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13 Commits

Author SHA1 Message Date
90a83f4571 rework ID 2022-09-01 22:23:58 +02:00
3311bc091a rework ID 2022-09-01 21:26:10 +02:00
fa8f9869a6 v10 sync 2022-08-31 23:00:41 +02:00
36b905134e v10 sync 2022-08-31 22:46:19 +02:00
eeb0a906e7 v10 sync 2022-08-31 22:24:56 +02:00
c552411d61 Allow configurable logo 2022-07-17 18:24:29 +02:00
89ec404ca8 v10 branch - Update manifest 2022-07-16 11:05:15 +02:00
d888c6a2eb v10 branch - Update manifest 2022-07-13 08:07:16 +02:00
165e41fef6 v10 branch - Update manifest 2022-07-13 08:07:04 +02:00
19bb0798c8 Sync 2022-07-07 13:33:31 +02:00
05f044bc7c Foundry v10 version 2022-07-01 16:30:21 +02:00
996ac1c88d Foundry v10 version 2022-07-01 16:00:49 +02:00
cc1964093d Foundry v10 version 2022-07-01 15:48:54 +02:00
41 changed files with 584 additions and 554 deletions

View File

@ -1051,3 +1051,7 @@ body.system-bol img#logo {
.bol-hud-menu label {
font-size: 0.75rem;
}
.bol-margin-tb-2 {
margin-top: 2px;
margin-bottom: 2px;
}

View File

@ -391,6 +391,7 @@
"BOL.chat.spellremaining": "Points de Pouvoir restants",
"BOL.chat.nodamagesummary": "Aucun dégats n'a été subi ....",
"BOL.chat.damageresume": "{name} a subi des blessures ...",
"BOL.chat.fumblemessage": "Si vous acceptez les conséquences d'un echec catastrophique (au choix du MJ), vous pourrez bénéficier d'1 point d'Héroïsme supplémentaire",
"BOL.dialog.soeasy": "Inmanquable (+4)",
"BOL.dialog.veryeasy": "Trés Facile (+2)",

View File

@ -73,10 +73,9 @@ export class BoLActorSheet extends ActorSheet {
const incr = parseInt(dataset.incr)
const min = parseInt(dataset.min)
const max = parseInt(dataset.max) || 10000
const itemData = item.data;
let value = eval("itemData." + target)
let value = eval("item." + target)
value = value || 0
console.log("IncDec", item, target, value, operator, min, max)
//console.log("IncDec", item, target, value, operator, min, max)
if (operator === "minus") {
if (value >= min + incr) value -= incr;
else value = min;
@ -116,16 +115,17 @@ export class BoLActorSheet extends ActorSheet {
/** @override */
getData(options) {
const data = super.getData(options);
const actorData = duplicate(data.data);
const data = super.getData(options)
const actorData = duplicate(data)
let formData = duplicate(data)
formData.config = game.bol.config
formData.data = actorData.data
formData.data = actorData
formData.details = this.actor.details
formData.attributes = this.actor.attributes
formData.aptitudes = this.actor.aptitudes
formData.resources = this.actor.getResourcesFromType()
formData.xp = this.actor.system.xp
formData.equipment = this.actor.equipment
formData.equipmentCreature = this.actor.equipmentCreature
formData.weapons = this.actor.weapons
@ -147,6 +147,8 @@ export class BoLActorSheet extends ActorSheet {
formData.owner = this.document.isOwner
formData.editScore = this.options.editScore
formData.useBougette = BoLUtility.getUseBougette()
formData.charType = this.actor.getCharType()
formData.villainy = this.actor.getVillainy()
formData.isSorcerer = this.actor.isSorcerer()
formData.isAlchemist = this.actor.isAlchemist()

