Nouveau roll-dialog: mode attaque / defense

This commit is contained in:
2025-09-21 00:15:21 +02:00
parent 607eedc6d2
commit 0730bdf240
52 changed files with 940 additions and 415 deletions

View File

@@ -4,6 +4,8 @@ import { PART_COMP } from "./roll-part-comp.mjs";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { PART_OEUVRE } from "./roll-part-oeuvre.mjs";
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js";
import { RdDBonus } from "../rdd-bonus.js";
/* -------------------------------------------- */
export class RollDialogAdapter {
@@ -87,4 +89,29 @@ export class RollDialogAdapter {
rollData.show.title = rollTitle
}
static mapActionAttaque(attackerRoll) {
if (attackerRoll.ids) {
return attackerRoll.current[PART_ATTAQUE]
}
const label = attackerRoll.alias + ' ' + attackerRoll.arme.name;
return {
// correspond à l'attaque de RollPartAttaque (dans rollDta.current.attaque)
label: label,
attaque: {
// correspond aux actions d'attaques dans RdDActor.listActionsAttaque
name: label,
// action: 'attaque',
arme: attackerRoll.arme,
comp: attackerRoll.competence,
main: RdDItemArme.getMainAttaque(attackerRoll.competence),
equipe: attackerRoll.arme.system.equipe,
// carac: { key: caracCode, value: caracValue },
// dommagesArme: dommagesArme,
},
diff: attackerRoll.diffLibre,
particuliere: attackerRoll.particuliere,
tactique: RdDBonus.find(attackerRoll.tactique),
dmg: attackerRoll.dmg,
}
}
}

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@@ -187,7 +187,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
ROLL_PARTS.forEach(p => p.onReady())
Handlebars.registerHelper('roll-centered-array', (base, show) => RollDialog.centeredArray(base, show))
Handlebars.registerHelper('roll-centered-array', (base, show) => {
show = Math.abs(show)
const start = base - show
return [...Array(2 * show + 1).keys()].map(it => start + it)
})
Handlebars.registerHelper('roll-list-item-value', (list, key, path = undefined) => {
const selected = list.find(p => p.key == key)
if (selected && path && path != '') {
@@ -195,6 +200,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
return selected
})
Handlebars.registerHelper('roll-part-context', (rollData, code) => {
const rollPart = ROLL_PARTS.find(it => it.code == code)
if (rollPart == undefined) {
@@ -211,12 +217,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
})
}
static centeredArray(base, show) {
show = Math.abs(show)
const start = base - show
return [...Array(2 * show + 1).keys()].map(it => start + it)
}
static async create(rollData, rollOptions = {}) {
const rollDialog = new RollDialog(rollData, rollOptions)
rollDialog.render(true)
@@ -267,30 +268,33 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
$loadParts() {
const rollData = this.rollData;
const loadedMode = rollData.mode?.current
rollData.current = rollData.current ?? {}
rollData.selected = rollData.selected ?? {}
rollData.mode = rollData.mode ?? {}
rollData.mode.retry = rollData.mode.retry ?? false
BASIC_PARTS.restore(rollData)
const loadedMode = ROLL_MODE_TABS.find(m => m.code == rollData.mode?.current)?.code
const allowedModes = ROLL_MODE_TABS.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code)
rollData.mode.allowed = rollData.mode.retry ? [loadedMode] : rollData.mode.allowed ?? ROLL_MODE_TABS.map(m => m.code)
rollData.mode.current = loadedMode ?? ROLL_MODE_TABS.find(m => m.isAllowed(rollData) && m.visible(rollData))?.code ?? ROLL_MODE_COMP
rollData.mode.current = allowedModes.find(m => m == rollData.mode?.current) ?? (allowedModes.length > 0 ? allowedModes[0] : ROLL_MODE_COMP)
this.getSelectedMode().setRollDataMode(rollData)
rollData.refs = this.$prepareRefs(rollData)
rollData.options = rollData.options ?? { showDice: true, rollMode: game.settings.get("core", "rollMode") }
ROLL_PARTS.forEach(p => p.initialize(rollData))
ROLL_PARTS.forEach(p => p.restore(rollData))
ROLL_PARTS.filter(p => p.isValid(rollData))
.forEach(p => {
p.loadRefs(rollData)
p.prepareContext(rollData)
})
.forEach(p => {
p.loadRefs(rollData)
p.prepareContext(rollData)
})
this.selectMode();
}
selectMode() {
this.rollData.mode.label = this.getSelectedMode().title(this.rollData)
this.getSelectedMode().setRollDataMode(this.rollData)
@@ -360,7 +364,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
this.setModeTitle()
const visibleRollParts = this.getActiveParts()
visibleRollParts.forEach(p => p.setExternalFilter(visibleRollParts, rollData))
visibleRollParts.forEach(p => p.applyExternalImpacts(visibleRollParts, rollData))
this.setSpecialComp(visibleRollParts);

