Compare commits
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v9
...
bol-v10.5.
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@ -40,4 +40,4 @@ Maps : Emmanuel Roudier.
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||||
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||||
# Developmement
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||||
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||||
Zigmund, LeRatierBretonnien
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LeRatierBretonnien, Zigmund (historical)
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||||
|
BIN
assets/bol_monnaies_v1_2.pdf
Executable file
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14
changelog.md
Normal file
@ -0,0 +1,14 @@
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# v10.4.0
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- Ajout de la gestion d'effets
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- Aide intégré
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- Intégration du PDF de la bougette
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# v10.3.3
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- Nouvelles clés de traduction
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- Lorsqu'une arme a un dé bonus, prise en compte plus claire du dé bonus et affichage de l'information dans la fenêtre de jet
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- Lorsqu'une arme relance les 1 sur ses dégats, l'information est affichée dans le tchat
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- Termes corrects pour les PNJs (ie rival)
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- Nouveaux équipements issus du Dieu Voilé
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36
css/bol.css
@ -59,8 +59,6 @@ a:hover {
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top: -50px;
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left: calc(50% - 100px);
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opacity: 0.7;
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-webkit-animation: rotation 10s infinite linear;
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animation: rotation 10s infinite linear;
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}
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#pause h3 {
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font-family: "IMFellDWPicaSC-Regular", serif;
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@ -389,16 +387,16 @@ ul.no-bullets {
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background-color: lightgray;
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}
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.bol h1.form-header {
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font-size: 2.5em;
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font-size: 2.2em;
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font-weight: 700;
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}
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.bol h2.form-header {
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font-size: 2em;
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font-size: 1.8em;
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font-weight: 500;
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border-bottom: 1px groove #eeede0;
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}
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.bol h3.form-header {
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font-size: 1.5em;
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font-size: 1.2em;
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font-weight: 500;
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border-bottom: 1px groove #eeede0;
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}
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@ -444,12 +442,16 @@ ul.no-bullets {
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.bol .inc-dec-btns {
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color: #4b4a44;
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}
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.summmary-number {
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padding-left: 4rem;
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}
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/* Items List */
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.items-list {
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list-style: none;
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margin: 7px 0;
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padding: 0;
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overflow-y: auto;
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overflow-y:hidden;
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/*overflow-y: auto;*/
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}
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.items-list .item-header {
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font-family: 'Signika', sans-serif;
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@ -520,6 +522,18 @@ ul.no-bullets {
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.items-list .item .item-control {
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color: #4b4a44;
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}
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.items-list .item-name-fixed-medium {
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min-width: 8rem;
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width: 8rem;
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}
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.items-list .item-field-fixed-short {
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max-width: 3rem;
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min-width: 3rem;
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width: 3rem;
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}
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.bougette-dice-img {
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color:rgba(150, 44, 44, 0.70);
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}
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/* ----------------------------------------- */
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/* Premade colors */
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@ -1051,3 +1065,13 @@ body.system-bol img#logo {
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.bol-hud-menu label {
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font-size: 0.75rem;
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}
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.bol-margin-tb-2 {
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margin-top: 2px;
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margin-bottom: 2px;
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}
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.character-summary-container {
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opacity: 0.95;
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}
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.character-summary-rollable {
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text-decoration: underline;
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}
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||||
|
Before Width: | Height: | Size: 372 KiB |
@ -33,6 +33,7 @@
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"BOL.ui.tab.description": "Description",
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"BOL.ui.tab.details": "Details",
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"BOL.ui.tab.spellalchemy": "Spells & Alchemy",
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"BOL.ui.tab.astrologer": "Astrologer",
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"BOL.ui.properties": "Properties",
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"BOL.ui.description": "Description",
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@ -115,6 +116,7 @@
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"BOL.ui.isSorcerer": "Is Sorcerer ?",
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"BOL.ui.isAlchemist": "Is Alchemist ?",
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"BOL.ui.isPriest": "Is Priest/Druid ?",
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"BOL.ui.isAstrologer": "Is Astrologer?",
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"BOL.ui.circle": "Circle",
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"BOL.ui.spells": "Spells",
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"BOL.ui.focusSpell": "Cast a spell",
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@ -151,6 +153,7 @@
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"BOL.ui.armorAgiMalus": "Armor+Shield Modifier (Agi)",
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"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
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"BOL.ui.attackValue": "Attack Value",
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||||
"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
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||||
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||||
"BOL.featureCategory.origins": "Origins",
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||||
"BOL.featureCategory.races": "Races",
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||||
|
576
lang/fr-honor.json
Normal file
@ -0,0 +1,576 @@
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{
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||||
"ACTOR.TypeCharacter": "Personnage",
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||||
"ACTOR.TypeEncounter": "Rencontre",
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"ACTOR.TypeVehicle": "Véhicule",
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||||
"ITEM.TypeItem": "Objet",
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||||
"ITEM.TypeFeature": "Trait",
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||||
"ITEM.TypeWeapon": "Arme",
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||||
"ITEM.TypeArmor": "Armure",
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"BOL.attributes.vigor": "Vigueur",
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||||
"BOL.attributes.halfvigor": "Demi-vigueur",
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"BOL.attributes.agility": "Agilité",
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"BOL.attributes.mind": "Esprit",
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"BOL.attributes.appeal": "Aura",
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"BOL.attributes.hull": "Coque",
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"BOL.attributes.crew": "Equipage",
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"BOL.attributes.resources": "Resources",
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"BOL.attributes.row": "Rames",
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||||
"BOL.aptitudes.init": "Initiative",
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"BOL.aptitudes.melee": "Mêlée",
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"BOL.aptitudes.ranged": "Tir",
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||||
"BOL.aptitudes.def": "Défense",
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"BOL.aptitudes.prot": "Protection",
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"BOL.resources.hp": "Vitalité",
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"BOL.resources.hero": "Héroïsme",
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"BOL.resources.faith": "Foi",
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"BOL.resources.creation": "Création",
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"BOL.resources.power": "Pouvoir",
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"BOL.resources.villainy": "Vilénie",
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"BOL.resources.alchemypoints": "Points de Creation",
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"BOL.resources.astrologypoints": "Points d'Astrologie",
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"BOL.traits.xp": "Expérience",
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"BOL.ui.tab.stats": "Attributs",
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"BOL.ui.tab.combat": "Combat",
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||||
"BOL.ui.tab.actions": "Actions",
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||||
"BOL.ui.tab.features": "Traits",
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"BOL.ui.tab.equipment": "Equipement",
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||||
"BOL.ui.tab.description": "Description",
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||||
"BOL.ui.tab.details": "Details",
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"BOL.ui.tab.spellalchemy": "Mystères",
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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||||
"BOL.ui.answer": "Réponse",
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||||
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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||||
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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||||
"BOL.ui.horoscopes": "Horoscopes",
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||||
"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
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||||
"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
|
||||
"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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|
||||
"BOL.ui.properties": "Propriétés",
|
||||
"BOL.ui.description": "Description",
|
||||
"BOL.ui.actions": "Actions",
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||||
"BOL.ui.capacities": "Capacités",
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||||
"BOL.ui.damages": "Dommages",
|
||||
"BOL.ui.details": "Détails",
|
||||
"BOL.ui.category": "Catégorie",
|
||||
"BOL.ui.subcategory": "Sous-catégorie",
|
||||
"BOL.ui.type": "Type",
|
||||
"BOL.ui.subtype": "Sous-type",
|
||||
"BOL.ui.attribute": "Attribut",
|
||||
"BOL.ui.aptitude": "Aptitude",
|
||||
"BOL.ui.advantages": "Avantages/Désavantages",
|
||||
"BOL.ui.modifiers": "Modificateurs",
|
||||
"BOL.ui.item": "Objet",
|
||||
"BOL.ui.edit": "Editer",
|
||||
"BOL.ui.unequip": "Déséquiper",
|
||||
"BOL.ui.equip": "Équiper",
|
||||
"BOL.ui.delete": "Supprimer",
|
||||
"BOL.ui.roll": "Utiliser",
|
||||
"BOL.ui.equipment": "Équipement",
|
||||
"BOL.ui.equipmentProperties": "Propriétés d'équipement",
|
||||
"BOL.ui.weaponAttack": "Attaque d'arme",
|
||||
"BOL.ui.weaponProperties": "Propriétés offensives",
|
||||
"BOL.ui.protectionProperties": "Protection",
|
||||
"BOL.ui.magicalProperties": "Propriétés magiques",
|
||||
"BOL.ui.capacityProperties": "Propriétés de capacité",
|
||||
"BOL.ui.alchemyProperties": "Propriétés des Préparations Alchimiques",
|
||||
"BOL.ui.armor": "Armure",
|
||||
"BOL.ui.reach": "Allonge",
|
||||
"BOL.ui.weapon": "Arme",
|
||||
"BOL.ui.melee": "Arme de contact",
|
||||
"BOL.ui.ranged": "Arme à distance",
|
||||
"BOL.ui.protection": "Protection",
|
||||
"BOL.ui.shield": "Bouclier",
|
||||
"BOL.ui.blocking": "Blocage",
|
||||
"BOL.ui.range": "Portée",
|
||||
"BOL.ui.quantity": "Quantité",
|
||||
"BOL.ui.qty": "Qté",
|
||||
"BOL.ui.slot": "Empl.",
|
||||
"BOL.ui.weight": "Poids",
|
||||
"BOL.ui.price": "Prix",
|
||||
"BOL.ui.cancel": "Annuler",
|
||||
"BOL.ui.submit": "OK",
|
||||
"BOL.ui.attributeCheck": "Test d'attribut",
|
||||
"BOL.ui.aptitudeCheck": "Test d'aptitude",
|
||||
"BOL.ui.weaponCheck": "Jet d'attaque",
|
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"BOL.ui.spellCheck": "Jet de sort",
|
||||
"BOL.ui.careers": "Carrières",
|
||||
"BOL.ui.boons": "Avantages",
|
||||
"BOL.ui.flaws": "Désavantages",
|
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"BOL.ui.rank": "Rang",
|
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"BOL.ui.success": "Succès",
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"BOL.ui.failure": "Échec",
|
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"BOL.ui.fumble": "Échec critique",
|
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"BOL.ui.critical": "Succès Héroïque",
|
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"BOL.ui.criticallegend": "Succès Légendaire !",
|
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"BOL.ui.maneuvers": "Actions de combat",
|
||||
"BOL.ui.stacksize": "Taille de pile (max)",
|
||||
"BOL.ui.weapons": "Armes",
|
||||
"BOL.ui.protections": "Protections",
|
||||
"BOL.ui.ammos": "Munitions",
|
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"BOL.ui.containers": "Conteneurs",
|
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"BOL.ui.treasure": "Trésor",
|
||||
"BOL.ui.vehicles": "Véhicules/Montures",
|
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"BOL.ui.misc": "Divers",
|
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"BOL.ui.vehicleProperties": " Propriétés de véhicule",
|
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"BOL.ui.speed": "Vitesse",
|
||||
"BOL.ui.noWeaponName": "Arme Inconnue",
|
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"BOL.ui.targetDefence": "Défense",
|
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"BOL.ui.applyShieldMalus": "Appliquer le Malus de Petit Bouclier",
|
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"BOL.ui.shieldMalus": "Malus de Bouclier",
|
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"BOL.ui.defenseScore": "Score de Defense",
|
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"BOL.ui.defender": "Défenseur",
|
||||
"BOL.ui.difficulty": "Difficulté",
|
||||
"BOL.ui.spellProperties": "Propriétés du Sort",
|
||||
"BOL.ui.duration": "Durée",
|
||||
"BOL.ui.spellkeep": "Prolongation",
|
||||
"BOL.ui.concentrate": "Concentration",
|
||||
"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
|
||||
|
||||
"BOL.ui.isSorcerer": "Carrière de Sorcier ?",
|
||||
"BOL.ui.isAlchemist": "Carrière d'Alchimiste ?",
|
||||
"BOL.ui.isPriest": "Carrière de Prêtre/Druide ?",
|
||||
"BOL.ui.isAstrologer": "Carrière d'Astrologue?",
|
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"BOL.ui.circle": "Cercle",
|
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"BOL.ui.spells": "Sorts",
|
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"BOL.ui.focusSpell": "Lance un sort",
|
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"BOL.ui.sorcererRank": "Rang du Sorcier",
|
||||
"BOL.ui.alchemistRank": "Rang de l'Alchimiste",
|
||||
"BOL.ui.mandatoryconditions": "Conditions obligatoires",
|
||||
"BOL.ui.optionnalconditions": "Conditions optionnelles",
|
||||
"BOL.ui.ppcost": "Cout en Points de Pouvoir",
|
||||
"BOL.ui.ppAvailable": "Points de Pouvoir actuels",
|
||||
"BOL.ui.pccost": "Coût en Points de Création",
|
||||
"BOL.ui.pcnow": "Points de Création actuels",
|
||||
"BOL.ui.alchemyType": "Type",
|
||||
"BOL.ui.alchemy": "Préparations Alchimiques",
|
||||
"BOL.ui.makeAlchemy": "Réaliser une Préparation Alchmique",
|
||||
"BOL.ui.alchemyCostTotal": "Points de Création nécessaires pour la Préparation",
|
||||
"BOL.ui.alchemyInvest": "Points de Création investis",
|
||||
"BOL.ui.alchemyCurrent": "Points de Création actuel dans la Préparation",
|
||||
"BOL.ui.astrology": "Astrologie et Horoscopes",
|
||||
"BOL.ui.astrologyMinor": "Etablir un Horoscope Mineur",
|
||||
"BOL.ui.astrologyMajor": "Etablir un Horoscope Majeur",
|
||||
"BOL.ui.astrologyMajorGroup": "Etablir un Horoscope Majeur de Groupe",
|
||||
"BOL.ui.makeHoroscope": "Etablir un Horoscope",
|
||||
"BOL.ui.astrologerRank": "Rang de l'Astrologue",
|
||||
"BOL.ui.horoscopeCost": "Cout en Points d'Astrologie",
|
||||
"BOL.ui.minor": "Mineur",
|
||||
"BOL.ui.major": "Majeur",
|
||||
"BOL.ui.majorgroup": "Majeur de Groupe",
|
||||
"BOL.ui.horoscopeGroup": "Horoscopes de Groupe",
|
||||
"BOL.ui.horoscopeDiceRemaining": "Dés restants",
|
||||
"BOL.ui.horoscopeDiceMax": "Dés Max",
|
||||
"BOL.ui.astrologyNoPoints": "Vous n'avez pas assez de Points d'Astrologie!",
|
||||
|
||||
"BOL.ui.advance": "Avancement",
|
||||
"BOL.ui.isbonusdice": "Fourni un dé bonus?",
|
||||
"BOL.ui.ismalusdice": "Fourni un dé malus?",
|
||||
"BOL.ui.bonusmalus": "Dés Bonus/Malus additionnels",
|
||||
"BOL.ui.nbdices": "Nombre de dés",
|
||||
"BOL.ui.totalmod": "Total Mod.",
|
||||
"BOL.ui.rangeModifiers": "Mod. de Portée",
|
||||
"BOL.ui.money": "Bougette",
|
||||
"BOL.ui.moneyTitle": "Or et Piecettes",
|
||||
"BOL.ui.fightOption": "Options de Combat",
|
||||
"BOL.ui.none": "Aucune",
|
||||
"BOL.ui.fightOptionType": "Types d'options de Combat",
|
||||
"BOL.ui.activated": "Active",
|
||||
"BOL.ui.deactivated": "Inactive",
|
||||
"BOL.ui.toactivated": "Active (>Désactiver)",
|
||||
"BOL.ui.todeactivated": "Inactive (>Activer)",
|
||||
"BOL.ui.status": "Statut",
|
||||
"BOL.ui.armorAgiMalus": "Malus d'Armure+Bouclier (Agi)",
|
||||
"BOL.ui.armorInitMalus": "Malus d'Armure (Init)",
|
||||
"BOL.ui.attackValue": "Valeur d'attaque",
|
||||
"BOL.ui.vehicleWeapons": "Armes de véhicules",
|
||||
"BOL.ui.hullDamage": "D.coque",
|
||||
"BOL.ui.crewDamage": "D.équipage",
|
||||
"BOL.ui.fireDamage": "Feu ?",
|
||||
"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
|
||||
"BOL.ui.creature": "Creature",
|
||||
"BOL.ui.rabble": "Piétaille",
|
||||
"BOL.ui.tough": "Coriace",
|
||||
"BOL.ui.villain": "Rival",
|
||||
"BOL.ui.attributaptitude": "Attribut ou Aptitude",
|
||||
"BOL.ui.always": "Tout les jets (ie toujours)",
|
||||
"BOL.ui.effectbonusmalus": "Bonus ou Malus à appliquer",
|
||||
"BOL.ui.boleffects": "Effets (automatiques)",
|
||||
"BOL.ui.modifier": "Modificateur",
|
||||
"BOL.ui.effects": "Effets en cours",
|
||||
"BOL.ui.pcname": "PJs",
|
||||
"BOL.ui.npcname": "PNJs",
|
||||
"BOL.ui.pclistbutton": "Vue compacte",
|
||||
"BOL.ui.noactorfound": "PNJ inconnu, le PNJ doit être présent dans le monde pour s'afficher ici.",
|
||||
"BOL.ui.deletetitle": "Suppression",
|
||||
"BOL.ui.confirmdelete": "Vous êtes sûr de vouloir supprimer cet item ?",
|
||||
"BOL.ui.nomorealchemypoints": "Plus assez de Points de Création !",
|
||||
"BOL.ui.armornoformula": "L'armure {protect.name} n'a pas de formule pour la protection !",
|
||||
"BOL.ui.selectactor": "Selectionnez votre personnage pour utiliser la macro",
|
||||
"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
|
||||
"BOL.ui.noinit": "Pas d'initiative trouvée, veuillez en enregistrer une.",
|
||||
"BOL.ui.warninitiative": "Votre initiative n'est pas disponible. Effectuez un jet d'Initiative pour ce combat.",
|
||||
|
||||
"BOL.featureCategory.origins": "Origines",
|
||||
"BOL.featureCategory.races": "Races",
|
||||
"BOL.featureCategory.careers": "Carrières",
|
||||
"BOL.featureCategory.boons": "Avantages",
|
||||
"BOL.featureCategory.flaws": "Désavantages",
|
||||
"BOL.featureCategory.languages": "Langues",
|
||||
"BOL.featureCategory.fightoptions": "Options de Combat",
|
||||
"BOL.bougette.nomoney": "A sec",
|
||||
"BOL.bougette.tolive": "De quoi vivre",
|
||||
"BOL.bougette.easylife": "A l'aise",
|
||||
"BOL.bougette.luxury": "Luxe&Volupté",
|
||||
"BOL.bougette.rich": "Richissime",
|
||||
|
||||
"BOL.featureSubtypes.origin": "Origine",
|
||||
"BOL.featureSubtypes.race": "Race",
|
||||
"BOL.featureSubtypes.career": "Carrière",
|
||||
"BOL.featureSubtypes.boon": "Avantage",
|
||||
"BOL.featureSubtypes.flaw": "Désavantage",
|
||||
"BOL.featureSubtypes.language": "Langue",
|
||||
"BOL.featureSubtypes.gods": "Dieux & Foi",
|
||||
"BOL.featureSubtypes.fightOption": "Option de Combat",
|
||||
"BOL.featureSubtypes.effect": "Effet",
|
||||
"BOL.featureSubtypes.effects": "Effets",
|
||||
"BOL.featureSubtypes.boleffect": "Effet",
|
||||
"BOL.featureSubtypes.horoscope": "Horoscope",
|
||||
|
||||
"BOL.fightOptionTypes.armor": "Attaque au défaut d'armure",
|
||||
"BOL.fightOptionTypes.intrepid": "Attaque intrépide",
|
||||
"BOL.fightOptionTypes.twoweaponsdef": "Combat à 2 armes (Défense)",
|
||||
"BOL.fightOptionTypes.twoweaponsatt": "Combat à 2 armes (Attaque)",
|
||||
"BOL.fightOptionTypes.fulldefense": "Défense totale",
|
||||
"BOL.fightOptionTypes.defense": "Posture défensive",
|
||||
"BOL.fightOptionTypes.attack": "Posture offensive",
|
||||
|
||||
"BOL.itemCategory.object": "Objet",
|
||||
"BOL.itemCategory.equipment": "Équipement",
|
||||
"BOL.itemCategory.consumable": "Consommable",
|
||||
"BOL.itemCategory.spell": "Sort",
|
||||
"BOL.itemCategory.vehicle": "Monture/Véhicule",
|
||||
"BOL.itemCategory.other": "Autre",
|
||||
"BOL.itemCategory.capacity": "Capacité",
|
||||
"BOL.itemCategory.alchemy": "Préparation Alchimique",
|
||||
"BOL.itemCategory.vehicleweapon": "Armes de Véhicule",
|
||||
|
||||
"BOL.combatCategory.protections": "Protections",
|
||||
"BOL.combatCategory.shields": "Boucliers",
|
||||
"BOL.combatCategory.melee": "Armes de contact",
|
||||
"BOL.combatCategory.ranged": "Armes à distance",
|
||||
"BOL.combatCategory.fightOptions": "Options de combat",
|
||||
"BOL.combatCategory.natural": "Armes Naturelless",
|
||||
|
||||
"BOL.equipmentCategory.weapon": "Arme",
|
||||
"BOL.equipmentCategory.armor": "Armure",
|
||||
"BOL.equipmentCategory.protection": "Protection",
|
||||
"BOL.equipmentCategory.shield": "Bouclier",
|
||||
"BOL.equipmentCategory.helm": "Casque",
|
||||
"BOL.equipmentCategory.jewel": "Bijou",
|
||||
"BOL.equipmentCategory.scroll": "Parchemin",
|
||||
"BOL.equipmentCategory.ammunition": "Munition",
|
||||
"BOL.equipmentCategory.container": "Conteneur",
|
||||
"BOL.equipmentCategory.currency": "Monnaie",
|
||||
"BOL.equipmentCategory.other": "Autre",
|
||||
|
||||
"BOL.protectionCategory.armor": "Armure",
|
||||
"BOL.protectionCategory.shield": "Bouclier",
|
||||
"BOL.protectionCategory.helm": "Casque",
|
||||
"BOL.protectionCategory.other": "Autre",
|
||||
|
||||
"BOL.spellItem.charm": "Charme",
|
||||
"BOL.spellItem.circle1": "Premier Cercle",
|
||||
"BOL.spellItem.circle2": "Second Cercle",
|
||||
"BOL.spellItem.circle3": "Troisième Cercle",
|
||||
|
||||
"BOL.alchemyItem.common": "Courante",
|
||||
"BOL.alchemyItem.scarce": "Rare",
|
||||
"BOL.alchemyItem.legend": "Légendaire",
|
||||
"BOL.alchemyItem.mythic": "Mythique",
|
||||
|
||||
"BOL.weaponCategory.melee": "Arme de mêlée",
|
||||
"BOL.weaponCategory.ranged": "Arme de tir",
|
||||
"BOL.weaponCategory.other": "Autre",
|
||||
|
||||
"BOL.itemProperty.damageMultiplier": "Multiplicateur de dommages",
|
||||
"BOL.itemProperty.attackBonusDice": "Dé de Bonus d'attaque",
|
||||
"BOL.itemProperty.equipable": "Équipable",
|
||||
"BOL.itemProperty.protection": "Protection",
|
||||
"BOL.itemProperty.blocking": "Blocage",
|
||||
"BOL.itemProperty.magical": "Magique",
|
||||
"BOL.itemProperty.concealable": "Dissimulable",
|
||||
"BOL.itemProperty.2H": "Arme à 2 mains",
|
||||
"BOL.itemProperty.helm": "Casque",
|
||||
"BOL.itemProperty.improvised": "Improvisée",
|
||||
"BOL.itemProperty.shield": "Bouclier",
|
||||
"BOL.itemProperty.melee": "Arme de contact",
|
||||
"BOL.itemProperty.throwable": "Peut être lancée",
|
||||
"BOL.itemProperty.ignoreshield": "Ignore les boucliers",
|
||||
"BOL.itemProperty.bashing": "Dégâts non létaux",
|
||||
"BOL.itemProperty.stackable": "Empilable",
|
||||
"BOL.itemProperty.ranged": "A distance",
|
||||
"BOL.itemProperty.weapon": "Offensive",
|
||||
"BOL.itemProperty.reloadable": "Rechargeable",
|
||||
"BOL.itemProperty.worn": "Équipé",
|
||||
"BOL.itemProperty.spell": "Sort",
|
||||
"BOL.itemProperty.armor": "Armure",
|
||||
"BOL.itemProperty.consumable": "Consommable",
|
||||
"BOL.itemProperty.bow": "Arc",
|
||||
"BOL.itemProperty.crossbow": "Arbalète",
|
||||
"BOL.itemProperty.throwing": "Arme de jet",
|
||||
"BOL.itemProperty.activable": "Activable",
|
||||
"BOL.itemProperty.powder": "Arme à poudre",
|
||||
"BOL.itemProperty.attackAttribute": "Attaque (Attribut)",
|
||||
"BOL.itemProperty.attackAptitude": "Attaque (Aptitude)",
|
||||
"BOL.itemProperty.attackModifiers": "Attaque (Modificateurs)",
|
||||
"BOL.itemProperty.attackReroll1": "Attaque (Relancer les 1)",
|
||||
"BOL.itemProperty.damage": "Dommages (Dés)",
|
||||
"BOL.itemProperty.damageModifiers": "Dommages (Modificateurs)",
|
||||
"BOL.itemProperty.damageAttribute": "Dommages (Attribut)",
|
||||
"BOL.itemProperty.damageSpecial": "Dommages (Spécial)",
|
||||
"BOL.itemProperty.damageReroll1": "Relancer les 1",
|
||||
"BOL.itemProperty.range": "Portée (en m)",
|
||||
"BOL.itemProperty.soakFormula": "Encaissement (Formule)",
|
||||
"BOL.itemProperty.soakModifiers": "Encaissement (Modificateur)",
|
||||
"BOL.itemProperty.soakValue": "Encaissement (Valeur par défaut)",
|
||||
"BOL.itemProperty.armorQuality": "Qualité d'armure",
|
||||
"BOL.itemProperty.blockingMalus": "Malus de blocage",
|
||||
"BOL.itemProperty.blockingAttacksBlocked": "Attaques bloquée",
|
||||
"BOL.itemProperty.blocking1Attack": "Bloque 1 attaque",
|
||||
"BOL.itemProperty.blockingAllAttacks": "Bloque toutes les attaques",
|
||||
"BOL.itemProperty.slot": "Emplacement utilisé",
|
||||
"BOL.itemProperty.reload": "Rechargement (Actions)",
|
||||
"BOL.itemProperty.weaponSize": "Classe d'arme",
|
||||
"BOL.itemProperty.difficulty": "Difficulté",
|
||||
"BOL.itemProperty.natural": "Arme naturelle",
|
||||
"BOL.itemProperty.onlymodifier": "Modificateur uniquement (ie attaques de créatures)",
|
||||
"BOL.itemProperty.vehicleDamageType": "Type de dommages de véhicules",
|
||||
"BOL.itemProperty.isfiredamage": "Dommages de Feu",
|
||||
"BOL.itemProperty.ishulldamage": "Dommages à la coque",
|
||||
"BOL.itemProperty.iscrewdamage": "Dommages à l'équipage",
|
||||
"BOL.itemProperty.hulldamage": "Valeur des dommages à la coque",
|
||||
"BOL.itemProperty.crewdamage": "Valeur des dommages à l'équipage",
|
||||
"BOL.itemProperty.hullDamageMultiplier": "Multiplicateur",
|
||||
"BOL.itemProperty.crewDamageMultiplier": "Multiplicateur",
|
||||
"BOL.itemProperty.isboarding": "Abordage",
|
||||
"BOL.itemProperty.isspur": "Eperonnage",
|
||||
"BOL.itemProperty.isbreakrow": "Briser les rames",
|
||||
|
||||
"BOL.itemStat.quantity": "Quantité",
|
||||
"BOL.itemStat.weight": "Poids",
|
||||
"BOL.itemStat.price": "Prix",
|
||||
"BOL.itemStat.range": "Portée",
|
||||
"BOL.itemStat.damage": "Dommages",
|
||||
"BOL.itemStat.reload": "Rechargement (Actions)",
|
||||
"BOL.itemStat.soak": "Valeur de protection",
|
||||
"BOL.itemStat.blocking": "Bloquage",
|
||||
"BOL.itemStat.modifiers": "Modificateurs",
|
||||
|
||||
"BOL.weaponSize.unarmed": "Mains nues",
|
||||
"BOL.weaponSize.improvised": "Arme improvisée",
|
||||
"BOL.weaponSize.light": "Légère",
|
||||
"BOL.weaponSize.medium": "Moyenne",
|
||||
"BOL.weaponSize.heavy": "Lourde",
|
||||
|
||||
"BOL.itemModifiers.init": "Malus (Initiative)",
|
||||
"BOL.itemModifiers.social": "Malus (Social)",
|
||||
"BOL.itemModifiers.agility": "Malus (Agilité)",
|
||||
"BOL.itemModifiers.powercost": "Malus (Coût supplémentaire en PP)",
|
||||
|
||||
"BOL.itemBlocking.malus": "Social",
|
||||
"BOL.itemBlocking.nbAttacksPerRound": "Agilité",
|
||||
|
||||
"BOL.soakFormula.none": "-",
|
||||
"BOL.soakFormula.light": "Légère (Annule d6-3 dégâts subis)",
|
||||
"BOL.soakFormula.medium": "Moyenne (Annule d6-2 dégâts subis)",
|
||||
"BOL.soakFormula.heavy": "Lourde (Annule d6-1 dégâts subis)",
|
||||
|
||||
"BOL.armorQuality.none": "-",
|
||||
"BOL.armorQuality.light": "Légère",
|
||||
"BOL.armorQuality.lightQ": "Légère de qualité",
|
||||
"BOL.armorQuality.lightSup": "Légère Supérieure",
|
||||
"BOL.armorQuality.lightLeg": "Légère Légendaire",
|
||||
"BOL.armorQuality.medium": "Moyenne",
|
||||
"BOL.armorQuality.mediumQ": "Moyenne de qualité",
|
||||
"BOL.armorQuality.mediumSup": "Moyenne Supérieure",
|
||||
"BOL.armorQuality.mediumLeg": "Moyenne Légendaire",
|
||||
"BOL.armorQuality.heavy": "Lourde",
|
||||
"BOL.armorQuality.heavyQ": "Lourde de qualité",
|
||||
"BOL.armorQuality.heavySup": "Lourde Supérieure",
|
||||
"BOL.armorQuality.heavyLeg": "Lourde Légendaire",
|
||||
|
||||
"BOL.equipmentSlots.none": "-",
|
||||
"BOL.equipmentSlots.head": "Tête",
|
||||
"BOL.equipmentSlots.neck": "Cou",
|
||||
"BOL.equipmentSlots.shoulders": "Épaules",
|
||||
"BOL.equipmentSlots.body": "Corps",
|
||||
"BOL.equipmentSlots.rhand": "Main droite",
|
||||
"BOL.equipmentSlots.lhand": "Main gauche",
|
||||
"BOL.equipmentSlots.2hands": "2 mains",
|
||||
"BOL.equipmentSlots.rarm": "Bras droit",
|
||||
"BOL.equipmentSlots.larm": "Bras gauche",
|
||||
"BOL.equipmentSlots.chest": "Torse",
|
||||
"BOL.equipmentSlots.belt": "Ceinture",
|
||||
"BOL.equipmentSlots.legs": "Jambes",
|
||||
"BOL.equipmentSlots.feet": "Pieds",
|
||||
"BOL.equipmentSlots.finder": "Doigt",
|
||||
"BOL.equipmentSlots.ear": "Oreille",
|
||||
|
||||
"BOL.vehicleCategory.mount": "Monture terrestre",
|
||||
"BOL.vehicleCategory.flying": "Monture volante",
|
||||
"BOL.vehicleCategory.boat": "Bateau",
|
||||
"BOL.vehicleCategory.other": "Autre",
|
||||
|
||||
"BOL.range.PointBlank": "Bout portant",
|
||||
"BOL.range.Short": "Courte",
|
||||
"BOL.range.Medium": "Moyenne",
|
||||
"BOL.range.Long": "Long",
|
||||
"BOL.range.VeryLong": "Très longue",
|
||||
"BOL.range.Extreme": "Extrême",
|
||||
"BOL.range.Maximum": "Maximale",
|
||||
|
||||
"BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens",
|
||||
"BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé",
|
||||
"BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token",
|
||||
|
||||
"BOL.size.tiny": "Minuscule",
|
||||
"BOL.size.verysmall": "Très petite",
|
||||
"BOL.size.small": "Petite",
|
||||
"BOL.size.medium": "Moyenne",
|
||||
"BOL.size.large": "Grande",
|
||||
"BOL.size.verylarge": "Très grande",
|
||||
"BOL.size.huge": "Enorme",
|
||||
"BOL.size.massive": "Massive",
|
||||
"BOL.size.enormous": "Colossale",
|
||||
"BOL.size.gigantic": "Gigantesque",
|
||||
"BOL.size.immense": "Immense",
|
||||
"BOL.size.colossal": "Monstrueuse",
|
||||
|
||||
"BOL.chat.fightactive": "{name} active son option de combat {foName} pour ce round !",
|
||||
"BOL.chat.fightunactive": "{name} désactive son option de combat {foName} pour ce round !",
|
||||
"BOL.chat.isdead": "{name} est mort !",
|
||||
"BOL.chat.epitaph": "Que son nom soit honoré sur les champs de batailles de Lémurie !",
|
||||
"BOL.chat.vitalityzero": "La Vitalité de {name} est {hp} : il va s'écrouler au sol et sombrer dans l'inconscience !",
|
||||
"BOL.chat.vitalityheroism": "Vous pouvez dépenser 1 Point d'Héroisme pour reprendre vos esprits pendant 1 round.",
|
||||
"BOL.chat.vitalityheroismhint": "Dans ce cas votre vitalité remonte à son maximum divisé par 2 (arrondi au supérieur).",
|
||||
"BOL.chat.vitalitydying": "La Vitalité de {name} est de {hp} ! Il est mourant ...",
|
||||
"BOL.chat.vitalitydyingheroism": "Vous pouvez cependant dépenser 1 Point d'Héroisme pour Défier la Mort (cf. page 58).",
|
||||
"BOL.chat.alchemytitle": "Préparation Alchimique : {name}",
|
||||
"BOL.chat.alchemypoints": "Points de Création Investis : {pcCostCurrent}",
|
||||
"BOL.chat.alchemysuccess": "La préparation alchimique a été réalisée avec succès !<br>Créez l'item ou l'effet correspondant dans votre Inventaire.<br>L'avancement dans la préparation a été remis à 0.",
|
||||
"BOL.chat.alchemyfailure": "La préparation alchimique a échouée !<br>L'avancement dans la préparation a été remis à 0.",
|
||||
"BOL.chat.rolldamage": "Lancer les dommages",
|
||||
"BOL.chat.rolldamage6": "Lancer les dommages +6",
|
||||
"BOL.chat.rolldamage12": "Dommages +12 (1 Pt. d'Heroisme)",
|
||||
"BOL.chat.damageresult": "Dommages de {name} : {total}",
|
||||
"BOL.chat.damagetarget": "Cible : {target}",
|
||||
"BOL.chat.applydamagetotarget": "Appliquer les dommages à la cible",
|
||||
"BOL.chat.fightoption": "Option de combat",
|
||||
"BOL.chat.reroll": "Relancer (1 P. Heroisme)",
|
||||
"BOL.chat.toheroic": "Transformer en succés Héroïque (1 P. Héroisme)",
|
||||
"BOL.chat.tolegend": "Transformer en succes Légendaire (1 P. Heroisme)",
|
||||
"BOL.chat.hurttitle": "{name} va encaisser {damageTotal} dégats !",
|
||||
"BOL.chat.armordefault": "C'est une attaque au défaut de l'armure : vous devez encaisser SANS la protection de l'armure !",
|
||||
"BOL.chat.witharmor": "Encaisser avec la protection de l'armure",
|
||||
"BOL.chat.withoutarmor": "Encaisser sans la protection de l'armure",
|
||||
"BOL.chat.shakeoff": "Juste une égratignure (1 Point d'Héroisme)",
|
||||
"BOL.chat.splinteredshield": "Parade in Extremis avec {name} (1 Point d'Héroisme)",
|
||||
"BOL.chat.damagesummary": "Dégats subis par {name}",
|
||||
"BOL.chat.protectvalue": "Protection de l'armure",
|
||||
"BOL.chat.noprotectvalue": "Aucune protection d'armure !",
|
||||
"BOL.chat.heroreducedamage": "Un point d'héroisme dépensé, pour une réduction des dommages supplémentaire de {total}.",
|
||||
"BOL.chat.herosplintered": "Aucun dommage encaissé, grâce à la parade in-extremis avec {weaponHero.name}. L'arme a été détruite pendant cette parade ! Un point d'héroisme a également été dépensé.",
|
||||
"BOL.chat.finaldamage": "Encaissement final : {finalDamage} dégats !",
|
||||
"BOL.chat.spell": "Sort",
|
||||
"BOL.chat.spellcost": "Cout en Points de Pouvoir",
|
||||
"BOL.chat.spellremaining": "Points de Pouvoir restants",
|
||||
"BOL.chat.nodamagesummary": "Aucun dégats n'a été subi ....",
|
||||
"BOL.chat.damageresume": "{name} a subi des blessures ...",
|
||||
"BOL.chat.fumblemessage": "Si vous acceptez les conséquences d'un echec catastrophique (au choix du MJ), vous pourrez bénéficier d'1 point d'Héroïsme supplémentaire",
|
||||
"BOL.chat.rangeinfo": "Tir/Lancer de {attackerName} vers {defenderName}",
|
||||
"BOL.chat.rangeweaponinfo": "Arme : {weaponName} - Portée de base {weaponRange}",
|
||||
"BOL.chat.rangeout": "Modificateur : Hors de portée",
|
||||
"BOL.chat.range0": "Modificateur : Bout portant (+1)",
|
||||
"BOL.chat.range1": "Modificateur : Portée courte (0)",
|
||||
"BOL.chat.range2": "Modificateur : Portée moyenne (-1)",
|
||||
"BOL.chat.range3": "Modificateur : Portée longue (-2)",
|
||||
"BOL.chat.range4": "Modificateur : Portée très longue (-4)",
|
||||
"BOL.chat.range5": "Modificateur : Portée extrême (-6)",
|
||||
"BOL.chat.range6": "Modificateur : Portée maximale (-8)",
|
||||
"BOL.chat.rangeprefix": "Distance évaluée : ",
|
||||
"BOL.chat.rangevisible": "La ligne de vue est dégagée entre les protagonistes.",
|
||||
"BOL.chat.rangenotvisible": "La ligne de vue est bloquée entre les protagonistes.",
|
||||
"BOL.chat.rangetitle": "Information MJ",
|
||||
"BOL.chat.weaponreroll1": "Pour information, cette arme relance les 1 sur ses dégâts.",
|
||||
"BOL.chat.rollbougette": "Jet de Bougette",
|
||||
"BOL.chat.bougettesuccess": "Votre bougette reste inchangée !",
|
||||
"BOL.chat.bougettefailure": "Vous avez trop dépensé, votre bougette s'est réduite...",
|
||||
"BOL.chat.initiative": "Rang d'intiative (10 à 1)",
|
||||
"BOL.chat.horoscope": "Horoscope",
|
||||
"BOL.chat.horoscopepoints": "Coût : {points} Points d'Astrologie",
|
||||
"BOL.chat.horoscopeminorsuccess": "Votre horoscope mineur est un succès : éditez le nom de l'horoscope sur votre fiche. Vous bénéficiez d'1 dé Bonus pour cette situation.",
|
||||
"BOL.chat.horoscopeminorfailure": "Votre horoscope mineur est un échec : éditez le nom de l'horoscope sur votre fiche. Vous souffrez d'1 dé Malus pour cette situation.",
|
||||
"BOL.chat.horoscopemajorsuccess": "Votre horoscope majeur est un succès : vous bénéficiez d'1 point d'Héroisme pour cette aventure. Ce point a été ajouté automatiquement.",
|
||||
"BOL.chat.horoscopemajorfailure": "Votre horoscope majeur est un échec : vous perdez 1 point d'Héroisme pour cette aventure. Ce point a été enlevé automatiquement.",
|
||||
"BOL.chat.horoscopemajorgroupsuccess": "Votre horoscope majeur de groupe est un succès. Vous et vos amis bénéficiez de {careerBonus} dés bonus pendant cette aventure.",
|
||||
"BOL.chat.horoscopemajorgroupfailure": "Votre horoscope majeur de groupe est un échec. Vous et vos amis souffrez de {careerBonus} dés malus pendant cette aventure.",
|
||||
"BOL.chat.usedhoroscope": "Horoscope utilisé",
|
||||
"BOL.chat.horoscopedeleted": "Le(s) Horoscopes utilisé(s) a/ont été supprimé(s) automatiquement.",
|
||||
"BOL.chat.criticaloptions": "Succès critique !! Vous pouvez faire (1 option au choix) :",
|
||||
"BOL.chat.criticalcarnage": "Faire un Carnage : vous avez une attaque gratuite supplémentaire. Cette seconde attaque ne peut bénéficier d'un Point d'Héroisme.",
|
||||
"BOL.chat.criticalplus6": "Coup Dévastateur : +6 aux dommages (cf bouton ci-dessous).",
|
||||
"BOL.chat.criticalprecise": "Coup Précis : Vous frappez pour diminuer les capacités de votre adversaire. Décrivez ce que vous faites, et si le MJ l'accepte, votre opposant subira un Dé de Malus pour les actions concernées.",
|
||||
"BOL.chat.criticalunarm": "Désarmement : Si votre adversaire a une arme en main, vous le désarmez.",
|
||||
"BOL.chat.criticalrabble": "Massacrer la piétaille : Si vous combattez de la Piétaille, les résultats des dommages indiquent le nombre d'adversaires mis hors de combat.",
|
||||
"BOL.chat.criticalpush": "Renversement : Si la taille le permet, vous poussez votre adversaire au sol, il souffrira d'1 Dé de Malus pour toutes ses actions au round suivant.",
|
||||
"BOL.chat.criticalup": "Transformer en Légendaire : En dépensant 1 point d'Héroisme, vous pouvez transformer ce Succès Héroïque en Légendaire, qui vous permet de prendre 2 options dans la liste ci-dessus (cf. bouton pour un +12 aux dommages par exemple).",
|
||||
"BOL.chat.criticalinfo": "C'est un succès Héroïque ou Légendaire ! Choisissez vos options et effets !",
|
||||
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
||||
|
||||
"BOL.dialog.soeasy": "Inmanquable (+4)",
|
||||
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
||||
"BOL.dialog.easy": "Facile (+1)",
|
||||
"BOL.dialog.moderate": "Moyenne (0)",
|
||||
"BOL.dialog.hard": "Ardue (-1)",
|
||||
"BOL.dialog.tough": "Difficile (-2)",
|
||||
"BOL.dialog.demanding": "Très Difficile (-4)",
|
||||
"BOL.dialog.formidable": "Impossible (-6)",
|
||||
"BOL.dialog.heroic": "Héroïque (-8)",
|
||||
"BOL.dialog.mythic": "Mythique (-10)",
|
||||
"BOL.dialog.divine": "Divine (-12)",
|
||||
|
||||
"BOL.dialog.pointblank": "Bout portant (+1)",
|
||||
"BOL.dialog.close": "Courte (0)",
|
||||
"BOL.dialog.medium": "Moyenne (-1))",
|
||||
"BOL.dialog.long": "Longue (-2)",
|
||||
"BOL.dialog.distant": "Très longue (-4)",
|
||||
"BOL.dialog.extreme": "Extrême (-6)",
|
||||
"BOL.dialog.utmost": "Maximale (-8)",
|
||||
|
||||
"BOL.ui.name": "Nom",
|
||||
"BOL.ui.xp": "Experience",
|
||||
"BOL.ui.xpspent": "Dépensée",
|
||||
"BOL.ui.xptotal": "Totale",
|
||||
"BOL.ui.biosize": "Taille",
|
||||
"BOL.ui.bioweight": "Poids",
|
||||
"BOL.ui.bioage": "Age",
|
||||
"BOL.ui.biohair": "Cheveux",
|
||||
"BOL.ui.bioeyes": "Yeux",
|
||||
"BOL.ui.biosigns": "Signes distinctifs",
|
||||
"BOL.ui.biodescription": "Description",
|
||||
"BOL.ui.bionotes": "Notes",
|
||||
|
||||
"BOL.chat.welcome1": "Bienvenue dans Barbarians of Lemuria (Ludospherik version)",
|
||||
"BOL.chat.welcome2": "Les livres nécessaires pour jouer sont disponibles sur le site de <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>l'éditeur Ludospherik.</a>",
|
||||
"BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation de leur auteur Guillaume Tavernier et des éditions Ludospherik. Merci à eux !.",
|
||||
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.",
|
||||
"BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.97rugQOtiwt8zPfQ]{Aide du Jeu}.",
|
||||
"BOL.chat.welcome6": "Bon jeu en Lemurie !"
