Nouvelle fenêtre de jets de dés
This commit is contained in:
60
module/roll/roll-basic-parts.mjs
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60
module/roll/roll-basic-parts.mjs
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import { ActorToken } from "../actor-token.mjs"
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export class RollBasicParts {
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restore(rollData) {
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rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
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rollData.active = RollBasicParts.$getActor(rollData)
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rollData.opponent = RollBasicParts.$getOpponent(rollData)
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if (rollData.mode.opposed == undefined) {
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rollData.mode.opposed = rollData.opponent != null
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}
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}
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initFrom(rollData) {
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return {
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selected: {},
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mode: {
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current: rollData.mode.current
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},
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ids: {
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sceneId: rollData.ids.sceneId,
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actorId: rollData.active.id,
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actorTokenId: rollData.active.tokenId,
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opponentId: rollData.mode.opposed ? rollData.opponent.id : undefined,
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opponentTokenId: rollData.mode.opposed ? rollData.opponent.tokenId : undefined,
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}
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}
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}
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static $getActor(rollData) {
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if (rollData.ids.actorTokenId) {
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return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId)
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}
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else {
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const actorId = rollData.ids.actorId ?? (canvas.tokens.controlled.length == 1
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/** TODO: jets de plusieurs personnages??? */
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? canvas.tokens.controlled[0]
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: undefined)
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return ActorToken.fromActorId(actorId, () => { throw new Error("Pas d'acteur sélectionné") })
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}
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}
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static $getOpponent(rollData) {
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if (rollData.ids.opponentTokenId) {
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return ActorToken.fromTokenId(rollData.ids.opponentTokenId, rollData.ids.sceneId)
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}
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else if (rollData.ids.opponentId) {
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return ActorToken.fromActorId(rollData.ids.opponentId)
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}
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else {
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const targets = Array.from(game.user.targets)
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if (targets.length == 1) {
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return ActorToken.fromToken(targets[0])
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}
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else {
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return undefined
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}
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}
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}
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}
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28
module/roll/roll-constants.mjs
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28
module/roll/roll-constants.mjs
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@@ -0,0 +1,28 @@
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export const ROLL_MODE_ATTAQUE = 'attaque'
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export const ROLL_MODE_COMP = 'comp'
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export const ROLL_MODE_DEFENSE = 'defense'
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export const ROLL_MODE_JEU = 'jeu'
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export const ROLL_MODE_MEDITATION = 'meditation'
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export const ROLL_MODE_OEUVRE = 'oeuvre'
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export const ROLL_MODE_SORT = 'sort'
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export const ROLL_MODE_TACHE = 'tache'
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export const DIFF_MODE = {
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LIBRE: 'libre',
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ATTAQUE: 'attaque',
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IMPOSEE: 'imposee',
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DEFENSE: 'defense',
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DEFAUT: 'defaut',
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AUCUN: 'aucun'
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}
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export const DIFF_MODES = {
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[DIFF_MODE.LIBRE]: { key: DIFF_MODE.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
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[DIFF_MODE.ATTAQUE]: { key: DIFF_MODE.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
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[DIFF_MODE.IMPOSEE]: { key: DIFF_MODE.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
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[DIFF_MODE.DEFENSE]: { key: DIFF_MODE.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
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[DIFF_MODE.DEFAUT]: { key: DIFF_MODE.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
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[DIFF_MODE.AUCUN]: { key: DIFF_MODE.AUCUN, label: "", libre: false, visible: false, max: 0 },
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}
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90
module/roll/roll-dialog-adapter.mjs
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90
module/roll/roll-dialog-adapter.mjs
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import { Misc } from "../misc.js";
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import { PART_APPELMORAL } from "./roll-part-appelmoral.mjs";
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import { PART_COMP } from "./roll-part-comp.mjs";
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import { RdDResolutionTable } from "../rdd-resolution-table.js";
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import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
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import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
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/* -------------------------------------------- */
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export class RollDialogAdapter {
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async rollDice(rollData, rollTitle) {
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const chances = this.computeChances({
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carac: rollData.current.carac.value,
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diff: rollData.current.totaldiff,
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bonus: rollData.current.bonus,
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sign: rollData.current.sign,
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showDice: rollData.options.showDice,
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rollMode: rollData.current.rollmode.key
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})
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const rolled = await this.rollChances(rollData, chances)
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this.adjustRollDataForV1(rollData, rolled, rollTitle)
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return rolled
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}
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computeChances({ carac, diff, bonus, sign, showDice, rollMode }) {
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const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff))
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RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff)
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RdDResolutionTable._updateChancesFactor(chances, sign)
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chances.showDice = showDice
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chances.rollMode = rollMode
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return chances
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}
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async rollChances(rollData, chances) {
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const rolled = await RdDResolutionTable.rollChances(chances, rollData.current.sign, rollData.current.resultat)
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rolled.caracValue = rollData.current.carac.value
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rolled.finalLevel = rollData.current.totaldiff
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rolled.bonus = rollData.current.bonus ?? 0
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rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
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return rolled
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}
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adjustRollDataForV1(rollData, rolled, rollTitle) {
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// temporaire pour être homogène roll v1
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rollData.alias = rollData.active.actor.getAlias()
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// pour experience
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rollData.finalLevel = rollData.current.totaldiff
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if (rollData.use == undefined) { rollData.use = {} }
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if (rollData.show == undefined) { rollData.show = {} }
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if (rollData.ajustements == undefined) {
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rollData.ajustements = {}
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}
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rollData.selectedCarac = rollData.active.actor.system.carac[rollData.current.carac.key]
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const compKey = rollData.current.comp?.key
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if (compKey) {
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rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
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rollData.jetResistance = rollData.mode.jetResistance
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}
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const oeuvreKey = rollData.current.oeuvre?.key
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if (oeuvreKey) {
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const oeuvreCurrent = rollData.current[PART_OEUVRE];
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rollData.oeuvre = oeuvreCurrent.oeuvre
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// rollData.oeuvre = rollData.refs[PART_OEUVRE].oeuvres.find(it => it.key == oeuvreKey)?.oeuvre
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rollData.art = oeuvreCurrent.art.type
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}
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// pour appel moral
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rollData.diviseurSignificative = rollData.current.sign
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if (rollData.current[PART_APPELMORAL]?.checked) {
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rollData.use.moral = true
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}
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rollData.rolled = rolled
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if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
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rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll)
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rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
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}
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rollData.ajustements = rollData.ajustements.map(aj => {
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return {
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used: true,
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label: aj.label,
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value: aj.diff,
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descr: aj.diff == undefined ? aj.label : undefined
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}
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})
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rollData.show.title = rollTitle
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}
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}
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439
module/roll/roll-dialog.mjs
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439
module/roll/roll-dialog.mjs
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@@ -0,0 +1,439 @@
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import { Misc } from "../misc.js";
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import { RollModeComp } from "./roll-mode-comp.mjs";
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import { RollModeTache } from "./roll-mode-tache.mjs";
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import { RollModeAttaque } from "./roll-mode-attaque.mjs";
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import { RollModeDefense } from "./roll-mode-defense.mjs";
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import { RollModeMeditation } from "./roll-mode-meditation.mjs";
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import { RollModeSort } from "./roll-mode-sort.mjs";
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import { RollModeOeuvre } from "./roll-mode-oeuvre.mjs";
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import { RollModeJeu } from "./roll-mode-jeu.mjs";
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import { RollPartAction } from "./roll-part-action.mjs";
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import { RollPartActor } from "./roll-part-actor.mjs";
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import { RollPartAppelMoral } from "./roll-part-appelmoral.mjs";
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import { RollPartAstrologique } from "./roll-part-astrologique.mjs";
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import { RollPartCarac } from "./roll-part-carac.mjs";
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import { RollPartCoeur } from "./roll-part-coeur.mjs";
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import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs";
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import { RollPartConditions } from "./roll-part-conditions.mjs";
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import { RollPartDiff } from "./roll-part-diff.mjs";
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import { RollPartEncTotal } from "./roll-part-enctotal.mjs";
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import { RollPartEtat } from "./roll-part-etat.mjs";
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import { RollPartEthylisme } from "./roll-part-ethylisme.mjs";
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import { RollPartMalusArmure } from "./roll-part-malusarmure.mjs";
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import { RollPartMeditation } from "./roll-part-meditation.mjs";
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import { RollPartMoral } from "./roll-part-moral.mjs";
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import { RollPartOpponent } from "./roll-part-opponent.mjs";
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import { RollPartSurEnc } from "./roll-part-surenc.mjs";
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import { RollPartTricher } from "./roll-part-tricher.mjs";
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import { RollPartTache } from "./roll-part-tache.mjs";
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import { RollPartOeuvre } from "./roll-part-oeuvre.mjs";
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import { RollPartSort } from "./roll-part-sort.mjs";
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import { RollBasicParts } from "./roll-basic-parts.mjs";
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import { RollPartRollMode } from "./roll-part-rollmode.mjs";
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import { RollPartJeu } from "./roll-part-jeu.mjs";
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import { RollPartSign } from "./roll-part-sign.mjs";
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import { RollPartAttaque } from "./roll-part-attaque.mjs";
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import { RollPartDefense } from "./roll-part-defense.mjs";
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import { RollDialogAdapter } from "./roll-dialog-adapter.mjs";
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import { ROLLDIALOG_SECTION } from "./roll-part.mjs";
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import { ROLL_MODE_COMP } from "./roll-constants.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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const doNothing = (dialog) => { }
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const ROLL_MODE_TABS = [
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new RollModeComp(),
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new RollModeTache(),
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new RollModeAttaque(),
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new RollModeDefense(),
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// new RollModeParade??