View File

@@ -5,7 +5,7 @@ export class RollModeDefense extends RollMode {
get code() { return ROLL_MODE_DEFENSE }
get name() { return `Se défendre` }
title(rollData) { return `se défend${rollData.attacker ? ' de' : ''}` }
title(rollData) { return `se défend${rollData.opponent ? ' de' : ''}` }
getOpponent(rollData) {
return rollData.attacker

View File

@@ -37,6 +37,7 @@ export class RollPartAppelMoral extends RollPartCheckbox {
}
return '<i class="fa-regular fa-face-meh"></i>'
}
getCheckboxLabel(rollData) { return "Appel au moral" }
getCheckboxValue(rollData) { return 1 }
}

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@@ -1,12 +1,16 @@
import { Grammar } from "../grammar.js"
import { RdDBonus } from "../rdd-bonus.js"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
import { PART_SIGN } from "./roll-part-sign.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_ATTAQUE = 'attaque'
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
export class RollPartAttaque extends RollPartSelect {
get code() { return PART_ATTAQUE }
@@ -18,29 +22,71 @@ export class RollPartAttaque extends RollPartSelect {
const refs = this.getRefs(rollData)
const attaques = rollData.active.actor.listAttaques()
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
if (refs.attaques.length>0){
refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) {
this.$selectAttaque(rollData)
}
}
choices(refs) { return refs.attaques }
static $extractAttaque(action, actor) {
static $extractAttaque(attaque, actor) {
return {
key: `${action.action}::${action.arme.id}::${action.comp.id}`,
label: action.name,
action: action,
arme: action.arme,
comp: action.comp,
key: `${attaque.action}::${attaque.name}`,
label: attaque.name,
attaque: attaque,
tactique: TACTIQUES[0],
}
}
prepareContext(rollData) {
const current = this.getCurrent(rollData)
current.defenseur = StatusEffects.getActorEffetSurprise(rollData.opponent?.actor, 0)
current.attaquant = StatusEffects.getActorEffetSurprise(rollData.active.actor, current.attaque.forceRequise)
current.dmg = this.$dmgRollV2(rollData, current)
}
$dmgRollV2(rollData, current) {
const actor = rollData.active.actor
const defender = rollData.opponent?.actor
const dmgArme = RdDBonus.dmgArme(current.attaque.arme, current.attaque.dommagesArme)
const dmg = {
total: 0,
dmgArme: dmgArme,
penetration: current.attaque.arme.penetration(),
dmgTactique: current.tactique?.dmg ?? 0,
dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData),
dmgSurprise: current.surpriseDefenseur?.dmg ?? 0,
mortalite: RdDBonus.mortalite(current.dmg?.mortalite, current.attaque.arme.system.mortalite, defender?.isEntite()),
dmgActor: RdDBonus.bonusDmg(actor, current.attaque.carac.key, dmgArme, current.attaque.forceRequise),
dmgForceInsuffisante: Math.min(0, actor.getForce() - current.attaque.forceRequise)
}
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
return dmg
}
getAjustements(rollData) {
const current = this.getCurrent(rollData)
const ajustements = []
if (current.tactique) {
ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque })
}
if (current.surpriseDefenseur) {
ajustements.push({ label: current.surpriseDefenseur.label, diff: current.surpriseDefenseur.attaque })
}
return ajustements
}
$selectAttaque(rollData, key) {
this.selectByKey(rollData, key, 0)
this.selectByKey(rollData, key)
}
async _onRender(rollDialog, context, options) {
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
const current = this.getCurrent(rollDialog.rollData)
selectAttaque.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
@@ -49,18 +95,29 @@ export class RollPartAttaque extends RollPartSelect {
rollDialog.setModeTitle()
rollDialog.render()
})
selectTactique.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
current.tactique = RdDBonus.find(selectOptions[index]?.value)
rollDialog.render()
})
checkMortalite?.addEventListener("change", e => {
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
rollDialog.render()
})
}
getExternalPartsFilter(partCode, rollData) {
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (partCode) {
case PART_CARAC: return p => Grammar.equalsInsensitive(current.action.carac.key, p.key)
case PART_COMP: return p => p.label == current.comp?.name
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key])
case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name])
case PART_SIGN: return part.setArme(rollData, current.attaque.forceRequise, false)
}
}
return undefined
}
}