|
||||
|
||||
}
|
162
lang/fr.json
@ -1,15 +1,21 @@
|
||||
{
|
||||
"ACTOR.TypeCharacter": "Personnage",
|
||||
"ACTOR.TypeEncounter": "Rencontre",
|
||||
"ACTOR.TypeVehicle": "Véhicule",
|
||||
"ITEM.TypeItem": "Objet",
|
||||
"ITEM.TypeFeature": "Trait",
|
||||
"ITEM.TypeWeapon": "Arme",
|
||||
"ITEM.TypeArmor": "Armure",
|
||||
|
||||
"BOL.attributes.vigor": "Vigueur",
|
||||
"BOL.attributes.halfvigor": "Demi-vigueur",
|
||||
"BOL.attributes.agility": "Agilité",
|
||||
"BOL.attributes.mind": "Esprit",
|
||||
"BOL.attributes.appeal": "Aura",
|
||||
"BOL.attributes.hull": "Coque",
|
||||
"BOL.attributes.crew": "Equipage",
|
||||
"BOL.attributes.resources": "Resources",
|
||||
"BOL.attributes.row": "Rames",
|
||||
"BOL.aptitudes.init": "Initiative",
|
||||
"BOL.aptitudes.melee": "Mêlée",
|
||||
"BOL.aptitudes.ranged": "Tir",
|
||||
@ -22,7 +28,9 @@
|
||||
"BOL.resources.power": "Pouvoir",
|
||||
"BOL.resources.villainy": "Vilénie",
|
||||
"BOL.resources.alchemypoints": "Points de Creation",
|
||||
"BOL.resources.astrologypoints": "Points d'Astrologie",
|
||||
"BOL.traits.xp": "Expérience",
|
||||
|
||||
"BOL.ui.tab.stats": "Attributs",
|
||||
"BOL.ui.tab.combat": "Combat",
|
||||
"BOL.ui.tab.actions": "Actions",
|
||||
@ -30,7 +38,19 @@
|
||||
"BOL.ui.tab.equipment": "Equipement",
|
||||
"BOL.ui.tab.description": "Description",
|
||||
"BOL.ui.tab.details": "Details",
|
||||
"BOL.ui.tab.spellalchemy": "Sorts&Alchimie",
|
||||
"BOL.ui.tab.spellalchemy": "Mystères",
|
||||
|
||||
"BOL.ui.astrologerPoints": "Points d'Astrologie",
|
||||
"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
|
||||
"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
|
||||
"BOL.ui.answer": "Réponse",
|
||||
"BOL.ui.horoscopefavorable": "Favorable (1dB)",
|
||||
"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
|
||||
"BOL.ui.horoscopes": "Horoscopes",
|
||||
"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
|
||||
"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
|
||||
"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
|
||||
|
||||
"BOL.ui.properties": "Propriétés",
|
||||
"BOL.ui.description": "Description",
|
||||
"BOL.ui.actions": "Actions",
|
||||
@ -86,8 +106,8 @@
|
||||
"BOL.ui.success": "Succès",
|
||||
"BOL.ui.failure": "Échec",
|
||||
"BOL.ui.fumble": "Échec critique",
|
||||
"BOL.ui.critical": "Succès critique",
|
||||
"BOL.ui.criticallegend": "Succès légendaire !",
|
||||
"BOL.ui.critical": "Succès Héroïque",
|
||||
"BOL.ui.criticallegend": "Succès Légendaire !",
|
||||
"BOL.ui.maneuvers": "Actions de combat",
|
||||
"BOL.ui.stacksize": "Taille de pile (max)",
|
||||
"BOL.ui.weapons": "Armes",
|
||||
@ -108,12 +128,16 @@
|
||||
"BOL.ui.difficulty": "Difficulté",
|
||||
"BOL.ui.spellProperties": "Propriétés du Sort",
|
||||
"BOL.ui.duration": "Durée",
|
||||
"BOL.ui.spellkeep": "Prolongation",
|
||||
"BOL.ui.concentrate": "Concentration",
|
||||
"BOL.ui.spellkeep": "Prolongation possible ?",
|
||||
"BOL.ui.concentrate": "Concentration à maintenir ?",
|
||||
"BOL.ui.aggressive": "Sort aggressif ?",
|
||||
"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
|
||||
"BOL.ui.magicnewrules": "Règles supplémentaires (cf. supplément fan-made Sorcellerie!)",
|
||||
|
||||
"BOL.ui.isSorcerer": "Carrière de Sorcier ?",
|
||||
"BOL.ui.isAlchemist": "Carrière d'Alchimiste ?",
|
||||
"BOL.ui.isPriest": "Carrière de Prêtre/Druide ?",
|
||||
"BOL.ui.isAstrologer": "Carrière d'Astrologue?",
|
||||
"BOL.ui.circle": "Cercle",
|
||||
"BOL.ui.spells": "Sorts",
|
||||
"BOL.ui.focusSpell": "Lance un sort",
|
||||
@ -131,6 +155,21 @@
|
||||
"BOL.ui.alchemyCostTotal": "Points de Création nécessaires pour la Préparation",
|
||||
"BOL.ui.alchemyInvest": "Points de Création investis",
|
||||
"BOL.ui.alchemyCurrent": "Points de Création actuel dans la Préparation",
|
||||
"BOL.ui.astrology": "Astrologie et Horoscopes",
|
||||
"BOL.ui.astrologyMinor": "Etablir un Horoscope Mineur",
|
||||
"BOL.ui.astrologyMajor": "Etablir un Horoscope Majeur",
|
||||
"BOL.ui.astrologyMajorGroup": "Etablir un Horoscope Majeur de Groupe",
|
||||
"BOL.ui.makeHoroscope": "Etablir un Horoscope",
|
||||
"BOL.ui.astrologerRank": "Rang de l'Astrologue",
|
||||
"BOL.ui.horoscopeCost": "Cout en Points d'Astrologie",
|
||||
"BOL.ui.minor": "Mineur",
|
||||
"BOL.ui.major": "Majeur",
|
||||
"BOL.ui.majorgroup": "Majeur de Groupe",
|
||||
"BOL.ui.horoscopeGroup": "Horoscopes de Groupe",
|
||||
"BOL.ui.horoscopeDiceRemaining": "Dés restants",
|
||||
"BOL.ui.horoscopeDiceMax": "Dés Max",
|
||||
"BOL.ui.astrologyNoPoints": "Vous n'avez pas assez de Points d'Astrologie!",
|
||||
|
||||
"BOL.ui.advance": "Avancement",
|
||||
"BOL.ui.isbonusdice": "Fourni un dé bonus?",
|
||||
"BOL.ui.ismalusdice": "Fourni un dé malus?",
|
||||
@ -151,6 +190,34 @@
|
||||
"BOL.ui.armorAgiMalus": "Malus d'Armure+Bouclier (Agi)",
|
||||
"BOL.ui.armorInitMalus": "Malus d'Armure (Init)",
|
||||
"BOL.ui.attackValue": "Valeur d'attaque",
|
||||
"BOL.ui.vehicleWeapons": "Armes de véhicules",
|
||||
"BOL.ui.hullDamage": "D.coque",
|
||||
"BOL.ui.crewDamage": "D.équipage",
|
||||
"BOL.ui.fireDamage": "Feu ?",
|
||||
"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
|
||||
"BOL.ui.creature": "Creature",
|
||||
"BOL.ui.rabble": "Piétaille",
|
||||
"BOL.ui.tough": "Coriace",
|
||||
"BOL.ui.villain": "Rival",
|
||||
"BOL.ui.attributaptitude": "Attribut ou Aptitude",
|
||||
"BOL.ui.always": "Tout les jets (ie toujours)",
|
||||
"BOL.ui.effectbonusmalus": "Bonus ou Malus à appliquer",
|
||||
"BOL.ui.boleffects": "Effets (automatiques)",
|
||||
"BOL.ui.modifier": "Modificateur",
|
||||
"BOL.ui.effects": "Effets en cours",
|
||||
"BOL.ui.pcname": "PJs",
|
||||
"BOL.ui.npcname": "PNJs",
|
||||
"BOL.ui.pclistbutton": "Vue compacte",
|
||||
"BOL.ui.noactorfound": "PNJ inconnu, le PNJ doit être présent dans le monde pour s'afficher ici.",
|
||||
"BOL.ui.deletetitle": "Suppression",
|
||||
"BOL.ui.confirmdelete": "Vous êtes sûr de vouloir supprimer cet item ?",
|
||||
"BOL.ui.nomorealchemypoints": "Plus assez de Points de Création !",
|
||||
"BOL.ui.armornoformula": "L'armure {protect.name} n'a pas de formule pour la protection !",
|
||||
"BOL.ui.selectactor": "Selectionnez votre personnage pour utiliser la macro",
|
||||
"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
|
||||
"BOL.ui.noinit": "Pas d'initiative trouvée, veuillez en enregistrer une.",
|
||||
"BOL.ui.warninitiative": "Votre initiative n'est pas disponible. Effectuez un jet d'Initiative pour ce combat.",
|
||||
|
||||
"BOL.featureCategory.origins": "Origines",
|
||||
"BOL.featureCategory.races": "Races",
|
||||
"BOL.featureCategory.careers": "Carrières",
|
||||
@ -163,6 +230,7 @@
|
||||
"BOL.bougette.easylife": "A l'aise",
|
||||
"BOL.bougette.luxury": "Luxe&Volupté",
|
||||
"BOL.bougette.rich": "Richissime",
|
||||
|
||||
"BOL.featureSubtypes.origin": "Origine",
|
||||
"BOL.featureSubtypes.race": "Race",
|
||||
"BOL.featureSubtypes.career": "Carrière",
|
||||
@ -171,6 +239,11 @@
|
||||
"BOL.featureSubtypes.language": "Langue",
|
||||
"BOL.featureSubtypes.gods": "Dieux & Foi",
|
||||
"BOL.featureSubtypes.fightOption": "Option de Combat",
|
||||
"BOL.featureSubtypes.effect": "Effet",
|
||||
"BOL.featureSubtypes.effects": "Effets",
|
||||
"BOL.featureSubtypes.boleffect": "Effet",
|
||||
"BOL.featureSubtypes.horoscope": "Horoscope",
|
||||
|
||||
"BOL.fightOptionTypes.armor": "Attaque au défaut d'armure",
|
||||
"BOL.fightOptionTypes.intrepid": "Attaque intrépide",
|
||||
"BOL.fightOptionTypes.twoweaponsdef": "Combat à 2 armes (Défense)",
|
||||
@ -178,6 +251,7 @@
|
||||
"BOL.fightOptionTypes.fulldefense": "Défense totale",
|
||||
"BOL.fightOptionTypes.defense": "Posture défensive",
|
||||
"BOL.fightOptionTypes.attack": "Posture offensive",
|
||||
|
||||
"BOL.itemCategory.object": "Objet",
|
||||
"BOL.itemCategory.equipment": "Équipement",
|
||||
"BOL.itemCategory.consumable": "Consommable",
|
||||
@ -186,12 +260,15 @@
|
||||
"BOL.itemCategory.other": "Autre",
|
||||
"BOL.itemCategory.capacity": "Capacité",
|
||||
"BOL.itemCategory.alchemy": "Préparation Alchimique",
|
||||
"BOL.itemCategory.vehicleweapon": "Armes de Véhicule",
|
||||
|
||||
"BOL.combatCategory.protections": "Protections",
|
||||
"BOL.combatCategory.shields": "Boucliers",
|
||||
"BOL.combatCategory.melee": "Armes de contact",
|
||||
"BOL.combatCategory.ranged": "Armes à distance",
|
||||
"BOL.combatCategory.fightOptions": "Options de combat",
|
||||
"BOL.combatCategory.natural": "Armes Naturelless",
|
||||
|
||||
"BOL.equipmentCategory.weapon": "Arme",
|
||||
"BOL.equipmentCategory.armor": "Armure",
|
||||
"BOL.equipmentCategory.protection": "Protection",
|
||||
@ -203,21 +280,26 @@
|
||||
"BOL.equipmentCategory.container": "Conteneur",
|
||||
"BOL.equipmentCategory.currency": "Monnaie",
|
||||
"BOL.equipmentCategory.other": "Autre",
|
||||
|
||||
"BOL.protectionCategory.armor": "Armure",
|
||||
"BOL.protectionCategory.shield": "Bouclier",
|
||||
"BOL.protectionCategory.helm": "Casque",
|
||||
"BOL.protectionCategory.other": "Autre",
|
||||
|
||||
"BOL.spellItem.charm": "Charme",
|
||||
"BOL.spellItem.circle1": "Premier Cercle",
|
||||
"BOL.spellItem.circle2": "Second Cercle",
|
||||
"BOL.spellItem.circle3": "Troisième Cercle",
|
||||
|
||||
"BOL.alchemyItem.common": "Courante",
|
||||
"BOL.alchemyItem.scarce": "Rare",
|
||||
"BOL.alchemyItem.legend": "Légendaire",
|
||||
"BOL.alchemyItem.mythic": "Mythique",
|
||||
|
||||
"BOL.weaponCategory.melee": "Arme de mêlée",
|
||||
"BOL.weaponCategory.ranged": "Arme de tir",
|
||||
"BOL.weaponCategory.other": "Autre",
|
||||
|
||||
"BOL.itemProperty.damageMultiplier": "Multiplicateur de dommages",
|
||||
"BOL.itemProperty.attackBonusDice": "Dé de Bonus d'attaque",
|
||||
"BOL.itemProperty.equipable": "Équipable",
|
||||
@ -270,6 +352,18 @@
|
||||
"BOL.itemProperty.difficulty": "Difficulté",
|
||||
"BOL.itemProperty.natural": "Arme naturelle",
|
||||
"BOL.itemProperty.onlymodifier": "Modificateur uniquement (ie attaques de créatures)",
|
||||
"BOL.itemProperty.vehicleDamageType": "Type de dommages de véhicules",
|
||||
"BOL.itemProperty.isfiredamage": "Dommages de Feu",
|
||||
"BOL.itemProperty.ishulldamage": "Dommages à la coque",
|
||||
"BOL.itemProperty.iscrewdamage": "Dommages à l'équipage",
|
||||
"BOL.itemProperty.hulldamage": "Valeur des dommages à la coque",
|
||||
"BOL.itemProperty.crewdamage": "Valeur des dommages à l'équipage",
|
||||
"BOL.itemProperty.hullDamageMultiplier": "Multiplicateur",
|
||||
"BOL.itemProperty.crewDamageMultiplier": "Multiplicateur",
|
||||
"BOL.itemProperty.isboarding": "Abordage",
|
||||
"BOL.itemProperty.isspur": "Eperonnage",
|
||||
"BOL.itemProperty.isbreakrow": "Briser les rames",
|
||||
|
||||
"BOL.itemStat.quantity": "Quantité",
|
||||
"BOL.itemStat.weight": "Poids",
|
||||
"BOL.itemStat.price": "Prix",
|
||||
@ -279,21 +373,26 @@
|
||||
"BOL.itemStat.soak": "Valeur de protection",
|
||||
"BOL.itemStat.blocking": "Bloquage",
|
||||
"BOL.itemStat.modifiers": "Modificateurs",
|
||||
|
||||
"BOL.weaponSize.unarmed": "Mains nues",
|
||||
"BOL.weaponSize.improvised": "Arme improvisée",
|
||||
"BOL.weaponSize.light": "Légère",
|
||||
"BOL.weaponSize.medium": "Moyenne",
|
||||
"BOL.weaponSize.heavy": "Lourde",
|
||||
|
||||
"BOL.itemModifiers.init": "Malus (Initiative)",
|
||||
"BOL.itemModifiers.social": "Malus (Social)",
|
||||
"BOL.itemModifiers.agility": "Malus (Agilité)",
|
||||
"BOL.itemModifiers.powercost": "Malus (Coût supplémentaire en PP)",
|
||||
|
||||
"BOL.itemBlocking.malus": "Social",
|
||||
"BOL.itemBlocking.nbAttacksPerRound": "Agilité",
|
||||
|
||||
"BOL.soakFormula.none": "-",
|
||||
"BOL.soakFormula.light": "Légère (Annule d6-3 dégâts subis)",
|
||||
"BOL.soakFormula.medium": "Moyenne (Annule d6-2 dégâts subis)",
|
||||
"BOL.soakFormula.heavy": "Lourde (Annule d6-1 dégâts subis)",
|
||||
|
||||
"BOL.armorQuality.none": "-",
|
||||
"BOL.armorQuality.light": "Légère",
|
||||
"BOL.armorQuality.lightQ": "Légère de qualité",
|
||||
@ -307,6 +406,7 @@
|
||||
"BOL.armorQuality.heavyQ": "Lourde de qualité",
|
||||
"BOL.armorQuality.heavySup": "Lourde Supérieure",
|
||||
"BOL.armorQuality.heavyLeg": "Lourde Légendaire",
|
||||
|
||||
"BOL.equipmentSlots.none": "-",
|
||||
"BOL.equipmentSlots.head": "Tête",
|
||||
"BOL.equipmentSlots.neck": "Cou",
|
||||
@ -323,10 +423,12 @@
|
||||
"BOL.equipmentSlots.feet": "Pieds",
|
||||
"BOL.equipmentSlots.finder": "Doigt",
|
||||
"BOL.equipmentSlots.ear": "Oreille",
|
||||
|
||||
"BOL.vehicleCategory.mount": "Monture terrestre",
|
||||
"BOL.vehicleCategory.flying": "Monture volante",
|
||||
"BOL.vehicleCategory.boat": "Bateau",
|
||||
"BOL.vehicleCategory.other": "Autre",
|
||||
|
||||
"BOL.range.PointBlank": "Bout portant",
|
||||
"BOL.range.Short": "Courte",
|
||||
"BOL.range.Medium": "Moyenne",
|
||||
@ -334,6 +436,7 @@
|
||||
"BOL.range.VeryLong": "Très longue",
|
||||
"BOL.range.Extreme": "Extrême",
|
||||
"BOL.range.Maximum": "Maximale",
|
||||
|
||||
"BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens",
|
||||
"BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé",
|
||||
"BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token",
|
||||
@ -391,7 +494,47 @@
|
||||
"BOL.chat.spellremaining": "Points de Pouvoir restants",
|
||||
"BOL.chat.nodamagesummary": "Aucun dégats n'a été subi ....",
|
||||
"BOL.chat.damageresume": "{name} a subi des blessures ...",
|
||||
|
||||
"BOL.chat.fumblemessage": "Si vous acceptez les conséquences d'un echec catastrophique (au choix du MJ), vous pourrez bénéficier d'1 point d'Héroïsme supplémentaire",
|
||||
"BOL.chat.rangeinfo": "Tir/Lancer de {attackerName} vers {defenderName}",
|
||||
"BOL.chat.rangeweaponinfo": "Arme : {weaponName} - Portée de base {weaponRange}",
|
||||
"BOL.chat.rangeout": "Modificateur : Hors de portée",
|
||||
"BOL.chat.range0": "Modificateur : Bout portant (+1)",
|
||||
"BOL.chat.range1": "Modificateur : Portée courte (0)",
|
||||
"BOL.chat.range2": "Modificateur : Portée moyenne (-1)",
|
||||
"BOL.chat.range3": "Modificateur : Portée longue (-2)",
|
||||
"BOL.chat.range4": "Modificateur : Portée très longue (-4)",
|
||||
"BOL.chat.range5": "Modificateur : Portée extrême (-6)",
|
||||
"BOL.chat.range6": "Modificateur : Portée maximale (-8)",
|
||||
"BOL.chat.rangeprefix": "Distance évaluée : ",
|
||||
"BOL.chat.rangevisible": "La ligne de vue est dégagée entre les protagonistes.",
|
||||
"BOL.chat.rangenotvisible": "La ligne de vue est bloquée entre les protagonistes.",
|
||||
"BOL.chat.rangetitle": "Information MJ",
|
||||
"BOL.chat.weaponreroll1": "Pour information, cette arme relance les 1 sur ses dégâts.",
|
||||
"BOL.chat.rollbougette": "Jet de Bougette",
|
||||
"BOL.chat.bougettesuccess": "Votre bougette reste inchangée !",
|
||||
"BOL.chat.bougettefailure": "Vous avez trop dépensé, votre bougette s'est réduite...",
|
||||
"BOL.chat.initiative": "Rang d'intiative (10 à 1)",
|
||||
"BOL.chat.horoscope": "Horoscope",
|
||||
"BOL.chat.horoscopepoints": "Coût : {points} Points d'Astrologie",
|
||||
"BOL.chat.horoscopeminorsuccess": "Votre horoscope mineur est un succès : éditez le nom de l'horoscope sur votre fiche. Vous bénéficiez d'1 dé Bonus pour cette situation.",
|
||||
"BOL.chat.horoscopeminorfailure": "Votre horoscope mineur est un échec : éditez le nom de l'horoscope sur votre fiche. Vous souffrez d'1 dé Malus pour cette situation.",
|
||||
"BOL.chat.horoscopemajorsuccess": "Votre horoscope majeur est un succès : vous bénéficiez d'1 point d'Héroisme pour cette aventure. Ce point a été ajouté automatiquement.",
|
||||
"BOL.chat.horoscopemajorfailure": "Votre horoscope majeur est un échec : vous perdez 1 point d'Héroisme pour cette aventure. Ce point a été enlevé automatiquement.",
|
||||
"BOL.chat.horoscopemajorgroupsuccess": "Votre horoscope majeur de groupe est un succès. Vous et vos amis bénéficiez de {careerBonus} dés bonus pendant cette aventure.",
|
||||
"BOL.chat.horoscopemajorgroupfailure": "Votre horoscope majeur de groupe est un échec. Vous et vos amis souffrez de {careerBonus} dés malus pendant cette aventure.",
|
||||
"BOL.chat.usedhoroscope": "Horoscope utilisé",
|
||||
"BOL.chat.horoscopedeleted": "Le(s) Horoscopes utilisé(s) a/ont été supprimé(s) automatiquement.",
|
||||
"BOL.chat.criticaloptions": "Succès critique !! Vous pouvez faire (1 option au choix) :",
|
||||
"BOL.chat.criticalcarnage": "Faire un Carnage : vous avez une attaque gratuite supplémentaire. Cette seconde attaque ne peut bénéficier d'un Point d'Héroisme.",
|
||||
"BOL.chat.criticalplus6": "Coup Dévastateur : +6 aux dommages (cf bouton ci-dessous).",
|
||||
"BOL.chat.criticalprecise": "Coup Précis : Vous frappez pour diminuer les capacités de votre adversaire. Décrivez ce que vous faites, et si le MJ l'accepte, votre opposant subira un Dé de Malus pour les actions concernées.",
|
||||
"BOL.chat.criticalunarm": "Désarmement : Si votre adversaire a une arme en main, vous le désarmez.",
|
||||
"BOL.chat.criticalrabble": "Massacrer la piétaille : Si vous combattez de la Piétaille, les résultats des dommages indiquent le nombre d'adversaires mis hors de combat.",
|
||||
"BOL.chat.criticalpush": "Renversement : Si la taille le permet, vous poussez votre adversaire au sol, il souffrira d'1 Dé de Malus pour toutes ses actions au round suivant.",
|
||||
"BOL.chat.criticalup": "Transformer en Légendaire : En dépensant 1 point d'Héroisme, vous pouvez transformer ce Succès Héroïque en Légendaire, qui vous permet de prendre 2 options dans la liste ci-dessus (cf. bouton pour un +12 aux dommages par exemple).",
|
||||
"BOL.chat.criticalinfo": "C'est un succès Héroïque ou Légendaire ! Choisissez vos options et effets !",
|
||||
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
||||
|
||||
"BOL.dialog.soeasy": "Inmanquable (+4)",
|
||||
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
||||
"BOL.dialog.easy": "Facile (+1)",
|
||||
@ -426,9 +569,10 @@
|
||||
"BOL.ui.bionotes": "Notes",
|
||||
|
||||
"BOL.chat.welcome1": "Bienvenue dans Barbarians of Lemuria (Ludospherik version)",
|
||||
"BOL.chat.welcome2": "Les livres nécessaires pour jouer sont disponibles sur le site de l'éditeur : http://www.ludospherik.fr/content/14-barbarians-of-lemuria",
|
||||
"BOL.chat.welcome2": "Les livres nécessaires pour jouer sont disponibles sur le site de <a href='http://www.ludospherik.fr/content/14-barbarians-of-lemuria'>l'éditeur Ludospherik.</a>",
|
||||
"BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation de leur auteur Guillaume Tavernier et des éditions Ludospherik. Merci à eux !.",
|
||||
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le Discord Foundry FR : https://discord.gg/pPSDNJk",
|
||||
"BOL.chat.welcome5": "Bon jeu en Lemurie !"
|
||||
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.",
|
||||
"BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.97rugQOtiwt8zPfQ]{Aide du Jeu}.",
|
||||
"BOL.chat.welcome6": "Bon jeu en Lemurie !"
