Nouveaux effets de rencontre

Gain de 1 point de rêve
Perte de (force) points de vie
Gain de 1 point de moral
Perte de 1 point de moral
Gain de (force) xp sort
Perte de 1 point d'endurance
Perte de (force) points d'endurance
Coup de fatigue de 1 point
Coup de fatigue de (force) points
Récupération de 1 point de fatigue
Récupération de (force) points de fatigue
Perte de chance actuelle
Perte de 1 point de chance actuelle
Gain de 1 point de stress
This commit is contained in:
Vincent Vandemeulebrouck
2022-11-10 02:05:16 +01:00
parent be57a52f61
commit 191d23e903
3 changed files with 51 additions and 25 deletions

View File

@ -21,13 +21,47 @@ export class EffetsRencontre {
dialog.setRencontreState('persistant', []);
}
static reve_plus_f = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
static reve_plus_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
static reve_moins_f = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
static fatigue_plus_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, 1) }
static fatigue_plus_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, context.rencontre.system.force) }
static fatigue_moins_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -1) }
static fatigue_moins_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -context.rencontre.system.force) }
static $fatigue_plus = async (actor, valeur) => { await actor.santeIncDec("fatigue", valeur) }
static perte_chance = async (dialog, context) => {
const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
await context.actor.chanceActuelleIncDec("fatigue", -perte);
}
static xp_sort_force = async (dialog, context) => {
let competence = context.competence;
if (competence) {
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
}
static stress_plus_1 = async (dialog, context) => {
await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
static reinsertion = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true)
@ -94,14 +128,6 @@ export class EffetsRencontre {
await context.actor.regainPointDeSeuil()
}
static $reve_plus = async (actor, valeur) => {
await actor.reveActuelIncDec(valeur);
}
static $vie_plus = async (actor, valeur) => {
await actor.santeIncDec("vie", valeur);
}
static async $reinsertion(dialog, actor, filter) {
const newTMR = await TMRUtility.getTMRAleatoire(filter);
await actor.forcerPositionTMRInconnue(newTMR);