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@@ -36,9 +36,13 @@ export class RollPartCarac extends RollPartSelect {
}
}
setFilter(rollData, filter) {
filterCaracs(rollData, allowed) {
allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData)
refs.caracs = refs.all.filter(filter)
refs.caracs = allowed.length > 0
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.key)))
? refs.all.filter(it => allowed.includes(it.key))
: refs.all
}
prepareContext(rollData) {

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@@ -18,8 +18,8 @@ export class RollPartCheckbox extends RollPart {
}
loadRefs(rollData) {
const current = this.getCurrent(rollData)
current.label = this.getCheckboxLabel(rollData)
const refs = this.getRefs(rollData)
refs.label = this.getCheckboxLabel(rollData)
}
prepareContext(rollData) {
@@ -43,7 +43,7 @@ export class RollPartCheckbox extends RollPart {
}
getCheckboxLabelAjustement(rollData) {
return `${this.getCheckboxIcon(rollData)} ${this.getCurrent(rollData).label}`
return `${this.getCheckboxIcon(rollData)} ${this.getRefs(rollData).label}`
}
async _onRender(rollDialog, context, options) {

View File

@@ -45,9 +45,13 @@ export class RollPartComp extends RollPartSelect {
}
}
setFilter(rollData, filter) {
filterComps(rollData, allowed) {
allowed = allowed.filter(it => it != undefined)
const refs = this.getRefs(rollData)
refs.comps = refs.all.filter(filter)
refs.comps = allowed.length > 0
// ? refs.all.filter(it => allowed.includes(Grammar.toLowerCaseNoAccent(it.label)))
? refs.all.filter(it => allowed.includes(it.label))
: refs.all
}
prepareContext(rollData) {