|
||||
|
||||
}
|
@ -12,7 +12,7 @@ export class BoLActorSheet extends ActorSheet {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["bol", "sheet", "actor"],
|
||||
template: "systems/bol/templates/actor/actor-sheet.hbs",
|
||||
width: 600,
|
||||
width: 860,
|
||||
height: 600,
|
||||
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }]
|
||||
@ -73,10 +73,9 @@ export class BoLActorSheet extends ActorSheet {
|
||||
const incr = parseInt(dataset.incr)
|
||||
const min = parseInt(dataset.min)
|
||||
const max = parseInt(dataset.max) || 10000
|
||||
const itemData = item.data;
|
||||
let value = eval("itemData." + target)
|
||||
let value = eval("item." + target)
|
||||
value = value || 0
|
||||
console.log("IncDec", item, target, value, operator, min, max)
|
||||
//console.log("IncDec", item, target, value, operator, min, max)
|
||||
if (operator === "minus") {
|
||||
if (value >= min + incr) value -= incr;
|
||||
else value = min;
|
||||
@ -95,8 +94,8 @@ export class BoLActorSheet extends ActorSheet {
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
Dialog.confirm({
|
||||
title: "Suppression",
|
||||
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
|
||||
title: game.i18n.localize("BOL.ui.deletetitle"),
|
||||
content: game.i18n.localize("BOL.ui.confirmdelete"),
|
||||
yes: () => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
||||
@ -115,17 +114,18 @@ export class BoLActorSheet extends ActorSheet {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
getData(options) {
|
||||
const data = super.getData(options);
|
||||
const actorData = duplicate(data.data);
|
||||
async getData(options) {
|
||||
const data = super.getData(options)
|
||||
const actorData = duplicate(data)
|
||||
let formData = duplicate(data)
|
||||
|
||||
formData.config = game.bol.config
|
||||
formData.data = actorData.data
|
||||
formData.data = actorData
|
||||
formData.details = this.actor.details
|
||||
formData.attributes = this.actor.attributes
|
||||
formData.aptitudes = this.actor.aptitudes
|
||||
formData.resources = this.actor.getResourcesFromType()
|
||||
formData.xp = this.actor.system.xp
|
||||
formData.equipment = this.actor.equipment
|
||||
formData.equipmentCreature = this.actor.equipmentCreature
|
||||
formData.weapons = this.actor.weapons
|
||||
@ -134,23 +134,33 @@ export class BoLActorSheet extends ActorSheet {
|
||||
formData.alchemy = this.actor.alchemy
|
||||
formData.containers = this.actor.containers
|
||||
formData.treasure = this.actor.treasure
|
||||
formData.boleffects = this.actor.boleffects
|
||||
formData.alchemyrecipe = this.actor.alchemyrecipe
|
||||
formData.horoscopes = this.actor.horoscopes
|
||||
formData.vehicles = this.actor.vehicles
|
||||
formData.fightoptions = this.actor.fightoptions
|
||||
formData.ammos = this.actor.ammos
|
||||
formData.misc = this.actor.misc
|
||||
formData.combat = this.actor.buildCombat()
|
||||
formData.combatCreature = this.actor.buildCombatCreature()
|
||||
formData.initiativeRank = this.actor.getInitiativeRank()
|
||||
//formData.combatCreature = this.actor.buildCombatCreature()
|
||||
formData.features = this.actor.buildFeatures()
|
||||
formData.isGM = game.user.isGM
|
||||
formData.options = this.options
|
||||
formData.owner = this.document.isOwner
|
||||
formData.editScore = this.options.editScore
|
||||
formData.useBougette = BoLUtility.getUseBougette()
|
||||
|
||||
formData.useBougette = (this.actor.type == "character" && BoLUtility.getUseBougette()) || false
|
||||
formData.bougette = this.actor.getBougette()
|
||||
formData.charType = this.actor.getCharType()
|
||||
formData.villainy = this.actor.getVillainy()
|
||||
formData.biography = await TextEditor.enrichHTML(this.object.system.details?.biography || "", {async: true})
|
||||
formData.notes = await TextEditor.enrichHTML(this.object.system.details.notes || "", {async: true})
|
||||
formData.isSorcerer = this.actor.isSorcerer()
|
||||
formData.isAlchemist = this.actor.isAlchemist()
|
||||
formData.isAstrologer = this.actor.isAstrologer()
|
||||
formData.isMysteries = formData.isSorcerer || formData.isAlchemist || formData.isAstrologer
|
||||
formData.isPriest = this.actor.isPriest()
|
||||
formData.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
|
||||
|
||||
formData.isGM = game.user.isGM
|
||||
|
||||
@ -232,10 +242,22 @@ export class BoLActorSheet extends ActorSheet {
|
||||
case "attributexp":
|
||||
this.actor.incAttributeXP(dataset.key)
|
||||
break;
|
||||
case "bougette":
|
||||
this.actor.rollBougette()
|
||||
break;
|
||||
case "careerxp":
|
||||
this.actor.incCareerXP( li.data("item-id"))
|
||||
break;
|
||||
|
||||
case "horoscope-minor":
|
||||
BoLRoll.horoscopeCheck(this.actor, event, "minor")
|
||||
break
|
||||
case "horoscope-major":
|
||||
BoLRoll.horoscopeCheck(this.actor, event, "major")
|
||||
break
|
||||
case "horoscope-major-group":
|
||||
BoLRoll.horoscopeCheck(this.actor, event, "majorgroup")
|
||||
break
|
||||
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
/**
|
||||
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
|
||||
@ -9,60 +10,107 @@ export class BoLActor extends Actor {
|
||||
|
||||
/** @override */
|
||||
prepareData() {
|
||||
const actorData = this.data;
|
||||
|
||||
if (actorData.type === 'character') {
|
||||
actorData.type = 'player';
|
||||
actorData.villainy = false;
|
||||
if (this.type === 'character') {
|
||||
this.chartype = 'player'
|
||||
this.villainy = false
|
||||
}
|
||||
if (actorData.type === 'encounter') {
|
||||
actorData.type = 'tough';
|
||||
actorData.villainy = true;
|
||||
if (this.type === 'encounter') {
|
||||
this.chartype = 'tough'
|
||||
this.villainy = true
|
||||
}
|
||||
super.prepareData();
|
||||
super.prepareData()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCharType() {
|
||||
if (this.type === 'character') {
|
||||
return "player"
|
||||
}
|
||||
return this.system.chartype
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getVillainy() {
|
||||
if (this.type === 'character') {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBougette() {
|
||||
if ( this.type == "character") {
|
||||
let b = duplicate(this.system.bougette)
|
||||
b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
|
||||
b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
|
||||
return b
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollBougette() {
|
||||
if ( this.type == "character") {
|
||||
let attribute = duplicate(this.system.attributes.vigor)
|
||||
let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
|
||||
rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
|
||||
let r = new BoLDefaultRoll(rollData)
|
||||
r.roll()
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
decBougette() {
|
||||
if ( this.type == "character") {
|
||||
let bougette = duplicate(this.system.bougette)
|
||||
bougette.value = Math.max( Number(bougette.value) - 1, 0)
|
||||
this.update( { 'system.bougette': bougette } )
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateResourcesData() {
|
||||
if (this.type == 'character') {
|
||||
let newVitality = 10 + this.data.data.attributes.vigor.value + this.data.data.resources.hp.bonus
|
||||
if (this.data.data.resources.hp.max != newVitality) {
|
||||
this.update({ 'data.resources.hp.max': newVitality })
|
||||
let newVitality = 10 + this.system.attributes.vigor.value + this.system.resources.hp.bonus
|
||||
if (this.system.resources.hp.max != newVitality) {
|
||||
this.update({ 'system.resources.hp.max': newVitality })
|
||||
}
|
||||
let newPower = 10 + this.data.data.attributes.mind.value + this.data.data.resources.power.bonus
|
||||
if (this.data.data.resources.power.max != newPower) {
|
||||
this.update({ 'data.resources.power.max': newPower })
|
||||
let newPower = 10 + this.system.attributes.mind.value + this.system.resources.power.bonus
|
||||
if (this.system.resources.power.max != newPower) {
|
||||
this.update({ 'system.resources.power.max': newPower })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData()
|
||||
this.updateResourcesData()
|
||||
this.manageHealthState();
|
||||
if (this.type == "vehicle") {
|
||||
|
||||
} else {
|
||||
super.prepareDerivedData()
|
||||
this.updateResourcesData()
|
||||
this.manageHealthState();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get itemData() {
|
||||
return Array.from(this.data.items.values()).map(i => i.data)
|
||||
}
|
||||
get details() {
|
||||
return this.data.data.details
|
||||
return this.system.details
|
||||
}
|
||||
get attributes() {
|
||||
return Object.values(this.data.data.attributes)
|
||||
return Object.values(this.system.attributes)
|
||||
}
|
||||
get aptitudes() {
|
||||
return Object.values(this.data.data.aptitudes)
|
||||
return Object.values(this.system.aptitudes)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
clearRoundModifiers() { // Process data/items that are finished at end of a round
|
||||
let foList = this.fightoptions
|
||||
for (let fo of foList) {
|
||||
if (fo.data.properties.used) {
|
||||
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'data.properties.used': false }])
|
||||
if (fo.system.properties.used) {
|
||||
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'system.properties.used': false }])
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -71,28 +119,35 @@ export class BoLActor extends Actor {
|
||||
get defenseValue() {
|
||||
let defMod = 0
|
||||
let fo = this.getActiveFightOption()
|
||||
if (fo && fo.data.properties.fightoptiontype == "intrepid") {
|
||||
if (fo && fo.system.properties.fightoptiontype == "intrepid") {
|
||||
defMod += -2
|
||||
}
|
||||
if (fo && fo.data.properties.fightoptiontype == "fulldefense") {
|
||||
if (fo && fo.system.properties.fightoptiontype == "fulldefense") {
|
||||
defMod += 2
|
||||
}
|
||||
if (fo && fo.data.properties.fightoptiontype == "twoweaponsdef" && !fo.data.properties.used) {
|
||||
if (fo && fo.system.properties.fightoptiontype == "twoweaponsdef" && !fo.system.properties.used) {
|
||||
defMod += 1
|
||||
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'data.properties.used': true }])
|
||||
this.updateEmbeddedDocuments("Item", [{ _id: fo._id, 'system.properties.used': true }])
|
||||
}
|
||||
if (fo && fo.data.properties.fightoptiontype == "defense") {
|
||||
if (fo && fo.system.properties.fightoptiontype == "defense") {
|
||||
defMod += 1
|
||||
}
|
||||
if (fo && fo.data.properties.fightoptiontype == "attack") {
|
||||
if (fo && fo.system.properties.fightoptiontype == "attack") {
|
||||
defMod += -1
|
||||
}
|
||||
return this.data.data.aptitudes.def.value + defMod
|
||||
// Apply defense effects
|
||||
for (let i of this.items) {
|
||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def") ) {
|
||||
defMod += Number(i.system.properties.modifier)
|
||||
}
|
||||
}
|
||||
console.log("Defense : ", defMod)
|
||||
return this.system.aptitudes.def.value + defMod
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getActiveFightOption() {
|
||||
let it = this.itemData.find(i => i.type === "feature" && i.data.subtype === "fightoption" && i.data.properties.activated)
|
||||
let it = this.items.find(i => i.type === "feature" && i.system.subtype === "fightoption" && i.system.properties.activated)
|
||||
if (it) {
|
||||
return duplicate(it)
|
||||
}
|
||||
@ -101,14 +156,14 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
incAttributeXP(key) {
|
||||
let attr = duplicate(this.data.data.attributes[key])
|
||||
let attr = duplicate(this.system.attributes[key])
|
||||
if (attr) {
|
||||
let nextXP = (attr.value == -1) ? 2 : attr.value + (attr.value + 1)
|
||||
let xp = duplicate(this.data.data.xp)
|
||||
let xp = duplicate(this.system.xp)
|
||||
if (xp.total - xp.spent >= nextXP) {
|
||||
attr.value += 1
|
||||
xp.spent += nextXP
|
||||
this.update({ [`data.attributes.${key}`]: attr, [`data.xp`]: xp })
|
||||
this.update({ [`system.attributes.${key}`]: attr, [`system.xp`]: xp })
|
||||
} else {
|
||||
ui.notifications.warn("Pas assez de points d'expérience !")
|
||||
}
|
||||
@ -117,14 +172,14 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
incAptitudeXP(key) {
|
||||
let apt = duplicate(this.data.data.aptitudes[key])
|
||||
let apt = duplicate(this.system.aptitudes[key])
|
||||
if (apt) {
|
||||
let nextXP = (apt.value == -1) ? 1 : apt.value + 2
|
||||
let xp = duplicate(this.data.data.xp)
|
||||
let xp = duplicate(this.system.xp)
|
||||
if (xp.total - xp.spent >= nextXP) {
|
||||
apt.value += 1
|
||||
xp.spent += nextXP
|
||||
this.update({ [`data.aptitudes.${key}`]: apt, [`data.xp`]: xp })
|
||||
this.update({ [`system.aptitudes.${key}`]: apt, [`system.xp`]: xp })
|
||||
} else {
|
||||
ui.notifications.warn("Pas assez de points d'expérience !")
|
||||
}
|
||||
@ -132,15 +187,15 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
incCareerXP(itemId) {
|
||||
let career = this.data.items.get(itemId)
|
||||
let career = this.items.get(itemId)
|
||||
if (career) {
|
||||
career = duplicate(career)
|
||||
let nextXP = career.data.rank + 1
|
||||
let xp = duplicate(this.data.data.xp)
|
||||
let nextXP = career.system.rank + 1
|
||||
let xp = duplicate(this.system.xp)
|
||||
if (xp.total - xp.spent >= nextXP) {
|
||||
xp.spent += nextXP
|
||||
this.update({ [`data.xp`]: xp })
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'data.rank': career.data.rank + 1 }])
|
||||
this.update({ [`system.xp`]: xp })
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: career._id, 'system.rank': career.system.rank + 1 }])
|
||||
} else {
|
||||
ui.notifications.warn("Pas assez de points d'expérience !")
|
||||
}
|
||||
@ -149,18 +204,18 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async toggleFightOption(itemId) {
|
||||
let fightOption = this.data.items.get(itemId)
|
||||
let fightOption = this.items.get(itemId)
|
||||
let state
|
||||
let updates = []
|
||||
|
||||
if (fightOption) {
|
||||
fightOption = duplicate(fightOption)
|
||||
if (fightOption.data.properties.activated) {
|
||||
if (fightOption.system.properties.activated) {
|
||||
state = false
|
||||
} else {
|
||||
state = true
|
||||
}
|
||||
updates.push({ _id: fightOption._id, 'data.properties.activated': state }) // Update the selected one
|
||||
updates.push({ _id: fightOption._id, 'system.properties.activated': state }) // Update the selected one
|
||||
await this.updateEmbeddedDocuments("Item", updates) // Apply all changes
|
||||
// Then notify
|
||||
ChatMessage.create({
|
||||
@ -175,13 +230,13 @@ export class BoLActor extends Actor {
|
||||
/*-------------------------------------------- */
|
||||
get armorMalusValue() { // used for Fight Options
|
||||
for (let armor of this.armors) {
|
||||
if (armor.data.properties.armorQuality.includes("light")) {
|
||||
if (armor.system.properties.armorQuality.includes("light")) {
|
||||
return 1
|
||||
}
|
||||
if (armor.data.properties.armorQuality.includes("medium")) {
|
||||
if (armor.system.properties.armorQuality.includes("medium")) {
|
||||
return 2
|
||||
}
|
||||
if (armor.data.properties.armorQuality.includes("heavy")) {
|
||||
if (armor.system.properties.armorQuality.includes("heavy")) {
|
||||
return 3
|
||||
}
|
||||
}
|
||||
@ -189,112 +244,126 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
|
||||
get resources() {
|
||||
return Object.values(this.data.data.resources)
|
||||
return Object.values(this.system.resources)
|
||||
}
|
||||
get boleffects() {
|
||||
return this.items.filter(i => i.type === "feature" && i.system.subtype === "boleffect")
|
||||
}
|
||||
get horoscopes() {
|
||||
return this.items.filter(i => i.type === "feature" && i.system.subtype === "horoscope")
|
||||
}
|
||||
get boons() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "boon");
|
||||
return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "boon") || []);
|
||||
}
|
||||
get flaws() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "flaw");
|
||||
return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw") || []);
|
||||
}
|
||||
get careers() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "career");
|
||||
return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "career") || [])
|
||||
}
|
||||
get origins() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "origin");
|
||||
return this.items.filter(i => i.type === "feature" && i.system.subtype === "origin");
|
||||
}
|
||||
get races() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "race");
|
||||
return this.items.filter(i => i.type === "feature" && i.system.subtype === "race");
|
||||
}
|
||||
get languages() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "language")
|
||||
return this.items.filter(i => i.type === "feature" && i.system.subtype === "language")
|
||||
}
|
||||
get fightoptions() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "fightoption")
|
||||
return this.items.filter(i => i.type === "feature" && i.system.subtype === "fightoption")
|
||||
}
|
||||
get godsfaith() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "godsfaith")
|
||||
return this.items.filter(i => i.type === "feature" && i.system.subtype === "godsfaith")
|
||||
}
|
||||
get features() {
|
||||
return this.itemData.filter(i => i.type === "feature")
|
||||
return this.items.filter(i => i.type === "feature")
|
||||
}
|
||||
get equipment() {
|
||||
return this.itemData.filter(i => i.type === "item")
|
||||
return this.items.filter(i => i.type === "item")
|
||||
}
|
||||
get equipmentCreature() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (( i.data.subtype === "weapon" && i.data.properties.natural === true) || (i.data.subtype === "armor")) )
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && ((i.system.subtype === "weapon" && i.system.properties.natural === true) || (i.system.subtype === "armor")))
|
||||
}
|
||||
get armors() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "armor");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "armor");
|
||||
}
|
||||
get helms() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "helm");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "helm");
|
||||
}
|
||||
get shields() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "shield");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "shield");
|
||||
}
|
||||
get vehicleWeapons() {
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "vehicleweapon")
|
||||
}
|
||||
|
||||
get weapons() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "weapon");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "weapon")
|
||||
}
|
||||
get protections() {
|
||||
return this.armors.concat(this.helms).concat(this.shields)
|
||||
}
|
||||
get spells() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "spell");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "spell");
|
||||
}
|
||||
get alchemy() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "alchemy");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "alchemy");
|
||||
}
|
||||
get melee() {
|
||||
return this.weapons.filter(i => i.data.properties.melee === true);
|
||||
return this.weapons.filter(i => i.system.properties.melee === true);
|
||||
}
|
||||
get natural() {
|
||||
return this.weapons.filter(i => i.data.properties.natural === true);
|
||||
return this.weapons.filter(i => i.system.properties.natural === true);
|
||||
}
|
||||
get ranged() {
|
||||
return this.weapons.filter(i => i.data.properties.ranged === true);
|
||||
return this.weapons.filter(i => i.system.properties.ranged === true);
|
||||
}
|
||||
|
||||
get containers() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "container");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "container");
|
||||
}
|
||||
|
||||
get treasure() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "currency");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "currency");
|
||||
}
|
||||
|
||||
get vehicles() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "vehicle");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "vehicle");
|
||||
}
|
||||
|
||||
get ammos() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "ammunition");
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "ammunition");
|
||||
}
|
||||
|
||||
get misc() {
|
||||
return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (i.data.subtype === "other" || i.data.subtype === "container" || i.data.subtype === "scroll" || i.data.subtype === "jewel"));
|
||||
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && (i.system.subtype === "other" || i.system.subtype === "container" || i.system.subtype === "scroll" || i.system.subtype === "jewel"));
|
||||
}
|
||||
|
||||
get bonusBoons() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "boon" && i.data.properties.isbonusdice);
|
||||
let boons = this.items.filter(i => i.type === "feature" && i.system.subtype === "boon" && i.system.properties.isbonusdice)
|
||||
return duplicate(boons || [])
|
||||
}
|
||||
get malusFlaws() {
|
||||
return this.itemData.filter(i => i.type === "feature" && i.data.subtype === "flaw" && i.data.properties.ismalusdice);
|
||||
return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw" && i.system.properties.ismalusdice) || []);
|
||||
}
|
||||
|
||||
isSorcerer() {
|
||||
if (this.careers.find(item => item.data.properties.sorcerer == true))
|
||||
if (this.careers.find(item => item.system.properties.sorcerer == true))
|
||||
return true
|
||||
return false
|
||||
}
|
||||
isAlchemist() {
|
||||
if (this.careers.find(item => item.data.properties.alchemist == true))
|
||||
if (this.careers.find(item => item.system.properties.alchemist == true))
|
||||
return true
|
||||
return false
|
||||
}
|
||||
isAstrologer() {
|
||||
if (this.careers.find(item => item.system.properties.astrologer == true))
|
||||
return true
|
||||
return false
|
||||
}
|
||||
isPriest() {
|
||||
if (this.careers.find(item => item.data.properties.priest == true))
|
||||
if (this.careers.find(item => item.system.properties.priest == true))
|
||||
return true
|
||||
return false
|
||||
}
|
||||
@ -304,18 +373,35 @@ export class BoLActor extends Actor {
|
||||
let armors = this.armors
|
||||
let ppCostArmor = 0
|
||||
for (let armor of armors) {
|
||||
if (armor.data.worn) {
|
||||
ppCostArmor += Number(armor.data.properties.modifiers.powercost) || 0
|
||||
if (armor.system.worn) {
|
||||
ppCostArmor += Number(armor.system.properties.modifiers.powercost) || 0
|
||||
}
|
||||
}
|
||||
return ppCostArmor
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
getDamageAttributeValue(attrDamage) {
|
||||
let attrDamageValue = 0
|
||||
if (attrDamage.includes("vigor")) {
|
||||
attrDamageValue = this.system.attributes.vigor.value
|
||||
if (attrDamage.includes("half")) {
|
||||
attrDamageValue = Math.floor(attrDamageValue / 2)
|
||||
}
|
||||
// Apply vigor effects
|
||||
for (let i of this.items) {
|
||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor") ) {
|
||||
attrDamageValue += Number(i.system.properties.modifier)
|
||||
}
|
||||
}
|
||||
}
|
||||
return attrDamageValue
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
getArmorAgiMalus() {
|
||||
let malusAgi = 0
|
||||
for (let armor of this.protections) {
|
||||
if (armor.data.worn) {
|
||||
malusAgi += Number(armor.data.properties.modifiers.agility) || 0
|
||||
if (armor.system.worn) {
|
||||
malusAgi += Number(armor.system.properties.modifiers.agility) || 0
|
||||
}
|
||||
}
|
||||
return malusAgi
|
||||
@ -324,8 +410,8 @@ export class BoLActor extends Actor {
|
||||
getArmorInitMalus() {
|
||||
let malusInit = 0
|
||||
for (let armor of this.protections) {
|
||||
if (armor.data.worn) {
|
||||
malusInit += Number(armor.data.properties.modifiers.init) || 0
|
||||
if (armor.system.worn) {
|
||||
malusInit += Number(armor.system.properties.modifiers.init) || 0
|
||||
}
|
||||
}
|
||||
return malusInit
|
||||
@ -333,50 +419,131 @@ export class BoLActor extends Actor {
|
||||
|
||||
/*-------------------------------------------- */
|
||||
spendPowerPoint(ppCost) {
|
||||
let newPP = this.data.data.resources.power.value - ppCost
|
||||
let newPP = this.system.resources.power.value - ppCost
|
||||
newPP = (newPP < 0) ? 0 : newPP
|
||||
this.update({ 'data.resources.power.value': newPP })
|
||||
this.update({ 'system.resources.power.value': newPP })
|
||||
return newPP
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
resetAlchemyStatus(alchemyId) {
|
||||
let alchemy = this.data.items.get(alchemyId)
|
||||
let alchemy = this.items.get(alchemyId)
|
||||
if (alchemy) {
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': 0 }])
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': 0 }])
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
spentAstrologyPoints(points) {
|
||||
let astrology = duplicate(this.system.resources.astrologypoints)
|
||||
astrology.value -= points
|
||||
astrology.value = Math.max(astrology.value,0)
|
||||
this.update( { 'system.resources.astrologypoints': astrology} )
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getHoroscopesBonus() {
|
||||
let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
|
||||
&& it.system.properties.horoscopeanswer == "favorable")
|
||||
return astro
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
getHoroscopesMalus() {
|
||||
let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
|
||||
&& it.system.properties.horoscopeanswer == "unfavorable")
|
||||
return astro
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
manageHoroscope(rollData) {
|
||||
//Spent points
|
||||
this.spentAstrologyPoints(rollData.astrologyPointsCost)
|
||||
if ( rollData.horoscopeType == "minor") {
|
||||
let horoscope = { name: "SITUATION A SPECIFIER", type :"feature",
|
||||
img: "icons/magic/perception/eye-ringed-glow-angry-large-red.webp",
|
||||
system :{subtype: "horoscope", properties: {
|
||||
ishoroscopemajor: false,
|
||||
horoscopeanswer: (rollData.isSuccess) ? "favorable": "unfavorable",
|
||||
rank: rollData.careerBonus
|
||||
}
|
||||
}
|
||||
}
|
||||
this.createEmbeddedDocuments('Item', [horoscope])
|
||||
}
|
||||
if ( rollData.horoscopeType == "major" ) {
|
||||
if ( rollData.isSuccess) {
|
||||
this.subHeroPoints(1)
|
||||
} else {
|
||||
this.addHeroPoints(1)
|
||||
}
|
||||
}
|
||||
if ( rollData.horoscopeType == "majorgroup" ) {
|
||||
let rID = randomID(16)
|
||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
horoscopes[rID] = {
|
||||
id: rID,
|
||||
name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
|
||||
maxDice: rollData.careerBonus,
|
||||
availableDice: rollData.careerBonus,
|
||||
type: (rollData.isSuccess) ? "bonus": "malus"
|
||||
}
|
||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getAstrologyPoints() {
|
||||
return this.system.resources.astrologypoints.value
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
removeHoroscopeMinor( rollData) {
|
||||
let toDel = []
|
||||
for(let horo of rollData.selectedHoroscope) {
|
||||
toDel.push( horo._id )
|
||||
}
|
||||
if (toDel.length > 0) {
|
||||
this.deleteEmbeddedDocuments('Item', toDel)
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async spendAlchemyPoint(alchemyId, pcCost) {
|
||||
let alchemy = this.data.items.get(alchemyId)
|
||||
let alchemy = this.items.get(alchemyId)
|
||||
if (alchemy) {
|
||||
pcCost = Number(pcCost) ?? 0
|
||||
if (this.data.data.resources.alchemypoints.value >= pcCost) {
|
||||
let newPC = this.data.data.resources.alchemypoints.value - pcCost
|
||||
if (this.system.resources.alchemypoints.value >= pcCost) {
|
||||
let newPC = this.system.resources.alchemypoints.value - pcCost
|
||||
newPC = (newPC < 0) ? 0 : newPC
|
||||
this.update({ 'data.resources.alchemypoints.value': newPC })
|
||||
newPC = alchemy.data.data.properties.pccurrent + pcCost
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'data.properties.pccurrent': newPC }])
|
||||
newPC = alchemy.system.properties.pccurrent + pcCost
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
|
||||
} else {
|
||||
ui.notifications.warn("Plus assez de Points de Création !")
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.nomorealchemypoints") )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getAstrologerBonus() {
|
||||
let astrologer = this.careers.find(item => item.system.properties.astrologer == true)
|
||||
if (astrologer) {
|
||||
return astrologer.system.rank
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
getAlchemistBonus() {
|
||||
let sorcerer = this.careers.find(item => item.data.properties.alchemist == true)
|
||||
let sorcerer = this.careers.find(item => item.system.properties.alchemist == true)
|
||||
if (sorcerer) {
|
||||
return sorcerer.data.rank
|
||||
return sorcerer.system.rank
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
getSorcererBonus() {
|
||||
let sorcerer = this.careers.find(item => item.data.properties.sorcerer == true)
|
||||
let sorcerer = this.careers.find(item => item.system.properties.sorcerer == true)
|
||||
if (sorcerer) {
|
||||
return sorcerer.data.rank
|
||||
return sorcerer.system.rank
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -384,29 +551,30 @@ export class BoLActor extends Actor {
|
||||
/*-------------------------------------------- */
|
||||
heroReroll() {
|
||||
if (this.type == 'character') {
|
||||
return this.data.data.resources.hero.value > 0;
|
||||
return this.system.resources.hero.value > 0;
|
||||
} else {
|
||||
if (this.data.data.type == 'adversary') {
|
||||
return this.data.data.resources.hero.value > 0;
|
||||
if (this.system.villainy == 'adversary') {
|
||||
return this.system.resources.hero.value > 0;
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getResourcesFromType() {
|
||||
let resources = {};
|
||||
if (this.type == 'encounter') {
|
||||
resources['hp'] = this.data.data.resources.hp;
|
||||
if (this.data.data.type != 'base') {
|
||||
resources['faith'] = this.data.data.resources.faith
|
||||
resources['power'] = this.data.data.resources.power
|
||||
resources['hp'] = this.system.resources.hp;
|
||||
if (this.system.chartype != 'base') {
|
||||
resources['faith'] = this.system.resources.faith
|
||||
resources['power'] = this.system.resources.power
|
||||
}
|
||||
if (this.data.data.type == 'adversary') {
|
||||
resources['hero'] = duplicate(this.data.data.resources.hero)
|
||||
if (this.system.chartype == 'adversary') {
|
||||
resources['hero'] = duplicate(this.system.resources.hero)
|
||||
resources['hero'].label = "BOL.resources.villainy"
|
||||
}
|
||||
} else {
|
||||
resources = this.data.data.resources;
|
||||
resources = this.system.resources;
|
||||
}
|
||||
return resources
|
||||
}
|
||||
@ -452,6 +620,11 @@ export class BoLActor extends Actor {
|
||||
"label": "BOL.featureSubtypes.gods",
|
||||
"ranked": false,
|
||||
"items": this.godsfaith
|
||||
},
|
||||
"boleffects": {
|
||||
"label": "BOL.featureSubtypes.effects",
|
||||
"ranked": false,
|
||||
"items": this.boleffects
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -467,6 +640,15 @@ export class BoLActor extends Actor {
|
||||
"options": false,
|
||||
"items": this.melee
|
||||
},
|
||||
"natural": {
|
||||
"label": "BOL.combatCategory.natural",
|
||||
"weapon": true,
|
||||
"protection": false,
|
||||
"blocking": false,
|
||||
"ranged": false,
|
||||
"options": false,
|
||||
"items": this.natural
|
||||
},
|
||||
"ranged": {
|
||||
"label": "BOL.combatCategory.ranged",
|
||||
"weapon": true,
|
||||
@ -506,39 +688,17 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
buildCombatCreature() {
|
||||
return {
|
||||
"natural": {
|
||||
"label": "BOL.combatCategory.natural",
|
||||
"weapon": true,
|
||||
"protection": false,
|
||||
"blocking": false,
|
||||
"ranged": false,
|
||||
"options": false,
|
||||
"items": this.natural
|
||||
},
|
||||
"protections": {
|
||||
"label": "BOL.combatCategory.protections",
|
||||
"weapon": false,
|
||||
"protection": true,
|
||||
"blocking": false,
|
||||
"ranged": false,
|
||||
"options": false,
|
||||
"items": this.protections
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
buildRollList() {
|
||||
let rolls = []
|
||||
for (let key in this.data.data.attributes) {
|
||||
let attr = this.data.data.attributes[key]
|
||||
for (let key in this.system.attributes) {
|
||||
let attr = this.system.attributes[key]
|
||||
rolls.push({ key: key, value: attr.value, name: attr.label, type: "attribute" })
|
||||
}
|
||||
for (let key in this.data.data.aptitudes) {
|
||||
for (let key in this.system.aptitudes) {
|
||||
if (key != "def") {
|
||||
let apt = this.data.data.aptitudes[key]
|
||||
let apt = this.system.aptitudes[key]
|
||||
rolls.push({ key: key, value: apt.value, name: apt.label, type: "aptitude" })
|
||||
}
|
||||
}
|
||||
@ -554,60 +714,139 @@ export class BoLActor extends Actor {
|
||||
async manageHealthState() {
|
||||
let hpID = "lastHP" + this.id
|
||||
let lastHP = await this.getFlag("world", hpID)
|
||||
if (lastHP != this.data.data.resources.hp.value && game.user.isGM ) { // Only GM sends this
|
||||
await this.setFlag("world", hpID, this.data.data.resources.hp.value)
|
||||
if (this.data.data.resources.hp.value <= 0) {
|
||||
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
|
||||
await this.setFlag("world", hpID, this.system.resources.hp.value)
|
||||
let prone = this.effects.find( ef => ef.label == "EFFECT.StatusProne")
|
||||
let dead = this.effects.find( ef => ef.label == "EFFECT.StatusDead")
|
||||
if (this.system.resources.hp.value <= 0) {
|
||||
if ( !prone) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||
{label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
|
||||
])
|
||||
}
|
||||
if ( this.system.resources.hp.value < -5 && !dead) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||
{label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
|
||||
])
|
||||
}
|
||||
ChatMessage.create({
|
||||
alias: this.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.data.data.resources.hp.value })
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
|
||||
})
|
||||
} else {
|
||||
if ( prone ) {
|
||||
await this.deleteEmbeddedDocuments("ActiveEffect", [ prone.id ] )
|
||||
}
|
||||
if ( dead ) {
|
||||
await this.deleteEmbeddedDocuments("ActiveEffect", [ dead.id ] )
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
registerInit(initScore, isCritical, isFumble) {
|
||||
this.update({ 'data.combat.lastinit': initScore, 'data.combat.iscritical': isCritical, 'data.combat.isfumble': isFumble })
|
||||
async registerInit(rollData) {
|
||||
rollData.actor = undefined // Cleanup if present
|
||||
await this.setFlag("world", "last-initiative", rollData)
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getLastInitData() {
|
||||
return this.data.data.combat
|
||||
clearInitiative() {
|
||||
this.unsetFlag("world", "last-initiative" )
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getSize() {
|
||||
if (this.system.details.size.length > 0 && game.bol.config.creatureSize[this.system.details.size]) {
|
||||
return game.bol.config.creatureSize[this.system.details.size].order
|
||||
}
|
||||
return game.bol.config.creatureSize["medium"].order // Medium size per default
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getInitiativeRank(rollData = undefined, isCombat = false) {
|
||||
if (!rollData) {
|
||||
rollData = this.getFlag("world", "last-initiative")
|
||||
}
|
||||
let fvttInit = 4 // Pietaille par defaut
|
||||
if (this.type == 'character' ) {
|
||||
fvttInit = 5
|
||||
if (!rollData) {
|
||||
fvttInit = -1
|
||||
if ( isCombat ) {
|
||||
ui.notifications.warn(game.i18n.localize("BOL.ui.warninitiative"))
|
||||
}
|
||||
} else {
|
||||
if (rollData.isLegendary) {
|
||||
fvttInit = 10
|
||||
} else if (rollData.isCritical) {
|
||||
fvttInit = 9
|
||||
} else if (rollData.isSuccess ) {
|
||||
fvttInit = 8
|
||||
} else if (rollData.isFumble) {
|
||||
fvttInit = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( this.getCharType() == 'adversary') {
|
||||
fvttInit = 7
|
||||
}
|
||||
if ( this.getCharType() == 'tough') {
|
||||
fvttInit = 6
|
||||
}
|
||||
if ( this.getCharType() == 'creature') {
|
||||
let mySize = this.getSize()
|
||||
let sizeSmall = game.bol.config.creatureSize["small"].order
|
||||
let sizeMedium = game.bol.config.creatureSize["medium"].order
|
||||
if ( mySize >= sizeSmall && mySize <= sizeMedium) {
|
||||
fvttInit = 6
|
||||
}
|
||||
if ( mySize > sizeMedium) {
|
||||
fvttInit = 7
|
||||
}
|
||||
}
|
||||
return fvttInit
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async subHeroPoints(nb) {
|
||||
let newHeroP = this.data.data.resources.hero.value - nb;
|
||||
let newHeroP = this.system.resources.hero.value - nb;
|
||||
newHeroP = (newHeroP < 0) ? 0 : newHeroP;
|
||||
await this.update({ 'data.resources.hero.value': newHeroP });
|
||||
await this.update({ 'system.resources.hero.value': newHeroP });
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
async addHeroPoints(nb) {
|
||||
let newHeroP = this.system.resources.hero.value + nb;
|
||||
newHeroP = (newHeroP < 0) ? 0 : newHeroP;
|
||||
await this.update({ 'system.resources.hero.value': newHeroP });
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async sufferDamage(damage) {
|
||||
let newHP = this.data.data.resources.hp.value - damage
|
||||
await this.update({ 'data.resources.hp.value': newHP })
|
||||
let newHP = this.system.resources.hp.value - damage
|
||||
await this.update({ 'system.resources.hp.value': newHP })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getArmorFormula() {
|
||||
let protectWorn = this.protections.filter(item => item.data.worn)
|
||||
let protectWorn = this.protections.filter(item => item.system.worn)
|
||||
let formula = ""
|
||||
for (let protect of protectWorn) {
|
||||
if (protect.data.subtype == 'helm') {
|
||||
if (protect.system.subtype == 'helm') {
|
||||
formula += "+1"
|
||||
} else if (protect.data.subtype == 'armor') {
|
||||
} else if (protect.system.subtype == 'armor') {
|
||||
if (BoLUtility.getRollArmor()) {
|
||||
if (!protect.data.properties.soak.formula || protect.data.properties.soak.formula == "") {
|
||||
ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
|
||||
if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
||||
} else {
|
||||
formula += "+" + " max(" + protect.data.properties.soak.formula +",0)"
|
||||
formula += "+" + " max(" + protect.system.properties.soak.formula + ",0)"
|
||||
}
|
||||
} else {
|
||||
if (protect.data.properties.soak.value == undefined) {
|
||||
ui.notifications.warn(`L'armure ${protect.name} n'a pas de valeur fixe pour la protection !`)
|
||||
if (protect.system.properties.soak.value == undefined) {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
||||
} else {
|
||||
formula += "+ " + protect.data.properties.soak.value
|
||||
formula += "+ " + protect.system.properties.soak.value
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -618,9 +857,9 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollProtection(itemId) {
|
||||
let armor = duplicate(this.data.items.get(itemId))
|
||||
let armor = duplicate(this.items.get(itemId))
|
||||
if (armor) {
|
||||
let armorFormula = "max("+armor.data.properties.soak.formula + ", 0)"
|
||||
let armorFormula = "max(" + armor.system.properties.soak.formula + ", 0)"
|
||||
let rollArmor = new Roll(armorFormula)
|
||||
rollArmor.roll({ async: false }).toMessage()
|
||||
}
|
||||
@ -628,7 +867,7 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollWeaponDamage(itemId) {
|
||||
let weapon = duplicate(this.data.items.get(itemId))
|
||||
let weapon = duplicate(this.items.get(itemId))
|
||||
if (weapon) {
|
||||
let r = new BoLDefaultRoll({ id: randomID(16), isSuccess: true, mode: "weapon", weapon: weapon, actorId: this.id, actor: this })
|
||||
r.setSuccess(true)
|
||||
@ -638,10 +877,10 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
toggleEquipItem(item) {
|
||||
const equipable = item.data.data.properties.equipable;
|
||||
const equipable = item.system.properties.equipable;
|
||||
if (equipable) {
|
||||
let itemData = duplicate(item.data);
|
||||
itemData.data.worn = !itemData.data.worn;
|
||||
let itemData = duplicate(item);
|
||||
itemData.system.worn = !itemData.system.worn;
|
||||
return item.update(itemData);
|
||||
}
|
||||
}
|
||||
|
229
module/actor/vehicle-sheet.js
Normal file
@ -0,0 +1,229 @@
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
export class BoLVehicleSheet extends ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["bol", "sheet", "actor"],
|
||||
template: "systems/bol/templates/actor/vehicle-sheet.hbs",
|
||||
width: 860,
|
||||
height: 600,
|
||||
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
function onLoad() {
|
||||
let logoSheet = BoLUtility.getLogoActorSheet()
|
||||
$(".bol-actor-form").css("backgroundImage",`url(${logoSheet})`)
|
||||
}
|
||||
// Setup everything onload
|
||||
$(function () { onLoad(); });
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Add Inventory Item
|
||||
html.find('.item-create').click(this._onItemCreate.bind(this));
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.items.get(li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
})
|
||||
// Equip/Unequip item
|
||||
html.find('.item-equip').click(this._onToggleEquip.bind(this));
|
||||
|
||||
html.find('.create_item').click(ev => {
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true });
|
||||
});
|
||||
|
||||
html.find(".toggle-fight-option").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
this.actor.toggleFightOption(li.data("itemId"))
|
||||
})
|
||||
|
||||
html.find(".inc-dec-btns-alchemy").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.spendAlchemyPoint(li.data("itemId"), 1)
|
||||
})
|
||||
|
||||
// Incr./Decr. career ranks
|
||||
html.find(".inc-dec-btns").click((ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
if (li) {
|
||||
const item = this.actor.items.get(li.data("itemId"));
|
||||
if (item) {
|
||||
const dataset = ev.currentTarget.dataset;
|
||||
const operator = dataset.operator;
|
||||
const target = dataset.target;
|
||||
const incr = parseInt(dataset.incr)
|
||||
const min = parseInt(dataset.min)
|
||||
const max = parseInt(dataset.max) || 10000
|
||||
let value = eval("item." + target)
|
||||
value = value || 0
|
||||
//console.log("IncDec", item, target, value, operator, min, max)
|
||||
if (operator === "minus") {
|
||||
if (value >= min + incr) value -= incr;
|
||||
else value = min;
|
||||
}
|
||||
if (operator === "plus") {
|
||||
if (value <= max - incr) value += incr;
|
||||
else value = max;
|
||||
}
|
||||
let update = { [`${target}`]: value };
|
||||
item.update(update);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
Dialog.confirm({
|
||||
title: "Suppression",
|
||||
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
|
||||
yes: () => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
|
||||
li.slideUp(200, () => this.render(false));
|
||||
},
|
||||
no: () => { },
|
||||
defaultYes: false,
|
||||
});
|
||||
});
|
||||
|
||||
// Rollable abilities.