View File

@ -9,29 +9,43 @@ export class BoLActor extends Actor {
/** @override */
prepareData() {
const actorData = this.data;
if (actorData.type === 'character') {
actorData.type = 'player';
actorData.villainy = false;
if (this.type === 'character') {
this.chartype = 'player'
this.villainy = false
}
if (actorData.type === 'encounter') {
actorData.type = 'tough';
actorData.villainy = true;
if (this.type === 'encounter') {
this.chartype = 'tough'
this.villainy = true
}
super.prepareData();
super.prepareData()
}
/* -------------------------------------------- */
getCharType() {
if (this.type === 'character') {
return 'player'
}
return this.system.chartype
}
/* -------------------------------------------- */
getVillainy() {
if (this.type === 'character') {
return false
}
return true
}
/* -------------------------------------------- */
updateResourcesData() {
if (this.type == 'character') {
let newVitality = 10 + this.data.data.attributes.vigor.value + this.data.data.resources.hp.bonus
if (this.data.data.resources.hp.max != newVitality) {
this.update({ 'data.resources.hp.max': newVitality })
let newVitality = 10 + this.system.attributes.vigor.value + this.system.resources.hp.bonus
if (this.system.resources.hp.max != newVitality) {
this.update({ 'system.resources.hp.max': newVitality })
}
let newPower = 10 + this.data.data.attributes.mind.value + this.data.data.resources.power.bonus
if (this.data.data.resources.power.max != newPower) {
this.update({ 'data.resources.power.max': newPower })
let newPower = 10 + this.system.attributes.mind.value + this.system.resources.power.bonus
if (this.system.resources.power.max != newPower) {
this.update({ 'system.resources.power.max': newPower })
}
}
}
@ -44,25 +58,22 @@ export class BoLActor extends Actor {
}
/* -------------------------------------------- */
get itemData() {
return Array.from(this.data.items.values()).map(i => i.data)
}
get details() {
return this.data.data.details
return this.system.details
}
get attributes() {
return Object.values(this.data.data.attributes)
return Object.values(this.system.attributes)
}
get aptitudes() {
return Object.values(this.data.data.aptitudes)
return Object.values(this.system.aptitudes)
}
/* -------------------------------------------- */
clearRoundModifiers() { // Process data/items that are finished at end of a round
let foList = this.fightoptions
for (let fo of foList) {
if (fo.data.properties.used) {
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'data.properties.used': false }])
if (fo.system.properties.used) {
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'system.properties.used': false }])
}
}
}
@ -71,28 +82,28 @@ export class BoLActor extends Actor {
get defenseValue() {
let defMod = 0
let fo = this.getActiveFightOption()
if (fo && fo.data.properties.fightoptiontype == "intrepid") {
if (fo && fo.system.properties.fightoptiontype == "intrepid") {
defMod += -2
}
if (fo && fo.data.properties.fightoptiontype == "fulldefense") {
if (fo && fo.system.properties.fightoptiontype == "fulldefense") {
defMod += 2
}
if (fo && fo.data.properties.fightoptiontype == "twoweaponsdef" && !fo.data.properties.used) {
if (fo && fo.system.properties.fightoptiontype == "twoweaponsdef" && !fo.system.properties.used) {
defMod += 1
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'data.properties.used': true }])
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'system.properties.used': true }])
}
if (fo && fo.data.properties.fightoptiontype == "defense") {
if (fo && fo.system.properties.fightoptiontype == "defense") {
defMod += 1
}
if (fo && fo.data.properties.fightoptiontype == "attack") {
if (fo && fo.system.properties.fightoptiontype == "attack") {
defMod += -1
}
return this.data.data.aptitudes.def.value + defMod
return this.system.aptitudes.def.value + defMod
}
/* -------------------------------------------- */
getActiveFightOption() {
let it = this.itemData.find(i => i.type === "feature" && i.data.subtype === "fightoption" && i.data.properties.activated)
let it = this.items.find(i => i.type === "feature" && i.system.subtype === "fightoption" && i.system.properties.activated)
if (it) {
return duplicate(it)
}
@ -101,14 +112,14 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */
incAttributeXP(key) {
let attr = duplicate(this.data.data.attributes[key])
let attr = duplicate(this.system.attributes[key])
if (attr) {
let nextXP = (attr.value == -1) ? 2 : attr.value + (attr.value + 1)
let xp = duplicate(this.data.data.xp)
let xp = duplicate(this.system.xp)
if (xp.total - xp.spent >= nextXP) {
attr.value += 1
xp.spent += nextXP
this.update({ [`data.attributes.${key}`]: attr, [`data.xp`]: xp })
this.update({ [`system.attributes.${key}`]: attr, [`system.xp`]: xp })
} else {
ui.notifications.warn("Pas assez de points d'expérience !")
}
@ -117,14 +128,14 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */
incAptitudeXP(key) {
let apt = duplicate(this.data.data.aptitudes[key])
let apt = duplicate(this.system.aptitudes[key])
if (apt) {
let nextXP = (apt.value == -1) ? 1 : apt.value + 2
let xp = duplicate(this.data.data.xp)
let xp = duplicate(this.system.xp)
if (xp.total - xp.spent >= nextXP) {
apt.value += 1
xp.spent += nextXP
this.update({ [`data.aptitudes.${key}`]: apt, [`data.xp`]: xp })
this.update({ [`system.aptitudes.${key}`]: apt, [`system.xp`]: xp })
} else {
ui.notifications.warn("Pas assez de points d'expérience !")
}
@ -132,15 +143,15 @@ export class BoLActor extends Actor {
}
/* -------------------------------------------- */
incCareerXP(itemId) {
let career = this.data.items.get(itemId)
let career = this.items.get(itemId)
if (career) {
career = duplicate(career)
let nextXP = career.data.rank + 1
let xp = duplicate(this.data.data.xp)
let nextXP = career.system.rank + 1
let xp = duplicate(this.system.xp)
if (xp.total - xp.spent >= nextXP) {
xp.spent += nextXP
this.update({ [`data.xp`]: xp })
this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'data.rank': career.data.rank + 1 }])
this.update({ [`system.xp`]: xp })
this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'system.rank': career.system.rank + 1 }])
} else {
ui.notifications.warn("Pas assez de points d'expérience !")
}
@ -149,18 +160,18 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */
async toggleFightOption(itemId) {
let fightOption = this.data.items.get(itemId)
let fightOption = this.items.get(itemId)
let state
let updates = []
if (fightOption) {
fightOption = duplicate(fightOption)
if (fightOption.data.properties.activated) {
if (fightOption.system.properties.activated) {
state = false
} else {
state = true
}
updates.push({ _id: fightOption._id, 'data.properties.activated': state }) // Update the selected one
updates.push({ _id: fightOption._id, 'system.properties.activated': state }) // Update the selected one
await this.updateEmbeddedDocuments("Item", updates) // Apply all changes
// Then notify
ChatMessage.create({
@ -175,13 +186,13 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */
get armorMalusValue() { // used for Fight Options
for (let armor of this.armors) {
if (armor.data.properties.armorQuality.includes("light")) {
if (armor.system.properties.armorQuality.includes("light")) {
return 1
}
if (armor.data.properties.armorQuality.includes("medium")) {
if (armor.system.properties.armorQuality.includes("medium")) {
return 2
}
if (armor.data.properties.armorQuality.includes("heavy")) {
if (armor.system.properties.armorQuality.includes("heavy")) {
return 3
}
}
@ -189,112 +200,113 @@ export class BoLActor extends Actor {
}
get resources() {
return Object.values(this.data.data.resources)
return Object.values(this.system.resources)
}
get boons() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "boon");
return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "boon") || []);
}
get flaws() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "flaw");
return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw") || []);
}
get careers() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "career");
return duplicate( this.items.filter(i => i.type === "feature" && i.system.subtype === "career") || [])
}
get origins() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "origin");
return this.items.filter(i => i.type === "feature" && i.system.subtype === "origin");
}
get races() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "race");
return this.items.filter(i => i.type === "feature" && i.system.subtype === "race");
}
get languages() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "language")
return this.items.filter(i => i.type === "feature" && i.system.subtype === "language")
}
get fightoptions() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "fightoption")
return this.items.filter(i => i.type === "feature" && i.system.subtype === "fightoption")
}
get godsfaith() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "godsfaith")
return this.items.filter(i => i.type === "feature" && i.system.subtype === "godsfaith")
}
get features() {
return this.itemData.filter(i => i.type === "feature")
return this.items.filter(i => i.type === "feature")
}
get equipment() {
return this.itemData.filter(i => i.type === "item")
return this.items.filter(i => i.type === "item")
}
get equipmentCreature() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (( i.data.subtype === "weapon" && i.data.properties.natural === true) || (i.data.subtype === "armor")) )
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && (( i.system.subtype === "weapon" && i.system.properties.natural === true) || (i.system.subtype === "armor")) )
}
get armors() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "armor");
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "armor");
}
get helms() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "helm");
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "helm");
}
get shields() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "shield");
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "shield");
}
get weapons() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "weapon");
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "weapon");
}
get protections() {
return this.armors.concat(this.helms).concat(this.shields)
}
get spells() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "spell");
return this.items.filter(i => i.type === "item" && i.system.category === "spell");
}
get alchemy() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "alchemy");
return this.items.filter(i => i.type === "item" && i.system.category === "alchemy");
}
get melee() {
return this.weapons.filter(i => i.data.properties.melee === true);
return this.weapons.filter(i => i.system.properties.melee === true);
}
get natural() {
return this.weapons.filter(i => i.data.properties.natural === true);
return this.weapons.filter(i => i.system.properties.natural === true);
}
get ranged() {
return this.weapons.filter(i => i.data.properties.ranged === true);
return this.weapons.filter(i => i.system.properties.ranged === true);
}
get containers() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "container");
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "container");
}
get treasure() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "currency");
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "currency");
}
get vehicles() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "vehicle");
return this.items.filter(i => i.type === "item" && i.system.category === "vehicle");
}
get ammos() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "ammunition");
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "ammunition");
}
get misc() {
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (i.data.subtype === "other" || i.data.subtype === "container" || i.data.subtype === "scroll" || i.data.subtype === "jewel"));
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && (i.system.subtype === "other" || i.system.subtype === "container" || i.system.subtype === "scroll" || i.system.subtype === "jewel"));
}
get bonusBoons() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "boon" && i.data.properties.isbonusdice);
let boons = this.items.filter(i => i.type === "feature" && i.system.subtype === "boon" && i.system.properties.isbonusdice)
return duplicate( boons || [])
}
get malusFlaws() {
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "flaw" && i.data.properties.ismalusdice);
return duplicate( this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw" && i.system.properties.ismalusdice) || []);
}
isSorcerer() {
if (this.careers.find(item => item.data.properties.sorcerer == true))
if (this.careers.find(item => item.system.properties.sorcerer == true))
return true
return false
}
isAlchemist() {
if (this.careers.find(item => item.data.properties.alchemist == true))
if (this.careers.find(item => item.system.properties.alchemist == true))
return true
return false
}
isPriest() {
if (this.careers.find(item => item.data.properties.priest == true))
if (this.careers.find(item => item.system.properties.priest == true))
return true
return false
}
@ -304,8 +316,8 @@ export class BoLActor extends Actor {
let armors = this.armors
let ppCostArmor = 0
for (let armor of armors) {
if (armor.data.worn) {
ppCostArmor += Number(armor.data.properties.modifiers.powercost) || 0
if (armor.system.worn) {
ppCostArmor += Number(armor.system.properties.modifiers.powercost) || 0
}
}
return ppCostArmor
@ -314,8 +326,8 @@ export class BoLActor extends Actor {
getArmorAgiMalus() {
let malusAgi = 0
for (let armor of this.protections) {
if (armor.data.worn) {
malusAgi += Number(armor.data.properties.modifiers.agility) || 0
if (armor.system.worn) {
malusAgi += Number(armor.system.properties.modifiers.agility) || 0
}
}
return malusAgi
@ -324,8 +336,8 @@ export class BoLActor extends Actor {
getArmorInitMalus() {
let malusInit = 0
for (let armor of this.protections) {
if (armor.data.worn) {
malusInit += Number(armor.data.properties.modifiers.init) || 0
if (armor.system.worn) {
malusInit += Number(armor.system.properties.modifiers.init) || 0
}
}
return malusInit
@ -333,31 +345,31 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */
spendPowerPoint(ppCost) {
let newPP = this.data.data.resources.power.value - ppCost
let newPP = this.system.resources.power.value - ppCost
newPP = (newPP < 0) ? 0 : newPP
this.update({ 'data.resources.power.value': newPP })
this.update({ 'system.resources.power.value': newPP })
return newPP
}
/*-------------------------------------------- */
resetAlchemyStatus(alchemyId) {
let alchemy = this.data.items.get(alchemyId)
let alchemy = this.items.get(alchemyId)
if (alchemy) {
this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': 0 }])
this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': 0 }])
}
}
/*-------------------------------------------- */
async spendAlchemyPoint(alchemyId, pcCost) {
let alchemy = this.data.items.get(alchemyId)
let alchemy = this.items.get(alchemyId)
if (alchemy) {
pcCost = Number(pcCost) ?? 0
if (this.data.data.resources.alchemypoints.value >= pcCost) {
let newPC = this.data.data.resources.alchemypoints.value - pcCost
if (this.system.resources.alchemypoints.value >= pcCost) {
let newPC = this.system.resources.alchemypoints.value - pcCost
newPC = (newPC < 0) ? 0 : newPC
this.update({ 'data.resources.alchemypoints.value': newPC })
newPC = alchemy.data.data.properties.pccurrent + pcCost
await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': newPC }])
newPC = alchemy.system.properties.pccurrent + pcCost
await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
} else {
ui.notifications.warn("Plus assez de Points de Création !")
}
@ -366,17 +378,17 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */
getAlchemistBonus() {
let sorcerer = this.careers.find(item => item.data.properties.alchemist == true)
let sorcerer = this.careers.find(item => item.system.properties.alchemist == true)
if (sorcerer) {
return sorcerer.data.rank
return sorcerer.system.rank
}
return 0;
}
/*-------------------------------------------- */
getSorcererBonus() {
let sorcerer = this.careers.find(item => item.data.properties.sorcerer == true)
let sorcerer = this.careers.find(item => item.system.properties.sorcerer == true)
if (sorcerer) {
return sorcerer.data.rank
return sorcerer.system.rank
}
return 0;
}
@ -384,10 +396,10 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */
heroReroll() {
if (this.type == 'character') {
return this.data.data.resources.hero.value > 0;
return this.system.resources.hero.value > 0;
} else {
if (this.data.data.type == 'adversary') {
return this.data.data.resources.hero.value > 0;
if (this.system.type == 'adversary') {
return this.system.resources.hero.value > 0;
}
}
return false
@ -396,17 +408,17 @@ export class BoLActor extends Actor {
getResourcesFromType() {
let resources = {};
if (this.type == 'encounter') {
resources['hp'] = this.data.data.resources.hp;
if (this.data.data.type != 'base') {
resources['faith'] = this.data.data.resources.faith
resources['power'] = this.data.data.resources.power
resources['hp'] = this.system.resources.hp;
if (this.system.type != 'base') {
resources['faith'] = this.system.resources.faith
resources['power'] = this.system.resources.power
}
if (this.data.data.type == 'adversary') {
resources['hero'] = duplicate(this.data.data.resources.hero)
if (this.system.type == 'adversary') {
resources['hero'] = duplicate(this.system.resources.hero)
resources['hero'].label = "BOL.resources.villainy"
}
} else {
resources = this.data.data.resources;
resources = this.system.resources;
}
return resources
}
@ -532,13 +544,13 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */
buildRollList() {
let rolls = []
for (let key in this.data.data.attributes) {
let attr = this.data.data.attributes[key]
for (let key in this.system.attributes) {
let attr = this.system.attributes[key]
rolls.push({ key: key, value: attr.value, name: attr.label, type: "attribute" })
}
for (let key in this.data.data.aptitudes) {
for (let key in this.system.aptitudes) {
if (key != "def") {
let apt = this.data.data.aptitudes[key]
let apt = this.system.aptitudes[key]
rolls.push({ key: key, value: apt.value, name: apt.label, type: "aptitude" })
}
}
@ -554,13 +566,13 @@ export class BoLActor extends Actor {
async manageHealthState() {
let hpID = "lastHP" + this.id
let lastHP = await this.getFlag("world", hpID)
if (lastHP != this.data.data.resources.hp.value && game.user.isGM ) { // Only GM sends this
await this.setFlag("world", hpID, this.data.data.resources.hp.value)
if (this.data.data.resources.hp.value <= 0) {
if (lastHP != this.system.resources.hp.value && game.user.isGM ) { // Only GM sends this
await this.setFlag("world", hpID, this.system.resources.hp.value)
if (this.system.resources.hp.value <= 0) {
ChatMessage.create({
alias: this.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.data.data.resources.hp.value })
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
})
}
}
@ -568,46 +580,46 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */
registerInit(initScore, isCritical, isFumble) {
this.update({ 'data.combat.lastinit': initScore, 'data.combat.iscritical': isCritical, 'data.combat.isfumble': isFumble })
this.update({ 'system.combat.lastinit': initScore, 'system.combat.iscritical': isCritical, 'system.combat.isfumble': isFumble })
}
/*-------------------------------------------- */
getLastInitData() {
return this.data.data.combat
return this.system.combat
}
/*-------------------------------------------- */
async subHeroPoints(nb) {
let newHeroP = this.data.data.resources.hero.value - nb;
let newHeroP = this.system.resources.hero.value - nb;
newHeroP = (newHeroP < 0) ? 0 : newHeroP;
await this.update({ 'data.resources.hero.value': newHeroP });
await this.update({ 'system.resources.hero.value': newHeroP });
}
/*-------------------------------------------- */
async sufferDamage(damage) {
let newHP = this.data.data.resources.hp.value - damage
await this.update({ 'data.resources.hp.value': newHP })
let newHP = this.system.resources.hp.value - damage
await this.update({ 'system.resources.hp.value': newHP })
}
/* -------------------------------------------- */
getArmorFormula() {
let protectWorn = this.protections.filter(item => item.data.worn)
let protectWorn = this.protections.filter(item => item.system.worn)
let formula = ""
for (let protect of protectWorn) {
if (protect.data.subtype == 'helm') {
if (protect.system.subtype == 'helm') {
formula += "+1"
} else if (protect.data.subtype == 'armor') {
} else if (protect.system.subtype == 'armor') {
if (BoLUtility.getRollArmor()) {
if (!protect.data.properties.soak.formula || protect.data.properties.soak.formula == "") {
if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
} else {
formula += "+" + " max(" + protect.data.properties.soak.formula +",0)"
formula += "+" + " max(" + protect.system.properties.soak.formula +",0)"
}
} else {
if (protect.data.properties.soak.value == undefined) {
if (protect.system.properties.soak.value == undefined) {
ui.notifications.warn(`L'armure ${protect.name} n'a pas de valeur fixe pour la protection !`)
} else {
formula += "+ " + protect.data.properties.soak.value
formula += "+ " + protect.system.properties.soak.value
}
}
}
@ -618,9 +630,9 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */
rollProtection(itemId) {
let armor = duplicate(this.data.items.get(itemId))
let armor = duplicate(this.items.get(itemId))
if (armor) {
let armorFormula = "max("+armor.data.properties.soak.formula + ", 0)"
let armorFormula = "max("+armor.system.properties.soak.formula + ", 0)"
let rollArmor = new Roll(armorFormula)
rollArmor.roll({ async: false }).toMessage()
}
@ -628,7 +640,7 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */
rollWeaponDamage(itemId) {
let weapon = duplicate(this.data.items.get(itemId))
let weapon = duplicate(this.items.get(itemId))
if (weapon) {
let r = new BoLDefaultRoll({ id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actorId: this.id, actor: this })
r.setSuccess(true)
@ -638,10 +650,10 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */
toggleEquipItem(item) {
const equipable = item.data.data.properties.equipable;
const equipable = item.system.properties.equipable;
if (equipable) {
let itemData = duplicate(item.data);
itemData.data.worn = !itemData.data.worn;
let itemData = duplicate(item);
itemData.system.worn = !itemData.system.worn;
return item.update(itemData);
}
}