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// new RollModeEsquive??
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// new RollModeResistance ??
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new RollModeSort(),
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new RollModeMeditation(),
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new RollModeOeuvre(),
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new RollModeJeu(),
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]
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const BASIC_PARTS = new RollBasicParts()
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const ROLL_PARTS = [
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new RollPartActor(),
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new RollPartAction(),
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new RollPartOpponent(),
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new RollPartCarac(),
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new RollPartComp(),
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new RollPartDiff(),
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new RollPartAttaque(),
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new RollPartDefense(),
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new RollPartMeditation(),
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new RollPartSort(),
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new RollPartTache(),
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new RollPartOeuvre(),
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new RollPartJeu(),
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new RollPartSign(),
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new RollPartEtat(),
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new RollPartConditions(),
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new RollPartEthylisme(),
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new RollPartMalusArmure(),
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new RollPartEncTotal(),
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new RollPartSurEnc(),
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new RollPartAppelMoral(),
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new RollPartMoral(),
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new RollPartCoeur(),
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new RollPartAstrologique(),
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new RollPartTricher(),
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new RollPartRollMode(),
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]
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/**
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* Extend the base Dialog entity to select roll parameters
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* @extends {Dialog}
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* # Principes
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* - une seule fenêtre de dialogue (classe RollDialog)
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* - plusieurs modes de fonctionnement (classe RollMode)
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* - gestion uniforme des modificateurs (classe RollPart)
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* - un objet rollData contient les informations liées à un jet de dés
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* - un rollData doit pouvoir être "réduit" pour fournir les informations significatives
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* d'un jet de dés
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* - un rollData réduit doit pouvoir être complété pour afficher la même fenêtre
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* - un rollData réduit sera utilisé pour piloter l'ouverture de la fenêtre
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*
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* - TODO: une classe de base RollChatMessage gerera les messages correspondant aux résultats du dés
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* - TODO: réfléchir aux messages supplémentaires gérés par RdDCombat ?
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*
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* ## Modes de fonctionnement - RollMode
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*
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* Un mode de fonctionnement (RollMode) détermine quelles parties (RollPart) de la
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* fenêtre RollDialog sont actives, mais aussi quels sont les effets du jet.
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*
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* - chaque mode de fonctionnement peut impacter les RollPart utilisés, les données
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* attendues et ajoutées au rollData.
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* - chaque mode de fonctionnement peut définir le template de ChatMessage correspondant
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* - Le mode de fonctionnement détermine aussi quelles sont les effets du jet:
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* - quelle ChatMessage afficher dans le tchat?
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* - en cas d'attaque/de défense, quelles sont les suites à donner?
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* - en cas de lancement de sort, réduire les points de rêve
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* - en cas de méditation, créer le signe draconique
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* - en cas de tâche, ajuster les points de tâche
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*
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*
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* ## Modificateurs - RollPart
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* - Chaque modificateur a:
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* - un code (comp, carac, diff, ...)
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* - une partie dédiée pour sauvegarder son contexte
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* - le contexte d'un RollPart est stocké dans le rollData de la fenêtre RollDialog,
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* dans des parties dédiés:
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* - `rollData.refs[code]` pour les données de référentiel (liste de compétences, ...)
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* - `rollData.current[code]` pour les informations d'état courante (la compétence sélectionnée, ...)
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* - `rollData.selected[code]` pour les informations à sauvegarder, et utilisées pour paramétrer l'ouverture
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* - Chaque RollPart gère ses données dans cet espace dédié.
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* - Chaque RollPart a un sous-template dédié, et indique où il doit s'afficher dans le RollDialog
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* - Chaque RollPart peut enregistrer ses propres events handlers pour mettre à jour son contexte (et généralement réafficher le RollDialo)
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* - Chaque RollPart fournit les informations contextuelles associées au jet
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* - TODO: chaque RollPart peut fournir un sous-template pour le ChatMessage correspondant au résultat du dé.
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*
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* ## boucle de rétroaction
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* Lors de l'affichage, chaque RollPart peut fournir un filtre pour les autres RollParts.
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* Ce filtre sert principalement à filtrer les caractéristiques/compétense.
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*
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* Une fois ce filtrage effectué, chaque RollPart va pouvoir modifier sa partie du contexte
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* de la fenêtre, permettant à son template hbs d'avoir les donnéers à afficher.
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*
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* Enfin, lors de l'affichage (vu que les contrêles sont réaffichés), il peut
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* enregistrer les listeners appropriés.
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*
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* ## Utilisation des informations sélectionnées
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*
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* Le rollData est la structure de stockage, et sert à préparer le jet de dé.
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* Le résultat du jet est stocké dans le noeud `rollData.rolled` (comme pour
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* la première version de jets de dés)
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*
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*
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* # TODO
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* - intégration pour un jet (oeuvres / tâches / méditation / compétence)
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* - RdDRollResult V2 (affichage avec templates basés sur roll-dialog)
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* - Extraction de jet résumé (pour appel chance)
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* - gestion significative
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* - Attaque
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* - Défense
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* - intégration rdd-combat
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* - combat rencontres
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*
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*/
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/* -------------------------------------------- */
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export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
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{
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static init() {
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}
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static onReady() {
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foundry.applications.handlebars.loadTemplates({
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'roll-section': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-section.hbs',
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'roll-mode': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-mode.hbs',
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'roll-table': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-table.hbs',
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'roll-ajustements': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-ajustements.hbs',
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'roll-chances': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-chances.hbs',
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'roll-button': 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-button.hbs',
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})
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foundry.applications.handlebars.loadTemplates(ROLL_MODE_TABS.map(m => m.template))
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foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
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ROLL_PARTS.forEach(p => p.onReady())
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Handlebars.registerHelper('roll-centered-array', (base, show) => RollDialog.centeredArray(base, show))
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Handlebars.registerHelper('roll-list-item-value', (list, key, path = undefined) => {
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const selected = list.find(p => p.key == key)
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if (selected && path && path != '') {
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return foundry.utils.getProperty(selected, path)
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}
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return selected
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})
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Handlebars.registerHelper('roll-part-context', (rollData, code) => {
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const rollPart = ROLL_PARTS.find(it => it.code == code)
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if (rollPart == undefined) {
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return {}
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}
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return {
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||||
code: code,
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name: rollPart.name,
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template: rollPart.template,
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rollData: rollData,
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refs: rollPart.getRefs(rollData),
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||||
current: rollPart.getCurrent(rollData)
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||||
}
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||||
})