|
||||
html.find('.rollable').click(this._onRoll.bind(this));
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
async getData(options) {
|
||||
const data = super.getData(options)
|
||||
const actorData = duplicate(data)
|
||||
let formData = duplicate(data)
|
||||
|
||||
formData.config = game.bol.config
|
||||
formData.name = this.actor.name
|
||||
formData.img = this.actor.img
|
||||
formData.system = duplicate(this.actor.system)
|
||||
formData.weapons = this.actor.vehicleWeapons
|
||||
formData.isGM = game.user.isGM
|
||||
formData.options = this.options
|
||||
formData.owner = this.document.isOwner
|
||||
formData.editScore = this.options.editScore
|
||||
formData.description = await TextEditor.enrichHTML(this.actor.system.description, {async: true})
|
||||
|
||||
formData.isGM = game.user.isGM
|
||||
|
||||
console.log("VEHICLEDATA", formData)
|
||||
return formData;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
|
||||
* @param {Event} event The originating click event
|
||||
* @private
|
||||
*/
|
||||
_onItemCreate(event) {
|
||||
event.preventDefault();
|
||||
const header = event.currentTarget;
|
||||
// Get the type of item to create.
|
||||
const type = header.dataset.type;
|
||||
// Grab any data associated with this control.
|
||||
const data = duplicate(header.dataset);
|
||||
// Initialize a default name.
|
||||
const name = `New ${type.capitalize()}`;
|
||||
// Prepare the item object.
|
||||
const itemData = {
|
||||
name: name,
|
||||
type: type,
|
||||
data: data
|
||||
};
|
||||
// Remove the type from the dataset since it's in the itemData.type prop.
|
||||
delete itemData.data["type"];
|
||||
|
||||
// Finally, create the item!
|
||||
return this.actor.createEmbeddedDocuments("Item", [itemData]);
|
||||
}
|
||||
|
||||
_onToggleEquip(event) {
|
||||
event.preventDefault();
|
||||
const li = $(event.currentTarget).closest(".item");
|
||||
const item = this.actor.items.get(li.data("itemId"));
|
||||
return this.actor.toggleEquipItem(item);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle clickable rolls.
|
||||
* @param {Event} event The originating click event
|
||||
* @private
|
||||
*/
|
||||
_onRoll(event) {
|
||||
event.preventDefault();
|
||||
const element = event.currentTarget
|
||||
const dataset = element.dataset
|
||||
const rollType = dataset.rollType
|
||||
const li = $(event.currentTarget).closest(".item")
|
||||
switch (rollType) {
|
||||
case "attribute":
|
||||
BoLRoll.attributeCheck(this.actor, dataset.key, event)
|
||||
break;
|
||||
case "aptitude":
|
||||
BoLRoll.aptitudeCheck(this.actor, dataset.key, event)
|
||||
break;
|
||||
case "weapon":
|
||||
BoLRoll.weaponCheck(this.actor, event)
|
||||
break;
|
||||
case "spell":
|
||||
BoLRoll.spellCheck(this.actor, event)
|
||||
break;
|
||||
case "alchemy":
|
||||
BoLRoll.alchemyCheck(this.actor, event)
|
||||
break;
|
||||
case "protection":
|
||||
this.actor.rollProtection(li.data("item-id"))
|
||||
break;
|
||||
case "damage":
|
||||
this.actor.rollWeaponDamage(li.data("item-id"))
|
||||
break;
|
||||
case "aptitudexp":
|
||||
this.actor.incAptitudeXP(dataset.key)
|
||||
break;
|
||||
case "attributexp":
|
||||
this.actor.incAttributeXP(dataset.key)
|
||||
break;
|
||||
case "careerxp":
|
||||
this.actor.incCareerXP( li.data("item-id"))
|
||||
break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// Import Modules
|
||||
import { BoLActor } from "./actor/actor.js"
|
||||
import { BoLActorSheet } from "./actor/actor-sheet.js"
|
||||
import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
|
||||
import { BoLItem } from "./item/item.js"
|
||||
import { BoLItemSheet } from "./item/item-sheet.js"
|
||||
import { System, BOL } from "./system/config.js"
|
||||
@ -15,6 +16,7 @@ import { BoLTokenHud } from "./system/bol-action-hud.js"
|
||||
import { BoLHotbar } from "./system/bol-hotbar.js"
|
||||
import { BoLAdventureGenerator } from "./system/bol-adventure-generator.js"
|
||||
import { BoLCommands} from "./system/bol-commands.js"
|
||||
import { BoLCharacterSummary} from "./system/bol-character-summary.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('init', async function () {
|
||||
@ -39,7 +41,7 @@ Hooks.once('init', async function () {
|
||||
*/
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
|
||||
decimals: 3
|
||||
decimals: 2
|
||||
};
|
||||
|
||||
// Define custom Entity classes
|
||||
@ -49,7 +51,9 @@ Hooks.once('init', async function () {
|
||||
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("bol", BoLActorSheet, { makeDefault: true });
|
||||
Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
|
||||
Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
|
||||
|
||||
@ -79,6 +83,7 @@ function registerUsageCount( registerKey ) {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "",
|
||||
type: String
|
||||
});
|
||||
|
||||
@ -88,7 +93,10 @@ function registerUsageCount( registerKey ) {
|
||||
game.settings.set(registerKey, "world-key", worldKey )
|
||||
}
|
||||
// Simple API counter
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
//$.ajaxSetup({
|
||||
//headers: { 'Access-Control-Allow-Origin': '*' }
|
||||
//})
|
||||
$.ajax(regURL)
|
||||
}
|
||||
}
|
||||
@ -103,13 +111,17 @@ function welcomeMessage() {
|
||||
game.i18n.localize("BOL.chat.welcome2") + "<p>" +
|
||||
game.i18n.localize("BOL.chat.welcome3") + "<p>" +
|
||||
game.i18n.localize("BOL.chat.welcome4") + "</p>" +
|
||||
game.i18n.localize("BOL.chat.welcome5") + "</p>"
|
||||
game.i18n.localize("BOL.chat.welcome5") + "<br>" +
|
||||
game.i18n.localize("BOL.chat.welcome6")
|
||||
} )
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('ready', async function () {
|
||||
|
||||
BoLUtility.ready()
|
||||
BoLCharacterSummary.ready()
|
||||
|
||||
registerUsageCount('bol')
|
||||
|
||||
|
||||
|
@ -7,7 +7,7 @@ export class BoLRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static options() {
|
||||
return { classes: ["bol", "dialog"], width: 480, height: 540 };
|
||||
return { classes: ["bol", "dialog"], width: 480, height: 'fit-content' };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -16,26 +16,76 @@ export class BoLRoll {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static attributeCheck(actor, key) {
|
||||
static updateApplicableEffects(rollData) {
|
||||
let appEffects = []
|
||||
for (let effect of rollData.bolEffects) {
|
||||
if (effect.system.properties.identifier == "always") {
|
||||
appEffects.push(effect)
|
||||
} else if (effect.system.properties.identifier.includes(rollData.attribute.key)) {
|
||||
appEffects.push(effect)
|
||||
} else if (rollData.aptitude && effect.system.properties.identifier.includes(rollData.aptitude.key)) {
|
||||
appEffects.push(effect)
|
||||
}
|
||||
}
|
||||
return appEffects
|
||||
}
|
||||
|
||||
let attribute = eval(`actor.data.data.attributes.${key}`)
|
||||
let label = (attribute.label) ? game.i18n.localize(attribute.label) : null
|
||||
let description = game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label)
|
||||
/* -------------------------------------------- */
|
||||
static buildHoroscopeGroupList() {
|
||||
let horoscopes = game.settings.get("bol", "horoscope-group")
|
||||
let horoList = [ { id: -1, name: "Aucun", type: "malus", nbDice: 0 }]
|
||||
for (let id in horoscopes) {
|
||||
let horo = horoscopes[id]
|
||||
for (let i=0; i<horo.availableDice; i++) {
|
||||
horoList.push( { id: id, name: horo.name, type: horo.type, nbDice: i+1})
|
||||
}
|
||||
}
|
||||
return horoList
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCommonRollData(actor, mode, attribute, aptitude = undefined) {
|
||||
|
||||
let rollData = {
|
||||
mode: "attribute",
|
||||
mode: mode,
|
||||
actorId: actor.id,
|
||||
tokenId: actor.token?.id,
|
||||
img: actor.img,
|
||||
attribute: attribute,
|
||||
attrValue: attribute.value,
|
||||
aptValue: 0,
|
||||
label: label,
|
||||
careerBonus: 0,
|
||||
description: description,
|
||||
horoscopeBonus: 0,
|
||||
horoscopeMalus: 0,
|
||||
selectedHoroscope: [],
|
||||
armorAgiMalus: actor.getArmorAgiMalus(),
|
||||
armorInitMalus: actor.getArmorInitMalus(),
|
||||
mod: 0
|
||||
horoscopeBonusList: actor.getHoroscopesBonus(),
|
||||
horoscopeMalusList: actor.getHoroscopesMalus(),
|
||||
adv: "0",
|
||||
mod: 0,
|
||||
modRanged: 0,
|
||||
aptValue: 0,
|
||||
bolEffects: actor.boleffects,
|
||||
horoscopeGroupList: this.buildHoroscopeGroupList()
|
||||
}
|
||||
if (aptitude) {
|
||||
rollData.aptitude = aptitude
|
||||
rollData.aptValue = aptitude.value
|
||||
}
|
||||
rollData.bolApplicableEffects = this.updateApplicableEffects(rollData)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static attributeCheck(actor, key) {
|
||||
|
||||
let attribute = eval(`actor.system.attributes.${key}`)
|
||||
|
||||
let rollData = this.getCommonRollData(actor, "attribute", attribute)
|
||||
rollData.description = game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label)
|
||||
rollData.label = (attribute.label) ? game.i18n.localize(attribute.label) : null
|
||||
|
||||
console.log(">>>>>>>>>>", rollData, actor)
|
||||
return this.displayRollDialog(rollData)
|
||||
}
|
||||
@ -43,28 +93,54 @@ export class BoLRoll {
|
||||
/* -------------------------------------------- */
|
||||
static aptitudeCheck(actor, key) {
|
||||
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${key}`)
|
||||
let aptitude = eval(`actor.system.aptitudes.${key}`)
|
||||
let attrKey = this.getDefaultAttribute(key)
|
||||
let attribute = eval(`actor.data.data.attributes.${attrKey}`)
|
||||
let attribute = eval(`actor.system.attributes.${attrKey}`)
|
||||
|
||||
let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
||||
let description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
|
||||
return this.displayRollDialog(
|
||||
{
|
||||
mode: "aptitude",
|
||||
actorId: actor.id,
|
||||
img: actor.img,
|
||||
attribute: attribute,
|
||||
aptitude: aptitude,
|
||||
attrValue: attribute.value,
|
||||
aptValue: aptitude.value,
|
||||
armorAgiMalus: actor.getArmorAgiMalus(),
|
||||
armorInitMalus: actor.getArmorInitMalus(),
|
||||
label: label,
|
||||
careerBonus: 0,
|
||||
description: description,
|
||||
mod: 0
|
||||
let rollData = this.getCommonRollData(actor, "aptitude", attribute, aptitude)
|
||||
|
||||
rollData.label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null
|
||||
rollData.description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label)
|
||||
|
||||
return this.displayRollDialog(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async detectDistance(weapon, target) {
|
||||
let visible, dist
|
||||
if (target && (weapon.system.properties.ranged || weapon.system.properties.throwing)) {
|
||||
console.log("target", target, weapon)
|
||||
visible = canvas.effects.visibility.testVisibility(target.center, { object: _token })
|
||||
dist = Number(canvas.grid.measureDistances([{ ray: new Ray(_token.center, target.center) }], { gridSpaces: false })).toFixed(2)
|
||||
let range = Number(weapon.system.properties.range)
|
||||
let rangeMsg = "BOL.chat.rangeout"
|
||||
if (dist <= range) {
|
||||
rangeMsg = "BOL.chat.range0"
|
||||
} else if (dist < range * 2) {
|
||||
rangeMsg = "BOL.chat.range1"
|
||||
} else if (dist < range * 3) {
|
||||
rangeMsg = "BOL.chat.range2"
|
||||
} else if (dist < range * 4) {
|
||||
rangeMsg = "BOL.chat.range3"
|
||||
} else if (dist < range * 5) {
|
||||
rangeMsg = "BOL.chat.range4"
|
||||
} else if (dist < range * 6) {
|
||||
rangeMsg = "BOL.chat.range5"
|
||||
} else if (dist < range * 7) {
|
||||
rangeMsg = "BOL.chat.range6"
|
||||
}
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-info-range.hbs', {
|
||||
weapon: weapon,
|
||||
attackerName: _token.actor.name,
|
||||
defenderName: target.actor.name,
|
||||
weaponRange: weapon.system.properties.range,
|
||||
visible: visible,
|
||||
distance: dist,
|
||||
rangeMsg: rangeMsg
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -72,40 +148,34 @@ export class BoLRoll {
|
||||
|
||||
let target = BoLUtility.getTarget()
|
||||
|
||||
let weaponData = weapon.data
|
||||
let attribute = eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`)
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`)
|
||||
let weaponData = weapon.system
|
||||
let attribute = eval(`actor.system.attributes.${weaponData.properties.attackAttribute}`)
|
||||
let aptitude = eval(`actor.system.aptitudes.${weaponData.properties.attackAptitude}`)
|
||||
|
||||
let rollData = this.getCommonRollData(actor, "weapon", attribute, aptitude)
|
||||
|
||||
// Compute distance
|
||||
this.detectDistance(weapon, target)
|
||||
|
||||
// Manage specific case
|
||||
let fightOption = actor.getActiveFightOption()
|
||||
if (fightOption && fightOption.data.fightoptiontype == "fulldefense") {
|
||||
if (fightOption && fightOption.system.fightoptiontype == "fulldefense") {
|
||||
ui.notifications.warn(`{{actor.name}} est en Défense Totale ! Il ne peut pas attaquer ce round.`)
|
||||
return
|
||||
}
|
||||
// Build the roll structure
|
||||
let rolldata = {
|
||||
mode: "weapon",
|
||||
actorId: actor.id,
|
||||
img: actor.img,
|
||||
weapon: weapon,
|
||||
isRanged: weaponData.properties.ranged || weaponData.properties.throwing,
|
||||
targetId: target?.id,
|
||||
fightOption: fightOption,
|
||||
careerBonus: 0,
|
||||
defenderId: target?.data?.actorId,
|
||||
attribute: attribute,
|
||||
aptitude: aptitude,
|
||||
attrValue: attribute.value,
|
||||
aptValue: aptitude.value,
|
||||
armorAgiMalus: actor.getArmorAgiMalus(),
|
||||
armorInitMalus: actor.getArmorInitMalus(),
|
||||
mod: 0,
|
||||
modRanged: 0,
|
||||
label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
|
||||
description: game.i18n.localize('BOL.ui.weaponAttack') + " : " + weapon.name,
|
||||
}
|
||||
return this.displayRollDialog(rolldata)
|
||||
|
||||
// Update the roll structure
|
||||
rollData.weapon = weapon
|
||||
rollData.isRanged = weaponData.properties.ranged || weaponData.properties.throwing
|
||||
rollData.targetId = target?.id
|
||||
rollData.fightOption = fightOption
|
||||
rollData.defenderId = target?.actor.id
|
||||
rollData.label = (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName')
|
||||
rollData.description = game.i18n.localize('BOL.ui.weaponAttack') + " : " + weapon.name
|
||||
|
||||
return this.displayRollDialog(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static weaponCheck(actor, event) {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
@ -127,60 +197,66 @@ export class BoLRoll {
|
||||
return;
|
||||
}
|
||||
alchemy = duplicate(alchemy)
|
||||
let alchemyData = alchemy.data
|
||||
let alchemyData = alchemy.system
|
||||
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
|
||||
ui.notifications.warn("Pas assez de Points de Cration investis dans la Préparation !")
|
||||
ui.notifications.warn("Pas assez de Points de Création investis dans la Préparation !")
|
||||
return
|
||||
}
|
||||
|
||||
let alchemyDef = {
|
||||
mode: "alchemy",
|
||||
actorId: actor.id,
|
||||
img: actor.img,
|
||||
alchemy: alchemy,
|
||||
attribute: actor.data.data.attributes.mind,
|
||||
attrValue: actor.data.data.attributes.mind.value,
|
||||
aptValue: 0,
|
||||
careerBonus: actor.getAlchemistBonus(),
|
||||
pcCost: Number(alchemyData.properties.pccost),
|
||||
pcCostCurrent: Number(alchemyData.properties.pccurrent),
|
||||
mod: Number(alchemyData.properties.difficulty),
|
||||
armorAgiMalus: actor.getArmorAgiMalus(),
|
||||
armorInitMalus: actor.getArmorInitMalus(),
|
||||
label: alchemy.name,
|
||||
description: game.i18n.localize('BOL.ui.makeAlchemy') + "+" + alchemy.name,
|
||||
}
|
||||
console.log("ALCHEMY!", alchemyDef);
|
||||
return this.displayRollDialog(alchemyDef);
|
||||
let rollData = this.getCommonRollData(actor, "alchemy", actor.system.attributes.mind)
|
||||
|
||||
rollData.alchemy = alchemy
|
||||
rollData.careerBonus = actor.getAlchemistBonus()
|
||||
rollData.pcCost = Number(alchemyData.properties.pccost)
|
||||
rollData.pcCostCurrent = Number(alchemyData.properties.pccurrent)
|
||||
rollData.mod = Number(alchemyData.properties.difficulty)
|
||||
rollData.label = alchemy.name
|
||||
rollData.description = game.i18n.localize('BOL.ui.makeAlchemy') + "+" + alchemy.name
|
||||
|
||||
console.log("ALCHEMY!", rollData);
|
||||
return this.displayRollDialog(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static spellCheckWithSpell( actor, spell ) {
|
||||
let spellDef = {
|
||||
mode: "spell",
|
||||
actorId: actor.id,
|
||||
img: actor.img,
|
||||
spell: spell,
|
||||
attribute: actor.data.data.attributes.mind,
|
||||
attrValue: actor.data.data.attributes.mind.value,
|
||||
aptValue: 0,
|
||||
ppCurrent: Number(actor.data.data.resources.power.value),
|
||||
careerBonus: actor.getSorcererBonus(),
|
||||
ppCostArmor: actor.getPPCostArmor(),
|
||||
ppCost: Number(spell.data.properties.ppcost),
|
||||
mod: Number(spell.data.properties.difficulty),
|
||||
armorAgiMalus: actor.getArmorAgiMalus(),
|
||||
armorInitMalus: actor.getArmorInitMalus(),
|
||||
label: spell.name,
|
||||
description: game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name,
|
||||
static horoscopeCheck(actor, event, horoscopeType) {
|
||||
let cost = (horoscopeType == "minor") ? 1 : 2
|
||||
if (cost > actor.getAstrologyPoints() ) {
|
||||
ui.notifications.warn(game.i18n.localize("BOL.ui.astrologyNoPoints"))
|
||||
return
|
||||
}
|
||||
let rollData = this.getCommonRollData(actor, "horoscope", actor.system.attributes.mind)
|
||||
|
||||
rollData.careerBonus = actor.getAstrologerBonus()
|
||||
rollData.horoscopeType = horoscopeType
|
||||
rollData.horoscopeTypeLabel = "BOL.ui."+horoscopeType
|
||||
rollData.astrologyPointsCost = cost
|
||||
rollData.label = game.i18n.localize('BOL.ui.makeHoroscope')
|
||||
rollData.description = game.i18n.localize('BOL.ui.makeHoroscope') + " " + game.i18n.localize(rollData.horoscopeTypeLabel)
|
||||
|
||||
console.log("HOROSCOPE!", rollData);
|
||||
return this.displayRollDialog(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static spellCheckWithSpell(actor, spell) {
|
||||
let rollData = this.getCommonRollData(actor, "spell", actor.system.attributes.mind)
|
||||
|
||||
rollData.spell = spell
|
||||
rollData.ppCurrent = Number(actor.system.resources.power.value),
|
||||
rollData.careerBonus = actor.getSorcererBonus(),
|
||||
rollData.ppCostArmor = actor.getPPCostArmor(),
|
||||
rollData.ppCost = Number(spell.system.properties.ppcost),
|
||||
rollData.mod = Number(spell.system.properties.difficulty),
|
||||
rollData.label = spell.name,
|
||||
rollData.description = game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name
|
||||
|
||||
//console.log("SPELL!", spellDef)
|
||||
return this.displayRollDialog(spellDef)
|
||||
return this.displayRollDialog(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static spellCheck(actor, event) {
|
||||
if (actor.data.data.resources.power.value <= 0) {
|
||||
if (actor.system.resources.power.value <= 0) {
|
||||
ui.notifications.warn("Plus assez de points de Pouvoir !")
|
||||
return
|
||||
}
|
||||
@ -191,7 +267,7 @@ export class BoLRoll {
|
||||
return
|
||||
}
|
||||
spell = duplicate(spell)
|
||||
return this.spellCheckWithSpell( actor, spell)
|
||||
return this.spellCheckWithSpell(actor, spell)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -200,8 +276,35 @@ export class BoLRoll {
|
||||
this.updateArmorMalus(this.rollData)
|
||||
this.updatePPCost(this.rollData)
|
||||
|
||||
// get basic dices from boons/flaws
|
||||
let effectModifier = 0
|
||||
this.rollData.bmDice = this.rollData.nbBoons - this.rollData.nbFlaws + this.rollData.bDice - this.rollData.mDice
|
||||
// add applicable bonus/malus dices effects
|
||||
for (let effect of this.rollData.bolApplicableEffects) {
|
||||
if (effect.system.properties.modifier == "1B") {
|
||||
this.rollData.bmDice++;
|
||||
} else if (effect.system.properties.modifier == "1B") {
|
||||
this.rollData.bmDice += 2;
|
||||
} else if (effect.system.properties.modifier == "1M") {
|
||||
this.rollData.bmDice--;
|
||||
} else if (effect.system.properties.modifier == "2M") {
|
||||
this.rollData.bmDice -= 2;
|
||||
} else {
|
||||
effectModifier += Number(effect.system.properties.modifier)
|
||||
}
|
||||
}
|
||||
this.rollData.bmDice += this.rollData.horoscopeBonus
|
||||
this.rollData.bmDice -= this.rollData.horoscopeMalus
|
||||
if ( this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) {
|
||||
let horo = this.rollData.horoscopeGroupList[this.rollData.selectedGroupHoroscopeIndex]
|
||||
this.rollData.bmDice += (horo.type == "malus") ? -horo.nbDice : horo.nbDice;
|
||||
}
|
||||
// Keep track of the final effect modifier
|
||||
this.rollData.effectModifier = effectModifier
|
||||
|
||||
// Final number of dices
|
||||
this.rollData.nbDice = 2 + Math.abs(this.rollData.bmDice)
|
||||
// Bonus or Malus ?
|
||||
if (this.rollData.bmDice == 0) {
|
||||
$('#roll-nbdice').val("2")
|
||||
} else {
|
||||
@ -209,12 +312,19 @@ export class BoLRoll {
|
||||
$('#roll-nbdice').val("2 + " + String(Math.abs(this.rollData.bmDice)) + letter)
|
||||
}
|
||||
let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
|
||||
if ( this.rollData.weapon && this.rollData.weapon.data.properties.onlymodifier ) {
|
||||
if (this.rollData.weapon && this.rollData.weapon.system.properties.onlymodifier) {
|
||||
rollbase = ""
|
||||
}
|
||||
$('#roll-modifier').val(rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
|
||||
this.rollData.modRanged + "+" + this.rollData.weaponModifier + "-" + this.rollData.defence + "-" + this.rollData.modArmorMalus + "-" +
|
||||
this.rollData.shieldMalus + "+" + this.rollData.attackModifier + "+" + this.rollData.appliedArmorMalus)
|
||||
this.rollData.shieldMalus + "+" + this.rollData.attackModifier + "+" + this.rollData.appliedArmorMalus + "+" + effectModifier)
|
||||
|
||||
// Rebuild lits of applicable effects
|
||||
let selectEffects = ""
|
||||
for (let effect of this.rollData.bolApplicableEffects) {
|
||||
selectEffects += `<option value="${effect.id}" selected>${effect.name}</option>`
|
||||
}
|
||||
$('#applicable-effects').html(selectEffects)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -226,20 +336,20 @@ export class BoLRoll {
|
||||
let fgItem = rollData.fightOption
|
||||
if (fgItem) {
|
||||
console.log(fgItem)
|
||||
if (fgItem.data.properties.fightoptiontype == "armordefault") {
|
||||
if (fgItem.system.properties.fightoptiontype == "armordefault") {
|
||||
rollData.modArmorMalus = rollData.armorMalus // Activate the armor malus
|
||||
rollData.damagesIgnoresArmor = true
|
||||
}
|
||||
if (fgItem.data.properties.fightoptiontype == "intrepid") {
|
||||
if (fgItem.system.properties.fightoptiontype == "intrepid") {
|
||||
rollData.attackModifier += 2
|
||||
}
|
||||
if (fgItem.data.properties.fightoptiontype == "defense") {
|
||||
if (fgItem.system.properties.fightoptiontype == "defense") {
|
||||
rollData.attackModifier += -1
|
||||
}
|
||||
if (fgItem.data.properties.fightoptiontype == "attack") {
|
||||
if (fgItem.system.properties.fightoptiontype == "attack") {
|
||||
rollData.attackModifier += 1
|
||||
}
|
||||
if (fgItem.data.properties.fightoptiontype == "twoweaponsdef" || fgItem.data.properties.fightoptiontype == "twoweaponsatt") {
|
||||
if (fgItem.system.properties.fightoptiontype == "twoweaponsdef" || fgItem.system.properties.fightoptiontype == "twoweaponsatt") {
|
||||
rollData.attackModifier += -1
|
||||
}
|
||||
}
|
||||
@ -274,7 +384,7 @@ export class BoLRoll {
|
||||
html.find('#optcond').change((event) => { // Dynamic change of PP cost of spell
|
||||
let pp = BoLUtility.computeSpellCost(this.rollData.spell, event.currentTarget.selectedOptions.length)
|
||||
this.rollData.ppCost = pp
|
||||
this.updatePPCost( this.rollData)
|
||||
this.updatePPCost(this.rollData)
|
||||
})
|
||||
|
||||
html.find('#mod').change((event) => {
|
||||
@ -288,16 +398,18 @@ export class BoLRoll {
|
||||
|
||||
html.find('#attr').change((event) => {
|
||||
let attrKey = event.currentTarget.value
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
this.rollData.attribute = duplicate(actor.data.data.attributes[attrKey])
|
||||
this.rollData.attrValue = actor.data.data.attributes[attrKey].value
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this.rollData.attribute = duplicate(actor.system.attributes[attrKey])
|
||||
this.rollData.attrValue = actor.system.attributes[attrKey].value
|
||||
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
|
||||
this.updateTotalDice()
|
||||
})
|
||||
html.find('#apt').change((event) => {
|
||||
let aptKey = event.currentTarget.value
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
this.rollData.aptitude = duplicate(actor.data.data.aptitudes[aptKey])
|
||||
this.rollData.aptValue = actor.data.data.aptitudes[aptKey].value
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this.rollData.aptitude = duplicate(actor.system.aptitudes[aptKey])
|
||||
this.rollData.aptValue = actor.system.aptitudes[aptKey].value
|
||||
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
|
||||
this.updateTotalDice()
|
||||
})
|
||||
|
||||
@ -334,21 +446,50 @@ export class BoLRoll {
|
||||
this.rollData.mDice = Number(event.currentTarget.value)
|
||||
this.updateTotalDice()
|
||||
})
|
||||
html.find('#horoscope-bonus-applied').change((event) => {
|
||||
this.rollData.selectedHoroscope = []
|
||||
for (let option of event.currentTarget.selectedOptions) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
|
||||
}
|
||||
let horoscopes = $('#horoscope-bonus-applied').val()
|
||||
this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
})
|
||||
|
||||
html.find('#horoscope-malus-applied').change((event) => {
|
||||
this.rollData.selectedHoroscope = []
|
||||
for (let option of event.currentTarget.selectedOptions) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
|
||||
}
|
||||
let horoscopes = $('#horoscope-malus-applied').val()
|
||||
this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
})
|
||||
html.find('#horoscope-group-applied').change((event) => {
|
||||
this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value
|
||||
this.updateTotalDice()
|
||||
})
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static preProcessWeapon(rollData, defender) {
|
||||
if (rollData.mode == "weapon") {
|
||||
rollData.weaponModifier = rollData.weapon.data.properties.attackModifiers ?? 0;
|
||||
rollData.attackBonusDice = rollData.weapon.data.properties.attackBonusDice
|
||||
rollData.weaponModifier = rollData.weapon.system.properties.attackModifiers ?? 0
|
||||
rollData.attackBonusDice = rollData.weapon.system.properties.attackBonusDice
|
||||
if (rollData.attackBonusDice) {
|
||||
rollData.adv = "1B"
|
||||
rollData.bDice = 1
|
||||
}
|
||||
if (defender) { // If target is selected
|
||||
rollData.defence = defender.defenseValue
|
||||
rollData.armorMalus = defender.armorMalusValue
|
||||
rollData.shieldBlock = 'none'
|
||||
let shields = defender.shields
|
||||
for (let shield of shields) {
|
||||
rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
|
||||
rollData.shieldAttackMalus = (shield.data.properties.blocking.malus) ? shield.data.properties.blocking.malus : 1;
|
||||
rollData.shieldBlock = (shield.system.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
|
||||
rollData.shieldAttackMalus = (shield.system.properties.blocking.malus) ? shield.system.properties.blocking.malus : 1;
|
||||
rollData.applyShieldMalus = false
|
||||
}
|
||||
}
|
||||
@ -362,9 +503,9 @@ export class BoLRoll {
|
||||
// initialize default flags/values
|
||||
const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
|
||||
|
||||
let actor = game.actors.get( rollData.actorId )
|
||||
let actor = BoLUtility.getActorFromRollData(rollData)
|
||||
let defender
|
||||
if ( rollData.targetId) {
|
||||
if (rollData.targetId) {
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
defender = token.actor
|
||||
}
|
||||
@ -424,18 +565,21 @@ export class BoLRoll {
|
||||
ui.notifications.warn("Pas assez de Points de Pouvoir !")
