Fix message sur-encombrement

This commit is contained in:
Vincent Vandemeulebrouck 2021-12-05 21:18:00 +01:00
parent db0f8e50d2
commit 009ec47709
6 changed files with 9 additions and 11 deletions

View File

@ -33,8 +33,8 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
caracTotal: RdDCarac.computeTotal(formData.data.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);

View File

@ -75,8 +75,8 @@ export class RdDActorSheet extends ActorSheet {
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
};
formData.calc.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
formData.competences.forEach(item => {
item.visible = this.options.cherchercompetence
@ -136,7 +136,6 @@ export class RdDActorSheet extends ActorSheet {
this.actor.addSubacteur(dragData.id || dragData.data._id);
super._onDropActor(event, dragData);
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const callSuper = await this.actor.processDropItem(RdDSheetUtility.extractItemDropParameters(event, dragData, this.actor, this.objetVersConteneur));

View File

@ -58,10 +58,10 @@ export class RdDActorVehiculeSheet extends ActorSheet {
formData.options.isGM = game.user.isGM;
formData.calc ={
formData.calc = {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
formData.calc.surEncombrementMessage = formData.calc.encTotal > formData.data.capacite_encombrement ? "Sur-Encombrement!" : "",
console.log("DATA", formData);

View File

@ -308,10 +308,6 @@ export class RdDActor extends Actor {
return Math.floor(Misc.templateData(this).prixTotalEquipement ?? 0);
}
/* -------------------------------------------- */
getSurenc() {
return Misc.templateData(this).compteurs.surenc?.value ?? 0;
}
/* -------------------------------------------- */
getCompetence(idOrName, options = {}) {
return RdDItemCompetence.findCompetence(this.data.items, idOrName, options);
@ -1294,6 +1290,9 @@ export class RdDActor extends Actor {
computeMalusSurEncombrement() {
return Math.min(0, this.getEncombrementMax() - Math.ceil(Number(this.getEncTotal())));
}
getMessageSurEncombrement(){
return this.computeMalusSurEncombrement() <0 ? "Sur-Encombrement!" : "";
}
getEncombrementMax() {
return (this.data.type == 'vehicule')

View File

@ -51,7 +51,7 @@ export class RdDRoll extends Dialog {
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.getSurenc(),
surencMalusValue: actor.computeMalusSurEncombrement(),
useMalusSurenc: false,
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */

View File

@ -71,7 +71,7 @@ export const referenceAjustements = {
isVisible: (rollData, actor) => rollData.useMalusSurenc,
isUsed: (rollData, actor) => rollData.useMalusSurenc,
getLabel: (rollData, actor) => 'Sur-encombrement',
getValue: (rollData, actor) => actor.getSurenc()
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
},
moral: {
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,