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||||
}
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static centeredArray(base, show) {
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||||
show = Math.abs(show)
|
||||
const start = base - show
|
||||
return [...Array(2 * show + 1).keys()].map(it => start + it)
|
||||
}
|
||||
|
||||
static async create(rollData, rollOptions = {}) {
|
||||
const rollDialog = new RollDialog(rollData, rollOptions)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
static get PARTS() {
|
||||
return { form: { template: 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-dialog.hbs', } }
|
||||
}
|
||||
|
||||
static get DEFAULT_OPTIONS() {
|
||||
const default_options = {
|
||||
tag: "form",
|
||||
form: {
|
||||
handler: RollDialog.handler,
|
||||
submitOnChange: false,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
position: {
|
||||
width: 600,
|
||||
height: "auto",
|
||||
},
|
||||
}
|
||||
return default_options
|
||||
}
|
||||
|
||||
static async handler(event, form, formData) {
|
||||
// rien pour l'instant
|
||||
}
|
||||
|
||||
constructor(rollData, rollOptions) {
|
||||
super()
|
||||
this.rollData = rollData
|
||||
// const callbacks = this.rollOptions.callbacks.map(c =>
|
||||
// r => r.activve.actor Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData.active.actor, rollData)))
|
||||
// )
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
async (actor, r) => await actor.appliquerAjoutExperience(r),
|
||||
async (actor, r) => await actor.appliquerAppelMoral(r),
|
||||
...(rollOptions.callbacks ?? [])
|
||||
],
|
||||
customChatMessage: rollOptions.customChatMessage,
|
||||
onRoll: rollOptions.onRoll ?? doNothing
|
||||
}
|
||||
this.$loadParts()
|
||||
}
|
||||
|
||||
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
|
||||
$loadParts() {
|
||||
const rollData = this.rollData;
|
||||
const loadedMode = rollData.mode?.current
|
||||
rollData.current = rollData.current ?? {}
|
||||
rollData.selected = rollData.selected ?? {}
|
||||
rollData.mode = rollData.mode ?? {}
|
||||
rollData.mode.retry = rollData.mode.retry ?? false
|
||||
BASIC_PARTS.restore(rollData)
|
||||
|
||||
rollData.mode.allowed = rollData.mode.retry ? [loadedMode] : rollData.mode.allowed ?? ROLL_MODE_TABS.map(m => m.code)
|
||||
rollData.mode.current = loadedMode ?? ROLL_MODE_TABS.find(m => m.isAllowed(rollData) && m.visible(rollData))?.code ?? ROLL_MODE_COMP
|
||||
this.getSelectedMode().setRollDataMode(rollData)
|
||||
|
||||
rollData.refs = this.$prepareRefs(rollData)
|
||||
rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => p.initialize(rollData))
|
||||
ROLL_PARTS.forEach(p => p.restore(rollData))
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.loadRefs(rollData)
|
||||
p.prepareContext(rollData)
|
||||
})
|
||||
this.selectMode();
|
||||
}
|
||||
|
||||
selectMode() {
|
||||
this.rollData.mode.label = this.getSelectedMode().title(this.rollData)
|
||||
this.getSelectedMode().setRollDataMode(this.rollData)
|
||||
this.getSelectedMode().onSelect(this.rollData);
|
||||
}
|
||||
|
||||
$prepareRefs(rollData) {
|
||||
return foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
}
|
||||
|
||||
$saveParts() {
|
||||
const target = BASIC_PARTS.initFrom(this.rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
.forEach(p => p.store(this.rollData, target))
|
||||
return target
|
||||
}
|
||||
|
||||
getActiveParts() {
|
||||
return ROLL_PARTS.filter(p => p.isActive(this.rollData))
|
||||
}
|
||||
|
||||
get title() {
|
||||
return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}`
|
||||
}
|
||||
|
||||
async _onRender(context, options) {
|
||||
this.window.title.innerText = this.rollTitle(this.rollData)
|
||||
const buttonRoll = this.element.querySelector(`button[name="roll-dialog-button"]`)
|
||||
buttonRoll?.addEventListener(
|
||||
"click", e => {
|
||||
e.preventDefault()
|
||||
this.roll()
|
||||
}
|
||||
)
|
||||
const buttonsMode = this.element.querySelectorAll(`button[name="roll-mode"]`)
|
||||
buttonsMode?.forEach(it => it.addEventListener(
|
||||
"click", e => {
|
||||
e.preventDefault()
|
||||
this.rollData.mode.current = e.currentTarget.dataset.mode
|
||||
this.selectMode()
|
||||
this.render()
|
||||
}
|
||||
))
|
||||
|
||||
Promise.all(
|
||||
this.getActiveParts().map(async p => await p._onRender(this, context, options))
|
||||
)
|
||||
}
|
||||
|
||||
getAjustements() {
|
||||
return this.getActiveParts()
|
||||
.map(p => p.getAjustements(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.diff == undefined ? 1 : b.diff == undefined ? -1 : 0)
|
||||
}
|
||||
|
||||
async buildHTMLTable(carac, diff) {
|
||||
return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff })
|
||||
}
|
||||
|
||||
|
||||
async _prepareContext() {
|
||||
const rollData = this.rollData
|
||||
|
||||
const modes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData))
|
||||
.map(m => m.toModeData(rollData))
|
||||
this.setModeTitle()
|
||||
|
||||
const visibleRollParts = this.getActiveParts()
|
||||
visibleRollParts.forEach(p => p.setExternalFilter(visibleRollParts, rollData))
|
||||
|
||||
this.setSpecialComp(visibleRollParts);
|
||||
|
||||
visibleRollParts.forEach(p => p.prepareContext(rollData))
|
||||
|
||||
this.calculAjustements()
|
||||
|
||||
const templates = this.getActiveParts().map(p => p.toTemplateData())
|
||||
const context = await super._prepareContext()
|
||||
return foundry.utils.mergeObject(
|
||||
{
|
||||
modes: modes,
|
||||
templates: templates,
|
||||
rollData: rollData,
|
||||
}, context)
|
||||
}
|
||||
|
||||
setSpecialComp(visibleRollParts) {
|
||||
const specialComp = visibleRollParts.map(p => p.getSpecialComp(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
if (specialComp.length > 0) {
|
||||
const rollPartComp = this.getActiveParts()
|
||||
.find(it => it.code == PART_COMP);
|
||||
rollPartComp?.setSpecialComp(this.rollData, specialComp)
|
||||
}
|
||||
}
|
||||
|
||||
calculAjustements() {
|
||||
this.rollData.ajustements = this.getAjustements()
|
||||
this.rollData.ajustements.forEach(it => it.isDiff = it.diff != undefined)
|
||||
this.rollData.current.totaldiff = this.rollData.ajustements
|
||||
.map(adj => adj.diff)
|
||||
.filter(d => d != undefined)
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
setModeTitle() {
|
||||
this.rollData.mode.label = this.getSelectedMode()?.title(this.rollData)
|
||||
}
|
||||
|
||||
getSelectedMode() {
|
||||
return ROLL_MODE_TABS.find(m => m.code == this.rollData.mode.current)
|
||||
}
|
||||
|
||||
async roll() {
|
||||
this.calculAjustements()
|
||||
const rollData = this.rollData
|
||||
console.info('Roll parts:', this.$saveParts())
|
||||
const rolled = await this.$rollDice(rollData)
|
||||
rollData.rolled = rolled
|
||||
Promise.all(this.rollOptions.callbacks.map(async callback => await callback(rollData.active.actor, rollData)))
|
||||
if (!this.rollOptions.customChatMessage) {
|
||||
rollData.active.actor.$onRollCompetence(this.rollData)
|
||||
}
|
||||
this.rollOptions.onRoll(this)
|
||||
}
|
||||
|
||||
|
||||
async defaultCallback(rollData, rolled) {
|
||||
await rollData.active.actor.appliquerAjoutExperience(rollData)
|
||||
await rollData.active.actor.appliquerAppelMoral(rollData)
|
||||
}
|
||||
|
||||
async $rollDice(rollData) {
|
||||
const adapter = new RollDialogAdapter(ROLL_PARTS);
|
||||
return await adapter.rollDice(rollData, this.rollTitle(rollData));
|
||||
}
|
||||
|
||||
rollTitle(rollData) {
|
||||
return ROLL_PARTS
|
||||
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
|
||||
.filter(it => it.isActive(rollData))
|
||||
.map(it => it.title(rollData))
|
||||
.reduce(Misc.joining(' '))
|
||||
}
|
||||
}
|
13
module/roll/roll-mode-attaque.mjs
Normal file
13
module/roll/roll-mode-attaque.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
import { DIFF_MODE, ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeAttaque extends RollMode {
|
||||
get code() { return ROLL_MODE_ATTAQUE }
|
||||
get name() { return `Attaquer` }
|
||||
|
||||
title(rollData) { return `attaque` }
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.ATTAQUE)
|
||||
}
|
||||
}
|
9
module/roll/roll-mode-comp.mjs
Normal file
9
module/roll/roll-mode-comp.mjs
Normal file
@@ -0,0 +1,9 @@
|
||||
import { ROLL_MODE_COMP } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeComp extends RollMode {
|
||||
get code() { return ROLL_MODE_COMP }
|
||||
get name() { return `Jet de caractéristique / compétence` }
|
||||
|
||||
title(rollData) { return `fait un jet ${rollData.mode.opposed ? ' contre ' : ''}` }
|
||||
}
|
17
module/roll/roll-mode-defense.mjs
Normal file
17
module/roll/roll-mode-defense.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
import { DIFF_MODE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeDefense extends RollMode {
|
||||
get code() { return ROLL_MODE_DEFENSE }
|
||||
get name() { return `Se défendre` }
|
||||
|
||||
title(rollData) { return `se défend${rollData.attacker ? ' de' : ''}` }
|
||||
|
||||
getOpponent(rollData) {
|
||||
return rollData.attacker
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.DEFENSE)
|
||||
}
|
||||
}
|
17
module/roll/roll-mode-jeu.mjs
Normal file
17
module/roll/roll-mode-jeu.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
import { PART_JEU } from "./roll-part-jeu.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
|
||||
|
||||
export class RollModeJeu extends RollMode {
|
||||
get code() { return ROLL_MODE_JEU }
|
||||
get name() { return `Jouer` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
if (rollData.opponent) {
|
||||
return `joue contre`
|
||||
}
|
||||
return `joue: ${rollData.current[PART_JEU].label}`
|
||||
}
|
||||
|
||||
}
|
19
module/roll/roll-mode-meditation.mjs
Normal file
19
module/roll/roll-mode-meditation.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { DIFF_MODE, ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
|
||||
import { PART_MEDITATION } from "./roll-part-meditation.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeMeditation extends RollMode {
|
||||
get code() { return ROLL_MODE_MEDITATION }
|
||||
get name() { return `Méditation draconique` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isHautRevant() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_MEDITATION]
|
||||
const theme = current?.meditation.system.theme
|
||||
return theme ? 'médite sur ' + theme : 'médite'
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
19
module/roll/roll-mode-oeuvre.mjs
Normal file
19
module/roll/roll-mode-oeuvre.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { DIFF_MODE, ROLL_MODE_OEUVRE } from "./roll-constants.mjs"
|
||||
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeOeuvre extends RollMode {
|
||||
get code() { return ROLL_MODE_OEUVRE }
|
||||
get name() { return `Interpréter une oeuvre` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_OEUVRE]
|
||||
return `${current.art.action} ${current.label}`
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
||||
|
15
module/roll/roll-mode-sort.mjs
Normal file
15
module/roll/roll-mode-sort.mjs
Normal file
@@ -0,0 +1,15 @@
|
||||
import { DIFF_MODE, ROLL_MODE_SORT } from "./roll-constants.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
import { PART_SORT } from "./roll-part-sort.mjs"
|
||||
|
||||
export class RollModeSort extends RollMode {
|
||||
get code() { return ROLL_MODE_SORT }
|
||||
get name() { return `lancer un sort` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isHautRevant() }
|
||||
title(rollData) { return `lance le sort:` }
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
19
module/roll/roll-mode-tache.mjs
Normal file
19
module/roll/roll-mode-tache.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { DIFF_MODE, ROLL_MODE_TACHE } from "./roll-constants.mjs"
|
||||
import { PART_TACHE } from "./roll-part-tache.mjs"
|
||||
import { RollMode } from "./roll-mode.mjs"
|
||||
|
||||
export class RollModeTache extends RollMode {
|
||||
get code() { return ROLL_MODE_TACHE }
|
||||
get name() { return `Travailler à une tâche` }
|
||||
|
||||
visible(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
title(rollData) {
|
||||
const current = rollData.current[PART_TACHE]
|
||||
const tache = current?.tache
|
||||
return `travaille à sa tâche: ${tache.name ?? ''}`
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
this.setDiffMode(rollData, DIFF_MODE.AUCUN)
|
||||
}
|
||||
}
|
54
module/roll/roll-mode.mjs
Normal file
54
module/roll/roll-mode.mjs
Normal file
@@ -0,0 +1,54 @@
|
||||
import { DIFF_MODE } from "./roll-constants.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
|
||||
const DEFAULT_DIFF_MODES = [DIFF_MODE.LIBRE, DIFF_MODE.IMPOSEE, DIFF_MODE.DEFAUT]
|
||||
|
||||
export class RollMode {
|
||||
|
||||
onReady() { }
|
||||
|
||||
get code() { throw new Error(`Pas de code défini pour ${this}`) }
|
||||
get name() { return this.code }
|
||||
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
|
||||
|
||||
toModeData(rollData) {
|
||||
return { code: this.code, name: this.name, icon: this.icon, section: 'mode', template: this.template, selected: this.isSelected(rollData) }
|
||||
}
|
||||
|
||||
isAllowed(rollData) { return rollData.mode.allowed == undefined || rollData.mode.allowed.includes(this.code) }
|
||||
visible(rollData) { return true }
|
||||
|
||||
title(rollData) { return this.code }
|
||||
isSelected(rollData) { return rollData.mode.current == this.code }
|
||||
|
||||
setRollDataMode(rollData) {
|
||||
rollData.mode.opposed = rollData.opponent != undefined
|
||||
rollData.mode.resistance = false /** TODO */
|
||||
}
|
||||
|
||||
onSelect(rollData) {
|
||||
const mode = [
|
||||
rollData.current[PART_DIFF].mode,
|
||||
this.modeFromOpponents(rollData),
|
||||
rollData.selected[PART_DIFF].mode].find(m => DEFAULT_DIFF_MODES.includes(m))
|
||||
|
||||
this.setDiffMode(rollData, mode ??
