Merge pull request '13.0.10 - Les papilles d'Illysis' (#774) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
Reviewed-on: #774
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							| @@ -1,5 +1,28 @@ | |||||||
| # 13.0 | # 13.0 | ||||||
|  |  | ||||||
|  | ## 13.0.10 - Les papilles d'Illysis | ||||||
|  |  | ||||||
|  | - Ajout d'un statut "saignement" en cas de blessure grave ou critique sans premiers soins | ||||||
|  |  | ||||||
|  | - Nouvelle fenêtre de jets de dés | ||||||
|  |   - jets de méditation | ||||||
|  |   - jets de tâches | ||||||
|  |   - jets de caractéristiques | ||||||
|  |   - jets de compétences | ||||||
|  |   - Boutons d'initiative et d'attaque V2 | ||||||
|  |   - fenêtre d'attaque | ||||||
|  |     - choix des armes | ||||||
|  |     - gestion des particulières | ||||||
|  |     - message au défenseur | ||||||
|  |     - gestion des demi-surprises (attaquant/défenseur) | ||||||
|  |     - gestion des tactiques (attaquant/défenseur) | ||||||
|  |   - en cours nouvelle fenêtre de jets | ||||||
|  |     - jets de compétence avec messages | ||||||
|  |     - jets de cuisine séparés avec messages (pour gérer plus tard les spécificités: fabricatioon de plats) | ||||||
|  |     - gestion des empoignades | ||||||
|  |  | ||||||
|  | - Technique: suppression de warnings foundry sur renderTemplate | ||||||
|  |  | ||||||
| ## 13.0.9 - Le combat d'Illysis | ## 13.0.9 - Le combat d'Illysis | ||||||
| - Fix | - Fix | ||||||
|   - La montée en TMR fonctionne |   - La montée en TMR fonctionne | ||||||
|   | |||||||
| @@ -96,6 +96,7 @@ select, | |||||||
|   --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3)); |   --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05), rgba(255, 200, 128, 0.1), rgba(255, 10, 0, 0.3)); | ||||||
|   --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); |   --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); | ||||||
|   --gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); |   --gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3), rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); | ||||||
|  |   --gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3)); | ||||||
|   --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); |   --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); | ||||||
|   --gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7)); |   --gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7)); | ||||||
|   --background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%); |   --background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%); | ||||||
| @@ -528,6 +529,10 @@ select, | |||||||
|   flex-direction: row; |   flex-direction: row; | ||||||
|   margin: 0.1rem 0; |   margin: 0.1rem 0; | ||||||
| } | } | ||||||
|  | .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section subline .warning { | ||||||
|  |   border-radius: 6px; | ||||||
|  |   background: var(--gradient-warning); | ||||||
|  | } | ||||||
| .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img { | .system-foundryvtt-reve-de-dragon .roll-dialog roll-choix roll-section roll-part-img { | ||||||
|   display: flex; |   display: flex; | ||||||
|   flex-direction: column; |   flex-direction: column; | ||||||
| @@ -655,7 +660,8 @@ select, | |||||||
|   width: 1.5rem; |   width: 1.5rem; | ||||||
|   text-align: center; |   text-align: center; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat { | ||||||
|   font-family: CaslonAntique; |   font-family: CaslonAntique; | ||||||
|   display: grid; |   display: grid; | ||||||
|   grid-template-areas: "img     header  buttons" "img     resume  buttons" "details details details" "actions actions actions"; |   grid-template-areas: "img     header  buttons" "img     resume  buttons" "details details details" "actions actions actions"; | ||||||
| @@ -663,51 +669,61 @@ select, | |||||||
|   grid-template-rows: max-content max-content max-content max-content; |   grid-template-rows: max-content max-content max-content max-content; | ||||||
|   gap: 0 0.5rem; |   gap: 0 0.5rem; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img { | ||||||
|   grid-area: img; |   grid-area: img; | ||||||
|   display: flex; |   display: flex; | ||||||
|   flex-direction: column; |   flex-direction: column; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-img img, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-img img { | ||||||
|   border: 0; |   border: 0; | ||||||
|   max-height: 3rem; |   max-height: 3rem; | ||||||
|   max-width: 3rem; |   max-width: 3rem; | ||||||
|   object-fit: contain; |   object-fit: contain; | ||||||
|   height: 100%; |   height: 100%; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-header, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-header { | ||||||
|   grid-area: header; |   grid-area: header; | ||||||
|   font-weight: bold; |   font-weight: bold; | ||||||
|   font-size: 0.9rem; |   font-size: 0.9rem; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-resume, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-resume { | ||||||
|   grid-area: resume; |   grid-area: resume; | ||||||
|   text-align: justify; |   text-align: justify; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-details, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-details { | ||||||
|   grid-area: details; |   grid-area: details; | ||||||
|   text-align: justify; |   text-align: justify; | ||||||
|   display: flex; |   display: flex; | ||||||
|   flex-direction: column; |   flex-direction: column; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions { | ||||||
|   grid-area: actions; |   grid-area: actions; | ||||||
|   display: flex; |   display: flex; | ||||||
|   flex-direction: column; |   flex-direction: column; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a { | ||||||
|   display: flex; |   display: flex; | ||||||
|   flex-direction: row; |   flex-direction: row; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-actions a img, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img { | ||||||
|   margin-right: 0.5rem; |   margin-right: 0.5rem; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons { | ||||||
|   grid-area: buttons; |   grid-area: buttons; | ||||||
|   display: flex; |   display: flex; | ||||||
|   flex-direction: column; |   flex-direction: column; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a { | ||||||
|   border-radius: 0.2rem; |   border-radius: 0.2rem; | ||||||
|   cursor: pointer; |   cursor: pointer; | ||||||
|   padding: 0.2rem; |   padding: 0.2rem; | ||||||
| @@ -718,14 +734,17 @@ select, | |||||||
|   display: inline-block; |   display: inline-block; | ||||||
|   align-items: center; |   align-items: center; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a img, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a img { | ||||||
|   max-width: 1rem; |   max-width: 1rem; | ||||||
|   max-height: 1rem; |   max-height: 1rem; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:hover, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:hover { | ||||||
|   background: var(--background-custom-button-hover); |   background: var(--background-custom-button-hover); | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active { | .system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons a:active, | ||||||
|  | .system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons a:active { | ||||||
|   position: relative; |   position: relative; | ||||||
|   top: 1px; |   top: 1px; | ||||||
| } | } | ||||||
| @@ -1954,13 +1973,13 @@ select, | |||||||
|   justify-content: flex-start; |   justify-content: flex-start; | ||||||
|   flex-direction: column; |   flex-direction: column; | ||||||
|   position: absolute; |   position: absolute; | ||||||
|   top: 4.6rem; |   top: 10rem; | ||||||
|   left: -19rem; |   left: -9rem; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .token-hud-ext.soins { | .system-foundryvtt-reve-de-dragon .token-hud-ext.soins { | ||||||
|   flex-direction: column; |   flex-direction: column; | ||||||
|   position: absolute; |   position: absolute; | ||||||
|   top: 14.7rem; |   top: 15.5rem; | ||||||
|   left: -6rem; |   left: -6rem; | ||||||
|   max-width: 8rem; |   max-width: 8rem; | ||||||
|   line-height: 1rem; |   line-height: 1rem; | ||||||
| @@ -1975,14 +1994,18 @@ select, | |||||||
|   width: 9rem; |   width: 9rem; | ||||||
|   height: fit-content; |   height: fit-content; | ||||||
|   border-radius: 0.3rem; |   border-radius: 0.3rem; | ||||||
|   min-width: 6rem; |   min-width: 8rem; | ||||||
|   flex-basis: auto; |   flex-basis: auto; | ||||||
|   padding: 0; |   padding: 0; | ||||||
|   line-height: 0.95rem; |   line-height: 1.6rem; | ||||||
|   margin: 0.2rem; |   margin: 0.2rem; | ||||||
|  |   display: flex; | ||||||
|  |   flex-direction: row; | ||||||
|  |   align-items: center; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .rdd-hud-menu label { | .system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon select, | ||||||
|   font-size: 0.8rem; | .system-foundryvtt-reve-de-dragon div.control-icon.token-hud-icon label { | ||||||
|  |   font-size: 1rem; | ||||||
| } | } | ||||||
| .system-foundryvtt-reve-de-dragon .item-checkbox { | .system-foundryvtt-reve-de-dragon .item-checkbox { | ||||||
|   height: 25px; |   height: 25px; | ||||||
|   | |||||||
| @@ -27,6 +27,11 @@ | |||||||
|     --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); |     --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); | ||||||
|     --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); |     --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); | ||||||
|     --gradient-purple-black: linear-gradient(150deg,  rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); |     --gradient-purple-black: linear-gradient(150deg,  rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); | ||||||
|  |     --gradient-warning: linear-gradient(150deg, | ||||||
|  |       hsla(32, 100%, 50%, 0.3), | ||||||
|  |       hsla(52, 60%, 50%, 0.1), | ||||||
|  |       hsla(32, 60%, 50%, 0.1), | ||||||
|  |       hsla(32, 100%, 50%, 0.3)); | ||||||
|     --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); |     --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); | ||||||
|     --gradient-daylight: conic-gradient( |     --gradient-daylight: conic-gradient( | ||||||
|       from 0deg, |       from 0deg, | ||||||
|   | |||||||
| @@ -1319,13 +1319,13 @@ | |||||||
|     justify-content: flex-start; |     justify-content: flex-start; | ||||||
|     flex-direction: column; |     flex-direction: column; | ||||||
|     position: absolute; |     position: absolute; | ||||||
|     top: 4.6rem; |     top: 10rem; | ||||||
|     left: -19rem; |     left: -9rem; | ||||||
|   } |   } | ||||||
|   .token-hud-ext.soins { |   .token-hud-ext.soins { | ||||||
|     flex-direction: column; |     flex-direction: column; | ||||||
|     position: absolute; |     position: absolute; | ||||||
|     top: 14.7rem; |     top: 15.5rem; | ||||||
|     left: -6rem; |     left: -6rem; | ||||||
|     max-width: 8rem; |     max-width: 8rem; | ||||||
|     line-height: 1rem; |     line-height: 1rem; | ||||||
| @@ -1341,14 +1341,18 @@ | |||||||
|     width: 9rem; |     width: 9rem; | ||||||
|     height: fit-content; |     height: fit-content; | ||||||
|     border-radius: 0.3rem; |     border-radius: 0.3rem; | ||||||
|     min-width: 6rem; |     min-width: 8rem; | ||||||
|     flex-basis: auto; |     flex-basis: auto; | ||||||
|     padding: 0; |     padding: 0; | ||||||
|     line-height: 0.95rem; |     line-height: 1.6rem; | ||||||
|     margin: 0.2rem; |     margin: 0.2rem; | ||||||
|  |  | ||||||
|  |     display: flex; | ||||||
|  |     flex-direction: row; | ||||||
|  |     align-items: center; | ||||||
|  |     select, label { | ||||||
|  |       font-size: 1rem; | ||||||
|     } |     } | ||||||
|   .rdd-hud-menu label { |  | ||||||
|     font-size: 0.8rem; |  | ||||||
|   } |   } | ||||||
|   /* ======================================== */ |   /* ======================================== */ | ||||||
|   .item-checkbox { |   .item-checkbox { | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| .chat-message { | .chat-message div.roll-chat, | ||||||
|   div.roll-chat { | .dialog-content div.roll-chat { | ||||||
|   font-family: CaslonAntique; |   font-family: CaslonAntique; | ||||||
|   display: grid; |   display: grid; | ||||||
|   grid-template-areas: |   grid-template-areas: | ||||||
| @@ -84,4 +84,3 @@ | |||||||
|  |  | ||||||
|   } |   } | ||||||
| } | } | ||||||
| } |  | ||||||
| @@ -89,6 +89,10 @@ | |||||||
|       display: flex; |       display: flex; | ||||||
|       flex-direction: row; |       flex-direction: row; | ||||||
|       margin: 0.1rem 0; |       margin: 0.1rem 0; | ||||||
|  |       .warning { | ||||||
|  |         border-radius: 6px; | ||||||
|  |         background: var(--gradient-warning); | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     roll-part-img { |     roll-part-img { | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { SYSTEM_RDD } from "../constants.js"; | import { renderTemplate, SYSTEM_RDD } from "../constants.js"; | ||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  |  | ||||||
| const DETAIL_VENTE = 'detailVente'; | const DETAIL_VENTE = 'detailVente'; | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { ChatVente } from "./chat-vente.js"; | import { ChatVente } from "./chat-vente.js"; | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
| import { HtmlUtility } from "../html-utility.js"; | import { HtmlUtility } from "../html-utility.js"; | ||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { ChatVente } from "./chat-vente.js"; | import { ChatVente } from "./chat-vente.js"; | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ import { HtmlUtility } from "./html-utility.js"; | |||||||
| import { RdDBonus } from "./rdd-bonus.js"; | import { RdDBonus } from "./rdd-bonus.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
| import { RdDCarac } from "./rdd-carac.js"; | import { CARACS, RdDCarac } from "./rdd-carac.js"; | ||||||
| import { DialogSplitItem } from "./dialog-split-item.js"; | import { DialogSplitItem } from "./dialog-split-item.js"; | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||||
| @@ -174,7 +174,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | |||||||
|       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) |       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle')) |     this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac(CARACS.CHANCE_ACTUELLE)) | ||||||
|     this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) |     this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) | ||||||
|  |  | ||||||
|     this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) |     this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) | ||||||
| @@ -208,7 +208,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Points de reve actuel |     // Points de reve actuel | ||||||
|     this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true })) |     this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true })) | ||||||
|     this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) |     this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||||
|  |  | ||||||
|     this.html.find('.roll-arme').click(async event => { |     this.html.find('.roll-arme').click(async event => { | ||||||
|   | |||||||
| @@ -2,6 +2,9 @@ | |||||||
|  * class providing the actor and token, and choosing the name and image from the token if available. |  * class providing the actor and token, and choosing the name and image from the token if available. | ||||||
|  */ |  */ | ||||||
| export class ActorToken { | export class ActorToken { | ||||||
|  |   static fromTokenActor(token, actor){ | ||||||
|  |     return token ? ActorToken.fromToken(token) : ActorToken.fromActor(actor) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static fromActorId(actorId, onError = () => undefined) { |   static fromActorId(actorId, onError = () => undefined) { | ||||||
|     actorId = actorId ?? (canvas.tokens.controlled.length > 0 |     actorId = actorId ?? (canvas.tokens.controlled.length > 0 | ||||||
|   | |||||||
							
								
								
									
										107
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
									
										107
									
								
								module/actor.js
									
									
									
									
									
