Compare commits
13 Commits
bol-v10.0.
...
bol-v10.1.
Author | SHA1 | Date | |
---|---|---|---|
716cc53b29 | |||
44952d4410 | |||
a7991bce92 | |||
a1c20019e8 | |||
af8576a4a1 | |||
6c35ddfb0b | |||
0cbcaee45e | |||
904ff821e1 | |||
5c13cde07a | |||
51c1e205e9 | |||
90a83f4571 | |||
3311bc091a | |||
fa8f9869a6 |
@ -1051,3 +1051,7 @@ body.system-bol img#logo {
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.bol-hud-menu label {
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font-size: 0.75rem;
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}
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.bol-margin-tb-2 {
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margin-top: 2px;
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margin-bottom: 2px;
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}
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@ -391,6 +391,7 @@
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"BOL.chat.spellremaining": "Points de Pouvoir restants",
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"BOL.chat.nodamagesummary": "Aucun dégats n'a été subi ....",
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"BOL.chat.damageresume": "{name} a subi des blessures ...",
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"BOL.chat.fumblemessage": "Si vous acceptez les conséquences d'un echec catastrophique (au choix du MJ), vous pourrez bénéficier d'1 point d'Héroïsme supplémentaire",
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"BOL.dialog.soeasy": "Inmanquable (+4)",
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"BOL.dialog.veryeasy": "Trés Facile (+2)",
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@ -125,6 +125,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.attributes = this.actor.attributes
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formData.aptitudes = this.actor.aptitudes
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formData.resources = this.actor.getResourcesFromType()
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formData.xp = this.actor.system.xp
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formData.equipment = this.actor.equipment
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formData.equipmentCreature = this.actor.equipmentCreature
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formData.weapons = this.actor.weapons
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@ -139,7 +140,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.ammos = this.actor.ammos
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formData.misc = this.actor.misc
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formData.combat = this.actor.buildCombat()
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formData.combatCreature = this.actor.buildCombatCreature()
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//formData.combatCreature = this.actor.buildCombatCreature()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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formData.options = this.options
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@ -479,6 +479,15 @@ export class BoLActor extends Actor {
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"options": false,
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"items": this.melee
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},
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"natural": {
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"label": "BOL.combatCategory.natural",
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"weapon": true,
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"protection": false,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.natural
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},
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"ranged": {
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"label": "BOL.combatCategory.ranged",
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"weapon": true,
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@ -518,28 +527,6 @@ export class BoLActor extends Actor {
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}
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}
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buildCombatCreature() {
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return {
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"natural": {
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"label": "BOL.combatCategory.natural",
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"weapon": true,
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"protection": false,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.natural
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},
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"protections": {
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"label": "BOL.combatCategory.protections",
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"weapon": false,
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"protection": true,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.protections
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},
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}
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}
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/*-------------------------------------------- */
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buildRollList() {
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@ -127,7 +127,7 @@ export class BoLRoll {
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return;
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}
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alchemy = duplicate(alchemy)
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let alchemyData = alchemy.data
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let alchemyData = alchemy.system
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if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
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ui.notifications.warn("Pas assez de Points de Cration investis dans la Préparation !")
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return
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@ -488,6 +488,9 @@ export class BoLDefaultRoll {
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this.rollData.isLegendary = false
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this.rollData.isFumble = (diceTotal === 2)
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this.rollData.isFailure = !this.rollData.isSuccess
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//this.rollData.isRealCritical = true
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//this.rollData.isFumble = true
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let actor = game.actors.get( this.rollData.actorId)
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if (this.rollData.reroll == undefined) {
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@ -15,7 +15,7 @@ export class BoLCombatManager extends Combat {
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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@ -24,6 +24,7 @@ export class BoLCombatManager extends Combat {
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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let fvttInit = 5
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//console.log("TYPE", combatant.actor.type)
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if (combatant.actor.type == 'character') {
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let initData = combatant.actor.getLastInitData()
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console.log("Init data !!!", initData)
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@ -37,11 +38,12 @@ export class BoLCombatManager extends Combat {
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fvttInit = 3
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}
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} else {
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fvttInit = 4 // Pietaille par defaut
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if ( combatant.actor.getSubtype == 'adversary') {
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fvttInit = 4 // Pietaille par defautco
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//console.log("ACTOR", combatant.actor.getCharType())
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if ( combatant.actor.getCharType() == 'adversary') {
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fvttInit = 7
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}
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if ( combatant.actor.getSubtype == 'tough') {
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if ( combatant.actor.getCharType() == 'tough') {
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fvttInit = 6
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}
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}
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@ -2,6 +2,21 @@ import { BoLRoll } from "../controllers/bol-rolls.js";
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export class BoLHotbar {
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static async assignToHotBar( item, slot) {
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let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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await game.user.assignHotbarMacro(macro, slot);
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}
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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@ -10,55 +25,20 @@ export class BoLHotbar {
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*/
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static init( ) {
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Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
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Hooks.on("hotbarDrop", (bar, documentData, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (documentData.type == "Item") {
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console.log("Drop done !!!", bar, documentData, slot)
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let item = documentData.data
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let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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let item = fromUuidSync(documentData.uuid)
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if (item == undefined) {
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item = this.actor.items.get(documentData.uuid)
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}
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game.user.assignHotbarMacro(macro, slot);
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}
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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else if (documentData.type == "Actor") {
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let actor = game.actors.get(documentData.id);
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let command = `game.actors.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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type: "script",
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img: actor.data.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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if (item && (item.system.subtype === "weapon" || item.system.category === "spell")) {
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this.assignToHotBar( item, slot )
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return false