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@@ -1,17 +1,133 @@
import { ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js"
import { CARACS } from "../rdd-carac.js"
import { StatusEffects } from "../settings/status-effects.js"
import { DIFF_MODE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { PART_SIGN } from "./roll-part-sign.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
export const PART_DEFENSE = 'defense'
export class RollPartDefense extends RollPart {
export class RollPartDefense extends RollPartSelect {
get code() { return PART_DEFENSE }
get section() { return ROLLDIALOG_SECTION.CHOIX }
visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_DEFENSE) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.defenses =[]
static getDiffAttaque(attackerRoll) {
// TODO: rollDataV2?
return attackerRoll.diffLibre;
}
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const attaque = rollData.attaque
const defenseur = rollData.active.actor
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attaque?.main)
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive()
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
.map(it => RollPartDefense.$extractParade(it, attaque?.attaque.arme, defenseur))
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
this.$selectDefense(rollData)
}
static $extractEsquive(esquive, defenseur) {
return {
key: esquive.id,
label: esquive.name,
img: esquive.img,
// TODO: carac pour créatures
carac: defenseur.isPersonnage() ? CARACS.DEROBEE : esquive.name,
comp: esquive
}
}
static $extractParade(armeDefense, armeAttaque, defenseur) {
const comp = (ITEM_TYPES.competencecreature == armeDefense.type)
? armeDefense
: defenseur.getCompetence(armeDefense.system.competence)
return {
key: armeDefense.id,
label: 'Parade ' + armeDefense.name,
img: armeDefense.img,
// TODO: carac pour créatures
carac: defenseur.isPersonnage() ? CARACS.MELEE : comp.name,
comp: comp,
arme: armeDefense,
forceRequise: armeDefense ? RdDItemArme.valeurMain(armeDefense.system.force ?? 0, RdDItemArme.getMainAttaque(comp)) : 0,
typeParade: armeAttaque ? RdDItemArme.defenseArmeParade(armeDefense, armeAttaque) : 'norm'
}
}
prepareContext(rollData) {
const current = this.getCurrent(rollData)
current.defenseur = StatusEffects.getActorEffetSurprise(rollData.active.actor, current.forceRequise)
// current.dmg = this.$dmgRollV2(rollData, current)
}
getAjustements(rollData) {
return []
}
choices(refs) { return refs.defenses }
$selectDefense(rollData, key) {
this.selectByKey(rollData, key)
}
async _onRender(rollDialog, context, options) {
const selectDefense = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-defense"]`)
selectDefense.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectDefense(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.setModeTitle()
rollDialog.render()
})
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current.carac])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
case PART_SIGN: return part.setArme(rollData, current.forceRequise, this.isArmeDisparate(rollData))
}
}
return undefined
}
isArmeDisparate(rollData) {
const armeDefense = this.getCurrent(rollData).arme
if (armeDefense) {
const armeAttaque = rollData.attaque?.attaque.arme
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
}
return false
}
getDiffDefense(rollData) {
const current = this.getCurrent(rollData)
const refs = this.getRefs(rollData)
if (refs.isDistance) {
// Déterminer la difficulté de parade
return { diff: 0, mode: DIFF_MODE.LIBRE }
}
else {
return { diff: rollData.attaque.diff, mode: DIFF_MODE.DEFENSE }
}
}
}

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@@ -50,6 +50,12 @@ export class RollPartDiff extends RollPart {
)
}
setDiff(rollData, diffDefense) {
const current = this.getCurrent(rollData)
current.value = diffDefense.diff
current.mode = diffDefense.mode
}
getAjustements(rollData) {
const current = this.getCurrent(rollData)
return [{
@@ -67,4 +73,5 @@ export class RollPartDiff extends RollPart {
})
}
}

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@@ -91,12 +91,12 @@ export class RollPartJeu extends RollPartSelect {
})
}
getExternalPartsFilter(partCode, rollData) {
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (partCode) {
case PART_CARAC: return p => current.caracs?.includes(Grammar.toLowerCaseNoAccent(p.key))
case PART_COMP: return p => p.label == current.comp?.name
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
}
}
return undefined

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@@ -1,6 +1,6 @@
import { ITEM_TYPES } from "../constants.js"
import { Grammar } from "../grammar.js"
import { RdDCarac } from "../rdd-carac.js"
import { CARACS, RdDCarac } from "../rdd-carac.js"
import { RdDTimestamp } from "../time/rdd-timestamp.js"
import { TMRUtility } from "../tmr-utility.js"
import { ROLL_MODE_MEDITATION } from "./roll-constants.mjs"
@@ -104,12 +104,12 @@ export class RollPartMeditation extends RollPartSelect {
})
}
getExternalPartsFilter(partCode, rollData) {
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (partCode) {
case PART_CARAC: return p => RdDCarac.isIntellect(p.key)
case PART_COMP: return p => p.label == current.comp?.name
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.INTELLECT])
case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
}
}
return undefined