								
							| @@ -17,9 +17,9 @@ import { Draconique } from "./tmr/draconique.js"; | |||||||
| import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js"; | import { CARACS, LIST_CARAC_PERSONNAGE, RdDCarac } from "./rdd-carac.js"; | ||||||
| import { DialogConsommer } from "./dialog-item-consommer.js"; | import { DialogConsommer } from "./dialog-item-consommer.js"; | ||||||
| import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js"; | import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js"; | ||||||
| import { RollDataAjustements } from "./rolldata-ajustements.js"; | import { RollDataAjustements } from "./rolldata-ajustements-v1.js"; | ||||||
| import { RdDPossession } from "./rdd-possession.js"; | import { RdDPossession } from "./rdd-possession.js"; | ||||||
| import { ACTOR_TYPES, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||||
| import { RdDConfirm } from "./rdd-confirm.js"; | import { RdDConfirm } from "./rdd-confirm.js"; | ||||||
| import { DialogRepos } from "./sommeil/dialog-repos.js"; | import { DialogRepos } from "./sommeil/dialog-repos.js"; | ||||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | import { RdDBaseActor } from "./actor/base-actor.js"; | ||||||
| @@ -47,6 +47,9 @@ import { RdDRollResult } from "./rdd-roll-result.js"; | |||||||
| import { RdDInitiative } from "./initiative.mjs"; | import { RdDInitiative } from "./initiative.mjs"; | ||||||
| import RollDialog from "./roll/roll-dialog.mjs"; | import RollDialog from "./roll/roll-dialog.mjs"; | ||||||
| import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; | import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; | ||||||
|  | import { ROLL_TYPE_MEDITATION } from "./roll/roll-constants.mjs"; | ||||||
|  | import { PART_TACHE } from "./roll/roll-part-tache.mjs"; | ||||||
|  | import { PART_COMP } from "./roll/roll-part-comp.mjs"; | ||||||
|  |  | ||||||
| export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] | export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre'] | ||||||
|  |  | ||||||
| @@ -98,6 +101,8 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   isPersonnage() { return true } |   isPersonnage() { return true } | ||||||
|  |   isFeminin() { return this.system.sexe.length > 0 && this.system.sexe.charAt(0).toLowerCase() == 'f' } | ||||||
|  |  | ||||||
|   isHautRevant() { return this.system.attributs.hautrevant.value != "" } |   isHautRevant() { return this.system.attributs.hautrevant.value != "" } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -136,12 +141,12 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   listActions({ isAttaque = false, isEquipe = false }) { |   listActions({ isAttaque = false, isEquipe = false }) { | ||||||
|     // Recupération des armes |     // Recupération des attaques | ||||||
|     const actions = this.listActionsAttaque() |     const actions = this.listActionsAttaque() | ||||||
|       .filter(it => !isEquipe || it.arme.system.equipe) |       .filter(it => !isEquipe || it.arme.system.equipe) | ||||||
|  |  | ||||||
|     if (!isAttaque && this.system.attributs.hautrevant.value) { |     if (!isAttaque && this.system.attributs.hautrevant.value) { | ||||||
|       actions.push({ name: "Draconic", action: 'haut-reve', initOnly: true }) |       actions.push({ label: "Draconic", action: 'haut-reve', initOnly: true }) | ||||||
|     } |     } | ||||||
|     return actions |     return actions | ||||||
|   } |   } | ||||||
| @@ -177,7 +182,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     const actions = [] |     const actions = [] | ||||||
|     const uniques = [] |     const uniques = [] | ||||||
|  |  | ||||||
|     const addAttaque = (arme, main) => { |     const addAttaque = (arme, main = undefined, action = 'attaque') => { | ||||||
|       const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main) |       const dommagesArme = RdDItemArme.valeurMain(arme.system.dommages, main) | ||||||
|       const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main) |       const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main) | ||||||
|       const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0; |       const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0; | ||||||
| @@ -196,7 +201,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite |       const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite | ||||||
|  |  | ||||||
|       actions.push({ |       actions.push({ | ||||||
|         name: arme.name + (main ? ' ' + main : ''), |         label: arme.name + (main ? ' ' + main : ''), | ||||||
|         action: 'attaque', |         action: 'attaque', | ||||||
|         initOnly: false, |         initOnly: false, | ||||||
|         arme: arme, |         arme: arme, | ||||||
| @@ -206,22 +211,23 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|         equipe: arme.system.equipe, |         equipe: arme.system.equipe, | ||||||
|         dommagesArme: dommagesArme, |         dommagesArme: dommagesArme, | ||||||
|         forceRequise: forceRequise, |         forceRequise: forceRequise, | ||||||
|         initiative: RdDInitiative.calculInitiative(niveau, caracValue, ajustement) |         initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement) | ||||||
|       }) |       }) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     addAttaque(RdDItemArme.empoignade(this)) |  | ||||||
|     addAttaque(RdDItemArme.corpsACorps(this)) |  | ||||||
|  |  | ||||||
|     this.itemTypes[ITEM_TYPES.arme] |     this.itemTypes[ITEM_TYPES.arme] | ||||||
|       .filter(it => it.isAttaque()) |       .filter(it => it.isAttaque()) | ||||||
|       .sort(Misc.ascending(it => it.name)) |       .sort(Misc.ascending(it => it.name)) | ||||||
|       .forEach(arme => { |       .forEach(arme => { | ||||||
|         if (arme.system.unemain && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) } |         if (arme.system.unemain && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.UNE_MAIN) } | ||||||
|         if (arme.system.deuxmains && arme.system.competence) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) } |         if (arme.system.deuxmains && arme.system.competence && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.DEUX_MAINS) } | ||||||
|         if (arme.system.lancer) { addAttaque(arme, ATTAQUE_TYPE.LANCER) } |         if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) } | ||||||
|         if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) } |         if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) } | ||||||
|       }) |       }) | ||||||
|  |  | ||||||
|  |     addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS) | ||||||
|  |     addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade') | ||||||
|  |  | ||||||
|     return actions |     return actions | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -1342,7 +1348,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   async _apprecierCuisine(item, seForcer) { |   async _apprecierCuisine(item, seForcer) { | ||||||
|     const surmonteExotisme = await this._surmonterExotisme(item, seForcer); |     const surmonteExotisme = await this._surmonterExotisme(item, seForcer); | ||||||
|     if (surmonteExotisme) { |     if (surmonteExotisme) { | ||||||
|       await this.apprecier('gout', 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat"); |       await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat"); | ||||||
|     } |     } | ||||||
|     else if (seForcer) { |     else if (seForcer) { | ||||||
|       await this.jetDeMoral('malheureux'); |       await this.jetDeMoral('malheureux'); | ||||||
| @@ -1360,7 +1366,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|     if (exotisme < 0 || qualite < 0) { |     if (exotisme < 0 || qualite < 0) { | ||||||
|       const competence = qualite > 0 ? 'cuisine' : undefined |       const competence = qualite > 0 ? 'cuisine' : undefined | ||||||
|       const difficulte = Math.min(exotisme, qualite) |       const difficulte = Math.min(exotisme, qualite) | ||||||
|       const rolled = await this.doRollCaracCompetence('volonte', competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` }) |       const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` }) | ||||||
|       return rolled.isSuccess |       return rolled.isSuccess | ||||||
|     } |     } | ||||||
|     return true; |     return true; | ||||||
| @@ -1922,6 +1928,20 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { |   async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||||
|  |  | ||||||
|  |     if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||||
|  |       const rollData = { | ||||||
|  |         ids: { actorId: this.id }, | ||||||
|  |         type: { allowed: [PART_COMP], current: PART_COMP }, | ||||||
|  |         selected: {  | ||||||
|  |           carac: {key: caracName }, | ||||||
|  |           comp: { key: compName, forced: options.forced } | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       RollDialog.create(rollData, options) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|     const competence = this.getCompetence(compName); |     const competence = this.getCompetence(compName); | ||||||
|     await this.openRollDialog({ |     await this.openRollDialog({ | ||||||
| @@ -1944,23 +1964,34 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rollTache(id, options = {}) { |   async rollTache(id, options = {}) { | ||||||
|  |  | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|     const tacheData = this.getTache(id) |     const tache = this.getTache(id) | ||||||
|     const compData = this.getCompetence(tacheData.system.competence) |     if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||||
|     compData.system.defaut_carac = tacheData.system.carac; // Patch ! |       const rollData = { | ||||||
|  |         ids: { actorId: this.id }, | ||||||
|  |         selected: { tache: { key: tache.id, forced: options.forced} }, | ||||||
|  |         type: { allowed: [PART_TACHE], current: PART_TACHE } | ||||||
|  |       } | ||||||
|  |       RollDialog.create(rollData, options) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const compData = this.getCompetence(tache.system.competence) | ||||||
|  |     compData.system.defaut_carac = tache.system.carac; // Patch ! | ||||||
|  |  | ||||||
|     await this.openRollDialog({ |     await this.openRollDialog({ | ||||||
|       name: 'jet-competence', |       name: 'jet-competence', | ||||||
|       label: 'Jet de Tâche ' + tacheData.name, |       label: 'Jet de Tâche ' + tache.name, | ||||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', | ||||||
|       rollData: { |       rollData: { | ||||||
|         competence: compData, |         competence: compData, | ||||||
|         tache: tacheData, |         tache: tache, | ||||||
|         diffLibre: tacheData.system.difficulte, |         diffLibre: tache.system.difficulte, | ||||||
|         diffConditions: 0, |         diffConditions: 0, | ||||||
|         use: { libre: false, conditions: true }, |         use: { libre: false, conditions: true }, | ||||||
|         carac: { |         carac: { | ||||||
|           [tacheData.system.carac]: foundry.utils.duplicate(this.system.carac[tacheData.system.carac]) |           [tache.system.carac]: foundry.utils.duplicate(this.system.carac[tache.system.carac]) | ||||||
|         } |         } | ||||||
|       }, |       }, | ||||||
|       callbacks: [{ action: r => this._tacheResult(r, options) }] |       callbacks: [{ action: r => this._tacheResult(r, options) }] | ||||||
| @@ -2014,6 +2045,17 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rollMeditation(id) { |   async rollMeditation(id) { | ||||||
|     const meditation = foundry.utils.duplicate(this.getMeditation(id)); |     const meditation = foundry.utils.duplicate(this.getMeditation(id)); | ||||||
|  |  | ||||||
|  |     if (meditation && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||||
|  |       const rollData = { | ||||||
|  |         ids: { actorId: this.id }, | ||||||
|  |         selected: { meditation: { key: id } }, | ||||||
|  |         type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION } | ||||||
|  |       } | ||||||
|  |       await RollDialog.create(rollData) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|     const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence)); |     const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence)); | ||||||
|     competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect |     competence.system.defaut_carac = "intellect"; // Meditation = toujours avec intellect | ||||||
|     let meditationData = { |     let meditationData = { | ||||||
| @@ -2414,14 +2456,17 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       if (!blessure.system.premierssoins.done) { |       if (!blessure.system.premierssoins.done) { | ||||||
|         const tache = await this.getTacheBlessure(blesse, blessure); |         const tache = await this.getTacheBlessure(blesse, blessure); | ||||||
|         return await this.rollTache(tache.id, { |         return await this.rollTache(tache.id, { | ||||||
|           onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r) |           onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r), | ||||||
|  |           title: 'Premiers soins', | ||||||
|  |           forced: true | ||||||
|         }); |         }); | ||||||
|       } |       } | ||||||
|       if (!blessure.system.soinscomplets.done) { |       else if (!blessure.system.soinscomplets.done) { | ||||||
|         const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0); |         const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0); | ||||||
|         return await this.rollCaracCompetence("dexterite", "Chirurgie", diff, { |         return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, { | ||||||
|           title: "Soins complets", |           title: "Soins complets", | ||||||
|           onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r) |           onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r), | ||||||
|  |           forced: true | ||||||
|         }) |         }) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -2436,6 +2481,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|       }) |       }) | ||||||
|     } |     } | ||||||
|     const blessure = this.getItem(blessureId, 'blessure') |     const blessure = this.getItem(blessureId, 'blessure') | ||||||
|  |  | ||||||
|     if (blessure && !blessure.system.premierssoins.done) { |     if (blessure && !blessure.system.premierssoins.done) { | ||||||
|       const tache = rollData.tache; |       const tache = rollData.tache; | ||||||
|       if (rollData.rolled.isETotal) { |       if (rollData.rolled.isETotal) { | ||||||
| @@ -2916,7 +2962,9 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|         break |         break | ||||||
|       case ITEM_TYPES.race: |       case ITEM_TYPES.race: | ||||||
|         await this.onCreateOwnedRace(item, options, id) |         await this.onCreateOwnedRace(item, options, id) | ||||||
|  |         break | ||||||
|     } |     } | ||||||
|  |     await super.onCreateItem(item, options, id) | ||||||
|     await item.onCreateItemTemporel(this); |     await item.onCreateItemTemporel(this); | ||||||
|     await item.onCreateDecoupeComestible(this); |     await item.onCreateDecoupeComestible(this); | ||||||
|   } |   } | ||||||
| @@ -3062,12 +3110,7 @@ export class RdDActor extends RdDBaseActorSang { | |||||||
|         actorId: this.id |         actorId: this.id | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     await RollDialog.create(rollData, { |     await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose }) | ||||||
|       onRollDone: (dialog) => { |  | ||||||
|         if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST)) |  | ||||||
|           dialog.close() |  | ||||||
|       } |  | ||||||
|     }) |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | import { ENTITE_INCARNE, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||||
| import { Grammar } from "../grammar.js"; | import { Grammar } from "../grammar.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||||
| @@ -11,7 +11,7 @@ import { ITEM_TYPES } from "../constants.js"; | |||||||
| import { StatusEffects, STATUSES } from "../settings/status-effects.js"; | import { StatusEffects, STATUSES } from "../settings/status-effects.js"; | ||||||
| import { Targets } from "../targets.js"; | import { Targets } from "../targets.js"; | ||||||
| import { RdDConfirm } from "../rdd-confirm.js"; | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
| import { RdDCarac } from "../rdd-carac.js"; | import { CARACS, RdDCarac } from "../rdd-carac.js"; | ||||||
| import { RdDRollResult } from "../rdd-roll-result.js"; | import { RdDRollResult } from "../rdd-roll-result.js"; | ||||||
|  |  | ||||||
| import { RdDItemArme } from "../item/arme.js"; | import { RdDItemArme } from "../item/arme.js"; | ||||||
| @@ -23,8 +23,12 @@ import { RdDCombat } from "../rdd-combat.js"; | |||||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||||
| import { RdDPossession } from "../rdd-possession.js"; | import { RdDPossession } from "../rdd-possession.js"; | ||||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; | import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; | ||||||
| import { RollDataAjustements } from "../rolldata-ajustements.js"; | import { RollDataAjustements } from "../rolldata-ajustements-v1.js"; | ||||||
| import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs"; | import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs"; | ||||||
|  | import RollDialog from "../roll/roll-dialog.mjs"; | ||||||
|  | import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs"; | ||||||
|  | import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js"; | ||||||
|  | import { PART_COMP } from "../roll/roll-part-comp.mjs"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) |  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||||
| @@ -377,9 +381,22 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rollCarac(caracName, options = {}) { |   async rollCarac(caracName, options = {}) { | ||||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { |     if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|  |     if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||||
|  |       const rollData = { | ||||||
|  |         ids: { actorId: this.id }, | ||||||
|  |         type: { allowed: [PART_COMP], current: PART_COMP }, | ||||||
|  |         selected: { | ||||||
|  |           carac: { key: caracName }, | ||||||
|  |           comp: options.resistance ? { key: undefined, forced: true } : undefined | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       RollDialog.create(rollData, options) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|     foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) |     foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|     let selectedCarac = this.getCaracByName(caracName) |     let selectedCarac = this.getCaracByName(caracName) | ||||||
| @@ -407,9 +424,33 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|  |   async rollCompetenceV2(rollData) { | ||||||
|  |     rollData.ids = rollData?.ids ?? {} | ||||||
|  |     rollData.type = rollData.type ?? { allowed: DEFAULT_ROLL_TYPES } | ||||||
|  |     rollData.ids.actorId = this.id | ||||||
|  |     await RollDialog.create(rollData) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { |   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|  |  | ||||||
|     const competence = this.getCompetence(idOrName); |     const competence = this.getCompetence(idOrName); | ||||||
|  |     if (competence.type != ITEM_TYPES.competencecreature && OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||||
|  |       const rollData = { | ||||||
|  |         selected: { | ||||||
|  |           comp: { key: competence.name }, | ||||||
|  |           diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 } | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       if (options.arme) { | ||||||
|  |         rollData.selected.attaque = { arme: { id: options.arme.id }, comp: { id: competence.id } } | ||||||
|  |         rollData.type = { allowed: ATTAQUE_ROLL_TYPES } | ||||||
|  |       } | ||||||
|  |  | ||||||
|  |       await this.rollCompetenceV2(rollData) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|     let rollData = { |     let rollData = { | ||||||
|       carac: this.system.carac, |       carac: this.system.carac, | ||||||
|       competence: competence, |       competence: competence, | ||||||
| @@ -427,7 +468,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) |             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||||
|           } |           } | ||||||
|         }); |         }); | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|       // Transformer la competence de créature |       // Transformer la competence de créature | ||||||
|       MappingCreatureArme.setRollDataCreature(rollData) |       MappingCreatureArme.setRollDataCreature(rollData) | ||||||
| @@ -449,6 +490,46 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   rollAttaque(token) { | ||||||
|  |     token = token ?? RdDUtility.getSelectedToken(this) | ||||||
|  |  | ||||||
|  |     if (Targets.hasTargets()) { | ||||||
|  |       Targets.selectOneTargetToken(target => { | ||||||
|  |         if (Targets.isTargetEntite(target)) { | ||||||
|  |           ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée!!!!`) | ||||||
|  |           return | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         RdDCombat.rddCombatTarget(target, this, token).attaqueV2(); | ||||||
|  |       }) | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       return RdDConfirm.confirmer({ | ||||||
|  |         settingConfirmer: "confirmer-combat-sans-cible", | ||||||
|  |         content: `<p>Voulez vous faire une attaque sans choisir de cible valide? | ||||||
|  |                   <br>Tous les jets de combats devront être gérés à la main | ||||||
|  |                   </p>`, | ||||||
|  |         title: 'Ne pas utiliser les automatisation de combat', | ||||||
|  |         buttonLabel: "Pas d'automatisation", | ||||||
|  |         onAction: async () => { | ||||||
|  |           this.rollCompetenceV2({ | ||||||
|  |             ids: { | ||||||
|  |               actorId: this.id, | ||||||
|  |               actorTokenId: token?.id, | ||||||
|  |             }, | ||||||
|  |             selected: { | ||||||
|  |               conditions: { value: 0 } | ||||||
|  |             }, | ||||||
|  |             type: { | ||||||
|  |               allowed: [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE, ROLL_TYPE_JEU], | ||||||
|  |               current: ROLL_TYPE_COMP | ||||||
|  |             } | ||||||
|  |           }) | ||||||
|  |         } | ||||||
|  |       }) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /** -------------------------------------------- |   /** -------------------------------------------- | ||||||
|    * @param {*} arme item d'arme/compétence de créature |    * @param {*} arme item d'arme/compétence de créature | ||||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession |    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||||
|   | |||||||
| @@ -161,7 +161,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { |     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||||
|       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); |       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||||
|     } |     } | ||||||
|     await this.update({ "system.sante": sante }) |     await this.update({ "system.sante": sante }, { render: true }) | ||||||
|     if (this.isDead()) { |     if (this.isDead()) { | ||||||
|       await this.setEffect(STATUSES.StatusComma, true); |       await this.setEffect(STATUSES.StatusComma, true); | ||||||
|     } |     } | ||||||
| @@ -195,7 +195,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|     const endActuelle = this.getEnduranceActuelle(); |     const endActuelle = this.getEnduranceActuelle(); | ||||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); |     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||||
|     if (blessure.isCritique()) { |     if (blessure.isCritique()) { | ||||||
|       encaissement.endurance = endActuelle; |       encaissement.endurance = endActuelle | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     if (blessure.isMort()) { |     if (blessure.isMort()) { | ||||||
|   | |||||||
| @@ -56,10 +56,8 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet { | |||||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); |     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); |     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) |     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||||
|       .forEach(it => { |       .forEach(it => it.isdommages = it.isDommages() | ||||||
|         const competenceCreature = new RdDItemCompetenceCreature(it.toObject(), { parent: it.parent }); |       ) | ||||||
|         it.isdommages = competenceCreature.isDommages(); |  | ||||||
|       }) |  | ||||||
|  |  | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,6 +1,6 @@ | |||||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||||
| import { ChatUtility } from "../chat-utility.js"; | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | import { renderTemplate, SYSTEM_SOCKET_ID } from "../constants.js"; | ||||||
| import { Grammar } from "../grammar.js"; | import { Grammar } from "../grammar.js"; | ||||||
| import { Monnaie } from "../item-monnaie.js"; | import { Monnaie } from "../item-monnaie.js"; | ||||||
| import { ITEM_TYPES } from "../constants.js"; | import { ITEM_TYPES } from "../constants.js"; | ||||||
| @@ -10,6 +10,7 @@ import { RdDConfirm } from "../rdd-confirm.js"; | |||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
|  | import { STATUSES } from "../settings/status-effects.js"; | ||||||
|  |  | ||||||
| export class RdDBaseActor extends Actor { | export class RdDBaseActor extends Actor { | ||||||
|  |  | ||||||
| @@ -45,8 +46,10 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static init() { |   static init() { | ||||||
|  |     Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin()) | ||||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) |     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) |     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||||
|  |     Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id)) | ||||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) |     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) |     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||||
|   } |   } | ||||||
| @@ -218,6 +221,7 @@ export class RdDBaseActor extends Actor { | |||||||
|   isHautRevant() { return false } |   isHautRevant() { return false } | ||||||
|   isVehicule() { return false } |   isVehicule() { return false } | ||||||
|   isPersonnage() { return false } |   isPersonnage() { return false } | ||||||
|  |   isFeminin() { return false } | ||||||
|   getItem(id, type = undefined) { |   getItem(id, type = undefined) { | ||||||
|     const item = this.items.get(id); |     const item = this.items.get(id); | ||||||
|     if (type == undefined || (item?.type == type)) { |     if (type == undefined || (item?.type == type)) { | ||||||
| @@ -243,7 +247,28 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onPreUpdateItem(item, change, options, id) { } |   async onPreUpdateItem(item, change, options, id) { } | ||||||
|   async onCreateItem(item, options, id) { } |  | ||||||
|  |   async onCreateItem(item, options, id) { | ||||||
|  |     switch (item.type) { | ||||||
|  |       case ITEM_TYPES.blessure: | ||||||
|  |         await this.changeBleedingState() | ||||||
|  |         break | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onUpdateItem(item, options, id) { | ||||||
|  |     switch (item.type) { | ||||||
|  |       case ITEM_TYPES.blessure: | ||||||
|  |         await this.changeBleedingState() | ||||||
|  |         break | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async changeBleedingState() { | ||||||
|  |     const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding()) | ||||||
|  |     await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async onUpdateActor(update, options, actorId) { } |   async onUpdateActor(update, options, actorId) { } | ||||||
|   async onDeleteItem(item, options, id) { |   async onDeleteItem(item, options, id) { | ||||||
|     if (item.isInventaire()) { |     if (item.isInventaire()) { | ||||||
| @@ -738,7 +763,7 @@ export class RdDBaseActor extends Actor { | |||||||
|       name: this.getAlias(), |       name: this.getAlias(), | ||||||
|       system: { description: this.system.description } |       system: { description: this.system.description } | ||||||
|     } |     } | ||||||
|     foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) |     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) | ||||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); |       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -769,11 +794,15 @@ export class RdDBaseActor extends Actor { | |||||||
|     return this.itemTypes[ITEM_TYPES.possession] |     return this.itemTypes[ITEM_TYPES.possession] | ||||||
|       .map(p => { |       .map(p => { | ||||||
|         return { |         return { | ||||||
|           name: p.name, |           label: p.name, | ||||||
|           action: 'possession', |           action: 'possession', | ||||||