|
||||
return
|
||||
}
|
||||
//console.log("ROLLMALUS", rollData)
|
||||
|
||||
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
|
||||
|
||||
const isMalus = rollData.mDice > 0
|
||||
rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
|
||||
const isMalus = (rollData.bmDice < 0)
|
||||
//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
|
||||
|
||||
let rollbase = rollData.attrValue + rollData.aptValue
|
||||
if ( rollData.weapon && rollData.weapon.data.properties.onlymodifier ) {
|
||||
if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
|
||||
rollbase = 0
|
||||
}
|
||||
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus
|
||||
const formula = (isMalus) ? rollData.nbDice + "d6kl2 + " + modifiers : rollData.nbDice + "d6kh2 + " + modifiers
|
||||
}
|
||||
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
|
||||
const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
|
||||
rollData.formula = formula
|
||||
rollData.modifiers = modifiers
|
||||
|
||||
@ -463,10 +607,10 @@ export class BoLDefaultRoll {
|
||||
this.rollData.isFumble = false;
|
||||
}
|
||||
if (this.rollData.optionsId) {
|
||||
BoLUtility.cleanupButtons( this.rollData.optionsId)
|
||||
BoLUtility.cleanupButtons(this.rollData.optionsId)
|
||||
}
|
||||
if (this.rollData.applyId) {
|
||||
BoLUtility.cleanupButtons( this.rollData.applyId)
|
||||
BoLUtility.cleanupButtons(this.rollData.applyId)
|
||||
}
|
||||
this.rollData.optionsId = randomID(16)
|
||||
this.rollData.applyId = randomID(16)
|
||||
@ -476,41 +620,58 @@ export class BoLDefaultRoll {
|
||||
async roll() {
|
||||
|
||||
const r = new Roll(this.rollData.formula)
|
||||
// console.log("Roll formula", this.rollData.formula)
|
||||
//console.log("Roll formula", this.rollData.formula)
|
||||
await r.roll({ "async": false })
|
||||
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
console.log("DICEDATA", diceData)
|
||||
const activeDice = r.terms[0].results.filter(r => r.active)
|
||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
|
||||
this.rollData.roll = r
|
||||
this.rollData.isSuccess = (r.total >= 9)
|
||||
this.rollData.isCritical = (diceTotal === 12)
|
||||
this.rollData.isRealCritical = (diceTotal === 12)
|
||||
this.rollData.isHeroic = (diceTotal === 12)
|
||||
this.rollData.isSuccess = (r.total >= diceData.successValue)
|
||||
this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
|
||||
this.rollData.isRealCritical = (diceTotal >= diceData.criticalSuccessValue)
|
||||
this.rollData.isHeroic = (diceTotal >= diceData.criticalSuccessValue)
|
||||
this.rollData.isLegendary = false
|
||||
this.rollData.isFumble = (diceTotal === 2)
|
||||
this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
|
||||
this.rollData.isFailure = !this.rollData.isSuccess
|
||||
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
if (this.rollData.reroll == undefined) {
|
||||
this.rollData.reroll = actor.heroReroll()
|
||||
}
|
||||
|
||||
if (this.rollData.registerInit) {
|
||||
actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble)
|
||||
actor.registerInit(this.rollData)
|
||||
this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
|
||||
}
|
||||
if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
|
||||
this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
|
||||
}
|
||||
|
||||
if (this.rollData.mode == "alchemy") { // PP cost management
|
||||
actor.resetAlchemyStatus(this.rollData.alchemy._id)
|
||||
}
|
||||
if (this.rollData.mode == "bougette" && this.rollData.isFailure) {
|
||||
actor.decBougette()
|
||||
}
|
||||
|
||||
await this.sendChatMessage()
|
||||
|
||||
if (this.rollData.mode == "horoscope") { // PP cost management
|
||||
actor.manageHoroscope(this.rollData)
|
||||
}
|
||||
if (this.rollData.selectedHoroscope.length > 0) { // PP cost management
|
||||
actor.removeHoroscopeMinor(this.rollData)
|
||||
}
|
||||
if (this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) { // PP cost management
|
||||
BoLUtility.removeGroupHoroscope(this.rollData)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sendChatMessage() {
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
this._buildChatMessage(this.rollData).then( async msgFlavor => {
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this._buildChatMessage(this.rollData).then(async msgFlavor => {
|
||||
let msg = await this.rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
@ -525,12 +686,15 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
upgradeToLegendary() {
|
||||
// Force to Critical roll
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
let maxValue = Number(diceData.diceFormula) * 2
|
||||
|
||||
this.rollData.isCritical = true
|
||||
this.rollData.isLegendary = true
|
||||
this.rollData.isRealCritical = false
|
||||
this.rollData.isSuccess = true
|
||||
this.rollData.isFailure = false
|
||||
this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
|
||||
this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
|
||||
this.rollData.reroll = false
|
||||
this.sendChatMessage()
|
||||
}
|
||||
@ -538,17 +702,20 @@ export class BoLDefaultRoll {
|
||||
/* -------------------------------------------- */
|
||||
upgradeToHeroic() {
|
||||
// Force to Critical roll
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
let maxValue = Number(diceData.diceFormula) * 2
|
||||
|
||||
this.rollData.isCritical = true
|
||||
this.rollData.isHeroic = true
|
||||
this.rollData.isLegendary = false
|
||||
this.rollData.isRealCritical = false
|
||||
this.rollData.isSuccess = true
|
||||
this.rollData.isFailure = false
|
||||
this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
|
||||
this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
|
||||
this.rollData.reroll = false
|
||||
this.sendChatMessage()
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
setSuccess(flag) {
|
||||
this.rollData.isSuccess = flag
|
||||
@ -556,7 +723,7 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sendDamageMessage() {
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this._buildDamageChatMessage(this.rollData).then(async msgFlavor => {
|
||||
let msg = await this.rollData.damageRoll.toMessage({
|
||||
user: game.user.id,
|
||||
@ -571,16 +738,8 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDamageAttributeValue(attrDamage, actorId = undefined) {
|
||||
let attrDamageValue = 0
|
||||
|
||||
let actor = game.actors.get( (actorId) ? actorId: this.rollData.actorId)
|
||||
if (attrDamage.includes("vigor")) {
|
||||
attrDamageValue = actor.data.data.attributes.vigor.value
|
||||
if (attrDamage.includes("half")) {
|
||||
attrDamageValue = Math.floor(attrDamageValue / 2)
|
||||
}
|
||||
}
|
||||
return attrDamageValue
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
return actor.getDamageAttributeValue(attrDamage)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -598,8 +757,8 @@ export class BoLDefaultRoll {
|
||||
if (this.rollData.damageMode == 'damage-plus-12') {
|
||||
bonusDmg = 12
|
||||
}
|
||||
let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.data.properties.damageAttribute)
|
||||
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data, this.rollData.fightOption)
|
||||
let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.system.properties.damageAttribute)
|
||||
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.system, this.rollData.fightOption)
|
||||
|
||||
let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
|
||||
console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)
|
||||
@ -623,8 +782,8 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_buildChatMessage(rollData) {
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
||||
return renderTemplate(rollMessageTpl, rollData);
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs'
|
||||
return renderTemplate(rollMessageTpl, rollData)
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -19,43 +19,43 @@ export class BoLItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
getData(options) {
|
||||
const data = super.getData(options);
|
||||
const itemData = data.data;
|
||||
data.config = game.bol.config;
|
||||
data.item = itemData;
|
||||
data.data = itemData.data;
|
||||
data.category = itemData.category;
|
||||
data.itemProperties = this.item.itemProperties;
|
||||
async getData(options) {
|
||||
const data = super.getData(options)
|
||||
let itemData = duplicate(data.document)
|
||||
data.config = game.bol.config
|
||||
data.item = itemData
|
||||
data.category = itemData.system.category
|
||||
data.isGM = game.user.isGM;
|
||||
data.itemProperties = this.item.itemProperties;
|
||||
data.description = await TextEditor.enrichHTML(this.object.system.description, {async: true})
|
||||
|
||||
// Dynamic default data fix/adapt
|
||||
if (itemData.type == "item") {
|
||||
if (!itemData.data.category) {
|
||||
itemData.data.category = "equipment"
|
||||
if (!itemData.system.category) {
|
||||
itemData.system.category = "equipment"
|
||||
}
|
||||
if ( itemData.data.category == "equipment" && itemData.data.properties.equipable) {
|
||||
if (!itemData.data.properties.slot) {
|
||||
itemData.data.properties.slot = "-"
|
||||
if ( itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
||||
if (!itemData.system.properties.slot) {
|
||||
itemData.system.properties.slot = "-"
|
||||
}
|
||||
}
|
||||
if (itemData.data.category == 'spell') {
|
||||
if(!itemData.data.properties.mandatoryconditions) {
|
||||
itemData.data.properties.mandatoryconditions = []
|
||||
if (itemData.system.category == 'spell') {
|
||||
if(!itemData.system.properties.mandatoryconditions) {
|
||||
itemData.system.properties.mandatoryconditions = []
|
||||
}
|
||||
if(!itemData.data.properties.optionnalconditions) {
|
||||
itemData.data.properties.optionnalconditions = []
|
||||
if(!itemData.system.properties.optionnalconditions) {
|
||||
itemData.system.properties.optionnalconditions = []
|
||||
}
|
||||
for (let i = 0; i < 4; i++) {
|
||||
itemData.data.properties.mandatoryconditions[i] = itemData.data.properties.mandatoryconditions[i] ?? ""
|
||||
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
|
||||
}
|
||||
for (let i = 0; i < 8; i++) {
|
||||
itemData.data.properties.optionnalconditions[i] = itemData.data.properties.optionnalconditions[i] ?? ""
|
||||
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!itemData.data.subtype) {
|
||||
itemData.data.category = "origin"
|
||||
if (!itemData.system.subtype) {
|
||||
itemData.system.category = "origin"
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,21 +7,17 @@ export class BoLItem extends Item {
|
||||
* Augment the basic Item data model with additional dynamic data.
|
||||
*/
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
// console.debug("Item prepareData");
|
||||
// Get the Item's data
|
||||
const itemData = this.data;
|
||||
// console.log(itemData);
|
||||
const actorData = this.actor ? this.actor.data : {};
|
||||
const data = itemData.data;
|
||||
}
|
||||
super.prepareData()
|
||||
|
||||
get properties() {
|
||||
return this.data.properties;
|
||||
const actorData = this.actor ? this.actor.system : {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get properties() {
|
||||
return this.system.properties
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Get the Array of item properties which are used in the small sidebar of the description tab
|
||||
* @return {Array}
|
||||
@ -29,11 +25,11 @@ export class BoLItem extends Item {
|
||||
*/
|
||||
get itemProperties() {
|
||||
const props = [];
|
||||
if ( this.data.type === "item" ) {
|
||||
const entries = Object.entries(this.data.data.properties);
|
||||
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }));
|
||||
if ( this.type === "item" ) {
|
||||
const entries = Object.entries(this.system.properties)
|
||||
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }))
|
||||
}
|
||||
return props.filter(p => !!p);
|
||||
return props.filter(p => !!p)
|
||||
}
|
||||
|
||||
|
||||
|
@ -40,7 +40,7 @@ export class BoLCalendar extends Application {
|
||||
constructor() {
|
||||
super();
|
||||
// position
|
||||
this.calendarPos = duplicate(game.settings.get(SYSTEM_RDD, "calendar-pos"));
|
||||
this.calendarPos = duplicate(game.settings.get("bol", "calendar-pos"));
|
||||
if (this.calendarPos == undefined || this.calendarPos.top == undefined) {
|
||||
this.calendrierPos = BoLCalendar.createCalendarPos()
|
||||
game.settings.set("bol", "calendar-pos", this.calendarPos)
|
||||
|
162
module/system/bol-character-summary.js
Normal file
@ -0,0 +1,162 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLUtility } from "./bol-utility.js";
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLCharacterSummary extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayPCSummary(){
|
||||
game.bol.charSummary.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
updatePCSummary(){
|
||||
if ( this.rendered) {
|
||||
this.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createSummaryPos() {
|
||||
return { top: 200, left: 200 };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static ready() {
|
||||
if ( !game.user.isGM ) { // Uniquement si GM
|
||||
return
|
||||
}
|
||||
let charSummary = new BoLCharacterSummary()
|
||||
game.bol.charSummary = charSummary
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor() {
|
||||
super();
|
||||
//game.settings.set("world", "character-summary-data", {npcList: [], x:0, y:0})
|
||||
this.settings = game.settings.get("world", "character-summary-data")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/bol/templates/apps/character-summary-template.html",
|
||||
popOut: true,
|
||||
resizable: true,
|
||||
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
|
||||
classes: ["bol", "dialog"], width: 820, height: 'fit-content'
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
|
||||
formData.pcs = game.actors.filter( ac => ac.type == "character" && ac.hasPlayerOwner )
|
||||
formData.npcs = []
|
||||
let newList = []
|
||||
let toUpdate = false
|
||||
for( let actorId of this.settings.npcList ) {
|
||||
let actor = game.actors.get(actorId)
|
||||
if (actor) {
|
||||
formData.npcs.push( actor )
|
||||
newList.push(actorId)
|
||||
} else {
|
||||
toUpdate = true
|
||||
}
|
||||
}
|
||||
formData.config = game.bol.config
|
||||
formData.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
|
||||
|
||||
if ( toUpdate ) {
|
||||
this.settings.npcList = newList
|
||||
//console.log("Going to update ...", this.settings)
|
||||
game.settings.set("world", "character-summary-data", this.settings)
|
||||
}
|
||||
|
||||
return formData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateNPC() {
|
||||
game.settings.set("world", "character-summary-data", game.bol.charSummary.settings)
|
||||
game.bol.charSummary.close()
|
||||
setTimeout( function() { game.bol.charSummary.render(true)}, 500)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDrop(event) {
|
||||
//console.log("Dragged data are : ", dragData)
|
||||
let data = event.dataTransfer.getData('text/plain')
|
||||
let dataItem = JSON.parse( data)
|
||||
let actor = fromUuidSync(dataItem.uuid)
|
||||
if (actor) {
|
||||
game.bol.charSummary.settings.npcList.push( actor.id )
|
||||
game.bol.charSummary.updateNPC()
|
||||
|
||||
} else {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.noactorfound") )
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find('.actor-open').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const actor = game.actors.get(li.data("actor-id"))
|
||||
actor.sheet.render(true)
|
||||
})
|
||||
|
||||
html.find('.summary-roll').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const actor = game.actors.get(li.data("actor-id"))
|
||||
let type = $(event.currentTarget).data("type")
|
||||
let key = $(event.currentTarget).data("key")
|
||||
if ( type == "attribute") {
|
||||
BoLRoll.attributeCheck(actor, key, event)
|
||||
} else if (type == "aptitude") {
|
||||
BoLRoll.aptitudeCheck(actor, key, event)
|
||||
}
|
||||
})
|
||||
|
||||
html.find('.actor-delete').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let actorId = li.data("actor-id")
|
||||
let newList = game.bol.charSummary.settings.npcList.filter(id => id != actorId)
|
||||
game.bol.charSummary.settings.npcList = newList
|
||||
game.bol.charSummary.updateNPC()
|
||||
})
|
||||
|
||||
html.find('#horoscope-group-edit-available').change(event => {
|
||||
const horoId = $(event.currentTarget).data("horo-id")
|
||||
let newValue = event.currentTarget.value
|
||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
if ( horoId && horoscopes[horoId]) {
|
||||
horoscopes[horoId].availableDice = Number(newValue)
|
||||
if (newValue <= 0) {
|
||||
horoscopes[horoId] = undefined
|
||||
}
|
||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||
setTimeout(function() { BoLUtility.updateSheets()}, 800 )
|
||||
}
|
||||
})
|
||||
|
||||
html.find('#horoscope-group-edit-max').change(event => {
|
||||
const horoId = $(event.currentTarget).data("horo-id")
|
||||
let newValue = event.currentTarget.value
|
||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
if ( horoId && horoscopes[horoId]) {
|
||||
horoscopes[horoId].maxDice = Number(newValue)
|
||||
if (newValue <= 0) {
|
||||
horoscopes[horoId] = undefined
|
||||
}
|
||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||
setTimeout(function() { BoLUtility.updateSheets()}, 800 )
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
@ -10,41 +10,22 @@ Init order =
|
||||
3 - Echec critique
|
||||
*/
|
||||
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
|
||||
export class BoLCombatManager extends Combat {
|
||||
|
||||
/************************************************************************************/
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
// Structure input data
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
const currentId = this.combatant._id;
|
||||
//const currentId = this.combatant.id;
|
||||
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
let fvttInit = 5
|
||||
if (combatant.actor.type == 'character') {
|
||||
let initData = combatant.actor.getLastInitData()
|
||||
console.log("Init data !!!", initData)
|
||||
if (initData.isLegendary) {
|
||||
fvttInit = 10
|
||||
} else if (initData.isCritical) {
|
||||
fvttInit = 9
|
||||
} else if (initData.lastinit >= 9) {
|
||||
fvttInit = 8
|
||||
} else if (initData.isFumble) {
|
||||
fvttInit = 3
|
||||
}
|
||||
} else {
|
||||
fvttInit = 4 // Pietaille par defaut
|
||||
if ( combatant.actor.getSubtype == 'adversary') {
|
||||
fvttInit = 7
|
||||
}
|
||||
if ( combatant.actor.getSubtype == 'tough') {
|
||||
fvttInit = 6
|
||||
}
|
||||
}
|
||||
const combatant = this.combatants.get(ids[cId])
|
||||
let fvttInit = combatant.actor.getInitiativeRank(false, true)
|
||||
fvttInit += (cId / 100)
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
|
||||
}
|
||||
@ -54,12 +35,21 @@ export class BoLCombatManager extends Combat {
|
||||
nextRound() {
|
||||
let combatants = this.combatants.contents
|
||||
for (let c of combatants) {
|
||||
let actor = game.actors.get( c.data.actorId )
|
||||
let actor = game.actors.get( c.actorId )
|
||||
actor.clearRoundModifiers()
|
||||
}
|
||||
super.nextRound()
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************************/
|
||||
_onDelete() {
|
||||
let combatants = this.combatants.contents
|
||||
for (let c of combatants) {
|
||||
let actor = game.actors.get(c.actorId)
|
||||
actor.clearInitiative()
|
||||
}
|
||||
super._onDelete()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
|
||||
import { BoLCharacterSummary } from "./bol-character-summary.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLCommands {
|
||||
@ -8,6 +9,7 @@ export class BoLCommands {
|
||||
if (!game.bol.commands) {
|
||||
const bolCommands = new BoLCommands()
|
||||
bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
|
||||
bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
|
||||
game.bol.commands = bolCommands
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,21 @@ import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
export class BoLHotbar {
|
||||
|
||||
|
||||
static async assignToHotBar( item, slot) {
|
||||
let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
}
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog for item
|
||||
@ -10,55 +25,20 @@ export class BoLHotbar {
|
||||
*/
|
||||
static init( ) {
|
||||
|
||||
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
|
||||
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
if (documentData.type == "Item") {
|
||||
console.log("Drop done !!!", bar, documentData, slot)
|
||||
let item = documentData.data
|
||||
let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
let item = fromUuidSync(documentData.uuid)
|
||||
if (item == undefined) {
|
||||
item = this.actor.items.get(documentData.uuid)
|
||||
}
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
// Create a macro to open the actor sheet of the actor dropped on the hotbar
|
||||
else if (documentData.type == "Actor") {
|
||||
let actor = game.actors.get(documentData.id);
|
||||
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
|
||||
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: actor.data.name,
|
||||
type: "script",
|
||||
img: actor.data.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
if (item && (item.system.subtype === "weapon" || item.system.category === "spell")) {
|
||||
this.assignToHotBar( item, slot )
|
||||
return false
|
||||
}
|
||||
}
|
||||
// Create a macro to open the journal sheet of the journal dropped on the hotbar
|
||||
else if (documentData.type == "JournalEntry") {
|
||||
let journal = game.journal.get(documentData.id);
|
||||
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
|
||||
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: journal.data.name,
|
||||
type: "script",
|
||||
img: "systems/bol/icons/images/icone_parchement_vierge.webp",
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
@ -68,18 +48,18 @@ export class BoLHotbar {
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token]
|
||||
if (!actor) actor = game.actors.get(speaker.actor)
|
||||
if (!actor) {
|
||||
return ui.notifications.warn(`Selectionnez votre personnage pour utiliser la macro`)
|
||||
return ui.notifications.warn( game.i18n.localize("BOL.ui.selectactor") )
|
||||
}
|
||||
|
||||
let item = actor.items.find(it => it.name === itemName && it.type == itemType)
|
||||
if (!item ) {
|
||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
|
||||
return ui.notifications.warn( game.i18n.localize("BOL.ui.itemnotfound") )
|
||||
}
|
||||
// Trigger the item roll
|
||||
if (item.data.data.category === "equipment" && item.data.data.subtype === "weapon") {
|
||||
if (item.system.category === "equipment" && item.system.subtype === "weapon") {
|
||||
return BoLRoll.weaponCheckWithWeapon( actor, item)
|
||||
}
|
||||
if (item.data.data.category === "spell") {
|
||||
if (item.system.category === "spell") {
|
||||
return BoLRoll.spellCheckWithSpell( actor, item)
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,73 @@ export class BoLUtility {
|
||||
type: Boolean,
|
||||
onChange: lang => window.location.reload()
|
||||
})
|
||||
game.settings.register("bol", "dice-formula", {
|
||||
name: "Formule de dés",
|
||||
hint: "Sélectionne la formule de dés (par défaut 2d6)",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: "2d6",
|
||||
type: String,
|
||||
choices: { "6": "2d6", "8":"2d8", "10":"2d10", "12":"2d12", "20":"2d20"},
|
||||
onChange: value => {
|
||||
BoLUtility.setDiceFormula(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("bol", "dice-success-value", {
|
||||
name: "Seuil de succès",
|
||||
hint: "Sélectionne le seuil de succès (9 par défaut pour 2d6)",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 9,
|
||||
range: {
|
||||
min: 2,
|
||||
max: 40,
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
BoLUtility.setSuccessValue(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("bol", "dice-critical-success-value", {
|
||||
name: "Valeur min de réussite critique",
|
||||
hint: "Indique le seuil minimum de réussite critique (12 par défaut pour 2d6). Si les réussites critiques sont sur 19 et 20, alors indiquez 19.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 12,
|
||||
range: {
|
||||
min: 2,
|
||||
max: 40,
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
BoLUtility.setCriticalSuccessValue(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("bol", "dice-critical-failure-value", {
|
||||
name: "Valeur max d'échec critique",
|
||||
hint: "Indique le seuil maximum d'échec critique (2 par défaut pour 2d6). Si les échecs critiques sont sur 2 et 3, alors indiquez 3.",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: 2,
|
||||
range: {
|
||||
min: 2,
|
||||
max: 40,
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
BoLUtility.setCriticalFailureValue(value)
|
||||
}
|
||||
})
|
||||
game.settings.register("world", "character-summary-data", {
|
||||
name: "character-summary-data",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: { npcList: [], x: 200, y: 200 },
|
||||
type: Object
|
||||
})
|
||||
game.settings.register("bol", "logoActorSheet", {
|
||||
name: "Chemin du logo des fiches de perso",
|
||||
hint: "Vous pouvez changer le logo BoL des fiches de perso, pour jouer dans un autre univers (idéalement 346 x 200, défaut : /systems/bol/ui/logo.webp)",
|
||||
@ -46,13 +113,46 @@ export class BoLUtility {
|
||||
type: String,
|
||||
onChange: lang => window.location.reload()
|
||||
})
|
||||
game.settings.register("bol", "horoscope-group", {
|
||||
name: "horoscope-group",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: {},
|
||||
type: Object
|
||||
})
|
||||
|
||||
this.rollArmor = game.settings.get("bol", "rollArmor") // Roll armor or not
|
||||
this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
|
||||
this.actorSheetLogo = game.settings.get("bol", "logoActorSheet") || "/systems/bol/ui/logo.webp"
|
||||
this.logoTopLeft = game.settings.get("bol", "logoTopLeft") || "/systems/bol/ui/logo2.webp"
|
||||
|
||||
this.diceFormula = game.settings.get("bol", "dice-formula")
|
||||
this.successValue = Number(game.settings.get("bol", "dice-success-value"))
|
||||
this.criticalSuccessValue = Number(game.settings.get("bol", "dice-critical-success-value"))
|
||||
this.criticalFailureValue = Number(game.settings.get("bol", "dice-critical-failure-value"))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setDiceFormula(value) {
|
||||
this.diceFormula = value
|
||||
}
|
||||
static setSuccessValue(value) {
|
||||
this.successValue = Number(value)
|
||||
}
|
||||
static setCriticalSuccessValue(value) {
|
||||
this.criticalSuccessValue = Number(value)
|
||||
}
|
||||
static setCriticalFailureValue(value) {
|
||||
this.criticalFailureValue = Number(value)
|
||||
}
|
||||
static getDiceData() {
|
||||
return {
|
||||
diceFormula: this.diceFormula,
|
||||
successValue : this.successValue,
|
||||
criticalSuccessValue: this.criticalSuccessValue,
|
||||
criticalFailureValue: this.criticalFailureValue
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getRollArmor() {
|
||||
return this.rollArmor
|
||||
@ -69,11 +169,24 @@ export class BoLUtility {
|
||||
static getLogoTopLeft() {
|
||||
return this.logoTopLeft
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getActorFromRollData(rollData) {
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (rollData.tokenId) {
|
||||
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
|
||||
if (token) {
|
||||
actor = token.actor
|
||||
}
|
||||
}
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async ready() {
|
||||
//$("#logo").attr("src", this.getLogoTopLeft() )
|
||||
$("#logo").css("content",`url(${this.getLogoTopLeft()})`)
|
||||
$("#logo").css("content", `url(${this.getLogoTopLeft()})`)
|
||||
|
||||
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -159,7 +272,7 @@ export class BoLUtility {
|
||||
let users = []
|
||||
for (let user of game.users) {
|
||||
if (!user.isGM && user.name != name) {
|
||||
users.push(user.data._id)
|
||||
users.push(user.id)
|
||||
}
|
||||
}
|
||||
return users
|
||||
@ -271,7 +384,7 @@ export class BoLUtility {
|
||||
let attackId = event.currentTarget.attributes['data-attack-id'].value
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
||||
|
||||
|
||||
// Remove message for all
|
||||
let msgId = BoLUtility.findChatMessageId(event.currentTarget)
|
||||
if (game.user.isGM) {
|
||||
@ -287,7 +400,7 @@ export class BoLUtility {
|
||||
if (!game.user.isGM) {
|
||||
return
|
||||
}
|
||||
BoLUtility.removeChatMessageId( msgId )
|
||||
BoLUtility.removeChatMessageId(msgId)
|
||||
console.log("Damage Handling", attackId, defenseMode, weaponId)
|
||||
// Only GM process this
|
||||
let attackDef = this.attackStore[attackId]
|
||||
@ -334,10 +447,10 @@ export class BoLUtility {
|
||||
|
||||
let defenderUser
|
||||
for (let user of game.users) {
|
||||
if ( user.character && user.character.id == defender.id ) {
|
||||
if (user.character && user.character.id == defender.id) {
|
||||
defenderUser = user
|
||||
}
|
||||
}
|
||||
}
|
||||
let damageResults = {
|
||||
attackId: attackDef.id,
|
||||
attacker: attackDef.attacker,
|
||||
@ -442,8 +555,8 @@ export class BoLUtility {
|
||||
}
|
||||
// Build and send the defense message to the relevant people (ie GM + defender)
|
||||
let defender = game.actors.get(attackDef.defenderId)
|
||||
let defenderWeapons = defender.weapons
|
||||
console.log("DEF WEP", attackDef)
|
||||
console.log("DEF WEP", attackDef, defender)
|
||||
let defenderWeapons = defender.weapons || []
|
||||
this.attackStore[attackDef.id] = attackDef // Store !
|
||||
ChatMessage.create({
|
||||
alias: defender.name,
|
||||
@ -534,31 +647,53 @@ export class BoLUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await this.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
item = items[0] || undefined
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateSheets() {
|
||||
// Then force opened actor refresh if needed
|
||||
for (let actor of game.actors) {
|
||||
if (actor.sheet.rendered) {
|
||||
actor.sheet.render()
|
||||
}
|
||||
}
|
||||
game.bol.charSummary.updatePCSummary() // Refresh if needed
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static removeGroupHoroscope(rollData) {
|
||||
let horo = rollData.horoscopeGroupList[rollData.selectedGroupHoroscopeIndex]
|
||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
let toChange = duplicate(horoscopes[horo.id])
|
||||
toChange.availableDice -= horo.nbDice // Remove the dice
|
||||
if (toChange.availableDice <= 0) {
|
||||
horoscopes[horo.id] = undefined
|
||||
} else {
|
||||
horoscopes[horo.id] = toChange
|
||||
}
|
||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||
this.updateSheets()
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,10 @@ BOL.damageMultiplier = {
|
||||
"2": "x2",
|
||||
"3": "x3",
|
||||
"4": "x4",
|
||||
"5": "x5",
|
||||
"6": "x6",
|
||||
"7": "7",
|
||||
"8": "x8"
|
||||
}
|
||||
|
||||
BOL.spellType = {
|
||||
@ -111,6 +115,14 @@ BOL.aptitudes = {
|
||||
"def" : "BOL.aptitudes.def"
|
||||
}
|
||||
|
||||
BOL.resources = {
|
||||
"hp" : "BOL.resources.hp",
|
||||
"hero" : "BOL.resources.hero",
|
||||
"faith" : "BOL.resources.faith",
|
||||
"power" : "BOL.resources.power",
|
||||
"alchemypoints" : "BOL.resources.alchemypoints"
|
||||
}
|
||||
|
||||
BOL.weaponSizes = {
|
||||
"unarmed" : "BOL.weaponSize.unarmed",
|
||||
"improvised" : "BOL.weaponSize.improvised",
|
||||
@ -131,6 +143,7 @@ BOL.itemCategories = {
|
||||
"spell" : "BOL.itemCategory.spell",
|
||||
"alchemy" : "BOL.itemCategory.alchemy",
|
||||
"vehicle" : "BOL.itemCategory.vehicle",
|
||||
"vehicleweapon": "BOL.itemCategory.vehicleweapon",
|
||||
"other" : "BOL.itemCategory.other"
|
||||
}
|
||||
|
||||
@ -255,7 +268,9 @@ BOL.featureSubtypes = {
|
||||
"flaw" : "BOL.featureSubtypes.flaw",
|
||||
"language" : "BOL.featureSubtypes.language",
|
||||
"godsfaith" : "BOL.featureSubtypes.gods",
|
||||
"fightoption" : "BOL.featureSubtypes.fightOption"
|
||||
"fightoption" : "BOL.featureSubtypes.fightOption",
|
||||
"boleffect": "BOL.featureSubtypes.effect",
|
||||
"horoscope": "BOL.featureSubtypes.horoscope",
|
||||
}
|
||||
|
||||
BOL.fightOptionTypes = {
|
||||
@ -283,26 +298,163 @@ BOL.actorIcons = {
|
||||
}
|
||||
|
||||
BOL.bougetteState = {
|
||||
"nomoney": "BOL.bougette.nomoney",
|
||||
"tolive": "BOL.bougette.tolive",
|
||||
"easylife": "BOL.bougette.easylife",
|
||||
"luxury": "BOL.bougette.luxury",
|
||||
"rich": "BOL.bougette.rich"
|
||||
"0": "BOL.bougette.nomoney",
|
||||
"1": "BOL.bougette.tolive",
|
||||
"2": "BOL.bougette.easylife",
|
||||
"3": "BOL.bougette.luxury",
|
||||
"4": "BOL.bougette.rich"
|
||||
}
|
||||
BOL.bougetteDice = {
|
||||
"0": "0",
|
||||
"1": "2d6-1",
|
||||
"2": "2d6",
|
||||
"3": "2d6+1",
|
||||
"4": "2d6+2"
|
||||
}
|
||||
|
||||
BOL.creatureSize = {
|
||||
"tiny": "BOL.size.tiny",
|
||||
"verysmall": "BOL.size.verysmall",
|
||||
"small": "BOL.size.small",
|
||||
"medium": "BOL.size.medium",
|
||||
"large": "BOL.size.large",
|
||||
"verylarge": "BOL.size.verylarge",
|
||||
"huge": "BOL.size.huge",
|
||||
"massive": "BOL.size.massive",
|
||||
"enormous": "BOL.size.enormous",
|
||||
"gigantic": "BOL.size.gigantic",
|
||||
"immense": "BOL.size.immense",
|
||||
"colossal": "BOL.size.colossal"
|
||||
"tiny": {order: 1, label: "BOL.size.tiny"},
|
||||
"verysmall": {order: 2, label: "BOL.size.verysmall"},
|
||||
"small": {order: 3, label: "BOL.size.small"},
|
||||
"medium": {order: 4, label: "BOL.size.medium"},
|
||||
"large": {order: 5, label: "BOL.size.large"},
|
||||
"verylarge": {order: 6, label: "BOL.size.verylarge"},
|
||||
"huge": {order: 7, label: "BOL.size.huge"},
|
||||
"massive": {order: 8, label: "BOL.size.massive"},
|
||||
"enormous": {order: 9, label: "BOL.size.enormous"},
|
||||
"gigantic": {order: 10, label: "BOL.size.gigantic"},
|
||||
"immense": {order: 11, label: "BOL.size.immense"},
|
||||
"colossal": {order: 12, label: "BOL.size.colossal"}
|
||||
}
|
||||
|
||||
BOL.horoscopeAnswer = {
|
||||
"favorable": "BOL.ui.horoscopefavorable",
|
||||
"unfavorable": "BOL.ui.horoscopeunfavorable",
|
||||
}
|
||||
|
||||
BOL.bolEffectModifier = {
|
||||
"-8": "-8",
|
||||
"-6": "-6",
|
||||
"-4": "-4",
|
||||
"-2": "-2",
|
||||
"-1": "-1",
|
||||
"1B": "1B",
|
||||
"2B": "2B",
|
||||
"1M": "1M",
|
||||
"2M": "2M",
|
||||
"+1": "+1",
|
||||
"+2": "+2",
|
||||
"+4": "+4",
|
||||
"+6": "+6",
|
||||
"+8": "+8",
|
||||
}
|
||||
|
||||
BOL.statusEffects = [
|
||||
{
|
||||
"id": "dead",
|
||||
"label": "EFFECT.StatusDead",
|
||||
"icon": "icons/svg/skull.svg"
|
||||
},
|
||||
{
|
||||
"id": "unconscious",
|
||||
"label": "EFFECT.StatusUnconscious",
|
||||
"icon": "icons/svg/unconscious.svg"
|
||||
},
|
||||
{
|
||||
"id": "sleep",
|
||||
"label": "EFFECT.StatusAsleep",
|
||||
"icon": "icons/svg/sleep.svg"
|
||||
},
|
||||
{
|
||||
"id": "stun",
|
||||
"label": "EFFECT.StatusStunned",
|
||||
"icon": "icons/svg/daze.svg"
|
||||
},
|
||||
{
|
||||
"id": "prone",
|
||||
"label": "EFFECT.StatusProne",
|
||||
"icon": "icons/svg/falling.svg"
|
||||
},
|
||||
{
|
||||
"id": "restrain",
|
||||
"label": "EFFECT.StatusRestrained",
|
||||
"icon": "icons/svg/net.svg"
|
||||
},
|
||||
{
|
||||
"id": "paralysis",
|
||||
"label": "EFFECT.StatusParalysis",
|
||||
"icon": "icons/svg/paralysis.svg"
|
||||
},
|
||||
{
|
||||
"id": "fly",
|
||||
"label": "EFFECT.StatusFlying",
|
||||
"icon": "icons/svg/wing.svg"
|
||||
},
|
||||
{
|
||||
"id": "blind",
|
||||
"label": "EFFECT.StatusBlind",
|
||||
"icon": "icons/svg/blind.svg"
|
||||
},
|
||||
{
|
||||
"id": "deaf",
|
||||
"label": "EFFECT.StatusDeaf",
|
||||
"icon": "icons/svg/deaf.svg"
|
||||
},
|
||||
{
|
||||
"id": "silence",
|
||||
"label": "EFFECT.StatusSilenced",
|
||||
"icon": "icons/svg/silenced.svg"
|
||||
},
|
||||
{
|
||||
"id": "fear",
|
||||
"label": "EFFECT.StatusFear",
|
||||
"icon": "icons/svg/terror.svg"
|
||||
},
|
||||
{
|
||||
"id": "burning",
|
||||
"label": "EFFECT.StatusBurning",
|
||||
"icon": "icons/svg/fire.svg"
|
||||
},
|
||||
{
|
||||
"id": "frozen",
|
||||
"label": "EFFECT.StatusFrozen",
|
||||
"icon": "icons/svg/frozen.svg"
|
||||
},
|
||||
{
|
||||
"id": "shock",
|
||||
"label": "EFFECT.StatusShocked",
|
||||
"icon": "icons/svg/lightning.svg"
|
||||
},
|
||||
{
|
||||
"id": "disease",
|
||||
"label": "EFFECT.StatusDisease",
|
||||
"icon": "icons/svg/biohazard.svg"
|
||||
},
|
||||
{
|
||||
"id": "poison",
|
||||
"label": "EFFECT.StatusPoison",
|
||||
"icon": "icons/svg/poison.svg"
|
||||
},
|
||||
{
|
||||
"id": "curse",
|
||||
"label": "EFFECT.StatusCursed",
|
||||
"icon": "icons/svg/sun.svg"
|
||||
},
|
||||
{
|
||||
"id": "invisible",
|
||||
"label": "EFFECT.StatusInvisible",
|
||||
"icon": "icons/svg/invisible.svg"
|
||||
},
|
||||
{
|
||||
"id": "target",
|
||||
"label": "EFFECT.StatusTarget",
|
||||
"icon": "icons/svg/target.svg"
|
||||
},
|
||||
{
|
||||
"id": "eye",
|
||||
"label": "EFFECT.StatusMarked",
|
||||
"icon": "icons/svg/eye.svg"
|
||||
}
|
||||
]
|
||||
|
||||
BOL.debug = false;
|
@ -76,6 +76,10 @@ export const registerHandlebarsHelpers = function () {
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('countKeys', function (obj) {
|
||||
return Object.keys(obj).length;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
})
|
||||
@ -103,6 +107,12 @@ export const registerHandlebarsHelpers = function () {
|
||||
Handlebars.registerHelper('sub', function (a, b) {
|
||||
return parseInt(a) - parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev2', function (a) {
|
||||
return a.substring(0,2);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev3', function (a) {
|
||||
return a.substring(0,3);
|
||||
})
|
||||
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
||||
return arr[idx];
|
||||
})
|
||||
@ -123,7 +133,14 @@ export const registerHandlebarsHelpers = function () {
|
||||
}
|
||||
return false
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
})
|
||||
Handlebars.registerHelper('upperFirstOnly', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase()
|
||||
})
|
||||
|
||||
|
||||
}
|
@ -75,4 +75,18 @@ export default function registerHooks() {
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
/********************************************************************************** */
|
||||
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||
if (game.user.isGM) {
|
||||
const button = document.createElement('button');
|
||||
button.style.width = '95%';
|
||||
button.innerHTML = game.i18n.localize("BOL.ui.pclistbutton")
|
||||
button.addEventListener('click', () => {
|
||||
game.bol.charSummary.render(true)
|
||||
})
|
||||
html.find('.header-actions').after(button)
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
@ -16,8 +16,12 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
"systems/bol/templates/actor/parts/tabs/actor-equipment.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/actor-spellalchemy.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/actor-biodata.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/actor-horoscope-group.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/creature-stats.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/creature-actions.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/vehicle-stats.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/vehicle-description.hbs",
|
||||
"systems/bol/templates/actor/parts/tabs/vehicle-weapons.hbs",
