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8 Commits

Author SHA1 Message Date
716cc53b29 Merge conteneur 2022-09-26 08:24:39 +02:00
44952d4410 Fix hotbar + tooltip 2022-09-25 21:14:39 +02:00
a7991bce92 Fix hotbar + tooltip 2022-09-25 21:13:15 +02:00
a1c20019e8 v10 init fix 2022-09-19 23:23:54 +02:00
af8576a4a1 Fix initfor combat 2022-09-09 23:49:01 +02:00
6c35ddfb0b rework ID 2022-09-02 17:31:12 +02:00
0cbcaee45e rework ID 2022-09-02 16:21:18 +02:00
904ff821e1 rework ID 2022-09-02 16:19:16 +02:00
8 changed files with 40 additions and 60 deletions

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@ -15,7 +15,7 @@ export class BoLCombatManager extends Combat {
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
@ -24,6 +24,7 @@ export class BoLCombatManager extends Combat {
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
let fvttInit = 5
//console.log("TYPE", combatant.actor.type)
if (combatant.actor.type == 'character') {
let initData = combatant.actor.getLastInitData()
console.log("Init data !!!", initData)
@ -37,11 +38,12 @@ export class BoLCombatManager extends Combat {
fvttInit = 3
}
} else {
fvttInit = 4 // Pietaille par defaut
if ( combatant.actor.getSubtype == 'adversary') {
fvttInit = 4 // Pietaille par defautco
//console.log("ACTOR", combatant.actor.getCharType())
if ( combatant.actor.getCharType() == 'adversary') {
fvttInit = 7
}
if ( combatant.actor.getSubtype == 'tough') {
if ( combatant.actor.getCharType() == 'tough') {
fvttInit = 6
}
}

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@ -2,6 +2,21 @@ import { BoLRoll } from "../controllers/bol-rolls.js";
export class BoLHotbar {
static async assignToHotBar( item, slot) {
let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
}
await game.user.assignHotbarMacro(macro, slot);
}
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
@ -10,55 +25,20 @@ export class BoLHotbar {
*/
static init( ) {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
console.log("Drop done !!!", bar, documentData, slot)
let item = documentData.data
let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
let item = fromUuidSync(documentData.uuid)
if (item == undefined) {
item = this.actor.items.get(documentData.uuid)
}
game.user.assignHotbarMacro(macro, slot);
}
// Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
type: "script",
img: actor.data.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
if (item && (item.system.subtype === "weapon" || item.system.category === "spell")) {
this.assignToHotBar( item, slot )
return false
}
}
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(documentData.id);
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
type: "script",
img: "systems/bol/icons/images/icone_parchement_vierge.webp",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
return false;
});
return true
})
}
/** Roll macro */
@ -76,10 +56,10 @@ export class BoLHotbar {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
}
// Trigger the item roll
if (item.data.data.category === "equipment" && item.data.data.subtype === "weapon") {
if (item.system.category === "equipment" && item.system.subtype === "weapon") {
return BoLRoll.weaponCheckWithWeapon( actor, item)
}
if (item.data.data.category === "spell") {
if (item.system.category === "spell") {
return BoLRoll.spellCheckWithSpell( actor, item)
}
}

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@ -14,11 +14,9 @@
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"version": "10.0.7",
"version": "10.1.4",
"compatibility": {
"minimum": "10",
"verified": "10.284",
"maximum": "10"
"minimum": "10"
},
"esmodules": [
"module/bol.js"
@ -194,7 +192,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.0.7.zip",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.4.zip",
"background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5,
"gridUnits": "m",

View File

@ -1,5 +1,5 @@
<div class="flexrow box-roll">
<div class="flex1 center bg-darkred">
<div class="flex1 center bg-darkred" >
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
</div>
<div class="flex1 center cell">

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@ -1,6 +1,6 @@
{{#if (count boons)}}
<div class="flexrow roll-box" >
<div class="flex1 center bg-darkred">
<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour sélectionner, CTRL+Click gauche pour déselectionner">
<label for="mod">{{localize 'BOL.ui.boons'}}</label>
</div>
<div class="flex1 center cell">

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@ -1,6 +1,6 @@
{{#if careers}}
<div class="flexrow roll-box">
<div class="flex1 center bg-darkred">
<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
</div>
<div class="flex1 center cell">

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@ -1,6 +1,6 @@
{{#if (count flaws)}}
<div class="flexrow roll-box">
<div class="flex1 center bg-darkred">
<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
<label for="mod">{{localize 'BOL.ui.flaws'}}</label>
</div>
<div class="flex1 center cell">

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@ -8,7 +8,7 @@
</div>
</header>
{{#if weapon.data.data.properties.onlymodifier}}
{{#if weapon.system.properties.onlymodifier}}
{{else}}
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}