|           possessionid: p.system.possessionid, |           possessionid: p.system.possessionid, | ||||||
|         } |         } | ||||||
|       }) |       }) | ||||||
|   } |   } | ||||||
|  |   listActionsCombat() { | ||||||
|  |     const possessions = this.listActionsPossessions() | ||||||
|  |     return possessions.length > 0 ? possessions : this.listActions({}) | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  | } | ||||||
| @@ -1,5 +1,5 @@ | |||||||
| import { Grammar } from "../../grammar.js" | import { Grammar } from "../../grammar.js" | ||||||
| import { RdDItemArme } from "../../item/arme.js" | import { EMPOIGNADE, RdDItemArme } from "../../item/arme.js" | ||||||
| import { RdDItemCompetence } from "../../item-competence.js" | import { RdDItemCompetence } from "../../item-competence.js" | ||||||
| import { RdDItemSort } from "../../item-sort.js" | import { RdDItemSort } from "../../item-sort.js" | ||||||
| import { ITEM_TYPES } from "../../constants.js" | import { ITEM_TYPES } from "../../constants.js" | ||||||
| @@ -141,7 +141,7 @@ export class Mapping { | |||||||
|  |  | ||||||
|   static prepareArmes(actor) { |   static prepareArmes(actor) { | ||||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) |     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||||
|     armes.push(RdDItemArme.corpsACorps(actor)); |     armes.push(RdDItemArme.pugilat(actor)); | ||||||
|     armes.push(RdDItemArme.empoignade(actor)); |     armes.push(RdDItemArme.empoignade(actor)); | ||||||
|     return armes.map(arme => [ |     return armes.map(arme => [ | ||||||
|       arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined, |       arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined, | ||||||
| @@ -175,7 +175,7 @@ export class Mapping { | |||||||
|     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) |     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||||
|     switch (arme.system.mortalite) { |     switch (arme.system.mortalite) { | ||||||
|       case 'non-mortel': return `(${dommages})` |       case 'non-mortel': return `(${dommages})` | ||||||
|       case 'empoignade': return '-' |       case EMPOIGNADE: return '-' | ||||||
|     } |     } | ||||||
|     return dommages |     return dommages | ||||||
|   } |   } | ||||||
| @@ -274,11 +274,10 @@ export class Mapping { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getDescription(actor) { |   static getDescription(actor) { | ||||||
|     const sexe = actor.system.sexe |     const naissance = actor.isFeminin() ? 'née' : 'né' | ||||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' |  | ||||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') |     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||||
|     const heure = actor.system.heure |     const heure = actor.system.heure | ||||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` |     const hn = `${naissance} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||||
|     const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined |     const age = (actor.system.age && actor.system.age >0) ? `${actor.system.age} ans` : undefined | ||||||
|     const taille = actor.system.taille |     const taille = actor.system.taille | ||||||
|     const poids = actor.system.poids |     const poids = actor.system.poids | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "../../constants.js"; | ||||||
|  |  | ||||||
| export class TextRollManager { | export class TextRollManager { | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | import { renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||||
|  |  | ||||||
| @@ -190,7 +190,7 @@ export class ChatUtility { | |||||||
|     if (rddTimestamp) { |     if (rddTimestamp) { | ||||||
|       const timestamp = new RdDTimestamp(rddTimestamp); |       const timestamp = new RdDTimestamp(rddTimestamp); | ||||||
|       const timestampData = timestamp.toCalendrier(); |       const timestampData = timestamp.toCalendrier(); | ||||||
|       const dateHeure = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); |       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||||
|       $(html).find('header.message-header .message-sender').after(dateHeure) |       $(html).find('header.message-header .message-sender').after(dateHeure) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,5 +1,6 @@ | |||||||
| import { RdDBaseActor } from "../actor/base-actor.js"; | import { RdDBaseActor } from "../actor/base-actor.js"; | ||||||
| import { ChatUtility } from "../chat-utility.js"; | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
|  |  | ||||||
| const INFO_COEUR = 'info-coeur'; | const INFO_COEUR = 'info-coeur'; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -9,6 +9,8 @@ export const ENTITE_INCARNE = 'incarne' | |||||||
| export const ENTITE_NONINCARNE = 'nonincarne' | export const ENTITE_NONINCARNE = 'nonincarne' | ||||||
| export const ENTITE_BLURETTE = 'blurette' | export const ENTITE_BLURETTE = 'blurette' | ||||||
|  |  | ||||||
|  | export const renderTemplate = foundry.applications.handlebars.renderTemplate | ||||||
|  |  | ||||||
| export const RDD_CONFIG = { | export const RDD_CONFIG = { | ||||||
|   niveauEthylisme: [ |   niveauEthylisme: [ | ||||||
|     { value: "1", label: "Aucun" }, |     { value: "1", label: "Aucun" }, | ||||||
| @@ -31,26 +33,32 @@ export const RDD_CONFIG = { | |||||||
|     "blurette": "Blurette" |     "blurette": "Blurette" | ||||||
|   }, |   }, | ||||||
|   heuresRdD: [ |   heuresRdD: [ | ||||||
|     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, |     { value: "vaisseau", label: "Vaisseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd01.webp" }, | ||||||
|     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, |     { value: "sirene", label: "Sirène", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd02.webp" }, | ||||||
|     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, |     { value: "faucon", label: "Faucon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd03.webp" }, | ||||||
|     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, |     { value: "couronne", label: "Couronne", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd04.webp" }, | ||||||
|     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, |     { value: "dragon", label: "Dragon", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd05.webp" }, | ||||||
|     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, |     { value: "epees", label: "Epées", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp" }, | ||||||
|     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, |     { value: "lyre", label: "Lyre", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd07.webp" }, | ||||||
|     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, |     { value: "serpent", label: "Serpent", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd08.webp" }, | ||||||
|     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, |     { value: "poissonacrobate", label: "Poisson Acrobate", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd09.webp" }, | ||||||
|     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, |     { value: "araignee", label: "Araignée", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd10.webp" }, | ||||||
|     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, |     { value: "roseau", label: "Roseau", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd11.webp" }, | ||||||
|     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     |     { value: "chateaudormant", label: "Chateau Dormant", img: "systems/foundryvtt-reve-de-dragon/icons/heures/hd12.webp" } | ||||||
|   ], |   ], | ||||||
|   raretes: [ |   raretes: [ | ||||||
|     { value: "Commune", label: "Commune" }, |     { value: "Commune", label: "Commune" }, | ||||||
|     { value: "Frequente", label: "Fréquente" }, |     { value: "Frequente", label: "Fréquente" }, | ||||||
|     { value: "Rare", label: "Rare" }, |     { value: "Rare", label: "Rare" }, | ||||||
|     { value: "Rarissime", label: "Rarissime" } |     { value: "Rarissime", label: "Rarissime" } | ||||||
|   ] |   ], | ||||||
|  |   particuliere: { | ||||||
|  |     force: { key: 'force', descr: 'en force', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-force.svg'}, | ||||||
|  |     finesse: { key: 'finesse', descr: 'en finesse', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-finesse.svg'}, | ||||||
|  |     rapidite: { key: 'finesse', descr: 'en rapidité', img: 'systems/foundryvtt-reve-de-dragon/assets/ui/part-rapidite.svg'}, | ||||||
|   } |   } | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
| export const ACTOR_TYPES = { | export const ACTOR_TYPES = { | ||||||
|   personnage: 'personnage', |   personnage: 'personnage', | ||||||
| @@ -107,13 +115,3 @@ export const ITEM_TYPES = { | |||||||
|   extraitpoetique: 'extraitpoetique', |   extraitpoetique: 'extraitpoetique', | ||||||
| } | } | ||||||
|  |  | ||||||
| export const CATEGORIES_COMPETENCES = { |  | ||||||
|   "generale": { base: -4, label: "Générales" }, |  | ||||||
|   "particuliere": { base: -8, label: "Particulières" }, |  | ||||||
|   "specialisee": { base: -11, label: "Spécialisées" }, |  | ||||||
|   "connaissance": { base: -11, label: "Connaissances" }, |  | ||||||
|   "draconic": { base: -11, label: "Draconic" }, |  | ||||||
|   "melee": { base: -6, label: "Mêlée" }, |  | ||||||
|   "tir": { base: -8, label: "Tir" }, |  | ||||||
|   "lancer": { base: -8, label: "Lancer" } |  | ||||||
| } |  | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "./constants.js" | ||||||
|  |  | ||||||
| export class DialogChoixXpCarac extends Dialog { | export class DialogChoixXpCarac extends Dialog { | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { SYSTEM_RDD } from "./constants.js"; | import { renderTemplate, SYSTEM_RDD } from "./constants.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { HtmlUtility } from "./html-utility.js"; | import { HtmlUtility } from "./html-utility.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { HtmlUtility } from "./html-utility.js"; | import { HtmlUtility } from "./html-utility.js"; | ||||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js"; | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| export class DialogConsommer extends Dialog { | export class DialogConsommer extends Dialog { | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "./constants.js" | ||||||
|  |  | ||||||
| export class DialogSelect extends Dialog { | export class DialogSelect extends Dialog { | ||||||
|   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } |   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { Misc } from "./misc.js"; | import { renderTemplate } from "./constants.js"; | ||||||
|  |  | ||||||
| export class DialogSplitItem extends Dialog { | export class DialogSplitItem extends Dialog { | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | import { HIDE_DICE, renderTemplate, SHOW_DICE } from "./constants.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { ITEM_TYPES } from "../constants.js" | import { ITEM_TYPES, renderTemplate } from "../constants.js" | ||||||
| import { RdDItemSort } from "../item-sort.js" | import { RdDItemSort } from "../item-sort.js" | ||||||
| import { Misc } from "../misc.js" | import { Misc } from "../misc.js" | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,7 +1,65 @@ | |||||||
|  | export const MAP_PHASE = { | ||||||
|  |   possession: { label: "possession", rang: 10 }, | ||||||
|  |   draconic: { label: "draconic", rang: 9 }, | ||||||
|  |   tir: { label: "tir", rang: 8 }, | ||||||
|  |   lancer: { label: "lancer", rang: 7 }, | ||||||
|  |   arme: { label: "mêlée", rang: 5 }, | ||||||
|  |   pugilat: { label: "pugilat", rang: 4 }, | ||||||
|  |   naturelle: { label: "créature", rang: 4 }, | ||||||
|  |   empoignade: { label: "empoignade", rang: 3 }, | ||||||
|  |   autre: { label: "autre action", rang: 2 }, | ||||||
|  |   demi: { label: "demi-surprise", rang: 0 }, | ||||||
|  |   totale: { label: "surprise totale", rang: -1 }, | ||||||
|  | } | ||||||
|  | export const PHASE = Object.values(MAP_PHASE) | ||||||
|  |  | ||||||
| export class RdDInitiative { | export class RdDInitiative { | ||||||
|  |  | ||||||
|   static calculInitiative(niveau, caracValue, bonus = 0) { |   static getRollInitiative(caracValue, niveau, bonus = 0) { | ||||||
|     let base = niveau + Math.floor(caracValue / 2) + bonus; |     const base = RdDInitiative.ajustementInitiative(caracValue, niveau, bonus) | ||||||
|     return "1d6" + (base >= 0 ? "+" : "") + base; |     return "1d6" + (base >= 0 ? "+" : "") + base | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static ajustementInitiative(caracValue, niveau, bonus) { | ||||||
|  |     return niveau + Math.floor(caracValue / 2) + bonus | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static formule(phase, carac, niveau, bonusMalus) { | ||||||
|  |     const ajustement = RdDInitiative.ajustementInitiative(carac, niveau, bonusMalus) | ||||||
|  |     return { phase, ajustement } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static phaseArme(categorie, arme) { | ||||||
|  |     switch (categorie) { | ||||||
|  |       case "tir": | ||||||
|  |       case "lancer": | ||||||
|  |         return MAP_PHASE[categorie] | ||||||
|  |       default: | ||||||
|  |         switch (arme.system.cac) { | ||||||
|  |           case "empoignade": | ||||||
|  |           case "pugilat": | ||||||
|  |           case "naturelle": | ||||||
|  |             return MAP_PHASE[arme.system.cac] | ||||||
|  |           default: | ||||||
|  |             return MAP_PHASE['arme'] | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static phase(keyOrRang) { | ||||||
|  |     return MAP_PHASE[keyOrRang] ?? PHASE.find(it => it.rang == keyOrRang) ?? MAP_PHASE.autre | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async roll(formule) { | ||||||
|  |     const sign = formule.ajustement >= 0 ? "+" : "" | ||||||
|  |     const roll = new Roll(`1d6 + ${sign} + ${formule.ajustement}`) | ||||||
|  |     await roll.evaluate() | ||||||
|  |     const value = Math.max(roll.total, 0) | ||||||
|  |     return { | ||||||
|  |       roll: roll, | ||||||
|  |       value: value, | ||||||
|  |       init: formule.phase.rang + value / 100, | ||||||
|  |       label: formule.phase.label | ||||||
|  |     } | ||||||
|   } |   } | ||||||
| }  | }  | ||||||
|   | |||||||
| @@ -10,15 +10,15 @@ export class RdDItemCompetenceCreature extends RdDItem { | |||||||
|  |  | ||||||
|   static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" } |   static get defaultIcon() { return "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp" } | ||||||
|  |  | ||||||
|  |   isAttaque() { return this.getCategorieAttaque() != undefined } | ||||||
|   isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' } |   isParade() { return this.system.iscombat && (this.system.categorie_parade ?? '') != '' } | ||||||
|   isBouclier() { return this.system.categorie_parade.includes('bouclier') } |   isBouclier() { return this.system.categorie_parade.includes('bouclier') } | ||||||
|  |  | ||||||
|   attaqueCreature() { |   attaqueCreature() { | ||||||
|     const categorieAttaque = this.getCategorieAttaque() |     const categorieAttaque = this.getCategorieAttaque() | ||||||
|     if (categorieAttaque != undefined) { |     if (categorieAttaque != undefined) { | ||||||
|       const initative = RdDInitiative.calculInitiative(this.system.niveau, this.system.carac_value); |       const initative = RdDInitiative.getRollInitiative(this.system.carac_value, this.system.niveau); | ||||||
|       const attaque = { |       const attaque = { | ||||||
|         name: this.name, |         label: this.name, | ||||||
|         action: this.isCompetencePossession() ? 'possession' : 'attaque', |         action: this.isCompetencePossession() ? 'possession' : 'attaque', | ||||||
|         initOnly: false, |         initOnly: false, | ||||||
|         arme: new RdDItemArme({ |         arme: new RdDItemArme({ | ||||||
| @@ -51,10 +51,6 @@ export class RdDItemCompetenceCreature extends RdDItem { | |||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isAttaque() { |  | ||||||
|     return this.getCategorieAttaque() != undefined |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   getCategorieAttaque() { |   getCategorieAttaque() { | ||||||
|     switch (this.system.categorie) { |     switch (this.system.categorie) { | ||||||
|       case "melee": |       case "melee": | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { ITEM_TYPES } from "./constants.js"; | import { ITEM_TYPES, renderTemplate } from "./constants.js"; | ||||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js"; | import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES, CATEGORIES_COMPETENCES_CREATURES } from "./item/base-items.js"; | ||||||
| import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; | import { ITEM_ACTIONS, DEFAULT_ACTIONS, COMMON_ACTIONS } from "./item/item-actions.js"; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -4,6 +4,7 @@ import { BASE_CORPS_A_CORPS } from "./base-items.js"; | |||||||
| import { Grammar } from "../grammar.js"; | import { Grammar } from "../grammar.js"; | ||||||
| import { RdDInitiative } from "../initiative.mjs"; | import { RdDInitiative } from "../initiative.mjs"; | ||||||
| import { MappingCreatureArme } from "./mapping-creature-arme.mjs"; | import { MappingCreatureArme } from "./mapping-creature-arme.mjs"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  |  | ||||||
| const nomCategorieParade = { | const nomCategorieParade = { | ||||||
|   "sans-armes": "Sans arme", |   "sans-armes": "Sans arme", | ||||||
| @@ -21,11 +22,16 @@ const nomCategorieParade = { | |||||||
| export const ATTAQUE_TYPE = { | export const ATTAQUE_TYPE = { | ||||||
|   UNE_MAIN: '(1 main)', |   UNE_MAIN: '(1 main)', | ||||||
|   DEUX_MAINS: '(2 mains)', |   DEUX_MAINS: '(2 mains)', | ||||||
|  |   CORPS_A_CORPS: '(corps à corps)', | ||||||
|   COMPETENCE: 'competence', |   COMPETENCE: 'competence', | ||||||
|   TIR: '(tir)', |   TIR: '(tir)', | ||||||
|   LANCER: '(lancer)' |   LANCER: '(lancer)' | ||||||
| } | } | ||||||
|  |  | ||||||
|  | export const CORPS_A_CORPS = 'Corps à corps' | ||||||
|  | export const PUGILAT = 'pugilat' | ||||||
|  | export const EMPOIGNADE = 'empoignade' | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDItemArme extends RdDItem { | export class RdDItemArme extends RdDItem { | ||||||
|  |  | ||||||
| @@ -62,7 +68,7 @@ export class RdDItemArme extends RdDItem { | |||||||
|       case ITEM_TYPES.competencecreature: |       case ITEM_TYPES.competencecreature: | ||||||
|         return MappingCreatureArme.armeCreature(arme); |         return MappingCreatureArme.armeCreature(arme); | ||||||
|     } |     } | ||||||
|     return RdDItemArme.corpsACorps(); |     return RdDItemArme.pugilat(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getCompetenceArme(arme, maniement) { |   static getCompetenceArme(arme, maniement) { | ||||||
| @@ -76,6 +82,7 @@ export class RdDItemArme extends RdDItem { | |||||||
|           case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains() |           case ATTAQUE_TYPE.DEUX_MAINS: return arme.competence2Mains() | ||||||
|           case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir |           case ATTAQUE_TYPE.TIR: case 'tir': return arme.system.tir | ||||||
|           case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer; |           case ATTAQUE_TYPE.LANCER: case 'lancer': return arme.system.lancer; | ||||||
|  |           case ATTAQUE_TYPE.CORPS_A_CORPS: return CORPS_A_CORPS | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
| @@ -244,47 +251,41 @@ export class RdDItemArme extends RdDItem { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   isAttaque() { |   isAttaque() { | ||||||
|     return this.system.resistance > 0 || this.system.portee_courte > 0 |     return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static corpsACorps(actor) { |   static pugilat(actor) { | ||||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS |     return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT) | ||||||
|     let melee = actor ? actor.system.carac['melee'].value : 0 |   } | ||||||
|  |  | ||||||
|  |   static empoignade(actor) { | ||||||
|  |     return RdDItemArme.$corpsACorps(actor, 'Empoignade', EMPOIGNADE) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $corpsACorps(actor, name, cac, system) { | ||||||
|  |     const competence = actor?.getCompetenceCorpsACorps() ?? BASE_CORPS_A_CORPS | ||||||
|  |     const melee = actor ? actor.system.carac['melee'].value : 0 | ||||||
|     return new RdDItemArme({ |     return new RdDItemArme({ | ||||||
|       _id: competence.id, |       _id: Misc.fakeId(cac), | ||||||
|       name: 'Corps à corps', |       name: name, | ||||||
|       type: ITEM_TYPES.arme, |       type: ITEM_TYPES.arme, | ||||||
|       img: competence.img, |       img: competence.img, | ||||||
|       system: { |       system: { | ||||||
|         initiative: RdDInitiative.calculInitiative(competence.system.niveau, melee), |         initiative: RdDInitiative.getRollInitiative(melee, competence.system.niveau), | ||||||
|         equipe: true, |         equipe: true, | ||||||
|         rapide: true, |         rapide: true, | ||||||
|         force: 0, |         force: 0, | ||||||
|         dommages: "0", |         dommages: "0", | ||||||
|         dommagesReels: 0, |         dommagesReels: 0, | ||||||
|         mortalite: 'non-mortel', |         mortalite: cac == EMPOIGNADE ? EMPOIGNADE : 'non-mortel', | ||||||
|         competence: 'Corps à corps', |         competence: CORPS_A_CORPS, | ||||||
|         resistance: 1, |         resistance: 1, | ||||||
|         baseInit: 4, |         baseInit: cac == EMPOIGNADE ? 3 : 4, | ||||||
|         cac: 'pugilat', |         cac: cac, | ||||||
|         deuxmains: true, |         deuxmains: true, | ||||||
|         categorie_parade: 'sans-armes' |         categorie_parade: 'sans-armes' | ||||||
|       } |       } | ||||||
|     }) |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static mainsNues(actor) { |  | ||||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) |  | ||||||
|     mainsNues.name = 'Mains nues' |  | ||||||
|     return mainsNues; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static empoignade(actor) { |  | ||||||
|     const empoignade = RdDItemArme.corpsACorps(actor) |  | ||||||
|     empoignade.name = 'Empoignade' |  | ||||||
|     empoignade.system.cac = 'empoignade' |  | ||||||
|     empoignade.system.baseInit = 3 |  | ||||||
|     empoignade.system.mortalite = 'empoignade' |  | ||||||
|     return empoignade |  | ||||||
|   } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -209,6 +209,9 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|   isCritique() { |   isCritique() { | ||||||
|     return this.system.gravite > 4 && this.system.gravite <= 6 |     return this.system.gravite > 4 && this.system.gravite <= 6 | ||||||
|   } |   } | ||||||
|  |   isBleeding() { | ||||||
|  |     return this.system.gravite > 2 && !this.system.premierssoins.done | ||||||
|  |   } | ||||||
|   isMort() { |   isMort() { | ||||||
|     return this.system.gravite > 6 |     return this.system.gravite > 6 | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -3,7 +3,6 @@ import { RdDInitiative } from "../initiative.mjs"; | |||||||
|  |  | ||||||
| export class MappingCreatureArme { | export class MappingCreatureArme { | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static setRollDataCreature(rollData) { |   static setRollDataCreature(rollData) { | ||||||
|     const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name); |     const code = Grammar.toLowerCaseNoAccentNoSpace(rollData.competence.name); | ||||||
| @@ -26,7 +25,7 @@ export class MappingCreatureArme { | |||||||
|           competence: item.name, |           competence: item.name, | ||||||
|           cac: categorieAttaque == "naturelle" ? "naturelle" : "", |           cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||||
|           niveau: item.system.niveau, |           niveau: item.system.niveau, | ||||||
|           initiative: RdDInitiative.calculInitiative(item.system.niveau, item.system.carac_value), |           initiative: RdDInitiative.getRollInitiative(item.system.carac_value, item.system.niveau), | ||||||
|           equipe: true, |           equipe: true, | ||||||
|           resistance: 100, |           resistance: 100, | ||||||
|           dommagesReels: item.system.dommages, |           dommagesReels: item.system.dommages, | ||||||
|   | |||||||
| @@ -35,8 +35,12 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static inRange(value, min, max) { |   static inRange(value, min, max) { | ||||||
|  |     if (min > max) { | ||||||
|  |       return Misc.inRange(value, max, min) | ||||||
|  |     } | ||||||
|     return Math.max(min, Math.min(value, max)) |     return Math.max(min, Math.min(value, max)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static sum() { |   static sum() { | ||||||
|     return (a, b) => Number(a) + Number(b); |     return (a, b) => Number(a) + Number(b); | ||||||
|   } |   } | ||||||
| @@ -61,6 +65,10 @@ export class Misc { | |||||||
|     return 0; |     return 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static fakeId(base) { | ||||||
|  |     return (base + foundry.utils.randomID(16)).substring(0, 16) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static typeName(type, subType) { |   static typeName(type, subType) { | ||||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) |     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) | ||||||
|       : ''; |       : ''; | ||||||
| @@ -111,6 +119,10 @@ export class Misc { | |||||||
|     list.forEach(it => addToObj(obj, it)) |     list.forEach(it => addToObj(obj, it)) | ||||||
|     return obj; |     return obj; | ||||||
|   } |   } | ||||||
|  |   static indexed(list, index = 'index') { | ||||||
|  |     let i = 0; | ||||||
|  |     return list.map(it => { it[index] = i++; return it }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static concat(lists) { |   static concat(lists) { | ||||||
|     return lists.reduce((a, b) => a.concat(b), []); |     return lists.reduce((a, b) => a.concat(b), []); | ||||||
|   | |||||||
| @@ -56,20 +56,19 @@ export class RdDBonus { | |||||||
|     return dmg; |     return dmg; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static dmgRollV2(rollData, current) { |   static dmgRollV2(rollData, attaque) { | ||||||
|     const actor = rollData.active.actor |     const actor = rollData.active.actor | ||||||
|     const attaque = current.attaque |  | ||||||
|     const arme = attaque.arme |     const arme = attaque.arme | ||||||
|     const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme) |     const dmgArme = RdDBonus.dmgArme(arme, attaque.dommagesArme) | ||||||
|     const dmg = { |     const dmg = { | ||||||
|       total: 0, |       total: 0, | ||||||
|       dmgArme: dmgArme, |       dmgArme: dmgArme, | ||||||
|       penetration: arme.penetration(), |       penetration: arme?.penetration() ?? 0, | ||||||
|       diff: attaque.diff, |       diff: attaque.diff, | ||||||
|       dmgTactique: current.tactique?.dmg ?? 0, |       dmgTactique: attaque.tactique?.dmg ?? 0, | ||||||
|       dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData), |       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||||
|       dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0, |       dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0, | ||||||
|       mortalite: RdDBonus.mortalite(current.dmg?.mortalite, arme.system.mortalite, rollData.opponent?.actor?.isEntite()), |       mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite, rollData.opponent?.actor?.isEntite()), | ||||||
|       dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise), |       dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise), | ||||||
|       dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise), |       dmgForceInsuffisante: Math.min(0, actor.getForce() - attaque.forceRequise), | ||||||
|       dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0 |       dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0 | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { ENTITE_BLURETTE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | import { ENTITE_BLURETTE, HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDBonus } from "./rdd-bonus.js"; | import { RdDBonus } from "./rdd-bonus.js"; | ||||||
| @@ -10,15 +10,16 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | |||||||
| import { Targets } from "./targets.js"; | import { Targets } from "./targets.js"; | ||||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||||
| import { RdDRollResult } from "./rdd-roll-result.js"; | import { RdDRollResult } from "./rdd-roll-result.js"; | ||||||
| import { RdDItemArme } from "./item/arme.js"; | import { EMPOIGNADE, RdDItemArme } from "./item/arme.js"; | ||||||
| import { RdDItemCompetence } from "./item-competence.js"; | import { RdDItemCompetence } from "./item-competence.js"; | ||||||
| import { RdDInitiative } from "./initiative.mjs"; | import { MAP_PHASE, RdDInitiative } from "./initiative.mjs"; | ||||||
| import RollDialog from "./roll/roll-dialog.mjs"; | import RollDialog from "./roll/roll-dialog.mjs"; | ||||||
| import { PART_DEFENSE } from "./roll/roll-part-defense.mjs"; | import { PART_DEFENSE } from "./roll/roll-part-defense.mjs"; | ||||||