|
||||
DIFF_MODE.DEFAUT)
|
||||
}
|
||||
|
||||
|
||||
modeFromOpponents(rollData) {
|
||||
if (rollData.mode.opposed) {
|
||||
if (rollData.mode.resistance) {
|
||||
return DIFF_MODE.IMPOSEE
|
||||
}
|
||||
return DIFF_MODE.LIBRE
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
setDiffMode(rollData, mode) {
|
||||
rollData.current[PART_DIFF].mode = mode
|
||||
this.setRollDataMode(rollData)
|
||||
}
|
||||
}
|
19
module/roll/roll-part-action.mjs
Normal file
19
module/roll/roll-part-action.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ACTION = "action"
|
||||
|
||||
export class RollPartAction extends RollPart {
|
||||
|
||||
get code() { return PART_ACTION }
|
||||
get section() { return ROLLDIALOG_SECTION.ACTION }
|
||||
|
||||
title(rollData) {
|
||||
return rollData.mode.label
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.verb = rollData.mode.label
|
||||
}
|
||||
|
||||
}
|
11
module/roll/roll-part-actor.mjs
Normal file
11
module/roll/roll-part-actor.mjs
Normal file
@@ -0,0 +1,11 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ACTOR = "actor"
|
||||
|
||||
export class RollPartActor extends RollPart {
|
||||
|
||||
get code() { return PART_ACTOR }
|
||||
get section() { return ROLLDIALOG_SECTION.ACTION }
|
||||
|
||||
title(rollData) { return rollData.active.name }
|
||||
}
|
42
module/roll/roll-part-appelmoral.mjs
Normal file
42
module/roll/roll-part-appelmoral.mjs
Normal file
@@ -0,0 +1,42 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
export const PART_APPELMORAL = "appelmoral"
|
||||
|
||||
export class RollPartAppelMoral extends RollPartCheckbox {
|
||||
|
||||
get code() { return PART_APPELMORAL }
|
||||
get useCheckboxTemplate() { return false }
|
||||
get isDefaultChecked() { return false }
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.active.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.current.carac.key)
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
this.getCurrent(rollData).checked = this.getSaved(rollData).checked ?? false
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { checked: this.getCurrent(rollData).checked })
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.moral = rollData.active.actor.getMoralTotal()
|
||||
refs.label = refs.moral > 0 ? "Appel au moral" : "Énergie du désespoir"
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
if (refs.moral > 0) {
|
||||
return '<i class="fa-regular fa-face-smile-beam"></i>'
|
||||
}
|
||||
if (refs.moral < 0) {
|
||||
return '<i class="fa-regular fa-face-sad-tear"></i>'
|
||||
}
|
||||
return '<i class="fa-regular fa-face-meh"></i>'
|
||||
}
|
||||
getCheckboxLabel(rollData) { return "Appel au moral" }
|
||||
getCheckboxValue(rollData) { return 1 }
|
||||
}
|
33
module/roll/roll-part-astrologique.mjs
Normal file
33
module/roll/roll-part-astrologique.mjs
Normal file
@@ -0,0 +1,33 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
export const PART_ASTROLOGIQUE = "astrologique"
|
||||
|
||||
export class RollPartAstrologique extends RollPartCheckbox {
|
||||
|
||||
get code() { return PART_ASTROLOGIQUE }
|
||||
get useCheckboxTemplate() { return false }
|
||||
|
||||
visible(rollData) {
|
||||
return this.$isUsingAstrologie() && (
|
||||
this.isJetChance(rollData)
|
||||
|| this.isLancementRituel(rollData)
|
||||
)
|
||||
}
|
||||
|
||||
isLancementRituel(rollData) {
|
||||
return false
|
||||
}
|
||||
|
||||
isJetChance(rollData) {
|
||||
return Grammar.includesLowerCaseNoAccent(rollData.current.carac.key, 'chance')
|
||||
}
|
||||
|
||||
$isUsingAstrologie() {
|
||||
return ReglesOptionnelles.isUsing("astrologie")
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "Astrologique" }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.ajustementAstrologique() }
|
||||
}
|
66
module/roll/roll-part-attaque.mjs
Normal file
66
module/roll/roll-part-attaque.mjs
Normal file
@@ -0,0 +1,66 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_ATTAQUE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
if (refs.attaques.length>0){
|
||||
this.$selectAttaque(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
|
||||
static $extractAttaque(action, actor) {
|
||||
return {
|
||||
key: `${action.action}::${action.arme.id}::${action.comp.id}`,
|
||||
label: action.name,
|
||||
action: action,
|
||||
arme: action.arme,
|
||||
comp: action.comp,
|
||||
}
|
||||
}
|
||||
|
||||
$selectAttaque(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => Grammar.equalsInsensitive(current.action.carac.key, p.key)
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
|
||||
}
|
66
module/roll/roll-part-carac.mjs
Normal file
66
module/roll/roll-part-carac.mjs
Normal file
@@ -0,0 +1,66 @@
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_CARAC = "carac"
|
||||
|
||||
export class RollPartCarac extends RollPartSelect {
|
||||
/** TODO: remplacer selectOption par une sorte de sélecteur plus sympa? */
|
||||
|
||||
get code() { return PART_CARAC }
|
||||
get name() { return 'Caractéristiques' }
|
||||
get section() { return ROLLDIALOG_SECTION.CARAC }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.all = this.$getActorCaracs(rollData)
|
||||
refs.caracs = refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.caracs }
|
||||
|
||||
$getActorCaracs(rollData) {
|
||||
return Object.entries(rollData.active.actor.getCarac())
|
||||
.filter(([key, c]) => key != 'taille')
|
||||
/* TODO: filter by context */
|
||||
.map(([key, carac]) => {
|
||||
return RollPartCarac.$extractCarac(key, carac)
|
||||
})
|
||||
}
|
||||
|
||||
static $extractCarac(key, carac) {
|
||||
return {
|
||||
key: key,
|
||||
label: carac.label,
|
||||
value: parseInt(carac.value)
|
||||
}
|
||||
}
|
||||
|
||||
setFilter(rollData, filter) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.caracs = refs.all.filter(filter)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select`)
|
||||
|
||||
select?.addEventListener("change", async e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectCarac(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
$selectCarac(rollData, key) {
|
||||
this.selectByKey(rollData, key, 10)
|
||||
}
|
||||
}
|
61
module/roll/roll-part-checkbox.mjs
Normal file
61
module/roll/roll-part-checkbox.mjs
Normal file
@@ -0,0 +1,61 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export class RollPartCheckbox extends RollPart {
|
||||
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
get useCheckboxTemplate() { return true }
|
||||
get template() { return this.useCheckboxTemplate ? 'systems/foundryvtt-reve-de-dragon/templates/roll/roll-part-checkbox.hbs' : super.template }
|
||||
get isDefaultChecked() { return true }
|
||||
|
||||
restore(rollData) {
|
||||
const checked = this.getSaved(rollData).checked
|
||||
this.getCurrent(rollData).checked = checked == undefined? this.isDefaultChecked : checked
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { checked: this.getCurrent(rollData).checked })
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.label = this.getCheckboxLabel(rollData)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.checked == undefined) {
|
||||
/* TODO: user setting? */
|
||||
current.checked = true
|
||||
}
|
||||
if (current.value == undefined) {
|
||||
current.value = this.getCheckboxValue(rollData)
|
||||
}
|
||||
current.icon = this.getCheckboxIcon(rollData)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.checked) {
|
||||
return [{ label: this.getCheckboxLabelAjustement(rollData), diff: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
getCheckboxLabelAjustement(rollData) {
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getCurrent(rollData).label}`
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const checkbox = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
checkbox?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).checked = e.currentTarget.checked
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return '' }
|
||||
getCheckboxLabel(rollData) { return "LABEL" }
|
||||
getCheckboxValue(rollData) { return 0 }
|
||||
}
|
66
module/roll/roll-part-coeur.mjs
Normal file
66
module/roll/roll-part-coeur.mjs
Normal file
@@ -0,0 +1,66 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const COEUR = "coeur"
|
||||
|
||||
const SANS_AMOUR = { key: '', label: "", value: 0 }
|
||||
|
||||
export class RollPartCoeur extends RollPartSelect {
|
||||
|
||||
get code() { return COEUR }
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
get useCheckboxTemplate() { return false }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) {
|
||||
return this.getRefs(rollData).amoureux.length > 1 && RdDCarac.isVolonte(rollData.current.carac.key)
