- acteur community (identité, géographie, histoire, objectifs, taille/effectif) - 4 Domaines x 2 jauges avec états (Crise/Bas/Stable/Opulent), moral, réserves - onglets Identité / Domaines / Ressources, édition ProseMirror (formInput) - header avec fond, totem, niveau, effectif ; icône par défaut - libellé du type via typeLabels (sans écraser TYPES.* du core)
18 lines
1.0 KiB
JavaScript
18 lines
1.0 KiB
JavaScript
export { default as VermineCharacterData } from "./character.mjs"
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export { default as VermineNpcData } from "./npc.mjs"
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export { default as VermineGroupData } from "./group.mjs"
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export { default as VermineCreatureData } from "./creature.mjs"
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export { default as VermineCommunityData } from "./community.mjs"
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export { default as VermineItemData } from "./item.mjs"
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export { default as VermineWeaponData } from "./weapon.mjs"
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export { default as VermineDefenseData } from "./defense.mjs"
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export { default as VermineVehicleData } from "./vehicle.mjs"
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export { default as VermineAbilityData } from "./ability.mjs"
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export { default as VermineSpecialtyData } from "./specialty.mjs"
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export { default as VermineBackgroundData } from "./background.mjs"
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export { default as VermineTraumaData } from "./trauma.mjs"
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export { default as VermineEvolutionData } from "./evolution.mjs"
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export { default as VermineRumorData } from "./rumor.mjs"
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export { default as VermineTargetData } from "./target.mjs"
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export { default as VermineRiteData } from "./rite.mjs"
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