| import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs"; | import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs"; | ||||||
| import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs"; | import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs"; | ||||||
| import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; | import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js"; | ||||||
| import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs"; | import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs"; | ||||||
|  | import { RollBasicParts } from "./roll/roll-basic-parts.mjs"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| const premierRoundInit = [ | const premierRoundInit = [ | ||||||
| @@ -67,7 +68,7 @@ export class RdDCombatManager extends Combat { | |||||||
|     if (Misc.isFirstConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       await this.finDeRound({ terminer: true }) |       await this.finDeRound({ terminer: true }) | ||||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) |       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) |       game.messages.filter(m => ChatUtility.getMessageData(m, 'rollData') != undefined && ChatUtility.getMessageData(m, 'rollData') != undefined) | ||||||
|         .forEach(it => it.delete()) |         .forEach(it => it.delete()) | ||||||
|       RdDEmpoignade.deleteAllEmpoignades() |       RdDEmpoignade.deleteAllEmpoignades() | ||||||
|     } |     } | ||||||
| @@ -106,14 +107,18 @@ export class RdDCombatManager extends Combat { | |||||||
|     return combatant.actor |     return combatant.actor | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static calculAjustementInit(actor, arme) { |   static bonusArme(arme) { | ||||||
|     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 |     return (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||||
|     const etatGeneral = actor.getEtatGeneral() ?? 0 |  | ||||||
|     return efficacite + etatGeneral |  | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /************************************************************************************/ |   static etatGeneral(actor) { | ||||||
|  |     return actor.getEtatGeneral() ?? 0; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   /** *********************************************************************************** | ||||||
|  |    * @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois | ||||||
|  |    */ | ||||||
|   async rollInitiative(ids, messageOptions = {}) { |   async rollInitiative(ids, messageOptions = {}) { | ||||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) |     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) | ||||||
|     ids = typeof ids === "string" ? [ids] : ids |     ids = typeof ids === "string" ? [ids] : ids | ||||||
| @@ -121,18 +126,17 @@ export class RdDCombatManager extends Combat { | |||||||
|     return this |     return this | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async rollInitRdD(id, formula, messageOptions = {}) { |   async rollInitRdD(id, formule, messageOptions = {}) { | ||||||
|     const combatant = this.combatants.get(id); |     const combatant = this.combatants.get(id); | ||||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|     if (actor) { |     if (actor) { | ||||||
|       const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) |       formule = formule ?? RdDCombatManager.getFirstInitRollFormula(actor) | ||||||
|       const roll = combatant.getInitiativeRoll(rollFormula); |       const init = await RdDInitiative.roll(formule) | ||||||
|       if (!roll.total) { |  | ||||||
|         await roll.evaluate(); |       await this.updateEmbeddedDocuments("Combatant", [{ | ||||||
|       } |         _id: combatant._id || combatant.id, | ||||||
|       const total = Math.max(roll.total, 0.00); |         initiative: init.init, 'system.init': init | ||||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); |       }]) | ||||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]); |  | ||||||
|  |  | ||||||
|       // Send a chat message |       // Send a chat message | ||||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); |       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||||
| @@ -144,10 +148,10 @@ export class RdDCombatManager extends Combat { | |||||||
|           alias: combatant.token?.name, |           alias: combatant.token?.name, | ||||||
|           sound: CONFIG.sounds.dice, |           sound: CONFIG.sounds.dice, | ||||||
|         }, |         }, | ||||||
|         flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` |         flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>` | ||||||
|       }, |       }, | ||||||
|         messageOptions); |         messageOptions); | ||||||
|       roll.toMessage(messageData, { rollMode, create: true }); |       init.roll.toMessage(messageData, { rollMode, create: true }); | ||||||
|  |  | ||||||
|       RdDCombatManager.processPremierRoundInit(); |       RdDCombatManager.processPremierRoundInit(); | ||||||
|     } |     } | ||||||
| @@ -159,16 +163,11 @@ export class RdDCombatManager extends Combat { | |||||||
|     if (actions.length > 0) { |     if (actions.length > 0) { | ||||||
|       const action = actions[0] |       const action = actions[0] | ||||||
|       const init = RdDCombatManager.getInitData(actor, action) |       const init = RdDCombatManager.getInitData(actor, action) | ||||||
|       const ajustement = RdDCombatManager.calculAjustementInit(actor, action) |       const ajustement = RdDCombatManager.bonusArme(action.arme) + RdDCombatManager.etatGeneral(actor) | ||||||
|       return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); |       return RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); |     return RdDInitiative.formule(MAP_PHASE['autre'], 10, 0, actor.getEtatGeneral() ?? 0); | ||||||
|     return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static formuleInitiative(rang, carac, niveau, bonusMalus) { |  | ||||||
|     return `${rang} +( (${RdDInitiative.calculInitiative(niveau, carac, bonusMalus)} )/100)`; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -180,7 +179,6 @@ export class RdDCombatManager extends Combat { | |||||||
|         for (let combatant of game.combat.combatants) { |         for (let combatant of game.combat.combatants) { | ||||||
|           if (combatant.initiativeData?.arme?.type == "arme") { |           if (combatant.initiativeData?.arme?.type == "arme") { | ||||||
|             // TODO: get init data premier round |             // TODO: get init data premier round | ||||||
|             const initiativeData = combatant.initiativeData; |  | ||||||
|             const action = combatant.initiativeData.arme; |             const action = combatant.initiativeData.arme; | ||||||
|             const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround) |             const fromArme = Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround) | ||||||
|             const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern)) |             const initData = premierRoundInit.find(it => fromArme.includes(initData.pattern)) | ||||||
| @@ -200,10 +198,27 @@ export class RdDCombatManager extends Combat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static incDecInit(combatantId, incDecValue) { |  | ||||||
|     const combatant = game.combat.combatants.get(combatantId); |   static applyInitiativeCommand(combatantId, command, commandValue) { | ||||||
|     let initValue = combatant.initiative + incDecValue; |     switch (command) { | ||||||
|     game.combat.setInitiative(combatantId, initValue); |       case 'delta': return RdDCombatManager.incDecInit(combatantId, commandValue); | ||||||
|  |       case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId, | ||||||
|  |         { name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } }); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async incDecInit(combatantId, incDecValue) { | ||||||
|  |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|  |     if (combatant?.initiative && incDecValue != 0) { | ||||||
|  |       const value = combatant.system.init.value + incDecValue | ||||||
|  |       const newInit = combatant.initiative + incDecValue / 100; | ||||||
|  |       await game.combat.updateEmbeddedDocuments("Combatant", [{ | ||||||
|  |         _id: combatantId, | ||||||
|  |         initiative: newInit, | ||||||
|  |         'system.init.value': value, | ||||||
|  |         'system.init.init': newInit, | ||||||
|  |       }]) | ||||||
|  |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -220,56 +235,42 @@ export class RdDCombatManager extends Combat { | |||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     options = [ |     options = [ | ||||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, |       { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +1); } }, | ||||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } |       { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -1); } } | ||||||
|     ].concat(options); |     ].concat(options); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async rollInitiativeAction(combatantId, action) { |   static async rollInitiativeAction(combatantId, action) { | ||||||
|     const combatant = game.combat.combatants.get(combatantId) |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|     if (actor == undefined) { return [] } |  | ||||||
|  |  | ||||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 |     if (actor == undefined) { return } | ||||||
|  |  | ||||||
|     const init = RdDCombatManager.getInitData(actor, action) |     const init = RdDCombatManager.getInitData(actor, action) | ||||||
|     const ajustement = RdDCombatManager.calculAjustementInit(actor, action.arme) |     const ajustement = RdDCombatManager.bonusArme(actor, action.arme) + RdDCombatManager.etatGeneral(actor) | ||||||
|     const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); |     const formule = RdDInitiative.formule(init.phase, init.carac, init.niveau, ajustement); | ||||||
|  |  | ||||||
|     await game.combat.rollInitRdD(combatantId, rollFormula, init); |     await game.combat.rollInitRdD(combatantId, formule, init); | ||||||
|     combatant.initiativeData |     combatant.initiativeData = { action, formule } // pour reclasser l'init au round 0 | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getInitData(actor, action) { |   static getInitData(actor, action) { | ||||||
|     if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } |     if (actor.getSurprise() == "totale") { return { phase: MAP_PHASE['totale'], info: "Surprise Totale", carac: 0, niveau: 0 } } | ||||||
|     if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } |     if (actor.getSurprise() == "demi") { return { phase: MAP_PHASE['demi'], info: "Demi Surprise", carac: 0, niveau: 0 } } | ||||||
|     if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } |     if (action.action == 'autre') { return { phase: MAP_PHASE['autre'], info: "Autre Action", carac: 0, niveau: 0 } } | ||||||
|     if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } |     if (action.action == 'possession') { return { phase: MAP_PHASE['possession'], info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|     if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } |     if (action.action == 'haut-reve') { return { phase: MAP_PHASE['draconic'], info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|  |  | ||||||
|     const comp = action.comp |     const comp = action.comp | ||||||
|     return { |     return { | ||||||
|       offset: RdDCombatManager.initOffset(comp?.system.categorie, action.arme), |       phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme), | ||||||
|       info: action.name + " / " + comp.name, |       info: action.label, | ||||||
|       carac: actor.getCaracInit(comp), |       carac: actor.getCaracInit(comp), | ||||||
|       niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6) |       niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static initOffset(categorie, arme) { |  | ||||||
|     switch (categorie) { |  | ||||||
|       case "tir": return 8 |  | ||||||
|       case "lancer": return 7 |  | ||||||
|       default: |  | ||||||
|         switch (arme.system.cac) { |  | ||||||
|           case "empoignade": return 3 |  | ||||||
|           case "pugilat": return 4 |  | ||||||
|           case "naturelle": return 4 |  | ||||||
|           default: return 5 |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static displayInitiativeMenu(html, combatantId) { |   static displayInitiativeMenu(html, combatantId) { | ||||||
|     const combatant = game.combat.combatants.get(combatantId) |     const combatant = game.combat.combatants.get(combatantId) | ||||||
| @@ -297,13 +298,8 @@ export class RdDCombatManager extends Combat { | |||||||
|       ? possessions |       ? possessions | ||||||
|       : actor.listActions({ isEquipe: true }) |       : actor.listActions({ isEquipe: true }) | ||||||
|  |  | ||||||
|     for (let index = 0; index < actions.length; index++) { |     return Misc.indexed(actions) | ||||||
|       actions[index].index = index |  | ||||||
|   } |   } | ||||||
|     return actions |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -383,10 +379,15 @@ export class RdDCombat { | |||||||
|     let defenderToken = canvas.tokens.get(msg.defenderToken.id) |     let defenderToken = canvas.tokens.get(msg.defenderToken.id) | ||||||
|     if (defenderToken && Misc.isFirstConnectedGM()) { |     if (defenderToken && Misc.isFirstConnectedGM()) { | ||||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) |       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) | ||||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) |       rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme) | ||||||
|  |       if (msg.defenderRoll.ids) {/* TODO: delete roll V1 */ | ||||||
|  |         RollDialog.loadRollData(msg.paramChatDefense) | ||||||
|  |         rddCombat?._chatMessageDefenseV2(msg.paramChatDefense) | ||||||
|  |       } else { | ||||||
|         rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) |         rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _callJetDeVie(event) { |   static _callJetDeVie(event) { | ||||||
| @@ -464,8 +465,8 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onEvent(button, event) { |   async onEvent(button, event) { | ||||||
|     const chatMessage = ChatUtility.getChatMessage(event); |     const chatMessage = ChatUtility.getChatMessage(event); | ||||||
|     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); |     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData'); | ||||||
|     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); |     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData'); | ||||||
|     console.log('RdDCombat', attackerRoll, defenderRoll); |     console.log('RdDCombat', attackerRoll, defenderRoll); | ||||||
|  |  | ||||||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; |     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; | ||||||
| @@ -665,12 +666,101 @@ export class RdDCombat { | |||||||
|     return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 }; |     return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 }; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   async attaqueV2() { | ||||||
|  |     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     await this.doRollAttaque({ | ||||||
|  |       ids: { | ||||||
|  |         actorId: this.attackerId, | ||||||
|  |         actorTokenId: this.attackerTokenId, | ||||||
|  |         opponentId: this.defender.id, | ||||||
|  |         opponentTokenId: this.defenderTokenId, | ||||||
|  |       }, | ||||||
|  |       type: { allowed: ['attaque'], current: 'attaque' }, | ||||||
|  |       passeArme: foundry.utils.randomID(16), | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async doRollAttaque(rollData, callbacks = []) { | ||||||
|  |     // TODO V2 await this.proposerAjustementTirLancer(rollData) | ||||||
|  |     await RollDialog.create(rollData, { | ||||||
|  |       onRollDone: (dialog) => { | ||||||
|  |         if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST)) | ||||||
|  |           dialog.close() | ||||||
|  |       }, | ||||||
|  |       customChatMessage: true, | ||||||
|  |       callbacks: [ | ||||||
|  |         async (roll) => await this.onAttaqueV2(roll), | ||||||
|  |         ...callbacks | ||||||
|  |       ] | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onAttaqueV2(attackerRoll) { | ||||||
|  |     if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     if (!await this.attacker.accorder(this.defender, 'avant-defense')) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     RollDialog.loadRollData(attackerRoll) | ||||||
|  |  | ||||||
|  |     const surpriseDefender = this.defender.getSurprise(true); | ||||||
|  |     const paramChatDefense = { | ||||||
|  |       attackerRoll: attackerRoll, | ||||||
|  |       isPossession: this.isPossession(attackerRoll), | ||||||
|  |       defender: this.defender, | ||||||
|  |       attacker: this.attacker, | ||||||
|  |       attackerId: this.attackerId, | ||||||
|  |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|  |       surprise: surpriseDefender, | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     if (Misc.isFirstConnectedGM()) { | ||||||
|  |       await this._chatMessageDefenseV2(paramChatDefense); | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       this._socketSendMessageDefense(paramChatDefense, {}); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |   async _chatMessageDefenseV2(paramDemandeDefense) { | ||||||
|  |     const attackerRoll = paramDemandeDefense.attackerRoll; | ||||||
|  |     RollBasicParts.loadSurprises(attackerRoll) | ||||||
|  |     attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16) | ||||||
|  |     attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque) | ||||||
|  |     // attackerRoll.current.attaque.dmg = attackerRoll.dmg | ||||||
|  |     // attaque.dmg = attackerRoll.current.attaque.dmg | ||||||
|  |     const attaque = RollDialog.saveParts(attackerRoll) | ||||||
|  |     const defense = { | ||||||
|  |       attackerRoll: attaque, | ||||||
|  |       ids: RollBasicParts.reverseIds(attaque), | ||||||
|  |       passeArme: attaque.passeArme ?? foundry.utils.randomID(16) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const choixDefense = await ChatMessage.create({ | ||||||
|  |       // message privé: du défenseur à lui même (et aux GMs) | ||||||
|  |       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||||
|  |       alias: this.attacker?.getAlias(), | ||||||
|  |       whisper: ChatUtility.getOwners(this.defender), | ||||||
|  |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll) | ||||||
|  |     }); | ||||||
|  |     // flag pour garder les jets d'attaque/defense | ||||||
|  |     ChatUtility.setMessageData(choixDefense, 'rollData', defense) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async attaque(competence, arme) { |   async attaque(competence, arme) { | ||||||
|     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { |     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     if (arme.system.cac == 'empoignade') { |     if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||||
|  |       return this.attacker.rollCompetence(competence.name, { arme: arme }) | ||||||
|  |     } | ||||||
|  |     if (arme.system.cac == EMPOIGNADE) { | ||||||
|       RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) |       RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
| @@ -723,9 +813,9 @@ export class RdDCombat { | |||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
|       // sans armes: à mains nues |       // sans armes: à mains nues | ||||||
|       rollData.arme = RdDItemArme.corpsACorps(this.attacker) |       rollData.arme = RdDItemArme.pugilat(this.attacker) | ||||||
|       rollData.arme.system.niveau = competence.system.niveau |       rollData.arme.system.niveau = competence.system.niveau | ||||||
|       rollData.arme.system.initiative = RdDInitiative.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value); |       rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau); | ||||||
|     } |     } | ||||||
|     return rollData; |     return rollData; | ||||||
|   } |   } | ||||||
| @@ -776,7 +866,7 @@ export class RdDCombat { | |||||||
|         passeArme: rollData.passeArme |         passeArme: rollData.passeArme | ||||||
|       }) |       }) | ||||||
|     }); |     }); | ||||||
|     ChatUtility.setMessageData(choixParticuliere, 'attacker-roll', rollData); |     ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -852,10 +942,10 @@ export class RdDCombat { | |||||||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), |       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||||
|       alias: this.attacker?.getAlias(), |       alias: this.attacker?.getAlias(), | ||||||
|       whisper: ChatUtility.getOwners(this.defender), |       whisper: ChatUtility.getOwners(this.defender), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', paramDemandeDefense), |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense), | ||||||
|     }); |     }); | ||||||
|     // flag pour garder les jets d'attaque/defense |     // flag pour garder les jets d'attaque/defense | ||||||
|     ChatUtility.setMessageData(choixDefense, 'defender-roll', defenderRoll); |     ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -869,7 +959,7 @@ export class RdDCombat { | |||||||
|         defenderToken: this.defenderToken, |         defenderToken: this.defenderToken, | ||||||
|         defenderRoll: defenderRoll, |         defenderRoll: defenderRoll, | ||||||
|         paramChatDefense: paramChatDefense, |         paramChatDefense: paramChatDefense, | ||||||
|         rollMode: true |         rollMode: true, | ||||||
|       } |       } | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -906,7 +996,7 @@ export class RdDCombat { | |||||||
|         essais: attackerRoll.essais |         essais: attackerRoll.essais | ||||||
|       }) |       }) | ||||||
|     }); |     }); | ||||||
|     ChatUtility.setMessageData(choixEchecTotal, 'attacker-roll', attackerRoll); |     ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -968,6 +1058,7 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|   async defenseV2(attackerRoll) { |   async defenseV2(attackerRoll) { | ||||||
|     // this._prepareParade(attackerRoll, arme, competence); |     // this._prepareParade(attackerRoll, arme, competence); | ||||||
|  |     RollDialog.loadRollData(attackerRoll) | ||||||
|     await this.doRollDefense({ |     await this.doRollDefense({ | ||||||
|       ids: { |       ids: { | ||||||
|         actorId: this.defender.id, |         actorId: this.defender.id, | ||||||
| @@ -975,7 +1066,7 @@ export class RdDCombat { | |||||||
|         opponentTokenId: this.attackerTokenId, |         opponentTokenId: this.attackerTokenId, | ||||||
|         opponentId: this.attackerId, |         opponentId: this.attackerId, | ||||||
|       }, |       }, | ||||||
|       type: { allowed: ['defense'], current: 'defense' }, |       type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE }, | ||||||
|       attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll), |       attackerRoll: RollDialogAdapter.mapActionAttaque(attackerRoll), | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
|     }) |     }) | ||||||
| @@ -983,10 +1074,7 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|   async doRollDefense(rollData, callbacks = []) { |   async doRollDefense(rollData, callbacks = []) { | ||||||
|     await RollDialog.create(rollData, { |     await RollDialog.create(rollData, { | ||||||
|       onRollDone: (dialog) => { |       onRollDone: RollDialog.onRollDoneClose, | ||||||
|         if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST)) |  | ||||||
|           dialog.close() |  | ||||||
|       }, |  | ||||||
|       customChatMessage: true, |       customChatMessage: true, | ||||||
|       callbacks: [ |       callbacks: [ | ||||||
|         async (roll) => { |         async (roll) => { | ||||||
| @@ -1034,22 +1122,17 @@ export class RdDCombat { | |||||||
|     if (RdDCombat.isReussite(rollData)) { |     if (RdDCombat.isReussite(rollData)) { | ||||||
|       if (isParade) { |       if (isParade) { | ||||||
|         await this.computeDeteriorationArme(rollData) |         await this.computeDeteriorationArme(rollData) | ||||||
|  |         if (RdDCombat.isParticuliere(rollData)) { | ||||||
|  |           await this.infoAttaquantDesarme(rollData) | ||||||
|  |         } | ||||||
|       } |       } | ||||||
|  |  | ||||||
|       if (RdDCombat.isParticuliere(rollData)) { |  | ||||||
|         await this._onDefenseParticuliere(rollData, isEsquive) |  | ||||||
|       } |  | ||||||
|     } |     } | ||||||
|     this.removeChatMessageActionsPasseArme(rollData.passeArme) |     this.removeChatMessageActionsPasseArme(rollData.passeArme) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async _onDefenseParticuliere(rollData, isEsquive) { |   async infoAttaquantDesarme(rollData) { | ||||||
|     if (isEsquive) { |     if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) { | ||||||
|       ChatUtility.createChatWithRollMode( |  | ||||||
|         { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" }, |  | ||||||
|         this.defender) |  | ||||||
|     } |  | ||||||
|     else if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) { |  | ||||||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132 |       // TODO: attaquant doit jouer résistance et peut être désarmé p132 | ||||||
|       ChatUtility.createChatWithRollMode( |       ChatUtility.createChatWithRollMode( | ||||||
|         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, |         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, | ||||||
|   | |||||||
| @@ -19,6 +19,7 @@ import { TMRUtility } from "./tmr-utility.js"; | |||||||
| import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { RdDRollResult } from "./rdd-roll-result.js"; | import { RdDRollResult } from "./rdd-roll-result.js"; | ||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
|  |  | ||||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| import { STATUSES } from "./settings/status-effects.js"; | import { STATUSES } from "./settings/status-effects.js"; | ||||||
| import { ITEM_TYPES } from "./constants.js"; | import { ITEM_TYPES, renderTemplate } from "./constants.js"; | ||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { RdDRollResult } from "./rdd-roll-result.js"; | import { RdDRollResult } from "./rdd-roll-result.js"; | ||||||
| import { RdDRoll } from "./rdd-roll.js"; | import { RdDRoll } from "./rdd-roll.js"; | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { ATTAQUE_TYPE, RdDItemArme } from "./item/arme.js"; | import { ATTAQUE_TYPE, EMPOIGNADE, PUGILAT, RdDItemArme } from "./item/arme.js"; | ||||||
| import { ITEM_TYPES } from "./constants.js"; | import { ITEM_TYPES } from "./constants.js"; | ||||||
|  |  | ||||||
| export class RdDHotbar { | export class RdDHotbar { | ||||||
| @@ -28,8 +28,8 @@ export class RdDHotbar { | |||||||
|         return ' ' + maniement |         return ' ' + maniement | ||||||
|       case 'tir': return ' (tir)'; |       case 'tir': return ' (tir)'; | ||||||
|       case 'lancer': return ' (lancer)'; |       case 'lancer': return ' (lancer)'; | ||||||
|       case 'pugilat': return ' (pugilat)'; |       case PUGILAT: return ' (pugilat)'; | ||||||
|       case 'empoignade': return ' (empoignade)'; |       case EMPOIGNADE: return ' (empoignade)'; | ||||||
|     } |     } | ||||||
|     return '' |     return '' | ||||||
|   } |   } | ||||||
| @@ -63,8 +63,8 @@ export class RdDHotbar { | |||||||
|       case ITEM_TYPES.competence: |       case ITEM_TYPES.competence: | ||||||
|         await this.createItemMacro(item, slot++, 'competence') |         await this.createItemMacro(item, slot++, 'competence') | ||||||
|         if (item.isCorpsACorps()) { |         if (item.isCorpsACorps()) { | ||||||
|           await this.createItemMacro(item, slot++, 'pugilat') |           await this.createItemMacro(item, slot++, PUGILAT) | ||||||
|           await this.createItemMacro(item, slot++, 'empoignade') |           await this.createItemMacro(item, slot++, EMPOIGNADE) | ||||||
|         } |         } | ||||||
|         else if (item.isCompetenceArme()) { |         else if (item.isCompetenceArme()) { | ||||||
|           ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> |           ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> | ||||||
| @@ -121,9 +121,9 @@ export class RdDHotbar { | |||||||
|       case ITEM_TYPES.competence: |       case ITEM_TYPES.competence: | ||||||
|         if (item.isCorpsACorps()) { |         if (item.isCorpsACorps()) { | ||||||
|           switch (categorieArme) { |           switch (categorieArme) { | ||||||
|             case 'pugilat': |             case PUGILAT: | ||||||
|               return actor.rollArme(RdDItemArme.corpsACorps(actor)); |               return actor.rollArme(RdDItemArme.pugilat(actor)); | ||||||
|             case 'empoignade': |             case EMPOIGNADE: | ||||||
|               return actor.rollArme(RdDItemArme.empoignade(actor)); |               return actor.rollArme(RdDItemArme.empoignade(actor)); | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { ChatUtility } from "./chat-utility.js" | import { ChatUtility } from "./chat-utility.js" | ||||||
|  | import { renderTemplate } from "./constants.js" | ||||||