View File

@ -79,6 +79,7 @@ function registerUsageCount( registerKey ) {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
@ -88,7 +89,10 @@ function registerUsageCount( registerKey ) {
game.settings.set(registerKey, "world-key", worldKey )
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}

View File

@ -18,7 +18,7 @@ export class BoLRoll {
/* -------------------------------------------- */
static attributeCheck(actor, key) {
let attribute = eval(`actor.data.data.attributes.${key}`)
let attribute = eval(`actor.system.attributes.${key}`)
let label = (attribute.label) ? game.i18n.localize(attribute.label) : null
let description = game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label)
@ -43,9 +43,9 @@ export class BoLRoll {
/* -------------------------------------------- */
static aptitudeCheck(actor, key) {
let aptitude = eval(`actor.data.data.aptitudes.${key}`)
let aptitude = eval(`actor.system.aptitudes.${key}`)
let attrKey = this.getDefaultAttribute(key)
let attribute = eval(`actor.data.data.attributes.${attrKey}`)
let attribute = eval(`actor.system.attributes.${attrKey}`)
let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
let description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
@ -72,13 +72,13 @@ export class BoLRoll {
let target = BoLUtility.getTarget()
let weaponData = weapon.data
let attribute = eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`)
let aptitude = eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`)
let weaponData = weapon.system
let attribute = eval(`actor.system.attributes.${weaponData.properties.attackAttribute}`)
let aptitude = eval(`actor.system.aptitudes.${weaponData.properties.attackAptitude}`)
// Manage specific case
let fightOption = actor.getActiveFightOption()
if (fightOption && fightOption.data.fightoptiontype == "fulldefense") {
if (fightOption && fightOption.system.fightoptiontype == "fulldefense") {
ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
return
}
@ -92,7 +92,7 @@ export class BoLRoll {
targetId: target?.id,
fightOption: fightOption,
careerBonus: 0,
defenderId: target?.data?.actorId,
defenderId: target?.actor.id,
attribute: attribute,
aptitude: aptitude,
attrValue: attribute.value,
@ -127,7 +127,7 @@ export class BoLRoll {
return;
}
alchemy = duplicate(alchemy)
let alchemyData = alchemy.data
let alchemyData = alchemy.system
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
ui.notifications.warn("Pas assez de Points de Cration investis dans la Préparation !")
return
@ -138,8 +138,8 @@ export class BoLRoll {
actorId: actor.id,
img: actor.img,
alchemy: alchemy,
attribute: actor.data.data.attributes.mind,
attrValue: actor.data.data.attributes.mind.value,
attribute: actor.system.attributes.mind,
attrValue: actor.system.attributes.mind.value,
aptValue: 0,
careerBonus: actor.getAlchemistBonus(),
pcCost: Number(alchemyData.properties.pccost),
@ -161,14 +161,14 @@ export class BoLRoll {
actorId: actor.id,
img: actor.img,
spell: spell,
attribute: actor.data.data.attributes.mind,
attrValue: actor.data.data.attributes.mind.value,
attribute: actor.system.attributes.mind,
attrValue: actor.system.attributes.mind.value,
aptValue: 0,
ppCurrent: Number(actor.data.data.resources.power.value),
ppCurrent: Number(actor.system.resources.power.value),
careerBonus: actor.getSorcererBonus(),
ppCostArmor: actor.getPPCostArmor(),
ppCost: Number(spell.data.properties.ppcost),
mod: Number(spell.data.properties.difficulty),
ppCost: Number(spell.system.properties.ppcost),
mod: Number(spell.system.properties.difficulty),
armorAgiMalus: actor.getArmorAgiMalus(),
armorInitMalus: actor.getArmorInitMalus(),
label: spell.name,
@ -180,7 +180,7 @@ export class BoLRoll {
/* -------------------------------------------- */
static spellCheck(actor, event) {
if (actor.data.data.resources.power.value <= 0) {
if (actor.system.resources.power.value <= 0) {
ui.notifications.warn("Plus assez de points de Pouvoir !")
return
}
@ -209,7 +209,7 @@ export class BoLRoll {
$('#roll-nbdice').val("2 + " + String(Math.abs(this.rollData.bmDice)) + letter)
}
let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
if ( this.rollData.weapon && this.rollData.weapon.data.properties.onlymodifier ) {
if ( this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier ) {
rollbase = ""
}
$('#roll-modifier').val(rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
@ -226,20 +226,20 @@ export class BoLRoll {
let fgItem = rollData.fightOption
if (fgItem) {
console.log(fgItem)
if (fgItem.data.properties.fightoptiontype == "armordefault") {
if (fgItem.system.properties.fightoptiontype == "armordefault") {
rollData.modArmorMalus = rollData.armorMalus // Activate the armor malus
rollData.damagesIgnoresArmor = true
}
if (fgItem.data.properties.fightoptiontype == "intrepid") {
if (fgItem.system.properties.fightoptiontype == "intrepid") {
rollData.attackModifier += 2
}
if (fgItem.data.properties.fightoptiontype == "defense") {
if (fgItem.system.properties.fightoptiontype == "defense") {
rollData.attackModifier += -1
}
if (fgItem.data.properties.fightoptiontype == "attack") {
if (fgItem.system.properties.fightoptiontype == "attack") {
rollData.attackModifier += 1
}
if (fgItem.data.properties.fightoptiontype == "twoweaponsdef" || fgItem.data.properties.fightoptiontype == "twoweaponsatt") {
if (fgItem.system.properties.fightoptiontype == "twoweaponsdef" || fgItem.system.properties.fightoptiontype == "twoweaponsatt") {
rollData.attackModifier += -1
}
}
@ -289,15 +289,15 @@ export class BoLRoll {
html.find('#attr').change((event) => {
let attrKey = event.currentTarget.value
let actor = game.actors.get( this.rollData.actorId)
this.rollData.attribute = duplicate(actor.data.data.attributes[attrKey])
this.rollData.attrValue = actor.data.data.attributes[attrKey].value
this.rollData.attribute = duplicate(actor.system.attributes[attrKey])
this.rollData.attrValue = actor.system.attributes[attrKey].value
this.updateTotalDice()
})
html.find('#apt').change((event) => {
let aptKey = event.currentTarget.value
let actor = game.actors.get( this.rollData.actorId)
this.rollData.aptitude = duplicate(actor.data.data.aptitudes[aptKey])
this.rollData.aptValue = actor.data.data.aptitudes[aptKey].value
this.rollData.aptitude = duplicate(actor.system.aptitudes[aptKey])
this.rollData.aptValue = actor.system.aptitudes[aptKey].value
this.updateTotalDice()
})
@ -339,16 +339,16 @@ export class BoLRoll {
/* -------------------------------------------- */
static preProcessWeapon(rollData, defender) {
if (rollData.mode == "weapon") {
rollData.weaponModifier = rollData.weapon.data.properties.attackModifiers ?? 0;
rollData.attackBonusDice = rollData.weapon.data.properties.attackBonusDice
rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0;
rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
if (defender) { // If target is selected
rollData.defence = defender.defenseValue
rollData.armorMalus = defender.armorMalusValue
rollData.shieldBlock = 'none'
let shields = defender.shields
for (let shield of shields) {
rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
rollData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
rollData.shieldBlock = (shield.system.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
rollData.shieldAttackMalus = (shield.system.properties.blocking.malus) ? shield.system.properties.blocking.malus : 1;
rollData.applyShieldMalus = false
}
}
@ -431,7 +431,7 @@ export class BoLRoll {
rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
let rollbase = rollData.attrValue + rollData.aptValue
if ( rollData.weapon && rollData.weapon.data.properties.onlymodifier ) {
if ( rollData.weapon && rollData.weapon.system.properties.onlymodifier ) {
rollbase = 0
}
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus
@ -488,6 +488,9 @@ export class BoLDefaultRoll {
this.rollData.isLegendary = false
this.rollData.isFumble = (diceTotal === 2)
this.rollData.isFailure = !this.rollData.isSuccess
//this.rollData.isRealCritical = true
//this.rollData.isFumble = true
let actor = game.actors.get( this.rollData.actorId)
if (this.rollData.reroll == undefined) {
@ -575,7 +578,7 @@ export class BoLDefaultRoll {
let actor = game.actors.get( (actorId) ? actorId: this.rollData.actorId)
if (attrDamage.includes("vigor")) {
attrDamageValue = actor.data.data.attributes.vigor.value
attrDamageValue = actor.system.attributes.vigor.value
if (attrDamage.includes("half")) {
attrDamageValue = Math.floor(attrDamageValue / 2)
}
@ -598,8 +601,8 @@ export class BoLDefaultRoll {
if (this.rollData.damageMode == 'damage-plus-12') {
bonusDmg = 12
}
let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.data.properties.damageAttribute)
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data, this.rollData.fightOption)
let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.system.properties.damageAttribute)
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.system, this.rollData.fightOption)
let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)