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const liste = rollData.active.actor.listeAmoureux()
|
||||
.filter(amour => amour.coeur > 0)
|
||||
.map(RollPartCoeur.$extractAmoureux)
|
||||
|
||||
this.getRefs(rollData).amoureux = [SANS_AMOUR, ...liste]
|
||||
this.$selectAmoureux(rollData)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.amoureux }
|
||||
|
||||
static $extractAmoureux(amour) {
|
||||
return {
|
||||
key: amour.id,
|
||||
label: amour.name,
|
||||
value: -2 * (amour?.coeur ?? 0),
|
||||
amour: amour
|
||||
}
|
||||
}
|
||||
|
||||
$selectAmoureux(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.key != '') {
|
||||
return [{
|
||||
label: "Coeur pour " + current.label,
|
||||
diff: current.value
|
||||
}]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectAmour = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="${this.code}"]`)
|
||||
|
||||
selectAmour?.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectAmoureux(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
}
|
77
module/roll/roll-part-comp.mjs
Normal file
77
module/roll/roll-part-comp.mjs
Normal file
@@ -0,0 +1,77 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_COMP = "comp"
|
||||
|
||||
const SANS_COMPETENCE = { key: '', label: "Sans compétence", value: 0 }
|
||||
|
||||
export class RollPartComp extends RollPartSelect {
|
||||
|
||||
/** TODO: remplacer selectOption par un sélecteur plus sympa (avec image de compétence, par exemple? */
|
||||
|
||||
get code() { return PART_COMP }
|
||||
get name() { return 'Compétences' }
|
||||
get section() { return ROLLDIALOG_SECTION.COMP }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.all = this.$getActorComps(rollData)
|
||||
refs.comps = refs.all
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.comps }
|
||||
|
||||
$getActorComps(rollData) {
|
||||
const competences = (rollData.active.actor?.getCompetences() ?? [])
|
||||
.map(RollPartComp.$extractComp)
|
||||
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
|
||||
/* TODO: filter competences */
|
||||
const listCompetences = [
|
||||
SANS_COMPETENCE,
|
||||
...competences
|
||||
]
|
||||
return listCompetences
|
||||
}
|
||||
|
||||
static $extractComp(comp) {
|
||||
return {
|
||||
key: comp.name,
|
||||
label: comp.name,
|
||||
value: comp.system.niveau,
|
||||
comp: comp
|
||||
}
|
||||
}
|
||||
|
||||
setFilter(rollData, filter) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.comps = refs.all.filter(filter)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
setSpecialComp(rollData, comps) {
|
||||
this.getRefs(rollData).comps = comps.map(RollPartComp.$extractComp)
|
||||
.sort(Misc.ascending(it => Grammar.toLowerCaseNoAccentNoSpace(it.label)))
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select`)
|
||||
|
||||
select?.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectComp(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
$selectComp(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
}
|
74
module/roll/roll-part-conditions.mjs
Normal file
74
module/roll/roll-part-conditions.mjs
Normal file
@@ -0,0 +1,74 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
|
||||
const CONDITIONS = "conditions"
|
||||
const DESCR_CONDITIONS = "Conditions"
|
||||
|
||||
export class RollPartConditions extends RollPart {
|
||||
/** TODO: use alternate to numberInput that supports displaying '+' sign */
|
||||
settingMin() { return RollPart.settingKey(this, 'min') }
|
||||
settingMax() { return RollPart.settingKey(this, 'max') }
|
||||
|
||||
onReady() {
|
||||
game.settings.register(SYSTEM_RDD, this.settingMin(),
|
||||
{
|
||||
name: "Malus maximal de conditions",
|
||||
type: Number,
|
||||
config: true,
|
||||
scope: "world",
|
||||
range: { min: -20, max: -10, step: 1 },
|
||||
default: -16
|
||||
}
|
||||
)
|
||||
game.settings.register(SYSTEM_RDD, this.settingMax(),
|
||||
{
|
||||
name: "Bonus maximal de conditions",
|
||||
type: Number,
|
||||
config: true,
|
||||
scope: "world",
|
||||
range: { min: 5, max: 15, step: 1 },
|
||||
default: 10
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.value = this.getSaved(rollData)?.value ?? current.value ?? 0
|
||||
}
|
||||
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { value: this.getCurrent(rollData).value })
|
||||
}
|
||||
|
||||
/** @override */
|
||||
get code() { return CONDITIONS }
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.min = game.settings.get(SYSTEM_RDD, this.settingMin())
|
||||
current.max = game.settings.get(SYSTEM_RDD, this.settingMax())
|
||||
current.value = current.value ?? 0
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.value != 0) {
|
||||
return [{ label: DESCR_CONDITIONS, diff: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
current.value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
}
|
17
module/roll/roll-part-defense.mjs
Normal file
17
module/roll/roll-part-defense.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
import { ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_DEFENSE = 'defense'
|
||||
|
||||
export class RollPartDefense extends RollPart {
|
||||
|
||||
get code() { return PART_DEFENSE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_DEFENSE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.defenses =[]
|
||||
}
|
||||
|
||||
}
|
70
module/roll/roll-part-diff.mjs
Normal file
70
module/roll/roll-part-diff.mjs
Normal file
@@ -0,0 +1,70 @@
|
||||
import { DIFF_MODE, DIFF_MODES, ROLL_MODE_MEDITATION, ROLL_MODE_OEUVRE, ROLL_MODE_SORT, ROLL_MODE_TACHE } from "./roll-constants.mjs";
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
|
||||
export const PART_DIFF = "diff"
|
||||
|
||||
const EXCLUDED_ROLL_MODES = [ROLL_MODE_TACHE, ROLL_MODE_MEDITATION, ROLL_MODE_SORT, ROLL_MODE_OEUVRE]
|
||||
|
||||
export class RollPartDiff extends RollPart {
|
||||
|
||||
get code() { return PART_DIFF }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
restore(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const saved = this.getSaved(rollData)
|
||||
current.value = saved?.value ?? current.value ?? 0
|
||||
current.mode = saved?.mode ?? current.mode
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
this.setSaved(targetData, {
|
||||
value: current.value,
|
||||
mode: current.mode
|
||||
})
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
if (EXCLUDED_ROLL_MODES.includes(rollData.mode.current)) {
|
||||
return false
|
||||
}
|
||||
const current = this.getCurrent(rollData)
|
||||
/* TODO: affiner les cas où afficher ou non. devrait s'afficher pour les jets basiques (même si pas d'opposant sélectionné)*/
|
||||
return Object.values(DIFF_MODE).includes(current.mode)
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const diffMode = DIFF_MODES[current.mode] ?? DIFF_MODES[DIFF_MODE.AUCUN]
|
||||
foundry.utils.mergeObject(current,
|
||||
{
|
||||
mode: diffMode.key,
|
||||
label: diffMode?.label ?? '',
|
||||
value: current.value ?? 0,
|
||||
disabled: !diffMode.libre,
|
||||
min: -10,
|
||||
max: diffMode.max
|
||||
},
|
||||
{ inplace: true }
|
||||
)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
return [{
|
||||
label: current.label,
|
||||
diff: current.value
|
||||
}]
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
}
|
31
module/roll/roll-part-enctotal.mjs
Normal file
31
module/roll/roll-part-enctotal.mjs
Normal file
@@ -0,0 +1,31 @@
|
||||
import { RdDItemCompetence } from "../item-competence.js"
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const ENCTOTAL = "enctotal"
|
||||
|
||||
export class RollPartEncTotal extends RollPartCheckbox {
|
||||
|
||||
get code() { return ENCTOTAL }
|
||||
get useCheckboxTemplate() { return false }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isAgiliteOuDerobee(rollData.current.carac.key)
|
||||
&& RdDItemCompetence.isMalusEncombrementTotal(rollData.current.comp?.key)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
super._onRender(rollDialog, context, options)
|
||||
|
||||
const inputMalusEnc = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="malusenc"]`)
|
||||
|
||||
inputMalusEnc?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
|
||||
getCheckboxLabel(rollData) { return "Enc. total" }
|
||||
getCheckboxValue(rollData) { return - rollData.active.actor.getEncTotal() }
|
||||
}
|
30
module/roll/roll-part-etat.mjs
Normal file
30
module/roll/roll-part-etat.mjs
Normal file
@@ -0,0 +1,30 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const ETAT = "etat"
|
||||
|
||||
export class RollPartEtat extends RollPartCheckbox {
|
||||
|
||||
get code() { return ETAT }
|
||||
|
||||
visible(rollData) {
|
||||
const selectedCarac = rollData.current.carac?.key ?? ''
|
||||