|  |  | ||||||
| const vents = [ | const vents = [ | ||||||
|   { min: 0, max: 0, valeur: 'Calme' }, |   { min: 0, max: 0, valeur: 'Calme' }, | ||||||
|   | |||||||
| @@ -1,5 +1,6 @@ | |||||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | import { RdDBaseActor } from "./actor/base-actor.js"; | ||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js"; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js"; | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
| @@ -66,9 +67,9 @@ export class RdDResolutionTable { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _computeCell(niveau, percentage) { |   static _computeCell(level, percentage) { | ||||||
|     return { |     return { | ||||||
|       niveau: niveau, |       level: level, | ||||||
|       score: percentage, |       score: percentage, | ||||||
|       norm: Math.min(99, percentage), |       norm: Math.min(99, percentage), | ||||||
|       sign: this._reussiteSignificative(percentage), |       sign: this._reussiteSignificative(percentage), | ||||||
| @@ -188,7 +189,7 @@ export class RdDResolutionTable { | |||||||
|   static computeReussite(chances, roll, diviseur) { |   static computeReussite(chances, roll, diviseur) { | ||||||
|     const reussite = reussites.find(x => x.condition(chances, roll)) |     const reussite = reussites.find(x => x.condition(chances, roll)) | ||||||
|     if (diviseur > 1 && reussite.isSuccess) { |     if (diviseur > 1 && reussite.isSuccess) { | ||||||
|       if (chances > roll * diviseur) { |       if (chances.norm < roll * diviseur) { | ||||||
|         return reussiteInsuffisante |         return reussiteInsuffisante | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -236,7 +237,7 @@ export class RdDResolutionTable { | |||||||
|     maxCarac = Math.min(maxCarac, minCarac + 20); |     maxCarac = Math.min(maxCarac, minCarac + 20); | ||||||
|     minLevel = Math.max(minLevel, -10); |     minLevel = Math.max(minLevel, -10); | ||||||
|     maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes); |     maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes); | ||||||
|     return await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', { |     return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs', { | ||||||
|       carac: carac, |       carac: carac, | ||||||
|       difficulte: level, |       difficulte: level, | ||||||
|       min: minLevel, |       min: minLevel, | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js"; | import { ENTITE_BLURETTE, ENTITE_INCARNE, renderTemplate } from "./constants.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|   | |||||||
| @@ -1,5 +1,7 @@ | |||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||||
|  | import { RdDRollResult } from "./rdd-roll-result.js"; | ||||||
|  |  | ||||||
| const titleTableDeResolution = 'Table de résolution'; | const titleTableDeResolution = 'Table de résolution'; | ||||||
| /** | /** | ||||||
| @@ -98,14 +100,14 @@ export class RdDRollResolutionTable extends Dialog { | |||||||
|   async onLancer() { |   async onLancer() { | ||||||
|     await RdDResolutionTable.rollData(this.rollData); |     await RdDResolutionTable.rollData(this.rollData); | ||||||
|     console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); |     console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); | ||||||
|     await RdDResolutionTable.displayRollData(this.rollData); |     await RdDRollResult.displayRollData(this.rollData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onLancerFermer() { |   async onLancerFermer() { | ||||||
|     await RdDResolutionTable.rollData(this.rollData); |     await RdDResolutionTable.rollData(this.rollData); | ||||||
|     console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); |     console.log("RdDRollResolutionTable -=>", this.rollData, this.rollData.rolled); | ||||||
|     await RdDResolutionTable.displayRollData(this.rollData); |     await RdDRollResult.displayRollData(this.rollData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
|  |  | ||||||
| export class RdDRollResult { | export class RdDRollResult { | ||||||
|  |  | ||||||
| @@ -13,6 +14,6 @@ export class RdDRollResult { | |||||||
|  |  | ||||||
|   static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') { |   static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') { | ||||||
|     rollData.show = rollData.show || {}; |     rollData.show = rollData.show || {}; | ||||||
|     return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData); |     return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData); | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { RollDataAjustements } from "./rolldata-ajustements.js"; | import { RollDataAjustements } from "./rolldata-ajustements-v1.js"; | ||||||
| import { HtmlUtility } from "./html-utility.js"; | import { HtmlUtility } from "./html-utility.js"; | ||||||
| import { RdDItemCompetence } from "./item-competence.js"; | import { RdDItemCompetence } from "./item-competence.js"; | ||||||
| import { RdDItemSort } from "./item-sort.js"; | import { RdDItemSort } from "./item-sort.js"; | ||||||
| @@ -8,8 +8,8 @@ import { RdDCarac } from "./rdd-carac.js"; | |||||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { ACTOR_TYPES } from "./constants.js"; | import { ACTOR_TYPES, renderTemplate } from "./constants.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { EMPOIGNADE } from "./item/arme.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Extend the base Dialog entity to select roll parameters |  * Extend the base Dialog entity to select roll parameters | ||||||
| @@ -23,7 +23,7 @@ export class RdDRoll extends Dialog { | |||||||
|     RdDRoll._ensureCorrectAction(action); |     RdDRoll._ensureCorrectAction(action); | ||||||
|     RdDRoll._setDefaultOptions(actor, rollData); |     RdDRoll._setDefaultOptions(actor, rollData); | ||||||
|  |  | ||||||
|     const html = await foundry.applications.handlebars.renderTemplate(dialogConfig.html, rollData); |     const html = await renderTemplate(dialogConfig.html, rollData); | ||||||
|  |  | ||||||
|     let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } }; |     let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } }; | ||||||
|     if (dialogConfig.close) { |     if (dialogConfig.close) { | ||||||
| @@ -334,10 +334,8 @@ export class RdDRoll extends Dialog { | |||||||
|     // Mise à jour valeurs |     // Mise à jour valeurs | ||||||
|     this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); |     this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); | ||||||
|     this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); |     this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); | ||||||
|     this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total)); |     this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total)); | ||||||
|     this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); |     this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); | ||||||
|     // this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) ); |  | ||||||
|     // this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite); |  | ||||||
|     this.html.find("div.placeholder-ajustements").empty().append(adjustements); |     this.html.find("div.placeholder-ajustements").empty().append(adjustements); | ||||||
|     this.html.find("div.placeholder-resolution").empty().append(resolutionTable) |     this.html.find("div.placeholder-resolution").empty().append(resolutionTable) | ||||||
|   } |   } | ||||||
| @@ -345,7 +343,7 @@ export class RdDRoll extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async buildAjustements(rollData) { |   async buildAjustements(rollData) { | ||||||
|     return await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData); |     return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.hbs`, rollData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| import { SHOW_DICE, SYSTEM_RDD } from "./constants.js"; | import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "./constants.js"; | ||||||
| import { RollDataAjustements } from "./rolldata-ajustements.js"; | import { RollDataAjustements } from "./rolldata-ajustements-v1.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
| import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js"; | import { COORD_TMR_INCONNU, TMRUtility } from "./tmr-utility.js"; | ||||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||||
| @@ -47,7 +47,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   static async create(actor, tmrData) { |   static async create(actor, tmrData) { | ||||||
|     await PixiTMR.init() |     await PixiTMR.init() | ||||||
|     let html = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData); |     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData); | ||||||
|     if (tmrData.mode != 'visu' && !game.user.isGM) { |     if (tmrData.mode != 'visu' && !game.user.isGM) { | ||||||
|       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() }); |       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() }); | ||||||
|     } |     } | ||||||
| @@ -508,7 +508,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getOwners(this.actor), |       whisper: ChatUtility.getOwners(this.actor), | ||||||
|       content: await foundry.applications.handlebars.renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     this.$updateValuesDisplay(); |     this.$updateValuesDisplay(); | ||||||
|   | |||||||
| @@ -1,6 +1,9 @@ | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { HtmlUtility } from "./html-utility.js"; | import { HtmlUtility } from "./html-utility.js"; | ||||||
|  | import { Misc } from "./misc.js"; | ||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
|  | import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js"; | ||||||
| import { Targets } from "./targets.js"; | import { Targets } from "./targets.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -30,47 +33,92 @@ export class RdDTokenHud { | |||||||
|       const combatant = game.combat.combatants.find(c => c.tokenId == tokenId) |       const combatant = game.combat.combatants.find(c => c.tokenId == tokenId) | ||||||
|       const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) |       const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||||
|       if (actor) { |       if (actor) { | ||||||
|  |         if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) { | ||||||
|  |           await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token) | ||||||
|  |         } | ||||||
|  |         else { | ||||||
|           const actions = RdDCombatManager.listActionsActorCombatant(actor) |           const actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||||
|           // initiative |           // initiative | ||||||
|           await RdDTokenHud.addExtensionHudInit(html, combatant, actions) |           await RdDTokenHud.addExtensionHudInit(html, combatant, actions) | ||||||
|           // combat |           // combat | ||||||
|         await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions.filter(it => !it.initOnly)) |           await RdDTokenHud.addExtensionHudAttaques(html, combatant, token, actions.filter(it => !it.initOnly)) | ||||||
|  |         } | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static async addExtensionHudCombat(html, combatant, actor, token) { | ||||||
|  |     const actionsActor = actor.listActionsCombat(); | ||||||
|  |     const ajustements = combatant?.initiative ? | ||||||
|  |       [ | ||||||
|  |         { label: 'Initiative +1', action: 'delta', value: 1 }, | ||||||
|  |         { label: 'Initiative -1', action: 'delta', value: -1 } | ||||||
|  |       ] : [] | ||||||
|  |     const autres = [{ label: "Autre action", action: 'autre' }] | ||||||
|  |     const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres)) | ||||||
|  |  | ||||||
|  |     const hudData = { combatant, token, actions }; | ||||||
|  |     const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData)) | ||||||
|  |     $(html).find('div.col.left').append(hud) | ||||||
|  |  | ||||||
|  |     const list = hud.find('div.rdd-hud-list') | ||||||
|  |     RdDTokenHud.setupHudToggle(hud, list) | ||||||
|  |  | ||||||
|  |     const selectInitiative = list.find('select[name="initiative"]'); | ||||||
|  |     selectInitiative.change(event => { | ||||||
|  |       const action = actions.find(it => it.index == event.currentTarget.value) | ||||||
|  |       console.log('select initiative', combatant.id, action) | ||||||
|  |       if (action) { | ||||||
|  |         switch (action.action) { | ||||||
|  |           case 'delta': | ||||||
|  |             RdDCombatManager.incDecInit(combatant.id, action.value); | ||||||
|  |             break | ||||||
|  |           case 'autre': | ||||||
|  |             RdDCombatManager.rollInitiativeAction(combatant.id, | ||||||
|  |               { label: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } }); | ||||||
|  |             break | ||||||
|  |           default: | ||||||
|  |             RdDCombatManager.rollInitiativeAction(combatant.id, action) | ||||||
|  |         } | ||||||
|  |         selectInitiative.select("") | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |     list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async addExtensionHudInit(html, combatant, actions) { |   static async addExtensionHudInit(html, combatant, actions) { | ||||||
|     const hudData = { |     const hudData = { | ||||||
|       combatant, actions, |       combatant, actions, | ||||||
|       commandes: [ |       commandes: [ | ||||||
|         { name: "Autre action", command: 'autre' }, |         { label: "Autre action", command: 'autre' }, | ||||||
|         { name: 'Initiative +1', command: 'inc', value: 0.01 }, |         { label: 'Initiative +1', command: 'delta', value: 1 }, | ||||||
|         { name: 'Initiative -1', command: 'dec', value: -0.01 }] |         { label: 'Initiative -1', command: 'deltac', value: -1 }] | ||||||
|     }; |     }; | ||||||
|     const controlIconCombat = $(html).find('.control-icon[data-action=combat]'); |     const controlIconCombat = $(html).find('.control-icon[data-action=combat]'); | ||||||
|     await RdDTokenHud._configureSubMenu(controlIconCombat, |     await RdDTokenHud._configureSubMenu(it => controlIconCombat.after(it), | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.hbs', | ||||||
|       hudData, |       hudData, | ||||||
|       (event) => { |       (event) => { | ||||||
|         let initCommand = event.currentTarget.attributes['data-command']?.value; |         let initCommand = event.currentTarget.attributes['data-command']?.value | ||||||
|         let combatantId = event.currentTarget.attributes['data-combatant-id']?.value; |         let initCommandValue = Number(event.currentTarget.attributes['data-command-value']?.value ?? 0) | ||||||
|  |         let combatantId = event.currentTarget.attributes['data-combatant-id']?.value | ||||||
|         if (initCommand) { |         if (initCommand) { | ||||||
|           RdDTokenHud._initiativeCommand(initCommand, combatantId); |           RdDCombatManager.applyInitiativeCommand(combatantId, initCommand, initCommandValue) | ||||||
|         } else { |         } else { | ||||||
|           let index = event.currentTarget.attributes['data-action-index'].value; |           let index = event.currentTarget.attributes['data-action-index'].value | ||||||
|           let action = hudData.actions[index]; |           let action = hudData.actions[index] | ||||||
|           RdDCombatManager.rollInitiativeAction(combatantId, action); |           RdDCombatManager.rollInitiativeAction(combatantId, action) | ||||||
|         } |         } | ||||||
|       }); |       }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async addExtensionHudCombat(html, combatant, token, actions) { |   static async addExtensionHudAttaques(html, combatant, token, actions) { | ||||||
|  |  | ||||||
|     const hudData = { combatant, token, actions, commandes: [] }; |     const hudData = { combatant, token, actions, commandes: [] }; | ||||||
|     const controlIconTarget = $(html).find('.control-icon[data-action=target]'); |     const divColLeft = $(html).find('div.col.left'); | ||||||
|     await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', hudData, |     await RdDTokenHud._configureSubMenu(it => divColLeft.append(it), | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.hbs', | ||||||
|  |       hudData, | ||||||
|       (event) => { |       (event) => { | ||||||
|         const actionIndex = event.currentTarget.attributes['data-action-index']?.value; |         const actionIndex = event.currentTarget.attributes['data-action-index']?.value; | ||||||
|         const action = hudData.actions[actionIndex]; |         const action = hudData.actions[actionIndex]; | ||||||
| @@ -90,7 +138,7 @@ export class RdDTokenHud { | |||||||
|       const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] }; |       const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] }; | ||||||
|       if (hudSoins.blessures.length > 0) { |       if (hudSoins.blessures.length > 0) { | ||||||
|         const controlIconTarget = $(html).find('.control-icon[data-action=combat]'); |         const controlIconTarget = $(html).find('.control-icon[data-action=combat]'); | ||||||
|         await RdDTokenHud._configureSubMenu(controlIconTarget, |         await RdDTokenHud._configureSubMenu(it => controlIconTarget.after(it), | ||||||
|           'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs', |           'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs', | ||||||
|           hudSoins, |           hudSoins, | ||||||
|           (event) => { |           (event) => { | ||||||
| @@ -101,15 +149,6 @@ export class RdDTokenHud { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _initiativeCommand(initCommand, combatantId) { |  | ||||||
|     switch (initCommand) { |  | ||||||
|       case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01); |  | ||||||
|       case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01); |  | ||||||
|       case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId, |  | ||||||
|         { name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } }); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async addTokenHudExtensions(app, html, tokenId) { |   static async addTokenHudExtensions(app, html, tokenId) { | ||||||
|     console.log(`Adding token HUD extensions for token ${tokenId}`); |     console.log(`Adding token HUD extensions for token ${tokenId}`); | ||||||
| @@ -129,20 +168,24 @@ export class RdDTokenHud { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) { |   static async _configureSubMenu(callInsertion, template, hudData, onMenuItem) { | ||||||
|     const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData)); |     const hud = $(await renderTemplate(template, hudData)); | ||||||
|     const list = hud.find('div.rdd-hud-list'); |     const list = hud.find('div.rdd-hud-list'); | ||||||
|  |  | ||||||
|     RdDTokenHud._toggleHudListActive(hud, list); |     RdDTokenHud.setupHudToggle(hud, list) | ||||||
|  |  | ||||||
|     hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list)); |  | ||||||
|     list.find('.rdd-hud-menu').click(onMenuItem); |     list.find('.rdd-hud-menu').click(onMenuItem); | ||||||
|  |  | ||||||
|     insertionPoint.after(hud); |     callInsertion(hud); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _toggleHudListActive(hud, list) { |   static setupHudToggle(hud, list) { | ||||||
|     hud.toggleClass('active'); |     function toggleHudList(hud, list) { | ||||||
|     HtmlUtility.showControlWhen(list, hud.hasClass('active')); |       hud.toggleClass('active') | ||||||
|  |       HtmlUtility.showControlWhen(list, hud.hasClass('active')) | ||||||
|     } |     } | ||||||
|  |     toggleHudList(hud, list) | ||||||
|  |     $(hud).find('img.rdd-hud-togglebutton').click(event => toggleHudList(hud, list)) | ||||||
|  |   } | ||||||
|  |  | ||||||
| } | } | ||||||
| @@ -301,6 +301,8 @@ export class RdDUtility { | |||||||
|     Handlebars.registerHelper('json-stringify', object => JSON.stringify(object)) |     Handlebars.registerHelper('json-stringify', object => JSON.stringify(object)) | ||||||
|      |      | ||||||
|     // math |     // math | ||||||
|  |     Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0)) | ||||||
|  |     Handlebars.registerHelper('math-abs', diff => Math.abs(parseInt(diff))) | ||||||
|     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); |     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); | ||||||
|     Handlebars.registerHelper('repeat', function (n, block) { |     Handlebars.registerHelper('repeat', function (n, block) { | ||||||
|       let accum = ''; |       let accum = ''; | ||||||
|   | |||||||
| @@ -4,6 +4,8 @@ import { RdDCarac } from "../rdd-carac.js" | |||||||
| import { RdDCombat } from "../rdd-combat.js" | import { RdDCombat } from "../rdd-combat.js" | ||||||
| import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" | import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" | ||||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js" | import { RdDResolutionTable } from "../rdd-resolution-table.js" | ||||||
|  | import { RDD_CONFIG, renderTemplate } from "../constants.js" | ||||||
|  | import { EMPOIGNADE } from "../item/arme.js" | ||||||
|  |  | ||||||
| export default class ChatRollResult { | export default class ChatRollResult { | ||||||
|   static init() { |   static init() { | ||||||
| @@ -15,6 +17,7 @@ export default class ChatRollResult { | |||||||
|   static onReady() { |   static onReady() { | ||||||
|     foundry.applications.handlebars.loadTemplates({ |     foundry.applications.handlebars.loadTemplates({ | ||||||
|       'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs', |       'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs', | ||||||
|  |       'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs', | ||||||
|       'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs', |       'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs', | ||||||
|       'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs', |       'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs', | ||||||
|       'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs', |       'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs', | ||||||
| @@ -37,12 +40,12 @@ export default class ChatRollResult { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   prepareDisplay(roll) { |   prepareDisplay(roll) { | ||||||
|     roll.done = roll.done || {} |     roll.done = roll.done ?? {} | ||||||
|     roll.show = roll.show || {} |     roll.show = roll.show ?? {} | ||||||
|     roll.show.chance = this.isAppelChancePossible(roll) |     roll.show.chance = this.isAppelChancePossible(roll) | ||||||
|     roll.show.encaissement = this.isShowEncaissement(roll) |     roll.show.encaissement = this.isShowEncaissement(roll) | ||||||
|     roll.show.recul = this.getReculChoc(roll) |     roll.show.recul = this.getRecul(roll) | ||||||
|  |     //roll.show.particuliere = roll.show.particuliere ?? [] | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isAppelChancePossible(roll) { |   isAppelChancePossible(roll) { | ||||||
| @@ -52,11 +55,18 @@ export default class ChatRollResult { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   isShowEncaissement(roll) { |   isShowEncaissement(roll) { | ||||||
|     return roll.rolled.isEchec && |     switch (roll.type.current) { | ||||||
|       roll.attackerRoll?.dmg.mortalite != 'empoignade' |       case ROLL_TYPE_DEFENSE: | ||||||
|  |         return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getReculChoc(roll, defender = roll.active.actor, attacker = roll.opponent.actor) { |  | ||||||
|  |   getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) { | ||||||
|  |     switch (roll.type.current) { | ||||||
|  |       case ROLL_TYPE_DEFENSE: | ||||||
|  |         { | ||||||
|           const attaque = roll.attackerRoll |           const attaque = roll.attackerRoll | ||||||
|           if (attaque && |           if (attaque && | ||||||
|             (roll.rolled.isEchec || !roll.current.defense.isEsquive) && |             (roll.rolled.isEchec || !roll.current.defense.isEsquive) && | ||||||
| @@ -71,12 +81,24 @@ export default class ChatRollResult { | |||||||
|               diff: taille - impact |               diff: taille - impact | ||||||
|             } |             } | ||||||
|           } |           } | ||||||
|  |           break | ||||||
|  |         } | ||||||
|  |       case ROLL_TYPE_ATTAQUE: | ||||||
|  |         { | ||||||
|  |           const attaque = roll | ||||||
|  |           if (attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key) { | ||||||
|  |             return { | ||||||
|  |               raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force', | ||||||
|  |             } | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|     return undefined |     return undefined | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async buildRollHtml(roll) { |   async buildRollHtml(roll) { | ||||||
|     const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs` |     const template = `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-${roll.type.current}.hbs` | ||||||
|     return await foundry.applications.handlebars.renderTemplate(template, roll) |     return await renderTemplate(template, roll) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async chatListeners(html) { |   async chatListeners(html) { | ||||||
| @@ -84,6 +106,7 @@ export default class ChatRollResult { | |||||||
|     $(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event)) |     $(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event)) | ||||||
|     $(html).on("click", '.encaissement', event => this.onClickEncaissement(event)) |     $(html).on("click", '.encaissement', event => this.onClickEncaissement(event)) | ||||||
|     $(html).on("click", '.resister-recul', event => this.onClickRecul(event)) |     $(html).on("click", '.resister-recul', event => this.onClickRecul(event)) | ||||||
|  |     $(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event)) | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -177,4 +200,13 @@ export default class ChatRollResult { | |||||||
|     await this.updateChatMessage(chatMessage, savedRoll) |     await this.updateChatMessage(chatMessage, savedRoll) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   async onClickChoixParticuliere(event) { | ||||||
|  |     const choix = event.currentTarget.attributes['data-particuliere'].value | ||||||
|  |     const chatMessage = ChatUtility.getChatMessage(event) | ||||||
|  |     const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData') | ||||||
|  |     savedRoll.particuliere = choix | ||||||
|  |     savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]] | ||||||
|  |     await this.updateChatMessage(chatMessage, savedRoll) | ||||||
|  |     await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll, callbacks) | ||||||
|  |   } | ||||||
| } | } | ||||||
| @@ -4,9 +4,10 @@ import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs" | |||||||
| import { PART_ATTAQUE } from "./roll-part-attaque.mjs" | import { PART_ATTAQUE } from "./roll-part-attaque.mjs" | ||||||
| import { PART_DEFENSE } from "./roll-part-defense.mjs" | import { PART_DEFENSE } from "./roll-part-defense.mjs" | ||||||
|  |  | ||||||
|  |  | ||||||
| export class RollBasicParts { | export class RollBasicParts { | ||||||
|  |  | ||||||
|   restore(rollData) { |   static restore(rollData) { | ||||||
|     rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id |     rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id | ||||||
|     rollData.active = RollBasicParts.$getActor(rollData) |     rollData.active = RollBasicParts.$getActor(rollData) | ||||||
|     rollData.opponent = RollBasicParts.$getOpponent(rollData) |     rollData.opponent = RollBasicParts.$getOpponent(rollData) | ||||||
| @@ -15,14 +16,14 @@ export class RollBasicParts { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   loadSurprises(rollData, type) { |   static loadSurprises(rollData, type = rollData.type.current) { | ||||||
|     if (!rollData.type.passif) { |     if (!rollData.type.passif) { | ||||||
|       this.loadSurprise(rollData.active, this.getForceRequiseActiveActor(rollData, type)) |       RollBasicParts.loadSurprise(rollData.active, RollBasicParts.getForceRequiseActiveActor(rollData, type)) | ||||||
|       this.loadSurprise(rollData.opponent, 0) |       RollBasicParts.loadSurprise(rollData.opponent, 0) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   loadSurprise(who, forceRequise) { |   static loadSurprise(who, forceRequise) { | ||||||
|     if (who?.actor) { |     if (who?.actor) { | ||||||
|       foundry.utils.mergeObject(who, |       foundry.utils.mergeObject(who, | ||||||
|         StatusEffects.getActorEffetSurprise(who.actor, forceRequise), |         StatusEffects.getActorEffetSurprise(who.actor, forceRequise), | ||||||
| @@ -30,15 +31,15 @@ export class RollBasicParts { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getForceRequiseActiveActor(rollData, type) { |   static getForceRequiseActiveActor(rollData, type) { | ||||||
|     switch (type) { |     switch (type) { | ||||||
|       case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].attaque.forceRequise |       case ROLL_TYPE_ATTAQUE: return rollData.current[PART_ATTAQUE].forceRequise | ||||||