View File

@ -20,42 +20,41 @@ export class BoLItemSheet extends ItemSheet {
/* -------------------------------------------- */
/** @override */
getData(options) {
const data = super.getData(options);
const itemData = data.data;
data.config = game.bol.config;
data.item = itemData;
data.data = itemData.data;
data.category = itemData.category;
data.itemProperties = this.item.itemProperties;
const data = super.getData(options)
let itemData = duplicate(data.document)
data.config = game.bol.config
data.item = itemData
data.category = itemData.system.category
data.isGM = game.user.isGM;
data.itemProperties = this.item.itemProperties;
// Dynamic default data fix/adapt
if (itemData.type == "item") {
if (!itemData.data.category) {
itemData.data.category = "equipment"
if (!itemData.system.category) {
itemData.system.category = "equipment"
}
if ( itemData.data.category == "equipment" && itemData.data.properties.equipable) {
if (!itemData.data.properties.slot) {
itemData.data.properties.slot = "-"
if ( itemData.system.category == "equipment" && itemData.system.properties.equipable) {
if (!itemData.system.properties.slot) {
itemData.system.properties.slot = "-"
}
}
if (itemData.data.category == 'spell') {
if(!itemData.data.properties.mandatoryconditions) {
itemData.data.properties.mandatoryconditions = []
if (itemData.system.category == 'spell') {
if(!itemData.system.properties.mandatoryconditions) {
itemData.system.properties.mandatoryconditions = []
}
if(!itemData.data.properties.optionnalconditions) {
itemData.data.properties.optionnalconditions = []
if(!itemData.system.properties.optionnalconditions) {
itemData.system.properties.optionnalconditions = []
}
for (let i = 0; i < 4; i++) {
itemData.data.properties.mandatoryconditions[i] = itemData.data.properties.mandatoryconditions[i] ?? ""
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
}
for (let i = 0; i < 8; i++) {
itemData.data.properties.optionnalconditions[i] = itemData.data.properties.optionnalconditions[i] ?? ""
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
}
}
} else {
if (!itemData.data.subtype) {
itemData.data.category = "origin"
if (!itemData.system.subtype) {
itemData.system.category = "origin"
}
}

View File

@ -7,21 +7,17 @@ export class BoLItem extends Item {
* Augment the basic Item data model with additional dynamic data.
*/
prepareData() {
super.prepareData();
// console.debug("Item prepareData");
// Get the Item's data
const itemData = this.data;
// console.log(itemData);
const actorData = this.actor ? this.actor.data : {};
const data = itemData.data;
}
super.prepareData()
get properties() {
return this.data.properties;
const actorData = this.actor ? this.actor.system : {}
}
/* -------------------------------------------- */
get properties() {
return this.system.properties
}
/* -------------------------------------------- */
/**
* Get the Array of item properties which are used in the small sidebar of the description tab
* @return {Array}
@ -29,11 +25,11 @@ export class BoLItem extends Item {
*/
get itemProperties() {
const props = [];
if ( this.data.type === "item" ) {
const entries = Object.entries(this.data.data.properties);
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }));
if ( this.type === "item" ) {
const entries = Object.entries(this.system.properties)
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }))
}
return props.filter(p => !!p);
return props.filter(p => !!p)
}

View File

@ -159,7 +159,7 @@ export class BoLUtility {
let users = []
for (let user of game.users) {
if (!user.isGM && user.name != name) {
users.push(user.data._id)
users.push(user.id)
}
}
return users
@ -442,8 +442,8 @@ export class BoLUtility {
}
// Build and send the defense message to the relevant people (ie GM + defender)
let defender = game.actors.get(attackDef.defenderId)
let defenderWeapons = defender.weapons
console.log("DEF WEP", attackDef)
console.log("DEF WEP", attackDef, defender)
let defenderWeapons = defender.weapons || []
this.attackStore[attackDef.id] = attackDef // Store !
ChatMessage.create({
alias: defender.name,

File diff suppressed because one or more lines are too long

View File

@ -1,24 +1,23 @@
{
"name": "bol",
"id": "bol",
"title": "Barbarians of Lemuria",
"description": "The Barbarians of Lemuria system for FoundryVTT!",
"author": "LeRatierBretonnien,Zigmund",
"authors": [
{
"name": "LeRatierBretonnien"
"name": "LeRatierBretonnien",
"flags": {}
},
{
"name": "Zigmund"
"name": "Zigmund",
"flags": {}
}
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"flags": {},
"version": "1.5.2",
"templateVersion": 10,
"minimumCoreVersion": "0.8.6",
"compatibleCoreVersion": "9",
"scripts": [],
"version": "10.0.6",
"compatibility": {
"minimum": "10"
},
"esmodules": [
"module/bol.js"
],
@ -29,17 +28,20 @@
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
"path": "lang/en.json",
"flags": {}
},
{
"lang": "fr",
"name": "Français",
"path": "lang/fr.json"
"path": "lang/fr.json",
"flags": {}
},
{
"lang": "de",
"name": "Deutsch",
"path": "lang/de.json"
"path": "lang/de.json",
"flags": {}
}
],
"packs": [
@ -47,64 +49,64 @@
"name": "boons",
"label": "Avantages",
"system": "bol",
"path": "./packs/boons.db",
"tag": "boon",
"path": "packs/boons.db",
"type": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "boonsflawscreatures",
"label": "Avantages/Désavantages de Créatures",
"system": "bol",
"path": "./packs/boonsflawscreatures.db",
"tag": "boon",
"path": "packs/boonsflawscreatures.db",
"type": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "flaws",
"label": "Désavantages",
"system": "bol",
"path": "./packs/flaws.db",
"tag": "flaw",
"path": "packs/flaws.db",
"type": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "careers",
"label": "Carrières héroïques",
"system": "bol",
"path": "./packs/careers.db",
"tag": "career",
"path": "packs/careers.db",
"type": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "origins",
"label": "Origines",
"system": "bol",
"path": "./packs/origins.db",
"tag": "origin",
"path": "packs/origins.db",
"type": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "races",
"label": "Races",
"system": "bol",
"path": "./packs/races.db",
"tag": "race",
"path": "packs/races.db",
"type": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "equipment",
"label": "Equipement",
"system": "bol",
"path": "./packs/equipment.db",
"tag": "item",
"path": "packs/equipment.db",
"type": "Item",
"private": false
"private": false,
"flags": {}
},
{
"label": "Aides de Jeu",
@ -112,7 +114,8 @@
"name": "aides-de-jeu",
"path": "packs/aides-de-jeu.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Cartes",
@ -120,7 +123,8 @@
"name": "cartes",
"path": "packs/cartes.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Langues",
@ -128,7 +132,8 @@
"name": "languages",
"path": "packs/languages.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Sorts",
@ -136,7 +141,8 @@
"name": "spells",
"path": "packs/spells.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Dieux",
@ -144,7 +150,8 @@
"name": "godsfaith",
"path": "packs/godsfaith.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Options de Combat",
@ -152,7 +159,8 @@
"name": "fightoptions",
"path": "packs/fightoptions.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Alchimie - Potions",
@ -160,7 +168,8 @@
"name": "potions-alchimie",
"path": "packs/potions-alchimie.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Alchimie - Objets",
@ -168,7 +177,8 @@
"name": "objets-alchimie",
"path": "packs/objets-alchimie.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
},
{
"label": "Créatures",
@ -176,18 +186,16 @@
"name": "creatures",
"path": "packs/creatures.db",
"system": "bol",
"private": false
"private": false,
"flags": {}
}
],
"system": [],
"dependencies": [],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/master/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v1.5.2.zip",
"protected": false,
"background": "images/map_lemurie.webp",
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.0.6.zip",
"background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5,
"gridUnits": "m",
"primaryTokenAttribute": "resources.hp",
"secondaryTokenAttribute": "resources.hero"
}
}

View File

@ -137,7 +137,7 @@
},
"character": {
"templates": [ "base" ],
"type": "player",
"chartype": "player",
"villainy": false,
"bougette": {
"state": "nomoney"
@ -157,7 +157,7 @@
},
"encounter": {
"templates": [ "base" ],
"type": "tough",
"chartype": "tough",
"villainy": false,
"size": "",
"environment": ""

View File

@ -6,23 +6,23 @@
<input class="charname flex6" name="name" type="text" value="{{actor.name}}" placeholder="Name"/>
</div>
{{#if (eq data.type "player")}}
{{#if (eq charType "player")}}
<div class="header-field-group flexrow">
<label class="header-field-label flex2">{{localize "BOL.ui.xp"}}</label><br/>
<div class="header-field-group flex3">
<label class="header-field-label flex1" style="font-size: 1.5em; color:#606060;">{{localize "BOL.ui.xpspent"}}</label><br/>
<input class="header-field-value flex1" type="text" name="data.xp.spent" value="{{numberFormat data.xp.spent decimals=0 sign=false}}" data-dtype="Number"/><br/>
<input class="header-field-value flex1" type="text" name="system.xp.spent" value="{{numberFormat xp.spent decimals=0 sign=false}}" data-dtype="Number"/><br/>
</div>
<div class="header-field-group flex3">
<label class="header-field-label flex1" style="font-size: 1.5em; color:#606060;">&nbsp;{{localize "BOL.ui.xptotal"}}</label><br/>
<input class="header-field-value flex1" type="text" name="data.xp.total" value="{{numberFormat data.xp.total decimals=0 sign=false}}" data-dtype="Number"/><br/>
<input class="header-field-value flex1" type="text" name="system.xp.total" value="{{numberFormat xp.total decimals=0 sign=false}}" data-dtype="Number"/><br/>
</div>
</div>
{{else}}
<div class="header-field-group flexrow">
<label class="header-field-label flex2">Type : </label><br/>
<select class="field-value" name="data.type" data-dtype="String">
{{#select data.type}}
<select class="field-value" name="system.chartype" data-dtype="String">
{{#select charType}}
<option value="creature">Créature</option>
<option value="base">Piétaille</option>
<option value="tough">Coriace</option>

View File

@ -12,14 +12,14 @@
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.system.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">
{{item.data.properties.damage}}+{{item.data.properties.damageModifiers}} x{{item.data.properties.damageMultiplier}}
{{item.system.properties.damage}}+{{item.system.properties.damageModifiers}}x{{item.system.properties.damageMultiplier}}
</a></div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if ../options}}<div class="item-field">
{{#if item.data.properties.activated}}
{{#if item.system.properties.activated}}
<a class="toggle-fight-option">{{localize "BOL.ui.toactivated"}}</a>
{{else}}
<a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>

