111 lines
3.1 KiB
JavaScript
111 lines
3.1 KiB
JavaScript
import { Grammar } from "../grammar.js"
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import { ITEM_TYPES } from "../constants.js"
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import { CARACS } from "../rdd-carac.js"
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import { ROLL_MODE_JEU } from "./roll-constants.mjs"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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import { RollPartSelect } from "./roll-part-select.mjs"
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import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
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export const PART_JEU = "jeu"
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const COMPETENCE_JEU = 'Jeu'
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export class RollPartJeu extends RollPartSelect {
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get code() { return PART_JEU }
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get section() { return ROLLDIALOG_SECTION.CHOIX }
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isValid(rollData) { return rollData.active.actor.isPersonnage() }
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visible(rollData) { return this.isRollMode(rollData, ROLL_MODE_JEU) }
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loadRefs(rollData) {
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const refs = this.getRefs(rollData)
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refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu]
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.map(it => RollPartJeu.$extractJeu(it, rollData.active.actor))
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if (refs.jeux.length > 0) {
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this.$selectJeu(rollData)
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}
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}
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choices(refs) { return refs.jeux }
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static $extractJeu(jeu, actor) {
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const comp = actor.getCompetence(COMPETENCE_JEU)
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const caracs = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim())
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const base = RollPartJeu.$getJeuBase(jeu, comp, caracs)
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return {
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key: jeu.id,
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label: jeu.name,
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caracs: caracs,
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jeu: jeu,
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value: (base ?? comp).system.niveau,
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base: base,
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comp: comp
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}
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}
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static $getJeuBase(jeu, comp, caracs) {
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if (jeu.system.base < comp.system.niveau) {
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return undefined
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}
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return {
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id: comp.id,
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name: `Jeu ${jeu.name}`,
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type: comp.type,
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img: comp.img,
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system: foundry.utils.mergeObject(
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{
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niveau: jeu.system.base,
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base: jeu.system.base,
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default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
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},
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comp.system,
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{ inplace: true, overwrite: false }
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)
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}
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}
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prepareContext(rollData) {
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const current = this.getCurrent(rollData)
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if (rollData.mode.current == ROLL_MODE_JEU && current) {
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rollData.mode.opposed = true
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}
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}
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getAjustements(rollData) { return [] }
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$selectJeu(rollData, key) {
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this.selectByKey(rollData, key, 0)
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}
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async _onRender(rollDialog, context, options) {
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const selectjeu = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-jeu"]`)
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selectjeu.addEventListener("change", e => {
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const selectOptions = e.currentTarget.options
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const index = selectOptions.selectedIndex
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this.$selectJeu(rollDialog.rollData, selectOptions[index]?.value)
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rollDialog.setModeTitle()
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rollDialog.render()
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})
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}
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impactOtherPart(part, rollData) {
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if (this.visible(rollData)) {
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const current = this.getCurrent(rollData)
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switch (part.code) {
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case PART_CARAC: return part.filterCaracs(rollData, current.caracs)
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case PART_COMP: return part.filterComps(rollData,[current.comp?.name])
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}
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}
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return undefined
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}
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getSpecialComp(rollData) {
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const current = this.getCurrent(rollData)
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return current.base ? [current.base] : []
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}
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}
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