|
||||
// ITEMS
|
||||
"systems/bol/templates/item/parts/item-header.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature-properties.hbs",
|
||||
@ -33,23 +37,30 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
"systems/bol/templates/item/parts/properties/feature/career-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/boon-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/effect-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/origin-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/weapon-vehicle-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/horoscope-properties.hbs",
|
||||
|
||||
// DIALOGS
|
||||
"systems/bol/templates/chat/rolls/attack-damage-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/spell-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/alchemy-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs",
|
||||
"systems/bol/templates/chat/rolls/horoscope-roll-card.hbs",
|
||||
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/attribute-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/mod-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/adv-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/career-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/effect-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/boons-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/flaws-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/total-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/fightoptions-roll-part.hbs",
|
||||
"systems/bol/templates/dialogs/horoscope-roll-part.hbs"
|
||||
];
|
||||
|
||||
// Load the template parts
|
||||
|
4
packs/effets-exemples.db
Normal file
@ -0,0 +1,4 @@
|
||||
{"name":"Vigueur -1","type":"feature","img":"icons/consumables/potions/bottle-conical-corked-labeled-skull-poison-green.webp","system":{"category":null,"subtype":"boleffect","description":"","properties":{"ismalusdice":false,"bonusmalus":-2,"identifier":"system.attributes.vigor","modifier":"-1"},"rank":0},"effects":[],"flags":{"core":{"sourceId":"Item.6fTZ6hOKR4pWbWOe"}},"_stats":{"systemId":"bol","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669218607632,"modifiedTime":1669234720255,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"6fTZ6hOKR4pWbWOe","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"name":"Esprit -1","type":"feature","img":"icons/consumables/potions/bottle-conical-corked-labeled-skull-poison-green.webp","system":{"category":null,"subtype":"boleffect","description":"","properties":{"ismalusdice":false,"bonusmalus":-2,"identifier":"system.attributes.mind","modifier":"-1"},"rank":0},"effects":[],"flags":{"core":{"sourceId":"Item.6fTZ6hOKR4pWbWOe"}},"_stats":{"systemId":"bol","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669218607632,"modifiedTime":1669234720255,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"V2geomwPtTBnBeQW","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"name":"Agilité -1","type":"feature","img":"icons/consumables/potions/bottle-conical-corked-labeled-skull-poison-green.webp","system":{"category":null,"subtype":"boleffect","description":"","properties":{"ismalusdice":false,"bonusmalus":-2,"identifier":"system.attributes.agility","modifier":"-1"},"rank":0},"effects":[],"flags":{"core":{"sourceId":"Item.6fTZ6hOKR4pWbWOe"}},"_stats":{"systemId":"bol","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669218607632,"modifiedTime":1669234720255,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"eXPNwGQiwnIiGYaK","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
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{"name":"Aura -1","type":"feature","img":"icons/consumables/potions/bottle-conical-corked-labeled-skull-poison-green.webp","system":{"category":null,"subtype":"boleffect","description":"","properties":{"ismalusdice":false,"bonusmalus":-2,"identifier":"system.attributes.appeal","modifier":"-1"},"rank":0},"effects":[],"flags":{"core":{"sourceId":"Item.6fTZ6hOKR4pWbWOe"}},"_stats":{"systemId":"bol","systemVersion":"10.3.3","coreVersion":"10.290","createdTime":1669218607632,"modifiedTime":1669234720256,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"zwSNMO9HpiqUCMt8","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
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@ -1,4 +1,4 @@
|
||||
{"_id":"19p4FnLRVdw6cx7Y","name":"Arbalète","type":"item","img":"icons/weapons/crossbows/crossbow-blue.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arbalète</h1><p>une arme de tir qui nécessite peu d’entraînement et offre beaucoup de puissance. Les lourds projectiles tirés par une arbalète portent le nom de carreaux. Il faut un round complet pour charger une arbalète.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6","range":30,"reload":1,"slot":"2hands","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"weaponSize":"medium","attackBonusDice":false,"damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"_id":"19p4FnLRVdw6cx7Y","name":"Arbalète","type":"item","img":"icons/weapons/crossbows/crossbow-blue.webp","effects":[],"folder":null,"sort":0,"flags":{},"system":{"category":"equipment","subtype":"weapon","description":"<h1>Arbalète</h1><p>une arme de tir qui nécessite peu d’entraînement et offre beaucoup de puissance. Les lourds projectiles tirés par une arbalète portent le nom de carreaux. Il faut un round complet pour charger une arbalète.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6","range":30,"reload":1,"slot":"2hands","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"weaponSize":"medium","attackBonusDice":false,"damageMultiplier":"1","natural":false,"onlymodifier":false},"quantity":null,"weight":null,"price":0,"worn":false},"ownership":{"default":0,"EEnCVoPAR7pMjRym":3},"_stats":{"systemId":"bol","systemVersion":"10.3.2","coreVersion":"10.290","createdTime":null,"modifiedTime":1669209273712,"lastModifiedBy":"zN9ZZg5J7XzNELjd"}}
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||||
{"_id":"3U9Gl7g8D5Ih72HQ","name":"Hache","type":"item","img":"icons/weapons/axes/axe-broad-engraved.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Hache</h1><p>un fer à un ou deux tranchants (qui peut être en bronze, en fer ou en acier) monté sur un manche en bois.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
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||||
{"_id":"3UUZjuD4Esgj4ENP","name":"Épée","type":"item","img":"icons/weapons/swords/greatsword-guard-gem-blue.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Épée</h1><p>l’arme favorite des héros. Elle se décline en différents modèles utilisés un peu partout en Lémurie, comme les sabres d’abordage, les tulwars, les cimeterres ou les épées longues. Inscrivez le nom de l’arme que vous voulez sur la fiche de votre personnage en fonction de l’image que vous vous faites de ce dernier. Mais au final, une épée reste une longue lame utilisée pour tuer l’ennemi.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
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{"_id":"3xSSlnw9CDhwg67c","name":"Lance","type":"item","img":"icons/weapons/polearms/glaive-simple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Lance</h1><p>une hampe de bois de 1,80 m de long (parfois davantage), pourvue d’une pointe, qui peut être lancée ou utilisée au corps à corps, notamment contre des adversaires montés.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":6,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
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||||
@ -6,6 +6,8 @@
|
||||
{"_id":"4GyTrBGnvlyqoh38","name":"Dague","type":"item","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien qu’utilisées au corps à corps. Facilement dissimulable, la dague est l’arme favorite des truands et des assassins.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"_id":"4NEaikxe0k1vzeqI","name":"Morgenstern","type":"item","img":"icons/weapons/maces/flail-spiked-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Morgenstern</h1><p>une grosse boule de métal hérissée de pointes, montée à l’extrémité d’une longue hampe de 1,20 à 1,50 m de long. Rudimentaire, mais efficace.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"heavy","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"name":"Lance (Lancer)","type":"item","img":"icons/weapons/polearms/glaive-simple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Lance</h1><p>une hampe de bois de 1,80 m de long (parfois davantage), pourvue d’une pointe, qui peut être lancée ou utilisée au corps à corps, notamment contre des adversaires montés.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":6,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.3xSSlnw9CDhwg67c"}},"_id":"4k3SUYYCnqc9uNCm"}
|
||||
{"name":"Projectiles","type":"item","img":"icons/weapons/artillery/ballista-wood-green.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>L’équipage du navire envoie une volée de projectiles (javelines, flèches, billes de fronde) sur le vaisseau ennemi, à condition que ce dernier se trouve au maximum à portée Longue.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":false,"ishulldamage":false,"iscrewdamage":true,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d6","crewDamageMultiplier":"1"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335829,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"55CWxwKSYgBCbLrG","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
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||||
{"name":"Cimeterre","type":"item","img":"icons/weapons/swords/scimitar-guard-red.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.bol.equipment.3UUZjuD4Esgj4ENP"}},"system":{"category":"equipment","subtype":"weapon","description":"<h1>Épée</h1><p>l’arme favorite des héros. Elle se décline en différents modèles utilisés un peu partout en Lémurie, comme les sabres d’abordage, les tulwars, les cimeterres ou les épées longues. Inscrivez le nom de l’arme que vous voulez sur la fiche de votre personnage en fonction de l’image que vous vous faites de ce dernier. Mais au final, une épée reste une longue lame utilisée pour tuer l’ennemi.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":1,"damageMultiplier":"1","damageReroll1":false,"natural":false,"onlymodifier":false},"quantity":null,"weight":null,"price":0,"worn":false},"ownership":{"default":0,"EEnCVoPAR7pMjRym":3,"zN9ZZg5J7XzNELjd":3},"_stats":{"systemId":"bol","systemVersion":"10.3.2","coreVersion":"10.290","createdTime":1669206284323,"modifiedTime":1669206324202,"lastModifiedBy":"zN9ZZg5J7XzNELjd"},"folder":null,"sort":0,"_id":"9WkrG0m6w04nq2CG"}
|
||||
{"name":"Massue (Lancer)","type":"item","img":"icons/weapons/clubs/club-simple-stone-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont l’extrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, d’où son autre nom de casse-tête.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":true,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.pncWIrD5z7mk6dbc"}},"_id":"9dk1DqMpZXCgvS2r"}
|
||||
{"_id":"9mDDJnPsOCZRGPJN","name":"Gourdin","type":"item","img":"icons/weapons/clubs/club-barbed-square-black.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Gourdin</h1><p>c’est l’arme la plus rudimentaire qui soit. Un gourdin consiste généralement en un bâton de bois noueux, extrêmement dur et mesurant moins de 90 cm de long. Par commodité, on regroupe sous ce terme toute autre arme contondante du même genre (matraque, etc.). Il est possible d’utiliser un gourdin pour infliger des dégâts non létaux et assommer son ennemi plutôt que de le tuer.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":true,"damage":"d6M","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
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{"_id":"AMDFMOvMhdapUJJF","name":"Dague (Lancer)","type":"item","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien qu’utilisées au corps à corps. Facilement dissimulable, la dague est l’arme favorite des truands et des assassins.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"light","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.4GyTrBGnvlyqoh38"}}}
|
||||
@ -15,16 +17,22 @@
|
||||
{"name":"Masse d’armes (Lancer)","type":"item","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Masse d’armes</h1><p>cette arme a la même forme qu’un gourdin, mais possède une tête en métal, souvent agrémentée de pointes ou d’ailettes pour plus d’efficacité. Les masses d’armes à une main peuvent se lancer, mais à courte distance, car elles ne sont pas vraiment prévues pour cet usage.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":1.5,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.AUqk1SXktM4iDXvr"}},"_id":"BcYQ4pigZSXp1jWb"}
|
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{"_id":"D1UjDptdZGFg6Ggx","name":"Hache (Lancer)","type":"item","img":"icons/weapons/axes/axe-broad-engraved.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Hache</h1><p>un fer à un ou deux tranchants (qui peut être en bronze, en fer ou en acier) monté sur un manche en bois.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.3U9Gl7g8D5Ih72HQ"}}}
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{"_id":"E8XHWMpwVHjPZV3M","name":"Hâche à deux mains","type":"item","img":"icons/weapons/axes/axe-double-brown.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Hâche à deux mains</h1><p>Une lourde hache s’utilisant à deux mains.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"heavy","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
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{"name":"Kriss","type":"item","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.bol.equipment.4GyTrBGnvlyqoh38"}},"system":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien qu’utilisées au corps à corps. Facilement dissimulable, la dague est l’arme favorite des truands et des assassins.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":1,"damageMultiplier":"1","damageReroll1":false,"natural":false,"onlymodifier":false},"quantity":null,"weight":null,"price":0,"worn":true},"ownership":{"default":0,"EEnCVoPAR7pMjRym":3,"zN9ZZg5J7XzNELjd":3},"_stats":{"systemId":"bol","systemVersion":"10.3.2","coreVersion":"10.290","createdTime":1662130019228,"modifiedTime":1669197345576,"lastModifiedBy":"zN9ZZg5J7XzNELjd"},"folder":null,"sort":0,"_id":"EbvPPc9hFGudZYeP"}
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||||
{"name":"Catapulte (Pierre)","type":"item","img":"icons/weapons/artillery/catapult-simple.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>Les catapultes peuvent tirer des pierres ou des pots de goudron enflammé jusqu’à une portée<br>Extrême. Les pierres font des dégâts à la coque et au gréement du navire, mais peuvent aussi<br>tuer des matelots. Un pot à feu qui explose sur le pont arrose la coque et l’équipage de goudron<br>enflammé, qui continue à brûler jusqu’à ce que l’incendie soit maîtrisé.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":false,"ishulldamage":true,"iscrewdamage":true,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d3","crewDamageMultiplier":"1"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335828,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"FEEgNQr54HLmbxb4","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
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{"_id":"G0qpJmjQPSJshPsC","name":"Bâton-Fronde","type":"item","img":"icons/weapons/slings/slingshot-wood.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Bâton-Fronde</h1><p>Version plus puissante de la fronde, montée au bout d’un bâton (ce qui en fait une arme à deux mains), qui permet des tirs à plus longue portée.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6M","range":18,"reload":0,"slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"light","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
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{"_id":"Gm8Qpfuay4hu2ihq","name":"Grand bouclier","type":"item","img":"icons/equipment/shield/wardoor-wooden-boss-brown.webp","data":{"category":"equipment","subtype":"shield","description":"<h1>Grand bouclier</h1><p>Un personnage ne peut bénéficier de son bouclier que s’il est conscient de l’attaque qui le vise, et donc s’il est prêt à la parer.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":true,"weapon":false,"armor":false,"helm":false,"shield":true,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"modifiers":{"agility":-1,"init":0,"powercost":0,"social":false},"blocking":{"malus":-1,"nbAttacksPerRound":"1","blocking1":false,"blockingAll":true},"slot":"none"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
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{"name":"Outils de Crochetage","type":"item","img":"icons/sundries/misc/key-angular-white.webp","data":{"category":"equipment","subtype":"other","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"HZpsorw1Okd07bvh"}
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{"_id":"LDklxAUh1IPNPnyi","name":"Mains Nues","type":"item","img":"icons/skills/melee/unarmed-punch-fist.webp","data":{"category":"equipment","subtype":"weapon","description":"","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"unarmed","damage":"d3","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"bashing":true,"throwable":false},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.BSoDfbLMBtwZllDb"}}}
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{"name":"Corde + Grappin","type":"item","img":"icons/sundries/survival/rope-wrapped-brown.webp","data":{"category":"equipment","subtype":"armor","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"NRBT2VmdzhjDL4fW"}
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{"name":"Armes Improvisée (Lancer)","type":"item","img":"icons/tools/cooking/knife-cleaver-steel-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"improvised","damage":"d3","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"bashing":true,"throwable":false,"range":null},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.BSoDfbLMBtwZllDb"}},"_id":"Oe330qkRSJAQ88mX"}
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{"name":"Abordage","type":"item","img":"icons/weapons/swords/scimitar-guard-gold.webp","system":{"category":"vehicleweapon","subtype":"weapon","description":"<p>Une action d’Abordage peut être tentée si deux navires sont bloqués l’un contre l’autre suite à une action réussie d’Éperonner ou de Lancer les grappins. L’Abordage est la seule action pour laquelle il n’y a pas de limite aux points de ressources que vous pouvez engager afin d’avoir un bonus au jet d’attaque. L’Abordage est aussi l’occasion pour des héros d’entreprendre des Actions héroïques en mer, de la même façon qu’ils peuvent le faire lors de batailles terrestres. Ces actions formeront une petite aventure à part entière, par exemple si les héros doivent fouiller le navire ennemi tout en affrontant son équipage.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":false,"ishulldamage":false,"iscrewdamage":true,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d6","crewDamageMultiplier":"1","isboarding":true,"isspur":false,"isbreakrow":false},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.3.2","coreVersion":"10.290","createdTime":1665332723905,"modifiedTime":1669197331084,"lastModifiedBy":"zN9ZZg5J7XzNELjd"},"_id":"Oyz8RcFNq6MzDUBO","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
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{"name":"Armes Improvisée","type":"item","img":"icons/tools/hand/shovel-spade-steel-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"improvised","damage":"d3","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"bashing":true,"throwable":false},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.BSoDfbLMBtwZllDb"}},"_id":"RNHBCCGlpPNIkbFu"}
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{"name":"Armes Improvisée (Lancer)","type":"item","img":"icons/tools/cooking/knife-cleaver-steel-grey.webp","effects":[],"flags":{"core":{"sourceId":"Item.BSoDfbLMBtwZllDb"}},"system":{"category":"equipment","subtype":"weapon","description":"","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"improvised","damage":"d3","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"bashing":true,"throwable":false,"range":null},"quantity":1,"weight":0,"price":0,"worn":false},"ownership":{"default":0,"zN9ZZg5J7XzNELjd":3},"_stats":{"systemId":"bol","systemVersion":"10.3.2","coreVersion":"10.290","createdTime":1669197361967,"modifiedTime":1669197361967,"lastModifiedBy":"zN9ZZg5J7XzNELjd"},"folder":null,"sort":0,"_id":"URCyzJr7vFAIuN3b"}
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||||
{"name":"Couteau de Lancer","type":"item","img":"icons/weapons/daggers/dagger-twin-curved-black.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.bol.equipment.4GyTrBGnvlyqoh38"}},"system":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien qu’utilisées au corps à corps. Facilement dissimulable, la dague est l’arme favorite des truands et des assassins.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"light","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"natural":false,"onlymodifier":false},"quantity":2,"weight":null,"price":0,"worn":false},"ownership":{"kQghu0tL1dft5xLu":3,"zN9ZZg5J7XzNELjd":3},"_stats":{"systemId":"bol","systemVersion":"10.3.2","coreVersion":"10.290","createdTime":1669209202825,"modifiedTime":1669209256671,"lastModifiedBy":"zN9ZZg5J7XzNELjd"},"folder":null,"sort":0,"_id":"W3q72Hop6XYopxpU"}
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||||
{"name":"Gourdin Clouté","type":"item","img":"icons/weapons/clubs/club-barbed-square-black.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.bol.equipment.9mDDJnPsOCZRGPJN"}},"system":{"category":"equipment","subtype":"weapon","description":"<h1>Gourdin</h1><p>c’est l’arme la plus rudimentaire qui soit. Un gourdin consiste généralement en un bâton de bois noueux, extrêmement dur et mesurant moins de 90 cm de long. Par commodité, on regroupe sous ce terme toute autre arme contondante du même genre (matraque, etc.). Il est possible d’utiliser un gourdin pour infliger des dégâts non létaux et assommer son ennemi plutôt que de le tuer.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":true,"damage":"d6","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":2,"damageMultiplier":"1","damageReroll1":false,"natural":false,"onlymodifier":false},"quantity":null,"weight":null,"price":0,"worn":false},"ownership":{"default":0,"EEnCVoPAR7pMjRym":3,"zN9ZZg5J7XzNELjd":3},"_stats":{"systemId":"bol","systemVersion":"10.3.2","coreVersion":"10.290","createdTime":1669208789210,"modifiedTime":1669208814086,"lastModifiedBy":"zN9ZZg5J7XzNELjd"},"folder":null,"sort":0,"_id":"Wq2zN2XVbYwqw2ki"}
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||||
{"name":"Bottes","type":"item","img":"icons/equipment/feet/boots-collared-leather-brown.webp","data":{"category":"equipment","subtype":"armor","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"X3AR5En9mQhGUrOA"}
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||||
{"_id":"Z2AaQKweMljBAgt6","name":"Arc","type":"item","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arc</h1><p>une longue tige flexible en bois dont les extrémités sont reliées par une corde et qui permet de tirer des flèches. Il existe différentes formes d’arcs.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6","range":22,"reload":0,"slot":"none","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"medium","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"name":"Sac","type":"item","img":"icons/containers/bags/pack-leather-black-brown.webp","data":{"category":"equipment","subtype":"container","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"aclqGClakTbXVwAK"}
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||||
{"name":"Briser les Rames","type":"item","img":"icons/tools/nautical/steering-wheel.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>Le navire attaquant frôle le navire ennemi dans le but de briser ses rangées de rames afin de<br>l’immobiliser sans le couler. Pour cette manœuvre, les navires doivent commencer le round à Bout<br>portant ou à portée Courte. L’attaquant effectue un jet d’action. Le défenseur peut utiliser ses<br>ressources pour éviter l’attaque (ce qui lui octroie un bonus en défense).</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":false,"ishulldamage":true,"iscrewdamage":false,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d6","crewDamageMultiplier":"1","isboarding":false,"isspur":false,"isbreakrow":true},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335828,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"c8XSKMNX8hFr1Lgf","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
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||||
{"_id":"cS2LGlXLZegvRGOo","name":"Arbalète lourde","type":"item","img":"icons/weapons/crossbows/crossbow-golden-bolt.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arbalète lourde</h1><p>plus lourde et plus puissante qu’une arbalète normale, l’arbalète lourde est peu usitée en Lémurie, sauf comme arme de siège portative. Il faut 2 rounds complets pour charger une arbalète lourde.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6B","range":45,"reload":2,"slot":"none","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"heavy","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"_id":"d7UV55xQXXfMiGQI","name":"Fronde","type":"item","img":"icons/weapons/slings/slingshot-wood.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Fronde</h1><p>simple pièce de cuir équipée de lanières, une fronde permet de projeter de petites pierres ou des billes de plomb avec une certaine force. C’est une arme peu coûteuse et facile à fabriquer. Il existe une version plus puissante, montée au bout d’un bâton (ce qui en fait une arme à deux mains), qui permet des tirs à plus longue portée.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6M","range":9,"reload":0,"slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"unarmed","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"_id":"gCbETPg0ROGdDfHS","name":"Arc Ghataï","type":"item","img":"icons/weapons/bows/longbow-recurve-brown.webp","data":{"category":"equipment","subtype":"weapon","description":"<p>L’arme emblématique des Ghataï est un arc composite, particulièrement adapté pour des cavaliers. Les archers de cavalerie forment le gros des forces gathaï, qui utilisent des tactiques de harcèlement plutôt que de charge frontale.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"unarmed","damage":"d6","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"slot":"2hands","bashing":false,"throwable":false,"range":22},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"vpqjUad9wWS9Gk5R":3},"flags":{"core":{"sourceId":"Item.ltAvk5pqfNeqF8gO"}}}
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||||
@ -35,8 +43,10 @@
|
||||
{"_id":"pncWIrD5z7mk6dbc","name":"Massue","type":"item","img":"icons/weapons/clubs/club-simple-stone-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont l’extrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, d’où son autre nom de casse-tête.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"_id":"qG5Jlhjjh7vDtBB1","name":"Fléau","type":"item","img":"icons/weapons/maces/flail-triple-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Fléau</h1><p>un fléau consiste en un manche de bois prolongé d’une chaîne, à l’extrémité de laquelle est fixée une boule hérissée de pointes métalliques. Les fléaux ne sont pas des armes employées couramment en Lémurie, mais les gladiateurs en utilisent parfois dans les arènes. Les attaques au fléau ignorent le bonus en défense accordé par l’emploi d’un bouclier.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":true,"powder":false,"bashing":false,"damage":"d6","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"_id":"rVLqiqxtfsZ7z6Hw","name":"Rapière","type":"item","img":"icons/weapons/swords/greatsword-flamberge.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Rapière</h1><p>cette épée fine et légère est essentiellement utilisée par les bellâtres et les courtisans des cités-états de Lémurie, chez qui l’escrime a été élevé au rang d’art. La rapière s’utilise généralement en conjonction avec une dague de parade (aussi appelée main gauche), un petit bouclier, ou une simple cape roulée en boule.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6M","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"name":"Crache Feu","type":"item","img":"icons/weapons/artillery/cannon-engraved-gold.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>L’usage de cet appareil d’alchimiste exige des compétences particulières. Sa conception comme<br>la formule du produit qui l’alimente sont des secrets jalousement gardés. Le crache-feu est un<br>gros réservoir pressurisé équipé d’un tube à son sommet. La machine tire un jet de liquide brûlant<br>à de grandes distances (jusqu’à portée Longue).</p>\n<p>Les flammes sont presque impossibles à éteindre.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":true,"ishulldamage":true,"iscrewdamage":true,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d6","crewDamageMultiplier":"1","isboarding":false,"isspur":false,"isbreakrow":false},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335828,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"uBTjNOW9I8dAJPdv","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"_id":"vN3CHxyOrXuXHQRY","name":"Bâton","type":"item","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Bâton</h1><p>une longueur de bois robuste (environ 1,80 m de hauteur), qui sert aussi bien de bâton de marche que d’arme.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":true,"damage":"d6","slot":"none","throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"damageAttribute":"vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"unarmed","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"name":"Somnifère","type":"item","img":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","data":{"category":"equipment","subtype":"other","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"vgJSyqc6VVxfbWsC"}
|
||||
{"name":"Catapulte (Feu)","type":"item","img":"icons/weapons/artillery/catapult-simple.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>Les catapultes peuvent tirer des pierres ou des pots de goudron enflammé jusqu’à une portée<br>Extrême. Les pierres font des dégâts à la coque et au gréement du navire, mais peuvent aussi<br>tuer des matelots. Un pot à feu qui explose sur le pont arrose la coque et l’équipage de goudron<br>enflammé, qui continue à brûler jusqu’à ce que l’incendie soit maîtrisé.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":true,"ishulldamage":true,"iscrewdamage":true,"hulldamage":"d3","hullDamageMultiplier":"1","crewdamage":"d3","crewDamageMultiplier":"1"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335828,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"vgyGk9PEKJOqfZH2","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"name":"Lanterne + Huile + Silex","type":"item","img":"icons/sundries/lights/lantern-iron-yellow.webp","data":{"category":"equipment","subtype":"other","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"x86khXdimiKSujjy"}
|
||||
{"_id":"xH95daHpPAQWuiYp","name":"Arme d’hast","type":"item","img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arme d’hast</h1><p>ce nom recouvre une catégorie d’armes possédant toutes un fer destiné à frapper, fixé au bout d’une longue hampe en bois, qui offre à son utilisateur une grande allonge. Selon leur forme, ces armes à deux mains portent le nom de hallebarde, coutille, guisarme, vouge…</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"damageAttribute":"vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"unarmed","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
{"_id":"xYWeGSCfnPwTq0rV","name":"Épée à deux mains","type":"item","img":"icons/weapons/swords/greatsword-crossguard-silver.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Épée à deux mains</h1><p>Une lourde épée pouvant mesurer jusqu’à 1,80 m de long pour les plus grandes, et s’utilisant à deux mains. Elle peut porter différents noms selon les modèles : claymore, espadon, épée bâtarde…</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"heavy","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
|
||||
|
118
system.json
@ -1,24 +1,24 @@
|
||||
{
|
||||
"name": "bol",
|
||||
"id": "bol",
|
||||
"title": "Barbarians of Lemuria",
|
||||
"description": "The Barbarians of Lemuria system for FoundryVTT!",
|
||||
"author": "LeRatierBretonnien,Zigmund",
|
||||
"authors": [
|
||||
{
|
||||
"name": "LeRatierBretonnien"
|
||||
"name": "LeRatierBretonnien",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "Zigmund"
|
||||
"name": "Zigmund",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"flags": {},
|
||||
"version": "1.5.2",
|
||||
"templateVersion": 10,
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "9",
|
||||
"scripts": [],
|
||||
"version": "10.5.4",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10"
|
||||
},
|
||||
"esmodules": [
|
||||
"module/bol.js"
|
||||
],
|
||||
@ -29,17 +29,20 @@
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
"path": "lang/en.json",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"lang": "fr",
|
||||
"name": "Français",
|
||||
"path": "lang/fr.json"
|
||||
"name": "Français (BoL)",
|
||||
"path": "lang/fr.json",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"lang": "de",
|
||||
"name": "Deutsch",
|
||||
"path": "lang/de.json"
|
||||
"path": "lang/de.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"packs": [
|
||||
@ -47,64 +50,64 @@
|
||||
"name": "boons",
|
||||
"label": "Avantages",
|
||||
"system": "bol",
|
||||
"path": "./packs/boons.db",
|
||||
"tag": "boon",
|
||||
"path": "packs/boons.db",
|
||||
"type": "Item",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "boonsflawscreatures",
|
||||
"label": "Avantages/Désavantages de Créatures",
|
||||
"system": "bol",
|
||||
"path": "./packs/boonsflawscreatures.db",
|
||||
"tag": "boon",
|
||||
"path": "packs/boonsflawscreatures.db",
|
||||
"type": "Item",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "flaws",
|
||||
"label": "Désavantages",
|
||||
"system": "bol",
|
||||
"path": "./packs/flaws.db",
|
||||
"tag": "flaw",
|
||||
"path": "packs/flaws.db",
|
||||
"type": "Item",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "careers",
|
||||
"label": "Carrières héroïques",
|
||||
"system": "bol",
|
||||
"path": "./packs/careers.db",
|
||||
"tag": "career",
|
||||
"path": "packs/careers.db",
|
||||
"type": "Item",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "origins",
|
||||
"label": "Origines",
|
||||
"system": "bol",
|
||||
"path": "./packs/origins.db",
|
||||
"tag": "origin",
|
||||
"path": "packs/origins.db",
|
||||
"type": "Item",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "races",
|
||||
"label": "Races",
|
||||
"system": "bol",
|
||||
"path": "./packs/races.db",
|
||||
"tag": "race",
|
||||
"path": "packs/races.db",
|
||||
"type": "Item",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "equipment",
|
||||
"label": "Equipement",
|
||||
"system": "bol",
|
||||
"path": "./packs/equipment.db",
|
||||
"tag": "item",
|
||||
"path": "packs/equipment.db",
|
||||
"type": "Item",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Aides de Jeu",
|
||||
@ -112,7 +115,8 @@
|
||||
"name": "aides-de-jeu",
|
||||
"path": "packs/aides-de-jeu.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Cartes",
|
||||
@ -120,7 +124,8 @@
|
||||
"name": "cartes",
|
||||
"path": "packs/cartes.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Langues",
|
||||
@ -128,7 +133,8 @@
|
||||
"name": "languages",
|
||||
"path": "packs/languages.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Sorts",
|
||||
@ -136,7 +142,8 @@
|
||||
"name": "spells",
|
||||
"path": "packs/spells.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Dieux",
|
||||
@ -144,7 +151,8 @@
|
||||
"name": "godsfaith",
|
||||
"path": "packs/godsfaith.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Options de Combat",
|
||||
@ -152,7 +160,8 @@
|
||||
"name": "fightoptions",
|
||||
"path": "packs/fightoptions.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Alchimie - Potions",
|
||||
@ -160,7 +169,8 @@
|
||||
"name": "potions-alchimie",
|
||||
"path": "packs/potions-alchimie.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Alchimie - Objets",
|
||||
@ -168,7 +178,17 @@
|
||||
"name": "objets-alchimie",
|
||||
"path": "packs/objets-alchimie.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Effets - Exemples",
|
||||
"type": "Item",
|
||||
"name": "effets-exemples",
|
||||
"path": "packs/effets-exemples.db",
|
||||
"system": "bol",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"label": "Créatures",
|
||||
@ -176,16 +196,14 @@
|
||||
"name": "creatures",
|
||||
"path": "packs/creatures.db",
|
||||
"system": "bol",
|
||||
"private": false
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"system": [],
|
||||
"dependencies": [],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/master/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v1.5.2.zip",
|
||||
"protected": false,
|
||||
"background": "images/map_lemurie.webp",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.4.zip",
|
||||
"background": "systems/bol/ui/page_accueil.webp",
|
||||
"gridDistance": 1.5,
|
||||
"gridUnits": "m",
|
||||
"primaryTokenAttribute": "resources.hp",
|
||||
|
@ -2,7 +2,8 @@
|
||||
"Actor": {
|
||||
"types": [
|
||||
"character",
|
||||
"encounter"
|
||||
"encounter",
|
||||
"vehicle"
|
||||
],
|
||||
"templates": {
|
||||
"base": {
|
||||
@ -101,26 +102,30 @@
|
||||
"hp": {
|
||||
"key": "hp",
|
||||
"label": "BOL.resources.hp",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"ismain": true,
|
||||
"base": 1,
|
||||
"value": 1,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
"max": 1
|
||||
},
|
||||
"hero": {
|
||||
"key": "hero",
|
||||
"label": "BOL.resources.hero",
|
||||
"ismain": true,
|
||||
"value": 5,
|
||||
"max": 5
|
||||
},
|
||||
"faith": {
|
||||
"key": "faith",
|
||||
"label": "BOL.resources.faith",
|
||||
"ismain": true,
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"power": {
|
||||
"key": "power",
|
||||
"label": "BOL.resources.power",
|
||||
"ismain": true,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
@ -128,6 +133,15 @@
|
||||
"alchemypoints": {
|
||||
"key": "alchemypoints",
|
||||
"label": "BOL.resources.alchemypoints",
|
||||
"ismain": false,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
},
|
||||
"astrologypoints": {
|
||||
"key": "astrologypoints",
|
||||
"label": "BOL.resources.astrologypoints",
|
||||
"ismain": false,
|
||||
"value": 0,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
@ -137,10 +151,11 @@
|
||||
},
|
||||
"character": {
|
||||
"templates": [ "base" ],
|
||||
"type": "player",
|
||||
"chartype": "player",
|
||||
"villainy": false,
|
||||
"bougette": {
|
||||
"state": "nomoney"
|
||||
"state": "nomoney",
|
||||
"value": 0
|
||||
},
|
||||
"xp": {
|
||||
"key": "xp",
|
||||
@ -157,10 +172,50 @@
|
||||
},
|
||||
"encounter": {
|
||||
"templates": [ "base" ],
|
||||
"type": "tough",
|
||||
"chartype": "tough",
|
||||
"villainy": false,
|
||||
"size": "",
|
||||
"environment": ""
|
||||
},
|
||||
"vehicle": {
|
||||
"vehicletype": "boat",
|
||||
"attributes": {
|
||||
"hull": {