View File

@ -1,29 +1,29 @@
<ol class="items-list">
{{#if (ne data.type "creature")}}
{{#if (ne actor.type "creature")}}
<li class="item flexrow item-header">
<div class="item-name left">{{localize "BOL.ui.biosize"}}</div>
<div class="item-field flex2 left"><input type="text" name="data.details.height" value="{{data.details.height}}"></div>
<div class="item-field flex2 left"><input type="text" name="system.details.height" value="{{details.height}}"></div>
<div class="item-name right">{{localize "BOL.ui.bioweight"}}</div>
<div class="item-field flex2 "><input type="text" name="data.details.weight" value="{{data.details.weight}}"></div>
<div class="item-field flex2 "><input type="text" name="system.details.weight" value="{{details.weight}}"></div>
<div class="item-name right">{{localize "BOL.ui.bioage"}} </div>
<div class="item-field flex2 "><input type="text" name="data.details.age" value="{{data.details.age}}"></div>
<div class="item-field flex2 "><input type="text" name="system.details.age" value="{{details.age}}"></div>
</li>
<li class="item flexrow item-header">
<div class="item-name left">{{localize "BOL.ui.biohair"}} </div>
<div class="item-field flex2 left"><input type="text" name="data.details.hait" value="{{data.details.hait}}"></div>
<div class="item-field flex2 left"><input type="text" name="system.details.hait" value="{{details.hait}}"></div>
<div class="item-name right">{{localize "BOL.ui.bioeyes"}} </div>
<div class="item-field flex2 "><input type="text" name="data.details.eyes" value="{{data.details.eyes}}"></div>
<div class="item-field flex2 "><input type="text" name="system.details.eyes" value="{{details.eyes}}"></div>
</li>
<li class="item flexrow item-header">
<div class="item-name left">{{localize "BOL.ui.biosigns"}} </div>
<div class="item-field flex2 left"><input type="text" name="data.details.signs" value="{{data.details.signs}}"></div>
<div class="item-field flex2 left"><input type="text" name="system.details.signs" value="{{details.signs}}"></div>
</li>
{{else}}
<li class="item flexrow item-header">
<div class="item-name left">Taille </div>
<div class="form-fields center">
<select class="field-value size" name="data.details.size" data-dtype="String">
{{#select data.details.size}}
<select class="field-value size" name="system.details.size" data-dtype="String">
{{#select details.size}}
{{#each config.creatureSize as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -40,7 +40,7 @@
</li>
</ol>
{{editor content=data.details.biography target="data.details.biography" button=true owner=owner
{{editor details.biography target="system.details.biography" button=true owner=owner
editable=editable}}
<ol class="items-list">
@ -49,4 +49,4 @@ editable=editable}}
<div class="item-field flex1 right"></div>
</li>
</ol>
{{editor content=data.details.notes target="data.details.notes" button=true owner=owner editable=editable}}
{{editor details.notes target="system.details.notes" button=true owner=owner editable=editable}}

View File

@ -21,10 +21,10 @@
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image {{#if ../weapon}}roll-weapon{{/if}}"><img src="{{item.img}}" title="{{item.name}}"/></div>
<h4 class="item-name flex2"><a class="item-edit">{{item.name}}</a></h4>
{{#if ../protection}}<div class="item-field">{{item.data.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field">{{item.data.properties.damage}}</div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if ../protection}}<div class="item-field">{{item.system.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field">{{item.system.properties.damage}}</div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
</li>
{{/each}}
</ol>

View File

@ -12,8 +12,8 @@
<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
{{localize "BOL.ui.money"}}
</h4>
<select class="field-value" name="data.bougette.state" data-dtype="String">
{{#select data.bougette.state}}
<select class="field-value" name="system.bougette.state" data-dtype="String">
{{#select system.bougette.state}}
{{#each config.bougetteState as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -39,26 +39,26 @@
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{#if item.system.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{/if}}
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.price}}</span>
<span class="item-field">{{item.system.price}}</span>
</div>
<div class="item-field flex1 center">
{{#if data.properties.equipable}}
{{#if data.worn}}
{{#if system.properties.equipable}}
{{#if system.worn}}
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
class="fas fa-shield-alt"></i></a></span>
{{else}}
@ -92,32 +92,32 @@
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field"
style="font-size: smaller; font-style: italic; color:#4b4a44">{{data.properties.soak.formula}}</span>
style="font-size: smaller; font-style: italic; color:#4b4a44">{{system.properties.soak.formula}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{#if item.system.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{/if}}
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.price}}</span>
<span class="item-field">{{item.system.price}}</span>
</div>
<div class="item-field flex1 center">
{{#if data.properties.equipable}}
{{#if data.worn}}
{{#if system.properties.equipable}}
{{#if system.worn}}
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
class="fas fa-shield-alt"></i></a></span>
{{else}}
@ -150,26 +150,26 @@
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{#if item.system.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{/if}}
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.price}}</span>
<span class="item-field">{{item.system.price}}</span>
</div>
<div class="item-field flex1 center">
{{#if data.properties.equipable}}
{{#if data.worn}}
{{#if system.properties.equipable}}
{{#if system.worn}}
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
class="fas fa-shield-alt"></i></a></span>
{{else}}
@ -202,26 +202,26 @@
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{#if item.system.properties.stackable}}
<a class="system-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{/if}}
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.price}}</span>
<span class="item-field">{{item.system.price}}</span>
</div>
<div class="item-field flex1 center">
{{#if data.properties.equipable}}
{{#if data.worn}}
{{#if system.properties.equipable}}
{{#if system.worn}}
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
class="fas fa-shield-alt"></i></a></span>
{{else}}
@ -254,26 +254,26 @@
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{#if item.system.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{/if}}
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.price}}</span>
<span class="item-field">{{item.system.price}}</span>
</div>
<div class="item-field flex1 center">
{{#if data.properties.equipable}}
{{#if data.worn}}
{{#if system.properties.equipable}}
{{#if system.worn}}
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
class="fas fa-shield-alt"></i></a></span>
{{else}}
@ -306,26 +306,26 @@
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{#if item.system.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{/if}}
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.price}}</span>
<span class="item-field">{{item.system.price}}</span>
</div>
<div class="item-field flex1 center">
{{#if data.properties.equipable}}
{{#if data.worn}}
{{#if system.properties.equipable}}
{{#if system.worn}}
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
class="fas fa-shield-alt"></i></a></span>
{{else}}
@ -358,26 +358,26 @@
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex2 center">
{{#if item.data.properties.equipable}}
{{#if item.system.properties.equipable}}
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
{{/if}}
</div>
<div class="item-field group-btns flex1 center">
{{#if item.data.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{#if item.system.properties.stackable}}
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.quantity}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
{{/if}}
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.price}}</span>
<span class="item-field">{{item.system.price}}</span>
</div>
<div class="item-field flex1 center">
{{#if data.properties.equipable}}
{{#if data.worn}}
{{#if system.properties.equipable}}
{{#if system.worn}}
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
class="fas fa-shield-alt"></i></a></span>
{{else}}

View File

@ -16,18 +16,18 @@
</h4>
<div class="item-field group-btns center flex2">
{{#if (equals key "careers")}}
<a class="inc-dec-btns" data-operator="minus" data-target="data.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.data.rank}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="data.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-plus-square"></i></a>
<a class="inc-dec-btns" data-operator="minus" data-target="system.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-minus-square"></i></a>&nbsp;
<span class="item-field">{{item.system.rank}}</span>&nbsp;
<a class="inc-dec-btns" data-operator="plus" data-target="system.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-plus-square"></i></a>
<span class="item-field">&nbsp;&nbsp;</span>&nbsp;
<span class="tooltip-container">
<span class="stat-roll rollable" title="XP" data-roll-type="careerxp" data-key="{{key}}">
<i class="xp-next fas fa-arrow-up"></i></span>
<span class="tooltiptext">
{{#if (eq data.rank 0)}}
{{#if (eq system.rank 0)}}
1 XP
{{else}}
{{add data.rank 1}} XP
{{add system.rank 1}} XP
{{/if}}
</span>
</span>

View File

@ -14,10 +14,10 @@
<a class="rollable" data-roll-type="spell">{{item.name}}</a>
</h4>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.properties.circle}}</span>
<span class="item-field">{{item.system.properties.circle}}</span>
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.properties.difficulty}}</span>
<span class="item-field">{{item.system.properties.difficulty}}</span>
</div>
<div class="item-field flex1 right">
<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
@ -44,13 +44,13 @@
<a class="rollable" data-roll-type="alchemy">{{item.name}}</a>
</h4>
<div class="item-field flex1 center">
<span class="item-field">{{localize (concat "BOL.alchemyItem." item.data.properties.alchemytype)}}</span>
<span class="item-field">{{localize (concat "BOL.alchemyItem." item.system.properties.alchemytype)}}</span>
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.properties.difficulty}}</span>
<span class="item-field">{{item.system.properties.difficulty}}</span>
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.data.properties.pccurrent}} / {{item.data.properties.pccost}}</span>
<span class="item-field">{{item.system.properties.pccurrent}} / {{item.system.properties.pccost}}</span>
</div>
<div class="item-field flex1 center">
<a class="inc-dec-btns-alchemy"><i class="fas fa-plus-square"></i></a>

View File

@ -1,8 +1,8 @@
<div class="attributes flexrow">
{{#each data.attributes as |attribute id|}}
{{#each attributes as |attribute id|}}
<div class="attribute stat flex1 flex-group-center {{key}}">
<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
<i class="darkgreen fas fa-dice"></i>
</span>
@ -22,10 +22,10 @@
</div>
<hr/>
<div class="aptitudes flexrow">
{{#each data.aptitudes as |aptitude id|}}
{{#each aptitudes as |aptitude id|}}
<div class="aptitude stat flex1 flex-group-center">
<label class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
<input class="stat-value rounded-border" type="text" name="data.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<input class="stat-value rounded-border" type="text" name="system.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">
<i class="darkgreen fas fa-dice"></i>
</span>
@ -50,29 +50,29 @@
{{#if @root.isAlchemist}}
<div class="resource stat flex1 flex-group-center">
<label class="stat-label">{{localize label}}</label><br/>
<input class="stat-value resources-value" type="text" name="data.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
{{#if (eq @root.data.type 'player')}}
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
{{#if (eq @root.chartype 'player')}}
{{#if (exists bonus)}}
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="data.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
{{else}}
<span class="flexrow"><label class="stat-max resources-value">&nbsp;</label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
{{/if}}
{{/if}}
<input class="resources-value" type="text" name="data.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
</div>
{{/if}}
{{else}}
<div class="resource stat flex1 flex-group-center">
<label class="stat-label">{{localize label}}</label><br/>
<input class="stat-value resources-value" type="text" name="data.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
{{#if (eq @root.data.type 'player')}}
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
{{#if (eq @root.chartype 'player')}}
{{#if (exists bonus)}}
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="data.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
{{else}}
<span class="flexrow"><label class="stat-max">&nbsp;</label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
{{/if}}
{{/if}}
<input class="resources-value" type="text" name="data.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
</div>
{{/if}}
{{/each}}

View File

@ -12,12 +12,12 @@
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}+{{item.data.properties.damageModifiers}} x{{item.data.properties.damageMultiplier}}</a></div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.system.properties.soak.value}}</div>{{/if}}
{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.system.properties.damage}}+{{item.system.properties.damageModifiers}} x{{item.system.properties.damageMultiplier}}</a></div>{{/if}}
{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if ../options}}<div class="item-field">
{{#if item.data.properties.activated}}
{{#if item.system.properties.activated}}
<a class="toggle-fight-option">{{localize "BOL.ui.toactivated"}}</a>
{{else}}
<a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>

