Correction message init & pugilat

This commit is contained in:
2025-10-03 01:41:30 +02:00
parent 54f470d531
commit 6a987086f8
3 changed files with 8 additions and 6 deletions

View File

@@ -116,7 +116,9 @@ export class RdDCombatManager extends Combat {
}
/************************************************************************************/
/** ***********************************************************************************
* @override lance l'initiative de plusieurs combattants (tous/ous les PNJs) en une fois
*/
async rollInitiative(ids, messageOptions = {}) {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
ids = typeof ids === "string" ? [ids] : ids
@@ -146,7 +148,7 @@ export class RdDCombatManager extends Combat {
alias: combatant.token?.name,
sound: CONFIG.sounds.dice,
},
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
},
messageOptions);
init.roll.toMessage(messageData, { rollMode, create: true });
@@ -263,7 +265,7 @@ export class RdDCombatManager extends Combat {
const comp = action.comp
return {
phase: RdDInitiative.phaseArme(comp?.system.categorie, action.arme),
info: action.name + " / " + comp.name,
info: action.label,
carac: actor.getCaracInit(comp),
niveau: comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(action.main) ? -8 : -6)
}