|
||||
"key": "hull",
|
||||
"label": "BOL.attributes.hull",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
},
|
||||
"crew": {
|
||||
"key": "crew",
|
||||
"label": "BOL.attributes.crew",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
},
|
||||
"resources": {
|
||||
"key": "resources",
|
||||
"label": "BOL.attributes.resources",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
}
|
||||
},
|
||||
"row": {
|
||||
"key": "row",
|
||||
"label": "BOL.attributes.row",
|
||||
"value": 0,
|
||||
"min": 0,
|
||||
"max": 5
|
||||
},
|
||||
"spur": {
|
||||
"value": ""
|
||||
},
|
||||
"status": {
|
||||
|
||||
},
|
||||
"description": ""
|
||||
}
|
||||
},
|
||||
"Item": {
|
||||
|
@ -7,6 +7,23 @@
|
||||
<div class="sidebar flex0 bol-actor-sidebar">
|
||||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"
|
||||
style="border:1px outset lightgray; box-shadow: 5px 5px 5px gray" />
|
||||
|
||||
<div></div>
|
||||
|
||||
{{#if (count boleffects)}}
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex2">{{localize "BOL.ui.effects"}}</div>
|
||||
</li>
|
||||
{{#each boleffects as |effect keyEffect|}}
|
||||
<li class="item flexrow" data-item-id="{{effect.id}}">
|
||||
<div class="item-image"><img src="{{effect.img}}" title="{{effect.name}}"/></div>
|
||||
<h4 class="item-name flex2"><a class="item-edit">{{effect.name}}</a></h4>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
<div class="main flex1">
|
||||
@ -16,11 +33,11 @@
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="stats">{{localize "BOL.ui.tab.stats"}}</a>
|
||||
<a class="item" data-tab="actions">{{localize "BOL.ui.tab.actions"}}</a>
|
||||
{{#if (ne data.type "creature")}}
|
||||
{{#if (ne charType "creature")}}
|
||||
<a class="item" data-tab="actions">{{localize "BOL.ui.tab.actions"}}</a>
|
||||
<a class="item" data-tab="features">{{localize "BOL.ui.tab.features"}}</a>
|
||||
<a class="item" data-tab="equipment">{{localize "BOL.ui.tab.equipment"}}</a>
|
||||
{{#if (or isSorcerer isAlchemist)}}
|
||||
{{#if isMysteries}}
|
||||
<a class="item" data-tab="spellalchemy">{{localize "BOL.ui.tab.spellalchemy"}}</a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
@ -30,27 +47,26 @@
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="tab stats" data-group="primary" data-tab="stats">
|
||||
{{#if (eq data.type "creature")}}
|
||||
{{#if (eq charType "creature")}}
|
||||
{{>"systems/bol/templates/actor/parts/tabs/creature-stats.hbs"}}
|
||||
{{> "systems/bol/templates/actor/parts/tabs/creature-actions.hbs"}}
|
||||
{{else}}
|
||||
{{>"systems/bol/templates/actor/parts/tabs/actor-stats.hbs"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if (ne charType "creature")}}
|
||||
<div class="tab actions" data-group="primary" data-tab="actions">
|
||||
{{#if (eq data.type "creature")}}
|
||||
{{> "systems/bol/templates/actor/parts/tabs/creature-actions.hbs"}}
|
||||
{{else}}
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-actions.hbs"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (ne data.type "creature")}}
|
||||
{{#if (ne charType "creature")}}
|
||||
<div class="tab features" data-group="primary" data-tab="features">
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-features.hbs"}}
|
||||
</div>
|
||||
|
||||
{{#if (or isSorcerer isAlchemist)}}
|
||||
{{#if isMysteries}}
|
||||
<div class="tab features" data-group="primary" data-tab="spellalchemy">
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-spellalchemy.hbs"}}
|
||||
</div>
|
||||
|
@ -6,27 +6,27 @@
|
||||
<input class="charname flex6" name="name" type="text" value="{{actor.name}}" placeholder="Name"/>
|
||||
</div>
|
||||
|
||||
{{#if (eq data.type "player")}}
|
||||
{{#if (eq charType "player")}}
|
||||
<div class="header-field-group flexrow">
|
||||
<label class="header-field-label flex2">{{localize "BOL.ui.xp"}}</label><br/>
|
||||
<div class="header-field-group flex3">
|
||||
<label class="header-field-label flex1" style="font-size: 1.5em; color:#606060;">{{localize "BOL.ui.xpspent"}}</label><br/>
|
||||
<input class="header-field-value flex1" type="text" name="data.xp.spent" value="{{numberFormat data.xp.spent decimals=0 sign=false}}" data-dtype="Number"/><br/>
|
||||
<input class="header-field-value flex1" type="text" name="system.xp.spent" value="{{numberFormat xp.spent decimals=0 sign=false}}" data-dtype="Number"/><br/>
|
||||
</div>
|
||||
<div class="header-field-group flex3">
|
||||
<label class="header-field-label flex1" style="font-size: 1.5em; color:#606060;"> {{localize "BOL.ui.xptotal"}}</label><br/>
|
||||
<input class="header-field-value flex1" type="text" name="data.xp.total" value="{{numberFormat data.xp.total decimals=0 sign=false}}" data-dtype="Number"/><br/>
|
||||
<input class="header-field-value flex1" type="text" name="system.xp.total" value="{{numberFormat xp.total decimals=0 sign=false}}" data-dtype="Number"/><br/>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="header-field-group flexrow">
|
||||
<label class="header-field-label flex2">Type : </label><br/>
|
||||
<select class="field-value" name="data.type" data-dtype="String">
|
||||
{{#select data.type}}
|
||||
<option value="creature">Créature</option>
|
||||
<option value="base">Piétaille</option>
|
||||
<option value="tough">Coriace</option>
|
||||
<option value="adversary">Adversaire</option>
|
||||
<select class="field-value" name="system.chartype" data-dtype="String">
|
||||
{{#select charType}}
|
||||
<option value="creature">{{localize "BOL.ui.creature"}}</option>
|
||||
<option value="base">{{localize "BOL.ui.rabble"}}</option>
|
||||
<option value="tough">{{localize "BOL.ui.tough"}}</option>
|
||||
<option value="adversary">{{localize "BOL.ui.villain"}}</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
@ -12,14 +12,14 @@
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
|
||||
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
|
||||
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
|
||||
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.system.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
|
||||
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">
|
||||
{{item.data.properties.damage}}+{{item.data.properties.damageModifiers}} x{{item.data.properties.damageMultiplier}}
|
||||
{{item.system.properties.damage}}+{{item.system.properties.damageModifiers}}x{{item.system.properties.damageMultiplier}}
|
||||
</a></div>{{/if}}
|
||||
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
{{#if ../options}}<div class="item-field">
|
||||
{{#if item.data.properties.activated}}
|
||||
{{#if item.system.properties.activated}}
|
||||
<a class="toggle-fight-option">{{localize "BOL.ui.toactivated"}}</a>
|
||||
{{else}}
|
||||
<a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>
|
||||
|
@ -1,52 +1,124 @@
|
||||
<ol class="items-list">
|
||||
{{#if (ne data.type "creature")}}
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name left">{{localize "BOL.ui.biosize"}}</div>
|
||||
<div class="item-field flex2 left"><input type="text" name="data.details.height" value="{{data.details.height}}"></div>
|
||||
<div class="item-name right">{{localize "BOL.ui.bioweight"}}</div>
|
||||
<div class="item-field flex2 "><input type="text" name="data.details.weight" value="{{data.details.weight}}"></div>
|
||||
<div class="item-name right">{{localize "BOL.ui.bioage"}} </div>
|
||||
<div class="item-field flex2 "><input type="text" name="data.details.age" value="{{data.details.age}}"></div>
|
||||
<ol class='items-list'>
|
||||
{{#if (ne charType 'creature')}}
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name left'>
|
||||
{{localize 'BOL.ui.biosize'}}
|
||||
</div>
|
||||
<div class='item-field flex2 left'>
|
||||
<input
|
||||
type='text'
|
||||
name='system.details.height'
|
||||
value="{{details.height}}"
|
||||
/>
|
||||
</div>
|
||||
<div class='item-name right'>
|
||||
{{localize 'BOL.ui.bioweight'}}
|
||||
</div>
|
||||
<div class='item-field flex2'>
|
||||
<input
|
||||
type='text'
|
||||
name='system.details.weight'
|
||||
value="{{details.weight}}"
|
||||
/>
|
||||
</div>
|
||||
<div class='item-name right'>
|
||||
{{localize 'BOL.ui.bioage'}}
|
||||
</div>
|
||||
<div class='item-field flex2'>
|
||||
<input type='text' name='system.details.age' value="{{details.age}}" />
|
||||
</div>
|
||||
</li>
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name left">{{localize "BOL.ui.biohair"}} </div>
|
||||
<div class="item-field flex2 left"><input type="text" name="data.details.hait" value="{{data.details.hait}}"></div>
|
||||
<div class="item-name right">{{localize "BOL.ui.bioeyes"}} </div>
|
||||
<div class="item-field flex2 "><input type="text" name="data.details.eyes" value="{{data.details.eyes}}"></div>
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name left'>
|
||||
{{localize 'BOL.ui.biohair'}}
|
||||
</div>
|
||||
<div class='item-field flex2 left'>
|
||||
<input
|
||||
type='text'
|
||||
name='system.details.hait'
|
||||
value="{{details.hait}}"
|
||||
/>
|
||||
</div>
|
||||
<div class='item-name right'>
|
||||
{{localize 'BOL.ui.bioeyes'}}
|
||||
</div>
|
||||
<div class='item-field flex2'>
|
||||
<input
|
||||
type='text'
|
||||
name='system.details.eyes'
|
||||
value="{{details.eyes}}"
|
||||
/>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name left">{{localize "BOL.ui.biosigns"}} </div>
|
||||
<div class="item-field flex2 left"><input type="text" name="data.details.signs" value="{{data.details.signs}}"></div>
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name left'>
|
||||
{{localize 'BOL.ui.biosigns'}}
|
||||
</div>
|
||||
<div class='item-field flex2 left'>
|
||||
<input
|
||||
type='text'
|
||||
name='system.details.signs'
|
||||
value="{{details.signs}}"
|
||||
/>
|
||||
</div>
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name left">Taille </div>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value size" name="data.details.size" data-dtype="String">
|
||||
{{#select data.details.size}}
|
||||
{{#each config.creatureSize as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name left'>
|
||||
Taille
|
||||
</div>
|
||||
<div class='form-fields center'>
|
||||
<select
|
||||
class='field-value size'
|
||||
name='system.details.size'
|
||||
data-dtype='String'
|
||||
>
|
||||
{{#select details.size}}
|
||||
{{#each config.creatureSize as |sizeData id|}}
|
||||
<option value="{{id}}">
|
||||
{{localize sizeData.label}}
|
||||
</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
</ol>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.biodescription"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</ol>
|
||||
|
||||
{{#if (and (not isAstrologer) (countKeys horoscopeGroupList))}}
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-horoscope-group.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
<ol class='items-list'>
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name flex4 left'>
|
||||
{{localize 'BOL.ui.biodescription'}}
|
||||
</div>
|
||||
<div class='item-field flex1 right'></div>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
{{editor content=data.details.biography target="data.details.biography" button=true owner=owner
|
||||
editable=editable}}
|
||||
{{editor
|
||||
biography
|
||||
target='system.details.biography'
|
||||
button=true
|
||||
owner=owner
|
||||
editable=editable
|
||||
}}
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.bionotes"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
<ol class='items-list'>
|
||||
<li class='item flexrow item-header'>
|
||||
<div class='item-name flex4 left'>
|
||||
{{localize 'BOL.ui.bionotes'}}
|
||||
</div>
|
||||
<div class='item-field flex1 right'></div>
|
||||
</li>
|
||||
</ol>
|
||||
{{editor content=data.details.notes target="data.details.notes" button=true owner=owner editable=editable}}
|
||||
{{editor
|
||||
notes
|
||||
target='system.details.notes'
|
||||
button=true
|
||||
owner=owner
|
||||
editable=editable
|
||||
}}
|
@ -21,10 +21,10 @@
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image {{#if ../weapon}}roll-weapon{{/if}}"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
||||
<h4 class="item-name flex2"><a class="item-edit">{{item.name}}</a></h4>
|
||||
{{#if ../protection}}<div class="item-field">{{item.data.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
|
||||
{{#if ../weapon}}<div class="item-field">{{item.data.properties.damage}}</div>{{/if}}
|
||||
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
{{#if ../protection}}<div class="item-field">{{item.system.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
|
||||
{{#if ../weapon}}<div class="item-field">{{item.system.properties.damage}}</div>{{/if}}
|
||||
{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
@ -1,27 +1,34 @@
|
||||
<!--ARMES-->
|
||||
<button class="create_item">Créer un Equipement</button>
|
||||
|
||||
{{#if useBougette}}
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.moneyTitle"}}</div>
|
||||
<div class="item-name flex4 left"> </div>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
|
||||
{{localize "BOL.ui.money"}}
|
||||
</h4>
|
||||
<select class="field-value" name="data.bougette.state" data-dtype="String">
|
||||
{{#select data.bougette.state}}
|
||||
{{#each config.bougetteState as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
</ol>
|
||||
{{/if}}
|
||||
{{#if useBougette}}
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.moneyTitle"}}</div>
|
||||
<div class="item-name flex4 left"> </div>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
|
||||
{{localize "BOL.ui.money"}}
|
||||
</h4>
|
||||
<div class="item-image">
|
||||
<a class="bougette-roll rollable" data-roll-type="bougette"><i class="darkgreen fas fa-dice"></i></a>
|
||||
</div>
|
||||
{{#if isGM}}
|
||||
<select class="field-value" name="system.bougette.value" data-dtype="String">
|
||||
{{#select bougette.value}}
|
||||
{{#each config.bougetteState as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
{{else}}
|
||||
<label class="">{{localize bougette.label}}</label></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
</ol>
|
||||
{{/if}}
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
@ -39,26 +46,26 @@
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{#if item.system.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.price}}</span>
|
||||
<span class="item-field">{{item.system.price}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if data.worn}}
|
||||
{{#if system.properties.equipable}}
|
||||
{{#if system.worn}}
|
||||
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||
class="fas fa-shield-alt"></i></a></span>
|
||||
{{else}}
|
||||
@ -92,32 +99,32 @@
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field"
|
||||
style="font-size: smaller; font-style: italic; color:#4b4a44">{{data.properties.soak.formula}}</span>
|
||||
style="font-size: smaller; font-style: italic; color:#4b4a44">{{system.properties.soak.formula}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{#if item.system.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.price}}</span>
|
||||
<span class="item-field">{{item.system.price}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if data.worn}}
|
||||
{{#if system.properties.equipable}}
|
||||
{{#if system.worn}}
|
||||
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||
class="fas fa-shield-alt"></i></a></span>
|
||||
{{else}}
|
||||
@ -150,26 +157,26 @@
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{#if item.system.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.price}}</span>
|
||||
<span class="item-field">{{item.system.price}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if data.worn}}
|
||||
{{#if system.properties.equipable}}
|
||||
{{#if system.worn}}
|
||||
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||
class="fas fa-shield-alt"></i></a></span>
|
||||
{{else}}
|
||||
@ -202,26 +209,26 @@
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{#if item.system.properties.stackable}}
|
||||
<a class="system-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.price}}</span>
|
||||
<span class="item-field">{{item.system.price}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if data.worn}}
|
||||
{{#if system.properties.equipable}}
|
||||
{{#if system.worn}}
|
||||
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||
class="fas fa-shield-alt"></i></a></span>
|
||||
{{else}}
|
||||
@ -254,26 +261,26 @@
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{#if item.system.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.price}}</span>
|
||||
<span class="item-field">{{item.system.price}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if data.worn}}
|
||||
{{#if system.properties.equipable}}
|
||||
{{#if system.worn}}
|
||||
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||
class="fas fa-shield-alt"></i></a></span>
|
||||
{{else}}
|
||||
@ -306,26 +313,26 @@
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{#if item.system.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.price}}</span>
|
||||
<span class="item-field">{{item.system.price}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if data.worn}}
|
||||
{{#if system.properties.equipable}}
|
||||
{{#if system.worn}}
|
||||
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||
class="fas fa-shield-alt"></i></a></span>
|
||||
{{else}}
|
||||
@ -358,26 +365,26 @@
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||
"BOL.equipmentSlots." item.system.properties.slot)}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field group-btns flex1 center">
|
||||
{{#if item.data.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{#if item.system.properties.stackable}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.quantity}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.quantity" data-incr="1" data-min="0"
|
||||
data-max="{{item.system.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.price}}</span>
|
||||
<span class="item-field">{{item.system.price}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if data.worn}}
|
||||
{{#if system.properties.equipable}}
|
||||
{{#if system.worn}}
|
||||
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||
class="fas fa-shield-alt"></i></a></span>
|
||||
{{else}}
|
||||
|
@ -16,25 +16,24 @@
|
||||
</h4>
|
||||
<div class="item-field group-btns center flex2">
|
||||
{{#if (equals key "careers")}}
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.data.rank}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-plus-square"></i></a>
|
||||
<a class="inc-dec-btns" data-operator="minus" data-target="system.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-minus-square"></i></a>
|
||||
<span class="item-field">{{item.system.rank}}</span>
|
||||
<a class="inc-dec-btns" data-operator="plus" data-target="system.rank" data-incr="1" data-min="0" data-max="5"><i class="fas fa-plus-square"></i></a>
|
||||
<span class="item-field"> </span>
|
||||
<span class="tooltip-container">
|
||||
<span class="stat-roll rollable" title="XP" data-roll-type="careerxp" data-key="{{key}}">
|
||||
<i class="xp-next fas fa-arrow-up"></i></span>
|
||||
<span class="tooltiptext">
|
||||
{{#if (eq data.rank 0)}}
|
||||
{{#if (eq system.rank 0)}}
|
||||
1 XP
|
||||
{{else}}
|
||||
{{add data.rank 1}} XP
|
||||
{{add system.rank 1}} XP
|
||||
{{/if}}
|
||||
</span>
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-log" title="Log Item"><i class="far fa-comment"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
26
templates/actor/parts/tabs/actor-horoscope-group.hbs
Normal file
@ -0,0 +1,26 @@
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.horoscopeGroup"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.type"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceRemaining"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceMax"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each horoscopeGroupList as |horo id|}}
|
||||
<li class="item flexrow" data-item-id="{{horo.id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>{{horo.name}}
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{upperFirst horo.type}}</span>
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{horo.availableDice}}</span>
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{horo.maxDice}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
@ -14,13 +14,14 @@
|
||||
<a class="rollable" data-roll-type="spell">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.properties.circle}}</span>
|
||||
<span class="item-field">{{item.system.properties.circle}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.properties.difficulty}}</span>
|
||||
<span class="item-field">{{item.system.properties.difficulty}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
|
||||
|
||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@ -44,22 +45,90 @@
|
||||
<a class="rollable" data-roll-type="alchemy">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{localize (concat "BOL.alchemyItem." item.data.properties.alchemytype)}}</span>
|
||||
<span class="item-field">{{localize (concat "BOL.alchemyItem." item.system.properties.alchemytype)}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.properties.difficulty}}</span>
|
||||
<span class="item-field">{{item.system.properties.difficulty}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.data.properties.pccurrent}} / {{item.data.properties.pccost}}</span>
|
||||
<span class="item-field">{{item.system.properties.pccurrent}} / {{item.system.properties.pccost}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<a class="inc-dec-btns-alchemy"><i class="fas fa-plus-square"></i></a>
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
|
||||
|
||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/if}}
|
||||
|
||||
<!--ASTROLOGIE-->
|
||||
{{#if isAstrologer}}
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.astrologerPoints"}}</div>
|
||||
<div class="item-name flex4 left"> </div>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/hand-eye-fire-blue.webp" /></div>
|
||||
{{localize "BOL.ui.astrologerPointsLabel"}}
|
||||
</h4>
|
||||
<input class="field-value" type="text" name="system.resources.astrologypoints.value" value="{{resources.astrologypoints.value}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-teal.webp" /></div>
|
||||
<a class="rollable" data-roll-type="horoscope-minor">{{localize "BOL.ui.astrologyMinor"}} <i class="darkgreen fas fa-dice"></i></a>
|
||||
</h4>
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>
|
||||
<a class="rollable" data-roll-type="horoscope-major">{{localize "BOL.ui.astrologyMajor"}} <i class="darkgreen fas fa-dice"></i></a>
|
||||
</h4>
|
||||
</li>
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>
|
||||
<a class="rollable" data-roll-type="horoscope-major-group">{{localize "BOL.ui.astrologyMajorGroup"}} <i class="darkgreen fas fa-dice"></i></a>
|
||||
</h4>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.astrology"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.type"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.answer"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each horoscopes as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>{{item.name}}
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
{{#if item.system.properties.ishoroscopemajor}}
|
||||
<span class="item-field">Majeur (de groupe)</span>
|
||||
{{else}}
|
||||
<span class="item-field">Mineur</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{localize (concat 'BOL.ui.horoscope' item.system.properties.horoscopeanswer)}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-edit" title="{{localize "BOL.ui.edit"}}"><i class="fas fa-square"></i></a>
|
||||
|
||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
{{> "systems/bol/templates/actor/parts/tabs/actor-horoscope-group.hbs"}}
|
||||
|
||||
{{/if}}
|
@ -1,9 +1,9 @@
|
||||
<div class="attributes flexrow">
|
||||
{{#each data.attributes as |attribute id|}}
|
||||
{{#each attributes as |attribute id|}}
|
||||
<div class="attribute stat flex1 flex-group-center {{key}}">
|
||||
<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
|
||||
<input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
|
||||
<i class="darkgreen fas fa-dice"></i>
|
||||
</span>
|
||||
<span class="tooltip-container">
|
||||
@ -22,10 +22,10 @@
|
||||
</div>
|
||||
<hr/>
|
||||
<div class="aptitudes flexrow">
|
||||
{{#each data.aptitudes as |aptitude id|}}
|
||||
{{#each aptitudes as |aptitude id|}}
|
||||
<div class="aptitude stat flex1 flex-group-center">
|
||||
<label class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded-border" type="text" name="data.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<input class="stat-value rounded-border" type="text" name="system.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">
|
||||
<i class="darkgreen fas fa-dice"></i>
|
||||
</span>
|
||||
@ -46,34 +46,19 @@
|
||||
<hr/>
|
||||
<div class="resources flexrow">
|
||||
{{#each resources as |resource id|}}
|
||||
{{#if (eq resource.key "alchemypoints")}}
|
||||
{{#if @root.isAlchemist}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<input class="stat-value resources-value" type="text" name="data.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
{{#if (eq @root.data.type 'player')}}
|
||||
{{#if (exists bonus)}}
|
||||
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="data.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
|
||||
{{else}}
|
||||
<span class="flexrow"><label class="stat-max resources-value"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
|
||||
{{#if resource.ismain}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
{{#if (eq @root.charType 'player')}}
|
||||
{{#if (exists bonus)}}
|
||||
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
|
||||
{{else}}
|
||||
<span class="flexrow"><label class="stat-max"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<input class="resources-value" type="text" name="data.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<input class="stat-value resources-value" type="text" name="data.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
{{#if (eq @root.data.type 'player')}}
|
||||
{{#if (exists bonus)}}
|
||||
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="data.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
|
||||
{{else}}
|
||||
<span class="flexrow"><label class="stat-max"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<input class="resources-value" type="text" name="data.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
@ -1,5 +1,7 @@
|
||||
{{#each combatCreature as |combatType id|}}
|
||||
{{#each combat as |combatType id|}}
|
||||
<ol class="items-list">
|
||||
{{#if (isEmpty combatType.items)}}
|
||||
{{else}}
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex2">{{localize combatType.label}}</div>
|
||||
{{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
|
||||
@ -8,16 +10,17 @@
|
||||
{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
{{#if options}}<div class="item-field">{{localize "BOL.ui.status"}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#each combatType.items as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
|
||||
<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
|
||||
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.data.properties.soak.formula}}</a> / {{item.data.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../blocking}}<div class="item-field">{{item.data.properties.blocking.malus}}</div>{{/if}}
|
||||
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.data.properties.damage}}+{{item.data.properties.damageModifiers}} x{{item.data.properties.damageMultiplier}}</a></div>{{/if}}
|
||||
{{#if ../ranged}}<div class="item-field">{{item.data.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.system.properties.soak.value}}</div>{{/if}}
|
||||
{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
|
||||
{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">{{item.system.properties.damage}}+{{item.system.properties.damageModifiers}} x{{item.system.properties.damageMultiplier}}</a></div>{{/if}}
|
||||
{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
|
||||
{{#if ../options}}<div class="item-field">
|
||||
{{#if item.data.properties.activated}}
|
||||
{{#if item.system.properties.activated}}
|
||||
<a class="toggle-fight-option">{{localize "BOL.ui.toactivated"}}</a>
|
||||
{{else}}
|
||||
<a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>
|
||||
|
@ -1,9 +1,9 @@
|
||||
<div class="attributes flexrow">
|
||||
{{#each data.attributes as |attribute id|}}
|
||||
{{#each attributes as |attribute id|}}
|
||||
{{#if (ne id "appeal")}}
|
||||
<div class="attribute stat flex1 flex-group-center {{key}}">
|
||||
<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
|
||||
<i class="darkgreen fas fa-dice"></i>
|
||||
</span>
|
||||
@ -15,18 +15,16 @@
|
||||
<div class="aptitudes flexrow">
|
||||
<div class="aptitude stat flex1 flex-group-center">
|
||||
<div class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.def.value" data-adv="0" data-key="def">{{localize "BOL.aptitudes.def"}}</a></label><br/>
|
||||
<input class="stat-value rounded-border" type="text" name="data.aptitudes.def.value" value="{{numberFormat aptitudes.3.value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<input class="stat-value rounded-border" type="text" name="system.aptitudes.def.value" value="{{numberFormat aptitudes.3.value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.def.value" data-adv="0" data-key="def">
|
||||
<i class="darkgreen fas fa-dice"></i>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
<div class="resources flexrow">
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize "BOL.resources.hp"}}</label><br/>
|
||||
<input class="stat-value" type="text" name="data.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
<input class="stat-max" type="text" name="data.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
<input class="stat-value" type="text" name="system.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
<input class="stat-max" type="text" name="system.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
|
10
templates/actor/parts/tabs/vehicle-description.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.biodescription"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
{{editor description target="system.description" button=true owner=owner
|
||||
editable=editable}}
|
||||
|
24
templates/actor/parts/tabs/vehicle-stats.hbs
Normal file
@ -0,0 +1,24 @@
|
||||
<hr />
|
||||
|
||||
<div class="resources flexrow">
|
||||
{{#each system.attributes as |attr key|}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize attr.label}}</label><br />
|
||||
<input class="stat-value resources-value" type="text" name="system.attributes.{{key}}.value"
|
||||
value="{{numberFormat attr.value decimals=0 sign=false}}" data-dtype="Number" />
|
||||
<input class="resources-value" type="text" name="system.attributes.{{key}}.max"
|
||||
value="{{numberFormat attr.max decimals=0 sign=false}}" data-dtype="Number" />
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{#if (eq system.vehicletype "boat")}}
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize system.row.label}}</label><br />
|
||||
<input class="stat-value resources-value" type="text" name="system.row.value"
|
||||
value="{{numberFormat system.row.value decimals=0 sign=false}}" data-dtype="Number" />
|
||||
<input class="resources-value" type="text" name="system.row.max"
|
||||
value="{{numberFormat system.row.max decimals=0 sign=false}}" data-dtype="Number" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
30
templates/actor/parts/tabs/vehicle-weapons.hbs
Normal file
@ -0,0 +1,30 @@
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.vehicleWeapons"}}</div>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.weapons"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.hullDamage"}}</div>
|
||||
<div class="item-field flex1 center">{{localize "BOL.ui.crewDamage"}}</div>
|
||||
<div class="item-field flex1 center">{{localize "BOL.ui.fireDamage"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each weapons as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||
<a class="item-edit">{{item.name}}</a>
|
||||
</h4>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.system.properties.hulldamage}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{item.system.properties.crewdamage}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 center">
|
||||
<span class="item-field">{{#if item.system.properties.isfiredamage}}X{{else}}-{{/if}}</span>
|
||||
</div>
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
66
templates/actor/vehicle-sheet.hbs
Normal file
@ -0,0 +1,66 @@
|
||||
<form class="{{cssClass}} flexcol bol-actor-form" autocomplete="off">
|
||||
<!--<img class="system-img" src="/systems/bol/ui/logo.webp" height="115" width="190"/> -->
|
||||
|
||||
<div class="wrap flexrow">
|
||||
|
||||
{{!-- Sidebar --}}
|
||||
<div class="sidebar flex0 bol-actor-sidebar">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" height="100" width="100"
|
||||
style="border:1px outset lightgray; box-shadow: 5px 5px 5px gray" />
|
||||
</div>
|
||||
|
||||
<div class="main flex1">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-field flex1">
|
||||
<div class="header-field-group flexrow">
|
||||
<label class="header-field-label flex2">{{localize "BOL.ui.name"}}</label><br/>
|
||||
<input class="charname flex6" name="name" type="text" value="{{name}}" placeholder="Name"/>
|
||||
</div>
|
||||
<div class="header-field-group flexrow">
|
||||
<label class="header-field-label flex2">Type : </label><br/>
|
||||
<select class="field-value" name="system.vehicletype" data-dtype="String">
|
||||
{{#select system.vehicletype}}
|
||||
<option value="boat">Navire</option>
|
||||
<option value="flyingboat">Nef Volante</option>
|
||||
<option value="chariot">Chariot/Carriole</option>
|
||||
<option value="other">Autre</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="stats">{{localize "BOL.ui.tab.stats"}}</a>
|
||||
<a class="item" data-tab="description">{{localize "BOL.ui.tab.description"}}</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="tab stats" data-group="primary" data-tab="stats">
|
||||
{{>"systems/bol/templates/actor/parts/tabs/vehicle-stats.hbs"}}
|
||||
{{>"systems/bol/templates/actor/parts/tabs/vehicle-weapons.hbs"}}
|
||||
|
||||
</div>
|
||||
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
{{> "systems/bol/templates/actor/parts/tabs/vehicle-description.hbs"}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bol-footer flexrow">
|
||||
<div class="footer-left flex1">
|
||||
<img src="/systems/bol/ui/banner.webp" />
|
||||
</div>
|
||||
<div class="footer-center flex1"></div>
|
||||
<div class="footer-right flex1">
|
||||
<img src="/systems/bol/ui/banner.webp" />
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
112
templates/apps/character-summary-template.html
Normal file
@ -0,0 +1,112 @@
|
||||
<form class="{{cssClass}} flexcol character-summary-container" autocomplete="off">
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-field item-name item-name-fixed-medium">{{localize "BOL.ui.pcname"}}</div>
|
||||
{{#each config.attackAttributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize attr)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.aptitudes as |apt key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize apt)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize res)}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each pcs as |pc key|}}
|
||||
<li class="item flexrow" data-actor-id="{{pc.id}}">
|
||||
<div class="item-field item-name item-name-fixed-medium">
|
||||
<a class="actor-open character-summary-rollable">{{pc.name}}</a>
|
||||
</div>
|
||||
{{#each pc.system.attributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="attribute" data-key="{{key}}">{{attr.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.aptitudes as |apt key|}}
|
||||
<div class="item-field flex item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="aptitude" data-key="{{key}}">{{apt.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{res.value}}/{{res.max}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-field item-name item-name-fixed-medium">{{localize "BOL.ui.npcname"}}</div>
|
||||
{{#each config.attackAttributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize attr)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.aptitudes as |apt key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize apt)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize res)}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each npcs as |pc key|}}
|
||||
<li class="item flexrow" data-actor-id="{{pc.id}}">
|
||||
<div class="item-field item-name item-name-fixed-medium">
|
||||
<a class="actor-open character-summary-rollable">{{pc.name}}</a>
|
||||
</div>
|
||||
{{#each pc.system.attributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="attribute" data-key="{{key}}">{{attr.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.aptitudes as |apt key|}}
|
||||
<div class="item-field flex item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="aptitude" data-key="{{key}}">{{apt.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{res.value}}/{{res.max}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control actor-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
{{#if (countKeys horoscopeGroupList)}}
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex4 left">{{localize "BOL.ui.horoscopeGroup"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.type"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceRemaining"}}</div>
|
||||
<div class="item-field flex2 center">{{localize "BOL.ui.horoscopeDiceMax"}}</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{#each horoscopeGroupList as |horo id|}}
|
||||
<li class="item flexrow" data-item-id="{{horo.id}}">
|
||||
<h4 class="item-name flex4 left">
|
||||
<div class="item-image"><img src="icons/magic/perception/eye-ringed-glow-angry-large-red.webp" /></div>{{horo.name}}
|
||||
</h4>
|
||||
<div class="item-field flex2 center">
|
||||
<span class="item-field">{{upperFirst horo.type}}</span>
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<input class="field-value" type="text" id="horoscope-group-edit-available" value="{{horo.availableDice}}" data-horo-id="{{id}}" data-type="Number">
|
||||
</div>
|
||||
<div class="item-field flex2 center">
|
||||
<input class="field-value" type="text" id="horoscope-group-edit-max" value="{{horo.maxDice}}" data-horo-id="{{id}}" data-type="Number">
|
||||
</div>
|
||||
<div class="item-field flex1 right"></div>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
|
||||
</ol>
|
||||
|
||||
</form>
|
19
templates/chat/chat-info-range.hbs
Normal file
@ -0,0 +1,19 @@
|
||||
<div>
|
||||
<img class="chat-icon" src="{{weapon.img}}" alt="{{weapon.name}}"/>
|
||||
<h2 class="bad"><strong>{{localize "BOL.chat.rangetitle"}}</strong></h2>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
{{localize "BOL.chat.rangeinfo" attackerName=attackerName defenderName=defenderName}}
|
||||
{{#if visible}}
|
||||
<br>{{localize "BOL.chat.rangevisible"}}
|
||||
{{else}}
|
||||
<br>{{localize "BOL.chat.rangenotvisible"}}
|
||||
{{/if}}
|
||||
<br>{{localize "BOL.chat.rangeweaponinfo" weaponName=weapon.name weaponRange=weaponRange}} m.
|
||||
<br>{{localize "BOL.chat.rangeprefix"}} {{distance}} m.