View File

@ -1,9 +1,9 @@
<div class="attributes flexrow">
{{#each data.attributes as |attribute id|}}
{{#each attributes as |attribute id|}}
{{#if (ne id "appeal")}}
<div class="attribute stat flex1 flex-group-center {{key}}">
<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
<i class="darkgreen fas fa-dice"></i>
</span>
@ -15,7 +15,7 @@
<div class="aptitudes flexrow">
<div class="aptitude stat flex1 flex-group-center">
<div class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.def.value" data-adv="0" data-key="def">{{localize "BOL.aptitudes.def"}}</a></label><br/>
<input class="stat-value rounded-border" type="text" name="data.aptitudes.def.value" value="{{numberFormat aptitudes.3.value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<input class="stat-value rounded-border" type="text" name="system.aptitudes.def.value" value="{{numberFormat aptitudes.3.value decimals=0 sign=true}}" data-dtype="Number"/><br/>
<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.def.value" data-adv="0" data-key="def">
<i class="darkgreen fas fa-dice"></i>
</span>
@ -26,7 +26,7 @@
<div class="resources flexrow">
<div class="resource stat flex1 flex-group-center">
<label class="stat-label">{{localize "BOL.resources.hp"}}</label><br/>
<input class="stat-value" type="text" name="data.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/>
<input class="stat-max" type="text" name="data.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/>
<input class="stat-value" type="text" name="system.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/>
<input class="stat-max" type="text" name="system.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/>
</div>
</div>

View File

@ -1,7 +1,7 @@
<button class="chat-damage-roll" data-damage-mode="normal-damage" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage"}}</button>
<button class="chat-damage-roll bol-margin-tb-2" data-damage-mode="normal-damage" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage"}}</button>
{{#if isCritical}}
<button class="chat-damage-roll" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage6"}}</button>
<button class="chat-damage-roll" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage12"}}</button>
<button class="chat-damage-roll bol-margin-tb-2 " data-damage-mode="damage-plus-6" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage6"}}</button>
<button class="chat-damage-roll bol-margin-tb-2" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage12"}}</button>
{{/if}}

View File

@ -24,6 +24,10 @@
<h3><strong>{{description}}</strong></h3>
<div class="actions-section">
{{#if isFumble}}
{{localize "BOL.chat.fumblemessage"}}
{{/if}}
{{#if fightOption}}
<div>
{{localize "BOL.chat.fightoption"}} : {{fightOption.name}}
@ -31,6 +35,13 @@
{{/if}}
<div id="{{optionsId}}">
{{#if isRealCritical}}
<div class="bol-margin-tb-2">
<a class="content-link" draggable="true" data-uuid="Compendium.bol.aides-de-jeu.Yl1RKQb0BjVUtilk" data-id="Yl1RKQb0BjVUtilk" data-type="JournalEntry" data-pack="bol.aides-de-jeu" data-tooltip="un journal"><i class="fas fa-book-open"></i>Succès Héroïque</a>
</div>
{{/if}}
{{#if (and isSuccess weapon)}}
{{> "systems/bol/templates/chat/rolls/attack-damage-card.hbs"}}
{{/if}}
@ -42,16 +53,18 @@
{{/if}}
{{#if reroll}}
<button class="chat-button button hero-reroll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
<button class="chat-button button hero-reroll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
{{/if}}
{{#if (and isSuccess (not isCritical))}}
<button class="chat-button button transform-heroic-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.toheroic"}}</button>
<button class="chat-button button transform-heroic-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.toheroic"}}</button>
{{/if}}
{{#if isRealCritical}}
<button class="chat-button button transform-legendary-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.tolegend"}}</button>
<button class="chat-button button transform-legendary-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.tolegend"}}</button>
{{/if}}
<br>
</div>
</div>

View File

@ -8,7 +8,7 @@
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.witharmor"}}</button>
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
{{#if defender.data.data.resources.hero.value}}
{{#if defender.system.resources.hero.value}}
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
{{#each defenderWeapons as |weapon idx|}}

View File

@ -6,7 +6,7 @@
<div class="flex1 center cell">
<select class="flex1" name="career" id="career" data-type="String" multiple>
{{#each careers as | career id|}}
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
<option value="{{career.system.rank}}">{{career.name}} ({{numberFormat career.system.rank decimals=0 sign=true}})</option>
{{/each}}
</select>
</div>

View File

@ -18,7 +18,7 @@
<div class="flex1 center bg-darkred">
<label for="mod">{{localize 'BOL.ui.attackValue'}}</label>
</div>
<div class="flex1 center cell">{{weapon.data.data.properties.attackModifiers}}</div>
<div class="flex1 center cell">{{weapon.system.properties.attackModifiers}}</div>
</div>
<div class="flexrow roll-box" >

View File

@ -20,7 +20,7 @@
</div>
{{/if}}
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor item.system.description target="system.description" button=true owner=owner editable=editable}}
</div>
<div class="tab properties" data-group="primary" data-tab="properties">
{{#if (eq item.type "item")}}

View File

@ -1,7 +1,7 @@
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.subtype"}}</label>
<select name="data.subtype" value="{{data.subtype}}" data-dtype="String">
{{#select data.subtype}}
<select name="system.subtype" value="{{item.system.subtype}}" data-dtype="String">
{{#select item.system.subtype}}
{{#each config.featureSubtypes as |item id|}}
<option value="{{id}}">{{localize item}}</option>
{{/each}}
@ -9,18 +9,18 @@
</select>
</div>
{{#if (equals data.subtype "career")}}
{{#if (equals item.system.subtype "career")}}
{{> "systems/bol/templates/item/parts/properties/feature/career-properties.hbs"}}
{{/if}}
{{#if (equals data.subtype "fightoption")}}
{{#if (equals item.system.subtype "fightoption")}}
{{> "systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs"}}
{{/if}}
{{!#if (equals data.subtype "race")}}
{{!> "systems/bol/templates/item/parts/properties/feature/race-properties.hbs"}}
{{!/if}}
{{#if (equals data.subtype "boon")}}
{{#if (equals item.system.subtype "boon")}}
{{> "systems/bol/templates/item/parts/properties/feature/boon-properties.hbs"}}
{{/if}}
{{#if (equals data.subtype "flaw")}}
{{#if (equals item.system.subtype "flaw")}}
{{> "systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs"}}
{{/if}}

View File

@ -1,5 +1,5 @@
<h3 class="form-header">{{localize 'BOL.featureSubtypes.boon'}}</h3>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.isbonusdice"}}</label>
<input class="field-value" type="checkbox" name="data.properties.isbonusdice" {{checked data.properties.isbonusdice}}>
<input class="field-value" type="checkbox" name="system.properties.isbonusdice" {{checked item.system.properties.isbonusdice}}>
</div>

View File

@ -1,17 +1,17 @@
<h3 class="form-header">{{localize 'BOL.featureSubtypes.career'}}</h3>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.rank"}}</label>
<input type="text" name="data.rank" value="{{data.rank}}" data-dtype="Number"/>
<input type="text" name="system.rank" value="{{item.system.rank}}" data-dtype="Number"/>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.isSorcerer"}}</label>
<input class="field-value" type="checkbox" name="data.properties.sorcerer" {{checked data.properties.sorcerer}}>
<input class="field-value" type="checkbox" name="system.properties.sorcerer" {{checked item.system.properties.sorcerer}}>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.isAlchemist"}}</label>
<input class="field-value" type="checkbox" name="data.properties.alchemist" {{checked data.properties.alchemist}}>
<input class="field-value" type="checkbox" name="system.properties.alchemist" {{checked item.system.properties.alchemist}}>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.isPriest"}}</label>
<input class="field-value" type="checkbox" name="data.properties.priest" {{checked data.properties.priest}}>
<input class="field-value" type="checkbox" name="system.properties.priest" {{checked item.system.properties.priest}}>
</div>

View File

@ -3,8 +3,8 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.fightOptionType"}}</label>
<div class="form-fields">
<select name="data.properties.fightoptiontype" data-dtype="String">
{{#select data.properties.fightoptiontype}}
<select name="system.properties.fightoptiontype" data-dtype="String">
{{#select item.system.properties.fightoptiontype}}
{{#each config.fightOptionTypes as |item id|}}
<option value="{{id}}">{{localize item}}</option>
{{/each}}
@ -14,6 +14,6 @@
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.activated"}}</label>
<input class="field-value" type="checkbox" name="data.properties.activated" {{checked data.properties.activated}}>
<input class="field-value" type="checkbox" name="system.properties.activated" {{checked item.system.properties.activated}}>
</div>

View File

@ -1,5 +1,5 @@
<h3 class="form-header">{{localize 'BOL.featureSubtypes.flaw'}}</h3>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.ismalusdice"}}</label>
<input class="field-value" type="checkbox" name="data.properties.ismalusdice" {{checked data.properties.ismalusdice}}>
<input class="field-value" type="checkbox" name="system.properties.ismalusdice" {{checked item.system.properties.ismalusdice}}>
</div>

View File

@ -1,8 +1,8 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.category"}}</label>
<div class="form-fields">
<select class="field-value" name="data.category" value="{{data.category}}" data-dtype="String">
{{#select data.category}}
<select class="field-value" name="system.category" value="{{item.system.category}}" data-dtype="String">
{{#select item.system.category}}
{{#each config.itemCategories as |item id|}}
<option value="{{id}}">{{localize item}}</option>
{{/each}}
@ -11,18 +11,18 @@
</div>
</div>
{{#if (eq data.category "equipment")}}
{{#if (eq item.system.category "equipment")}}
{{> "systems/bol/templates/item/parts/properties/item/equipment-properties.hbs"}}
{{/if}}
{{#if (eq data.category "capacity")}}
{{#if (eq item.system.category "capacity")}}
{{> "systems/bol/templates/item/parts/properties/item/capacity-properties.hbs"}}
{{/if}}
{{#if (eq data.category "vehicle")}}
{{#if (eq item.system.category "vehicle")}}
{{> "systems/bol/templates/item/parts/properties/item/vehicle-properties.hbs"}}
{{/if}}
{{#if (eq data.category "spell")}}
{{#if (eq item.system.category "spell")}}
{{> "systems/bol/templates/item/parts/properties/item/spell-properties.hbs"}}
{{/if}}
{{#if (eq data.category "alchemy")}}
{{#if (eq item.system.category "alchemy")}}
{{> "systems/bol/templates/item/parts/properties/item/alchemy-properties.hbs"}}
{{/if}}

View File

@ -2,8 +2,8 @@
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.alchemyType"}}</label>
<select class="field-value" name="data.properties.alchemytype" data-dtype="String">
{{#select data.properties.alchemytype}}
<select class="field-value" name="system.properties.alchemytype" data-dtype="String">
{{#select item.system.properties.alchemytype}}
{{#each config.alchemyType as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -13,8 +13,8 @@
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.difficulty"}}</label>
<select name="data.properties.difficulty" value="{{data.properties.difficulty}}">
{{#select data.properties.difficulty}}
<select name="system.properties.difficulty" value="{{item.system.properties.difficulty}}">
{{#select item.system.properties.difficulty}}
<option value="2">{{localize "BOL.dialog.veryeasy"}}</option>
<option value="1">{{localize "BOL.dialog.easy"}}</option>
<option value="0">{{localize "BOL.dialog.moderate"}}</option>
@ -29,11 +29,11 @@
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.pccost"}}</label>
<input class="field-value" type="text" name="data.properties.pccost" value="{{data.properties.pccost}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.pccost" value="{{item.system.properties.pccost}}" data-dtype="Number"/>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.pcnow"}}</label>
<input class="field-value" type="text" name="data.properties.pccurrent" value="{{data.properties.pccurrent}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.pccurrent" value="{{item.system.properties.pccurrent}}" data-dtype="Number"/>
</div>