|       case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise |       case ROLL_TYPE_DEFENSE: return rollData.current[PART_DEFENSE].forceRequise | ||||||
|       default: return 0 |       default: return 0 | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   initFrom(rollData) { |   static initFrom(rollData) { | ||||||
|     return { |     return { | ||||||
|       selected: {}, |       selected: {}, | ||||||
|       type: rollData.type, |       type: rollData.type, | ||||||
| @@ -52,6 +53,16 @@ export class RollBasicParts { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static reverseIds(rollData) { | ||||||
|  |     return { | ||||||
|  |       sceneId: rollData.ids.sceneId, | ||||||
|  |       actorId: rollData.ids.opponentId, | ||||||
|  |       actorTokenId: rollData.ids.opponentTokenId, | ||||||
|  |       opponentId: rollData.ids.actorId, | ||||||
|  |       opponentTokenId: rollData.actorTokenId | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static $getActor(rollData) { |   static $getActor(rollData) { | ||||||
|     if (rollData.ids.actorTokenId) { |     if (rollData.ids.actorTokenId) { | ||||||
|       return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId) |       return ActorToken.fromTokenId(rollData.ids.actorTokenId, rollData.ids.sceneId) | ||||||
|   | |||||||
| @@ -4,10 +4,19 @@ export const ROLL_TYPE_COMP = 'comp' | |||||||
| export const ROLL_TYPE_DEFENSE = 'defense' | export const ROLL_TYPE_DEFENSE = 'defense' | ||||||
| export const ROLL_TYPE_JEU = 'jeu' | export const ROLL_TYPE_JEU = 'jeu' | ||||||
| export const ROLL_TYPE_MEDITATION = 'meditation' | export const ROLL_TYPE_MEDITATION = 'meditation' | ||||||
|  | export const ROLL_TYPE_CUISINE = 'cuisine' | ||||||
| export const ROLL_TYPE_OEUVRE = 'oeuvre' | export const ROLL_TYPE_OEUVRE = 'oeuvre' | ||||||
| export const ROLL_TYPE_SORT = 'sort' | export const ROLL_TYPE_SORT = 'sort' | ||||||
| export const ROLL_TYPE_TACHE = 'tache' | export const ROLL_TYPE_TACHE = 'tache' | ||||||
|  |  | ||||||
|  | export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE] | ||||||
|  | export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE] | ||||||
|  | export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT] | ||||||
|  | export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE] | ||||||
|  | export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES] | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| export const DIFF = { | export const DIFF = { | ||||||
|   LIBRE: 'libre', |   LIBRE: 'libre', | ||||||
|   ATTAQUE: 'attaque', |   ATTAQUE: 'attaque', | ||||||
|   | |||||||
| @@ -6,6 +6,10 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | |||||||
| import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"; | import { PART_OEUVRE } from "./roll-part-oeuvre.mjs"; | ||||||
| import { RdDItemArme } from "../item/arme.js"; | import { RdDItemArme } from "../item/arme.js"; | ||||||
| import { RdDBonus } from "../rdd-bonus.js"; | import { RdDBonus } from "../rdd-bonus.js"; | ||||||
|  | import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"; | ||||||
|  | import { CARACS } from "../rdd-carac.js"; | ||||||
|  | import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"; | ||||||
|  | import { PART_ATTAQUE } from "./roll-part-attaque.mjs"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RollDialogAdapter { | export class RollDialogAdapter { | ||||||
| @@ -15,21 +19,21 @@ export class RollDialogAdapter { | |||||||
|       carac: rollData.current.carac.value, |       carac: rollData.current.carac.value, | ||||||
|       diff: rollData.current.totaldiff, |       diff: rollData.current.totaldiff, | ||||||
|       bonus: rollData.current.bonus, |       bonus: rollData.current.bonus, | ||||||
|       sign: rollData.current.sign, |  | ||||||
|       showDice: rollData.options.showDice, |       showDice: rollData.options.showDice, | ||||||
|       rollMode: rollData.current.rollmode.key |       rollMode: rollData.current.rollmode.key | ||||||
|     }) |     }) | ||||||
|  |  | ||||||
|     const rolled = await RollDialogAdapter.rollChances(rollData, chances) |     const rolled = await RollDialogAdapter.rollChances(rollData, chances) | ||||||
|     RollDialogAdapter.adjustRollDataForV1(rollData, rolled, rollTitle) |     RollDialogAdapter.setRollDataRolled(rollData, rolled, rollTitle) | ||||||
|  |     RollDialogAdapter.adjustRollDataForV1(rollData) | ||||||
|  |     RollDialogAdapter.adjustAttaqueParticuliere(rollData) | ||||||
|  |  | ||||||
|     return rolled |     return rolled | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static computeChances({ carac, diff, bonus, sign, showDice, rollMode }) { |   static computeChances({ carac, diff, bonus, showDice, rollMode }) { | ||||||
|     const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff)) |     const chances = foundry.utils.duplicate(RdDResolutionTable.computeChances(carac, diff)) | ||||||
|     RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff) |     RdDResolutionTable._updateChancesWithBonus(chances, bonus, diff) | ||||||
|     RdDResolutionTable._updateChancesFactor(chances, sign) |  | ||||||
|     chances.showDice = showDice |     chances.showDice = showDice | ||||||
|     chances.rollMode = rollMode |     chances.rollMode = rollMode | ||||||
|     return chances |     return chances | ||||||
| @@ -37,7 +41,7 @@ export class RollDialogAdapter { | |||||||
|  |  | ||||||
|   static async rollChances(rollData, chances) { |   static async rollChances(rollData, chances) { | ||||||
|     const rolled = await RdDResolutionTable.rollChances(chances, |     const rolled = await RdDResolutionTable.rollChances(chances, | ||||||
|       rollData.current.sign, |       rollData.current.sign.diviseur, | ||||||
|       rollData.current.resultat) |       rollData.current.resultat) | ||||||
|     rolled.caracValue = rollData.current.carac.value |     rolled.caracValue = rollData.current.carac.value | ||||||
|     rolled.finalLevel = rollData.current.totaldiff |     rolled.finalLevel = rollData.current.totaldiff | ||||||
| @@ -46,13 +50,20 @@ export class RollDialogAdapter { | |||||||
|     return rolled |     return rolled | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static adjustRollDataForV1(rollData, rolled, rollTitle) { |   static setRollDataRolled(rollData, rolled, rollTitle) { | ||||||
|  |     rollData.rolled = rolled | ||||||
|  |     rollData.choix = rollData.choix ?? {} | ||||||
|  |     rollData.show = rollData.show ?? {} | ||||||
|  |     rollData.show.title = rollTitle | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static adjustRollDataForV1(rollData) { | ||||||
|  |     const rolled = rollData.rolled | ||||||
|     // temporaire pour être homogène roll v1 |     // temporaire pour être homogène roll v1 | ||||||
|     rollData.alias = rollData.active.actor.getAlias() |     rollData.alias = rollData.active.actor.getAlias() | ||||||
|     // pour experience |     // pour experience | ||||||
|     rollData.finalLevel = rollData.current.totaldiff |     rollData.finalLevel = rollData.current.totaldiff | ||||||
|     if (rollData.use == undefined) { rollData.use = {} } |     if (rollData.use == undefined) { rollData.use = {} } | ||||||
|     if (rollData.show == undefined) { rollData.show = {} } |  | ||||||
|     if (rollData.ajustements == undefined) { |     if (rollData.ajustements == undefined) { | ||||||
|       rollData.ajustements = {} |       rollData.ajustements = {} | ||||||
|     } |     } | ||||||
| @@ -75,7 +86,6 @@ export class RollDialogAdapter { | |||||||
|     if (rollData.current[PART_APPELMORAL]?.checked) { |     if (rollData.current[PART_APPELMORAL]?.checked) { | ||||||
|       rollData.use.moral = true |       rollData.use.moral = true | ||||||
|     } |     } | ||||||
|     rollData.rolled = rolled |  | ||||||
|     if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) { |     if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) { | ||||||
|       rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll) |       rolled.niveauNecessaire = this.findNiveauNecessaire(carac, rolled.roll) | ||||||
|       rolled.ajustementNecessaire = rolled.niveauNecessaire - diff |       rolled.ajustementNecessaire = rolled.niveauNecessaire - diff | ||||||
| @@ -88,7 +98,39 @@ export class RollDialogAdapter { | |||||||
|         descr: aj.diff == undefined ? aj.label : undefined |         descr: aj.diff == undefined ? aj.label : undefined | ||||||
|       } |       } | ||||||
|     }) |     }) | ||||||
|     rollData.show.title = rollTitle |   } | ||||||
|  |  | ||||||
|  |   static adjustAttaqueParticuliere(rollData) { | ||||||
|  |     if (rollData.type.current != ROLL_TYPE_ATTAQUE || !rollData.rolled.isPart) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const attaque = rollData.current.attaque; | ||||||
|  |     const choix = [] | ||||||
|  |     const isEmpoignade = attaque.dmg.mortalite == 'empoignade'; | ||||||
|  |     const isCharge = attaque.tactique == 'charge' | ||||||
|  |     /* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */ | ||||||
|  |     const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE) | ||||||
|  |       && rollData.current.diff.value < 0 | ||||||
|  |  | ||||||
|  |     // force toujours, sauf empoignade | ||||||
|  |     if (!isEmpoignade) { | ||||||
|  |       choix.push(RDD_CONFIG.particuliere.force) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum | ||||||
|  |     if (!isCharge && (isEmpoignade || isMeleeDiffNegative)) { | ||||||
|  |       choix.push(RDD_CONFIG.particuliere.finesse) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum | ||||||
|  |     if (!isCharge && !isEmpoignade && isMeleeDiffNegative && attaque.arme.system.rapide) { | ||||||
|  |       choix.push(RDD_CONFIG.particuliere.rapidite) | ||||||
|  |     } | ||||||
|  |     if (choix.length == 1) { | ||||||
|  |       rollData.particuliere = choix[0].key | ||||||
|  |     } | ||||||
|  |     rollData.particulieres = choix | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static mapActionAttaque(attackerRoll) { |   static mapActionAttaque(attackerRoll) { | ||||||
| @@ -99,7 +141,6 @@ export class RollDialogAdapter { | |||||||
|     return { |     return { | ||||||
|       // correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque) |       // correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque) | ||||||
|       label: label, |       label: label, | ||||||
|       attaque: { |  | ||||||
|       // correspond aux actions d'attaques dans RdDActor.listActionsAttaque |       // correspond aux actions d'attaques dans RdDActor.listActionsAttaque | ||||||
|       name: label, |       name: label, | ||||||
|       // action: 'attaque', |       // action: 'attaque', | ||||||
| @@ -109,7 +150,6 @@ export class RollDialogAdapter { | |||||||
|       equipe: attackerRoll.arme.system.equipe, |       equipe: attackerRoll.arme.system.equipe, | ||||||
|       // carac: { key: caracCode, value: caracValue }, |       // carac: { key: caracCode, value: caracValue }, | ||||||
|       // dommagesArme: dommagesArme, |       // dommagesArme: dommagesArme, | ||||||
|       }, |  | ||||||
|       diff: attackerRoll.diffLibre, |       diff: attackerRoll.diffLibre, | ||||||
|       particuliere: attackerRoll.particuliere, |       particuliere: attackerRoll.particuliere, | ||||||
|       tactique: RdDBonus.find(attackerRoll.tactique), |       tactique: RdDBonus.find(attackerRoll.tactique), | ||||||
|   | |||||||
| @@ -39,10 +39,13 @@ import { RollDialogAdapter } from "./roll-dialog-adapter.mjs"; | |||||||
| import { ROLLDIALOG_SECTION } from "./roll-part.mjs"; | import { ROLLDIALOG_SECTION } from "./roll-part.mjs"; | ||||||
| import { ROLL_TYPE_COMP } from "./roll-constants.mjs"; | import { ROLL_TYPE_COMP } from "./roll-constants.mjs"; | ||||||
| import ChatRollResult from "./chat-roll-result.mjs"; | import ChatRollResult from "./chat-roll-result.mjs"; | ||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
|  | import { RollTypeCuisine } from "./roll-type-cuisine.mjs"; | ||||||
|  | import { RollPartCuisine } from "./roll-part-cuisine.mjs"; | ||||||
|  | import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js"; | ||||||
|  |  | ||||||
|  |  | ||||||
| const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api | const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api | ||||||
| const doNothing = (dialog) => { } |  | ||||||
|  |  | ||||||
| const ALL_ROLL_TYPES = [ | const ALL_ROLL_TYPES = [ | ||||||
|   new RollTypeComp(), |   new RollTypeComp(), | ||||||
| @@ -51,14 +54,13 @@ const ALL_ROLL_TYPES = [ | |||||||
|   new RollTypeDefense(), |   new RollTypeDefense(), | ||||||
|   new RollTypeSort(), |   new RollTypeSort(), | ||||||
|   new RollTypeMeditation(), |   new RollTypeMeditation(), | ||||||
|  |   new RollTypeCuisine(), | ||||||
|   new RollTypeOeuvre(), |   new RollTypeOeuvre(), | ||||||
|   new RollTypeJeu(), |   new RollTypeJeu(), | ||||||
|   // new RollTypeResistance ?? |   // new RollTypeResistance ?? | ||||||
|   // new RollTypeFixedCarac ?? |   // new RollTypeFixedCarac ?? | ||||||
| ] | ] | ||||||
|  |  | ||||||
| const BASIC_PARTS = new RollBasicParts() |  | ||||||
|  |  | ||||||
| const ROLL_PARTS = [ | const ROLL_PARTS = [ | ||||||
|   new RollPartActor(), |   new RollPartActor(), | ||||||
|   new RollPartAction(), |   new RollPartAction(), | ||||||
| @@ -72,6 +74,7 @@ const ROLL_PARTS = [ | |||||||
|   new RollPartMeditation(), |   new RollPartMeditation(), | ||||||
|   new RollPartSort(), |   new RollPartSort(), | ||||||
|   new RollPartTache(), |   new RollPartTache(), | ||||||
|  |   new RollPartCuisine(), | ||||||
|   new RollPartOeuvre(), |   new RollPartOeuvre(), | ||||||
|   new RollPartJeu(), |   new RollPartJeu(), | ||||||
|  |  | ||||||
| @@ -169,6 +172,14 @@ const ROLL_PARTS = [ | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2) | export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2) | ||||||
| { | { | ||||||
|  |   static onRollDoneDoNothing(dialog) { | ||||||
|  |     dialog.render() | ||||||
|  |   } | ||||||
|  |   static onRollDoneClose(dialog) { | ||||||
|  |     if (!OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST)) | ||||||
|  |       dialog.close() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   static init() { |   static init() { | ||||||
|   } |   } | ||||||
| @@ -256,13 +267,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|     rollData.selected = rollData.selected ?? {} |     rollData.selected = rollData.selected ?? {} | ||||||
|     rollData.type = rollData.type ?? {} |     rollData.type = rollData.type ?? {} | ||||||
|     rollData.type.retry = rollData.type.retry ?? false |     rollData.type.retry = rollData.type.retry ?? false | ||||||
|     BASIC_PARTS.restore(rollData) |     RollBasicParts.restore(rollData) | ||||||
|  |  | ||||||
|     const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code |     const potential = ALL_ROLL_TYPES.find(m => m.code == rollData.type.current)?.code | ||||||
|     const allowed = rollData.type.retry && potential |     const allowed = rollData.type.retry && potential | ||||||
|       ? [potential] |       ? [potential] | ||||||
|       : (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)) |       : (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP]) | ||||||
|     const rollType = allowed.find(c => c == rollData.type.current) ?? (allowed.length > 0 ? allowed[0].code : ROLL_TYPE_COMP); |     const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0] | ||||||
|  |  | ||||||
|     rollData.type.allowed = allowed |     rollData.type.allowed = allowed | ||||||
|     rollData.type.current = rollType |     rollData.type.current = rollType | ||||||
| @@ -272,9 +283,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|     rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") } |     rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") } | ||||||
|  |  | ||||||
|     ROLL_PARTS.forEach(p => p.initialize(rollData)) |     ROLL_PARTS.forEach(p => p.initialize(rollData)) | ||||||
|     ROLL_PARTS.forEach(p => p.restore(rollData)) |  | ||||||
|     ROLL_PARTS.filter(p => p.isValid(rollData)) |     ROLL_PARTS.filter(p => p.isValid(rollData)) | ||||||
|       .forEach(p => { |       .forEach(p => { | ||||||
|  |         p.restore(rollData) | ||||||
|         p.loadRefs(rollData) |         p.loadRefs(rollData) | ||||||
|         p.prepareContext(rollData) |         p.prepareContext(rollData) | ||||||
|       }) |       }) | ||||||
| @@ -282,13 +293,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static saveParts(rollData) { |   static saveParts(rollData) { | ||||||
|     const target = BASIC_PARTS.initFrom(rollData) |     const target = RollBasicParts.initFrom(rollData) | ||||||
|     ROLL_PARTS.filter(p => p.isActive(rollData)) |     ROLL_PARTS.filter(p => p.isActive(rollData)) | ||||||
|       .forEach(p => p.storeClean(rollData, target)) |       .forEach(p => p.storeClean(rollData, target)) | ||||||
|     target.attackerRoll = rollData.attackerRoll |     target.attackerRoll = rollData.attackerRoll | ||||||
|     target.rolled = rollData.rolled |     target.rolled = rollData.rolled | ||||||
|     target.result = rollData.result |     target.result = rollData.result | ||||||
|     target.done = target.done ?? {} |     target.done = rollData.done ?? {} | ||||||
|  |     target.dmg = rollData.dmg | ||||||
|     return target |     return target | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -303,7 +315,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|         ...(rollOptions.callbacks ?? []) |         ...(rollOptions.callbacks ?? []) | ||||||
|       ], |       ], | ||||||
|       customChatMessage: rollOptions.customChatMessage, |       customChatMessage: rollOptions.customChatMessage, | ||||||
|       onRollDone: rollOptions.onRollDone ?? doNothing |       onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing | ||||||
|     } |     } | ||||||
|     this.chatRollResult = new ChatRollResult(); |     this.chatRollResult = new ChatRollResult(); | ||||||
|     this.selectType() |     this.selectType() | ||||||
| @@ -324,16 +336,16 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|     return ROLL_PARTS.filter(p => p.isActive(rollData)) |     return ROLL_PARTS.filter(p => p.isActive(rollData)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   // get title() { |  | ||||||
|   //   return this.rollData.title ?? `Jet de dés de ${this.rollData.active.actor.name}` |  | ||||||
|   // } |  | ||||||
|  |  | ||||||
|   rollTitle(rollData) { |   rollTitle(rollData) { | ||||||
|     return rollData.label ?? ROLL_PARTS |     const title = rollData.label ?? ROLL_PARTS | ||||||
|       .filter(it => it.section == ROLLDIALOG_SECTION.ACTION) |       .filter(it => it.section == ROLLDIALOG_SECTION.ACTION) | ||||||
|       .filter(it => it.isActive(rollData)) |       .filter(it => it.isActive(rollData)) | ||||||
|       .map(it => it.title(rollData)) |       .map(it => it.title(rollData)) | ||||||
|       .reduce(Misc.joining(' ')) |       .reduce(Misc.joining(' ')); | ||||||
|  |     if (this.rollOptions.title) { | ||||||
|  |       return `${this.rollOptions.title} ${title}` | ||||||
|  |     } | ||||||
|  |     return title | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async _onRender(context, options) { |   async _onRender(context, options) { | ||||||
| @@ -368,7 +380,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async buildHTMLTable(carac, diff) { |   async buildHTMLTable(carac, diff) { | ||||||
|     return await foundry.applications.handlebars.renderTemplate('roll-table', { carac, diff }) |     return await renderTemplate('roll-table', { carac, diff }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async _prepareContext() { |   async _prepareContext() { | ||||||
| @@ -376,7 +388,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|  |  | ||||||
|     const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)) |     const types = ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)) | ||||||
|       .map(m => m.toTypeData(rollData)) |       .map(m => m.toTypeData(rollData)) | ||||||
|     BASIC_PARTS.loadSurprises(rollData, this.getSelectedType().code) |     RollBasicParts.loadSurprises(rollData, this.getSelectedType().code) | ||||||
|     rollData.type.label = this.getSelectedType()?.title(rollData) |     rollData.type.label = this.getSelectedType()?.title(rollData) | ||||||
|     //TOCHECK: set type.label ? |     //TOCHECK: set type.label ? | ||||||
|     const visibleRollParts = RollDialog.getActiveParts(rollData) |     const visibleRollParts = RollDialog.getActiveParts(rollData) | ||||||
| @@ -422,18 +434,22 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async roll() { |   async roll() { | ||||||
|     // ROLL_PARTS.filter(p => p.isActive(this.rollData)) |  | ||||||
|     //   .forEach(p => p.validate(this.rollData)) |  | ||||||
|  |  | ||||||
|     const roll = RollDialog.saveParts(this.rollData) |     const roll = RollDialog.saveParts(this.rollData) | ||||||
|  |     const selectedRollType = this.getSelectedType(roll); | ||||||
|     RollDialog.loadRollData(roll) |     RollDialog.loadRollData(roll) | ||||||
|     roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1 |     roll.current.resultat = this.rollData.current[PART_TRICHER]?.resultat ?? -1 | ||||||
|     roll.rolled = await this.$rollDice(roll) |     roll.choix = {} | ||||||
|     roll.result = this.getSelectedType(roll).getResult(roll) |     roll.rolled = await RollDialogAdapter.rollDice(roll, this.rollTitle(roll)) | ||||||
|     console.info('RollDialog.roll:', roll) |     roll.result = selectedRollType.getResult(roll) | ||||||
|     await Promise.all(this.rollOptions.callbacks.map(async callback => await callback(roll))) |  | ||||||
|     await this.chatRollResult.display(roll) |  | ||||||
|  |  | ||||||
|  |     console.info('RollDialog.roll:', roll) | ||||||
|  |     const callbacks = [ | ||||||
|  |       ...this.rollOptions.callbacks, | ||||||
|  |       ...selectedRollType.callbacks(this.rollOptions), | ||||||
|  |     ] | ||||||
|  |     await Promise.all(callbacks.map(async callback => await callback(roll))) | ||||||
|  |     await this.chatRollResult.display(roll) | ||||||
|     this.rollOptions.onRollDone(this) |     this.rollOptions.onRollDone(this) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -443,12 +459,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2 | |||||||
|     roll.v2 = true |     roll.v2 = true | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async defaultCallback(rollData, rolled) { |   async defaultCallback(roll, rolled) { | ||||||
|     await rollData.active.actor.appliquerAjoutExperience(rollData) |     await roll.active.actor.appliquerAjoutExperience(roll) | ||||||
|     await rollData.active.actor.appliquerAppelMoral(rollData) |     await roll.active.actor.appliquerAppelMoral(roll) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async $rollDice(rollData) { |  | ||||||
|     return await RollDialogAdapter.rollDice(rollData, this.rollTitle(rollData)) |  | ||||||
|   } |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,8 +1,8 @@ | |||||||
| import { RdDBonus } from "../rdd-bonus.js" | import { RdDBonus } from "../rdd-bonus.js" | ||||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js" | import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" | ||||||
| import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" |  | ||||||
| import { PART_CARAC } from "./roll-part-carac.mjs" | import { PART_CARAC } from "./roll-part-carac.mjs" | ||||||
| import { PART_COMP } from "./roll-part-comp.mjs" | import { PART_COMP } from "./roll-part-comp.mjs" | ||||||
|  | import { PART_DIFF } from "./roll-part-diff.mjs" | ||||||
| import { RollPartSelect } from "./roll-part-select.mjs" | import { RollPartSelect } from "./roll-part-select.mjs" | ||||||
| import { ROLLDIALOG_SECTION } from "./roll-part.mjs" | import { ROLLDIALOG_SECTION } from "./roll-part.mjs" | ||||||
|  |  | ||||||
| @@ -23,7 +23,8 @@ export class RollPartAttaque extends RollPartSelect { | |||||||
|     refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) |     refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor)) | ||||||
|     refs.tactiques = TACTIQUES |     refs.tactiques = TACTIQUES | ||||||
|     if (refs.attaques.length > 0) { |     if (refs.attaques.length > 0) { | ||||||
|       this.$selectAttaque(rollData) |       const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData)) | ||||||
|  |       this.$selectAttaque(rollData, attaque?.key) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -33,19 +34,34 @@ export class RollPartAttaque extends RollPartSelect { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   restore(rollData) { |   restore(rollData) { | ||||||
|  |     const saved = this.getSaved(rollData) | ||||||
|     super.restore(rollData) |     super.restore(rollData) | ||||||
|  |     if (saved.dmg) { | ||||||
|       this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg |       this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg | ||||||
|     } |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   findAttaque(attaques, saved) { | ||||||
|  |     return attaques.find(at => at.arme.id == saved?.arme?.id && | ||||||
|  |       at.comp.id == saved?.comp?.id | ||||||
|  |     ) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   choices(refs) { return refs.attaques } |   choices(refs) { return refs.attaques } | ||||||
|  |  | ||||||
|   static $extractAttaque(attaque, actor) { |   static $extractAttaque(attaque, actor) { | ||||||
|     return { |     // const extracted = foundry.utils.mergeObject({ | ||||||
|       key: `${attaque.action}::${attaque.name}`, |     //   key: `${attaque.action}::${attaque.label}`, | ||||||
|       label: attaque.name, |     //   tactique: TACTIQUES[0] | ||||||
|       attaque: attaque, |     // }, | ||||||
|       tactique: TACTIQUES[0], |     //   attaque | ||||||
|     } |     // ) | ||||||
|  |     // return extracted | ||||||
|  |     // extracted.initialDiff = attaque.comp?.system.default_diffLibre ?? 0 | ||||||
|  |     attaque.key = `${attaque.action}::${attaque.label}` | ||||||
|  |     attaque.tactique = TACTIQUES[0] | ||||||
|  |     attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0 | ||||||
|  |     return attaque | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   prepareContext(rollData) { |   prepareContext(rollData) { | ||||||
| @@ -100,8 +116,14 @@ export class RollPartAttaque extends RollPartSelect { | |||||||
|     if (this.visible(rollData)) { |     if (this.visible(rollData)) { | ||||||
|       const current = this.getCurrent(rollData) |       const current = this.getCurrent(rollData) | ||||||
|       switch (part.code) { |       switch (part.code) { | ||||||
|         case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key]) |         case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key]) | ||||||
|         case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name]) |         case PART_COMP: return part.filterComps(rollData, [current.comp.name]) | ||||||
|  |         case PART_DIFF: { | ||||||
|  |           if (current.initialDiff) { | ||||||
|  |             part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff }) | ||||||
|  |             current.initialDiff = undefined | ||||||
|  |           } | ||||||
|  |         } | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
|   | |||||||
| @@ -28,9 +28,7 @@ export class RollPartCheckbox extends RollPart { | |||||||
|       /* TODO: user setting? */ |       /* TODO: user setting? */ | ||||||
|       current.checked = true |       current.checked = true | ||||||
|     } |     } | ||||||
|     if (current.value == undefined) { |  | ||||||
|     current.value = this.getCheckboxValue(rollData) |     current.value = this.getCheckboxValue(rollData) | ||||||
|     } |  | ||||||
|     current.icon = this.getCheckboxIcon(rollData) |     current.icon = this.getCheckboxIcon(rollData) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -17,7 +17,14 @@ export class RollPartComp extends RollPartSelect { | |||||||
|  |  | ||||||
|   loadRefs(rollData) { |   loadRefs(rollData) { | ||||||
|     const refs = this.getRefs(rollData) |     const refs = this.getRefs(rollData) | ||||||
|  |     const selected = this.getSelected(rollData) | ||||||
|     refs.all = this.$getActorComps(rollData) |     refs.all = this.$getActorComps(rollData) | ||||||
|  |       .filter(comp => !selected.forced || | ||||||
|  |         (selected.key ? | ||||||
|  |         Grammar.includesLowerCaseNoAccent(comp.name, selected.key) | ||||||
|  |         : comp.key == '') | ||||||
|  |       ) | ||||||
|  |  | ||||||
|     refs.comps = refs.all |     refs.comps = refs.all | ||||||
|     this.$selectComp(rollData) |     this.$selectComp(rollData) | ||||||
|   } |   } | ||||||
| @@ -49,7 +56,6 @@ export class RollPartComp extends RollPartSelect { | |||||||
|     allowed = allowed.filter(it => it != undefined) |     allowed = allowed.filter(it => it != undefined) | ||||||
|     const refs = this.getRefs(rollData) |     const refs = this.getRefs(rollData) | ||||||
|     refs.comps = allowed.length > 0 |     refs.comps = allowed.length > 0 | ||||||
|       // ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.label))) |  | ||||||
|       ? refs.all.filter(it => allowed.includes(it.label)) |       ? refs.all.filter(it => allowed.includes(it.label)) | ||||||
|       : refs.all |       : refs.all | ||||||
|     this.$selectComp(rollData) |     this.$selectComp(rollData) | ||||||
|   | |||||||
							
