102 lines
4.0 KiB
JavaScript
102 lines
4.0 KiB
JavaScript
import VermineBaseActorSheet from "./base-actor-sheet.mjs"
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export default class VermineNpcSheetV2 extends VermineBaseActorSheet {
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// La fiche PNJ s'ouvre en mode édition : profil et niveaux (Menace,
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// Expérience, Rôle) se règlent dès l'ouverture (le mode jeu reste accessible
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// via le toggle).
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_sheetMode = this.constructor.SHEET_MODES.EDIT
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static DEFAULT_OPTIONS = {
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classes: ["npc"],
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position: { width: 750, height: 680 },
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window: { contentClasses: ["npc-content"] }
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}
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static PARTS = {
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main: { template: "systems/vermine2047/templates/actor/appv2/npc-main.hbs", scrollable: [""] },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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traits: { template: "systems/vermine2047/templates/actor/appv2/npc-traits.hbs", scrollable: [""] },
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equipment: { template: "systems/vermine2047/templates/actor/appv2/npc-equipment.hbs", scrollable: [""] },
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combat: { template: "systems/vermine2047/templates/actor/appv2/npc-combat.hbs", scrollable: [""] },
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notes: { template: "systems/vermine2047/templates/actor/appv2/npc-notes.hbs", scrollable: [""] }
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}
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tabGroups = { sheet: "traits" }
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#getTabs() {
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const tabs = {
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traits: { id: "traits", group: "sheet", icon: "fas fa-dice", label: "VERMINE.traits" },
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equipment: { id: "equipment", group: "sheet", icon: "fas fa-hammer", label: "VERMINE.tabs.equipment" },
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combat: { id: "combat", group: "sheet", icon: "fas fa-sword", label: "VERMINE.combat" },
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notes: { id: "notes", group: "sheet", icon: "fas fa-sticky-note", label: "IDENTITY.notes" }
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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return context
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}
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "main":
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context.npcThreatOptions = CONFIG.VERMINE.npcThreatLevels
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context.npcExperienceOptions = CONFIG.VERMINE.npcExperienceLevels
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context.npcRoleOptions = CONFIG.VERMINE.npcRoleLevels
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context.totemOptions = CONFIG.VERMINE.totems
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context.originOptions = CONFIG.VERMINE.origins
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break
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case "traits":
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context.tab = context.tabs.traits
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.defenses = doc.itemTypes.defense
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break
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case "combat":
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context.tab = context.tabs.combat
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context.equippedWeapons = doc.itemTypes.weapon.filter(i => i.system.equipped)
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context.equippedDefenses = doc.itemTypes.defense.filter(i => i.system.equipped)
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const { prepareActiveEffectCategories } = await import("../../system/effects.mjs")
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context.effects = prepareActiveEffectCategories(doc.effects)
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break
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case "notes":
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context.tab = context.tabs.notes
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break
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}
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return context
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}
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/** @override - Le PNJ n'a ni caractéristiques ni compétences : les jets
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* rapides utilisent la valeur d'Attaque (dialogue de combat) ou les valeurs
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* dérivées Action / Spécialité / Réaction (dialogue PNJ simplifié). */
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async _onRoll(event) {
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event.preventDefault()
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const el = event.currentTarget
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const type = el.dataset.type
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if (!type) return
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if (type === "attack") {
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const { default: CombatDialog } = await import("../../system/dialogs/combatDialog.mjs")
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const dialog = await CombatDialog.create({ actorId: this.document.id })
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if (dialog) dialog.render(true)
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return
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}
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if (["action", "specialty", "reaction"].includes(type)) {
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const { default: NpcRollDialog } = await import("../../system/dialogs/npcRollDialog.mjs")
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const dialog = await NpcRollDialog.create({ actorId: this.document.id, rolltype: type })
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if (dialog) dialog.render(true)
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return
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}
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return super._onRoll(event)
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}
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}
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