if (selectedCarac == '') {
|
||||
return false
|
||||
}
|
||||
if (RdDCarac.isChance(selectedCarac)) {
|
||||
return false
|
||||
}
|
||||
if (RdDCarac.isReve(selectedCarac)) {
|
||||
if ((rollData.current.comp?.key ?? '') == '') {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return this.getCheckboxValue(rollData) != 0
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "État général" }
|
||||
getCheckboxValue(rollData) {
|
||||
return rollData.active.actor.getEtatGeneral({ ethylisme: true })
|
||||
}
|
||||
}
|
28
module/roll/roll-part-ethylisme.mjs
Normal file
28
module/roll/roll-part-ethylisme.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const ETHYLISME = "ethylisme"
|
||||
|
||||
export class RollPartEthylisme extends RollPartCheckbox {
|
||||
|
||||
get code() { return ETHYLISME }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage()}
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.active.actor.isAlcoolise() && !RdDCarac.isChance(rollData.current.carac.key)
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) {
|
||||
return '<i class="fa-solid fa-champagne-glasses"></i>'
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) {
|
||||
return `${RdDUtility.getNomEthylisme(rollData.active.actor.ethylisme())}`
|
||||
}
|
||||
|
||||
getCheckboxValue(rollData) {
|
||||
return rollData.active.actor.malusEthylisme()
|
||||
}
|
||||
}
|
110
module/roll/roll-part-jeu.mjs
Normal file
110
module/roll/roll-part-jeu.mjs
Normal file
@@ -0,0 +1,110 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ROLL_MODE_JEU } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_JEU = "jeu"
|
||||
|
||||
const COMPETENCE_JEU = 'Jeu'
|
||||
|
||||
export class RollPartJeu extends RollPartSelect {
|
||||
|
||||
get code() { return PART_JEU }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_JEU) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu]
|
||||
.map(it => RollPartJeu.$extractJeu(it, rollData.active.actor))
|
||||
if (refs.jeux.length > 0) {
|
||||
this.$selectJeu(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.jeux }
|
||||
|
||||
static $extractJeu(jeu, actor) {
|
||||
const comp = actor.getCompetence(COMPETENCE_JEU)
|
||||
const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
|
||||
const base = RollPartJeu.$getJeuBase(jeu, comp, caracs)
|
||||
return {
|
||||
key: jeu.id,
|
||||
label: jeu.name,
|
||||
caracs: caracs,
|
||||
jeu: jeu,
|
||||
value: (base ?? comp).system.niveau,
|
||||
base: base,
|
||||
comp: comp
|
||||
}
|
||||
}
|
||||
|
||||
static $getJeuBase(jeu, comp, caracs) {
|
||||
if (jeu.system.base < comp.system.niveau) {
|
||||
return undefined
|
||||
}
|
||||
return {
|
||||
id: comp.id,
|
||||
name: `Jeu ${jeu.name}`,
|
||||
type: comp.type,
|
||||
img: comp.img,
|
||||
system: foundry.utils.mergeObject(
|
||||
{
|
||||
niveau: jeu.system.base,
|
||||
base: jeu.system.base,
|
||||
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
|
||||
},
|
||||
comp.system,
|
||||
{ inplace: true, overwrite: false }
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (rollData.mode.current == ROLL_MODE_JEU && current) {
|
||||
rollData.mode.opposed = true
|
||||
}
|
||||
}
|
||||
|
||||
getAjustements(rollData) { return [] }
|
||||
|
||||
$selectJeu(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectjeu = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-jeu"]`)
|
||||
|
||||
selectjeu.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectJeu(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => current.caracs?.includes(Grammar.toLowerCaseNoAccent(p.key))
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
getSpecialComp(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
return current.base ? [current.base] : []
|
||||
}
|
||||
|
||||
}
|
16
module/roll/roll-part-malusarmure.mjs
Normal file
16
module/roll/roll-part-malusarmure.mjs
Normal file
@@ -0,0 +1,16 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const MALUSARMURE = "malusarmure"
|
||||
|
||||
export class RollPartMalusArmure extends RollPartCheckbox {
|
||||
|
||||
get code() { return MALUSARMURE }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isAgiliteOuDerobee(rollData.current.carac.key) && this.getCheckboxValue(rollData) != 0
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "Malus armure" }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.getMalusArmure() }
|
||||
}
|
117
module/roll/roll-part-meditation.mjs
Normal file
117
module/roll/roll-part-meditation.mjs
Normal file
@@ -0,0 +1,117 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js"
|
||||
import { TMRUtility } from "../tmr-utility.js"
|
||||
import { ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_MEDITATION = "meditation"
|
||||
|
||||
export class RollPartMeditation extends RollPartSelect {
|
||||
|
||||
get code() { return PART_MEDITATION }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_MEDITATION) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
foundry.utils.mergeObject(refs,
|
||||
{
|
||||
meditations: rollData.active.actor.itemTypes[ITEM_TYPES.meditation]
|
||||
.map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor))
|
||||
}
|
||||
)
|
||||
if (refs.meditations.length > 0) {
|
||||
this.$selectMeditation(rollData)
|
||||
}
|
||||
}
|
||||
choices(refs) { return refs.meditations }
|
||||
|
||||
static $extractMeditation(meditation, actor) {
|
||||
return {
|
||||
key: meditation.id,
|
||||
label: meditation.name,
|
||||
meditation: meditation,
|
||||
comp: actor.getCompetence(meditation.system.competence)
|
||||
}
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.getCurrent(rollData).value = this.getMalusConditions(rollData)
|
||||
}
|
||||
|
||||
getMalusConditions(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const conditionsManquantes = [
|
||||
current.isComportement,
|
||||
current.isHeure,
|
||||
current.isPurification,
|
||||
current.isVeture
|
||||
].filter(it => !it).length
|
||||
return -2 * conditionsManquantes
|
||||
}
|
||||
|
||||
getMalusEchecs(rollData) {
|
||||
return this.getCurrent(rollData).meditation.system.malus
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const malusEchecs = { label: "Méditation", diff: this.getMalusEchecs(rollData) }
|
||||
const malusConditions = { label: "Conditions", diff: this.getMalusConditions(rollData) }
|
||||
return [malusConditions, ...(malusEchecs.diff == 0 ? [] : [malusEchecs])]
|
||||
}
|
||||
|
||||
$selectMeditation(rollData, key) {
|
||||
const previous = this.getCurrent(rollData)
|
||||
const current = this.selectByKey(rollData, key, 0)
|
||||
if (current.key != previous.key) {
|
||||
const heureMonde = RdDTimestamp.getWorldTime().heure
|
||||
const heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure
|
||||
current.isHeure = heureMeditation == heureMonde
|
||||
current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord))
|
||||
}
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
|
||||
const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`)
|
||||
selectMeditation.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectMeditation(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
rollDialog.setModeTitle()
|
||||
})
|
||||
|
||||
this.setupListenerCondition(rollDialog, 'isComportement')
|
||||
this.setupListenerCondition(rollDialog, 'isHeure')
|
||||
this.setupListenerCondition(rollDialog, 'isPurification')
|
||||
this.setupListenerCondition(rollDialog, 'isVeture')
|
||||
}
|
||||
|
||||
setupListenerCondition(rollDialog, inputName) {
|
||||
const checkbox = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${inputName}"]`)
|
||||
checkbox.addEventListener("change", e => {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
current[inputName] = e.currentTarget.checked
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => RdDCarac.isIntellect(p.key)
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
}
|
16
module/roll/roll-part-moral.mjs
Normal file
16
module/roll/roll-part-moral.mjs
Normal file
@@ -0,0 +1,16 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const MORAL = "moral"
|
||||
|
||||
export class RollPartMoral extends RollPartCheckbox {
|
||||
|
||||
get code() { return MORAL }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isVolonte(rollData.current.carac.key) && this.getCheckboxValue(rollData) != 0
|
||||
}
|
||||
|
||||
getCheckboxLabel(rollData) { return "Moral" }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.getMoralTotal() }
|
||||
}
|
99
module/roll/roll-part-oeuvre.mjs
Normal file
99
module/roll/roll-part-oeuvre.mjs
Normal file
@@ -0,0 +1,99 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ROLL_MODE_OEUVRE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_OEUVRE = "oeuvre"