								
								
									
										76
									
								
								module/roll/roll-part-cuisine.mjs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								module/roll/roll-part-cuisine.mjs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,76 @@ | |||||||
|  | import { ITEM_TYPES } from "../constants.js" | ||||||
|  | import { CARACS } from "../rdd-carac.js" | ||||||
|  | import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs" | ||||||
|  | import { PART_CARAC } from "./roll-part-carac.mjs" | ||||||
|  | import { PART_COMP } from "./roll-part-comp.mjs" | ||||||
|  | import { RollPartSelect } from "./roll-part-select.mjs" | ||||||
|  | import { ROLLDIALOG_SECTION } from "./roll-part.mjs" | ||||||
|  |  | ||||||
|  | export const PART_CUISINE = "cuisine" | ||||||
|  |  | ||||||
|  | export class RollPartCuisine extends RollPartSelect { | ||||||
|  |   onReady() { | ||||||
|  |     foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   get code() { return PART_CUISINE } | ||||||
|  |   get section() { return ROLLDIALOG_SECTION.CHOIX } | ||||||
|  |  | ||||||
|  |   isValid(rollData) { return rollData.active.actor.isPersonnage() } | ||||||
|  |   visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_CUISINE) } | ||||||
|  |  | ||||||
|  |   loadRefs(rollData) { | ||||||
|  |     const refs = this.getRefs(rollData) | ||||||
|  |     refs.recettes = rollData.active.actor.items | ||||||
|  |       .filter(it => it.type == ITEM_TYPES.recettecuisine) | ||||||
|  |       .map(it => RollPartCuisine.$extractRecette(it, rollData.active.actor)) | ||||||
|  |     if (refs.recettes.length > 0) { | ||||||
|  |       this.$selectRecette(rollData) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   choices(refs) { return refs.recettes } | ||||||
|  |  | ||||||
|  |   static $extractRecette(recette, actor) { | ||||||
|  |     return { | ||||||
|  |       key: recette.id, | ||||||
|  |       label: recette.name, | ||||||
|  |       caracs: RollPartCuisine.getCaracs(recette), | ||||||
|  |       qualite: recette.system.niveau, | ||||||
|  |       value: -recette.system.niveau, | ||||||
|  |       recette: recette, | ||||||
|  |       comp: actor.getCompetence('Cuisine') | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |   static getCaracs(recette){ | ||||||
|  |     // TODO: permettre différentes caractéristiques pour la cuisine? | ||||||
|  |     return [CARACS.ODORATGOUT, CARACS.EMPATHIE, CARACS.DEXTERITE] | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $selectRecette(rollData, key) { | ||||||
|  |     this.selectByKey(rollData, key, 0) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async _onRender(rollDialog, context, options) { | ||||||
|  |     const selectRecette = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-recette"]`) | ||||||
|  |  | ||||||
|  |     selectRecette.addEventListener("change", e => { | ||||||
|  |       const selectOptions = e.currentTarget.options | ||||||
|  |       const index = selectOptions.selectedIndex | ||||||
|  |       this.$selectRecette(rollDialog.rollData, selectOptions[index]?.value) | ||||||
|  |       rollDialog.render() | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   impactOtherPart(part, rollData) { | ||||||
|  |     if (this.visible(rollData)) { | ||||||
|  |       const current = this.getCurrent(rollData) | ||||||
|  |       switch (part.code) { | ||||||
|  |         case PART_CARAC: return part.filterCaracs(rollData, current.caracs) | ||||||
|  |         case PART_COMP: return part.filterComps(rollData, [current.comp?.name]) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -34,7 +34,7 @@ export class RollPartDefense extends RollPartSelect { | |||||||
|       .map(it => RollPartDefense.$extractEsquive(it, defenseur)) |       .map(it => RollPartDefense.$extractEsquive(it, defenseur)) | ||||||
|  |  | ||||||
|     const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier())) |     const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier())) | ||||||
|       .map(it => RollPartDefense.$extractParade(it, attackerRoll?.attaque.arme, defenseur)) |       .map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur)) | ||||||
|  |  | ||||||
|     refs.defenses = [...esquives, ...parades].filter(it => it != undefined) |     refs.defenses = [...esquives, ...parades].filter(it => it != undefined) | ||||||
|     this.$selectDefense(rollData) |     this.$selectDefense(rollData) | ||||||
| @@ -113,17 +113,16 @@ export class RollPartDefense extends RollPartSelect { | |||||||
|   isArmeDisparate(rollData) { |   isArmeDisparate(rollData) { | ||||||
|     const armeDefense = this.getCurrent(rollData).arme |     const armeDefense = this.getCurrent(rollData).arme | ||||||
|     if (armeDefense) { |     if (armeDefense) { | ||||||
|       const armeAttaque = rollData.attackerRoll?.attaque.arme |       const armeAttaque = rollData.attackerRoll?.arme | ||||||
|       return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign' |       return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign' | ||||||
|     } |     } | ||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getDiffDefense(rollData) { |   getDiffDefense(rollData) { | ||||||
|     const current = this.getCurrent(rollData) |  | ||||||
|     const refs = this.getRefs(rollData) |     const refs = this.getRefs(rollData) | ||||||
|     if (refs.isDistance || !rollData.attackerRoll) { |     if (refs.isDistance || !rollData.attackerRoll) { | ||||||
|       // Déterminer la difficulté de parade |       // TODO: Déterminer la difficulté de parade | ||||||
|       return { diff: 0, type: DIFF.LIBRE } |       return { diff: 0, type: DIFF.LIBRE } | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
|   | |||||||
| @@ -51,10 +51,10 @@ export class RollPartDiff extends RollPart { | |||||||
|     ) |     ) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   setDiff(rollData, diffDefense) { |   setDiff(rollData, diff) { | ||||||
|     const current = this.getCurrent(rollData) |     const current = this.getCurrent(rollData) | ||||||
|     current.value = diffDefense.diff |     current.value = diff.diff | ||||||
|     current.type = diffDefense.type |     current.type = diff.type | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getAjustements(rollData) { |   getAjustements(rollData) { | ||||||
|   | |||||||
| @@ -11,26 +11,41 @@ import { ROLLDIALOG_SECTION } from "./roll-part.mjs" | |||||||
|  |  | ||||||
| export const PART_MEDITATION = "meditation" | export const PART_MEDITATION = "meditation" | ||||||
|  |  | ||||||
|  | const COMPORTEMENTS = ['isComportement', 'isHeure', 'isPurification', 'isVeture'] | ||||||
|  |  | ||||||
| export class RollPartMeditation extends RollPartSelect { | export class RollPartMeditation extends RollPartSelect { | ||||||
|  |  | ||||||
|   get code() { return PART_MEDITATION } |   get code() { return PART_MEDITATION } | ||||||
|   get section() { return ROLLDIALOG_SECTION.CHOIX } |   get section() { return ROLLDIALOG_SECTION.CHOIX } | ||||||
|  |  | ||||||
|  |   store(rollData, targetData) { | ||||||
|  |     const current = this.getCurrent(rollData) | ||||||
|  |     this.setSaved(targetData, { | ||||||
|  |       key: current.key, | ||||||
|  |       isComportement: current.isComportement, | ||||||
|  |       isHeure: current.isHeure, | ||||||
|  |       isPurification: current.isPurification, | ||||||
|  |       isVeture: current.isVeture | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() } |   isValid(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.isHautRevant() } | ||||||
|   visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) } |   visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_MEDITATION) } | ||||||
|  |  | ||||||
|   loadRefs(rollData) { |   loadRefs(rollData) { | ||||||
|     const refs = this.getRefs(rollData) |     const refs = this.getRefs(rollData) | ||||||
|     foundry.utils.mergeObject(refs, |     refs.meditations = rollData.active.actor.itemTypes[ITEM_TYPES.meditation] | ||||||
|       { |  | ||||||
|         meditations: rollData.active.actor.itemTypes[ITEM_TYPES.meditation] |  | ||||||
|       .map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor)) |       .map(it => RollPartMeditation.$extractMeditation(it, rollData.active.actor)) | ||||||
|       } |  | ||||||
|     ) |  | ||||||
|     if (refs.meditations.length > 0) { |     if (refs.meditations.length > 0) { | ||||||
|       this.$selectMeditation(rollData) |       this.$selectMeditation(rollData) | ||||||
|  |       this.$selectConditionMeditation(rollData) | ||||||
|  |       const selected = this.getSelected(rollData) | ||||||
|  |       const current = this.getCurrent(rollData) | ||||||
|  |       COMPORTEMENTS.filter(it => selected[it]).forEach(it => current[it] = selected[it]) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   choices(refs) { return refs.meditations } |   choices(refs) { return refs.meditations } | ||||||
|  |  | ||||||
|   static $extractMeditation(meditation, actor) { |   static $extractMeditation(meditation, actor) { | ||||||
| @@ -48,12 +63,7 @@ export class RollPartMeditation extends RollPartSelect { | |||||||
|  |  | ||||||
|   getMalusConditions(rollData) { |   getMalusConditions(rollData) { | ||||||
|     const current = this.getCurrent(rollData) |     const current = this.getCurrent(rollData) | ||||||
|     const conditionsManquantes = [ |     const conditionsManquantes = COMPORTEMENTS.filter(it => !current[it]).length | ||||||
|       current.isComportement, |  | ||||||
|       current.isHeure, |  | ||||||
|       current.isPurification, |  | ||||||
|       current.isVeture |  | ||||||
|     ].filter(it => !it).length |  | ||||||
|     return -2 * conditionsManquantes |     return -2 * conditionsManquantes | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -71,13 +81,18 @@ export class RollPartMeditation extends RollPartSelect { | |||||||
|     const previous = this.getCurrent(rollData) |     const previous = this.getCurrent(rollData) | ||||||
|     const current = this.selectByKey(rollData, key, 0) |     const current = this.selectByKey(rollData, key, 0) | ||||||
|     if (current.key != previous.key) { |     if (current.key != previous.key) { | ||||||
|       const heureMonde = RdDTimestamp.getWorldTime().heure |       this.$selectConditionMeditation(rollData) | ||||||
|       const heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure |  | ||||||
|       current.isHeure = heureMeditation == heureMonde |  | ||||||
|       current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord)) |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   $selectConditionMeditation(rollData) { | ||||||
|  |     const current = this.getCurrent(rollData) | ||||||
|  |     current.heureMonde = RdDTimestamp.getWorldTime().heure | ||||||
|  |     current.heureMeditation = RdDTimestamp.findHeure(current.meditation.system.heure)?.heure | ||||||
|  |     current.isHeure = current.heureMeditation == current.heureMonde | ||||||
|  |     current.isTMR = Grammar.equalsInsensitive(current.meditation.system.tmr, TMRUtility.getTMRType(rollData.active.actor.system.reve.tmrpos.coord)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async _onRender(rollDialog, context, options) { |   async _onRender(rollDialog, context, options) { | ||||||
|  |  | ||||||
|     const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`) |     const selectMeditation = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-meditation"]`) | ||||||
| @@ -88,10 +103,7 @@ export class RollPartMeditation extends RollPartSelect { | |||||||
|       rollDialog.render() |       rollDialog.render() | ||||||
|     }) |     }) | ||||||
|  |  | ||||||
|     this.setupListenerCondition(rollDialog, 'isComportement') |     COMPORTEMENTS.forEach(it => this.setupListenerCondition(rollDialog, it)) | ||||||
|     this.setupListenerCondition(rollDialog, 'isHeure') |  | ||||||
|     this.setupListenerCondition(rollDialog, 'isPurification') |  | ||||||
|     this.setupListenerCondition(rollDialog, 'isVeture') |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   setupListenerCondition(rollDialog, inputName) { |   setupListenerCondition(rollDialog, inputName) { | ||||||
|   | |||||||
| @@ -11,6 +11,7 @@ export const PART_OEUVRE = "oeuvre" | |||||||
|  |  | ||||||
| const ARTS = [ | const ARTS = [ | ||||||
|   { type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] }, |   { type: ITEM_TYPES.oeuvre, action: "interpréte l'oeuvre", competence: it => it.system.competence, caracs: it => [it.system.default_carac] }, | ||||||
|  |   { type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] }, | ||||||
|   { type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] }, |   { type: ITEM_TYPES.chant, action: "chante", competence: it => 'Chant', caracs: it => [CARACS.OUIE] }, | ||||||
|   { |   { | ||||||
|     type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => { |     type: ITEM_TYPES.danse, action: "danse:", competence: it => 'Danse', caracs: it => { | ||||||
| @@ -20,8 +21,6 @@ const ARTS = [ | |||||||
|       return caracs |       return caracs | ||||||
|     } |     } | ||||||
|   }, |   }, | ||||||
|   { type: ITEM_TYPES.musique, action: "joue le morceau:", competence: it => 'Musique', caracs: it => [CARACS.OUIE] }, |  | ||||||
|   { type: ITEM_TYPES.recettecuisine, action: "cuisine le plat:", competence: it => 'Cuisine', caracs: it => [CARACS.ODORATGOUT] }, |  | ||||||
| ] | ] | ||||||
|  |  | ||||||
| export class RollPartOeuvre extends RollPartSelect { | export class RollPartOeuvre extends RollPartSelect { | ||||||
|   | |||||||
| @@ -1,5 +1,4 @@ | |||||||
| import { ITEM_TYPES } from "../constants.js" | import { ITEM_TYPES } from "../constants.js" | ||||||
| import { Grammar } from "../grammar.js" |  | ||||||
| import { ROLL_TYPE_TACHE } from "./roll-constants.mjs" | import { ROLL_TYPE_TACHE } from "./roll-constants.mjs" | ||||||
| import { PART_CARAC } from "./roll-part-carac.mjs" | import { PART_CARAC } from "./roll-part-carac.mjs" | ||||||
| import { PART_COMP } from "./roll-part-comp.mjs" | import { PART_COMP } from "./roll-part-comp.mjs" | ||||||
| @@ -18,13 +17,17 @@ export class RollPartTache extends RollPartSelect { | |||||||
|  |  | ||||||
|   loadRefs(rollData) { |   loadRefs(rollData) { | ||||||
|     const refs = this.getRefs(rollData) |     const refs = this.getRefs(rollData) | ||||||
|     refs.taches = rollData.active.actor.itemTypes[ITEM_TYPES.tache] |     const selected = this.getSelected(rollData) | ||||||
|  |     refs.all = rollData.active.actor.itemTypes[ITEM_TYPES.tache] | ||||||
|  |       .filter(tache => !selected.forced || tache.id == selected.key) | ||||||
|       .filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache) |       .filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache) | ||||||
|       .map(tache => RollPartTache.$extractTache(tache, rollData.active.actor)) |       .map(tache => RollPartTache.$extractTache(tache, rollData.active.actor)) | ||||||
|  |     refs.taches = refs.all | ||||||
|     if (refs.taches.length > 0) { |     if (refs.taches.length > 0) { | ||||||
|       this.$selectTache(rollData) |       this.$selectTache(rollData) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   choices(refs) { return refs.taches } |   choices(refs) { return refs.taches } | ||||||
|  |  | ||||||
|   static $extractTache(tache, actor) { |   static $extractTache(tache, actor) { | ||||||
|   | |||||||
| @@ -43,6 +43,7 @@ export class RollPart { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** les informations minimales représentant la sélection dans le rollData permettant de restaurer la fenêtre */ |   /** les informations minimales représentant la sélection dans le rollData permettant de restaurer la fenêtre */ | ||||||
|  |   getSelected(rollData) { return this.getSaved(rollData) } | ||||||
|   getSaved(rollData) { |   getSaved(rollData) { | ||||||
|     return rollData.selected[this.code] ?? {} |     return rollData.selected[this.code] ?? {} | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" | import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs" | ||||||
|  | import { PART_ATTAQUE } from "./roll-part-attaque.mjs" | ||||||
| import { RollType } from "./roll-type.mjs" | import { RollType } from "./roll-type.mjs" | ||||||
|  |  | ||||||
| export class RollTypeAttaque extends RollType { | export class RollTypeAttaque extends RollType { | ||||||
| @@ -10,4 +11,5 @@ export class RollTypeAttaque extends RollType { | |||||||
|   onSelect(rollData) { |   onSelect(rollData) { | ||||||
|     this.setDiffType(rollData, DIFF.ATTAQUE) |     this.setDiffType(rollData, DIFF.ATTAQUE) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
							
								
								
									
										28
									
								
								module/roll/roll-type-cuisine.mjs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								module/roll/roll-type-cuisine.mjs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,28 @@ | |||||||
|  | import { DIFF, ROLL_TYPE_CUISINE } from "./roll-constants.mjs" | ||||||
|  | import { PART_CUISINE } from "./roll-part-cuisine.mjs" | ||||||
|  | import { RollType } from "./roll-type.mjs" | ||||||
|  |  | ||||||
|  | export class RollTypeCuisine extends RollType { | ||||||
|  |   get code() { return ROLL_TYPE_CUISINE } | ||||||
|  |   get name() { return `Interpréter une oeuvre` } | ||||||
|  |  | ||||||
|  |   visible(rollData) { return rollData.active.actor.isPersonnage() } | ||||||
|  |   title(rollData) { | ||||||
|  |     const current = rollData.current[PART_CUISINE] | ||||||
|  |     return `prépare une recette: ${current.label}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   onSelect(rollData) { | ||||||
|  |     this.setDiffType(rollData, DIFF.AUCUN) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getResult(rollData){ | ||||||
|  |     const current = rollData.current[PART_CUISINE] | ||||||
|  |     const qualite = rollData.rolled.isSuccess ? current.qualite : Math.min(current.qualite, current.comp.system.niveau) | ||||||
|  |     return { | ||||||
|  |       qualite: qualite + rollData.rolled.ptQualite | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { RdDItemSigneDraconique } from "../item/signedraconique.js" | ||||||
| import { DIFF, ROLL_TYPE_MEDITATION } from "./roll-constants.mjs" | import { DIFF, ROLL_TYPE_MEDITATION } from "./roll-constants.mjs" | ||||||
| import { PART_MEDITATION } from "./roll-part-meditation.mjs" | import { PART_MEDITATION } from "./roll-part-meditation.mjs" | ||||||
| import { RollType } from "./roll-type.mjs" | import { RollType } from "./roll-type.mjs" | ||||||
| @@ -16,4 +17,20 @@ export class RollTypeMeditation extends RollType { | |||||||
|   onSelect(rollData) { |   onSelect(rollData) { | ||||||
|     this.setDiffType(rollData, DIFF.AUCUN) |     this.setDiffType(rollData, DIFF.AUCUN) | ||||||
|   } |   } | ||||||
|  |   callbacks(rollOptions) { return [RollTypeMeditation.$onRollMeditation] } | ||||||
|  |  | ||||||
|  |   static async $onRollMeditation(rollData) { | ||||||
|  |     const actor = rollData.active.actor | ||||||
|  |     const meditation = rollData.current.meditation.meditation | ||||||
|  |     const rolled = rollData.rolled | ||||||
|  |     if (meditation && rolled) { | ||||||
|  |       if (rolled.isSuccess) { | ||||||
|  |         await actor.createEmbeddedDocuments("Item", [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditation, rolled)]) | ||||||
|  |       } | ||||||
|  |       if (rolled.isEPart) { | ||||||
|  |         await actor.updateEmbeddedDocuments('Item', [{ _id: meditation._id, 'system.malus': meditation.system.malus - 1 }]) | ||||||
|  |       } | ||||||
|  |       await actor.santeIncDec("fatigue", 2) | ||||||
|  |     } | ||||||
|  |   } | ||||||
| } | } | ||||||
| @@ -1,3 +1,5 @@ | |||||||
|  | import { ITEM_TYPES } from "../constants.js" | ||||||
|  | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js" | ||||||
| import { DIFF, ROLL_TYPE_TACHE } from "./roll-constants.mjs" | import { DIFF, ROLL_TYPE_TACHE } from "./roll-constants.mjs" | ||||||
| import { PART_TACHE } from "./roll-part-tache.mjs" | import { PART_TACHE } from "./roll-part-tache.mjs" | ||||||
| import { RollType } from "./roll-type.mjs" | import { RollType } from "./roll-type.mjs" | ||||||
| @@ -16,4 +18,26 @@ export class RollTypeTache extends RollType { | |||||||
|   onSelect(rollData) { |   onSelect(rollData) { | ||||||
|     this.setDiffType(rollData, DIFF.AUCUN) |     this.setDiffType(rollData, DIFF.AUCUN) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   callbacks(rollOptions) { return [ async r => await RollTypeTache.$onRollTache(r, rollOptions)] } | ||||||
|  |  | ||||||
|  |   static async $onRollTache(rollData, rollOptions) { | ||||||
|  |     const actor = rollData.active.actor | ||||||
|  |     const tache = rollData.current[PART_TACHE].tache | ||||||
|  |     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|  |       await actor.santeIncDec("fatigue", tache.system.fatigue) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     rollData.current[PART_TACHE].tache = await tache.update({ | ||||||
|  |       'system.points_de_tache_courant': tache.system.points_de_tache_courant + rollData.rolled.ptTache, | ||||||
|  |       'system.nb_jet_succes': tache.system.nb_jet_succes + (rollData.rolled.isSuccess ? 1 : 0), | ||||||
|  |       'system.nb_jet_echec': tache.system.nb_jet_echec + (rollData.rolled.isSuccess ? 0 : 1), | ||||||
|  |       'system.difficulte': tache.system.difficulte - (rollData.rolled.isETotal ? 1 : 0), | ||||||
|  |     }, {render:true}) | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     if (rollOptions?.onRollAutomate) { | ||||||
|  |       await rollOptions.onRollAutomate(rollData) | ||||||
|  |     } | ||||||
|  |   } | ||||||
| } | } | ||||||
| @@ -18,7 +18,6 @@ export class RollType { | |||||||
|  |  | ||||||
|   isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) } |   isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) } | ||||||
|   visible(rollData) { return true } |   visible(rollData) { return true } | ||||||
|  |  | ||||||
|   title(rollData) { return this.code } |   title(rollData) { return this.code } | ||||||
|   isSelected(rollData) { return rollData.type.current == this.code } |   isSelected(rollData) { return rollData.type.current == this.code } | ||||||
|  |  | ||||||
| @@ -37,7 +36,6 @@ export class RollType { | |||||||
|     this.setDiffType(rollData, type) |     this.setDiffType(rollData, type) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   typeFromOpponents(rollData) { |   typeFromOpponents(rollData) { | ||||||
|     if (rollData.type.opposed) { |     if (rollData.type.opposed) { | ||||||
|       if (rollData.type.resistance) { |       if (rollData.type.resistance) { | ||||||
| @@ -53,7 +51,7 @@ export class RollType { | |||||||
|     this.setRollDataType(rollData) |     this.setRollDataType(rollData) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getResult(rollData){ |   callbacks(rollOptions) { return [] } | ||||||
|     return undefined |  | ||||||
|   } |   getResult(rollData) { return undefined } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -50,7 +50,7 @@ export class OptionsAvancees extends FormApplication { | |||||||
|       .map(it => { |       .map(it => { | ||||||
|         it = foundry.utils.duplicate(it) |         it = foundry.utils.duplicate(it) | ||||||
|         it.id = OptionsAvancees._getId(it.name) |         it.id = OptionsAvancees._getId(it.name) | ||||||
|         it.active = OptionsAvancees.isSet(it.name) |         it.active = OptionsAvancees.isUsing(it.name) | ||||||
|         return it |         return it | ||||||
|       }) |       }) | ||||||
|     formData.regles = regles |     formData.regles = regles | ||||||
| @@ -63,10 +63,6 @@ export class OptionsAvancees extends FormApplication { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isUsing(name) { |   static isUsing(name) { | ||||||
|     return OptionsAvancees.isSet(name) |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static isSet(name) { |  | ||||||
|     return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name)) |     return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| import { ChatUtility } from "../chat-utility.js"; | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { HIDE_DICE, SYSTEM_RDD } from "../constants.js"; | import { HIDE_DICE, renderTemplate, SYSTEM_RDD } from "../constants.js"; | ||||||
| import { Grammar } from "../grammar.js"; | import { Grammar } from "../grammar.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
|  |  | ||||||
| export class DialogChateauDormant extends Dialog { | export class DialogChateauDormant extends Dialog { | ||||||
|  |  | ||||||
| @@ -9,7 +10,7 @@ export class DialogChateauDormant extends Dialog { | |||||||
|       motifStress: `Nuit du ${date}`, |       motifStress: `Nuit du ${date}`, | ||||||
|       finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant() |       finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant() | ||||||
|     }; |     }; | ||||||
|     const html = await foundry.applications.handlebars.renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs", |     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/sommeil/dialog-chateau-dormant.hbs", | ||||||
|       dialogData); |       dialogData); | ||||||
|  |  | ||||||
|     new DialogChateauDormant(dialogData, html) |     new DialogChateauDormant(dialogData, html) | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
| import { EffetsDraconiques } from "../tmr/effets-draconiques.js"; | import { EffetsDraconiques } from "../tmr/effets-draconiques.js"; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
|  |  | ||||||
| export class DialogStress extends Dialog { | export class DialogStress extends Dialog { | ||||||
|  |  | ||||||
|   | |||||||
| @@ -4,7 +4,7 @@ import { RdDResolutionTable } from "../rdd-resolution-table.js"; | |||||||
| import { RdDDice } from "../rdd-dice.js"; | import { RdDDice } from "../rdd-dice.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { DialogChronologie } from "../dialog-chronologie.js"; | import { DialogChronologie } from "../dialog-chronologie.js"; | ||||||
| import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js"; | import { HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js"; | ||||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
| import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js"; | import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js"; | ||||||
| import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js"; | import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js"; | ||||||
|   | |||||||
| @@ -4,6 +4,7 @@ import { Misc } from "../misc.js"; | |||||||
| import { CompendiumTableHelpers } from '../settings/system-compendiums.js'; | import { CompendiumTableHelpers } from '../settings/system-compendiums.js'; | ||||||
| import { RdDRaretes } from '../item/raretes.js'; | import { RdDRaretes } from '../item/raretes.js'; | ||||||
| import { Grammar } from '../grammar.js'; | import { Grammar } from '../grammar.js'; | ||||||
|  | import { renderTemplate } from '../constants.js'; | ||||||
|  |  | ||||||
| const FILTER_GROUPS = [ | const FILTER_GROUPS = [ | ||||||
|   { group: 'type', label: "Type d'objet" }, |   { group: 'type', label: "Type d'objet" }, | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { renderTemplate } from "./constants.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js"; | ||||||
| @@ -102,7 +103,7 @@ export class TMRRencontres { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async $chatRolledRencontre(row, rencontre, tmr) { |   async $chatRolledRencontre(row, rencontre, tmr) { | ||||||
|     const flavorContent = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs', |     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs', | ||||||
|       { |       { | ||||||
|         roll: row.roll, |         roll: row.roll, | ||||||
|         rencontre, |         rencontre, | ||||||
|   | |||||||
| @@ -1,5 +1,6 @@ | |||||||
| import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js"; | import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js"; | ||||||
| import { ChatUtility } from "../chat-utility.js"; | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { renderTemplate } from "../constants.js"; | ||||||
| import { Poetique } from "../poetique.js"; | import { Poetique } from "../poetique.js"; | ||||||
| import { RdDDice } from "../rdd-dice.js"; | import { RdDDice } from "../rdd-dice.js"; | ||||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
|   | |||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { ITEM_TYPES } from "../constants.js" | import { ITEM_TYPES, renderTemplate } from "../constants.js" | ||||||
| import { RdDItemCompetence } from "../item-competence.js" | import { RdDItemCompetence } from "../item-competence.js" | ||||||
| import { ChatUtility } from "../chat-utility.js" | import { ChatUtility } from "../chat-utility.js" | ||||||
| import { Misc } from "../misc.js" | import { Misc } from "../misc.js" | ||||||
|   | |||||||
| @@ -9,15 +9,14 @@ | |||||||
|   {{#each combat as |action key|}} |   {{#each combat as |action key|}} | ||||||
|   <li class="item flexrow list-item" data-item-id="{{action._id}}" data-arme-name="{{action.arme.name}}" |   <li class="item flexrow list-item" data-item-id="{{action._id}}" data-arme-name="{{action.arme.name}}" | ||||||
|     data-competence-name="{{action.comp.name}}" |     data-competence-name="{{action.comp.name}}" | ||||||
|     data-tooltip="{{action.name}}: niveau {{plusMoins action.comp.system.niveau}}"> |     data-tooltip="{{action.label}}: niveau {{plusMoins action.comp.system.niveau}}"> | ||||||
|     <span class="list-item-label flexrow"> |     <span class="list-item-label flexrow"> | ||||||
|       <a class="roll-arme flexrow"> |       <a class="roll-arme flexrow"> | ||||||
|         {{#if action.arme.img}} |         {{#if action.arme.img}} | ||||||
|         <img class="sheet-competence-img" src="{{action.arme.img}}" data-tooltip="{{action.arme.name}}" /> |         <img class="sheet-competence-img" src="{{action.arme.img}}" data-tooltip="{{action.arme.name}}" /> | ||||||
|         {{/if}} |         {{/if}} | ||||||
|         <span>{{action.name}}</span> |         <span>{{action.label}}</span> | ||||||
|       </a> |       </a> | ||||||
|       ({{action.comp.name}}) |  | ||||||
|       {{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" action.arme}} |       {{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs" action.arme}} | ||||||
|     </span> |     </span> | ||||||
|     <span class="competence-value">{{plusMoins action.comp.system.niveau}}</span> |     <span class="competence-value">{{plusMoins action.comp.system.niveau}}</span> | ||||||
|   | |||||||
| @@ -2,8 +2,8 @@ | |||||||
|       data-item-id="{{attaque.arme._id}}" |       data-item-id="{{attaque.arme._id}}" | ||||||
|       data-arme-name="{{attaque.arme.name}}" |       data-arme-name="{{attaque.arme.name}}" | ||||||
|       data-competence-name="{{attaque.comp.name}}"> |       data-competence-name="{{attaque.comp.name}}"> | ||||||
|       {{#if attaque.name}} |       {{#if attaque.label}} | ||||||
|       <a class="roll-arme">{{upperFirst attaque.name}}</a> |       <a class="roll-arme">{{upperFirst attaque.label}}</a> | ||||||
|       {{else}} |       {{else}} | ||||||
|       <div></div> |       <div></div> | ||||||
|       {{/if}} |       {{/if}} | ||||||
|   | |||||||
							
								
								