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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else if (documentData.type == "JournalEntry") {
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let journal = game.journal.get(documentData.id);
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let command = `game.journal.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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type: "script",
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img: "systems/bol/icons/images/icone_parchement_vierge.webp",
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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return false;
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});
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return true
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})
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}
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/** Roll macro */
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@ -76,10 +56,10 @@ export class BoLHotbar {
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return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
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}
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// Trigger the item roll
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if (item.data.data.category === "equipment" && item.data.data.subtype === "weapon") {
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if (item.system.category === "equipment" && item.system.subtype === "weapon") {
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return BoLRoll.weaponCheckWithWeapon( actor, item)
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}
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if (item.data.data.category === "spell") {
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if (item.system.category === "spell") {
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return BoLRoll.spellCheckWithSpell( actor, item)
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}
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}
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File diff suppressed because one or more lines are too long
@ -14,11 +14,9 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.0.4",
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"version": "10.1.4",
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"compatibility": {
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"minimum": "10",
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"verified": "10.279",
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"maximum": "10"
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"minimum": "10"
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},
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"esmodules": [
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"module/bol.js"
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@ -194,7 +192,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.0.4.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.1.4.zip",
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"background": "systems/images/map_lemurie.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -11,11 +11,11 @@
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<label class="header-field-label flex2">{{localize "BOL.ui.xp"}}</label><br/>
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<div class="header-field-group flex3">
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<label class="header-field-label flex1" style="font-size: 1.5em; color:#606060;">{{localize "BOL.ui.xpspent"}}</label><br/>
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<input class="header-field-value flex1" type="text" name="data.xp.spent" value="{{numberFormat data.xp.spent decimals=0 sign=false}}" data-dtype="Number"/><br/>
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<input class="header-field-value flex1" type="text" name="system.xp.spent" value="{{numberFormat xp.spent decimals=0 sign=false}}" data-dtype="Number"/><br/>
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</div>
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<div class="header-field-group flex3">
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<label class="header-field-label flex1" style="font-size: 1.5em; color:#606060;"> {{localize "BOL.ui.xptotal"}}</label><br/>
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<input class="header-field-value flex1" type="text" name="data.xp.total" value="{{numberFormat data.xp.total decimals=0 sign=false}}" data-dtype="Number"/><br/>
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<input class="header-field-value flex1" type="text" name="system.xp.total" value="{{numberFormat xp.total decimals=0 sign=false}}" data-dtype="Number"/><br/>
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</div>
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</div>
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{{else}}
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@ -1,7 +1,7 @@
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<button class="chat-damage-roll" data-damage-mode="normal-damage" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage"}}</button>
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<button class="chat-damage-roll bol-margin-tb-2" data-damage-mode="normal-damage" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage"}}</button>
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{{#if isCritical}}
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<button class="chat-damage-roll" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage6"}}</button>
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<button class="chat-damage-roll" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage12"}}</button>
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<button class="chat-damage-roll bol-margin-tb-2 " data-damage-mode="damage-plus-6" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage6"}}</button>
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<button class="chat-damage-roll bol-margin-tb-2" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage12"}}</button>
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{{/if}}
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@ -24,6 +24,10 @@
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<h3><strong>{{description}}</strong></h3>
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<div class="actions-section">
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{{#if isFumble}}
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{{localize "BOL.chat.fumblemessage"}}
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{{/if}}
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{{#if fightOption}}
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<div>
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{{localize "BOL.chat.fightoption"}} : {{fightOption.name}}
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@ -31,6 +35,13 @@
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{{/if}}
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<div id="{{optionsId}}">
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{{#if isRealCritical}}
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<div class="bol-margin-tb-2">
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<a class="content-link" draggable="true" data-uuid="Compendium.bol.aides-de-jeu.Yl1RKQb0BjVUtilk" data-id="Yl1RKQb0BjVUtilk" data-type="JournalEntry" data-pack="bol.aides-de-jeu" data-tooltip="un journal"><i class="fas fa-book-open"></i>Succès Héroïque</a>
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</div>
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{{/if}}
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{{#if (and isSuccess weapon)}}
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{{> "systems/bol/templates/chat/rolls/attack-damage-card.hbs"}}
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{{/if}}
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@ -42,16 +53,18 @@
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{{/if}}
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{{#if reroll}}
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<button class="chat-button button hero-reroll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
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<button class="chat-button button hero-reroll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
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{{/if}}
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{{#if (and isSuccess (not isCritical))}}
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<button class="chat-button button transform-heroic-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.toheroic"}}</button>
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<button class="chat-button button transform-heroic-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.toheroic"}}</button>
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{{/if}}
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{{#if isRealCritical}}
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<button class="chat-button button transform-legendary-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.tolegend"}}</button>
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<button class="chat-button button transform-legendary-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.tolegend"}}</button>
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{{/if}}
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<br>
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</div>
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</div>
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@ -1,5 +1,5 @@
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<div class="flexrow box-roll">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" >
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<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
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</div>
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if (count boons)}}
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<div class="flexrow roll-box" >
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour sélectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.boons'}}</label>
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</div>
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if careers}}
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<div class="flexrow roll-box">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.careers'}}</label>
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</div>
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if (count flaws)}}
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<div class="flexrow roll-box">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.flaws'}}</label>
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</div>
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<div class="flex1 center cell">
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|
@ -8,7 +8,7 @@
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</div>
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</header>
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{{#if weapon.data.data.properties.onlymodifier}}
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{{#if weapon.system.properties.onlymodifier}}
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{{else}}
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{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
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{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
|
||||
|
Reference in New Issue
Block a user