achat depuis un compendium
const itemData = Misc.data(vendeur?.getObjet(itemId) ?? game.items.get(itemId));
const achat = {
type: itemData.type,
img: itemData.img,
name: itemData.name,
data: itemData.data
type: venteData.item.type,
img: venteData.item.img,
name: venteData.item.name,
data: venteData.item.data
}
achat.data.quantite = venteData.quantiteTotal;
await acheteur.createEmbeddedDocuments("Item", [achat]);

View File

@ -73,7 +73,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
_loadListNombreAstral() {
const listeNombreAstraux = game.settings.get("foundryvtt-reve-de-dragon", "liste-nombre-astral");
return Object.values(listeNombreAstraux);
return listeNombreAstraux ?? [];
}
/* -------------------------------------------- */
@ -130,7 +130,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async ajouterNombreAstral(index) {
const nombreAstral = await RdDDice.rollTotal("1dh");
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: true, rollMode: "selfroll" });
return {
nombreAstral: nombreAstral,
valeursFausses: [],
@ -163,21 +163,25 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async rebuildListeNombreAstral() {
let jourCourant = this.getCurrentDayIndex();
let jourFin = jourCourant + 12;
let newList = [];
for (let i=0; i<12; i++) {
newList.push(await this.ajouterNombreAstral(jourCourant + i));
}
if (this.listeNombreAstral) {
if (game.user.isGM) {
let jourCourant = this.getCurrentDayIndex();
let jourFin = jourCourant + 12;
let newList = [];
for (const na of this.listeNombreAstral) {
if (na && na.index >= jourCourant && na.index < jourFin) {
newList[na.index - jourCourant] = na;
let index = na?.index;
if (index && index >= jourCourant && index < jourFin) {
newList[index - jourCourant] = na;
}
}
for (let i = 0; i < 12; i++) {
if (newList[i] == undefined) {
newList[i] = await this.ajouterNombreAstral(jourCourant + i);
}
}
this.listeNombreAstral = newList;
game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
}
this.listeNombreAstral = newList;
game.settings.set("foundryvtt-reve-de-dragon", "liste-nombre-astral", this.listeNombreAstral);
}
/* -------------------------------------------- */
async onCalendarButton(ev) {
@ -233,7 +237,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async positionnerHeure(indexHeure) {
if (indexHeure <= this.calendrier.heureRdD){
if (indexHeure <= this.calendrier.heureRdD) {
await this.incrementerJour();
}
this.calendrier.heureRdD = indexHeure;
@ -288,7 +292,7 @@ export class RdDCalendrier extends Application {
request.isValid = true;
if (!request.rolled.isSuccess) {
request.isValid = false;
nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral);
nbAstral = await RdDDice.rollTotal("1dhr" + nbAstral, { showDice: true, rollMode: "selfroll" });
// Mise à jour des nombres astraux du joueur
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == request.date);
astralData.valeursFausses.push({ actorId: request.id, nombreAstral: nbAstral });

View File

@ -124,13 +124,13 @@ export class RdDDice {
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
}
static async roll(formula, options = { showDice: false }) {
static async roll(formula, options = { showDice: false, rollMode: undefined}) {
const roll = new Roll(formula);
await roll.evaluate({ async: true });
if (options.showDice) {
roll.showDice = options.showDice;
}
await RdDDice.show(roll, game.settings.get("core", "rollMode"));
await RdDDice.show(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
return roll;
}