|
||||
|
||||
const ARTS = [
|
||||
{ type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] },
|
||||
{ type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] },
|
||||
{
|
||||
type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => {
|
||||
const caracs = []
|
||||
if (it.system.agilite) { caracs.push(CARACS.AGILITE) }
|
||||
if (it.system.apparence) { caracs.push(CARACS.APPARENCE) }
|
||||
return caracs
|
||||
}
|
||||
},
|
||||
{ type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] },
|
||||
{ type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] },
|
||||
]
|
||||
|
||||
export class RollPartOeuvre extends RollPartSelect {
|
||||
onReady() {
|
||||
ARTS.forEach(art => art.label = Misc.typeName('Item', art.type))
|
||||
ARTS.map(it => `roll-oeuvre-${it.type}`)
|
||||
.forEach(art =>
|
||||
foundry.applications.handlebars.loadTemplates({ [art]: `systems/foundryvtt-reve-de-dragon/templates/roll/${art}.hbs` })
|
||||
)
|
||||
}
|
||||
|
||||
get code() { return PART_OEUVRE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_OEUVRE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.oeuvres = rollData.active.actor.items
|
||||
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
|
||||
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
|
||||
if (refs.oeuvres.length > 0) {
|
||||
this.$selectOeuvre(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.oeuvres }
|
||||
|
||||
static $extractOeuvre(oeuvre, actor) {
|
||||
const art = RollPartOeuvre.getArt(oeuvre)
|
||||
return {
|
||||
key: oeuvre.id,
|
||||
label: oeuvre.name,
|
||||
art: art,
|
||||
caracs: art.caracs(oeuvre),
|
||||
value: -oeuvre.system.niveau,
|
||||
oeuvre: oeuvre,
|
||||
comp: actor.getCompetence(art.competence(oeuvre))
|
||||
}
|
||||
}
|
||||
|
||||
static getArt(oeuvre) {
|
||||
return ARTS.find(it => it.type == oeuvre.type)
|
||||
}
|
||||
|
||||
$selectOeuvre(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectOeuvre = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-oeuvre"]`)
|
||||
|
||||
selectOeuvre.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectOeuvre(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => current.caracs?.includes(Grammar.toLowerCaseNoAccent(p.key))
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
12
module/roll/roll-part-opponent.mjs
Normal file
12
module/roll/roll-part-opponent.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const OPPONENT = "opponent"
|
||||
|
||||
export class RollPartOpponent extends RollPart {
|
||||
|
||||
get code() { return OPPONENT }
|
||||
get section() { return ROLLDIALOG_SECTION.ACTION }
|
||||
|
||||
visible(rollData) { return rollData.mode.opposed }
|
||||
title(rollData) { return rollData.opponent?.name ?? '' }
|
||||
}
|
32
module/roll/roll-part-rollmode.mjs
Normal file
32
module/roll/roll-part-rollmode.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const ROLLMODE = "rollmode"
|
||||
|
||||
export class RollPartRollMode extends RollPart {
|
||||
|
||||
get code() { return ROLLMODE }
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.rollmodes = Object.entries(CONFIG.Dice.rollModes).map(([k, v]) => { return { key: k, label: v.label, icon: v.icon } })
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
this.setCurrent(rollData, { key: this.getSaved(rollData)?.key ?? game.settings.get("core", "rollMode") })
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { key: this.getCurrent(rollData).key })
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const rollvisibilityButtons = rollDialog.element.querySelectorAll(`button[name="roll-rollmode"]`)
|
||||
rollvisibilityButtons?.forEach(it => it.addEventListener(
|
||||
"click", e => {
|
||||
e.preventDefault()
|
||||
this.getCurrent(rollDialog.rollData).key = e.currentTarget.dataset.key
|
||||
rollDialog.render()
|
||||
}))
|
||||
}
|
||||
}
|
50
module/roll/roll-part-select.mjs
Normal file
50
module/roll/roll-part-select.mjs
Normal file
@@ -0,0 +1,50 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RollPart } from "./roll-part.mjs"
|
||||
|
||||
export class RollPartSelect extends RollPart {
|
||||
|
||||
restore(rollData) {
|
||||
this.setCurrent(rollData, { key: this.getSaved(rollData)?.key })
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, { key: this.getCurrent(rollData).key })
|
||||
}
|
||||
|
||||
choices(refs) { return [] }
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current) {
|
||||
return [{ label: current.label, diff: current.value }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
selectByKey(rollData, key = undefined, defValue = undefined) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const choices = this.choices(refs) ??[]
|
||||
const current = this.getCurrent(rollData)
|
||||
const newChoice = (choices.length == 0)
|
||||
? { key: '', value: defValue }
|
||||
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs.key ?? '')
|
||||
this.setCurrent(rollData, newChoice)
|
||||
return newChoice
|
||||
}
|
||||
|
||||
$getSelectedChoice(choices, key) {
|
||||
const potential = choices.filter(it => Grammar.includesLowerCaseNoAccent(it.key, key))
|
||||
switch (potential.length) {
|
||||
case 0:
|
||||
// ui.notifications.warn(`Aucun choix de ${this.name} pour ${key}`)
|
||||
return choices[0]
|
||||
case 1:
|
||||
return potential[0]
|
||||
default:
|
||||
const selected = potential.find(it => Grammar.equalsInsensitive(it.key, key))
|
||||
// ui.notifications.info(`Plusieurs choix de ${this.name} pour ${key}, le premier est utilisé`)
|
||||
return selected ?? potential[0]
|
||||
}
|
||||
}
|
||||
|
||||
}
|
93
module/roll/roll-part-sign.mjs
Normal file
93
module/roll/roll-part-sign.mjs
Normal file
@@ -0,0 +1,93 @@
|
||||
import { Misc } from "../misc.js"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_SIGN = "sign"
|
||||
|
||||
export class RollPartSign extends RollPart {
|
||||
|
||||
get code() { return PART_SIGN }
|
||||
get section() { return ROLLDIALOG_SECTION.AJUSTEMENTS }
|
||||
|
||||
loadRefs(rollData) {
|
||||
this.setFromState(rollData)
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
this.setCurrent(rollData, this.getSaved(rollData))
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, this.getCurrent(rollData))
|
||||
}
|
||||
|
||||
// visible(rollData) {
|
||||
// const current = this.getCurrent(rollData)
|
||||
// return current.surprise != ''
|
||||
// }
|
||||
|
||||
isCombat(rollData) {
|
||||
return [ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE].includes(rollData.mode.current) || rollData.mode.isCombat
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.setFromState(rollData)
|
||||
}
|
||||
|
||||
setFromState(rollData) {
|
||||
if (rollData.mode.retry) {
|
||||
return
|
||||
}
|
||||
const actor = rollData.active.actor;
|
||||
const isCombat = this.isCombat(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
current.surprise = actor.getSurprise(isCombat)
|
||||
current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0).map(it => it.name)
|
||||
current.diviseur = 1
|
||||
if (isCombat && actor.isDemiReve()) {
|
||||
current.reasons.push('Demi-rêve en combat')
|
||||
}
|
||||
if (current.surprise == 'demi') {
|
||||
current.diviseur *= 2
|
||||
}
|
||||
|
||||
if (this.isAttaqueFinesse(rollData)) {
|
||||
current.diviseur *= 2
|
||||
current.reasons.push('Attaque en finesse')
|
||||
}
|
||||
if (this.isForceInsuffisante(rollData)) {
|
||||
current.diviseur *= 2
|
||||
current.reasons.push('Force insuffisante')
|
||||
}
|
||||
current.reason = current.reasons.join(', ')
|
||||
}
|
||||
|
||||
isForceInsuffisante(rollData) {
|
||||
//this.isCombat(rollData) && ... arme avec force min
|
||||
return this.isCombat(rollData) && true
|
||||
}
|
||||
|
||||
isAttaqueFinesse(rollData) {
|
||||
// this.rollData.selected[PART_DEFENSE] && attaquant avec particulière en finesse
|
||||
return ROLL_MODE_DEFENSE == rollData.mode.current && true
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.surprise == 'demi') {
|
||||
return [{ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur), diff: undefined }]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
}
|
129
module/roll/roll-part-sort.mjs
Normal file
129
module/roll/roll-part-sort.mjs
Normal file
@@ -0,0 +1,129 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { ROLL_MODE_SORT } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
import { TMRUtility } from "../tmr-utility.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
|
||||
export const PART_SORT = "sort"
|
||||
|
||||
export class RollPartSort extends RollPartSelect {
|
||||
onReady() {
|
||||
// TODO: utiliser un hook pour écouter les déplacements dans les TMRs?