|
||||
<br>{{localize rangeMsg}}
|
||||
|
||||
</div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
<button class="chat-damage-roll" data-damage-mode="normal-damage" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage"}}</button>
|
||||
<button class="chat-damage-roll bol-margin-tb-2" data-damage-mode="normal-damage" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage"}}</button>
|
||||
|
||||
{{#if isCritical}}
|
||||
<button class="chat-damage-roll" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage6"}}</button>
|
||||
<button class="chat-damage-roll" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage12"}}</button>
|
||||
{{#if isCritical}}
|
||||
<button class="chat-damage-roll bol-margin-tb-2 " data-damage-mode="damage-plus-6" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage6"}}</button>
|
||||
<button class="chat-damage-roll bol-margin-tb-2" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">{{localize "BOL.chat.rolldamage12"}}</button>
|
||||
{{/if}}
|
||||
|
@ -4,6 +4,12 @@
|
||||
<h3><strong>{{localize "BOL.chat.damagetarget" target=defender.name}}</strong></h3>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon.system.properties.damageReroll1}}
|
||||
<div>
|
||||
<label>{{localize "BOL.chat.weaponreroll1"}}</label>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="actions-section">
|
||||
{{#if targetId}}
|
||||
<div id="{{applyId}}">
|
||||
|
@ -24,13 +24,47 @@
|
||||
<h3><strong>{{description}}</strong></h3>
|
||||
|
||||
<div class="actions-section">
|
||||
{{#if isFumble}}
|
||||
{{localize "BOL.chat.fumblemessage"}}
|
||||
{{/if}}
|
||||
|
||||
{{#if fightOption}}
|
||||
<div>
|
||||
{{localize "BOL.chat.fightoption"}} : {{fightOption.name}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if initiativeRank}}
|
||||
<div>
|
||||
{{localize "BOL.chat.initiative"}}: {{initiativeRank}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq mode "bougette")}}
|
||||
<div>
|
||||
{{localize "BOL.chat.rollbougette"}} :
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.bougettesuccess"}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.bougettefailure"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div id="{{optionsId}}">
|
||||
|
||||
|
||||
|
||||
{{#if isCritical}}
|
||||
<div>
|
||||
{{localize "BOL.chat.criticalinfo"}}
|
||||
</div>
|
||||
<div class="bol-margin-tb-2">
|
||||
<a class="content-link" draggable="true" data-uuid="Compendium.bol.aides-de-jeu.Yl1RKQb0BjVUtilk" data-id="Yl1RKQb0BjVUtilk" data-type="JournalEntry" data-pack="bol.aides-de-jeu" data-tooltip="un journal">
|
||||
<i class="fas fa-book-open"></i>{{localize "BOL.chat.criticalbuttonjournal"}}</a>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (and isSuccess weapon)}}
|
||||
{{> "systems/bol/templates/chat/rolls/attack-damage-card.hbs"}}
|
||||
{{/if}}
|
||||
@ -40,18 +74,27 @@
|
||||
{{#if alchemy}}
|
||||
{{> "systems/bol/templates/chat/rolls/alchemy-roll-card.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (eq mode "horoscope")}}
|
||||
{{> "systems/bol/templates/chat/rolls/horoscope-roll-card.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (count selectedHoroscope)}}
|
||||
{{> "systems/bol/templates/chat/rolls/selected-horoscope-roll-card.hbs"}}
|
||||
{{/if}}
|
||||
|
||||
{{#if reroll}}
|
||||
<button class="chat-button button hero-reroll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
|
||||
<button class="chat-button button hero-reroll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.reroll"}}</button>
|
||||
{{/if}}
|
||||
{{#if (and isSuccess (not isCritical))}}
|
||||
<button class="chat-button button transform-heroic-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.toheroic"}}</button>
|
||||
<button class="chat-button button transform-heroic-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.toheroic"}}</button>
|
||||
{{/if}}
|
||||
|
||||
{{#if isRealCritical}}
|
||||
<button class="chat-button button transform-legendary-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.tolegend"}}</button>
|
||||
<button class="chat-button button transform-legendary-roll bol-margin-tb-2" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">{{localize "BOL.chat.tolegend"}}</button>
|
||||
{{/if}}
|
||||
|
||||
<br>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.witharmor"}}</button>
|
||||
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
|
||||
|
||||
{{#if defender.data.data.resources.hero.value}}
|
||||
{{#if defender.system.resources.hero.value}}
|
||||
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
|
||||
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
|
26
templates/chat/rolls/horoscope-roll-card.hbs
Normal file
@ -0,0 +1,26 @@
|
||||
<h4><strong>{{localize "BOL.chat.horoscope"}} {{localize horoscopeTypeLabel}}</strong></h4>
|
||||
<h4><strong>{{localize "BOL.chat.horoscopepoints" points=astrologyPointsCost}}</strong></h4>
|
||||
|
||||
{{#if (eq horoscopeType "minor")}}
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.horoscopeminorsuccess"}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.horoscopeminorfailure"}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq horoscopeType "major")}}
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.horoscopemajorsuccess"}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.horoscopemajorfailure"}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq horoscopeType "majorgroup")}}
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.horoscopemajorgroupsuccess" careerBonus=careerBonus}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.horoscopemajorgroupfailure" careerBonus=careerBonus}}
|
||||
{{/if}}
|
||||
{{/if}}
|
8
templates/chat/rolls/selected-horoscope-roll-card.hbs
Normal file
@ -0,0 +1,8 @@
|
||||
<div>
|
||||
{{#each selectedHoroscope as |horo id|}}
|
||||
{{localize "BOL.chat.usedhoroscope"}} : {{horo.name}}
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
<div>{{localize "BOL.chat.horoscopedeleted"}}</div>
|
||||
|
@ -5,7 +5,15 @@
|
||||
<div class="flex1 center cell">
|
||||
<input type="radio" class="bdice" name="adv" value="1" {{#if (eq adv "1B")}}checked{{/if}}/>+1dB<br />
|
||||
<input type="radio" class="bdice" name="adv" value="2" {{#if (eq adv "2B")}}checked{{/if}}/>+2dB<br />
|
||||
<input type="radio" class="bdice" name="adv" value="0" {{#if (eq adv "0")}}checked{{/if}}/>0<br />
|
||||
<input type="radio" class="mdice" name="adv" value="1" {{#if (eq adv "1M")}}checked{{/if}}/>+1dM<br />
|
||||
<input type="radio" class="mdice" name="adv" value="2" {{#if (eq adv "2M")}}checked{{/if}}/>+2dM<br />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if attackBonusDice}}
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<label class="flex-group-center">{{localize 'BOL.ui.weaponbonus'}}</label>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -35,6 +35,10 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -32,6 +32,10 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -16,6 +16,10 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<div class="flexrow box-roll">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<div class="flex1 center bg-darkred" >
|
||||
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
|
@ -1,6 +1,6 @@
|
||||
{{#if (count boons)}}
|
||||
<div class="flexrow roll-box" >
|
||||
<div class="flex1 center bg-darkred">
|
||||
<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour sélectionner, CTRL+Click gauche pour déselectionner">
|
||||
<label for="mod">{{localize 'BOL.ui.boons'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
|
@ -1,12 +1,12 @@
|
||||
{{#if careers}}
|
||||
<div class="flexrow roll-box">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
|
||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||
{{#each careers as | career id|}}
|
||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||
<option value="{{career.system.rank}}">{{career.name}} ({{numberFormat career.system.rank decimals=0 sign=true}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
14
templates/dialogs/effect-roll-part.hbs
Normal file
@ -0,0 +1,14 @@
|
||||
{{#if (count bolEffects)}}
|
||||
<div class="flexrow roll-box" >
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.boleffects'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select disabled class="flex1" name="applicable-effects" id="applicable-effects" data-type="String" multiple>
|
||||
{{#each bolApplicableEffects as |effect id|}}
|
||||
<option value="{{id}}" selected >{{effect.name}} ({{effect.system.properties.modifier}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
@ -1,6 +1,6 @@
|
||||
{{#if (count flaws)}}
|
||||
<div class="flexrow roll-box">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
|
||||
<label for="mod">{{localize 'BOL.ui.flaws'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
|
39
templates/dialogs/horoscope-roll-dialog.hbs
Normal file
@ -0,0 +1,39 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="row flexrow table-header">
|
||||
<div class="flex1 center">
|
||||
<h3>{{localize 'BOL.ui.makeHoroscope'}} {{localize horoscopeTypeLabel}}</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.astrologerRank'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">{{careerBonus}}</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.horoscopeCost'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell" id="astrologyPointsCost">{{astrologyPointsCost}}</div>
|
||||
</div>
|
||||
|
||||
{{> "systems/bol/templates/dialogs/boons-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/total-roll-part.hbs"}}
|
||||
|
||||
</form>
|
73
templates/dialogs/horoscope-roll-part.hbs
Normal file
@ -0,0 +1,73 @@
|
||||
{{#if (count horoscopeBonusList)}}
|
||||
<div class='flexrow roll-box'>
|
||||
<div class='flex1 center bg-darkred'>
|
||||
<label for='mod'>
|
||||
{{localize 'BOL.ui.horoscopesBonus'}}
|
||||
</label>
|
||||
</div>
|
||||
<div class='flex1 center cell'>
|
||||
<select
|
||||
class='flex1'
|
||||
name='horoscope-bonus-applied'
|
||||
id='horoscope-bonus-applied'
|
||||
data-type='String'
|
||||
multiple
|
||||
>
|
||||
{{#each horoscopeBonusList as |horoscope id|}}
|
||||
<option value="{{id}}">
|
||||
{{horoscope.name}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (count horoscopeMalusList)}}
|
||||
<div class='flexrow roll-box'>
|
||||
<div class='flex1 center bg-darkred'>
|
||||
<label for='mod'>
|
||||
{{localize 'BOL.ui.horoscopesMalus'}}
|
||||
</label>
|
||||
</div>
|
||||
<div class='flex1 center cell'>
|
||||
<select
|
||||
class='flex1'
|
||||
name='horoscope-malus-applied'
|
||||
id='horoscope-malus-applied'
|
||||
data-type='String'
|
||||
multiple
|
||||
>
|
||||
{{#each horoscopeMalusList as |horoscope id|}}
|
||||
<option value="{{id}}">
|
||||
{{horoscope.name}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (countKeys horoscopeGroupList)}}
|
||||
<div class='flexrow roll-box'>
|
||||
<div class='flex1 center bg-darkred'>
|
||||
<label for='mod'>
|
||||
{{localize 'BOL.ui.horoscopeGroup'}}
|
||||
</label>
|
||||
</div>
|
||||
<div class='flex1 center cell'>
|
||||
<select
|
||||
class='flex1'
|
||||
name='horoscope-group-applied'
|
||||
id='horoscope-group-applied'
|
||||
data-type='String'
|
||||
>
|
||||
{{#each horoscopeGroupList as |horoscope index|}}
|
||||
<option value="{{index}}">
|
||||
{{horoscope.nbDice}}d{{upperFirstOnly horoscope.type}} - {{horoscope.name}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
@ -65,6 +65,8 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/flaws-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -8,7 +8,7 @@
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{#if weapon.data.data.properties.onlymodifier}}
|
||||
{{#if weapon.system.properties.onlymodifier}}
|
||||
{{else}}
|
||||
{{> "systems/bol/templates/dialogs/attribute-roll-part.hbs"}}
|
||||
{{> "systems/bol/templates/dialogs/aptitude-roll-part.hbs"}}
|
||||
@ -18,7 +18,7 @@
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.attackValue'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">{{weapon.data.data.properties.attackModifiers}}</div>
|
||||
<div class="flex1 center cell">{{weapon.system.properties.attackModifiers}}</div>
|
||||
</div>
|
||||
|
||||
<div class="flexrow roll-box" >
|
||||
@ -56,6 +56,10 @@
|
||||
|
||||
{{> "systems/bol/templates/dialogs/fightoptions-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/effect-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/horoscope-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/adv-roll-part.hbs"}}
|
||||
|
||||
{{> "systems/bol/templates/dialogs/mod-roll-part.hbs"}}
|
||||
|
@ -20,7 +20,7 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<div class="tab properties" data-group="primary" data-tab="properties">
|
||||
{{#if (eq item.type "item")}}
|
||||
|
@ -1,7 +1,7 @@
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.subtype"}}</label>
|
||||
<select name="data.subtype" value="{{data.subtype}}" data-dtype="String">
|
||||
{{#select data.subtype}}
|
||||
<select name="system.subtype" value="{{item.system.subtype}}" data-dtype="String">
|
||||
{{#select item.system.subtype}}
|
||||
{{#each config.featureSubtypes as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
{{/each}}
|
||||
@ -9,18 +9,24 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (equals data.subtype "career")}}
|
||||
{{#if (equals item.system.subtype "career")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/career-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (equals data.subtype "fightoption")}}
|
||||
{{#if (equals item.system.subtype "fightoption")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{!#if (equals data.subtype "race")}}
|
||||
{{!> "systems/bol/templates/item/parts/properties/feature/race-properties.hbs"}}
|
||||
{{!/if}}
|
||||
{{#if (equals data.subtype "boon")}}
|
||||
{{#if (equals item.system.subtype "boon")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/boon-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (equals data.subtype "flaw")}}
|
||||
{{#if (equals item.system.subtype "flaw")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (equals item.system.subtype "boleffect")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/effect-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (equals item.system.subtype "horoscope")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/horoscope-properties.hbs"}}
|
||||
{{/if}}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<h3 class="form-header">{{localize 'BOL.featureSubtypes.boon'}}</h3>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isbonusdice"}}</label>
|
||||
<input class="field-value" type="checkbox" name="data.properties.isbonusdice" {{checked data.properties.isbonusdice}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.isbonusdice" {{checked item.system.properties.isbonusdice}}>
|
||||
</div>
|
||||
|
@ -1,17 +1,21 @@
|
||||
<h3 class="form-header">{{localize 'BOL.featureSubtypes.career'}}</h3>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.rank"}}</label>
|
||||
<input type="text" name="data.rank" value="{{data.rank}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.rank" value="{{item.system.rank}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isSorcerer"}}</label>
|
||||
<input class="field-value" type="checkbox" name="data.properties.sorcerer" {{checked data.properties.sorcerer}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.sorcerer" {{checked item.system.properties.sorcerer}}>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isAlchemist"}}</label>
|
||||
<input class="field-value" type="checkbox" name="data.properties.alchemist" {{checked data.properties.alchemist}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.alchemist" {{checked item.system.properties.alchemist}}>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isPriest"}}</label>
|
||||
<input class="field-value" type="checkbox" name="data.properties.priest" {{checked data.properties.priest}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.priest" {{checked item.system.properties.priest}}>
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.isAstrologer"}}</label>
|
||||
<input class="field-value" type="checkbox" name="system.properties.astrologer" {{checked item.system.properties.astrologer}}>
|
||||
</div>
|
||||
|
@ -0,0 +1,27 @@
|
||||
<h3 class="form-header">{{localize 'BOL.featureSubtypes.effect'}}</h3>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.attributaptitude"}}</label>
|
||||
<select name="system.properties.identifier" value="{{item.system.properties.identifier}}">
|
||||
{{#select item.system.properties.identifier}}
|
||||
<option value="always">{{localize "BOL.ui.always"}}</option>
|
||||
{{#each config.attackAttributes as |value id|}}
|
||||
<option value="system.attributes.{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
{{#each config.aptitudes as |value id|}}
|
||||
<option value="system.aptitudes.{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.modifier"}}</label>
|
||||
<select name="system.properties.modifier" value="{{item.system.properties.modifier}}">
|
||||
{{#select item.system.properties.modifier}}
|
||||
{{#each config.bolEffectModifier as |modifier id|}}
|
||||
<option value="{{id}}">{{localize modifier}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
@ -3,8 +3,8 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.fightOptionType"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="data.properties.fightoptiontype" data-dtype="String">
|
||||
{{#select data.properties.fightoptiontype}}
|
||||
<select name="system.properties.fightoptiontype" data-dtype="String">
|
||||
{{#select item.system.properties.fightoptiontype}}
|
||||
{{#each config.fightOptionTypes as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
{{/each}}
|
||||
@ -14,6 +14,6 @@
|
||||
</div>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.activated"}}</label>
|
||||
<input class="field-value" type="checkbox" name="data.properties.activated" {{checked data.properties.activated}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.activated" {{checked item.system.properties.activated}}>
|
||||
</div>
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
<h3 class="form-header">{{localize 'BOL.featureSubtypes.flaw'}}</h3>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.ismalusdice"}}</label>
|
||||
<input class="field-value" type="checkbox" name="data.properties.ismalusdice" {{checked data.properties.ismalusdice}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.ismalusdice" {{checked item.system.properties.ismalusdice}}>
|
||||
</div>
|
||||
|
@ -0,0 +1,17 @@
|
||||
<h3 class="form-header">{{localize 'BOL.featureSubtypes.horoscope'}}</h3>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.answer"}}</label>
|
||||
<select name="system.properties.horoscopeanswer" data-dtype="String">
|
||||
{{#select item.system.properties.horoscopeanswer}}
|
||||
{{#each config.horoscopeAnswer as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.rank"}}</label>
|
||||
<input class="field-value" type="text" name="system.properties.rank" value={{item.system.properties.rank}} data-type="Number">
|
||||
</div>
|
@ -1,8 +1,8 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.category"}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="field-value" name="data.category" value="{{data.category}}" data-dtype="String">
|
||||
{{#select data.category}}
|
||||
<select class="field-value" name="system.category" value="{{item.system.category}}" data-dtype="String">
|
||||
{{#select item.system.category}}
|
||||
{{#each config.itemCategories as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
{{/each}}
|
||||
@ -11,18 +11,21 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if (eq data.category "equipment")}}
|
||||
{{#if (eq item.system.category "equipment")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/equipment-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (eq data.category "capacity")}}
|
||||
{{#if (eq item.system.category "capacity")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/capacity-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (eq data.category "vehicle")}}
|
||||
{{#if (eq item.system.category "vehicle")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/vehicle-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (eq data.category "spell")}}
|
||||
{{#if (eq item.system.category "spell")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/spell-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (eq data.category "alchemy")}}
|
||||
{{#if (eq item.system.category "alchemy")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/alchemy-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (eq item.system.category "vehicleweapon")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/weapon-vehicle-properties.hbs"}}
|
||||
{{/if}}
|
||||
|
@ -2,8 +2,8 @@
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.alchemyType"}}</label>
|
||||
<select class="field-value" name="data.properties.alchemytype" data-dtype="String">
|
||||
{{#select data.properties.alchemytype}}
|
||||
<select class="field-value" name="system.properties.alchemytype" data-dtype="String">
|
||||
{{#select item.system.properties.alchemytype}}
|
||||
{{#each config.alchemyType as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -13,8 +13,8 @@
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.difficulty"}}</label>
|
||||
<select name="data.properties.difficulty" value="{{data.properties.difficulty}}">
|
||||
{{#select data.properties.difficulty}}
|
||||
<select name="system.properties.difficulty" value="{{item.system.properties.difficulty}}">
|
||||
{{#select item.system.properties.difficulty}}
|
||||
<option value="2">{{localize "BOL.dialog.veryeasy"}}</option>
|
||||
<option value="1">{{localize "BOL.dialog.easy"}}</option>
|
||||
<option value="0">{{localize "BOL.dialog.moderate"}}</option>
|
||||
@ -29,11 +29,11 @@
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.pccost"}}</label>
|
||||
<input class="field-value" type="text" name="data.properties.pccost" value="{{data.properties.pccost}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.pccost" value="{{item.system.properties.pccost}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.pcnow"}}</label>
|
||||
<input class="field-value" type="text" name="data.properties.pccurrent" value="{{data.properties.pccurrent}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.pccurrent" value="{{item.system.properties.pccurrent}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
|
@ -3,23 +3,23 @@
|
||||
<label class="property-label">{{localize "BOL.ui.type"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.weapon" {{checked data.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.weapon" {{checked item.system.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.protection" {{checked data.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.protection" {{checked item.system.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.magical" {{checked data.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.magical" {{checked item.system.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if data.properties.weapon}}
|
||||
{{#if item.system.properties.weapon}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/weapon-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if data.properties.protection}}
|
||||
{{#if item.system.properties.protection}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/protection-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if data.properties.magical}}
|
||||
{{#if item.system.properties.magical}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/magical-properties.hbs"}}
|
||||
{{/if}}
|
||||
|
@ -3,8 +3,8 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.subtype"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="data.subtype" data-dtype="String">
|
||||
{{#select data.subtype}}
|
||||
<select name="system.subtype" data-dtype="String">
|
||||
{{#select item.system.subtype}}
|
||||
{{#each config.itemSubtypes as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
{{/each}}
|
||||
@ -17,13 +17,13 @@
|
||||
<label class="property-label">{{localize "BOL.ui.capacities"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.weapon" {{checked data.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.weapon" {{checked item.system.properties.weapon}}> {{localize "BOL.itemProperty.weapon"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.protection" {{checked data.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.protection" {{checked item.system.properties.protection}}> {{localize "BOL.itemProperty.protection"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.magical" {{checked data.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.magical" {{checked item.system.properties.magical}}> {{localize "BOL.itemProperty.magical"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
@ -32,31 +32,31 @@
|
||||
<label class="property-label">{{localize "BOL.ui.properties"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.equipable" {{checked data.properties.equipable}}> {{localize "BOL.itemProperty.equipable"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.equipable" {{checked item.system.properties.equipable}}> {{localize "BOL.itemProperty.equipable"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.stackable" {{checked data.properties.stackable}}> {{localize "BOL.itemProperty.stackable"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.stackable" {{checked item.system.properties.stackable}}> {{localize "BOL.itemProperty.stackable"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.consumable" {{checked data.properties.consumable}}> {{localize "BOL.itemProperty.consumable"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.consumable" {{checked item.system.properties.consumable}}> {{localize "BOL.itemProperty.consumable"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
{{#if data.properties.equipable}}
|
||||
{{#if item.system.properties.equipable}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "BOL.itemProperty.worn"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.worn" {{checked data.worn}}> {{localize "BOL.itemProperty.worn"}}
|
||||
<input class="field-value" type="checkbox" name="system.worn" {{checked item.system.worn}}> {{localize "BOL.itemProperty.worn"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>{{localize "BOL.itemProperty.slot"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="data.properties.slot" data-dtype="String">
|
||||
{{#select data.properties.slot}}
|
||||
<select class="field-value" name="system.properties.slot" data-dtype="String">
|
||||
{{#select item.system.properties.slot}}
|
||||
{{#each config.equipmentSlots as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -66,41 +66,34 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.properties.stackable}}
|
||||
{{#if item.system.properties.stackable}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.quantity"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.quantity" value="{{item.system.quantity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.stacksize"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.stacksize" value="{{data.properties.stacksize}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.stacksize" value="{{item.system.properties.stacksize}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!--<div class="form-group">-->
|
||||
<!-- <label class="property-label">{{!localize "BOL.ui.weight"}}</label>-->
|
||||
<!-- <div class="form-fields">-->
|
||||
<!-- <input class="field-value" type="text" name="data.weight" value="{{!data.weight}}" data-dtype="Number"/>-->
|
||||
<!-- </div>-->
|
||||
<!--</div>-->
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.price"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.price" value="{{data.price}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.price" value="{{item.system.price}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{{#if data.properties.weapon}}
|
||||
{{#if item.system.properties.weapon}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/weapon-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if data.properties.protection}}
|
||||
{{#if item.system.properties.protection}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/protection-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if data.properties.magical}}
|
||||
{{#if item.system.properties.magical}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/magical-properties.hbs"}}
|
||||
{{/if}}
|
||||
|
@ -3,31 +3,24 @@
|
||||
<label>{{localize "BOL.ui.subtype"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.armor" {{checked data.properties.armor}}> {{localize "BOL.itemProperty.armor"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.armor" {{checked item.system.properties.armor}}> {{localize "BOL.itemProperty.armor"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.shield" {{checked data.properties.shield}}> {{localize "BOL.itemProperty.shield"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.shield" {{checked item.system.properties.shield}}> {{localize "BOL.itemProperty.shield"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.helm" {{checked data.properties.helm}}> {{localize "BOL.itemProperty.helm"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.helm" {{checked item.system.properties.helm}}> {{localize "BOL.itemProperty.helm"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
<!--<div class="form-group">-->
|
||||
<!-- <label>{{!localize "BOL.ui.properties"}}</label>-->
|
||||
<!-- <div class="form-fields">-->
|
||||
<!-- <label class="checkbox">-->
|
||||
<!-- <input class="field-value" type="checkbox" name="data.properties.throwable" {{!checked data.properties.throwable}}> {{!localize "BOL.itemProperty.throwable"}}-->
|
||||
<!-- </label>-->
|
||||
<!-- </div>-->
|
||||
<!--</div>-->
|
||||
{{#if data.properties.armor}}
|
||||
|
||||
{{#if item.system.properties.armor}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.armorQuality"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value armorQuality" name="data.properties.armorQuality" data-dtype="String">
|
||||
{{#select data.properties.armorQuality}}
|
||||
<select class="field-value armorQuality" name="system.properties.armorQuality" data-dtype="String">
|
||||
{{#select item.system.properties.armorQuality}}
|
||||
{{#each config.armorQualities as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -38,41 +31,41 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.soakFormula"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value soakFormula" type="text" name="data.properties.soak.formula" value="{{data.properties.soak.formula}}" data-dtype="String"/>
|
||||
<input class="field-value soakFormula" type="text" name="system.properties.soak.formula" value="{{item.system.properties.soak.formula}}" data-dtype="String"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.soakValue"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.soak.value" value="{{data.properties.soak.value}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.soak.value" value="{{item.system.properties.soak.value}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.properties.helm}}
|
||||
{{#if item.system.properties.helm}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.soakModifiers"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.soak.modifier" value="{{data.properties.soak.modifier}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.soak.modifier" value="{{item.system.properties.soak.modifier}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.properties.shield}}
|
||||
{{#if item.system.properties.shield}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.blockingMalus"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.blocking.malus" value="{{data.properties.blocking.malus}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.blocking.malus" value="{{item.system.properties.blocking.malus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.blockingAttacksBlocked"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.blocking.blocking1" {{checked data.properties.blocking.blocking1}}> {{localize "BOL.itemProperty.blocking1Attack"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.blocking.blocking1" {{checked item.system.properties.blocking.blocking1}}> {{localize "BOL.itemProperty.blocking1Attack"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.blocking.blockingAll" {{checked data.properties.blocking.blockingAll}}> {{localize "BOL.itemProperty.blockingAllAttacks"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.blocking.blockingAll" {{checked item.system.properties.blocking.blockingAll}}> {{localize "BOL.itemProperty.blockingAllAttacks"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
@ -83,26 +76,26 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemModifiers.init"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.modifiers.init" value="{{data.properties.modifiers.c}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.modifiers.init" value="{{item.system.properties.modifiers.c}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemModifiers.agility"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.modifiers.agility" value="{{data.properties.modifiers.agility}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.modifiers.agility" value="{{item.system.properties.modifiers.agility}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemModifiers.powercost"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.modifiers.powercost" value="{{data.properties.modifiers.powercost}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.modifiers.powercost" value="{{item.system.properties.modifiers.powercost}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemModifiers.social"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.modifiers.social" {{checked data.properties.modifiers.social}}>
|
||||
<input class="field-value" type="checkbox" name="system.properties.modifiers.social" {{checked item.system.properties.modifiers.social}}>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -2,8 +2,8 @@
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.circle"}}</label>
|
||||
<select class="field-value" name="data.properties.circle" data-dtype="Number">
|
||||
{{#select data.properties.circle}}
|
||||
<select class="field-value" name="system.properties.circle" data-dtype="Number">
|
||||
{{#select item.system.properties.circle}}
|
||||
{{#each config.spellType as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -13,8 +13,8 @@
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.difficulty"}}</label>
|
||||
<select name="data.properties.difficulty" value="{{data.properties.difficulty}}">
|
||||
{{#select data.properties.difficulty}}
|
||||
<select name="system.properties.difficulty" value="{{item.system.properties.difficulty}}">
|
||||
{{#select item.system.properties.difficulty}}
|
||||
<option value="2">{{localize "BOL.dialog.veryeasy"}}</option>
|
||||
<option value="1">{{localize "BOL.dialog.easy"}}</option>
|
||||
<option value="0">{{localize "BOL.dialog.moderate"}}</option>
|
||||
@ -29,18 +29,18 @@
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.ppcost"}}</label>
|
||||
<input class="field-value" type="text" name="data.properties.ppcost" value="{{data.properties.ppcost}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.ppcost" value="{{item.system.properties.ppcost}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.duration"}}</label>
|
||||
<input class="field-value" type="text" name="data.properties.duration" value="{{data.properties.duration}}" data-dtype="String"/>
|
||||
<input class="field-value" type="text" name="system.properties.duration" value="{{item.system.properties.duration}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.mandatoryconditions"}}</label>
|
||||
<select class="field-value" name="data.properties.nbmandatoryconditions" data-dtype="Number">
|
||||
{{#select data.properties.nbmandatoryconditions}}
|
||||
<select class="field-value" name="system.properties.nbmandatoryconditions" data-dtype="Number">
|
||||
{{#select item.system.properties.nbmandatoryconditions}}
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
@ -49,19 +49,19 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#each data.properties.mandatoryconditions as |cond idx|}}
|
||||
{{#if (lt idx @root.data.properties.nbmandatoryconditions)}}
|
||||
{{#each item.system.properties.mandatoryconditions as |cond idx|}}
|
||||
{{#if (lt idx @root.item.system.properties.nbmandatoryconditions)}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.mandatoryconditions"}} {{add idx 1}}</label>
|
||||
<input class="field-value" type="text" name="data.properties.mandatoryconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
|
||||
<input class="field-value" type="text" name="system.properties.mandatoryconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.optionnalconditions"}}</label>
|
||||
<select class="field-value" name="data.properties.nboptionnalconditions" data-dtype="Number">
|
||||
{{#select data.properties.nboptionnalconditions}}
|
||||
<select class="field-value" name="system.properties.nboptionnalconditions" data-dtype="Number">
|
||||
{{#select item.system.properties.nboptionnalconditions}}
|
||||
<option value="1">1</option>
|
||||
<option value="2">2</option>
|
||||
<option value="3">3</option>
|
||||
@ -74,24 +74,31 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#each data.properties.optionnalconditions as |cond idx|}}
|
||||
{{#if (lt idx @root.data.properties.nboptionnalconditions)}}
|
||||
{{#each item.system.properties.optionnalconditions as |cond idx|}}
|
||||
{{#if (lt idx @root.item.system.properties.nboptionnalconditions)}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.optionnalconditions"}} {{add idx 1}}</label>
|
||||
<input class="field-value" type="text" name="data.properties.optionnalconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
|
||||
<input class="field-value" type="text" name="system.properties.optionnalconditions.{{idx}}" value="{{cond}}" data-dtype="String"/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
|
||||
<h4><label class="property-label">{{localize "BOL.ui.magicnewrules"}} : </label></h4>
|
||||
|
||||
<div class="property flexrow">
|
||||
<div class="form-fields center">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.spellkeep" {{checked data.properties.spellkeep}}> {{localize "BOL.ui.spellkeep"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.spellkeep" {{checked item.system.properties.spellkeep}}> {{localize "BOL.ui.spellkeep"}}
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-fields center">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.concentrate" {{checked data.properties.concentrate}}> {{localize "BOL.ui.concentrate"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.concentrate" {{checked item.system.properties.concentrate}}> {{localize "BOL.ui.concentrate"}}
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-fields center">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.aggressive" {{checked item.system.properties.aggressive}}> {{localize "BOL.ui.aggressive"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -3,8 +3,8 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.subtype"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="data.subtype" data-dtype="String">
|
||||
{{#select data.subtype}}
|
||||
<select name="system.subtype" data-dtype="String">
|
||||
{{#select item.system.subtype}}
|
||||
{{#each config.vehicleSubtypes as |item id|}}
|
||||
<option value="{{id}}">{{localize item}}</option>
|
||||
{{/each}}
|
||||
@ -16,13 +16,13 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.speed"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.properties.speed" value="{{data.properties.speed}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.speed" value="{{item.system.properties.speed}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.ui.price"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="data.price" value="{{data.price}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.price" value="{{item.system.price}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -3,16 +3,16 @@
|
||||
<label>{{localize "BOL.ui.reach"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.melee" {{checked data.properties.melee}}> {{localize "BOL.itemProperty.melee"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.melee" {{checked item.system.properties.melee}}> {{localize "BOL.itemProperty.melee"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.ranged" {{checked data.properties.ranged}}> {{localize "BOL.itemProperty.ranged"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.ranged" {{checked item.system.properties.ranged}}> {{localize "BOL.itemProperty.ranged"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.throwing" {{checked data.properties.throwing}}> {{localize "BOL.itemProperty.throwing"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.throwing" {{checked item.system.properties.throwing}}> {{localize "BOL.itemProperty.throwing"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.natural" {{checked data.properties.natural}}> {{localize "BOL.itemProperty.natural"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.natural" {{checked item.system.properties.natural}}> {{localize "BOL.itemProperty.natural"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
@ -21,44 +21,44 @@
|
||||
<label>{{localize "BOL.ui.properties"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.2H" {{checked data.properties.2H}}> {{localize "BOL.itemProperty.2H"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.2H" {{checked item.system.properties.2H}}> {{localize "BOL.itemProperty.2H"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.concealable" {{checked data.properties.concealable}}> {{localize "BOL.itemProperty.concealable"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.concealable" {{checked item.system.properties.concealable}}> {{localize "BOL.itemProperty.concealable"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.ignoreshield" {{checked data.properties.ignoreshield}}> {{localize "BOL.itemProperty.ignoreshield"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.ignoreshield" {{checked item.system.properties.ignoreshield}}> {{localize "BOL.itemProperty.ignoreshield"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.attackBonusDice" {{checked data.properties.attackBonusDice}}> {{localize "BOL.itemProperty.attackBonusDice"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.attackBonusDice" {{checked item.system.properties.attackBonusDice}}> {{localize "BOL.itemProperty.attackBonusDice"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.onlymodifier" {{checked data.properties.onlymodifier}}> {{localize "BOL.itemProperty.onlymodifier"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.onlymodifier" {{checked item.system.properties.onlymodifier}}> {{localize "BOL.itemProperty.onlymodifier"}}
|
||||
</label>
|
||||
|
||||
|
||||
{{#if data.properties.ranged}}
|
||||
{{#if item.system.properties.ranged}}
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.reloadable" {{checked data.properties.reloadable}}> {{localize "BOL.itemProperty.reloadable"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.reloadable" {{checked item.system.properties.reloadable}}> {{localize "BOL.itemProperty.reloadable"}}
|
||||
</label>
|
||||
{{/if}}
|
||||
{{#if data.properties.melee}}
|
||||
{{#if item.system.properties.melee}}
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.bashing" {{checked data.properties.bashing}}> {{localize "BOL.itemProperty.bashing"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.bashing" {{checked item.system.properties.bashing}}> {{localize "BOL.itemProperty.bashing"}}
|
||||
</label>
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.throwable" {{checked data.properties.throwable}}> {{localize "BOL.itemProperty.throwable"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.throwable" {{checked item.system.properties.throwable}}> {{localize "BOL.itemProperty.throwable"}}
|
||||
</label>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
{{#if (not data.properties.onlymodifier)}}
|
||||
{{#if (not item.system.properties.onlymodifier)}}
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.attackAttribute"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="data.properties.attackAttribute" data-dtype="String">
|
||||
{{#select data.properties.attackAttribute}}
|
||||
<select class="field-value" name="system.properties.attackAttribute" data-dtype="String">
|
||||
{{#select item.system.properties.attackAttribute}}
|
||||
{{#each config.attackAttributes as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -69,8 +69,8 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.attackAptitude"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="data.properties.attackAptitude" data-dtype="String">
|
||||
{{#select data.properties.attackAptitude}}
|
||||
<select class="field-value" name="system.properties.attackAptitude" data-dtype="String">
|
||||
{{#select item.system.properties.attackAptitude}}
|
||||
{{#each config.attackAptitudes as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -82,15 +82,15 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.attackModifiers"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="data.properties.attackModifiers" value="{{data.properties.attackModifiers}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.attackModifiers" value="{{item.system.properties.attackModifiers}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.weaponSize"}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="field-value" name="data.properties.weaponSize" data-dtype="String">
|
||||
{{#select data.properties.weaponSize}}
|
||||
<select class="field-value" name="system.properties.weaponSize" data-dtype="String">
|
||||
{{#select item.system.properties.weaponSize}}
|
||||
{{#each config.weaponSizes as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -101,8 +101,8 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damage"}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="field-value" name="data.properties.damage" data-dtype="String">
|
||||
{{#select data.properties.damage}}
|
||||
<select class="field-value" name="system.properties.damage" data-dtype="String">
|
||||
{{#select item.system.properties.damage}}
|
||||
{{#each config.damageValues as |value id|}}
|
||||
<option value="{{id}}">{{value}}</option>
|
||||
{{/each}}
|
||||
@ -113,8 +113,8 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageAttribute"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="data.properties.damageAttribute" data-dtype="String">
|
||||
{{#select data.properties.damageAttribute}}
|
||||
<select class="field-value" name="system.properties.damageAttribute" data-dtype="String">
|
||||
{{#select item.system.properties.damageAttribute}}
|
||||
{{#each config.damageAttributes as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
@ -125,14 +125,14 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageModifiers"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="data.properties.damageModifiers" value="{{data.properties.damageModifiers}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.damageModifiers" value="{{item.system.properties.damageModifiers}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageMultiplier"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="data.properties.damageMultiplier" data-dtype="String">
|
||||
{{#select data.properties.damageMultiplier}}
|
||||
<select class="field-value" name="system.properties.damageMultiplier" data-dtype="String">
|
||||
{{#select item.system.properties.damageMultiplier}}
|
||||
{{#each config.damageMultiplier as |value id|}}
|
||||
<option value="{{id}}">{{value}}</option>
|
||||
{{/each}}
|
||||
@ -144,17 +144,17 @@
|
||||
<label class="property-label">{{localize "BOL.itemProperty.damageSpecial"}}</label>
|
||||
<div class="form-fields center">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="data.properties.damageReroll1" {{checked data.properties.damageReroll1}}> {{localize "BOL.itemProperty.damageReroll1"}}
|
||||
<input class="field-value" type="checkbox" name="system.properties.damageReroll1" {{checked item.system.properties.damageReroll1}}> {{localize "BOL.itemProperty.damageReroll1"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if (or data.properties.throwing (or data.properties.ranged data.properties.throwable))}}
|
||||
{{#if (or item.system.properties.throwing (or item.system.properties.ranged item.system.properties.throwable))}}
|
||||
<hr/>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.range"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="data.properties.range" value="{{data.properties.range}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.range" value="{{item.system.properties.range}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
@ -162,7 +162,7 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.reload"}}</label>
|
||||
<div class="form-fields center">
|
||||
<input class="field-value" type="text" name="data.properties.reload" value="{{data.properties.reload}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.reload" value="{{item.system.properties.reload}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
@ -0,0 +1,93 @@
|
||||
<h3 class="form-header">{{localize "BOL.ui.weaponProperties"}}</h3>
|
||||
|
||||
<hr/>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.vehicleDamageType"}}</label>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.isfiredamage" {{checked item.system.properties.isfiredamage}}> {{localize "BOL.itemProperty.isfiredamage"}}
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.ishulldamage" {{checked item.system.properties.ishulldamage}}> {{localize "BOL.itemProperty.ishulldamage"}}
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.iscrewdamage" {{checked item.system.properties.iscrewdamage}}> {{localize "BOL.itemProperty.iscrewdamage"}}
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.isboarding" {{checked item.system.properties.isboarding}}> {{localize "BOL.itemProperty.isboarding"}}
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.isspur" {{checked item.system.properties.isspur}}> {{localize "BOL.itemProperty.isspur"}}
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-fields">
|
||||
<label class="checkbox">
|
||||
<input class="field-value" type="checkbox" name="system.properties.isbreakrow" {{checked item.system.properties.isbreakrow}}> {{localize "BOL.itemProperty.isbreakrow"}}
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if item.system.properties.ishulldamage}}
|
||||
<hr/>
|
||||
<h3 class="form-header">{{localize "BOL.itemProperty.hulldamage"}}</h3>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.hulldamage"}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="field-value" name="system.properties.hulldamage" data-dtype="String">
|
||||
{{#select item.system.properties.hulldamage}}
|
||||
{{#each config.damageValues as |value id|}}
|
||||
<option value="{{id}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.hullDamageMultiplier"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="system.properties.hullDamageMultiplier" data-dtype="String">
|
||||
{{#select item.system.properties.hullDamageMultiplier}}
|
||||
{{#each config.damageMultiplier as |value id|}}
|
||||
<option value="{{id}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if item.system.properties.iscrewdamage}}
|
||||
<hr/>
|
||||
<h3 class="form-header">{{localize "BOL.itemProperty.crewdamage"}}</h3>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.crewdamage"}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="field-value" name="system.properties.crewdamage" data-dtype="String">
|
||||
{{#select item.system.properties.crewdamage}}
|
||||
{{#each config.damageValues as |value id|}}
|
||||
<option value="{{id}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemProperty.crewDamageMultiplier"}}</label>
|
||||
<div class="form-fields center">
|
||||
<select class="field-value" name="system.properties.crewDamageMultiplier" data-dtype="String">
|
||||
{{#select item.system.properties.crewDamageMultiplier}}
|
||||
{{#each config.damageMultiplier as |value id|}}
|
||||
<option value="{{id}}">{{value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
BIN
ui/page_accueil.webp
Normal file
After Width: | Height: | Size: 494 KiB |