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@@ -43,15 +43,15 @@ export class RollPartOeuvre extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.oeuvres = rollData.active.actor.items
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
.filter(it => it.isOeuvre() && RollPartOeuvre.getArt(it))
.map(it => RollPartOeuvre.$extractOeuvre(it, rollData.active.actor))
if (refs.oeuvres.length > 0) {
this.$selectOeuvre(rollData)
}
}
choices(refs) { return refs.oeuvres }
static $extractOeuvre(oeuvre, actor) {
const art = RollPartOeuvre.getArt(oeuvre)
return {
@@ -64,7 +64,7 @@ export class RollPartOeuvre extends RollPartSelect {
comp: actor.getCompetence(art.competence(oeuvre))
}
}
static getArt(oeuvre) {
return ARTS.find(it => it.type == oeuvre.type)
}
@@ -85,12 +85,12 @@ export class RollPartOeuvre extends RollPartSelect {
})
}
getExternalPartsFilter(partCode, rollData) {
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (partCode) {
case PART_CARAC: return p => current.caracs?.includes(Grammar.toLowerCaseNoAccent(p.key))
case PART_COMP: return p => p.label == current.comp?.name
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
}
}
return undefined

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@@ -27,7 +27,7 @@ export class RollPartSelect extends RollPart {
const current = this.getCurrent(rollData)
const newChoice = (choices.length == 0)
? { key: '', value: defValue }
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs.key ?? '')
: this.$getSelectedChoice(choices, key ?? current?.key ?? refs?.key ?? '')
this.setCurrent(rollData, newChoice)
return newChoice
}

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@@ -1,4 +1,5 @@
import { Misc } from "../misc.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { StatusEffects } from "../settings/status-effects.js"
import { ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE } from "./roll-constants.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
@@ -22,11 +23,6 @@ export class RollPartSign extends RollPart {
this.setSaved(targetData, this.getCurrent(rollData))
}
// visible(rollData) {
// const current = this.getCurrent(rollData)
// return current.surprise != ''
// }
isCombat(rollData) {
return [ROLL_MODE_ATTAQUE, ROLL_MODE_DEFENSE].includes(rollData.mode.current) || rollData.mode.isCombat
}
@@ -42,41 +38,61 @@ export class RollPartSign extends RollPart {
const actor = rollData.active.actor;
const isCombat = this.isCombat(rollData)
const current = this.getCurrent(rollData)
current.armeDisparate = isCombat && current.armeDisparate
current.forceRequise = current.forceRequise ?? 0
current.surprise = actor.getSurprise(isCombat)
current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it) > 0).map(it => it.name)
current.diviseur = 1
if (isCombat && actor.isDemiReve()) {
current.reasons.push('Demi-rêve en combat')
}
if (current.surprise == 'demi') {
current.diviseur *= 2
}
if (this.isAttaqueFinesse(rollData)) {
current.diviseur *= 2
current.reasons.push('Attaque en finesse')
if (isCombat && actor.isDemiReve()) {
current.reasons.push('Demi-rêve en combat')
}
if (this.isForceInsuffisante(rollData)) {
if (this.isParadeArmeDisparate(current)) {
current.diviseur *= 2
current.reasons.push('Armes disparates')
}
if (this.isForceInsuffisante(actor, current)) {
current.diviseur *= 2
current.reasons.push('Force insuffisante')
}
if (this.isAttaqueFinesse(rollData)) {
current.diviseur *= 2
current.reasons.push('Particulière en finesse')
}
if (!ReglesOptionnelles.isUsing('tripleSignificative')) {
current.diviseur = Math.min(current.diviseur, 4);
}
current.reason = current.reasons.join(', ')
}
isForceInsuffisante(rollData) {
//this.isCombat(rollData) && ... arme avec force min
return this.isCombat(rollData) && true
isAttaqueFinesse(rollData) {
return ROLL_MODE_DEFENSE == rollData.mode.current && rollData.attaque.particuliere == 'finesse'
}
isAttaqueFinesse(rollData) {
// this.rollData.selected[PART_DEFENSE] && attaquant avec particulière en finesse
return ROLL_MODE_DEFENSE == rollData.mode.current && true
isForceInsuffisante(actor, current) {
if (actor?.isPersonnage()) {
const requise = current.forceRequise
const force = parseInt(actor.system.carac.force.value)
return requise > force
}
return false
}
isParadeArmeDisparate(current) {
return current.armeDisparate
}
getAjustements(rollData) {
const current = this.getCurrent(rollData)
if (current.surprise == 'demi') {
return [{ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur), diff: undefined }]
return [
{ label: 'Significative requise ' + Misc.getFractionOneN(current.diviseur), diff: undefined },
...current.reasons.map(it => { return { label: '<i class="fa-solid fa-triangle-exclamation"></i> ' + it, diff: undefined } })
]
}
return []
}
@@ -90,4 +106,9 @@ export class RollPartSign extends RollPart {
})
}
setArme(rollData, forceRequise, armeDisparate) {
const current = this.getCurrent(rollData)
current.armeDisparate = armeDisparate
current.forceRequise = forceRequise
}
}