|
||||
}
|
||||
get code() { return PART_SORT }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_SORT) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const coord = rollData.active.actor.system.reve.tmrpos.coord
|
||||
const draconics = rollData.active.actor.getDraconicList()
|
||||
const sorts = rollData.active.actor.itemTypes[ITEM_TYPES.sort]
|
||||
.map(s => RollPartSort.$extractSort(s, coord, draconics))
|
||||
|
||||
foundry.utils.mergeObject(refs,
|
||||
{
|
||||
coord: coord,
|
||||
tmr: TMRUtility.getTMR(coord),
|
||||
reve: rollData.active.actor.system.reve.reve.value,
|
||||
draconics: draconics,
|
||||
all: sorts,
|
||||
sorts: sorts.filter(it => RdDItemSort.isSortOnCoord(it.sort, coord))
|
||||
},
|
||||
{ inplace: true }
|
||||
)
|
||||
if (refs.sorts.length > 0) {
|
||||
this.$selectSort(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.sorts }
|
||||
|
||||
static $extractSort(sort, coord, draconics) {
|
||||
const isDiffVariable = RdDItemSort.isDifficulteVariable(sort)
|
||||
const isReveVariable = RdDItemSort.isCoutVariable(sort)
|
||||
return {
|
||||
key: sort.id,
|
||||
label: sort.name,
|
||||
value: isDiffVariable ? -7 : parseInt(sort.system.difficulte),
|
||||
ptreve: isReveVariable ? 1 : sort.system.ptreve,
|
||||
caseTMR: RdDItemSort.getCaseTMR(sort),
|
||||
isDiffVariable: isDiffVariable,
|
||||
isReveVariable: isReveVariable,
|
||||
isReserve: false,
|
||||
sort: sort,
|
||||
draconics: RdDItemSort.getDraconicsSort(draconics, sort).map(it => it.name)
|
||||
}
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current) {
|
||||
const reserve = current.isReserve ?
|
||||
[{ label: `Mise en réserve en ${current.coord}` }] : []
|
||||
const bonusCase = current.bonusCase ?
|
||||
[{ label: `Bonus case +${current.bonusCase}%` }] : []
|
||||
return [
|
||||
{ label: current.label, diff: current.value },
|
||||
{ label: `r${current.ptreve}` },
|
||||
...bonusCase,
|
||||
...reserve
|
||||
]
|
||||
}
|
||||
return []
|
||||
}
|
||||
|
||||
$selectSort(rollData, key) {
|
||||
const previous = this.getCurrent(rollData)
|
||||
const current = this.selectByKey(rollData, key, -7)
|
||||
if (current.key != previous.key) { }
|
||||
current.bonusCase = RdDItemSort.getCaseBonus(current.sort,
|
||||
rollData.active.actor.system.reve.tmrpos.coord)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
const selectSort = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-sort"]`)
|
||||
const inputDiff = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="diff-var"]`)
|
||||
const inputPtReve = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="ptreve-var"]`)
|
||||
const checkboxReserve = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="reserve"]`)
|
||||
|
||||
selectSort.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectSort(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
inputDiff?.addEventListener("change", e => {
|
||||
current.value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
inputPtReve?.addEventListener("change", e => {
|
||||
current.ptreve = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
checkboxReserve?.addEventListener("change", e => {
|
||||
current.isReserve = e.currentTarget.checked
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => p.key == 'reve'
|
||||
case PART_COMP: return p => current.draconics?.includes(p.label)
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
16
module/roll/roll-part-surenc.mjs
Normal file
16
module/roll/roll-part-surenc.mjs
Normal file
@@ -0,0 +1,16 @@
|
||||
import { RdDCarac } from "../rdd-carac.js"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const SURENC = "surenc"
|
||||
|
||||
export class RollPartSurEnc extends RollPartCheckbox {
|
||||
|
||||
get code() { return SURENC }
|
||||
|
||||
visible(rollData) {
|
||||
return RdDCarac.isActionPhysique(rollData.current.carac.key) && rollData.active.actor.isSurenc()
|
||||
}
|
||||
getCheckboxIcon(rollData) { return '<i class="fa-solid fa-weight-hanging"></i>' }
|
||||
getCheckboxLabel(rollData) { return "Sur-enc." }
|
||||
getCheckboxValue(rollData) { return rollData.active.actor.computeMalusSurEncombrement() }
|
||||
}
|
67
module/roll/roll-part-tache.mjs
Normal file
67
module/roll/roll-part-tache.mjs
Normal file
@@ -0,0 +1,67 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ROLL_MODE_TACHE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_TACHE = "tache"
|
||||
|
||||
export class RollPartTache extends RollPartSelect {
|
||||
|
||||
get code() { return PART_TACHE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_TACHE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
refs.taches = rollData.active.actor.itemTypes[ITEM_TYPES.tache]
|
||||
.filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache)
|
||||
.map(tache => RollPartTache.$extractTache(tache, rollData.active.actor))
|
||||
if (refs.taches.length > 0) {
|
||||
this.$selectTache(rollData)
|
||||
}
|
||||
}
|
||||
choices(refs) { return refs.taches }
|
||||
|
||||
static $extractTache(tache, actor) {
|
||||
return {
|
||||
key: tache.id,
|
||||
label: tache.name,
|
||||
value: tache.system.difficulte,
|
||||
tache: tache,
|
||||
comp: actor.getCompetence(tache.system.competence)
|
||||
}
|
||||
}
|
||||
|
||||
$selectTache(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectTache = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tache"]`)
|
||||
|
||||
selectTache.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectTache(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => Grammar.equalsInsensitive(p.key, current?.tache.system.carac)
|
||||
case PART_COMP: return p => p.label == current?.comp.name
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
31
module/roll/roll-part-tricher.mjs
Normal file
31
module/roll/roll-part-tricher.mjs
Normal file
@@ -0,0 +1,31 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
const PART_TRICHER = "tricher"
|
||||
|
||||
export class RollPartTricher extends RollPart {
|
||||
|
||||
get code() { return PART_TRICHER }
|
||||
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
|
||||
|
||||
visible(rollData) { return game.user.isGM }
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.resultat == undefined) {
|
||||
current.resultat = -1
|
||||
}
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
rollData.current.resultat = this.getCurrent(rollData).resultat
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("change", e => {
|
||||
this.getCurrent(rollDialog.rollData).resultat = parseInt(e.currentTarget.value)
|
||||
})
|
||||
}
|
||||
}
|
97
module/roll/roll-part.mjs
Normal file
97
module/roll/roll-part.mjs
Normal file
@@ -0,0 +1,97 @@
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export const ROLLDIALOG_SECTION = {
|
||||
ACTION: 'action',
|
||||
CARAC: 'carac',
|
||||
COMP: 'comp',
|
||||
CHOIX: 'choix',
|
||||
CONDITIONS: 'conditions',
|
||||
AJUSTEMENTS: 'ajustements',
|
||||
}
|
||||
export class RollPart {
|
||||
static settingKey(rollPart, key) { return `roll-part-${rollPart.code}.${key}` }
|
||||
|
||||
get code() { throw new Error(`Pas dse code définie pour ${this}`) }
|
||||
get name() { return this.code }
|
||||
/** la section de la fenêtre ou le paramêtre apparaît */
|
||||
get section() { return undefined }
|
||||
get priority() { return 0 /* TODO */ }
|
||||
/** le template handlebars pour affichage */
|
||||
get template() { return `systems/foundryvtt-reve-de-dragon/templates/roll/roll-part-${this.code}.hbs` }
|
||||
|
||||
initialize(rollData) {
|
||||
if (rollData.refs[this.code] == undefined) {
|
||||
rollData.refs[this.code] = {}
|
||||
}
|
||||
if (rollData.current[this.code] == undefined) {
|
||||
rollData.current[this.code] = {}
|
||||
}
|
||||
if (rollData.selected[this.code] == undefined) {
|
||||
rollData.selected[this.code] = {}
|
||||
}
|
||||
}
|
||||
|
||||
/** le conteneur de données du RollPart */
|
||||
getRefs(rollData) {
|
||||
return rollData.refs[this.code]
|
||||
}
|
||||
|
||||
/** les informations de sélection du paramètre */
|
||||
getCurrent(rollData) {
|
||||
return rollData.current[this.code]
|
||||
}
|
||||
setCurrent(rollData, current) {
|
||||
rollData.current[this.code] = current
|
||||
}
|
||||
|
||||
/** les informations minimales représentant la sélection dans le rollData permettant de restaurer la fenêtre */
|
||||
getSaved(rollData) {
|
||||
return rollData.selected[this.code] ?? {}
|
||||
}
|
||||
setSaved(rollData, saved) {
|
||||
rollData.selected[this.code] = saved
|
||||
}
|
||||
|
||||
restore(rollData) { }
|
||||
store(rollData, targetData) { }
|
||||
|
||||
/**
|
||||
* le texte à ajouter dans la barre de titre
|
||||
* @returns une chaîne vide si rien ne doit être affiché
|
||||
*/
|
||||
title() { return '' }
|
||||
isRollMode(rollData, mode) { return rollData.mode.current == mode }
|
||||
|
||||
isActive(rollData) { return this.isValid(rollData) && this.visible(rollData) }
|
||||
isValid(rollData) { return true }
|
||||
visible(rollData) { return true }
|
||||
|
||||
onReady() { }
|
||||
loadRefs(rollData) { }
|
||||
|
||||
prepareContext(rollData) { }
|
||||
|
||||
/** ---- cross roll-part filtering ---- */
|
||||
setFilter(rollData, filter) { }
|
||||
getSpecialComp(rollData) { return [] }
|
||||
setSpecialComp(comps) { }
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) { return undefined }
|
||||
setExternalFilter(visibleRollParts, rollData) {
|
||||
const predicate = Misc.and(
|
||||
visibleRollParts.map(p => p.getExternalPartsFilter(this.code, rollData)).filter(f => f != undefined)
|
||||
)
|
||||
this.setFilter(rollData, predicate);
|
||||
}
|
||||
|
||||
toTemplateData() {
|
||||
return { code: this.code, name: this.name, template: this.template, section: this.section }
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
return []
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) { }
|
||||
|
||||
}
|
Reference in New Issue
Block a user