View File

@ -3,23 +3,23 @@
<label class="property-label">{{localize "BOL.ui.type"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.weapon" {{checked data.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
<input class="field-value" type="checkbox" name="system.properties.weapon" {{checked item.system.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.protection" {{checked data.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
<input class="field-value" type="checkbox" name="system.properties.protection" {{checked item.system.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.magical" {{checked data.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
<input class="field-value" type="checkbox" name="system.properties.magical" {{checked item.system.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
</label>
</div>
</div>
{{#if data.properties.weapon}}
{{#if item.system.properties.weapon}}
{{> "systems/bol/templates/item/parts/properties/item/weapon-properties.hbs"}}
{{/if}}
{{#if data.properties.protection}}
{{#if item.system.properties.protection}}
{{> "systems/bol/templates/item/parts/properties/item/protection-properties.hbs"}}
{{/if}}
{{#if data.properties.magical}}
{{#if item.system.properties.magical}}
{{> "systems/bol/templates/item/parts/properties/item/magical-properties.hbs"}}
{{/if}}

View File

@ -3,8 +3,8 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.subtype"}}</label>
<div class="form-fields">
<select name="data.subtype" data-dtype="String">
{{#select data.subtype}}
<select name="system.subtype" data-dtype="String">
{{#select item.system.subtype}}
{{#each config.itemSubtypes as |item id|}}
<option value="{{id}}">{{localize item}}</option>
{{/each}}
@ -17,13 +17,13 @@
<label class="property-label">{{localize "BOL.ui.capacities"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.weapon" {{checked data.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
<input class="field-value" type="checkbox" name="system.properties.weapon" {{checked item.system.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.protection" {{checked data.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
<input class="field-value" type="checkbox" name="system.properties.protection" {{checked item.system.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.magical" {{checked data.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
<input class="field-value" type="checkbox" name="system.properties.magical" {{checked item.system.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
</label>
</div>
</div>
@ -32,31 +32,31 @@
<label class="property-label">{{localize "BOL.ui.properties"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.equipable" {{checked data.properties.equipable}}> {{localize "BOL.itemProperty.equipable"}}
<input class="field-value" type="checkbox" name="system.properties.equipable" {{checked item.system.properties.equipable}}> {{localize "BOL.itemProperty.equipable"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.stackable" {{checked data.properties.stackable}}> {{localize "BOL.itemProperty.stackable"}}
<input class="field-value" type="checkbox" name="system.properties.stackable" {{checked item.system.properties.stackable}}> {{localize "BOL.itemProperty.stackable"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.consumable" {{checked data.properties.consumable}}> {{localize "BOL.itemProperty.consumable"}}
<input class="field-value" type="checkbox" name="system.properties.consumable" {{checked item.system.properties.consumable}}> {{localize "BOL.itemProperty.consumable"}}
</label>
</div>
</div>
<hr/>
{{#if data.properties.equipable}}
{{#if item.system.properties.equipable}}
<div class="form-group">
<label>{{localize "BOL.itemProperty.worn"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.worn" {{checked data.worn}}> {{localize "BOL.itemProperty.worn"}}
<input class="field-value" type="checkbox" name="system.worn" {{checked item.system.worn}}> {{localize "BOL.itemProperty.worn"}}
</label>
</div>
</div>
<div class="form-group">
<label>{{localize "BOL.itemProperty.slot"}}</label>
<div class="form-fields center">
<select class="field-value" name="data.properties.slot" data-dtype="String">
{{#select data.properties.slot}}
<select class="field-value" name="system.properties.slot" data-dtype="String">
{{#select item.system.properties.slot}}
{{#each config.equipmentSlots as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -66,41 +66,35 @@
</div>
{{/if}}
{{#if data.properties.stackable}}
{{#if item.system.properties.stackable}}
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.quantity"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.quantity" value="{{item.system.quantity}}" data-dtype="Number"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.stacksize"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.stacksize" value="{{data.properties.stacksize}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.stacksize" value="{{item.system.properties.stacksize}}" data-dtype="Number"/>
</div>
</div>
{{/if}}
<!--<div class="form-group">-->
<!-- <label class="property-label">{{!localize "BOL.ui.weight"}}</label>-->
<!-- <div class="form-fields">-->
<!-- <input class="field-value" type="text" name="data.weight" value="{{!data.weight}}" data-dtype="Number"/>-->
<!-- </div>-->
<!--</div>-->
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.price"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.price" value="{{data.price}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.price" value="{{item.system.price}}" data-dtype="Number"/>
</div>
</div>
{{#if data.properties.weapon}}
{{#if item.system.properties.weapon}}
{{> "systems/bol/templates/item/parts/properties/item/weapon-properties.hbs"}}
{{/if}}
{{#if data.properties.protection}}
{{#if item.system.properties.protection}}
{{> "systems/bol/templates/item/parts/properties/item/protection-properties.hbs"}}
{{/if}}
{{#if data.properties.magical}}
{{#if item.system.properties.magical}}
{{> "systems/bol/templates/item/parts/properties/item/magical-properties.hbs"}}
{{/if}}

View File

@ -3,31 +3,24 @@
<label>{{localize "BOL.ui.subtype"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.armor" {{checked data.properties.armor}}> {{localize "BOL.itemProperty.armor"}}
<input class="field-value" type="checkbox" name="system.properties.armor" {{checked item.system.properties.armor}}> {{localize "BOL.itemProperty.armor"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.shield" {{checked data.properties.shield}}> {{localize "BOL.itemProperty.shield"}}
<input class="field-value" type="checkbox" name="system.properties.shield" {{checked item.system.properties.shield}}> {{localize "BOL.itemProperty.shield"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.helm" {{checked data.properties.helm}}> {{localize "BOL.itemProperty.helm"}}
<input class="field-value" type="checkbox" name="system.properties.helm" {{checked item.system.properties.helm}}> {{localize "BOL.itemProperty.helm"}}
</label>
</div>
</div>
<hr/>
<!--<div class="form-group">-->
<!-- <label>{{!localize "BOL.ui.properties"}}</label>-->
<!-- <div class="form-fields">-->
<!-- <label class="checkbox">-->
<!-- <input class="field-value" type="checkbox" name="data.properties.throwable" {{!checked data.properties.throwable}}> {{!localize "BOL.itemProperty.throwable"}}-->
<!-- </label>-->
<!-- </div>-->
<!--</div>-->
{{#if data.properties.armor}}
{{#if item.system.properties.armor}}
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.armorQuality"}}</label>
<div class="form-fields center">
<select class="field-value armorQuality" name="data.properties.armorQuality" data-dtype="String">
{{#select data.properties.armorQuality}}
<select class="field-value armorQuality" name="system.properties.armorQuality" data-dtype="String">
{{#select item.system.properties.armorQuality}}
{{#each config.armorQualities as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -38,41 +31,41 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.soakFormula"}}</label>
<div class="form-fields">
<input class="field-value soakFormula" type="text" name="data.properties.soak.formula" value="{{data.properties.soak.formula}}" data-dtype="String"/>
<input class="field-value soakFormula" type="text" name="system.properties.soak.formula" value="{{item.system.properties.soak.formula}}" data-dtype="String"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.soakValue"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.soak.value" value="{{data.properties.soak.value}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.soak.value" value="{{item.system.properties.soak.value}}" data-dtype="Number"/>
</div>
</div>
{{/if}}
{{#if data.properties.helm}}
{{#if item.system.properties.helm}}
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.soakModifiers"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.soak.modifier" value="{{data.properties.soak.modifier}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.soak.modifier" value="{{item.system.properties.soak.modifier}}" data-dtype="Number"/>
</div>
</div>
{{/if}}
{{#if data.properties.shield}}
{{#if item.system.properties.shield}}
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.blockingMalus"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.blocking.malus" value="{{data.properties.blocking.malus}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.blocking.malus" value="{{item.system.properties.blocking.malus}}" data-dtype="Number"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.blockingAttacksBlocked"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.blocking.blocking1" {{checked data.properties.blocking.blocking1}}> {{localize "BOL.itemProperty.blocking1Attack"}}
<input class="field-value" type="checkbox" name="system.properties.blocking.blocking1" {{checked item.system.properties.blocking.blocking1}}> {{localize "BOL.itemProperty.blocking1Attack"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.blocking.blockingAll" {{checked data.properties.blocking.blockingAll}}> {{localize "BOL.itemProperty.blockingAllAttacks"}}
<input class="field-value" type="checkbox" name="system.properties.blocking.blockingAll" {{checked item.system.properties.blocking.blockingAll}}> {{localize "BOL.itemProperty.blockingAllAttacks"}}
</label>
</div>
</div>
@ -83,26 +76,26 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemModifiers.init"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.modifiers.init" value="{{data.properties.modifiers.c}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.modifiers.init" value="{{item.system.properties.modifiers.c}}" data-dtype="Number"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemModifiers.agility"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.modifiers.agility" value="{{data.properties.modifiers.agility}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.modifiers.agility" value="{{item.system.properties.modifiers.agility}}" data-dtype="Number"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemModifiers.powercost"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.modifiers.powercost" value="{{data.properties.modifiers.powercost}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.modifiers.powercost" value="{{item.system.properties.modifiers.powercost}}" data-dtype="Number"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemModifiers.social"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.modifiers.social" {{checked data.properties.modifiers.social}}>
<input class="field-value" type="checkbox" name="system.properties.modifiers.social" {{checked item.system.properties.modifiers.social}}>
</label>
</div>
</div>