									
										103
									
								
								templates/chat-demande-defense-v1.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										103
									
								
								templates/chat-demande-defense-v1.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,103 @@ | |||||||
|  | <div data-passearme="{{passeArme}}"> | ||||||
|  |   {{#if (eq surprise 'totale')}} | ||||||
|  |     <span><strong>{{defenderToken.name}}</strong> est totalement surpris</span> | ||||||
|  |   {{else if essais.defense}} | ||||||
|  |     <span><strong>{{defenderToken.name}}</strong> doit :</span> | ||||||
|  |   {{else}} | ||||||
|  |     <span><strong>{{defenderToken.name}}</strong> doit se défendre | ||||||
|  |       {{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque | ||||||
|  |       {{~#if attaqueParticuliere}} <strong>particulière en | ||||||
|  |         {{~#if (eq attaqueParticuliere 'finesse')}} finesse | ||||||
|  |         {{else if (eq attaqueParticuliere 'force')}} force | ||||||
|  |         {{else if (eq attaqueParticuliere 'rapidite')}} rapidité | ||||||
|  |         {{/if~}}</strong> | ||||||
|  |       {{/if}} de {{attackerToken.name}} ({{attaqueArme.name}}): | ||||||
|  |     </span> | ||||||
|  |   {{/if}} | ||||||
|  |   <span class='chat-card-button-area'> | ||||||
|  |     <br> | ||||||
|  |       {{#unless (eq surprise 'totale')}} | ||||||
|  |         {{#if essais.defense}} | ||||||
|  |           {{#unless essais.defenseChance}} | ||||||
|  |             {{#if (eq defender.type 'personnage')}} | ||||||
|  |               <a class='chat-card-button appel-chance-defense' | ||||||
|  |                 data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'> | ||||||
|  |                 Faire appel à la chance | ||||||
|  |               </a> | ||||||
|  |               <br> | ||||||
|  |             {{/if}} | ||||||
|  |             {{#if (and (eq defender.type 'personnage') (gt defender.system.compteurs.destinee.value 0))}} | ||||||
|  |               <a class='chat-card-button appel-destinee-defense' | ||||||
|  |                 data-attackerId='{{attackerId}}' data-attackerTokenId='{{attackerToken.id}}' data-defenderTokenId='{{defenderToken.id}}'> | ||||||
|  |                 Utiliser la destinée | ||||||
|  |               </a> | ||||||
|  |               <br> | ||||||
|  |             {{/if}} | ||||||
|  |           {{/unless}} | ||||||
|  |         {{else}} | ||||||
|  |           {{#if (settings-get 'rdd-advanced-roll-dialog-v2')}} | ||||||
|  |           <a class='chat-card-button button-defense'  | ||||||
|  |               data-attackerId='{{attackerId}}' | ||||||
|  |               data-attackerTokenId='{{attackerToken.id}}' | ||||||
|  |               data-defenderTokenId='{{defenderToken.id}}' | ||||||
|  |             > | ||||||
|  |             Se défendre | ||||||
|  |             {{#if (or (eq attaqueCategorie 'tir') (eq attaqueCategorie 'lancer'))}} | ||||||
|  |             (difficulté à déterminer) | ||||||
|  |             {{else}} | ||||||
|  |             à {{diffLibre }} | ||||||
|  |             {{/if}} | ||||||
|  |           </a> | ||||||
|  |           <br> | ||||||
|  |           {{else}} | ||||||
|  |             {{#each armes as |arme key|}} | ||||||
|  |               <a class='chat-card-button button-parade' | ||||||
|  |                 data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}' | ||||||
|  |                 data-armeid='{{arme._id}}'> | ||||||
|  |                 Parer avec {{arme.name}} | ||||||
|  |                 {{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}} | ||||||
|  |                 (difficulté à déterminer) | ||||||
|  |                 {{else}}à {{../diffLibre }} | ||||||
|  |                 {{/if}} | ||||||
|  |                 {{#if (eq arme.typeParade 'sign')}} | ||||||
|  |                 <span class="rdd-diviseur">×½</span> | ||||||
|  |                 {{/if}} | ||||||
|  |                 {{#if arme.nbUsage}}(Utilisations : {{arme.nbUsage}}){{/if}} | ||||||
|  |               </a> | ||||||
|  |               <br> | ||||||
|  |             {{/each}} | ||||||
|  |             {{#if mainsNues}} | ||||||
|  |               <a class='chat-card-button button-parade' | ||||||
|  |                 data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}' | ||||||
|  |                 data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'> | ||||||
|  |                 Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}} | ||||||
|  |               </a> | ||||||
|  |               <br> | ||||||
|  |             {{/if}} | ||||||
|  |             {{#if (ne attaqueCategorie 'tir')}} | ||||||
|  |               {{#each esquives as |esquive key|}} | ||||||
|  |                 <a class='chat-card-button button-esquive'  | ||||||
|  |                   data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}' | ||||||
|  |                   data-compid='{{esquive._id}}'  data-competence='{{esquive.name}}'> | ||||||
|  |                   {{esquive.name}} | ||||||
|  |                   {{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}} | ||||||
|  |                   (difficulté à déterminer) | ||||||
|  |                   {{else}}à {{../diffLibre }} | ||||||
|  |                   {{/if}} | ||||||
|  |                   {{#if esquive.nbUsage}}(Utilisations : {{esquive.nbUsage}}){{/if}} | ||||||
|  |                 </a> | ||||||
|  |                 <br> | ||||||
|  |               {{/each}} | ||||||
|  |             {{/if}} | ||||||
|  |           {{/if}} | ||||||
|  |         {{/if}} | ||||||
|  |       {{/unless}} | ||||||
|  |     <a class='chat-card-button button-encaisser'  | ||||||
|  |       data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'> | ||||||
|  |       Encaisser à {{plusMoins dmg.total}} | ||||||
|  |       {{#if (eq dmg.mortalite 'non-mortel')~}} | ||||||
|  |       (non-mortel) ! | ||||||
|  |       {{/if}} | ||||||
|  |     </a> | ||||||
|  |   </span> | ||||||
|  | </div> | ||||||
| @@ -1,103 +1,59 @@ | |||||||
| <div data-passearme="{{passeArme}}"> | {{log this}} | ||||||
|   {{#if (eq surprise 'totale')}} | <div class="roll-chat" data-passearme="{{passeArme}}"> | ||||||
|     <span><strong>{{defenderToken.name}}</strong> est totalement surpris</span> |   <div class="chat-img"> | ||||||
|   {{else if essais.defense}} |     <img src="{{opponent.img}}" data-tooltip="{{opponent.name}}" /> | ||||||
|     <span><strong>{{defenderToken.name}}</strong> doit :</span> |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-header"> | ||||||
|  |     <h4>Défense de  {{opponent.name}}</h4> | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-resume"> | ||||||
|  |     {{#if (eq opponent.surprise.key 'totale')}} | ||||||
|  |       <span><strong>{{opponent.name}}</strong> est totalement surpris</span> | ||||||
|     {{else}} |     {{else}} | ||||||
|     <span><strong>{{defenderToken.name}}</strong> doit se défendre |       <span><strong>{{opponent.name}}</strong> doit se défendre | ||||||
|       {{~#if (eq surprise 'demi')}} avec une significative {{/if}} d'une attaque |         {{~#if (eq opponent.surprise.key 'demi')}} avec une significative {{/if}} d'une attaque | ||||||
|       {{~#if attaqueParticuliere}} <strong>particulière en |         {{~#if particuliere}} <strong>particulière en | ||||||
|         {{~#if (eq attaqueParticuliere 'finesse')}} finesse |           {{~#if (eq particuliere 'finesse')}} finesse | ||||||
|         {{else if (eq attaqueParticuliere 'force')}} force |           {{else if (eq particuliere 'force')}} force | ||||||
|         {{else if (eq attaqueParticuliere 'rapidite')}} rapidité |           {{else if (eq particuliere 'rapidite')}} rapidité | ||||||
|           {{/if~}}</strong> |           {{/if~}}</strong> | ||||||
|       {{/if}} de {{attackerToken.name}} ({{attaqueArme.name}}): |         {{/if}} de {{active.name}} ({{current.attaque.label}}): | ||||||
|       </span> |       </span> | ||||||
|     {{/if}} |     {{/if}} | ||||||
|   <span class='chat-card-button-area'> |   </div> | ||||||
|     <br> |  | ||||||
|       {{#unless (eq surprise 'totale')}} |   <div class="chat-details"> | ||||||
|         {{#if essais.defense}} |   </div> | ||||||
|           {{#unless essais.defenseChance}} |  | ||||||
|             {{#if (eq defender.type 'personnage')}} |   <div class="chat-actions"> | ||||||
|               <a class='chat-card-button appel-chance-defense' |     {{#unless (eq opponent.surprise.key 'totale')}} | ||||||
|                 data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'> |  | ||||||
|                 Faire appel à la chance |  | ||||||
|               </a> |  | ||||||
|               <br> |  | ||||||
|             {{/if}} |  | ||||||
|             {{#if (and (eq defender.type 'personnage') (gt defender.system.compteurs.destinee.value 0))}} |  | ||||||
|               <a class='chat-card-button appel-destinee-defense' |  | ||||||
|                 data-attackerId='{{attackerId}}' data-attackerTokenId='{{attackerToken.id}}' data-defenderTokenId='{{defenderToken.id}}'> |  | ||||||
|                 Utiliser la destinée |  | ||||||
|               </a> |  | ||||||
|               <br> |  | ||||||
|             {{/if}} |  | ||||||
|           {{/unless}} |  | ||||||
|         {{else}} |  | ||||||
|           {{#if (settings-get 'rdd-advanced-roll-dialog-v2')}} |  | ||||||
|       <a class='chat-card-button button-defense' |       <a class='chat-card-button button-defense' | ||||||
|               data-attackerId='{{attackerId}}' |               data-attackerId='{{ids.actorId}}' | ||||||
|               data-attackerTokenId='{{attackerToken.id}}' |               data-attackerTokenId='{{ids.actorTokenId}}' | ||||||
|               data-defenderTokenId='{{defenderToken.id}}' |               data-defenderTokenId='{{ids.opponentTokenId}}' | ||||||
|             > |             > | ||||||
|  |       <img src="systems/foundryvtt-reve-de-dragon/assets/actions/defense.svg"/> | ||||||
|             Se défendre |             Se défendre | ||||||
|             {{#if (or (eq attaqueCategorie 'tir') (eq attaqueCategorie 'lancer'))}} |             {{#if (or (eq attaqueCategorie 'tir') (eq attaqueCategorie 'lancer'))}} | ||||||
|               (difficulté à déterminer) |               (difficulté à déterminer) | ||||||
|             {{else}} |             {{else}} | ||||||
|             à {{diffLibre }} |               à {{current.diff.value}} | ||||||
|             {{/if}} |             {{/if}} | ||||||
|       </a> |       </a> | ||||||
|           <br> |  | ||||||
|           {{else}} |  | ||||||
|             {{#each armes as |arme key|}} |  | ||||||
|               <a class='chat-card-button button-parade' |  | ||||||
|                 data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}' |  | ||||||
|                 data-armeid='{{arme._id}}'> |  | ||||||
|                 Parer avec {{arme.name}} |  | ||||||
|                 {{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}} |  | ||||||
|                 (difficulté à déterminer) |  | ||||||
|                 {{else}}à {{../diffLibre }} |  | ||||||
|                 {{/if}} |  | ||||||
|                 {{#if (eq arme.typeParade 'sign')}} |  | ||||||
|                 <span class="rdd-diviseur">×½</span> |  | ||||||
|                 {{/if}} |  | ||||||
|                 {{#if arme.nbUsage}}(Utilisations : {{arme.nbUsage}}){{/if}} |  | ||||||
|               </a> |  | ||||||
|               <br> |  | ||||||
|             {{/each}} |  | ||||||
|             {{#if mainsNues}} |  | ||||||
|               <a class='chat-card-button button-parade' |  | ||||||
|                 data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}' |  | ||||||
|                 data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'> |  | ||||||
|                 Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}} |  | ||||||
|               </a> |  | ||||||
|               <br> |  | ||||||
|             {{/if}} |  | ||||||
|             {{#if (ne attaqueCategorie 'tir')}} |  | ||||||
|               {{#each esquives as |esquive key|}} |  | ||||||
|                 <a class='chat-card-button button-esquive'  |  | ||||||
|                   data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}' |  | ||||||
|                   data-compid='{{esquive._id}}'  data-competence='{{esquive.name}}'> |  | ||||||
|                   {{esquive.name}} |  | ||||||
|                   {{#if (or (eq ../attaqueCategorie 'tir') (eq ../attaqueCategorie 'lancer'))}} |  | ||||||
|                   (difficulté à déterminer) |  | ||||||
|                   {{else}}à {{../diffLibre }} |  | ||||||
|                   {{/if}} |  | ||||||
|                   {{#if esquive.nbUsage}}(Utilisations : {{esquive.nbUsage}}){{/if}} |  | ||||||
|                 </a> |  | ||||||
|                 <br> |  | ||||||
|               {{/each}} |  | ||||||
|             {{/if}} |  | ||||||
|           {{/if}} |  | ||||||
|         {{/if}} |  | ||||||
|     {{/unless}} |     {{/unless}} | ||||||
|     <a class='chat-card-button button-encaisser'  |     {{#unless (eq dmg.mortalite 'empoignade')}} | ||||||
|       data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'> |       <a class='chat-card-button encaissement'  | ||||||
|  |               data-tooltip="Encaisser à {{plusMoins dmg.total}} {{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}" | ||||||
|  |             > | ||||||
|  |         <img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/> | ||||||
|         Encaisser à {{plusMoins dmg.total}} |         Encaisser à {{plusMoins dmg.total}} | ||||||
|       {{#if (eq dmg.mortalite 'non-mortel')~}} |         {{#if (eq dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}} | ||||||
|       (non-mortel) ! |  | ||||||
|       {{/if}} |  | ||||||
|       </a> |       </a> | ||||||
|   </span> |     {{/unless}} | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-buttons"> | ||||||
|  |   </div> | ||||||
| </div> | </div> | ||||||
| @@ -1,13 +1,11 @@ | |||||||
|  | {{log rolled}} | ||||||
| <div> | <div> | ||||||
|   <span {{#if ajustements}}class="tooltip-overflow tooltip-dotted" {{/if}}> |   <span {{#if ajustements}}class="tooltip-overflow tooltip-dotted" {{/if}}> | ||||||
|     <span> |     <span> | ||||||
|       <span>{{rolled.caracValue}} à {{plusMoins rolled.finalLevel}}</span> |       <span>{{rolled.caracValue}} à {{plusMoins rolled.finalLevel}}</span> | ||||||
|       {{#if (and rolled.factorHtml (gt rolled.factorHtml 1))}} |  | ||||||
|         <span class="rdd-diviseur">×{{{rolled.factorHtml}}}</span> |  | ||||||
|       <span>= {{rolled.score}}%</span> |       <span>= {{rolled.score}}%</span> | ||||||
|  |       {{#if (and rolled.factorHtml (ne rolled.factorHtml 1))}} | ||||||
|         <span class="rdd-diviseur">×{{{rolled.factorHtml}}}</span> |         <span class="rdd-diviseur">×{{{rolled.factorHtml}}}</span> | ||||||
|       {{else}} |  | ||||||
|       <span>= {{rolled.score}}%</span> |  | ||||||
|       {{/if}} |       {{/if}} | ||||||
|     </span> |     </span> | ||||||
|     <div class="tooltiptext ttt-ajustements"> |     <div class="tooltiptext ttt-ajustements"> | ||||||
|   | |||||||
| @@ -6,8 +6,8 @@ | |||||||
|     <div class="control-icon token-hud-icon rdd-hud-menu rdd-attaque" |     <div class="control-icon token-hud-icon rdd-hud-menu rdd-attaque" | ||||||
|         data-combatant-id="{{../combatant.id}}" |         data-combatant-id="{{../combatant.id}}" | ||||||
|         data-action-index="{{action.index}}" |         data-action-index="{{action.index}}" | ||||||
|         data-tooltip="Attaque: {{action.name}}"> |         data-tooltip="Attaque: {{action.label}}"> | ||||||
|       <label><i class="fa-solid fa-sword"></i> {{action.name}} {{action.system.infoMain}}</label> |       <label><i class="fa-solid fa-sword"></i> {{action.label}} {{action.system.infoMain}}</label> | ||||||
|     </div> |     </div> | ||||||
|     {{/unless}} |     {{/unless}} | ||||||
|     {{/each}} |     {{/each}} | ||||||
|   | |||||||
							
								
								
									
										34
									
								
								templates/hud-actor-combat.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								templates/hud-actor-combat.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,34 @@ | |||||||
|  | {{log this}} | ||||||
|  | <div class="control-icon rdd-combat "> | ||||||
|  |   <img class="rdd-hud-togglebutton"  | ||||||
|  |     src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36"  | ||||||
|  |     data-tooltip="Combat"/> | ||||||
|  |   <div class="rdd-hud-list token-hud-ext left"> | ||||||
|  |     <div class="control-icon token-hud-icon select-init-v2"> | ||||||
|  |         <i class="fa-solid fa-dice-d6"></i> | ||||||
|  |         <select name="initiative"> | ||||||
|  |           {{log combatant}} | ||||||
|  |           <option value="">{{#if combatant.system.init}} | ||||||
|  |             {{combatant.system.init.value}} {{combatant.system.init.label}} | ||||||
|  |             {{else}}Initiative...{{/if}} | ||||||
|  |           </option> | ||||||
|  |           {{selectOptions actions selected='' valueAttr='index' labelAttr='label'}} | ||||||
|  |         </select> | ||||||
|  |     </div> | ||||||
|  |  | ||||||
|  |     {{!-- <div class="control-icon token-hud-icon rdd-init-v2" | ||||||
|  |         data-combatant-id="{{../combatant.id}}" | ||||||
|  |         data-action="initiative" | ||||||
|  |         data-tooltip="Choisir l'initiative"> | ||||||
|  |       <label><i class="fa-solid fa-dice-d6"></i><span> Initiative</span></label> | ||||||
|  |     </div> --}} | ||||||
|  |  | ||||||
|  |     <div class="control-icon token-hud-icon rdd-attaque-v2" | ||||||
|  |         data-combatant-id="{{../combatant.id}}" | ||||||
|  |         data-action="attaque" | ||||||
|  |         data-tooltip="Attaquer la cible"> | ||||||
|  |       <label><i class="fa-solid fa-sword"></i> Attaquer</label> | ||||||
|  |     </div> | ||||||
|  |  | ||||||
|  |   </div> | ||||||
|  | </div> | ||||||
| @@ -5,17 +5,17 @@ | |||||||
|     <div class="control-icon token-hud-icon rdd-hud-menu" |     <div class="control-icon token-hud-icon rdd-hud-menu" | ||||||
|         data-combatant-id="{{../combatant.id}}" |         data-combatant-id="{{../combatant.id}}" | ||||||
|         data-action-index="{{action.index}}" |         data-action-index="{{action.index}}" | ||||||
|         data-tooltip="Initiative {{action.name}}"> |         data-tooltip="Initiative {{action.label}}"> | ||||||
|       <label><i class="fa-solid fa-dice-d6"></i><span> {{action.name}} {{action.system.infoMain}}</span></label> |       <label><i class="fa-solid fa-dice-d6"></i><span> {{action.label}} {{action.system.infoMain}}</span></label> | ||||||
|     </div> |     </div> | ||||||
|     {{/each}} |     {{/each}} | ||||||
|     {{#each commandes as |commande key|}} |     {{#each commandes as |commande key|}} | ||||||
|     <div class="control-icon token-hud-icon rdd-hud-menu" |     <div class="control-icon token-hud-icon rdd-hud-menu" | ||||||
|         data-command="{{commande.command}}"  |         data-command="{{commande.command}}"  | ||||||
|  |         data-command-value="{{commande.value}}"  | ||||||
|         data-combatant-id="{{../combatant.id}}" |         data-combatant-id="{{../combatant.id}}" | ||||||
|         data-action-index="{{commande.index}}" |         data-tooltip="{{commande.label}}"> | ||||||
|        data-tooltip="{{commande.name}}"> |       <label>{{commande.label}}</label> | ||||||
|       <label>{{commande.name}}</label> |  | ||||||
|     </div> |     </div> | ||||||
|     {{/each}}     |     {{/each}}     | ||||||
|   </div> |   </div> | ||||||
|   | |||||||
| @@ -0,0 +1,75 @@ | |||||||
|  | <div class="roll-chat"> | ||||||
|  |   <div class="chat-img"> | ||||||
|  |     <img src="{{active.img}}" data-tooltip="{{active.name}}" /> | ||||||
|  |     <img src="{{current.comp.img}}" data-tooltip="{{current.comp.name}}" /> | ||||||
|  |     <img src="{{opponent.img}}" data-tooltip="{{opponent.name}}" /> | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-header"> | ||||||
|  |     {{active.name}} attaque {{opponent.name}}: {{current.label}} | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-resume"> | ||||||
|  |     {{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}} | ||||||
|  |     <br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}} | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-details"> | ||||||
|  |     <hr> | ||||||
|  |     {{#if rolled.isSuccess}} | ||||||
|  |       <span> | ||||||
|  |         <strong>{{opponent.name}}</strong> doit se défendre à <strong>{{current.diff.value}}</strong>, | ||||||
|  |         {{#if (eq current.dmg.mortalite 'empoignade')}} | ||||||
|  |         ou {{active.name}} marquera un point d'empoignade | ||||||
|  |         {{else if (eq current.dmg.mortalite 'non-mortel')}} | ||||||
|  |         ou encaisser à <span class="rdd-roll-norm">{{plusMoins current.dmg.total}} (non-mortel)</span> | ||||||
|  |         {{else}} | ||||||
|  |         {{!-- {{~#if (eq current.dmg.mortalite 'mortel')}} --}} | ||||||
|  |         ou encaisser à <span class="rdd-roll-echec">{{plusMoins current.dmg.total}}</span> | ||||||
|  |         {{!-- {{~#if (eq current.dmg.mortalite 'cauchemar')}} --}} | ||||||
|  |         {{!-- {{else}} | ||||||
|  |         <span class="rdd-roll-etotal">{{plusMoins dmg.total}}</span> (entités de cauchemar) --}} | ||||||
|  |         {{/if}} | ||||||
|  |          | ||||||
|  |       </span> | ||||||
|  |       {{#if show.recul}} | ||||||
|  |         <span class='chat-card-info'> | ||||||
|  |           <img src="icons/svg/thrust.svg" data-tooltip="charge" /> | ||||||
|  |           Si votre adversaire n'esquive pas cette {{show.recul.raison}}, il devra résister à l'impact ou reculer sous le choc! | ||||||
|  |         </span> | ||||||
|  |       {{/if}} | ||||||
|  |       {{#if (eq particuliere 'rapidite')}} | ||||||
|  |         <span> | ||||||
|  |           <br>Votre attaque rapide vous permet une deuxième attaque, ou une défense supplémentaire! | ||||||
|  |         </span> | ||||||
|  |       {{/if}} | ||||||
|  |     {{else}} | ||||||
|  |       <span>Votre attaque a échoué!</span> | ||||||
|  |     {{/if}} | ||||||
|  |     {{#if (eq current.tactique 'charge')}} | ||||||
|  |       <span class='chat-card-info'> | ||||||
|  |         <img src="icons/svg/thrust.svg" data-tooltip="charge" /> | ||||||
|  |         C'est une charge, vos parades auront un -4 et vous ne pourrez pas esquiver! | ||||||
|  |       </span> | ||||||
|  |     {{/if}} | ||||||
|  |     {{#if (and (eq current.tactique 'feinte') rolled.isSuccess)}} | ||||||
|  |       <span class='chat-card-info'> | ||||||
|  |         <img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" data-tooltip="feinte"/> | ||||||
|  |         Votre feinte peut faire mouche! | ||||||
|  |       </span> | ||||||
|  |     {{/if}} | ||||||
|  |     <p> | ||||||
|  |     {{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.hbs"}} | ||||||
|  |     </p> | ||||||
|  |   </div> | ||||||
|  |    | ||||||
|  |   <div class="chat-actions"> | ||||||
|  |     {{> 'partial-attaque-particuliere'}} | ||||||
|  |     {{!-- TODO: maladresses --}} | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-buttons"> | ||||||
|  |     {{> 'partial-appel-chance'}} | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  | </div> | ||||||
							
								
								
									
										23
									
								
								templates/roll/result/chat-comp.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								templates/roll/result/chat-comp.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,23 @@ | |||||||
|  | <div class="roll-chat"> | ||||||
|  |   <div class="chat-img"> | ||||||
|  |     <img src="{{active.img}}" data-tooltip="{{active.name}}" /> | ||||||
|  |     <img src="{{current.comp.img}}" data-tooltip="{{current.comp.name}}" /> | ||||||
|  |   </div> | ||||||
|  |   <div class="chat-header"> | ||||||
|  |     {{active.name}} fait un jet de {{current.comp.label}} | ||||||
|  |   </div> | ||||||
|  |    | ||||||
|  |   <div class="chat-resume"> | ||||||
|  |     {{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}} | ||||||
|  |     <br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}} | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-details"> | ||||||
|  |     <p>Qualité {{rolled.ptQualite}}, points de tâche {{rolled.ptQualite}} | ||||||
|  |     </p> | ||||||
|  |     {{> 'partial-info-appel-moral'}} | ||||||
|  |   </div> | ||||||
|  |   <div class="chat-buttons"> | ||||||
|  |     {{> 'partial-appel-chance'}} | ||||||
|  |   </div> | ||||||
|  | </div> | ||||||
							
								
								
									
										29
									
								
								templates/roll/result/chat-cuisine.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								templates/roll/result/chat-cuisine.hbs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,29 @@ | |||||||
|  | <div class="roll-chat"> | ||||||
|  |   <div class="chat-img"> | ||||||
|  |     <img src="{{active.img}}" data-tooltip="{{active.name}}" /> | ||||||
|  |     <img src="{{current.comp.img}}" data-tooltip="{{current.comp.name}}" /> | ||||||
|  |   </div> | ||||||
|  |   <div class="chat-header"> | ||||||
|  |     {{active.name}} prépare une recette de niveau {{current.cuisine.recette.system.niveau}}: : {{current.cuisine.label}} ( | ||||||
|  |   </div> | ||||||
|  |    | ||||||
|  |   <div class="chat-resume"> | ||||||
|  |     {{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}} | ||||||
|  |     <br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}} | ||||||
|  |   </div> | ||||||
|  |  | ||||||
|  |   <div class="chat-details"> | ||||||
|  |     <p> | ||||||
|  |       {{active.name}} | ||||||
|  |       {{#if rolled.isSuccess}}réussit la recette avec  | ||||||
|  |       {{else}}manque d'inspiration, le plat a | ||||||
|  |       {{/if}} | ||||||
|  |       une qualité de {{result.qualite}}. | ||||||
|  |     </p> | ||||||
|  |     {{> 'partial-info-appel-moral'}} | ||||||
|  |     {{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.hbs" current.cuisine.recette.system}} | ||||||
|  |   </div> | ||||||
|  |   <div class="chat-buttons"> | ||||||
|  |     {{> 'partial-appel-chance'}} | ||||||
|  |   </div> | ||||||
|  | </div> | ||||||
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	Block a user