77 lines
2.1 KiB
JavaScript
77 lines
2.1 KiB
JavaScript
/**
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* Extend the basic ItemSheet with some very simple modifications
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* @extends {ItemSheet}
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*/
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export class VermineItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "item"],
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width: "fit-content",
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height: "auto",
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
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});
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}
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/** @override */
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get template() {
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const path = "systems/vermine2047/templates/item";
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// Return a single sheet for all item types.
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// return `${path}/item-sheet.html`;
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// Alternatively, you could use the following return statement to do a
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// unique item sheet by type, like `weapon-sheet.html`.
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return `${path}/item-${this.item.type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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// Retrieve base data structure.
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const context = super.getData();
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// Use a safe clone of the item data for further operations.
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const itemData = context.item;
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// Retrieve the roll data for TinyMCE editors.
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context.rollData = {};
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let actor = this.object?.parent ?? null;
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if (actor) {
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context.rollData = actor.getRollData();
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}
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// Add the actor's data to context.data for easier access, as well as flags.
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context.system = itemData.system;
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context.flags = itemData.flags;
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context.config = CONFIG.VERMINE;
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return context;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) return;
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//click on wound radio
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html.find('.damages-row [type="radio"]').click(ev => {
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this._onClickDamage(ev)
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})
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// Roll handlers, click handlers, etc. would go here.
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}
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async _onClickDamage(ev) {
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if (!ev.currentTarget.checked) { return }
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let prop = ev.currentTarget.name;
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let update = {};
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update[prop] = ev.currentTarget.value - 1
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this.item.update(update)
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}
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}
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