View File

@ -2,8 +2,8 @@
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.circle"}}</label>
<select class="field-value" name="data.properties.circle" data-dtype="Number">
{{#select data.properties.circle}}
<select class="field-value" name="system.properties.circle" data-dtype="Number">
{{#select item.system.properties.circle}}
{{#each config.spellType as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -13,8 +13,8 @@
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.difficulty"}}</label>
<select name="data.properties.difficulty" value="{{data.properties.difficulty}}">
{{#select data.properties.difficulty}}
<select name="system.properties.difficulty" value="{{item.system.properties.difficulty}}">
{{#select item.system.properties.difficulty}}
<option value="2">{{localize "BOL.dialog.veryeasy"}}</option>
<option value="1">{{localize "BOL.dialog.easy"}}</option>
<option value="0">{{localize "BOL.dialog.moderate"}}</option>
@ -29,18 +29,18 @@
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.ppcost"}}</label>
<input class="field-value" type="text" name="data.properties.ppcost" value="{{data.properties.ppcost}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.ppcost" value="{{item.system.properties.ppcost}}" data-dtype="Number"/>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.duration"}}</label>
<input class="field-value" type="text" name="data.properties.duration" value="{{data.properties.duration}}" data-dtype="String"/>
<input class="field-value" type="text" name="system.properties.duration" value="{{item.system.properties.duration}}" data-dtype="String"/>
</div>
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.mandatoryconditions"}}</label>
<select class="field-value" name="data.properties.nbmandatoryconditions" data-dtype="Number">
{{#select data.properties.nbmandatoryconditions}}
<select class="field-value" name="system.properties.nbmandatoryconditions" data-dtype="Number">
{{#select item.system.properties.nbmandatoryconditions}}
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
@ -49,19 +49,19 @@
</select>
</div>
{{#each data.properties.mandatoryconditions as |cond idx|}}
{{#if (lt idx @root.data.properties.nbmandatoryconditions)}}
{{#each item.system.properties.mandatoryconditions as |cond idx|}}
{{#if (lt idx @root.item.system.properties.nbmandatoryconditions)}}
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.mandatoryconditions"}} {{add idx 1}}</label>
<input class="field-value" type="text" name="data.properties.mandatoryconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
<input class="field-value" type="text" name="system.properties.mandatoryconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
</div>
{{/if}}
{{/each}}
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.optionnalconditions"}}</label>
<select class="field-value" name="data.properties.nboptionnalconditions" data-dtype="Number">
{{#select data.properties.nboptionnalconditions}}
<select class="field-value" name="system.properties.nboptionnalconditions" data-dtype="Number">
{{#select item.system.properties.nboptionnalconditions}}
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
@ -74,11 +74,11 @@
</select>
</div>
{{#each data.properties.optionnalconditions as |cond idx|}}
{{#if (lt idx @root.data.properties.nboptionnalconditions)}}
{{#each item.system.optionnalconditions as |cond idx|}}
{{#if (lt idx @root.item.system.properties.nboptionnalconditions)}}
<div class="property flexrow">
<label class="property-label">{{localize "BOL.ui.optionnalconditions"}} {{add idx 1}}</label>
<input class="field-value" type="text" name="data.properties.optionnalconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
<input class="field-value" type="text" name="system.properties.optionnalconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
</div>
{{/if}}
{{/each}}
@ -86,12 +86,12 @@
<div class="property flexrow">
<div class="form-fields center">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.spellkeep" {{checked data.properties.spellkeep}}> {{localize "BOL.ui.spellkeep"}}
<input class="field-value" type="checkbox" name="system.properties.spellkeep" {{checked item.system.properties.spellkeep}}> {{localize "BOL.ui.spellkeep"}}
</label>
</div>
<div class="form-fields center">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.concentrate" {{checked data.properties.concentrate}}> {{localize "BOL.ui.concentrate"}}
<input class="field-value" type="checkbox" name="system.properties.concentrate" {{checked item.system.properties.concentrate}}> {{localize "BOL.ui.concentrate"}}
</label>
</div>
</div>

View File

@ -3,8 +3,8 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.subtype"}}</label>
<div class="form-fields">
<select name="data.subtype" data-dtype="String">
{{#select data.subtype}}
<select name="system.subtype" data-dtype="String">
{{#select item.system.subtype}}
{{#each config.vehicleSubtypes as |item id|}}
<option value="{{id}}">{{localize item}}</option>
{{/each}}
@ -16,13 +16,13 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.speed"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.properties.speed" value="{{data.properties.speed}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.speed" value="{{item.system.properties.speed}}" data-dtype="Number"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.ui.price"}}</label>
<div class="form-fields">
<input class="field-value" type="text" name="data.price" value="{{data.price}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.price" value="{{item.system.price}}" data-dtype="Number"/>
</div>
</div>

View File

@ -3,16 +3,16 @@
<label>{{localize "BOL.ui.reach"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.melee" {{checked data.properties.melee}}> {{localize "BOL.itemProperty.melee"}}
<input class="field-value" type="checkbox" name="system.properties.melee" {{checked item.system.properties.melee}}> {{localize "BOL.itemProperty.melee"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.ranged" {{checked data.properties.ranged}}> {{localize "BOL.itemProperty.ranged"}}
<input class="field-value" type="checkbox" name="system.properties.ranged" {{checked item.system.properties.ranged}}> {{localize "BOL.itemProperty.ranged"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.throwing" {{checked data.properties.throwing}}> {{localize "BOL.itemProperty.throwing"}}
<input class="field-value" type="checkbox" name="system.properties.throwing" {{checked item.system.properties.throwing}}> {{localize "BOL.itemProperty.throwing"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.natural" {{checked data.properties.natural}}> {{localize "BOL.itemProperty.natural"}}
<input class="field-value" type="checkbox" name="system.properties.natural" {{checked item.system.properties.natural}}> {{localize "BOL.itemProperty.natural"}}
</label>
</div>
</div>
@ -21,44 +21,44 @@
<label>{{localize "BOL.ui.properties"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.2H" {{checked data.properties.2H}}> {{localize "BOL.itemProperty.2H"}}
<input class="field-value" type="checkbox" name="system.properties.2H" {{checked item.system.properties.2H}}> {{localize "BOL.itemProperty.2H"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.concealable" {{checked data.properties.concealable}}> {{localize "BOL.itemProperty.concealable"}}
<input class="field-value" type="checkbox" name="system.properties.concealable" {{checked item.system.properties.concealable}}> {{localize "BOL.itemProperty.concealable"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.ignoreshield" {{checked data.properties.ignoreshield}}> {{localize "BOL.itemProperty.ignoreshield"}}
<input class="field-value" type="checkbox" name="system.properties.ignoreshield" {{checked item.system.properties.ignoreshield}}> {{localize "BOL.itemProperty.ignoreshield"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.attackBonusDice" {{checked data.properties.attackBonusDice}}> {{localize "BOL.itemProperty.attackBonusDice"}}
<input class="field-value" type="checkbox" name="system.properties.attackBonusDice" {{checked item.system.properties.attackBonusDice}}> {{localize "BOL.itemProperty.attackBonusDice"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.onlymodifier" {{checked data.properties.onlymodifier}}> {{localize "BOL.itemProperty.onlymodifier"}}
<input class="field-value" type="checkbox" name="system.properties.onlymodifier" {{checked item.system.properties.onlymodifier}}> {{localize "BOL.itemProperty.onlymodifier"}}
</label>
{{#if data.properties.ranged}}
{{#if item.system.properties.ranged}}
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.reloadable" {{checked data.properties.reloadable}}> {{localize "BOL.itemProperty.reloadable"}}
<input class="field-value" type="checkbox" name="system.properties.reloadable" {{checked item.system.properties.reloadable}}> {{localize "BOL.itemProperty.reloadable"}}
</label>
{{/if}}
{{#if data.properties.melee}}
{{#if item.system.properties.melee}}
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.bashing" {{checked data.properties.bashing}}> {{localize "BOL.itemProperty.bashing"}}
<input class="field-value" type="checkbox" name="system.properties.bashing" {{checked item.system.properties.bashing}}> {{localize "BOL.itemProperty.bashing"}}
</label>
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.throwable" {{checked data.properties.throwable}}> {{localize "BOL.itemProperty.throwable"}}
<input class="field-value" type="checkbox" name="system.properties.throwable" {{checked item.system.properties.throwable}}> {{localize "BOL.itemProperty.throwable"}}
</label>
{{/if}}
</div>
</div>
<hr/>
{{#if (not data.properties.onlymodifier)}}
{{#if (not item.system.properties.onlymodifier)}}
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.attackAttribute"}}</label>
<div class="form-fields center">
<select class="field-value" name="data.properties.attackAttribute" data-dtype="String">
{{#select data.properties.attackAttribute}}
<select class="field-value" name="system.properties.attackAttribute" data-dtype="String">
{{#select item.system.properties.attackAttribute}}
{{#each config.attackAttributes as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -69,8 +69,8 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.attackAptitude"}}</label>
<div class="form-fields center">
<select class="field-value" name="data.properties.attackAptitude" data-dtype="String">
{{#select data.properties.attackAptitude}}
<select class="field-value" name="system.properties.attackAptitude" data-dtype="String">
{{#select item.system.properties.attackAptitude}}
{{#each config.attackAptitudes as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -82,15 +82,15 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.attackModifiers"}}</label>
<div class="form-fields center">
<input class="field-value" type="text" name="data.properties.attackModifiers" value="{{data.properties.attackModifiers}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.attackModifiers" value="{{item.system.properties.attackModifiers}}" data-dtype="Number"/>
</div>
</div>
<hr/>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.weaponSize"}}</label>
<div class="form-fields">
<select class="field-value" name="data.properties.weaponSize" data-dtype="String">
{{#select data.properties.weaponSize}}
<select class="field-value" name="system.properties.weaponSize" data-dtype="String">
{{#select item.system.properties.weaponSize}}
{{#each config.weaponSizes as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -101,8 +101,8 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.damage"}}</label>
<div class="form-fields">
<select class="field-value" name="data.properties.damage" data-dtype="String">
{{#select data.properties.damage}}
<select class="field-value" name="system.properties.damage" data-dtype="String">
{{#select item.system.properties.damage}}
{{#each config.damageValues as |value id|}}
<option value="{{id}}">{{value}}</option>
{{/each}}
@ -113,8 +113,8 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.damageAttribute"}}</label>
<div class="form-fields center">
<select class="field-value" name="data.properties.damageAttribute" data-dtype="String">
{{#select data.properties.damageAttribute}}
<select class="field-value" name="system.properties.damageAttribute" data-dtype="String">
{{#select item.system.properties.damageAttribute}}
{{#each config.damageAttributes as |value id|}}
<option value="{{id}}">{{localize value}}</option>
{{/each}}
@ -125,14 +125,14 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.damageModifiers"}}</label>
<div class="form-fields center">
<input class="field-value" type="text" name="data.properties.damageModifiers" value="{{data.properties.damageModifiers}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.damageModifiers" value="{{item.system.properties.damageModifiers}}" data-dtype="Number"/>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.damageMultiplier"}}</label>
<div class="form-fields center">
<select class="field-value" name="data.properties.damageMultiplier" data-dtype="String">
{{#select data.properties.damageMultiplier}}
<select class="field-value" name="system.properties.damageMultiplier" data-dtype="String">
{{#select item.system.properties.damageMultiplier}}
{{#each config.damageMultiplier as |value id|}}
<option value="{{id}}">{{value}}</option>
{{/each}}
@ -144,17 +144,17 @@
<label class="property-label">{{localize "BOL.itemProperty.damageSpecial"}}</label>
<div class="form-fields center">
<label class="checkbox">
<input class="field-value" type="checkbox" name="data.properties.damageReroll1" {{checked data.properties.damageReroll1}}> {{localize "BOL.itemProperty.damageReroll1"}}
<input class="field-value" type="checkbox" name="system.properties.damageReroll1" {{checked item.system.properties.damageReroll1}}> {{localize "BOL.itemProperty.damageReroll1"}}
</label>
</div>
</div>
{{#if (or data.properties.throwing (or data.properties.ranged data.properties.throwable))}}
{{#if (or item.system.properties.throwing (or item.system.properties.ranged item.system.properties.throwable))}}
<hr/>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.range"}}</label>
<div class="form-fields center">
<input class="field-value" type="text" name="data.properties.range" value="{{data.properties.range}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.range" value="{{item.system.properties.range}}" data-dtype="Number"/>
</div>
</div>
{{/if}}
@ -162,7 +162,7 @@
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.reload"}}</label>
<div class="form-fields center">
<input class="field-value" type="text" name="data.properties.reload" value="{{data.properties.reload}}" data-dtype="Number"/>
<input class="field-value" type="text" name="system.properties.reload" value="{{item.system.properties.reload}}" data-dtype="Number"/>
</div>
</div>
{{/if}}