View File

@@ -6,6 +6,7 @@ import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
import { TMRUtility } from "../tmr-utility.js"
import { RdDItemSort } from "../item-sort.js"
import { RollPartSelect } from "./roll-part-select.mjs"
import { CARACS } from "../rdd-carac.js"
export const PART_SORT = "sort"
@@ -115,12 +116,12 @@ export class RollPartSort extends RollPartSelect {
})
}
getExternalPartsFilter(partCode, rollData) {
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (partCode) {
case PART_CARAC: return p => p.key == 'reve'
case PART_COMP: return p => current.draconics?.includes(p.label)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [CARACS.REVE])
case PART_COMP: return part.filterComps(rollData,current.draconics ?? [])
}
}
return undefined

View File

@@ -19,14 +19,14 @@ export class RollPartTache extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.taches = rollData.active.actor.itemTypes[ITEM_TYPES.tache]
.filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache)
.map(tache => RollPartTache.$extractTache(tache, rollData.active.actor))
.filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache)
.map(tache => RollPartTache.$extractTache(tache, rollData.active.actor))
if (refs.taches.length > 0) {
this.$selectTache(rollData)
}
}
choices(refs) { return refs.taches }
static $extractTache(tache, actor) {
return {
key: tache.id,
@@ -53,12 +53,12 @@ export class RollPartTache extends RollPartSelect {
})
}
getExternalPartsFilter(partCode, rollData) {
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (partCode) {
case PART_CARAC: return p => Grammar.equalsInsensitive(p.key, current?.tache.system.carac)
case PART_COMP: return p => p.label == current?.comp.name
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current?.tache.system.carac])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}
return undefined

View File

@@ -72,16 +72,14 @@ export class RollPart {
prepareContext(rollData) { }
/** ---- cross roll-part filtering ---- */
setFilter(rollData, filter) { }
applyImpact(rollData, filter) { }
getSpecialComp(rollData) { return [] }
setSpecialComp(comps) { }
getExternalPartsFilter(partCode, rollData) { return undefined }
setExternalFilter(visibleRollParts, rollData) {
const predicate = Misc.and(
visibleRollParts.map(p => p.getExternalPartsFilter(this.code, rollData)).filter(f => f != undefined)
)
this.setFilter(rollData, predicate);
impactOtherPart(partCode, rollData) { }
applyExternalImpacts(rollParts, rollData) {
rollParts.forEach(part => part.impactOtherPart(this, rollData))
}
toTemplateData() {